PoE 2 Will Never Be the Same Again After 1.0...! — Transcript
Full transcript
- 0:00In Path Exile 1.0, critical strike
- 0:02chance is completely gone from the
- 0:03passive tree. On top, you now get six
- 0:06charms instead of three, which might
- 0:07make the Shaman ascendancy completely
- 0:10OP. Welcome to Changes You Missed During
- 0:12Two Days of ExileCon. I wish they were
- 0:14in person. I said in the interviews I
- 0:15got my hands on both new classes, so let
- 0:18me spill the beans. First, the elephant
- 0:20in the room, critical strike. Currently,
- 0:22everyone is using it. Martial artist,
- 0:24tactician, spell totems, everyone wants
- 0:27critical strike and Grinding Gear Games
- 0:29hates that. So every single critical hit
- 0:31chance node is removed from the passive
- 0:33tree. The only way you can now get
- 0:35critical hit is from your gear. And the
- 0:38right item type will be super important
- 0:39for this. For example, daggers have a
- 0:4115%
- 0:43critical strike chance base, while
- 0:44swords are only sitting at 5%. Try
- 0:48scaling that up now without any nodes in
- 0:50your passive tree. Now what do they
- 0:52replace these critical hit chance node
- 0:54within the passive tree? It's only going
- 0:56to be damaged now. The rule is your gear
- 0:59scales your hit chance, while then your
- 1:01passive tree scales the outcome, the
- 1:04actual damage of the crits. This is
- 1:06going to make the Druid Oracle really
- 1:08interesting with their inevitable
- 1:09criticals where you actually do reroll
- 1:12your critical hit until you critical
- 1:14strike. The main reason for this change
- 1:16is Grinding Gear Games doesn't want crit
- 1:18to be the natural path for every single
- 1:20build in the endgame. You want more
- 1:22damage, just scale your critical strike
- 1:24chance, critical strike damage bonus,
- 1:25and you're good to go. No matter what
- 1:28class ascendancy skill you do actually
- 1:30play, because that's how it is right
- 1:32now. My personal verdict, I think this
- 1:34is going to be good for the game. As
- 1:36going for crit now needs you to look for
- 1:38your actual base weapon type, the base
- 1:41critical strike chance of your spell,
- 1:43and then roll from there. You can't just
- 1:45brute force 5% up to 50% with enough
- 1:49investment. You should look out for it.
- 1:51Does my weapon at least have 10, 12, or
- 1:54something like that? Is the spell having
- 1:56like Bitter Debt a 12% base? Can I then
- 1:58properly scale up? Instead of just
- 2:01whatever you want, with enough currency,
- 2:03I can get it there. Next, we need to
- 2:05talk about faster movement through every
- 2:08part of Path of Exile 2 with Shroud, the
- 2:11new Shadow skill that puts you into
- 2:13stealth, because Shroud can be used if
- 2:16you wield a dagger. You don't have to be
- 2:18the Shadow. It's a level one skill and
- 2:21the requirement is dagger. Then it has a
- 2:23seven second cooldown, but if you kill
- 2:26an enemy, it will reset. This means you
- 2:29can actually use Shroud to just shadow
- 2:31jump forward really quick into another
- 2:33pack and then use your main skills to
- 2:36decimate whatever. Let's do the roleplay
- 2:38here. You are a warrior with normal mace
- 2:40strikes and bone shatter. However,
- 2:42instead of now going for pounds to
- 2:44pounds around, you can pretty much have
- 2:46a dagger in your offhand, activate
- 2:48Shroud to shadow jump forward, mace
- 2:51strike from the darkness, bone shatter,
- 2:53everyone dies. Guess what? Instant
- 2:55Shroud again, boom, into the next pack.
- 2:58And as you're shrouding, you're pretty
- 2:59much for a short amount of time
- 3:01undetected. If you're away from the
- 3:03enemy, you're anyways not being seen and
- 3:05you can sprint without being molested.
