[POE 3.29] OP minion build .... Not Necro?? - Luminary Chains of Command Build Guide — Transcript
Full transcript
- 0:08Hello guys, it's Rusei.
- 0:10Sorry that I was too busy, so not much update this league.
- 0:14Actually, in 3.29, I played a lot of Luminary builds. Flame Link KB is the most broken one of
- 0:21course, but surprisingly, this Ascendancy is also very suitable for minion builds.
- 0:27In this video, I just want to show you guys my final build in 3.29, and also my favorite one:
- 0:33the Luminary Voidforge Chains of Command.
- 0:36It's an all-content walking simulator playstyle with absurdly high damage and tankiness. Hands
- 0:42down the most budget-efficient minion build I've ever played.
- 0:46Basically, the interaction is that your mercenary will buff all the allies with Rallying Cry,
- 0:52because Rallying Cry actually has double effect on minions. So this
- 0:56warcry literally gives our minions more than 1K flat physical damage.
- 1:02If you have played minion builds before, you know how crazy such an amount of physical damage means.
- 1:08For minions, this is equivalent to socketing 40x T1 physical damage Ghastly Eye Jewels.
- 1:16Since we have so much additional physical damage, the most suitable minion to pair
- 1:21with is Voidforge turned into Animated Weapons. It will multiply that physical damage by 8 times,
- 1:30so we're looking at like 10K flat damage on each of our minions just from the Rallying Cry buff.
- 1:38The damage number is just absurd, and we can have up to 14 Animated Weapons.
- 1:44The gameplay footage showing right now is me doing Uber bosses. Basically,
- 1:49all Ubers just melted instantly. And at this point, I have about 300 million DPS.
- 1:56The character is also fairly tanky and got about
- 1:591 million EHP. Because we already have so much damage scaling from the warcry,
- 2:05we can dedicate all our resources into building good defense, which I will introduce later.
- 2:12My final version character cost about 500 Divines, including a Mageblood. Mostly spent
- 2:18on the mercenary, but actually you only need anywhere around 10 to 20 Divines to get started.
- 2:25Compared to traditional Necromancer Animated Weapon builds, the Luminary
- 2:29version doesn't need to stack Ghastly Eye Jewels for flat physical damage,
- 2:34so it can be started at a relatively cheap cost. I would say the only mandatory item
- 2:39is a Voidforge sword. The rest are just some cheap unique items and a warcry mercenary.
- 2:47The weapon of the mercenary is also important because that determines your minions' base
- 2:52damage. Luckily, there are many unique two-handed axes that can be used as budget alternatives.
- 3:01So at the low budget stage, if you can get a Voidforge and a unique two-handed weapon
- 3:06on your mercenary, you can already start playing this build with 100 million DPS.
- 3:12Of course, if you have a bit more budget, maybe around 50 Divines to set up defense
- 3:18gear for both your Animated Guardian and yourself at once, the overall play feeling
- 3:23will feel much better. Then we can continue to craft increased Warcry effect gear and a really,
- 3:30really big two-handed axe for your mercenary to push the damage to the moon.
- 3:36I will put two PoB versions, the final version and a budget version,
- 3:41in the video description for your reference.
- 3:44This build uses so many unique items and technologies, so let's
- 3:48talk about the build itself and how it works.
- 3:51Let's start from our mercenary. This build uses a Swiftblade,
- 3:55and our whole damage is relying on him.
- 4:00It all depends on the Rallying Cry buff. Now, this warcry will give you 4% of the base damage
- 4:06of your main-hand weapon per 5 power. There is no in-game UI to see the actual power number,
- 4:13but you can check this chart to estimate it by yourself. If you have the Roaring Challenge
- 4:20anointment, this will give you 25% increased total power, which is very important when bossing.
- 4:27So usually during mapping, you can easily have up to 30 power, which means 24% weapon
- 4:33DPS. And this warcry buff actually has 100% more effect on minions, which leads to 48%.
- 4:42And my mercenary gear and amulet anointment
- 4:45provided more than 100% Warcry effect in total. So in the end,
- 4:51almost the entire 100% damage of the mercenary's main-hand weapon is being buffed to our minions.
- 4:58Usually, most Rallying Cry players use a Karui Chopper because this weapon has the highest base
- 5:04damage. This is the most important item, I would say, in the entire build. You will want to look
- 5:11for a high base damage Karui Chopper, and all that base damage gets buffed to our minions.
- 5:17In this interaction, you also want as much warcry buff effect as possible for your mercenary,
- 5:24so investing currency to craft gear for your mercenary is very rewarding.
- 5:31Another main point is how to keep up the Rallying Cry buff,
- 5:34because we want a permanent Rallying Cry, right?
- 5:37First, anoint As the Thunder node for increased Warcry duration,
- 5:42and take Deep Breaths for 35% increased warcry cooldown recovery.
- 5:49Next, you should pick the support skills for Rallying Cry. Try to get a mercenary with
- 5:55Greater Duration and Greater Cooldown Recovery, together with Incite. It will provide maximum
- 6:02Frenzy Charges for all the allies. If you can get that, that's a perfect mercenary.
