Roblox Animation in Blender: Advanced Guide (2026) — Transcript
Full transcript
- 0:03[groaning]
- 0:04>> Welcome to the advanced guide for Roblox
- 0:06animation in Blender. Many of you
- 0:07thought I died, but I didn't. And after
- 0:097 months of silence, I'm back to teach
- 0:12you how to become the best Roblox
- 0:13animator the world has ever seen. But
- 0:16first, if you haven't seen my beginners
- 0:17guide yet, make sure to watch it. You
- 0:19can click right here or you can find it
- 0:21in the description. All right, before we
- 0:23start, make sure to download the R6 IK
- 0:25rig again. If you downloaded the rig off
- 0:27my Blender tutorial files, just go to
- 0:29the same drive folder. It's going to be
- 0:31in the description. Download this again
- 0:32because I've made a few fixes to the
- 0:34rig. It's going to be called R6 IK fix.
- 0:36I'm going to talk about those fixes in a
- 0:38second, but I also want to mention that
- 0:40this time around, you're going to see
- 0:42that there is actual keys being shown
- 0:45here. Whenever I press something, you
- 0:47can see it in the bottom right. So, if
- 0:50if I don't say or if you don't
- 0:51understand what I just pressed, then you
- 0:54know, you're going to have that over
- 0:55here. I'm going to actually just move
- 0:56that a little bit. You can now update
- 0:58faces and you can change faces super
- 1:00easily. I've made it like
- 1:02>> [music]
- 1:03>> anybody can change the texture of this
- 1:05rig. And I I can guarantee you guys. I'm
- 1:07also going to show you how to change the
- 1:09texture to your avatar because that's
- 1:11something a lot of you wanted to know
- 1:13how to do that. So, in the tutorial
- 1:14folder, you're going to notice that
- 1:16there's different faces here. And this
- 1:18is basically the easiest way to change
- 1:21the face. And it literally tells you
- 1:22what to do. You just rename every single
- 1:25If you want this face, let's say I want
- 1:27this face, right? So, what I would do is
- 1:29I would rename this first and then go
- 1:31into the Blender tutorial files and just
- 1:33replace this one. Uh if you don't like
- 1:35this face for whatever reason. Also,
- 1:37another way to change this is if you
- 1:38click on any body part, make sure you
- 1:41you're in the layout and you're also in
- 1:43object mode. When you click on any body
- 1:45part and you go over um over here and
- 1:49you change this to
- 1:51shader editor, you change uh change it
- 1:54to shader editor. Over here, if you
- 1:56scroll, and going to um yeah, get to
- 2:00this, you can see I can press this
- 2:02folder icon over here, and I can just go
- 2:05into the different faces folder, and I
- 2:06can basically change change this very
- 2:09super easily. I think this is actually
- 2:11the better way to change this cuz you
- 2:13don't have to rename everything or stuff
- 2:15like that. It's also not that
- 2:16complicated, so you know, you can
- 2:18rewatch it if you miss something or if
- 2:21I'm going too fast, you can always just
- 2:22stop the video, play it on lower speed
- 2:25or whatever, guys. I have to go to
- 2:26Roblox Studio for a second to show you
- 2:28how to actually change the texture to
- 2:30your model, to your avatar. It's
- 2:31literally the same thing, but there is
- 2:34also accessories, so you're going to be
- 2:37able to add those to to your rig. So,
- 2:38let me go ahead and actually go into
- 2:40plugins here, and we're going to go
- 2:41ahead and insert our character here. You
- 2:44can use the Moon Animator inserter, or
- 2:45you can use any other one. It won't make
- 2:47a difference. So, once you have your
- 2:48avatar, go into the explorer here, and
- 2:50then right click on your on your model
- 2:53or or on your character model, and save
- 2:55and export. We're going to export this
- 2:57as OBJ. You can save this wherever you
- 2:59want. Make sure to just title this
- 3:01whatever you want. Let's say I just
- 3:03titled this Nisky. We're actually not
- 3:04going to be using the OBJ of this, so it
- 3:06doesn't matter what it's titled. We're
- 3:07just going to be using the texture. But,
- 3:09I have this saved already, so I don't
- 3:10need to save it again. But, this is not
- 3:13all, all right? You You need to make
- 3:14sure you also save only the accessories
- 3:17cuz when I actually save the whole
- 3:19thing, it would import like everything
- 3:22to my Blender, and I don't want the base
- 3:24plate and all that to be there. So, I
- 3:26only want the accessory. So, we're going
- 3:28to actually go ahead and right click on
- 3:30the accessory. Now, if you have multiple
- 3:32accessories, you can go ahead and select
- 3:34control, and you know, click on each of
- 3:37the accessory, but I only have one
- 3:39accessory on this model. You can see
- 3:41that it's an accessory by the little
- 3:43wizard hat or whatever symbol it's right
- 3:46next to the thing.