- 3:07It's just going to be such a zoomy fun.
- 3:10I already did test this. If actually
- 3:12Shroud gets reset in weapon set two, if
- 3:15it's only set for weapon set two and
- 3:17then you use other skills in weapon set
- 3:19one, and it does 100% work. Gone are the
- 3:23times of waiting for another tier three
- 3:26skill gem to use a talisman together
- 3:28with pounds. I mean, you could still do
- 3:30that, but I will admit that I found
- 3:32Shroud vastly more interesting as it
- 3:35kind of removes movement speed penalty,
- 3:37at least on the first shadow jump flying
- 3:40part, going so much smoother than the
- 3:42pounds animation. And on top of jumping
- 3:44you forward, enemies will also be
- 3:46blinded. Ergo, you're going to get hit
- 3:48less, making it double good for melee
- 3:50builds, I reckon. And talking about new
- 3:53skills, warriors are getting something
- 3:55absolutely amazing. It is the anvil that
- 3:58you can drop on your enemies, then hit
- 4:00the anvil for fiery explosions. Now,
- 4:03this anvil does not require glory. Yeah,
- 4:06you heard right. This thing is a level
- 4:08one skill next to Bone Shatter, next to
- 4:12Rolling Slam, which means you could
- 4:14still go for your Bone Shatter if you
- 4:15want to, but you could also use this
- 4:17beautiful anvil with a six second
- 4:19cooldown to pretty much run through Act
- 4:211 and every time a big pack is gathered
- 4:24up, you're going to slam it down on
- 4:25them, wham, big explosion for actually
- 4:28landing. Then you're going to strike it
- 4:30with your melee strikes and do further
- 4:33big explosions. It feels a little bit
- 4:35like playing the Monk's Bell, only that
- 4:38it has a cooldown and is vastly more
- 4:40devastating. Hell, you could probably
- 4:43drop the anvil with a mace and then over
- 4:45to a talisman and go for the werewolf
- 4:48form quick strikes like
- 4:51and actually hit that thing as well.
- 4:53Maybe you could probably strike this as
- 4:54a Monk too because you just need to
- 4:56strike it. Don't slam it, but strike it.
- 4:59I'm I'm really looking forward to that
- 5:00play style as it is just new. It's
- 5:02fancy. It's amazing. Might be annoying
- 5:04to have a six second cooldown, but then
- 5:06we'll have to just put cooldown recovery
- 5:07on as early as possible. And it's going
- 5:09to be an absolute fun banger. This
- 5:12brings us then to the formerly mentioned
- 5:13charm slots. Right now, you're playing
- 5:15stun, freeze, and ignite on most
- 5:17classes, but there are so many more that
- 5:20you could play, but you just don't have
- 5:22the slots. Mark said they're going up to
- 5:24six now. Yeah, you can have six charm
- 5:27slots. If that makes it better, he does
- 5:29not know. We'll have to see how it
- 5:31actually plays in 1.0, but you'll
- 5:33certainly have more choice to put also
- 5:35some of the unique ones in and pretty
- 5:37much counter every single effect. I
- 5:38mean, I'm going to have stun, I'm going
- 5:40to have frozen when I take lightning
- 5:42damage, when I take chaos damage, I get
- 5:44bonus chaos resistance. It's just going
- 5:46to make me sturdier. And if we're then
- 5:48looking at the Shaman ascendancy from
- 5:50the Druid who gets 40 more spirit for
- 5:52each empty charm slot, are they going to
- 5:55nerf Sacred Flow down to 20 spirit for
- 5:58each empty charm slot? Because god damn,
- 6:00if I can get six, that would be 240
- 6:03bonus spirit just for existing and be
- 6:06that there would be sick. I mean I would
- 6:08love that. Let's go more Shaman fun
- 6:11plate totem shenanigans.
