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NEW Best Open Field Armies UPDATE! Rise of Kingdoms June 2026 — Transcript

by Omniarch · 7,635 words · 417 segments · language en · Watch on YouTube

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  1. 0:00The open field meta in Rise of Kingdoms is  constantly changing. So today, I'm going to
  2. 0:04be bringing you guys my updated guide for the very  best PvP armies in the entire game. Whether you're
  3. 0:10running one army, three armies, five armies,  or even seven armies in Rise of Kingdoms,
  4. 0:15this video has you covered. And you can use the  chapters below to jump to the part of the video
  5. 0:19that you care about the most. But before we jump  in, of course, what's going on, guys? Cheers. Now,
  6. 0:24as you guys know, I'm a partner creator with Rise  of Kingdoms. So, if you want more Rise of Kingdoms
  7. 0:28content, drop a like down below and use the  hype feature on mobile. It really helps out the
  8. 0:32channel a ton because we are so close to 100,000  subscribers. Now, with that out of the way, let's
  9. 0:37jump right into the tier list because Alf Arcelon  has been in the game for a couple of weeks now
  10. 0:42and we've seen hundreds of players use him across  multiple KVKs and the data is in. We know who the
  11. 0:48best pairs are now. So, let's pop over to the tier  maker. Really quick before we get into this list,
  12. 0:53I want to try something different with this  video. Go ahead and comment down below what
  13. 0:57your best lineup looks like in Rise of Kingdoms  in the open field right now. Okay? Tell me what
  14. 1:02you are running and then at the end of this video,  reflect back on that and check to see is are your
  15. 1:08armies similar to what I would recommend here.  If not, maybe there's an opportunity to improve
  16. 1:12your marches. Or you can let me know why you think  your armies performed better than what I mentioned
  17. 1:16in this video. It's going to be an interesting  experiment. So, let me know down below. Logically,
  18. 1:19the best place to start with this video is the  single best march in Rise of Kingdoms in June of
  19. 1:242026. And the answer is Emperor Chin with either  Zhuge Liang or YSG. Now, I personally prefer Zhuge
  20. 1:31Liang because he's a bit more supportive. But if  all you care about is damage, you can use the YSG.
  21. 1:36Or if you don't even have the Zhuge Liang, this  is totally fine. But it's pretty cut and dry. If
  22. 1:40you're running one army in the game, this army  does it all. It is the highest DPS in the game.
  23. 1:46It is always trading insanely well. It's frankly  the only downside here is it's a little bit slow
  24. 1:51on the battlefield, but because it deals so much  damage, it almost doesn't even matter if you
  25. 1:56get caught out of position because you're still  going to trade well. So, this is, in my opinion,
  26. 2:00the very best march in Rise of Kingdoms right  now. It's almost not even close. And that's
  27. 2:04coming from somebody like myself who is much more  invested in infantry than I am in any other troop
  28. 2:10type. I mean, my infantry stuff is just the best  on my account. And even with that being said,
  29. 2:15the Emperor Chin just outperforms it. just it is  what it is. Emperor Chin still reigns supreme as
  30. 2:20the best commander in Rise of Kingdoms. With that  being said, if you're running two armies in the
  31. 2:24open field, this is where we have to talk about  infantry. Okay, if I were running two marches in
  32. 2:29Rise of Kingdoms, it would be these two marches  right here. The only variation there might be a
  33. 2:33Liu Che instead of Bai. I think Bai hits a little  bit harder, but Liu Che has really nice synergy
  34. 2:39with Sun Tzu's kit. He also has a rage engine with  the combo attacks and the expertise there. So,
  35. 2:43there's an argument to be made for both of these,  but I think the safest single infantry march in
  36. 2:48the game right now is Sun Tzu Prime primary with  Bai secondary. Those are the two best marches
  37. 2:53in Rise of Kingdoms. There's no asterisks here.  There's no but what about Oh, but there's no these
  38. 2:58are the two best marches pretty much hands down.  And I I know that like cavalry are in a little bit
  39. 3:02of a weird spot right now. I think cavalry frankly  have the short end of the stick. We'll talk about
  40. 3:06that. And that's not to say they have bad armies.  They have incredible armies. But I think cavalry's
  41. 3:11real time to shine is going to be later this year  when we see the next generation cavalry. That's
  42. 3:15what I'm personally paying close attention to  because I think that's really going to change
  43. 3:19the field meta when cavalry finally get another  dedicated combo commander. But we'll talk about
  44. 3:23that in just a second. Okay, so these are the two  best marches in the game in my opinion right now.