- 3:47Anyways, just go into right right click,
- 3:50save and export, export as OBJ, and this
- 3:54is the actual OBJ model we're going to
- 3:55be using. So, I'm actually going to
- 3:57title this hair, and we're going to go
- 3:58ahead and click save. Now, let's move
- 3:59back into Blender, and we're going to go
- 4:02back into the Shader Editor tab. So,
- 4:04we're going to go ahead and select any
- 4:06piece of the body, it doesn't matter,
- 4:07you can select the head, the torso, it
- 4:08doesn't matter. Now, back in the Shader
- 4:10Editor, this time we're going to be
- 4:12changing two textures. So, this one, I
- 4:14think it's meant to be this one is meant
- 4:16to be like the face texture, and this
- 4:18one is meant to be like the body
- 4:19texture. I'm not really sure, I haven't
- 4:21made this already myself. So, I don't
- 4:23really know what what the logic behind
- 4:24this is. I'm assuming that's what it is.
- 4:26So, we're going to go ahead and
- 4:28open image here once again, and navigate
- 4:30over to the folder where you saved all
- 4:33of these things. Oh, you remember we
- 4:34exported the the model, and we also
- 4:37exported the accessories. The place
- 4:38where you exported the model, there
- 4:40there's going to be a handle one
- 4:43underscore diff. So, we're going to go
- 4:44ahead and open image, and as you can
- 4:46see, that's it. Actually, I said we're
- 4:49going to change both of these. I guess
- 4:50we should. Let's just change these just
- 4:53to make sure. So, now let's finally go
- 4:55over how to add the accessories. By the
- 4:57way, guys, there's going to be
- 4:58timestamps on this video, so you can
- 5:00click through the whole timeline. You
- 5:02can also find the timestamps in the
- 5:03description, you can click through
- 5:04anything. Everything is going to be
- 5:06organized, so you can just skip to the
- 5:08section that you are interested in if
- 5:09that's the case. Anyways, to add the
- 5:11accessories, go into file over here in
- 5:13the top left corner. We're going to go
- 5:15ahead and import, and we're going to
- 5:16import OBJ Wavefront OBJ. Now, navigate
- 5:20over where you saved the accessories. As
- 5:22you can see, these this is my
- 5:23accessories, the hair dot OBJ. This is
- 5:25what I titled it. And now, simply press
- 5:29import. Okay?
- 5:31So, once we have that imported, it's not
- 5:33going to be in the middle, as you can
- 5:35see. For some reason, this is the way
- 5:37Roblox
- 5:39things get imported from a Roblox
- 5:40Studio. It is what it is. All we need to
- 5:43do though is go into object over here.
- 5:46We're going to set origin and origin to
- 5:49geometry.
- 5:50And what this is going to do is going to
- 5:52move the control point to over here. And
- 5:56now we can go press N, press N over
- 5:59here, go into item, and simply press a
- 6:02zero on all of these.
- 6:04And as you can see, this is going to
- 6:06make it so it's in the
- 6:09in the center. And it's still rotated,
- 6:11it's still rotated 90 degrees, so we can
- 6:13just press zero. Actually no, no, wait,
- 6:16wait, wait.
- 6:17Uh it should be rotated on the Z. So
- 6:19we're going to actually press 90 over
- 6:21here. Actually no, 180 on the Z cuz um
- 6:25yeah, it's it's on the Z axis. You
- 6:27rotate that from the Z axis. I don't
- 6:29really know how to explain that.
- 6:30Anyways, all we need to do now is just
- 6:32drag the hair up with uh G
- 6:36and just position it on our character uh
- 6:38cuz it's not directly in the middle even
- 6:41though it should be. I don't really know
- 6:42why that is.
- 6:44Uh but this is basically how you add any
- 6:46accessory. Depending on how your
- 6:49accessories import into Blender, it can
- 6:51be kind of finicky getting getting this
- 6:53into the right place, but it shouldn't
- 6:55really take long. And once you actually
- 6:57have it in the right place, I think this
- 6:58looks about right. Once you have this,
- 7:00keep this selected, right? We have their
- 7:02hair selected, and we want to select the
- 7:04armature. Now it might be a little
- 7:06tricky to select the armature. What I do
- 7:09is select the the root over here. This
- 7:11is called the root. We're going to go
- 7:13ahead and shift select the root. Now go
- 7:16over here to the top left. We're going
- 7:17to go into pose mode. And once again,
- 7:20very finicky. Since this is the hair, if
- 7:23you had any accessory that's on the
- 7:24shoulder or wherever else, you're going
- 7:26to be parenting it to the bone that you
- 7:28want it to move with. So this is the
- 7:31head bone right here. So we're going to
- 7:33go ahead and shift select that, and
- 7:35we're going to select control P.
