Modeling a T Rex in Blender Part 2 Tutorial — Transcript
Full transcript
- 0:00welcome to art with McKenzie I am your
- 0:02artist Mackenzie be sure to check out my
- 0:06Etsy page where you can buy artwork
- 0:07including sculpts in paintings
- 0:13today we're going to start part two of
- 0:15our T-Rex modeling tutorial
- 0:18last time we built the base shape her
- 0:21head and her eye sockets and we got her
- 0:24looking pretty good
- 0:27today we'll be adding arms and legs
- 0:31so let's get right to it
- 0:36[Music]
- 0:41open up your file take a gander at where
- 0:45you're at so far
- 0:47if you're doing this in one go I'm
- 0:49really proud of you if you're doing it
- 0:50in different sections
- 0:53I'm also proud of you
- 0:57so what we're doing is reminding
- 1:00ourselves where we left off
- 1:02we're looking at our leg and where we
- 1:04are going to extrude
- 1:06and create her lick from it has to come
- 1:09out of her body
- 1:12[Music]
- 1:16so we'll move these lines
- 1:18a little bit forward and back to her leg
- 1:24and we have to decide which faces that
- 1:28we want to select
- 1:30to bring out and extend past her body
- 1:34so we're going to add an edge Loop here
- 1:39and this is going to help us
- 1:42shape out her leg in a little bit
- 1:49we are going to select these faces
- 1:54here
- 1:55here
- 1:58here and here maybe here and here
- 2:03hold down shift and select to select
- 2:05multiple faces
- 2:07I'd say that looks pretty good
- 2:09let's do this one and this one
- 2:12it looks good
- 2:14hit e to extrude
- 2:18give it up just a little bit
- 2:20we don't need to go too far we're going
- 2:22to adjust the vertices from here
- 2:26but I'd say that looks all right
- 2:31and if you want to give your T-Rex
- 2:33chunky hips give her chunky hips
- 2:37I'm Gonna Keep mine as scientifically
- 2:40accurate as I can
- 2:42but you can make your T-Rex any way you
- 2:44want
- 2:48so now we'll start adjusting the
- 2:49vertices
- 2:50start shaping out her thigh
- 2:52[Laughter]
- 2:56[Music]
- 2:59I'm just eyeballing it to what I think
- 3:02looks good
- 3:03you can eyeball yours into however you
- 3:06think looks good
- 3:08this is art
- 3:10so art the way you want
- 3:17remember select your vertices hit GG
- 3:20to bring it in along the edge
- 3:26what we're looking for is enough
- 3:29face to extend at the bottom of her
- 3:32thigh
- 3:34but when you're modeling one of the most
- 3:36important things to remember is always
- 3:38adjust your vertices always keep
- 3:40correcting
- 3:41as you go
- 3:44this makes life a lot easier later on
- 3:48when you're fine-tuning because if you
- 3:50do a little bit of fine tuning
- 3:51beforehand
- 3:53while you're going
- 3:55it'll let you do less fine-tuning later
- 3:58now we're going to bring this vertices
- 4:00out
- 4:02to about the thickness of her leg
- 4:08and this is looking good for me if yours
- 4:11is looking good for you give yourself a
- 4:13high five
- 4:13[Music]
- 4:15so go to the face selection
- 4:20hit e to extrude
- 4:22come down to about her knee
- 4:24[Music]
- 4:26and here I am rotating it but I still
- 4:29have
- 4:31rotation on the 3D cursor active so I'm
- 4:34going to take that off and this upper
- 4:35menu is where you turn it back off
- 4:38now when you hit R to rotate it'll
- 4:41rotate on your selection
- 4:44[Music]
- 4:50once again rotate on the 3D cursor
- 4:54and that's where you last had it and
- 4:56that's where it rotates upper menu
- 5:00turn it off
- 5:01[Music]
- 5:03and it will rotate on your selection
- 5:07so we will hit s to scale
- 5:10G to move
- 5:13R to rotate s to scale again get it up
- 5:19I said it looks just about good
- 5:22we're gonna hit G and X to move them out
- 5:25a little bit
- 5:27she has a bit of a wide stance
- 5:30now that we know we're in a good spot
- 5:33we're going to hit e to extrude
- 5:39go through that same process G to move s
- 5:42to scale we want to get it right around
- 5:46her top ankle there
- 5:52once again we'll hit e to extrude G to
- 5:55move
- 5:56R to rotate
- 6:01and we'll get it set up
- 6:03close as we can
- 6:06we'll go to the front view GX to move
- 6:10along the x-axis
- 6:12to keep that stance slightly wider we'll
- 6:15move her ankle out a little bit too
