Papo Sério - XBOX: De Nano a WoW os nros ainda não chegaram...mas a COO foi embora! #xbox #microsoft — Transcript
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- 0:01Gamescare, since 2016, taking great care
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- 0:15.
- 0:16Visit the website.
- 0:20Hi everyone. Welcome to another series
- 0:22of chats here on Mini. I'm Marcel and
- 0:24today I want to talk to you about Xbox.
- 0:28I want to talk to you about exclusives,
- 0:30I want to talk to you about numbers, I
- 0:32want to talk to you about quantum
- 0:33physics.
- 0:39Because only Heisenberg's uncertainty
- 0:40principle can explain certain things,
- 0:42because when you try to observe a
- 0:44particle, you alter its state.
- 0:50And when you try to observe Microsoft's
- 0:52quarterly report, you do the same thing
- 0:54.
- 0:56You look at a number, you think you
- 0:58understand it, and the next second, the
- 1:00hardware sector has shrunk by 14%.
- 1:06So let's have a chat about a mountain of
- 1:08things involving Xbox.
- 1:12Let's begin.
- 1:25Let's start by getting that eternal
- 1:26request of ours out of the way.
- 1:31Leave your like, leave your hype, it
- 1:32takes zero time from you and helps me
- 1:34grow and reach other people a lot.
- 1:39So please help us
- 1:42spread across YouTube.
- 1:45And all of this depends only on you.
- 1:47And of course, remembering everyone, the
- 1:49videos are released first for members.
- 1:52So if you want to watch a video as soon
- 1:54as it's released, just become a member.
- 1:57Members not only have early access to
- 1:59videos, but a series of other perks.
- 2:02Including the Calangos, who have a
- 2:04monthly meeting with me and Junião, two
- 2:06hours long, where you can do whatever
- 2:08you want with us,
- 2:12right? It's like those ads that say, you
- 2:14know those memes, they say: "If you had
- 2:1624 hours with me and I couldn't say no
- 2:18to what you would do, I would explain
- 2:20everything about Warhammer 40K to you,
- 2:22girl, right? And you wouldn't be able to
- 2:24say anything, you would have to listen
- 2:26to me talk about Warhammer 40K." Let's
- 2:28start by talking about the nano
- 2:29controller, right? Because the Xbox has
- 2:31an ergonomic problem.
- 2:34You've looked at the evolution of
- 2:36ergonomics on the Xbox since the fateful
- 2:38Duke, right?
- 2:40The original Xbox controller in 2001
- 2:43looked more like an Apollo 11 heat
- 2:45shield, didn't it?
- 2:47Xbox
- 2:51controllers, they've never been the
- 2:53average sample size for human hands.
- 2:57Just like the Nintendo 64 had
- 2:59controllers that were made for some kind
- 3:01of three-armed alien, the average Xbox
- 3:03controllers were made for basketball
- 3:05players, right? Obviously, the 360
- 3:07controller is a favorite of a lot of
- 3:09people. The One controller is a favorite
- 3:11of a lot of people.
- 3:12The Siri controller is the One
- 3:14controller again.
- 3:17Sorry, that was stronger than me, but
- 3:19it's true.
- 3:22So, the Xbox nano controller was
- 3:24released specifically for people who
- 3:26need an ultra-compact, affordable, and
- 3:28very lightweight alternative.
- 3:34So it's aimed at essentially two very
- 3:36clear audiences: people with small hands
- 3:38, including children, right?
- 3:42Gamers with motor needs, right?
- 3:46And
- 3:49people who don't feel confident with a
- 3:51heavier controller, and as a highly
- 3:53portable accessory for travelers.
- 4:00Unlike standard wireless controllers
- 4:02with their dual-A battery packs that
- 4:04weigh the equivalent of a small asteroid
- 4:06, the Nano boasts a lightweight,
- 4:08ergonomic design that reduces its weight
- 4:10and size by approximately 35%compared to
- 4:12a traditional official model.
- 4:19Furthermore, it has internal batteries
- 4:21that recharge via USB-C cable,
- 4:22eliminating the need for physical
- 4:24batteries and keeping costs down while
- 4:26maintaining a virtually negligible
- 4:28weight.
- 4:30But why did I mention it? First, because
- 4:32it's really cool. Second, because it
- 4:34perfectly connects to the second topic I
- 4:36want to discuss in this serious
- 4:37conversation, which is Microsoft's
- 4:39obsession with cloud gaming, right?
- 4:42And it's part of their cloud gaming
- 4:44strategy, because after all, you're not
- 4:46going to carry a 4kg console when you
- 4:48can carry a 150g controller and your
- 4:50phone.
- 4:52So, just two days ago, on November 5th,
- 4:54Microsoft officially announced two new
- 4:56ways to play via the cloud.
- 5:00The first strategy is expanding the
- 5:02ability to stream games you already own
- 5:03in your personal library.
- 5:06They call this feature "stream your own
- 5:08game," right?
- 5:11So you're leaving the Game Pass Ultimate
- 5:13catalog closed, and once you buy it—as
- 5:15they've already been advertising with
- 5:17GTA 6 in this situation—you'll be able
- 5:19to stream various games from your
- 5:21catalog.
- 5:23All the games in your catalog? No. Some
- 5:25companies still don't agree with that.
- 5:28They only gave permission for sale for
- 5:30you to use on your Xbox.
- 5:32So, not all games are included, but this
- 5:34will immensely increase the number of
- 5:36games available for you to play via
- 5:38streaming.
- 5:43The second way is the launch of
- 5:44ad-supported streaming modalities that
- 5:46are coming integrated directly into TV
- 5:48platforms like Samsung and web browsing
- 5:50, without the need for a premium
- 5:52subscription.
- 5:56In the long term, you buy by the hour,
- 5:58as we've been discussing, right?
- 6:01They already have a mass of Azure
- 6:03servers populated with custom Xbox
- 6:05Series X boards.
- 6:09So Microsoft wants to use this as a way
- 6:11to try to combat its dependence on
- 6:13subsidized and very, very expensive
- 6:15physical hardware in the middle of the
- 6:17Ramajedon.
- 6:21The cost to the consumer varies between
- 6:23a monthly subscription and the option of
- 6:25access by the minute.
- 6:29So, for Microsoft it's interesting
- 6:31because it takes advantage of its
- 6:33existing idle hardware and forces you to
- 6:36consume, trying to reach those 1 billion
- 6:39gamers who will never buy a black box
- 6:42with 500, 600, 700, 1000, or 1200 GB
- 6:44consoles.
- 6:47So it manages to reach that 1 million
- 6:49gamers who have cell phones, have TVs,
- 6:51but will never buy a video game console
- 6:53.
- 6:54Again, for me here, the idea is very
- 6:56beautiful, it's very cute, it's very
- 6:58cool, but it clashes with reality.
- 7:02There's a scholar named Everett Rogers.
- 7:07And Everett Rogers talks about the last
- 7:09mile barrier, in terms of infrastructure
- 7:11.
- 7:12He talks about it in various aspects,
- 7:14but it's the last mile barrier. What is
- 7:16that?
- 7:19I can solve the internet problem from
- 7:21the Azuri server to a large city.
- 7:31I can solve the problem of the big city
- 7:33down to your neighborhood, but I won't
- 7:35necessarily solve your neighborhood's
- 7:37problem by having fast Wi-Fi
- 7:38infrastructure or fast network
- 7:40infrastructure, whether it's copper,
- 7:41fiber, or whatever.
- 7:47So this problem is what we call the last
- 7:49mile barrier, right?
- 7:52Which is what we always discuss at least
- 7:53.
- 7:57Cloud Gaming. It's for a very specific
- 7:59user, a user who wants to play games,
- 8:04is potentially willing to pay monthly,
- 8:06buy minutes, buy games to play.
- 8:12They'll buy a controller or a TV that
- 8:14comes with a controller, they have
- 8:16high-quality internet, they live in a
- 8:17place where they have access to
- 8:19everything, but they refuse to buy a
- 8:21video game console.
- 8:28There isn't a huge number of people like
- 8:30that.
- 8:31It's an extremely limited audience.
- 8:35So it gets a little complicated to
- 8:37overcome the last mile, right?
