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Professional Game Dev plays YOUR indie games | Game Design Feedback — Transcript

by Inbound Shovel · 13,634 words · 2,099 segments · language en · Watch on YouTube

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  1. 0:00I'm Shuffle and I'm a professional game
  2. 0:02developer. And for this video, I asked
  3. 0:03you to send me your indie games so that
  4. 0:05I could provide you some valuable
  5. 0:07feedback. And you all sent me hundreds
  6. 0:09of games. For this video, here are the
  7. 0:11four I'll be playing. First, I'll play
  8. 0:13through the game and then I'll do a game
  9. 0:15design breakdown, and there'll be
  10. 0:16timestamps for everything, so you can
  11. 0:18jump around however you want to. All
  12. 0:19right, first game, the Tethergeist demo.
  13. 0:23Oh.
  14. 0:27Aha. I've discovered jumping to the
  15. 0:30checkpoint.
  16. 0:32Oh, that sound is so satisfying.
  17. 0:35You hear that? You hear that sound
  18. 0:36designer there? Oh, clean.
  19. 0:44Oh, I have to collect the flower.
  20. 0:47Aha. Gaming.
  21. 0:54Nice. Oh, look at the little bird. Oh,
  22. 0:58so cute. Dang, the art in this game is
  23. 0:59incredible. Holy smokes.
  24. 1:04Nice. A lot of leniency on that hit box.
  25. 1:06Appreciate that. How do I get through
  26. 1:08here? Ah, I have to wiggle around. I
  27. 1:12see.
  28. 1:15Okay.
  29. 1:17Ah.
  30. 1:22Okay. I can walk through those, but my
  31. 1:23spirits cannot.
  32. 1:26Nice. We
  33. 1:31moving platforms. Oh, it moves while I'm
  34. 1:33ghosted. Oh, that's sick.
  35. 1:37Now watch.
  36. 1:39Do I ghost? Just ah, [laughter]
  37. 1:42that's a fun that's a fun uh way to use
  38. 1:44that mechanic. That's cool. Okay. Okay.
  39. 1:52Yeah, this is a great way to continue
  40. 1:53exploring this like um
  41. 1:56teleportation ability
  42. 2:00and we game. I have to start from back
  43. 2:04here. Oh, or I could do like a midair
  44. 2:05jump.
  45. 2:07Adri say it's fake.
  46. 2:12Gaming. Dude, this game feels like it'd
  47. 2:14be very fun to speedrun. Ow, my toes.
  48. 2:23Dude, I love the the effect right here.
  49. 2:25You see how there's like the little
  50. 2:26hole? Oh, nice. You see the little holes
  51. 2:29in the the background here? It's like
  52. 2:31there's the foreground assets in the
  53. 2:32background that um are like the the moss
  54. 2:34and the roots and stuff and then there's
  55. 2:36the little holes in them that let you
  56. 2:37see the parallaxing in the back. I love
  57. 2:39that effect.
  58. 2:41Oh, and nice. I like this this like
  59. 2:43foreground stairs to tell the story of
  60. 2:44the environment. It makes it feel a lot
  61. 2:46more alive.
  62. 2:47That's cool.
  63. 2:49It's just like that one Silkong moment.
  64. 2:51It's true. We're halfway home. I just
  65. 2:54need to get back and rest. Then I'll be
  66. 2:55ready for it to Oh. Oh, it hasn't been
  67. 2:57this painful for a while. We can't let
  68. 2:58the elders know about this or they're
  69. 3:00not going to let Dude, it's so funny. Oh
  70. 3:04wow. Oh my gosh. Not so funny anymore.
  71. 3:06Oh, I'm supposed to be pressing a
  72. 3:07button.
  73. 3:12Okay, this is bad. Let's hurry. Maybe I
  74. 3:15should stop doing the tether thing.
  75. 3:16[laughter]
  76. 3:17Maybe it's not good for me. You know
  77. 3:18what I'm saying, dude? I bet this game
  78. 3:20is so polished like that. I'm assuming
  79. 3:22it's been in development for a while.
  80. 3:24So, you must have like been so sad when
  81. 3:26you saw Hornet do the exact same thing
  82. 3:29in Silkong.
  83. 3:31[laughter]
  84. 3:32Every time I saw a mechanic or idea in
  85. 3:34Silkong that I had in Isidora's Edge, I
  86. 3:36was like, "God damn it, they beat me
  87. 3:37there, too."
  88. 3:42Oh. Oh, no. I'm dead.
  89. 3:45Oh, I never should have smoked that
  90. 3:56Hey, it's the character sprite that I
  91. 3:58really like.
  92. 4:01Oh, damn. She's strong [music] as hell.
  93. 4:07Or maybe I'm very light. Perhaps I'm not
  94. 4:10a dense person.
  95. 4:12The shroom's hitting real good.
  96. 4:16Ah, I love the the little statue, dude.
  97. 4:18The art in this game is so clean. Holy.
  98. 4:26Nice.
  99. 4:28Mom, what happened? How long was I
  100. 4:30asleep? May dear, how you feeling? You
  101. 4:32were found unconscious in the woods. I
  102. 4:34hate to think what might have happened
  103. 4:35if that stranger hadn't found you. I
  104. 4:37didn't sleep through the binding, did I?
  105. 4:39Not quite. It's happening right now. B,
  106. 4:43I'm sorry. after what happened last
  107. 4:44night. The elders. No, not again. I'm
  108. 4:48sorry, May. You You have unique needs
  109. 4:49and we just want you to be safe. I know.
  110. 4:52I'm sorry. You can go through the temple
  111. 4:54and speak with the elders. They will
  112. 4:56explain themselves. So, you can tell uh
  113. 4:59they didn't watch my short about um
  114. 5:01conversation systems. They're doing the
  115. 5:04like a midword wrapound.
  116. 5:08Very small detail that's not that
  117. 5:09important, but can be pretty easily
  118. 5:11fixed depending on the game engine this
  119. 5:12is. Dude, I love that I can just
  120. 5:14platform around on the roofs here. This
  121. 5:15is so cool, dude. This is clean. This
  122. 5:18area is sick. Holy smokes.
  123. 5:23I like the way you handled this ladder
  124. 5:24in pixel art. These dude, a slightly
  125. 5:26diagonal ladder in pixel art is like
  126. 5:28[laughter]
  127. 5:28one of my worst nightmares possible. Oh.
  128. 5:31Oh. Oh. Hey, we up on a house for real
  129. 5:34this time. Clean waterfall.
  130. 5:38Hey. Oh, people around here really do
  131. 5:40just move around using their spirit,
  132. 5:42huh? Hey. Oh my gosh, I want to learn
  133. 5:45how to do that.
  134. 5:48All right, tag yourself challenge.
  135. 6:03Nice
  136. 6:07timing. The explosion of the pedals on
  137. 6:09beat.
  138. 6:12>> Thank you all for attending the start of
  139. 6:14this year's binding. We shall reconvene
  140. 6:17in two days to welcome back our
  141. 6:18village's newest souls.
  142. 6:23>> It's good to see you're up, May. How are
  143. 6:25you feeling?
  144. 6:26>> Why can't I do the binding? [laughter]
  145. 6:28>> We're truly sorry. We will double our
  146. 6:31efforts to heal your body and spirit so
  147. 6:33that you can do the binding next year.
  148. 6:36Please, for your safety, stay within the
  149. 6:38city walls until this year's ceremony
  150. 6:39has ended. No, [laughter] absolutely
  151. 6:42not. You cannot confine me. I will live
  152. 6:44I will live free and be myself. We're
  153. 6:46not waiting until next year, Ba. We're
  154. 6:48going to go do mischief and crime. But
  155. 6:50what? But I want to leave. Oh, a
  156. 6:53midnight walk sounds great and all, but
  157. 6:54I just want to leave these gates and go
  158. 6:56explore.
  159. 6:59May Wait. Oh, is that my mother soul?
  160. 7:01May wait. Keep an eye out for the red
  161. 7:04atropa blossom. The right amount can
  162. 7:06soothe aliening spirits. Okay. Thanks,
  163. 7:08Mom. I love you. I love you, too. Aw,
  164. 7:13mom gave me a hug.
  165. 7:16Is that like a a alligator squirrel?
  166. 7:18That's so cute. We in the Avatar the
  167. 7:20Last Air Bender version. Video game
  168. 7:22protagonist was supportive of parent,
  169. 7:23right? Isn't she supposed to be dead by
  170. 7:25now? How else am I going to find the
  171. 7:26motivation to continue?
  172. 7:29Oh, this is a little tricky. First, you
  173. 7:31wall jump. Boom. Grab this. Make your
  174. 7:33way up to this one. Grab this one. And
  175. 7:34oh, we're gaming.
  176. 7:40Oh, I see. Do I need
  177. 7:43Oh, where did I get another one from? Am
  178. 7:44I dumb? How did How did I get a second
  179. 7:46blossom?
  180. 7:50Oh, when I use it, it comes back. Oh, so
  181. 7:54by using it here, I picked up another
  182. 7:56one. I see. Okay. Okay. Little bit
  183. 7:59tricky. A little bit tricky. Kind of
  184. 8:00figured that one out by accident.
  185. 8:05wall jumps.
  186. 8:08Oh, secret
  187. 8:17weeho.
  188. 8:24Feels like there could potentially be a
  189. 8:26way to get up there, but I'm not seeing
  190. 8:27it.
  191. 8:33Oh, another alligator squirrel.
  192. 8:42Ow. Ah, so it's also like the it's also
  193. 8:46like the Celest Strawberries in that you
  194. 8:48have to collect it and land.
  195. 8:59A a mother trucker. All right, you all
  196. 9:04saw nothing. I made that first try. H
  197. 9:06Why is there a moving platform here?
  198. 9:10Makes me think.
  199. 9:17Oh, am I supposed to get here with
  200. 9:19[laughter]
  201. 9:21with some flowers? Huh?
  202. 9:28Can I
  203. 9:31think I have to use this, right?
  204. 9:36It leaves me one flower. And I guess I
  205. 9:38can go down here and see what's up.
  206. 9:42Aha.
  207. 9:45Let me nice, nice, nice. We're gaming.
  208. 9:49John shovel in and out.
  209. 9:52Weho. Ow. Not quite. Weeha.
  210. 9:56Guess the way to do this is here.
  211. 10:01Ah, I see you. Pit in the ground.
  212. 10:07Right here. Then we wall jump. Nice.
  213. 10:10Across. Boom.
  214. 10:18Hell yeah, gamers.
  215. 10:20Wow, your level design is so good. All
  216. 10:23of the secrets are so satisfying to to
  217. 10:25solve. Oh, was this the way I was
  218. 10:26supposed to go? Dang it. I thought this
  219. 10:28was the secret path.
  220. 10:37You haven't played many platformers
  221. 10:38besides 2D Mario?
  222. 10:41Ah,
  223. 10:47I don't have any left. Doesn't matter.
  224. 10:52Doesn't matter when you're built
  225. 10:53different. Okay. Uh I mean I guess I
  226. 10:57could try. I'm already up here, but I
  227. 11:00think Yeah, I think I needed to get
  228. 11:01through that with a single flower. Yeah,
  229. 11:03mom knows best. Grab those flowers.
  230. 11:04Yeah, I need to come through like this.
  231. 11:08Ah,
  232. 11:12let me in. Let me in.
  233. 11:14Oh, saved.
  234. 11:16Back in.
  235. 11:29Nice. Got it.
  236. 11:32Then I need to like
  237. 11:38Oh, why did I fall so quickly? Did you
  238. 11:40Did you all see that? My fall speed like
  239. 11:44massively increased. Oops. I forgot what
  240. 11:46I'm supposed to do here. Mom says to pay
  241. 11:48my taxes. Well, okay. Moms don't know
  242. 11:49everything.
  243. 11:52He said as a joke, Mr. IRS. Oh, I
  244. 11:56already got it.
  245. 11:58Did you see that? My fall speed when I
  246. 11:59came over here like
  247. 12:02went like skyhigh.
  248. 12:11I almost touched that. [laughter]
  249. 12:13That [snorts] would have been brutality.
  250. 12:16Ah, I need to go up a little bit higher.
  251. 12:17Be basically the same if the player had
  252. 12:18a stamina system.
  253. 12:21Oh, well, one thing you need to do is
  254. 12:23make sure you pick up the
  255. 12:26the flower. Oh,
  256. 12:30y'all didn't see anything. Wait. Oops.
  257. 12:32Oops. Oops.
  258. 12:34I'm donezo. And I can just land here,
  259. 12:37too. Okay. The way those spikes come up
  260. 12:38just when I'm um just when I'm
  261. 12:40channeling was a little bit hard for me
  262. 12:42to grasp there. Maybe this part should
  263. 12:44be a little bit more um tutorialized so
  264. 12:46that it's clear how it works. Maybe some
  265. 12:47puzzles specifically around having to
  266. 12:49land on these after a channel so that
  267. 12:51you ingrain it in your player's memory
  268. 12:53because this was this was the first
  269. 12:54piece that felt a little bit
  270. 12:55unintuitive. And the rest of the game uh
  271. 12:57game design has been so intuitive that
  272. 12:59this it just stood out a little bit. Let
  273. 13:01me in. Let me in.
