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Papo Sério - XBOX: De Nano a WoW os nros ainda não chegaram...mas a COO foi embora! #xbox #microsoft — Transcript

by Minicastle Org · 9,257 words · 1,637 segments · language en · Watch on YouTube

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  1. 0:01Gamescare, since 2016, taking great care
  2. 0:03of your video games.
  3. 0:06Links in the description.
  4. 0:08Games, controllers, keychains and many
  5. 0:11decorative items from the Geek gamer
  6. 0:12world can be found here at Pop Game Arts
  7. 0:15.
  8. 0:16Visit the website.
  9. 0:20Hi everyone. Welcome to another series
  10. 0:22of chats here on Mini. I'm Marcel and
  11. 0:24today I want to talk to you about Xbox.
  12. 0:28I want to talk to you about exclusives,
  13. 0:30I want to talk to you about numbers, I
  14. 0:32want to talk to you about quantum
  15. 0:33physics.
  16. 0:39Because only Heisenberg's uncertainty
  17. 0:40principle can explain certain things,
  18. 0:42because when you try to observe a
  19. 0:44particle, you alter its state.
  20. 0:50And when you try to observe Microsoft's
  21. 0:52quarterly report, you do the same thing
  22. 0:54.
  23. 0:56You look at a number, you think you
  24. 0:58understand it, and the next second, the
  25. 1:00hardware sector has shrunk by 14%.
  26. 1:06So let's have a chat about a mountain of
  27. 1:08things involving Xbox.
  28. 1:12Let's begin.
  29. 1:25Let's start by getting that eternal
  30. 1:26request of ours out of the way.
  31. 1:31Leave your like, leave your hype, it
  32. 1:32takes zero time from you and helps me
  33. 1:34grow and reach other people a lot.
  34. 1:39So please help us
  35. 1:42spread across YouTube.
  36. 1:45And all of this depends only on you.
  37. 1:47And of course, remembering everyone, the
  38. 1:49videos are released first for members.
  39. 1:52So if you want to watch a video as soon
  40. 1:54as it's released, just become a member.
  41. 1:57Members not only have early access to
  42. 1:59videos, but a series of other perks.
  43. 2:02Including the Calangos, who have a
  44. 2:04monthly meeting with me and Junião, two
  45. 2:06hours long, where you can do whatever
  46. 2:08you want with us,
  47. 2:12right? It's like those ads that say, you
  48. 2:14know those memes, they say: "If you had
  49. 2:1624 hours with me and I couldn't say no
  50. 2:18to what you would do, I would explain
  51. 2:20everything about Warhammer 40K to you,
  52. 2:22girl, right? And you wouldn't be able to
  53. 2:24say anything, you would have to listen
  54. 2:26to me talk about Warhammer 40K." Let's
  55. 2:28start by talking about the nano
  56. 2:29controller, right? Because the Xbox has
  57. 2:31an ergonomic problem.
  58. 2:34You've looked at the evolution of
  59. 2:36ergonomics on the Xbox since the fateful
  60. 2:38Duke, right?
  61. 2:40The original Xbox controller in 2001
  62. 2:43looked more like an Apollo 11 heat
  63. 2:45shield, didn't it?
  64. 2:47Xbox
  65. 2:51controllers, they've never been the
  66. 2:53average sample size for human hands.
  67. 2:57Just like the Nintendo 64 had
  68. 2:59controllers that were made for some kind
  69. 3:01of three-armed alien, the average Xbox
  70. 3:03controllers were made for basketball
  71. 3:05players, right? Obviously, the 360
  72. 3:07controller is a favorite of a lot of
  73. 3:09people. The One controller is a favorite
  74. 3:11of a lot of people.
  75. 3:12The Siri controller is the One
  76. 3:14controller again.
  77. 3:17Sorry, that was stronger than me, but
  78. 3:19it's true.
  79. 3:22So, the Xbox nano controller was
  80. 3:24released specifically for people who
  81. 3:26need an ultra-compact, affordable, and
  82. 3:28very lightweight alternative.
  83. 3:34So it's aimed at essentially two very
  84. 3:36clear audiences: people with small hands
  85. 3:38, including children, right?
  86. 3:42Gamers with motor needs, right?
  87. 3:46And
  88. 3:49people who don't feel confident with a
  89. 3:51heavier controller, and as a highly
  90. 3:53portable accessory for travelers.
  91. 4:00Unlike standard wireless controllers
  92. 4:02with their dual-A battery packs that
  93. 4:04weigh the equivalent of a small asteroid
  94. 4:06, the Nano boasts a lightweight,
  95. 4:08ergonomic design that reduces its weight
  96. 4:10and size by approximately 35%compared to
  97. 4:12a traditional official model.
  98. 4:19Furthermore, it has internal batteries
  99. 4:21that recharge via USB-C cable,
  100. 4:22eliminating the need for physical
  101. 4:24batteries and keeping costs down while
  102. 4:26maintaining a virtually negligible
  103. 4:28weight.
  104. 4:30But why did I mention it? First, because
  105. 4:32it's really cool. Second, because it
  106. 4:34perfectly connects to the second topic I
  107. 4:36want to discuss in this serious
  108. 4:37conversation, which is Microsoft's
  109. 4:39obsession with cloud gaming, right?
  110. 4:42And it's part of their cloud gaming
  111. 4:44strategy, because after all, you're not
  112. 4:46going to carry a 4kg console when you
  113. 4:48can carry a 150g controller and your
  114. 4:50phone.
  115. 4:52So, just two days ago, on November 5th,
  116. 4:54Microsoft officially announced two new
  117. 4:56ways to play via the cloud.
  118. 5:00The first strategy is expanding the
  119. 5:02ability to stream games you already own
  120. 5:03in your personal library.
  121. 5:06They call this feature "stream your own
  122. 5:08game," right?
  123. 5:11So you're leaving the Game Pass Ultimate
  124. 5:13catalog closed, and once you buy it—as
  125. 5:15they've already been advertising with
  126. 5:17GTA 6 in this situation—you'll be able
  127. 5:19to stream various games from your
  128. 5:21catalog.
  129. 5:23All the games in your catalog? No. Some
  130. 5:25companies still don't agree with that.
  131. 5:28They only gave permission for sale for
  132. 5:30you to use on your Xbox.
  133. 5:32So, not all games are included, but this
  134. 5:34will immensely increase the number of
  135. 5:36games available for you to play via
  136. 5:38streaming.
  137. 5:43The second way is the launch of
  138. 5:44ad-supported streaming modalities that
  139. 5:46are coming integrated directly into TV
  140. 5:48platforms like Samsung and web browsing
  141. 5:50, without the need for a premium
  142. 5:52subscription.
  143. 5:56In the long term, you buy by the hour,
  144. 5:58as we've been discussing, right?
  145. 6:01They already have a mass of Azure
  146. 6:03servers populated with custom Xbox
  147. 6:05Series X boards.
  148. 6:09So Microsoft wants to use this as a way
  149. 6:11to try to combat its dependence on
  150. 6:13subsidized and very, very expensive
  151. 6:15physical hardware in the middle of the
  152. 6:17Ramajedon.
  153. 6:21The cost to the consumer varies between
  154. 6:23a monthly subscription and the option of
  155. 6:25access by the minute.
  156. 6:29So, for Microsoft it's interesting
  157. 6:31because it takes advantage of its
  158. 6:33existing idle hardware and forces you to
  159. 6:36consume, trying to reach those 1 billion
  160. 6:39gamers who will never buy a black box
  161. 6:42with 500, 600, 700, 1000, or 1200 GB
  162. 6:44consoles.
  163. 6:47So it manages to reach that 1 million
  164. 6:49gamers who have cell phones, have TVs,
  165. 6:51but will never buy a video game console
  166. 6:53.
  167. 6:54Again, for me here, the idea is very
  168. 6:56beautiful, it's very cute, it's very
  169. 6:58cool, but it clashes with reality.
  170. 7:02There's a scholar named Everett Rogers.
  171. 7:07And Everett Rogers talks about the last
  172. 7:09mile barrier, in terms of infrastructure
  173. 7:11.
  174. 7:12He talks about it in various aspects,
  175. 7:14but it's the last mile barrier. What is
  176. 7:16that?
  177. 7:19I can solve the internet problem from
  178. 7:21the Azuri server to a large city.
  179. 7:31I can solve the problem of the big city
  180. 7:33down to your neighborhood, but I won't
  181. 7:35necessarily solve your neighborhood's
  182. 7:37problem by having fast Wi-Fi
  183. 7:38infrastructure or fast network
  184. 7:40infrastructure, whether it's copper,
  185. 7:41fiber, or whatever.
  186. 7:47So this problem is what we call the last
  187. 7:49mile barrier, right?
  188. 7:52Which is what we always discuss at least
  189. 7:53.
  190. 7:57Cloud Gaming. It's for a very specific
  191. 7:59user, a user who wants to play games,
  192. 8:04is potentially willing to pay monthly,
  193. 8:06buy minutes, buy games to play.
  194. 8:12They'll buy a controller or a TV that
  195. 8:14comes with a controller, they have
  196. 8:16high-quality internet, they live in a
  197. 8:17place where they have access to
  198. 8:19everything, but they refuse to buy a
  199. 8:21video game console.
  200. 8:28There isn't a huge number of people like
  201. 8:30that.
  202. 8:31It's an extremely limited audience.
  203. 8:35So it gets a little complicated to
  204. 8:37overcome the last mile, right?