- 8:42To reach 1 billion people who have cell
- 8:44phones, all the places in the world
- 8:46where this casual mass is located have
- 8:48to have dedicated servers, near-zero
- 8:50latency, perfect frame rates, and all of
- 8:52that requires an enormous number of
- 8:54servers and an enormous amount of
- 8:55internet.
- 9:00So it's really cool that Microsoft is
- 9:02moving in this direction, once again
- 9:04accelerating things in this direction,
- 9:05but it still needs to solve the problems
- 9:07to bring this into its customers 'homes
- 9:09.
- 9:12It's online, it's very cool, but it's
- 9:14still a little bit missing.
- 9:18Speaking of online, World of Warcraft
- 9:20got WoW Forever and the numbers for
- 9:22World of Warcraft remain solid with
- 9:24absolutely wonderful levels in terms of
- 9:26retention, especially when you consider
- 9:28that the game is 22 years old.
- 9:35Some of you watching this video weren't
- 9:37even born when World of Warcraft already
- 9:39existed and I was already playing, right
- 9:41?
- 9:42The recent expansions and the new line,
- 9:44right?
- 9:47Classic/Forever sustain tens of millions
- 9:49of daily active subscribers.
- 9:54OK?
- 9:56Tens of millions is absolutely fantastic
- 9:58.
- 10:01So, the big difference between WoW
- 10:03Forever, right, which draws heavily from
- 10:05WoW Classic, right, and modern WoW,
- 10:07which is WoW Retail, right?
- 10:10is game design.
- 10:13Retail prioritizes modern convenience
- 10:15systems. You can do a series of
- 10:17explorations on your own.
- 10:19The graphics are much more up-to-date.
- 10:21The endgame content is very dynamic,
- 10:23right?
- 10:25The Classic line, which Forever now
- 10:27draws heavily from, works a lot with the
- 10:30economy of nostalgia, in broad strokes,
- 10:32right?
- 10:33The pace is slow.
- 10:36There's a greater community dependence;
- 10:38you have new adventures, right?
- 10:40But yes, you'll have organic progression
- 10:42.
- 10:44The idea is to try to remind you of what
- 10:46World of Warcraft was like many years
- 10:47ago.
- 10:50And now Blizzard has rekindled the
- 10:51community's hopes, right? Because we
- 10:54were hearing that World of Warcraft
- 10:55Forever would make the leap to Xbox.
- 10:59And now we're seeing them rekindle the
- 11:01community's hopes again.
- 11:04The adaptation of the user interface and
- 11:06the preparation of the user experience
- 11:08for the use of Xbox controllers on PC
- 11:10has already been done.
- 11:15And some solutions are still being
- 11:16sought to reduce the need for skill
- 11:18shortcuts on the controller, because
- 11:20there are too many skills to put on a
- 11:21controller that only has 12 buttons.
- 11:26But now that Activision Blizzard is on
- 11:27board with Microsoft, right?
- 11:30The Xbox console release is no longer a
- 11:32question of whether it will happen, it's
- 11:34a question of when the interface
- 11:35architecture is ready, according to
- 11:37several leaks from Blizzard.
- 11:42We're excitedly waiting for that to
- 11:43happen, and then I have to get rid of my
- 11:45Xbox because otherwise, if I go back to
- 11:47playing World of Warcraft, I won't be
- 11:49able to have a serious conversation.
- 11:53I want to talk about exclusives, but to
- 11:55do that, I want to address two issues
- 11:57first.
- 11:59First, Gears of War.
- 12:01Excellent game, fantastic, incredible
- 12:03game, wonderful game, I recommend it to
- 12:05everyone. Fantastic. Wow!
- 12:09Wow, really very good.
- 12:15However, everyone is saying it cost an
- 12:17astronomical 500 million dollars.
- 12:22Microsoft, however, came forward, and
- 12:24through its executives and the people at
- 12:26the coalition, clarified that this
- 12:28number isn't quite accurate, is it?
- 12:34This figure represents the overall
- 12:36budget encompassing the costs of
- 12:38producing the game, ongoing investment
- 12:40in research and development, long-term
- 12:42licensing of tools, proprietary
- 12:44modifications to Unreal Engine 5, motion
- 12:46capture tool pipelines, studio
- 12:48infrastructure, asset purchases—ah, the
- 12:50purchase of graphic assets that will be
- 12:52reused and will serve as the backbone
- 12:54for future games and for expanding the
- 12:56franchise, for DLCs.
- 13:05So, it's not the isolated cost of
- 13:06producing the game, 500 million, but
- 13:08rather the total investment in
- 13:10infrastructure that allows the creation
- 13:12of this game and will reduce the cost of
- 13:14other triple-player games in the Gears
- 13:16of War franchise later on.
- 13:24Then we had the franchise relaunched,
- 13:26resumed as a restart of Xbox exclusives
- 13:28, right?
- 13:32So, we had some titles talking about 1
- 13:34million copies sold, others talking
- 13:36about 400,000 copies sold, others
- 13:38talking about 400,000 copies sold
- 13:40through paid subscriptions, others
- 13:41talking about 3,000 or 4 million users
- 13:44via Game Pass.
- 13:46We don't have that.
- 13:49What we have is, some suggest around
- 13:52400,000, 600,000, 1 million, I'll, let's
- 13:54guess as low as possible, 400,000 copies
- 13:57sold on paid platforms, counting Xbox
- 14:00and PC, but that data isn't from
- 14:02Microsoft.
- 14:05How many users played on Game Pass?
- 14:11Exact download numbers, exact paid
- 14:13subscription numbers, exact purchase
- 14:15numbers, number of simultaneous players
- 14:17.
- 14:20Microsoft doesn't release the raw data
- 14:22for individual titles.
- 14:28So this obviously puts pressure on the
- 14:30studies.
- 14:33Analysts are putting pressure on
- 14:35Microsoft, saying things like: "Wow, you
- 14:37took a blockbuster and
- 14:42limited it to Xbox and PC with a
- 14:44production cost of $ 500 million.
- 14:47Okay, $ 500 million isn't just the
- 14:49production cost, but that's how the
- 14:51market sees it.
- 14:52A $ 500 million production cost that
- 14:54will generate very, very little
- 14:56immediate revenue.
- 15:02So the pressure is mounting: this has to
- 15:04be a PS5, this has to be a PS5, this has
- 15:06to be a PS5, because the volume of Xbox
- 15:09hardware installed and its reach within
- 15:11the PC market won't grow at the same
- 15:13rate as its production cost.
- 15:20Then, in parallel, we had Elder Scrolls
- 15:226: Sentinel being shown for the first
- 15:24time.
- 15:27And
- 15:30then Bethesda, we had a new teaser, a
- 15:32second teaser.
- 15:34And then Bethesda came out publicly and
- 15:36said:' No, no, calm down, calm down,
- 15:38come back down to earth, stop floating,
- 15:41it's still going to take a considerable
- 15:43amount of time, there are still years
- 15:45until the studio is ready to show new
- 15:47things. '" Concrete or gameplay. "
- 15:56And then, obviously, comes the first
- 15:58wave of questions, right, which you can
- 16:00and uh, put all of them.
- 16:04So, why show a trailer or teaser so far
- 16:06in advance?
- 16:11In management, this is called
- 16:13expectation management, okay?
- 16:17But you can also fit it into talent
- 16:18retention.
- 16:19Why?
- 16:21Because such an early announcement
- 16:23serves three purposes.
- 16:25First, it reassures the shareholder.
- 16:28Look, the intellectual property exists,
- 16:30it's coming, it takes time, but it will
- 16:33arrive and it's fantastic.
- 16:37Look at the reaction the public is
- 16:39having, right?
- 16:42So you already see, you're seeing? Look
- 16:44at the reaction the public had to my
- 16:45teaser.
- 16:47You can continue investing here calmly,
- 16:48because Elder Scrolls is coming and it's
- 16:50going to be incredible.
- 16:53Then you have a second point, which is
- 16:55marking territory.
- 17:01You pee in the corners of the house, you
- 17:04have a little dog, you mark territory,
- 17:06you say:" Look, maybe you, such and such
- 17:08companies, are thinking about reviving
- 17:10some franchise to compete with my next
- 17:12Scrolls.
- 17:17"Remember, I'm Bethesda and my owner is
- 17:19Microsoft, a $ 3 trillion company.
- 17:22So
- 17:26no, don't do this to try to scare the
- 17:28public, to scare the developer.