- 6:18she looks right get all that weight down
- 6:20on her feet and not on her ankles
- 6:23[Music]
- 6:28there we go
- 6:29[Music]
- 6:36now we'll add some Loop cuts
- 6:39so we can shape her leg a little more
- 6:41I'm adding four to try to keep the loop
- 6:45Cuts as even as I can and I'll add three
- 6:49here
- 6:50so all the boxes are about the same size
- 6:54we'll grab pairs of vertices
- 6:59you'll see we got both of them and we'll
- 7:01move these G to move
- 7:04to the edge of our reference photo
- 7:11remember to keep that last vertice on
- 7:13the outside put that on the outside of
- 7:15the reference
- 7:16the way you maintain a nice
- 7:19smooth line for your reference photo
- 7:24[Music]
- 7:28see that looks good but she's still
- 7:30looking kind of square
- 7:33you can fix that up a little bit
- 7:35[Music]
- 7:37so I'll hit alt click on the line S to
- 7:41scale
- 7:43try to get her calf muscles a little bit
- 7:45bigger now when you scale it's going to
- 7:47scale the entire thing
- 7:49so go back to the x-axis view grab your
- 7:54vertices and then move them back in
- 7:57to look chunky on the x-axis and on the
- 8:00y-axis
- 8:02she'll match her
- 8:05reference photo
- 8:09[Music]
- 8:11she's got a nice big calves to hold up
- 8:13all that weight
- 8:16so the TRX weighs eight tons about
- 8:18sixteen thousand pounds so if she's
- 8:20gonna have some big old muscles to hold
- 8:22up all that weight
- 8:46foreign
- 8:56now we need to make her toes
- 8:59so we're going to grab these faces
- 9:01[Music]
- 9:03we're going to rotate
- 9:05until it's about even with
- 9:07the ground
- 9:09and we'll bring them down
- 9:10[Music]
- 9:12because that front face is going to end
- 9:15up being her toes
- 9:18so we'll move that along to match up
- 9:20with our reference photo
- 9:24take a look
- 9:27I'd say that looks pretty good
- 9:31now a neat trick I like to do is flatten
- 9:34out everything along one plane
- 9:37to do that grab these faces
- 9:40hit s
- 9:42Z and then zero and that will flatten
- 9:46them out
- 9:47along the z-axis at a zero degree angle
- 9:51[Music]
- 9:54and now that that's done
- 9:59we'll take a gander and make toes
- 10:05[Music]
- 10:10so we are going to spread out these
- 10:11vertices a little bit
- 10:13give us some room
- 10:14[Music]
- 10:22I'm gonna give her a little bit more of
- 10:25a
- 10:26footprint
- 10:28to sit on
- 10:31and these three faces are going to end
- 10:33up being her three toes
- 10:37thank you
- 10:40[Music]
- 10:41make a little adjustment
- 10:42[Music]
- 10:50and yes I will go back and adjust these
- 10:53vertices
- 10:54you see something that doesn't look
- 10:56right in your sculpt
- 10:58then change it while you're thinking
- 11:00about it
- 11:02because that will affect every other
- 11:04change you have moving forward
- 11:09we will add a loop cut
- 11:15[Music]
- 11:18alt Z I messed up on that Loop cut
- 11:21we'll add a loop cut here in the middle
- 11:23of her leg
- 11:26towel
- 11:28this will help shape out her leg a
- 11:30little bit more so she's not so square
- 11:32and blocky
- 11:37and this will help us determine how big
- 11:39the toes are
- 11:41and how rounded they need to be
- 11:46it would be a lot harder to tell
- 11:49how big our toes needs to be if her leg
- 11:51was still
- 11:53a nice big Square so we round It Off
- 11:57to see how she's looking
- 12:01and move along the edges
- 12:03[Music]
- 12:06roll around at her calf a little bit
- 12:07more
- 12:08[Music]
- 12:12whenever you add vertices
- 12:14you need to touch them all
- 12:17this is just like clay modeling there's
- 12:19not a single portion of your model
- 12:22that you will not manually handle
- 12:26[Music]
- 12:29so we'll grab this face e to extrude
- 12:33and it'll extrude along the
- 12:36plane that it's facing
- 12:39s to scale
- 12:42gz to move down or to rotate
- 12:48that's a big old toe
- 12:50so we'll move it in a little bit
- 12:55[Music]
- 12:57it's good we'll grab these two faces
- 13:00e to extrude again
- 13:02or middle toe is a little bit longer
- 13:04so it'll come out a little bit further
- 13:06[Music]
- 13:12then we'll hit s to scale
- 13:15G to move
- 13:17and we'll bring that in just about here
- 13:20[Music]
- 13:24move this toe back to kind of match
- 13:30and that looks good