- 6:14Yeah. Now let's talk about one of the
- 6:16coolest things in 1.0. There would be
- 6:18new base weapon types with cool
- 6:20abilities. This is a runic short sword
- 6:23and it has plus one to maximum sockets.
- 6:25This would be a chieftain sword that
- 6:27says buried blades are always
- 6:28ancestrally boosted. Right now in the
- 6:31game we already have some interesting
- 6:32stuff like the bombardment crossbow
- 6:34giving me bonus grenade projectiles or
- 6:36the die crossbow loading an additional
- 6:38bolt. That being said other classes
- 6:40don't have the real cool other stuff
- 6:42going on. I have seen so many crazy
- 6:44ones. I picked up a crossbow that gave
- 6:46me plus one to ballista totems. Boom.
- 6:49You're reaching level 54. You get
- 6:51yourself the mortar cannon and then you
- 6:53just get plus one to ballista totems on
- 6:55on your weapon. Boom shakalaka. You're
- 6:58you're an absolute menace now. I have
- 6:59seen a druidic staff that gives you a
- 7:02channel spell that will throw a gigantic
- 7:05boulder at the enemy and it gets more
- 7:07damage in area the more you channel and
- 7:09that's 80% more damage and 15% more area
- 7:12on six stages. Do the math. It's
- 7:14incredible. There are swords that have
- 7:17the bejeweled intrinsic where you now
- 7:19can put in jewels instead of normal
- 7:22runes to actually boost your weapon and
- 7:24your character. We had for rogue plus
- 7:26one to shade limit so you can do more of
- 7:28that going to shadow get up your
- 7:30darkness backstab enemies more and those
- 7:32are just some of the fun things I did
- 7:34get to spot. There's 10 20 30 40 50
- 7:37different new base types across all the
- 7:40different weapons for every single
- 7:43class. Hell we even saw a Templar one
- 7:46without Templar actually being in the
- 7:47game. It was a kind of consecrated
- 7:50strike that would hit and create
- 7:52consecrated ground at the same time
- 7:54along some ginormous slam explosion.
- 7:58Amazing. I can't wait to mess with all
- 8:00these weapon types and not just be like
- 8:02hey take the one that has the most
- 8:04attack speed, the highest base damage,
- 8:06the most critical strike chance. No,
- 8:08also focus on the one that gives you a
- 8:10specific skill or a super cool effect
- 8:13for your existing build. It's going to
- 8:15be way more meaningful to actually get a
- 8:17cool base type, which might make end
- 8:20game a bit harder because you're then
- 8:22looking for the right base type with the
- 8:25right amount of physical, elemental,
- 8:28crit chance, whatever damage shenanigans
- 8:30skill ranks.
- 8:31But if you then also find the right base
- 8:33type in white, you'll be able to sell it
- 8:36for copious amounts of currency if you
- 8:38don't want to craft around with it. So
- 8:40it's not only bad, it's cool and amazing
- 8:42and just making the game more fun and
- 8:44meaningful, which brings us then to the
- 8:46duelist. And here we're going to talk
- 8:48about the night ascendancy. There is so
- 8:51much amazing stuff happening with it and
- 8:53it was so great to play. Now the duelist
- 8:56feels a bit lackluster compared to the
- 8:58shadow, the shadow being nimble and
- 9:00floating and amazing, going to darkness
- 9:03and then jump forward slash your
- 9:04enemies. However, the duelist, despite
- 9:06being a bit more stuttery of a playstyle
- 9:08with a parry into blood stance into
- 9:11cyclone or the same with sand stance, it
- 9:13is still meaningful and fun to play.
- 9:16Less flashy, but not less powerful
- 9:19because the amount of bleed you do is
- 9:20insane. And if you then add the squire
- 9:23on top, it gets super interesting. The
- 9:24squire is from the night ascendancy and
- 9:26it gives you a mercenary that you can
- 9:28equip with stuff. You can give him any
- 9:31martial weapon, so it needs to be a
- 9:32melee weapon, not a bow, not a staff,
- 9:34nothing like that. And then you can give
- 9:36him any skill fitting that weapon. So if
- 9:38you give him a spear, he could have
- 9:39spear field or blood hunt. If you give
- 9:41him a mace, he could use slam skills.