- 17:31And a third point, you attract
- 17:33developers.
- 17:35You say," Look, I'm doing this, I need
- 17:38great talent, right?
- 17:42"And then many developers, junior and
- 17:44senior, who want to work on Elder
- 17:46Scrolls, who want to be part of the
- 17:47Central team, join you at this moment
- 17:49when you have a lot of time ahead of you
- 17:51.
- 17:55So we understand why they made this
- 17:57announcement. So
- 17:59the second question, however, is the
- 18:01exclusive opportunity,
- 18:06because everyone is waiting. And the
- 18:08current policy of Microsoft CTesda is
- 18:10case-by-case evaluation.
- 18:13But then, Elder Scrolls, the next Elder
- 18:15Scrolls, in what cases does it fit?
- 18:19Because it's a title with very high mass
- 18:22appeal, right?
- 18:23Very high.
- 18:26If you leave it out of PlayStation,
- 18:28you're giving up hundreds of millions of
- 18:29dollars in instant direct sales on day
- 18:31one.
- 18:34But maybe you'll push Xbox sales.
- 18:43So, right?
- 18:45Let's go, let's go.
- 18:47It's complicated. It's complicated.
- 18:50It's a choice that I wouldn't want to
- 18:52have to make, which brings us to our
- 18:53discussion about exclusivity.
- 18:56Here, right?
- 18:59We recently had an analysis by Mar
- 19:01Piscatela, from Circana, on exclusivity
- 19:03, and he was wonderful on several points
- 19:06he raised.
- 19:09But one of the points he raised, which
- 19:11was fantastic, is: just being exclusive
- 19:13doesn't guarantee excellence, sales
- 19:15results, and it doesn't guarantee
- 19:16financial health because it's a seesaw,
- 19:22okay?
- 19:23It's pure math, but think of it as a
- 19:25seesaw.
- 19:29For exclusives to be profitable, I need
- 19:31to have a lot of people on board my
- 19:33console who will buy the exclusive to
- 19:35absorb the cost and generate my profit.
- 19:41Or I have to have my game be so heavy,
- 19:48so incredibly powerful,
- 19:52right? It's so fantastic
- 19:56that it
- 20:00generates, right, a huge, fantastic
- 20:02console sales.
- 20:08And then you have a problem.
- 20:10When I limit exclusives, it's a
- 20:11trade-off.
- 20:14I'm trading sales elsewhere for its
- 20:15ability to force sales of my hardware.
- 20:19I'm trading.
- 20:22In Microsoft's case, it's a rather weak
- 20:24trade-off. Why? Because it also sells on
- 20:27PC.
- 20:29Because it also has an interest there.
- 20:30It has an interest in hindering Proton.
- 20:32It has an interest in preventing you
- 20:34from playing on Linux. It has an
- 20:35interest in people developing everything
- 20:37for Windows.
- 20:44So, releasing these games for Windows
- 20:46forces you to at least pirate a license
- 20:48, if not buy it, or buy a computer with
- 20:50a license already installed, right?
- 20:58There's no way around it. So, Microsoft
- 21:00doesn't want to take its games away.
- 21:03It doesn't want to limit its games only
- 21:05to Xbox and offend people on PC or
- 21:07diminish the value of Windows on PC.
- 21:11So, it has to keep the games coming out
- 21:13on Xbox and PC.
- 21:15But from the moment I don't limit it 100
- 21:17%to an Xbox, I'm already grabbing a
- 21:19piece of that potential buyer profile by
- 21:21telling them:" You don't need to buy an
- 21:24Xbox, you can buy on PC. "
- 21:30So, my game has to be so good that the
- 21:32consumer who owns a video game console
- 21:34and only plays on video game consoles
- 21:40chooses my console to play on.
- 21:45Until a few months ago, the only
- 21:46differentiating factor that Xbox had was
- 21:48the presence of Game Pass, with games
- 21:50available day one on it.
- 21:53Now you have day one games and you have
- 21:55exclusive games.
- 21:58But at this moment, from what everything
- 22:00indicates, what the math shows us, Gears
- 22:02alone
- 22:07wasn't able to move the needle enough.
- 22:10I'm not surprised by that.
- 22:12I'm not surprised by that. You need
- 22:14critical mass.
- 22:16A person doesn't buy,
- 22:18unless the person is Marcelo, they don't
- 22:21buy a video game console to play Zelda.
- 22:23They don't buy a video game console to
- 22:25play Mario, they buy it to play various
- 22:27things.
- 22:28Right? Karina sold the Nintendo Switch 2
- 22:31like crazy.
- 22:34Karina sold Nintendo Switch 2s by the
- 22:36meter, by the bucket.
- 22:39But why?
- 22:41Because it made people say," Wow, I need
- 22:43to have this video game.
- 22:46"Then they looked at the other things on
- 22:48board."
- 22:50Wow, there's already a console, there's
- 22:52already this, there's already that, "
- 22:53and then the guy buys it, then the girl
- 22:56buys it, right?
- 22:58So it's a huge point, yes, but for most
- 23:01people,
- 23:04one game isn't what's going to push you
- 23:06.
- 23:10So Microsoft will have to build the
- 23:11critical mass now, they'll have to build
- 23:13a game base where the only place where
- 23:15you'll have the ease of the console, the
- 23:17peace of mind of the console, the
- 23:19practicality of the console, while at
- 23:20the same time having those specific
- 23:22games, is on the Xbox board.
- 23:29Sensational. I'm right there with them.
- 23:33I really want to see what they're going
- 23:34to do now to get out of this mess and
- 23:36make it happen.
- 23:42That said,
- 23:46network theory also says that you choose
- 23:48a particular product based on where your
- 23:50friends and family are.
- 23:56This works for cell phones, this works
- 23:58for video games.
- 24:02A consumer enters the ecosystem because
- 24:04other friends and family are there.
- 24:10For them to choose to be in another
- 24:12catalog, it's only if they feel that the
- 24:14catalog is immensely superior, right?
- 24:20For them to abandon the ecosystem they
- 24:22were in and go to another, it's only if
- 24:23the catalog is immensely superior or if
- 24:25they feel attacked by that ecosystem in
- 24:27some way.
- 24:30Apple, for example, often loses
- 24:32customers because they feel attacked by
- 24:34a certain position of theirs, right?
- 24:37Oh, it happened to me, man.
- 24:39I used the 360, but much more than the
- 24:42PS3.
- 24:43But the PS4 came before the Xbox One. I
- 24:46never bought an Xbox One. I received an
- 24:48Xbox One as a gift.
- 24:50I never bought one.
- 24:52Why?
- 24:53Why did you have to receive an Xbox One
- 24:55as a gift, right?
- 24:57Why?
- 24:58Because when E3 2013
- 25:04came, I gave up. I said:" This company
- 25:07will not have my money.
- 25:09"Because I disagreed with several of
- 25:11their policies at that moment.
- 25:14I said:" I'm not going to give you my
- 25:16money. "So when I had to buy a video
- 25:18game console in 2014, which one did I
- 25:20buy?
- 25:21I bought the PlayStation 4.
- 25:26So
- 25:29, I abandoned it, my entire library was
- 25:32on the 360,
- 25:34right?
- 25:37Almost all of it, right?
- 25:41So, it's difficult to overcome that, the
- 25:43Network Effect is difficult to overcome
- 25:45, to make people abandon it.
- 25:48Game Pass makes it easier because people
- 25:50don't have to buy games, just subscribe
- 25:52to Game Pass?
- 25:54Even so, it's difficult because the
- 25:56other side has exclusives that
- 26:00are now exclusively tied to the
- 26:01PlayStation 5. They're not even coming
- 26:04to PC, like Wolverine, for example.
- 26:08So, is it worth it for Microsoft to keep
- 26:10exclusives?
- 26:13Yes, in the medium to long term it can
- 26:15foster an increase in Xbox sales,
- 26:20okay? But it's much more complicated for
- 26:23them than it is for Sony at the moment,
- 26:24where their single-player games only
- 26:26come out on the PlayStation 5, or than
- 26:28it always was for Nintendo, where
- 26:29everyone is already used to Mario only
- 26:31being legally released before someone
- 26:32comes along and says:" Oh, but I can
- 26:34emulate it? "I know, we know that.
- 26:37We, we made a video about it, right?
