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PoE 2 Will Never Be the Same Again After 1.0...! — Transcript

by P4wnyhof · 3,061 words · 437 segments · language en · Watch on YouTube

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  1. 0:00In Path Exile 1.0, critical strike
  2. 0:02chance is completely gone from the
  3. 0:03passive tree. On top, you now get six
  4. 0:06charms instead of three, which might
  5. 0:07make the Shaman ascendancy completely
  6. 0:10OP. Welcome to Changes You Missed During
  7. 0:12Two Days of ExileCon. I wish they were
  8. 0:14in person. I said in the interviews I
  9. 0:15got my hands on both new classes, so let
  10. 0:18me spill the beans. First, the elephant
  11. 0:20in the room, critical strike. Currently,
  12. 0:22everyone is using it. Martial artist,
  13. 0:24tactician, spell totems, everyone wants
  14. 0:27critical strike and Grinding Gear Games
  15. 0:29hates that. So every single critical hit
  16. 0:31chance node is removed from the passive
  17. 0:33tree. The only way you can now get
  18. 0:35critical hit is from your gear. And the
  19. 0:38right item type will be super important
  20. 0:39for this. For example, daggers have a
  21. 0:4115%
  22. 0:43critical strike chance base, while
  23. 0:44swords are only sitting at 5%. Try
  24. 0:48scaling that up now without any nodes in
  25. 0:50your passive tree. Now what do they
  26. 0:52replace these critical hit chance node
  27. 0:54within the passive tree? It's only going
  28. 0:56to be damaged now. The rule is your gear
  29. 0:59scales your hit chance, while then your
  30. 1:01passive tree scales the outcome, the
  31. 1:04actual damage of the crits. This is
  32. 1:06going to make the Druid Oracle really
  33. 1:08interesting with their inevitable
  34. 1:09criticals where you actually do reroll
  35. 1:12your critical hit until you critical
  36. 1:14strike. The main reason for this change
  37. 1:16is Grinding Gear Games doesn't want crit
  38. 1:18to be the natural path for every single
  39. 1:20build in the endgame. You want more
  40. 1:22damage, just scale your critical strike
  41. 1:24chance, critical strike damage bonus,
  42. 1:25and you're good to go. No matter what
  43. 1:28class ascendancy skill you do actually
  44. 1:30play, because that's how it is right
  45. 1:32now. My personal verdict, I think this
  46. 1:34is going to be good for the game. As
  47. 1:36going for crit now needs you to look for
  48. 1:38your actual base weapon type, the base
  49. 1:41critical strike chance of your spell,
  50. 1:43and then roll from there. You can't just
  51. 1:45brute force 5% up to 50% with enough
  52. 1:49investment. You should look out for it.
  53. 1:51Does my weapon at least have 10, 12, or
  54. 1:54something like that? Is the spell having
  55. 1:56like Bitter Debt a 12% base? Can I then
  56. 1:58properly scale up? Instead of just
  57. 2:01whatever you want, with enough currency,
  58. 2:03I can get it there. Next, we need to
  59. 2:05talk about faster movement through every
  60. 2:08part of Path of Exile 2 with Shroud, the
  61. 2:11new Shadow skill that puts you into
  62. 2:13stealth, because Shroud can be used if
  63. 2:16you wield a dagger. You don't have to be
  64. 2:18the Shadow. It's a level one skill and
  65. 2:21the requirement is dagger. Then it has a
  66. 2:23seven second cooldown, but if you kill
  67. 2:26an enemy, it will reset. This means you
  68. 2:29can actually use Shroud to just shadow
  69. 2:31jump forward really quick into another
  70. 2:33pack and then use your main skills to
  71. 2:36decimate whatever. Let's do the roleplay
  72. 2:38here. You are a warrior with normal mace
  73. 2:40strikes and bone shatter. However,
  74. 2:42instead of now going for pounds to
  75. 2:44pounds around, you can pretty much have
  76. 2:46a dagger in your offhand, activate
  77. 2:48Shroud to shadow jump forward, mace
  78. 2:51strike from the darkness, bone shatter,
  79. 2:53everyone dies. Guess what? Instant
  80. 2:55Shroud again, boom, into the next pack.
  81. 2:58And as you're shrouding, you're pretty
  82. 2:59much for a short amount of time
  83. 3:01undetected. If you're away from the
  84. 3:03enemy, you're anyways not being seen and
  85. 3:05you can sprint without being molested.
