Monster Hunter Wilds Ascendance - Why Won’t Capcom Add a New 15th Weapon? New Hub, Switch & Monsters — Transcript
Full transcript
- 0:00Monster Hunter has had the same 14
- 0:02weapon types for over a decade, and it
- 0:04looks like that's not going to change
- 0:05anytime soon, as Capcom have explained
- 0:07why we're not getting a 15th weapon. And
- 0:10one of their reasons is that they're not
- 0:11convinced enough players would actually
- 0:13use a new weapon, which considering how
- 0:15long people been asking for a new one,
- 0:17is actually surprising to hear. But
- 0:19that's not the only new info we've had
- 0:20over the last few weeks. There's a bunch
- 0:22of stuff you may have missed, and 26 has
- 0:24gone through some of the more recent
- 0:26developer interviews and put this video
- 0:28together for you guys. And alongside
- 0:30with that, we also got a look at Madoy
- 0:32Stronghold, the fortress hub being built
- 0:34to defend against Lao Shanlong that
- 0:36we've seen in the trailers. So, let's
- 0:38get into everything that's been
- 0:39revealed. Starting with the 15th weapon
- 0:41info. The gaming website WCCF Tech
- 0:44recently spoke with the developers
- 0:46behind Ascendants. And one of the most
- 0:48interesting questions was whether Capcom
- 0:50had considered introducing a completely
- 0:51new weapon type or even bringing back
- 0:53something like the tofers from Moltz
- 0:55Hunter Frontier. According to Fujioka,
- 0:57the director of Ascendants, adding new
- 0:59weapons is something that the team does
- 1:00consider with every Monster Hunter game,
- 1:03but they keep running into the same
- 1:04problem. Whatever they introduce needs
- 1:06to feel different enough from the
- 1:08existing 14 weapons to justify its
- 1:10inclusion without overlapping too much
- 1:12with what players already use. They also
- 1:15have to consider whether enough people
- 1:16want to actually use it, because there's
- 1:18not much point spending all that dev
- 1:19time on a weapon if it doesn't offer
- 1:21something new. And while we understand
- 1:23that reasoning, we do find the idea that
- 1:25people might not use a new weapon a
- 1:26little funny because at this point,
- 1:28whatever they introduce would probably
- 1:30become one of the most popular weapons
- 1:31in the game, at least initially, because
- 1:33everyone would want to try it out and
- 1:35learn the move set and see what they
- 1:37could do with it. It's kind of nuts that
- 1:39we haven't had a completely new weapon
- 1:40type since Monster Hunter 4 introduced
- 1:42the chargade and the insect glaive back
- 1:44in 2013. And of course, while we love
- 1:47what we have, getting something
- 1:48completely new would be pretty exciting.
- 1:51What makes this funnier is that Monster
- 1:52Hunter has already experimented with
- 1:54weapons outside of the mainline games.
- 1:56For example, Frontier had both the
- 1:58Tonfers and the Magnet Spike. And while
- 2:00they'd need some adjusting for a modern
- 2:02Monster Hunter game, something like the
- 2:03Magnet Spike would feel different enough
- 2:05from the existing roster. Even Monster
- 2:07Hunter Wilds dipped in its toes and
- 2:09experimented with this a little bit when
- 2:10they introduced Akuma through the Street
- 2:12Fighter collaboration. Technically, that
- 2:14was an item, but it replaced the
- 2:16appearance of several attacks with
- 2:18punches, kicks, and special moves. There
- 2:20was actually enough depth in that that
- 2:22we made a whole tutorial on it. So,
- 2:24while it wasn't a whole new weapon, it
- 2:25did show how much you can change your
- 2:27gameplay experience when they add these
- 2:29new things in that mix things up. You
- 2:31also have games in the same genre
- 2:32introducing new weapons like Wild
- 2:34Hearts, which introduced weapons such as
- 2:36the clawblade. And that was really cool
- 2:38because it let players attach themselves
- 2:40to monsters and swing around them with
- 2:42these attack on Titan style aerial
- 2:44attacks. We guess you can say there is a
- 2:46bit of overlap with the jewel blades,
- 2:48but it felt like a completely different
- 2:49thing to actually play and it was
- 2:51exactly the kind of thing we would love
- 2:53Hunter to actually experiment with. It
- 2:54does sometimes feel like Capcom is
- 2:56playing it a bit safe and not iterating
- 2:58or dramatically trying new things. We'd
- 3:00love to see Capcom take a few more risks
- 3:02with their mainline games. If you look
- 3:04at their other big franchises, they are
- 3:06always switching things up, like
- 3:08Resident Evil going from third to first
- 3:10person. But we're curious, what do you
- 3:12guys think? Would you rather Capcom keep
- 3:14improving the existing weapons or is it
- 3:16about time for something new? And if you
- 3:18could add any weapon to Monster Hunter,
