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PoE 1 | 3.29 Righteous Fire Changes | Curse of the Allflame — Transcript

by Pohx · 2,949 words · 412 segments · language en · Watch on YouTube

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  1. 0:01Why? Hello and welcome everybody. Also,
  2. 0:03good morning. Today I wanted to go ahead
  3. 0:05and give you guys the kind of ritual
  4. 0:07video we make every league, which is the
  5. 0:09Path of Exile 3.29 righteous fire
  6. 0:12changes for the new league, Curse of the
  7. 0:15All Flame. Now, there's a lot of
  8. 0:17information in this league. We're kind
  9. 0:19of going to primarily focus it on
  10. 0:21righteous fire specific stuff, and I'm
  11. 0:23going to miss a few things here and
  12. 0:24there. With that being said, though,
  13. 0:26let's get started. Quick TLDDR. I would
  14. 0:28not really say RF got nerfed at a
  15. 0:31baseline. The numbers are going to be a
  16. 0:32little bit lower. That's only from
  17. 0:34Nebula specifically cuz that got nerfed.
  18. 0:37But we get a new tool to play around
  19. 0:39with that very well may increase our
  20. 0:41damage a lot. So, let's get into it. So,
  21. 0:44starting off really strong here, there
  22. 0:46is the new all-flame crafting where
  23. 0:48basically the way this works is you can
  24. 0:51put in your said currency. Like say you
  25. 0:53put an exalted orb into the all-flame
  26. 0:55crafting and then you click it, you can
  27. 0:57see multiple outcomes of what it can
  28. 0:59turn into. This can be very good for
  29. 1:01crafting rare weapons uh where you can
  30. 1:03just get multiple copies of the weapon
  31. 1:05and then choose which one is the best.
  32. 1:08Nothing really at a baseline, but very
  33. 1:10good for potential rare scepter crafting
  34. 1:12later on down the line. Now, another big
  35. 1:14thing to talk about is this right here,
  36. 1:17which is crystallizing your power. This
  37. 1:19seems to be a much more endgame oriented
  38. 1:22thing. However, what it allows you to do
  39. 1:24is technically take an aics from a
  40. 1:27unique item and apply it to another. So,
  41. 1:30here we have 25% chance to gain a power
  42. 1:32charge on crit on the shron boots that
  43. 1:36normally would not be here. Later on,
  44. 1:38I'm going to show a list of all the
  45. 1:39things I think this can be applicable
  46. 1:40to, at least at a baseline. But, let's
  47. 1:42keep going through. Then, another
  48. 1:45gigantic one is actually changes to
  49. 1:48leveling. We no longer have to be a
  50. 1:50rolling magma slave. You can now use any
  51. 1:53skill you want. More importantly, you
  52. 1:55can now level up as melee and you won't
  53. 1:57be punished for it. What does this mean?
  54. 1:59With the new socket color rework, you
  55. 2:01can now put any color gem in any color
  56. 2:04socket. But if you mix them, sorry, if
  57. 2:06you match them, you get a 10% quality
  58. 2:08bonus. What this means is you can level
  59. 2:11marauder the way it's intended with a,
  60. 2:13you know, as a melee build, and then
  61. 2:15come the time when it's RF, you can
  62. 2:17simply take out the melee gems, put in
  63. 2:19your caster gems, and just switch your
  64. 2:21weapon and your off hand, and you're
  65. 2:23good, right? So, that's going to be
  66. 2:25really nice. I'm going to have to redo
  67. 2:26this. Of course, the standard way to
  68. 2:28level the Rolling Magma will be there if
  69. 2:30you'd like. I will probably push for
  70. 2:32this new version to level with. I'm
  71. 2:34probably going to go like ground slam
  72. 2:35into Sunder into Righteous Fire. We'll
  73. 2:37talk about that more in a future video.