  45. 3:28What about moving to a three army lineup? Well,  of course this is where we do in fact have to talk
  46. 3:33about cavalry. And you can't talk about cavalry  without talking about Achilles. Okay, now Achilles
  47. 3:38has a couple of different pairs. If you want  maximum damage, then you're going to run Arthur
  48. 3:42with Achilles. And for a while, I would say this  was the de facto just single best cavalry march in
  49. 3:48the game. It's I mean, the damage is through the  roof. Now, with that being said, I have to admit
  50. 3:53that this march, if you can control this march  in the battlefield really well and you're super
  51. 3:57careful with overextending and playing correctly,  this march is going to be your best bet. However,
  52. 4:03that's in a perfect world. And we unfortunately  don't live in a perfect world. And in many cases,
  53. 4:08you're actually going to find that this march is  just a glass cannon. I tried running this march in
  54. 4:13my zone 5 fights, but frankly, if you're running  into a massive enemy ball and you're outnumbered,
  55. 4:19then this march is not going to perform as  well as the other two marches that we have
  56. 4:23here on the tier list. So, with that being said,  I will say that Gengham Chan, I think, does at
  57. 4:29least deserve to be talked about as part of the  single best cavalry march in the game. Okay. Now,
  58. 4:35if you want maximum tankiness, you're going  to use Gengham Chan as the primary. If you
  59. 4:38want a little bit more damage, you're going  to do the Achilles primary here. Either way,
  60. 4:42I think you're going to find that this march works  really well. I think most players would argue that
  61. 4:46the Arthur Achilles is the way to go here. So,  I am going to kind of stick to that. But again,
  62. 4:51you have to talk about Genghan here because in  situations where the open field is just not ideal,
  63. 4:57you will see better reports running the Gengham  with Achilles than you will with the Arthur
  64. 5:01Achilles. It just is what it is. I mean, in those  situations, you just prefer tankiness, right? And
  65. 5:05I think this is where, you know, the the nuance  of the open field meta comes from situational
  66. 5:10awareness, right? Like some people might say,  "Okay, King Arthur Achilles is the best march
  67. 5:15in the game, right?" And that's because they have  the best equipment, the best armaments, the best
  68. 5:19inscriptions, and they run up against an enemy  that they outnumber 2:1 or 3:1. And in that case,
  69. 5:25yeah, you're going to absolutely dominate with  this march, right? And again, I think that's why
  70. 5:28there's a little bit of disagreement amongst the  community about what the best armies actually are
  71. 5:33because everyone has different KVK matchups. They  have different experiences. You know, if you're in
  72. 5:37Imperium versus a CCD, you just have a different  play style. You have different KVK experiences
  73. 5:43overall. So, it's going to vary quite a bit there.  So, again, I do just want to mention that like
  74. 5:47if you need the tankiness, you've got no choice.  You're running the Gengam Chan with Achilles. If
  75. 5:51you're not worried about that, then of course, of  course, you're going to run the King Arthur with
  76. 5:54Achilles. Those are the ways to go. Now, the best  four army lineup is super subjective because you
  77. 6:00could make an argument for a bunch of different  troop types filling in that fourth army slot. So,
  78. 6:05what I'm going to do is actually just go ahead and  share with you what I think are the best five army
  79. 6:10lineups. And then, if you're a four army player,  you can decide which of those makes the most sense
  80. 6:14for your account based on your equipment, based  on your commander investments, your armaments,
  81. 6:19and things like that. Honestly, I feel like the  four army lineup is pretty niche. I don't know
  82. 6:23that many players that are running four armies.  Usually you're running between 1 to three or
  83. 6:28you're running five to seven. The best four armies  is kind of just a bridge to the best five armies,
  84. 6:32right? I mean, like it is what it is. So, with  that being said, let's talk about the best five
  85. 6:35army lineup in Rise of Kingdoms. And really,  in my opinion, there are two ways to run this,
  86. 6:40right? You're either going to do two infantry,  two cavalry, one archer, or you're going to do
  87. 6:45two infantry, two archer, one calav. And I think  the common denominator there is that right now
  88. 6:51infantry have the best two army lineup in my  opinion. And so either way you're going to be
  89. 6:55running two infantry kind of no matter what. And  that's the place that we're going to start. Okay.
  90. 6:59So we've got a couple of ways that you can run  this. Okay. I think the number one way that most
  91. 7:03players are running this right now is you're  sticking the bay with the liuche. This is a
  92. 7:07triedand-true march. It works super well. And then  you just slap the William behind the Sun Tzu Prime
  93. 7:13and you are good to go. Right. I have been  experimenting over the last KvK and a half
  94. 7:17running this instead. I really like this. I think  this makes your Sun Tzu march even stronger where
  95. 7:22the Bai with William Wallace still performs solid.  That being said, I've also been testing this
  96. 7:27during my current KVK and the results of Bai Chi  Luche can't be ignored. It is just straight up a
  97. 7:32good army. So no matter how you want to run this,  it's up to you. In the past, I've been pretty
  98. 7:36adamant on this. At this point with my current  KVK and the progress that we've made, I'm leaning
  99. 7:40a little bit more towards this now. It's up in  the air and really it just depends on your gear,
  100. 7:45right? If you have one set of infantry gear that  is far superior than the other one, then you're
  101. 7:49definitely going to want to run this, okay? You  want the best gear on the Sun Tzu Prime, you throw
  102. 7:52it with the Liu Che and you're good to go. You may  even argue running something like this if that is
  103. 7:57the case, right? And and really maximizing the  DPS there with the Bai. But if you have two sets
  104. 8:02of gear and and armaments that are very similar  to one another, then I think you can much more
  105. 8:06easily make the argument for something like this.  Okay? So, however you want to run that, however it
  106. 8:11makes the most sense for you, you can pick based  on your account and based on, you know, what I
  107. 8:15just said with the gear. And really, I guess this  is kind of the answer to the best four army lineup
  108. 8:18in my opinion. I just I mean, it is what it is.  Now that I think about it, I I don't know if I
  109. 8:23would pick any other troop type above infantry for  best four army lineup right now. That being said,
  110. 8:28if you're going to run two cavalry, what exactly  does that look like in June of 2026? Okay. Well,
  111. 8:34you've got a couple of options and primarily  that involves breaking up your Achilles with
  112. 8:39your Arthur. Okay, so whether you run Achilles  Gangam Chan or Gangam Chan with Achilles, however
  113. 8:44you run that, that's up to you. Again, if you  want something more tanky, you go with this. If
  114. 8:47you want more damage, you go with this. You could  just tweak that based on your KvK matchup, right?
