YouTube2Text

Mastering the Blender Run Cycle: Tips and Tricks for Animators! — Transcript

by Alex on Story · 8,207 words · 1,174 segments · language en · Watch on YouTube

Full transcript

  1. 0:01[Music]
  2. 0:02foreign
  3. 0:09[Music]
  4. 0:13welcome to this Run Cycle tutorial my
  5. 0:16name is Alex the process of creating a
  6. 0:17run cycle is similar to creating a walk
  7. 0:19there are two differences the posing and
  8. 0:22the timing are different the posing in a
  9. 0:24run is pushed so the distance between
  10. 0:26the body parts in extreme poses is
  11. 0:29greater than in a walk the timing is
  12. 0:31also quicker so the tempo is snappier
  13. 0:33those are the only two differences
  14. 0:35between a run and a walk a run is useful
  15. 0:37for getting the character from point A
  16. 0:38to point B quicker
  17. 0:40cinematically run as grade for getting
  18. 0:42the viewer up close and into the action
  19. 0:44World a typical Run Cycle is 12 frames
  20. 0:47I'll start with those 12 but will most
  21. 0:49likely end with a 14 frame Run Cycle
  22. 0:51those two extra frames help slow things
  23. 0:54down just enough so the action reads
  24. 0:56more clearly I find in a run you get
  25. 0:58less personality than you do in a walk
  26. 1:00mainly because you have half the frames
  27. 1:02to work with if you have seen my walk
  28. 1:04cycle tutorial you'll know how important
  29. 1:06personality is to a wand I'll leave a
  30. 1:09link in the description to that tutorial
  31. 1:11but despite having half the frames to
  32. 1:13work with broadly speaking there's only
  33. 1:15one purpose for a run and that is
  34. 1:16determination
  35. 1:18maybe a character is trying to save
  36. 1:19someone catch a bus maybe trying to run
  37. 1:22away from someone generally people run
  38. 1:24for a reason and that's the kind of run
  39. 1:25I'm going to demonstrate a run with
  40. 1:27purpose I'm going to jump into blender
  41. 1:29now so we can get started for this Run
  42. 1:31Cycle tutorial I'll be using this free
  43. 1:33Mario rig I got from Agora websites I'll
  44. 1:36leave a link in the description to the
  45. 1:38rig really the most important part is
  46. 1:40the posing once you have a nice pose you
  47. 1:42mirror it now you have two poses then
  48. 1:45you duplicate it to the end and it just
  49. 1:47Cycles between that same pose that you
  50. 1:49build so we're going to spend quite a
  51. 1:51bit of time five minutes
  52. 1:53just on that one pose
  53. 1:55then we'll mirror it like I said and
  54. 1:57we'll just watch that animation
  55. 1:59if it's playing well we know we can
  56. 2:01continue if we don't think it's playing
  57. 2:03well I'll keep iterating on that pose
  58. 2:07until I'm happy with him and then I'll
  59. 2:09move from there I'll move forward from
  60. 2:11there after that the timing is is going
  61. 2:14to be a 12 or 14 frame Run Cycle we'll
  62. 2:16decide as we do it so the timing is
  63. 2:19locked that's what we'll stick to
  64. 2:21but after the posing I mirror it and
  65. 2:24like I said I watch the animation
  66. 2:26once I'm happy with it I'll start
  67. 2:28working on one foot just the contact
  68. 2:31and I'll essentially do a first pass a
  69. 2:34cleanup first pass on that one foot
  70. 2:36making sure it's cycling pretty nicely
  71. 2:38then I'll copy those keys mirror to the
  72. 2:40other foot all of a sudden it looks
  73. 2:42pretty good
  74. 2:43at this point that Cog that center of
  75. 2:46gravity control hasn't been moving up
  76. 2:48and down
  77. 2:49we'll add that second and that's when
  78. 2:51the Run starts to take shape once I add
  79. 2:54the Cog up and down
  80. 2:56I'll go back to the foot and refine the
  81. 2:57foot the contact the knee popping then
  82. 3:00I'll duplicate it to the other foot
  83. 3:02and then it then it starts to really
  84. 3:05take shape the smoothness at least then
  85. 3:07from there I work up the spine the
  86. 3:10rotation from the Cog up to the spine
  87. 3:13then I'll do the shoulders and the arms
  88. 3:15the timing tighten the timing up and
  89. 3:17lastly I'll do the head so that's the
  90. 3:18process so let's do that together right
  91. 3:20now okay so first thing go ahead and go
  92. 3:23to the animation workspace in here you
  93. 3:25greeted three panels you got your left
  94. 3:28window your right window and you'll be
  95. 3:31greeted to your dope sheet here I like
  96. 3:34to change it by hitting control tab it
  97. 3:36takes us to our graph editor
  98. 3:39and you got your timeline down here I
  99. 3:41just pull it up let's set our frame
  100. 3:44range to 12 right now we're not going to
  101. 3:45be using the panel uh the properties
  102. 3:47panel here I'll pull that to the side
  103. 3:49for the windows we have these buttons
  104. 3:51here
  105. 3:52these just display different uh things
  106. 3:55in your scene what I like to do is turn
  107. 3:57this one off
  108. 3:58so then I'm only seeing the geometry and
  109. 4:00then over here if it's off just go ahead
  110. 4:02and turn it on I'm going to select the
  111. 4:04rig control tab to get into pose mode
  112. 4:06I'm going to hit a to select all the
  113. 4:07controls and you can see the keys in the
  114. 4:10timeline and also in the graph editor
  115. 4:12I'm going to go Ctrl R Control G and
  116. 4:15we'll redo the post together so you can
  117. 4:16see what I think when I do a pose a to
  118. 4:18select all X and I'm just going to
  119. 4:21delete all those keys the reason Mario
  120. 4:23looks like this and not what we expect
  121. 4:26him to so up here we have shaded mode
  122. 4:28you have a textured mode here so if I
  123. 4:30were to play my animation now you can
  124. 4:33see in the display my frames per second
  125. 4:35is 15 frames if this particular rig
  126. 4:37showed the textures and played the
  127. 4:39animation on 24 frames I would keep it
  128. 4:41on texture mode but it doesn't so I just
  129. 4:43turn it to smooth shading here and you
  130. 4:45can see that I'm getting 24 25 frames
  131. 4:47per second so that's important to know
  132. 4:50where you find that is in your options
  133. 4:52over here
  134. 4:53and you can hit this text info so we're
  135. 4:56ready to animate we have our Windows
  136. 4:58ready Mario's in the scene and we have
  137. 5:01our timing our our frame range set so
  138. 5:04let's start posing together in blender
  139. 5:06we have this xmir option over here so I
  140. 5:09turn that on only at the beginning when
  141. 5:11I'm posing the finger so I don't have to
  142. 5:13do the other hand for this I'm just
  143. 5:15going to select Mario's fingers those
  144. 5:17top four and just deselect everything
