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Modeling a T Rex in Blender Part 5 Tutorial — Transcript

by Art With McKenzie · 2,878 words · 528 segments · language en · Watch on YouTube

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  1. 0:00[Music]
  2. 0:01welcome to art with McKenzie thanks for
  3. 0:04being here so we can do some art
  4. 0:05together we are going to make something
  5. 0:07awesome
  6. 0:10be sure to check out my website netsy
  7. 0:12page for all kinds of cool art for your
  8. 0:14home
  9. 0:16and welcome back
  10. 0:19today we are going to work more on our
  11. 0:21dinosaur and get her looking
  12. 0:24better
  13. 0:25and that's what we're going to be doing
  14. 0:27from here on out if you already have
  15. 0:28your dinosaur made
  16. 0:29and he followed me this far
  17. 0:31then the rest of everything we'll be
  18. 0:33doing is just making our dinosaur better
  19. 0:36so here in edit mode we are going to
  20. 0:38look at the vertices that we have so far
  21. 0:41and you'll see in the leg that there are
  22. 0:43more vertices in the body
  23. 0:45hopefully yours looks the same
  24. 0:48we're looking at
  25. 0:50where we stretched out a little bit so
  26. 0:53when you are sculpting and molding be
  27. 0:55mindful that when you
  28. 0:56use your grab tool
  29. 0:58that you are expanding the vertices in
  30. 1:03between other vertices to get that
  31. 1:06surface
  32. 1:07but it's nothing to worry about because
  33. 1:09we can fix that later it's just
  34. 1:11something to be mindful of
  35. 1:17and we're going to be looking at our arm
  36. 1:20I'm going to go into x-ray View
  37. 1:24and to grab just the arm right now we
  38. 1:27have select box so when you select
  39. 1:29anything in x-ray you'll be selecting
  40. 1:32everything behind it
  41. 1:33but we want to add vertices to just the
  42. 1:35arm
  43. 1:36so when you hold down on select box
  44. 1:38you'll get a sub menu
  45. 1:40that has all these different options for
  46. 1:43you
  47. 1:44select lasso
  48. 1:46select Circle select box and tweak
  49. 1:50we're going to go with select Circle and
  50. 1:52when you hold down the left Mouse button
  51. 1:55and go across your model you're only
  52. 1:58going to select what the circle
  53. 2:00goes over
  54. 2:02and remember in x-ray it will
  55. 2:05um
  56. 2:06select everything behind it
  57. 2:10so one option is to be out of x-ray
  58. 2:14and
  59. 2:17select one face but as you see the
  60. 2:19vertices behind it aren't selected so
  61. 2:22you'd have to rotate around the whole
  62. 2:23model to select everything you want I
  63. 2:26stay in X-ray and I just carefully
  64. 2:28select everything that I need
  65. 2:32and as you see we have nothing selected
  66. 2:35on the body
  67. 2:36nothing selected behind it
  68. 2:39but we want to select just these on the
  69. 2:42arm
  70. 2:44because this is where more detail is
  71. 2:46going to be
  72. 2:49so we're going to subdivide again and
  73. 2:51you can do that in the edge menu or your
  74. 2:52quick link
  75. 2:54I hope you have it in your quick link
  76. 2:56because we've used it a lot so far
  77. 3:00and once it's subdivided you'll see that
  78. 3:02it looks like the lake there are a lot
  79. 3:04of vertices selected
  80. 3:08and this gives you more
  81. 3:11areas to smooth everything out
  82. 3:16and manipulate
  83. 3:17and add detail too
  84. 3:21[Music]
  85. 3:24and in object mode I noticed we were
  86. 3:27still in shade smooth
  87. 3:30we want to keep this in shape flat
  88. 3:32so their shade smooth
  89. 3:36and it Smooths out all of your vertices
  90. 3:38for you through the program and we don't
  91. 3:40want that
  92. 3:41we want to see exactly where uh
  93. 3:46our faces are and how sharp they are
  94. 3:49because if you go to print this out
  95. 3:50later it will print those sharp surfaces
  96. 3:54and as you see in the shade flat on her
  97. 3:57foot where it was extended earlier
  98. 4:01um
  99. 4:02in the edit mode you can see it
