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Palworld 1.0 - Most OP Build For ALL Pals - Best Combat Mount & Base Skills & Pal Skill Farm Guide! — Transcript

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  1. 0:00LADIES, GENTLEMEN, AND PALS OF ALL AGES,
  2. 0:02THERE ARE A TON OF different parts of
  3. 0:04making powerful pals in Poworld. And one
  4. 0:06of the deepest systems that's involved
  5. 0:08in that are the passive skills. There
  6. 0:10are over 100 passive skills in this
  7. 0:12game. And with that, it can be a tad
  8. 0:13hard to know which ones are good or bad.
  9. 0:16Outside of the fact that some of them
  10. 0:17are red with down arrows, and some of
  11. 0:19them are friendlier colors with up
  12. 0:20arrows of varying degrees. But each
  13. 0:22passive has its own effect, and the
  14. 0:23passives sometimes stack in very
  15. 0:25interesting ways. So today, let's
  16. 0:26essentially go over the best passives in
  17. 0:28Power World of each type depending on
  18. 0:30what you actually want your PAL to be.
  19. 0:32And these things have changed quite a
  20. 0:34bit since 1.0. This was a PAL before
  21. 0:351.0. It can get much better than that
  22. 0:38now. So we'll talk about what the best
  23. 0:39passives are, some examples of how you
  24. 0:41might set them up together as a grouping
  25. 0:42of four. And then as a bit of a bonus
  26. 0:44before we talk about the passive
  27. 0:45themselves, I do want to do a quick
  28. 0:47section about how to get really good
  29. 0:49passives in this game guaranteed.
  30. 0:51Because the old way, the way that most
  31. 0:53people assume is correct would be
  32. 0:55breeding. And for many passives, the
  33. 0:57only way to get them is as a result of
  34. 0:58either breeding for them or just having
  35. 1:00it show up through RNG, through like
  36. 1:02catching them or something like that in
  37. 1:04the wild, if it happens to have it. But
  38. 1:05there are a number of ways to forcibly
  39. 1:07get and apply passive skills to pals
  40. 1:09that can make you much stronger than you
  41. 1:11might realize you can be as soon as you
  42. 1:12hit level 38 and above. This list right
  43. 1:14here is only the default ones. There are
  44. 1:16much more than you can do this with. As
  45. 1:17a result, because this will affect
  46. 1:19people earlier than full minmax passive
  47. 1:20talk will, let's talk about it at the
  48. 1:22start before the actual passes
  49. 1:23themselves. And the main crux of it is
  50. 1:25this item here, the PAL surgery table.
  51. 1:27One of its two functions is that it lets
  52. 1:29you manually apply any passive skill to
  53. 1:31a PAL that you have an implant for. It
  54. 1:34will only choose from the available
  55. 1:35things that you have. And a lot of these
  56. 1:37are permanent. They are things that you
  57. 1:38can use an infinite amount of times once
  58. 1:40you've unlocked them. But there are also
  59. 1:42endgame implants that are one use each.
  60. 1:44That said, by default, these are the
  61. 1:45ones that are listed as options for you
  62. 1:47to do as early as level 38 when you
  63. 1:49unlock the table. These will cost 10,000
  64. 1:51gold for the the white ones and it costs
  65. 1:53a little bit more for the yellow ones.
  66. 1:54But the point is that it's relatively
  67. 1:56cheap if you have any method of gold
  68. 1:58farming online. And you can do this to
  69. 2:00give you just a lot of bonuses to your
  70. 2:02pals that are very good early in the
  71. 2:04game. For example, some of the stuff
  72. 2:05where it's most relevant. Brave is 10%
  73. 2:07attack boost with no downsides.
  74. 2:09Ferocious is 20% attacks boost with no
  75. 2:12downside. Hard skin is defense boost
  76. 2:14with no downside. Uh, nimble is move
  77. 2:17speed, which is generally good for mount
  78. 2:18pals and for some base workers as well.
  79. 2:21Sleek stroke is a swimming pal specific
  80. 2:23one, but it is a 30% increase in
  81. 2:25swimming speed. Impatient is another
  82. 2:27really good one here. This reduces
  83. 2:29cooldowns of your active skills.
  84. 2:31Generally, a lot of the damage that a
  85. 2:33PAL will apply is from its actual active
  86. 2:35skills. So, the more frequently it can
  87. 2:36cast them, the better. Then, we also
  88. 2:38have diet lover, which is an decrease to
  89. 2:40hunger depletion rate. Workaholic, which
  90. 2:42is a decrease to sand depletion rate.
