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Master WAN 2.2 in ComfyUI – Complete Video Generation Workflow — Transcript

by Arctic Latent · 20,086 words · 2,667 segments · language en · Watch on YouTube

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  1. 0:00Hello everyone and welcome back to
  2. 0:01Arctic Latent. It's been a little while.
  3. 0:04I took a short vacation to get some rest
  4. 0:06after a pretty intense stretch of work,
  5. 0:08but I am back again. Today we are going
  6. 0:11to focus on allin-one 12.2 video
  7. 0:14generation workflow inside comi and how
  8. 0:17to get the best results from it. Before
  9. 0:19we dive in, I want to set some
  10. 0:21expectations. Video generation just
  11. 0:24isn't there yet, even on the closed
  12. 0:26source size. I have API access to VO 3.1
  13. 0:29and Soda 2 Pro and I have spent some
  14. 0:32time experimenting with both. While they
  15. 0:34are better than open source in some
  16. 0:36areas, they still suffer from many of
  17. 0:39the same fundamental issues and the same
  18. 0:42applies to most open-source video models
  19. 0:44right now. From a wow modern technology
  20. 0:47perspective, they are impressive. But
  21. 0:49today, nobody really has a truly
  22. 0:52reliable or broadly useful video model.
  23. 0:54That said, if you are okay with those
  24. 0:56limitations and you want to create
  25. 0:58short, interesting clips, one 2.2 can
  26. 1:01still be very powerful and honestly a
  27. 1:04lot of fun to work with. Before we start
  28. 1:06building the workflow, let's cover a few
  29. 1:08important things you should know about
  30. 1:10how 12.2 actually behaves. Clip length
  31. 1:13is extremely important with 12.2. Once
  32. 1:17you go past 5 seconds, videos can start
  33. 1:19to look stranger and less dynamic. one
  34. 1:22is mostly trained on 5-second clips, so
  35. 1:25that's where you will usually get the
  36. 1:26best results. This isn't always true,
  37. 1:28but it is a very reliable guideline. As
  38. 1:31you increase the length, problems with
  39. 1:33color consistency, overall quality, and
  40. 1:35prompt adherence become more common.
  41. 1:38That's why this workflow kepts the
  42. 1:40length at 10 seconds. Longer videos take
  43. 1:43more time to generate, and they usually
  44. 1:45look worse. That said, we will also
  45. 1:47cover stable video infinity or SVI. SVI
  46. 1:51allows you to generate much longer
  47. 1:53videos with far better temporal
  48. 1:56consistency. It is not perfect, but it
  49. 1:58is a huge improvement over the old
  50. 2:00approach of stitching short clips
  51. 2:02together. Quality mainly comes down to
  52. 2:05steps and sampler choice, especially for
  53. 2:07text to video. For image to video, you
  54. 2:09can cheat a little. Starting with a very
  55. 2:12high quality input image gives the model
  56. 2:14a strong first frame. That alone can
  57. 2:17noticeably improve the final result.
  58. 2:20even with a fever steps. Poor quality
  59. 2:22loras or conflicting loras can
  60. 2:25significantly reduce overall quality.
  61. 2:27And finally, quality can often be
  62. 2:30improved just by choosing a more common
  63. 2:32aspect ratio, which the model generally
  64. 2:35handles better. Several things affect
  65. 2:37variation in 12.2. That includes the
  66. 2:40sampler, the number of steps, CFG, the
  67. 2:43seed, the prompt, and any loras you are
  68. 2:46using. Even small changes to any of
  69. 2:48these can produce very different
  70. 2:50results. Let's jump into CompuI and
  71. 2:53start building the all-in-one 1 2.2
  72. 2:56workflow together. I will break
  73. 2:58everything down and explain it in more
  74. 3:00detail as we go. Okay, we are going to
  75. 3:02cover lots of stuff. So, I will try to
  76. 3:06be as much as slow, but I don't want to
  77. 3:09go crazy with like a very long video.
  78. 3:13It's going to be a long video but I will
  79. 3:15try to follow in order because the order
  80. 3:18is very important. So sometimes I will
  81. 3:21check my notes. So first thing first
  82. 3:24let's I am not going to do the same
  83. 3:26thing we did in plux like installing
  84. 3:29compi. You can use my compy script which
  85. 3:32is this guy Linux compi installer. you
  86. 3:35can find in the previous video and you
  87. 3:38will see it is super easy to run comy
  88. 3:41with even sage attention which we are
  89. 3:43going to use in this case and after you
  90. 3:47launch your comi which is going to be
  91. 3:50comi for my case start sage 2 because I
  92. 3:53have two install installation of comi so
  93. 3:57I am going to run this as you can see in
  94. 4:00here using sage attention okay so CompuI
  95. 4:04is started. I can go to compi refresh.
  96. 4:08This is going to be our workflow. As you
  97. 4:11guys can see, I am going to use get and
  98. 4:15set nodes. In my opinion, they are
  99. 4:17amazing, super powerful. I don't like
  100. 4:20creating a workflow that has like crazy
  101. 4:24connection types all around because if
  102. 4:27you are starting this new, you are going
  103. 4:29to get lost. It is super easy when you
  104. 4:32have something like this. get nodes, set
  105. 4:34nodes, which is in my opinion every node
  106. 4:36based application needs to use. For
  107. 4:40example, I am a modeling and texturing
  108. 4:42artist and I use for example a software
  109. 4:45called Mari and it has this and it is
  110. 4:48night and day using get and set nodes
  111. 4:51when you are dealing with nodes because
  112. 4:54they make everything so much more easy
  113. 4:56to read. Anyway, I will open my manager
  114. 4:59and I will go to custom custom nodes in
  115. 5:02workflow. So, these are the workflow
  116. 5:05that I'm going to put in the
  117. 5:06description. You need to install to
  118. 5:09follow along with me or you can go to my
  119. 5:13Patreon. It is free my in my free tier.
  120. 5:16All my workflows are free. You can just
  121. 5:18download the the finished workflow. You
  122. 5:20can open it and after you open it you
  123. 5:22can just click install missing custom
  124. 5:24nodes and you will see all these nodes
  125. 5:27and you can just install install install
  126. 5:30everything and then you will have a
  127. 5:32restart button here. You can restart and
  128. 5:35you are good to go. Okay. So let me set
  129. 5:38up my screens. Let's create unsaved
  130. 5:41workflow immediately. Make a save. Let's
  131. 5:43call this all in one one 2.2. Confirm.
  132. 5:48Okay. We will start with our settings
  133. 5:51and I am going to of course in all my
  134. 5:54workflows I like to make a separate
  135. 5:57group that has the most important
  136. 5:59settings then I will use the set and get
  137. 6:02not set nodes to set my notes to be used
  138. 6:06in different section of the workflow
  139. 6:09screen. So what I'm going to do I am
  140. 6:11going to start with load clip. Okay, by
  141. 6:15the way, you can download everything
  142. 6:18from Arctic downloader. This is also I
  143. 6:21showed in my previous videos. This is my
  144. 6:24tool that you can download. You can
  145. 6:25choose 12.2 master model. You can choose
  146. 6:28your GPU RAM, system RAM and you are
  147. 6:31going to get the models and all the
  148. 6:34necessary files for this workflow. Um
  149. 6:38like we are going to use self forcing
  150. 6:40loras like light 2x variation
  151. 6:43autoenccoder. It will download
  152. 6:44everything. Yeah, if you are not
  153. 6:47following me on a Linux installation,
  154. 6:49you can just go to my hugging phase and
  155. 6:52in my hugging phase, you can go to 1
  156. 6:5412.2 files and versions. You can find
  157. 6:57all the files here and download. So you
  158. 7:00are not you don't need a Linux machine
  159. 7:03to be following my tutorials. But if you
  160. 7:06are not on Linux, you are missing lots
  161. 7:08of things. So I am going to use the AP16
  162. 7:12model and let's go with variation
  163. 7:15autoenccoder. Load variation
  164. 7:17autoenccoder. We are going to use 12.2
  165. 7:21from the folder 12.5.2
  166. 7:25still using 12 one variation
  167. 7:28autoenccoder. So don't get confused. So
  168. 7:30what I'm going to do I am going to not
  169. 7:32get I am going to set node connect this
  170. 7:36to this and I will call this clip. This
  171. 7:38is our clip. Let's make same color for
  172. 7:41variation not encoder. I will make this
  173. 7:43red. I will duplicate this by alt left
  174. 7:45clicking and I will call this variation
  175. 7:48not encoder. I will make the color to
  176. 7:51red. Connect. Done. And I am going to
  177. 7:54use a node called seeds from
  178. 7:58RG3. this guy very nice tool and I'm
  179. 8:02going to set node I will call this seat
  180. 8:06connect so what is this doing in its
  181. 8:09default form it is always going to give
  182. 8:11me a random seat let's make this is this
  183. 8:14the same blue or this is the same blue
  184. 8:16or do we have the same blue anyway this
  185. 8:18is fine and what we are going to do we
  186. 8:21are going to create a length for our
  187. 8:24clip length so for this one I am going
  188. 8:28to use a node called slider which is
  189. 8:31from confi MX toolkit. Okay, I will
  190. 8:34right click go to properties and go to
  191. 8:38max value is going to be 10. Okay, and
  192. 8:42properties minimum is going to be zero.