- 3:20what would it be? Tell us down below in
- 3:21the comments. And before moving on,
- 3:23there's another detail from the
- 3:24interview and that is that Capcom have
- 3:26confirmed that the Switch 2 version of
- 3:28Monster Hunter Wilds will be released as
- 3:30a game key card rather than having the
- 3:32full game on the cartridge. So, while
- 3:34you can still buy a physical copy, you
- 3:36will need to download the actual game to
- 3:38play it. And with how many people are
- 3:40out there pushing for proper physical
- 3:41releases at the moment, we just wanted
- 3:43to add that in for those looking to pick
- 3:45up the game on Switch and if you're a
- 3:46collector. Another question from the
- 3:48interview was about the overall
- 3:50direction of Ascendants and what the
- 3:52developers wanted to achieve beyond
- 3:53introducing just mastering. According to
- 3:56the director, Takoro Hiro, the goal was
- 3:58to create a natural evolution of what
- 4:00starter Wild's base game. So rather than
- 4:02changing everything, they wanted to
- 4:03build on what worked in the original
- 4:05while improving the areas that needed
- 4:07more attention. And this includes things
- 4:08like expanding on the story and the
- 4:10explorable parts of the forbidden lands.
- 4:13In particular, the history of the region
- 4:15and its connection to Elder Dragons.
- 4:17They even mentioned that some
- 4:18information was deliberately held back
- 4:20from the original game so it could be
- 4:21explored more in the expansion. Now,
- 4:23overall, we actually kind of like this
- 4:25approach because despite some of the
- 4:27criticisms surrounding Wilds, there was
- 4:28a lot to enjoy. The combat was great,
- 4:31the environments were interesting, and
- 4:32there were some really good ideas. For
- 4:34us, the biggest problem was the amount
- 4:35of content and its replay-ability.
- 4:37Because once you finished the story and
- 4:39spent a little time in the endame, there
- 4:40just wasn't as much incentive to keep
- 4:42playing until the updates properly
- 4:44started dropping, which is where we saw
- 4:45a big falloff in players around launch.
- 4:48So, if Ascendants can take that
- 4:50foundation and give us a lot more
- 4:51meaningful content to work through, it
- 4:53could make a massive difference, much
- 4:55like the other expansions from what stun
- 4:56generally do. All in all, we are really
- 4:58looking forward to trying it out. And
- 5:00talking about that during Paris games
- 5:02week, Capcom showed Madoy Stronghold for
- 5:04the first time, giving us the new hub
- 5:06area of Ascendants. This one is
- 5:08chunkier. Unlike the smaller camps that
- 5:10we had as some of the hubs in the base
- 5:11game of worlds. The reason behind this
- 5:13is that it's a massive base built
- 5:15specifically to prepare for the return
- 5:17of Lao Shanlong. This is going to be a
- 5:19key part of the expansion, as a big part
- 5:21of the story revolves around the
- 5:22appearance of it. As the description on
- 5:24the website says, the expedition team
- 5:26are facing a threat far beyond what
- 5:28they've encountered before. And with
- 5:29ascendants taking place several years
- 5:31after wilds, the guild and the people of
- 5:33the forbidden lands have worked together
- 5:35to build MOI stronghold, creating a
- 5:37defensive position capable of
- 5:39withstanding another Elder Dragon
- 5:40attack. It is a pretty cool setting for
- 5:43a new hub, and we like the more military
- 5:45feel here rather than the usual village
- 5:47style. The gameplay from the stream also
- 5:49gave us a look inside the stronghold,
- 5:51and with this being a hub, several
- 5:52familiar characters have been relocated
- 5:54here. This includes Tetusen and Fabius
- 5:57who are now based in Madoy alongside
- 5:59other members of the guild and the
- 6:00expedition team. As for the facilities,
- 6:02we've seen a merchant, a forge, and a
- 6:04tent area. So, it looks like you'll be
- 6:06able to do most of the things you would
- 6:07expect you can in a normal Monster
- 6:09Hunter hub. Alongside that, we also
- 6:11actually have some new additions. One of
- 6:13those is a feline called Niata. They are
- 6:15taking over Nata's previous
- 6:17responsibilities. And if you remember,
- 6:18Nata helped manage communication between
- 6:20the different villages and settlements
- 6:22in wilds. With Ascendants being placed
- 6:24several years later, he's now grown up
- 6:26and will be taking on a different role
- 6:27within the expedition team. So, Niata is
- 6:30stepping up to replace him. And there's
- 6:31actually a pretty funny interaction
- 6:33where he acts as though nobody can tell
- 6:35the difference between the two with him
- 6:36being feline. The developers also tease
- 6:38that Nata's growth will have an
- 6:40important part in the story, although
- 6:41they haven't said exactly how just yet.