  91. 2:44And there's also things like Sirius and
  92. 2:46Works Slave, which are both work speed
  93. 2:48increases, though works slave does have
  94. 2:49an attack speed decrease. This means for
  95. 2:51base pals, you can actually apply four
  96. 2:53relatively good base worker related
  97. 2:56skills very easily, very simply the
  98. 2:58second you unlock this table as long as
  99. 3:00you have some gold. Speaking of which,
  100. 3:01on the concept of base pals, insomnia is
  101. 3:04one that makes pals not sleep at night
  102. 3:05and continue to work instead. This is
  103. 3:08again another relevant one for base
  104. 3:09worker pals and it's actually one that
  105. 3:11is generally relevant on even the best
  106. 3:12base worker pals unless they are a
  107. 3:14species that naturally has this effect
  108. 3:15as there are species that are just are
  109. 3:17naturally nocturnal. That said, there's
  110. 3:19also mercy hit here which is listed as a
  111. 3:21negative passive, but this can actually
  112. 3:23be quite good for specifically capturing
  113. 3:25pals if you do not want to kill them by
  114. 3:27being too overpowered. You can put this
  115. 3:29onto a whole squad of pals and then use
  116. 3:31them to specifically capture pals and
  117. 3:33not kill them. and you can use this to
  118. 3:35do it purposefully on a pal of your
  119. 3:37choosing instead of being beholden to
  120. 3:39RNG. There's also philanthropist, which
  121. 3:41is a breeding related passive. This has
  122. 3:43some very specific uses that I'll get to
  123. 3:45when I talk about breeding focused
  124. 3:46passives, but essentially this speeds up
  125. 3:48the breeding of any pal that has the pal
  126. 3:50the passive actively. So, for any reason
  127. 3:52that you might want to mass breed the
  128. 3:53same pal, but you don't care about the
  129. 3:55passives that it has, this is fantastic
  130. 3:57to use. And you can put it on pals
  131. 3:59purposefully from the moment you get the
  132. 4:00surgery table at level 38 for nothing
  133. 4:02but gold. That said, this is simply the
  134. 4:05basics of the system. Those are the
  135. 4:06implants available by default and
  136. 4:08available for infinite use. But there
  137. 4:09are more implants that you can get that
  138. 4:11let you purposefully control even
  139. 4:13stronger passives. The first two places
  140. 4:15to discuss for these then are the bounty
  141. 4:17token vendors. Bounty token vendors will
  142. 4:19have multiple permanent implants in
  143. 4:21their stock. The three here that you
  144. 4:22will have unlocked at the very start are
  145. 4:24going to be muscle head, which is a
  146. 4:26solid attack boosting passive, burly
  147. 4:27body, which is a solid defense boosting
  148. 4:30passive, and then artisan, which is a
  149. 4:32very solid workspe boosting passive. So,
  150. 4:34you can see these three passives, even
  151. 4:36by themselves, are things that you can
  152. 4:37use to start to apply to combat and base
  153. 4:39workers very early on for some B for
  154. 4:41some bounty tokens. But there's also
  155. 4:43some very useful ones in here like
  156. 4:44vanguard, which increases the player's
  157. 4:46attack if this passive is on a PAL.
  158. 4:49Stronghold strategist, which is the same
  159. 4:50thing but for player defense. There's
  160. 4:52motivational leader to increase the
  161. 4:54effectiveness of other base workers as
  162. 4:56well as wellness watcher to decrease
  163. 4:57their sanity loss too. So there are some
  164. 4:59various ways of affecting both combat
  165. 5:01for the player or the pal and base
  166. 5:03workers for the pal itself or for other
  167. 5:05pals. And this is an extra set of
  168. 5:07implants that you can get that are all
  169. 5:09permanent. So once you unlock it, you
  170. 5:11can apply it to as many pals as you want
  171. 5:13for a simple gold cost. The other place
  172. 5:15of note is the arena, which is here on
  173. 5:17your map, southeast of the large desert
  174. 5:19biome. And you can earn battle tickets
  175. 5:21for this from fighting arena battles in
  176. 5:23this arena. These tickets can then be
  177. 5:24exchanged at the merchant who is right
  178. 5:26outside of the arena. And the items in
  179. 5:28his stock, or at least some of them, are
  180. 5:29permanent use implants once you have
  181. 5:31them purchased. The implants he has are
  182. 5:33quite good. They are things like
  183. 5:34serenity, which is genuinely an
  184. 5:36incredible passive. It is one of the
  185. 5:38meta combat pal passives. This is a mix
  186. 5:40of bonus attack and high cooldown
  187. 5:42reduction, which means for any pal that
  188. 5:43you would want to have constantly active
  189. 5:45in your party, it is fantastic. The
  190. 5:46other ones available through this vendor
  191. 5:48here, the arena vendor, are infinite
  192. 5:50stamina and runner, ace swimmer for
  193. 5:53faster swim speed, noble for better
  194. 5:55selling while you have the pal with you,
  195. 5:57healing coach for better auto
  196. 5:58regeneration rate, and reload master,
  197. 6:00which is faster reload speed for the
  198. 6:02player if a PAL has this on. Sort of
  199. 6:05like Vanguard and Stronghold Strategist
  200. 6:06that we just talked about, but this one
  201. 6:08for reload specifically. And these cost
  202. 6:1050 battle tickets each, which is not
  203. 6:12crazy once you're into the mid game. And
  204. 6:13specifically, especially Serenity. I
  205. 6:16cannot express how much you should get
  206. 6:18this as soon as you can and start just
  207. 6:19putting it on any PAL you plan to use in
  208. 6:21combat because until you reach like
  209. 6:23proper endgame, this will be in every
  210. 6:25relevant PAL build. And even then, it
  211. 6:27still will be in most relevant endgame
  212. 6:29PAL builds, too. Beyond that, we move
  213. 6:31into one-time use surgery implants,
  214. 6:33which are generally reserved for
  215. 6:34legendary passives or even greater with
  216. 6:36the new two new categories of passives
  217. 6:37that have been added in 1.0. And this
  218. 6:39chest that I have here just has the full
  219. 6:40list of the consumable disposable
  220. 6:42implants that you can find. The ones
  221. 6:43that are only one use at a time and then
  222. 6:46you have to find more. The main way that
  223. 6:47you can get these consumable implants is
  224. 6:49through the ancient relic recycler and
  225. 6:51recycling the relics that you get in the
  226. 6:53world tree or from the world tree
  227. 6:54specific expedition. It can give those
  228. 6:56as well. And one of the rewards from
  229. 6:57recycling them are these consumable
  230. 6:58implants. As the name implies, using the
  231. 7:01implant will remove one copy of this
  232. 7:03item from your inventory. So these are
  233. 7:05limited use, but they contain a very
  234. 7:08wide variety of very powerful skills.
