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Mastering the Blender Walk Cycle: Tips and Tricks for Animators! — Transcript

by Alex on Story · 8,594 words · 1,210 segments · language en · Watch on YouTube

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  1. 0:00why are animated walk Cycles important
  2. 0:02and what makes a good walk cycle I'll
  3. 0:04start with the obvious we need our
  4. 0:06characters to walk from place to place
  5. 0:07to help progress the story forward but
  6. 0:09the real reason why a walk cycle is so
  7. 0:12important is it says something about our
  8. 0:14character a character is what they do
  9. 0:16not what they say in building the
  10. 0:18actions of a walk cycle we are given an
  11. 0:20opportunity to express not only the
  12. 0:22physical requirements but also the
  13. 0:24emotional state of our character we have
  14. 0:26an opportunity to say something about
  15. 0:27our character through their walk hi
  16. 0:30everyone my name is Alex and I just
  17. 0:32talked about why a walk cycle is so
  18. 0:34important and that is it says something
  19. 0:36about our character so what makes a good
  20. 0:37walk cycle personality is the most
  21. 0:39important aspect of a walk because it
  22. 0:41says something about your character the
  23. 0:43better you are as an animator the more
  24. 0:45you can focus on personality the new
  25. 0:47animator has a harder time with
  26. 0:48personality because you're trying to get
  27. 0:51the character to move and cycle without
  28. 0:52popping we've all been there and that's
  29. 0:55where technique comes in and that's what
  30. 0:57I'm going to focus on in this video
  31. 0:58technique is the second most important
  32. 1:01thing when creating a walk cycle when
  33. 1:03you're new technique takes up all your
  34. 1:05focus but as you improve the scale
  35. 1:07shifts to prioritizing personality
  36. 1:09that's the goal there are two main
  37. 1:12principles of Animation that allow us to
  38. 1:13get personality out of our characters
  39. 1:15and those are posing and timing for
  40. 1:18posing we think of contact pose the
  41. 1:20clarity the shape the lines the
  42. 1:23silhouette and the exaggeration of a
  43. 1:25pose for timing we think of the speed of
  44. 1:27the Walk cycle itself we also think of
  45. 1:30varying the speed of the different parts
  46. 1:31of the body within the cycle we also
  47. 1:34want to consider how our character
  48. 1:35relates to other characters in the scene
  49. 1:38we're going to consider posing and
  50. 1:39timing in our technique as well as we
  51. 1:41build the walk cycle
  52. 1:43I'm going to jump into blender now and
  53. 1:45demonstrate a walk cycle for you let's
  54. 1:47do it I'm going to use Ellie for this
  55. 1:49demonstration she's a character from the
  56. 1:51blender movie Sprite fright I had no
  57. 1:53involvement in the film but like the
  58. 1:55design of this character let's first
  59. 1:57start by setting our workspace let's
  60. 1:59come on over here to animation and what
  61. 2:01I like to do is have this window on the
  62. 2:03right be my main camera that I view
  63. 2:06through
  64. 2:07and this will be my work window
  65. 2:09down here in the dope sheet I'm going to
  66. 2:12hit control Tab and that's just going to
  67. 2:14take us to the graph editor let's also
  68. 2:16pull up our timeline so we have access
  69. 2:18to that and I don't think I'm going to
  70. 2:20be working with the side panel the
  71. 2:22properties there so I'm going to also
  72. 2:24move that to the side so I'm just going
  73. 2:26to start hiding some stuff over here
  74. 2:28just cleaning up this view window and
  75. 2:31then for here I don't need this camera
  76. 2:33I'm going to get out of that and I'm
  77. 2:35going to show all my controls in this
  78. 2:37work window I'm just going to build a
  79. 2:39little ground plane
  80. 2:41so we have some something for her to
  81. 2:43stand on and walk on so we have the
  82. 2:45character in our scene the first thing
  83. 2:47we want to do is just think about what
  84. 2:49kind of walk we want to build and for
  85. 2:51this demonstration I'm just going to
  86. 2:52build a simple generic walk cycle I
  87. 2:55think that's going to be the easiest to
  88. 2:56learn from and then from there you can
  89. 2:58push it pull it and exaggerate it in any
  90. 3:01which way you want once you have an idea
  91. 3:03what kind of walk cycle you want to
  92. 3:04build whether it's a happy one sad one
  93. 3:07confident walk cycle
  94. 3:09you got to start posing so we're going
  95. 3:10to start that right now
  96. 3:12my hands are in ik so I'm going to
  97. 3:14switch that to FK in the properties over
  98. 3:16here we're going to come to the cloud
  99. 3:17rig and it's under settings and it's
  100. 3:20fkik switch
  101. 3:22I'm just going to turn the two hands
  102. 3:24from ik into FK let's just turn on the
  103. 3:27layers for this as well and we want to
  104. 3:29see our FK perfect I'm going to want to
  105. 3:31see my fingers because I'm going to pose
  106. 3:33that quickly
  107. 3:34let's also shorten our time frame here
  108. 3:36let's go 24 frames I'm going to hit a
  109. 3:39select all a in here select all all the
  110. 3:42keys and I'm just going to delete that
  111. 3:44so generic walk cycle a typical speed is
  112. 3:4724 frames and that's what we're going to
  113. 3:48do now if we make this walk cycle
  114. 3:51something like 18 frames 16 frames that
  115. 3:54becomes a very quick walk cycle if we go
  116. 3:5732 36 frames 48 frames that becomes a
  117. 4:00very slow walk cycle so 24 is right in
  118. 4:03the middle and it's a good starting
  119. 4:05place for anyone to start from okay so
  120. 4:08let's work on the pose and in blender we
  121. 4:10have this x mirroring so I'm going to
  122. 4:11turn that on just at the beginning while
  123. 4:12I poser
  124. 4:15perfect nice and simple just gonna add a
  125. 4:18little bit of shape to these fingers
  126. 4:20nice and quick
  127. 4:33okay so nice little starting pose for
  128. 4:37the fingers and we can always adjust
  129. 4:38those as we actually get into it
  130. 4:41I'm going to turn this x mirroring off
  131. 4:43now and start working on that contact
  132. 4:45pose so I'm going to pick a leg and just
  133. 4:48pull one forward and the other one back
  134. 4:51perfect
  135. 4:53now what we want to look at is the more
  136. 4:55distance between the two feet that
  137. 4:57bigger the step is going to be
  138. 4:59also it's going to be harder to animate
  139. 5:01that smoothness between the contact pose
  140. 5:04and the foot going back and then back
  141. 5:06again to continue the cycle the bigger
  142. 5:08the Gap is the more finesse you need in
  143. 5:10order to make that cycle look smooth the
  144. 5:13shorter that gap between the feet are
  145. 5:15the easier it's going to be so just keep
  146. 5:16that in mind so for the first foot here
  147. 5:19in the front Okay that toe is going to
  148. 5:20come up perfect and then for the back
  149. 5:22one it's the opposite so now the heel
  150. 5:25comes up and what we're after is we
  151. 5:28don't want any straight knees we want to
  152. 5:30avoid that so you can see if I pull it
  153. 5:32far enough that knee lock up so just
  154. 5:35before it locks up that little bit of
  155. 5:37curve is nice let's go over here same
  156. 5:39thing pull it back and there is a good
  157. 5:42distance something like that so we have
  158. 5:44a pretty good distance between the two