  115. 8:51If you're dominating the field, go with this. If  you're on the back foot, go with this. And I think
  116. 8:54that's how you can sort of get the best results  out of that march. Okay, that being said, who are
  117. 8:59you going to pair with your Arthur? Okay. Well, I  think it's pretty cut and dry. The best pairing is
  118. 9:06either the Hector or you can run the David. If you  have the David, this pairing is for those people
  119. 9:12that just have they already have the David and  you know, you could just pop off in the open field
  120. 9:16with this. That's the way that you want to go.  Okay. But if you don't have the David Garrison,
  121. 9:19then I would say the King Arthur with the Hector  is the way to go here. Of course, if you don't
  122. 9:24have the Hector or the David, then you're kind  of forced to run something that's a little bit
  123. 9:29subpar in my opinion, and that involves something  like the Phillip. The Arthur Phillip is something
  124. 9:33that I haven't even really entertained with this  KvK. It's just too squishy. It just dies, right?
  125. 9:38I mean, it just dies. And in the same camp as that  is the uh King Arthur with the William. Okay, it's
  126. 9:43it they're basically these two different armies.  They rhyme. Okay, they're very similar. Different
  127. 9:48flavors of the same sauce. It's Coke versus Pepsi.  Okay, some people prefer Coke, some people prefer
  128. 9:52Pepsi. I personally prefer the William cuz he  actually has damage on the active skill and
  129. 9:56the extra rage for your armies that actually  do damage really moves the needle. But again,
  130. 10:02uh if you're running one of these, you're running  a subpar march for your second army for cavalry
  131. 10:06at least. Uh you want the Hector or you want the  David. In my opinion, that's how I would do it.
  132. 10:10The other thing we also have to take into account  here is that some people are still running one
  133. 10:14delta march and one skill damage march for cavalry  because of the most recent rework to the wedge
  134. 10:21formation. Some people have held off on converting  their best cavalry wedge stuff to Delta because
  135. 10:27of that rework. If that is you, then I would say  you would run something like this where you do the
  136. 10:31Achilles with Gengham Chan, however you run that,  and then you do the Hua with King Arthur. This
  137. 10:35is the most well-rounded sort of way to do this.  You'll notice here that the Gengam Chan Achilles
  138. 10:40is kind of just the combo delta version of the Hua  with Arthur, right? I mean, you've got a massive
  139. 10:46AoE damage on the secondary and a tanky sort of  healing commander in the primary slot. And that's
  140. 10:51how you can do that. The other way you could do  this would be something like the Joan with Arthur.
  141. 10:55And this is a march that frankly um in the perfect  scenario, I can see this working really well
  142. 11:01with Wedge 2. But that's almost more so on paper  because again, this is just so glass cannon that
  143. 11:08I really struggle to find players that would would  rather run this over the Ha, right? I I just, you
  144. 11:13know, I get why people run that, but personally,  I would point you in this direction. Not saying
  145. 11:18that you can't run the the Joan with Arthur, but  I think that the stars kind of have to align there
  146. 11:22with your KvK matchup and you just just stomping  in the open field. That's when you would run that.
  147. 11:27That being said, that's how I would do this. Okay,  that being said, if we're going to do a five army
  148. 11:31lineup with two archers, two infantry, and one  cavalry, then how would you split these up? Well,
  149. 11:37the answer is pretty clear in my opinion now  that we've got sort of the consensus from the
  150. 11:42community and all the different battle reports and  everything. You're going to be running El Parcelon
  151. 11:46primary with Herman Prime secondary. Okay. I  mean, that's just how you're going to do it.