  74. 2:39And the big one to pop up here is Pact
  75. 2:43of Gore. Now, self-casting in general in
  76. 2:46Path of Exile has not really been very
  77. 2:48strong for a while, primarily because
  78. 2:50why self-cast something when you could
  79. 2:52use a trap, a mine, a totem, trigger it,
  80. 2:55whatever, right? So, usually people kind
  81. 2:58of pivot into something else. Now, Pact
  82. 3:00of Gore is one of these new tags of gems
  83. 3:02called packs that are coming out that
  84. 3:04are meant to kind of help fix self-cast
  85. 3:07builds. Technically, we self-cast RF,
  86. 3:10but I don't think we fully fall under
  87. 3:12this category. This whole first box
  88. 3:15here, we don't really get to use because
  89. 3:17it states, "Cast a pact, empowering your
  90. 3:19damage over time spells, but burdening
  91. 3:21you with an affliction." This skill also
  92. 3:24grants the hunger of Gorebuff for a
  93. 3:26duration, causing flesh ren to trigger
  94. 3:28periodically.
  95. 3:30Hunger of Gore triggers flesh rend every
  96. 3:32two seconds. Hunger of gore triggers
  97. 3:34flesh ren faster per stage. Then flesh
  98. 3:37rend, if you look at it, has this
  99. 3:39beautiful line of text that says 25%
  100. 3:42increased damage taken, stacks up to
  101. 3:44three times. Now, I don't know if the
  102. 3:46stack up to three times applies to the
  103. 3:48damage over time taken or just maybe
  104. 3:50even the base physical. Not really fully
  105. 3:52sure on that. However, the one thing to
  106. 3:55note about this is we don't really have
  107. 3:58to worry about this part because all it
  108. 4:00says is you cast the pack empowering
  109. 4:03your damage over time and then you will
  110. 4:05just periodically shoot out flesh rens.
  111. 4:07So you you basically press the button
  112. 4:09and you can see over here he has like
  113. 4:11these novas kind of flying out. Not that
  114. 4:13the the little red projectiles and that
  115. 4:15seems to be the flesh end which you can
  116. 4:17see here, right? I think these are the
  117. 4:19flesh ends. Maybe I'm incorrect there
  118. 4:20but that's what it seems like. So, it'll
  119. 4:22be another button press on like very
  120. 4:24tanky rare monsters or bosses, but you
  121. 4:26press it and you leave it alone. The
  122. 4:28goal is to scale the duration so we can
  123. 4:30actually scale up this because this
  124. 4:32right now is a problem. But, we don't
  125. 4:34know how it's going to interact with
  126. 4:35quality. Uh, you know, you can link more
  127. 4:37duration support to it. We're going to
  128. 4:39be using things like malevolence. So,
  129. 4:41this is this is a big thing. I really
  130. 4:43want to see this actually being able to
  131. 4:45work for us. The reason this initial
  132. 4:47line of text here doesn't work that I'm
  133. 4:49circling is you don't really cast
  134. 4:51righteous fire. I think it's a buff
  135. 4:53you're putting on. I don't think it's
  136. 4:54going to apply to this at all. I don't
  137. 4:56think it's going to snapshot for 40%
  138. 4:58more. Although it could, I don't see
  139. 5:00that being a reality that's going to
  140. 5:02happen. So, I'm leaning more on the
  141. 5:04bottom line here for this modifier for
  142. 5:07our righteous fire, our fire trap, the
  143. 5:09ignite that comes from it. All right,
  144. 5:11with that being said, let's go ahead and
  145. 5:13jump on into the notepad we have here.
  146. 5:17So, TLDDR, um, Chieftain is untouched.
  147. 5:20So, no, no changes to the explode node,
  148. 5:23which means we're good. No changes to
  149. 5:25the ascendancy overall. RF is
  150. 5:27technically untouched, and fire trap is
  151. 5:29untouched. So, [clears throat] pack of
  152. 5:31gore, this is the one we just covered.
  153. 5:33Here are some more general changes, but
  154. 5:35some may apply to RF.
  155. 5:37Soul leader on monsters has been nerfed.
  156. 5:39It's now going to decay faster, which is
  157. 5:41awesome. Reduced enemy stun threshold no
  158. 5:44longer rolls on scepters. This means
  159. 5:46it's naturally going to be a little bit
  160. 5:47easier to craft. Stun duration can no
  161. 5:50longer roll on all weapons, which again,
  162. 5:52that's another bonus. Caster weapons no
  163. 5:54longer roll increased fire, cold, or
  164. 5:56lightning suffix. This is not a big
  165. 5:59deal. This roll was so terrible. If you
  166. 6:01found this in the campaign, it was like
  167. 6:0311% fire damage. That's not really very
  168. 6:06very ideal. If anything, this makes
  169. 6:08harvest reforging a little bit better.