  274. 13:05Nice.
  275. 13:07Hey,
  276. 13:08it's my strong friend.
  277. 13:12Well, how about that? You're the last
  278. 13:14person I expected to see out here
  279. 13:15tonight. Um, do I know you? No, but
  280. 13:18we've met. I'm foiled. I found you face
  281. 13:21down in the dirt yesterday. [laughter]
  282. 13:24Naming the like main secondary character
  283. 13:26of the game, Foil is definitely it's
  284. 13:29definitely on the nose. I'll say I'm a
  285. 13:31historian. The Fountain of Souls is the
  286. 13:33source of some very fascinating
  287. 13:34accounts. It's said to be the dwelling
  288. 13:36place of the mountain god and that the
  289. 13:38surrounding shaman tribes travel there
  290. 13:40to commune with it and are granted all
  291. 13:42manner of blessings,
  292. 13:44including miraculous healings. I intend
  293. 13:47to see it for myself.
  294. 13:49Oh, well, the binding is a ceremony
  295. 13:50that's all about healing, but I think
  296. 13:52it's more metaphorical than literal. Oh,
  297. 13:55well, that may be, which is why I intend
  298. 13:56to see for myself. So, this this has
  299. 13:58happened a couple times, and it's also
  300. 14:00not a big deal at all, and in fact
  301. 14:02almost doesn't even need to be mentioned
  302. 14:03as something to be fixed. But this is a
  303. 14:05thing called an orphan where you have a
  304. 14:08single word of a conversation speech
  305. 14:10that shows up on the second line all by
  306. 14:13itself. [music] So the word myself here
  307. 14:15has been orphaned. Um and generally it's
  308. 14:18better to not orphan the words. So here
  309. 14:21you could kick for myself to the next
  310. 14:23line. So it' be which is why I intend to
  311. 14:24see for myself on the next line. Um it's
  312. 14:27a small thing that mostly only I noticed
  313. 14:30because I played a lot of Hearthstone
  314. 14:32and they had very specific orphaning
  315. 14:33rules. It makes the the words feel a
  316. 14:34little bit less they they flow a little
  317. 14:36bit less well. It feels like just a
  318. 14:37little bit less professional. [music]
  319. 14:38But I think it's really not a big deal.
  320. 14:40It's just something I noticed that it's
  321. 14:41happened a couple times. I'm glad to
  322. 14:43have properly met you, May. I'm sure our
  323. 14:44paths will cross again.
  324. 14:47She kind of tall, too.
  325. 14:50[laughter] I just fell asleep.
  326. 14:54Oh, that's funny. Yeah, she just
  327. 14:57crashed.
  328. 14:58Oh, nice. Oh, I can hold the mouse
  329. 15:01higher. Look at that animation. So clean
  330. 15:04and pixel perfect, too. Love to see it.
  331. 15:09Hey, a target dash.
  332. 15:12Feels pretty good.
  333. 15:15Clean.
  334. 15:18Ah, and these are spikes presumably. But
  335. 15:20if I hold here, I Yep. Great
  336. 15:22tutorialization here to force me to know
  337. 15:24that I need to tap it.
  338. 15:28If I Oh, is this like a big one?
  339. 15:32Oh, this is like a repulsor shroom or a
  340. 15:35repulsor jellyfish
  341. 15:40queen. Oh, kind of sent myself lying
  342. 15:42there.
  343. 15:49Queen,
  344. 15:52let's go. A secret here.
  345. 15:57Well hidden secret, too. like well
  346. 15:58hidden in that. It feels satisfying to
  347. 16:00notice it even though it's pretty
  348. 16:02noticeable.
  349. 16:05Oh, there's a secret up there. End me.
  350. 16:14Yeah, you thought I wouldn't see that.
  351. 16:19Oh, [laughter] oops. Okay, I have to use
  352. 16:22all three of the jellyfish charges. Hold
  353. 16:25left.
  354. 16:31There we go. You need to eat mushrooms
  355. 16:33to use the jellyfish. Yes. Ow.
  356. 16:37Ow.
  357. 16:42Wait. Oh, I need to go to the right a
  358. 16:45little bit more there. I see. Here.
  359. 16:51Boom. Nice. Nice. Nice.
  360. 16:55I I want to go the upper path here cuz
  361. 16:57I'm guessing that's another secret.
  362. 17:00Yeah, let's go. Let's go.
  363. 17:06Ah, do I go up? Right.
  364. 17:13Ow.
  365. 17:19Let's go. Nice.
  366. 17:23I think um because it's consistent, it
  367. 17:25works. It's like all of the
  368. 17:27interactables during a level
  369. 17:31require you to pick up the thing that
  370. 17:33you need to use them. So, all of the
  371. 17:35levels have the same sort of flow to
  372. 17:37them.
  373. 17:41Oh, do I need to wall jump from higher?
  374. 17:42Maybe if I don't clip the corner.
  375. 17:48Nice. Hey, it's my friend. Listen. What
  376. 17:52do you think, Bal? Do you know what to
  377. 17:53do?
  378. 17:56Yo, come on, Bow.
  379. 17:59Clean.
  380. 18:02Okay, Bow. I'm trusting you. Let's do
  381. 18:04this.
  382. 18:07We all
  383. 18:10Oh my gosh, look at those little spirit
  384. 18:12animals chilling. I love the little I
  385. 18:14love the little crocodile squirrel.
  386. 18:16That's so cute.
  387. 18:19Oh, I didn't listen.
  388. 18:28Okay. Oh, now I need to plan out the
  389. 18:30level. So first I need flour shroom
  390. 18:33shroom
  391. 18:34flower shroom
  392. 18:37flower shroom shroom flower shroom.
  393. 18:50Nice. Okay, now I need troom troom
  394. 18:55flower.
  395. 19:01Wait a dang second.
  396. 19:05Maybe I don't actually need to double
  397. 19:07shroom here.
  398. 19:10Ah.
  399. 19:13Ow.
  400. 19:17Okay, this is my chance. Don't bungle
  401. 19:19it. Okay.
  402. 19:23Oh.
  403. 19:28Ah, I can activate the door on this
  404. 19:29side. Let's go.
  405. 19:31Tethergeist
  406. 19:33wish list on Steam. Thanks for playing.
  407. 19:35Hey, thanks for the game. All right.
  408. 19:38Incredible. [music] And then wish list
  409. 19:39after the stream. Um, usually what we do
  410. 19:41after we play through the game that's
  411. 19:43submitted on Showcase Saturday is we
  412. 19:44give feedback. First off, I think the
  413. 19:46most obvious uh thing about this game
  414. 19:48that stands out is that the art style is
  415. 19:50incredibly gorgeous. Is really, really
  416. 19:52good. It looks super appealing. The
  417. 19:55other thing that I think really stood
  418. 19:57out to me about this game is that the
  419. 19:58gameplay itself is incredibly strong.
  420. 20:00It's really really fun. The gameplay is
  421. 20:03really satisfying to like hit the hit
  422. 20:05the jumps and it feels very smooth. It's
  423. 20:07not your standard platformer move set of
  424. 20:09like hitting the jump at the right time.
  425. 20:11It's a much different type of
  426. 20:12platforming which is cool. I don't think
  427. 20:14I've done much platforming of this kind,
  428. 20:16right? Um,
  429. 20:19and it's like timing your like soul
  430. 20:21tether [music] so that you barely avoid
  431. 20:23hitting the spikes because you like fall
  432. 20:24in slow motion and comboing your soul
  433. 20:26tethers together to get like a nice
  434. 20:28sequence and using [music] the like
  435. 20:30jellyfish burst between the tethers.
  436. 20:32Really satisfying stuff. I'd say the
  437. 20:34weakest part of the demo to me was
  438. 20:36definitely in the soul door, like
  439. 20:38needing to grab the power-ups in the
  440. 20:40right order. There wasn't much of a
  441. 20:42puzzle element to it. I just had to go
  442. 20:45and like remember the order, right? I
  443. 20:47was like, "All right, first there's a
  444. 20:48crystal, so I need the flower. Then
  445. 20:49there's two mushrooms, so I need the
  446. 20:51mushrooms. Then the next one's a
  447. 20:52crystal, so I need the crystal." It's
  448. 20:53like the puzzle element to it was
  449. 20:55realizing that I needed to skip the
  450. 20:57second mushroom. But even then, it was
  451. 20:59like once I saw that there was another
  452. 21:00jellyfish I needed to jump off of, then
  453. 21:01it's like, "Okay, well, I have to end on
  454. 21:03like the shroom powerup." Yeah. I didn't
  455. 21:04have all that information at the start
  456. 21:05of the puzzle. And as soon as I saw that
  457. 21:08there's like an obstacle at the end that
  458. 21:10I can't get through without the the
  459. 21:12jellyfish room power up, I knew I needed
  460. 21:14to end with it. So, it was like then I
  461. 21:16just have to get through it. So, neither
  462. 21:17of those felt like a very satisfying
  463. 21:19puzzle to me. And because you have to
  464. 21:21like pick the order ahead of time and
  465. 21:23store up all of your boons before you
  466. 21:25can start platforming, it also didn't
  467. 21:27have like the super satisfying
  468. 21:28smoothness that the rest of the the
  469. 21:30gameplay had. It's like the rest of your
  470. 21:32level design was truly truly great
  471. 21:35stuff. All of the secrets were so
  472. 21:37satisfying. Every time I got one of the
  473. 21:38flowers, I missed 17 flowers. Yeah.
  474. 21:40Also, that's another thing. I would
  475. 21:42absolutely be playing this game over and
  476. 21:43over and over and over again to get 100%
  477. 21:46flowers because that's just what I do.
  478. 21:47Like I got I think I got every
  479. 21:48strawberry in Celeste. I loved Celeste.
  480. 21:50Celeste is one of my favorite indie
  481. 21:51games and I think that the the flower
  482. 21:53collection in this was it scratched
  483. 21:56exactly the same itch that it scratched
  484. 21:57when I was collecting strawberries and
  485. 21:58Celeste. Like those seemed very very
  486. 22:00similar amounts of fun to me. So, I mean
  487. 22:02that's a that's a great sign, right?
  488. 22:03Celeste is an incredible game. It's just
  489. 22:05the puzzle design with the the selecting
  490. 22:06boons that I was like a little bit less
  491. 22:08excited about. And I think you've also
  492. 22:10done a great job on Steam showcasing all
  493. 22:13kinds of different environments and
  494. 22:15biomes and stuff in here. Like these
  495. 22:17screenshots really give the idea that
  496. 22:19there's like a lot of content in this
  497. 22:20game, right? It's like clicking through
  498. 22:22all these, it feels like almost nothing
  499. 22:23is repeated until you get to that pipe.
  500. 22:25Might even switch this out for something
  501. 22:27else, but it feels like nothing is
  502. 22:28repeated. Um, and it feels like there's
  503. 22:30going to be so many levels and so much
  504. 22:31gameplay, which is great, right? gives
  505. 22:33me the idea that I'm going to definitely
  506. 22:34get my money's worth. Right. On the
  507. 22:36actual Steam page itself, during the
  508. 22:38trailer, watching the trailer before I
  509. 22:41played the demo, this did not look that
  510. 22:44satisfying. And I think it's because I
  511. 22:46didn't I couldn't tell how it was going
  512. 22:48to feel to use that ability. I don't
  513. 22:50know what you can do about that off the
  514. 22:53dome. Ah, okay. I think this is what's
  515. 22:55happening. So, when I'm watching the
  516. 22:57trailer, I don't know how the tether
  517. 22:58mechanic works, and I haven't felt how
  518. 22:59the tether mechanic works. So, when I'm
  519. 23:01watching this, I'm focused on the
  520. 23:02player. And when I'm watching this this
  521. 23:04moment, it looks to me like I'm not
  522. 23:06really doing anything. There's a lot of
  523. 23:07waiting and then I end up here and just
  524. 23:09teleport. So, this section feels like
  525. 23:11nothing's really happening because I was
  526. 23:13just kind of like watching myself and
  527. 23:14trying to figure out what's going on.