- 6:08We don't need any auras from our mercenary, so this Swiftblade is
- 6:12actually very easy to find. Yeah, so here is how we get a permanent Rallying Cry.
- 6:19If you are just starting off, you can simply give your mercenary a Foulborn Uul-Netol's Kiss with
- 6:26500% increased Warcry cooldown recovery rate. It also has decent base damage.
- 6:32So with this weapon, you don't even need any mercenary gear to get a permanent Rallying
- 6:38Cry. It is a perfect starting weapon, and it was really cheap this league. You can use it
- 6:45until you craft a perfect Karui Chopper and warcry gear before swapping it out.
- 6:52The mercenary also solved a lot of problems for Chains of Command builds. For example,
- 6:57how to maintain the Animated Weapon number in a boss room.
- 7:02For players who have never played Chains of Command before, let me explain the mechanism.
- 7:07The core item, Chains of Command, says that whenever your guardian kills an
- 7:12enemy, Chains of Command will clone your guardian's weapon as an Animated Weapon.
- 7:18So we give Voidforge to our AG, and with Gravebind,
- 7:23nearby enemies killed by anyone count as being killed by your AG instead.
- 7:29So whenever you enter a new map and your AG kills an enemy,
- 7:33this loop will be triggered and clone all Voidforges. You can have up to 14 of them.
- 7:40But if you are in a boss room, there are no small enemies you can kill, right?
- 7:44The traditional solution is ring swapping to use The Squirming Terror or Hateful
- 7:49Accuser to create worms or ghosts in a boss room so your AG can kill them
- 7:56to trigger your Animated Weapons. But it feels clunky to swap rings before bossing.
- 8:03Right now, with the mercenary, you can equip two Squirming Terror rings on him.
- 8:10This will continuously generate worms, which is enough for us to maintain 14
- 8:15Voidforges in any case. We no longer need to sacrifice our ring slots during bossing.
- 8:21We can use our ring slots to get more damage or provide more defense instead.
- 8:27On top of that, you can even have permanent Intuitive Link on your
- 8:31mercenary. Whenever this guy attacks, it will trigger linked spells automatically.
- 8:37It's literally automation for all spells! You no longer have to cast Spirit Offering and
- 8:44curses manually. This provides huge quality of life and makes the playstyle become a
- 8:49true walking simulator. The only skill I use during mapping is my movement skill.
- 8:57Okay, next let's talk about the defense.
- 9:00This build is fairly tanky and can survive most Uber boss skills,
- 9:05like the flicker slam of Uber Shaper and the memory game of Uber Maven.
- 9:11Because we already have so much DPS scaling from the warcry,
- 9:15we can invest most of our gear into defense. The defensive mechanics can be very flexible:
- 9:21you can choose to go CI or Life/ES hybrid like me.
- 9:27We have 90% maximum resist,
- 9:30decent physical reduction, and immunity to elemental ailments and Corrupted Blood.
- 9:36On top of that, the main defense layer is max block. I cap attack and spell
- 9:42block at 78% with Aegis Aurora, which provides very good ES recovery on block.
- 9:50Many people may wonder why not use Svalinn shield instead, right? Which gives higher
- 9:55EHP. Because the biggest weakness of this build is lacking recovery. As a Luminary,
- 10:02your minions and mercenary cannot leech life for you, so recovery on block is extremely important,
- 10:09right? I would say Aegis Aurora is almost a mandatory item. Our recovery relies on that.
- 10:17I personally use Aegis Aurora with a +2 maximum resist implicit.
- 10:23It helps me cap 90% max resistance easier.
- 10:27My current version uses a Mageblood, which provides movement speed and maximum resistance.
- 10:33Before getting a Mageblood, I used Darkness Enthroned socketed with two T1 physical damage
- 10:40Ghastly Eye Jewels with taunt on hit and blind on hit. Having taunt on hit minions feels quite good.
- 10:48My aura setup uses Tempest Shield to cap spell block,
- 10:52combined with Flesh and Stone to get 20% less damage taken from hits in Sand
- 10:58Stance. We are also immune to elemental ailments thanks to the Stormshroud jewel.
- 11:05For more physical reduction, we have Enduring Charges, and my Chains of Command has physical
- 11:10damage taken from hit as lightning, along with Arctic Armour to provide more physical
- 11:17reduction. That's why this character can face-tank the flicker slam of Shaper.
- 11:23In theory, going CI or using a Progenesis flask can give even more EHP,
- 11:30but there's no challenging content in 3.29, so I'm just too lazy to swap.
- 11:36Maybe I will try to swap to the CI version in next league.
- 11:45Let's look at the gear on AG and character. Basically,
- 11:49they are almost the same as a traditional Necromancer Animated Weapon build.
- 11:54Ancient Skull to get more minion damage and attack speed. This helmet literally provides 50% more
- 12:01damage. I personally use it with a +2 Gem implicit and socket my AG in it, making it level 28. If
- 12:10your AG dies, you brick the map, so stacking AG level is the first priority for this build.