  205. 8:42To reach 1 billion people who have cell
  206. 8:44phones, all the places in the world
  207. 8:46where this casual mass is located have
  208. 8:48to have dedicated servers, near-zero
  209. 8:50latency, perfect frame rates, and all of
  210. 8:52that requires an enormous number of
  211. 8:54servers and an enormous amount of
  212. 8:55internet.
  213. 9:00So it's really cool that Microsoft is
  214. 9:02moving in this direction, once again
  215. 9:04accelerating things in this direction,
  216. 9:05but it still needs to solve the problems
  217. 9:07to bring this into its customers 'homes
  218. 9:09.
  219. 9:12It's online, it's very cool, but it's
  220. 9:14still a little bit missing.
  221. 9:18Speaking of online, World of Warcraft
  222. 9:20got WoW Forever and the numbers for
  223. 9:22World of Warcraft remain solid with
  224. 9:24absolutely wonderful levels in terms of
  225. 9:26retention, especially when you consider
  226. 9:28that the game is 22 years old.
  227. 9:35Some of you watching this video weren't
  228. 9:37even born when World of Warcraft already
  229. 9:39existed and I was already playing, right
  230. 9:41?
  231. 9:42The recent expansions and the new line,
  232. 9:44right?
  233. 9:47Classic/Forever sustain tens of millions
  234. 9:49of daily active subscribers.
  235. 9:54OK?
  236. 9:56Tens of millions is absolutely fantastic
  237. 9:58.
  238. 10:01So, the big difference between WoW
  239. 10:03Forever, right, which draws heavily from
  240. 10:05WoW Classic, right, and modern WoW,
  241. 10:07which is WoW Retail, right?
  242. 10:10is game design.
  243. 10:13Retail prioritizes modern convenience
  244. 10:15systems. You can do a series of
  245. 10:17explorations on your own.
  246. 10:19The graphics are much more up-to-date.
  247. 10:21The endgame content is very dynamic,
  248. 10:23right?
  249. 10:25The Classic line, which Forever now
  250. 10:27draws heavily from, works a lot with the
  251. 10:30economy of nostalgia, in broad strokes,
  252. 10:32right?
  253. 10:33The pace is slow.
  254. 10:36There's a greater community dependence;
  255. 10:38you have new adventures, right?
  256. 10:40But yes, you'll have organic progression
  257. 10:42.
  258. 10:44The idea is to try to remind you of what
  259. 10:46World of Warcraft was like many years
  260. 10:47ago.
  261. 10:50And now Blizzard has rekindled the
  262. 10:51community's hopes, right? Because we
  263. 10:54were hearing that World of Warcraft
  264. 10:55Forever would make the leap to Xbox.
  265. 10:59And now we're seeing them rekindle the
  266. 11:01community's hopes again.
  267. 11:04The adaptation of the user interface and
  268. 11:06the preparation of the user experience
  269. 11:08for the use of Xbox controllers on PC
  270. 11:10has already been done.
  271. 11:15And some solutions are still being
  272. 11:16sought to reduce the need for skill
  273. 11:18shortcuts on the controller, because
  274. 11:20there are too many skills to put on a
  275. 11:21controller that only has 12 buttons.
  276. 11:26But now that Activision Blizzard is on
  277. 11:27board with Microsoft, right?
  278. 11:30The Xbox console release is no longer a
  279. 11:32question of whether it will happen, it's
  280. 11:34a question of when the interface
  281. 11:35architecture is ready, according to
  282. 11:37several leaks from Blizzard.
  283. 11:42We're excitedly waiting for that to
  284. 11:43happen, and then I have to get rid of my
  285. 11:45Xbox because otherwise, if I go back to
  286. 11:47playing World of Warcraft, I won't be
  287. 11:49able to have a serious conversation.
  288. 11:53I want to talk about exclusives, but to
  289. 11:55do that, I want to address two issues
  290. 11:57first.
  291. 11:59First, Gears of War.
  292. 12:01Excellent game, fantastic, incredible
  293. 12:03game, wonderful game, I recommend it to
  294. 12:05everyone. Fantastic. Wow!
  295. 12:09Wow, really very good.
  296. 12:15However, everyone is saying it cost an
  297. 12:17astronomical 500 million dollars.
  298. 12:22Microsoft, however, came forward, and
  299. 12:24through its executives and the people at
  300. 12:26the coalition, clarified that this
  301. 12:28number isn't quite accurate, is it?
  302. 12:34This figure represents the overall
  303. 12:36budget encompassing the costs of
  304. 12:38producing the game, ongoing investment
  305. 12:40in research and development, long-term
  306. 12:42licensing of tools, proprietary
  307. 12:44modifications to Unreal Engine 5, motion
  308. 12:46capture tool pipelines, studio
  309. 12:48infrastructure, asset purchases—ah, the
  310. 12:50purchase of graphic assets that will be
  311. 12:52reused and will serve as the backbone
  312. 12:54for future games and for expanding the
  313. 12:56franchise, for DLCs.
  314. 13:05So, it's not the isolated cost of
  315. 13:06producing the game, 500 million, but
  316. 13:08rather the total investment in
  317. 13:10infrastructure that allows the creation
  318. 13:12of this game and will reduce the cost of
  319. 13:14other triple-player games in the Gears
  320. 13:16of War franchise later on.
  321. 13:24Then we had the franchise relaunched,
  322. 13:26resumed as a restart of Xbox exclusives
  323. 13:28, right?
  324. 13:32So, we had some titles talking about 1
  325. 13:34million copies sold, others talking
  326. 13:36about 400,000 copies sold, others
  327. 13:38talking about 400,000 copies sold
  328. 13:40through paid subscriptions, others
  329. 13:41talking about 3,000 or 4 million users
  330. 13:44via Game Pass.
  331. 13:46We don't have that.
  332. 13:49What we have is, some suggest around
  333. 13:52400,000, 600,000, 1 million, I'll, let's
  334. 13:54guess as low as possible, 400,000 copies
  335. 13:57sold on paid platforms, counting Xbox
  336. 14:00and PC, but that data isn't from
  337. 14:02Microsoft.
  338. 14:05How many users played on Game Pass?
  339. 14:11Exact download numbers, exact paid
  340. 14:13subscription numbers, exact purchase
  341. 14:15numbers, number of simultaneous players
  342. 14:17.
  343. 14:20Microsoft doesn't release the raw data
  344. 14:22for individual titles.
  345. 14:28So this obviously puts pressure on the
  346. 14:30studies.
  347. 14:33Analysts are putting pressure on
  348. 14:35Microsoft, saying things like: "Wow, you
  349. 14:37took a blockbuster and
  350. 14:42limited it to Xbox and PC with a
  351. 14:44production cost of $ 500 million.
  352. 14:47Okay, $ 500 million isn't just the
  353. 14:49production cost, but that's how the
  354. 14:51market sees it.
  355. 14:52A $ 500 million production cost that
  356. 14:54will generate very, very little
  357. 14:56immediate revenue.
  358. 15:02So the pressure is mounting: this has to
  359. 15:04be a PS5, this has to be a PS5, this has
  360. 15:06to be a PS5, because the volume of Xbox
  361. 15:09hardware installed and its reach within
  362. 15:11the PC market won't grow at the same
  363. 15:13rate as its production cost.
  364. 15:20Then, in parallel, we had Elder Scrolls
  365. 15:226: Sentinel being shown for the first
  366. 15:24time.
  367. 15:27And
  368. 15:30then Bethesda, we had a new teaser, a
  369. 15:32second teaser.
  370. 15:34And then Bethesda came out publicly and
  371. 15:36said:' No, no, calm down, calm down,
  372. 15:38come back down to earth, stop floating,
  373. 15:41it's still going to take a considerable
  374. 15:43amount of time, there are still years
  375. 15:45until the studio is ready to show new
  376. 15:47things. '" Concrete or gameplay. "
  377. 15:56And then, obviously, comes the first
  378. 15:58wave of questions, right, which you can
  379. 16:00and uh, put all of them.
  380. 16:04So, why show a trailer or teaser so far
  381. 16:06in advance?
  382. 16:11In management, this is called
  383. 16:13expectation management, okay?
  384. 16:17But you can also fit it into talent
  385. 16:18retention.
  386. 16:19Why?
  387. 16:21Because such an early announcement
  388. 16:23serves three purposes.
  389. 16:25First, it reassures the shareholder.
  390. 16:28Look, the intellectual property exists,
  391. 16:30it's coming, it takes time, but it will
  392. 16:33arrive and it's fantastic.
  393. 16:37Look at the reaction the public is
  394. 16:39having, right?
  395. 16:42So you already see, you're seeing? Look
  396. 16:44at the reaction the public had to my
  397. 16:45teaser.
  398. 16:47You can continue investing here calmly,
  399. 16:48because Elder Scrolls is coming and it's
  400. 16:50going to be incredible.
  401. 16:53Then you have a second point, which is
  402. 16:55marking territory.
  403. 17:01You pee in the corners of the house, you
  404. 17:04have a little dog, you mark territory,
  405. 17:06you say:" Look, maybe you, such and such
  406. 17:08companies, are thinking about reviving
  407. 17:10some franchise to compete with my next
  408. 17:12Scrolls.
  409. 17:17"Remember, I'm Bethesda and my owner is
  410. 17:19Microsoft, a $ 3 trillion company.
  411. 17:22So
  412. 17:26no, don't do this to try to scare the
  413. 17:28public, to scare the developer.
  414. 17:31And a third point, you attract
  415. 17:33developers.
  416. 17:35You say," Look, I'm doing this, I need
  417. 17:38great talent, right?