  528. 23:16But now that I've played the game, I
  529. 23:17know that while she's like this, I'm
  530. 23:19doing some other nonsense, right? I'm
  531. 23:21not her. I'm like my spirit, right? So,
  532. 23:23when I watch this, knowing how the
  533. 23:24mechanic works, my eyes and focus shifts
  534. 23:27to something else entirely. When I watch
  535. 23:28When I was watching it beforehand, I was
  536. 23:30entirely focused on her and I was like
  537. 23:32maybe not confused, but it just felt
  538. 23:34like there wasn't much action. See, this
  539. 23:35right here is a good sequence because
  540. 23:36she's moving. So, it feels like oh, very
  541. 23:38platformery. But then this here, I was
  542. 23:40focused on her again, even though
  543. 23:41there's like this spirit thing. And so,
  544. 23:43then she teleports up here. And I It
  545. 23:45wasn't clear to me how I'm controlling
  546. 23:47this section, if you [music] know what I
  547. 23:48mean. Maybe zoom in on the spirit. Yeah,
  548. 23:49I think you might want to do some camera
  549. 23:51tricks here. Like you could even change
  550. 23:54the way the effect looks a little bit to
  551. 23:55make her like more the center of
  552. 23:57attention and like even fade her out a
  553. 23:59little bit or put something over here
  554. 24:00that makes it clear to the viewer that
  555. 24:02this becomes the the focus of the
  556. 24:04player. Yeah, because that is that is
  557. 24:06something that is very very clear to me
  558. 24:08is when I first watched this trailer, I
  559. 24:10was like the art looks incredible but
  560. 24:12the gameplay here does not look as
  561. 24:13appealing to me but you know I'll give
  562. 24:15it a try and see how it feels. And then
  563. 24:17how it feels is very satisfying. The
  564. 24:19actual gameplay itself is extremely fun,
  565. 24:21but I think you might need to do some
  566. 24:22trailer magic here to really convince
  567. 24:23the viewer that that's the case. If I
  568. 24:25imagine for a second that I'm not
  569. 24:27streaming, I'm not a dev, I'm just
  570. 24:28looking for a game to play and I
  571. 24:32downloaded this demo to try it to see if
  572. 24:34I would like it, I would have played all
  573. 24:35the way through the demo, enjoyed it the
  574. 24:36whole time, watched this trailer, and
  575. 24:38been convinced to buy it. This trailer
  576. 24:40works to convince someone who played the
  577. 24:41demo to buy it. In my opinion, when I'm
  578. 24:43looking for a platformer to play, I want
  579. 24:44to look at the trailer and think, "This
  580. 24:45motion look, this game looks smooth. The
  581. 24:47motion looks really clean and I'm going
  582. 24:49to feel good pulling it off. When I
  583. 24:51watch the trailer, I can imagine myself
  584. 24:52playing it, hitting that sequence of
  585. 24:54inputs and being like, "Yeah, I'm pretty
  586. 24:56good at jumping and wall climbing and
  587. 24:57also throwing myself around the map."
  588. 24:59So, I think that's what the trailer
  589. 25:00needs to to to sell the idea of. And I
  590. 25:02think that you're very close to doing
  591. 25:04that. Tether Guys didn't win the jam,
  592. 25:06but it got 10th in the popular vote. We
  593. 25:07were shocked over 5K Games Jam was GMTK
  594. 25:092021. Oh, nice. Nice. That's sick.
  595. 25:11That's sick. Isn't that the case with a
  596. 25:13lot of uh a lot of games that started as
  597. 25:15game jams and expanded is they did
  598. 25:16surprisingly well. It's like I think
  599. 25:18Isidora came like 13th in the Vim jam
  600. 25:20and I was like oh 13th let's go. So also
  601. 25:23it's taken us four freaking years. I
  602. 25:24mean this with the amount of content
  603. 25:26you're showing off in the screenshots
  604. 25:28and in the trailer and the polish level
  605. 25:30on the game right here. Four years is
  606. 25:32like nothing, you know. Yeah, GMTK top
  607. 25:3410 is crazy by the way. Just [laughter]
  608. 25:35just PS. Let's play the game jam version
  609. 25:38of te Tethergeist to see what it was
  610. 25:40like. We can see the differences in the
  611. 25:43game jam version and how they expanded
  612. 25:45it to a full game.
  613. 25:48All right. Press any key to start. Wow.
  614. 25:54Split or rejoin is J. Oh, can I use the
  615. 25:57controller for this?
  616. 26:00Nope. Okay, we're stuck on keys.
  617. 26:04J.
  618. 26:08Nice. Watch your diamond count. If you
  619. 26:09run out, you can't split. Classic
  620. 26:11[music]
  621. 26:12machinery is only active while you are
  622. 26:13split.
  623. 26:15Ah, this mechanic still works.
  624. 26:19Oh, and then you have to press J a
  625. 26:20second time. I see. I see.
  626. 26:25Oops. I feel like you were uh the full
  627. 26:27version is a lot more lenient on the
  628. 26:30position there.
  629. 26:34Nice, nice, nice. 48 hours for this is
  630. 26:36crazy, right?
  631. 26:39Oh, oops. You guys can't hear the game.
  632. 26:41[laughter]
  633. 26:42That explains it.
  634. 26:44The jam version seems more puzzle
  635. 26:45focused than the full version. Yeah,
  636. 26:46true, true. Okay. Yeah, but you're
  637. 26:48right. We can actually navigate all the
  638. 26:50way here.
  639. 26:53Then what? Then what?
  640. 27:02Oh.
  641. 27:04Ah. And then we come up here. Then we
  642. 27:07navigate all the way up. Ah, I thought
  643. 27:11we could just barely make it.
  644. 27:19Right now we can come here. Oh, now we
  645. 27:22can jump here,
  646. 27:25which lets us jump here, which gives us
  647. 27:28a jump
  648. 27:30here, which gives us a jump up here.
  649. 27:33Nice. Okay, that that one was wild.
  650. 27:37I was like [laughter] from right here I
  651. 27:39was analyzing. I was like there's one
  652. 27:41crystal on the platform and two crystals
  653. 27:42up next to the little nib.
  654. 27:45Okay.
  655. 27:49Well, that was a pretty bad jump, huh?
  656. 27:51But I mean, if I just keep falling.
  657. 27:55I'm shocked that that [music] worked.
  658. 27:56So, can I do this?
  659. 28:00I see the problem. I see the problem.
  660. 28:05The UI in this version is cheeks. I
  661. 28:09mean, honestly, it gets the job done. It
  662. 28:11just it's the exact same sprite as the
  663. 28:12one you can collect. So,
  664. 28:15that's all that was giving me. All
  665. 28:16right.
  666. 28:36>> [laughter]
  667. 28:38>> Ah, yes.
  668. 28:42Gaming.
  669. 28:48Hopefully, I don't actually need all of
  670. 28:49those. If I somehow need to collect all
  671. 28:52of those, that would be shocking. Thanks
  672. 28:54for playing. Final time, 28 minutes 44
  673. 28:56seconds. Let's go. We're gaming. As far
  674. 28:58as feedback for this version goes, I
  675. 28:59think like the puzzles were pretty fun,
  676. 29:02but some of them the solutions weren't
  677. 29:03like um intuitive. It's like you
  678. 29:06generally don't want a puzzle to feel
  679. 29:07super intuitive, but you also don't want
  680. 29:08to feel like well, how was I supposed to
  681. 29:09figure that out? Um and it's like that
  682. 29:11one where I like landed and it just like
  683. 29:13pulled me into the crystal. I don't
  684. 29:14think I would have considered doing that
  685. 29:15for a long time. So, I sort of just like
  686. 29:17lucked into it, right? But yeah,
  687. 29:1828minute game in 48 hours is crazy.
  688. 29:20True. True. Yeah. Um, but yeah, I think
  689. 29:24a lot of the like controls, the the
  690. 29:26stuff with like controlling the
  691. 29:27character that I would have like given
  692. 29:29feedback on like um, you know, when you
  693. 29:31collect a crystal, there should be some
  694. 29:32slowdown so you have time to like
  695. 29:33recontextualize the situation you're in
  696. 29:34like when you're in the middle of
  697. 29:35falling and having like the terminal
  698. 29:37velocity in the full version is very
  699. 29:40very generous. Like you fall very
  700. 29:42slowly. And um, and that's really good
  701. 29:45for a game where you spend a lot of time
  702. 29:46falling. Um, also I think the spike hit
  703. 29:49boxes in the full version are a little
  704. 29:51bit cleaner.
  705. 29:52Um, in this game I felt like the spikes
  706. 29:54were a little bit too aggressive in some
  707. 29:56places. Um, but yeah, overall and then
  708. 29:58also the UI change to make it very clear
  709. 30:01that the
  710. 30:03amount of tether jumps you have in the
  711. 30:05UI is not a part of the level design and
  712. 30:07then obviously the glow up in terms of
  713. 30:09like art and animation. It's really
  714. 30:11really an incredible difference. So, uh,
  715. 30:12that's sick. That's sick. All right,
  716. 30:14before the next game, I need to take a
  717. 30:15second to thank the sponsor of this
  718. 30:16video, Liberovo. I've been working on my
  719. 30:18indie game and sitting at my desk for
  720. 30:20long periods of time. And over the past
  721. 30:22few months, those long sessions had
  722. 30:23started to feel increasingly
  723. 30:25uncomfortable, especially around my
  724. 30:26lower back. Then, Liberovo sent me the
  725. 30:28Maxis, a chair specifically designed for
  726. 30:30larger people. It has a supportive back
  727. 30:32rest, highly adjustable headrest, wider
  728. 30:34armrests, and a deeper seat. Everything
  729. 30:36feels designed around someone of my
  730. 30:38size. And also, the construction feels
  731. 30:39quite premium. The moving parts seem
  732. 30:41like they were carefully engineered to
  733. 30:42stay stable while still allowing the
  734. 30:44chair to adapt to different working
  735. 30:45positions and reclining positions. The
  736. 30:47back rest uses an electric lumbar
  737. 30:48support system that lets you dial in
  738. 30:50that support very easily. And instead of
  739. 30:52relying on a fixed [music] pad, the back
  740. 30:54rest moves to meet the curve of your
  741. 30:55body. It also offers five clearly
  742. 30:57defined reclining positions. You have
  743. 30:59105° for locking in, 115° for a balanced
  744. 31:03working position, 125° for focused solo
  745. 31:06work, 135° for a soft recline, and 160°
  746. 31:10for rest and relaxation. And on top of
  747. 31:12that, it has an automatic back
  748. 31:13stretching mode called Omnisttch. to
  749. 31:15take advantage of that 160 degree
  750. 31:16recline. Once you're laidback and
  751. 31:18relaxing, the electric motor moves the
  752. 31:20back rest through a stretching cycle,
  753. 31:22which relieves some of the tension that
  754. 31:23builds up during those long sitting
  755. 31:25sessions. After using this chair, my
  756. 31:27longer work sessions have felt much more
  757. 31:28comfortable. The larger back rest,
  758. 31:30adjustable lumbar support, and ability
  759. 31:32to change position throughout the day
  760. 31:33have made a noticeable difference for
  761. 31:35me. Another feature I've grown to love
  762. 31:36is the active airflow seat ventilation.
  763. 31:38It doesn't blow air upward at you.
  764. 31:39Instead, it uses a suction based system
  765. 31:41to draw air through the seat, helping it
  766. 31:43stay cool and dry on hot days. The
  767. 31:45battery lasts 24 hours on low and more
  768. 31:47than 9 hours on high. Obviously, the
  769. 31:49chair has huge benefits like the
  770. 31:50generous fit, deep seat, wide adjustment
  771. 31:52range, responsive electric support, and
  772. 31:54ventilation. But the trade-off is that
  773. 31:55it takes up more space than a standard
  774. 31:57chair. And if you're a smaller person or
  775. 31:59below the recommended height range, you
  776. 32:00might want to check out their Omni Pro
  777. 32:02[music] model. But if you're between
  778. 32:035'10" and 6'7", want more room through
  779. 32:05the shoulders and torso, and need a
  780. 32:07chair that supports up to 399 lbs, then
  781. 32:10I highly recommend checking out the
  782. 32:11Liberovo Maxis. And thanks again to
  783. 32:12Libernova for sponsoring the video. Now,
  784. 32:14let's get back to the games.
  785. 32:17Lumina Noctis by Denji. Hopefully it
  786. 32:20doesn't blow out your eardrums. If you
  787. 32:22see a cauldron, please light it up so I
  788. 32:24can follow your path. I'm pretty
  789. 32:25impressed that for a 3D game jam entry,
  790. 32:27there isn't very much foot slide. Foot
  791. 32:29slide is such a common problem, and it
  792. 32:30doesn't exist here. So, nice job. Ah,
  793. 32:33right here. This is a great
  794. 32:34tutorialization. There's just a mouse
  795. 32:36click button here. I click it, which
  796. 32:38makes him throw the potion and destroy
  797. 32:40whatever that blobby was. And this is
  798. 32:43probably some kind of healing thing or a
  799. 32:45checkpoint or something. But I fully
  800. 32:47understand the throwing potions
  801. 32:48mechanic. And it nice. It destroys
  802. 32:50stuff. That's great tutorialization.
  803. 32:52Didn't need to tell me what to do. It
  804. 32:54just worked.
  805. 32:56Maybe those crystals are checkpoints.
  806. 32:57Not clear about that.
  807. 32:59All right. Not bad. up, man.
  808. 33:07All right.
  809. 33:09So far, the tutorialization is very
  810. 33:10good.
  811. 33:12Oh, very generous jump there, too. I
  812. 33:15thought I wasn't going to make that.
  813. 33:21All right. Oh, and then a midair throw
  814. 33:23to bounce on that. Nice. Clean. I love
  815. 33:25the way this is building on itself.
  816. 33:36Nice.
  817. 33:43Did
  818. 33:47clearing that checkpoint.
