PoE 1 | 3.29 Righteous Fire Changes | Curse of the Allflame — Transcript
Full transcript
- 0:01Why? Hello and welcome everybody. Also,
- 0:03good morning. Today I wanted to go ahead
- 0:05and give you guys the kind of ritual
- 0:07video we make every league, which is the
- 0:09Path of Exile 3.29 righteous fire
- 0:12changes for the new league, Curse of the
- 0:15All Flame. Now, there's a lot of
- 0:17information in this league. We're kind
- 0:19of going to primarily focus it on
- 0:21righteous fire specific stuff, and I'm
- 0:23going to miss a few things here and
- 0:24there. With that being said, though,
- 0:26let's get started. Quick TLDDR. I would
- 0:28not really say RF got nerfed at a
- 0:31baseline. The numbers are going to be a
- 0:32little bit lower. That's only from
- 0:34Nebula specifically cuz that got nerfed.
- 0:37But we get a new tool to play around
- 0:39with that very well may increase our
- 0:41damage a lot. So, let's get into it. So,
- 0:44starting off really strong here, there
- 0:46is the new all-flame crafting where
- 0:48basically the way this works is you can
- 0:51put in your said currency. Like say you
- 0:53put an exalted orb into the all-flame
- 0:55crafting and then you click it, you can
- 0:57see multiple outcomes of what it can
- 0:59turn into. This can be very good for
- 1:01crafting rare weapons uh where you can
- 1:03just get multiple copies of the weapon
- 1:05and then choose which one is the best.
- 1:08Nothing really at a baseline, but very
- 1:10good for potential rare scepter crafting
- 1:12later on down the line. Now, another big
- 1:14thing to talk about is this right here,
- 1:17which is crystallizing your power. This
- 1:19seems to be a much more endgame oriented
- 1:22thing. However, what it allows you to do
- 1:24is technically take an aics from a
- 1:27unique item and apply it to another. So,
- 1:30here we have 25% chance to gain a power
- 1:32charge on crit on the shron boots that
- 1:36normally would not be here. Later on,
- 1:38I'm going to show a list of all the
- 1:39things I think this can be applicable
- 1:40to, at least at a baseline. But, let's
- 1:42keep going through. Then, another
- 1:45gigantic one is actually changes to
- 1:48leveling. We no longer have to be a
- 1:50rolling magma slave. You can now use any
- 1:53skill you want. More importantly, you
- 1:55can now level up as melee and you won't
- 1:57be punished for it. What does this mean?
- 1:59With the new socket color rework, you
- 2:01can now put any color gem in any color
- 2:04socket. But if you mix them, sorry, if
- 2:06you match them, you get a 10% quality
- 2:08bonus. What this means is you can level
- 2:11marauder the way it's intended with a,
- 2:13you know, as a melee build, and then
- 2:15come the time when it's RF, you can
- 2:17simply take out the melee gems, put in
- 2:19your caster gems, and just switch your
- 2:21weapon and your off hand, and you're
- 2:23good, right? So, that's going to be
- 2:25really nice. I'm going to have to redo
- 2:26this. Of course, the standard way to
- 2:28level the Rolling Magma will be there if
- 2:30you'd like. I will probably push for
- 2:32this new version to level with. I'm
- 2:34probably going to go like ground slam
- 2:35into Sunder into Righteous Fire. We'll
- 2:37talk about that more in a future video.
- 2:39And the big one to pop up here is Pact
- 2:43of Gore. Now, self-casting in general in
- 2:46Path of Exile has not really been very
- 2:48strong for a while, primarily because
- 2:50why self-cast something when you could
- 2:52use a trap, a mine, a totem, trigger it,
- 2:55whatever, right? So, usually people kind
- 2:58of pivot into something else. Now, Pact
- 3:00of Gore is one of these new tags of gems
- 3:02called packs that are coming out that
- 3:04are meant to kind of help fix self-cast
- 3:07builds. Technically, we self-cast RF,
- 3:10but I don't think we fully fall under
- 3:12this category. This whole first box
- 3:15here, we don't really get to use because
- 3:17it states, "Cast a pact, empowering your
- 3:19damage over time spells, but burdening
- 3:21you with an affliction." This skill also
- 3:24grants the hunger of Gorebuff for a
- 3:26duration, causing flesh ren to trigger
- 3:28periodically.
- 3:30Hunger of Gore triggers flesh rend every
- 3:32two seconds. Hunger of gore triggers
- 3:34flesh ren faster per stage. Then flesh
- 3:37rend, if you look at it, has this
- 3:39beautiful line of text that says 25%
- 3:42increased damage taken, stacks up to
- 3:44three times. Now, I don't know if the
- 3:46stack up to three times applies to the
- 3:48damage over time taken or just maybe
- 3:50even the base physical. Not really fully
- 3:52sure on that. However, the one thing to
- 3:55note about this is we don't really have
- 3:58to worry about this part because all it
- 4:00says is you cast the pack empowering
- 4:03your damage over time and then you will
- 4:05just periodically shoot out flesh rens.