- 7:37And we can select set parent to bone.
- 7:40What this does now is whenever I rotate
- 7:43this, as you can see, the hair moves
- 7:45with it.
- 7:46Um it actually Yeah, I I don't think I
- 7:49positioned the hair correctly, but it
- 7:50doesn't really matter. It was just to
- 7:52show you guys you can go ahead and make
- 7:53it perfect on your character. All right,
- 7:55the next change I've done to this rig is
- 7:57actually um over here in the in the
- 8:00right panel here. We're going to go into
- 8:02output, and this is just to show you
- 8:05guys
- 8:06Oh. Okay, this is This is weird because
- 8:09I think I changed this. Okay, it's going
- 8:11to be changed by the time you get this
- 8:13file is going to be at 24 FPS, the frame
- 8:15rate over here in the format tab is
- 8:17going to be at 24 FPS. Now, the reason
- 8:20why we animate in 24 FPS is because
- 8:2360 can look like it's way too smooth. 60
- 8:27is way too smooth. So, what happens it
- 8:30it just makes the animations look kind
- 8:32of CG or like really weird. Most people
- 8:36will swear by 24 FPS. Like
- 8:39I probably haven't really met that many
- 8:41animators who even animate at 60. It
- 8:44just doesn't look too good, but you can
- 8:46obviously experiment with this. Just so
- 8:48you know, this is where you change the
- 8:49frame rate. You can even go lower. I
- 8:52wouldn't recommend this. Uh if you
- 8:54actually want to animate at like 12 FPS,
- 8:56I'm going to show you how to do that in
- 8:58a second, and it is not by changing
- 9:00this, all right? Keep this at 24. Mo-
- 9:0399% of the time you want to keep this at
- 9:0524 when you're making your Roblox
- 9:06animations. It's the best. Now, let's go
- 9:08back into the animation tab over here.
- 9:11Uh this is going to be the place where
- 9:13you're going to animate most of the
- 9:14time. By the way, pressing N is going to
- 9:16hide this because it's pretty annoying.
- 9:18So, just press N, and you don't have to
- 9:20watch this here. But, if you want to
- 9:22have it there, you can go ahead and go
- 9:24ahead. Now, we're getting to the best
- 9:25part of this video because I think this
- 9:27is like a thing that nobody ever on
- 9:31YouTube in history of Roblox animations
- 9:33in Blender ever teach anyone. Or um be
- 9:36wrong, okay? don't actually quote me on
- 9:38this. But, this is probably the biggest
- 9:41time saver and the biggest pro of
- 9:43Blender in general. This is why I think
- 9:46Blender is actually goated. It's not
- 9:48only that, but it is a huge part of the
- 9:50reason. So, what this is is this little
- 9:54button here, this little tab here,
- 9:56create pose asset. Now, this right here
- 9:58will save you hours, guys. And if you
- 10:02want to save hours straight off the bat
- 10:04without creating pose assets yourself,
- 10:07which is basically Well, let's say I
- 10:09want to make a a pose asset. What I
- 10:11would What I would do is just like,
- 10:13let's say I want to make like a wave.
- 10:14It's going to look really weird because
- 10:16I'm going to just make it like super
- 10:18fast.
- 10:20Just let's let's say I want to make this
- 10:22so I don't have to redo this, right? I
- 10:25want to save this so every time I open a
- 10:27Blender, I can just double-click an
- 10:29asset and I can have this here. So,
- 10:31we're going to select A and make sure
- 10:33these keyframes aren't selected. So,
- 10:34just click over here and click back into
- 10:37viewport and select A again and make
- 10:39sure these are not glowing yellow or
- 10:41orange. And we're going to select create
- 10:43pose asset. Now, here you can either
- 10:46change it to user library or you can
- 10:49also select current file. Now, user
- 10:52library basically means every single
- 10:55Blender project you're going to open,
- 10:57you're going to have the pose assets in
- 10:59that Blender project. So, this is
- 11:00actually what I would recommend. And
- 11:02we're going to save this to wave. I
- 11:04actually cannot save this because this
- 11:06is what I want to showcase to you guys.
- 11:08I've been working on this. I've spent
- 11:10hours working on this, guys. It's my
- 11:12ultimate pose pack. And I'm going to
- 11:15show you what this is. Actually, I'm not
- 11:17going to show you how to use it in this
- 11:18video, but it is paid, guys. It is only
- 11:21$5, though. All right. I spent hours on
- 11:24this. And if if you ask me, I know it
- 11:27sounds kind of weird because I made it,
- 11:29but
- 11:31uh this is this is really worth it. All
- 11:33right, I'm going to show you everything
- 11:34that it has. It has action, combat,
- 11:37defaults, expression, poses, interaction
- 11:40poses, M1 cycle, run cycle, uh, some
- 11:42thumbnail poses. It has two different
- 11:45walk cycles.