  193. 8:45So the max is going to be 10 value
  194. 8:47default value is going to be five. As
  195. 8:50you can see 1 2 3 4 5 6 7 8 9 10. Okay,
  196. 8:53this is our slider. Now I am going to do
  197. 8:56something like this. I am going to use a
  198. 8:58matt expression node. Okay, this is from
  199. 9:01a custom script node. This is my A. I
  200. 9:04will connect my A to this and I will put
  201. 9:07an expression in here. Very basic math.
  202. 9:11So this is seconds, right? So if I we we
  203. 9:13we need frames. So if I want to get
  204. 9:18frames from the second, I can do a
  205. 9:21multiply by 16. 16 is the uh lowest
  206. 9:25frame rate in 12.2 and we are going to
  207. 9:28use some interpol interpolation
  208. 9:30techniques to increase it and I will
  209. 9:33talk about interpolation and I will add
  210. 9:35one to this. So this is the basic mat
  211. 9:37that we need. Now there is another very
  212. 9:39powerful note that I always use. It is
  213. 9:42called preview any or let's search for
  214. 9:46any show any. It is from conf use. Why I
  215. 9:49like to use this? Because I want to
  216. 9:51double check if something that I am
  217. 9:53doing is actually working. Okay, I did
  218. 9:55some math here. But is it really
  219. 9:57working? Let's do this. So this node
  220. 9:59shows anything as an output. If I run
  221. 10:02this, I should get 81. So 5 seconds
  222. 10:05should give me 81 frames. Okay, so this
  223. 10:08is working. Okay, you can leave them as
  224. 10:11it is. I like to keep them to check then
  225. 10:13I remove them. But just for you guys to
  226. 10:16see easily uh you can keep it or remove
  227. 10:19it. Now I am going to do something here.
  228. 10:22Set node that I always use from the KJ
  229. 10:25nodes. Okay, let's see length. This is
  230. 10:28going to be my length and I want to be
  231. 10:30sure about something. The last time this
  232. 10:33was not getting the integer. Let's try
  233. 10:35and it works. Okay, no problem. So this
  234. 10:38is our length. What else? What else? I
  235. 10:40am going to do some coloring to this.
  236. 10:43Maybe like this. Okay. And I will do. So
  237. 10:48this is a very nice tool that's from
  238. 10:50adore comi custom node. So what is this
  239. 10:54doing? I like to work with aspect ratios
  240. 10:57rather than giving like exact
  241. 10:59resolutions. So I will put both option
  242. 11:02for you but I like to use aspect ratios.
  243. 11:07So if we do 1:1 ratio for example, this
  244. 11:10is a ratio that I like to use in text
  245. 11:14video for example and multiply by 128.
  246. 11:18Okay. So for example again I will show
  247. 11:22you where is show any. Okay. If you
  248. 11:26connect this to here. Okay. So width is
  249. 11:29768.
  250. 11:30So for example if you want to go with a
  251. 11:33different aspect ratio. Okay. it is
  252. 11:36going to do the operation for you
  253. 11:38automatically. So as you can see now I
  254. 11:40am getting 5 at 20. If I go with 2:1
  255. 11:44ratio I get 1024 so on. So this is nice
  256. 11:48to have but I will also of course I will
  257. 11:51put this on 1 one ratio. I will talk
  258. 11:54about ratios in a minute more in deeply
  259. 11:57but of course I am also going to use
  260. 12:00image size. This guy set image size from
  261. 12:03rest for life. I think I pronounced it
  262. 12:05right from this and I will put this 768
  263. 12:10to 1280. Okay. Now what we are going to
  264. 12:14do here if we have two nodes that's kind
  265. 12:17of doing the same thing giving giving us
  266. 12:20image size. Now there is another node
  267. 12:22that I'm going to use lots of times in
  268. 12:24this workflow which is like another uh
  269. 12:27very powerful node I always like to use
  270. 12:30is something called switch. Okay. So if
  271. 12:33you go to a switch it is called
  272. 12:36unrestricted switching this guy. Okay.
  273. 12:39So I am going to call this height. By
  274. 12:42the way you can rename your nodes and it
  275. 12:44will make more sense. And this is going
  276. 12:46to be my width switch. Okay. So this
  277. 12:50height is going to be my input two. If I
  278. 12:54do it like this and if I put the height
  279. 12:56from this node to input one and if I do
  280. 13:00preview any as you can see it is showing
  281. 13:03me the first input. Why this is
  282. 13:05powerful? If you bypass this node like
  283. 13:08this altB sorry Ctrl +B if you preview
  284. 13:11this you will get the first one. We are
  285. 13:14going to use bypassing and bypassing is
  286. 13:18super powerful in Chrome UI. You can
  287. 13:20make like very nice workflows by turning
  288. 13:23on things and off. It's like you can do
  289. 13:27like if else like programming when you
  290. 13:30really understand the magic and it is
  291. 13:32very easy. So if I bypass this, it is
  292. 13:35not going to read this. It is going to
  293. 13:37read this and because we are we have a
  294. 13:39switch and one is uh bypassing it is
  295. 13:43only reading to input two. Super easy.
  296. 13:45Okay. Ctrl B to enable this. And if you
  297. 13:48are not bypassing it will always get the
  298. 13:51input 01. Okay. So I can remove this.
  299. 13:54This is going to be my set node and this
  300. 13:57is going to be my height. Duplicate.
  301. 14:00This is going to be my width. And for
  302. 14:02the width, this is going to be my input
  303. 14:05two and this is going to be my input
  304. 14:07one. Okay. Then you can just collapse
  305. 14:09this if you like to tidy your screen. I
  306. 14:12can also collapse this. Okay. I will
  307. 14:14make like coloring stuff maybe at the
  308. 14:16end. I don't want to spend too much time
  309. 14:18on it. So now what we are going to do
  310. 14:20what else we need? We need a model
  311. 14:22shift. Okay. So model shift is going to
  312. 14:25be a float. It is going to be from conf
  313. 14:27literal custom node. Okay. This is node
  314. 14:30that can you can put like float values.
  315. 14:34So this is going to be my model shift.
  316. 14:38So what is then model shift? So when you
  317. 14:42generate an image or a video, the model
  318. 14:45doesn't create it all once. Of course,
  319. 14:47it gradually removes noise over a number
  320. 14:51of steps. And we will talk about steps
  321. 14:53of course. So if you use 20 steps, let's
  322. 14:57say in your generation, that means the
  323. 14:59model goes from 100% noise because we we
  324. 15:03start with very 100% noise, very noisy
  325. 15:07to zero noise in 20 steps. Now here is
  326. 15:10the important part. The sampler itself
  327. 15:13decides which exact noise level those 20
  328. 15:17steps come from. So they are chosen from
  329. 15:20a much larger timeline of pos possible
  330. 15:24noise levels. For example, if I do is it
  331. 15:27yeah if so for example without like
  332. 15:29without using like any shifts we start
  333. 15:32like 100%. Okay. then maybe 88 76 let's
  334. 15:38say 50 and blah blah blah blah then we
  335. 15:42go to 0% okay I start using this tool
  336. 15:45recently so sorry for if I'm doing any
  337. 15:48mistakes so switch changes where those
  338. 15:51steps are spent so this can be super
  339. 15:54important and actually it is like in my
  340. 15:57opinion one of the most important parts
  341. 15:58of the video generation instead of
  342. 16:00spreading the steps evenly shift pushes
  343. 16:04more of them toward the high noise end
  344. 16:08earlier in the process. So for example
  345. 16:10with with the shift enabled you set like
  346. 16:13shift number uh five then you can have
  347. 16:16something like this it will start like
  348. 16:18this. Okay. Okay. So this means the
  349. 16:21model spends more time while the image
  350. 16:25is still very noisy. So when you
  351. 16:28generate like a video in the beginning
  352. 16:31of the video this is a an output I am
  353. 16:34pretty sure lots of you guys are going
  354. 16:36to get which is normal the so for
  355. 16:39example a woman is walking toward the
  356. 16:41camera and the woman is super noisy. It
  357. 16:44has like weird artifacts in the
  358. 16:46beginning of the video and when it comes
  359. 16:48closer to the camera it gets like more
  360. 16:50sharper. So that's why that's why the
  361. 16:53steps is important. That's that's what
  362. 16:54steps is doing. So less time is spent on
  363. 16:59final details at the very end. So why
  364. 17:02this helps those early high noise steps
  365. 17:06are where the model decides the
  366. 17:08composition which is very important. It
  367. 17:11is where the the model places the
  368. 17:13objects figure out the overall motion
  369. 17:16structure stuff like that. That's that's
  370. 17:18where the high noise model is doing. By
  371. 17:22spending more steps there, shift can
  372. 17:24improve the composition, help motion and
  373. 17:27layout and reduce lighting between
  374. 17:31elements. So this is especially useful
  375. 17:33in media models of course and especially
  376. 17:37when we are using five step sampling
  377. 17:40with speed loas which we are going to
  378. 17:42use. So 12.2 has something called high
  379. 17:46noise and low noise models. It is not
  380. 17:50like we used like in flux there is only
  381. 17:52one model. No in one 2.2 we have two
  382. 17:56models high noise and low noise. So it
  383. 18:00is also called mixture of experts. So
  384. 18:02when you see uh somewhere about 12.2
  385. 18:06where it says something like M O E it is
  386. 18:10mixture of experts. So it is like having
  387. 18:13multiple specialized internal subm
  388. 18:16models in the model and for each token
  389. 18:18the model automatically roots the work
  390. 18:21to only one or two of them instead of
  391. 18:25like running everything everywhere. So
  392. 18:27you still load all the model into VRAMm
  393. 18:30but during the generation only a smart
  394. 18:34part only a small part is active at a
  395. 18:36time. So you get higher quality and
  396. 18:39capacity without paying the full compute
  397. 18:42cost every time. So this is why this
  398. 18:46work uh this high noise and low noise.