  145. 5:19else if you do alt said you can see
  146. 5:21through your through your mesh just
  147. 5:23making sure I didn't select anything
  148. 5:24else and one important thing you'll see
  149. 5:26that I cycle between my move tool my
  150. 5:29rotation tool in a different way than I
  151. 5:31found most people to do that and I just
  152. 5:34hit spacebar you see G and R and so
  153. 5:36that's all I do I hit spacebar G
  154. 5:38spacebar R and that's how I jump between
  155. 5:40gizmos so with those fingers selected
  156. 5:42I'm just gonna curl them together and
  157. 5:44we're going to create a fist
  158. 5:48so there's my fingers
  159. 5:50and it's the same on the other side also
  160. 5:52I'd like to just start with those hands
  161. 5:54down a little bit
  162. 5:56okay so I'm going to turn this x
  163. 5:58mirroring off hit a to select all and on
  164. 6:01frame one I'm just going to set a key I
  165. 6:03and what I did there is I hit I and it
  166. 6:06set a key on location rotation but
  167. 6:09typically when you hit I it brings up
  168. 6:11that menu and asks you what you want a
  169. 6:13key and that that bothers me here's how
  170. 6:16you how you get rid of that you have to
  171. 6:17be in object mode so you're coming over
  172. 6:19here go to object animation and change
  173. 6:22King set and then I set it to location
  174. 6:24rotation so now when I key anything and
  175. 6:27I hit I it always Keys those things
  176. 6:29without asking I have this initial kind
  177. 6:32of default pose I just manipulated the
  178. 6:34fingers and brought down brought the
  179. 6:36hands down now I'm going to start to do
  180. 6:38the extreme pose the contact pose when
  181. 6:41he when that back foot pushes off the
  182. 6:43ground and in a run what's different
  183. 6:45from a run as compared to a walk and we
  184. 6:48talked about it in the intro really it's
  185. 6:49just posing and timing but there is one
  186. 6:52other difference and that is in a run
  187. 6:53there is a portion of the run where both
  188. 6:56feet are off round in a walk at least
  189. 6:58one foot is always on the ground let's
  190. 7:00go ahead and go create that contact pose
  191. 7:03just as he's leaving the ground
  192. 7:05so I'm going to pick this this right leg
  193. 7:07here
  194. 7:08and push that back and all I'm going to
  195. 7:10do is try to make it an aggressive pose
  196. 7:12something that you saw just earlier as I
  197. 7:15as I had the scene open you saw Mario
  198. 7:17really pushing off the ground and and I
  199. 7:19liked how that looked I'm going to grab
  200. 7:20that Cog and just rotate him for it as
  201. 7:23well cool and let's bring him up and
  202. 7:25what we're doing is just sculpting that
  203. 7:27first pose very rough just getting the
  204. 7:29idea there if we look at his feet his
  205. 7:32left leg is forward and in a run or a
  206. 7:34walk whatever happens on the feet in
  207. 7:37terms of what leg is forward it's the
  208. 7:40opposite for the hands and the chest so
  209. 7:43his left leg is forward that means his
  210. 7:45right hand is going to come forward so
  211. 7:47I'm just going to grab that chest here
  212. 7:49and rotate it so now it's opposite to
  213. 7:52what's happening on the bottom and just
  214. 7:54being aggressive about the post for now
  215. 7:56not worrying too much about cleanliness
  216. 7:58and the back arm and shoulder would go
  217. 8:01back we're more worried about the idea
  218. 8:03at the beginning is it working is it
  219. 8:05reading well and if it's a no then you
  220. 8:08keep shaping it and if the idea is
  221. 8:10starting to work then you know you're on
  222. 8:13the right track so here's a first pass
  223. 8:15of this pose I'm going to select all
  224. 8:18insert a key and now what I'm going to
  225. 8:20do is go one frame over
  226. 8:23and refine the pose so here's an idea
  227. 8:25and what I like to do now is push this
  228. 8:28pose compare it to what I've done
  229. 8:29already
  230. 8:35here's the update to the pose I spent
  231. 8:37maybe another minute or two just
  232. 8:39updating things so here's that original
  233. 8:41one we just did together and
  234. 8:43you can see that just scrubbing through
  235. 8:45it the poses pushed a little more and
  236. 8:48that's what I'm after you can see
  237. 8:49there's a really nice line I'm not
  238. 8:52worried still about the bending and knee
  239. 8:53I'll add that after but it's much
  240. 8:55stronger here and I like that it feels
  241. 8:57like he's pushing off I'm starting to
  242. 8:59get a little bit of silhouette depending
  243. 9:00the angle of course between the arms so
  244. 9:03yeah I'm on the right track there this
  245. 9:06is the process I do once there's a pose
  246. 9:08that I know is important I'll iterate on
  247. 9:11that pose
  248. 9:13twice five times depending how important
  249. 9:15the pose is but here's what I'm going to
  250. 9:17do now so I know this pose that I just
  251. 9:20updated is stronger because it looks
  252. 9:22better so I'm going to go back to this
  253. 9:24pose and delete it no longer is useful
  254. 9:25to me
  255. 9:26and now I'll just move forward a few
  256. 9:28frames
  257. 9:29we're just still working on the one pose
  258. 9:32and frame three and frame seven are the
  259. 9:34same pose
  260. 9:35frame one is that an initial default
  261. 9:38pose we just modified it a little bit
  262. 9:40and now I can select these two keys hit
  263. 9:44V and just go automatic what happens in
  264. 9:47the graph editor is by doing automatic
  265. 9:50it overshoots it's the same pose but it
  266. 9:52overshoots because of that initial pose
  267. 9:54so that overshoot is important to me
  268. 9:57because I'm now using the computer to
  269. 10:00push my pose to elongate my pose and
  270. 10:04just see if there's a better appeal that
  271. 10:07the computer now is giving me all I do
  272. 10:09is I scrub between it and you can see
  273. 10:11how much more I pushed the pose here's
  274. 10:13that original it's a little better
  275. 10:15already I like even if it's a little bit
  276. 10:17I like that pose better if I keep going
  277. 10:21you can see how extreme it starts to get
  278. 10:23and maybe it's too much and you judge
  279. 10:25that I like this Frame because the the
  280. 10:29shape in the arms are a little more
  281. 10:30exaggerated and the feet is a little too
  282. 10:32much but I'll pull those in so I'm going
  283. 10:35to insert a key on that frame
  284. 10:36copy that Ctrl C and I'll just paste it
  285. 10:39back over here I'm going to delete those
  286. 10:42keys don't need them anymore and again