- 11:46It's just really, really good if you
- 11:49want to animate. And the best part is
- 11:51that when you're making, let's say I
- 11:53want to make I want to show you the
- 11:54power of this, right? So, we're going to
- 11:56go into defaults here. And let's say I
- 11:58want to make an idle animation. so I'm
- 12:00going to go ahead and select the idle A.
- 12:02Uh, make sure we're actually on the on
- 12:04the zero on keyframe zero. So, I'm
- 12:07actually going to go ahead and just
- 12:08right click this. As you can see, it
- 12:09already made the keyframes. I'm actually
- 12:11going to turn this into the dope sheet
- 12:12just so it's a little faster. And here
- 12:15at the bottom, we're going to change
- 12:16this to 60. We're going to change the
- 12:17end to 60. And I'm going to go ahead and
- 12:20go halfway through this. And we're just
- 12:22going to select idle B and go into the
- 12:25go and like at the end, we're going to
- 12:27go go to the end. I cannot speak, you
- 12:30guys. I'm sorry. So, I've literally made
- 12:31an idle cycle in like 4 seconds. Like,
- 12:35if I wasn't explaining this, I would
- 12:36have this done in 5 seconds. And it's
- 12:38done. All right, it's it's literally
- 12:39done.
- 12:40You can see it's
- 12:42it's already cycled. Uh, by the way, if
- 12:44you want to cycle some things, you're
- 12:45going to go into the dope sheet. Make
- 12:47sure you select everything.
- 12:49And you're going to go ahead and select
- 12:51all of these and you're going to go
- 12:53ahead and press shift E and make cyclic.
- 12:56Now, this makes it so it's actually
- 12:59going to cycle even past the thing and
- 13:01it actually makes it slightly smoother.
- 13:03And to make this even better for idle
- 13:05cycles, what I do is I'm going to select
- 13:07the head over here. Um, the actually,
- 13:09let's go ahead and select it like this.
- 13:10We're going to select the head, shift
- 13:12select both arms.
- 13:14And we're going to select the uh, these
- 13:16keyframes here. And we're actually going
- 13:18to delay them by about like two or three
- 13:20frames.
- 13:21>> [music]
- 13:21>> And this looks super smooth, guys. This
- 13:24looks super smooth and I've done this in
- 13:27few clicks. All right, and this is how
- 13:29you save This is how you save the poses.
- 13:31Like, the way I showed you how to save
- 13:33these poses is how I've made every
- 13:35single one of these. What you're going
- 13:37to notice though is actually Hold on,
- 13:38let me go into go back Turn this back
- 13:41into timeline. Go into the dope sheet
- 13:44here. And let's say I want to save this
- 13:46again if I didn't have this pose
- 13:48already.
- 13:49>> [music]
- 13:49>> Uh let's Let me actually delete all of
- 13:50these keyframes. So, select all. Create
- 13:54pose asset. We're going to select idle.
- 13:57And I'm actually going to save it to the
- 13:58current file just so I don't mess up my
- 14:00my pose pack. You'll find the link to
- 14:02buy my pose pack down below in the
- 14:04description. I really recommend it to
- 14:06you guys if you if you are serious about
- 14:08animating. It's going to save you hours,
- 14:10especially when you're kind of beginning
- 14:12and you want to make some cycles really
- 14:14fast. You want to make some thumbnail
- 14:16poses or some graphic poses, whatever
- 14:18you want. It's literally I've literally
- 14:20used this for the thumbnail of this
- 14:22video. It saved me time while making it.
- 14:24Saved me so much time while making it.
- 14:26Anyways, let's go ahead and create this
- 14:27pose asset. And what I wanted to mention
- 14:29here is if we go over here to the asset
- 14:32browser again, we're going to go into
- 14:35We're going to change this from user
- 14:36library to current file because that's
- 14:37where I saved it. And it's going to be
- 14:39over here. When you don't You can
- 14:41actually make like catalogs here so you
- 14:43can organize it. But when you don't make
- 14:45a catalog, it's going to go into the
- 14:46unassigned thing. Also, this little star
- 14:49icon here means this is not saved. So,
- 14:52make sure Make sure to watch out for
- 14:54that. You know, cuz you might actually
- 14:56close Blender and your pose assets are
- 14:58not going to be saved, which which could
- 15:00be super annoying. Anyways, [music]
- 15:02what you're going to notice is that it
- 15:03doesn't automatically create a thumbnail
- 15:05for you. So, it's all it's all like
- 15:08empty here. So, what you do is go into
- 15:10the little like circle here, like the
- 15:12settings icon. Zoom out a little bit so
- 15:14you can see your character. I can
- 15:16actually pull this down so we have a
- 15:17little bit more space here. And go over
- 15:19here, scroll down. You're going to see
- 15:21preview, this little this little arrow
- 15:24thing. We're going to capture screenshot
- 15:26preview. And now when we do this, you
- 15:29can see you have your idle animation
- 15:31that's also showing you your thumbnail
- 15:33of it. So super useful once again guys,
- 15:37if you want to download or if you want
- 15:38to buy my pose pack, it's going to be
- 15:40down below in the description. It's $5
- 15:42on Gumroad. You have all of these really
- 15:45really cool poses here. It's just it's
- 15:48great. Honestly, I use it on a daily
- 15:50basis when I'm making Roblox videos or
- 15:53actually I I know I haven't uploaded for
- 15:557 months, but hear me out.