- 9:43And if you can give him And if you give
- 9:45him a sword, he can actually do the same
- 9:46skills you're doing. The real
- 9:48interesting part is that the equipment
- 9:50he's wearing can be uniques as well. Now
- 9:53you have a cyclone ability as the
- 9:56knight, as the duelist, and your cyclone
- 9:58turns around and eats up ground
- 10:00surfaces. If you're playing bleeding,
- 10:02you can put down a banner that gives you
- 10:04blood pools where you always are blood
- 10:07empowered.
- 10:08If you then have your squire and give
- 10:11him the boots that leave behind ignited
- 10:13ground, well, guess what? You will have
- 10:15always blood and always ignited ground.
- 10:18If you then having yourself the waking
- 10:20destruction boots on, you could also
- 10:22have lightning behind your trail of
- 10:24lightning. So you would also then have
- 10:26lightning on your cyclone the whole
- 10:27time. That's blood, lightning, fire all
- 10:31together with the standard that it
- 10:32anyways does. And that's just one funny
- 10:35concept of using your squire. He could
- 10:37also go with spear field and then do
- 10:39masses of impale on the enemy because
- 10:41they're new passive nodes that actually
- 10:43empower the amount of bleed magnitude
- 10:46you do uh recording with how much impale
- 10:48the enemy has. On top of that, the night
- 10:51ascendancy has something called honor
- 10:52bound. Honor bound gives you valor
- 10:55whenever you have unique or bosses
- 10:56around you and it gives you valor
- 10:58whenever you use glory, aka your
- 11:00banners. So you can go for a lot of
- 11:02glory generation to then use this many
- 11:04times in a row. Said valor then makes
- 11:07your honor bound on reaching max,
- 11:08shooting out waves of justice for
- 11:10incredible bonus damage. Again, coming
- 11:12back to the cyclone, you use your banner
- 11:15against a boss once, twice, you become
- 11:18honor bound, you get the normal cyclone,
- 11:20the honor bounds wave of justice, the
- 11:22blood on top, the fire, the lightning,
- 11:25and
- 11:26just eat everything up. It was one of
- 11:28the most fun play styles here with the
- 11:31duelist. And now that I mentioned the
- 11:33passive tree, there have generally been
- 11:35massive reworks to this. The first most
- 11:37obvious one that jewels are gone from
- 11:40the main path is. Instead, they are now
- 11:43going to be in the cluster of nodes. As
- 11:46you can see on the left in an example,
- 11:48you're going to choose all the poison
- 11:49nodes and then you have the jewel socket
- 11:51there and you can meaningful take it as
- 11:54you're already there. You don't have to
- 11:56do some awkward pathings anymore going
- 11:58like here to the left and then again to
- 12:00the left to pick up another jewel and
- 12:02then again to the left to pick up
- 12:03another jewel and then even further to
- 12:05the left to get the net, right? These
- 12:07times are gone. It's going to be about
- 12:09choosing meaningful clusters that work
- 12:11well for your build and then also taking
- 12:14the jewel slots that are connected to
- 12:17those clusters. I think that's really
- 12:20good. On top, we're getting more nodes
- 12:22than ever. If I type in poison right now
- 12:24in the existing version, there are quite
- 12:26some. Let me tell you in 1.0 there's
- 12:29double the amount of poison nodes,
- 12:31especially over here in the shadow tree.
- 12:34Most importantly, though, these nodes
- 12:36are becoming more interesting because
- 12:38right now we have a lot of just
- 12:39magnitude of poison you inflate, but
- 12:41we're getting one that also says more
- 12:43magnitude of poison per impale. Now you
- 12:45can stack 20 impales on the enemy.