  399. 18:48This is not only one 2.2 for of course
  400. 18:51this is like a an advanced LLM mechanism
  401. 18:54the the reason they introduce something
  402. 18:57like that is to optimization purposes.
  403. 18:59So you are spending you can like load a
  404. 19:03very high model like this but you can
  405. 19:06separate that into two and you can still
  406. 19:09get like a a nice result with a less
  407. 19:12compute time. So high noise like I said
  408. 19:16in the uh shift section. So it is job is
  409. 19:19to take the initial noise and follow the
  410. 19:22scheduleuler step count and the shift
  411. 19:24settings of course and shape the overall
  412. 19:27structure of the results. This is where
  413. 19:29like big decisions are made.
  414. 19:31Composition, object placement, motion
  415. 19:33direction, scene layout, etc. Once the
  416. 19:37high noise model has done its job, it
  417. 19:39passes a partially denoised latent to
  418. 19:42low noise model. Then low noise model
  419. 19:45takes the job. So then the low noise
  420. 19:48model get that partially den noiseise
  421. 19:50latent and finishes the job. The the low
  422. 19:53noise model is focusing on details,
  423. 19:56texture, sharpness and cleanup and
  424. 19:58refinement. So it is like the high noise
  425. 20:01is the decision maker and the low noise
  426. 20:04is the refiner. So why this is again is
  427. 20:08very powerful. One model focuses on
  428. 20:11structure and the other focuses on
  429. 20:12details. So you effectively get the
  430. 20:16benefits of a much larger model without
  431. 20:19doubling VRAM usage. for people with
  432. 20:22limited GPUs especially this is a huge
  433. 20:24advantage. Uh you can run something that
  434. 20:27behaves like a larger model while
  435. 20:29staying within memory limits. So that's
  436. 20:32why this model shift also becomes very
  437. 20:35important. But you don't need to be like
  438. 20:38I mean that there is a math behind it,
  439. 20:39right? You don't need to know what is
  440. 20:41actually going on by looking at like
  441. 20:44super like crazy math stuff like that.
  442. 20:46Lots of people are doing tests. The
  443. 20:48model itself is giving you some numbers
  444. 20:51for like a default value. They say this
  445. 20:54is a good number. So, but in this in
  446. 20:57this video I want to show a little bit
  447. 21:00behind the scenes so you just don't like
  448. 21:02go copy and paste so you understand the
  449. 21:05idea what is going on. Okay. So this
  450. 21:09model shift that I like to use as a
  451. 21:11value for example I will call this model
  452. 21:14shift is eight. Okay. Five is also I
  453. 21:18think five is the default uh recommended
  454. 21:20one. I like to use eight. Okay, you you
  455. 21:23will test AI is all about testing. You
  456. 21:26will test a model shift value of 8 five
  457. 21:28stuff like that. Then you will see the
  458. 21:30results and you will find your best
  459. 21:32value. Remember prompt is everything and
  460. 21:36it can change everything too. So when
  461. 21:38you use like a prompt with model shift
  462. 21:41of five you can get like an amazing
  463. 21:43result with another value you get like a
  464. 21:45different result. This is normal in AI.
  465. 21:47So this is going to be my model shift.
  466. 21:50And I am going to call this of course
  467. 21:53set node model shift. When I do set
  468. 21:57nodes, I always use a capital letters.
  469. 21:59Okay, this is my model shift. It
  470. 22:01automatically gave green color. Then
  471. 22:03let's green give this also green color.
  472. 22:05Okay, and I can put this here. Maybe
  473. 22:08let's tidy some space. Okay, what else I
  474. 22:11need? Now another important step is
  475. 22:15steps. So I am going to do this time
  476. 22:18integer sorry I'm going to do a float.
  477. 22:22I'm going to do an integer and this is
  478. 22:24going to be my steps set node and this
  479. 22:27is going to be my base steps. I will
  480. 22:30tell you why I called this base in a
  481. 22:32minute. And for my base steps I will use
  482. 22:3630. In this workflow, we are going to
  483. 22:39use something called self-forcing loras.
  484. 22:42They are very popular. And we are going
  485. 22:45to use something called light x2. There
  486. 22:48is another one that's called lightning.
  487. 22:51I think light 2x is better than
  488. 22:55lightning according to my tests. So
  489. 22:57these loras are specialized trained
  490. 23:00loras. These loras actively push the
  491. 23:04model toward a specific behavior. That's
  492. 23:06how they are trained. So in this case,
  493. 23:09these loras are allowing for example
  494. 23:11very fast uh fourstep generation time
  495. 23:15which is crazy. Of course the tradeoff
  496. 23:17is you are going to get a reduced prompt
  497. 23:20adherance and it's going to be an
  498. 23:23expressive range. You are literally
  499. 23:26limiting what 12.2 can do but in
  500. 23:30exchange you get faster generations. Now
  501. 23:33this is very important. I don't like
  502. 23:35using these loras. In my opinion, they
  503. 23:38are completely ruining what 12.2 is
  504. 23:42capable of. But I am going to show them
  505. 23:45because not everyone has a 5090 or more
  506. 23:49than that. So in my workflows, I want to
  507. 23:53always show optimized workflows for
  508. 23:56general use or people with low VM. Maybe
  509. 23:59you want to create some nice Tik Tok
  510. 24:01videos, short videos. Why not? So that's
  511. 24:05why I am going to show how to use them.
  512. 24:08Why I called this base steps? Because we
  513. 24:10are going to have a different steps for
  514. 24:14using with light loras. We are going to
  515. 24:16have a CFG with with and without using
  516. 24:20light 2x loras. That's why I call them
  517. 24:23base steps. So I will I will make my
  518. 24:25base steps 30. And the second most
  519. 24:29important one is our cfg. I will call
  520. 24:33this cfg set node connect and call this
  521. 24:38cfg or base cfg. Okay. And the default
  522. 24:42cfg recommended to use without
  523. 24:45self-forcing loras is 3.5. Okay. Like
  524. 24:48this. Okay. We set this. Now another
  525. 24:51very important one. It's an integer. Not
  526. 24:54like this. Integer from compil literal.
  527. 24:57Yeah. This one. Last high noise step.
  528. 25:02Okay, I will tell you what we are doing
  529. 25:04with this. And this is generally the
  530. 25:07half of your steps. So what is this?
  531. 25:10When we are going to use high and noise
  532. 25:13models for 12.2, of course, we need two
  533. 25:16key samplers. The first key sampler
  534. 25:18which is the high noise one is going to
  535. 25:21use 15 steps and it will stop when it
  536. 25:24reaches 15 steps. In the second low
  537. 25:27noise key sampler, we will start from 15
  538. 25:31steps to infinite. So this is how high
  539. 25:34and low noise works. I told you what is
  540. 25:37happening with the high and low noise
  541. 25:39model when I was describing the model
  542. 25:41shift. So this is why I will put this to
  543. 25:4415. Okay. So we need to tell the models,
  544. 25:49hey your job is done and your job is
  545. 25:51done at 15 steps in this case. Now low
  546. 25:54noise you will start from 15. Okay. Now
  547. 25:57I am going to put a switch unrestricted
  548. 26:01switch. Okay. This is going to be my
  549. 26:03last step switch and I will put this
  550. 26:08last high noise step to input two. There
  551. 26:11is something going to be connected to
  552. 26:13this input one. You can understand the
  553. 26:15logic right? When we are creating the
  554. 26:18self-forcing Laura light 2X section, we
  555. 26:20are going to define the steps for light
  556. 26:23link light 2x loras in its own group
  557. 26:27because like I said, we are going to do
  558. 26:29some bypassing logic. Hey, do do you
  559. 26:32want to use self-forcing loras? Okay, we
  560. 26:35will enable it and then it is going to
  561. 26:37switch to switch to input one. Disable
  562. 26:39self forcing loras. We are going to have
  563. 26:41an input a button. you will click it and
  564. 26:43then it is it is going to bypass the the
  565. 26:46self forcing loras group and it will
  566. 26:48then use this number. So for now I will
  567. 26:51keep this like this and this is going to
  568. 26:53be last step switch and another switch I
  569. 26:57want unrestricted switch. This is going
  570. 27:00to be my CFG switch. Okay, we want a we
  571. 27:04want a CFG for light 2x self forcing
  572. 27:08loadas and we want a cfg for normal
  573. 27:11workflow without them. So in this case
  574. 27:14this this is this 30 is the input two. I
  575. 27:18can just go like this. Oh this is base
  576. 27:20step sorry. Okay let's put like this
  577. 27:24another unrestricted switching. This is
  578. 27:26going to be our step switch. Same logic.