- 26:42You can only legally buy it on the
- 26:44Switch 2. So, Marcelo, you see that it's
- 26:46going to take a while for that to happen
- 26:48.
- 26:51It's going to take a while.
- 26:53They could reverse that position, yes.
- 26:57It wouldn't surprise me at all.
- 27:02If in 2 or 3 years they take control out
- 27:04of the company and create separate
- 27:06companies from Xbox Studios, close Xbox
- 27:08Studios, and turn them into the biggest
- 27:10publisher in the world, right?
- 27:14It wouldn't surprise me at all. He said
- 27:16:" Now we're going to release it to
- 27:17everyone, everything to everyone, right
- 27:19?
- 27:21We keep a product called Xbox, which you
- 27:23buy and is essentially a hybrid PC video
- 27:25game, but we release it to everyone.
- 27:30That's not what I think Charma will do
- 27:32at this moment, but it wouldn't surprise
- 27:34you or me.
- 27:36Proving that even when we try, we can't
- 27:38completely disconnect from politics in
- 27:40the video game universe, let's talk a
- 27:42little about boycotts in the Xbox system
- 27:44, shall we?
- 27:48Ah, I don't know who's been following,
- 27:50but certain independent developers with
- 27:53great prestige, like the guys who
- 27:54developed Celeste, and a few others,
- 27:56decided to remove their games, delist
- 27:58their games, take their games off the
- 28:00lists, as a way of joining the BDS
- 28:02campaign, which is Boycott Investment
- 28:04Sanctions, right?
- 28:08So, these studios are removing their
- 28:10games from Game Pass.
- 28:11If you bought these games, you still
- 28:13have access to them, but they are
- 28:15removing their games from Game Pass and
- 28:17removing their games from the
- 28:18possibility of new purchases within the
- 28:20Xbox infrastructure, simplifying a
- 28:22problem that is immense.
- 28:28The boycott starts... "The Israeli
- 28:29government has been using technology not
- 28:31only from Microsoft, but from various
- 28:33other technology partners, for actions
- 28:35that are considered internationally to
- 28:37be extremely unethical, aggressive, and
- 28:39that violate human rights at their core
- 28:41, constituting crimes against humanity.
- 28:50So, these companies are immediately
- 28:52removing their games, which is already
- 28:54affecting the availability and the
- 28:56portfolio, the catalog of games
- 28:58available on Xbox.
- 29:03In the long term, this could create an
- 29:06image problem for Xbox, right?
- 29:10While more brands are saying," Look, we
- 29:12won't stay here because you are an
- 29:14environment whose parent company
- 29:15cooperates with Israel and its actions
- 29:17with the Palestinians.
- 29:22"However, in the current situation, it's
- 29:24a case of" damned if you do, damned if
- 29:26you don't.
- 29:28"Why?
- 29:32Because Microsoft makes billions of
- 29:33dollars from its commercial partnerships
- 29:35with Israel.
- 29:38So, even if you find it charming, go up
- 29:40there and say:" Look, this is affecting
- 29:42people's perception of Xbox, this is
- 29:44affecting the number of games I can make
- 29:47available on Xbox.
- 29:51I need this to stop, we need to stop
- 29:53this partnership.
- 29:55"She'll hear a resounding, gigantic no,
- 29:58okay?
- 30:01Because there are political interests
- 30:02inside and outside of Xbox and Microsoft
- 30:04for this partnership to continue.
- 30:07And Microsoft makes enormous amounts of
- 30:09money, amounts of money that the Xbox
- 30:11department doesn't even dream of making
- 30:13, not even in its wildest dreams. So,
- 30:15there's no way. It's one of those
- 30:17situations where if you run, the beast
- 30:19catches you, if you stay, the beast eats
- 30:21you, right?
- 30:22Xbox can't give up those agreements.
- 30:26Microsoft can't give up those deals
- 30:28because it makes a lot of money and in
- 30:29turn Xbox doesn't make enough money for
- 30:31its voice to have any weight.
- 30:35We're only talking about the financial
- 30:36point here, we're not talking about the
- 30:38whole political point, right?
- 30:41So, indigenous developers may realize in
- 30:43the short, medium and long term that
- 30:45it's interesting.
- 30:49For their image to disappear, which
- 30:50would further complicate the situation
- 30:52of maintaining an attractive catalog for
- 30:54Game Pass, in addition to the
- 30:56reputational damage that parts of the
- 30:58internet will certainly generate for
- 30:59Xbox.
- 31:02There's a way, folks.
- 31:04Eh,
- 31:06there isn't.
- 31:08Everything is interconnected, right?
- 31:12We can try to escape, and you don't need
- 31:14to have politics within your game, but
- 31:16believe me, for your game to exist, to
- 31:18reach your hands, it's a network like a
- 31:20spider interconnected web of things.
- 31:23Leaving politics aside, let's talk a
- 31:25little about Arcane Leon, the creators
- 31:27of Dishonor and Deathloop, who are
- 31:29working on Blade, right?
- 31:32They were among the group of companies
- 31:34that Microsoft wanted to get rid of in
- 31:35that gigantic layoff, right?
- 31:39They wanted to disconnect.
- 31:46Microsoft then said that the first
- 31:47negotiations failed and that Arn would
- 31:49have until November to sell itself.
- 31:54And then, to everyone's surprise,
- 31:58who appeared interested in the purchase
- 32:00?
- 32:02The French giant Ubisoft, right?
- 32:05And then comes the 100 million euro
- 32:06question, right? How so? Does Ubisoft
- 32:09already have money for an offer like
- 32:10that if they're laying off people? The
- 32:11next day, an employee was closing the
- 32:13studio the next day, right? And that's
- 32:15one of those moments, the realism of
- 32:17accounting, right? Because
- 32:23you can, in business administration,
- 32:25have layoffs and operational
- 32:27restructurings that will free up
- 32:29immediate cash flow, improve your
- 32:30quarterly or semi-annual balance sheet,
- 32:32and allow for a strategic acquisition.
- 32:39In other words, yes, we could be seeing
- 32:41a Ubisoft that sold a mountain of things
- 32:44to earn
- 32:48money that it will use to invest, to
- 32:50freeze again, buying studios again,
- 32:52right?
- 32:57This could happen through its sales or
- 32:59it could happen because it has lines of
- 33:01credit coming in, as it has had constant
- 33:03investments from Tens, right, for years
- 33:05, or simply to buy using its shares.
- 33:09So yes, UB has the possibility of
- 33:11preparing for an acquisition of Arcane
- 33:14Leon.
- 33:18It will happen at the moment we are
- 33:20filming this, we don't know, there are
- 33:21three or four other companies butting
- 33:23heads there, but yes, it could happen.
- 33:28It could perfectly well cut operational
- 33:30personnel costs, raise funds in the
- 33:31financial market and acquire a valuable
- 33:33intellectual asset that it thinks it can
- 33:35.
- 33:37It fits better in her portfolio, since
- 33:39Arcan Leon is already a studio based in
- 33:41France, right?
- 33:44That fits with what she intends to do.
- 33:50Ubisoft might also just be taking a look
- 33:52, seeing what the price is, right, in
- 33:54Leon and adjusting, right, the costs in
- 33:56relation to what a company will be doing
- 33:58there.
- 34:02We know, according to Bloomberg, that at
- 34:04least two other companies, right,
- 34:06according to Jason Schreyer, are
- 34:08participating in this.
- 34:10We know that one of them is a European
- 34:12company, right?
- 34:15So, it could be Tencent, one of its
- 34:17European divisions, or probably Embracer
- 34:19, right?
- 34:21And we know that the other is an
- 34:22American group.
- 34:23When I say an American group, I always
- 34:26think of banks, investment funds, right
- 34:28?
- 34:29Some private equity group, because they
- 34:30must have seen the name Marvel's Blade.
- 34:33They say:" Wow, buy that, monetize the
- 34:36project, we'll have another Spider-Man
- 34:38on our hands.
- 34:40"There's also the
- 34:45possibility, right, of a management
- 34:47buyout, an MBO, right?
- 34:50What is this? A purchase by the studio's
- 34:52own leadership.
- 34:53The CEOs of Carin Leon get organized,
- 34:55right?
- 34:58Uh, and raise money in the market
- 34:59themselves, buy the company and make
- 35:01Carin Leon an independent studio.
