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Roblox Animation in Blender: Advanced Guide (2026) — Transcript

by Nisky · 6,410 words · 892 segments · language en · Watch on YouTube

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  1. 0:03[groaning]
  2. 0:04>> Welcome to the advanced guide for Roblox
  3. 0:06animation in Blender. Many of you
  4. 0:07thought I died, but I didn't. And after
  5. 0:097 months of silence, I'm back to teach
  6. 0:12you how to become the best Roblox
  7. 0:13animator the world has ever seen. But
  8. 0:16first, if you haven't seen my beginners
  9. 0:17guide yet, make sure to watch it. You
  10. 0:19can click right here or you can find it
  11. 0:21in the description. All right, before we
  12. 0:23start, make sure to download the R6 IK
  13. 0:25rig again. If you downloaded the rig off
  14. 0:27my Blender tutorial files, just go to
  15. 0:29the same drive folder. It's going to be
  16. 0:31in the description. Download this again
  17. 0:32because I've made a few fixes to the
  18. 0:34rig. It's going to be called R6 IK fix.
  19. 0:36I'm going to talk about those fixes in a
  20. 0:38second, but I also want to mention that
  21. 0:40this time around, you're going to see
  22. 0:42that there is actual keys being shown
  23. 0:45here. Whenever I press something, you
  24. 0:47can see it in the bottom right. So, if
  25. 0:50if I don't say or if you don't
  26. 0:51understand what I just pressed, then you
  27. 0:54know, you're going to have that over
  28. 0:55here. I'm going to actually just move
  29. 0:56that a little bit. You can now update
  30. 0:58faces and you can change faces super
  31. 1:00easily. I've made it like
  32. 1:02>> [music]
  33. 1:03>> anybody can change the texture of this
  34. 1:05rig. And I I can guarantee you guys. I'm
  35. 1:07also going to show you how to change the
  36. 1:09texture to your avatar because that's
  37. 1:11something a lot of you wanted to know
  38. 1:13how to do that. So, in the tutorial
  39. 1:14folder, you're going to notice that
  40. 1:16there's different faces here. And this
  41. 1:18is basically the easiest way to change
  42. 1:21the face. And it literally tells you
  43. 1:22what to do. You just rename every single
  44. 1:25If you want this face, let's say I want
  45. 1:27this face, right? So, what I would do is
  46. 1:29I would rename this first and then go
  47. 1:31into the Blender tutorial files and just
  48. 1:33replace this one. Uh if you don't like
  49. 1:35this face for whatever reason. Also,
  50. 1:37another way to change this is if you
  51. 1:38click on any body part, make sure you
  52. 1:41you're in the layout and you're also in
  53. 1:43object mode. When you click on any body
  54. 1:45part and you go over um over here and
  55. 1:49you change this to
  56. 1:51shader editor, you change uh change it
  57. 1:54to shader editor. Over here, if you
  58. 1:56scroll, and going to um yeah, get to
  59. 2:00this, you can see I can press this
  60. 2:02folder icon over here, and I can just go
  61. 2:05into the different faces folder, and I
  62. 2:06can basically change change this very
  63. 2:09super easily. I think this is actually
  64. 2:11the better way to change this cuz you
  65. 2:13don't have to rename everything or stuff
  66. 2:15like that. It's also not that
  67. 2:16complicated, so you know, you can
  68. 2:18rewatch it if you miss something or if
  69. 2:21I'm going too fast, you can always just
  70. 2:22stop the video, play it on lower speed
  71. 2:25or whatever, guys. I have to go to
  72. 2:26Roblox Studio for a second to show you
  73. 2:28how to actually change the texture to
  74. 2:30your model, to your avatar. It's
  75. 2:31literally the same thing, but there is
  76. 2:34also accessories, so you're going to be
  77. 2:37able to add those to to your rig. So,
  78. 2:38let me go ahead and actually go into
  79. 2:40plugins here, and we're going to go
  80. 2:41ahead and insert our character here. You
  81. 2:44can use the Moon Animator inserter, or
  82. 2:45you can use any other one. It won't make
  83. 2:47a difference. So, once you have your
  84. 2:48avatar, go into the explorer here, and
  85. 2:50then right click on your on your model
  86. 2:53or or on your character model, and save
  87. 2:55and export. We're going to export this
  88. 2:57as OBJ. You can save this wherever you
  89. 2:59want. Make sure to just title this
  90. 3:01whatever you want. Let's say I just
  91. 3:03titled this Nisky. We're actually not
  92. 3:04going to be using the OBJ of this, so it
  93. 3:06doesn't matter what it's titled. We're
  94. 3:07just going to be using the texture. But,
  95. 3:09I have this saved already, so I don't
  96. 3:10need to save it again. But, this is not
  97. 3:13all, all right? You You need to make
  98. 3:14sure you also save only the accessories
  99. 3:17cuz when I actually save the whole
  100. 3:19thing, it would import like everything
  101. 3:22to my Blender, and I don't want the base
  102. 3:24plate and all that to be there. So, I
  103. 3:26only want the accessory. So, we're going
  104. 3:28to actually go ahead and right click on
  105. 3:30the accessory. Now, if you have multiple
  106. 3:32accessories, you can go ahead and select
  107. 3:34control, and you know, click on each of
  108. 3:37the accessory, but I only have one
  109. 3:39accessory on this model. You can see
  110. 3:41that it's an accessory by the little
  111. 3:43wizard hat or whatever symbol it's right
  112. 3:46next to the thing.