- 4:07So you you basically press the button
- 4:09and you can see over here he has like
- 4:11these novas kind of flying out. Not that
- 4:13the the little red projectiles and that
- 4:15seems to be the flesh end which you can
- 4:17see here, right? I think these are the
- 4:19flesh ends. Maybe I'm incorrect there
- 4:20but that's what it seems like. So, it'll
- 4:22be another button press on like very
- 4:24tanky rare monsters or bosses, but you
- 4:26press it and you leave it alone. The
- 4:28goal is to scale the duration so we can
- 4:30actually scale up this because this
- 4:32right now is a problem. But, we don't
- 4:34know how it's going to interact with
- 4:35quality. Uh, you know, you can link more
- 4:37duration support to it. We're going to
- 4:39be using things like malevolence. So,
- 4:41this is this is a big thing. I really
- 4:43want to see this actually being able to
- 4:45work for us. The reason this initial
- 4:47line of text here doesn't work that I'm
- 4:49circling is you don't really cast
- 4:51righteous fire. I think it's a buff
- 4:53you're putting on. I don't think it's
- 4:54going to apply to this at all. I don't
- 4:56think it's going to snapshot for 40%
- 4:58more. Although it could, I don't see
- 5:00that being a reality that's going to
- 5:02happen. So, I'm leaning more on the
- 5:04bottom line here for this modifier for
- 5:07our righteous fire, our fire trap, the
- 5:09ignite that comes from it. All right,
- 5:11with that being said, let's go ahead and
- 5:13jump on into the notepad we have here.
- 5:17So, TLDDR, um, Chieftain is untouched.
- 5:20So, no, no changes to the explode node,
- 5:23which means we're good. No changes to
- 5:25the ascendancy overall. RF is
- 5:27technically untouched, and fire trap is
- 5:29untouched. So, [clears throat] pack of
- 5:31gore, this is the one we just covered.
- 5:33Here are some more general changes, but
- 5:35some may apply to RF.
- 5:37Soul leader on monsters has been nerfed.
- 5:39It's now going to decay faster, which is
- 5:41awesome. Reduced enemy stun threshold no
- 5:44longer rolls on scepters. This means
- 5:46it's naturally going to be a little bit
- 5:47easier to craft. Stun duration can no
- 5:50longer roll on all weapons, which again,
- 5:52that's another bonus. Caster weapons no
- 5:54longer roll increased fire, cold, or
- 5:56lightning suffix. This is not a big
- 5:59deal. This roll was so terrible. If you
- 6:01found this in the campaign, it was like
- 6:0311% fire damage. That's not really very
- 6:06very ideal. If anything, this makes
- 6:08harvest reforging a little bit better.
- 6:10When you're clicking reforge fire, you
- 6:12can no longer roll this modifier. And in
- 6:14general, removing a possible slamming
- 6:17suffix in the end game, I think it's
- 6:19just beneficial. Um, [clears throat] all
- 6:21the higher highest tier crafts of
- 6:23increased spell fire, cold lightning are
- 6:26more common. Again, a big benefit except
- 6:28for the highest tier. That's okay. You
- 6:31know, most people are not crafting
- 6:33perfect weapons. They're crafting in
- 6:35between. And this is a nice buff. The
- 6:37nebulous unique scepter now has 6 to8
- 6:40Ellie per 1% cold fire lighting above
- 6:4275. It used to be 5 to 10. What does
- 6:44this mean? This means grabbing an
- 6:47entry-level nebulus is actually easier.
- 6:50This means that an endgame nebulus is
- 6:52worse. However, crafting an a better
- 6:55scepter is easier now, which means even
- 6:58though this is a nerf, I don't think
- 7:00it's really that big of a nerf because
- 7:03we have the ability to craft better
- 7:04weapons now. are not better weapons, but
- 7:06we can easily much much easier craft a
- 7:09weapon, right? Foulorn wrath. For the
- 7:12guys who played the life stack version,
- 7:13uh this got nerfed a lot. You lost
- 7:15roughly 40% of the scaling on the wrath
- 7:18itself. So not 40% more damage overall,
- 7:21but wrath is now 3% increase instead of
- 7:255% on the life stack. So that's kind of
- 7:28a big issue, but again, at least the
- 7:30survivability didn't get lost. And
- 7:32technically the gore um the pact of gore
- 7:37could make up for this if we can
- 7:38actually reasonably scale duration.