  235. 7:10This includes not only a large number of
  236. 7:12the normal legendary passive pool, which
  237. 7:14you can see here with King of the Waves,
  238. 7:16Mastery of Fasting, Diamond Body, Heart
  239. 7:19of the Immovable King, Remarkable
  240. 7:21Craftsmanship, Vampiric, Eternal Engine
  241. 7:24down here, as well as Demon God, and
  242. 7:27also Swift. Most of these are very solid
  243. 7:30passives for one reason or another. Then
  244. 7:32we have two other tiers of passive that
  245. 7:34can also have implants created in this
  246. 7:36method being these five here which are
  247. 7:38the passives that otherwise can only be
  248. 7:39found from pals from mutated eggs
  249. 7:41specifically. So this is big for
  250. 7:43controlling these unique passives such
  251. 7:44as babysitter which we'll explain in a
  252. 7:46bit and is actually not as good as it
  253. 7:48may seem but also idiosyncratic which
  254. 7:50we'll talk about immortality which we'll
  255. 7:52talk about sky marcher which we'll talk
  256. 7:54about and then heavily armored which has
  257. 7:56its own potential uses but isn't
  258. 7:57generally that sought after. It's just
  259. 7:59immunity to explosions specifically.
  260. 8:01That said, quite a few of these are
  261. 8:03incredibly potent passives. The other
  262. 8:05grouping that I have split off at the
  263. 8:06top here, this one is special as well
  264. 8:07because these are the world tree
  265. 8:09passives specifically, meaning the only
  266. 8:10way to find these normally is on special
  267. 8:12pals that spawn in the world tree region
  268. 8:14specifically. So, it is quite an RNG
  269. 8:16thing to get them otherwise. Through
  270. 8:18relic recycling though, you can get
  271. 8:20consumable implants for all seven of the
  272. 8:22world tree passives being sanctified
  273. 8:24meat shield from the sacred flesh
  274. 8:26implant, world tree seedbed from the
  275. 8:28world trees bounty implant, hermit sage
  276. 8:30from the hermit implant, dimensional
  277. 8:32leap, god of destruction, demonic grasp
  278. 8:35for the demon's hand passive, and twined
  279. 8:38holy blade passive from the double-edged
  280. 8:40holy sword implant. This is a grouping
  281. 8:42that contains some of the strongest
  282. 8:44passives in the game. So being able to
  283. 8:46forcibly apply this if you find the
  284. 8:48implant is extremely good. One more
  285. 8:50thing to mention here with these
  286. 8:51implants is that three of these
  287. 8:53consumable implants you can get a single
  288. 8:55one of from the hack terminal ancient
  289. 8:57rune activities on sunreach
  290. 8:59specifically. There is an implant for
  291. 9:01heart of the immovable king right here.
  292. 9:03There's an implant for mastery of
  293. 9:05fasting located here. And then there is
  294. 9:08an implant for swift located here which
  295. 9:10is one of those ones that is really good
  296. 9:12for mount pals. So, that's one that's
  297. 9:13probably going to be the most relevant
  298. 9:14to you at the time where you can get it
  299. 9:16for free just by going to the hack
  300. 9:18terminal. Outside of implants, the other
  301. 9:20ways to control passives are through
  302. 9:21breeding, of course, which you probably
  303. 9:22already know about, but a special
  304. 9:23mention here to the special cake. This
  305. 9:25is the level 74 unlock cake, but these
  306. 9:28all but guarantee you will pass four
  307. 9:30passives down from the parents onto the
  308. 9:31child, which of course of just great for
  309. 9:34getting rid of a lot of the RNG from
  310. 9:36getting passives through breeding.
  311. 9:37Otherwise, there is also Yakumo, who is
  312. 9:39worth discussing as his partner skill.
  313. 9:40Means that when you fight with him, he
  314. 9:42has a chance to make any pal that you
  315. 9:44capture have one or more of the passive
  316. 9:46that he has. The unfortunate part of
  317. 9:48this though is that a lot of the
  318. 9:49properly good passives now simply do not
  319. 9:52work with this pal's partner skill. It
  320. 9:54does not work with legend from the
  321. 9:55legendary pals. It does not work with
  322. 9:57the lucky passive, which is exclusive to
  323. 9:59lucky pals. And it also doesn't work
  324. 10:00with any of the world tree passives or
  325. 10:03the mutation specific passives either.
  326. 10:05He cannot pass on idiosyncratic despite
  327. 10:07the fact that he can have idiosyncratic
  328. 10:10as well. Any of these species specific
  329. 10:12element damage boosting passives and the
  330. 10:14fishing specific passives which are
  331. 10:15lunker and whopper, those cannot pass
  332. 10:17down through this pal. So, Yakumo is
  333. 10:19actually quite limited in what it can do
  334. 10:21in 1.0 for the actual powerful stuff.
  335. 10:23But there is still some value to a
  336. 10:24Yakimo that create some parents with
  337. 10:26some of the passes that you might want.