  287. 10:44now I'll just iterate on that pose you
  288. 10:46see how important this one idea is
  289. 10:49because in a Run Cycle the run is so
  290. 10:51quick really you're just trying to sell
  291. 10:53the attitude the personality but the
  292. 10:56attitude and it's for me usually a run
  293. 10:58is a determination so I loved seeing
  294. 11:01that angle on the on the body and so
  295. 11:03that's why I spend a good five minutes
  296. 11:0510 minutes sometimes if it's important
  297. 11:0720 minutes on a pose selling this idea
  298. 11:10now that I've liked the idea
  299. 11:13I'm going to start
  300. 11:15cleaning maybe some of the controls that
  301. 11:17I've used so that's what I'm going to do
  302. 11:19now mainly in the foot I don't want to
  303. 11:21hyperextend too much here on this
  304. 11:23particular rig there's this one control
  305. 11:24that I can start to pull down this
  306. 11:26little hip control
  307. 11:28and you can see it already cleans that
  308. 11:30up and I like that
  309. 11:31and you can see that this one contact
  310. 11:34pose it's almost his foot's off the
  311. 11:36ground
  312. 11:37but I'm not worried about that
  313. 11:40because you're almost sculpting every
  314. 11:42frame there's only 12 frames to work
  315. 11:44with so if you got up to this point nice
  316. 11:46job because it's not easy to pose so
  317. 11:49hopefully what you saw gives you some
  318. 11:52ideas for your own animations okay so we
  319. 11:54have this pose a to select all what
  320. 11:57we're going to do now is come to frame
  321. 11:5813. I'm going to insert a key and then
  322. 12:00frame 7 insert a key in the graph editor
  323. 12:03I can hit a select all the keys period
  324. 12:05numpad just frames frame V and I'm just
  325. 12:08going to set everything to vector
  326. 12:10you could set it to
  327. 12:13um clamped and that's really ease in and
  328. 12:16out between those poses and the reason
  329. 12:18for that is when I scrub between
  330. 12:20keyframes and it's in linear it's in
  331. 12:22Vector there's no warping of time or
  332. 12:25spacing between those keys it's linear
  333. 12:27so I find it a little more accurate to
  334. 12:30what I'm gonna get and then I can add um
  335. 12:32I can favor one pose or another so from
  336. 12:35frame one all the way to frame six is
  337. 12:37the first half of your run
  338. 12:40frame seven is the start of the second
  339. 12:42half of the Run Cycle so from frame 7 to
  340. 12:45frame 12 is the next six frames of the
  341. 12:48Run Cycle frame 13 is a duplicant of
  342. 12:51frame one and that's how it just repeats
  343. 12:54and Loops so whenever you're working on
  344. 12:56a on a run cycle or a walk cycle
  345. 12:58you can test your work to see if it's
  346. 13:00going to cycle properly just by going to
  347. 13:02frame one and frame 13. you can see
  348. 13:04right now the pose is the same because
  349. 13:06there's only one pose if there's a
  350. 13:08difference a movement of change you know
  351. 13:11that something's off with your cycle so
  352. 13:14that's a very quick way to test it okay
  353. 13:16so I'm just going to select one of the
  354. 13:18keys doesn't matter which one control C
  355. 13:20come to frame seven
  356. 13:22and I have it as a hotkey q paste flect
  357. 13:26so I'm going to undo that and show you
  358. 13:28where that is so I just did Ctrl C
  359. 13:31and over here under key you can come on
  360. 13:34over to paste flipped and it just
  361. 13:36mirrors your pose getting here is very
  362. 13:38important so we worked on the pose we've
  363. 13:40talked about the timing now we're going
  364. 13:42to play our animation
  365. 13:44and here's what that looks like
  366. 13:48cool
  367. 13:49so it doesn't look that impressive
  368. 13:52but again it's important step to to look
  369. 13:55at even at this stage it's a little
  370. 13:57easier on a wonk because the character
  371. 13:59is not angled it's the character is up
  372. 14:01and down but even at this stage you can
  373. 14:03make modifications before you commit
  374. 14:05because once you start laying a whole
  375. 14:06bunch of keys it's harder than to go
  376. 14:09back while there's more keys involved so
  377. 14:11even over here you can start to tweak
  378. 14:14your posing and just move around your
  379. 14:17your model your your animation your
  380. 14:19character
  381. 14:20and just see if you like what you're
  382. 14:22seeing so what I'm going to do before I
  383. 14:25move forward I'm going to add some
  384. 14:26rotation on the body right now there's
  385. 14:28there's barely there's nothing really
  386. 14:31so I'm going to come to frame one
  387. 14:33and let's start adding a little bit of
  388. 14:36rotation on the Cog and the chest and
  389. 14:39just so we're seeing that already built
  390. 14:41in and then we can we can always update
  391. 14:43that I'm going to grab this and maybe
  392. 14:45just say five degrees
  393. 14:48cool insert a key go back to the Head
  394. 14:51and minus five
  395. 14:54that's how simple that update is
  396. 14:57Ctrl C go back over here you saw that
  397. 14:59change so that's how I know it's not
  398. 15:01going to fully cycle nicely Ctrl V
  399. 15:04I'm going to come in over here
  400. 15:06and go paste flip okay let's watch it
  401. 15:09now so now there's a little more
  402. 15:11movement in that Cog a little more
  403. 15:13movement in everything because of that
  404. 15:14small rotation on the Cog already that's
  405. 15:17going to help now what we're going to do
  406. 15:19is work on the feet
  407. 15:20once we start seeing that foot cycle
  408. 15:22and then we paste it to the other side
  409. 15:24and then we finally add that Cog up and
  410. 15:26down that's when the Run Cycle takes
  411. 15:28shape so we're just going to worry about
  412. 15:30this back foot on our walk cycle it's
  413. 15:33easier because this other foot that's in
  414. 15:34the air normally would be on the ground
  415. 15:36and it's much easier to think about but
  416. 15:39in the case of the run it's in the air
  417. 15:40so we don't have a place that we know
  418. 15:43we're getting to right now so it's a
  419. 15:45little more difficult but that's okay
  420. 15:47I'm going to select this one and I know
  421. 15:49over this time period all it's doing is
  422. 15:52getting into the air so I'm going to I'm
  423. 15:53going to skip over this part for now and
  424. 15:55worry about the foot contact
  425. 15:57so here the foot's in the air
  426. 16:01and basically over six frames it's got
  427. 16:04to get back down here you can see how
  428. 16:06aggressive that is and one of the nice
  429. 16:08things I like about working on a