  152. 11:50There's really not much wiggle room or debate here  anymore. A lot of people were talking about like
  153. 11:54running the Zhuge Liang here or something and like  uh that's just we're you're just not doing that,
  154. 11:59right? Um you know, even the the the Herman Prime  primary, the speculation was and I made this
  155. 12:04speculation as well that the support tree would  be more tanky and you would prefer that. You also
  156. 12:08have the active skill with the AoE here on the  primary. That's just not how it's working in in
  157. 12:12real world fights. Okay. Alp Arslan primary with  Herman Prime secondary. That's how you're going
  158. 12:17to run this. And it's kind of open and shut case.  And there's really not much else to discuss there
  159. 12:20about a two archer lineup. This is pretty much  how you're going to run it. Okay. Now, from there,
  160. 12:25u depending on how your account is built and how  you chose to run your five army lineup, we're now
  161. 12:30going to talk about the best six army lineup.  And it should come as no surprise that really
  162. 12:34we're just going to combine the two best five  army lineups. Okay? So really it's going to look
  163. 12:39something like this where you've got the basically  de facto best two archers and the two best
  164. 12:44infantry and then the cavalry are going to depend  on how your account is built. And this is kind
  165. 12:48of what I meant earlier when I said like calves  are in a little bit of a weird spot and they're
  166. 12:52more likely to get the spotlight later this year  when they get their next commander. Okay, it's
  167. 12:56just it's just very bizarre the situation that  they're in. You even can throw hu up here and say
  168. 13:00like maybe it's the Hua Arthur with the Achilles  Genghan and that's how you're running it if you
  169. 13:04still have the wedge formation. Okay, but either  way, um that's kind of what I'm looking at as the
  170. 13:08best six army lineup right here. It's the 22 two  setup. It's the safest way to do this and you are
  171. 13:13good to go. Okay, from there, let's talk about  the best seven army lineup. And there's a ton of
  172. 13:17different ways to run seven armies right now. So  bear with me as we go through all of them. Okay, I
  173. 13:22think the easiest thing that we could do here when  we're talking about the best seven army lineup is
  174. 13:26you could really just run the Gajamada Cordova in  the seventh army slot as your single siege march.
  175. 13:32then you can use this army in situations where it  makes the most sense, right? And one of the things
  176. 13:36about siege is, you know, you kind of have to  have the optimal open field situation to run them,
  177. 13:41right? If there's lots of movement in the open  field back and forth, back and forth, then you're
  178. 13:44not going to get a lot of value out of siege.  But if it's just big concentrated ball fights in
  179. 13:49one specific area or perhaps there's a bridge or a  choke point or near a pass or something like that,
  180. 13:54then your siege are going to absolutely dominate  here. Okay. The other thing we have to point out
  181. 13:58is that at the time of recording this, we know  the skills for Elizabeth the First, but she's
  182. 14:02not in the game yet. So, we don't know if she's  part of the single best siege march in the game.
  183. 14:07I think a lot of people that are familiar with  Siege are saying that they don't necessarily see
  184. 14:12her overtaking this march as the uh single best  march in the in the game for Siege right now. So,
  185. 14:17that's kind of the current consensus, but we  don't know for sure until we see how her kit
  186. 14:21actually works. But, this is probably the safest  seven army lineup in the game. That being said,
  187. 14:26however, I think siege have sort of fallen from  grace over the last 12 to 18 months. I think that
  188. 14:32the other armies in the field have gotten stronger  and stronger and stronger, and we're still talking
  189. 14:36about Gaja with Cordova, okay? And like that march  has been around for a while, and it does still,
  190. 14:40like I said, perform super well, but it needs  ideal circumstances. And if you don't have those,
  191. 14:44it's not going to perform super well at all. And  also, even though Siege did get lots of adoption
  192. 14:50about a year, year and a half ago, I think a lot  of players still held off, right? They did not go
  193. 14:54and invest all in on siege. And so if you don't  have the siege march, let's talk about what the
  194. 14:59best seven army lineups look like. Okay? And  that's going to involve either three infantry,
  195. 15:04two cavalry, two archers, three cavalry,  two infantry, two archers, or three archers,
  196. 15:09two infantry, two cavalry, right? It makes the  most sense to run it that way. I think some people
  197. 15:13have a leadership march in that seventh slot. And  I think I will point you towards Chiskll for more
  198. 15:18up-to-date information about what that leadership  march should look like because personally I don't
  199. 15:22think I know anybody in my kingdom or anybody that  actually runs an open field leadership march. So I
  200. 15:28can't really sit here and tell you precisely what  that's going to be. We also know that Versed is
  201. 15:33coming around the corner as well and he's going  to change the math on some of these too, but he's
  202. 15:37still a few weeks away. We don't actually have  a confirmed release date yet. That being said,
  203. 15:41let's start with the best three army lineup for  infantry. Also, uh I'm going to move these off
  204. 15:46to the side here because I it just looks too  cluttered and I think the consensus is pretty
  205. 15:51clear like this is the better way to run that.  Okay, if you are running three infantry armies
  206. 15:55in the open field, then you kind of actually need  Ivar the boneless. Okay, and I've talked about him