- 15:58I used it when making this video. That's
- 16:00that's what I wanted to you say. I'm not
- 16:02going to go in depth about my pose pack
- 16:04in this video because there's going to
- 16:05be an individual video you're going to
- 16:07get when you buy my pose pack where I
- 16:09explain everything about this so you
- 16:11don't have to worry about that. Let's
- 16:12move on to the next thing that I want to
- 16:14show you how to do because I feel like
- 16:16this is another yet another thing that
- 16:18really like no Roblox animator in
- 16:20Blender is going to show show how you
- 16:22show you how to do this or at least I
- 16:24haven't seen it or I don't want to
- 16:26discredit anybody, but I haven't seen
- 16:28it. It's basically the way I animate my
- 16:31mascot in the beginning. You can see
- 16:32that it's kind of like this stop motion
- 16:35choppy style that's also used in I think
- 16:38Spider-Verse uses it. I might be wrong,
- 16:40all right, but there's a lot of animated
- 16:42movies and all types of things where
- 16:45this is really used and is really
- 16:46popular. And personally, I think it
- 16:48looks pretty cool. So it you need to
- 16:51know how to do this guys. You need to
- 16:52know. So to save time making animation
- 16:54so I don't actually have to like, you
- 16:56know, animate the whole thing just to
- 16:58once again showing you guys how powerful
- 17:00this pose pack is. I'm already going to
- 17:02make a kick animation in like 4 seconds
- 17:04over here. Just go ahead and select uh
- 17:08each key that I want it to be on or each
- 17:10frame and we've got a very very simple
- 17:14away. We We a very very simple kick
- 17:16animation. It's actually kind of
- 17:19it's kind of slow, so I'm going to go
- 17:20ahead and select all of these key
- 17:22frames. You can just select the summary
- 17:24here and that's going to select every
- 17:25single key frame under it and we're just
- 17:28going to just going to select S and
- 17:30scale this down.
- 17:31Um I'm thinking this is what it should
- 17:34be like. Hold on, let me just make sure
- 17:35I'm in Yeah, I'm in 24 FPS. Very
- 17:38important, guys. Always make sure in 24
- 17:40FPS. We can make this a little shorter.
- 17:42We're going to make this like 24 frames
- 17:44long. And as you can see we've got a
- 17:46very cool kick animation. But, if we
- 17:48want to make it choppy, this is where
- 17:51the magic comes in, all right? So, make
- 17:53sure you have graph editor pulled up
- 17:55here. What I actually like to do for
- 17:56this is uh pull up the graph editor over
- 17:59here. So, hold up. Select the graph
- 18:01editor here. What I like to do is
- 18:03because I don't I don't know why I just
- 18:04like to have the graph editor here for
- 18:06some reason. I'm I'm weird. But, you can
- 18:08you can obviously just have it here. It
- 18:10doesn't matter. So, select any single
- 18:12point. It doesn't matter. Uh I know this
- 18:14looks like spaghetti, but just select
- 18:16any single point. We're not going to be
- 18:18like changing the easing or whatever.
- 18:20We're going to go to the right here and
- 18:23it says modifiers here. We're going to
- 18:25add a modifier and we're going to select
- 18:28stepped [snorts] interpolation. Now,
- 18:29once you've selected this, press A and
- 18:32that's going to select every single key
- 18:33frame out there. And over here next to
- 18:35the add modifier, we have copy F
- 18:38modifiers. So, we're going to click that
- 18:40and paste and boom, it pasted it to
- 18:43every single uh frame out here. And now
- 18:45if we go back, you can see that it's
- 18:47choppy. Boom, that's it, guys. And you
- 18:49can change over here how many frames you
- 18:52want it to stay on for. So, basically if
- 18:54you're animating on twos, you're going
- 18:56to have two here. If you're animating on
- 18:58threes, you're going to have three here.
- 18:59It's basically how long each frame stays
- 19:02on for and this is just Honestly, guys,
- 19:06this is the secret sauce. This is like
- 19:09the secret sauce, guys.
- 19:11It just works so well. I love the style
- 19:14of animation and especially when you
- 19:16actually learn how to do it correctly.