  170. 6:10When you're clicking reforge fire, you
  171. 6:12can no longer roll this modifier. And in
  172. 6:14general, removing a possible slamming
  173. 6:17suffix in the end game, I think it's
  174. 6:19just beneficial. Um, [clears throat] all
  175. 6:21the higher highest tier crafts of
  176. 6:23increased spell fire, cold lightning are
  177. 6:26more common. Again, a big benefit except
  178. 6:28for the highest tier. That's okay. You
  179. 6:31know, most people are not crafting
  180. 6:33perfect weapons. They're crafting in
  181. 6:35between. And this is a nice buff. The
  182. 6:37nebulous unique scepter now has 6 to8
  183. 6:40Ellie per 1% cold fire lighting above
  184. 6:4275. It used to be 5 to 10. What does
  185. 6:44this mean? This means grabbing an
  186. 6:47entry-level nebulus is actually easier.
  187. 6:50This means that an endgame nebulus is
  188. 6:52worse. However, crafting an a better
  189. 6:55scepter is easier now, which means even
  190. 6:58though this is a nerf, I don't think
  191. 7:00it's really that big of a nerf because
  192. 7:03we have the ability to craft better
  193. 7:04weapons now. are not better weapons, but
  194. 7:06we can easily much much easier craft a
  195. 7:09weapon, right? Foulorn wrath. For the
  196. 7:12guys who played the life stack version,
  197. 7:13uh this got nerfed a lot. You lost
  198. 7:15roughly 40% of the scaling on the wrath
  199. 7:18itself. So not 40% more damage overall,
  200. 7:21but wrath is now 3% increase instead of
  201. 7:255% on the life stack. So that's kind of
  202. 7:28a big issue, but again, at least the
  203. 7:30survivability didn't get lost. And
  204. 7:32technically the gore um the pact of gore
  205. 7:37could make up for this if we can
  206. 7:38actually reasonably scale duration.
  207. 7:41Penance mark for the boys who play the
  208. 7:43penance mark version I do in SSF. It got
  209. 7:45nerfed on Fort. Thankfully though, all
  210. 7:48that happened is it spawns two fantasms
  211. 7:50instead of three. And since they had
  212. 7:52that Hinakora change last league where
  213. 7:55they doubled the chance of Hinakora,
  214. 7:57this should hopefully feel okay with the
  215. 8:00double proc chance, but we'll see. I
  216. 8:02still think penance mark is the way to
  217. 8:03play in SSF. Scrying. For people who
  218. 8:06remember running the same map 300 times
  219. 8:08and never finding the nameless seir,
  220. 8:10this is no longer a thing. It's now a
  221. 8:12currency, so you can buy it off other
  222. 8:13players and trade. Namahoo sign. Namu
  223. 8:16sign is a very low-level ring. It's not
  224. 8:19really that good, per se,
  225. 8:24but one nice thing about it now is it
  226. 8:27comes with a bonus of 4 to 600 armor,
  227. 8:30which can actually make you pretty tanky
  228. 8:31in the campaign. I'm not going to lie.
  229. 8:33It does come with, you know, a little
  230. 8:35bit of strength. It gives you a little
  231. 8:36bit of damage for your uh fire trap,
  232. 8:39which is not bad. um gives these don't
  233. 8:42really matter, but getting an extra 600
  234. 8:45armor in act two is is pretty good. So,
  235. 8:48that's definitely a nice one. Probably
  236. 8:50doesn't compete with Py uh which gives
  237. 8:52you the crazy burning damage or even um
  238. 8:55I'm failing to draw the Kikisu. There we
  239. 8:58go. Which is the three life regen per
  240. 8:59level, but definitely the armor I think
  241. 9:01is pretty nice on this. There's two new
  242. 9:04bloodline classes which we don't know
  243. 9:06anything about. So maybe something
  244. 9:08there, but probably not. But always
  245. 9:11excited.