  207. 16:01in past videos. If you have the specialtal Horn of  Fury and you slap him behind your Sun Tzu Prime,
  208. 16:07he's going to pop off in the open field. Just  as a quick refresher of his skills here, okay,
  209. 16:11he is the latest infantry rally commander. He  has a three target, 25,500 smite damage AoE on
  210. 16:18the active skill. And for the next 3 seconds,  you gain 15 rage per second. You also gain rage
  211. 16:23from the fourth skill on Sun Tzu Prime. And  then on top of that, if you have the special
  212. 16:27talent on the Horn of Fury, you are cooking with  gas with a rage engine. That is very good. Okay,
  213. 16:32second skill gives you 10% health, 20% march  speed, and 30% attack. And this does not matter
  214. 16:37if you're open field or if you're in a rally.  This works all the time. Okay, so 40% of stats is
  215. 16:42a little bit low for the current field meta, but  we're working with three infantry armies, so you
  216. 16:46have to do with what you've got. The third skill  is only for attacking cities or strongholds. The
  217. 16:50fourth skill is only for leading a rally. These  two skills do absolutely nothing in the field,
  218. 16:54which is why you only are using him if you're  running three army lineups for infantry. Okay, the
  219. 16:59expertise is actually quite good in the field as  well. You take 10% less normal damage. So that is
  220. 17:04combo damage and smite damage as well. And then if  you're below 50%, you take another 5% less normal
  221. 17:10damage. Okay, so a little bit more tankiness  on the expertise here, but all in all, he is
  222. 17:14basically just a vanilla stat stick. Okay, he is  a beat stick. He is just raw AOE smite damage,
  223. 17:20a little bit of a rage engine, and some stats to  give your Sun Tzu Prime and that's pretty much
  224. 17:24what he does. That's all he does and that's it.  Not to say that doesn't make him good, but again,
  225. 17:29we're looking at a commander where basically half  of his skills don't do anything, okay? So don't
  226. 17:34expect that he's going to be the best commander  in the game in the field, but he's going to have
  227. 17:37to do here. Okay. And what that means is we're  actually going to pull the William Wallace down
  228. 17:42to our bai march and we're going to separate  out the liuche. Now there's a couple of ways
  229. 17:46or a couple of pairs that you could do with your  liuche to really pop off on the battlefield. Okay,
  230. 17:51the first one is kind of the tried andrue march.  This used to be the single best march in the game
  231. 17:58for infantry and that is the Scipio prime primary  with the liuche secondary. And again, I cannot
  232. 18:04stress this enough. When this march came out, this  was the best infantry march in the game. It was
  233. 18:08double AoE, super strong. Everyone loved it. And  to this day, it actually performs decently well
  234. 18:14if you're going to be running a three army lineup.  Okay. Now, if you're going to run this, you might
  235. 18:18ask, okay, do we run the Wedge 2 or do we run the  Pinsir formation? And I'm going to point you in
  236. 18:24the direction of Pinser formation strictly because  it's going to age better for infantry. And also
  237. 18:28you have a five target AoE with the Luch and only  a three target AoE from the uh Scipio Prime and
  238. 18:34it's a little bit less damage factor. Right? We've  got 2250 versus 2,000. So you're just dealing more
  239. 18:39smite damage. So you might as well do the pinser  formation. It makes the most sense, right? So not
  240. 18:43perfect synergy here, but again it's double AOE.  There's a lot to love about this. I think this
  241. 18:48is definitely a way to go. Another route that  you could go here instead would be something
  242. 18:53like this and you slap the Hector behind the bae,  right? and you just get as much value out of that
  243. 18:59Hector as you can. Okay, this would be the way  that you could run that. You also could run the
  244. 19:03Leoce primary if you wanted to test out the attack  tree. It's really up to you how you wanted to do
  245. 19:07this. Another variation that you could run would  be the Ragnar CPIO in the third slot. I really
  246. 19:12don't like this pair as much as I did about again  12 to 18 months ago. It's just the march speed on
  247. 19:18the field has gone up and up and up over the last  few months. We're starting to see commanders like
  248. 19:23Alp Arslan with 25% march speed. Okay, we've  got 25% march speed on Sun Tzu Prime. I don't
  249. 19:29know what vers Jedix has. I think it's 20%, but it  might even be 25. I think it's 20. But either way,
  250. 19:33my point is that the entire battlefield is faster  now than it was 6 to 12 months ago. And that will
  251. 19:39only continue to be more and more the case, which  makes the Ragnar a really tough cell in the middle
  252. 19:45of 2026. It's just going to get to the battle  late. It's going to leave the battle late. It just
  253. 19:51on paper this is super super strong with Wedge  2, but in practice it just can't move. It just
  254. 19:56can't move and that's its biggest downside. So I'm  not going to sit here and say you can't run it,
  255. 20:00but what I will say is that it has definitely  fallen really far from grace, unfortunately. And
  256. 20:06uh it it is what it is, right? It just it is what  it is. So that's that. And then finally, the last
  257. 20:10thing I want to mention here is that um you could  run something like this and then you could of
  258. 20:14course continue to run the liuche with Philip or  you could run the uh Liu Che with Alex and just go
  259. 20:20for that instant proc. And I actually still really  like this setup here as long as you're in an open
  260. 20:25field situation where you're going in and out of  combat, right? You need to really micromanage that
  261. 20:30march. Similar to like the Arthur Achilles, like  you have to micromanage it. You can't overextend.