  159. 5:46feet dictated by that bend in the knee
  160. 5:49just that little bit of Bend tells me
  161. 5:51that's a good spot to stop at now with
  162. 5:53the arms everything on the bottom half
  163. 5:55is in One Direction then everything on
  164. 5:57the top half is in the opposite
  165. 5:59direction and that's how the walk takes
  166. 6:01place so here we have a right leg
  167. 6:02forward so we're going to have her left
  168. 6:04hand forward in this one so I'm just
  169. 6:06going to start posing that out
  170. 6:09nice and simple I really like this
  171. 6:11technique of building the pose and then
  172. 6:13playing with the timing because it
  173. 6:15allows me more finesse to dictate that
  174. 6:17personality now I'm going to start to
  175. 6:18think about the effect it has on the
  176. 6:21chest maybe the Cog maybe the head as
  177. 6:24well thinking about the subtleties so
  178. 6:26that when I mirror the pose there's a
  179. 6:28little bit of movement for the CLG I'm
  180. 6:30just going to add a little bit of
  181. 6:31rotation not much
  182. 6:34there we go the chest is going to have
  183. 6:36just a little bit of rotation as well
  184. 6:37again not much
  185. 6:40and I can always tone that down or up as
  186. 6:43I see the the cycle progressing so I've
  187. 6:45rotated the Cog and the chest in this
  188. 6:48case two degrees to her right and so
  189. 6:50that also turns the head a little too
  190. 6:52much so I'm going to turn the head back
  191. 6:54for this one pose
  192. 6:57okay I'm still looking at the pose so
  193. 6:59I'm spending a good four or five minutes
  194. 7:00just on this pose I'm going to start to
  195. 7:02include a little bit of the shoulders
  196. 7:04here so this shoulder is going to go
  197. 7:06back just a little bit
  198. 7:08perfect not much and this one's going to
  199. 7:10go forward a little bit
  200. 7:13okay so here's our pose we spent a good
  201. 7:17three four minutes
  202. 7:18um posing her in this in this idea and I
  203. 7:21think it looks good I'm gonna hit a to
  204. 7:23select all the controls and hit I and
  205. 7:26that inserts a key normally what happens
  206. 7:27when you hit I you get that menu and
  207. 7:29that menu asks what do you want to
  208. 7:31insert a key on how you don't get that
  209. 7:33anymore when I hit I
  210. 7:35it just Keys what I want you got to be
  211. 7:37in object mode and you go to object
  212. 7:40animation and you gotta change the key
  213. 7:43set
  214. 7:44and so I like to put it to location
  215. 7:46rotation so now when you go back to your
  216. 7:48Armature
  217. 7:49you select all hit I it's always going
  218. 7:52to key those two things so in the graph
  219. 7:54editor hit a selects all and then period
  220. 7:56numpad just to frame for it so we got
  221. 7:58this one pose and we just keyed
  222. 8:00everything
  223. 8:01we selected all the controls and
  224. 8:03inserted a key and now what we're going
  225. 8:05to do is we're going to come to frame
  226. 8:0725. and also hit I insert a key and
  227. 8:12you'll notice that the key on frame one
  228. 8:14and the key on frame 25 they're the same
  229. 8:16that's important in a walk cycle in the
  230. 8:18first frame in the last frame they need
  231. 8:20to be the same pose as we build the walk
  232. 8:21cycle we're going to be adjusting either
  233. 8:23the first frame or the last frame and
  234. 8:25when we make an adjustment we always
  235. 8:27copy it to the other frame so it's
  236. 8:29always the same
  237. 8:30the other thing that's very important in
  238. 8:33A Walk to Remember is whenever the foot
  239. 8:35contacts the ground to the moment it
  240. 8:37leaves the ground that portion that it
  241. 8:39stays on the ground is a linear move
  242. 8:41that translation back should be linear
  243. 8:43so those are the two main things on a
  244. 8:46technique aspect that needs to happen in
  245. 8:49order to build a seamless walk cycle so
  246. 8:51at the beginning we have frame one and
  247. 8:53here I'm going to insert a key on frame
  248. 8:5613. so what we have is from frame one
  249. 8:59all the way to frame 12 that's the first
  250. 9:01half of our walk
  251. 9:02and then from frame 13 all the way to
  252. 9:05frame 24 is the next 12 frames of the
  253. 9:08second half of the Walk
  254. 9:10frame 25 is just a repeat of frame one
  255. 9:13so when we set our timeline as well here
  256. 9:17I don't need to see frame 25 because
  257. 9:19it's a duplicate of frame one we have
  258. 9:21everything selected
  259. 9:23let's come in over here we have this key
  260. 9:25it doesn't matter all three keys are the
  261. 9:27same for now and you're going to
  262. 9:28highlight one of them hit Ctrl C and
  263. 9:32then hover where you want to paste this
  264. 9:33next bit and I have it on hockey to
  265. 9:36paste flip so you get some options where
  266. 9:38you can you can copy the pose and then
  267. 9:40you can paste the pose or you can in
  268. 9:43this case paste flip the pose and where
  269. 9:46you find that is under key
  270. 9:48and paste flip so let's click that and
  271. 9:51you saw that your hands and your feet
  272. 9:53they swapped they mirrored each other
  273. 9:55hit a in My Graph editor period numpad
  274. 9:58and you can see what's going on here
  275. 10:00we have this pose at the beginning frame
  276. 10:03one and frame 25
  277. 10:06they're the same frame 13 is just the
  278. 10:09opposite of those two other frames I'm
  279. 10:10going to hit a select all and V and just
  280. 10:14go Vector right now I'm just going to
  281. 10:15set everything to linear and let's just
  282. 10:17go ahead and play it
  283. 10:22okay
  284. 10:23so getting to this stage is a big deal
  285. 10:26it's a big deal because you've made some
  286. 10:28decisions on what kind of personality
  287. 10:30you want and just getting the pose
  288. 10:32pasting it from one to frame 25 and then
  289. 10:36flipping it on frame 13. just getting
  290. 10:38here is very important
  291. 10:40from here you make some big decisions
  292. 10:42remember we talked about personality now
  293. 10:45we can start to think okay what is the
  294. 10:47personality that I want in this case
  295. 10:49Ellie to have
  296. 10:51and when we talked about personality
  297. 10:53before there are two things that we can
  298. 10:55consider the pose
  299. 10:57and the timing let's focus a little bit
  300. 11:00on the timing right now so this is a
  301. 11:02generic timing a generic walk cycle if I
  302. 11:05was to walk right now it'd most likely
  303. 11:06be at this pace
  304. 11:08that's about a second we take three
  305. 11:10steps in the span of a second
  306. 11:13or we contact the ground three times and
  307. 11:16let's suppose that I thought this walk
  308. 11:18cycle with the same pose I thought it
  309. 11:21lacked maybe some energy so a very quick
  310. 11:23way to do that instead of affecting the
  311. 11:25pose to make it larger to exaggerate the
  312. 11:28pose maybe make the stride longer the
  313. 11:31hands swing more you could do that but
  314. 11:33in my case I might want to just tighten
  315. 11:35the timing speed up the cycle let's make
  316. 11:37it a 16 frame walk cycle so I'm going to
  317. 11:40grab these two last frames
  318. 11:42and I'm going to go frame eight
  319. 11:45frame 16 and then I'm going to play
  320. 11:47frame 17. remember frame one and
  321. 11:50whatever your last frame is is the same
  322. 11:53but I'm not gonna I'm not going to play
  323. 11:54that right there
  324. 11:56frame 17.