  819. 33:53I'm tell Okay, so this is the starting
  820. 33:55room. Oh, this is almost like a Metroid
  821. 33:56Vania.
  822. 33:58By going around the back path, I cleared
  823. 34:00out some stuff that was blocking me from
  824. 34:02going left and right here. Okay. Okay.
  825. 34:05Nice. Some
  826. 34:07crossing paths here. That's cool. Love
  827. 34:08to see that. The pants on this guy go so
  828. 34:11hard, right? Dude's got a flare for
  829. 34:12style. Don't exactly see where to go, so
  830. 34:14I'll just jump down. No fall damage.
  831. 34:17Love to see that.
  832. 34:20What are you doing, bud?
  833. 34:22There's an enemy up there.
  834. 34:26What is
  835. 34:29ah that jump didn't make it.
  836. 34:33Nice. Okay.
  837. 34:37Got him. [laughter]
  838. 34:39Oh my gosh.
  839. 34:43Got his ass, bro.
  840. 34:49That laugh tells me there's an enemy
  841. 34:50nearby.
  842. 34:53Oh, they're throwing the little vials
  843. 34:55that create this the jumping goo.
  844. 35:02Okay.
  845. 35:04Are you going to throw one at me over
  846. 35:05here?
  847. 35:08Yeah. Maybe I can't snipe him. He's not
  848. 35:09Do I need to like bait it out? I do need
  849. 35:12to bait it out. Hey.
  850. 35:16Okay, that's pretty fun.
  851. 35:20Cooked him. Pretty
  852. 35:23smooth to walk over there, bait him to
  853. 35:25throw the potion where I need to jump.
  854. 35:29Okay, there's a guy up there.
  855. 35:34I need one right here.
  856. 35:38Nice.
  857. 35:40Oh, no. I'd recommend using a weapon
  858. 35:43that's much less helpful to me.
  859. 35:47Do I need him to bait one here?
  860. 35:50Nice.
  861. 35:55I don't know if those even hurt me.
  862. 36:01Okay. Need one right here.
  863. 36:06All right. One more. Hook me up, bud.
  864. 36:10Thank you, pal.
  865. 36:15All right. You've been such a help to
  866. 36:16me. As a result, I shall eliminate you.
  867. 36:19[laughter]
  868. 36:22Oh, that's a
  869. 36:24that's a huge jump.
  870. 36:27We're gaming.
  871. 36:30Nice. That's sick.
  872. 36:32Oh, thank you.
  873. 36:37Interesting. You can only seems like you
  874. 36:39can only defeat them from a close range,
  875. 36:42which is probably smart. [laughter]
  876. 36:45Nice. We're getting more treacherous on
  877. 36:46the platforms, which is great.
  878. 36:50Does feel like this is what I'm supposed
  879. 36:51to jump to. Did I just like fail an easy
  880. 36:54jump or something?
  881. 36:57Oh,
  882. 36:59no. That's not just an easy jump.
  883. 37:05There any other way to get there?
  884. 37:08Oh, maybe I need him to boost me up onto
  885. 37:10this ledge.
  886. 37:12He got me. Ah, he got me. Nice.
  887. 37:17If no one got me, I know little potion
  888. 37:18throwing goblin got me. Oh, and then I
  889. 37:20can bounce across here. Let's go.
  890. 37:23What? Why' I lose my momentum? Send
  891. 37:25help.
  892. 37:28Well, that's unfortunate.
  893. 37:32I just don't lose my momentum.
  894. 37:35Okay.
  895. 37:37Ah, which gets me, I think, to this
  896. 37:46Uh, another checkpoint. Let's go.
  897. 37:48Perfect timing, too.
  898. 37:54Bro, you got a lot of smog up here.
  899. 37:57Aha. And I see the path forward.
  900. 38:09Bounce house. Woohoo.
  901. 38:12like the fever dream aesthetic. Yeah.
  902. 38:14Yeah. I love the like pools of smog on
  903. 38:16the bottom and the fact that like, you
  904. 38:19know, it makes her a reason to be Okay,
  905. 38:21let me do a second bounce here on the
  906. 38:23edge. I feel like I was losing a little
  907. 38:25bit of momentum with each bounce.
  908. 38:26Where's
  909. 38:28Where's my next goal? I have to like
  910. 38:32Wait, I don't think I can make that. Can
  911. 38:33I?
  912. 38:39Well, nothing left to do but try.
  913. 38:43Okay, just barely.
  914. 38:55Nice.
  915. 38:58Hell yeah, we're gaming.
  916. 39:09Oh my gosh.
  917. 39:11Fight the fall, [laughter]
  918. 39:12dude. That uh the fact that the it's so
  919. 39:15far down that it's blurry is such a
  920. 39:16great touch.
  921. 39:21Nice. That felt quite dramatic.
  922. 39:32Oh,
  923. 39:37turn on all the potions.
  924. 39:46Is there a puzzle? Okay, feels like I
  925. 39:49need to activate these in a specific
  926. 39:51order,
  927. 39:52but maybe I need to go figure out what
  928. 39:53that order is first.
  929. 39:56Maybe it's explore and come back to
  930. 39:57this.
  931. 40:02Nope.
  932. 40:05Although I did break my way into here.
  933. 40:16Ah, okay.
  934. 40:19Feel like I haven't really been able to
  935. 40:20clean these off. Okay. Moon is first.
  936. 40:23Psychic is third. Fire is fifth.
  937. 40:27Emerald is fourth.
  938. 40:31Emerald, fire. So, lightning. Okay. So,
  939. 40:34it's it's moon,
  940. 40:38lightning,
  941. 40:40psychic,
  942. 40:42emerald,
  943. 40:45fire.
  944. 40:48I'm gaming.
  945. 40:52Oh.
  946. 40:54I can throw my own goo.
  947. 40:58Pause.
  948. 41:05Hell yeah.
  949. 41:10Now this is what I call gaming.
  950. 41:17Real G's brute force every combination.
  951. 41:19Couldn't be me. Oh no, my momentum. Send
  952. 41:22help.
  953. 41:23I think it's cooked. Oh. Oh. Oh. Maybe
  954. 41:25not cooked. Oh, no. It's cooked. It's
  955. 41:28cooked for sure. See you later, peeps.
  956. 41:31Do that death pose. [laughter]
  957. 41:38Nice.
  958. 41:41Who needs to jump when you can goo
  959. 41:43bounce yourself?
  960. 41:46Ah.
  961. 41:52Oh, wrong one.
  962. 42:00We're goo bouncing.
  963. 42:04Hell yeah.
  964. 42:06All right.
  965. 42:11Oh, I kept canceling my
  966. 42:25Nice.
  967. 42:27Now, where are we?
  968. 42:29H. This looks extremely familiar.
  969. 42:33I don't know why that goo didn't work.
  970. 42:40Have I been here before? Oh, is this
  971. 42:43where the Yeah, I think here the the goo
  972. 42:44goblin was helping me.
  973. 42:47I was getting the goo goblin to throw
  974. 42:48stuff.
  975. 42:51Ah,
  976. 42:53and that is it for this game jam. Thank
  977. 42:55you for playing. Enjoy unused red speed
  978. 42:57potion. It combos well with the blue
  979. 42:59one.
  980. 43:00Oh, dude. Yeah, I feel like the the red
  981. 43:02potion would be the obvious next
  982. 43:03improvement. All right, so now that
  983. 43:04we've played this game, let's give some
  984. 43:06feedback. Honestly, I think the game is
  985. 43:08very fun. There's a lot of stuff in this
  986. 43:10game that works really well. Um, first I
  987. 43:13think the way the mechanics build on
  988. 43:15themselves again very very good. I think
  989. 43:17that's like a super underrated part of
  990. 43:19like starting games off strong is
  991. 43:20building mechanics on each other really
  992. 43:22well. And this game does that extremely
  993. 43:24well. You start with just one potion and
  994. 43:26all it does is clear your path from like
  995. 43:28the the gas. But as you continue going,
  996. 43:31you have the goblins that you first
  997. 43:33there's goo that just exists on the
  998. 43:34ground, right? There's just some goo
  999. 43:35there. You use it to bounce up. All
  1000. 43:36right, cool. Goo gives me a little
  1001. 43:38bounce. That's nice. Then you have
  1002. 43:39goblins throwing goo at you and you need
  1003. 43:41to like bait them into throwing it to
  1004. 43:42the right spot.
  1005. 43:44Um, and when the goblins goo you in the
  1006. 43:46right spot, it lets you get access to
  1007. 43:48these areas that you wouldn't be able to
  1008. 43:49get to without them. So that's cool.
  1009. 43:51There's like an element of like get to
  1010. 43:52the right spot, make sure the goblin
  1011. 43:53throws it, then you go. Um, then you get
  1012. 43:55access to your own goo bottle. Now, the
  1013. 43:58unfortunate part is this was a game jam,
  1014. 43:59so you didn't really get to explore the
  1015. 44:01self goo that much. Like I feel like
  1016. 44:03there's lots of cool puzzles you could
  1017. 44:04do based on like needing to keep
  1018. 44:06momentum and throw your your bounces in
  1019. 44:08the right spot, but the idea is there.
  1020. 44:10You know, I can see where where this
  1021. 44:12would be going, right? If you were
  1022. 44:13turning this into a full product, I can
  1023. 44:15see how you would continue being able to
  1024. 44:17build levels out that rely on this
  1025. 44:18access to your own potions.
  1026. 44:20Additionally, I think for being a 3D
  1027. 44:22game in a game jam, the camera controls
  1028. 44:24are pretty smooth. Um, and the character
  1029. 44:26doesn't really have foot sliding, which
  1030. 44:27is nice. One thing that I did notice
  1031. 44:28immediately is like you see when the
  1032. 44:30character like they run to the to the
  1033. 44:32right and then they run to the left. The
  1034. 44:34animation like is very jumpy like it
  1035. 44:37cuts between the animations rather than
  1036. 44:39blending between them. And so if you use
  1037. 44:41a blend tree for your character's
  1038. 44:42animations rather than like insta
  1039. 44:45switching to the other animation, you
  1040. 44:47can tween a blend to the other animation
  1041. 44:49which will make it move smoothly between
  1042. 44:51the states. So instead of having this
  1043. 44:52like very, you know, uh, jittery feeling
  1044. 44:55character controller, it would like move
  1045. 44:57subtly between the different animation
  1046. 44:58states by blending the bones positions.
  1047. 45:00I think that like that's a very small
  1048. 45:02change that will have like very big
  1049. 45:04dividends in how smooth the character
  1050. 45:05controller feels. Additionally, one
  1051. 45:08thing that is very clearly missing from
  1052. 45:11this game is that this is a 3D
  1053. 45:14platformer, right? And in a 3D
  1054. 45:16platformer, it's very important to have
  1055. 45:18a shadow on the ground that shows where
  1056. 45:21your character's going to land. Like
  1057. 45:22when you jump like this, it's not super
  1058. 45:24clear where exactly I'm positioned in 3D
  1059. 45:27space to land my jumps. Right? If there
  1060. 45:29was even just a perfectly circular
  1061. 45:31little shadow that got cast onto the
  1062. 45:33ground from where my character is
  1063. 45:34jumping, it would be a lot easier to
  1064. 45:36position myself during this aerial
  1065. 45:38movement. Additionally, so much of the
  1066. 45:40game is built around there's a thing
  1067. 45:42there, I need to jump on it. So being
  1068. 45:43able to see exactly where it is with
  1069. 45:46that like circular shadow that gets cast
  1070. 45:48down to the ground would be huge for the
  1071. 45:50controllability of this game. Now I
  1072. 45:51think you did a good job with the hitbox
  1073. 45:53on these goo. Like look how generous
  1074. 45:55this hit box is. You see where I'm
  1075. 45:57bouncing right now? My character's
  1076. 45:58control like really isn't touching it at
  1077. 46:00all. But it's extremely generous. And I
  1078. 46:02think that extreme generosity is hugely
  1079. 46:05helpful when you don't have the pristine
  1080. 46:07understanding of where you're supposed
  1081. 46:08to be. Now there are a little some
  1082. 46:09animation bugs that are very like
  1083. 46:11obvious if you watch someone play the
  1084. 46:12game. And it's like occasionally when
  1085. 46:13you bounce off of something, you like
  1086. 46:15are essentially a posing, right? Which
  1087. 46:17if you don't know, T posing is when your
  1088. 46:19character stands with their arms like
  1089. 46:20straight out in a T. And a posing is
  1090. 46:21this. Like when you're just standing
  1091. 46:22with your arms down at your side. Like
  1092. 46:24this is a classic A pose.
