PoE 1 | Internet Men Hate Support Build: How My Mercenary Proved Them Wrong - Luminary Aurabot Day 2 — Transcript
Full transcript
- 0:00Reddit has been dooming about
- 0:01mercenaries and Luminary being complete
- 0:04garbage and unplayable and I'm here to
- 0:06tell you that they are wrong. Mostly.
- 0:09We'll get into that in a second here.
- 0:11So, my mercenary at the end of day two
- 0:13has permanent soul eater and it clears
- 0:15whole screen so quickly that I can just
- 0:17spam shield charge through whole map and
- 0:20practically everything behind me will
- 0:21get perfectly killed. I've been having a
- 0:23blast playing this the past day and I
- 0:26got to say this is feeling just as good
- 0:27as the mercenary build felt back when
- 0:29mercenaries were a thing and I'm super
- 0:32excited keep pushing this build further
- 0:33as it's literally everything I've ever
- 0:35wanted in it. I'm happy sitting here
- 0:36playing Orbot. I feel really tanky. I'm
- 0:39extremely fast and the sky is the limit
- 0:41when it comes to pushing this build.
- 0:43Now, before we get going and talk about
- 0:45all the changes that we made today, I do
- 0:47want to address a problem with
- 0:49mercenaries that I really hope GG fixes
- 0:51because
- 0:52uh,
- 0:53why? Just why? Mercenaries in the
- 0:56campaign were amazing. Mercenaries in
- 0:58yellow and red maps are scaling
- 0:59wonderfully and they're one of the most
- 1:01fun feeling builds I've played in this
- 1:03game. But, mercenaries as you approach
- 1:05tier one maps at the start of tier one
- 1:07maps just suck. What GG has to do is
- 1:11buff them. They just need to be
- 1:12inherently stronger at those levels to
- 1:14allow you to walk into tier one and tier
- 1:16two maps with a reasonable enough
- 1:18looking mercenary with some reasonable
- 1:20skills and supports on them and then for
- 1:22that to be good enough for you to start
- 1:24making progress through white and yellow
- 1:25maps until you get to the point where
- 1:27you can find yourself an actually useful
- 1:29merc in white / yellows. The other
- 1:32problem with this is that every single
- 1:34merc still sucks. The meta for mercs has
- 1:36basically not changed. I'm sure we might
- 1:38have some new discoveries at the super
- 1:40high end, but at around tier one maps
- 1:42every single mercenary that isn't a
- 1:44kineticist or a mini shot is an actual
- 1:46waste of space and you basically can't
- 1:48play with them. What I've ended up
- 1:49having to do and what the guide has been
- 1:51updated for is to tell you to go farm
- 1:54the hidden underbelly in act eight over
- 1:56and over and over again, resining it
- 1:58constantly until you happen to come
- 2:00across a kinetisis or many shots that
- 2:02has some useful supports and skills on
- 2:04it, allowing you to actually start
- 2:05making some progression through early
- 2:07maps. And if you can get through all
- 2:08that and give yourself a mercenary and
- 2:10get your foot in the door with white
- 2:11maps, I promise you you're going to have
- 2:13a lot of fun. I personally got into 16
- 2:15maps today and I got to say my
- 2:17progression through all this was butter
- 2:18smooth. The biggest thing that we
- 2:20discovered is the fact that we can give
- 2:22our mercenary permanent soul eater by
- 2:24just equipping two funny little belts.
- 2:26First, we are going to be equipping a
- 2:27senter benevolence on our own character,
- 2:29which will make it so our flask now
- 2:31apply to whatever we have linked.
- 2:32Importantly, this still makes you
- 2:34benefit from the flask, so we can still
- 2:35use all defensive flasks and be quite
- 2:37tanky. With that, what we can then do is
- 2:40give our mercenary soul thirst, which
- 2:42causes them to gain soul eater during
- 2:44any flask effects, which they count as
- 2:46being under a flask effect while our
- 2:48flasks are active and they're linked,
- 2:50which is always going to be the case.
- 2:51The thing about soul thirst is you would
- 2:53lose your souls when he use a flask, but
- 2:55the you refers to whoever has the belt
- 2:57on and not
- 2:59senter, meaning I can spam my flask as
- 3:02much as I want to and my mercenary keeps
- 3:03her soul eater going permanently,
- 3:05assuming there is something for them to
- 3:06hit to keep the stacks from decaying.
- 3:08This on its own is a pretty big deal and
- 3:10the fact that this belt and soul thirst
- 3:11are currently one chaos each is kind of
- 3:14criminal given this is
- 3:17by far and beyond the single strongest
- 3:19buff you can give to your mercenary
- 3:21until you get them a head hunter. With
- 3:22that taken care of, we started looking
- 3:24into what further upgrades for the build
- 3:26are going to look like as we push into
- 3:28tier 16. And the first thing that we
- 3:29discovered that we could do was a very
- 3:31simple upgrade that gave you upwards of
- 3:33100% more damage against bosses, which
- 3:35is simply to add in an alpha's howl for
- 3:37the mana reservation efficiency offers
- 3:39you, which then gives you enough mana to
- 3:41add in a storm blast mine, which you
- 3:43want to leave a level one, otherwise the
- 3:45reservation goes up and nothing really
- 3:46changes about it. With each of these
- 3:47mines that you place down causing an
- 3:50aura around them, making enemies take
- 3:52more damage, which does get affected by
- 3:54aura effect. So, the point is is if you
- 3:56have 20 of these down with minefield,
- 3:58whatever boss you're fighting is now
- 3:59just taking 100% more damage from a
- 4:02mercenary, making this an extremely
- 4:04powerful addition to the build. After
- 4:05doing that, we started to think a little
- 4:07bit more about the future of the build
- 4:08and where exactly we wanted to push it.