- 12:19And Foulborn Severed in Sleep is the BIS weapon for this build. It
- 12:23also provides minion chaos resistance so your minions don't die from the Whispers
- 12:28effect on Ancient Skull. They are a perfect combo.
- 12:33I also use Withering Step in my automation to apply the wither debuff on enemies,
- 12:39so Foulborn Severed in Sleep also provides some crit multiplier for my minions.
- 12:44Next up is the ring slot. Minion movement speed is mandatory because we are using melee minions.
- 12:51So minion movement speed directly impacts your mapping speed. On top of that,
- 12:57minion damage and attack speed are just bonuses.
- 13:00The gloves and boots are just to cap resistance.
- 13:05For the AG, the gear is basically the standard
- 13:09suit for Chains of Command builds. - The weapon: Voidforge, of course.
- 13:14- The helmet: Leer Cast to get increased damage, and you can try to get life regen
- 13:21or life leech implicits. - The body armour:
- 13:25Gruthkul's Pelt for 10% life regen. - The boots: Kahuturoa's Certainty to
- 13:32avoid AG dying from damage over time. - The gloves: Gravebind to count
- 13:38nearby kills as AG kills to trigger the Animated Weapons on Chains of Command.
- 13:44Remember that once you give items to your AG, you cannot take them back. So
- 13:48remember to quality and enchant them first before giving them to your AG.
- 13:56Okay, now let me look at the skill tree and jewels.
- 13:59The principle of the tree is to get as many jewel sockets
- 14:03as possible. I think the power of jewels is kind of broken in PoE 1.
- 14:08I personally opened three big minion damage clusters for Renewal and Vicious Bite,
- 14:14and one minion life cluster for Blessed Rebirth and Life from Death. They are mandatory.
- 14:22I also use Light of Meaning combined with Unnatural Instinct to get a lot of ES,
- 14:28resistance, and block chance, plus a Stormshroud for avoiding elemental ailments.
- 14:38I use Aegis Aurora and Mageblood to cap 90% max Cold resistance,
- 14:43combined with a Melding of the Flesh to apply it to all elements.
- 14:50And Elegant Hubris (Caspiro) to get Supreme Ostentation allows us to ignore attribute
- 14:57requirements, so I can tattoo my entire tree for resistance or block chance. Because this build
- 15:05uses so many unique items, it's good to find resistance on the passive tree. Additionally,
- 15:13Hubris will transform some nodes into other useful stats, for example, minion damage,
- 15:19Enduring Charges, or chaos resistance.
- 15:23Next up are Rune Grafts of Fortress and Treachery for global defense and
- 15:29mana reservation. It's low priority, so only do this when you are rich.
- 15:36For the rest of the empty jewel sockets, they are just optional. You can either
- 15:42use them to get more life or more DPS. I currently socket all with Ghastly Eye
- 15:50Jewels for more damage because I want to see how fast I can delete an Uber.
- 15:55The rest of the tree is simply getting minion damage, block chance, and life. So quite clear.
- 16:03Yeah, that's pretty much about it for the build. Basically,
- 16:07it's an all-rounder build and the strongest minion build I have ever played.
- 16:14However, Luminary also has some drawbacks:
- 16:16First off, it is not a league starter. You need at least a Voidforge to get started,
- 16:22which can be a bit difficult in the first three days of the league. Therefore,
- 16:28you had better play other Scion builds first until you earn enough currency for Voidforge.
- 16:34Second, the Luminary Ascendancy basically provides zero defense mechanics. Defensive
- 16:41capabilities completely rely on jewels and gear. Therefore, before your gear is formed,
- 16:48playing it won't feel as tanky as a Necromancer. But this will be solved
- 16:52after pushing up the gear budget, eventually reaching almost the same level as a Witch.
- 17:00Overall, I think the Luminary version is more fun to play. It has much higher damage,
- 17:05no need to swap gear when bossing, and auto-curse and auto-offering give big quality of life.
- 17:13The interaction of Rallying Cry and Voidforge simply triples our damage. You can start off
- 17:18the build at around 20 Divines with over 100 million DPS. Super budget-efficient, right?
- 17:27Lastly, I want to remind you that in this video, I only introduce the core
- 17:31mechanics. Chains of Command Voidforge is actually the most complicated minion
- 17:36build in this game. It requires some background knowledge about minions,
- 17:41for example, how to keep your AG alive and sustain Animated Weapons.
- 17:47So if you have never played Chains of Command before and want to try it out,
- 17:53I suggest you watch my 3.29 Necromancer build guide first. Most of the gear and
- 17:59technologies are the same, and then you will know how to pilot this build.
- 18:04Everyone is saying that GGG is going to nerf Luminary because Flame Link KB builds are too OP,
- 18:10but for this build, the mercenary is just a warcry buff machine. As this build is so niche with
- 18:18almost 0% players, I really hope it can survive until next league. So GGG, please don't nerf it!
- 18:25Basically, if this build doesn't get nerfed, I will definitely lock this for 3.30!
- 18:32Yeah, that's all the content for today!
- 18:33If you want to see more updates for 3.30, leave a comment and subscribe.
- 18:38See you next league!
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