Modeling a T Rex in Blender Part 5 Tutorial — Transcript
Full transcript
- 0:00[Music]
- 0:01welcome to art with McKenzie thanks for
- 0:04being here so we can do some art
- 0:05together we are going to make something
- 0:07awesome
- 0:10be sure to check out my website netsy
- 0:12page for all kinds of cool art for your
- 0:14home
- 0:16and welcome back
- 0:19today we are going to work more on our
- 0:21dinosaur and get her looking
- 0:24better
- 0:25and that's what we're going to be doing
- 0:27from here on out if you already have
- 0:28your dinosaur made
- 0:29and he followed me this far
- 0:31then the rest of everything we'll be
- 0:33doing is just making our dinosaur better
- 0:36so here in edit mode we are going to
- 0:38look at the vertices that we have so far
- 0:41and you'll see in the leg that there are
- 0:43more vertices in the body
- 0:45hopefully yours looks the same
- 0:48we're looking at
- 0:50where we stretched out a little bit so
- 0:53when you are sculpting and molding be
- 0:55mindful that when you
- 0:56use your grab tool
- 0:58that you are expanding the vertices in
- 1:03between other vertices to get that
- 1:06surface
- 1:07but it's nothing to worry about because
- 1:09we can fix that later it's just
- 1:11something to be mindful of
- 1:17and we're going to be looking at our arm
- 1:20I'm going to go into x-ray View
- 1:24and to grab just the arm right now we
- 1:27have select box so when you select
- 1:29anything in x-ray you'll be selecting
- 1:32everything behind it
- 1:33but we want to add vertices to just the
- 1:35arm
- 1:36so when you hold down on select box
- 1:38you'll get a sub menu
- 1:40that has all these different options for
- 1:43you
- 1:44select lasso
- 1:46select Circle select box and tweak
- 1:50we're going to go with select Circle and
- 1:52when you hold down the left Mouse button
- 1:55and go across your model you're only
- 1:58going to select what the circle
- 2:00goes over
- 2:02and remember in x-ray it will
- 2:05um
- 2:06select everything behind it
- 2:10so one option is to be out of x-ray
- 2:14and
- 2:17select one face but as you see the
- 2:19vertices behind it aren't selected so
- 2:22you'd have to rotate around the whole
- 2:23model to select everything you want I
- 2:26stay in X-ray and I just carefully
- 2:28select everything that I need
- 2:32and as you see we have nothing selected
- 2:35on the body
- 2:36nothing selected behind it
- 2:39but we want to select just these on the
- 2:42arm
- 2:44because this is where more detail is
- 2:46going to be
- 2:49so we're going to subdivide again and
- 2:51you can do that in the edge menu or your
- 2:52quick link
- 2:54I hope you have it in your quick link
- 2:56because we've used it a lot so far
- 3:00and once it's subdivided you'll see that
- 3:02it looks like the lake there are a lot
- 3:04of vertices selected
- 3:08and this gives you more
- 3:11areas to smooth everything out
- 3:16and manipulate
- 3:17and add detail too
- 3:21[Music]
- 3:24and in object mode I noticed we were
- 3:27still in shade smooth
- 3:30we want to keep this in shape flat
- 3:32so their shade smooth
- 3:36and it Smooths out all of your vertices
- 3:38for you through the program and we don't
- 3:40want that
- 3:41we want to see exactly where uh
- 3:46our faces are and how sharp they are
- 3:49because if you go to print this out
- 3:50later it will print those sharp surfaces
- 3:54and as you see in the shade flat on her
- 3:57foot where it was extended earlier
- 4:01um
- 4:02in the edit mode you can see it
- 4:06the the faces there looking kind of
- 4:09rough
- 4:11so we are going to go into sculpt
- 4:14and the first thing we're going to do is
- 4:16just start smoothing everything out a
- 4:18little bit
- 4:19and be mindful of the area where you
- 4:23have that transition between a lot of
- 4:25vertices to not so many
- 4:27and hold down shift
- 4:30to smooth everything out
- 4:32and be mindful that you don't over
- 4:35smooth like that
- 4:37if you do Ctrl Z is your friend
- 4:40so get a smaller cursor
- 4:43and
- 4:45get to it uh smoothing nice and easy
- 4:48little bits at a time
- 4:50you want to get those raggedy Square
- 4:54fingers into
- 4:56beautiful round fingers
- 4:59since the whole point of sculpting to
- 5:01get things
- 5:02from raggedy
- 5:04too smooth and beautiful
- 5:07now I like to use a draw to do this
- 5:10because I can start heading
- 5:14some muscle
- 5:15[Music]
- 5:17so if you need if you see part of your
- 5:19sculpt that needs a little bit more beef
- 5:22to it
- 5:23um