  113. 3:47Anyways, just go into right right click,
  114. 3:50save and export, export as OBJ, and this
  115. 3:54is the actual OBJ model we're going to
  116. 3:55be using. So, I'm actually going to
  117. 3:57title this hair, and we're going to go
  118. 3:58ahead and click save. Now, let's move
  119. 3:59back into Blender, and we're going to go
  120. 4:02back into the Shader Editor tab. So,
  121. 4:04we're going to go ahead and select any
  122. 4:06piece of the body, it doesn't matter,
  123. 4:07you can select the head, the torso, it
  124. 4:08doesn't matter. Now, back in the Shader
  125. 4:10Editor, this time we're going to be
  126. 4:12changing two textures. So, this one, I
  127. 4:14think it's meant to be this one is meant
  128. 4:16to be like the face texture, and this
  129. 4:18one is meant to be like the body
  130. 4:19texture. I'm not really sure, I haven't
  131. 4:21made this already myself. So, I don't
  132. 4:23really know what what the logic behind
  133. 4:24this is. I'm assuming that's what it is.
  134. 4:26So, we're going to go ahead and
  135. 4:28open image here once again, and navigate
  136. 4:30over to the folder where you saved all
  137. 4:33of these things. Oh, you remember we
  138. 4:34exported the the model, and we also
  139. 4:37exported the accessories. The place
  140. 4:38where you exported the model, there
  141. 4:40there's going to be a handle one
  142. 4:43underscore diff. So, we're going to go
  143. 4:44ahead and open image, and as you can
  144. 4:46see, that's it. Actually, I said we're
  145. 4:49going to change both of these. I guess
  146. 4:50we should. Let's just change these just
  147. 4:53to make sure. So, now let's finally go
  148. 4:55over how to add the accessories. By the
  149. 4:57way, guys, there's going to be
  150. 4:58timestamps on this video, so you can
  151. 5:00click through the whole timeline. You
  152. 5:02can also find the timestamps in the
  153. 5:03description, you can click through
  154. 5:04anything. Everything is going to be
  155. 5:06organized, so you can just skip to the
  156. 5:08section that you are interested in if
  157. 5:09that's the case. Anyways, to add the
  158. 5:11accessories, go into file over here in
  159. 5:13the top left corner. We're going to go
  160. 5:15ahead and import, and we're going to
  161. 5:16import OBJ Wavefront OBJ. Now, navigate
  162. 5:20over where you saved the accessories. As
  163. 5:22you can see, these this is my
  164. 5:23accessories, the hair dot OBJ. This is
  165. 5:25what I titled it. And now, simply press
  166. 5:29import. Okay?
  167. 5:31So, once we have that imported, it's not
  168. 5:33going to be in the middle, as you can
  169. 5:35see. For some reason, this is the way
  170. 5:37Roblox
  171. 5:39things get imported from a Roblox
  172. 5:40Studio. It is what it is. All we need to
  173. 5:43do though is go into object over here.
  174. 5:46We're going to set origin and origin to
  175. 5:49geometry.
  176. 5:50And what this is going to do is going to
  177. 5:52move the control point to over here. And
  178. 5:56now we can go press N, press N over
  179. 5:59here, go into item, and simply press a
  180. 6:02zero on all of these.
  181. 6:04And as you can see, this is going to
  182. 6:06make it so it's in the
  183. 6:09in the center. And it's still rotated,
  184. 6:11it's still rotated 90 degrees, so we can
  185. 6:13just press zero. Actually no, no, wait,
  186. 6:16wait, wait.
  187. 6:17Uh it should be rotated on the Z. So
  188. 6:19we're going to actually press 90 over
  189. 6:21here. Actually no, 180 on the Z cuz um
  190. 6:25yeah, it's it's on the Z axis. You
  191. 6:27rotate that from the Z axis. I don't
  192. 6:29really know how to explain that.
  193. 6:30Anyways, all we need to do now is just
  194. 6:32drag the hair up with uh G
  195. 6:36and just position it on our character uh
  196. 6:38cuz it's not directly in the middle even
  197. 6:41though it should be. I don't really know
  198. 6:42why that is.
  199. 6:44Uh but this is basically how you add any
  200. 6:46accessory. Depending on how your
  201. 6:49accessories import into Blender, it can
  202. 6:51be kind of finicky getting getting this
  203. 6:53into the right place, but it shouldn't
  204. 6:55really take long. And once you actually
  205. 6:57have it in the right place, I think this
  206. 6:58looks about right. Once you have this,
  207. 7:00keep this selected, right? We have their
  208. 7:02hair selected, and we want to select the
  209. 7:04armature. Now it might be a little
  210. 7:06tricky to select the armature. What I do
  211. 7:09is select the the root over here. This
  212. 7:11is called the root. We're going to go
  213. 7:13ahead and shift select the root. Now go
  214. 7:16over here to the top left. We're going
  215. 7:17to go into pose mode. And once again,
  216. 7:20very finicky. Since this is the hair, if
  217. 7:23you had any accessory that's on the
  218. 7:24shoulder or wherever else, you're going
  219. 7:26to be parenting it to the bone that you
  220. 7:28want it to move with. So this is the
  221. 7:31head bone right here. So we're going to
  222. 7:33go ahead and shift select that, and
  223. 7:35we're going to select control P.
