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Product Lead: Rules of Thumb — Transcript

by Gaming with Edo & Jessica · 2,609 words · 371 segments · language en · Watch on YouTube

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  1. 0:00hey everybody Edo here and for this
  2. 0:03week's League video I wanted to talk a
  3. 0:05little bit about being a project or
  4. 0:08product lead um this is just a set of 10
  5. 0:12rules of thumb Concepts things to keep
  6. 0:15in mind that I think are very useful
  7. 0:18when running a product or a project I've
  8. 0:21ran lots of games I've had game teams
  9. 0:24larger than 50 people I've had game
  10. 0:26teams that were me or me and a couple
  11. 0:28other people and all that
  12. 0:31everything in between beginning to end
  13. 0:33and there are a few things over the
  14. 0:34years that I've collected that are
  15. 0:35really useful things to keep in mind
  16. 0:37when running a team these aren't in any
  17. 0:39particular order and most of them are
  18. 0:42about process and and and dealing with
  19. 0:45people and managing things this isn't
  20. 0:47about how to make a good game per se but
  21. 0:49boy it's super helpful and also isn't
  22. 0:51talking about being a good communicator
  23. 0:54you know organized all those things on
  24. 0:57time all those things that are good for
  25. 0:58product leads as well these are more
  26. 1:00just things that I think of when I talk
  27. 1:02to people about you know sort of rules
  28. 1:04of thumb if you will okay I'm also going
  29. 1:06to try to have a decent clip because I
  30. 1:08picked 10 so first and
  31. 1:10foremost when you're running a product
  32. 1:13uh often times you can feel like there's
  33. 1:16lots of things going on and people need
  34. 1:17to know what they're doing and get
  35. 1:19really anxious and concerned about
  36. 1:20development and how it's progressing and
  37. 1:22the first thing I like to tell people is
  38. 1:24all you need to be is one day ahead of
  39. 1:28development one day ahead of your team
  40. 1:30that's it I think you can have that
  41. 1:32anxiety and want to plan and have it all
  42. 1:35figured out and know the you know the
  43. 1:37project day after day after day but the
  44. 1:39reality is sometimes you can't sometimes
  45. 1:41there's Dynamic things going on
  46. 1:43sometimes you're underwater sometimes
  47. 1:45there's a change and it could create
  48. 1:47this Stress and Anxiety but the reality
  49. 1:49is as long as everyone can get to their
  50. 1:51desk or from home or wherever people are
  51. 1:53working they can come in and work you
  52. 1:56have that much time to figure out what
  53. 1:58you need to do so so just make sure
  54. 2:02tomorrow makes sense if people come sit
  55. 2:05work get their work done and go home you
  56. 2:08have that time so you have that time to
  57. 2:10plan your next thing sometimes you need
  58. 2:11to do that for day after day after day
  59. 2:14one day hand to mouth but that's once
  60. 2:16you get a rhythm you can then take your
  61. 2:19time and to plan out further but it's
  62. 2:20always okay to just be one day ahead and
  63. 2:23it's really important to be comfortable
  64. 2:25that you're just one day ahead then work
  65. 2:27your way out so number two uh and this
  66. 2:31is another similar one but a little bit
  67. 2:33different if you know you're going in
  68. 2:36the right direction if you know what you
  69. 2:39are doing is required and necessary then
  70. 2:42you are absolutely doing the right thing
  71. 2:46right and and let me say it a little
  72. 2:47differently like it's easy during a
  73. 2:49project to to get concerned about how
  74. 2:52things are coming together what needs to
  75. 2:53be done and where when but if you know
  76. 2:55there's a bunch of work that has to
  77. 2:57happen and people are doing that work
  78. 3:00you're not losing time you're not behind
  79. 3:03if they're doing the things they need to
  80. 3:05do and they're not yet done you have
  81. 3:08time so both one and two are about
  82. 3:09managing that anxiety as a producer
  83. 3:12wanting to make sure everyone is working
  84. 3:14getting their things done at at Max
  85. 3:16efficiency but if you know they are
  86. 3:19doing what they need to be doing then
  87. 3:22you are at Max efficiency right um trust
  88. 3:25me if you've been in that position it's