  430. 16:0912-frame run cycle is I like to work
  431. 16:12evenly spaced so you can see I'm on
  432. 16:15frame one I can go to frame three that's
  433. 16:17two frames apart frame five two frames a
  434. 16:20form apart then frame seven two frames
  435. 16:22apart
  436. 16:23so I'm going to go to frame nine and
  437. 16:26keep my spacing even alt R alt G and
  438. 16:29it's going to reset the values of that
  439. 16:32control and it's just going to set it
  440. 16:34back to what the default values are
  441. 16:36vector so I know and I'm going to just
  442. 16:38be aggressive about it this foot needs
  443. 16:40to be back here by frame 13. so it
  444. 16:43Cycles nicely let's just select this key
  445. 16:45with those two controls all I have is
  446. 16:46this foot control and then that roll
  447. 16:49those two controls G I'm going to move
  448. 16:51it over one and frame 10 is really that
  449. 16:53contact foot and then it goes back and
  450. 16:56when it goes back you want to make sure
  451. 16:57it's a linear its vector and so because
  452. 17:00when I block everything is linear to
  453. 17:02begin with it just makes it easier and
  454. 17:05on frame 13 on a walk cycle I would
  455. 17:08never rotate that foot control up only
  456. 17:11when it's in the air when I rotate it on
  457. 17:13normally it's the the heel control that
  458. 17:17lifts the foot that's what I would
  459. 17:18rotate on but here to achieve that pose
  460. 17:20I did this control
  461. 17:23which just plays with that heel lifting
  462. 17:26but I also rotated the foot control up
  463. 17:30to achieve this pose so I'm going to go
  464. 17:32to frame 12 and basically reset the pose
  465. 17:35again so I'm going to select those two
  466. 17:37keys or pardon me those two controls alt
  467. 17:39R alt G just resets your values and I'm
  468. 17:42just going to pull it back
  469. 17:44and kind of eyeball it
  470. 17:47take this control
  471. 17:49and this is my foot roll there it is
  472. 17:52in a run you're sculpting a lot more
  473. 17:54things than you would in a walk cycle
  474. 17:57things are just more aggressive and it
  475. 17:58depends on the Run Cycle this one is a
  476. 18:01very pushed pose and so the distance of
  477. 18:04the body parts are just further apart so
  478. 18:08be aware of that so all I'm doing in the
  479. 18:10second half is worrying about this foot
  480. 18:13contact really there's only going to be
  481. 18:15three frames of foot contact for this
  482. 18:17whole Run Cycle frame 10 frame 11 frame
  483. 18:2012. frame 13 is already kind of starting
  484. 18:23to left but you could consider it so
  485. 18:25three or four frames of foot contact on
  486. 18:27the ground
  487. 18:29um and really I'm working with these
  488. 18:31three frames here let's worry about the
  489. 18:33little Arc here and then we'll come back
  490. 18:35and and clean this up we'll copy the
  491. 18:38keys on this foot and then paste it to
  492. 18:41the other foot
  493. 18:42okay so I'm going to come to frame nine
  494. 18:45and frame nine is this foot almost
  495. 18:48contacting the ground just gonna select
  496. 18:51these two controls I'm only working with
  497. 18:52these two foot controls the main foot
  498. 18:54control and that heel
  499. 18:56control just reset the values insert a
  500. 18:59key
  501. 19:00and all I'm doing is
  502. 19:04posing the foot contact is almost about
  503. 19:07to hit the ground
  504. 19:09something like that
  505. 19:12so he's about to contact in any contacts
  506. 19:16and then here he's in the air there I'm
  507. 19:19going to add a pose
  508. 19:20let's just do it now you can see how
  509. 19:22quickly we can start to key every frame
  510. 19:24again we're only working with 12 frames
  511. 19:27and the foot
  512. 19:29in a walk and in a run is the most
  513. 19:31complicated
  514. 19:36cool so you can see how we've sculpted
  515. 19:38that idea
  516. 19:40we started with our key pose mirrored it
  517. 19:44and then we know we got to get into that
  518. 19:46foot extension again so we just picked a
  519. 19:48frame and reset the values so it's on
  520. 19:50the ground
  521. 19:51slit it forward
  522. 19:53then when two frames further down the
  523. 19:56timeline reset the values again and now
  524. 19:59we're just playing with that foot how
  525. 20:01how the distance
  526. 20:02that the foot is on the ground and then
  527. 20:05we came back and sculpted these two in
  528. 20:08between poses so let's worry about the
  529. 20:10first half Here and Now
  530. 20:12same thing let's go two frames it makes
  531. 20:15the timing a little easier
  532. 20:17and I find in a Run Cycle especially a
  533. 20:20determined Run Cycle like this
  534. 20:22that the very right as the foot's
  535. 20:26leaving the ground it's nice to continue
  536. 20:28that foot extending back and it just
  537. 20:30feels like you're really pushing off and
  538. 20:32then I'll use these other four frames to
  539. 20:34get back into this pose into this bent
  540. 20:36pose there so we're on frame three now I
  541. 20:40have this foot control selected and I
  542. 20:42also like to reset the value of of this
  543. 20:45one here so if I come to frame seven you
  544. 20:47can see on the graph editor
  545. 20:49that this curve right here gets reset I
  546. 20:53like to do that over a shorter amount of
  547. 20:55time so over these two frames already
  548. 20:58reset it
  549. 21:00so it's just like that
  550. 21:02I'm controlling
  551. 21:04when it resets and I want to do it in a
  552. 21:06short distance I might even do it over
  553. 21:09here but it doesn't really matter and
  554. 21:11then I'll pose it just with this foot
  555. 21:13that's the preference that I like so
  556. 21:15here's what we have this foot's pushing
  557. 21:18off
  558. 21:19and I want that toe to feel like it's
  559. 21:22still pushing so I'm just going to
  560. 21:23rotate it back
  561. 21:24and I'm going to pull it back I'm not
  562. 21:27worried about the hyperextension yet
  563. 21:29I'm going to fix that what I'm worried
  564. 21:31about are thinking about is making sure
  565. 21:34that this foot feels like it's still
  566. 21:36pushing back or propelling us forward so
  567. 21:39just just just posing that and now I'm
  568. 21:43gonna
  569. 21:44just pull it back a little more
  570. 21:46and maybe it starts to come up
  571. 21:49insert a key and then it's coming into
  572. 21:52that pose and even this post could
  573. 21:54probably already start pushing forward a
  574. 21:57bit more and then down you see this is
  575. 21:59Extreme
  576. 22:01the foot the just look at the shape of
  577. 22:04the foot right there