- 7:41Penance mark for the boys who play the
- 7:43penance mark version I do in SSF. It got
- 7:45nerfed on Fort. Thankfully though, all
- 7:48that happened is it spawns two fantasms
- 7:50instead of three. And since they had
- 7:52that Hinakora change last league where
- 7:55they doubled the chance of Hinakora,
- 7:57this should hopefully feel okay with the
- 8:00double proc chance, but we'll see. I
- 8:02still think penance mark is the way to
- 8:03play in SSF. Scrying. For people who
- 8:06remember running the same map 300 times
- 8:08and never finding the nameless seir,
- 8:10this is no longer a thing. It's now a
- 8:12currency, so you can buy it off other
- 8:13players and trade. Namahoo sign. Namu
- 8:16sign is a very low-level ring. It's not
- 8:19really that good, per se,
- 8:24but one nice thing about it now is it
- 8:27comes with a bonus of 4 to 600 armor,
- 8:30which can actually make you pretty tanky
- 8:31in the campaign. I'm not going to lie.
- 8:33It does come with, you know, a little
- 8:35bit of strength. It gives you a little
- 8:36bit of damage for your uh fire trap,
- 8:39which is not bad. um gives these don't
- 8:42really matter, but getting an extra 600
- 8:45armor in act two is is pretty good. So,
- 8:48that's definitely a nice one. Probably
- 8:50doesn't compete with Py uh which gives
- 8:52you the crazy burning damage or even um
- 8:55I'm failing to draw the Kikisu. There we
- 8:58go. Which is the three life regen per
- 8:59level, but definitely the armor I think
- 9:01is pretty nice on this. There's two new
- 9:04bloodline classes which we don't know
- 9:06anything about. So maybe something
- 9:08there, but probably not. But always
- 9:11excited.
- 9:12New gem changes. Um, they basically
- 9:15buffed all fire skills in the game
- 9:17except for RF, fire trap, and scorching
- 9:20Ray. Um, so if you would like to try to
- 9:22use some of them, you can.
- 9:24Unfortunately, they're all bad for RF.
- 9:27Um, the main reason why is what most of
- 9:29these skills got is if you look here,
- 9:32the damage effectiveness went from 370
- 9:35to 480%. Which is a significant amount,
- 9:38but this is for flat damage. And with
- 9:40RF, we have multipliers, not flat
- 9:43damage. These don't really work well.
- 9:45Um, this is why unfortunately the main
- 9:47the main single target skills we can use
- 9:49for RF are fire trap, right? scorching
- 9:53ray, searing bond, searing bond of
- 9:55detonation, things like that. And that's
- 9:57because they're burning and they're not
- 9:59ignite. And there's very few burning
- 10:01skills in the game. So even though we
- 10:02have these juicy numbers like 520%
- 10:06effectiveness on firestorm of meteors,
- 10:07it doesn't really do anything for us. So
- 10:09really sad that that's the reality of of
- 10:11what we're in. But maybe the gore
- 10:13packact fixes everything. So we'll see.
- 10:17All right. A little bit further.
- 10:19Synthesis um implicits are deleted from
- 10:21the game. They no longer exist. Now we
- 10:24have more juiced up corruptions. So you
- 10:27can get 2% max fire res on shields and
- 10:29boots. I'm going to see people
- 10:31corrupting Rise of the Phoenix for an
- 10:33extra two max fire res. This this could
- 10:35be a thing for sure. Uh one all on
- 10:38shields, but you know, we're just going
- 10:39to go with this instead. Cannot be
- 10:42ignited, but more importantly poisoned
- 10:44or bled on belts. I can see immortal
- 10:47fleshes popping up with immune to poison
- 10:49or immune to bleed which is really juicy
- 10:52especially the poison. Did I remove an
- 10:55E? Is it really bled? Uh versatile
- 10:57combatant on shields which is a really
- 10:59nice node on the passive tree. It's for
- 11:02people who want to push more into a true
- 11:03block version. Versatile combatant is
- 11:06this node right here where you lose
- 11:08maximum chance to block attack and
- 11:09spell, but you can then cap your spell
- 11:12damage for your overcapped block chance.
- 11:15So, that's a nice way to look at it.
- 11:17True block builds are typically a lot
- 11:19better in the more rippy content,
- 11:21whereas glancing blows, which is the
- 11:23version I like to play, uh, is much
- 11:25better for the earlier content until you
- 11:27get into like T17 or more niche style of
- 11:31mapping, I guess you could say. You can
- 11:33get dot multi on helmets and rings.