  325. 11:57oh pardon me there you go and I'm going
  326. 12:00to make this 60. so what we have is
  327. 12:02eight frames and eight frames and then
  328. 12:04that frame 17 is a repeat of frame one
  329. 12:07so let's go ahead and play that
  330. 12:08and already Ellie's walk is snappier
  331. 12:11maybe she's being pursued by someone so
  332. 12:13her Pace just quickened so that's how
  333. 12:15quickly we can affect her personality
  334. 12:17she's more nervous or let's take the
  335. 12:20opposite idea let's make it 36 frames
  336. 12:23here let's select these last two keys
  337. 12:25again and we'll come on over here to
  338. 12:27frame 18 and then make and make this
  339. 12:29last frame frame 37. so let's play that
  340. 12:35now she's more mellow just in her timing
  341. 12:37at least so let's put her back to a
  342. 12:39generic walk cycle at 24 frames so let's
  343. 12:43put this back to 12. this one back to 25
  344. 12:45and then this can go back to 24 frames
  345. 12:49those are some of the big decisions
  346. 12:50you're going to make once you get to
  347. 12:51this stage and it's just cycling
  348. 12:54you're going to make the decisions do I
  349. 12:56affect the pose
  350. 12:57most likely
  351. 12:58and do I affect the timing the timing
  352. 13:01once you're happy with the timing you're
  353. 13:02going to stick with him but the pose you
  354. 13:04can keep her finding a little bit I'm
  355. 13:06going to show you a quick way to
  356. 13:08exaggerate the pose a little bit so I'm
  357. 13:10going to select all hit a and I'm going
  358. 13:13to come in over here to my first frame
  359. 13:14I'm just going to select that Ctrl C and
  360. 13:18just move over a little bit Ctrl V same
  361. 13:21pose being held here's what I like to do
  362. 13:23I like to use the computer to help me
  363. 13:25exaggerate my pose a little bit once
  364. 13:28I've defined what the pose looks like
  365. 13:31and I'm pretty happy with him I can
  366. 13:33still refine the pose and typically what
  367. 13:35I do when I refine the pose is I put a
  368. 13:38keyframe and then another keyframe
  369. 13:40beside it and I'll pull and push and do
  370. 13:42whatever I need to to refine the pose
  371. 13:44and then I flip back and forth and I
  372. 13:46decide is this pose stronger does it
  373. 13:48have better shape line Clarity
  374. 13:50silhouette whatever it is
  375. 13:51and if the answer is yes I keep the new
  376. 13:54pose I delete the old pose and I might
  377. 13:56do that a couple times
  378. 13:58another method as well is I can use the
  379. 14:00computer here and go V and just go
  380. 14:02automatic and you saw right there that
  381. 14:04the pose just elongated a little bit it
  382. 14:07it stretched out so what it is is this
  383. 14:09keyframe and this keyframe are the same
  384. 14:11between them is a spline and a computer
  385. 14:15takes the information from this keyframe
  386. 14:17and it goes into this keyframe and it
  387. 14:19overshoots here basically is what's
  388. 14:21happening you can see the graph right
  389. 14:22there so I use that information just to
  390. 14:25elongate the pose sometimes it really
  391. 14:26gives you a nice feel
  392. 14:28so now I'm going to scrub over here and
  393. 14:30I kind of already like what the computer
  394. 14:32is giving me based off what I initially
  395. 14:35had done
  396. 14:37and I like I like I like this the space
  397. 14:40between your feet a little more and I
  398. 14:42like the Gap in our arms a little more
  399. 14:44so I'm going to keep that I'm going to
  400. 14:46insert a key I
  401. 14:48I'm going to delete this Frame now
  402. 14:50delete this Frame I'm going to move this
  403. 14:52over
  404. 14:53I have to refine the pose a little bit
  405. 14:56because now the legs are are too
  406. 14:58stretched so I'm going to do that
  407. 15:01just a little bit there it is right
  408. 15:03until that knee starts to bend just a
  409. 15:05little bit
  410. 15:06and then this back foot can be pulled in
  411. 15:08just a tiny bit there
  412. 15:10okay
  413. 15:11so this is my pose and I'm happy with it
  414. 15:13and you saw a little bit of technique to
  415. 15:16refine the pose once you've identified
  416. 15:18parts of the personality within the pose
  417. 15:20and timing so I went back refined the
  418. 15:22pose a little more
  419. 15:24okay I'm going to hit a just insert a
  420. 15:27key One Last Time Ctrl C copy and then
  421. 15:30coming over here Ctrl V paste you saw
  422. 15:32those little changes that were just made
  423. 15:35first frame and last frame they need to
  424. 15:37be the same so I copied and then pasted
  425. 15:40I'm going to come in over here and I'm
  426. 15:42going to go
  427. 15:43paste flip and you saw those changes as
  428. 15:46well okay
  429. 15:48so V vector and remember Pace flip you
  430. 15:51can be it can be found under key paste
  431. 15:54flip so just what we did right here is a
  432. 15:57big deal is a big deal because once you
  433. 15:59start moving past this point it's hard
  434. 16:01to refine the personality here are the
  435. 16:04big decisions that you're going to make
  436. 16:05that are going to be very broad you're
  437. 16:07not you haven't committed much time and
  438. 16:09yet you affected the outcome to a
  439. 16:11greater amount right here just by just
  440. 16:13by posing and timing
  441. 16:15what we're going to focus on now is the
  442. 16:17foot contact so we're just going to do
  443. 16:19one foot let it cycle and we're going to
  444. 16:21refine it once we're happy with that
  445. 16:23foot we're going to paste it to the
  446. 16:24other foot and we're going to go to the
  447. 16:26CLG find that find that Cadence really
  448. 16:28that up and down and then work a little
  449. 16:31bit on the upper body work on the swing
  450. 16:33in the arms we're find the head a little
  451. 16:35bit and this walk cycle is done so here
  452. 16:37we go let's focus on this front foot
  453. 16:39that's what I like to start on because
  454. 16:41this first half of the Walk cycle from
  455. 16:43frame 1 to 13 is going to be linear
  456. 16:46everything on the ground needs to in
  457. 16:49terms of this the movement back needs to
  458. 16:51be the same I'm going to hit a hit
  459. 16:53period numpad and you can see what the
  460. 16:55graph looks like here this right here
  461. 16:58this green line if I move it you can see
  462. 17:01all that is is affecting the movement of
  463. 17:04the foot back that's the only thing
  464. 17:05that's really being keyed
  465. 17:07even though I have other channels but
  466. 17:09that's the one curve that's being
  467. 17:11affected right now
  468. 17:12and it's linear and so that's contact in