- 35:04This possibility also exists.
- 35:07Under
- 35:11the French law that's managing the
- 35:13situation, Microsoft is obliged to seek
- 35:15alternative sales methods before closing
- 35:17a division of this scale.
- 35:19Microsoft originally said until November
- 35:21, but now it seems they have a new
- 35:23deadline for negotiations. We are
- 35:25waiting for confirmation from Bloomberg
- 35:27on this, but it seems the new deadline
- 35:29is December 13th, right?
- 35:33And so by December 13th we'll have to
- 35:35see if Microsoft injects itself as a
- 35:37co-investor in the company and keeps it
- 35:39open, right?
- 35:43Although independent of it, right?
- 35:45enters with a partner, or it sells
- 35:47itself, either to one of the interested
- 35:49parties, independently, to Ubisoft,
- 35:51right?
- 35:52Something has to happen, Carin Leon, by
- 35:55December 13th.
- 35:58We truly hope that whatever happens
- 36:03is good for...The company should be
- 36:05favorable to Arcane Leon, right, and to
- 36:08its employees.
- 36:09A second question, however, cannot leave
- 36:11our minds at this moment. What happens
- 36:14to Marvel's Blade, right?
- 36:17A game that was supposed to be the
- 36:18Spider-Man of the Xbox, right?
- 36:21What will happen to it?
- 36:25Ah, Arcane Leon now has a unique
- 36:27opportunity in its hands, which is to
- 36:29find a new corporate overlord, right, to
- 36:31pay for the game.
- 36:36Because in the case of a license with
- 36:38Blade, the license belongs to Marvel,
- 36:39right?
- 36:43The code, graphics engine, development
- 36:46work done so far belong to Microsoft/
- 36:48BetesDNA, right?
- 36:53If Arcane Leon is sold to Ubisoft or
- 36:55Tenscent or Embracer, right, the buyer
- 36:57assumes the development contract
- 37:05and either assumes the previous
- 37:06development conditions or reimburses the
- 37:08previous investment made by Microsoft,
- 37:10right?
- 37:14And this includes code, graphics code,
- 37:16work, development. Regarding licensing,
- 37:19there's no way around it.
- 37:22Whoever gets the problem pays Marvel,
- 37:24right?
- 37:26Because Marvel has a previous part, you
- 37:28pay to be able to Working with this.
- 37:31And it will have a portion based on
- 37:33sales returns.
- 37:35So, part upfront, part based on sales
- 37:37returns, there's no way around it.
- 37:40Whoever does the publishing pays Marvel
- 37:42.
- 37:45So, ah, if the sale doesn't go through
- 37:47and Microsoft decides to keep the team,
- 37:49right?
- 37:52Look, I'll come in as a partner, I'll
- 37:55keep you to finish the project,
- 37:56Microsoft assumes the costs, business
- 37:58continues as it was.
- 38:02Or if nobody manages to buy the company
- 38:04and the company is forced to close, okay
- 38:06?
- 38:09Microsoft will reabsorb whoever it can
- 38:11in terms of talent, and the development
- 38:12team will have to find another internal
- 38:14team if they decide to proceed with them
- 38:16.
- 38:19They constantly say they've decided to
- 38:21put them in, but it's very uncertain
- 38:23given their current conditions.
- 38:26I believe Marvel's Blade will still see
- 38:28the light of day,
- 38:31but
- 38:33I don't know under what conditions.
- 38:37No, it may be that we are heading
- 38:39towards a problem similar to what
- 38:40happened with Wolverine.
- 38:42One thing was expected, and the final
- 38:44game didn't meet what many people
- 38:46expected.
- 38:47(Giving a little clean to that taste
- 38:49buds, right?)
- 38:50We're talking so much about layoffs,
- 38:52corporate restructuring, and so on.
- 39:01We have a leak, right, from members of
- 39:03the data mining community, who noted
- 39:05some updates in Microsoft's network
- 39:07systems and the Xbox interface that
- 39:09suggest retroactive integration of Game
- 39:11Score and achievement systems for
- 39:12original Xbox titles that are coming to
- 39:15Xbox Game Pass and
- 39:24PC.
- 39:26We don't have a date for that yet.
- 39:28Microsoft hasn't officially announced
- 39:30the feature.
- 39:32They said that four games coming from
- 39:34the original Xbox to PC and Game Pass
- 39:38would have a version with achievements,
- 39:40right?
- 39:41But from what people have gathered,
- 39:43apparently many other games you're
- 39:44playing in backward compatibility will
- 39:46simply gain a series of achievements.
- 39:49So it's very interesting to see this.
- 39:53Uh, but
- 39:55people have unearthed that it's all
- 39:57already in the testing phase.
- 39:59It's a sensational strategy of theirs
- 40:01that costs very little and gives
- 40:03enormous value to the historical catalog
- 40:05because it forces, right, captures
- 40:07engagement, right? Because remember, we
- 40:09talk about this a lot in the mini-series
- 40:10, we're no longer in the era of selling
- 40:12, we're in the era of forcing you. It
- 40:14consumes time and more time, more time,
- 40:16more time, more time, time, time, time,
- 40:18stuck in your video game. Because if
- 40:20you've played, you've played Blade,
- 40:22Blade, wow, Blade's stuck in my head.
- 40:24You've played Black several times,
- 40:26you've played Jade Empire several times
- 40:28, you've played Cotor several times.
- 40:29You're not going to play it again;
- 40:31you've played it five, six times.
- 40:33But, if achievements that count towards
- 40:36your game score now appear, maybe I can
- 40:38convince you to engage in a game again
- 40:40for 15, 20 hours.
- 40:41You're not going to buy a new game if
- 40:43the game is on Game Pass. You're not
- 40:45going to buy a new game if you already
- 40:46have the game. You're not going to buy a
- 40:48new game, you already have it digitally
- 40:50or on disc in your access.
- 40:52But you're going to spend time on Xbox
- 40:54again.
- 40:56And if you spend time, I can find a
- 40:58corner to eventually sell you or other
- 41:00people advertising or a new game.
- 41:04Unfortunately, not everything is rosy.
- 41:07In fact, in this video almost nothing
- 41:10was rosy, right? But we've already
- 41:12started to have problems in the style of
- 41:13F Spencer in the new administration.
- 41:16It hasn't reached..." Given no time,
- 41:18right? We're already having problems
- 41:20with Stencer, especially now with Allen
- 41:22Shanga's departure.
- 41:24For those who haven't heard of Allen
- 41:26Shanga, she wasn't just any executive
- 41:28imported from some outsourcing
- 41:29consultancy somewhere.
- 41:33She was a veteran with over 15 years at
- 41:35Microsoft, whose professional
- 41:37breakthrough was leading Mojang Studios
- 41:39for years and transforming Minecraft
- 41:41into a money-making machine, the most
- 41:43profitable, stable, and transmedia
- 41:45property in the history of the Xbox
- 41:46division.
- 41:50When Microsoft created the unprecedented
- 41:53position of TIF Operating Officer for
- 41:55the Xbox
- 41:59division, Allen Shanga was the natural
- 42:01choice to be the efficiency engineer in
- 42:03a new era for Xbox.
- 42:08So you can imagine the shock when she
- 42:10left the position a mere 3 months after
- 42:12its creation.
- 42:16How can an executive of that caliber
- 42:18enter a newly created position and leave
- 42:20it in 90 days?
- 42:22The company's public relations machine
- 42:24goes on high alert and starts producing
- 42:26everything possible to have a nicer
- 42:28version of the facts.
- 42:31But apparently the official version and
- 42:33Allen Shanga's positioning... "Xang are
- 42:35banging, at least for now, right?
- 42:39According to The Verge, Vertical Slice
- 42:42News, IGN, and a mountain of other
- 42:44places, both Microsoft and Allen Cheng
- 42:46maintained that the departure did not
- 42:48stem from any misconduct, any ethical
- 42:50violation, or any change in internal
- 42:52policy.
- 42:54She emphasized several times, as anyone
- 42:56who wanted to hear her out, and also on
- 42:58her social media, that the transition
- 43:00was a personal decision, right?
- 43:03And that she felt her cycle of
- 43:04contributions to the organization had,
- 43:06in her words, reached its natural
- 43:08conclusion.