- 13:33all right her last toe e to extrude
- 13:36s to scale
- 13:40then we'll hit G to move it and kind of
- 13:42position it
- 13:43so it looks kind of natural
- 13:48we'll move it down along the z-axis
- 13:52there we go and once again we'll grab
- 13:55these bottom faces
- 13:57hit s z
- 14:00and then zero and that'll flatten out
- 14:03all of the bottom faces to that bottom
- 14:06plane and while they're selected g z and
- 14:10then move them up
- 14:13and that looks good it's a good start
- 14:15[Music]
- 14:19now we need to start making these look
- 14:20like toes
- 14:23and this is where the claws are going to
- 14:25be
- 14:27move these vertices out
- 14:33we don't really need to worry about that
- 14:35bottom plate and again because we're
- 14:36going to fix it later so just move them
- 14:39and get her toes nice and thick
- 14:43because again she has all that weight
- 14:45she has to support
- 14:47so she has nice big fat toes to do it
- 14:52[Laughter]
- 15:02[Music]
- 15:04we'll add a loop cut in the middle
- 15:07this way we can start rounding out her
- 15:09toes
- 15:09[Music]
- 15:12take your time with it and make it look
- 15:14right
- 15:17we want them a little bit rounded off
- 15:23maybe a little bit fatter in the middle
- 15:25[Music]
- 15:30good
- 15:32[Music]
- 15:41[Music]
- 15:47[Music]
- 15:51now we're going to start adjusting the
- 15:53length of them
- 15:56and make room for a future claw the
- 16:00claws will be made on a different video
- 16:03and the link for that will be posted at
- 16:06the end of this video
- 16:09but don't worry about the claw we're not
- 16:11going to add it too soon
- 16:14you can check out that video later
- 16:18right now we're just getting the meat of
- 16:20her toes
- 16:21where we need them to be
- 16:23[Music]
- 16:27we'll grab each line move it back so
- 16:30it's angled
- 16:32and that looks good
- 16:40all you want to do is get everything
- 16:42close
- 16:43[Music]
- 16:44nothing has to be precise
- 16:49we're just getting it a basic shape so
- 16:51it looks good
- 16:55and I think that looks good
- 16:57[Music]
- 17:10now we're going to make an inset for her
- 17:11claw we'll grab these two faces
- 17:15click I to inset scroll in a little bit
- 17:19so there's a little bit of meat around
- 17:20uh the middle of that square
- 17:23e to extrude
- 17:24[Music]
- 17:27if you extrude too far you'll go to the
- 17:28through the bottom of the foot
- 17:31and if that happens it's not a big deal
- 17:33hit s to scale metal
- 17:36shrink that up a little bit
- 17:39we'll go to this toe
- 17:41[Laughter]
- 17:42grab these faces
- 17:46look at this toe
- 17:49we're going to adjust a little bit more
- 17:51[Music]
- 17:54now we'll grab these faces
- 17:56eye to inset
- 17:59you need to extrude a little bit
- 18:01[Music]
- 18:04do the same with this toe
- 18:06eye to inset
- 18:08you need to extrude a little bit
- 18:13a little n
- 18:22there we go
- 18:25now we'll hit s to scale
- 18:29we'll do the same with this toe
- 18:34now eventually this model is going to be
- 18:363D printed
- 18:39so this helps with future prints we will
- 18:43print the Clause separately then the
- 18:44feet
- 18:45and this will help with modeling
- 18:48molding and casting if that's what you
- 18:51want to do otherwise
- 18:53you'll just glue in your claws to your
- 18:553D print
- 18:57and she'll look good
- 19:01[Music]
- 19:09so now we're going to grab these
- 19:10vertices move them along the edge
- 19:14bring those toes down a bit
- 19:16[Music]
- 19:19[Laughter]
- 19:24[Music]
- 19:29adjust your model
- 19:30foreign
- 19:31[Music]
- 19:39and remember always look at your model
- 19:41from different angles
- 19:44you stick on one angle it's only going
- 19:46to look good from that angle you want to
- 19:47look at it all over the place to make
- 19:50sure she looks good
- 19:51all over the place
- 19:54she has an inner toe and we'll grab
- 19:56these faces
- 19:58e to extrude
- 20:01s to scale
- 20:06that looks pretty decent
- 20:08[Music]
- 20:14we'll grab these faces
- 20:16move them in just a little bit
- 20:20go to line mode
- 20:22GG to move along the two outer lines
- 20:28[Music]
- 20:30we'll move this line up
- 20:34[Music]
- 20:36the tip where her tiny little Claw is
- 20:38going to come out