- 6:44Another addition is the new excavation
- 6:46system involving the Woodwards and
- 6:47they've set up an operation around Midoi
- 6:50stronghold. It was explained that during
- 6:51the construction of the fortress,
- 6:53valuable materials and other objects
- 6:55were discovered underground which
- 6:56attracted the attention of the
- 6:58Woodwards. After learning excavation
- 7:00techniques from the people of Isuz,
- 7:01they've started digging around the
- 7:02stronghold in search of more treasure.
- 7:04This new system is called the shiny miny
- 7:06crew, and it sounds similar to the
- 7:08expedition teams and farms that we had
- 7:10in previous Monster Hunter games, where
- 7:11you could send out characters to go
- 7:13gathering useful materials while you're
- 7:14off hunting. And it's great to see a
- 7:16more traditional system like this
- 7:17return, especially when you're
- 7:19constantly gathering materials for
- 7:20crafting and upgrading gear. It will
- 7:22also be interesting to see what other
- 7:24systems Capcom has planned for the
- 7:25expansion because it feels like they're
- 7:27keeping their cars a little closer to
- 7:28their chest this time around,
- 7:30particularly when it comes to monster
- 7:31reveals. Honestly, we actually love this
- 7:34because some of the previous games, it
- 7:35felt like we'd seen the entire roster
- 7:37before it even launched, which meant
- 7:38there was fewer surprises when we
- 7:40actually got to play it. So hopefully
- 7:42they're saving a few monsters for us to
- 7:43discover ourselves in game. And speaking
- 7:46of monsters, there was another
- 7:47interesting question in the developer
- 7:48interview, but this time about Monster
- 7:50Hunter Stories 3 and whether any new
- 7:52subspecies and variants introduced in
- 7:54that game could make their way into
- 7:56Ascendants. Rio Sujimoto explained that
- 7:58stories 3 has its own unique final boss
- 8:01alongside several new variants of
- 8:03existing monsters, but these were
- 8:05designed around the systems and gameplay
- 8:06of stories rather than the mainline
- 8:08Monster Hunter games. So bringing them
- 8:10into Wilds would require a different
- 8:11approach, which does make sense
- 8:13considering how different the combat is
- 8:14between these games. But what caught our
- 8:16attention is that he mentioned that
- 8:18these monsters could potentially appear
- 8:19in different forms in action focused
- 8:21games before stopping himself and saying
- 8:23he probably shouldn't say too much. Now,
- 8:25this clearly isn't a confirmation that
- 8:27we're getting any of those monsters in
- 8:28Ascendants, but it is an interesting
- 8:30response, especially when he could have
- 8:32just ruled it out, and we would love to
- 8:33see some of these designs make their way
- 8:35into the mainline games. Honestly, we've
- 8:37been begging for Alura from Monster
- 8:39Hunter Stories 2 to make its way into a
- 8:40game for ages. So, yeah, there's a lot
- 8:43happening in Mortun Wilds ascendants,
- 8:44and it's good to see Capcom starting to
- 8:46show more of the expansion. We're a
- 8:48little disappointed about the lack of a
- 8:50new weapon type, but Madoy Stronghold is
- 8:52looking pretty cool and hopefully
- 8:54Ascendants can address some of the
- 8:55issues that we had with Wilds because
- 8:57there's a great game under there. We're
- 8:59looking forward to see what else Capcom
- 9:00has planned for 2027. So, let us know
- 9:03what you guys think about this and as
- 9:04always, thank you so much for watching.
- 9:06Do drop a like, share, or comment. It
- 9:08really does help us out and subscribe
- 9:10because we'll be back with more on
- 9:11Monster Hunter coming your way very,
- 9:13very soon. Here at Eric's Gaming, we're
- 9:15two friends who love to play games. You
- 9:18have me, Paradise, as well as 2 Six.
- 9:21>> Our goal is to keep the videos as
- 9:22concise as possible by cutting out any
- 9:24of the fluff and focusing on what really
- 9:26matters with high-quality videos. So,
- 9:28make sure you're subscribed down below
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- 9:31coming very, very
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