  469. 17:15the ground
  470. 17:16and then here when we scrub forward you
  471. 17:19can see that the foot just starts to
  472. 17:20move forward here we're going to start
  473. 17:22to add an arc so it smoothly comes back
  474. 17:25and then it kind of it does a little bit
  475. 17:28of an S shape really is what is what
  476. 17:30it's going to look like here it's going
  477. 17:32to be flat and and straight and then a
  478. 17:35bit of an s-curve what I like to do is
  479. 17:37over two frames come down so I'm going
  480. 17:40to select that heel and toe um control
  481. 17:45and I'm going to reset it I'm going to
  482. 17:47grab that key
  483. 17:48and I'm just going to make a vector
  484. 17:51and again I put all my hotkeys instead
  485. 17:54of going V and then vector
  486. 17:57I just put it over here on On Cue again
  487. 18:00sometimes that's really nice because
  488. 18:02even in here I did that as well so
  489. 18:04speeds me up a little more I'm going to
  490. 18:06control C copy that pose
  491. 18:09or you can just come in over here and
  492. 18:11reset the value and hit I
  493. 18:14and really what I'm doing now is the
  494. 18:16foot this one control this heel control
  495. 18:19there the foot's in the air the toes in
  496. 18:22the air over two friends it contacts the
  497. 18:24ground now it's flat
  498. 18:27flat flat flat and then it starts to the
  499. 18:30heel starts to lift and this is what
  500. 18:32this value is here
  501. 18:35so the only two controls being animated
  502. 18:37right now is this one foot control which
  503. 18:40goes back and forth
  504. 18:42and this heel up and down and the toe up
  505. 18:45and down those are the only two controls
  506. 18:49okay so we're looking at this front leg
  507. 18:52here
  508. 18:53this one right there foot is contacting
  509. 18:55the ground perfect starts to be lifted
  510. 18:58as it's being lifted I'm just going to
  511. 19:00make that uh
  512. 19:02flat tangent there
  513. 19:05cool and I think you can start lifting a
  514. 19:07little sooner
  515. 19:09awesome
  516. 19:12so all I'm looking at is this front leg
  517. 19:14and how it's looking while it's on the
  518. 19:16ground and I think that's looking good
  519. 19:19now so the first half of the the step is
  520. 19:21done now we've got to work on the second
  521. 19:23half to get it back to its original spot
  522. 19:26so it can cycle again
  523. 19:29so here's what I'm going to do I'm going
  524. 19:30to come back to my foot control
  525. 19:33see the curve and what I like to do is
  526. 19:36just pose it out and then refine the
  527. 19:38pose and I just realized that my middle
  528. 19:41pose is on frame 12 which isn't the true
  529. 19:44Center so I'm going to select all the
  530. 19:46controls
  531. 19:47just grab this key and move it over one
  532. 19:50frame so now it's 12 frames
  533. 19:53contact 12 more frames and it repeats so
  534. 19:57frame 13 there so let's focus on the
  535. 19:59second half of this walk cycle so we
  536. 20:01have the first half which is the contact
  537. 20:03on the ground and it's linear
  538. 20:05and for the second half I like to just
  539. 20:09pose it out and then refine the pose I
  540. 20:11go every four frames now so here from
  541. 20:13frame 13 I'm gonna go four frames over
  542. 20:15to frame 17 and just refine that pose so
  543. 20:18here's what I'm going to do I'm going to
  544. 20:19pull that leg back
  545. 20:23and really what it is is this leg is
  546. 20:25starting to roll over so it can come
  547. 20:27forward something like this
  548. 20:30don't be too precious just go ahead and
  549. 20:31pose it and you can always refine it
  550. 20:35cool so it's just starting to lift here
  551. 20:37it's coming straight back
  552. 20:40and now let's take a look at the pose or
  553. 20:43pardon me the graph editor
  554. 20:45so I'm going to grab this I'm just going
  555. 20:46to make this Auto clamped I can select
  556. 20:49which curve I want here shift H and take
  557. 20:52a look at it
  558. 20:54make sure that's Vector so it's straight
  559. 20:57and then you can see there's a little
  560. 20:59bit of a bump here and all I'm going to
  561. 21:00do is just straighten that out so now
  562. 21:02the curve is smooth and it's coming back
  563. 21:04and then back into place so here's what
  564. 21:07that looks like as I scrub over you can
  565. 21:09take a look at this back foot
  566. 21:11so it's coming on the ground and it's
  567. 21:14rolling over
  568. 21:17that's where most people are going to
  569. 21:19have some issues is where there's a
  570. 21:22little Bend in the knee
  571. 21:24and all of a sudden the knee is straight
  572. 21:27and when the cycle happens you see that
  573. 21:29popping so that's what we're going to
  574. 21:31avoid but it's it's normal at this stage
  575. 21:33to to be seeing that and I'm aware of it
  576. 21:36and that's what we're going to refine
  577. 21:38okay so let's keep going with the pose
  578. 21:40what I like to do now is come over here
  579. 21:43to my last frame so this Frame and this
  580. 21:46Frame are the same but you can see the
  581. 21:47curve is going down this way and the
  582. 21:50curve on getting into that pose is
  583. 21:52coming up
  584. 21:53so
  585. 21:54I'm just going to make that flat tangent
  586. 21:55and actually even inverse it a little
  587. 21:57bit so now as it comes into the cycle
  588. 22:00it's going to come a little more
  589. 22:02smoothly down
  590. 22:03let's go ahead and play that
  591. 22:07cool so it still looks very rough
  592. 22:09because it is but we're refining just
  593. 22:12the one leg okay let's keep working on
  594. 22:15it a little bit and then we're going to
  595. 22:16paste it to the other leg then I'll work
  596. 22:18on the Cog and once the Cog gets
  597. 22:20involved I'll go back to the leg and
  598. 22:22make the final adjustments and so I went
  599. 22:25four frames I'm going to go four more
  600. 22:26frames to frame 21. and I'm going to
  601. 22:29work on this pose this leg is too high
  602. 22:31in the air so I'm going to pull that
  603. 22:33down
  604. 22:39keep it low to the ground something like
  605. 22:41this
  606. 22:42insert a key
  607. 22:46okay
  608. 22:47so this leg is is getting somewhere yes
  609. 22:50there's some popping but that's okay and
  610. 22:53I want to see everything here so I'm
  611. 22:54going to go alt H just show everything
  612. 22:56let's start pasting it to the other side
  613. 22:58select the foot
  614. 23:00select that heel just those two controls
  615. 23:02a to select all period numpad to see
  616. 23:05everything I'm going to hit Ctrl C to
  617. 23:07copy and go to your other foot now