- 12:47That's a 200% magnitude of poison just
- 12:50like that. And as I said before, the
- 12:52same magnitude of poison node exists for
- 12:55bleed with impale as well. They're
- 12:57trying to give you real, differentiated,
- 13:00fun, cool playstyles that you can screw
- 13:03around with. And yes, there are more
- 13:05bleed nodes than ever as well, making
- 13:07the bleed playstyle an actual one that
- 13:09we can finally go for. A dualist bleed
- 13:12will not only be possible, it will be
- 13:14viable, and it will be powerful. And
- 13:16before you know, asking in the comments
- 13:17below, yes, there are also more totem
- 13:19nodes. I did not have an in-depth glance
- 13:21over it, but in total, we will be able
- 13:25to do more with totems as well. Totem
- 13:27lovers, rejoice. Which brings us to an
- 13:29absolutely insane one that you might
- 13:30have missed. The mercenary is getting a
- 13:33reload in the back end. Yes, you do not
- 13:36actually have to reload your weapons
- 13:37anymore. How's that going to work?
- 13:39Instead of shooting one, two, three and
- 13:41then reloading, you're now going to
- 13:43shoot, spam away, swap over to your
- 13:45other weapon set, and in the background,
- 13:48your first weapon set is being reloaded.
- 13:50So you don't have to go for reload speed
- 13:51or anything anymore, right? You can just
- 13:53spam away your main skill, then go for
- 13:55your secondary supportive skill, main
- 13:57skill, secondary supportive skill, and
- 13:59it works so well together. And that's
- 14:02just one tiny improvement they showed us
- 14:03to existing classes, one big banger.
- 14:06That's without the ginormous 1.0 patch
- 14:09nodes who are going to change even more
- 14:12for every single class that we're going
- 14:14to get one week before the release of
- 14:171.0. So on the fourth of December, we
- 14:20actually get like all the information of
- 14:22what is real changing to all the
- 14:24existing class and everything what be
- 14:26might be some adaptations if they're
- 14:27already going to nerf something on the
- 14:28existing builds and or not.
- 14:31And it's it it there's going to be so
- 14:33much. It's going to be pages and pages.
- 14:35Can't wait to see the little details
- 14:36they haven't even shown us yet. And
- 14:38talking about little things they haven't
- 14:39shown us yet, the druid is missing an
- 14:41ascendance scene. The same as the ranger
- 14:44is missing an ascendance scene. Now they
- 14:46said they sadly did not get done all the
- 14:48ascendancies, but they're hardcore
- 14:50working on it. Jonathan and Mark, they
- 14:52apologized because they really wanted to
- 14:54have it out, but they also wanted to
- 14:55have the campaign done. That being said,
- 14:57they still have five weeks towards
- 14:59release. They did not want to say this
- 15:01at ExileCon in case they're not getting
- 15:03it done, right? They didn't want to put
- 15:05it in the presentation, but they said in
- 15:06the interview they're going to try to
- 15:09get us that third druid and that third
- 15:12ranger if in by any means possible,
- 15:15which I'm giddy excited for because I
- 15:17really want to see if we get some kind
- 15:19of, I don't know, beast master, even
- 15:21more elemental focused ascension.
- 15:25What can the druid get? Is maybe a
- 15:26actual shapeshift ascension that makes
- 15:28werewolf bear and whatever even stronger
- 15:30stronger, a full wyvern ascension?
- 15:33The dragon master? Give it to me. Ladies
- 15:35and gentlemen, I hope I could get you
- 15:36even more excited for Path of Exile 2
- 15:391.0 as I am personally completely pumped
- 15:42and I can't wait for the next 30 days
- 15:44and all the teaser trailers that we're
- 15:46going to see. If you haven't gotten all
- 15:48the information yet on the shadow or the
- 15:49keynote in general, what's happening
- 15:51with the season league mechanics, I got
- 15:53you covered. Watch them, have a great
- 15:55time, take care, and thanks for
- 15:57watching.
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