- 4:10And what we decided to do was to spend a
- 4:12little bit time looking at path of
- 4:13building and figure out what we want our
- 4:14path of tree to look like as we un-jank
- 4:16it and fix it from the half RF set that
- 4:18we had before. And this is what we ended
- 4:20up settling with in the end. The main
- 4:22thing that you're going to be focusing
- 4:23on here to begin with is to come over to
- 4:25the right side of the science starting
- 4:26area to pick up both leadership and
- 4:28charisma through an intuitive leap,
- 4:30given this is really cheap and it saves
- 4:31you two passive points. And with this,
- 4:33you're now going to have enough
- 4:34reservation efficiency to go down a very
- 4:37interesting chain of upgrades that is
- 4:39going to end with us doing roughly twice
- 4:41the damage you're doing before. Now, the
- 4:43whole goal with all of this is going to
- 4:44be to drop golden glory completely and
- 4:47basically move away from light radius
- 4:49stacking in favor of stacking fire
- 4:51resistance with Amminadab's Embrace
- 4:53instead. With this ring, our mercenary
- 4:55is going to gain a lot of fire
- 4:57penetration based on the overcapped fire
- 4:59res it has up to a maximum of 200%. Our
- 5:01goal here is going to be to go and
- 5:03replace every single item that the
- 5:05mercenary has with gear that has as much
- 5:07fire resistance on as possible to
- 5:09maximize its effect as much as we can.
- 5:11We're also going to want to grab
- 5:12ourselves white sockets on every single
- 5:14item, which only got better this season
- 5:16given that everything has white sockets,
- 5:18to then abuse the untouched soul amulet
- 5:20that gives you 12% all elemental res for
- 5:23empty white socket on whatever items we
- 5:26have equipped. And given we have no
- 5:27reason to put gems inside of any of our
- 5:29items on our mercenary, this is a lot of
- 5:31fire resistance for free. This is then
- 5:33going to be paired up with you adding in
- 5:35a purity of fire into your own setup as
- 5:38this plus purity of elements plus
- 5:39everything that our mercenary is going
- 5:40to have is going to give us a pretty
- 5:42large majority of the total cap of
- 5:44Amminadab's Embrace. Currently for my
- 5:46mercenary, I'm getting 180% on the
- 5:48shield, but this is a little bit higher
- 5:50as this isn't counting for my auras. And
- 5:51currently, I want to say I'm at about
- 5:53220% total fire res out of the 275 I've
- 5:56been getting total, given 75 of it is
- 5:58not overcapped. This whole setup is
- 6:01going to be relatively cheap. All the
- 6:03fire res gear for the mercenary is
- 6:04actually be extremely cheap because it's
- 6:06very garbage gear. We don't even care
- 6:08about getting life on them. We just want
- 6:09to get a few useful stats here and there
- 6:11on each piece and mostly just care about
- 6:13fire res and a little bit of chaos res.
- 6:15And the only expensive part is going to
- 6:16be the Ambulette's Touch itself, which I
- 6:18would recommend for you to not
- 6:19specifically go and purchase the lowest
- 6:21reduced fire resistance roll possible
- 6:23and to instead try get a little bit
- 6:24better one as in higher than 75% as
- 6:27that's just going to make it even easier
- 6:28for you to hit the cap, but don't go
- 6:30spend too much money on this as this is
- 6:32going to crash fairly quickly in price
- 6:34so we can go grab ourselves a max roll
- 6:35or near max roll for cheaper in an extra
- 6:38day or two. Putting all this together
- 6:39shouldn't take you too long to do so and
- 6:42you can roughly expect to get all this
- 6:43done in the middle of red maps or so,
- 6:46especially if you're doing something
- 6:47along the side that's making you a
- 6:48decent amount of money such as doing
- 6:49harvest or strongboxes or whatever you
- 6:51might like. And once all of it is done,
- 6:53we are then going to go and replace all
- 6:55of the light radius gear on our gear,
- 6:57given that we now completely drop Golden
- 6:58Glory and opt to pick up the unique
- 7:00amulets and ring nodes having two
- 7:02legendary arms. In place of all this,
- 7:04we're now going to try and find
- 7:05ourselves a weapon that has plus two
- 7:07spells on it. This is going to give you
- 7:08an extra max fire res which is going to
- 7:09feel quite nice. And we're going to
- 7:10finally replace our Lori's rings with
- 7:12Vermillion rings which are going to give
- 7:13you a lot of life making up for some of
- 7:15the link effect that you lost from the
- 7:17light radius stacking as more health
- 7:18means your fire link is better in the
- 7:20first place. So, in total, once all of
- 7:22this is taken care of, you can expect to
- 7:23basically double the damage of your merc
- 7:25if not a little bit more. And the whole
- 7:27point is is that this is just the
- 7:29beginning of it and I am so excited to
- 7:30just keep pushing it further as we have
- 7:32so many more upgrades to go to make
- 7:33these mercenaries just as stupidly
- 7:35strong as possible. Anyways, that's all
- 7:36I have for you today and the day two
- 7:38update. If you have any questions, feel
- 7:39free to leave a comment in the comments
- 7:40below or feel free to come by my Twitch
- 7:42as I stream every single day and just
- 7:43ask them to me directly, or feel free to
- 7:45join our Discord as we have a wonderful
- 7:46and amazing community there and you're
- 7:47more than free to hang out with them at
- 7:48any point. With that said, kitties, I
- 7:50hope you enjoy the build. I hope you're
- 7:51having fun, and I'll see you all in the
- 7:52next video.
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