- 20:42[Music]
- 20:45I'm going to hit Ida inset e to extrude
- 20:50s to scale a little bit
- 20:54that's where we're going to inset her
- 20:56inner toe claw
- 20:59and it gives us faces to sculpt with
- 21:02later on
- 21:07[Music]
- 21:10she's getting there
- 21:18[Music]
- 21:25we'll continue refining her shape
- 21:29getting her all lined up
- 21:35[Music]
- 21:37that way she looks good from any profile
- 21:40[Music]
- 21:56foreign
- 22:03vertices move them and adjust them
- 22:08one by one and you'll see her slowly
- 22:10come into life
- 22:12now we'll go back to the toes
- 22:15we'll put in some Edge loops on each toe
- 22:18I'm going to do two per toe
- 22:22that'll give me enough faces edges and
- 22:25vertices to round them out a little bit
- 22:28and make them look more natural
- 22:30[Music]
- 22:36I'll add an edge Loop here
- 22:39you can add as many as you want
- 22:42to round off your model
- 22:44this is how I'm doing it
- 22:47and this is giving me more lines and
- 22:50vertices
- 22:53to adjust my model
- 22:55you do the same with your model
- 22:58and adjust it as you like
- 23:01with all that moving around we've gotten
- 23:03off the profile from our reference
- 23:07so we'll grab the vertices and we'll
- 23:08adjust until it fits the reference
- 23:10profile
- 23:15foreign
- 23:17[Music]
- 23:28[Music]
- 23:56pretty close I'm gonna let uh the
- 24:00program help out a little bit
- 24:02we'll select everything and edit
- 24:07we'll go to vertices
- 24:09and here you can add these to your quick
- 24:11links
- 24:14and mine already says removed from Quick
- 24:15links but right click and edit and then
- 24:18hit Q
- 24:20and that'll show your quick links
- 24:22I hit smooth vertices
- 24:25just like we did before
- 24:28and it kind of evens all your vertices
- 24:30out
- 24:32makes it look more natural
- 24:37and then just go back and then adjust
- 24:39vertices put on some music because it
- 24:41might take a minute
- 24:45and readjust your model
- 24:48to your reference profile
- 24:50[Music]
- 24:55[Laughter]
- 25:05[Music]
- 25:42okay we'll work on the toes now
- 25:48from those Edge Loops we added earlier
- 25:51we can move them down and start rounding
- 25:53out
- 25:54the shape of her toes
- 25:58and sometimes your model does get in the
- 26:00way it's okay just move your camera
- 26:01until you can see
- 26:07give them a nice
- 26:09natural looking curve
- 26:11[Music]
- 26:16and like before take your time grab your
- 26:18vertices and adjust it
- 26:21so she looks right
- 26:26how do you know if she looks right
- 26:28that's on you
- 26:30I like adding these big fat pads like uh
- 26:33big birds
- 26:36and I want to flatten these out
- 26:38because I want my model to sit on her
- 26:41feet
- 26:42so this is the surface area where she's
- 26:44going to sit
- 26:45we'll grab these faces
- 26:48hit s to scale
- 26:50Z for the z-axis and zero and boom
- 26:55flattens them out
- 27:01foreign
- 27:03if you make it as close to a real body
- 27:06as you can
- 27:08nature does its thing and she will
- 27:10balance herself on the small surface
- 27:13area that you made
- 27:15on her feet
- 27:16[Music]
- 27:19we'll go through keep adjusting our
- 27:22vertices
- 27:23[Music]
- 27:27and make her look good
- 27:30I want to adjust her head a little bit
- 27:31we'll add an edge loop around her
- 27:33jawline
- 27:34[Music]
- 27:37and just like before we'll adjust our
- 27:39vertices
- 27:39[Music]
- 27:44[Laughter]
- 27:48[Music]
- 27:54[Laughter]
- 27:59so I'm going to go through I'll add edge
- 28:01Loops where I think I need an edge Loop
- 28:03[Music]
- 28:04anywhere
- 28:06anywhere where there's a space
- 28:09that shows background and not
- 28:12my reference picture I will add an edge
- 28:14Loop
- 28:16grab that outer vertices and then move
- 28:18it up
- 28:19to get a better profile
- 28:24you'll need more around the neck head
- 28:26legs and feet than you will around your
- 28:28body
- 28:30that's perfectly normal
- 28:56so now let's start working on her arms
- 29:01look at your reference picture
- 29:04and move
- 29:06your vertices
- 29:08around where her shoulder is because
- 29:10that's where we're going to extrude from
- 29:18[Music]
- 29:26we'll go into face mode
- 29:29we're going to grab these four faces