  418. 17:42"And then many developers, junior and
  419. 17:44senior, who want to work on Elder
  420. 17:46Scrolls, who want to be part of the
  421. 17:47Central team, join you at this moment
  422. 17:49when you have a lot of time ahead of you
  423. 17:51.
  424. 17:55So we understand why they made this
  425. 17:57announcement. So
  426. 17:59the second question, however, is the
  427. 18:01exclusive opportunity,
  428. 18:06because everyone is waiting. And the
  429. 18:08current policy of Microsoft CTesda is
  430. 18:10case-by-case evaluation.
  431. 18:13But then, Elder Scrolls, the next Elder
  432. 18:15Scrolls, in what cases does it fit?
  433. 18:19Because it's a title with very high mass
  434. 18:22appeal, right?
  435. 18:23Very high.
  436. 18:26If you leave it out of PlayStation,
  437. 18:28you're giving up hundreds of millions of
  438. 18:29dollars in instant direct sales on day
  439. 18:31one.
  440. 18:34But maybe you'll push Xbox sales.
  441. 18:43So, right?
  442. 18:45Let's go, let's go.
  443. 18:47It's complicated. It's complicated.
  444. 18:50It's a choice that I wouldn't want to
  445. 18:52have to make, which brings us to our
  446. 18:53discussion about exclusivity.
  447. 18:56Here, right?
  448. 18:59We recently had an analysis by Mar
  449. 19:01Piscatela, from Circana, on exclusivity
  450. 19:03, and he was wonderful on several points
  451. 19:06he raised.
  452. 19:09But one of the points he raised, which
  453. 19:11was fantastic, is: just being exclusive
  454. 19:13doesn't guarantee excellence, sales
  455. 19:15results, and it doesn't guarantee
  456. 19:16financial health because it's a seesaw,
  457. 19:22okay?
  458. 19:23It's pure math, but think of it as a
  459. 19:25seesaw.
  460. 19:29For exclusives to be profitable, I need
  461. 19:31to have a lot of people on board my
  462. 19:33console who will buy the exclusive to
  463. 19:35absorb the cost and generate my profit.
  464. 19:41Or I have to have my game be so heavy,
  465. 19:48so incredibly powerful,
  466. 19:52right? It's so fantastic
  467. 19:56that it
  468. 20:00generates, right, a huge, fantastic
  469. 20:02console sales.
  470. 20:08And then you have a problem.
  471. 20:10When I limit exclusives, it's a
  472. 20:11trade-off.
  473. 20:14I'm trading sales elsewhere for its
  474. 20:15ability to force sales of my hardware.
  475. 20:19I'm trading.
  476. 20:22In Microsoft's case, it's a rather weak
  477. 20:24trade-off. Why? Because it also sells on
  478. 20:27PC.
  479. 20:29Because it also has an interest there.
  480. 20:30It has an interest in hindering Proton.
  481. 20:32It has an interest in preventing you
  482. 20:34from playing on Linux. It has an
  483. 20:35interest in people developing everything
  484. 20:37for Windows.
  485. 20:44So, releasing these games for Windows
  486. 20:46forces you to at least pirate a license
  487. 20:48, if not buy it, or buy a computer with
  488. 20:50a license already installed, right?
  489. 20:58There's no way around it. So, Microsoft
  490. 21:00doesn't want to take its games away.
  491. 21:03It doesn't want to limit its games only
  492. 21:05to Xbox and offend people on PC or
  493. 21:07diminish the value of Windows on PC.
  494. 21:11So, it has to keep the games coming out
  495. 21:13on Xbox and PC.
  496. 21:15But from the moment I don't limit it 100
  497. 21:17%to an Xbox, I'm already grabbing a
  498. 21:19piece of that potential buyer profile by
  499. 21:21telling them:" You don't need to buy an
  500. 21:24Xbox, you can buy on PC. "
  501. 21:30So, my game has to be so good that the
  502. 21:32consumer who owns a video game console
  503. 21:34and only plays on video game consoles
  504. 21:40chooses my console to play on.
  505. 21:45Until a few months ago, the only
  506. 21:46differentiating factor that Xbox had was
  507. 21:48the presence of Game Pass, with games
  508. 21:50available day one on it.
  509. 21:53Now you have day one games and you have
  510. 21:55exclusive games.
  511. 21:58But at this moment, from what everything
  512. 22:00indicates, what the math shows us, Gears
  513. 22:02alone
  514. 22:07wasn't able to move the needle enough.
  515. 22:10I'm not surprised by that.
  516. 22:12I'm not surprised by that. You need
  517. 22:14critical mass.
  518. 22:16A person doesn't buy,
  519. 22:18unless the person is Marcelo, they don't
  520. 22:21buy a video game console to play Zelda.
  521. 22:23They don't buy a video game console to
  522. 22:25play Mario, they buy it to play various
  523. 22:27things.
  524. 22:28Right? Karina sold the Nintendo Switch 2
  525. 22:31like crazy.
  526. 22:34Karina sold Nintendo Switch 2s by the
  527. 22:36meter, by the bucket.
  528. 22:39But why?
  529. 22:41Because it made people say," Wow, I need
  530. 22:43to have this video game.
  531. 22:46"Then they looked at the other things on
  532. 22:48board."
  533. 22:50Wow, there's already a console, there's
  534. 22:52already this, there's already that, "
  535. 22:53and then the guy buys it, then the girl
  536. 22:56buys it, right?
  537. 22:58So it's a huge point, yes, but for most
  538. 23:01people,
  539. 23:04one game isn't what's going to push you
  540. 23:06.
  541. 23:10So Microsoft will have to build the
  542. 23:11critical mass now, they'll have to build
  543. 23:13a game base where the only place where
  544. 23:15you'll have the ease of the console, the
  545. 23:17peace of mind of the console, the
  546. 23:19practicality of the console, while at
  547. 23:20the same time having those specific
  548. 23:22games, is on the Xbox board.
  549. 23:29Sensational. I'm right there with them.
  550. 23:33I really want to see what they're going
  551. 23:34to do now to get out of this mess and
  552. 23:36make it happen.
  553. 23:42That said,
  554. 23:46network theory also says that you choose
  555. 23:48a particular product based on where your
  556. 23:50friends and family are.
  557. 23:56This works for cell phones, this works
  558. 23:58for video games.
  559. 24:02A consumer enters the ecosystem because
  560. 24:04other friends and family are there.
  561. 24:10For them to choose to be in another
  562. 24:12catalog, it's only if they feel that the
  563. 24:14catalog is immensely superior, right?
  564. 24:20For them to abandon the ecosystem they
  565. 24:22were in and go to another, it's only if
  566. 24:23the catalog is immensely superior or if
  567. 24:25they feel attacked by that ecosystem in
  568. 24:27some way.
  569. 24:30Apple, for example, often loses
  570. 24:32customers because they feel attacked by
  571. 24:34a certain position of theirs, right?
  572. 24:37Oh, it happened to me, man.
  573. 24:39I used the 360, but much more than the
  574. 24:42PS3.
  575. 24:43But the PS4 came before the Xbox One. I
  576. 24:46never bought an Xbox One. I received an
  577. 24:48Xbox One as a gift.
  578. 24:50I never bought one.
  579. 24:52Why?
  580. 24:53Why did you have to receive an Xbox One
  581. 24:55as a gift, right?
  582. 24:57Why?
  583. 24:58Because when E3 2013
  584. 25:04came, I gave up. I said:" This company
  585. 25:07will not have my money.
  586. 25:09"Because I disagreed with several of
  587. 25:11their policies at that moment.
  588. 25:14I said:" I'm not going to give you my
  589. 25:16money. "So when I had to buy a video
  590. 25:18game console in 2014, which one did I
  591. 25:20buy?
  592. 25:21I bought the PlayStation 4.
  593. 25:26So
  594. 25:29, I abandoned it, my entire library was
  595. 25:32on the 360,
  596. 25:34right?
  597. 25:37Almost all of it, right?
  598. 25:41So, it's difficult to overcome that, the
  599. 25:43Network Effect is difficult to overcome
  600. 25:45, to make people abandon it.
  601. 25:48Game Pass makes it easier because people
  602. 25:50don't have to buy games, just subscribe
  603. 25:52to Game Pass?
  604. 25:54Even so, it's difficult because the
  605. 25:56other side has exclusives that
  606. 26:00are now exclusively tied to the
  607. 26:01PlayStation 5. They're not even coming
  608. 26:04to PC, like Wolverine, for example.
  609. 26:08So, is it worth it for Microsoft to keep
  610. 26:10exclusives?
  611. 26:13Yes, in the medium to long term it can
  612. 26:15foster an increase in Xbox sales,
  613. 26:20okay? But it's much more complicated for
  614. 26:23them than it is for Sony at the moment,
  615. 26:24where their single-player games only
  616. 26:26come out on the PlayStation 5, or than
  617. 26:28it always was for Nintendo, where
  618. 26:29everyone is already used to Mario only
  619. 26:31being legally released before someone
  620. 26:32comes along and says:" Oh, but I can
  621. 26:34emulate it? "I know, we know that.
  622. 26:37We, we made a video about it, right?
  623. 26:42You can only legally buy it on the
  624. 26:44Switch 2. So, Marcelo, you see that it's
  625. 26:46going to take a while for that to happen
  626. 26:48.
  627. 26:51It's going to take a while.
  628. 26:53They could reverse that position, yes.
  629. 26:57It wouldn't surprise me at all.