  262. 20:35You can't get caught out of place. this will melt  if you do right. So again, if you can just tap
  263. 20:40the enemy, do hitand-run combat, you're actually  going to see that this march performs super well,
  264. 20:45but if you're having long open field engagements  with big ball fights, I think that this is
  265. 20:50is probably past its prime, unfortunately.  Again, it's really going to depend on your
  266. 20:54KVK matchup. Okay, so I would point you more  in this direction with the Scipio Prime Luche.
  267. 20:59That's just me. And this is kind of how I would  run a three infantry lineup right now in 2026.
  268. 21:06All three of which running the pinser formation.  Moving on to the best three cavalry lineup in
  269. 21:10the open field. You've got a couple of options  here, but it is it starts to become a little bit
  270. 21:15difficult because this is going to involve kind  of a mandatory investment in Ailla. So, if you
  271. 21:20don't have Ailla, you're kind of in a tough spot  here. On top of that, if you do have the Itilla,
  272. 21:25you need the arch formation most likely. I know  people do use the Delta formation as well. That's
  273. 21:31fine. It's just it the arch formation is has much  more synergy with what Aila specifically is trying
  274. 21:36to do which is just be super prickly and punish  anybody who tries to swarm you. Okay, so again
  275. 21:42the for older players this is a blessing, right?  I know a lot of older cav mains love the fact that
  276. 21:47you can still run it atilla and frankly from a  game design perspective it's really good that
  277. 21:52it is still relevant not only for open field but  for rally and for garrison. It's kind of insane,
  278. 21:58right? But again, that arch formation with some  of these special and rare inscriptions is just
  279. 22:02really, really good on Attilla and what exactly  he is doing in the open field. And so again,
  280. 22:07that's why it's it's a little tough to recommend  the three cav lineup right now. Again, if you're
  281. 22:12an older player, then this is a slam dunk. But for  more newer players or for people who didn't invest
  282. 22:16in it a long time ago, like myself, I thought,  hey, who needs a rally commander when I'm an open
  283. 22:21field player? Uh, apparently me. Okay, apparently  I needed to have invested in it till back then.
  284. 22:25But either way, this is kind of how you're going  to run it in my opinion. You're going to run the
  285. 22:29Attila with David, Achilles with Genghan, however  you actually want to run that. And then you'll run
  286. 22:33the King Arthur with Hector hopefully. Otherwise,  you're going to have to be running the Philip or
  287. 22:38the William here. Okay. The other thing that you  could do that I've seen people talk about if you
  288. 22:43don't have the David is run the Phillip here.  And again, this this even more so requires the
  289. 22:48arch formation, right? Like it's just there's  no there's no combo damage here at all, right?
  290. 22:52literally just all normal damage and just you're  being more of a supportive march at that point.
  291. 22:56You punish players that swarm you and your Philip  just does the supportive stuff that he does. This
  292. 23:01is another thing that you could run here. And  just to sort of recap what exactly David IV is
  293. 23:05doing in the field cuz I know a lot of people  might not have him if you're not a cavalry
  294. 23:09garrison player. He is sort of a a similar setup  to Ivar the Boneless for infantry. I know that's
  295. 23:15a rally commander, but this is just three target  combo damage AoE 2800. Okay, so really strong AoE
  296. 23:22active skill there. And then on top of that, you  also cleanse three slow poison exhaustion or other
  297. 23:28normal debuff effects from this commander's troop.  And this is even more relevant now than it was
  298. 23:33when David landed in the game because of Elparlan  being in the open field meta. Alp Arslan with the
  299. 23:38way his kit is built, he is spreading debuffs  all over the place. He's spreading the slow,
  300. 23:43he's spreading the poison, and he's spreading the  normal debuffs. On top of that, the pierce doesn't
  301. 23:48look like uh David cle cleanses the pierce,  okay? But even still, he cleanses everything
  302. 23:52else that you're spreading with the alparelon. And  so this in a way, the open field David sort of got
  303. 23:58a little bit more powerful with the introduction  of alp because the value of this active skill went
  304. 24:03up. Okay, so I like that a lot. The second skill  is again sort of a stat stick. 35% defense and
  305. 24:09that's it. You'll notice a little less total stats  here than somebody like Ava the boneless. That
  306. 24:13is unfortunate. On top of that, there's no march  speed here. That's also unfortunate. Luckily for
  307. 24:17him, he is a cavalry commander. But even still, I  I do think that you will notice the lack of march
  308. 24:22speed here again because the rest of the field is  getting faster and faster. That uh advantage that
  309. 24:26cavalry had back in the day has shrunk a little  bit. Okay, not to say that they're not still the
  310. 24:31fastest. They are objectively the fastest marches  in the game, but compared to your other cavalry
  311. 24:35marches, the one that has the David is going to  be the slowest one, obviously, right? The third
  312. 24:39skill, unfortunately, is only for garrison. The  fourth skill says whenever this commander troop
  313. 24:43uses an active skill while attacking a troop on  the map, the target takes 40% more combo attack