  578. 22:06on frame seven it's it's here very meat
  579. 22:09it's there that's pretty good and then
  580. 22:10all of a sudden frame nine it's down
  581. 22:11there the spacing between the placement
  582. 22:14of the foot over one frame is too big
  583. 22:16and so that's why I say on this
  584. 22:20particular run it's quite pushed
  585. 22:23um I'm starting with a 12 frame Run
  586. 22:26Cycle
  587. 22:27and then I'm going to add two more
  588. 22:28frames one frame on each side of the
  589. 22:30half of the run just to slow it down and
  590. 22:33that's where I'm going to slow it down
  591. 22:34right in between there and it's going to
  592. 22:37help
  593. 22:37not look so fast don't look so poppy so
  594. 22:40just be aware of that and when we do it
  595. 22:42I'll explain it I'm going to select the
  596. 22:43foot control and select our heel control
  597. 22:47there that comes up just those two
  598. 22:49controls perfect we can test that it's
  599. 22:52cycling correctly 13 and one you see
  600. 22:54there's no movement
  601. 22:55I have those two control selected one
  602. 22:58and one
  603. 22:59I'm going to come in over here
  604. 23:01and hit a that selects all the keyframes
  605. 23:04Ctrl C perfect then select the same
  606. 23:07controls and in that order as well I
  607. 23:09like to delete every keyframe except the
  608. 23:12first ones so I'm going to go to frame
  609. 23:14one
  610. 23:15and we're going to paste flipped
  611. 23:17and so sometimes this happens where the
  612. 23:21pace flip just doesn't work well
  613. 23:23and here's what I like to do I'm going
  614. 23:25to undo
  615. 23:27I'm going to reset the values it doesn't
  616. 23:29happen often that the payslip doesn't
  617. 23:31work for me but
  618. 23:33it happens sometimes I'm going to retry
  619. 23:35it again so I'm going to select the
  620. 23:36controls both controls
  621. 23:39Ctrl C
  622. 23:40coming over here
  623. 23:42perfect there needs to be at least one
  624. 23:45key
  625. 23:47and then let's Place flipped again
  626. 23:49and this time it worked so if it doesn't
  627. 23:51work try resetting the values of the
  628. 23:54control you're pasting to and then in
  629. 23:56rare cases if that still doesn't work
  630. 23:57try just copying one at a time and
  631. 23:59pasting it um
  632. 24:01so give that a try if you're having
  633. 24:02issues
  634. 24:04and this is always fun just to see
  635. 24:07the legs or the hands doing the same
  636. 24:09thing the left foot that I just pasted
  637. 24:11to the two controls are still there I'm
  638. 24:14going to select a Ctrl C copy everything
  639. 24:17and coming over here to frame 13
  640. 24:19remember frame 1 and frame 13 are the
  641. 24:22same so I'm going to paste over frame 13
  642. 24:24because frame one's the same I had a
  643. 24:26comment on my walk cycle tutorial from
  644. 24:28ganapathy and he made a very good point
  645. 24:31that now when we have to shift the keys
  646. 24:33over it might be hard to know exactly
  647. 24:36what frame you got to stop on so
  648. 24:37basically frame seven is going to end up
  649. 24:39on frame one and this is his suggestion
  650. 24:42right click
  651. 24:43and you can change the color change it
  652. 24:45to anything you want
  653. 24:47now it's visually different so I'm going
  654. 24:49to select a which selects all my keys
  655. 24:51and you can see that this key is
  656. 24:53different with everything selected a
  657. 24:55again I can hit G and move everything
  658. 24:58and now I know when I reach that color
  659. 25:01it needs to land on frame one
  660. 25:03once it's on frame one everything is
  661. 25:05offset correctly I can right click and
  662. 25:08just set everything so the color is the
  663. 25:10same
  664. 25:11so very good point thank you
  665. 25:13and you can see what the feet look like
  666. 25:15now
  667. 25:17kind of looks a bit like a duck
  668. 25:21but the feet are cycling pretty nicely
  669. 25:23even with the hyperextension let's add
  670. 25:25the Cog and this run cycle is really
  671. 25:28going to start to take shape
  672. 25:30how I'm playing my animation and going
  673. 25:34from panel to panel is they're just
  674. 25:36hotkeys and I go over that in my
  675. 25:39beginner's tutorial so if you're
  676. 25:40interested uh check that out let's
  677. 25:42select the Cog
  678. 25:43and we're going to worry about
  679. 25:46the up and down now so I always like to
  680. 25:49orient myself to the side
  681. 25:51um that's pushing off it's easier for me
  682. 25:53to understand that this leg is pushing
  683. 25:55off and for those first few frames after
  684. 25:57that push off basically Mario's pushing
  685. 26:01him myself up so that's how I know that
  686. 26:04CLG needs to go up and then
  687. 26:07just around here just before we go up
  688. 26:10again on the next half cycle somewhere
  689. 26:12in here the CLG needs to come down and
  690. 26:14Mario needs to take the weight so let's
  691. 26:17go two frames and all we're going to do
  692. 26:19is pull Mario up just like that
  693. 26:24insert a key so now he's pushing up
  694. 26:27and now I'm going to go two frames over
  695. 26:28we're going to pull Mario down
  696. 26:30and we're going to pull Mario down just
  697. 26:32enough you saw that knee Bend right
  698. 26:34there
  699. 26:35perfect
  700. 26:36that gives me a good idea that that's a
  701. 26:38good distance insert a key I'm going to
  702. 26:40select these two frames
  703. 26:42Ctrl C coming over here two frames over
  704. 26:45and I'm going to paste flipped
  705. 26:47perfect
  706. 26:49let's play our animation
  707. 26:52cool so it's a rough idea of of the
  708. 26:56Cadence of the distance of the up and
  709. 26:57down but already Mario starting to take
  710. 27:00shape
  711. 27:03so if you got to this point really nice
  712. 27:04job
  713. 27:05from this point it only gets easier
  714. 27:07because we're going to refine the the up
  715. 27:10and down of the Cog and then once we
  716. 27:12have the Cog looking well moving the way
  717. 27:15we want everything else on the top half
  718. 27:18falls into place the chest falls into
  719. 27:21place because of the timing of the Cog
  720. 27:23the hands they're kind of a little
  721. 27:25different but already the hands blocked
  722. 27:27are looking pretty good and then the
  723. 27:29head falls into place based off the
  724. 27:31timing of the chest so we'll spend a few
  725. 27:33minutes on the CLG just making sure
  726. 27:36we're happy with that timing once we're
  727. 27:38happy with the timing of the CLG as well
  728. 27:40we'll go back to the feet and do one
  729. 27:43more cleanup pass now that we have more