  630. 27:02If in 2 or 3 years they take control out
  631. 27:04of the company and create separate
  632. 27:06companies from Xbox Studios, close Xbox
  633. 27:08Studios, and turn them into the biggest
  634. 27:10publisher in the world, right?
  635. 27:14It wouldn't surprise me at all. He said
  636. 27:16:" Now we're going to release it to
  637. 27:17everyone, everything to everyone, right
  638. 27:19?
  639. 27:21We keep a product called Xbox, which you
  640. 27:23buy and is essentially a hybrid PC video
  641. 27:25game, but we release it to everyone.
  642. 27:30That's not what I think Charma will do
  643. 27:32at this moment, but it wouldn't surprise
  644. 27:34you or me.
  645. 27:36Proving that even when we try, we can't
  646. 27:38completely disconnect from politics in
  647. 27:40the video game universe, let's talk a
  648. 27:42little about boycotts in the Xbox system
  649. 27:44, shall we?
  650. 27:48Ah, I don't know who's been following,
  651. 27:50but certain independent developers with
  652. 27:53great prestige, like the guys who
  653. 27:54developed Celeste, and a few others,
  654. 27:56decided to remove their games, delist
  655. 27:58their games, take their games off the
  656. 28:00lists, as a way of joining the BDS
  657. 28:02campaign, which is Boycott Investment
  658. 28:04Sanctions, right?
  659. 28:08So, these studios are removing their
  660. 28:10games from Game Pass.
  661. 28:11If you bought these games, you still
  662. 28:13have access to them, but they are
  663. 28:15removing their games from Game Pass and
  664. 28:17removing their games from the
  665. 28:18possibility of new purchases within the
  666. 28:20Xbox infrastructure, simplifying a
  667. 28:22problem that is immense.
  668. 28:28The boycott starts... "The Israeli
  669. 28:29government has been using technology not
  670. 28:31only from Microsoft, but from various
  671. 28:33other technology partners, for actions
  672. 28:35that are considered internationally to
  673. 28:37be extremely unethical, aggressive, and
  674. 28:39that violate human rights at their core
  675. 28:41, constituting crimes against humanity.
  676. 28:50So, these companies are immediately
  677. 28:52removing their games, which is already
  678. 28:54affecting the availability and the
  679. 28:56portfolio, the catalog of games
  680. 28:58available on Xbox.
  681. 29:03In the long term, this could create an
  682. 29:06image problem for Xbox, right?
  683. 29:10While more brands are saying," Look, we
  684. 29:12won't stay here because you are an
  685. 29:14environment whose parent company
  686. 29:15cooperates with Israel and its actions
  687. 29:17with the Palestinians.
  688. 29:22"However, in the current situation, it's
  689. 29:24a case of" damned if you do, damned if
  690. 29:26you don't.
  691. 29:28"Why?
  692. 29:32Because Microsoft makes billions of
  693. 29:33dollars from its commercial partnerships
  694. 29:35with Israel.
  695. 29:38So, even if you find it charming, go up
  696. 29:40there and say:" Look, this is affecting
  697. 29:42people's perception of Xbox, this is
  698. 29:44affecting the number of games I can make
  699. 29:47available on Xbox.
  700. 29:51I need this to stop, we need to stop
  701. 29:53this partnership.
  702. 29:55"She'll hear a resounding, gigantic no,
  703. 29:58okay?
  704. 30:01Because there are political interests
  705. 30:02inside and outside of Xbox and Microsoft
  706. 30:04for this partnership to continue.
  707. 30:07And Microsoft makes enormous amounts of
  708. 30:09money, amounts of money that the Xbox
  709. 30:11department doesn't even dream of making
  710. 30:13, not even in its wildest dreams. So,
  711. 30:15there's no way. It's one of those
  712. 30:17situations where if you run, the beast
  713. 30:19catches you, if you stay, the beast eats
  714. 30:21you, right?
  715. 30:22Xbox can't give up those agreements.
  716. 30:26Microsoft can't give up those deals
  717. 30:28because it makes a lot of money and in
  718. 30:29turn Xbox doesn't make enough money for
  719. 30:31its voice to have any weight.
  720. 30:35We're only talking about the financial
  721. 30:36point here, we're not talking about the
  722. 30:38whole political point, right?
  723. 30:41So, indigenous developers may realize in
  724. 30:43the short, medium and long term that
  725. 30:45it's interesting.
  726. 30:49For their image to disappear, which
  727. 30:50would further complicate the situation
  728. 30:52of maintaining an attractive catalog for
  729. 30:54Game Pass, in addition to the
  730. 30:56reputational damage that parts of the
  731. 30:58internet will certainly generate for
  732. 30:59Xbox.
  733. 31:02There's a way, folks.
  734. 31:04Eh,
  735. 31:06there isn't.
  736. 31:08Everything is interconnected, right?
  737. 31:12We can try to escape, and you don't need
  738. 31:14to have politics within your game, but
  739. 31:16believe me, for your game to exist, to
  740. 31:18reach your hands, it's a network like a
  741. 31:20spider interconnected web of things.
  742. 31:23Leaving politics aside, let's talk a
  743. 31:25little about Arcane Leon, the creators
  744. 31:27of Dishonor and Deathloop, who are
  745. 31:29working on Blade, right?
  746. 31:32They were among the group of companies
  747. 31:34that Microsoft wanted to get rid of in
  748. 31:35that gigantic layoff, right?
  749. 31:39They wanted to disconnect.
  750. 31:46Microsoft then said that the first
  751. 31:47negotiations failed and that Arn would
  752. 31:49have until November to sell itself.
  753. 31:54And then, to everyone's surprise,
  754. 31:58who appeared interested in the purchase
  755. 32:00?
  756. 32:02The French giant Ubisoft, right?
  757. 32:05And then comes the 100 million euro
  758. 32:06question, right? How so? Does Ubisoft
  759. 32:09already have money for an offer like
  760. 32:10that if they're laying off people? The
  761. 32:11next day, an employee was closing the
  762. 32:13studio the next day, right? And that's
  763. 32:15one of those moments, the realism of
  764. 32:17accounting, right? Because
  765. 32:23you can, in business administration,
  766. 32:25have layoffs and operational
  767. 32:27restructurings that will free up
  768. 32:29immediate cash flow, improve your
  769. 32:30quarterly or semi-annual balance sheet,
  770. 32:32and allow for a strategic acquisition.
  771. 32:39In other words, yes, we could be seeing
  772. 32:41a Ubisoft that sold a mountain of things
  773. 32:44to earn
  774. 32:48money that it will use to invest, to
  775. 32:50freeze again, buying studios again,
  776. 32:52right?
  777. 32:57This could happen through its sales or
  778. 32:59it could happen because it has lines of
  779. 33:01credit coming in, as it has had constant
  780. 33:03investments from Tens, right, for years
  781. 33:05, or simply to buy using its shares.
  782. 33:09So yes, UB has the possibility of
  783. 33:11preparing for an acquisition of Arcane
  784. 33:14Leon.
  785. 33:18It will happen at the moment we are
  786. 33:20filming this, we don't know, there are
  787. 33:21three or four other companies butting
  788. 33:23heads there, but yes, it could happen.
  789. 33:28It could perfectly well cut operational
  790. 33:30personnel costs, raise funds in the
  791. 33:31financial market and acquire a valuable
  792. 33:33intellectual asset that it thinks it can
  793. 33:35.
  794. 33:37It fits better in her portfolio, since
  795. 33:39Arcan Leon is already a studio based in
  796. 33:41France, right?
  797. 33:44That fits with what she intends to do.
  798. 33:50Ubisoft might also just be taking a look
  799. 33:52, seeing what the price is, right, in
  800. 33:54Leon and adjusting, right, the costs in
  801. 33:56relation to what a company will be doing
  802. 33:58there.
  803. 34:02We know, according to Bloomberg, that at
  804. 34:04least two other companies, right,
  805. 34:06according to Jason Schreyer, are
  806. 34:08participating in this.
  807. 34:10We know that one of them is a European
  808. 34:12company, right?
  809. 34:15So, it could be Tencent, one of its
  810. 34:17European divisions, or probably Embracer
  811. 34:19, right?
  812. 34:21And we know that the other is an
  813. 34:22American group.
  814. 34:23When I say an American group, I always
  815. 34:26think of banks, investment funds, right
  816. 34:28?
  817. 34:29Some private equity group, because they
  818. 34:30must have seen the name Marvel's Blade.
  819. 34:33They say:" Wow, buy that, monetize the
  820. 34:36project, we'll have another Spider-Man
  821. 34:38on our hands.
  822. 34:40"There's also the
  823. 34:45possibility, right, of a management
  824. 34:47buyout, an MBO, right?
  825. 34:50What is this? A purchase by the studio's
  826. 34:52own leadership.
  827. 34:53The CEOs of Carin Leon get organized,
  828. 34:55right?
  829. 34:58Uh, and raise money in the market
  830. 34:59themselves, buy the company and make
  831. 35:01Carin Leon an independent studio.
  832. 35:04This possibility also exists.
  833. 35:07Under
  834. 35:11the French law that's managing the
  835. 35:13situation, Microsoft is obliged to seek
  836. 35:15alternative sales methods before closing
  837. 35:17a division of this scale.
  838. 35:19Microsoft originally said until November
  839. 35:21, but now it seems they have a new
  840. 35:23deadline for negotiations. We are
  841. 35:25waiting for confirmation from Bloomberg
  842. 35:27on this, but it seems the new deadline
  843. 35:29is December 13th, right?
