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Metin2 Accumulation Hatası Hakkında Detaylı Bilgi (Sesli Anlatım) — Transcript

by Mavi Ruh · 869 words · 121 segments · language en · Watch on YouTube

Full transcript

  1. 0:09Let's give some information about the
  2. 0:11accumulation error. Uh, it drops a line
  3. 0:16like JSER. Of course, this middle part
  4. 0:19can change, but this part is what's
  5. 0:22important. Uh, it's generally a
  6. 0:24situation experienced in the run
  7. 0:26animation. Uh, it gives an error
  8. 0:30because such a line doesn't exist.
  9. 0:33Normally, we don't really need this
  10. 0:35line on the client side. However, it's
  11. 0:37a necessary process on the server side.
  12. 0:40If you're wondering what this line does
  13. 0:43, it allows the server to see how much
  14. 0:46distance the running animation covers
  15. 0:48in a cycle. So, based on this line, the
  16. 0:53server sees where a mob or character
  17. 0:57can reach and how long it takes. Uh, we
  18. 1:03can see the model itself and the visual
  19. 1:06in the game, but for the server to see
  20. 1:10it, we need this line. Uh, its biggest
  21. 1:14symptom is actually the rubber-banding
  22. 1:17problem. I mean, for example, we have
  23. 1:19often seen this with characters. While
  24. 1:22running fast, they suddenly fall back,
  25. 1:25or it can even pull them back while
  26. 1:27running. Even if we are slow. A third
  27. 1:30reason is attack range calculation
  28. 1:33errors. For example, mobs might appear
  29. 1:37to attack you without even coming near
  30. 1:41you. So, such a problem can also occur.
  31. 1:44That is why this line is important. Let
  32. 1:49me show you an example from my own work
  33. 1:51. It seems this is a situation
  34. 1:53happening with these mobs I have. So, I
  35. 1:56need to add accumulation to these one
  36. 1:59by one. Uh, where are these mobs
  37. 2:03usually located? Our file coordinates
  38. 2:08can be different. They are usually in
  39. 2:12the monster folder inside the share
  40. 2:14data. That's where we put our files.
  41. 2:18Now let's look at them one by one. For
  42. 2:19example, Nagamage is written here.
  43. 2:22Let's find it quickly. Nagamage. Yes,
  44. 2:24we found it. Our run file is also
  45. 2:27available. This is not needed. Let's
  46. 2:30open it. As you can see, there is no
  47. 2:32accumulation line. We need to add it
  48. 2:35here. Let's take the line from an
  49. 2:37existing one as an example. Let's take
  50. 2:39it from any one of them. For example,
  51. 2:42let's copy this. We don't need this
  52. 2:44part. Let's paste the line here. The
  53. 2:48value here is the speed value, meaning
  54. 2:50it's related to how much distance is
  55. 2:52covered. We will learn this from the
  56. 2:56pack as well. Let's go back to Nagamage
  57. 3:00first. Yes, we were here. Let's find it
  58. 3:03in the files in the pack. Yes, it's
  59. 3:06here. We open the run file. The Geri2
  60. 3:10file. For this, you need the Gr2 Viewer
  61. 3:13program. You can download it from
  62. 3:14anywhere. It doesn't matter. We come to
  63. 3:17the animation list. Uh, we click here
  64. 3:20with the right click of the mouse. I
  65. 3:25mean, we press view in detail here, and
  66. 3:29there is a track drops section. When we
  67. 3:33click here, we have this value. The
  68. 3:38value that needs to be written to
  69. 3:39accumulation is written here. Let's
  70. 3:43transfer it there in the same way. Uh,
  71. 3:47it's like -600. I think the first two
  72. 3:53values are sufficient. Because the rest
  73. 3:55doesn't have any importance. It's
  74. 3:57enough if it stays as 0 0. So, we take
  75. 4:00the first 2 digits. We saved it this
  76. 4:04way. What was my other line, for
  77. 4:08example? Nagam 01. I need to do the
  78. 4:13same process for that one too. I opened
  79. 4:16it. As you can see, there is no
  80. 4:17accumulation here either. Let's copy an
  81. 4:20example one. Let's paste it. Let's find
  82. 4:26it from the pack too. It's here. Uh,
  83. 4:32run file. Uh, where is it pulling from?
  84. 4:36It is pulling from a separate folder.
  85. 4:38Naga soldier How does it pull from the
  86. 4:42product? Let's open its run ger file.
  87. 4:47We are doing the same process again. In
  88. 4:50detail. We open track groups from here
  89. 4:54as well. Its value is different. For
  90. 4:56example, we will do the same process
  91. 4:59here too. It is set up here for me, but
  92. 5:04I had already set it. It's not set on
  93. 5:06the server. We need to transfer this to
  94. 5:12the server properly. Because the server
  95. 5:14side is what matters. Accumulation
  96. 5:16doesn't really work. It has no function
  97. 5:18anyway. It gets its function from...Uh,
  98. 5:22it gets it from the run ger file. Let's
  99. 5:26save this one too. What is our other
  100. 5:32line, for example? Mob 02. These are
  101. 5:36probably the same. I will transfer them
  102. 5:39soon. Also Naga Soldier. Let's look at
  103. 5:42that. Naga soldier, we already looked
  104. 5:43at that one. There must be one we
  105. 5:46haven't checked yet. Uh, let's look at
  106. 5:50Naga Commander or warrior. Let's take a
  107. 5:55look at that. Yes, this one doesn't
  108. 5:57have accumulation either. I pasted the
  109. 6:00same example here as well. Let's find
  110. 6:03it here too. Let's open the Naga
  111. 6:05warrior Y2 file. I am doing the same
  112. 6:08operations. It is 600,000 here. It will
  113. 6:10be enough for me to save the value as
  114. 6:13is. Because our value is fixed to this.
  115. 6:18Uh, every mob has a different value.
  116. 6:20That is why it is necessary to transfer
  117. 6:22the values correctly. Uh, there might
  118. 6:26be programs made for this, but this is
  119. 6:29the alternative definitive method. Uh,
  120. 6:34so this is how you can solve your
  121. 6:37problem. That is all I have to explain.

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