  86. 3:07It's just going to be such a zoomy fun.
  87. 3:10I already did test this. If actually
  88. 3:12Shroud gets reset in weapon set two, if
  89. 3:15it's only set for weapon set two and
  90. 3:17then you use other skills in weapon set
  91. 3:19one, and it does 100% work. Gone are the
  92. 3:23times of waiting for another tier three
  93. 3:26skill gem to use a talisman together
  94. 3:28with pounds. I mean, you could still do
  95. 3:30that, but I will admit that I found
  96. 3:32Shroud vastly more interesting as it
  97. 3:35kind of removes movement speed penalty,
  98. 3:37at least on the first shadow jump flying
  99. 3:40part, going so much smoother than the
  100. 3:42pounds animation. And on top of jumping
  101. 3:44you forward, enemies will also be
  102. 3:46blinded. Ergo, you're going to get hit
  103. 3:48less, making it double good for melee
  104. 3:50builds, I reckon. And talking about new
  105. 3:53skills, warriors are getting something
  106. 3:55absolutely amazing. It is the anvil that
  107. 3:58you can drop on your enemies, then hit
  108. 4:00the anvil for fiery explosions. Now,
  109. 4:03this anvil does not require glory. Yeah,
  110. 4:06you heard right. This thing is a level
  111. 4:08one skill next to Bone Shatter, next to
  112. 4:12Rolling Slam, which means you could
  113. 4:14still go for your Bone Shatter if you
  114. 4:15want to, but you could also use this
  115. 4:17beautiful anvil with a six second
  116. 4:19cooldown to pretty much run through Act
  117. 4:211 and every time a big pack is gathered
  118. 4:24up, you're going to slam it down on
  119. 4:25them, wham, big explosion for actually
  120. 4:28landing. Then you're going to strike it
  121. 4:30with your melee strikes and do further
  122. 4:33big explosions. It feels a little bit
  123. 4:35like playing the Monk's Bell, only that
  124. 4:38it has a cooldown and is vastly more
  125. 4:40devastating. Hell, you could probably
  126. 4:43drop the anvil with a mace and then over
  127. 4:45to a talisman and go for the werewolf
  128. 4:48form quick strikes like
  129. 4:51and actually hit that thing as well.
  130. 4:53Maybe you could probably strike this as
  131. 4:54a Monk too because you just need to
  132. 4:56strike it. Don't slam it, but strike it.
  133. 4:59I'm I'm really looking forward to that
  134. 5:00play style as it is just new. It's
  135. 5:02fancy. It's amazing. Might be annoying
  136. 5:04to have a six second cooldown, but then
  137. 5:06we'll have to just put cooldown recovery
  138. 5:07on as early as possible. And it's going
  139. 5:09to be an absolute fun banger. This
  140. 5:12brings us then to the formerly mentioned
  141. 5:13charm slots. Right now, you're playing
  142. 5:15stun, freeze, and ignite on most
  143. 5:17classes, but there are so many more that
  144. 5:20you could play, but you just don't have
  145. 5:22the slots. Mark said they're going up to
  146. 5:24six now. Yeah, you can have six charm
  147. 5:27slots. If that makes it better, he does
  148. 5:29not know. We'll have to see how it
  149. 5:31actually plays in 1.0, but you'll
  150. 5:33certainly have more choice to put also
  151. 5:35some of the unique ones in and pretty
  152. 5:37much counter every single effect. I
  153. 5:38mean, I'm going to have stun, I'm going
  154. 5:40to have frozen when I take lightning
  155. 5:42damage, when I take chaos damage, I get
  156. 5:44bonus chaos resistance. It's just going
  157. 5:46to make me sturdier. And if we're then
  158. 5:48looking at the Shaman ascendancy from
  159. 5:50the Druid who gets 40 more spirit for
  160. 5:52each empty charm slot, are they going to
  161. 5:55nerf Sacred Flow down to 20 spirit for
  162. 5:58each empty charm slot? Because god damn,
  163. 6:00if I can get six, that would be 240
  164. 6:03bonus spirit just for existing and be
  165. 6:06that there would be sick. I mean I would
  166. 6:08love that. Let's go more Shaman fun
  167. 6:11plate totem shenanigans.