  844. 35:33And so by December 13th we'll have to
  845. 35:35see if Microsoft injects itself as a
  846. 35:37co-investor in the company and keeps it
  847. 35:39open, right?
  848. 35:43Although independent of it, right?
  849. 35:45enters with a partner, or it sells
  850. 35:47itself, either to one of the interested
  851. 35:49parties, independently, to Ubisoft,
  852. 35:51right?
  853. 35:52Something has to happen, Carin Leon, by
  854. 35:55December 13th.
  855. 35:58We truly hope that whatever happens
  856. 36:03is good for...The company should be
  857. 36:05favorable to Arcane Leon, right, and to
  858. 36:08its employees.
  859. 36:09A second question, however, cannot leave
  860. 36:11our minds at this moment. What happens
  861. 36:14to Marvel's Blade, right?
  862. 36:17A game that was supposed to be the
  863. 36:18Spider-Man of the Xbox, right?
  864. 36:21What will happen to it?
  865. 36:25Ah, Arcane Leon now has a unique
  866. 36:27opportunity in its hands, which is to
  867. 36:29find a new corporate overlord, right, to
  868. 36:31pay for the game.
  869. 36:36Because in the case of a license with
  870. 36:38Blade, the license belongs to Marvel,
  871. 36:39right?
  872. 36:43The code, graphics engine, development
  873. 36:46work done so far belong to Microsoft/
  874. 36:48BetesDNA, right?
  875. 36:53If Arcane Leon is sold to Ubisoft or
  876. 36:55Tenscent or Embracer, right, the buyer
  877. 36:57assumes the development contract
  878. 37:05and either assumes the previous
  879. 37:06development conditions or reimburses the
  880. 37:08previous investment made by Microsoft,
  881. 37:10right?
  882. 37:14And this includes code, graphics code,
  883. 37:16work, development. Regarding licensing,
  884. 37:19there's no way around it.
  885. 37:22Whoever gets the problem pays Marvel,
  886. 37:24right?
  887. 37:26Because Marvel has a previous part, you
  888. 37:28pay to be able to Working with this.
  889. 37:31And it will have a portion based on
  890. 37:33sales returns.
  891. 37:35So, part upfront, part based on sales
  892. 37:37returns, there's no way around it.
  893. 37:40Whoever does the publishing pays Marvel
  894. 37:42.
  895. 37:45So, ah, if the sale doesn't go through
  896. 37:47and Microsoft decides to keep the team,
  897. 37:49right?
  898. 37:52Look, I'll come in as a partner, I'll
  899. 37:55keep you to finish the project,
  900. 37:56Microsoft assumes the costs, business
  901. 37:58continues as it was.
  902. 38:02Or if nobody manages to buy the company
  903. 38:04and the company is forced to close, okay
  904. 38:06?
  905. 38:09Microsoft will reabsorb whoever it can
  906. 38:11in terms of talent, and the development
  907. 38:12team will have to find another internal
  908. 38:14team if they decide to proceed with them
  909. 38:16.
  910. 38:19They constantly say they've decided to
  911. 38:21put them in, but it's very uncertain
  912. 38:23given their current conditions.
  913. 38:26I believe Marvel's Blade will still see
  914. 38:28the light of day,
  915. 38:31but
  916. 38:33I don't know under what conditions.
  917. 38:37No, it may be that we are heading
  918. 38:39towards a problem similar to what
  919. 38:40happened with Wolverine.
  920. 38:42One thing was expected, and the final
  921. 38:44game didn't meet what many people
  922. 38:46expected.
  923. 38:47(Giving a little clean to that taste
  924. 38:49buds, right?)
  925. 38:50We're talking so much about layoffs,
  926. 38:52corporate restructuring, and so on.
  927. 39:01We have a leak, right, from members of
  928. 39:03the data mining community, who noted
  929. 39:05some updates in Microsoft's network
  930. 39:07systems and the Xbox interface that
  931. 39:09suggest retroactive integration of Game
  932. 39:11Score and achievement systems for
  933. 39:12original Xbox titles that are coming to
  934. 39:15Xbox Game Pass and
  935. 39:24PC.
  936. 39:26We don't have a date for that yet.
  937. 39:28Microsoft hasn't officially announced
  938. 39:30the feature.
  939. 39:32They said that four games coming from
  940. 39:34the original Xbox to PC and Game Pass
  941. 39:38would have a version with achievements,
  942. 39:40right?
  943. 39:41But from what people have gathered,
  944. 39:43apparently many other games you're
  945. 39:44playing in backward compatibility will
  946. 39:46simply gain a series of achievements.
  947. 39:49So it's very interesting to see this.
  948. 39:53Uh, but
  949. 39:55people have unearthed that it's all
  950. 39:57already in the testing phase.
  951. 39:59It's a sensational strategy of theirs
  952. 40:01that costs very little and gives
  953. 40:03enormous value to the historical catalog
  954. 40:05because it forces, right, captures
  955. 40:07engagement, right? Because remember, we
  956. 40:09talk about this a lot in the mini-series
  957. 40:10, we're no longer in the era of selling
  958. 40:12, we're in the era of forcing you. It
  959. 40:14consumes time and more time, more time,
  960. 40:16more time, more time, time, time, time,
  961. 40:18stuck in your video game. Because if
  962. 40:20you've played, you've played Blade,
  963. 40:22Blade, wow, Blade's stuck in my head.
  964. 40:24You've played Black several times,
  965. 40:26you've played Jade Empire several times
  966. 40:28, you've played Cotor several times.
  967. 40:29You're not going to play it again;
  968. 40:31you've played it five, six times.
  969. 40:33But, if achievements that count towards
  970. 40:36your game score now appear, maybe I can
  971. 40:38convince you to engage in a game again
  972. 40:40for 15, 20 hours.
  973. 40:41You're not going to buy a new game if
  974. 40:43the game is on Game Pass. You're not
  975. 40:45going to buy a new game if you already
  976. 40:46have the game. You're not going to buy a
  977. 40:48new game, you already have it digitally
  978. 40:50or on disc in your access.
  979. 40:52But you're going to spend time on Xbox
  980. 40:54again.
  981. 40:56And if you spend time, I can find a
  982. 40:58corner to eventually sell you or other
  983. 41:00people advertising or a new game.
  984. 41:04Unfortunately, not everything is rosy.
  985. 41:07In fact, in this video almost nothing
  986. 41:10was rosy, right? But we've already
  987. 41:12started to have problems in the style of
  988. 41:13F Spencer in the new administration.
  989. 41:16It hasn't reached..." Given no time,
  990. 41:18right? We're already having problems
  991. 41:20with Stencer, especially now with Allen
  992. 41:22Shanga's departure.
  993. 41:24For those who haven't heard of Allen
  994. 41:26Shanga, she wasn't just any executive
  995. 41:28imported from some outsourcing
  996. 41:29consultancy somewhere.
  997. 41:33She was a veteran with over 15 years at
  998. 41:35Microsoft, whose professional
  999. 41:37breakthrough was leading Mojang Studios
  1000. 41:39for years and transforming Minecraft
  1001. 41:41into a money-making machine, the most
  1002. 41:43profitable, stable, and transmedia
  1003. 41:45property in the history of the Xbox
  1004. 41:46division.
  1005. 41:50When Microsoft created the unprecedented
  1006. 41:53position of TIF Operating Officer for
  1007. 41:55the Xbox
  1008. 41:59division, Allen Shanga was the natural
  1009. 42:01choice to be the efficiency engineer in
  1010. 42:03a new era for Xbox.
  1011. 42:08So you can imagine the shock when she
  1012. 42:10left the position a mere 3 months after
  1013. 42:12its creation.
  1014. 42:16How can an executive of that caliber
  1015. 42:18enter a newly created position and leave
  1016. 42:20it in 90 days?
  1017. 42:22The company's public relations machine
  1018. 42:24goes on high alert and starts producing
  1019. 42:26everything possible to have a nicer
  1020. 42:28version of the facts.
  1021. 42:31But apparently the official version and
  1022. 42:33Allen Shanga's positioning... "Xang are
  1023. 42:35banging, at least for now, right?
  1024. 42:39According to The Verge, Vertical Slice
  1025. 42:42News, IGN, and a mountain of other
  1026. 42:44places, both Microsoft and Allen Cheng
  1027. 42:46maintained that the departure did not
  1028. 42:48stem from any misconduct, any ethical
  1029. 42:50violation, or any change in internal
  1030. 42:52policy.
  1031. 42:54She emphasized several times, as anyone
  1032. 42:56who wanted to hear her out, and also on
  1033. 42:58her social media, that the transition
  1034. 43:00was a personal decision, right?
  1035. 43:03And that she felt her cycle of
  1036. 43:04contributions to the organization had,
  1037. 43:06in her words, reached its natural
  1038. 43:08conclusion.
  1039. 43:12However, when we confront this official
  1040. 43:14version with the analysis of
  1041. 43:15investigative journalists in the
  1042. 43:17industry, when we look at Jason Shaer
  1043. 43:19working, a much denser scenario emerges
  1044. 43:21,
  1045. 43:24right?
  1046. 43:25A Daniel Arrado working.
  1047. 43:28A much denser scenario emerges.
  1048. 43:35The CEO position was created with the
  1049. 43:37explicit mission of organizing the
  1050. 43:38massive integration of Activision
  1051. 43:40Blizzard King, a $ 70 million operation
  1052. 43:42, a $ 70 million acquisition, and
  1053. 43:44getting it up and running to achieve the
  1054. 43:46profit margins and targets demanded by
  1055. 43:48Microsoft's executive board.