  1093. 46:26Yeah. Like there where I was like doing
  1094. 46:27the walk animation even though I was mid
  1095. 46:29jump. Like little little details like
  1096. 46:30that are really not that critical,
  1097. 46:32especially for a game jam. If you were
  1098. 46:33polishing it, you can always clean up
  1099. 46:34those slight animation bugs, but that's
  1100. 46:35not really a big deal. Additionally,
  1101. 46:37there's other little 3D character
  1102. 46:38controller stuff. Like I already
  1103. 46:39mentioned the twins, but you see this
  1104. 46:40where the the character's feet just
  1105. 46:42slide on the ground as you turn. Um, you
  1106. 46:45can also fix that with like some subtle
  1107. 46:46rotation animation. But again, these are
  1108. 46:48all like if you were polishing this game
  1109. 46:50up for a full release, you could do it,
  1110. 46:51but for a game jam, really not necessary
  1111. 46:53because people are um very good at just
  1112. 46:56like forgiving those kinds of small
  1113. 46:58mistakes, especially in a game jam. Um,
  1114. 47:01I even though I was playing it and I
  1115. 47:02noticed it, it wasn't a big deal to me.
  1116. 47:04I still had fun. Anyway, from a design
  1117. 47:06perspective, I think sort of need to
  1118. 47:07figure out how to get where you want to
  1119. 47:09go. It's like once you've reached a
  1120. 47:11certain elevation, you have access to
  1121. 47:13that elevation if you can find a
  1122. 47:15bouncing pad. It's like, you know, now
  1123. 47:16that I'm that high up, I can stay that
  1124. 47:18high up as long as I find a place to
  1125. 47:19bounce. Like from here, I know that I
  1126. 47:21can't get up there, but I can get there
  1127. 47:22if there's somewhere to bounce. And
  1128. 47:23there is somewhere to bounce.
  1129. 47:25you have this like sense of keeping your
  1130. 47:26elevation that's very satisfying
  1131. 47:29especially because as you get higher the
  1132. 47:32tension kind of ramps up where it's like
  1133. 47:33okay now I really need to make sure I
  1134. 47:35make this jump because I've already
  1135. 47:36gained so much height I don't want to
  1136. 47:39lose it so then you make your jump and
  1137. 47:41okay that bug very annoying I don't know
  1138. 47:43what causes the player to sometimes lose
  1139. 47:45all of their momentum but that's
  1140. 47:46something that would be absolutely worth
  1141. 47:47fixing [music] yeah when you like fail
  1142. 47:50something die or lose progress and it
  1143. 47:51feels like it's not your fault that's
  1144. 47:52like the most frustrated a player can
  1145. 47:54Oh, did someone ask what foot slide is?
  1146. 47:56So, foot slide um there there are lots
  1147. 47:59of that's one thing with game
  1148. 48:00development terms is like the meanings
  1149. 48:02can jump around a lot. You know, it's
  1150. 48:03hard to find a consensus on what any one
  1151. 48:05particular term means. But in my mind,
  1152. 48:07foot slide is when when you're running,
  1153. 48:09but the character's feet don't really
  1154. 48:11match the speed you're going. And so, it
  1155. 48:13feels like your feet are just like
  1156. 48:14sliding as you're moving. It's like this
  1157. 48:16could be considered foot slide because
  1158. 48:17the character is the feet are moving
  1159. 48:19even though they're not moving. But to
  1160. 48:21me, that's not really what I mean by
  1161. 48:22foot slide. foot slide is like if the
  1162. 48:24character is playing this like huge
  1163. 48:25sprinting animation or playing this
  1164. 48:27walking animation and just like
  1165. 48:28absolutely gliding across the floor. One
  1166. 48:30thing that is a little bit unclear to me
  1167. 48:32is it's cool to have to like jump to a
  1168. 48:34platform with mist in it and throw this
  1169. 48:36as you're jumping to land in a safe
  1170. 48:37zone. Like that's pretty cool, but the
  1171. 48:39idea didn't really get expanded much
  1172. 48:41more beyond just clearing some smog so
  1173. 48:43that you can jump into the smog, right?
  1174. 48:45It's like I have this light potion that
  1175. 48:46protects me, but I don't really use it
  1176. 48:48for all that much. I use it to clear the
  1177. 48:50smog around a pad I want to jump to.
  1178. 48:52Okay, cool. Now I can jump there or I'm
  1179. 48:54gonna land in smog. I throw it so I I
  1180. 48:55don't take damage. That's basically all
  1181. 48:57it was, right? But I feel like there's
  1182. 49:00lots of ways you can use this sort of
  1183. 49:01like protection zone, right? You it can
  1184. 49:03be a timing thing where there's like a
  1185. 49:05smog cannon that shoots through on a
  1186. 49:07timer and you put this down so that you
  1187. 49:08can run through it when the timer comes
  1188. 49:10or you need to stand on a moving
  1189. 49:11platform so you have to time these and
  1190. 49:13there's like stuff shooting at you from
  1191. 49:14multiple directions so you block them
  1192. 49:16off or um just like any different way
  1193. 49:19you can make the player think about
  1194. 49:20their tool set. It's like a tool is
  1195. 49:23satisfying to use when there are a lot
  1196. 49:25of different vectors for using it and
  1197. 49:26you get to figure out the way you want
  1198. 49:28to use it, right? But this only really
  1199. 49:31has the one way to use it. It's like
  1200. 49:33even with the bouncing goo, right? This
  1201. 49:35has the obvious way of using it where
  1202. 49:37you throw it down, you jump down onto
  1203. 49:38it, boom, you bounce, and now you can
  1204. 49:40keep your elevation. But it also has a
  1205. 49:41use case of you just throw it in front
  1206. 49:43of yourself to get a big bounce. I don't
  1207. 49:44know why that bounced me so high, but
  1208. 49:46where you just throw it down where you
  1209. 49:47get a big bounce for yourself, right?
  1210. 49:48So, even for the bouncing goo, instantly
  1211. 49:50I can see two cool ways to use it. And
  1212. 49:52immediately I identified enjoying the uh
  1213. 49:55the like self bounce where I was like,
  1214. 49:57you know, who would jump when you can
  1215. 49:58just like bounce yourself with the goo,
  1216. 50:00right? And like that is very satisfying
  1217. 50:02to me. Thinking this through and doing
  1218. 50:04like that is so much more satisfying
  1219. 50:06than, you know, just getting like a
  1220. 50:08super jump. Um, and so I think that like
  1221. 50:11you need to think in terms of that sort
  1222. 50:12of design with like the different stuff
  1223. 50:14you can do using your light potion. What
  1224. 50:16else can it give you? Right? Maybe there
  1225. 50:19are doors that open while there's like a
  1226. 50:21light on a switch, right? So, you have
  1227. 50:23to like throw through a goal and then
  1228. 50:25make it through the jump before the door
  1229. 50:26closes, like before your potion runs
  1230. 50:28out, you know? I think that that's like
  1231. 50:29a pretty clear one, you know, giving
  1232. 50:30more uses for the potion and making it
  1233. 50:32feel more uh multi-dimensional so that
  1234. 50:34you can get more satisfaction out of
  1235. 50:35using it. I think on a similar note, the
  1236. 50:37goblins like they worked pretty well,
  1237. 50:39but it was it was a little bit pnicity
  1238. 50:41to like, all right, come on, throw it at
  1239. 50:42me now, and then they throw it. Um, I
  1240. 50:44wonder if maybe it could be something
  1241. 50:46that you activate with your potions
  1242. 50:47where it's like you throw something at
  1243. 50:48the goblin so they throw it at you, like
  1244. 50:50you get their attention. That would make
  1245. 50:51it feel a little bit more like I was in
  1246. 50:54control of what's happening. Um, overall
  1247. 50:55I thought the goblins worked pretty
  1248. 50:57well, but they could be enhanced to be
  1249. 50:59even more fun from a design perspective.
  1250. 51:01I think that actually their level design
  1251. 51:02did a great job guiding me along the
  1252. 51:04path I was supposed to follow. These
  1253. 51:06cauldrons work as a great breadcrumb,
  1254. 51:07right? I see the cauldron. I know that's
  1255. 51:09where I need to go next. So, uh, yeah,
  1256. 51:11really, really fun game. really great
  1257. 51:13job. And yeah, I think that you could
  1258. 51:15totally make a 3D platformer built
  1259. 51:17around this sort of like alchemical guy
  1260. 51:19that throws his potions and uses those
  1261. 51:21to do his platforming. I think it would
  1262. 51:22work great. A lot of people were in chat
  1263. 51:24saying that some of the mechanics
  1264. 51:25reminded them of Portal 2, which is I
  1265. 51:27mean, Portal 2 is a fantastic game. So,
  1266. 51:29if if anything, that's a really good
  1267. 51:30sign for the quality of the game. Um,
  1268. 51:32but yeah, great job. Great job.
  1269. 51:35We have one mistake by Lizard Light, the
  1270. 51:39community award winner of the Shovel
  1271. 51:41Jam. So, we've got a very special entry
  1272. 51:43right here. One mistake. Press enter.
  1273. 51:45Got it.
  1274. 51:48Uh, okay. I aim my jumps.
  1275. 51:53Ah, I have like two jumps. Jump in a
  1276. 51:56direction while aiming down to perform a
  1277. 51:58small jump. Dude, I love the way the
  1278. 52:01background the the clouds look in the
  1279. 52:02background. That is that is juicy. The
  1280. 52:05clouds are crunchy, but they work well.
  1281. 52:07Yeah, the the crunchy vibe to the clouds
  1282. 52:08is nice. Honestly, it's like giving them
  1283. 52:11an like a cloud-like vibe, if you know
  1284. 52:13what I mean,
  1285. 52:16because clouds in the sky aren't like,
  1286. 52:18you know, perfectly outlined. So, the
  1287. 52:21the way the game works is you get two
  1288. 52:22jumps and when you start your momentum,
  1289. 52:24you keep going in that direction,
  1290. 52:27but you can jump off the ground to
  1291. 52:30cancel your momentum.
  1292. 52:34Nice.
  1293. 52:37Nice. Wow. The controls are so good. I
  1294. 52:41really want to go in there. [music] If
  1295. 52:42you hit the ground too hard, you won't
  1296. 52:43be able to jump until you stop moving.
  1297. 52:44Oh, okay. Yo, look at that shadow.
  1298. 52:48That's so nice. The my player character
  1299. 52:50is casting a shadow based on the sun in
  1300. 52:51the background there. What is that level
  1301. 52:53of polish lizard like in a week? You're
  1302. 52:56crazy. This game looks fabulous. Yeah.
  1303. 52:59And like one of the things that makes
  1304. 53:00the game look so good is like the amount
  1305. 53:02of polishing details. the shadow that
  1306. 53:05the the box casts based on the sun,
  1307. 53:07these little animations that the box has
  1308. 53:09as it moves, the particles that shoot up
  1309. 53:11as it rolls. It's like when you really
  1310. 53:13look at the individual elements, like if
  1311. 53:14you just stop moving and look at the
  1312. 53:15screen, there aren't that many colors
  1313. 53:16here. The main character is like a box
  1314. 53:18that's essentially a 3x3 pixel grid,
  1315. 53:20right? But the individual elements
  1316. 53:23themselves aren't complicated [music] to
  1317. 53:24make, right? It's like the tile, the
  1318. 53:26grass tiles, it's the same tile
  1319. 53:27everywhere. Uh and then the background
  1320. 53:29tiles are like a one single color. um
  1321. 53:32[music] you know it's just the shadow.
  1322. 53:34Uh but like that's a great use of
  1323. 53:36values, right? It's like you know
  1324. 53:37exactly where the platforms are. They're
  1325. 53:39just a flat color and second they are
  1326. 53:42the value is much is a lot more faded
  1327. 53:44out. So they are clearly in the
  1328. 53:46background. Then you have some crunchy
  1329. 53:47clouds moving in the background and
  1330. 53:49suddenly when you put everything
  1331. 53:51together the game looks amazing even
  1332. 53:53though the individual elements aren't
  1333. 53:54that complicated. Everything in it is
  1334. 53:56really really well done which makes it
  1335. 53:58feel so visually nice. Even though it's
  1336. 54:00very simple, it's like I feel like if
  1337. 54:02you're watching this and you're like a
  1338. 54:03beginner developer or you think you're
  1339. 54:05not that good at art, like Lizardike
  1340. 54:07should be your inspiration because this
  1341. 54:09guy is incredible when it comes to
  1342. 54:13making a game look good through simple
  1343. 54:15elements that are like polished
  1344. 54:17perfectly. They're doing a lot with a
  1345. 54:19little. You don't need to make that many
  1346. 54:20assets to set up the scene. You just
  1347. 54:22have to really think about what are all
  1348. 54:24your different elements doing. Do you
  1349. 54:26think 2D pixel art or 3D modeling is
  1350. 54:28more difficult? Um h
  1351. 54:32the actual 3D modeling I would say is
  1352. 54:34harder. I'd say pixel art animation I
  1353. 54:37think is harder than um than 3D
  1354. 54:40animation at least for like simple
  1355. 54:41character animations, right? I'd say um
  1356. 54:44pixel art animations like handdrawn
  1357. 54:46frame by frame and 2D handdrawn frame by
  1358. 54:48frame animations are tough. Um whereas
  1359. 54:503D like for a rigged character animating
  1360. 54:52those has always felt fairly easy to me.