  89. 3:27good to know that here's the next one
  90. 3:29now I'm going to PIV a little bit next
  91. 3:31one is this idea of losing to logic and
  92. 3:32I think this is really important as a
  93. 3:34product lead and a Project Lead is it's
  94. 3:37critical that you recognize and realize
  95. 3:40when you are wrong and you recognize and
  96. 3:42realize when a different decision needs
  97. 3:44to be made you need to pay attention and
  98. 3:47when there is a sound reasonable and
  99. 3:50logical argument to do something
  100. 3:51different you need to recognize it
  101. 3:53consider it and unless you come up with
  102. 3:55a better logical reason stick with it
  103. 3:58don't get caught up in the emotional
  104. 3:59side of product development don't you
  105. 4:01you can sometimes you want to be um you
  106. 4:04want to get people thr all excited
  107. 4:06engaged but you don't want to be in a
  108. 4:09position where you're you're pushing a
  109. 4:11team in a way that doesn't make sense or
  110. 4:14doesn't reflect the scenario now the
  111. 4:16bigger the organization the more you
  112. 4:18might be forced into that position but
  113. 4:20if you're not forced into that position
  114. 4:22don't do it if you can avoid it okay the
  115. 4:25next one I like to call or say often I
  116. 4:29can't care and I don't care and to me um
  117. 4:34this reflects what I find as a need from
  118. 4:36a production and producer standpoint is
  119. 4:38to you want people to understand that
  120. 4:41you care about them as your teammate as
  121. 4:44individuals that you understand what
  122. 4:46their situation is what might be going
  123. 4:48on you really genuinely care about
  124. 4:52people but you need to have that in
  125. 4:54combination with this other one that
  126. 4:56don't care where there's a deadline
  127. 4:59something needs to be get got you know
  128. 5:01get done some you need to override
  129. 5:03somebody's decision and being able to
  130. 5:06both Express Care in what you're doing
  131. 5:09and then you know sort of um steadfast
  132. 5:12just the reality of the situation is
  133. 5:14really important as a product manager
  134. 5:15and I've just F
  135. 5:16found when it's you know knowing how to
  136. 5:20split that in your head and say look
  137. 5:22it's not it's not that I don't care
  138. 5:24about this person this is just the
  139. 5:25decision I need to make and be able to
  140. 5:28express that to people and be able to
  141. 5:29show them you know another little side
  142. 5:32bit about this is like especially if
  143. 5:34you're in an office don't just only go
  144. 5:36talk to people and see people when you
  145. 5:37need things right don't only email
  146. 5:40somebody or IM somebody or call somebody
  147. 5:41on your team if it's digitally
  148. 5:43distributed when you need something make
  149. 5:46sure you mix in talking to them and
  150. 5:48hearing about their day the pleasantries
  151. 5:51matter and they help when you have to
  152. 5:53make decisions they're worth the
  153. 5:55investment get to know the people you're
  154. 5:56working with get to communicate with
  155. 5:58them not just in a action need basis
  156. 6:02that's a really big
  157. 6:03deal next one's a big one too simple lot
  158. 6:07of Engineers will hear this garbage in
  159. 6:10garbage out now often times this is
  160. 6:12about data if you've got bad data bad an
  161. 6:14analytics your your your your the
  162. 6:17information you're getting from users is
  163. 6:19is inaccurate or grabbed poorly and then
  164. 6:22you come to conclusions the conclusions
  165. 6:23are bad but that's really true all sorts
  166. 6:26of ways make sure that the information
  167. 6:29you're getting whether it's from play
  168. 6:30tests or FR you know or play test is a
  169. 6:33good one um other individuals your team
  170. 6:35research you're
  171. 6:36doing understand the information and and
  172. 6:40whether it's accurate or not if you're
  173. 6:42going to use information as the basis
  174. 6:44for an answer if you have inaccurate
  175. 6:45information you're going to have an
  176. 6:46inaccurate answer sure sometimes that
  177. 6:48might not be the case but really
  178. 6:50that you know you know no know what's
  179. 6:54going in to know what's coming out right
  180. 6:57okay again with a clip so this is
  181. 6:59another good one and I've expressed this