  314. 24:48damage for the next 3 seconds. Very strong here.  Okay, especially if your other two calf marches
  315. 24:53are dealing combo damage and you're just targeting  the one enemy, right? I mean, obviously this helps
  316. 24:58the active skill of David. Your Aillaa does  not do combo damage. So there's a little bit
  317. 25:02of a lack of synergy there. But if your nearby  Genghan Achilles is hitting the same target and
  318. 25:06your nearby King Arthur with Hector hitting that  target, they're going to benefit from this massive
  319. 25:10debuff as well. Little bit of a cool down, which  is unfortunate, but even still. And then finally,
  320. 25:14uh the expertise is if this commander is serving  as a garrison commander. Okay, so this does
  321. 25:18nothing in the field. So I guess you could run  this as a 5515 in the open field and you're not
  322. 25:22really losing anything, right? Now, should you be  investing in a garrison commander for open field
  323. 25:26exclusively? Probably not. uh especially cuz we  know a new cal commander is coming in the next 3
  324. 25:31to 6 months. But if you already have him because  you're a cav garrison main, then this is probably
  325. 25:35where you want to use him. I suppose another three  army lineup you could run with cavalry would be
  326. 25:39something like this where you have the gangron  with David, the king arthur with Hector or Philip,
  327. 25:44and then you run the with Achilles, which is a  well-known Achilles pairing. The Attilla Achilles
  328. 25:50does really, really well for a lot of people.  Especially if, like I said, you don't have that
  329. 25:54arch formation. You're relying on the Delta,  you might want to try this. I don't see this
  330. 25:58very much, honestly, with the David as a secondary  to the Genghan, but I wanted to at least mention
  331. 26:02it here. Depending on how your formation or your  armaments are set up, maybe you would run this.
  332. 26:06That being said, um, another thing that you could  do would be something like this. If you don't
  333. 26:11have the David, you could run the Hua with the  King Arthur as your third march. And of course,
  334. 26:17that would be all skill damage, right? And then  you're running the Itilla with either the Hector
  335. 26:20or the Philip. But if you're running this, then  you're probably better off running this. The only
  336. 26:24kind of exception there would be if you actually  do have really good wedge armoraments for cavalry,
  337. 26:29then yeah, you're probably going to go with this.  I actually, but we're in this weird middle ground
  338. 26:32where like for this specific KVK that I'm in, I  actually like the Hua Arthur because of wedge 2
  339. 26:38and the fact that I don't have the Attilla or the  Hector and I just don't think it's worth investing
  340. 26:42in them now because we're so close to the next  cavalry. So, I'm leaning a little bit more towards
  341. 26:47this uh the Huaw Arthur than I would in the past,  but that's only sort of like a technicality, a
  342. 26:52little bit of an asterisk there, just cuz we're in  this weird window where wedge 2 is great for this
  343. 26:56march specifically and we're still waiting on new  cabs, but again, I want to at least mention that
  344. 27:00here. And then finally, you could run something  like this perhaps uh the Hua. I really don't like
  345. 27:05the Huajone at all, honestly. Um it's just power  crept in every way. I think again with the wedge
  346. 27:10two buff it's you could make the argument maybe  if you still got those inscriptions those araments
  347. 27:15whatever and you're running the rest of the the  calves the way that you're running them you could
  348. 27:18do the Arthur with the David actually which works  really really well for some players if you don't
  349. 27:23have the Hector or the Philip okay so there's a  way to run it there as well but again I don't love
  350. 27:27this either okay uh in fact you could even run  something like this instead and be pretty good to
  351. 27:32go finally let's talk about the best seven army  lineup if you're running three archers and this
  352. 27:38is where I don't love the three archer lineup. I  have never really loved the three archer lineup,
  353. 27:42unfortunately. I think cavalry are in a weird  glass cannon position that is easily fixed with
  354. 27:47the next combo commander. I think archers,  unfortunately, are in a weird march speed
  355. 27:51position where no matter how you sort of break  these up, you're definitely getting something
  356. 27:54that is subpar. And so, I really don't like that.  But there are a couple of suggestions that I will
  357. 27:58give you guys here. The most obvious of which  being the Elparan coming down here and going with
  358. 28:04the Shajar. Now, you have to understand that this  march is absolutely not going to trade super well,
  359. 28:09okay? Uh, it is more so a little bit more  supportive of a march where you're doing the
  360. 28:13debuff spreading and the pierce stack spreading  with the Alp Barcelon. And then you're doing the
  361. 28:18buffing and the healing with the Shajar. Again, I  don't love this, but it's something you could do.
  362. 28:22And then in that case, you're going to be running  something like this with either the Zhuge Liang
  363. 28:25Herman or the Herman Zhuge Liang, depending on  if you want the support tree or the skill damage
  364. 28:30tree. Support being more tanky, of course. I  guess you would probably want the tankiness
  365. 28:33here because this march is also probably not  going to trade super well, but at least this
  366. 28:37is a little bit more damage oriented and again  more debuffing with the two commanders here.
