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Modeling a T Rex in Blender Part 2 Tutorial — Transcript

by Art With McKenzie · 3,360 words · 676 segments · language en · Watch on YouTube

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  1. 0:00welcome to art with McKenzie I am your
  2. 0:02artist Mackenzie be sure to check out my
  3. 0:06Etsy page where you can buy artwork
  4. 0:07including sculpts in paintings
  5. 0:13today we're going to start part two of
  6. 0:15our T-Rex modeling tutorial
  7. 0:18last time we built the base shape her
  8. 0:21head and her eye sockets and we got her
  9. 0:24looking pretty good
  10. 0:27today we'll be adding arms and legs
  11. 0:31so let's get right to it
  12. 0:36[Music]
  13. 0:41open up your file take a gander at where
  14. 0:45you're at so far
  15. 0:47if you're doing this in one go I'm
  16. 0:49really proud of you if you're doing it
  17. 0:50in different sections
  18. 0:53I'm also proud of you
  19. 0:57so what we're doing is reminding
  20. 1:00ourselves where we left off
  21. 1:02we're looking at our leg and where we
  22. 1:04are going to extrude
  23. 1:06and create her lick from it has to come
  24. 1:09out of her body
  25. 1:12[Music]
  26. 1:16so we'll move these lines
  27. 1:18a little bit forward and back to her leg
  28. 1:24and we have to decide which faces that
  29. 1:28we want to select
  30. 1:30to bring out and extend past her body
  31. 1:34so we're going to add an edge Loop here
  32. 1:39and this is going to help us
  33. 1:42shape out her leg in a little bit
  34. 1:49we are going to select these faces
  35. 1:54here
  36. 1:55here
  37. 1:58here and here maybe here and here
  38. 2:03hold down shift and select to select
  39. 2:05multiple faces
  40. 2:07I'd say that looks pretty good
  41. 2:09let's do this one and this one
  42. 2:12it looks good
  43. 2:14hit e to extrude
  44. 2:18give it up just a little bit
  45. 2:20we don't need to go too far we're going
  46. 2:22to adjust the vertices from here
  47. 2:26but I'd say that looks all right
  48. 2:31and if you want to give your T-Rex
  49. 2:33chunky hips give her chunky hips
  50. 2:37I'm Gonna Keep mine as scientifically
  51. 2:40accurate as I can
  52. 2:42but you can make your T-Rex any way you
  53. 2:44want
  54. 2:48so now we'll start adjusting the
  55. 2:49vertices
  56. 2:50start shaping out her thigh
  57. 2:52[Laughter]
  58. 2:56[Music]
  59. 2:59I'm just eyeballing it to what I think
  60. 3:02looks good
  61. 3:03you can eyeball yours into however you
  62. 3:06think looks good
  63. 3:08this is art
  64. 3:10so art the way you want
  65. 3:17remember select your vertices hit GG
  66. 3:20to bring it in along the edge
  67. 3:26what we're looking for is enough
  68. 3:29face to extend at the bottom of her
  69. 3:32thigh
  70. 3:34but when you're modeling one of the most
  71. 3:36important things to remember is always
  72. 3:38adjust your vertices always keep
  73. 3:40correcting
  74. 3:41as you go
  75. 3:44this makes life a lot easier later on
  76. 3:48when you're fine-tuning because if you
  77. 3:50do a little bit of fine tuning
  78. 3:51beforehand
  79. 3:53while you're going
  80. 3:55it'll let you do less fine-tuning later
  81. 3:58now we're going to bring this vertices
  82. 4:00out
  83. 4:02to about the thickness of her leg
  84. 4:08and this is looking good for me if yours
  85. 4:11is looking good for you give yourself a
  86. 4:13high five
  87. 4:13[Music]
  88. 4:15so go to the face selection
  89. 4:20hit e to extrude
  90. 4:22come down to about her knee
  91. 4:24[Music]
  92. 4:26and here I am rotating it but I still
  93. 4:29have
  94. 4:31rotation on the 3D cursor active so I'm
  95. 4:34going to take that off and this upper
  96. 4:35menu is where you turn it back off
  97. 4:38now when you hit R to rotate it'll
  98. 4:41rotate on your selection
  99. 4:44[Music]
  100. 4:50once again rotate on the 3D cursor
  101. 4:54and that's where you last had it and
  102. 4:56that's where it rotates upper menu
  103. 5:00turn it off
  104. 5:01[Music]
  105. 5:03and it will rotate on your selection