  224. 7:37And we can select set parent to bone.
  225. 7:40What this does now is whenever I rotate
  226. 7:43this, as you can see, the hair moves
  227. 7:45with it.
  228. 7:46Um it actually Yeah, I I don't think I
  229. 7:49positioned the hair correctly, but it
  230. 7:50doesn't really matter. It was just to
  231. 7:52show you guys you can go ahead and make
  232. 7:53it perfect on your character. All right,
  233. 7:55the next change I've done to this rig is
  234. 7:57actually um over here in the in the
  235. 8:00right panel here. We're going to go into
  236. 8:02output, and this is just to show you
  237. 8:05guys
  238. 8:06Oh. Okay, this is This is weird because
  239. 8:09I think I changed this. Okay, it's going
  240. 8:11to be changed by the time you get this
  241. 8:13file is going to be at 24 FPS, the frame
  242. 8:15rate over here in the format tab is
  243. 8:17going to be at 24 FPS. Now, the reason
  244. 8:20why we animate in 24 FPS is because
  245. 8:2360 can look like it's way too smooth. 60
  246. 8:27is way too smooth. So, what happens it
  247. 8:30it just makes the animations look kind
  248. 8:32of CG or like really weird. Most people
  249. 8:36will swear by 24 FPS. Like
  250. 8:39I probably haven't really met that many
  251. 8:41animators who even animate at 60. It
  252. 8:44just doesn't look too good, but you can
  253. 8:46obviously experiment with this. Just so
  254. 8:48you know, this is where you change the
  255. 8:49frame rate. You can even go lower. I
  256. 8:52wouldn't recommend this. Uh if you
  257. 8:54actually want to animate at like 12 FPS,
  258. 8:56I'm going to show you how to do that in
  259. 8:58a second, and it is not by changing
  260. 9:00this, all right? Keep this at 24. Mo-
  261. 9:0399% of the time you want to keep this at
  262. 9:0524 when you're making your Roblox
  263. 9:06animations. It's the best. Now, let's go
  264. 9:08back into the animation tab over here.
  265. 9:11Uh this is going to be the place where
  266. 9:13you're going to animate most of the
  267. 9:14time. By the way, pressing N is going to
  268. 9:16hide this because it's pretty annoying.
  269. 9:18So, just press N, and you don't have to
  270. 9:20watch this here. But, if you want to
  271. 9:22have it there, you can go ahead and go
  272. 9:24ahead. Now, we're getting to the best
  273. 9:25part of this video because I think this
  274. 9:27is like a thing that nobody ever on
  275. 9:31YouTube in history of Roblox animations
  276. 9:33in Blender ever teach anyone. Or um be
  277. 9:36wrong, okay? don't actually quote me on
  278. 9:38this. But, this is probably the biggest
  279. 9:41time saver and the biggest pro of
  280. 9:43Blender in general. This is why I think
  281. 9:46Blender is actually goated. It's not
  282. 9:48only that, but it is a huge part of the
  283. 9:50reason. So, what this is is this little
  284. 9:54button here, this little tab here,
  285. 9:56create pose asset. Now, this right here
  286. 9:58will save you hours, guys. And if you
  287. 10:02want to save hours straight off the bat
  288. 10:04without creating pose assets yourself,
  289. 10:07which is basically Well, let's say I
  290. 10:09want to make a a pose asset. What I
  291. 10:11would What I would do is just like,
  292. 10:13let's say I want to make like a wave.
  293. 10:14It's going to look really weird because
  294. 10:16I'm going to just make it like super
  295. 10:18fast.
  296. 10:20Just let's let's say I want to make this
  297. 10:22so I don't have to redo this, right? I
  298. 10:25want to save this so every time I open a
  299. 10:27Blender, I can just double-click an
  300. 10:29asset and I can have this here. So,
  301. 10:31we're going to select A and make sure
  302. 10:33these keyframes aren't selected. So,
  303. 10:34just click over here and click back into
  304. 10:37viewport and select A again and make
  305. 10:39sure these are not glowing yellow or
  306. 10:41orange. And we're going to select create
  307. 10:43pose asset. Now, here you can either
  308. 10:46change it to user library or you can
  309. 10:49also select current file. Now, user
  310. 10:52library basically means every single
  311. 10:55Blender project you're going to open,
  312. 10:57you're going to have the pose assets in
  313. 10:59that Blender project. So, this is
  314. 11:00actually what I would recommend. And
  315. 11:02we're going to save this to wave. I
  316. 11:04actually cannot save this because this
  317. 11:06is what I want to showcase to you guys.
  318. 11:08I've been working on this. I've spent
  319. 11:10hours working on this, guys. It's my
  320. 11:12ultimate pose pack. And I'm going to
  321. 11:15show you what this is. Actually, I'm not
  322. 11:17going to show you how to use it in this
  323. 11:18video, but it is paid, guys. It is only
  324. 11:21$5, though. All right. I spent hours on
  325. 11:24this. And if if you ask me, I know it
  326. 11:27sounds kind of weird because I made it,
  327. 11:29but
  328. 11:31uh this is this is really worth it. All
  329. 11:33right, I'm going to show you everything
  330. 11:34that it has. It has action, combat,
  331. 11:37defaults, expression, poses, interaction
  332. 11:40poses, M1 cycle, run cycle, uh, some
  333. 11:42thumbnail poses. It has two different
  334. 11:45walk cycles.