  1361. 54:54So I think that's where like two of the
  1362. 54:55big difficulties go. Every medium has
  1363. 54:57their own individual challenges. Uh, so
  1364. 54:59I think like the difficulty conversation
  1365. 55:01is like not that relevant. Like having
  1366. 55:04worked in all the mediums, you know,
  1367. 55:06Halo Infinite is like a first-p person
  1368. 55:073D game and then I did like a low poly
  1369. 55:103D Unity game.
  1370. 55:14See, they all have their own
  1371. 55:15difficulties. No,
  1372. 55:20that looks like it's some kind of binary
  1373. 55:21decode. Luckily, I played Biscuit
  1374. 55:23Dungeon on stream, so at this point
  1375. 55:25nothing else can get to me.
  1376. 55:28Come on. Just keep going. Just keep
  1377. 55:30going. It actually doesn't matter. Just
  1378. 55:32keep going.
  1379. 55:43[screaming]
  1380. 55:44WHOA. LET'S GO. I'M THE BISCUIT MASTER.
  1381. 55:48I Yeah, sure. Whatever. Whatever, man.
  1382. 55:52[laughter] No.
  1383. 55:54Oh. Oh, if you fall for a long distance,
  1384. 55:56you explode. Okay. Well, well, well,
  1385. 55:58well. Did I lose the music?
  1386. 56:01I've lost my music privileges. Chat
  1387. 56:04quick. Make music to fill the void. All
  1388. 56:05right, everyone. Start singing to
  1389. 56:06yourself. What you got for me, lizard?
  1390. 56:08One mistake and it's all gone. Well, you
  1391. 56:10hate to see that sign when you're so
  1392. 56:11high up, don't you?
  1393. 56:14Pretty big fall, don't you think? Nah, I
  1394. 56:16would simply not fall. The sign of risk.
  1395. 56:20Now, this is a very effective lizardike.
  1396. 56:24Uh,
  1397. 56:29no. Because they're worth it. We do
  1398. 56:32things because they we can. Oh,
  1399. 56:34Kill me.
  1400. 56:36Nope. That was wrong.
  1401. 56:48[laughter]
  1402. 56:49You actually did it. You've reached the
  1403. 56:51sign of risk. Now go back. We don't do
  1404. 56:53things because we're easy. We do things
  1405. 56:55because they're worth doing. Imagine if
  1406. 56:57it was blank. Actually,
  1407. 57:00no.
  1408. 57:02[laughter]
  1409. 57:03All right. But we got the sign of risk.
  1410. 57:05So now we don't need to do that anymore.
  1411. 57:06Nice. Okay.
  1412. 57:11[laughter]
  1413. 57:12I see what you're doing here.
  1414. 57:18I think you're trying to train me to
  1415. 57:19when I see one of these cog wheels, I uh
  1416. 57:22I spam jumping and then you're going to
  1417. 57:24use that tendency to punish me later.
  1418. 57:34Remember, don't spam cog wheels.
  1419. 57:37Don't do it.
  1420. 57:46movement. What do you think of the
  1421. 57:48difficulty so far? Oh, I think it's
  1422. 57:49really good. It's like Lizard like is
  1423. 57:51pretending like this is a rage game, but
  1424. 57:53a lot of the design choices are like
  1425. 57:55look how hard it would be to actually
  1426. 57:57fall from this part right here.
  1427. 58:00It's definitely possible, but there's a
  1428. 58:02lot of protection built in. At least on
  1429. 58:04the right side, you know, where the side
  1430. 58:06where you're making this difficult jump
  1431. 58:08off of this cog wheel is pretty
  1432. 58:09protected.
  1433. 58:14>> [laughter]
  1434. 58:15>> How many times I fail on this part? Like
  1435. 58:16two or three, I think.
  1436. 58:20Well, now I need to get up there.
  1437. 58:24Close one.
  1438. 58:26Nice. Okay. All right. Sorry, I got a
  1439. 58:29little bit locked in. Sort of forgot I
  1440. 58:30was streaming. Dude, what is that jump?
  1441. 58:32Oh my gosh. Okay, I see it. I see the
  1442. 58:34angle. We back up.
  1443. 58:38We slide back a little bit.
  1444. 58:41No. Okay, let's go.
  1445. 58:48Okay, these jumps are getting tight.
  1446. 58:51Okay,
  1447. 58:54maybe I'm crazy. I don't think I can
  1448. 58:55make that with a regular jump. I think I
  1449. 58:56should do this.
  1450. 59:01Nice. Furthest we've been.
  1451. 59:08I'm sorry. Oh no.
  1452. 59:13You hate to see a message that says I'm
  1453. 59:14sorry after you get past the difficult
  1454. 59:16part. Not quite. Need is reaction time
  1455. 59:19to jump as soon as I hit that. Yeah.
  1456. 59:20[laughter]
  1457. 59:22Hey, what is this? What is this part
  1458. 59:25right here? I need some explanation. Oh,
  1459. 59:26but I got the idea.
  1460. 59:40Let's go.
  1461. 59:43All right.
  1462. 59:45Got to be careful with this.
  1463. 59:50Okay.
  1464. 59:53Nice.
  1465. 1:00:01Ride this.
  1466. 1:00:07Okay.
  1467. 1:00:14Oh, there's another another mechanic I'm
  1468. 1:00:17not familiar with. Let's [sighs] go.
  1469. 1:00:20That makes sense.
  1470. 1:00:22No.
  1471. 1:00:24Okay. Recovery. I I didn't do my micro
  1472. 1:00:27adjustment. I did big hop. Okay.
  1473. 1:00:42Okay.
  1474. 1:00:48Can I ride that thing up? Maybe. But it
  1475. 1:00:50looks dangerous. But the right side
  1476. 1:00:52looks dangerous, too. So, which danger
  1477. 1:00:54do I prefer?
  1478. 1:01:02This way. I said that way. Okay. Whoever
  1479. 1:01:05put you here clearly doesn't make any
  1480. 1:01:07logical sense. Whoever put me here
  1481. 1:01:09doesn't make logical sense. But I put me
  1482. 1:01:12here,
  1483. 1:01:17bro. What is this? [laughter]
  1484. 1:01:20Okay, I need to push the top of that
  1485. 1:01:21really hard. I think lore. Yeah, I think
  1486. 1:01:24so.
  1487. 1:01:29Really takes a double punch to get those
  1488. 1:01:31guys moving.
  1489. 1:01:36Okay,
  1490. 1:01:44bro. What is this ladder?
  1491. 1:02:02We're locked in.
  1492. 1:02:06Okay,
  1493. 1:02:11that little micro adjustment there felt
  1494. 1:02:13very dangerous, but we get it done. We
  1495. 1:02:14get it done. Okay. Will he ever gain
  1496. 1:02:16music rights back? [laughter]
  1497. 1:02:18True.
  1498. 1:02:23No. No.
  1499. 1:02:25Uhoh. I don't have my jumps back.
  1500. 1:02:28Okay.
  1501. 1:02:31That could have been really bad.
  1502. 1:02:33>> 15 minutes later.
  1503. 1:02:39>> You're really close now, but there's
  1504. 1:02:40something I've been meaning to tell you.
  1505. 1:02:42What is it?
  1506. 1:02:44You don't win when you reach the top.
  1507. 1:02:45You never do. The game just resets and
  1508. 1:02:46you get nothing out of that. I'll get a
  1509. 1:02:48sense of pride and accomplishment. You
  1510. 1:02:50know,
  1511. 1:02:56I was hoping you'd understand what I
  1512. 1:02:58meant, so I created this tunnel for you.
  1513. 1:03:04A choice.
  1514. 1:03:09If you jump down here, I'll give you a
  1515. 1:03:10crown and you'll be remembered as the
  1516. 1:03:12king of this deteriorated world. But if
  1517. 1:03:14you continue up this path, the game will
  1518. 1:03:15reset. We're resetting, baby.
  1519. 1:03:20I can't really direct you or blame you
  1520. 1:03:21since I was never really here. You're
  1521. 1:03:22just reading a bunch of scribbled
  1522. 1:03:23letters. Well, who left the letters,
  1523. 1:03:25bro? I was once sorry, too.
  1524. 1:03:31I think that's the highest block.
  1525. 1:03:34The end.
  1526. 1:03:36All right. And we reset.
  1527. 1:03:39Nice
  1528. 1:03:40peak. [laughter] Obviously, incredibly
  1529. 1:03:42well-designed game as far as feedback
  1530. 1:03:44goes. I almost feel like there's no need
  1531. 1:03:47to even give feedback to Lizlike because
  1532. 1:03:49this game is pretty incredible as it is.
  1533. 1:03:52Um,
  1534. 1:03:54the mechanics feel great. Everything's
  1535. 1:03:55incredibly welldesigned. Like the level
  1536. 1:03:57design is like extremely good. All the
  1537. 1:04:01polish is really good. I actually think
  1538. 1:04:02the main feedback I would have for
  1539. 1:04:04playing this game is that if you are a
  1540. 1:04:08new developer, right, if you're not that
  1541. 1:04:09accustomed to pixel art and like your
  1542. 1:04:12pixel art is still very rudimentary, if
  1543. 1:04:13you're still getting started on this
  1544. 1:04:15whole like game development journey,
  1545. 1:04:17what I would recommend is you play
  1546. 1:04:19Lizard Likes games and you study them.
  1547. 1:04:21[laughter]
  1548. 1:04:21you should be studying all of the
  1549. 1:04:23decisions that this guy made because
  1550. 1:04:27this game is incredibly well-designed
  1551. 1:04:29and like we said at the beginning that
  1552. 1:04:31this game is doing a whole lot with a
  1553. 1:04:34little. Uh, and it's like
  1554. 1:04:38figuring out how Blizzard was able to do
  1555. 1:04:41so much with so little will help you
  1556. 1:04:43tremendously in making your own games.
  1557. 1:04:45If you're trying to like make your
  1558. 1:04:46movement feel better, take a look at
  1559. 1:04:47everything that's happening here. Like
  1560. 1:04:49when you jump, look, there's like the
  1561. 1:04:50little circle that plays. There's like
  1562. 1:04:52instant feedback that lets you know
  1563. 1:04:53you're hitting buttons. The shadow that
  1564. 1:04:55dynamically moves as you're jumping
  1565. 1:04:57makes all the action feel more
  1566. 1:04:58impactful. The little like rotation on
  1567. 1:05:00the character as it does these little
  1568. 1:05:02micro adjustments is great. Look at the
  1569. 1:05:03the way when I'm jumping on the tile
  1570. 1:05:05sets that the tiles that don't have any
  1571. 1:05:07grass, nothing happens, but then when
  1572. 1:05:09you touch the grass, little bits of
  1573. 1:05:10grass pop out. Little details like that
  1574. 1:05:13go a long way to making your game feel
  1575. 1:05:16polished. When you dash along this
  1576. 1:05:19grassless tile, there isn't any grass.
  1577. 1:05:21And also, there's no sound effect. If
  1578. 1:05:23you listen,
  1579. 1:05:26I'm I'm just gliding, right? It's just
  1580. 1:05:28nice and slidy. But when I slide along
  1581. 1:05:30the grass, listen.
  1582. 1:05:35You hear that? There's a little sound
  1583. 1:05:37effect of the grass getting like ripped
  1584. 1:05:39up by me sliding along it, right? So,
  1585. 1:05:41that makes it feel incredibly juicy. And
  1586. 1:05:43then also, I feel like one underrated
  1587. 1:05:45thing that Lizard Light did that's an
  1588. 1:05:47incredible tool is paying close
  1589. 1:05:49attention to the values of your
  1590. 1:05:50background. It's like, look how his
  1591. 1:05:52background is one color. Even with such
  1592. 1:05:55a limited color palette on his
  1593. 1:05:56background, it feels so good. It's a
  1594. 1:05:58very common thing when you're making
  1595. 1:06:00your art in the beginning to make
  1596. 1:06:02everything super detailed, right? But
  1597. 1:06:04you don't need your background to be
  1598. 1:06:05detailed. And in some places, having
  1599. 1:06:07your background be detailed can be
  1600. 1:06:08distracting. It makes it like visually
  1601. 1:06:10cluttered. But that's another thing
  1602. 1:06:12that's great about the design is like
  1603. 1:06:13the level design is so good and you can
  1604. 1:06:15tell exactly where you're allowed to
  1605. 1:06:16jump to to take a lesson directly from
  1606. 1:06:18Celeste. When you run out of jumps, you
  1607. 1:06:20turn red. That's so nice for the player.
  1608. 1:06:22Like I know that I'm cooked there.
  1609. 1:06:23[laughter]
  1610. 1:06:24Let's fall from here if I if I can pull
  1611. 1:06:27it off.