  338. 10:28Like Vanguard is a thing that could pass
  339. 10:30down and some of your pals might want to
  340. 10:31have this. philanthropist, there are
  341. 10:33some reasons that you might want this
  342. 10:34and it can be passed down through Yikumo
  343. 10:36as well. So, it's still worth mentioning
  344. 10:37regardless of the limitations with it.
  345. 10:39All that stuff covered then, let's move
  346. 10:40on to what the best passives are if you
  347. 10:42could choose from literally any of them
  348. 10:43in the game. And we'll start with combat
  349. 10:45related passives as there are a lot more
  350. 10:46that are relevant for that specifically.
  351. 10:48Starting off then, legend is one that
  352. 10:50can only be gained by finding a
  353. 10:52legendary pal or having it passed down
  354. 10:55through breeding from a legendary pal.
  355. 10:57This now makes it one of the harder ones
  356. 10:59to actually apply in the endgame when
  357. 11:00you can apply so many other strong
  358. 11:02passives at will with implants. Legend
  359. 11:04is a nice hefty increase of 20% to
  360. 11:07attack, defense, and movement speed all
  361. 11:10together in one singular passive. This
  362. 11:11makes it one of the most generally good
  363. 11:13combat passives as it covers multiple
  364. 11:15different aspects of combat, not just
  365. 11:17offense, not just defense. And movement
  366. 11:19speed can help them dodge some attacks,
  367. 11:20too. Because of the way that the endgame
  368. 11:22now works, most of the passes that I'll
  369. 11:24be talking about today are actually
  370. 11:25forcibly acquirable on your pals so you
  371. 11:27can put them manually onto pals if you
  372. 11:29get the right items. So legend not being
  373. 11:31able to be passed down in that way is
  374. 11:33definitely a bit of a tough hurdle. Now
  375. 11:35the way to pass it down again is to
  376. 11:36simply catch a legendary PAL and then
  377. 11:38brechain it down to the species you
  378. 11:39want. Next up, let's talk about top tier
  379. 11:41elemental skills. There is a version of
  380. 11:43these for each of the elements and they
  381. 11:45are tied to a specific PAL species that
  382. 11:47they spawn on. So, like legend, they are
  383. 11:49guaranteed to be gotten when you catch
  384. 11:51the right species, but also like legend,
  385. 11:52they are not acquirable as implants. So,
  386. 11:54you have to pass them down through
  387. 11:56breeding chains. These are things like
  388. 11:58ice emperor on frost stallion for 30%
  389. 12:00ice damage increase or something like
  390. 12:02celestial emperor on palladius, which is
  391. 12:04the neutral type version of this move.
  392. 12:05And there are various versions of this.
  393. 12:07Even the raid bosses have these too, but
  394. 12:09they can affect multiple damage types,
  395. 12:10too. So, those are great, too. But these
  396. 12:12tend to see a lot of use in perfect
  397. 12:14combat pal builds and are another one
  398. 12:16that must be passed down through
  399. 12:17breeding from the correct pals. Beyond
  400. 12:19that, pretty much everything else I'll
  401. 12:20be mentioning today is acquirable as an
  402. 12:21implant in some way. Serenity. We talked
  403. 12:23about this one earlier. It is attack
  404. 12:25increased mixed with 30% cooldown
  405. 12:27reduction. Essentially, for any PAL that
  406. 12:29you plan to have consistently active
  407. 12:31throughout combat, this skill is a
  408. 12:33must-have. The majority of PAL
  409. 12:35effectiveness happens when they use
  410. 12:36their proper active skills. And most of
  411. 12:38the best moves are 30-second timers.
  412. 12:40Dropping that down by 30% means they can
  413. 12:42apply that damage faster, which is a big
  414. 12:44bonus for a yellow tier passive that
  415. 12:46again you can just get very early on
  416. 12:48from the arena. Demon God then is a
  417. 12:51standard good passive as well. This one
  418. 12:52is 30% bonus attack and 5% defense with
  419. 12:55no negatives. It's just a great simple
  420. 12:57bonus with solid values. This is
  421. 12:58especially good if you want to make a
  422. 12:59pal with multiple different element
  423. 13:01types of attacks for like a general use
  424. 13:03combat pal instead of something
  425. 13:04specified to take on a certain target.
  426. 13:06For defensive passives, diamond body is
  427. 13:09also worth mentioning here. This is 30%
  428. 13:11defense, immunity to flinch, and
  429. 13:13immunity to knock back, which is a solid
  430. 13:15full combo. But the real top tier
  431. 13:17defensive passive for a combat pel is
  432. 13:19actually going to be one of the new
  433. 13:20mutation passives, which is immortality
  434. 13:22right over here. This one is absolutely
  435. 13:25nuts. And again, you can only get this
  436. 13:27through mutations and then you can pass
  437. 13:28it down to other pals or you can again
  438. 13:30get an implant for this in the endame
  439. 13:32through the relic recycling too. What it
  440. 13:34actually does then is it is 5% life
  441. 13:38steal which on a well-built combat pal
  442. 13:40that's doing lots of damage that'll be a
  443. 13:42lot of healing, but also it comes with
  444. 13:44100% increased auto regeneration rate
  445. 13:46for the pal, which is huge, and 15%
  446. 13:49attack as an extra added bonus just as a
  447. 13:51sort of cherry on top there. Then we
  448. 13:53have two extremely powerful passives to
  449. 13:54talk about if they are used correctly,
  450. 13:57at least for offensive purposes. Here we
  451. 13:58have God of Destruction, which is here.