  618. 23:09select this select this and I'm going to
  619. 23:12delete these other keyframes at the end
  620. 23:14and just leave this first one and I'm
  621. 23:16going to go
  622. 23:17to my paste flip and you can see it's
  623. 23:20basically matching
  624. 23:22cool
  625. 23:23everything is here I'm going to go Ctrl
  626. 23:25C and Ctrl V perfect select everything
  627. 23:29again and remember frame 13 is the
  628. 23:32middle
  629. 23:33so I'm going to remember what this
  630. 23:34keyframe kind of looks like and move
  631. 23:36that frame with everything selected
  632. 23:39to frame one
  633. 23:41so everything's selected I hit a and I'm
  634. 23:43going to hit G and move that back 12
  635. 23:45frames
  636. 23:47perfect
  637. 23:50so here we have
  638. 23:52the beginnings of our walk once you add
  639. 23:54that bounce in the Cog it starts to come
  640. 23:57alive and it's going to help in the
  641. 23:59refinement of the knees as well
  642. 24:01so let's do that I'm going to select the
  643. 24:03Cog select everything and frame for it
  644. 24:06I'm going to hit a and make everything
  645. 24:09Auto clamped so I'm going to smooth it
  646. 24:11out so the foot contacts the ground and
  647. 24:14then the foot toes contact the ground on
  648. 24:16frame three here I like to go couple
  649. 24:18frames after and that's where really all
  650. 24:21her weight is being taken
  651. 24:23and just drop that down I to insert
  652. 24:26perfect and all I care about now is
  653. 24:29seeing this translate this up and down
  654. 24:31translate so I just set a key and now I
  655. 24:33can see it in the graph editor so she's
  656. 24:35taking that step and she's taken that
  657. 24:37weight a little bit I'm just going to
  658. 24:39push that weight down a little bit more
  659. 24:42perfect
  660. 24:44nice
  661. 24:47and I might even lean it
  662. 24:50this way a little bit more
  663. 24:52so it just stays down a little longer
  664. 24:54before we go back up
  665. 24:55okay I'm happy with that I'm going to
  666. 24:57select this one key here Ctrl C and this
  667. 25:00was four frames so I'm gonna go four
  668. 25:02frames from here to frame 17 control V
  669. 25:05and it's a cycle so let's play that
  670. 25:09cool so that's looking really good feels
  671. 25:12like she's
  672. 25:13she's stepping and what I'm going to do
  673. 25:15as well is just to lay that weight
  674. 25:17coming down a little bit more so what
  675. 25:19I'm going to do select the two keys and
  676. 25:21then with control deselect the key and
  677. 25:24the handle and just leaving this handle
  678. 25:26here G to move it and X to keep it on
  679. 25:30that one axis you can see just by
  680. 25:32pulling it
  681. 25:34to the right I'm keeping her body her
  682. 25:37Cog up a little higher and then it's
  683. 25:39going to come down just a little bit
  684. 25:41more forceful
  685. 25:44cool and I like that okay the next thing
  686. 25:46we want to do is just look a little bit
  687. 25:48at the rotation let's go over to our
  688. 25:51chest control
  689. 25:52and really the chest and the head
  690. 25:56there's still vector still linear so I'm
  691. 25:59just going to select all the keys keys
  692. 26:00and make them Auto let's go back down
  693. 26:03here and we're going to start to affect
  694. 26:05the hips as well you're not going to
  695. 26:06notice her hips and they're not going to
  696. 26:08have as much impact in the appearance
  697. 26:10but a larger character a heavier
  698. 26:12character you're really going to see
  699. 26:14that weight you're going to see what
  700. 26:16when that weight's being taken the hip
  701. 26:18on that one leg that's contacting the
  702. 26:21ground is going to go up it's going to
  703. 26:23play a bigger role but here's what I
  704. 26:24would do kind of the same timing as when
  705. 26:27the CLG goes up and down roughly would
  706. 26:29be the same time in there I'm going to
  707. 26:30keep this one quite simple because it's
  708. 26:33generic and she's a simple character
  709. 26:36perfect I'm going to copy that Ctrl C
  710. 26:39and go four frames over and in this case
  711. 26:42I'm not just going to paste it but I'm
  712. 26:43going to paste flipped so it goes the
  713. 26:46other way cool it's starting to look
  714. 26:48pretty good I'm still seeing a couple
  715. 26:49things that are very evident to me the
  716. 26:52legs obviously and the chest is feeling
  717. 26:54stiff so I'm going to start focusing a
  718. 26:56little bit on the chest area
  719. 26:58and then going back to the feet before I
  720. 27:01move up and finish the chest area and
  721. 27:02the hands so let's come on up here as
  722. 27:05the hands go back the chest is also
  723. 27:07rotating in that same direction but I'm
  724. 27:09going to add a little bit of delay here
  725. 27:11so the chest is leaning this side just a
  726. 27:14little bit I'm just going to delay that
  727. 27:15rotation a little more insert a key so
  728. 27:17it's delaying there and then it's going
  729. 27:19to go into that next pose a bit quicker
  730. 27:21somewhere in here as well I think I'm
  731. 27:24gonna have her chest go down not by much
  732. 27:28perfect I'm going to delete this one key
  733. 27:30I don't need it
  734. 27:32and then delete this key here so I'm
  735. 27:34going to come in over here and do the
  736. 27:36same thing
  737. 27:41nice just keep it there a little longer
  738. 27:43automatic I like that I'm going to
  739. 27:46select this one key here Ctrl C coming
  740. 27:50over here to the other side control V
  741. 27:52and it's going to paste it there
  742. 27:57so thy chest is loosening up a little
  743. 27:59bit
  744. 28:00once I add the arms and the shoulders
  745. 28:02it's going to really loosen up but I'm
  746. 28:04happy with that for now and let's go
  747. 28:06back and focus on the legs and get those
  748. 28:08cleaned up so here at the leg I'm going
  749. 28:10to focus on that
  750. 28:12um y translate which is the contact on
  751. 28:15the ground remember this one
  752. 28:17just slides forward and when it's
  753. 28:19sliding on the ground or moving it's
  754. 28:21always going to be the same speed this
  755. 28:23is what that curve looks like straight
  756. 28:25linear and then like I was describing
  757. 28:27that s-curve here's what you're going to
  758. 28:29want to do from time to time just to
  759. 28:31make sure that your first frame and last
  760. 28:32frame are the same go to frame one and
  761. 28:35then go to frame 25 and just by moving
  762. 28:38back and forth if you see any movement
  763. 28:40then just copy and paste it in this case
  764. 28:43there was no movement so the two keys
  765. 28:45are the same let's try to figure out