  730. 27:45information we can refine and get rid of
  731. 27:48the hyperextensions so sometimes I like
  732. 27:50to open this up and you can see I have
  733. 27:52values you can select those three and
  734. 27:55hit shift H and and then period on pad a
  735. 27:58to select all period num pad to zoom in
  736. 28:01so here's that up and down that's what
  737. 28:04that looks like
  738. 28:05this other two
  739. 28:08curves are pretty messy and they're not
  740. 28:11even important really what that is is
  741. 28:13the left and right
  742. 28:15and the forward and back
  743. 28:18for some reason this rig when right now
  744. 28:21I'm in local space so you can see I
  745. 28:24rotated Mario down and the the arrow is
  746. 28:28is on a diagonal but even if I go to my
  747. 28:30world orientation you saw I just changed
  748. 28:33I'm in global
  749. 28:35his Gizmo didn't change so
  750. 28:39um I
  751. 28:40if if I could change that yes I would
  752. 28:43pull him straight up you wouldn't see
  753. 28:44any of this mess here so
  754. 28:47that's the case I'm just going to delete
  755. 28:48these I don't need them
  756. 28:51you can see how easy that is all I'm
  757. 28:53worried about is the up and down so I'm
  758. 28:55going to go coming over here shift H I'm
  759. 28:57only going to look at that curve
  760. 28:59and we're just gonna make this curve
  761. 29:01look good
  762. 29:02you might find that at times
  763. 29:06your curve looks like this at the
  764. 29:08beginning and the end
  765. 29:09and if they do I what I would do select
  766. 29:12the two keys and together just rotate
  767. 29:15them because what's happening is this
  768. 29:18movement's coming up
  769. 29:20and it's coming up at the end into that
  770. 29:23same direction so that's how I how I
  771. 29:26make sure the cycle also continues
  772. 29:28smoothly
  773. 29:31so we're pushing up now all I'm doing is
  774. 29:33looking at
  775. 29:35um
  776. 29:36the up and down of the movement
  777. 29:38and overall I think the extremes the
  778. 29:40extremes meaning the the very height of
  779. 29:43the the run and the very bottom of the
  780. 29:45run the extreme poses I think are good
  781. 29:50and now
  782. 29:52if it was more what it would do it would
  783. 29:55make the head
  784. 29:57um more unrecognizable more movement and
  785. 30:01one important thing to note is so I'm
  786. 30:03building a determined rotten cycle it's
  787. 30:05great because Mario is going to look
  788. 30:07good in a full body from any angle but
  789. 30:10if I needed to then cut into a mid shot
  790. 30:13or close-up on Mario while running and
  791. 30:16talking
  792. 30:17I would just come to these curves and
  793. 30:20scale the values down just for that one
  794. 30:23close-up and all of a sudden there's
  795. 30:25less movement and you can see his
  796. 30:27expression so just know that that's how
  797. 30:30I deal with that and for me at the
  798. 30:32bottom I would still want to keep them
  799. 30:34um down a little more before he explodes
  800. 30:37out
  801. 30:38so I'm going to select these two keys
  802. 30:40because they're the same
  803. 30:42just going to make them Auto clamp and
  804. 30:44then I'm going to hit Ctrl deselect the
  805. 30:48key itself and the handle on both of the
  806. 30:50keys leaving me just with the handle on
  807. 30:52the right side G
  808. 30:55and X now I can pull it down and you can
  809. 30:58see if you're looking up at Mario he's
  810. 31:00just sliding further down so I'm
  811. 31:01controlling basically him staying lower
  812. 31:05for longer now he's coming up I like
  813. 31:07that and down here I want to be
  814. 31:11in the air longer same idea
  815. 31:13deselect deselect GX and you can see
  816. 31:18he's up in the error longer
  817. 31:22so all that is doing is the keys the
  818. 31:25extremes stayed the same
  819. 31:27but the the spacing
  820. 31:30the timing is snappier because I'm
  821. 31:32elongating the handles
  822. 31:34cool and so I'm happy with that
  823. 31:36and I got rid of Mario's side to side
  824. 31:40movement if Mario and I could go back
  825. 31:43and add it if this was a heavier
  826. 31:45character I would add it a little bit
  827. 31:48but you'll see I'll do a little bit of
  828. 31:50rotation and and I I find that looks
  829. 31:53good let's add a little bit of rotation
  830. 31:55on the on the X just forward a little
  831. 31:59bit and then the Cog is done let's
  832. 32:01select our rotate x shift H all we're
  833. 32:05going to do is look at this one value
  834. 32:07this one curve and same thing I start
  835. 32:09right back at the beginning because it's
  836. 32:10easier for me to understand Mario just
  837. 32:12pushed off and and he's going to open
  838. 32:15himself up
  839. 32:17really as he's coming down he's opening
  840. 32:19himself up when he comes down and we're
  841. 32:21just going to create that drag and so as
  842. 32:23he's pushing up really the Drake starts
  843. 32:25to come down it's more noticeable in the
  844. 32:27head but we'll do it in the Cog a little
  845. 32:28bit as well frame five I'm going to
  846. 32:30rotate him up so G and just find which
  847. 32:33way is up so it's the other way
  848. 32:36cool and you can see what's happening to
  849. 32:38the body it's just rotating up I'll make
  850. 32:40it more noticeable again so I'm building
  851. 32:42that dragons as the CLG goes down
  852. 32:44there's drag on the body rotating up and
  853. 32:47then when he lands the rotation goes
  854. 32:49back down and then the cycle is the same
  855. 32:51awesome so here's what we have so far
  856. 32:53we've cleaned up the CLG
  857. 32:56and we have the foot going
  858. 32:58the top half is still stiff because we
  859. 33:01haven't done anything really there let's
  860. 33:03go back clean up the feet and then we'll
  861. 33:05go and work on the chest
  862. 33:07so I like to start back with the same
  863. 33:10foot I was looking at and now what we're
  864. 33:12looking at is cleaning up some of the
  865. 33:14arcs overall I think it's looking pretty
  866. 33:16good and then the hyperextension
  867. 33:18and at this point too we can decide if
  868. 33:21we wanted to add those extra frames oh
  869. 33:23it's I think it's actually working on
  870. 33:25just as is here's what I was talking
  871. 33:28about before if I select all the
  872. 33:30controls hit a select all here's what we
  873. 33:33have so far frame 13 is the last frame
  874. 33:37so I'm just going to key that everything
  875. 33:38else here
  876. 33:40we just don't need that was the foot
  877. 33:42control that we pasted
  878. 33:44go to frame one I'm just going to insert