  452. 14:00It is 40% attack, 20% increased defense,
  453. 14:04but it literally halves your maximum HP
  454. 14:06if you are trying to do actually
  455. 14:08properly challenging content. Half HP
  456. 14:11tends to be a bit too much of a drop,
  457. 14:12but it sort of depends on your style of
  458. 14:14play. So, we'll get into it a bit more
  459. 14:16meaningfully in a minute. Just know that
  460. 14:17this is super powerful, but also quite
  461. 14:20risky to use. The other option here is
  462. 14:22twinedged holy blade. This is 50% bonus
  463. 14:26attack but 30% reduced defense. This
  464. 14:28again is another world tree passive.
  465. 14:30This of course means like the previous
  466. 14:31one, it has a lot of potential value as
  467. 14:33its pure offensive gain is nuts at 50%.
  468. 14:35[laughter] But the loss of defense can
  469. 14:37be quite damning in properly tough
  470. 14:39content. I would say that in a perfect
  471. 14:41minmax build, every pal that you build
  472. 14:43for the sake of its own damage will have
  473. 14:45some combination of those four skills.
  474. 14:48An example being this one here, which is
  475. 14:49my King Paca Freddy, who has a slight
  476. 14:51variation because his species is
  477. 14:53incredibly tanky and becomes even more
  478. 14:55tanky when using the partner skill and
  479. 14:56having multiple Nellpaka backup pals.
  480. 14:58So, I spray for the beauty of twinedged
  481. 15:00holy blade for this pal, which does give
  482. 15:02him the uh decreased defense, but he
  483. 15:04makes up for that defense loss and then
  484. 15:06gains just 50% attack from it. That
  485. 15:08said, for a pal that you want to be
  486. 15:10consistently active in challenging
  487. 15:12content and has less natural tankiness
  488. 15:14boost than than a king paka would, you
  489. 15:16would instead want to use demon god,
  490. 15:18which we talked about earlier, the
  491. 15:19general 30% attack boost and 5% defense
  492. 15:22boost, too. Or you could use one of the
  493. 15:24element booster passives. Those are also
  494. 15:2630% offensive boost, but they don't have
  495. 15:27the defense bonus of demon god, and they
  496. 15:29are a bit more specified in what they
  497. 15:30can affect. Legend and immortality are
  498. 15:33essentially ones that I would say are
  499. 15:34staples of any minmax combat pal.
  500. 15:37Immortality I would use in literally any
  501. 15:39setup as a life steal combined with
  502. 15:40passive regen just make any PAL that is
  503. 15:43combat focused and is offense focused
  504. 15:45become ridiculously tanky compared to
  505. 15:47how they would be without it. And the
  506. 15:48impact of this passive is pretty much
  507. 15:50unmatched defensively. Legend is great
  508. 15:52for pretty much any PAL unless you
  509. 15:54really just only care about pure attack
  510. 15:56stacking and nothing else as there are
  511. 15:57technically stronger attack boosting
  512. 15:59passives that we've talked about, but
  513. 16:00they just don't come with the big
  514. 16:02defense and movement speed boost that
  515. 16:03this passive does. But I'd say legend
  516. 16:05and immortality are like every combat
  517. 16:08pal that you want to use for its own
  518. 16:09damage should have these unless you are
  519. 16:11doing something specifically funky or
  520. 16:13risky on purpose. Then the fourth one is
  521. 16:15serenity here. Serenity again is an
  522. 16:17absolute top tier offensive skill in the
  523. 16:19vast majority of play styles and
  524. 16:20situations. The one exception to this is
  525. 16:23if you are specifically playing in a way
  526. 16:25where you rotate through your entire
  527. 16:27party of pals. You let each one of them
  528. 16:29use their big long cooldown attacks and
  529. 16:30then just put the pal away and move on
  530. 16:32to the next one. If you are doing that
  531. 16:34then generally the cooldown reduction
  532. 16:35from serenity would be unnecessary. So
  533. 16:37you could just get a stronger pure
  534. 16:39attack boost bonus passive instead.
  535. 16:41Similarly for this play style you can
  536. 16:42lean a bit more into the risky world
  537. 16:44tree passives like god of destruction or
  538. 16:45twined holy blade because when you put
  539. 16:47the pal back in the sphere it will
  540. 16:49automatically regenerate health. This is
  541. 16:51a much safer way to use a pal than just
  542. 16:53having it out consistently. So you can
  543. 16:54play around with the riskier world tree
  544. 16:56attack boosters instead. That said, the
  545. 16:59only passive that I did call out as
  546. 17:00being good when we were talking about
  547. 17:01them in general, but didn't mention
  548. 17:02there specifically is diamond body. And
  549. 17:05this is essentially because it's a bit
  550. 17:06less desired in general because it is
  551. 17:07purely defensive. The reason it's still
  552. 17:09relevant is there are some situations or
  553. 17:11some fights where you will want a bit of
  554. 17:14extra tankiness instead of just pure raw
  555. 17:16damage. And in those situations, this is
  556. 17:18the skill that you would slot in over a
  557. 17:20damage passive. It is the next best
  558. 17:21defensive skill for an active combat
  559. 17:23pal. After that, there are another set
  560. 17:25of passives related to combat. Because
  561. 17:27generally speaking, most players won't
  562. 17:28actually have all five of their PAL
  563. 17:30party slots be used during combat for
  564. 17:32their damage. Even if you swap between
  565. 17:34pals that use their attacks, it's
  566. 17:36usually just two or three out of your
  567. 17:38party at most. This means generally at
  568. 17:40least two pals will be pals that you
  569. 17:42want to have give you as much value as
  570. 17:45possible just by being in the party,
  571. 17:47even if they are never summoned. This
  572. 17:48means boosting their stats themselves is
  573. 17:50pretty irrelevant, and instead you want
  574. 17:52to find passives that help combat in
  575. 17:54other ways. The ones of note here
  576. 17:55especially are Vanguard, which is a
  577. 17:57player attack boost for any pal in the
  578. 17:59party who has this. Stronghold
  579. 18:01Strategist, which is the same thing, but
  580. 18:02for defense boosting specifically.