- 19:18I'm still kind of learning. I am not the
- 19:19best at it but I'm still learning. I'm
- 19:22pushing hard to to be there someday.
- 19:25>> [laughter]
- 19:25>> But
- 19:27this is just so good guys. Let's
- 19:29actually go ahead and loop this just so
- 19:31you can see this a little
- 19:32little more. Yeah, that's a that's a
- 19:34little too fast.
- 19:36>> [laughter]
- 19:36>> But you can see that it is choppy and it
- 19:39looks good when it's not looped. When
- 19:41it's when it gets looped it kind of
- 19:43looks ridiculous but that's literally
- 19:45it. I haven't mentioned this in the
- 19:46beginner guide but to reset your
- 19:48animation is select A or press A and go
- 19:51and
- 19:52select alt G and alt R and this selects
- 19:56and basically refreshes your animation.
- 19:59We can delete these keyframes because
- 20:00because we don't need them anymore. And
- 20:02let me go into the layout here so you
- 20:04can see things a little easier and this
- 20:06is where we need to be. So go into
- 20:07layout for this next section. We're
- 20:09going to be I'm going to be showing you
- 20:10how to animate two rigs. So if you have
- 20:12a fight scene or you have a conversation
- 20:14scene or any scene in general that needs
- 20:17two rigs it is very very simple to do.
- 20:20Now what a lot of beginners will do well
- 20:22they will select this or even or even
- 20:25worse they will select the whole thing
- 20:27and select control C and control V. Now
- 20:30what this does is it basically makes a
- 20:34whole mess because you try to move it
- 20:36around the torso moves around. It is
- 20:38just a mess guys. Don't do that. Control
- 20:41Z to undo it and what we're going to do
- 20:44instead guys we're going to do this the
- 20:46right way. So actually notice the hair
- 20:48is not inside of the collection so go
- 20:50ahead and move it in there and right
- 20:51click the collection and select
- 20:53duplicate collection. This is the right
- 20:56way to duplicate this. Now this is not
- 20:59everything this is not all. It's not
- 21:01over yet guys.
- 21:02So move this rig out of the way so we
- 21:04can see the the
- 21:06So as you can see it looks a little
- 21:07different. Now, there's there's some
- 21:09bones here. There's a circle. That's
- 21:11because when you duplicate collections
- 21:13in Blender, it unhides the things that
- 21:15are supposed to be hidden in the in the
- 21:18viewport. Now, there's two icons next to
- 21:21each each object, and that's hide in the
- 21:23viewport and disable in renders. Now,
- 21:27all you need to do for this, because
- 21:28these are not objects, even if you
- 21:31rendered this, this is not going to be
- 21:32shown in the render because it's not an
- 21:34object. It's not like a cube or
- 21:36something.
- 21:36>> [music]
- 21:36>> So, the only thing you need to do here
- 21:39is just select the rig one, actually
- 21:41just select both of these, and also
- 21:43select the first circle here, and just
- 21:47you know, click the little eye icon next
- 21:50to them. And that's it. That's it. You
- 21:52you have your rig duplicated. So, if I
- 21:54have an animation on this, or actually
- 21:57go into once again, go into my
- 21:59post bag. I'm not trying to promo myself
- 22:02that much. It's just because this
- 22:03literally just This is made for this
- 22:05tutorial, guys. I'm I'm telling you.
- 22:07This just saves so much time. So, if I
- 22:09have an animation here, it no longer
- 22:12gets duplicated because it's it's inside
- 22:14of a different or mimicked, sorry.
- 22:17It no longer gets mimicked by this rig
- 22:19because it's a different collection. So,
- 22:22I can have this one
- 22:24Let's say we want the landing pose.
- 22:26So, I can have this one over here right
- 22:29next to this one. It's going to be a
- 22:31completely different animation, and I
- 22:33can now animate my five scene or
- 22:35whatever I want. Also, a good thing to
- 22:37mention is if you're actually moving
- 22:39your characters around, there's two ways
- 22:41of actually moving your your rig around
- 22:44around the scene. Now, the first one is
- 22:46obviously moving it around in in object
- 22:49mode, but there's also, if you go back
- 22:51into the animation tab, there's also
- 22:54this thing that I talked about before.
- 22:56Hold up.
- 22:57This thing over here. You can't really
- 22:58see it too well because it's kind of
- 22:59gray. And this is the root. I guess this
- 23:01is kind of a beginner thing, but a lot
- 23:04of people don't even notice and they
- 23:06they've been animating for some time,
- 23:08but this is basically the root controls
- 23:10the whole body. But, [music]
- 23:13this is very important, guys.