- 5:24staying on using your draw tool you can
- 5:28smooth and
- 5:30add to your sculpt as you go
- 5:42and we are still in mirror mode
- 5:44[Music]
- 5:46so everything that you do to one side of
- 5:49your sculpt is going to affect the other
- 5:51side
- 5:52we're going to change that up here in
- 5:54just a little bit
- 5:58and I want to see if there's enough
- 6:00vertices to smooth everything out
- 6:07but I'm going to select everything in
- 6:09just the hand
- 6:11uh subdivide to get more vertices so I
- 6:14can make this even smoother and as you
- 6:17smooth you'll see
- 6:20that it does in fact do get a lot
- 6:22smoother
- 6:26and you can subdivide as many times as
- 6:28you want as your system allows we're
- 6:30doing it in stages
- 6:33um
- 6:35because we don't want to add too many
- 6:37polygons right off the bat to our sculpt
- 6:42so I like to subdivide
- 6:46do a little sculpting
- 6:48get it closer to where I want and then
- 6:51subdivide again
- 6:52do some more sculpting and just continue
- 6:54that process
- 6:57because it's easier on my system
- 6:59should be easier on yours
- 7:01and we still get get the same effect
- 7:05so I'm just going to fatten out her
- 7:06fingers
- 7:09a little meaty pads on there
- 7:15and again this is still just the draw
- 7:16tool
- 7:21and I'm not worried about Precision
- 7:23right now uh because we're still working
- 7:26on base shapes
- 7:29so
- 7:31your fingers nice and fat plump they are
- 7:33very strong fingers to hold prey
- 7:37[Music]
- 7:38[Laughter]
- 7:42[Music]
- 7:44and with your draw tool you'll see that
- 7:46your
- 7:47adding more meat with a lot more
- 7:50vertices that you had when you subdivide
- 8:06and just play with it have fun
- 8:09that's what art is about it's about
- 8:11having fun
- 8:12because I'm not doing anything special
- 8:13here
- 8:14okay so we're going to add claws to her
- 8:17hands and I'm going to use her toe claws
- 8:20so I'm going to click on one and I hit
- 8:22shift d
- 8:24and then start hitting a g
- 8:27an axis to move it exactly where I want
- 8:32so I hit g y g x and now I hit r z to
- 8:35rotate
- 8:38and then I'm going to hit R again to
- 8:40rotate it backwards and upside down
- 8:43s to scale
- 8:47GX to move along the x-axis
- 8:53and I like moving along the axes just
- 8:55because it gives me a lot more control
- 8:56at first
- 8:58and then when I get it close I just hit
- 9:00G
- 9:01uh to move it where I need
- 9:05and her fingers are going to be a little
- 9:07bit thinner than her toes so I scale it
- 9:10on the x-axis to thin up the claw
- 9:13[Music]
- 9:14I'm going to get it to about the size
- 9:16that I want something that looks right
- 9:19and look at it compared to the rest of
- 9:21her body
- 9:24and I go from there fears needs to be
- 9:26bigger or smaller just adjust it as you
- 9:28want
- 9:28[Music]
- 9:35[Music]
- 9:40okay
- 9:42over here in the upper right hand menu
- 9:44we're going to start uh
- 9:47naming things
- 9:48again
- 9:49[Music]
- 9:52um
- 9:53so we know what every part is so make
- 9:56sure you name all your objects
- 10:00so I hit shift d and move the claw over
- 10:03now we have a second claw
- 10:06I'll grab the
- 10:07grab brush the grab tool
- 10:10and I'll start moving in the sculpt to
- 10:13fit around our new claw
- 10:19in just little bits at a time nothing
- 10:20too fancy no big movements
- 10:25[Music]
- 10:28yeah I look at it for different angles
- 10:31it looks good
- 10:33so again if you're happy with your
- 10:35dinosaur you can leave her as B we are
- 10:38going to keep going forward and adding
- 10:41more detail
- 10:46so we're going to work on the head check
- 10:48out our triangle count on everything
- 10:51we will subdivide the entire body
- 10:57and we'll see that we are still in
- 10:58mirror mode
- 11:00I think it's probably about time that we
- 11:01take that off
- 11:05[Music]
- 11:16and just to check that you're on mirror
- 11:18grab a vertice and move it around and
- 11:20you'll see yeah
- 11:22that's on mirror mode
- 11:27so we're going to apply the mirror
- 11:33and we're going to go back to edit
- 11:37and when you pull out you'll see both
- 11:41sides and that is because in our mirror
- 11:44Sub menu
- 11:45we still have that X
- 11:48checked
- 11:51so if you pull out a vertices and it's
- 11:54just on one side double check to make
- 11:56sure
- 11:57that you're
- 11:59mirror Sub menu is is clicked because if
- 12:03you are sculpting
- 12:05and you're sculpting just one side of
- 12:07the body
- 12:08and then you look at the other side and