  579. 27:30Okay. So 30 is my base step and it is
  580. 27:33also my input too. Actually let's make
  581. 27:35it like this because I will bring some
  582. 27:37other stuff here. Okay. Switching is
  583. 27:39amazing with bypassing you will see and
  584. 27:42this is step switch and what is nice. I
  585. 27:45will also set nodes for all of them. So
  586. 27:48for step switch this is going to be my
  587. 27:52steps. For switch I will use
  588. 27:54underscoresw.
  589. 27:55This is going to be my cfg
  590. 27:59switch and this is going to be my last
  591. 28:02high stepsw.
  592. 28:05Okay, let's do a save. Now prompting
  593. 28:07time. I will I want to keep the
  594. 28:09prompting in the settings area because
  595. 28:11it is like a setting right now. Let's
  596. 28:13use our first get node and let's get the
  597. 28:15clip. Okay, we don't want crazy noodles.
  598. 28:18That's why I will use get clip and I am
  599. 28:21going to use prompt clip text encode
  600. 28:23prompt. This is going to be my positive
  601. 28:26duplicate. This is going to be my
  602. 28:28negative. I will connect to the clip
  603. 28:31text encoder and set node. This is going
  604. 28:34to be my positive prompt. And this is
  605. 28:38going to be my negative prompt. I will
  606. 28:41make this green and negative to red.
  607. 28:43There is a default negative prompt which
  608. 28:46is something crazy like this. You can
  609. 28:48use it. And let's save. We are done for
  610. 28:52now with the settings. I will select
  611. 28:54control drag and create a rectangle and
  612. 28:56click on frame nodes. Let's call this
  613. 29:00capital settings. Okay, let's see what
  614. 29:02we did. We created a slider for our
  615. 29:05length of the video. We used a basic
  616. 29:07matt expression to convert our seconds
  617. 29:11to frame number and we set it as a
  618. 29:14length. We are using two different types
  619. 29:17of nodes to set the image latent size.
  620. 29:21One is based on a ratio, one is based on
  621. 29:25direct input and we are using a switch
  622. 29:28because you can bypass one of it and use
  623. 29:32whatever you want. In this case, I am
  624. 29:34going to bypass this one. For now, we
  625. 29:37are setting the height. We are setting
  626. 29:39the width. We are using a seed node from
  627. 29:41RG3. This is always giving us a random
  628. 29:44seed number. And we are setting the
  629. 29:46seeds. We are loading our clip text
  630. 29:50encoder. Very important I need to choose
  631. 29:52one in the type. We are setting our
  632. 29:55variation autoenccoder. We set our model
  633. 29:58shift with a float. We set our base
  634. 30:01steps and base cfg with an integer and
  635. 30:04float. And we set our last high noise
  636. 30:07step as a integer in here. And we
  637. 30:10created switch for base steps base CFG
  638. 30:14and B sorry last step switch because we
  639. 30:17are going to have an option to turn on
  640. 30:20lightning uh loras to use or not to use
  641. 30:24them. And we are going to have different
  642. 30:27step CFG and last step number for
  643. 30:31lightning lora usage and then we are
  644. 30:34setting them with a set node. Now you
  645. 30:36may be asking yourself, how do I know
  646. 30:39when to switch to low noise? That's
  647. 30:42where something called boundary comes
  648. 30:44up. 12.2 for text to video, image to
  649. 30:48video has something called boundary. So
  650. 30:51the generation like I said starts at
  651. 30:54noise 1.0 and then the noise decreases
  652. 30:58step by step towards zero. So while the
  653. 31:02noise is going through 0.875
  654. 31:07okay I will tell you what is this number
  655. 31:09one uses the high noise model once it
  656. 31:12reaches this is for text video once it
  657. 31:15reaches 0.875 875
  658. 31:18then it switches to low noise model. So
  659. 31:20this is the math how the model is
  660. 31:23trained for text to video. Then the low
  661. 31:25noise model is used until the last
  662. 31:28frame. Use the high noise model for the
  663. 31:30early noisy part. Then at uh 0.775
  664. 31:35switch to the low noise model and finish
  665. 31:37the video. That's it. Where do we know
  666. 31:39this number? If you go to GitHub of the
  667. 31:42one model, if you click one, go to
  668. 31:44configs and if you go to this is for
  669. 31:47image to video config. This is for text
  670. 31:49to video config. If you open text to
  671. 31:51video config, for example, if you go
  672. 31:53down, you will see in inference there is
  673. 31:56a boundary. Okay, this is the boundary
  674. 31:58we need to know and this is the boundary
  675. 32:01for image to video which is 0.9.
  676. 32:05But how I am going to know where to
  677. 32:07switch my step? It's easy. We can open
  678. 32:10our confi. Let's create a new workflow.
  679. 32:13Let's create a node called one video
  680. 32:16sigma to step. This is where you put
  681. 32:19your in this case I'm going to use text
  682. 32:22video boundary number 700 sorry 875
  683. 32:26which is as you can see this where is my
  684. 32:28comi and then I'm going to use something
  685. 32:31called one videouler.
  686. 32:35This is from one video wrapper custom
  687. 32:37node. If I connect my step to my end
  688. 32:41step, okay, I am going to use a simple
  689. 32:43scheduleuler that we are going to use in
  690. 32:45our workflow which is aer. Let's say you
  691. 32:48are going to use 10 steps and you want
  692. 32:51to use a shift model shift of five. If I
  693. 32:55connect this to show any okay because I
  694. 32:58cannot run this without this. Okay, so
  695. 33:01this is going to be myuler.
  696. 33:03Now if I run this, this is going to give
  697. 33:06me something very nice. So as you can
  698. 33:08see at step four, we are reaching this
  699. 33:12amount. So I am going to start using my
  700. 33:17low noise model at step four. If this
  701. 33:19was for image to video, if I run this
  702. 33:23same, okay, they are very because this
  703. 33:25is like a because they are very close
  704. 33:26numbers 875 to 900. So I am getting step
  705. 33:31four. So this is this is what you can
  706. 33:33use. This is like a the the maths behind
  707. 33:36it. And if you really want to put like
  708. 33:40the the right number, this is not always
  709. 33:43like giving going to give you the the
  710. 33:46perfect result. Like I said in video
  711. 33:48generation, there are lots of things
  712. 33:50that's affect your video. Prompt steps,
  713. 33:53the seeds, the the prompt is like one
  714. 33:56word in a prompt is going to give you
  715. 33:58something problematic maybe. But just
  716. 34:01want to be sure that you are in the safe
  717. 34:03zone. You can use this technique to get
  718. 34:07your number. So let's go to 12.2 and
  719. 34:11let's go to CFG section. Where is CFG?
  720. 34:14Here is our CFG. This is our CFG for our
  721. 34:18base generation without lightning
  722. 34:20self-forcing LOA. So CFG controls how
  723. 34:22strongly your model is forced to follow
  724. 34:25your input or your input image. So low
  725. 34:28CFG are more freedom more natural motion
  726. 34:32and high CFGs stronger prompt control
  727. 34:35less freedom. So if you use like a
  728. 34:38higher CFG you are telling the model to
  729. 34:40follow the prompt more and if you are
  730. 34:43using low number CFG you are telling the
  731. 34:47model to hey you are free whatever you
  732. 34:49can do whatever you want. Now there is
  733. 34:51also something very important about CFG.
  734. 34:54Higher CFGs are using more computation
  735. 34:56and if you increase it too much you can
  736. 34:59damage the quality. So it is like too
  737. 35:02much CFG is like forcing a big object
  738. 35:04into a tiny space like everything is
  739. 35:07like get distorted. CFG1 which is very
  740. 35:10important because we are going to use it
  741. 35:11in self-forcing loras because we want
  742. 35:15higher computation speeds but CFG1
  743. 35:18disables negative prompting which is not
  744. 35:20good. This is why low CFG values are
  745. 35:23often preferred for speed loras. And
  746. 35:27when we are doing CFG at one, we are
  747. 35:30going to use something called NAG which
  748. 35:33is called normalize attention guidance
  749. 35:35which I will show you in the lightning
  750. 35:37lora section. Okay. So CFG is also very
  751. 35:41important. Okay. Now we are going to
  752. 35:43create our model section. Let's start
  753. 35:46with text video. So I am going to bring
  754. 35:49a load diffusion model and this is going
  755. 35:52to I am using FP8 for this video. So
  756. 35:55this is going to be my text to video
  757. 35:57high noise. Remember we have high and
  758. 35:59low for both image to video and text to
  759. 36:02video. So this is going to be text to
  760. 36:04video high. I will duplicate this. This
  761. 36:07is going to be my text to video low.