  335. 11:46It's just really, really good if you
  336. 11:49want to animate. And the best part is
  337. 11:51that when you're making, let's say I
  338. 11:53want to make I want to show you the
  339. 11:54power of this, right? So, we're going to
  340. 11:56go into defaults here. And let's say I
  341. 11:58want to make an idle animation. so I'm
  342. 12:00going to go ahead and select the idle A.
  343. 12:02Uh, make sure we're actually on the on
  344. 12:04the zero on keyframe zero. So, I'm
  345. 12:07actually going to go ahead and just
  346. 12:08right click this. As you can see, it
  347. 12:09already made the keyframes. I'm actually
  348. 12:11going to turn this into the dope sheet
  349. 12:12just so it's a little faster. And here
  350. 12:15at the bottom, we're going to change
  351. 12:16this to 60. We're going to change the
  352. 12:17end to 60. And I'm going to go ahead and
  353. 12:20go halfway through this. And we're just
  354. 12:22going to select idle B and go into the
  355. 12:25go and like at the end, we're going to
  356. 12:27go go to the end. I cannot speak, you
  357. 12:30guys. I'm sorry. So, I've literally made
  358. 12:31an idle cycle in like 4 seconds. Like,
  359. 12:35if I wasn't explaining this, I would
  360. 12:36have this done in 5 seconds. And it's
  361. 12:38done. All right, it's it's literally
  362. 12:39done.
  363. 12:40You can see it's
  364. 12:42it's already cycled. Uh, by the way, if
  365. 12:44you want to cycle some things, you're
  366. 12:45going to go into the dope sheet. Make
  367. 12:47sure you select everything.
  368. 12:49And you're going to go ahead and select
  369. 12:51all of these and you're going to go
  370. 12:53ahead and press shift E and make cyclic.
  371. 12:56Now, this makes it so it's actually
  372. 12:59going to cycle even past the thing and
  373. 13:01it actually makes it slightly smoother.
  374. 13:03And to make this even better for idle
  375. 13:05cycles, what I do is I'm going to select
  376. 13:07the head over here. Um, the actually,
  377. 13:09let's go ahead and select it like this.
  378. 13:10We're going to select the head, shift
  379. 13:12select both arms.
  380. 13:14And we're going to select the uh, these
  381. 13:16keyframes here. And we're actually going
  382. 13:18to delay them by about like two or three
  383. 13:20frames.
  384. 13:21>> [music]
  385. 13:21>> And this looks super smooth, guys. This
  386. 13:24looks super smooth and I've done this in
  387. 13:27few clicks. All right, and this is how
  388. 13:29you save This is how you save the poses.
  389. 13:31Like, the way I showed you how to save
  390. 13:33these poses is how I've made every
  391. 13:35single one of these. What you're going
  392. 13:37to notice though is actually Hold on,
  393. 13:38let me go into go back Turn this back
  394. 13:41into timeline. Go into the dope sheet
  395. 13:44here. And let's say I want to save this
  396. 13:46again if I didn't have this pose
  397. 13:48already.
  398. 13:49>> [music]
  399. 13:49>> Uh let's Let me actually delete all of
  400. 13:50these keyframes. So, select all. Create
  401. 13:54pose asset. We're going to select idle.
  402. 13:57And I'm actually going to save it to the
  403. 13:58current file just so I don't mess up my
  404. 14:00my pose pack. You'll find the link to
  405. 14:02buy my pose pack down below in the
  406. 14:04description. I really recommend it to
  407. 14:06you guys if you if you are serious about
  408. 14:08animating. It's going to save you hours,
  409. 14:10especially when you're kind of beginning
  410. 14:12and you want to make some cycles really
  411. 14:14fast. You want to make some thumbnail
  412. 14:16poses or some graphic poses, whatever
  413. 14:18you want. It's literally I've literally
  414. 14:20used this for the thumbnail of this
  415. 14:22video. It saved me time while making it.
  416. 14:24Saved me so much time while making it.
  417. 14:26Anyways, let's go ahead and create this
  418. 14:27pose asset. And what I wanted to mention
  419. 14:29here is if we go over here to the asset
  420. 14:32browser again, we're going to go into
  421. 14:35We're going to change this from user
  422. 14:36library to current file because that's
  423. 14:37where I saved it. And it's going to be
  424. 14:39over here. When you don't You can
  425. 14:41actually make like catalogs here so you
  426. 14:43can organize it. But when you don't make
  427. 14:45a catalog, it's going to go into the
  428. 14:46unassigned thing. Also, this little star
  429. 14:49icon here means this is not saved. So,
  430. 14:52make sure Make sure to watch out for
  431. 14:54that. You know, cuz you might actually
  432. 14:56close Blender and your pose assets are
  433. 14:58not going to be saved, which which could
  434. 15:00be super annoying. Anyways, [music]
  435. 15:02what you're going to notice is that it
  436. 15:03doesn't automatically create a thumbnail
  437. 15:05for you. So, it's all it's all like
  438. 15:08empty here. So, what you do is go into
  439. 15:10the little like circle here, like the
  440. 15:12settings icon. Zoom out a little bit so
  441. 15:14you can see your character. I can
  442. 15:16actually pull this down so we have a
  443. 15:17little bit more space here. And go over
  444. 15:19here, scroll down. You're going to see
  445. 15:21preview, this little this little arrow
  446. 15:24thing. We're going to capture screenshot
  447. 15:26preview. And now when we do this, you
  448. 15:29can see you have your idle animation
  449. 15:31that's also showing you your thumbnail
  450. 15:33of it. So super useful once again guys,
  451. 15:37if you want to download or if you want
  452. 15:38to buy my pose pack, it's going to be
  453. 15:40down below in the description. It's $5
  454. 15:42on Gumroad. You have all of these really
  455. 15:45really cool poses here. It's just it's
  456. 15:48great. Honestly, I use it on a daily
  457. 15:50basis when I'm making Roblox videos or
  458. 15:53actually I I know I haven't uploaded for
  459. 15:557 months, but hear me out.