  581. 18:04Reload Master, which is literally just
  582. 18:06faster reload speed. And then
  583. 18:08idiosyncratic, which is a mutation
  584. 18:10specific passive that gives you 50% auto
  585. 18:12health regen rate for both the PAL and
  586. 18:14the player. We don't really care about
  587. 18:15the PAL part of this cuz again it's not
  588. 18:17coming out of the sphere. But this just
  589. 18:18gives us 50% auto regen rate as the
  590. 18:20player which makes us more survivable
  591. 18:22without that PAL ever coming out of the
  592. 18:24ball. And it's important to note this
  593. 18:25does stack across multiple party
  594. 18:26exclusive pals. So you can get a lot of
  595. 18:28increased regen rate as a result. So if
  596. 18:30we're talking about the passive that you
  597. 18:31want on a pal that is in your party but
  598. 18:33never summoned, this will boost your
  599. 18:35player yourself to be much stronger just
  600. 18:37by existing in the background. Next up,
  601. 18:39let's talk about pals who purpose is
  602. 18:41being ridden, being mounted, being used
  603. 18:43as a method of travel. However you want
  604. 18:45to word it, these are the pals that
  605. 18:47you're going to be riding around the
  606. 18:48world. So, let's start by mentioning the
  607. 18:49really good mount related skills. Then,
  608. 18:51I'll explain how you'd put them together
  609. 18:52or any variations of this. Dimensional
  610. 18:55leap is now the best singular movement
  611. 18:57passive in the game. This is a 50%
  612. 19:00increase in movement speed at the cost
  613. 19:01of 15% increased hunger depletion.
  614. 19:04Hunger depletion does suck, sure, but
  615. 19:0650% speed is absolutely crazy. Legend we
  616. 19:10talked about in the combat section, but
  617. 19:11the main reason you want it here is that
  618. 19:13part of its value is 20% movement speed.
  619. 19:15This means it is within the threshold of
  620. 19:17being worth using on most mounts for
  621. 19:19that speed bonus alone. Even outside of
  622. 19:20the fact that it also has extra combat
  623. 19:22benefits if you happen to end up in
  624. 19:24combat. Beyond that, Swift is the next
  625. 19:26best generic movement speed passive. It
  626. 19:28is a rainbow passive for 30% increased
  627. 19:30movement speed. And then runner is a
  628. 19:32yellow passive for 20% increased
  629. 19:34movement speed as well. We should also
  630. 19:36talk about eternal engine which is a
  631. 19:38rainbow passive that gives you an a
  632. 19:40massive increase in your stamina of 75%.
  633. 19:43And in theory that is good, but in terms
  634. 19:44of actual practical flight, your main
  635. 19:47goals will never really be to fly more
  636. 19:48than the distance of one fast travel
  637. 19:50point to another. So the amount of
  638. 19:51stamina that you have naturally on most
  639. 19:53pals will be enough to do that if you
  640. 19:55have enough speed put on them. That
  641. 19:56means that just increasing their stamina
  642. 19:58is less helpful for most PALs than just
  643. 20:00having higher amounts of speed. I said
  644. 20:02this does still have some uses like if
  645. 20:04you're trying to fly back and forth,
  646. 20:05despawning and respawning pals to search
  647. 20:06for specific spawns or lucky pals or
  648. 20:09world tree aura pals or things like
  649. 20:10that. So, eternal engine as a skill is
  650. 20:12still worth mentioning, but it's not
  651. 20:13something most mount pals will actually
  652. 20:15want. It's also worth mentioning on this
  653. 20:17topic, King of the Waves is a swimming
  654. 20:19specific speed boost. So for swimming
  655. 20:21mounts, this is a 50% movement speed
  656. 20:23bonus and it is tied strongest movement
  657. 20:26speed passive with dimensional leap as a
  658. 20:27result. Swimming mounts also have some
  659. 20:29other skills as well. Ace swimmer is
  660. 20:31another swimming related passive that is
  661. 20:33specifically 40% movement speed in the
  662. 20:35water. And then also you have sleek
  663. 20:37stroke which is equivalent to swift so
  664. 20:4030% increased speed but unlike swift
  665. 20:42this one only applies in the water. So
  666. 20:43swift is technically better to have but
  667. 20:45this is an option that is of equal value
  668. 20:47in swimming specifically. That said, for
  669. 20:49a normal mount pal that is built
  670. 20:51entirely for travel, so you don't care
  671. 20:52about combat on it at all. It is just
  672. 20:54for moving from point A to point B, the
  673. 20:56four actual passives that you want are
  674. 20:58dimensional, leap, swift, legend, and
  675. 21:02then also runner. This will give you the
  676. 21:05result of the fastest movement speed on
  677. 21:07that PAL, and the result is actually
  678. 21:08pretty nutty as well. If it is a mount
  679. 21:10that you intend to ride in combat
  680. 21:12instead, like for example a frost
  681. 21:13stallion, where it affects your damage
  682. 21:15and you want to have that effect on your
  683. 21:16damage while you're riding it, you would
  684. 21:18then replace runner as the least
  685. 21:19valuable passive here for idiosyncratic,
  686. 21:22which we talked about before on our
  687. 21:23party combat pal right here. This is a
  688. 21:26really really good one for if you are
  689. 21:28mounting a pal because it applies to
  690. 21:29both the player and the pal with the
  691. 21:30regen rate, but also it's a big defense
  692. 21:32boost for the pal and immunity to poison
  693. 21:34and burn. Essentially, this makes it so
  694. 21:35both the PAL itself and the player
  695. 21:37riding them are more survivable and it's
  696. 21:38better than immortality on this type of
  697. 21:40PAL because you're not using this PAL
  698. 21:42for its damage itself. You're not
  699. 21:43building it so that it does a lot of
  700. 21:44damage, which means that life steal
  701. 21:46doesn't mean anything. Instead, these
  702. 21:47defense boosts are much better for this
  703. 21:49type of PAL. Then, it's also worth
  704. 21:50mentioning swimming. Specifically, the
  705. 21:52specific four passives you would want
  706. 21:53are dimensional leap, king of the waves.