  367. 28:41The active skill on both these commanders doing  lots of debuffing. Okay. And then your Emperor
  368. 28:45Tune with Y. She is going to be your main DPS  march that is going to be popping off especially
  369. 28:49because everybody's going to be super debuffed by  everything else that you've got here. That's kind
  370. 28:52of how I would run that. Of course, the other way  you could run this would be the Zhuge Liang with
  371. 28:56the Phillip. This is a commander pairing that  people have run over the last I would say year,
  372. 29:00year and a half. I think again this has lost a lot  of its luster because you're only getting the 20%
  373. 29:05march speed from the Phillip. And like I said  earlier in the video, the rest of the field has
  374. 29:09gotten faster since Philip came out. So it's it's  a little bit power crept in that way. I think the
  375. 29:14march speed was the main reason people ran these  together in the first place. Also because archers
  376. 29:18were in just objectively a worse spot back then.  So you could try something like this as well. I
  377. 29:23think a lot of people are running this if they're  running three archers. And if you don't like those
  378. 29:26two options, you're you're starting to scrape  the bottom of the barrel here unfortunately.
  379. 29:30You could try to flex Hector around somewhere.  He is, you know, super universal. You can use
  380. 29:34him anywhere. Other than that, you're going to  be forced to pull in the Asher Bonopal somewhere,
  381. 29:38whether that's with the Zhuge Liang or if you  run the Herman Asher Bonop, which is like tried
  382. 29:42and true, and then you run the Alp Arslan with the  Zhuge Liang. It's another pairing that people kind
  383. 29:47of pointed towards. Frankly, I think this actually  might be a better army lineup here, the the YSG
  384. 29:52behind the Alp Arslan. Based on recent data we've  seen from the community, this actually trades
  385. 29:56slightly better than the Alp Arslan Zhuge Liang.  So this might be actually the way to run that. But
  386. 30:00again, you're running I mean like permanopol just  feels so outdated at this point. I'm not really
  387. 30:05sure how archer mains are feeling about that  really halfway through 2026. So really I would
  388. 30:09be pointing you in either this direction and just  accepting that this march is going to be more of
  389. 30:14a supportive march and the Zhuge Liang with Herman  is going to trade much worse than it used to. It's
  390. 30:19just so funny cuz this used to be one of the best  marches in the entire game and for a while was the
  391. 30:24single best archer march, but now it's like just  so so slow that it's basically a slower version
  392. 30:31of Ragnar Cipio, which is like insane to even  think about. But yeah, this is just not trading
  393. 30:35how it used to. And if not this, like I said, it's  going to be something like this. Okay, and that's
  394. 30:40how you're going to run that. Anyway, despite  all of that, like I said earlier, I think the
  395. 30:43safest seven army lineup is something like this  where you just use the ranged in the conditional
  396. 30:48situations where they perform really well. Beyond  that, I would say if you're running a 322 lineup,
  397. 30:53I would put infantry in first place, cavalry  in second place, and archers in third place,
  398. 30:58which is really unfortunate. Now, that being  said, we do have a lot of new commanders coming
  399. 31:02down the pipeline. Okay, so I mentioned Versedix.  I mentioned Elizabeth the First. those we know are
  400. 31:08confirmed coming and that might change the range  meta. It also might change the calav meta a little
  401. 31:12bit, right? We might have versed come up here as  a secondary to King Arthur. And then beyond that,
  402. 31:17we've got lots of great things on the horizon. We  are expecting a new special KvK story commander
  403. 31:23this year. And that commander, the community  expects it to be archers and that could definitely
  404. 31:28change the math on the best 322 lineup. Okay,  if we get a really good archer that comes and
  405. 31:33lands in that special KvK story, that's going to  change the math entirely. And then on top of that,
  406. 31:37we have new calves by the end of the year. And  that again also could completely change the best
  407. 31:42322 lineup as well. Okay, so with that being said,  if you don't want to miss those updates when they
  408. 31:47come to the game, definitely subscribe to the  channel. And even if you think you're subbed,
  409. 31:50double check cuz YouTube actually unsubscribes  you sometimes. I've gotten comments recently
  410. 31:54from people that say that they used to be  subbed and they were just somehow unsubbed.
  411. 31:57So double check down below. And while you're  down there, drop a thumbs up on the video. It
  412. 32:00really does help out the channel a ton. If you  found this informative, useful, or entertaining,
  413. 32:04use the hype feature on mobile. It'll help  push this video into the YouTube algorithm,
  414. 32:07which really helps out the channel a ton. And  while you're down there, comment down below
  415. 32:10your best army lineups in Rise of Kingdoms. Are  you running three, five, seven armies? Let me
  416. 32:15know down below what you think the best lineups  are. With that being said, guys, thank you so
  417. 32:18much for watching. This has been Omniarch.  I'll talk to you guys again soon. Thanks.

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