  460. 15:58I used it when making this video. That's
  461. 16:00that's what I wanted to you say. I'm not
  462. 16:02going to go in depth about my pose pack
  463. 16:04in this video because there's going to
  464. 16:05be an individual video you're going to
  465. 16:07get when you buy my pose pack where I
  466. 16:09explain everything about this so you
  467. 16:11don't have to worry about that. Let's
  468. 16:12move on to the next thing that I want to
  469. 16:14show you how to do because I feel like
  470. 16:16this is another yet another thing that
  471. 16:18really like no Roblox animator in
  472. 16:20Blender is going to show show how you
  473. 16:22show you how to do this or at least I
  474. 16:24haven't seen it or I don't want to
  475. 16:26discredit anybody, but I haven't seen
  476. 16:28it. It's basically the way I animate my
  477. 16:31mascot in the beginning. You can see
  478. 16:32that it's kind of like this stop motion
  479. 16:35choppy style that's also used in I think
  480. 16:38Spider-Verse uses it. I might be wrong,
  481. 16:40all right, but there's a lot of animated
  482. 16:42movies and all types of things where
  483. 16:45this is really used and is really
  484. 16:46popular. And personally, I think it
  485. 16:48looks pretty cool. So it you need to
  486. 16:51know how to do this guys. You need to
  487. 16:52know. So to save time making animation
  488. 16:54so I don't actually have to like, you
  489. 16:56know, animate the whole thing just to
  490. 16:58once again showing you guys how powerful
  491. 17:00this pose pack is. I'm already going to
  492. 17:02make a kick animation in like 4 seconds
  493. 17:04over here. Just go ahead and select uh
  494. 17:08each key that I want it to be on or each
  495. 17:10frame and we've got a very very simple
  496. 17:14away. We We a very very simple kick
  497. 17:16animation. It's actually kind of
  498. 17:19it's kind of slow, so I'm going to go
  499. 17:20ahead and select all of these key
  500. 17:22frames. You can just select the summary
  501. 17:24here and that's going to select every
  502. 17:25single key frame under it and we're just
  503. 17:28going to just going to select S and
  504. 17:30scale this down.
  505. 17:31Um I'm thinking this is what it should
  506. 17:34be like. Hold on, let me just make sure
  507. 17:35I'm in Yeah, I'm in 24 FPS. Very
  508. 17:38important, guys. Always make sure in 24
  509. 17:40FPS. We can make this a little shorter.
  510. 17:42We're going to make this like 24 frames
  511. 17:44long. And as you can see we've got a
  512. 17:46very cool kick animation. But, if we
  513. 17:48want to make it choppy, this is where
  514. 17:51the magic comes in, all right? So, make
  515. 17:53sure you have graph editor pulled up
  516. 17:55here. What I actually like to do for
  517. 17:56this is uh pull up the graph editor over
  518. 17:59here. So, hold up. Select the graph
  519. 18:01editor here. What I like to do is
  520. 18:03because I don't I don't know why I just
  521. 18:04like to have the graph editor here for
  522. 18:06some reason. I'm I'm weird. But, you can
  523. 18:08you can obviously just have it here. It
  524. 18:10doesn't matter. So, select any single
  525. 18:12point. It doesn't matter. Uh I know this
  526. 18:14looks like spaghetti, but just select
  527. 18:16any single point. We're not going to be
  528. 18:18like changing the easing or whatever.
  529. 18:20We're going to go to the right here and
  530. 18:23it says modifiers here. We're going to
  531. 18:25add a modifier and we're going to select
  532. 18:28stepped [snorts] interpolation. Now,
  533. 18:29once you've selected this, press A and
  534. 18:32that's going to select every single key
  535. 18:33frame out there. And over here next to
  536. 18:35the add modifier, we have copy F
  537. 18:38modifiers. So, we're going to click that
  538. 18:40and paste and boom, it pasted it to
  539. 18:43every single uh frame out here. And now
  540. 18:45if we go back, you can see that it's
  541. 18:47choppy. Boom, that's it, guys. And you
  542. 18:49can change over here how many frames you
  543. 18:52want it to stay on for. So, basically if
  544. 18:54you're animating on twos, you're going
  545. 18:56to have two here. If you're animating on
  546. 18:58threes, you're going to have three here.
  547. 18:59It's basically how long each frame stays
  548. 19:02on for and this is just Honestly, guys,
  549. 19:06this is the secret sauce. This is like
  550. 19:09the secret sauce, guys.
  551. 19:11It just works so well. I love the style
  552. 19:14of animation and especially when you
  553. 19:16actually learn how to do it correctly.