  766. 28:46what some of the issues are that's
  767. 28:48causing the popping so here you can see
  768. 28:50that frame three straight leg okay so
  769. 28:54that's one area let's keep scrubbing and
  770. 28:56then we have knees bent knees bent and
  771. 28:59then two frames here of pure straight
  772. 29:01and then one frame quickly where the
  773. 29:04knees Bend so we basically have three
  774. 29:06frames that are giving us some problems
  775. 29:08right now and we have a couple ways to
  776. 29:10deal with it we have the foot speed
  777. 29:12itself and location we have that heel
  778. 29:14control and now we have the Cog and even
  779. 29:16the hip control control so there's four
  780. 29:18things that are going to play a role in
  781. 29:20getting rid of that knee Palm so you
  782. 29:23just have to play with those different
  783. 29:24things and get rid of that knee ball so
  784. 29:27here on frame three I could keep this
  785. 29:29one leg up a little bit more so I can
  786. 29:31delay this one one contact a little bit
  787. 29:34more that's one option
  788. 29:37and that's that that almost did it
  789. 29:38except now it looks a little strange and
  790. 29:40here's what I'm going to do maybe move
  791. 29:42this over insert a key and together have
  792. 29:45a contact it's almost there now so do
  793. 29:47what you can know that you have those
  794. 29:49four things that affect the knee pop now
  795. 29:51so that took care of that one we're
  796. 29:53coming in and now we're knee straight
  797. 29:55just increase the value here okay that
  798. 29:58took care of that maybe I'm gonna lower
  799. 30:01her Cog just a little bit as well
  800. 30:06so I'm going to select all those three
  801. 30:08keys there and just barely move it down
  802. 30:12perfect
  803. 30:14that might just do it
  804. 30:16there we go
  805. 30:21okay looks like that beginning pop is
  806. 30:23gone we're coming over and then there's
  807. 30:26one big pop there
  808. 30:28I kind of got rid of all the knee
  809. 30:30straights
  810. 30:31and then there's this one big one that
  811. 30:33stands out so let's try to mitigate that
  812. 30:35so maybe what I'll do is
  813. 30:38just pull that out more
  814. 30:40and with this one curve selected key
  815. 30:43only selected curve and grab this one
  816. 30:46and just pull it back a little bit I'm
  817. 30:48now going to add just a little bit of
  818. 30:49toe drag not much just as the toes being
  819. 30:53lifted
  820. 30:54right here
  821. 30:56insert a key and as it's swinging
  822. 30:59forward
  823. 31:00just barely
  824. 31:03add a little bit of toe drag even just a
  825. 31:06little bit more here
  826. 31:09insert remember whatever you do to the
  827. 31:12last frame or the first frame you have
  828. 31:14to then paste to this side perfect and
  829. 31:17now this one can come up
  830. 31:20and spank the ground a little harder
  831. 31:30okay that leg's looking a lot smoother
  832. 31:32so select the three curves now this one
  833. 31:35and then that toe one perfect select all
  834. 31:38awesome
  835. 31:40Ctrl C
  836. 31:42and come back over here
  837. 31:49I'm just going to insert a key on on
  838. 31:51that beginning frame remember this one
  839. 31:53we pasted more because we we cycled it
  840. 31:56but opposite so I'm going to lead delete
  841. 31:59all those keyframes except the frame one
  842. 32:01I'm going to keep that one and now
  843. 32:04I'm going to paste flipped perfect
  844. 32:07select all go to the last frame and Ctrl
  845. 32:11C Ctrl V you can see what happens after
  846. 32:15you start to add more detail when you
  847. 32:17copy your cycle and then paste it on
  848. 32:20frame 25 so it repeats frame 1 and 25
  849. 32:22when I pasted it it ruined the curve a
  850. 32:25little bit on this side let me
  851. 32:26demonstrate again
  852. 32:28it ruins the curves a little bit one way
  853. 32:31I found that does a good job I have my
  854. 32:33three foot controls selected and I'm
  855. 32:36going to insert a key on frame 24. so
  856. 32:38when I paste into 25
  857. 32:40it meets frame 24 and it doesn't affect
  858. 32:43anything after that I found that to be a
  859. 32:45nice way of controlling my curves select
  860. 32:48all Ctrl C and Ctrl V perfect select all
  861. 32:52again
  862. 32:53remember frame 13 now needs to go to
  863. 32:55frame 1.
  864. 33:00okay
  865. 33:03so her legs are looking a lot smoother
  866. 33:05now so that's a second pass and maybe I
  867. 33:08could do one more refinement pass but
  868. 33:10already with that CLG influencing
  869. 33:15um the legs I now have more information
  870. 33:17to go back to the legs okay let's focus
  871. 33:20on her shoulders and her arm swing a
  872. 33:23little bit of her head and then this
  873. 33:26cycle is done I'm going to focus on this
  874. 33:28side first for some reason I like to
  875. 33:29focus on whatever leg or foot is in the
  876. 33:32front I found find that easier for me
  877. 33:34I'm going to start with the shoulder
  878. 33:36everything still Vector from the
  879. 33:38beginning I'm just gonna make it smooth
  880. 33:39and just like we did with the chest when
  881. 33:41it's rotating and it's coming back I
  882. 33:43deleted I'm going to do the same with
  883. 33:45the shoulders so as the shoulder is at
  884. 33:47its peak forward and then it's coming
  885. 33:50back
  886. 33:51I'm gonna pull it forward a little bit
  887. 33:53more and I'm just delaying it and doing
  888. 33:55that just adds a little more oomph to
  889. 33:57your to your animation because you're
  890. 34:00dictating the timing so I'm going to go
  891. 34:02to frame five and all I'm going to do is
  892. 34:03rotate It Forward just a little bit
  893. 34:05forward and maybe up
  894. 34:08just like that then it's just going to
  895. 34:10swing naturally back
  896. 34:12and same thing when it's back I'm going
  897. 34:14to delay it and in this case I might
  898. 34:16even pull it down a little bit
  899. 34:18and rotate it down
  900. 34:20something like that
  901. 34:23cool and that's all I'm looking for then
  902. 34:25I'm going to take it one curve at a time
  903. 34:28just to see what it's coming in and out
  904. 34:30of so this one's doing its thing there
  905. 34:32oh that's just the translate that's okay
  906. 34:34I think the translates are good as is
  907. 34:37yes they are let's look at the rotates
  908. 34:42so you can see here's a good example I'm
  909. 34:45just going to clean this up a little
  910. 34:46it's coming into this rotation then it's
  911. 34:48flat tangent flat tangent but then it
  912. 34:51goes down what I'm going to do select
  913. 34:53the two keys
  914. 34:55and rotate them
  915. 34:57just enough so then it smoothly goes
