Metin2 Accumulation Hatası Hakkında Detaylı Bilgi (Sesli Anlatım) — Transcript
Full transcript
- 0:09Let's give some information about the
- 0:11accumulation error. Uh, it drops a line
- 0:16like JSER. Of course, this middle part
- 0:19can change, but this part is what's
- 0:22important. Uh, it's generally a
- 0:24situation experienced in the run
- 0:26animation. Uh, it gives an error
- 0:30because such a line doesn't exist.
- 0:33Normally, we don't really need this
- 0:35line on the client side. However, it's
- 0:37a necessary process on the server side.
- 0:40If you're wondering what this line does
- 0:43, it allows the server to see how much
- 0:46distance the running animation covers
- 0:48in a cycle. So, based on this line, the
- 0:53server sees where a mob or character
- 0:57can reach and how long it takes. Uh, we
- 1:03can see the model itself and the visual
- 1:06in the game, but for the server to see
- 1:10it, we need this line. Uh, its biggest
- 1:14symptom is actually the rubber-banding
- 1:17problem. I mean, for example, we have
- 1:19often seen this with characters. While
- 1:22running fast, they suddenly fall back,
- 1:25or it can even pull them back while
- 1:27running. Even if we are slow. A third
- 1:30reason is attack range calculation
- 1:33errors. For example, mobs might appear
- 1:37to attack you without even coming near
- 1:41you. So, such a problem can also occur.
- 1:44That is why this line is important. Let
- 1:49me show you an example from my own work
- 1:51. It seems this is a situation
- 1:53happening with these mobs I have. So, I
- 1:56need to add accumulation to these one
- 1:59by one. Uh, where are these mobs
- 2:03usually located? Our file coordinates
- 2:08can be different. They are usually in
- 2:12the monster folder inside the share
- 2:14data. That's where we put our files.
- 2:18Now let's look at them one by one. For
- 2:19example, Nagamage is written here.
- 2:22Let's find it quickly. Nagamage. Yes,
- 2:24we found it. Our run file is also
- 2:27available. This is not needed. Let's
- 2:30open it. As you can see, there is no
- 2:32accumulation line. We need to add it
- 2:35here. Let's take the line from an
- 2:37existing one as an example. Let's take
- 2:39it from any one of them. For example,
- 2:42let's copy this. We don't need this
- 2:44part. Let's paste the line here. The
- 2:48value here is the speed value, meaning
- 2:50it's related to how much distance is
- 2:52covered. We will learn this from the
- 2:56pack as well. Let's go back to Nagamage
- 3:00first. Yes, we were here. Let's find it
- 3:03in the files in the pack. Yes, it's
- 3:06here. We open the run file. The Geri2
- 3:10file. For this, you need the Gr2 Viewer
- 3:13program. You can download it from
- 3:14anywhere. It doesn't matter. We come to
- 3:17the animation list. Uh, we click here
- 3:20with the right click of the mouse. I
- 3:25mean, we press view in detail here, and
- 3:29there is a track drops section. When we
- 3:33click here, we have this value. The
- 3:38value that needs to be written to
- 3:39accumulation is written here. Let's
- 3:43transfer it there in the same way. Uh,
- 3:47it's like -600. I think the first two
- 3:53values are sufficient. Because the rest
- 3:55doesn't have any importance. It's
- 3:57enough if it stays as 0 0. So, we take
- 4:00the first 2 digits. We saved it this
- 4:04way. What was my other line, for
- 4:08example? Nagam 01. I need to do the
- 4:13same process for that one too. I opened
- 4:16it. As you can see, there is no
- 4:17accumulation here either. Let's copy an
- 4:20example one. Let's paste it. Let's find
- 4:26it from the pack too. It's here. Uh,
- 4:32run file. Uh, where is it pulling from?
- 4:36It is pulling from a separate folder.
- 4:38Naga soldier How does it pull from the
- 4:42product? Let's open its run ger file.
- 4:47We are doing the same process again. In
- 4:50detail. We open track groups from here
- 4:54as well. Its value is different. For
- 4:56example, we will do the same process
- 4:59here too. It is set up here for me, but
- 5:04I had already set it. It's not set on
- 5:06the server. We need to transfer this to
- 5:12the server properly. Because the server
- 5:14side is what matters. Accumulation
- 5:16doesn't really work. It has no function
- 5:18anyway. It gets its function from...Uh,
- 5:22it gets it from the run ger file. Let's
- 5:26save this one too. What is our other
- 5:32line, for example? Mob 02. These are
- 5:36probably the same. I will transfer them
- 5:39soon. Also Naga Soldier. Let's look at
- 5:42that. Naga soldier, we already looked
- 5:43at that one. There must be one we
- 5:46haven't checked yet. Uh, let's look at
- 5:50Naga Commander or warrior. Let's take a
- 5:55look at that. Yes, this one doesn't
- 5:57have accumulation either. I pasted the
- 6:00same example here as well. Let's find
- 6:03it here too. Let's open the Naga
- 6:05warrior Y2 file. I am doing the same
- 6:08operations. It is 600,000 here. It will
- 6:10be enough for me to save the value as
- 6:13is. Because our value is fixed to this.
- 6:18Uh, every mob has a different value.
- 6:20That is why it is necessary to transfer
- 6:22the values correctly. Uh, there might
- 6:26be programs made for this, but this is
- 6:29the alternative definitive method. Uh,
- 6:34so this is how you can solve your
- 6:37problem. That is all I have to explain.
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