  554. 19:18I'm still kind of learning. I am not the
  555. 19:19best at it but I'm still learning. I'm
  556. 19:22pushing hard to to be there someday.
  557. 19:25>> [laughter]
  558. 19:25>> But
  559. 19:27this is just so good guys. Let's
  560. 19:29actually go ahead and loop this just so
  561. 19:31you can see this a little
  562. 19:32little more. Yeah, that's a that's a
  563. 19:34little too fast.
  564. 19:36>> [laughter]
  565. 19:36>> But you can see that it is choppy and it
  566. 19:39looks good when it's not looped. When
  567. 19:41it's when it gets looped it kind of
  568. 19:43looks ridiculous but that's literally
  569. 19:45it. I haven't mentioned this in the
  570. 19:46beginner guide but to reset your
  571. 19:48animation is select A or press A and go
  572. 19:51and
  573. 19:52select alt G and alt R and this selects
  574. 19:56and basically refreshes your animation.
  575. 19:59We can delete these keyframes because
  576. 20:00because we don't need them anymore. And
  577. 20:02let me go into the layout here so you
  578. 20:04can see things a little easier and this
  579. 20:06is where we need to be. So go into
  580. 20:07layout for this next section. We're
  581. 20:09going to be I'm going to be showing you
  582. 20:10how to animate two rigs. So if you have
  583. 20:12a fight scene or you have a conversation
  584. 20:14scene or any scene in general that needs
  585. 20:17two rigs it is very very simple to do.
  586. 20:20Now what a lot of beginners will do well
  587. 20:22they will select this or even or even
  588. 20:25worse they will select the whole thing
  589. 20:27and select control C and control V. Now
  590. 20:30what this does is it basically makes a
  591. 20:34whole mess because you try to move it
  592. 20:36around the torso moves around. It is
  593. 20:38just a mess guys. Don't do that. Control
  594. 20:41Z to undo it and what we're going to do
  595. 20:44instead guys we're going to do this the
  596. 20:46right way. So actually notice the hair
  597. 20:48is not inside of the collection so go
  598. 20:50ahead and move it in there and right
  599. 20:51click the collection and select
  600. 20:53duplicate collection. This is the right
  601. 20:56way to duplicate this. Now this is not
  602. 20:59everything this is not all. It's not
  603. 21:01over yet guys.
  604. 21:02So move this rig out of the way so we
  605. 21:04can see the the
  606. 21:06So as you can see it looks a little
  607. 21:07different. Now, there's there's some
  608. 21:09bones here. There's a circle. That's
  609. 21:11because when you duplicate collections
  610. 21:13in Blender, it unhides the things that
  611. 21:15are supposed to be hidden in the in the
  612. 21:18viewport. Now, there's two icons next to
  613. 21:21each each object, and that's hide in the
  614. 21:23viewport and disable in renders. Now,
  615. 21:27all you need to do for this, because
  616. 21:28these are not objects, even if you
  617. 21:31rendered this, this is not going to be
  618. 21:32shown in the render because it's not an
  619. 21:34object. It's not like a cube or
  620. 21:36something.
  621. 21:36>> [music]
  622. 21:36>> So, the only thing you need to do here
  623. 21:39is just select the rig one, actually
  624. 21:41just select both of these, and also
  625. 21:43select the first circle here, and just
  626. 21:47you know, click the little eye icon next
  627. 21:50to them. And that's it. That's it. You
  628. 21:52you have your rig duplicated. So, if I
  629. 21:54have an animation on this, or actually
  630. 21:57go into once again, go into my
  631. 21:59post bag. I'm not trying to promo myself
  632. 22:02that much. It's just because this
  633. 22:03literally just This is made for this
  634. 22:05tutorial, guys. I'm I'm telling you.
  635. 22:07This just saves so much time. So, if I
  636. 22:09have an animation here, it no longer
  637. 22:12gets duplicated because it's it's inside
  638. 22:14of a different or mimicked, sorry.
  639. 22:17It no longer gets mimicked by this rig
  640. 22:19because it's a different collection. So,
  641. 22:22I can have this one
  642. 22:24Let's say we want the landing pose.
  643. 22:26So, I can have this one over here right
  644. 22:29next to this one. It's going to be a
  645. 22:31completely different animation, and I
  646. 22:33can now animate my five scene or
  647. 22:35whatever I want. Also, a good thing to
  648. 22:37mention is if you're actually moving
  649. 22:39your characters around, there's two ways
  650. 22:41of actually moving your your rig around
  651. 22:44around the scene. Now, the first one is
  652. 22:46obviously moving it around in in object
  653. 22:49mode, but there's also, if you go back
  654. 22:51into the animation tab, there's also
  655. 22:54this thing that I talked about before.
  656. 22:56Hold up.
  657. 22:57This thing over here. You can't really
  658. 22:58see it too well because it's kind of
  659. 22:59gray. And this is the root. I guess this
  660. 23:01is kind of a beginner thing, but a lot
  661. 23:04of people don't even notice and they
  662. 23:06they've been animating for some time,
  663. 23:08but this is basically the root controls
  664. 23:10the whole body. But, [music]
  665. 23:13this is very important, guys.