  879. 33:45a key make sure everything's keyed and
  880. 33:47I'm going to delete these keyframes
  881. 33:49frame 1 and 13 I can check you can see
  882. 33:52they're the same so the mirroring is is
  883. 33:54looking good so let's play this updated
  884. 33:56timing
  885. 33:59and you can see the end is is held a
  886. 34:02little longer and that's two extra
  887. 34:04frames actually help
  888. 34:06uh help see the Run Cycle a bit longer
  889. 34:08we just have to clean up that little Gap
  890. 34:10that we created so yeah I'll stick with
  891. 34:12the 14 frames frame by frame now I'm
  892. 34:15just pulling this one control down so
  893. 34:17there's a little bit of Bend in that
  894. 34:19knee so all I'm doing is now making this
  895. 34:23one leg as clean as possible looking at
  896. 34:26the spacing the arcs and then frame 12
  897. 34:29it can have a bigger change
  898. 34:32right in here kind of held up a little
  899. 34:34longer
  900. 34:36and then still a bit of a knee Bend
  901. 34:40like he's building that power and then
  902. 34:42he's going to explode down and I hope
  903. 34:44you can see by this process too we're
  904. 34:46trying to work broadly
  905. 34:48and we did the foot pasted it to the
  906. 34:51other side mirrored it then we added the
  907. 34:53Cog and then cleaned some stuff up there
  908. 34:55now we're going back and cleaning the
  909. 34:57foot and adding the detail
  910. 35:00instead of posing it with the detail and
  911. 35:03I think you get lost that way just pose
  912. 35:05it roughly but pose it so the idea is
  913. 35:07reading okay I think we've cleaned up
  914. 35:10the one foot I'm just gonna play it
  915. 35:13and I'm just trying to concentrate on
  916. 35:15the foot closest to the camera
  917. 35:18and I'm just looking at
  918. 35:20the cycling
  919. 35:21I think it's looking pretty smooth so
  920. 35:25um I like it
  921. 35:26and so I'm going to select the foot I'm
  922. 35:29going to select the heel I'm going to
  923. 35:31select that hip
  924. 35:33control that allows me to play with the
  925. 35:35or get rid of the
  926. 35:37um the hyperextension and I'm also going
  927. 35:40to then select the toe control those
  928. 35:41four controls now are what is animated
  929. 35:45to make his foot look smooth
  930. 35:48cool so I have those four selected I'm
  931. 35:51going to insert a key and insert a key
  932. 35:53just make sure everything is keyed
  933. 35:54nicely let's test that everything is
  934. 35:57looking good and now it is
  935. 35:59I'm going to hit a control C every key
  936. 36:02is selected
  937. 36:03and I'm going to come over to the other
  938. 36:05side now select in that same order I
  939. 36:09think it makes a difference I haven't
  940. 36:10tried it but I'm used to doing it in the
  941. 36:12same order
  942. 36:13foot
  943. 36:14heel
  944. 36:16then I did that hip control here
  945. 36:19and then I did the toe here
  946. 36:22okay
  947. 36:23come to frame one I don't need any of
  948. 36:25these
  949. 36:26X
  950. 36:28I'm going to insert a key make sure
  951. 36:29everything's keyed and then we're going
  952. 36:31to paste flipped
  953. 36:32so I have it on the hotkey but again you
  954. 36:34can come it over to key and
  955. 36:37paste flipped
  956. 36:39perfect this time it worked so before it
  957. 36:42didn't I wasn't sure why but I showed
  958. 36:44you a workaround this time with
  959. 36:46everything selected it works again you
  960. 36:48can play it and have some fun and just
  961. 36:50see him running in a funny way with
  962. 36:53everything selected I'm going to hit a
  963. 36:55Ctrl C and paste over
  964. 36:58perfect
  965. 36:59this time we had frame seven because it
  966. 37:02was a 12 frame Run Cycle now we've
  967. 37:06updated the timing it's now a 14 frame
  968. 37:08Run Cycle so the middle is eight frames
  969. 37:11I'm going to select this keyframe I'm
  970. 37:13going to right click coming over here to
  971. 37:16keyframe type and just pick a color last
  972. 37:18time we did this extreme I'll just say
  973. 37:20green for this Jitter it doesn't matter
  974. 37:22a select all what we're after is just
  975. 37:25making it visually different we know
  976. 37:27that this key needs to end up on frame
  977. 37:29one
  978. 37:30for the foot then to cycle properly so
  979. 37:33everything selected a
  980. 37:36and G and we're going to move to the
  981. 37:39left until
  982. 37:41that green key is back at frame one
  983. 37:44right click keyframe type keyframe now
  984. 37:48the keys back to the same color so let's
  985. 37:50play what we have
  986. 37:52so now both feet are cycling nicely
  987. 37:55and it's working with the Cog and let's
  988. 37:58start to take shape it's a good looking
  989. 38:00Run Cycle let's select the chest
  990. 38:02and now we'll worry about that what
  991. 38:05we're going to add all all this is right
  992. 38:07now is a little side to side movement
  993. 38:10for the chest we're going to keep the
  994. 38:12side to side movement we're going to
  995. 38:13rotate up and down and translate up and
  996. 38:16down two so I'm going to select all and
  997. 38:18I'm just going to make things Auto
  998. 38:19clamped he'll come from more of a
  999. 38:22compressed pose as he's pushing off and
  1000. 38:25then once he gets to the very top things
  1001. 38:27open up and as he starts to come down
  1002. 38:29things really open up frames five or
  1003. 38:31frame six is a good place to just add
  1004. 38:34some drag on the body
  1005. 38:36I'm going to go to frame six
  1006. 38:38so all I'm going to do is pull it up
  1007. 38:40that's it and rotate this way that's the
  1008. 38:45drag
  1009. 38:46so here's what we have with the updated
  1010. 38:47chest just a little more organic
  1011. 38:50breaking things up a little bit
  1012. 38:52let's work now on the shoulders and the
  1013. 38:54arms and that's really going to help
  1014. 38:56break things up and then we'll work on
  1015. 38:58the head you can see how the head's
  1016. 38:59stiff we'll break that up as well let's
  1017. 39:02select the shoulder the upper arm the
  1018. 39:05elbow and the wrist
  1019. 39:08everything selected a and I'm going to
  1020. 39:10make things Auto clamp Perfect come on
  1021. 39:13over here to the shoulder and I'm going
  1022. 39:14to go two frames over
  1023. 39:16and what we're going to do is just add
  1024. 39:18some drag on on the shoulder so I'm
  1025. 39:20going to physically pull it in the
  1026. 39:22direction it was coming from
  1027. 39:24and by pulling it and rotating it we're
  1028. 39:27we're making things separated feel
  1029. 39:31organic so we're creating drag as that
