Nomad Sculpt - Brush settings 4 - Paint Alphas - Tutorial (V1.79 - 31.7.2023) — Transcript
Full transcript
- 0:01hello normal sculpt and this video is
- 0:05about
- 0:06painting Alpha images
- 0:10inside nomad's cult so okay let's see
- 0:16so
- 0:18when you're using brushes here you have
- 0:20here your Alpha images and
- 0:25yeah you can create it inside a normal
- 0:28sculpt
- 0:30so there are two options but I show you
- 0:34here the
- 0:37method to create it inside the app
- 0:43so you can create such
- 0:45pattern brushes for scales or something
- 0:51okay so let's start with a new scene I
- 0:54delete everything
- 0:58resets a few
- 1:00and you need for this a plane here a
- 1:04plane primitive
- 1:05and here reset it
- 1:09and
- 1:15you can validate the object and here in
- 1:19on the side menu uses snapping 90
- 1:21degrees and bring it in the front view
- 1:24like this
- 1:26so
- 1:27and make sure that the white color is uh
- 1:33upside down so here's a
- 1:37front face
- 1:40so you can check it here in the
- 1:43material settings and here is the option
- 1:46here press always unlit so you see here
- 1:50this is a back face it's a little bit
- 1:52Brown and this is a front face
- 1:55so
- 1:56here you see it's a pure white color
- 2:01so
- 2:05select White
- 2:07so
- 2:09and paint all
- 2:12okay you can also use a black canvas so
- 2:16use the same setting here and paint all
- 2:19then you can paint in white or you can
- 2:23use a white canvas and paint in Black
- 2:32okay
- 2:33here the few Cube press on front
- 2:37and locks a few
- 2:39so here locked
- 2:44this is your canvas and here you see
- 2:47your wireframe we need much more
- 2:49topology
- 2:51so here multi-resolution here is a
- 2:54linear subdivision checkbox and
- 2:56subdivided up to 1 million
- 2:59so we need a million
- 3:04okay
- 3:08the next thing is here
- 3:11you can
- 3:13set a few
- 3:16here you see here in the render settings
- 3:19you can set here a transparent
- 3:21background and a square image and you
- 3:24can set here the resolution here um
- 3:28so and you see here at the moment
- 3:34um your your borders here this is a
- 3:38square border so when you pick here the
- 3:41the ring here
- 3:44or the green Direction this one you can
- 3:48scale your
- 3:50um
- 3:51your plane that it fits inside the
- 3:56export border
- 3:58so and then press here on the camera
- 4:03and add a few so
- 4:06every time you press here The View
- 4:11it fits in the correct cutting frame
- 4:16so like this
- 4:19but you can
- 4:22scale it here
- 4:25the next thing is
- 4:28you set it here here to unlit the
- 4:31material
- 4:33this is correct
- 4:35and the next important thing is here in
- 4:39the post process settings here activate
- 4:42the post processing
- 4:44and deselect everything so only
- 4:50this last point that this ring is option
- 4:53is important make sure that this ring is
- 4:56off
- 5:01so
- 5:03okay
- 5:06we need it for the export at the end
- 5:10and now here
- 5:12use your your paint tool here
- 5:18and choose
- 5:20not roughness
- 5:22choose here a pure black color
- 5:26roughness is okay
- 5:28so and the next thing here you can
- 5:31change here your fall off a little bit
- 5:34if you like so when you paint here
- 5:38you get something like this
- 5:40and when your fall off is like this then
- 5:45it's a little bit different
- 5:46um
- 5:48so you get this shape nearly in the
- 5:51alpha
- 5:52when you paint with it so
- 5:56you can test
- 5:58what happens
- 6:00so
- 6:01I use at the moment this one here all
- 6:04this
- 6:08so
- 6:12and remember here the pressure settings
- 6:16are now active you can use it or not so
- 6:23Let's test it
- 6:25and yeah symmetry is active or not
- 6:31and let's draw
- 6:38a nice Alpha
- 6:41something like this
- 6:48okay
- 6:50now go to your view
- 6:53set it um
- 6:55that it's centered here
- 6:58and here in the render settings
- 7:01choose transparent background and Export
- 7:04as PNG
- 7:07so now it's possible to save this image
- 7:13and press done
- 7:19so we can bring in um
- 7:22so um sorry um here it's possible to
- 7:28to save this
- 7:30um when you use here the settings here
- 7:34save as and create a new file and save
- 7:38it as Alpha
- 7:48so
- 7:49this is um your project and you can
- 7:54reopen it every time
- 7:56and it's also possible
- 7:58to when I go back here when you add here
- 8:01a layer
- 8:04and save it again
- 8:07you can reuse this
- 8:10every time to create your Alphas here
- 8:14so now
- 8:18draw again your shape here
- 8:20and
- 8:22press on the camera view and Export it
- 8:27so
- 8:35okay
- 8:38the next thing is we can test our
- 8:41our brush
- 8:43let's bring in a
- 8:47sphere
- 8:50validate the object and we need more
- 8:52topology
- 8:53subdivided a few times
- 8:58so
- 8:59the wireframe looks like this
- 9:04and okay
- 9:06and use the brush tool or the stamp
- 9:10brush
- 9:12and here in the brush settings
- 9:15here you can change now your Alpha image
- 9:20so press import
- 9:23and use this one
- 9:27here in the alpha settings you can
- 9:30invert the pixels
- 9:33and
- 9:37yeah what do we need stroke settings
- 9:41yeah
- 9:43and tested
- 9:45and
- 9:47can use it a little bit bigger
- 9:59so you got here your nice brush and
- 10:04so you can replace your image with the
- 10:08other
- 10:09one
- 10:12and
- 10:16so let's test this one
- 10:24yeah
- 10:27nice
- 10:29so I think the post processing is not
- 10:32really needed because the differing
- 10:35option is
- 10:37um
- 10:37yeah the tethering makes the alpha
- 10:41grainy because
- 10:44in the version before it doesn't work
- 10:46correctly so I think it's only possible
- 10:49with version 179
- 10:51to make these clear Alphas here
- 10:56that's it have fun with sculpting ciao
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