  666. 23:15Uh this is good for making like, you
  667. 23:17know, jumps, falls, and runs. So, let's
  668. 23:20say you want to like move this forward,
  669. 23:22the So, it's going to run. But, guys,
  670. 23:25very important. If you're actually
  671. 23:27moving this like a long way, let's say
  672. 23:29like you want to move this all the way
  673. 23:32over there, I wouldn't I wouldn't do it
  674. 23:34like this. I wouldn't do I wouldn't do
  675. 23:36it like this uh because it actually you
  676. 23:39can see these little things. They kind
  677. 23:41of point to somewhere, right? And what
  678. 23:44happens is this can kind of become a
  679. 23:48little bit of a nuisance and every time
  680. 23:51you're moving the rig somewhere like
  681. 23:53really far, I would just move it in the
  682. 23:55object mode. That's just a little tip,
  683. 23:56guys. It's It's really not that deep.
  684. 23:59It's just a little tip.
  685. 24:01Whenever you're moving your rigs, I
  686. 24:03would just move them like this unless
  687. 24:05it's a part of the animation, right?
  688. 24:07Unless it's a part of the animation,
  689. 24:09then just move them like this. And also,
  690. 24:12uh in this file, there's auto keying
  691. 24:14involved. So, you want to make sure that
  692. 24:16when you're actually moving these, what
  693. 24:18can happen sometimes accidentally, you
  694. 24:21can go ahead and go into let's say let's
  695. 24:23say I I'm like, all right, let me just
  696. 24:25move this rig, but I don't notice that
  697. 24:28I'm not on frame zero. And what this
  698. 24:30does, it it it makes an animation,
  699. 24:32right? And you usually don't want this
  700. 24:34and you might be like sitting there for
  701. 24:35hours like, what is happening? Why why
  702. 24:37is this like this? It's because you were
  703. 24:40not on frame zero. Every time you're
  704. 24:41moving anything in object mode or
  705. 24:44anything in
  706. 24:45in a file in a Blender file that has
  707. 24:48auto keying, you need to keep in mind
  708. 24:50that every single thing you move, even
  709. 24:52in object mode, not only in pose mode,
  710. 24:55it's going to make a keyframe at at
  711. 24:58at which point you're you're located in
  712. 25:00the timeline. I hope you understand what
  713. 25:02I mean by that and we're going to head
  714. 25:04over into the final section of this
  715. 25:06video. In the last section, I want to
  716. 25:07focus on some of the problems you guys
  717. 25:09were having from from the beginner
  718. 25:11guide. The most infamous problem was the
  719. 25:13purple rig. It's like this is like an
  720. 25:16event in history that has happened at
  721. 25:18this point. Like it's so so widespread.
  722. 25:21If you look at the comments of my
  723. 25:23beginners guide, you're going to see so
  724. 25:24many people wondering, "Why is my rig
  725. 25:26purple? Where is the texture of my rig?"
  726. 25:29And it's the most funny and I don't want
  727. 25:31to laugh at you guys, but like whoever
  728. 25:34had that problem, like
  729. 25:36I just find it funny because it's the
  730. 25:38most easy fix ever. And what happens or
  731. 25:41why your rig is purple or why it has a
  732. 25:43missing texture is because you haven't
  733. 25:46extracted the files, guys. When you
  734. 25:48download anything from the internet,
  735. 25:50it's in a zip file or it's in a RAR
  736. 25:52file. You have to actually drag that
  737. 25:55folder, the actual folder, the Blender
  738. 25:58tutorial tutorial files folder, you
  739. 26:00actually go ahead and drag it over to
  740. 26:02your desktop or wherever you want it to
  741. 26:04be and you just need this this file,
  742. 26:07this little, you know, R61 text, the
  743. 26:10actual texture, it needs to be in the
  744. 26:12same directory. It needs to be in the
  745. 26:14same location or else Blender is not
  746. 26:16going to be able to find this. But yeah,
  747. 26:18that that was a little funny thing.
  748. 26:20That was probably the most common
  749. 26:22problem. And the second problem is
  750. 26:25actually importing the animations and I
  751. 26:27feel like I kind of did a pretty bad job
  752. 26:30at explaining how to import these. So,
  753. 26:32let's go over that again. When you're in
  754. 26:34object mode, you select the rig, you
  755. 26:36press N, and you go ahead and scroll. I
  756. 26:40have a lot of, you know, different
  757. 26:41add-ons here. You're probably going to
  758. 26:43have way less stuff,
  759. 26:45but you're going to go into RBX
  760. 26:47animations. As you can see, it's
  761. 26:48vertical, so it might be a little hard
  762. 26:50to read, but you have this add-on. If
  763. 26:52you have the Blender tutorial files, you
  764. 26:54have this add-on. If you don't have this
  765. 26:55add-on, once again, go ahead and watch
  766. 26:57the beginner guide. I'm going to show
  767. 26:58you how
  768. 26:59it's shown there how to install this,
  769. 27:02but you're going to need this add-on.
  770. 27:04And what you do is export animation.