  182. 7:01to lots of people um almost always less
  183. 7:05work for you means more work for
  184. 7:08somebody else this is a really important
  185. 7:10team concept if you're an engineer or an
  186. 7:13artist or you've come up with a solution
  187. 7:15where you say like a really good example
  188. 7:16would be like rather than um you
  189. 7:20know creating what's uh um from an
  190. 7:24engineering perspective rather than
  191. 7:25setting this up in a procedural way um
  192. 7:27let's have unique art for each thing or
  193. 7:29something like that right where an
  194. 7:31engineer is creating a solution that
  195. 7:33creates more art or another one would be
  196. 7:37like a designer shortcutting something
  197. 7:39that results in in in in more art for
  198. 7:41somebody else or even something as
  199. 7:43simple as um not doing a good job
  200. 7:47describing like a really good example is
  201. 7:50um you have a list of cards that you
  202. 7:53want um the characters you want to have
  203. 7:55arted and you have their character names
  204. 7:57well you could just give the artist the
  205. 8:00names and say figure it out but that
  206. 8:02actually means that that artist has to
  207. 8:04do more work the work the the work is
  208. 8:06absolute and so if you find a shortcut
  209. 8:08that might be great but the reality is
  210. 8:10it probably impacts another team so
  211. 8:12thinking about through and as a as a
  212. 8:14person running the project understanding
  213. 8:16weight distribution and work
  214. 8:17distribution between teams especially if
  215. 8:19you're paying some people in different
  216. 8:21way like you know makes makes a big
  217. 8:23difference and it's something you want
  218. 8:25to keep in mind
  219. 8:26um another one that's really important
  220. 8:30it's not trust it's verification right
  221. 8:33if you want to something if your product
  222. 8:36is moving around your Project's going on
  223. 8:38you verifying the work that's been done
  224. 8:41double-checking edits um if it's a it's
  225. 8:43a if it's a a video game QA it
  226. 8:46yourself if somebody says oh it's
  227. 8:51fine you should still as a product lead
  228. 8:54make sure you are very confident in and
  229. 8:57a lot of people react poorly to that
  230. 8:59they're like I looked at it I did it I
  231. 9:00covered it I made the call I told them
  232. 9:02what it was you know I talked to the
  233. 9:03event
  234. 9:05coordinator but just understanding and
  235. 9:07emphasizing that projects this is
  236. 9:11complex project management with multiple
  237. 9:14people means failure there there will
  238. 9:17always be cases where something gets
  239. 9:18dropped the ball and it's not any
  240. 9:20specific person's fault it's hard it's
  241. 9:22complicated and verifying things again
  242. 9:27is there's nothing wrong with that it's
  243. 9:28better for the is better for everyone
  244. 9:30overall so don't let people get
  245. 9:31defensive about it it's not about trust
  246. 9:34it's about verification um so another
  247. 9:38good
  248. 9:40one is it's another it's not
  249. 9:44um and this is you got to have a good
  250. 9:46balance for this is it's not
  251. 9:49micromanagement it's attention to detail
  252. 9:53and if you want to have a really
  253. 9:54successful project and one that's run
  254. 9:57really well you need to have attention
  255. 9:58to deta detail you need to make sure you
  256. 10:02cross dot the eyes and cross the te's
  257. 10:04and all that stuff and triple and check
  258. 10:07and make sure things are going the right
  259. 10:08way and be on top of things that's your
  260. 10:11job you want to have that attention to
  261. 10:12detail and often times that's seen as
  262. 10:17micromanagement that is seen as being
  263. 10:20overbearing helicoptering around and
  264. 10:22it's a balance but you need to make sure
  265. 10:24you don't give up attention to detail to
  266. 10:26try and not micromanage
  267. 10:30at the end of the day if you're a
  268. 10:31product lead you're the person who's
  269. 10:34making sure that every detail is is paid
  270. 10:37attention to because everyone else is
  271. 10:38typically looking in their one's Zone
  272. 10:40and you're looking across the whole
  273. 10:42thing uh developers too often have to
  274. 10:44have that attention to detail okay that
  275. 10:46was number seven oh no that was number