  916. 35:00into the cycle again it doesn't have to
  917. 35:02line up 100 but
  918. 35:03it does help when you at least
  919. 35:06avoid the flat tangents so it's just
  920. 35:09that shoulder that I'm affecting
  921. 35:13yeah I think that looks good and you can
  922. 35:15see the difference here it's very stiff
  923. 35:19and there it has a little more life to
  924. 35:21it a little more life because it's
  925. 35:24breaking out of that mold it's it's
  926. 35:26overlapping a little bit and that helps
  927. 35:28let's go to the upper arm and let's even
  928. 35:31select the uh elbow and then her wrist
  929. 35:34so everything was still Vector from
  930. 35:36before and I'm going to make it smooth
  931. 35:38uh flat tangents same thing as before
  932. 35:40same thing as the upper chest and the
  933. 35:42shoulder all I'm doing to the upper arm
  934. 35:44and then the elbow
  935. 35:45is as it's coming out of a pose I'm just
  936. 35:49delaying that pose affecting uh the
  937. 35:52timing and and the posing but really
  938. 35:54it's the timing here we are at the front
  939. 35:56and I want her arm to swing forward a
  940. 36:00little bit all my timing for the most
  941. 36:02part happens over four frames four
  942. 36:05four and then we're into the half in
  943. 36:08this case I'm going to start delaying
  944. 36:10the the the overlap okay so normally I'd
  945. 36:14be on frame five just four frames I'm
  946. 36:15gonna go one frame over and just pull
  947. 36:17her arm forward a little bit that's all
  948. 36:19that's all that needs to happen and on a
  949. 36:22bigger character or even on a more
  950. 36:24energetic character
  951. 36:25I would start to think about the curve
  952. 36:27in the hand at this point but this one's
  953. 36:30a generic walk-in just keeping it simple
  954. 36:32I think is okay okay so all I've done is
  955. 36:34pulled that arm forward I'm delaying her
  956. 36:36arm swing
  957. 36:38perfect insert a key and that's what it
  958. 36:41looks like it's just overshooting a
  959. 36:42little bit and then her arm swings back
  960. 36:45and same thing I'm going to delay her
  961. 36:48arm
  962. 36:49not much just a little bit and maybe
  963. 36:51over here I'm going to open her arm up
  964. 36:54just a tiny little pin
  965. 36:56cool so there's her arm swing
  966. 36:59now let's do the elbow just like all the
  967. 37:02other ones I'm just delaying that pose a
  968. 37:04little bit more there we go just having
  969. 37:07fun with it
  970. 37:10and then her arm swings back
  971. 37:12and there's going to be a really nice
  972. 37:14big delay right there
  973. 37:19cool just like we've done with the other
  974. 37:21ones I'm just going to make sure the
  975. 37:23start and end go into each other a
  976. 37:25little better
  977. 37:30cool I think the beginning here can be
  978. 37:33bigger that bend
  979. 37:38cool and then even this one
  980. 37:42can probably last longer and what this
  981. 37:44curve is here is that straight when her
  982. 37:47elbow goes straight
  983. 37:50cool I like that cool so that's looking
  984. 37:53good let's do her LR let's do her wrist
  985. 37:56now and then a little bit of her fingers
  986. 37:58so the wrist just like all the other
  987. 38:00parts of the arm again we're just
  988. 38:01delaying a little bit and each time I'm
  989. 38:03moving a frame further away so
  990. 38:07that rotation is Amplified and then the
  991. 38:10wrist goes this way
  992. 38:12and a little bit of rotation there
  993. 38:18cool
  994. 38:19so for the fingers I'm not going to do
  995. 38:21much but I'm just going to add a little
  996. 38:23bit of drag to them
  997. 38:26like I said not much just a little bit
  998. 38:28so you can feel it
  999. 38:34cool
  1000. 38:36and I forgot to also smooth out the
  1001. 38:38fingers
  1002. 38:41so I'm liking the way her arm is looking
  1003. 38:43so let's go ahead and select her
  1004. 38:45shoulder upper arm elbow and everything
  1005. 38:48to do with the hand
  1006. 38:49copy those keys paste flipped to the
  1007. 38:53other side
  1008. 39:00select all that and the graph Editor to
  1009. 39:02hit a control C coming over to the other
  1010. 39:05side and do the same
  1011. 39:07selection perfect
  1012. 39:10I'm going to delete these two keyframes
  1013. 39:13here just leaving that first one
  1014. 39:17and being on frame one I'm going to
  1015. 39:19paste flipped perfect and this part's
  1016. 39:22always fun just to see
  1017. 39:24either the foot or the hand working
  1018. 39:26together that's always kind of fun
  1019. 39:29cool just like we did with the foot
  1020. 39:31after we refined it I'm going to go one
  1021. 39:33frame from the end to frame 24 and
  1022. 39:36insert a key hit a select all control C
  1023. 39:38go to frame 25 remember frame 1 and 25
  1024. 39:42do the same and paste it over there and
  1025. 39:46so that frame 24 that we just inserted
  1026. 39:49protects all the curves over here
  1027. 39:52so that's what that the purpose for that
  1028. 39:54is Select everything
  1029. 39:56here's frame 13 and I'm going to make 13
  1030. 39:58I'm going to move everything over up
  1031. 40:01into the point this key is at frame one
  1032. 40:03so G
  1033. 40:05and frame one perfect
  1034. 40:13so Ellie's walk is starting to take
  1035. 40:15shape it's looking pretty good
  1036. 40:18um I'm going to work a little bit on her
  1037. 40:19head and then we'll add a little bit of
  1038. 40:21jewelry
  1039. 40:23um animation a little bit of ponytail
  1040. 40:25animation and we'll call this cycle done
  1041. 40:28oh pardon me and then we'll have her
  1042. 40:30moving forward so I can show you how
  1043. 40:32that works as well for the head control
  1044. 40:33I'm going to keep it simple and I'm
  1045. 40:36actually just going to do just a little
  1046. 40:37bit of rotation forward and back so as
  1047. 40:40the Cog goes down the chin is going to
  1048. 40:42be delayed up a little bit
  1049. 40:44insert a key
  1050. 40:47it comes down the CLG goes down then the
  1051. 40:50head goes forward a little bit just like
  1052. 40:52that
  1053. 40:54Ctrl C
  1054. 40:57and go ahead and paste that
  1055. 41:00don't need this keyframe delete
  1056. 41:03and delete it's just that that rotate X
  1057. 41:05here just this red curve
  1058. 41:08okie dokie let's focus on her earrings a
  1059. 41:11little bit her ponytail
  1060. 41:12and we'll call this walk cycle done and
  1061. 41:16we'll make your walk forward as well
  1062. 41:17let's turn on her clothing layers
  1063. 41:20clothes perfect for the clothing it's
  1064. 41:23just nice and simple don't overdo it I'm
  1065. 41:25going to select just the one earring for
  1066. 41:27now frame one insert a key frame 25