  100. 4:06the the faces there looking kind of
  101. 4:09rough
  102. 4:11so we are going to go into sculpt
  103. 4:14and the first thing we're going to do is
  104. 4:16just start smoothing everything out a
  105. 4:18little bit
  106. 4:19and be mindful of the area where you
  107. 4:23have that transition between a lot of
  108. 4:25vertices to not so many
  109. 4:27and hold down shift
  110. 4:30to smooth everything out
  111. 4:32and be mindful that you don't over
  112. 4:35smooth like that
  113. 4:37if you do Ctrl Z is your friend
  114. 4:40so get a smaller cursor
  115. 4:43and
  116. 4:45get to it uh smoothing nice and easy
  117. 4:48little bits at a time
  118. 4:50you want to get those raggedy Square
  119. 4:54fingers into
  120. 4:56beautiful round fingers
  121. 4:59since the whole point of sculpting to
  122. 5:01get things
  123. 5:02from raggedy
  124. 5:04too smooth and beautiful
  125. 5:07now I like to use a draw to do this
  126. 5:10because I can start heading
  127. 5:14some muscle
  128. 5:15[Music]
  129. 5:17so if you need if you see part of your
  130. 5:19sculpt that needs a little bit more beef
  131. 5:22to it
  132. 5:23um
  133. 5:24staying on using your draw tool you can
  134. 5:28smooth and
  135. 5:30add to your sculpt as you go
  136. 5:42and we are still in mirror mode
  137. 5:44[Music]
  138. 5:46so everything that you do to one side of
  139. 5:49your sculpt is going to affect the other
  140. 5:51side
  141. 5:52we're going to change that up here in
  142. 5:54just a little bit
  143. 5:58and I want to see if there's enough
  144. 6:00vertices to smooth everything out
  145. 6:07but I'm going to select everything in
  146. 6:09just the hand
  147. 6:11uh subdivide to get more vertices so I
  148. 6:14can make this even smoother and as you
  149. 6:17smooth you'll see
  150. 6:20that it does in fact do get a lot
  151. 6:22smoother
  152. 6:26and you can subdivide as many times as
  153. 6:28you want as your system allows we're
  154. 6:30doing it in stages
  155. 6:33um
  156. 6:35because we don't want to add too many
  157. 6:37polygons right off the bat to our sculpt
  158. 6:42so I like to subdivide
  159. 6:46do a little sculpting
  160. 6:48get it closer to where I want and then
  161. 6:51subdivide again
  162. 6:52do some more sculpting and just continue
  163. 6:54that process
  164. 6:57because it's easier on my system
  165. 6:59should be easier on yours
  166. 7:01and we still get get the same effect
  167. 7:05so I'm just going to fatten out her
  168. 7:06fingers
  169. 7:09a little meaty pads on there
  170. 7:15and again this is still just the draw
  171. 7:16tool
  172. 7:21and I'm not worried about Precision
  173. 7:23right now uh because we're still working
  174. 7:26on base shapes
  175. 7:29so
  176. 7:31your fingers nice and fat plump they are
  177. 7:33very strong fingers to hold prey
  178. 7:37[Music]
  179. 7:38[Laughter]
  180. 7:42[Music]
  181. 7:44and with your draw tool you'll see that
  182. 7:46your
  183. 7:47adding more meat with a lot more
  184. 7:50vertices that you had when you subdivide
  185. 8:06and just play with it have fun
  186. 8:09that's what art is about it's about
  187. 8:11having fun
  188. 8:12because I'm not doing anything special
  189. 8:13here
  190. 8:14okay so we're going to add claws to her
  191. 8:17hands and I'm going to use her toe claws
  192. 8:20so I'm going to click on one and I hit
  193. 8:22shift d
  194. 8:24and then start hitting a g
  195. 8:27an axis to move it exactly where I want
  196. 8:32so I hit g y g x and now I hit r z to
  197. 8:35rotate
  198. 8:38and then I'm going to hit R again to
  199. 8:40rotate it backwards and upside down
  200. 8:43s to scale
  201. 8:47GX to move along the x-axis
  202. 8:53and I like moving along the axes just
  203. 8:55because it gives me a lot more control
  204. 8:56at first
  205. 8:58and then when I get it close I just hit
  206. 9:00G
  207. 9:01uh to move it where I need
  208. 9:05and her fingers are going to be a little
  209. 9:07bit thinner than her toes so I scale it