  762. 36:09This guy. Okay. I am going to duplicate
  763. 36:11this. This is going to be my image to
  764. 36:14video high. And this is going to be my
  765. 36:16image to video low. And I will put this
  766. 36:19like this. For image to video, of
  767. 36:21course, we need a load image node. I
  768. 36:23will put it here like this maybe. And I
  769. 36:26am going to frame this with a group. And
  770. 36:28I will call this text to video like
  771. 36:31this. I will frame this image to video
  772. 36:34like this. Now I want to make a switch
  773. 36:36because I want to enable and disable
  774. 36:38this according to my needs. What I am
  775. 36:41going to do? I am going to create
  776. 36:43unrestricted switching that we used
  777. 36:45before. Okay, so input two I can put
  778. 36:48onto my load. Okay, let's do this. Let's
  779. 36:52make them. This is text to video high
  780. 36:55and this is text to video low. This is
  781. 36:58image to video high and this is image to
  782. 37:02video low. So I will put this text to
  783. 37:05video low to input two and text to uh
  784. 37:08image to video low to input one. like
  785. 37:10this. I will double click this. I will
  786. 37:12call this model switch low. This is a
  787. 37:16switcher for low. I will duplicate this.
  788. 37:19This is a switcher for high. Input two
  789. 37:22will be my high for text to video. And
  790. 37:25input one is going to be my image to
  791. 37:28video high like this. Okay. And for our
  792. 37:31image that we can use anywhere, I will
  793. 37:34set a node and I will call this image
  794. 37:37and connect to this. Now what I'm going
  795. 37:39to do I am going to use a very nice node
  796. 37:42called fast group bypasser. Okay fast
  797. 37:46group bypasser. This node when you
  798. 37:48create it is going to give you all the
  799. 37:51groups that you have in your comi. For
  800. 37:53example it is showing me settings also
  801. 37:56here. Okay which I don't want to show
  802. 37:58it. So what I can do I can right click
  803. 38:00go to properties. Let's make this color
  804. 38:03brown. And let's make this color brown.
  805. 38:06If you right click, go to properties and
  806. 38:09say match colors and say brown, it will
  807. 38:12give you everything that's inside brown
  808. 38:14groups. Now, as you can see, I can
  809. 38:17enable and disable them like this. Okay.
  810. 38:20Now, I enabled my text to video. As you
  811. 38:23can see, others other image to video is
  812. 38:25bypassed. So, right now we are using a
  813. 38:28text to video models. Now, we will
  814. 38:30continue with our model section. I am
  815. 38:32going to introduce a power lura loader
  816. 38:36from RG3. This is for adding custom
  817. 38:39loras one 2.2 flux. All these models are
  818. 38:43giving you different loras that you can
  819. 38:45use. This is not self-forcing Lora.
  820. 38:47Self-forcing Lora is different.
  821. 38:49Self-forcing Lora like I said it is for
  822. 38:51less time generation. It is purpose is
  823. 38:54that this is like a lora for example to
  824. 38:56create a cyber punk character. So I want
  825. 38:59this to be inside my chain. So of course
  826. 39:03the model will go to output of the uh
  827. 39:06low switch. So this is low. I will
  828. 39:08duplicate this. And this is my high. As
  829. 39:11you can see these guys need our clip
  830. 39:14text encoder. This is where get and set
  831. 39:17nodes are like I said becoming very
  832. 39:19handy. So I will just get my node called
  833. 39:23clip and connect to both of them and I
  834. 39:25could put them in between. Now this is
  835. 39:28where we are introducing our model
  836. 39:30shifting. It is a co it's a node called
  837. 39:32model sampling. We are shifting the
  838. 39:34model and did we yeah we already set the
  839. 39:38model shift. So in here the model goes
  840. 39:40to the high. Let's also call this power
  841. 39:43la loader high. Power la loader low. I
  842. 39:47want both of them for high and low and
  843. 39:51get node model shift to my shift value
  844. 39:54just like this. Now we are going to
  845. 39:57create our self-forcing Loras section.
  846. 39:59For self forcing Loras, we are again
  847. 40:02going to bring loader. This time be
  848. 40:04careful. I am using a node called loa
  849. 40:07loader model only. Now you may see you
  850. 40:09may say why you are not using power la
  851. 40:12loader because power la loader needs a
  852. 40:14clip where lura loader model only needs
  853. 40:17the lura itself. When I use this with a
  854. 40:20clip I I find the results not good.
  855. 40:24That's why I am only bringing the Lora.
  856. 40:26I am not using this power lura loader.
  857. 40:29Okay. So now I am going to connect this
  858. 40:31to model. This is going to be my
  859. 40:34selfforcing Laura from light x2 to video
  860. 40:38for text to video. Okay. So this is
  861. 40:41going to be my text to video high noise.
  862. 40:44I will duplicate this. And this is going
  863. 40:46to be text to video low noise. So the
  864. 40:50Laura strength for both of them one to
  865. 40:53one is recommended. Some people like to
  866. 40:56use and say they are getting better
  867. 40:58result with high step Laura in strain
  868. 41:02two. You can test. I will keep them at
  869. 41:04one. Okay. And this will get my low
  870. 41:06model. And this is going to be named
  871. 41:10light. Let's name them light x2 high.
  872. 41:14Copy light x2 low. As you can see even
  873. 41:18in the name it says four step. So they
  874. 41:20are trained for generating a video in
  875. 41:22four step. Now let's make some room here
  876. 41:26like this. I am going to create a float
  877. 41:29for my light CFG which is going to be
  878. 41:32one. Okay. Now we are disabling negative
  879. 41:35prompting which we don't want but we are
  880. 41:37going to introduce something for that.
  881. 41:39And I will make this let's say red. This
  882. 41:41should be a float number. Let's don't
  883. 41:43make that mistake also here. Where is
  884. 41:45it? 8.0. zero. This is why we are using
  885. 41:48a float. Okay, the difference between
  886. 41:50float and integer. Okay, so this is a
  887. 41:53float and this is going to be my set
  888. 41:55node light cfg. I don't know why it
  889. 41:58gives green and I am going to create an
  890. 42:00integer from conf literal custom package
  891. 42:04and for this is going to be our steps
  892. 42:07light steps set node light steps light
  893. 42:12steps duplicate this call this light
  894. 42:16last high noise step and I will make
  895. 42:20this to half half of this should be fine
  896. 42:23if you go to this thing that I showed
  897. 42:26you if this this takes the video and if
  898. 42:28I am using a shift of let's see eight
  899. 42:32with four steps as you can see our step
  900. 42:35is two let's do a save let's go here set
  901. 42:38node and let's call this set oops not
  902. 42:42this this one lights last step okay here
  903. 42:46is the thing there is a node called n a
  904. 42:49from kj nodes one video n a let's call
  905. 42:53this i default values are fine and let's
  906. 42:56call this low we will connect our model
  907. 42:59into this they need a conditioning and
  908. 43:03they need a negative prompt so get node
  909. 43:06because n a is for negative prompting
  910. 43:09don't forget negative prompt you can
  911. 43:11connect to this now normalize attention
  912. 43:14guidance it is like an alternative
  913. 43:16technique that allows for the use of
  914. 43:19negative prompts at cfg level of one
  915. 43:22often resulting in pest generation spits
  916. 43:25with certain models like on 2.2 first
  917. 43:27step so few step diffusion models like
  918. 43:30these guys self-forcing gloras they
  919. 43:33facilate a repeat inference but
  920. 43:35generally lack support for CFG making
  921. 43:38negative guidance ineffective so it
  922. 43:42works inside the model's attention
  923. 43:44layers to enforce the negative prompts
  924. 43:47more reliably than the traditional CFG
  925. 43:50especially when you are using uh few
  926. 43:52sampling steps like we do here so it
  927. 43:56It keeps the negative guidance stable
  928. 43:58and it doesn't need like retraining and
  929. 44:00it works across image and meddios. So
  930. 44:04this is a special node that allow us to
  931. 44:07use negative prompting while using cfg
  932. 44:11of one. Okay. Now this is very
  933. 44:13important. I am going to select these
  934. 44:16guys and frame them and call this self
  935. 44:19what I am doing selfcorus
  936. 44:23self forcing finally okay like this and
  937. 44:27then what I'm going to do I am going to
  938. 44:30set node like this outside of this group
  939. 44:33you will see why and I will call this
  940. 44:36light because of the s force in glor's
  941. 44:39name light 2x light high duplicate and
  942. 44:43this is going to be light long like
  943. 44:45this. And let's make this a different
  944. 44:48color. Maybe like this. And let's go to
  945. 44:51our settings section because now we
  946. 44:52introduced some additional steps, right?