  106. 5:07so we will hit s to scale
  107. 5:10G to move
  108. 5:13R to rotate s to scale again get it up
  109. 5:19I said it looks just about good
  110. 5:22we're gonna hit G and X to move them out
  111. 5:25a little bit
  112. 5:27she has a bit of a wide stance
  113. 5:30now that we know we're in a good spot
  114. 5:33we're going to hit e to extrude
  115. 5:39go through that same process G to move s
  116. 5:42to scale we want to get it right around
  117. 5:46her top ankle there
  118. 5:52once again we'll hit e to extrude G to
  119. 5:55move
  120. 5:56R to rotate
  121. 6:01and we'll get it set up
  122. 6:03close as we can
  123. 6:06we'll go to the front view GX to move
  124. 6:10along the x-axis
  125. 6:12to keep that stance slightly wider we'll
  126. 6:15move her ankle out a little bit too
  127. 6:18she looks right get all that weight down
  128. 6:20on her feet and not on her ankles
  129. 6:23[Music]
  130. 6:28there we go
  131. 6:29[Music]
  132. 6:36now we'll add some Loop cuts
  133. 6:39so we can shape her leg a little more
  134. 6:41I'm adding four to try to keep the loop
  135. 6:45Cuts as even as I can and I'll add three
  136. 6:49here
  137. 6:50so all the boxes are about the same size
  138. 6:54we'll grab pairs of vertices
  139. 6:59you'll see we got both of them and we'll
  140. 7:01move these G to move
  141. 7:04to the edge of our reference photo
  142. 7:11remember to keep that last vertice on
  143. 7:13the outside put that on the outside of
  144. 7:15the reference
  145. 7:16the way you maintain a nice
  146. 7:19smooth line for your reference photo
  147. 7:24[Music]
  148. 7:28see that looks good but she's still
  149. 7:30looking kind of square
  150. 7:33you can fix that up a little bit
  151. 7:35[Music]
  152. 7:37so I'll hit alt click on the line S to
  153. 7:41scale
  154. 7:43try to get her calf muscles a little bit
  155. 7:45bigger now when you scale it's going to
  156. 7:47scale the entire thing
  157. 7:49so go back to the x-axis view grab your
  158. 7:54vertices and then move them back in
  159. 7:57to look chunky on the x-axis and on the
  160. 8:00y-axis
  161. 8:02she'll match her
  162. 8:05reference photo
  163. 8:09[Music]
  164. 8:11she's got a nice big calves to hold up
  165. 8:13all that weight
  166. 8:16so the TRX weighs eight tons about
  167. 8:18sixteen thousand pounds so if she's
  168. 8:20gonna have some big old muscles to hold
  169. 8:22up all that weight
  170. 8:46foreign
  171. 8:56now we need to make her toes
  172. 8:59so we're going to grab these faces
  173. 9:01[Music]
  174. 9:03we're going to rotate
  175. 9:05until it's about even with
  176. 9:07the ground
  177. 9:09and we'll bring them down
  178. 9:10[Music]
  179. 9:12because that front face is going to end
  180. 9:15up being her toes
  181. 9:18so we'll move that along to match up
  182. 9:20with our reference photo
  183. 9:24take a look
  184. 9:27I'd say that looks pretty good
  185. 9:31now a neat trick I like to do is flatten
  186. 9:34out everything along one plane
  187. 9:37to do that grab these faces
  188. 9:40hit s
  189. 9:42Z and then zero and that will flatten
  190. 9:46them out
  191. 9:47along the z-axis at a zero degree angle
  192. 9:51[Music]
  193. 9:54and now that that's done
  194. 9:59we'll take a gander and make toes
  195. 10:05[Music]
  196. 10:10so we are going to spread out these
  197. 10:11vertices a little bit
  198. 10:13give us some room
  199. 10:14[Music]
  200. 10:22I'm gonna give her a little bit more of
  201. 10:25a
  202. 10:26footprint
  203. 10:28to sit on
  204. 10:31and these three faces are going to end
  205. 10:33up being her three toes
  206. 10:37thank you
  207. 10:40[Music]
  208. 10:41make a little adjustment
  209. 10:42[Music]
  210. 10:50and yes I will go back and adjust these
  211. 10:53vertices
  212. 10:54you see something that doesn't look
  213. 10:56right in your sculpt
  214. 10:58then change it while you're thinking
  215. 11:00about it
  216. 11:02because that will affect every other
  217. 11:04change you have moving forward