  168. 6:14Yeah. Now let's talk about one of the
  169. 6:16coolest things in 1.0. There would be
  170. 6:18new base weapon types with cool
  171. 6:20abilities. This is a runic short sword
  172. 6:23and it has plus one to maximum sockets.
  173. 6:25This would be a chieftain sword that
  174. 6:27says buried blades are always
  175. 6:28ancestrally boosted. Right now in the
  176. 6:31game we already have some interesting
  177. 6:32stuff like the bombardment crossbow
  178. 6:34giving me bonus grenade projectiles or
  179. 6:36the die crossbow loading an additional
  180. 6:38bolt. That being said other classes
  181. 6:40don't have the real cool other stuff
  182. 6:42going on. I have seen so many crazy
  183. 6:44ones. I picked up a crossbow that gave
  184. 6:46me plus one to ballista totems. Boom.
  185. 6:49You're reaching level 54. You get
  186. 6:51yourself the mortar cannon and then you
  187. 6:53just get plus one to ballista totems on
  188. 6:55on your weapon. Boom shakalaka. You're
  189. 6:58you're an absolute menace now. I have
  190. 6:59seen a druidic staff that gives you a
  191. 7:02channel spell that will throw a gigantic
  192. 7:05boulder at the enemy and it gets more
  193. 7:07damage in area the more you channel and
  194. 7:09that's 80% more damage and 15% more area
  195. 7:12on six stages. Do the math. It's
  196. 7:14incredible. There are swords that have
  197. 7:17the bejeweled intrinsic where you now
  198. 7:19can put in jewels instead of normal
  199. 7:22runes to actually boost your weapon and
  200. 7:24your character. We had for rogue plus
  201. 7:26one to shade limit so you can do more of
  202. 7:28that going to shadow get up your
  203. 7:30darkness backstab enemies more and those
  204. 7:32are just some of the fun things I did
  205. 7:34get to spot. There's 10 20 30 40 50
  206. 7:37different new base types across all the
  207. 7:40different weapons for every single
  208. 7:43class. Hell we even saw a Templar one
  209. 7:46without Templar actually being in the
  210. 7:47game. It was a kind of consecrated
  211. 7:50strike that would hit and create
  212. 7:52consecrated ground at the same time
  213. 7:54along some ginormous slam explosion.
  214. 7:58Amazing. I can't wait to mess with all
  215. 8:00these weapon types and not just be like
  216. 8:02hey take the one that has the most
  217. 8:04attack speed, the highest base damage,
  218. 8:06the most critical strike chance. No,
  219. 8:08also focus on the one that gives you a
  220. 8:10specific skill or a super cool effect
  221. 8:13for your existing build. It's going to
  222. 8:15be way more meaningful to actually get a
  223. 8:17cool base type, which might make end
  224. 8:20game a bit harder because you're then
  225. 8:22looking for the right base type with the
  226. 8:25right amount of physical, elemental,
  227. 8:28crit chance, whatever damage shenanigans
  228. 8:30skill ranks.
  229. 8:31But if you then also find the right base
  230. 8:33type in white, you'll be able to sell it
  231. 8:36for copious amounts of currency if you
  232. 8:38don't want to craft around with it. So
  233. 8:40it's not only bad, it's cool and amazing
  234. 8:42and just making the game more fun and
  235. 8:44meaningful, which brings us then to the
  236. 8:46duelist. And here we're going to talk
  237. 8:48about the night ascendancy. There is so
  238. 8:51much amazing stuff happening with it and
  239. 8:53it was so great to play. Now the duelist
  240. 8:56feels a bit lackluster compared to the
  241. 8:58shadow, the shadow being nimble and
  242. 9:00floating and amazing, going to darkness
  243. 9:03and then jump forward slash your
  244. 9:04enemies. However, the duelist, despite
  245. 9:06being a bit more stuttery of a playstyle
  246. 9:08with a parry into blood stance into
  247. 9:11cyclone or the same with sand stance, it
  248. 9:13is still meaningful and fun to play.
  249. 9:16Less flashy, but not less powerful
  250. 9:19because the amount of bleed you do is
  251. 9:20insane. And if you then add the squire
  252. 9:23on top, it gets super interesting. The
  253. 9:24squire is from the night ascendancy and
  254. 9:26it gives you a mercenary that you can
  255. 9:28equip with stuff. You can give him any
  256. 9:31martial weapon, so it needs to be a
  257. 9:32melee weapon, not a bow, not a staff,
  258. 9:34nothing like that. And then you can give
  259. 9:36him any skill fitting that weapon. So if
  260. 9:38you give him a spear, he could have
  261. 9:39spear field or blood hunt. If you give
  262. 9:41him a mace, he could use slam skills.