  707. 21:55These are both equal priority except
  708. 21:57dimensional leap does have a negative,
  709. 21:58but they are both 50% movement speed in
  710. 22:00the applicable mount situation. Then the
  711. 22:02next priority is a swimmer being a 40%
  712. 22:04speed increase on the water. And then
  713. 22:06either sleekst stroke or swift with
  714. 22:08again swift being less conditional. So
  715. 22:10it is slightly better. Though in most
  716. 22:12situations that you actually care about
  717. 22:13using a water mount, it will be on the
  718. 22:14water anyway. So sleekst stroke is
  719. 22:15equally as good. One extra mention in
  720. 22:18the mount passive category. Then there
  721. 22:19is the sky marcher right here as well as
  722. 22:21light footed. Both of these increase
  723. 22:23mounted jump count. These only really
  724. 22:26matter for ground mounts which generally
  725. 22:27get phased out once you get to flying
  726. 22:28mounts. The one that this is hugely
  727. 22:30relevant for is Tarantress specifically
  728. 22:32whose movement is essentially done
  729. 22:33through a combo of her partner skill and
  730. 22:35aerial jumps to carry momentum. So bonus
  731. 22:38air jumps on her are actually extremely
  732. 22:41sick and I absolutely recommend trying
  733. 22:42to build a battle like this on your
  734. 22:44tarantus because it's very fun to play
  735. 22:46with. Next category to talk about then
  736. 22:47are base worker palace. And for the
  737. 22:49majority of base workers, this is
  738. 22:50actually going to be an identical set of
  739. 22:52four that you are aiming for. Maybe one
  740. 22:54of them gets replaced. that said,
  741. 22:55"Demon's hand is a world tree specific
  742. 22:58passive that gives a whopping 90% worksp
  743. 23:00speed at the cost of 15% faster sand
  744. 23:03reduction, but is absolutely worth that
  745. 23:05negative there for the amount of work
  746. 23:06speed it gives. Remarkable craftsmanship
  747. 23:09does not have a negative, but it is
  748. 23:10still 75% bonus work speed, so it's the
  749. 23:13next highest work speed booster. Artisan
  750. 23:15is 50% worksp speed, so it's the next
  751. 23:17highest work speed booster down. And
  752. 23:19then the final slot, you will want one
  753. 23:21of two things. either works slave which
  754. 23:23is 30% work speed and 30% negative
  755. 23:26attack. You don't care about the attack
  756. 23:27of your base worker pals. So work speed
  757. 23:29is good to have here without caring
  758. 23:31about that negative or alternatively
  759. 23:33what matters here is whether the pallet
  760. 23:35is naturally nocturnal or not. So it
  761. 23:37sleeps at night or not. Splatterina is a
  762. 23:39pal that does not sleep at night
  763. 23:41naturally just because of the pallet it
  764. 23:42is. So works slave makes sense to have
  765. 23:44here. If you do not have a naturally
  766. 23:46nocturnal pal, you instead want to apply
  767. 23:48either insomnia or vampiric in that
  768. 23:51fourth slot to ensure that the pal works
  769. 23:52during night time as that literally just
  770. 23:54adds hours to their workday. The main
  771. 23:56exception to this group of passives is
  772. 23:57transporting pals as they specifically
  773. 23:59do a lot of moving as part of their work
  774. 24:01and any transporting specific base
  775. 24:03workers you essentially want to build
  776. 24:04like a travel mount. So, dimensional
  777. 24:06leap for the extra movement speed,
  778. 24:07legend for the extra movement speed,
  779. 24:09swift for the extra movement speed, and
  780. 24:11then either runner in the final slot if
  781. 24:13it is a naturally nocturnal pal, or if
  782. 24:15it is not a nocturnal pal, you want to
  783. 24:17create that sort of effect by having
  784. 24:19insomnia or vampiric to give it the
  785. 24:21ability to not sleep at night and
  786. 24:23continue working, continuing to
  787. 24:24transport your stuff around. Finally,
  788. 24:26for today, then one more small category
  789. 24:28worth discussing is breeding. And this
  790. 24:29is a fun one because there are good
  791. 24:31reasons to talk about breeding passives
  792. 24:32now more than ever. There are only two
  793. 24:34passives that affect breeding. So, let's
  794. 24:36talk about both. Babysitter is a new
  795. 24:38mutated egg specific passive. This one
  796. 24:41is unique because it does not go on the
  797. 24:42pal who is breeding themselves. It goes
  798. 24:44on any other pal that is in the base
  799. 24:46with them and then it speeds up the
  800. 24:47breeding done in that base as well as
  801. 24:49speeding up incubation. This passive
  802. 24:51does not stack across multiple pals. So,
  803. 24:53having multiple of it does not make it
  804. 24:55better. And sadly, it also does not
  805. 24:57stack with Broloha's partner skill.