  218. 11:09we will add a loop cut
  219. 11:15[Music]
  220. 11:18alt Z I messed up on that Loop cut
  221. 11:21we'll add a loop cut here in the middle
  222. 11:23of her leg
  223. 11:26towel
  224. 11:28this will help shape out her leg a
  225. 11:30little bit more so she's not so square
  226. 11:32and blocky
  227. 11:37and this will help us determine how big
  228. 11:39the toes are
  229. 11:41and how rounded they need to be
  230. 11:46it would be a lot harder to tell
  231. 11:49how big our toes needs to be if her leg
  232. 11:51was still
  233. 11:53a nice big Square so we round It Off
  234. 11:57to see how she's looking
  235. 12:01and move along the edges
  236. 12:03[Music]
  237. 12:06roll around at her calf a little bit
  238. 12:07more
  239. 12:08[Music]
  240. 12:12whenever you add vertices
  241. 12:14you need to touch them all
  242. 12:17this is just like clay modeling there's
  243. 12:19not a single portion of your model
  244. 12:22that you will not manually handle
  245. 12:26[Music]
  246. 12:29so we'll grab this face e to extrude
  247. 12:33and it'll extrude along the
  248. 12:36plane that it's facing
  249. 12:39s to scale
  250. 12:42gz to move down or to rotate
  251. 12:48that's a big old toe
  252. 12:50so we'll move it in a little bit
  253. 12:55[Music]
  254. 12:57it's good we'll grab these two faces
  255. 13:00e to extrude again
  256. 13:02or middle toe is a little bit longer
  257. 13:04so it'll come out a little bit further
  258. 13:06[Music]
  259. 13:12then we'll hit s to scale
  260. 13:15G to move
  261. 13:17and we'll bring that in just about here
  262. 13:20[Music]
  263. 13:24move this toe back to kind of match
  264. 13:30and that looks good
  265. 13:33all right her last toe e to extrude
  266. 13:36s to scale
  267. 13:40then we'll hit G to move it and kind of
  268. 13:42position it
  269. 13:43so it looks kind of natural
  270. 13:48we'll move it down along the z-axis
  271. 13:52there we go and once again we'll grab
  272. 13:55these bottom faces
  273. 13:57hit s z
  274. 14:00and then zero and that'll flatten out
  275. 14:03all of the bottom faces to that bottom
  276. 14:06plane and while they're selected g z and
  277. 14:10then move them up
  278. 14:13and that looks good it's a good start
  279. 14:15[Music]
  280. 14:19now we need to start making these look
  281. 14:20like toes
  282. 14:23and this is where the claws are going to
  283. 14:25be
  284. 14:27move these vertices out
  285. 14:33we don't really need to worry about that
  286. 14:35bottom plate and again because we're
  287. 14:36going to fix it later so just move them
  288. 14:39and get her toes nice and thick
  289. 14:43because again she has all that weight
  290. 14:45she has to support
  291. 14:47so she has nice big fat toes to do it
  292. 14:52[Laughter]
  293. 15:02[Music]
  294. 15:04we'll add a loop cut in the middle
  295. 15:07this way we can start rounding out her
  296. 15:09toes
  297. 15:09[Music]
  298. 15:12take your time with it and make it look
  299. 15:14right
  300. 15:17we want them a little bit rounded off
  301. 15:23maybe a little bit fatter in the middle
  302. 15:25[Music]
  303. 15:30good
  304. 15:32[Music]
  305. 15:41[Music]
  306. 15:47[Music]
  307. 15:51now we're going to start adjusting the
  308. 15:53length of them
  309. 15:56and make room for a future claw the
  310. 16:00claws will be made on a different video
  311. 16:03and the link for that will be posted at
  312. 16:06the end of this video
  313. 16:09but don't worry about the claw we're not
  314. 16:11going to add it too soon
  315. 16:14you can check out that video later
  316. 16:18right now we're just getting the meat of
  317. 16:20her toes
  318. 16:21where we need them to be
  319. 16:23[Music]
  320. 16:27we'll grab each line move it back so
  321. 16:30it's angled
  322. 16:32and that looks good
  323. 16:40all you want to do is get everything
  324. 16:42close
  325. 16:43[Music]
  326. 16:44nothing has to be precise
  327. 16:49we're just getting it a basic shape so
  328. 16:51it looks good
  329. 16:55and I think that looks good