- 23:15Uh this is good for making like, you
- 23:17know, jumps, falls, and runs. So, let's
- 23:20say you want to like move this forward,
- 23:22the So, it's going to run. But, guys,
- 23:25very important. If you're actually
- 23:27moving this like a long way, let's say
- 23:29like you want to move this all the way
- 23:32over there, I wouldn't I wouldn't do it
- 23:34like this. I wouldn't do I wouldn't do
- 23:36it like this uh because it actually you
- 23:39can see these little things. They kind
- 23:41of point to somewhere, right? And what
- 23:44happens is this can kind of become a
- 23:48little bit of a nuisance and every time
- 23:51you're moving the rig somewhere like
- 23:53really far, I would just move it in the
- 23:55object mode. That's just a little tip,
- 23:56guys. It's It's really not that deep.
- 23:59It's just a little tip.
- 24:01Whenever you're moving your rigs, I
- 24:03would just move them like this unless
- 24:05it's a part of the animation, right?
- 24:07Unless it's a part of the animation,
- 24:09then just move them like this. And also,
- 24:12uh in this file, there's auto keying
- 24:14involved. So, you want to make sure that
- 24:16when you're actually moving these, what
- 24:18can happen sometimes accidentally, you
- 24:21can go ahead and go into let's say let's
- 24:23say I I'm like, all right, let me just
- 24:25move this rig, but I don't notice that
- 24:28I'm not on frame zero. And what this
- 24:30does, it it it makes an animation,
- 24:32right? And you usually don't want this
- 24:34and you might be like sitting there for
- 24:35hours like, what is happening? Why why
- 24:37is this like this? It's because you were
- 24:40not on frame zero. Every time you're
- 24:41moving anything in object mode or
- 24:44anything in
- 24:45in a file in a Blender file that has
- 24:48auto keying, you need to keep in mind
- 24:50that every single thing you move, even
- 24:52in object mode, not only in pose mode,
- 24:55it's going to make a keyframe at at
- 24:58at which point you're you're located in
- 25:00the timeline. I hope you understand what
- 25:02I mean by that and we're going to head
- 25:04over into the final section of this
- 25:06video. In the last section, I want to
- 25:07focus on some of the problems you guys
- 25:09were having from from the beginner
- 25:11guide. The most infamous problem was the
- 25:13purple rig. It's like this is like an
- 25:16event in history that has happened at
- 25:18this point. Like it's so so widespread.
- 25:21If you look at the comments of my
- 25:23beginners guide, you're going to see so
- 25:24many people wondering, "Why is my rig
- 25:26purple? Where is the texture of my rig?"
- 25:29And it's the most funny and I don't want
- 25:31to laugh at you guys, but like whoever
- 25:34had that problem, like
- 25:36I just find it funny because it's the
- 25:38most easy fix ever. And what happens or
- 25:41why your rig is purple or why it has a
- 25:43missing texture is because you haven't
- 25:46extracted the files, guys. When you
- 25:48download anything from the internet,
- 25:50it's in a zip file or it's in a RAR
- 25:52file. You have to actually drag that
- 25:55folder, the actual folder, the Blender
- 25:58tutorial tutorial files folder, you
- 26:00actually go ahead and drag it over to
- 26:02your desktop or wherever you want it to
- 26:04be and you just need this this file,
- 26:07this little, you know, R61 text, the
- 26:10actual texture, it needs to be in the
- 26:12same directory. It needs to be in the
- 26:14same location or else Blender is not
- 26:16going to be able to find this. But yeah,
- 26:18that that was a little funny thing.
- 26:20That was probably the most common
- 26:22problem. And the second problem is
- 26:25actually importing the animations and I
- 26:27feel like I kind of did a pretty bad job
- 26:30at explaining how to import these. So,
- 26:32let's go over that again. When you're in
- 26:34object mode, you select the rig, you
- 26:36press N, and you go ahead and scroll. I
- 26:40have a lot of, you know, different
- 26:41add-ons here. You're probably going to
- 26:43have way less stuff,
- 26:45but you're going to go into RBX
- 26:47animations. As you can see, it's
- 26:48vertical, so it might be a little hard
- 26:50to read, but you have this add-on. If
- 26:52you have the Blender tutorial files, you
- 26:54have this add-on. If you don't have this
- 26:55add-on, once again, go ahead and watch
- 26:57the beginner guide. I'm going to show
- 26:58you how
- 26:59it's shown there how to install this,
- 27:02but you're going to need this add-on.
- 27:04And what you do is export animation.