- 12:09you realize you've done nothing it is
- 12:11very frustrating so it's very important
- 12:13to make sure that that is always checked
- 12:17but with the mirror modifier finally
- 12:19applied we can start uh
- 12:22sculpting on her whole body and using uh
- 12:26this sub mirror
- 12:29we can smooth out this hard line along
- 12:32her spine
- 12:33[Music]
- 12:36and if you had done this with just a
- 12:37mirror modifier added it would have
- 12:39given us a hard line and that's what we
- 12:40didn't want
- 12:42and be careful when you smooth
- 12:46um because you can like you just saw
- 12:49with the tail
- 12:50like totally ruin your sculpt
- 12:53but again that's what control Z is for
- 12:56so you can undo anything you just did
- 13:00and with all these new vertices that we
- 13:02just added with the most recent recent
- 13:03subdivine
- 13:05as always we're going to go through and
- 13:07we're going to smooth out
- 13:09just the rest of her body
- 13:12so we can start seeing how we want her
- 13:14to look
- 13:17for the final
- 13:20[Music]
- 13:25just moved out how we want it to look
- 13:27when she's done
- 13:30that sounds right
- 13:32[Music]
- 13:34so every time you subdivide smooth out
- 13:37your model
- 13:39be careful not to smooth out anything on
- 13:41the inside of her mouth
- 13:43but we're going to do a lot of work
- 13:46inside that separately
- 13:47[Music]
- 13:49and my goal is to print out
- 13:52our dinosaur
- 13:55and if you do a lot of work on the
- 13:57inside of the mouth uh
- 13:59you are going to
- 14:01[Music]
- 14:02um
- 14:03add a lot of complications later so the
- 14:06the more simple uh her mouth is on the
- 14:09inside
- 14:10the easier it is going to be for prints
- 14:15because I will print her teeth
- 14:18and had separately for casting
- 14:22[Music]
- 14:27as you see when you subdivide and go
- 14:30over something that's already been
- 14:31subdivided a lot and you smooth things
- 14:33out you'll have
- 14:35less drastic changes
- 14:39uh when you when you smooth it
- 14:43um because there are more vertices
- 14:45more polygons to smooth out
- 14:48[Music]
- 14:51so if you subdivided this 10 times uh it
- 14:56would be a lot harder to smooth
- 14:58because there are 10 times as many faces
- 15:01for you to to play with
- 15:03so that's why I do it after every
- 15:04subdivide
- 15:07manipulate my
- 15:09sculpt
- 15:10and mover where I want her to be
- 15:16all right when you smooth things out
- 15:18you are kind of shrinking your whole
- 15:22model
- 15:24so go back into your profile view
- 15:28[Music]
- 15:29bring up your reference photo
- 15:32[Music]
- 15:33take your time
- 15:35and grab everything on the
- 15:38topmost part of your sculpt
- 15:40and align it with your reference photo
- 15:47make sure you're grabbing really close
- 15:49to the bottom
- 15:51because you're grabbing the side and
- 15:52bringing it down
- 15:54I'm just gonna look awful
- 15:57and the parts you can't see that are
- 15:58hidden by her legs and arms
- 16:01um just eyeball it the way I did
- 16:04it doesn't have to be perfect because
- 16:06you're going to fix it later
- 16:08and we'll go over it uh tap smooth
- 16:13and just take a gander
- 16:17okay so I've been promising you uh the
- 16:20fun part
- 16:21and we are at it
- 16:24we're gonna grab the select box grab her
- 16:27head
- 16:28and we're going to subdivide her head
- 16:31last thing we'll be doing today is
- 16:33adding some detail to her face
- 16:36and giving her
- 16:38um
- 16:39some
- 16:40personality
- 16:42grab her head
- 16:43anywhere to her neck is fine
- 16:46it's subdivide
- 16:49and subdivider head to give us a lot
- 16:51more surfaces to play with
- 17:04you see it more than doubles
- 17:05[Music]
- 17:08our triangles
- 17:13and we'll go into sculpt
- 17:15and always make sure that X is uh
- 17:19the X mirror is checked
- 17:24so we will smooth out real fast
- 17:28drop our cursor down a little bit
- 17:30smaller
- 17:33and just do a quick smooth
- 17:36of her entire face on the outside again
- 17:39leave the inside of her mouth alone
- 17:41we will work on that a little bit later
- 17:47smooth out all of our neck like any face
- 17:50that you see just smooth out for now
- 17:55and I'll let you see what you're working
- 17:57with
- 18:00so a little smooth smooth
- 18:04I do have the grab tool from last time
- 18:08still selected it doesn't matter because
- 18:09as long as you hold down shift
- 18:12on any tool it will smooth out your
- 18:14model