  210. 9:10on the x-axis to thin up the claw
  211. 9:13[Music]
  212. 9:14I'm going to get it to about the size
  213. 9:16that I want something that looks right
  214. 9:19and look at it compared to the rest of
  215. 9:21her body
  216. 9:24and I go from there fears needs to be
  217. 9:26bigger or smaller just adjust it as you
  218. 9:28want
  219. 9:28[Music]
  220. 9:35[Music]
  221. 9:40okay
  222. 9:42over here in the upper right hand menu
  223. 9:44we're going to start uh
  224. 9:47naming things
  225. 9:48again
  226. 9:49[Music]
  227. 9:52um
  228. 9:53so we know what every part is so make
  229. 9:56sure you name all your objects
  230. 10:00so I hit shift d and move the claw over
  231. 10:03now we have a second claw
  232. 10:06I'll grab the
  233. 10:07grab brush the grab tool
  234. 10:10and I'll start moving in the sculpt to
  235. 10:13fit around our new claw
  236. 10:19in just little bits at a time nothing
  237. 10:20too fancy no big movements
  238. 10:25[Music]
  239. 10:28yeah I look at it for different angles
  240. 10:31it looks good
  241. 10:33so again if you're happy with your
  242. 10:35dinosaur you can leave her as B we are
  243. 10:38going to keep going forward and adding
  244. 10:41more detail
  245. 10:46so we're going to work on the head check
  246. 10:48out our triangle count on everything
  247. 10:51we will subdivide the entire body
  248. 10:57and we'll see that we are still in
  249. 10:58mirror mode
  250. 11:00I think it's probably about time that we
  251. 11:01take that off
  252. 11:05[Music]
  253. 11:16and just to check that you're on mirror
  254. 11:18grab a vertice and move it around and
  255. 11:20you'll see yeah
  256. 11:22that's on mirror mode
  257. 11:27so we're going to apply the mirror
  258. 11:33and we're going to go back to edit
  259. 11:37and when you pull out you'll see both
  260. 11:41sides and that is because in our mirror
  261. 11:44Sub menu
  262. 11:45we still have that X
  263. 11:48checked
  264. 11:51so if you pull out a vertices and it's
  265. 11:54just on one side double check to make
  266. 11:56sure
  267. 11:57that you're
  268. 11:59mirror Sub menu is is clicked because if
  269. 12:03you are sculpting
  270. 12:05and you're sculpting just one side of
  271. 12:07the body
  272. 12:08and then you look at the other side and
  273. 12:09you realize you've done nothing it is
  274. 12:11very frustrating so it's very important
  275. 12:13to make sure that that is always checked
  276. 12:17but with the mirror modifier finally
  277. 12:19applied we can start uh
  278. 12:22sculpting on her whole body and using uh
  279. 12:26this sub mirror
  280. 12:29we can smooth out this hard line along
  281. 12:32her spine
  282. 12:33[Music]
  283. 12:36and if you had done this with just a
  284. 12:37mirror modifier added it would have
  285. 12:39given us a hard line and that's what we
  286. 12:40didn't want
  287. 12:42and be careful when you smooth
  288. 12:46um because you can like you just saw
  289. 12:49with the tail
  290. 12:50like totally ruin your sculpt
  291. 12:53but again that's what control Z is for
  292. 12:56so you can undo anything you just did
  293. 13:00and with all these new vertices that we
  294. 13:02just added with the most recent recent
  295. 13:03subdivine
  296. 13:05as always we're going to go through and
  297. 13:07we're going to smooth out
  298. 13:09just the rest of her body
  299. 13:12so we can start seeing how we want her
  300. 13:14to look
  301. 13:17for the final
  302. 13:20[Music]
  303. 13:25just moved out how we want it to look
  304. 13:27when she's done
  305. 13:30that sounds right
  306. 13:32[Music]
  307. 13:34so every time you subdivide smooth out
  308. 13:37your model
  309. 13:39be careful not to smooth out anything on
  310. 13:41the inside of her mouth
  311. 13:43but we're going to do a lot of work
  312. 13:46inside that separately
  313. 13:47[Music]
  314. 13:49and my goal is to print out
  315. 13:52our dinosaur
  316. 13:55and if you do a lot of work on the
  317. 13:57inside of the mouth uh