  1056. 43:53In the satellite-like form that is the
  1057. 43:55group's CF.
  1058. 44:00So, the likely cause of this departure
  1059. 44:02is the beginning of friction
  1060. 44:09between the Xbox department and
  1061. 44:11Microsoft's self-management, in the same
  1062. 44:13way that happened with Spencer and
  1063. 44:15Sarabond.
  1064. 44:18On one side, you have Xbox leadership
  1065. 44:20trying to preserve development autonomy
  1066. 44:22and trying to tell them that the only
  1067. 44:24way to keep a video game alive in the
  1068. 44:26market is a culture of long-term
  1069. 44:27investment.
  1070. 44:32And on the other, you have Microsoft's
  1071. 44:34finance director again saying:" I need
  1072. 44:36staff cuts, I need to eliminate
  1073. 44:37redundancies, I need a rigid ceiling on
  1074. 44:39research and involvement spending, I
  1075. 44:41need to meet short-term operational
  1076. 44:43targets, right?
  1077. 44:47"And then you have Ellen Xang caught in
  1078. 44:48the middle of this crossfire,
  1079. 44:52right? And then she said:" I'm not going
  1080. 44:54to stay in the middle of this crossfire
  1081. 44:56. I'm not going to, because last time
  1082. 44:58Phil Spencer was in the middle of this
  1083. 45:00crossfire for years and had to leave.
  1084. 45:02Sarabondo was in the middle of this
  1085. 45:03crossfire for years and had to leave. So
  1086. 45:06I'm not going to stay.
  1087. 45:08Obviously, we have
  1088. 45:11three serious immediate problems, right
  1089. 45:14?
  1090. 45:16When she leaves, first you lose, let's
  1091. 45:18say, your technical compass,
  1092. 45:26which was the person who was
  1093. 45:27coordinating the direction of where
  1094. 45:29you're going to take all these studios
  1095. 45:30and how you're going to tie the
  1096. 45:32structure of these studios together
  1097. 45:33post-merger so that they operate with
  1098. 45:35the minimum cost and maximum profit
  1099. 45:36possible.
  1100. 45:42Second, when you lose this spearhead,
  1101. 45:44morale shatters.
  1102. 45:48Morale shatters because Microsoft had
  1103. 45:50been saying:' No, you have carte blanche
  1104. 45:52, you have carte blanche, you can spend
  1105. 45:54as much as you want, you can spend as
  1106. 45:56much as you want, you can spend as much
  1107. 45:58as you want, 'as Phil Spencer said years
  1108. 46:00ago. "And suddenly, no, no, wait a
  1109. 46:02minute, it's not like that anymore."
  1110. 46:04And then the
  1111. 46:08developers who have already lost 3200
  1112. 46:11colleagues start saying, "Whoa, wait a
  1113. 46:13minute."
  1114. 46:17So Redmond, wow, our overlords, our
  1115. 46:19burgomasters, our big bosses don't
  1116. 46:21intend to keep the agreements.
  1117. 46:26What was agreed upon won't be fulfilled
  1118. 46:27.
  1119. 46:28We'll be run over here in the name of
  1120. 46:30short-term profit.
  1121. 46:35And then this situation, and then you
  1122. 46:37have even more talent who starts looking
  1123. 46:39, let me fix my LinkedIn so I can get
  1124. 46:41out of here.
  1125. 46:45Add to that the instability for the
  1126. 46:47shareholder, right, at the base, where
  1127. 46:49the shareholder says, okay, they just
  1128. 46:51created the position, the person just
  1129. 46:53joined, the person stayed 90 days and
  1130. 46:55the person left, right?
  1131. 47:00It's already a video game brand that has
  1132. 47:02made it clear throughout its history, in
  1133. 47:04the last 10 years, that it is extremely
  1134. 47:06unstable.
  1135. 47:09And now you have another professional
  1136. 47:10leaving.
  1137. 47:12Whoa!
  1138. 47:14Everyone starts saying, "Wait a minute,
  1139. 47:16there may be, and probably is, something
  1140. 47:18very wrong behind this."
  1141. 47:22"So, Allen Shang's departure creates
  1142. 47:24absolutely colossal problems for a
  1143. 47:26division that's already struggling,
  1144. 47:28right?
  1145. 47:32When you look at the total revenue of
  1146. 47:34the gaming division, the sector showed a
  1147. 47:36slight decline, right, in the current
  1148. 47:38quarter compared to the same period last
  1149. 47:40year, 2%.
  1150. 47:44But again, as I said at the beginning of
  1151. 47:46the video, it's kind of a quantum thing
  1152. 47:47, right? You blink and it's 14. Why?
  1153. 47:50Because that 2%hides
  1154. 47:56a plummeting sales of Series X and
  1155. 47:58Series S. A 14%drop in the current
  1156. 48:00quarter.
  1157. 48:05And it's not an isolated drop, it's part
  1158. 48:07of a downward trend that has been
  1159. 48:09developing for at least four semesters.
  1160. 48:15Semesters with drops of around 30%,
  1161. 48:17right?
  1162. 48:23And the department doesn't suffer total
  1163. 48:25financial collapse because this decline
  1164. 48:27is cushioned by the growth in revenue
  1165. 48:29from content created by Microsoft,
  1166. 48:30Activision, Bethesda, right?
  1167. 48:35Blizzard, right?
  1168. 48:37And by subscription services.
  1169. 48:41So, subscription services, whether Game
  1170. 48:43Pass or Cloud, the revenue from games
  1171. 48:46created..." By Activision, Blizzard, and
  1172. 48:48King, right?
  1173. 48:51Bethesda, Microsoft Studios, provides
  1174. 48:53support, they absorb it, okay?
  1175. 48:58The software and services revenue saves
  1176. 49:00the balance sheet from total disaster,
  1177. 49:01but it's already become embarrassing.
  1178. 49:05Physical unit sales are going downhill,
  1179. 49:07right?
  1180. 49:10And if you break that down
  1181. 49:16, the organic contribution of the Xbox
  1182. 49:18brand continues to shrink.
  1183. 49:24What's bringing money into the Xbox
  1184. 49:26department is software, right?
  1185. 49:29It's the brand's legacy businesses, Game
  1186. 49:31Pass, the studios that already existed,
  1187. 49:33the games those studios made, and what
  1188. 49:35came from the purchase of Activision
  1189. 49:37Blizzard.
  1190. 49:40It's not the hardware that's doing it.
  1191. 49:45And at the same time that hardware sells
  1192. 49:47less, its margin is being eroded by
  1193. 49:49various costs, because it's becoming
  1194. 49:51increasingly expensive to produce it.
  1195. 49:59We're at a point in the life of the Xbox
  1196. 50:01Series where it sells substantially less
  1197. 50:03than the Xbox One sold at the same time
  1198. 50:05.
  1199. 50:11And that's complicated because the Xbox
  1200. 50:13One didn't sell everything it should
  1201. 50:15have sold,
  1202. 50:18you know? If you Take a look at the
  1203. 50:20company's financial report, you'll see
  1204. 50:22there, quote: "Continuous investment in
  1205. 50:24first-party content and cross-platform
  1206. 50:26ecosystems has allowed us to offset
  1207. 50:27adverse trends in the sale of physical
  1208. 50:29devices." End quote.
  1209. 50:31Look,
  1210. 50:37if there wasn't a physical Xbox, if
  1211. 50:39there was a video game console, the
  1212. 50:41department's profit would be much higher
  1213. 50:43, because you're having to compensate
  1214. 50:44for rising costs and falling sales,
  1215. 50:52right? So,
  1216. 50:57you put 70 billion to buy AG, the
  1217. 50:59company's board wants an immediate
  1218. 51:01return.
  1219. 51:04And, even with the massive layoffs of
  1220. 51:062025 and 2026, mainly because it will
  1221. 51:08happen, you still have to pay the
  1222. 51:10salaries of those people you're laying
  1223. 51:12off, there are severance payments, there
  1224. 51:14are the rising video game production
  1225. 51:16costs, you haven't delivered that profit
  1226. 51:18leap that Redmond was expecting, right?
  1227. 51:22So, everyone keeps looking and saying: "
  1228. 51:25Wow, they laid off 3,200 people and
  1229. 51:27still aren't doing well financially."
  1230. 51:32While the top brass apparently expects
  1231. 51:34much more from the Xbox department, A
  1232. 51:36Charma's position was reassuring.
  1233. 51:40Right?
  1234. 51:41In the last, quote, in the last quarter
  1235. 51:44, Xbox's results fell 2%when you compare
  1236. 51:46year-over-year, right?
  1237. 51:49Uh, but when you look at 2025 to 2024,
  1238. 51:52we had lost 10%in that same period.
  1239. 51:58And even with a 2%drop, our profit
  1240. 52:00margin improved, right?
  1241. 52:04That is, the space in dollars, if before
  1242. 52:06they made, for example, 10 in profit,
  1243. 52:08now they make like 20 for every dollar.
  1244. 52:13Minecraft and World of Warcraft Forever
  1245. 52:15broke records.
  1246. 52:19Call of Duty and the new Call of Duty is
  1247. 52:21the most acclaimed in a decade, and our
  1248. 52:24presence on PC platforms grew by double
  1249. 52:26digits, that is, 10%or more.
  1250. 52:31Console sales continue to be constrained
  1251. 52:33by the existence or non-existence of
  1252. 52:35supply, where we have more demand than
  1253. 52:37consoles available.
  1254. 52:42We are working, right, on getting these
  1255. 52:44consoles into the hands of players while
  1256. 52:46expanding our used resale program.