  330. 16:57[Music]
  331. 17:10now we're going to make an inset for her
  332. 17:11claw we'll grab these two faces
  333. 17:15click I to inset scroll in a little bit
  334. 17:19so there's a little bit of meat around
  335. 17:20uh the middle of that square
  336. 17:23e to extrude
  337. 17:24[Music]
  338. 17:27if you extrude too far you'll go to the
  339. 17:28through the bottom of the foot
  340. 17:31and if that happens it's not a big deal
  341. 17:33hit s to scale metal
  342. 17:36shrink that up a little bit
  343. 17:39we'll go to this toe
  344. 17:41[Laughter]
  345. 17:42grab these faces
  346. 17:46look at this toe
  347. 17:49we're going to adjust a little bit more
  348. 17:51[Music]
  349. 17:54now we'll grab these faces
  350. 17:56eye to inset
  351. 17:59you need to extrude a little bit
  352. 18:01[Music]
  353. 18:04do the same with this toe
  354. 18:06eye to inset
  355. 18:08you need to extrude a little bit
  356. 18:13a little n
  357. 18:22there we go
  358. 18:25now we'll hit s to scale
  359. 18:29we'll do the same with this toe
  360. 18:34now eventually this model is going to be
  361. 18:363D printed
  362. 18:39so this helps with future prints we will
  363. 18:43print the Clause separately then the
  364. 18:44feet
  365. 18:45and this will help with modeling
  366. 18:48molding and casting if that's what you
  367. 18:51want to do otherwise
  368. 18:53you'll just glue in your claws to your
  369. 18:553D print
  370. 18:57and she'll look good
  371. 19:01[Music]
  372. 19:09so now we're going to grab these
  373. 19:10vertices move them along the edge
  374. 19:14bring those toes down a bit
  375. 19:16[Music]
  376. 19:19[Laughter]
  377. 19:24[Music]
  378. 19:29adjust your model
  379. 19:30foreign
  380. 19:31[Music]
  381. 19:39and remember always look at your model
  382. 19:41from different angles
  383. 19:44you stick on one angle it's only going
  384. 19:46to look good from that angle you want to
  385. 19:47look at it all over the place to make
  386. 19:50sure she looks good
  387. 19:51all over the place
  388. 19:54she has an inner toe and we'll grab
  389. 19:56these faces
  390. 19:58e to extrude
  391. 20:01s to scale
  392. 20:06that looks pretty decent
  393. 20:08[Music]
  394. 20:14we'll grab these faces
  395. 20:16move them in just a little bit
  396. 20:20go to line mode
  397. 20:22GG to move along the two outer lines
  398. 20:28[Music]
  399. 20:30we'll move this line up
  400. 20:34[Music]
  401. 20:36the tip where her tiny little Claw is
  402. 20:38going to come out
  403. 20:42[Music]
  404. 20:45I'm going to hit Ida inset e to extrude
  405. 20:50s to scale a little bit
  406. 20:54that's where we're going to inset her
  407. 20:56inner toe claw
  408. 20:59and it gives us faces to sculpt with
  409. 21:02later on
  410. 21:07[Music]
  411. 21:10she's getting there
  412. 21:18[Music]
  413. 21:25we'll continue refining her shape
  414. 21:29getting her all lined up
  415. 21:35[Music]
  416. 21:37that way she looks good from any profile
  417. 21:40[Music]
  418. 21:56foreign
  419. 22:03vertices move them and adjust them
  420. 22:08one by one and you'll see her slowly
  421. 22:10come into life
  422. 22:12now we'll go back to the toes
  423. 22:15we'll put in some Edge loops on each toe
  424. 22:18I'm going to do two per toe
  425. 22:22that'll give me enough faces edges and
  426. 22:25vertices to round them out a little bit
  427. 22:28and make them look more natural
  428. 22:30[Music]
  429. 22:36I'll add an edge Loop here
  430. 22:39you can add as many as you want
  431. 22:42to round off your model
  432. 22:44this is how I'm doing it
  433. 22:47and this is giving me more lines and
  434. 22:50vertices
  435. 22:53to adjust my model
  436. 22:55you do the same with your model
  437. 22:58and adjust it as you like
  438. 23:01with all that moving around we've gotten
  439. 23:03off the profile from our reference
  440. 23:07so we'll grab the vertices and we'll
  441. 23:08adjust until it fits the reference
  442. 23:10profile
  443. 23:15foreign
  444. 23:17[Music]