  318. 13:59you are going to
  319. 14:01[Music]
  320. 14:02um
  321. 14:03add a lot of complications later so the
  322. 14:06the more simple uh her mouth is on the
  323. 14:09inside
  324. 14:10the easier it is going to be for prints
  325. 14:15because I will print her teeth
  326. 14:18and had separately for casting
  327. 14:22[Music]
  328. 14:27as you see when you subdivide and go
  329. 14:30over something that's already been
  330. 14:31subdivided a lot and you smooth things
  331. 14:33out you'll have
  332. 14:35less drastic changes
  333. 14:39uh when you when you smooth it
  334. 14:43um because there are more vertices
  335. 14:45more polygons to smooth out
  336. 14:48[Music]
  337. 14:51so if you subdivided this 10 times uh it
  338. 14:56would be a lot harder to smooth
  339. 14:58because there are 10 times as many faces
  340. 15:01for you to to play with
  341. 15:03so that's why I do it after every
  342. 15:04subdivide
  343. 15:07manipulate my
  344. 15:09sculpt
  345. 15:10and mover where I want her to be
  346. 15:16all right when you smooth things out
  347. 15:18you are kind of shrinking your whole
  348. 15:22model
  349. 15:24so go back into your profile view
  350. 15:28[Music]
  351. 15:29bring up your reference photo
  352. 15:32[Music]
  353. 15:33take your time
  354. 15:35and grab everything on the
  355. 15:38topmost part of your sculpt
  356. 15:40and align it with your reference photo
  357. 15:47make sure you're grabbing really close
  358. 15:49to the bottom
  359. 15:51because you're grabbing the side and
  360. 15:52bringing it down
  361. 15:54I'm just gonna look awful
  362. 15:57and the parts you can't see that are
  363. 15:58hidden by her legs and arms
  364. 16:01um just eyeball it the way I did
  365. 16:04it doesn't have to be perfect because
  366. 16:06you're going to fix it later
  367. 16:08and we'll go over it uh tap smooth
  368. 16:13and just take a gander
  369. 16:17okay so I've been promising you uh the
  370. 16:20fun part
  371. 16:21and we are at it
  372. 16:24we're gonna grab the select box grab her
  373. 16:27head
  374. 16:28and we're going to subdivide her head
  375. 16:31last thing we'll be doing today is
  376. 16:33adding some detail to her face
  377. 16:36and giving her
  378. 16:38um
  379. 16:39some
  380. 16:40personality
  381. 16:42grab her head
  382. 16:43anywhere to her neck is fine
  383. 16:46it's subdivide
  384. 16:49and subdivider head to give us a lot
  385. 16:51more surfaces to play with
  386. 17:04you see it more than doubles
  387. 17:05[Music]
  388. 17:08our triangles
  389. 17:13and we'll go into sculpt
  390. 17:15and always make sure that X is uh
  391. 17:19the X mirror is checked
  392. 17:24so we will smooth out real fast
  393. 17:28drop our cursor down a little bit
  394. 17:30smaller
  395. 17:33and just do a quick smooth
  396. 17:36of her entire face on the outside again
  397. 17:39leave the inside of her mouth alone
  398. 17:41we will work on that a little bit later
  399. 17:47smooth out all of our neck like any face
  400. 17:50that you see just smooth out for now
  401. 17:55and I'll let you see what you're working
  402. 17:57with
  403. 18:00so a little smooth smooth
  404. 18:04I do have the grab tool from last time
  405. 18:08still selected it doesn't matter because
  406. 18:09as long as you hold down shift
  407. 18:12on any tool it will smooth out your
  408. 18:14model
  409. 18:23okay so we're going to use the grab
  410. 18:25brush and we're gonna start and hold the
  411. 18:26molding her face
  412. 18:28bringing out her cheeks
  413. 18:30get her brows going
  414. 18:33fatten up
  415. 18:37all around her head
  416. 18:40and we're gonna start shaping her
  417. 18:42to our
  418. 18:44[Music]
  419. 18:46imagination shape it any way you want
  420. 18:49so we'll talk about the tools for a
  421. 18:51second
  422. 18:52here I grab
  423. 18:55smooth out and I don't like it so I'm
  424. 18:57going to go to draw
  425. 18:59and in the upper left hand part of your
  426. 19:03screen you'll have your radius and your