  246. 9:12New gem changes. Um, they basically
  247. 9:15buffed all fire skills in the game
  248. 9:17except for RF, fire trap, and scorching
  249. 9:20Ray. Um, so if you would like to try to
  250. 9:22use some of them, you can.
  251. 9:24Unfortunately, they're all bad for RF.
  252. 9:27Um, the main reason why is what most of
  253. 9:29these skills got is if you look here,
  254. 9:32the damage effectiveness went from 370
  255. 9:35to 480%. Which is a significant amount,
  256. 9:38but this is for flat damage. And with
  257. 9:40RF, we have multipliers, not flat
  258. 9:43damage. These don't really work well.
  259. 9:45Um, this is why unfortunately the main
  260. 9:47the main single target skills we can use
  261. 9:49for RF are fire trap, right? scorching
  262. 9:53ray, searing bond, searing bond of
  263. 9:55detonation, things like that. And that's
  264. 9:57because they're burning and they're not
  265. 9:59ignite. And there's very few burning
  266. 10:01skills in the game. So even though we
  267. 10:02have these juicy numbers like 520%
  268. 10:06effectiveness on firestorm of meteors,
  269. 10:07it doesn't really do anything for us. So
  270. 10:09really sad that that's the reality of of
  271. 10:11what we're in. But maybe the gore
  272. 10:13packact fixes everything. So we'll see.
  273. 10:17All right. A little bit further.
  274. 10:19Synthesis um implicits are deleted from
  275. 10:21the game. They no longer exist. Now we
  276. 10:24have more juiced up corruptions. So you
  277. 10:27can get 2% max fire res on shields and
  278. 10:29boots. I'm going to see people
  279. 10:31corrupting Rise of the Phoenix for an
  280. 10:33extra two max fire res. This this could
  281. 10:35be a thing for sure. Uh one all on
  282. 10:38shields, but you know, we're just going
  283. 10:39to go with this instead. Cannot be
  284. 10:42ignited, but more importantly poisoned
  285. 10:44or bled on belts. I can see immortal
  286. 10:47fleshes popping up with immune to poison
  287. 10:49or immune to bleed which is really juicy
  288. 10:52especially the poison. Did I remove an
  289. 10:55E? Is it really bled? Uh versatile
  290. 10:57combatant on shields which is a really
  291. 10:59nice node on the passive tree. It's for
  292. 11:02people who want to push more into a true
  293. 11:03block version. Versatile combatant is
  294. 11:06this node right here where you lose
  295. 11:08maximum chance to block attack and
  296. 11:09spell, but you can then cap your spell
  297. 11:12damage for your overcapped block chance.
  298. 11:15So, that's a nice way to look at it.
  299. 11:17True block builds are typically a lot
  300. 11:19better in the more rippy content,
  301. 11:21whereas glancing blows, which is the
  302. 11:23version I like to play, uh, is much
  303. 11:25better for the earlier content until you
  304. 11:27get into like T17 or more niche style of
  305. 11:31mapping, I guess you could say. You can
  306. 11:33get dot multi on helmets and rings.
  307. 11:36That's a really nice corruption to be
  308. 11:37honest. 15 damage over time is quite a
  309. 11:40bit. Um, up to 30 chaos res on rings,
  310. 11:43amulet, and armor. and plus a level of
  311. 11:45fire skills on scepterss and wands.
  312. 11:49Now, the last thing to talk about before
  313. 11:51the video is done is the new body armor.
  314. 11:53Not new body armors, but the new system.
  315. 11:55If you guys remember, I was showing in
  316. 11:57that clip where effectively what you can
  317. 11:59do now is you can take a unique item,
  318. 12:02you can put it in the new legion
  319. 12:03mechanic, not new, but you can put it in
  320. 12:05the legion. You can then kill the
  321. 12:06monsters and it will turn into another
  322. 12:08base and it will pull one of the
  323. 12:10modifiers. So with a hypothetical
  324. 12:12example here, you could use cloak of
  325. 12:15flame, right? And then you could I guess
  326. 12:19other way around. You can take one of
  327. 12:20these body armors and try to turn it
  328. 12:23into a cloak of flame, right? The reason
  329. 12:25why is when the item is pulled over,
  330. 12:28it's not always going to pull the full
  331. 12:30value. An example by GDG is if you know
  332. 12:33Comb's heart, Combs Heart has a,000
  333. 12:35life. It will only pull 250. So, here
  334. 12:38are some hypothetical examples, and
  335. 12:40there are more, but I decided to not put
  336. 12:42them in because I don't know how
  337. 12:44expensive it's going to be to engage in
  338. 12:46this mechanic. So, since it's already
  339. 12:48requiring you to run the Legion five
  340. 12:50way, uh I imagine it's going to have
  341. 12:52some level of it of expense.