  1612. 1:06:29Like there
  1613. 1:06:32you turn red. The music like slows down
  1614. 1:06:34and stops. There's like a some
  1615. 1:06:37distortion filter on it. It's like it
  1616. 1:06:39really makes you feel the impact of
  1617. 1:06:41falling. It feels like I'm being
  1618. 1:06:42punished for my mistake and it's being
  1619. 1:06:44punished in an interesting way because
  1620. 1:06:45all I did was lose the music, right? But
  1621. 1:06:47it makes it feel way tenser, right? And
  1622. 1:06:49it's like you by adding the tension to
  1623. 1:06:51like getting through an area. It's like
  1624. 1:06:53I've already beat this area, right? So
  1625. 1:06:54going through it again, it's going to
  1626. 1:06:55feel less tense. It's going to make me
  1627. 1:06:56feel like, oh, let me just get through
  1628. 1:06:57it. But by cutting out the music, it
  1629. 1:06:59feels much nicer, right? It feels like,
  1630. 1:07:01oh man, there's like a lot of tension
  1631. 1:07:02here. Can I make it back up to where I
  1632. 1:07:03got before? And you get your music back.
  1633. 1:07:06It's like, "Oh, I'm getting rewarded for
  1634. 1:07:08making it back up." You know, I don't
  1635. 1:07:10need to worry anymore. What you could
  1636. 1:07:11even do is lean into that even further.
  1637. 1:07:14Is like when you fall, you take the
  1638. 1:07:15damage. It can like um cut out your
  1639. 1:07:17music and you could even like vignette
  1640. 1:07:19to like mess up the screen's vision a
  1641. 1:07:21little bit. You could make your like
  1642. 1:07:23your jump counter get like a little
  1643. 1:07:24messed up. Like you could look damaged.
  1644. 1:07:26Little details like that go a long way.
  1645. 1:07:28So, when I say what you should do if
  1646. 1:07:30you're a new developer, study these
  1647. 1:07:31games. That's what I mean. play through
  1648. 1:07:33it and like look at all the decisions
  1649. 1:07:34that were made and what are all the
  1650. 1:07:35little details that make something good.
  1651. 1:07:38Oh, also this is another great thing to
  1652. 1:07:40to talk about. If this sign is just
  1653. 1:07:42there, right? Imagine it doesn't say the
  1654. 1:07:44sign of risk here. Imagine it's just a
  1655. 1:07:46sign over there. How incentivized am I
  1656. 1:07:49as a player to try to grab it? I mean, I
  1657. 1:07:51want to read the sign, but it looks
  1658. 1:07:52tough. So, I might be like, "Ah, that
  1659. 1:07:53sign's not worth it." But by just
  1660. 1:07:55scribbling the sign of risk [laughter]
  1661. 1:07:59on the tiles here, suddenly you're
  1662. 1:08:01challenging the player. You know they're
  1663. 1:08:03going to read that and think, "Well, I
  1664. 1:08:05can I can read that sign." Someone in
  1665. 1:08:07chat just pointed out like the jump
  1666. 1:08:09counter doesn't follow you strictly. It
  1667. 1:08:11like tween behind you a little bit. And
  1668. 1:08:13that's like another great detail.
  1669. 1:08:14Something I didn't even really pay that
  1670. 1:08:15much attention to or notice, but it does
  1671. 1:08:17make it feel way more reactive in like a
  1672. 1:08:19good way, you know? And also the way the
  1673. 1:08:20the background like changes in color as
  1674. 1:08:22you keep going up is a great detail so
  1675. 1:08:25that the atmosphere is also reflecting
  1676. 1:08:27the fact that it's getting more
  1677. 1:08:28difficult. Uh but yeah, so that would be
  1678. 1:08:30my advice to anyone watching. And to
  1679. 1:08:31Lizardike, my only feedback for you on
  1680. 1:08:33this game is that uh you could put it on
  1681. 1:08:36Steam. You could either put it as is on
  1682. 1:08:38Steam for $5 or you could add like a
  1683. 1:08:40couple more levels that like are harder
  1684. 1:08:43than this first one so that the game
  1685. 1:08:44like has a couple hours of length like
  1686. 1:08:46so that's like four or five hours. But I
  1687. 1:08:48mean you you made something really sick
  1688. 1:08:49here. And the fact that you did in 7
  1689. 1:08:50days is crazy. If you spent a full month
  1690. 1:08:52on this game, uh men made a full release
  1691. 1:08:54for Steam. I I think it could get some
  1692. 1:08:55traction for sure.
  1693. 1:08:58We got Yurava Pathforggers. First story,
  1694. 1:09:00a call to arms. The Naga cult is getting
  1695. 1:09:02bold with their newfound army. A
  1696. 1:09:03campaign to win against them has started
  1697. 1:09:04to join the hunt. Okay. Naga cult
  1698. 1:09:07ritualist. You were right about this
  1699. 1:09:08one. Lord Eula slaughtered 14 pilgrims
  1700. 1:09:10in his last skirmish all on its own.
  1701. 1:09:24I can show you the world. Got attack. We
  1702. 1:09:27got dodge. We can swap our enchantment.
  1703. 1:09:30Use your three weapons now. My three
  1704. 1:09:32weapons. Oh, it's not just attack. Nice.
  1705. 1:09:36Okay, another one. No matter. I'll take
  1706. 1:09:38your corpse straight to our alchemist as
  1707. 1:09:40well.
  1708. 1:09:42Boom. Boom.
  1709. 1:09:46Oh, okay. I don't think I successfully
  1710. 1:09:48dodged that.
  1711. 1:09:52Gaming.
  1712. 1:09:57Nice.
  1713. 1:10:01Carry the red projectiles.
  1714. 1:10:05Nice. Oh, those attacks come out a
  1715. 1:10:07little fast, huh?
  1716. 1:10:12his moves are incredible, some may say.
  1717. 1:10:21Okay,
  1718. 1:10:26not doing super meaningful damage, but
  1719. 1:10:31that attack that cast time is a little
  1720. 1:10:33bit too long.
  1721. 1:10:38I think I did not parry that correctly.
  1722. 1:10:41I think I'm going to die actually.
  1723. 1:10:44Oh, nice. We do that one at least.
  1724. 1:10:59Okay, close one.
  1725. 1:11:03Oh, and I'm dead. All right, let's try
  1726. 1:11:05again. Let's try again. Monstrous
  1727. 1:11:07mindless immune to life drain buildup. I
  1728. 1:11:09don't know what that means exactly, but
  1729. 1:11:15doing some serious damage.
  1730. 1:11:26Am I hurting this thing? I don't know.
  1731. 1:11:29Uhoh. Laser time.
  1732. 1:11:39Okay,
  1733. 1:11:46maybe I shouldn't be shooting the mask,
  1734. 1:11:48you know.
  1735. 1:11:51Maybe that's meant to block for the main
  1736. 1:11:53guy. I can put that on him. Yeah, take
  1737. 1:11:55that on for size, bro.
  1738. 1:11:59Uh-oh, he's doing something. Can I parry
  1739. 1:12:02this? Nope. The answer to that is no, I
  1740. 1:12:05cannot. Perfect.
  1741. 1:12:14No contact damage there. It's nice.
  1742. 1:12:20All right,
  1743. 1:12:23he's doing something. Take one of these.
  1744. 1:12:27Nice.
  1745. 1:12:36Oh, hey. Is that Is that my bud? Is he
  1746. 1:12:38here to help me? Uh-oh.
  1747. 1:12:42Wait. Okay, that didn't work.
  1748. 1:12:45Pick one of these.
  1749. 1:12:48Let's go. Let's go.
  1750. 1:12:56I don't mind the mask being off center
  1751. 1:12:57here. I saw the chat say chap the mask
  1752. 1:12:59off center. I don't mind that if it like
  1753. 1:13:01flipped based on the direction he was
  1754. 1:13:02going so it looked like he was actually
  1755. 1:13:04wearing it but
  1756. 1:13:09since it's static it is a little
  1757. 1:13:13nice. I don't know what my friend is
  1758. 1:13:15doing but I appreciate him.
  1759. 1:13:17Get out of the burst zone.
  1760. 1:13:20Get one of these in here.
  1761. 1:13:23Nice. I just need him to not do the like
  1762. 1:13:27homing attack because that's the one I
  1763. 1:13:28don't know how to dodge really.
  1764. 1:13:33Go.
  1765. 1:13:34Nice. Okay, this one's not too bad.
  1766. 1:13:40One of these out there.
  1767. 1:13:49Is the camera reentering to where he's
  1768. 1:13:51going to appear? I feel like there's a
  1769. 1:13:53sense of where he's going to be. Maybe
  1770. 1:13:55it's just like reentering to me once
  1771. 1:13:56he's gone.
  1772. 1:14:00I would need to like look at that in
  1773. 1:14:01depth to tell if it's if it's really
  1774. 1:14:03happening or if I'm losing it.
  1775. 1:14:07Maybe it is.
  1776. 1:14:12Watch the camera. Okay. Maybe it's just
  1777. 1:14:14reentering to me.
  1778. 1:14:17All right, we're on health bar number
  1779. 1:14:18two, ladies and g
  1780. 1:14:55Okay. Can I like buy some equipment to
  1781. 1:14:57deal more damage or something? Chalk
  1782. 1:14:59blocks projectiles or sprays goo.
  1783. 1:15:02[laughter] Well, I don't know what the
  1784. 1:15:03goo is, so I'll keep the projectile
  1785. 1:15:05blocking. Uses special using special
  1786. 1:15:07gains power guts build up. I don't know
  1787. 1:15:09what that means. Heals me and cleanses
  1788. 1:15:10you from debuffs. That's probably good.
  1789. 1:15:12The heal seems nice. Next guy, the
  1790. 1:15:14jarant bog. Go. The ritual was a
  1791. 1:15:17success. Our task is done. Let this naga
  1792. 1:15:20deal with the intruders. Let's go. He's
  1793. 1:15:21kind of hitting that pose though. Oh,
  1794. 1:15:27look at my new projectile. Let's go.
  1795. 1:15:32Take one of these. Oh, never mind. He
  1796. 1:15:34doesn't want to take one of those.
  1797. 1:15:37Ah! Ow! Well,
  1798. 1:15:43take one of these. And maybe one of
  1799. 1:15:45these.
  1800. 1:15:55Nice. All right. And we're out of mana,
  1801. 1:15:58so let that charge back up, I suppose.
  1802. 1:16:08I'm out of here.
  1803. 1:16:20All right.
  1804. 1:16:23Nope. Ah. Ah. Saw it a little bit too
  1805. 1:16:27late. Take one of these.
  1806. 1:16:33That croissant. The croissant is
  1807. 1:16:35attacking me. [laughter]
  1808. 1:16:38Oh, I think I took a big hit there.
  1809. 1:16:41Beware of the croissant, dude.
  1810. 1:16:44Can I break the croissant?
  1811. 1:16:48Seems like the answer might be no.
  1812. 1:16:51Get out of here, croissant.
  1813. 1:16:55Ah, the croissant has like a gravity
  1814. 1:16:57pulling effect on it. Brutal.
  1815. 1:17:04Ow.
  1816. 1:17:07I don't even know if I can break it, but
  1817. 1:17:10I sure would like to.
  1818. 1:17:12I think I can also parry the
  1819. 1:17:14projectiles, right? Like that might be
  1820. 1:17:15the the solution.
  1821. 1:17:18Good.
  1822. 1:17:29Okay.
  1823. 1:17:34All right. Good parry. Good parry.
  1824. 1:17:40Take one of these.
  1825. 1:17:49Nice.
  1826. 1:17:52No mana cuz I did a lot of parries.
  1827. 1:18:08Wrong button, I guess. Thought it was.
  1828. 1:18:11Oh
  1829. 1:18:14Well, that came out of nowhere.
  1830. 1:18:18Take a heal.
  1831. 1:18:28Well, I'd say that attack might be a
  1832. 1:18:30little bit too fast. [laughter]
  1833. 1:18:33Uh, nope. Don't want to fight that one.
  1834. 1:18:34That guy again. So, I'll go to this one.
  1835. 1:18:36No, not monstrous mindless again. No,
  1836. 1:18:38anyone but this guy, please.
  1837. 1:18:42Okay. Okay. Our scouts spotted the
  1838. 1:18:43petite legan of yours winning against
  1839. 1:18:45those path forwarders with more fire
  1840. 1:18:46than our bravest tribesmen.
  1841. 1:18:56Nice. I finished the demo. Let's go.
  1842. 1:18:58With the demo finished, let us think
  1843. 1:19:00critically about this game and provide
  1844. 1:19:02some feedback. Okay, so obviously why
  1845. 1:19:03sorting [laughter]
  1846. 1:19:05obviously why sorting these sprites
  1847. 1:19:06would be good because I am currently uh
  1848. 1:19:09standing on top of them. Um, and in case
  1849. 1:19:11you're unfamiliar, Y sorting just means
  1850. 1:19:12like when I'm behind him on the Yaxis, I
  1851. 1:19:16actually show up behind him. Although,
  1852. 1:19:18it does look like it's Y sorting
  1853. 1:19:19properly now. So, maybe that was just a
  1854. 1:19:20brief bug. So, the first thing that
  1855. 1:19:21comes to mind is like the story
  1856. 1:19:22elements. There was a lot of expository
  1857. 1:19:26like info dumping with lots of character
  1858. 1:19:27names, lots of factions, lots of tribes
  1859. 1:19:29and stuff like right at the beginning of
  1860. 1:19:31the game. Like lots of stuff to just
  1861. 1:19:32read through which I generally would
  1862. 1:19:35advise against. I think having some
  1863. 1:19:38story to the game is good, but you
  1864. 1:19:40introduced it before I, as a player, had
  1865. 1:19:43a chance to care about it, if you see
  1866. 1:19:44what I mean. You know, I didn't know who
  1867. 1:19:46any of the tribes were. I didn't know
  1868. 1:19:47what was being talked about. I didn't
  1869. 1:19:49have any context for the story that I
  1870. 1:19:50was reading through. So, I was just like
  1871. 1:19:52reading words that I didn't really have
  1872. 1:19:53any attachment with, right? You need to
  1873. 1:19:55get buyin from the player to care about
  1874. 1:19:57the story, right? And you do that
  1875. 1:19:59through the gameplay, right? You get the
  1876. 1:20:00player to care about the story because
  1877. 1:20:02they're a part of it. It's like you put
  1878. 1:20:03the player in a situation where they
  1879. 1:20:05want to save people. They want to help.