  947. 44:54And we have switch switches that are
  948. 44:56waiting for these guys. So remember we
  949. 44:59have step switch which is this guy. So
  950. 45:02in the step switch what I'm going to do
  951. 45:04I am going to bring a get node and this
  952. 45:08is going to be my light steps. Okay. And
  953. 45:10it will go to input one. So our step
  954. 45:13switcher for a normal workflow versus
  955. 45:16the lightning lora is done. Another get
  956. 45:19node. I will choose light cfg and
  957. 45:22connect to input one. Another get node
  958. 45:25light. What was the name? Light light
  959. 45:28last step to input one. So our last
  960. 45:32highstep signature is done. Okay. What I
  961. 45:35am going to do in here best group
  962. 45:38bypasser and in here what I'm going to
  963. 45:40do I can copy this group name because it
  964. 45:44works with group names double click ctrl
  965. 45:47C come here right click properties match
  966. 45:50title paste and it will only give me
  967. 45:53this okay so if we want to bypass this
  968. 45:56section we can use this okay our
  969. 45:59self-forcing lura section is done now
  970. 46:01let's create a latent we need our width
  971. 46:04of the image not set node. Get node
  972. 46:08width. Let's duplicate this and select
  973. 46:10height. We need our height. And what
  974. 46:12else we need? We need the brain for this
  975. 46:16operation which is one image to video.
  976. 46:19Width is going to width. Height is going
  977. 46:21to height. Oops. Like this. We need our
  978. 46:24length. We need our positive prompt and
  979. 46:27negative prompt. Of course, positive,
  980. 46:30negative. Let's make this green. And of
  981. 46:33course we need our variational
  982. 46:34autoenccoder and we need our image if we
  983. 46:37are using an image to video generation
  984. 46:40get node image to image start image oops
  985. 46:44like this now we need to output a
  986. 46:47positive negative and latent from this
  987. 46:49what I'm going to do I am going to set
  988. 46:52node three of them this is going to be
  989. 46:54just to not get confused with my
  990. 46:57positive prompt and negative prompt this
  991. 46:59is going to be my one positive So I can
  992. 47:02understand this is the output of the one
  993. 47:05image to video. This is one negative and
  994. 47:08this is my latent. Let's connect them.
  995. 47:11Of course we need a variational decoder
  996. 47:15to decode our image latent image. And
  997. 47:18this is also going to need my variation
  998. 47:20not encoder and this image is going to
  999. 47:23be my final image. And I will I can say
  1000. 47:25set node final image. Now I need to
  1001. 47:29connect my latent image to here. But in
  1002. 47:33this workflow I am going to use the
  1003. 47:35default two sampler methods the triple K
  1004. 47:39sampler method and also another custom
  1005. 47:42sampler that I'm going to show you. So
  1006. 47:44we are going to use three different
  1007. 47:46sampler operations in this workflow. So
  1008. 47:50I want to give you guys options to test
  1009. 47:52and find your best results. So this guy
  1010. 47:55I will connect later when I am creating
  1011. 47:57the sampler section. So I can group this
  1012. 48:01and call latent and maybe give it a
  1013. 48:04color like purple. Okay, let's save. Now
  1014. 48:07we need to start generating the image.
  1015. 48:09The most important part key sampler. The
  1016. 48:12sampler as the method the model uses to
  1017. 48:16turn noise into a video or image. And it
  1018. 48:20decides how the model solves the
  1019. 48:21problem. How noise is removed. how
  1020. 48:24variation appears, how stable or chaotic
  1021. 48:27the result looks. And the scheduleuler
  1022. 48:29inside the key sampler, it's like the
  1023. 48:32rule book the sampler follows. So it
  1024. 48:35decides when and how fast the noise is
  1025. 48:40removed during the generation. Important
  1026. 48:42thing to remember always samplers and
  1027. 48:45schedulers always work together. You
  1028. 48:48never really change one uh without
  1029. 48:50affecting the other. Different samplers
  1030. 48:54combinations can produce very different
  1031. 48:56results which we are going to see even
  1032. 48:58with the same prompt and seeds. So for
  1033. 49:01example we are going to implement a
  1034. 49:04sampler called clone shark. It can
  1035. 49:07produce very different results compared
  1036. 49:10to st standard key sampler even with the
  1037. 49:13identical settings. So keep that in
  1038. 49:15mind. So in here we will start with
  1039. 49:17standard sampler. For standard sampler
  1040. 49:20workflow, we need a key sampler for
  1041. 49:22sure. The advanced one and this is going
  1042. 49:24to be my high duplicate. This is going
  1043. 49:27to be my low. These guys work like this
  1044. 49:30in chain because we start with high
  1045. 49:32noise then we continue with the low
  1046. 49:35noise. So the latent from high goes to
  1047. 49:37the inputs of low because I will put
  1048. 49:40some nodes here. I don't like to use
  1049. 49:41them side by side. I like to use them
  1050. 49:44like this. So my input nodes are going
  1051. 49:46to be here. And this is going to give me
  1052. 49:49my final set note. I will call this
  1053. 49:52standard. Oops. It's going to be my
  1054. 49:55standard latent like this. Okay. So now
  1055. 49:57for example I can go to my latent
  1056. 49:59section. Put some space here. Maybe I
  1057. 50:02can put it like this. Get node standard
  1058. 50:05latent. I am going to have a
  1059. 50:07unrestricted switch here. And the input
  1060. 50:10one is going to be my standard latent.
  1061. 50:13And then this can go to my variational
  1062. 50:15decode. So we will have triple K sampler
  1063. 50:18here and the clone shark sample sampler
  1064. 50:21here. Okay, for now this is good. Okay,
  1065. 50:24the most important section we will start
  1066. 50:27by bringing our high model. Remember we
  1067. 50:30called it light where is it? Light high.
  1068. 50:32Okay, and we will bring our get node.
  1069. 50:35Okay, let's duplicate some because we
  1070. 50:37will use some. So this is going to be my
  1071. 50:40one positive and I will collapse them
  1072. 50:42after connecting to give more space.
  1073. 50:45This is going to be my one negative.
  1074. 50:47Oops. This is going to be my latent
  1075. 50:50collapse. Here is the important part.
  1076. 50:52For our high noise, we are going to
  1077. 50:54bring a random seat which we already set
  1078. 50:57up. This seat is going to be connected
  1079. 51:00to noise seeds. So there is a reason why
  1080. 51:04we are only adding a random seed to the
  1081. 51:06high sampler. The high noise stage is
  1082. 51:09where the seed actually matters. It
  1083. 51:12controls like I said in the beginning of
  1084. 51:14the video how the composition and motion
  1085. 51:16evolve. So changing the seed here gives
  1086. 51:19you the results different results right
  1087. 51:22the low noise model is just refining
  1088. 51:24what is already exist in the latent
  1089. 51:27image that it gets from high noise. So
  1090. 51:30changing its seats usually don't produce
  1091. 51:34meaningful differences. Okay. This
  1092. 51:36control after generate we are going to
  1093. 51:38use fixed. We don't want we don't want
  1094. 51:40to generate a number randomly after a
  1095. 51:43generation because we are already
  1096. 51:45getting a random number from that node
  1097. 51:47that we set for seeds and what we need
  1098. 51:51is get node. Let's see how much we are
  1099. 51:54going to use here. But you see how it is
  1100. 51:56so much more easy to go like connecting
  1101. 51:59this guy over here somewhere like all
  1102. 52:03these like spaghetti noodles everywhere
  1103. 52:05flying. In my opinion, this is also so
  1104. 52:07much more better for anyone who is
  1105. 52:09starting to learn comview. You can
  1106. 52:11understand, oh, this is the section
  1107. 52:13that's for this. Okay, we set stuff here
  1108. 52:16and then we use this stuff that we set
  1109. 52:18here in this section rather than trying
  1110. 52:20to understand which node is connecting
  1111. 52:22to which. So, this is going to be my
  1112. 52:24steps. Remember, we have a step switcher
  1113. 52:27and it's going to be my step switcher.
  1114. 52:30This guy collapse. We have a cfg
  1115. 52:32signature which will connect to our cfg.
  1116. 52:35We are going to use aer sampler with
  1117. 52:38simple. Let's also collapse this. This
  1118. 52:40is my get this is my low model. So this
  1119. 52:43is going to be my light low collapse and
  1120. 52:45I can get my negative from this positive
  1121. 52:49from this and latent is already coming
  1122. 52:52from this. Don't forget because they are
  1123. 52:54chained. And of course the most
  1124. 52:56important part right now we will start
  1125. 52:58with a step of zero because this is the
  1126. 53:01first generation first node high noise.
  1127. 53:03It always start with zero. But we need
  1128. 53:06to bring our get nodes last high step
  1129. 53:10switcher. Where is it? Last high step
  1130. 53:12signature. This guy to end at step. So
  1131. 53:16whatever this number is the noising of
  1132. 53:18the high is going to end at that number.