  806. 24:59Bralha's partner skill is stronger than
  807. 25:01babysitter's effect when it's condensed
  808. 25:03at least. And that means that babysitter
  809. 25:04as a passive is useful early but useless
  810. 25:07once you have a good Bra because this is
  811. 25:10just better at the same effect.
  812. 25:11Philanthropist as a passive however is
  813. 25:14100% boost to breed speed of the paladus
  814. 25:16on and this does stack with having a
  815. 25:18brala in your base if you are mass
  816. 25:20breeding. Philanthropist as a passive
  817. 25:22will make it happen twice as fast if
  818. 25:24it's on one parent but this does stack
  819. 25:26if it is on both parents too. So, two
  820. 25:29philanthropists in a single breeding
  821. 25:30pair will be triple breed speed. For the
  822. 25:33most part, in the old days, the rule of
  823. 25:34thumb was that philanthropist wasn't
  824. 25:36really worth it for most breeding
  825. 25:37because you usually care about the
  826. 25:39passives the child has. Philanthropist
  827. 25:41will muddy the passive pool that the
  828. 25:43parents have. So, that's generally more
  829. 25:45than it's worth for the actual like
  830. 25:46speed increase of the breeding. However,
  831. 25:48with how many options there are now for
  832. 25:50implants of passives, it's actually
  833. 25:52relatively easily to have one
  834. 25:54undesirable passive on a child that is
  835. 25:56otherwise perfect and just replace it
  836. 25:58through the implants or even two of them
  837. 25:59if you have the materials to do so. This
  838. 26:01means that philanthropist is much more
  839. 26:03of an option for just generic breeding
  840. 26:04as a result of that once you're in that
  841. 26:06stage of deep endame. Beyond that, if
  842. 26:08you are breeding pals purely as fuel for
  843. 26:10condensing them into a different pal, if
  844. 26:12you are breeding pals for expedition
  845. 26:14uses, because expeditions don't actually
  846. 26:16care about your passives, if you are
  847. 26:18breeding pals to butcher them or to sell
  848. 26:20them, you won't really care about having
  849. 26:22four perfect passives on those each one
  850. 26:24that you create at least, which means
  851. 26:25that having philanthropist in the
  852. 26:26breeding pool is not a problem for
  853. 26:28those. And the extra speed is a pure
  854. 26:30bonus. Nice and simple. Similar to that,
  855. 26:33just to mention it while we're here, is
  856. 26:34also the ability to make a pal nocturnal
  857. 26:36through insomnia or vampiric, which we
  858. 26:38talked about earlier with base worker
  859. 26:39pals. But like for that, when breeding,
  860. 26:41pals will sleep at night if they are
  861. 26:43pals that naturally sleep at night. So
  862. 26:45having insomnia or vampiric on them will
  863. 26:47make them not do that, and then they'll
  864. 26:48breed through the night, making them
  865. 26:49breed more hours of the day. So just
  866. 26:50overall better breeding consistency
  867. 26:52essentially. But once you have the
  868. 26:54ancient hatchery unlocked later in the
  869. 26:56game, this doesn't really do anything
  870. 26:57because once the pals are in the
  871. 26:58hatchery, they won't sleep. They will
  872. 27:00just breed all the time. That pretty
  873. 27:02much does it for today everyone. A full
  874. 27:03guide to passive skills in 1.0 for
  875. 27:05Palworld, including all the ways to get
  876. 27:07passives beyond the standard known
  877. 27:08breeding or capture RNG and the list of
  878. 27:10all known passives that can be acquired
  879. 27:12through implants, which I hope will help
  880. 27:13you plan out your builds just to be
  881. 27:14aware of. And then of course the full
  882. 27:16list of the best passives for different
  883. 27:18kinds of pals and the combinations that
  884. 27:19you might want to use depending on your
  885. 27:21goal for that specific pal. I hope
  886. 27:22you've all enjoyed this and I wish you
  887. 27:24the best of luck in perfecting your
  888. 27:25pretty little partners into a predator
  889. 27:27of prime power. Like if you like the
  890. 27:29video. Subscribe and the notification
  891. 27:30bell for more. And most importantly,
  892. 27:32ladies and gentlemen, until next time,
  893. 27:34stay
  894. 27:36sweet.
  895. 27:39[music]
  896. 27:40Josh Cotton and Hollow with the videos.
  897. 27:42Dropping the humor like a hammer on your
  898. 27:44tippy toes. Bringing entertainment on a
  899. 27:46daily arrangement to take our insanity
  900. 27:48and turn it into entertainment. Yes, I
  901. 27:50said entertainment twice to reiterate
  902. 27:52that it is nice to look into your faces
  903. 27:55on a mostly daily basis when you let us
  904. 27:57in your homes and make the whole world
  905. 27:58our stage is uh goodbye.

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