- 18:23okay so we're going to use the grab
- 18:25brush and we're gonna start and hold the
- 18:26molding her face
- 18:28bringing out her cheeks
- 18:30get her brows going
- 18:33fatten up
- 18:37all around her head
- 18:40and we're gonna start shaping her
- 18:42to our
- 18:44[Music]
- 18:46imagination shape it any way you want
- 18:49so we'll talk about the tools for a
- 18:51second
- 18:52here I grab
- 18:55smooth out and I don't like it so I'm
- 18:57going to go to draw
- 18:59and in the upper left hand part of your
- 19:03screen you'll have your radius and your
- 19:05strength
- 19:07and you can adjust that
- 19:09um
- 19:10using the Open Bracket and closed
- 19:12bracket on your keyboard
- 19:14you use this little button right here is
- 19:17for pin strength
- 19:19and if you don't have uh
- 19:22a Wacom pen then
- 19:24it'll just go based off what the numeric
- 19:27value is in that box
- 19:30and here there is a positive and
- 19:32negative
- 19:33one means that you will add to your
- 19:36model the other one means you will take
- 19:37away so here it adds
- 19:40and here it takes away
- 19:42so that's what positive and negative
- 19:44mean
- 19:46um
- 19:46or to do the opposite you can hold down
- 19:48control because as you see we have it on
- 19:51positive now but I'm taken away from the
- 19:54model and I do that by holding down
- 19:56control
- 19:57and as a good
- 19:59uh
- 20:01that's a good shortcut to use is that
- 20:03control button
- 20:05because you don't have to go back and
- 20:06forth between
- 20:08adding to your model and taking away
- 20:10just hold down control to take away uh
- 20:14and
- 20:15have at it by not ultimate
- 20:19so we're going to be adding to her skull
- 20:22I like to add and then smooth add and
- 20:25smooth
- 20:27because it slowly builds up on our model
- 20:30just like you would with clay
- 20:32you don't want to just throw a whole
- 20:33chunk of clay onto your sculpt you want
- 20:36to add a little bit work it out add a
- 20:39little bit and work it out that's what
- 20:40we're doing here
- 20:42so we're using the draw tool to and uh
- 20:47where we want
- 20:50more detail
- 20:53and just have fun with it I can't really
- 20:55tell you how to do it
- 20:57uh
- 20:59just
- 21:00go with it and see what you can do
- 21:02because that's basically what I do with
- 21:05all of my scopes
- 21:06I'm just having fun and and working it
- 21:09and seeing what looks right
- 21:12and the more you do it the easier it'll
- 21:14get the better your artist Eye will be
- 21:18I mean I've been playing with Dinosaurs
- 21:20for
- 21:20way too long
- 21:22so I generally know how I like mine to
- 21:24look
- 21:25we'll go into edit mode
- 21:27and we'll take another look and you can
- 21:29see these faces are expanding
- 21:32so remember that on the foot how we
- 21:34expanded uh
- 21:36as we
- 21:37dragged out part of the foot the same
- 21:40works with
- 21:41the draw tool when you add you're
- 21:44expanding those faces you're not adding
- 21:47any vertices to it
- 21:49but we will later but right now with
- 21:51just a regular draw tool you're not
- 21:53adding or taking away any polies you're
- 21:55just manipulating what's already there
- 21:57and that's why we've been subdividing so
- 21:59much
- 22:02around the eye build up her eyelid then
- 22:05I take my grab tool and I kind of
- 22:07finagle it into the shape that I want
- 22:12um it will hide inside of the eyeball so
- 22:16be aware of that because your eyeball is
- 22:18not part of your dinosaur model yet
- 22:22it is its own separate thing
- 22:25um
- 22:28but I'd say that's a pretty good uh
- 22:31stopping point
- 22:34she doesn't look good there's always an
- 22:37ugly step and that's where we're at
- 22:39so trust the process
- 22:42and we'll work on her more next time
- 22:46so make sure and hit that like And
- 22:48subscribe follow along I'll be posting
- 22:50these about once a week
- 22:51check out my other videos on making
- 22:55teeth and Claws if you haven't already
- 22:57and I had fun doing art with you I'll
- 22:59see you next time
About this transcript
This page contains the full transcript of Modeling a T Rex in Blender Part 5 Tutorial by Art With McKenzie, generated from the public captions YouTube serves with the video. The transcript has 2,878 words across 528 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
What you can do with it
Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.
Free YouTube transcript tool
YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.