  1880. 1:20:07Like, you know, they see someone getting
  1881. 1:20:08attacked and they fight the monster to
  1882. 1:20:10save them. Uh they get attacked and some
  1883. 1:20:12people help them. Then they want to help
  1884. 1:20:13the people back, right? Your goal is to
  1885. 1:20:14make the player want to care about the
  1886. 1:20:16story rather than just having them read
  1887. 1:20:17a bunch of stuff before they play the
  1888. 1:20:18game. The current version, there's just
  1889. 1:20:21too much, right? And then after I fought
  1890. 1:20:23the first guy and died, I was like, "All
  1891. 1:20:25right, I want to go fight another guy. I
  1892. 1:20:26want to I want to give the the gameplay
  1893. 1:20:28another shot, right? I want to redeem
  1894. 1:20:29myself. I want to try stuff out." And
  1895. 1:20:31instantly I had to read more dialogue
  1896. 1:20:33which like it it breaks the flow state
  1897. 1:20:36that you are trying so hard to achieve.
  1898. 1:20:38Right? Your goal with a game like this,
  1899. 1:20:39it's a boss rush like rogikey type
  1900. 1:20:41thing, right? So your goal is for when
  1901. 1:20:43the player dies or beats a boss for
  1902. 1:20:45their first thought to be I want to
  1903. 1:20:46fight another boss. I want to do it
  1904. 1:20:48again. Either I want to get another win,
  1905. 1:20:49earn more stuff or I lost, I want to go
  1906. 1:20:51fight him again and win, right? I want
  1907. 1:20:53to prove myself. But instead, I had to
  1908. 1:20:55read a bunch of dialogue. And by the
  1909. 1:20:56time I got through the story stuff and
  1910. 1:20:58got to this scene, that drive to go like
  1911. 1:21:00rematch him and beat him this time was
  1912. 1:21:02kind of gone. So that's like something
  1913. 1:21:04you really really want to pay close
  1914. 1:21:06attention to. Make sure you're
  1915. 1:21:07preserving your player's flow state,
  1916. 1:21:09your player's desire to continue
  1917. 1:21:10fighting, continue playing the game. I
  1918. 1:21:12think what you'll probably want to do
  1919. 1:21:13for the demo is show some restraint on
  1920. 1:21:15the the dialogue here and get into the
  1921. 1:21:16action quicker. Then on the concept of
  1922. 1:21:19the action, I think the first and most
  1923. 1:21:21obvious thing that probably everyone
  1924. 1:21:22watching realized is that boss had way
  1925. 1:21:26too much HP. I fought that guy for way
  1926. 1:21:29too long. I think you can have boss
  1927. 1:21:32fights that last a long time, but not
  1928. 1:21:34for the first like major boss of the
  1929. 1:21:36game. Like there was a boss before that,
  1930. 1:21:37but he felt very much like a tutorial.
  1931. 1:21:39And um and also it seems like it was
  1932. 1:21:41supposed to be a scripted boss. Or maybe
  1933. 1:21:42I'm just bad. Either way, what you want
  1934. 1:21:44to think about when you're doing these
  1935. 1:21:45early boss fights in the early levels of
  1936. 1:21:47your gameplay is give the player lots of
  1937. 1:21:50early wins. You want to hit them with
  1938. 1:21:51the rewards for playing the game early
  1939. 1:21:54on. You can even do a couple like weaker
  1940. 1:21:56enemies or weaker bosses before one like
  1941. 1:21:57more challenging boss so that it like
  1942. 1:21:59has that sort of cadence of like a a
  1943. 1:22:01quicker win, a quicker win, then a
  1944. 1:22:02really tough satisfying win, and then
  1945. 1:22:04you're hooked. Right. Right. You've
  1946. 1:22:05gotten several good wins and you've
  1947. 1:22:07fought one really tough guy. I think
  1948. 1:22:08that's something that you definitely
  1949. 1:22:10want to avoid though is the super long,
  1950. 1:22:13super tanky boss fight. Maybe there were
  1951. 1:22:16ways for me to like use my spells more
  1952. 1:22:17efficiently to deal more damage, but I
  1953. 1:22:20don't know what they are. I just started
  1954. 1:22:21the game, right? And so you want to
  1955. 1:22:23avoid a situation where your player
  1956. 1:22:25doesn't know how to deal damage more
  1957. 1:22:26efficiently and they feel like they're
  1958. 1:22:27doing their damage as efficiently as
  1959. 1:22:28they can and it's just not even close to
  1960. 1:22:30working. That's a big one. And then on
  1961. 1:22:32the second boss fight, another piece of
  1962. 1:22:34balance uh feedback for you is you want
  1963. 1:22:37the uh attacks the boss has to be
  1964. 1:22:40reactable, right? Um it's like if I
  1965. 1:22:42pulled up that fight in like Premiere, I
  1966. 1:22:45would time the amount of time it took
  1967. 1:22:48before I could even visually see the
  1968. 1:22:50boss's attack and it hit me. See how
  1969. 1:22:52long that was? And compare that to, you
  1970. 1:22:54know, your average human reaction time.
  1971. 1:23:11because my reaction time is about 200 to
  1972. 1:23:14250 milliseconds. By the time I visually
  1973. 1:23:17comprehended there was an attack coming
  1974. 1:23:18at me, it it had already hit me. um you
  1975. 1:23:20want to make especially for the second
  1976. 1:23:22major boss fight in the game, the second
  1977. 1:23:24fight you really do that even if they
  1978. 1:23:26have one attack that is hard to dodge,
  1979. 1:23:27it's at least like it's at least
  1980. 1:23:29comprehensible. One thing that I
  1981. 1:23:30definitely felt in that fight was I
  1982. 1:23:32wasn't under a lot of threat most of the
  1983. 1:23:35time there were like small bursts of
  1984. 1:23:36threat in between the small bursts of
  1985. 1:23:39threat uh it was just like doing this
  1986. 1:23:41you know so shoot him shoot him shoot
  1987. 1:23:42him until I lose all my mana maybe run
  1988. 1:23:44up and hit him with one of these and do
  1989. 1:23:46like this and then maybe run up and do
  1990. 1:23:47one of these which isn't the like the
  1991. 1:23:49most engaging gameplay pattern right I
  1992. 1:23:51feel like with a game like this the
  1993. 1:23:53gameplay pattern that's most interesting
  1994. 1:23:54for a player is to be balancing dodging
  1995. 1:23:56stuff while dealing damage you know it's
  1996. 1:23:58like dodging dodging dodging shooting,
  1997. 1:24:00but you've sort of backed yourself into
  1998. 1:24:02a bit of a corner here because you can't
  1999. 1:24:04move while you're attacking. Like I get
  2000. 1:24:05locked into this and the the animation
  2001. 1:24:07is quite long actually between shots.
  2002. 1:24:09You're locked in place for a while. Say
  2003. 1:24:10with a dodge, when you land from this
  2004. 1:24:12dodge, you're locked in place for quite
  2005. 1:24:13a bit. And because of that, I can't
  2006. 1:24:16really like throw this out and then do
  2007. 1:24:18like spot dodges, right? I can't twitch
  2008. 1:24:20react to the boss's attacks while I'm in
  2009. 1:24:22this animation, which meant, especially
  2010. 1:24:24against the really tanky guy, if I was
  2011. 1:24:26doing this and then he decided to laser,
  2012. 1:24:28by the time I saw the laser come out, I
  2013. 1:24:30didn't I no longer had enough time to
  2014. 1:24:31actually dodge it, which encourages your
  2015. 1:24:34player to have a much more conservative
  2016. 1:24:37play style. They will go for attacks in
  2017. 1:24:40less open windows because if the boss
  2018. 1:24:42starts an attack, they need to be free
  2019. 1:24:44to dodge. So, you'll throw a couple of
  2020. 1:24:45these out, then get ready to dodge. And
  2021. 1:24:47unless they know the boss's like
  2022. 1:24:49specific timers, which is also not that
  2023. 1:24:52fun, right? If you know the boss waits
  2024. 1:24:53for exactly 4 seconds before he starts
  2025. 1:24:55throwing something, so you can do this
  2026. 1:24:56for this long to me, I don't I don't
  2027. 1:24:58enjoy that play pattern as much. Seeing
  2028. 1:24:59the wind up and reacting to it, that's
  2029. 1:25:01way more interesting to me. Um, but
  2030. 1:25:03because I can't move during my attack
  2031. 1:25:05and I'm locked into these long
  2032. 1:25:06animations, it encourages me to throw
  2033. 1:25:08less of him out, right? And then also
  2034. 1:25:10the play pattern for while he's doing
  2035. 1:25:12his healing and charge is like really
  2036. 1:25:13not that interesting. It's like he's I'm
  2037. 1:25:15under no threat while he's doing that. I
  2038. 1:25:16can just do this. So, I'm just waiting.
  2039. 1:25:18And because I have my limited amount of
  2040. 1:25:19mana, I like spend it all and then I
  2041. 1:25:22just need to wait and regen it while his
  2042. 1:25:24bar fills back up. Wait to get my mana
  2043. 1:25:25back. Throw another one of these out
  2044. 1:25:26there. Drain my mana again. It's not a
  2045. 1:25:29very interesting way to fight a boss,
  2046. 1:25:30right? Doing the same thing over and
  2047. 1:25:32over again, waiting for the results. So,
  2048. 1:25:33one thing you could experiment with is
  2049. 1:25:35how does it feel if you let the player
  2050. 1:25:37move while they're attacking, right? If
  2051. 1:25:39this attack, if I can move while I'm
  2052. 1:25:40throwing it, that will make so much of
  2053. 1:25:42the stuff that the bosses do way easier
  2054. 1:25:45to dodge. But when stuff is easier to
  2055. 1:25:47dodge, you can throw more stuff at the
  2056. 1:25:49player, right? Give me more agency to
  2057. 1:25:51dodge attacks and react with Twitch.
  2058. 1:25:53Give me more agency to play aggressively
  2059. 1:25:55and then give me more stuff to deal with
  2060. 1:25:58while playing aggressively. And right
  2061. 1:26:00now, the game design does not support
  2062. 1:26:02that aggressive play style. Uh, and in
  2063. 1:26:04general, playing aggressively is more
  2064. 1:26:06fun. Another thing which is a more minor
  2065. 1:26:08feedback, but the ads that were floating
  2066. 1:26:10on screen, the the croissant and the
  2067. 1:26:12other like diamond guy, they were I
  2068. 1:26:14think their movement pattern was a
  2069. 1:26:15little bit like predefined. It didn't
  2070. 1:26:17feel like it was reacting to me much as
  2071. 1:26:18a player. So, it would end up in places
  2072. 1:26:19where the the diamonds like was like
  2073. 1:26:21right next to me as it fired. You might
  2074. 1:26:22want to add some buffer to that so that
  2075. 1:26:24the diamond is sort of trying to stay
  2076. 1:26:26around the player and you can have some
  2077. 1:26:28like distance on it, but make it so the
  2078. 1:26:29ads are really feel like they're they're
  2079. 1:26:31trying to take down the player rather
  2080. 1:26:32than they just like exist on the screen.
  2081. 1:26:34It's like a minor game feel thing, like
  2082. 1:26:36changing the way that they move around
  2083. 1:26:37the screen to react to the player rather
  2084. 1:26:39than just being a set path, but it
  2085. 1:26:40actually makes the combat feel way, way
  2086. 1:26:42more dynamic. So, those are the things
  2087. 1:26:45that I would try. The art looks great,
  2088. 1:26:47the animations look great, the particle
  2089. 1:26:48effects look great, and even like the
  2090. 1:26:49menu design. I think this looks this
  2091. 1:26:50looks really nice. You can apply some of
  2092. 1:26:52those uh game design feedback to try to
  2093. 1:26:54make the boss fights more engaging and
  2094. 1:26:56more more fun. Um, it's easy to give
  2095. 1:26:58in-depth feedback on the individual
  2096. 1:27:00pieces of game design because you have
  2097. 1:27:01like a nice basis here to continue to
  2098. 1:27:03grow from. So, I I would just keep
  2099. 1:27:05working on that. So, uh, great job.

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