  342. 12:54Blunderboard, you get lesser massive
  343. 12:56shrine. So, remember, you would have a
  344. 12:57cloak of flame with this modifier now.
  345. 13:00So, lesser massive shrine, which is area
  346. 13:02of effect scaling and increased max
  347. 13:04life, death's oath. So you can get death
  348. 13:06aura because I get asked about 300 times
  349. 13:08every league, can we play RF and death's
  350. 13:10oath? And the answer is now you can. It
  351. 13:13probably won't do anything, but you're
  352. 13:15doing it. Brass dome for the no extra
  353. 13:17damage from crits or the max resolve
  354. 13:21to pull the 250 life. Not sure if it's
  355. 13:23better than going full life mastery
  356. 13:25though because this life modifier will
  357. 13:27remove the 15% maximum life if you have
  358. 13:30no life on body armor. Fox Shade for
  359. 13:33damage upon enemies hitting you is
  360. 13:35unlucky while you're on full life. For
  361. 13:37people who don't know, even though
  362. 13:38you're degening, as long as your life is
  363. 13:42um how do I say this? If you're at like
  364. 13:44minus 20 life from your maximum because
  365. 13:46you have RF on, you're technically still
  366. 13:48full life. There's a there's a bit of a
  367. 13:50bug with the game's coding where if you
  368. 13:53have a degen mechanic on you, but you're
  369. 13:55at full life, it strips some of your
  370. 13:57life for some reason. As long as you're
  371. 13:58actually at full life, then this will
  372. 14:01work. So, as long as your build is
  373. 14:02functioning, you're fine here. Snowblind
  374. 14:05Grace for Arctic armor has no
  375. 14:07reservation. Be cool for a free Arctic
  376. 14:09armor. Infernal Mantle for potential
  377. 14:11plus three fire gems. Feminist Shroud
  378. 14:13for enemies affected by spiderw webs
  379. 14:15deal reduced damage. To do this, you
  380. 14:17would run aspect of spider, typically on
  381. 14:19the amulet. Gruth calls pelt for a
  382. 14:21regenerate 10% life per second. Belly of
  383. 14:24the beast for the increased max life.
  384. 14:26Lightning coil for physical damage from
  385. 14:28hits taken as lightning. This is most
  386. 14:29likely going to be a 20% value.
  387. 14:32Carcass Jack for increased area of
  388. 14:34effect or increased area damage.
  389. 14:36Doppelganger for less physical and chaos
  390. 14:40taken while sane. And regenerate life
  391. 14:42over 1 second when hit while sane. And
  392. 14:45replica restless ward for a huge amount
  393. 14:48of flat regeneration per endurance
  394. 14:51charge. So these overall are are some of
  395. 14:53the things that I noticed that very much
  396. 14:55could be apparent right away. Obviously,
  397. 14:57we'll figure out more as we go on and
  398. 14:59I'll have more content coming out as
  399. 15:01well. Anyway, nice to see you guys
  400. 15:02again. Hope you guys enjoyed the video.
  401. 15:04If you think I missed some things, drop
  402. 15:06them down below. There was a ton of
  403. 15:07content to go through and I definitely
  404. 15:09didn't get to include everything. So,
  405. 15:11catch you guys later. Thanks again.
  406. 15:12We'll be live for the 3.29. Probably
  407. 15:15doing a 18 to 20 hour stream, maybe 24
  408. 15:18hours. And we'll throw up the YouTube
  409. 15:19live again for that as well. Anyway,
  410. 15:22thanks for watching. Appreciate all the
  411. 15:23support. And I'll see you guys all
  412. 15:25tomorrow. Take care everybody.

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