  445. 23:28[Music]
  446. 23:56pretty close I'm gonna let uh the
  447. 24:00program help out a little bit
  448. 24:02we'll select everything and edit
  449. 24:07we'll go to vertices
  450. 24:09and here you can add these to your quick
  451. 24:11links
  452. 24:14and mine already says removed from Quick
  453. 24:15links but right click and edit and then
  454. 24:18hit Q
  455. 24:20and that'll show your quick links
  456. 24:22I hit smooth vertices
  457. 24:25just like we did before
  458. 24:28and it kind of evens all your vertices
  459. 24:30out
  460. 24:32makes it look more natural
  461. 24:37and then just go back and then adjust
  462. 24:39vertices put on some music because it
  463. 24:41might take a minute
  464. 24:45and readjust your model
  465. 24:48to your reference profile
  466. 24:50[Music]
  467. 24:55[Laughter]
  468. 25:05[Music]
  469. 25:42okay we'll work on the toes now
  470. 25:48from those Edge Loops we added earlier
  471. 25:51we can move them down and start rounding
  472. 25:53out
  473. 25:54the shape of her toes
  474. 25:58and sometimes your model does get in the
  475. 26:00way it's okay just move your camera
  476. 26:01until you can see
  477. 26:07give them a nice
  478. 26:09natural looking curve
  479. 26:11[Music]
  480. 26:16and like before take your time grab your
  481. 26:18vertices and adjust it
  482. 26:21so she looks right
  483. 26:26how do you know if she looks right
  484. 26:28that's on you
  485. 26:30I like adding these big fat pads like uh
  486. 26:33big birds
  487. 26:36and I want to flatten these out
  488. 26:38because I want my model to sit on her
  489. 26:41feet
  490. 26:42so this is the surface area where she's
  491. 26:44going to sit
  492. 26:45we'll grab these faces
  493. 26:48hit s to scale
  494. 26:50Z for the z-axis and zero and boom
  495. 26:55flattens them out
  496. 27:01foreign
  497. 27:03if you make it as close to a real body
  498. 27:06as you can
  499. 27:08nature does its thing and she will
  500. 27:10balance herself on the small surface
  501. 27:13area that you made
  502. 27:15on her feet
  503. 27:16[Music]
  504. 27:19we'll go through keep adjusting our
  505. 27:22vertices
  506. 27:23[Music]
  507. 27:27and make her look good
  508. 27:30I want to adjust her head a little bit
  509. 27:31we'll add an edge loop around her
  510. 27:33jawline
  511. 27:34[Music]
  512. 27:37and just like before we'll adjust our
  513. 27:39vertices
  514. 27:39[Music]
  515. 27:44[Laughter]
  516. 27:48[Music]
  517. 27:54[Laughter]
  518. 27:59so I'm going to go through I'll add edge
  519. 28:01Loops where I think I need an edge Loop
  520. 28:03[Music]
  521. 28:04anywhere
  522. 28:06anywhere where there's a space
  523. 28:09that shows background and not
  524. 28:12my reference picture I will add an edge
  525. 28:14Loop
  526. 28:16grab that outer vertices and then move
  527. 28:18it up
  528. 28:19to get a better profile
  529. 28:24you'll need more around the neck head
  530. 28:26legs and feet than you will around your
  531. 28:28body
  532. 28:30that's perfectly normal
  533. 28:56so now let's start working on her arms
  534. 29:01look at your reference picture
  535. 29:04and move
  536. 29:06your vertices
  537. 29:08around where her shoulder is because
  538. 29:10that's where we're going to extrude from
  539. 29:18[Music]
  540. 29:26we'll go into face mode
  541. 29:29we're going to grab these four faces
  542. 29:32hit shift and click to grab all four
  543. 29:35[Music]
  544. 29:42I'll hit e to extrude again
  545. 29:46s to scale
  546. 29:48[Music]
  547. 29:51get it just about there
  548. 29:57we'll go to our x-axis View
  549. 30:05move these vertices around to make them
  550. 30:08more natural looking
  551. 30:11[Music]
  552. 30:15those bottom two faces are what we're
  553. 30:17going to use to extrude her tiny little
  554. 30:20arms
  555. 30:23look at her shoulder
  556. 30:26looking close to normal or natural as we
  557. 30:29possibly can before we do that
  558. 30:31[Music]
  559. 30:44so that looks good
  560. 30:46we'll grab these two faces