  427. 19:05strength
  428. 19:07and you can adjust that
  429. 19:09um
  430. 19:10using the Open Bracket and closed
  431. 19:12bracket on your keyboard
  432. 19:14you use this little button right here is
  433. 19:17for pin strength
  434. 19:19and if you don't have uh
  435. 19:22a Wacom pen then
  436. 19:24it'll just go based off what the numeric
  437. 19:27value is in that box
  438. 19:30and here there is a positive and
  439. 19:32negative
  440. 19:33one means that you will add to your
  441. 19:36model the other one means you will take
  442. 19:37away so here it adds
  443. 19:40and here it takes away
  444. 19:42so that's what positive and negative
  445. 19:44mean
  446. 19:46um
  447. 19:46or to do the opposite you can hold down
  448. 19:48control because as you see we have it on
  449. 19:51positive now but I'm taken away from the
  450. 19:54model and I do that by holding down
  451. 19:56control
  452. 19:57and as a good
  453. 19:59uh
  454. 20:01that's a good shortcut to use is that
  455. 20:03control button
  456. 20:05because you don't have to go back and
  457. 20:06forth between
  458. 20:08adding to your model and taking away
  459. 20:10just hold down control to take away uh
  460. 20:14and
  461. 20:15have at it by not ultimate
  462. 20:19so we're going to be adding to her skull
  463. 20:22I like to add and then smooth add and
  464. 20:25smooth
  465. 20:27because it slowly builds up on our model
  466. 20:30just like you would with clay
  467. 20:32you don't want to just throw a whole
  468. 20:33chunk of clay onto your sculpt you want
  469. 20:36to add a little bit work it out add a
  470. 20:39little bit and work it out that's what
  471. 20:40we're doing here
  472. 20:42so we're using the draw tool to and uh
  473. 20:47where we want
  474. 20:50more detail
  475. 20:53and just have fun with it I can't really
  476. 20:55tell you how to do it
  477. 20:57uh
  478. 20:59just
  479. 21:00go with it and see what you can do
  480. 21:02because that's basically what I do with
  481. 21:05all of my scopes
  482. 21:06I'm just having fun and and working it
  483. 21:09and seeing what looks right
  484. 21:12and the more you do it the easier it'll
  485. 21:14get the better your artist Eye will be
  486. 21:18I mean I've been playing with Dinosaurs
  487. 21:20for
  488. 21:20way too long
  489. 21:22so I generally know how I like mine to
  490. 21:24look
  491. 21:25we'll go into edit mode
  492. 21:27and we'll take another look and you can
  493. 21:29see these faces are expanding
  494. 21:32so remember that on the foot how we
  495. 21:34expanded uh
  496. 21:36as we
  497. 21:37dragged out part of the foot the same
  498. 21:40works with
  499. 21:41the draw tool when you add you're
  500. 21:44expanding those faces you're not adding
  501. 21:47any vertices to it
  502. 21:49but we will later but right now with
  503. 21:51just a regular draw tool you're not
  504. 21:53adding or taking away any polies you're
  505. 21:55just manipulating what's already there
  506. 21:57and that's why we've been subdividing so
  507. 21:59much
  508. 22:02around the eye build up her eyelid then
  509. 22:05I take my grab tool and I kind of
  510. 22:07finagle it into the shape that I want
  511. 22:12um it will hide inside of the eyeball so
  512. 22:16be aware of that because your eyeball is
  513. 22:18not part of your dinosaur model yet
  514. 22:22it is its own separate thing
  515. 22:25um
  516. 22:28but I'd say that's a pretty good uh
  517. 22:31stopping point
  518. 22:34she doesn't look good there's always an
  519. 22:37ugly step and that's where we're at
  520. 22:39so trust the process
  521. 22:42and we'll work on her more next time
  522. 22:46so make sure and hit that like And
  523. 22:48subscribe follow along I'll be posting
  524. 22:50these about once a week
  525. 22:51check out my other videos on making
  526. 22:55teeth and Claws if you haven't already
  527. 22:57and I had fun doing art with you I'll
  528. 22:59see you next time

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