  263. 9:43And if you can give him And if you give
  264. 9:45him a sword, he can actually do the same
  265. 9:46skills you're doing. The real
  266. 9:48interesting part is that the equipment
  267. 9:50he's wearing can be uniques as well. Now
  268. 9:53you have a cyclone ability as the
  269. 9:56knight, as the duelist, and your cyclone
  270. 9:58turns around and eats up ground
  271. 10:00surfaces. If you're playing bleeding,
  272. 10:02you can put down a banner that gives you
  273. 10:04blood pools where you always are blood
  274. 10:07empowered.
  275. 10:08If you then have your squire and give
  276. 10:11him the boots that leave behind ignited
  277. 10:13ground, well, guess what? You will have
  278. 10:15always blood and always ignited ground.
  279. 10:18If you then having yourself the waking
  280. 10:20destruction boots on, you could also
  281. 10:22have lightning behind your trail of
  282. 10:24lightning. So you would also then have
  283. 10:26lightning on your cyclone the whole
  284. 10:27time. That's blood, lightning, fire all
  285. 10:31together with the standard that it
  286. 10:32anyways does. And that's just one funny
  287. 10:35concept of using your squire. He could
  288. 10:37also go with spear field and then do
  289. 10:39masses of impale on the enemy because
  290. 10:41they're new passive nodes that actually
  291. 10:43empower the amount of bleed magnitude
  292. 10:46you do uh recording with how much impale
  293. 10:48the enemy has. On top of that, the night
  294. 10:51ascendancy has something called honor
  295. 10:52bound. Honor bound gives you valor
  296. 10:55whenever you have unique or bosses
  297. 10:56around you and it gives you valor
  298. 10:58whenever you use glory, aka your
  299. 11:00banners. So you can go for a lot of
  300. 11:02glory generation to then use this many
  301. 11:04times in a row. Said valor then makes
  302. 11:07your honor bound on reaching max,
  303. 11:08shooting out waves of justice for
  304. 11:10incredible bonus damage. Again, coming
  305. 11:12back to the cyclone, you use your banner
  306. 11:15against a boss once, twice, you become
  307. 11:18honor bound, you get the normal cyclone,
  308. 11:20the honor bounds wave of justice, the
  309. 11:22blood on top, the fire, the lightning,
  310. 11:25and
  311. 11:26just eat everything up. It was one of
  312. 11:28the most fun play styles here with the
  313. 11:31duelist. And now that I mentioned the
  314. 11:33passive tree, there have generally been
  315. 11:35massive reworks to this. The first most
  316. 11:37obvious one that jewels are gone from
  317. 11:40the main path is. Instead, they are now
  318. 11:43going to be in the cluster of nodes. As
  319. 11:46you can see on the left in an example,
  320. 11:48you're going to choose all the poison
  321. 11:49nodes and then you have the jewel socket
  322. 11:51there and you can meaningful take it as
  323. 11:54you're already there. You don't have to
  324. 11:56do some awkward pathings anymore going
  325. 11:58like here to the left and then again to
  326. 12:00the left to pick up another jewel and
  327. 12:02then again to the left to pick up
  328. 12:03another jewel and then even further to
  329. 12:05the left to get the net, right? These
  330. 12:07times are gone. It's going to be about
  331. 12:09choosing meaningful clusters that work
  332. 12:11well for your build and then also taking
  333. 12:14the jewel slots that are connected to
  334. 12:17those clusters. I think that's really
  335. 12:20good. On top, we're getting more nodes
  336. 12:22than ever. If I type in poison right now
  337. 12:24in the existing version, there are quite
  338. 12:26some. Let me tell you in 1.0 there's
  339. 12:29double the amount of poison nodes,
  340. 12:31especially over here in the shadow tree.
  341. 12:34Most importantly, though, these nodes
  342. 12:36are becoming more interesting because
  343. 12:38right now we have a lot of just
  344. 12:39magnitude of poison you inflate, but
  345. 12:41we're getting one that also says more
  346. 12:43magnitude of poison per impale. Now you
  347. 12:45can stack 20 impales on the enemy.