  1133. 53:21very important to enable this return
  1134. 53:24with leftover noise because we are going
  1135. 53:26to get we are going to have a leftover
  1136. 53:28noise from high noise. This is the idea
  1137. 53:31of high to low workflow. Right? So we
  1138. 53:33need to enable this so it can give us
  1139. 53:36the remaining noise. So the low noise
  1140. 53:39model can refine. Another very important
  1141. 53:41part we are not adding noise in the low
  1142. 53:44noise. We are refining the noise that we
  1143. 53:46already have. That's why we are now
  1144. 53:48disabling this and noise seat zero
  1145. 53:51control after generate fixed. We will
  1146. 53:53get the steps from our get step
  1147. 53:56switcher. We will get our cfg from our
  1148. 53:59get cfg signature sampler same ulers
  1149. 54:02simple start at step. Now just the
  1150. 54:05opposite we connected get last high step
  1151. 54:08to end the high noise but we are going
  1152. 54:11to start with it in the low noise model.
  1153. 54:14So this will connect to this and you can
  1154. 54:16keep this as infinite 10,000 which is
  1155. 54:19the default is fine and if I don't
  1156. 54:22forget anything let me double check we
  1157. 54:24should be good to go okay good now I
  1158. 54:27will show you something nice in a
  1159. 54:28workflow like this remember our non
  1160. 54:32self-forcing Lora workflow is using
  1161. 54:35steps of 30 all our self-forcing Lora is
  1162. 54:39using a step of four and now this is
  1163. 54:42enabled if you go here when you are
  1164. 54:45using this switches that's why I
  1165. 54:47introduce you this note show any I like
  1166. 54:51the double check because I don't want to
  1167. 54:53have something that maybe I didn't see
  1168. 54:56but it is giving a wrong uh number and I
  1169. 55:00am trying to find what is wrong so this
  1170. 55:02is where this show any node comes very
  1171. 55:04handy so if I connect this show any for
  1172. 55:07example to my get step switcher I should
  1173. 55:10get four if I go to here and disable
  1174. 55:14enable self forcing Loras. Look here
  1175. 55:17what happened. We bypassed. Now I should
  1176. 55:20get 30. That's the logic. So why
  1177. 55:22bypassing is super nice. When when you
  1178. 55:26bypass this node, this group, this guy
  1179. 55:29is now connected to this and this guy is
  1180. 55:32now connected to this. There is a
  1181. 55:34difference between bypassing and muting.
  1182. 55:37If you mute this nodes, okay, then when
  1183. 55:40you run your workflow, you are going to
  1184. 55:42give a you are going to get an error.
  1185. 55:44Says there is a problem. Some nodes are
  1186. 55:46blah blah blah blah because it is going
  1187. 55:48to run the workflow but some of the
  1188. 55:51nodes are disabled. In this one the
  1189. 55:53nodes are disabled but it is bypassing
  1190. 55:56the to the previous nodes. That's why
  1191. 55:58bypassing is in my opinion one of the
  1192. 56:00most beautiful things in compy. Anyway
  1193. 56:02let's enable self forcing loras and
  1194. 56:04let's call this standard standard
  1195. 56:08sampler. Also let's fix our terrible
  1196. 56:11grammar like this. Let's do a save. Now
  1197. 56:14let's go to our real generation like I
  1198. 56:18still don't have the video output. Now
  1199. 56:21we are going to create the video output
  1200. 56:23section which we are also going to
  1201. 56:25introduce some post-processing effects.
  1202. 56:27For this section I am going to do
  1203. 56:29something like this and I will call this
  1204. 56:31model models. Yeah models is fine. Now
  1205. 56:34to finally get the output that we are
  1206. 56:37looking for. We will start with bringing
  1207. 56:40our final image. And I like to use a
  1208. 56:42note called get image size and count in
  1209. 56:46this section again for checking that I
  1210. 56:50use the right settings for width and
  1211. 56:53height and my steps sorry my length is
  1212. 56:56correct. So when I generate something I
  1213. 56:59will get my image but then I will also
  1214. 57:01get some numbers here. It is going to
  1215. 57:02give me a number here. I will see in the
  1216. 57:04note itself. That's why I like to use
  1217. 57:06this note and I will see the count.
  1218. 57:09count is the step for the frame. How
  1219. 57:11many frames that I will see it is like
  1220. 57:13good to have to check if something
  1221. 57:16happened that is not what was your
  1222. 57:19settings you set in the setting section.
  1223. 57:21So we are going to use video combine
  1224. 57:24from compy video helper suit this is
  1225. 57:27going to be my images like this. This is
  1226. 57:29going to be 16 not 17 file name prefix
  1227. 57:3412.2 two. Let's say the format is going
  1228. 57:37to be where is it? If you want like very
  1229. 57:40small images, sorry, video file sizes
  1230. 57:43can use video 265, but I will use the
  1231. 57:47more general one for this workflow. 264
  1232. 57:50MP4. This is fine. This CRF is
  1233. 57:54important. CRF is the the quality that
  1234. 57:57it is going to use. It is like the
  1235. 57:59encoder to encode this video. So CRF 19
  1236. 58:03is a good number to get like a nice
  1237. 58:05result. But I am going to use two video
  1238. 58:08combine nodes. One is for before
  1239. 58:10post-processing and one after
  1240. 58:13post-processing. So this is my first
  1241. 58:15node that I use to see to preview my
  1242. 58:18video before post-processing. So that's
  1243. 58:20why I can use this like 10. Okay, it
  1244. 58:23doesn't need because this is going to
  1245. 58:24save the file. I don't need to do
  1246. 58:26something like a big file. I mean it is
  1247. 58:28going to be these are small clips and it
  1248. 58:31is a good encoder. It is going to be a
  1249. 58:33small file but this is going to make it
  1250. 58:35more smaller. I don't need to save any
  1251. 58:37metadata and I don't want to save this
  1252. 58:39and I will enable pingpong. Ping pong is
  1253. 58:42loop. I want to see a loop of my video
  1254. 58:45here. Now here is the inter uh important
  1255. 58:47part interpolation. So one models uh
  1256. 58:50generate a video of low low native uh
  1257. 58:53frame rate usually around uh 16 frame
  1258. 58:57per second. So frame interpolation adds
  1259. 59:00ne in between frames to smooth out the
  1260. 59:03motion and increase the frame rate of
  1261. 59:05course commonly to 30 or 60 uh frame
  1262. 59:09pers. So when it is done correctly it
  1263. 59:12makes the motion feel more natural of
  1264. 59:16course less jerky. However, it can also
  1265. 59:19give you some weird results. So, there
  1266. 59:21are different interpolation models that
  1267. 59:24we can use and choose between them.
  1268. 59:27There are some which I am going to
  1269. 59:28introduce now which are doing a very
  1270. 59:30nice job I like to use. So, it is going
  1271. 59:32to be again optional by choosing
  1272. 59:35whatever you want. Some of them are more
  1273. 59:37expensive in computation of course and
  1274. 59:40some of them are much faster. So, you
  1275. 59:42can try them and you can compare your
  1276. 59:45results. So if I do so if I have a guy
  1277. 59:49here frame one and if I have the guy
  1278. 59:52here in frame two this interpolation
  1279. 59:55automatically adds an in between frame
  1280. 59:58let's say this is this is a guy walking
  1281. 1:00:01it is going to add a in between frame
  1282. 1:00:04between one and two to make the motion
  1283. 1:00:07much smoother. So how we do
  1284. 1:00:09interpolation? We will start with 32bit
  1285. 1:00:11a 32 fps. Sorry lots of definitions. I
  1286. 1:00:15am getting confused. Let's create an
  1287. 1:00:17integer from confir literal. And this is
  1288. 1:00:19going to be value of two. This is not
  1289. 1:00:22the right node. Integer literal. Yes,
  1290. 1:00:25this one. So this is going to be two.
  1291. 1:00:28And I will duplicate this. And this is
  1292. 1:00:30going to be 32. I am going to use
  1293. 1:00:33switcher unrestricted. This is going to
  1294. 1:00:35be my frame multiplier. Okay, let's say
  1295. 1:00:38frame multi switch. This is going to be
  1296. 1:00:41my input one. I will need another one
  1297. 1:00:43here. And this is going to be my frame
  1298. 1:00:46rate switch. Let's duplicate these guys.
  1299. 1:00:49For 60 fps, I need to multiply with
  1300. 1:00:52four. And this is going to be my FPS.
  1301. 1:00:55And this will go to input two of the
  1302. 1:00:59frame multiplier switch. This will go to
  1303. 1:01:01input one. And this will go to input
  1304. 1:01:03two. Okay. Set node. So this is
  1305. 1:01:06interpolation and this is frame rate. If
  1306. 1:01:09I select them, group them 32 fps, 60
  1307. 1:01:14fps. Let's call this interlation.