  1030. 39:35chest is rotating as it's rotating back
  1031. 39:38we're pulling that shoulder forward and
  1032. 39:40creating the drag
  1033. 39:42so we're just posing it and as they
  1034. 39:45swing back forward again I'll just go
  1035. 39:47maybe two three forms we'll decide
  1036. 39:50and
  1037. 39:52delay it that's the drag there
  1038. 39:56don't be afraid to translate things as
  1039. 39:59well
  1040. 40:01okay and then here I'm going to add
  1041. 40:04another breakdown pulling it down
  1042. 40:07and back
  1043. 40:10cool
  1044. 40:13and then it swings back into into the
  1045. 40:15same pose as frame one and so just with
  1046. 40:19doing it
  1047. 40:20um on the shoulder this arm is much more
  1048. 40:24determined much more aggressive it's
  1049. 40:27basically what it's doing it's favoring
  1050. 40:29the extreme poses and it's staying there
  1051. 40:31longer and everything in between is
  1052. 40:33snappier
  1053. 40:35it's more cartoony so be aware of that
  1054. 40:37I'm going to select the upper arm now
  1055. 40:39and we're going to do the same thing we
  1056. 40:42went two frames with the shoulder now we
  1057. 40:44can go maybe three frames of the upper
  1058. 40:46arm and we'll add even more drag and
  1059. 40:48then with the elbow we'll go five frames
  1060. 40:49or four frames we'll we'll bump it even
  1061. 40:51an extra frame so everything starts to
  1062. 40:53bend and just show a little bit of
  1063. 40:56overlap by doing that but same idea as
  1064. 40:59the shoulder it's just being delayed a
  1065. 41:00little bit
  1066. 41:03the general shape has been set I'm not
  1067. 41:05going to deviate much from that but
  1068. 41:08we're favoring the one idea the one pose
  1069. 41:10longer now as it's swinging through the
  1070. 41:12body I'm going to now with this control
  1071. 41:15just tuck it
  1072. 41:17closer to the body it's coming into that
  1073. 41:20back pose here and maybe it's too high
  1074. 41:24so I'm more I'm going to pull it down so
  1075. 41:26I have somewhere to go I'm going to go
  1076. 41:28three frames and then still pull it up
  1077. 41:31you can see now the delay that I'm
  1078. 41:33building into it delay the elbow so I'm
  1079. 41:36on the elbow now and I'm going to delay
  1080. 41:38it
  1081. 41:41cool I'm going to copy Ctrl C it's got
  1082. 41:43to be the same beginning and end
  1083. 41:45and for the upper arm wind three frames
  1084. 41:48now I'm going to go four frames
  1085. 41:51and
  1086. 41:52it's really bending
  1087. 41:54I'm just trying to build
  1088. 41:56really just trying to show the organic
  1089. 41:59um
  1090. 42:00overlap yeah and I could see it I could
  1091. 42:03see it starting to bend there so that's
  1092. 42:04great Big Bend here we're coming out
  1093. 42:08over here and now maybe frame 12.
  1094. 42:14I'm almost going to make it straight
  1095. 42:16a little Bend let's see what that looks
  1096. 42:18like all right so here's what that elbow
  1097. 42:21looks like
  1098. 42:22and it you can feel the bend so it's
  1099. 42:25starting to look good and if I compare
  1100. 42:27it to the other side
  1101. 42:29everything is
  1102. 42:31just a little more stiff
  1103. 42:35by coming over here timing timing is
  1104. 42:38more aggressive but the elbow is
  1105. 42:40starting to bend so that's that's
  1106. 42:41looking good and now I'm going to paste
  1107. 42:44flipped
  1108. 42:45perfect so that's what that looks like
  1109. 42:47without offset
  1110. 42:50let's add the offset so just like we did
  1111. 42:52with the legs paste it and move it until
  1112. 42:55that blue key is on frame one right
  1113. 42:59click
  1114. 43:00keyframe type go back to keyframe yeah
  1115. 43:02Run Cycle is nice and aggressive we're
  1116. 43:06really close to being done the cycle now
  1117. 43:07cool select the head and a to select all
  1118. 43:10period numpad And so there's our curve
  1119. 43:13and let's go ahead and do a little bit
  1120. 43:16of drag just like we've done with the
  1121. 43:18chest a little drag as the body comes
  1122. 43:21down the chin is going to go up and we
  1123. 43:23might even translate that head up and
  1124. 43:25really that's all that's needed so we're
  1125. 43:27coming up
  1126. 43:28and as we come down the head can be
  1127. 43:31delayed up and then on frame eight frame
  1128. 43:331 and 15 I'm going to pull that head
  1129. 43:35back down a bit
  1130. 43:37so over here I'm just gonna
  1131. 43:40pull it up a little bit not much
  1132. 43:42but you can see the delay that's being
  1133. 43:44added and chin up a little bit
  1134. 43:47insert a key
  1135. 43:49control C come on over because this is
  1136. 43:52two frames from the end of the half of
  1137. 43:55the cycle two frames here one two
  1138. 43:58and paste flipped perfect that head just
  1139. 44:02goes up and so that's the drag and it
  1140. 44:03comes back down
  1141. 44:06awesome so here it's coming back down
  1142. 44:09and then it's going to go back into this
  1143. 44:12pose that we pulled up so here I'm going
  1144. 44:16to push the head down into the body
  1145. 44:19and a little bit of drag on the nose as
  1146. 44:21well insert a key
  1147. 44:24control C
  1148. 44:26coming over here to the end
  1149. 44:28and paste flipped
  1150. 44:30Ctrl C and Ctrl V okay and there's our
  1151. 44:34Run Cycle so if you got to this point
  1152. 44:36really nice job it's not an easy thing
  1153. 44:39to build a seamless Run Cycle that
  1154. 44:44um
  1155. 44:45that doesn't pop
  1156. 44:46that Cycles nicely so it's not an easy
  1157. 44:49thing to do so give it a couple tries if
  1158. 44:51you're new to this give it a try know
  1159. 44:53that it's rough
  1160. 44:55come back a couple days from now are
  1161. 44:57from from your first try
  1162. 44:59and try it again
  1163. 45:01and just go through the different steps
  1164. 45:03okay I'm gonna give this um a quick
  1165. 45:06render and and then this tutorial is
  1166. 45:09done so I'll be back in just a second
  1167. 45:11[Music]
  1168. 45:15Here's the final animated run I hope you
  1169. 45:18liked the tutorial and got value from it
  1170. 45:20if you did please like the video so that
  1171. 45:22I know this content is helpful focus on
  1172. 45:25your posing and everything else will
  1173. 45:26start to fall in line good luck thanks
  1174. 45:29everyone bye-bye

About this transcript

This page contains the full transcript of Mastering the Blender Run Cycle: Tips and Tricks for Animators! by Alex on Story, generated from the public captions YouTube serves with the video. The transcript has 8,207 words across 1,174 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.