  1067. 41:30insert a key for a 13. so that's my
  1068. 41:32timing so the body's just about to go
  1069. 41:34down
  1070. 41:35and I'm going to delay her earring just
  1071. 41:37a little bit so it's rotating up
  1072. 41:40perfect
  1073. 41:41and then it's going to rotate down just
  1074. 41:44a little bit there we go Ctrl C copy
  1075. 41:46that and paste that as well there is a
  1076. 41:49little bit of rotation on a ring just to
  1077. 41:52give it a little bit of life
  1078. 41:53that's how quick that was and if you
  1079. 41:55don't like it because it's so quick you
  1080. 41:57can undo it try something else select
  1081. 41:59all Ctrl C coming over to this side and
  1082. 42:02first you just have to insert a key
  1083. 42:03there we go and now we can paste flipped
  1084. 42:10you got to be careful because it does
  1085. 42:12start to Tween so you might not want
  1086. 42:15that and I might just go the other way
  1087. 42:18a little bit or just tone tone some of
  1088. 42:20the values down or add a different type
  1089. 42:23of rotation just so it's not the same
  1090. 42:24but in this case toning it down seemed
  1091. 42:27to help so be aware of that okay let's
  1092. 42:30take a look at the ponytail
  1093. 42:32let's turn on hair perfect
  1094. 42:34and same thing for the ponytail I'm just
  1095. 42:36going to keep it very simple hit I
  1096. 42:38insert a key 25i 13. so let's go ahead
  1097. 42:42and just add a little bit of delay a
  1098. 42:45little bit of drag not much
  1099. 42:51cool
  1100. 42:55insert key
  1101. 43:01and a little bit
  1102. 43:04of delay again not much
  1103. 43:06because we don't want to draw attention
  1104. 43:08to itself all right so here's Ellie's
  1105. 43:09walk cycle and it's a nice simple walk
  1106. 43:12cycle took about 30 minutes to get here
  1107. 43:14and this is what I would consider a
  1108. 43:16first pass
  1109. 43:18at this point I would show the director
  1110. 43:20or the supervisor and get notes on the
  1111. 43:23walk is it hitting the right personality
  1112. 43:25do we like how it's working with other
  1113. 43:27characters and then I would refine again
  1114. 43:29so you with this method you can iterate
  1115. 43:33on different versions quite quickly let
  1116. 43:36me show you how to get Ellie to walk
  1117. 43:37forward in space that's really important
  1118. 43:39that these characters look good while
  1119. 43:41they're cycling but also can walk
  1120. 43:43forward in space so let's do that
  1121. 43:46together now really there's only one way
  1122. 43:48to get this character to walk correctly
  1123. 43:50and that's at that foot control you can
  1124. 43:52see this curve here how it's linear on
  1125. 43:55the ground
  1126. 43:56that's the speed that we need Ellie to
  1127. 43:58walk forward on what I'm going to do is
  1128. 44:00just select this curve and and copy it
  1129. 44:03Ctrl C what we're going to paste it to
  1130. 44:06is our y translate so I'm going to
  1131. 44:09select the Y Translate
  1132. 44:11just isolate it
  1133. 44:13there we go
  1134. 44:15and control V
  1135. 44:16and it's just going to paste it there
  1136. 44:19okay let's start scrubbing and all of a
  1137. 44:21sudden Ellie's walking forward and then
  1138. 44:23Ellie's walking back so all I did is
  1139. 44:25copy that exact curve from the foot and
  1140. 44:28pasted it to her move on and now what we
  1141. 44:31have to do is just keep this key and
  1142. 44:33keep this key everything else we're
  1143. 44:35going to blow away just like this
  1144. 44:38X
  1145. 44:39X we have the Curve
  1146. 44:42which looks great and then you can see
  1147. 44:44there's no foot slipping on the ground
  1148. 44:46because the translate value is the same
  1149. 44:48so we've nailed that part now we just
  1150. 44:51have to continue that curve so here's
  1151. 44:53how we do that with this y curve let's
  1152. 44:55come in over here to modifiers and we're
  1153. 44:57going to add a Cycles modifier and after
  1154. 45:00mode we're going to go to repeat with
  1155. 45:03offset and we can even do it at the
  1156. 45:04beginning repeat with offset so now it's
  1157. 45:07a continuous line okay that's very
  1158. 45:09exciting let's add a few more frames of
  1159. 45:12alley now so we're going to go a select
  1160. 45:14all deselect the move all control there
  1161. 45:17we're going to go to frame one insert a
  1162. 45:19key I'm just going to make sure I'm sure
  1163. 45:21everything's keyed but I like to double
  1164. 45:23check go to frame 25
  1165. 45:26insert a key I'm going to go to frame 24
  1166. 45:28also insert a key perfect I'm going to
  1167. 45:30delete these
  1168. 45:32and all those extra keys were on the
  1169. 45:35side was when we copied and pasted the
  1170. 45:38foot control when we paste flipped the
  1171. 45:40foot and hand control offset it that's
  1172. 45:43what those keys are we have everything a
  1173. 45:46to select all control C go to frame 25
  1174. 45:48Ctrl V and I'll do it a couple times we
  1175. 45:52have four seconds I'll just go 96.
  1176. 45:55awesome and here we have Ellie walking
  1177. 45:58forward in space
  1178. 45:59I'm also going to show you how to
  1179. 46:01present it so I'm going to create a
  1180. 46:02little runway for Ellie and I'm also
  1181. 46:04going to create a little box if I was to
  1182. 46:07present the walk cycle stationary I
  1183. 46:09might animate the box with that same
  1184. 46:11curve value moving the opposite
  1185. 46:14direction in this case Spock doesn't
  1186. 46:16need any animation because Ali is moving
  1187. 46:18forward through space
  1188. 46:20but I'm just going to create a couple
  1189. 46:21markers shift d we'll just give it a
  1190. 46:23little value
  1191. 46:24perfect
  1192. 46:26awesome
  1193. 46:27alright that's it for this demonstration
  1194. 46:29we have Ellie walking and she's walking
  1195. 46:31through space if I had multiple
  1196. 46:33characters of different sizes and I
  1197. 46:36needed them to walk together and still
  1198. 46:38have a dialogue you could achieve that
  1199. 46:40by making sure that foot contact speed
  1200. 46:42is the same between the two characters
  1201. 46:43remember you can affect the pose and the
  1202. 46:46timing to achieve that speed so either
  1203. 46:49Quicken up the timing or increase or
  1204. 46:52decrease the stride length to achieve
  1205. 46:54that overall speed so then the
  1206. 46:56characters are walking together I hope
  1207. 46:58you enjoyed the video and got some value
  1208. 47:00from it if you did please like it so
  1209. 47:02that I know this content is useful okay
  1210. 47:05everyone bye bye

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