- 11:36That's a really nice corruption to be
- 11:37honest. 15 damage over time is quite a
- 11:40bit. Um, up to 30 chaos res on rings,
- 11:43amulet, and armor. and plus a level of
- 11:45fire skills on scepterss and wands.
- 11:49Now, the last thing to talk about before
- 11:51the video is done is the new body armor.
- 11:53Not new body armors, but the new system.
- 11:55If you guys remember, I was showing in
- 11:57that clip where effectively what you can
- 11:59do now is you can take a unique item,
- 12:02you can put it in the new legion
- 12:03mechanic, not new, but you can put it in
- 12:05the legion. You can then kill the
- 12:06monsters and it will turn into another
- 12:08base and it will pull one of the
- 12:10modifiers. So with a hypothetical
- 12:12example here, you could use cloak of
- 12:15flame, right? And then you could I guess
- 12:19other way around. You can take one of
- 12:20these body armors and try to turn it
- 12:23into a cloak of flame, right? The reason
- 12:25why is when the item is pulled over,
- 12:28it's not always going to pull the full
- 12:30value. An example by GDG is if you know
- 12:33Comb's heart, Combs Heart has a,000
- 12:35life. It will only pull 250. So, here
- 12:38are some hypothetical examples, and
- 12:40there are more, but I decided to not put
- 12:42them in because I don't know how
- 12:44expensive it's going to be to engage in
- 12:46this mechanic. So, since it's already
- 12:48requiring you to run the Legion five
- 12:50way, uh I imagine it's going to have
- 12:52some level of it of expense.
- 12:54Blunderboard, you get lesser massive
- 12:56shrine. So, remember, you would have a
- 12:57cloak of flame with this modifier now.
- 13:00So, lesser massive shrine, which is area
- 13:02of effect scaling and increased max
- 13:04life, death's oath. So you can get death
- 13:06aura because I get asked about 300 times
- 13:08every league, can we play RF and death's
- 13:10oath? And the answer is now you can. It
- 13:13probably won't do anything, but you're
- 13:15doing it. Brass dome for the no extra
- 13:17damage from crits or the max resolve
- 13:21to pull the 250 life. Not sure if it's
- 13:23better than going full life mastery
- 13:25though because this life modifier will
- 13:27remove the 15% maximum life if you have
- 13:30no life on body armor. Fox Shade for
- 13:33damage upon enemies hitting you is
- 13:35unlucky while you're on full life. For
- 13:37people who don't know, even though
- 13:38you're degening, as long as your life is
- 13:42um how do I say this? If you're at like
- 13:44minus 20 life from your maximum because
- 13:46you have RF on, you're technically still
- 13:48full life. There's a there's a bit of a
- 13:50bug with the game's coding where if you
- 13:53have a degen mechanic on you, but you're
- 13:55at full life, it strips some of your
- 13:57life for some reason. As long as you're
- 13:58actually at full life, then this will
- 14:01work. So, as long as your build is
- 14:02functioning, you're fine here. Snowblind
- 14:05Grace for Arctic armor has no
- 14:07reservation. Be cool for a free Arctic
- 14:09armor. Infernal Mantle for potential
- 14:11plus three fire gems. Feminist Shroud
- 14:13for enemies affected by spiderw webs
- 14:15deal reduced damage. To do this, you
- 14:17would run aspect of spider, typically on
- 14:19the amulet. Gruth calls pelt for a
- 14:21regenerate 10% life per second. Belly of
- 14:24the beast for the increased max life.
- 14:26Lightning coil for physical damage from
- 14:28hits taken as lightning. This is most
- 14:29likely going to be a 20% value.
- 14:32Carcass Jack for increased area of
- 14:34effect or increased area damage.
- 14:36Doppelganger for less physical and chaos
- 14:40taken while sane. And regenerate life
- 14:42over 1 second when hit while sane. And
- 14:45replica restless ward for a huge amount
- 14:48of flat regeneration per endurance
- 14:51charge. So these overall are are some of
- 14:53the things that I noticed that very much
- 14:55could be apparent right away. Obviously,
- 14:57we'll figure out more as we go on and
- 14:59I'll have more content coming out as
- 15:01well. Anyway, nice to see you guys
- 15:02again. Hope you guys enjoyed the video.
- 15:04If you think I missed some things, drop
- 15:06them down below. There was a ton of
- 15:07content to go through and I definitely
- 15:09didn't get to include everything. So,
- 15:11catch you guys later. Thanks again.
- 15:12We'll be live for the 3.29. Probably
- 15:15doing a 18 to 20 hour stream, maybe 24
- 15:18hours. And we'll throw up the YouTube
- 15:19live again for that as well. Anyway,
- 15:22thanks for watching. Appreciate all the
- 15:23support. And I'll see you guys all
- 15:25tomorrow. Take care everybody.
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