  1257. 52:51We are making progress with the Xbox
  1258. 52:53department, but there is still much
  1259. 52:55progress to be made.
  1260. 52:57So, cool. No She buried her head in the
  1261. 52:59sand, she didn't say, "No, nothing's
  1262. 53:01happening."
  1263. 53:02She said, "Okay, we understand the
  1264. 53:04difficulties ahead, but
  1265. 53:08it's a battle we'll continue fighting."
  1266. 53:1110. That's what I expected from Xcharma
  1267. 53:14.
  1268. 53:14Does this mean her big reset didn't work
  1269. 53:16, Marcelo?
  1270. 53:20It doesn't mean she took over a brand in
  1271. 53:22an extremely uncomfortable position and
  1272. 53:24she's doing an excellent job of making
  1273. 53:25that brand cool, visible, and satisfying
  1274. 53:27to the fans of that brand again.
  1275. 53:32She'll achieve that.
  1276. 53:36Her COO's departure indicates that the
  1277. 53:38frictions from Spencer's time haven't
  1278. 53:40disappeared.
  1279. 53:43It remains to be seen if
  1280. 53:48her satanic charm will do the same thing
  1281. 53:50he did with Spencer, at some point he'll
  1282. 53:52get tired and say, "Get out, I'm going
  1283. 53:54to put someone else in and manage it
  1284. 53:56again, the way I want."
  1285. 53:59Or if he'll respect the agreements made
  1286. 54:01months ago when she joined.
  1287. 54:04Unfortunately, only time will tell.
  1288. 54:07But it's
  1289. 54:09part of two paradoxes. The first of
  1290. 54:12these paradoxes, this issue of a lack of
  1291. 54:14consoles, but an abundance of consoles
  1292. 54:16... "Shelf, right? Because I read that
  1293. 54:19from her and I said,' Man, I'm going to
  1294. 54:20do some research. 'And the funny thing
  1295. 54:22is I didn't even need to because Mate
  1296. 54:24Piscatela had already done that research
  1297. 54:26nearby, saying,' Man, but there are
  1298. 54:28video games, you go to Best Buy, you go
  1299. 54:29to Target, you go to Amazon, right? Only
  1300. 54:32the PlayStation 5 Pro is sold out.
  1301. 54:34PlayStation 5 Slim is available, regular
  1302. 54:36PlayStation 5 is available, Xbox Series
  1303. 54:38X is available, Xbox Series S is even
  1304. 54:40more available. Series X and Series S
  1305. 54:42are having discounts right now.
  1306. 54:44There are Black Friday promotions, there
  1307. 54:46are November promotions, there are
  1308. 54:48promotions, and so on.
  1309. 54:52So you have bonuses with free games, you
  1310. 54:54have seasonal price reductions, you'll
  1311. 54:56have things that come with series and
  1312. 54:58with a Game Pass subscription for a
  1313. 55:00while.
  1314. 55:03So there's the hardware.
  1315. 55:08The problem when she puts it on us is
  1316. 55:10that the production of new hardware
  1317. 55:11becomes complicated because I have a
  1318. 55:13certain sales volume."
  1319. 55:18So, for example, I have, I don't know,
  1320. 55:20100, I need, I have demand for 100 Xbox
  1321. 55:23consoles worldwide, but I've run out of
  1322. 55:25stock in a number of places around the
  1323. 55:27world.
  1324. 55:29Why?
  1325. 55:30Because I've run out of stock in Brazil
  1326. 55:32, I've run out of stock in various parts
  1327. 55:34of Latin America, I've run out of stock
  1328. 55:36in several places in East Asia,
  1329. 55:41and the entire area around Saudi Arabia
  1330. 55:43is out of stock.
  1331. 55:45So I'm having demand for these consoles
  1332. 55:46in various areas. These consoles are out
  1333. 55:49of stock.
  1334. 55:51My sales outlets, my points of sale, are
  1335. 55:53out of stock.
  1336. 55:55But producing video games now is very,
  1337. 55:57very expensive.
  1338. 56:00So my production capacity is extremely
  1339. 56:02reduced.
  1340. 56:03What do I need to do?
  1341. 56:06Take the video games that are in places
  1342. 56:08where I have more supply than demand and
  1343. 56:10send them to places where I have demand
  1344. 56:11, without making them so expensive that
  1345. 56:13it's not profitable to sell them.
  1346. 56:18So you're in a situation where you have
  1347. 56:20excess inventory in some places, where
  1348. 56:22demand is already controlled, and you
  1349. 56:24have to move that inventory
  1350. 56:27by putting it on sale.
  1351. 56:30And you have several other places in the
  1352. 56:32world where, although you have modest
  1353. 56:33demand, you simply don't have inventory
  1354. 56:35.
  1355. 56:40And now you have a company that, like
  1356. 56:42abandoning various areas of the planet
  1357. 56:44to the elements, left them out in the
  1358. 56:46cold, in the dark, and didn't properly
  1359. 56:48supply hardware or software to those
  1360. 56:50areas.
  1361. 56:54The software exists digitally, but the
  1362. 56:56disks, we basically didn't see them
  1363. 56:58anymore in Brazil, and the hardware
  1364. 57:00became extremely difficult to locate.
  1365. 57:04Now you have demand rising, demand
  1366. 57:06falling, and you don't have supply in
  1367. 57:08those regions.
  1368. 57:10How do you solve this problem? You're
  1369. 57:12going to have to move your supply. How
  1370. 57:14do you move the supply without
  1371. 57:15increasing costs?
  1372. 57:19You're going to have to acquire that
  1373. 57:21supply at a very cheap price.
  1374. 57:24So I believe that in the coming months
  1375. 57:26we will see their plan to acquire
  1376. 57:27hardware, Series S or Series X, in
  1377. 57:29various parts of the world.
  1378. 57:32Yes, and
  1379. 57:36their refurbishment, right? They should
  1380. 57:38partner with Apple and resell the used
  1381. 57:40hardware.
  1382. 57:41And we should start seeing this type of
  1383. 57:43hardware arriving in Brazil as well.
  1384. 57:48The Xbox department may, however, still
  1385. 57:50be trying to cut a few more people, not
  1386. 57:52with direct layoffs, but with a veiled
  1387. 57:54attempt to induce voluntary resignations
  1388. 57:56, called soft layout, right?
  1389. 58:02Ah,
  1390. 58:09when we think about human resources, the
  1391. 58:12sudden increase in demands, whether due
  1392. 58:14to goals, results, presence or return to
  1393. 58:16in-person work, increased in-person work
  1394. 58:18, often acts as a mechanism to reduce
  1395. 58:20your workforce, okay?
  1396. 58:29And since it's the person who resigns,
  1397. 58:31it's not you firing them, it reduces
  1398. 58:33costs, formal severance packages and
  1399. 58:35compensation and things like that.
  1400. 58:44And it tends not to affect you
  1401. 58:45culturally, because the person left, the
  1402. 58:47company didn't fire them, right?
  1403. 58:54And Microsoft, actually, the Xbox
  1404. 58:56department is demanding, they had
  1405. 58:58demanded in the middle of the year a
  1406. 59:00return to three days of work and now
  1407. 59:02they are asking until February a return
  1408. 59:04to four days a week in person, right, at
  1409. 59:06Microsoft headquarters.
  1410. 59:08This is for all employees, not just
  1411. 59:10employees in the region, right, of
  1412. 59:12headquarters.
  1413. 59:17But it's also a way to give a helping
  1414. 59:19hand to those who are on the fence
  1415. 59:20thinking about whether to leave or not,
  1416. 59:22right?
  1417. 59:28Because if the person chooses, oh, I'm
  1418. 59:29not going, I've already adjusted my
  1419. 59:31whole life, I'm not going back, the
  1420. 59:33person takes their things and leaves
  1421. 59:35through the front door.
  1422. 59:41Lastly, but least importantly, some time
  1423. 59:43ago we made a video about how it would
  1424. 59:45work, right, the risks, the problems and
  1425. 59:47how it would work to remove Day One
  1426. 59:49games from Xbox Game Pass and how you
  1427. 59:51would remove them.
  1428. 59:57It could generate a greater gain in
  1429. 59:58sales, but it would generate a huge loss
  1430. 1:00:00in the number of users and we hoped that
  1431. 1:00:02this wouldn't happen, right?
  1432. 1:00:07But we understood that if Microsoft
  1433. 1:00:08wanted to get every possible penny out
  1434. 1:00:10of the Xbox department, that was the
  1435. 1:00:12direction they were going.
  1436. 1:00:20So, we had an article in Fortune
  1437. 1:00:22magazine, right, which has a payment
  1438. 1:00:24barrier, a payall, so many of us didn't
  1439. 1:00:26read it, but Fortune raises the point
  1440. 1:00:28that, in conversations with people in
  1441. 1:00:30contact with management, Microsoft is
  1442. 1:00:32considering removing Day One games from
  1443. 1:00:34Game Pass or, at least, modifying the
  1444. 1:00:36way they are offered, right?
  1445. 1:00:46And I really like the words "thinking,"
  1446. 1:00:48"considering,""adjusting," because in
  1447. 1:00:50the business world it means absolutely
  1448. 1:00:52nothing.
  1449. 1:00:58Nothing, because companies are thinking
  1450. 1:01:00all the time, considering all the time.
  1451. 1:01:03If you're a CF (Central Financial
  1452. 1:01:05Manager), you're constantly looking at
  1453. 1:01:07where you can reduce friction in your
  1454. 1:01:09supply chain and cut prices, right?