  276. 10:48eight number nine okay conflict among
  277. 10:53team 90% of the time when there is a
  278. 10:56conflict within your team it's because
  279. 10:58people don't have the same
  280. 11:00information or they don't have the right
  281. 11:02prioritization or the same
  282. 11:03prioritization really I I have to say
  283. 11:06teams want to be successful people all
  284. 11:08want to make the best game po possible
  285. 11:10right people are trying to sabotage
  286. 11:12things like they all I mean of course
  287. 11:13you could have some weird case but
  288. 11:15almost always people just want to be
  289. 11:17successful they just happen to have
  290. 11:19different information or they happen to
  291. 11:21have different priorities so product
  292. 11:23what you should do when you're faced
  293. 11:25with problem you know those types of
  294. 11:26issues get people in the
  295. 11:27room make sure everyone has all the
  296. 11:31right information that's also the
  297. 11:32garbage in garbage out and make sure
  298. 11:34they understand the priorities and often
  299. 11:35time the prod is a person who can
  300. 11:37resolve conflict of priorities right so
  301. 11:39once that's done really you'll see a lot
  302. 11:41of those issues fade away you might have
  303. 11:43some disgruntled I mean you might have
  304. 11:45some some under your breath or but at
  305. 11:47the same time sometimes it's just like
  306. 11:50this is it oh okay I get it bring people
  307. 11:53together communicate work together okay
  308. 11:56last
  309. 11:57one this is actually um a saying or or
  310. 12:02something uh this is by uh Edwin Markham
  311. 12:05and um it was told to me during a very
  312. 12:08trying time I was going through while I
  313. 12:09was um working at Disney and I've I've
  314. 12:14I've had it along with me since and I
  315. 12:15think it applies in lots of different
  316. 12:17ways but for whatever reason it it
  317. 12:20sticks with me so I wanted to share it
  318. 12:24um for all your days be prepared and
  319. 12:28meet the them ever alike when you are
  320. 12:31the Anvil bear and when you are the
  321. 12:34hammer
  322. 12:42strike product development is
  323. 12:44hard um product management is hard
  324. 12:48there's a lot of stress and
  325. 12:51strain and
  326. 12:53knowing and paying attention
  327. 12:56to what you're rolling is in any in in
  328. 12:59any given
  329. 13:00moment and what your action is in any
  330. 13:03given
  331. 13:04moment is
  332. 13:06critical um in a
  333. 13:09very in the in in the most direct way in
  334. 13:12the meaning for this to me this had a
  335. 13:13lot to do with just working through and
  336. 13:15doing your best through a hard situation
  337. 13:18and then when you're on the other side
  338. 13:19of it or when you're in a position to
  339. 13:20change things making change occur but
  340. 13:24nevertheless I think in this context and
  341. 13:26in product management it also deals with
  342. 13:28this idea
  343. 13:30of
  344. 13:32just knowing where you're in a pro in
  345. 13:35the project and understanding the flow
  346. 13:37of development you have to this comes
  347. 13:39game after game after game but having
  348. 13:41some presence and perspective there and
  349. 13:44knowing how you should a act knowing
  350. 13:46what kind of tool you are in any given
  351. 13:49moment and acting as that tool or acting
  352. 13:51in that moment appropriately is critical
  353. 13:54and the other part of it is work hard
  354. 13:59every day work hard when things are out
  355. 14:03of control work hard things when they're
  356. 14:05in control work hard things when they're
  357. 14:06good work hard when they're
  358. 14:08bad just keep going and don't give up
  359. 14:13never give up I think I think it's
  360. 14:15really important so I mean I those in
  361. 14:19one way or another come
  362. 14:22out of what I'm doing all the time all
  363. 14:26the time a little bonus one I've said
  364. 14:27this a few times
  365. 14:29um I spend 95% of my day trying not to
  366. 14:32say what I want to say and and and you
  367. 14:35know that one's just about you know
  368. 14:37think and talk don't don't just talk or
  369. 14:41whatever it is so anyway I hope those
  370. 14:43are helpful and enjoyable thanks
  371. 14:47bye

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