- 29:32hit shift and click to grab all four
- 29:35[Music]
- 29:42I'll hit e to extrude again
- 29:46s to scale
- 29:48[Music]
- 29:51get it just about there
- 29:57we'll go to our x-axis View
- 30:05move these vertices around to make them
- 30:08more natural looking
- 30:11[Music]
- 30:15those bottom two faces are what we're
- 30:17going to use to extrude her tiny little
- 30:20arms
- 30:23look at her shoulder
- 30:26looking close to normal or natural as we
- 30:29possibly can before we do that
- 30:31[Music]
- 30:44so that looks good
- 30:46we'll grab these two faces
- 30:49and if you extrude down what you're
- 30:52going to have are
- 30:55really hard surfaces to work with
- 30:59so we want to do something different
- 31:03we're going to go to our Loop tools by
- 31:04right clicking
- 31:07go to Circle click on Circle
- 31:10and there we have
- 31:12two good looking round
- 31:15faces to extrude the rest of our arm
- 31:18with
- 31:18[Music]
- 31:22so we'll go back to our profile view
- 31:25G to move
- 31:27start getting it lined up with our
- 31:28reference R to rotate
- 31:33then we'll s to scale trying to get it
- 31:36kind of close
- 31:37[Music]
- 31:38G to move
- 31:41that looks good
- 31:47I'll hit e to extrude
- 31:50are to rotate once more
- 31:54s to scale a little bit
- 31:57go to a different view bring the arms in
- 32:00[Music]
- 32:03say that looks good
- 32:06[Music]
- 32:13so we'll grab these faces
- 32:15do the same thing that we've been doing
- 32:18e to extrude
- 32:21G to move we'll take this about to her
- 32:23wrist
- 32:24[Music]
- 32:25hit R to rotate
- 32:33we'll do the same thing we did before
- 32:34bring her arms in
- 32:41we'll adjust vertices as we go along
- 32:46if I'm moving too fast remember you can
- 32:48pause adjust all your vertices and then
- 32:50come back to me
- 32:52I will be here
- 32:56we'll add an edge Loop
- 32:57to the middle of her arm
- 33:03and we will hit X
- 33:04and dissolve the edge
- 33:07these two faces will become her fingers
- 33:11[Music]
- 33:18so we'll grab one face
- 33:20need to extrude this is one or one of
- 33:22her fingers
- 33:27just like before extrude scale rotate
- 33:30move
- 33:32try to get it lined up as best you can
- 33:34to your reference photo
- 33:41look around that's her one finger this
- 33:44is her other
- 33:46so e to extrude
- 33:50s to scale
- 33:55hit G and move it away from her other
- 33:57fingers so
- 33:58separated
- 34:01you to extrude again s to scale
- 34:05G to move or to rotate
- 34:17[Music]
- 34:18[Laughter]
- 34:19[Music]
- 34:23foreign
- 34:24[Laughter]
- 34:29[Music]
- 34:36there we go that looks good
- 34:38[Laughter]
- 34:40[Music]
- 34:47and now it's just a matter of lining up
- 34:49her fingers to the reference photo
- 34:53we want to keep it to the reference
- 34:54photo for now
- 34:57that way we can model it properly and
- 34:59then later we can move her arms and
- 35:01fingers any direction that we want
- 35:05and just like the toes we're going to
- 35:07rotate them
- 35:09fatten them up
- 35:12and make them
- 35:15as circular as possible instead of
- 35:18Square thing that we have
- 35:20so we'll add edge loops
- 35:22grab the vertices and adjust
- 35:26we'll have a nice open face to add her
- 35:28claw in
- 35:34[Music]
- 35:37so grab the face eye to inset
- 35:41he took extrude in
- 35:44s to scale
- 35:46same thing with her other finger
- 35:52I to nset
- 35:55grab it
- 35:56I had to inset
- 35:58e to extrude
- 36:01estoscope
- 36:02[Music]
- 36:11that looks decent
- 36:16so now our T-Rex has a body head
- 36:19legs arms hands and feet
- 36:27and this is a very good very low poly
- 36:30count
- 36:31T-Rex that you can play with
- 36:35join me next time and we'll continue
- 36:37modeling and shaping our dinosaur
- 36:39and she's going to look even more
- 36:41beautiful than she is now but as for
- 36:43today you did a great job you have a
- 36:46great looking dinosaur in front of you
- 36:47you should be proud of yourself and
- 36:49thank you for doing art with MacKenzie
- 36:54[Music]
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Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.
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YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.