- 43:12However, when we confront this official
- 43:14version with the analysis of
- 43:15investigative journalists in the
- 43:17industry, when we look at Jason Shaer
- 43:19working, a much denser scenario emerges
- 43:21,
- 43:24right?
- 43:25A Daniel Arrado working.
- 43:28A much denser scenario emerges.
- 43:35The CEO position was created with the
- 43:37explicit mission of organizing the
- 43:38massive integration of Activision
- 43:40Blizzard King, a $ 70 million operation
- 43:42, a $ 70 million acquisition, and
- 43:44getting it up and running to achieve the
- 43:46profit margins and targets demanded by
- 43:48Microsoft's executive board.
- 43:53In the satellite-like form that is the
- 43:55group's CF.
- 44:00So, the likely cause of this departure
- 44:02is the beginning of friction
- 44:09between the Xbox department and
- 44:11Microsoft's self-management, in the same
- 44:13way that happened with Spencer and
- 44:15Sarabond.
- 44:18On one side, you have Xbox leadership
- 44:20trying to preserve development autonomy
- 44:22and trying to tell them that the only
- 44:24way to keep a video game alive in the
- 44:26market is a culture of long-term
- 44:27investment.
- 44:32And on the other, you have Microsoft's
- 44:34finance director again saying:" I need
- 44:36staff cuts, I need to eliminate
- 44:37redundancies, I need a rigid ceiling on
- 44:39research and involvement spending, I
- 44:41need to meet short-term operational
- 44:43targets, right?
- 44:47"And then you have Ellen Xang caught in
- 44:48the middle of this crossfire,
- 44:52right? And then she said:" I'm not going
- 44:54to stay in the middle of this crossfire
- 44:56. I'm not going to, because last time
- 44:58Phil Spencer was in the middle of this
- 45:00crossfire for years and had to leave.
- 45:02Sarabondo was in the middle of this
- 45:03crossfire for years and had to leave. So
- 45:06I'm not going to stay.
- 45:08Obviously, we have
- 45:11three serious immediate problems, right
- 45:14?
- 45:16When she leaves, first you lose, let's
- 45:18say, your technical compass,
- 45:26which was the person who was
- 45:27coordinating the direction of where
- 45:29you're going to take all these studios
- 45:30and how you're going to tie the
- 45:32structure of these studios together
- 45:33post-merger so that they operate with
- 45:35the minimum cost and maximum profit
- 45:36possible.
- 45:42Second, when you lose this spearhead,
- 45:44morale shatters.
- 45:48Morale shatters because Microsoft had
- 45:50been saying:' No, you have carte blanche
- 45:52, you have carte blanche, you can spend
- 45:54as much as you want, you can spend as
- 45:56much as you want, you can spend as much
- 45:58as you want, 'as Phil Spencer said years
- 46:00ago. "And suddenly, no, no, wait a
- 46:02minute, it's not like that anymore."
- 46:04And then the
- 46:08developers who have already lost 3200
- 46:11colleagues start saying, "Whoa, wait a
- 46:13minute."
- 46:17So Redmond, wow, our overlords, our
- 46:19burgomasters, our big bosses don't
- 46:21intend to keep the agreements.
- 46:26What was agreed upon won't be fulfilled
- 46:27.
- 46:28We'll be run over here in the name of
- 46:30short-term profit.
- 46:35And then this situation, and then you
- 46:37have even more talent who starts looking
- 46:39, let me fix my LinkedIn so I can get
- 46:41out of here.
- 46:45Add to that the instability for the
- 46:47shareholder, right, at the base, where
- 46:49the shareholder says, okay, they just
- 46:51created the position, the person just
- 46:53joined, the person stayed 90 days and
- 46:55the person left, right?
- 47:00It's already a video game brand that has
- 47:02made it clear throughout its history, in
- 47:04the last 10 years, that it is extremely
- 47:06unstable.
- 47:09And now you have another professional
- 47:10leaving.
- 47:12Whoa!
- 47:14Everyone starts saying, "Wait a minute,
- 47:16there may be, and probably is, something
- 47:18very wrong behind this."
- 47:22"So, Allen Shang's departure creates
- 47:24absolutely colossal problems for a
- 47:26division that's already struggling,
- 47:28right?
- 47:32When you look at the total revenue of
- 47:34the gaming division, the sector showed a
- 47:36slight decline, right, in the current
- 47:38quarter compared to the same period last
- 47:40year, 2%.
- 47:44But again, as I said at the beginning of
- 47:46the video, it's kind of a quantum thing
- 47:47, right? You blink and it's 14. Why?
- 47:50Because that 2%hides
- 47:56a plummeting sales of Series X and
- 47:58Series S. A 14%drop in the current
- 48:00quarter.
- 48:05And it's not an isolated drop, it's part
- 48:07of a downward trend that has been
- 48:09developing for at least four semesters.
- 48:15Semesters with drops of around 30%,
- 48:17right?
- 48:23And the department doesn't suffer total
- 48:25financial collapse because this decline
- 48:27is cushioned by the growth in revenue
- 48:29from content created by Microsoft,
- 48:30Activision, Bethesda, right?
- 48:35Blizzard, right?
- 48:37And by subscription services.
- 48:41So, subscription services, whether Game
- 48:43Pass or Cloud, the revenue from games
- 48:46created..." By Activision, Blizzard, and
- 48:48King, right?
- 48:51Bethesda, Microsoft Studios, provides
- 48:53support, they absorb it, okay?
- 48:58The software and services revenue saves
- 49:00the balance sheet from total disaster,
- 49:01but it's already become embarrassing.
- 49:05Physical unit sales are going downhill,
- 49:07right?
- 49:10And if you break that down
- 49:16, the organic contribution of the Xbox
- 49:18brand continues to shrink.
- 49:24What's bringing money into the Xbox
- 49:26department is software, right?
- 49:29It's the brand's legacy businesses, Game
- 49:31Pass, the studios that already existed,
- 49:33the games those studios made, and what
- 49:35came from the purchase of Activision
- 49:37Blizzard.
- 49:40It's not the hardware that's doing it.
- 49:45And at the same time that hardware sells
- 49:47less, its margin is being eroded by
- 49:49various costs, because it's becoming
- 49:51increasingly expensive to produce it.
- 49:59We're at a point in the life of the Xbox
- 50:01Series where it sells substantially less
- 50:03than the Xbox One sold at the same time
- 50:05.
- 50:11And that's complicated because the Xbox
- 50:13One didn't sell everything it should
- 50:15have sold,
- 50:18you know? If you Take a look at the
- 50:20company's financial report, you'll see
- 50:22there, quote: "Continuous investment in
- 50:24first-party content and cross-platform
- 50:26ecosystems has allowed us to offset
- 50:27adverse trends in the sale of physical
- 50:29devices." End quote.
- 50:31Look,
- 50:37if there wasn't a physical Xbox, if
- 50:39there was a video game console, the
- 50:41department's profit would be much higher
- 50:43, because you're having to compensate
- 50:44for rising costs and falling sales,
- 50:52right? So,
- 50:57you put 70 billion to buy AG, the
- 50:59company's board wants an immediate
- 51:01return.
- 51:04And, even with the massive layoffs of
- 51:062025 and 2026, mainly because it will
- 51:08happen, you still have to pay the
- 51:10salaries of those people you're laying
- 51:12off, there are severance payments, there
- 51:14are the rising video game production
- 51:16costs, you haven't delivered that profit
- 51:18leap that Redmond was expecting, right?
- 51:22So, everyone keeps looking and saying: "
- 51:25Wow, they laid off 3,200 people and
- 51:27still aren't doing well financially."
- 51:32While the top brass apparently expects
- 51:34much more from the Xbox department, A
- 51:36Charma's position was reassuring.
- 51:40Right?
- 51:41In the last, quote, in the last quarter
- 51:44, Xbox's results fell 2%when you compare
- 51:46year-over-year, right?
- 51:49Uh, but when you look at 2025 to 2024,
- 51:52we had lost 10%in that same period.
- 51:58And even with a 2%drop, our profit
- 52:00margin improved, right?
- 52:04That is, the space in dollars, if before
- 52:06they made, for example, 10 in profit,
- 52:08now they make like 20 for every dollar.
- 52:13Minecraft and World of Warcraft Forever
- 52:15broke records.