  348. 12:47That's a 200% magnitude of poison just
  349. 12:50like that. And as I said before, the
  350. 12:52same magnitude of poison node exists for
  351. 12:55bleed with impale as well. They're
  352. 12:57trying to give you real, differentiated,
  353. 13:00fun, cool playstyles that you can screw
  354. 13:03around with. And yes, there are more
  355. 13:05bleed nodes than ever as well, making
  356. 13:07the bleed playstyle an actual one that
  357. 13:09we can finally go for. A dualist bleed
  358. 13:12will not only be possible, it will be
  359. 13:14viable, and it will be powerful. And
  360. 13:16before you know, asking in the comments
  361. 13:17below, yes, there are also more totem
  362. 13:19nodes. I did not have an in-depth glance
  363. 13:21over it, but in total, we will be able
  364. 13:25to do more with totems as well. Totem
  365. 13:27lovers, rejoice. Which brings us to an
  366. 13:29absolutely insane one that you might
  367. 13:30have missed. The mercenary is getting a
  368. 13:33reload in the back end. Yes, you do not
  369. 13:36actually have to reload your weapons
  370. 13:37anymore. How's that going to work?
  371. 13:39Instead of shooting one, two, three and
  372. 13:41then reloading, you're now going to
  373. 13:43shoot, spam away, swap over to your
  374. 13:45other weapon set, and in the background,
  375. 13:48your first weapon set is being reloaded.
  376. 13:50So you don't have to go for reload speed
  377. 13:51or anything anymore, right? You can just
  378. 13:53spam away your main skill, then go for
  379. 13:55your secondary supportive skill, main
  380. 13:57skill, secondary supportive skill, and
  381. 13:59it works so well together. And that's
  382. 14:02just one tiny improvement they showed us
  383. 14:03to existing classes, one big banger.
  384. 14:06That's without the ginormous 1.0 patch
  385. 14:09nodes who are going to change even more
  386. 14:12for every single class that we're going
  387. 14:14to get one week before the release of
  388. 14:171.0. So on the fourth of December, we
  389. 14:20actually get like all the information of
  390. 14:22what is real changing to all the
  391. 14:24existing class and everything what be
  392. 14:26might be some adaptations if they're
  393. 14:27already going to nerf something on the
  394. 14:28existing builds and or not.
  395. 14:31And it's it it there's going to be so
  396. 14:33much. It's going to be pages and pages.
  397. 14:35Can't wait to see the little details
  398. 14:36they haven't even shown us yet. And
  399. 14:38talking about little things they haven't
  400. 14:39shown us yet, the druid is missing an
  401. 14:41ascendance scene. The same as the ranger
  402. 14:44is missing an ascendance scene. Now they
  403. 14:46said they sadly did not get done all the
  404. 14:48ascendancies, but they're hardcore
  405. 14:50working on it. Jonathan and Mark, they
  406. 14:52apologized because they really wanted to
  407. 14:54have it out, but they also wanted to
  408. 14:55have the campaign done. That being said,
  409. 14:57they still have five weeks towards
  410. 14:59release. They did not want to say this
  411. 15:01at ExileCon in case they're not getting
  412. 15:03it done, right? They didn't want to put
  413. 15:05it in the presentation, but they said in
  414. 15:06the interview they're going to try to
  415. 15:09get us that third druid and that third
  416. 15:12ranger if in by any means possible,
  417. 15:15which I'm giddy excited for because I
  418. 15:17really want to see if we get some kind
  419. 15:19of, I don't know, beast master, even
  420. 15:21more elemental focused ascension.
  421. 15:25What can the druid get? Is maybe a
  422. 15:26actual shapeshift ascension that makes
  423. 15:28werewolf bear and whatever even stronger
  424. 15:30stronger, a full wyvern ascension?
  425. 15:33The dragon master? Give it to me. Ladies
  426. 15:35and gentlemen, I hope I could get you
  427. 15:36even more excited for Path of Exile 2
  428. 15:391.0 as I am personally completely pumped
  429. 15:42and I can't wait for the next 30 days
  430. 15:44and all the teaser trailers that we're
  431. 15:46going to see. If you haven't gotten all
  432. 15:48the information yet on the shadow or the
  433. 15:49keynote in general, what's happening
  434. 15:51with the season league mechanics, I got
  435. 15:53you covered. Watch them, have a great
  436. 15:55time, take care, and thanks for
  437. 15:57watching.

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