  561. 30:49and if you extrude down what you're
  562. 30:52going to have are
  563. 30:55really hard surfaces to work with
  564. 30:59so we want to do something different
  565. 31:03we're going to go to our Loop tools by
  566. 31:04right clicking
  567. 31:07go to Circle click on Circle
  568. 31:10and there we have
  569. 31:12two good looking round
  570. 31:15faces to extrude the rest of our arm
  571. 31:18with
  572. 31:18[Music]
  573. 31:22so we'll go back to our profile view
  574. 31:25G to move
  575. 31:27start getting it lined up with our
  576. 31:28reference R to rotate
  577. 31:33then we'll s to scale trying to get it
  578. 31:36kind of close
  579. 31:37[Music]
  580. 31:38G to move
  581. 31:41that looks good
  582. 31:47I'll hit e to extrude
  583. 31:50are to rotate once more
  584. 31:54s to scale a little bit
  585. 31:57go to a different view bring the arms in
  586. 32:00[Music]
  587. 32:03say that looks good
  588. 32:06[Music]
  589. 32:13so we'll grab these faces
  590. 32:15do the same thing that we've been doing
  591. 32:18e to extrude
  592. 32:21G to move we'll take this about to her
  593. 32:23wrist
  594. 32:24[Music]
  595. 32:25hit R to rotate
  596. 32:33we'll do the same thing we did before
  597. 32:34bring her arms in
  598. 32:41we'll adjust vertices as we go along
  599. 32:46if I'm moving too fast remember you can
  600. 32:48pause adjust all your vertices and then
  601. 32:50come back to me
  602. 32:52I will be here
  603. 32:56we'll add an edge Loop
  604. 32:57to the middle of her arm
  605. 33:03and we will hit X
  606. 33:04and dissolve the edge
  607. 33:07these two faces will become her fingers
  608. 33:11[Music]
  609. 33:18so we'll grab one face
  610. 33:20need to extrude this is one or one of
  611. 33:22her fingers
  612. 33:27just like before extrude scale rotate
  613. 33:30move
  614. 33:32try to get it lined up as best you can
  615. 33:34to your reference photo
  616. 33:41look around that's her one finger this
  617. 33:44is her other
  618. 33:46so e to extrude
  619. 33:50s to scale
  620. 33:55hit G and move it away from her other
  621. 33:57fingers so
  622. 33:58separated
  623. 34:01you to extrude again s to scale
  624. 34:05G to move or to rotate
  625. 34:17[Music]
  626. 34:18[Laughter]
  627. 34:19[Music]
  628. 34:23foreign
  629. 34:24[Laughter]
  630. 34:29[Music]
  631. 34:36there we go that looks good
  632. 34:38[Laughter]
  633. 34:40[Music]
  634. 34:47and now it's just a matter of lining up
  635. 34:49her fingers to the reference photo
  636. 34:53we want to keep it to the reference
  637. 34:54photo for now
  638. 34:57that way we can model it properly and
  639. 34:59then later we can move her arms and
  640. 35:01fingers any direction that we want
  641. 35:05and just like the toes we're going to
  642. 35:07rotate them
  643. 35:09fatten them up
  644. 35:12and make them
  645. 35:15as circular as possible instead of
  646. 35:18Square thing that we have
  647. 35:20so we'll add edge loops
  648. 35:22grab the vertices and adjust
  649. 35:26we'll have a nice open face to add her
  650. 35:28claw in
  651. 35:34[Music]
  652. 35:37so grab the face eye to inset
  653. 35:41he took extrude in
  654. 35:44s to scale
  655. 35:46same thing with her other finger
  656. 35:52I to nset
  657. 35:55grab it
  658. 35:56I had to inset
  659. 35:58e to extrude
  660. 36:01estoscope
  661. 36:02[Music]
  662. 36:11that looks decent
  663. 36:16so now our T-Rex has a body head
  664. 36:19legs arms hands and feet
  665. 36:27and this is a very good very low poly
  666. 36:30count
  667. 36:31T-Rex that you can play with
  668. 36:35join me next time and we'll continue
  669. 36:37modeling and shaping our dinosaur
  670. 36:39and she's going to look even more
  671. 36:41beautiful than she is now but as for
  672. 36:43today you did a great job you have a
  673. 36:46great looking dinosaur in front of you
  674. 36:47you should be proud of yourself and
  675. 36:49thank you for doing art with MacKenzie
  676. 36:54[Music]

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