- 52:19Call of Duty and the new Call of Duty is
- 52:21the most acclaimed in a decade, and our
- 52:24presence on PC platforms grew by double
- 52:26digits, that is, 10%or more.
- 52:31Console sales continue to be constrained
- 52:33by the existence or non-existence of
- 52:35supply, where we have more demand than
- 52:37consoles available.
- 52:42We are working, right, on getting these
- 52:44consoles into the hands of players while
- 52:46expanding our used resale program.
- 52:51We are making progress with the Xbox
- 52:53department, but there is still much
- 52:55progress to be made.
- 52:57So, cool. No She buried her head in the
- 52:59sand, she didn't say, "No, nothing's
- 53:01happening."
- 53:02She said, "Okay, we understand the
- 53:04difficulties ahead, but
- 53:08it's a battle we'll continue fighting."
- 53:1110. That's what I expected from Xcharma
- 53:14.
- 53:14Does this mean her big reset didn't work
- 53:16, Marcelo?
- 53:20It doesn't mean she took over a brand in
- 53:22an extremely uncomfortable position and
- 53:24she's doing an excellent job of making
- 53:25that brand cool, visible, and satisfying
- 53:27to the fans of that brand again.
- 53:32She'll achieve that.
- 53:36Her COO's departure indicates that the
- 53:38frictions from Spencer's time haven't
- 53:40disappeared.
- 53:43It remains to be seen if
- 53:48her satanic charm will do the same thing
- 53:50he did with Spencer, at some point he'll
- 53:52get tired and say, "Get out, I'm going
- 53:54to put someone else in and manage it
- 53:56again, the way I want."
- 53:59Or if he'll respect the agreements made
- 54:01months ago when she joined.
- 54:04Unfortunately, only time will tell.
- 54:07But it's
- 54:09part of two paradoxes. The first of
- 54:12these paradoxes, this issue of a lack of
- 54:14consoles, but an abundance of consoles
- 54:16... "Shelf, right? Because I read that
- 54:19from her and I said,' Man, I'm going to
- 54:20do some research. 'And the funny thing
- 54:22is I didn't even need to because Mate
- 54:24Piscatela had already done that research
- 54:26nearby, saying,' Man, but there are
- 54:28video games, you go to Best Buy, you go
- 54:29to Target, you go to Amazon, right? Only
- 54:32the PlayStation 5 Pro is sold out.
- 54:34PlayStation 5 Slim is available, regular
- 54:36PlayStation 5 is available, Xbox Series
- 54:38X is available, Xbox Series S is even
- 54:40more available. Series X and Series S
- 54:42are having discounts right now.
- 54:44There are Black Friday promotions, there
- 54:46are November promotions, there are
- 54:48promotions, and so on.
- 54:52So you have bonuses with free games, you
- 54:54have seasonal price reductions, you'll
- 54:56have things that come with series and
- 54:58with a Game Pass subscription for a
- 55:00while.
- 55:03So there's the hardware.
- 55:08The problem when she puts it on us is
- 55:10that the production of new hardware
- 55:11becomes complicated because I have a
- 55:13certain sales volume."
- 55:18So, for example, I have, I don't know,
- 55:20100, I need, I have demand for 100 Xbox
- 55:23consoles worldwide, but I've run out of
- 55:25stock in a number of places around the
- 55:27world.
- 55:29Why?
- 55:30Because I've run out of stock in Brazil
- 55:32, I've run out of stock in various parts
- 55:34of Latin America, I've run out of stock
- 55:36in several places in East Asia,
- 55:41and the entire area around Saudi Arabia
- 55:43is out of stock.
- 55:45So I'm having demand for these consoles
- 55:46in various areas. These consoles are out
- 55:49of stock.
- 55:51My sales outlets, my points of sale, are
- 55:53out of stock.
- 55:55But producing video games now is very,
- 55:57very expensive.
- 56:00So my production capacity is extremely
- 56:02reduced.
- 56:03What do I need to do?
- 56:06Take the video games that are in places
- 56:08where I have more supply than demand and
- 56:10send them to places where I have demand
- 56:11, without making them so expensive that
- 56:13it's not profitable to sell them.
- 56:18So you're in a situation where you have
- 56:20excess inventory in some places, where
- 56:22demand is already controlled, and you
- 56:24have to move that inventory
- 56:27by putting it on sale.
- 56:30And you have several other places in the
- 56:32world where, although you have modest
- 56:33demand, you simply don't have inventory
- 56:35.
- 56:40And now you have a company that, like
- 56:42abandoning various areas of the planet
- 56:44to the elements, left them out in the
- 56:46cold, in the dark, and didn't properly
- 56:48supply hardware or software to those
- 56:50areas.
- 56:54The software exists digitally, but the
- 56:56disks, we basically didn't see them
- 56:58anymore in Brazil, and the hardware
- 57:00became extremely difficult to locate.
- 57:04Now you have demand rising, demand
- 57:06falling, and you don't have supply in
- 57:08those regions.
- 57:10How do you solve this problem? You're
- 57:12going to have to move your supply. How
- 57:14do you move the supply without
- 57:15increasing costs?
- 57:19You're going to have to acquire that
- 57:21supply at a very cheap price.
- 57:24So I believe that in the coming months
- 57:26we will see their plan to acquire
- 57:27hardware, Series S or Series X, in
- 57:29various parts of the world.
- 57:32Yes, and
- 57:36their refurbishment, right? They should
- 57:38partner with Apple and resell the used
- 57:40hardware.
- 57:41And we should start seeing this type of
- 57:43hardware arriving in Brazil as well.
- 57:48The Xbox department may, however, still
- 57:50be trying to cut a few more people, not
- 57:52with direct layoffs, but with a veiled
- 57:54attempt to induce voluntary resignations
- 57:56, called soft layout, right?
- 58:02Ah,
- 58:09when we think about human resources, the
- 58:12sudden increase in demands, whether due
- 58:14to goals, results, presence or return to
- 58:16in-person work, increased in-person work
- 58:18, often acts as a mechanism to reduce
- 58:20your workforce, okay?
- 58:29And since it's the person who resigns,
- 58:31it's not you firing them, it reduces
- 58:33costs, formal severance packages and
- 58:35compensation and things like that.
- 58:44And it tends not to affect you
- 58:45culturally, because the person left, the
- 58:47company didn't fire them, right?
- 58:54And Microsoft, actually, the Xbox
- 58:56department is demanding, they had
- 58:58demanded in the middle of the year a
- 59:00return to three days of work and now
- 59:02they are asking until February a return
- 59:04to four days a week in person, right, at
- 59:06Microsoft headquarters.
- 59:08This is for all employees, not just
- 59:10employees in the region, right, of
- 59:12headquarters.
- 59:17But it's also a way to give a helping
- 59:19hand to those who are on the fence
- 59:20thinking about whether to leave or not,
- 59:22right?
- 59:28Because if the person chooses, oh, I'm
- 59:29not going, I've already adjusted my
- 59:31whole life, I'm not going back, the
- 59:33person takes their things and leaves
- 59:35through the front door.
- 59:41Lastly, but least importantly, some time
- 59:43ago we made a video about how it would
- 59:45work, right, the risks, the problems and
- 59:47how it would work to remove Day One
- 59:49games from Xbox Game Pass and how you
- 59:51would remove them.
- 59:57It could generate a greater gain in
- 59:58sales, but it would generate a huge loss
- 1:00:00in the number of users and we hoped that
- 1:00:02this wouldn't happen, right?
- 1:00:07But we understood that if Microsoft
- 1:00:08wanted to get every possible penny out
- 1:00:10of the Xbox department, that was the
- 1:00:12direction they were going.
- 1:00:20So, we had an article in Fortune
- 1:00:22magazine, right, which has a payment
- 1:00:24barrier, a payall, so many of us didn't
- 1:00:26read it, but Fortune raises the point
- 1:00:28that, in conversations with people in
- 1:00:30contact with management, Microsoft is
- 1:00:32considering removing Day One games from
- 1:00:34Game Pass or, at least, modifying the
- 1:00:36way they are offered, right?
- 1:00:46And I really like the words "thinking,"
- 1:00:48"considering,""adjusting," because in
- 1:00:50the business world it means absolutely
- 1:00:52nothing.
- 1:00:58Nothing, because companies are thinking
- 1:01:00all the time, considering all the time.