  1455. 1:01:11If you're the head of an engineering
  1456. 1:01:13department, you're looking at where you
  1457. 1:01:14can cut friction, where you can reduce
  1458. 1:01:16time, where you can reduce costs, where
  1459. 1:01:18you can reduce the need for people.
  1460. 1:01:20So, all the time someone is bringing up
  1461. 1:01:22an idea.
  1462. 1:01:25Whether that idea becomes something in
  1463. 1:01:27the end or not is another story, okay?
  1464. 1:01:32Microsoft hasn't taken a position, right
  1465. 1:01:34?
  1466. 1:01:36And they don't even have to take a
  1467. 1:01:37position in this situation, because they
  1468. 1:01:39didn't start anything, right?
  1469. 1:01:43When consulted by Fortune or Bloomberg,
  1470. 1:01:45they say they are still evaluating
  1471. 1:01:47solutions to bring the greatest possible
  1472. 1:01:49value to subscribers.
  1473. 1:01:52And that's the situation.
  1474. 1:01:56According to the Fortune article, you
  1475. 1:01:58have a few possible solutions to the
  1476. 1:01:59situation.
  1477. 1:02:03You could introduce delay windows,
  1478. 1:02:05window wins, right, in Game Pass.
  1479. 1:02:09So, the Ultimate Tier would still
  1480. 1:02:11receive the games, but not on launch day
  1481. 1:02:13.
  1482. 1:02:18They would receive the games after a
  1483. 1:02:20delay, a month, 3 months, 6 months, to
  1484. 1:02:22give those who want to play on day one a
  1485. 1:02:24chance, right?
  1486. 1:02:29To buy.
  1487. 1:02:31It seems like a good solution at first
  1488. 1:02:33glance, but it's not.
  1489. 1:02:35Why? We talked much more about this in
  1490. 1:02:37the video there. So, if you want, just
  1491. 1:02:39click here.
  1492. 1:02:41But if you give a window for this, ah,
  1493. 1:02:43many people will simply wait.
  1494. 1:02:46There are other things to play, people
  1495. 1:02:48will wait.
  1496. 1:02:50Microsoft has been achieving much more
  1497. 1:02:52interesting results by offering you
  1498. 1:02:54something like this: it comes out on
  1499. 1:02:56Game Pass on the 10th, but if you buy
  1500. 1:02:58the special edition for R $ 150, you get
  1501. 1:03:01access five days earlier, three days
  1502. 1:03:03earlier.
  1503. 1:03:07I know I've fallen for that trick more
  1504. 1:03:08than once, so they've had excellent
  1505. 1:03:10results with it.
  1506. 1:03:12I don't think they're going to go to
  1507. 1:03:14Windows, right?
  1508. 1:03:16Another point raised is a possible
  1509. 1:03:18restructuring of the subscription tiers
  1510. 1:03:20, right?
  1511. 1:03:23Separating a mode just for online games
  1512. 1:03:26, a mode for the catalog with older
  1513. 1:03:27games, a catalog with newer Windows
  1514. 1:03:29games, and a catalog with day-one games
  1515. 1:03:31.
  1516. 1:03:35The service has already proven that it
  1517. 1:03:37can't handle a price increase.
  1518. 1:03:40It can't handle a price increase, right
  1519. 1:03:42?
  1520. 1:03:43When they basically doubled the price in
  1521. 1:03:46Brazil, they jumped to essentially R $
  1522. 1:03:48130, right?
  1523. 1:03:50They lost many subscriptions. They lost
  1524. 1:03:52many subscriptions in the United States
  1525. 1:03:54when they increased the price by 50%.
  1526. 1:03:57So the audience isn't there.
  1527. 1:04:01The return that the user perceives for
  1528. 1:04:02their payment doesn't adjust, right?
  1529. 1:04:07And you're going to cause a lot of
  1530. 1:04:08friction with your loyal customer, your
  1531. 1:04:10loyal user.
  1532. 1:04:12So, they've already demonstrated that
  1533. 1:04:14when they cut the price back to previous
  1534. 1:04:16levels, a huge portion of those people
  1535. 1:04:18returned.
  1536. 1:04:21So, I don't believe they're going to
  1537. 1:04:23create a next tier and put the games
  1538. 1:04:25inside that tier, right?
  1539. 1:04:30And then, a third point that I think is
  1540. 1:04:32even less likely to happen, right?
  1541. 1:04:36Even less likely to happen is that
  1542. 1:04:38they'll manage to launch the service on
  1543. 1:04:40other platforms, according to Fortune,
  1544. 1:04:41because it wouldn't make any sense.
  1545. 1:04:45The other platforms would be feeding
  1546. 1:04:47them with daily sales, right?
  1547. 1:04:50I don't believe Microsoft is interested
  1548. 1:04:52in launching Game Pass on PlayStation 5
  1549. 1:04:54or Switch.
  1550. 1:04:56They'll be interested in launching the
  1551. 1:04:58games there and you paying 70, 60, 50 on
  1552. 1:05:01launch day, bam, dry.
  1553. 1:05:04And those who bought their hardware have
  1554. 1:05:06the option of Game Pass, right?
  1555. 1:05:11I don't believe we'll see that direction
  1556. 1:05:13.
  1557. 1:05:15Microsoft's multiplatform strategy is
  1558. 1:05:17accelerating; I can see more and more
  1559. 1:05:19games and more and more places, right?
  1560. 1:05:25But trying to fit the service in...
  1561. 1:05:26First of all, Sony will never accept a
  1562. 1:05:28deal like that on their console.
  1563. 1:05:32Nintendo neither, right?
  1564. 1:05:35Because they want their 30%.
  1565. 1:05:39And Microsoft, no, and if they manage to
  1566. 1:05:42put the games on sale on those platforms
  1567. 1:05:44, they earn much more selling the entire
  1568. 1:05:46game, pay-to-play, than they would earn
  1569. 1:05:48with the service itself, okay?
  1570. 1:05:54And when Fortune did the article, it
  1571. 1:05:56said that some of the changes would be
  1572. 1:05:58implemented gradually until the end of
  1573. 1:06:002026, with the rest by the end of the
  1574. 1:06:02first quarter of 2027. So, folks, it's
  1575. 1:06:04clickbait, it's the kind of thing where
  1576. 1:06:07we heard this and we're doing something
  1577. 1:06:09because scaremongering sells, right?
  1578. 1:06:13Is there a position, is there a
  1579. 1:06:15possibility that all this will happen?
  1580. 1:06:18There is no possibility that eventually
  1581. 1:06:20, if it doesn't pay off for Microsoft,
  1582. 1:06:22Game Pass will either disappear or lose
  1583. 1:06:24games anyway.
  1584. 1:06:29This shouldn't happen now, no.
  1585. 1:06:31This should happen in the coming months
  1586. 1:06:33.
  1587. 1:06:34Nothing indicates that,
  1588. 1:06:37right?
  1589. 1:06:39So we're back to that clickbait
  1590. 1:06:41situation, that situation where
  1591. 1:06:42journalism constantly has to make you
  1592. 1:06:44feel like you're being attacked, that
  1593. 1:06:46you're being assaulted, that you feel
  1594. 1:06:47like you're being attacked because
  1595. 1:06:49otherwise you don't engage,
  1596. 1:06:54right? Otherwise you don't engage. Oh my
  1597. 1:06:56God, I'm going to lose everything I have
  1598. 1:06:58on Xbox, it's going to be horrible. How
  1599. 1:07:00can Microsoft do that? Microsoft hasn't
  1600. 1:07:02said anything.
  1601. 1:07:03The information you received was based
  1602. 1:07:05on whoever's armpit she talked to.
  1603. 1:07:09So, at this moment nothing exists.
  1604. 1:07:13It might exist in a month, it might.
  1605. 1:07:16When it happens, we'll have a serious
  1606. 1:07:18talk, we'll discuss it.
  1607. 1:07:21Overall, Microsoft is, when it comes to
  1608. 1:07:23Xbox, Microsoft is doing wonderfully,
  1609. 1:07:25financially speaking, although it
  1610. 1:07:27recently lost a fair amount of value in
  1611. 1:07:30its stock, it's still doing wonderfully
  1612. 1:07:32financially, right?
  1613. 1:07:38The Xbox department is taking baby steps
  1614. 1:07:40, improving.
  1615. 1:07:45It's increasing margins, it hasn't yet
  1616. 1:07:47managed to recover the hardware sales
  1617. 1:07:49losses, it hasn't yet managed to anchor
  1618. 1:07:51the situation.
  1619. 1:07:54They'll probably try the strategy of
  1620. 1:07:56launching Helix as soon as possible to
  1621. 1:07:57see if they can gain a
  1622. 1:08:01foothold, a jolt for the next generation
  1623. 1:08:04.
  1624. 1:08:06They're doing what they can.
  1625. 1:08:11Maybe in the end, after years, it will
  1626. 1:08:13prove that it wasn't enough and that the
  1627. 1:08:15damage caused by Microsoft's previous
  1628. 1:08:17decisions simply destroyed any
  1629. 1:08:18possibility of recovery.
  1630. 1:08:23But it's been very interesting to see
  1631. 1:08:25them trying to fight.
  1632. 1:08:27And I'll leave it at that, now that
  1633. 1:08:29you're all up to date with Microsoft.
  1634. 1:08:32Thank you so much for spending this time
  1635. 1:08:34with us. We'll see you here at Min.
  1636. 1:08:37Thanks, everyone.
  1637. 1:08:39Ciao.

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