  771. 27:07Now, some people in the comments were
  772. 27:09telling others to export animation to
  773. 27:12file, which this you you can do this,
  774. 27:15but in my opinion, it's kind of
  775. 27:18unnecessary because
  776. 27:20what this does is when you when you
  777. 27:22press this button, it's going to show up
  778. 27:24like a little text here, "Baked
  779. 27:26animation data exported to the system
  780. 27:28clipboard." So, what you do with this is
  781. 27:29go into Roblox Studio, and you're going
  782. 27:31to need two plugins. Basically, one for
  783. 27:34inserting characters. The best one is
  784. 27:36Moon Animator. I'm going to explain why
  785. 27:37it's the best one in a second. So, I'm
  786. 27:39going to go ahead and insert one with
  787. 27:41Moon Animator. And I'm also going to
  788. 27:43show you how to do this if you don't
  789. 27:45have any play paid plugin. There's also
  790. 27:47Load Character Lite.
  791. 27:49Now, I don't really like this one
  792. 27:51because what it does is if I go ahead
  793. 27:53and type my name here, Nisky Blocks,
  794. 27:55that's what I'm called on Roblox. If you
  795. 27:56buy my post pack and send me a DM on
  796. 27:59Discord with proof, I'm going to go
  797. 28:01ahead and add you on Roblox, all right?
  798. 28:03So, I'm going to go ahead and spawn my
  799. 28:05character here, and this is why I don't
  800. 28:06like Load Character Lite. You know, it
  801. 28:08doesn't actually put my head in there.
  802. 28:10Just like it looks weird, dude. There's
  803. 28:12also another one I found. It's called
  804. 28:14Load Character something. I'm going to
  805. 28:16go ahead and
  806. 28:17leave a link down below in the
  807. 28:18description, but this one is slightly
  808. 28:20better. As you can see, it actually puts
  809. 28:22my head here, and I feel like they're
  810. 28:24exactly the same. So,
  811. 28:27what we're going to do is we're going to
  812. 28:28go ahead and select this one. Actually,
  813. 28:30hold on. Which one is it? Okay, let me
  814. 28:31delete these just so it's not confusing.
  815. 28:33So, the reason the Moon Animator's
  816. 28:35inserter is a little bit better
  817. 28:37and it's just slightly better and it's
  818. 28:39because it actually anchors the parts.
  819. 28:41So, if if we go into the Blender
  820. 28:43Animations plugin, it's just to show you
  821. 28:46"Rig primary part is not anchored. Now,
  822. 28:49we can quickly see what the primary part
  823. 28:51is so we know which part to anchor. And
  824. 28:54as you can see over here, if we just
  825. 28:55hover over
  826. 28:57our rig or our model, we can see primary
  827. 29:00part is the humanoid root part. So, we
  828. 29:02go into the humanoid root part and we're
  829. 29:04simply going to anchor this. Anchored.
  830. 29:06Boom. Now, that's anchored and we can
  831. 29:08finally insert the animation. That's
  832. 29:11literally the problem 99% of you guys
  833. 29:14were having. And all you need to do is
  834. 29:16just pay attention because it's
  835. 29:18literally it literally said over there
  836. 29:20it's not anchored. That's why it wasn't
  837. 29:21working or that's why it wasn't working
  838. 29:23for you. I haven't tested it out. But
  839. 29:25you go ahead and import animation from
  840. 29:26clipboard and make sure you still have
  841. 29:29that copied. And what I And what it does
  842. 29:31is just boom. All right, it plays it
  843. 29:34plays the animation. That's done. You
  844. 29:35got your animation in in Roblox Studio.
  845. 29:38It would have been faster if I wasn't
  846. 29:40explaining this, but you can literally
  847. 29:41do this in
  848. 29:43under 10 seconds maybe. I don't
  849. 29:45Actually, actually that's a little bit
  850. 29:46of a
  851. 29:47over exaggeration. Maybe like 30
  852. 29:49seconds. From here, all you do is select
  853. 29:52the animation priority. This is an idle
  854. 29:54so I'm going to select it to idle. And
  855. 29:56we're going to
  856. 29:58upload animation to Roblox. And we're
  857. 30:00going to go ahead and title this idle.
  858. 30:02We're going to save this.
  859. 30:04And you know, if you have Moon Animator,
  860. 30:06you can actually go ahead and we're
  861. 30:08going to make another rig here because
  862. 30:10the Moon Animator rig is slightly
  863. 30:12better. We're also going to rename this
  864. 30:14because it cannot be the same name. I'm
  865. 30:17going to go into Moon Animator new rig
  866. 30:19animation. File, import, Roblox, idle,
  867. 30:24import, okay.
  868. 30:26And boom.
  869. 30:28We've got our idle. We've got our
  870. 30:29animation here. All you need to do is
  871. 30:31select toggle loop.
  872. 30:33And boom. That's our Blender animation
  873. 30:37in Roblox even with the free one
  874. 30:41even with the free character. I've
  875. 30:43managed to do it. Uh you just have to
  876. 30:45hide the name and anchor the part.
  877. 30:47That's all you need to do, and it's
  878. 30:48going to be literally the same avatar as
  879. 30:52you would get from Moon Animator. Super
  880. 30:54cool, super easy. You don't have to pay
  881. 30:57for Moon Animator to actually, you know,
  882. 30:59import animations. Some of Some people
  883. 31:02thought that's the case, but it really
  884. 31:04isn't. It just makes it like one step
  885. 31:07easier. It just makes it a little bit
  886. 31:10easier if you have Moon Animator, but
  887. 31:12that's all.
  888. 31:13>> She said she loves [music] the islands.
  889. 31:16Turn around, I see you shining. Now,
  890. 31:19[music] now
  891. 31:20I need you by my side. Can you join me
  892. 31:24for the night?

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