- 1:01:03If you're a CF (Central Financial
- 1:01:05Manager), you're constantly looking at
- 1:01:07where you can reduce friction in your
- 1:01:09supply chain and cut prices, right?
- 1:01:11If you're the head of an engineering
- 1:01:13department, you're looking at where you
- 1:01:14can cut friction, where you can reduce
- 1:01:16time, where you can reduce costs, where
- 1:01:18you can reduce the need for people.
- 1:01:20So, all the time someone is bringing up
- 1:01:22an idea.
- 1:01:25Whether that idea becomes something in
- 1:01:27the end or not is another story, okay?
- 1:01:32Microsoft hasn't taken a position, right
- 1:01:34?
- 1:01:36And they don't even have to take a
- 1:01:37position in this situation, because they
- 1:01:39didn't start anything, right?
- 1:01:43When consulted by Fortune or Bloomberg,
- 1:01:45they say they are still evaluating
- 1:01:47solutions to bring the greatest possible
- 1:01:49value to subscribers.
- 1:01:52And that's the situation.
- 1:01:56According to the Fortune article, you
- 1:01:58have a few possible solutions to the
- 1:01:59situation.
- 1:02:03You could introduce delay windows,
- 1:02:05window wins, right, in Game Pass.
- 1:02:09So, the Ultimate Tier would still
- 1:02:11receive the games, but not on launch day
- 1:02:13.
- 1:02:18They would receive the games after a
- 1:02:20delay, a month, 3 months, 6 months, to
- 1:02:22give those who want to play on day one a
- 1:02:24chance, right?
- 1:02:29To buy.
- 1:02:31It seems like a good solution at first
- 1:02:33glance, but it's not.
- 1:02:35Why? We talked much more about this in
- 1:02:37the video there. So, if you want, just
- 1:02:39click here.
- 1:02:41But if you give a window for this, ah,
- 1:02:43many people will simply wait.
- 1:02:46There are other things to play, people
- 1:02:48will wait.
- 1:02:50Microsoft has been achieving much more
- 1:02:52interesting results by offering you
- 1:02:54something like this: it comes out on
- 1:02:56Game Pass on the 10th, but if you buy
- 1:02:58the special edition for R $ 150, you get
- 1:03:01access five days earlier, three days
- 1:03:03earlier.
- 1:03:07I know I've fallen for that trick more
- 1:03:08than once, so they've had excellent
- 1:03:10results with it.
- 1:03:12I don't think they're going to go to
- 1:03:14Windows, right?
- 1:03:16Another point raised is a possible
- 1:03:18restructuring of the subscription tiers
- 1:03:20, right?
- 1:03:23Separating a mode just for online games
- 1:03:26, a mode for the catalog with older
- 1:03:27games, a catalog with newer Windows
- 1:03:29games, and a catalog with day-one games
- 1:03:31.
- 1:03:35The service has already proven that it
- 1:03:37can't handle a price increase.
- 1:03:40It can't handle a price increase, right
- 1:03:42?
- 1:03:43When they basically doubled the price in
- 1:03:46Brazil, they jumped to essentially R $
- 1:03:48130, right?
- 1:03:50They lost many subscriptions. They lost
- 1:03:52many subscriptions in the United States
- 1:03:54when they increased the price by 50%.
- 1:03:57So the audience isn't there.
- 1:04:01The return that the user perceives for
- 1:04:02their payment doesn't adjust, right?
- 1:04:07And you're going to cause a lot of
- 1:04:08friction with your loyal customer, your
- 1:04:10loyal user.
- 1:04:12So, they've already demonstrated that
- 1:04:14when they cut the price back to previous
- 1:04:16levels, a huge portion of those people
- 1:04:18returned.
- 1:04:21So, I don't believe they're going to
- 1:04:23create a next tier and put the games
- 1:04:25inside that tier, right?
- 1:04:30And then, a third point that I think is
- 1:04:32even less likely to happen, right?
- 1:04:36Even less likely to happen is that
- 1:04:38they'll manage to launch the service on
- 1:04:40other platforms, according to Fortune,
- 1:04:41because it wouldn't make any sense.
- 1:04:45The other platforms would be feeding
- 1:04:47them with daily sales, right?
- 1:04:50I don't believe Microsoft is interested
- 1:04:52in launching Game Pass on PlayStation 5
- 1:04:54or Switch.
- 1:04:56They'll be interested in launching the
- 1:04:58games there and you paying 70, 60, 50 on
- 1:05:01launch day, bam, dry.
- 1:05:04And those who bought their hardware have
- 1:05:06the option of Game Pass, right?
- 1:05:11I don't believe we'll see that direction
- 1:05:13.
- 1:05:15Microsoft's multiplatform strategy is
- 1:05:17accelerating; I can see more and more
- 1:05:19games and more and more places, right?
- 1:05:25But trying to fit the service in...
- 1:05:26First of all, Sony will never accept a
- 1:05:28deal like that on their console.
- 1:05:32Nintendo neither, right?
- 1:05:35Because they want their 30%.
- 1:05:39And Microsoft, no, and if they manage to
- 1:05:42put the games on sale on those platforms
- 1:05:44, they earn much more selling the entire
- 1:05:46game, pay-to-play, than they would earn
- 1:05:48with the service itself, okay?
- 1:05:54And when Fortune did the article, it
- 1:05:56said that some of the changes would be
- 1:05:58implemented gradually until the end of
- 1:06:002026, with the rest by the end of the
- 1:06:02first quarter of 2027. So, folks, it's
- 1:06:04clickbait, it's the kind of thing where
- 1:06:07we heard this and we're doing something
- 1:06:09because scaremongering sells, right?
- 1:06:13Is there a position, is there a
- 1:06:15possibility that all this will happen?
- 1:06:18There is no possibility that eventually
- 1:06:20, if it doesn't pay off for Microsoft,
- 1:06:22Game Pass will either disappear or lose
- 1:06:24games anyway.
- 1:06:29This shouldn't happen now, no.
- 1:06:31This should happen in the coming months
- 1:06:33.
- 1:06:34Nothing indicates that,
- 1:06:37right?
- 1:06:39So we're back to that clickbait
- 1:06:41situation, that situation where
- 1:06:42journalism constantly has to make you
- 1:06:44feel like you're being attacked, that
- 1:06:46you're being assaulted, that you feel
- 1:06:47like you're being attacked because
- 1:06:49otherwise you don't engage,
- 1:06:54right? Otherwise you don't engage. Oh my
- 1:06:56God, I'm going to lose everything I have
- 1:06:58on Xbox, it's going to be horrible. How
- 1:07:00can Microsoft do that? Microsoft hasn't
- 1:07:02said anything.
- 1:07:03The information you received was based
- 1:07:05on whoever's armpit she talked to.
- 1:07:09So, at this moment nothing exists.
- 1:07:13It might exist in a month, it might.
- 1:07:16When it happens, we'll have a serious
- 1:07:18talk, we'll discuss it.
- 1:07:21Overall, Microsoft is, when it comes to
- 1:07:23Xbox, Microsoft is doing wonderfully,
- 1:07:25financially speaking, although it
- 1:07:27recently lost a fair amount of value in
- 1:07:30its stock, it's still doing wonderfully
- 1:07:32financially, right?
- 1:07:38The Xbox department is taking baby steps
- 1:07:40, improving.
- 1:07:45It's increasing margins, it hasn't yet
- 1:07:47managed to recover the hardware sales
- 1:07:49losses, it hasn't yet managed to anchor
- 1:07:51the situation.
- 1:07:54They'll probably try the strategy of
- 1:07:56launching Helix as soon as possible to
- 1:07:57see if they can gain a
- 1:08:01foothold, a jolt for the next generation
- 1:08:04.
- 1:08:06They're doing what they can.
- 1:08:11Maybe in the end, after years, it will
- 1:08:13prove that it wasn't enough and that the
- 1:08:15damage caused by Microsoft's previous
- 1:08:17decisions simply destroyed any
- 1:08:18possibility of recovery.
- 1:08:23But it's been very interesting to see
- 1:08:25them trying to fight.
- 1:08:27And I'll leave it at that, now that
- 1:08:29you're all up to date with Microsoft.
- 1:08:32Thank you so much for spending this time
- 1:08:34with us. We'll see you here at Min.
- 1:08:37Thanks, everyone.
- 1:08:39Ciao.
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