- 27:07Now, some people in the comments were
- 27:09telling others to export animation to
- 27:12file, which this you you can do this,
- 27:15but in my opinion, it's kind of
- 27:18unnecessary because
- 27:20what this does is when you when you
- 27:22press this button, it's going to show up
- 27:24like a little text here, "Baked
- 27:26animation data exported to the system
- 27:28clipboard." So, what you do with this is
- 27:29go into Roblox Studio, and you're going
- 27:31to need two plugins. Basically, one for
- 27:34inserting characters. The best one is
- 27:36Moon Animator. I'm going to explain why
- 27:37it's the best one in a second. So, I'm
- 27:39going to go ahead and insert one with
- 27:41Moon Animator. And I'm also going to
- 27:43show you how to do this if you don't
- 27:45have any play paid plugin. There's also
- 27:47Load Character Lite.
- 27:49Now, I don't really like this one
- 27:51because what it does is if I go ahead
- 27:53and type my name here, Nisky Blocks,
- 27:55that's what I'm called on Roblox. If you
- 27:56buy my post pack and send me a DM on
- 27:59Discord with proof, I'm going to go
- 28:01ahead and add you on Roblox, all right?
- 28:03So, I'm going to go ahead and spawn my
- 28:05character here, and this is why I don't
- 28:06like Load Character Lite. You know, it
- 28:08doesn't actually put my head in there.
- 28:10Just like it looks weird, dude. There's
- 28:12also another one I found. It's called
- 28:14Load Character something. I'm going to
- 28:16go ahead and
- 28:17leave a link down below in the
- 28:18description, but this one is slightly
- 28:20better. As you can see, it actually puts
- 28:22my head here, and I feel like they're
- 28:24exactly the same. So,
- 28:27what we're going to do is we're going to
- 28:28go ahead and select this one. Actually,
- 28:30hold on. Which one is it? Okay, let me
- 28:31delete these just so it's not confusing.
- 28:33So, the reason the Moon Animator's
- 28:35inserter is a little bit better
- 28:37and it's just slightly better and it's
- 28:39because it actually anchors the parts.
- 28:41So, if if we go into the Blender
- 28:43Animations plugin, it's just to show you
- 28:46"Rig primary part is not anchored. Now,
- 28:49we can quickly see what the primary part
- 28:51is so we know which part to anchor. And
- 28:54as you can see over here, if we just
- 28:55hover over
- 28:57our rig or our model, we can see primary
- 29:00part is the humanoid root part. So, we
- 29:02go into the humanoid root part and we're
- 29:04simply going to anchor this. Anchored.
- 29:06Boom. Now, that's anchored and we can
- 29:08finally insert the animation. That's
- 29:11literally the problem 99% of you guys
- 29:14were having. And all you need to do is
- 29:16just pay attention because it's
- 29:18literally it literally said over there
- 29:20it's not anchored. That's why it wasn't
- 29:21working or that's why it wasn't working
- 29:23for you. I haven't tested it out. But
- 29:25you go ahead and import animation from
- 29:26clipboard and make sure you still have
- 29:29that copied. And what I And what it does
- 29:31is just boom. All right, it plays it
- 29:34plays the animation. That's done. You
- 29:35got your animation in in Roblox Studio.
- 29:38It would have been faster if I wasn't
- 29:40explaining this, but you can literally
- 29:41do this in
- 29:43under 10 seconds maybe. I don't
- 29:45Actually, actually that's a little bit
- 29:46of a
- 29:47over exaggeration. Maybe like 30
- 29:49seconds. From here, all you do is select
- 29:52the animation priority. This is an idle
- 29:54so I'm going to select it to idle. And
- 29:56we're going to
- 29:58upload animation to Roblox. And we're
- 30:00going to go ahead and title this idle.
- 30:02We're going to save this.
- 30:04And you know, if you have Moon Animator,
- 30:06you can actually go ahead and we're
- 30:08going to make another rig here because
- 30:10the Moon Animator rig is slightly
- 30:12better. We're also going to rename this
- 30:14because it cannot be the same name. I'm
- 30:17going to go into Moon Animator new rig
- 30:19animation. File, import, Roblox, idle,
- 30:24import, okay.
- 30:26And boom.
- 30:28We've got our idle. We've got our
- 30:29animation here. All you need to do is
- 30:31select toggle loop.
- 30:33And boom. That's our Blender animation
- 30:37in Roblox even with the free one
- 30:41even with the free character. I've
- 30:43managed to do it. Uh you just have to
- 30:45hide the name and anchor the part.
- 30:47That's all you need to do, and it's
- 30:48going to be literally the same avatar as
- 30:52you would get from Moon Animator. Super
- 30:54cool, super easy. You don't have to pay
- 30:57for Moon Animator to actually, you know,
- 30:59import animations. Some of Some people
- 31:02thought that's the case, but it really
- 31:04isn't. It just makes it like one step
- 31:07easier. It just makes it a little bit
- 31:10easier if you have Moon Animator, but
- 31:12that's all.
- 31:13>> She said she loves [music] the islands.
- 31:16Turn around, I see you shining. Now,
- 31:19[music] now
- 31:20I need you by my side. Can you join me
- 31:24for the night?
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