  1308. 1:01:18Now let's do some post-processing. I can
  1309. 1:01:20do like a color correct node. This is a
  1310. 1:01:23nice node that's coming from comfy art
  1311. 1:01:25venture custom node. This will get my
  1312. 1:01:28image from this. So as you guys can see
  1313. 1:01:31you can define temperature, hue,
  1314. 1:01:33brightness, contrast, stuff like that in
  1315. 1:01:35here. So there are three interpolation
  1316. 1:01:38models that we are going to use in this
  1317. 1:01:40workflow. In my opinion they are more
  1318. 1:01:43than enough. So we are also going to
  1319. 1:01:45have switches for them of course. So
  1320. 1:01:47what I'm going to do I will bring the
  1321. 1:01:49first one. It is called gym vfi
  1322. 1:01:52interpolate. Okay this is our first
  1323. 1:01:54interpolation method. This guy needs a
  1324. 1:01:56model. If you drag from this, it is this
  1325. 1:01:59load download download and load. Yeah,
  1326. 1:02:01this guy. It is automatically
  1327. 1:02:03downloading the model for you if you
  1328. 1:02:05don't have it like this. And this image
  1329. 1:02:08of course is going to come from this
  1330. 1:02:10color correct node. The other one is
  1331. 1:02:12called Refer. All these nodes are coming
  1332. 1:02:15from by the way different custom nodes.
  1333. 1:02:17For example, this is coming from a very
  1334. 1:02:19nice custom node called these are coming
  1335. 1:02:21from a very nice custom notepad called
  1336. 1:02:24confi frame interpolation. So I will
  1337. 1:02:26choose this one. Again the frames in
  1338. 1:02:29this case is my images. And the last one
  1339. 1:02:32which is the most expensive one but my
  1340. 1:02:34favorite one is the theme VFI and the
  1341. 1:02:37frames are the images. Now what we need
  1342. 1:02:40here we need two get nodes. We need a
  1343. 1:02:43get node and we will grab our
  1344. 1:02:45interpolation value. As you can see this
  1345. 1:02:48has interpolation factor this has
  1346. 1:02:51multiplier and this has multiplier. So
  1347. 1:02:53this will go to interpolation factor for
  1348. 1:02:56this one because this is a different
  1349. 1:02:57custom node as you guys can see. So
  1350. 1:03:00rather than saying multiply they are
  1351. 1:03:02using the term interpolation factor. So
  1352. 1:03:04it is multiplying. So it is the same
  1353. 1:03:06thing multiplier multiplier multiplier.
  1354. 1:03:08So this will go to multiplier like this.
  1355. 1:03:11And now if you do like this you cannot
  1356. 1:03:14group this because this is a single
  1357. 1:03:16node. I want to group this. You can
  1358. 1:03:18leftclick and right click here. Add
  1359. 1:03:21group for selected nodes. And this is
  1360. 1:03:23going to be my gym vfi. Same thing for
  1361. 1:03:26this riff vfi. And same for this gym
  1362. 1:03:31vfi. And let's give them color of pale
  1363. 1:03:36blue. Not pale blue, blue like this. And
  1364. 1:03:39I will bring fixed groups mutter because
  1365. 1:03:42I want to disable whatever I don't use.
  1366. 1:03:44It is going to bring like I said all the
  1367. 1:03:47nodes, all the group nodes that we have
  1368. 1:03:49inside the workflow. What I can do? I
  1369. 1:03:51can right click, go to properties, match
  1370. 1:03:54colors, and say blue. Yep. Okay. Now I
  1371. 1:03:57need a switcher. Unrestricted switcher.
  1372. 1:03:59This is going to be my VFI switch. Input
  1373. 1:04:03one will be this. Input two is going to
  1374. 1:04:06be this. Input three is going to be
  1375. 1:04:08this. And I want image sharpen. Why I
  1376. 1:04:11like to use this? You don't need image
  1377. 1:04:13sharpen when you are do creating an
  1378. 1:04:15image to video generation. But when you
  1379. 1:04:17are doing text generation maybe you can
  1380. 1:04:20get a result that's not like the desired
  1381. 1:04:23sharpness level. So in this case you can
  1382. 1:04:25add some sharpness in the
  1383. 1:04:26post-processing. So this will go to my
  1384. 1:04:29image and I can set some settings here.
  1385. 1:04:33Sharp okay sharp radius is one is good.
  1386. 1:04:36Then what I like to add to the videos is
  1387. 1:04:39some film grain because this is
  1388. 1:04:41post-processing right? So there is a
  1389. 1:04:42nice note from rest for life. It's
  1390. 1:04:44called film grain. Again also these are
  1391. 1:04:47some expensive notes. I keep that in
  1392. 1:04:49mind. So I will connect this to this. I
  1393. 1:04:52will decrease the density of the grain
  1394. 1:04:54decrease the amount because I tried the
  1395. 1:04:57I tried the values. I know it is very
  1396. 1:05:00dense and strong effect when it is uh
  1397. 1:05:03intensity of one. So you are going to
  1398. 1:05:05try different numbers here but this is
  1399. 1:05:08good. Let's call this post processing
  1400. 1:05:11and bring this guy to here. Okay. text
  1401. 1:05:14video is enabled. Self-forcing load is
  1402. 1:05:16enabled and I will enable him VFI. I did
  1403. 1:05:20a save and after our post-processing now
  1404. 1:05:22it is finally time to render our final
  1405. 1:05:27video output again video combine the
  1406. 1:05:30image will be this very important get
  1407. 1:05:33node frame rate because we want the
  1408. 1:05:35final frame rate here that we set to
  1409. 1:05:38frame rate again I can call this one
  1410. 1:05:402.12.2
  1411. 1:05:42two video H264
  1412. 1:05:45MP4 and CRF 19 for good quality output.
  1413. 1:05:50I don't need save metadata data, but you
  1414. 1:05:52can. And I don't want ping pong here.
  1415. 1:05:56This is not a loop. And I want to save
  1416. 1:05:58this. That's it. So, let's do a save.
  1417. 1:06:00Okay. Now, we have a video with our
  1418. 1:06:03standard K sampler. And it is looking
  1419. 1:06:06great in my opinion. And this is the
  1420. 1:06:08before post-processing and
  1421. 1:06:10interpolation. As you can see the video
  1422. 1:06:12is looping and it is not like as smooth
  1423. 1:06:15as it is and it is very normal. It is uh
  1424. 1:06:1816 frame per second and the prompt I
  1425. 1:06:21used is a woman walks forwards toward
  1426. 1:06:25the camera through a long narrow dark
  1427. 1:06:27hallway. The camera is positioned
  1428. 1:06:29directly in front of her. It is very
  1429. 1:06:31important to create a prompt that
  1430. 1:06:33defines your camera movements like the
  1431. 1:06:34camera is positioned directly in front
  1432. 1:06:36of her performing a continuous back bar
  1433. 1:06:38tracking shot smoothly moving back
  1434. 1:06:41forward. So for prompt chat GPT uh is
  1435. 1:06:44your friend. You can say hey I want to
  1436. 1:06:47create a 12.2 positive prompt and this
  1437. 1:06:50is what I want to create and I want very
  1438. 1:06:52basic. I want a camera that follows the
  1439. 1:06:55the woman blah blah and it is going to
  1440. 1:06:57give you a very nice prompt. As you can
  1441. 1:06:59see the hallways. So then I am defining
  1442. 1:07:02what is the environment is look like.
  1443. 1:07:04She moves slowly and cautiously stepping
  1444. 1:07:07quietly as if afraid to make noise. Her
  1445. 1:07:10shoulders are tense blah blah blah. The
  1446. 1:07:12hallway is dimly lit with the weak
  1447. 1:07:14flickering overhead lights. Lots of
  1448. 1:07:16definition. And let's see our
  1449. 1:07:19interpolation. As you can see it is so
  1450. 1:07:21much more smoother and we have some nice
  1451. 1:07:25grain I added. It is a little bit
  1452. 1:07:27strong. I can probably decrease it. But
  1453. 1:07:29yeah, I I really I I wanted to create
  1454. 1:07:32something like a woman is like walking
  1455. 1:07:34toward like a scene, frightened, like
  1456. 1:07:37scared and uh it is like a dramatic
  1457. 1:07:40scene with some corridor light stuff
  1458. 1:07:42like that and it did a nice job. This is
  1459. 1:07:45only with four steps. By the way,
  1460. 1:07:47remember only four steps to create this
  1461. 1:07:50video. So lighting loras working very
  1462. 1:07:53nice when you use them as much as with
  1463. 1:07:56the right settings. But believe me when
  1464. 1:07:59you are using lighting loras at least
  1465. 1:08:02disable them. Okay? Because we have a
  1466. 1:08:04very basic switcher that we defined
  1467. 1:08:06here. Disable self forcing loras. At
  1468. 1:08:10least try once with your prompt. How
  1469. 1:08:13what are you getting with like 30 steps
  1470. 1:08:15without set forcing loras? Believe me,
  1471. 1:08:17it's going to be much more better
  1472. 1:08:19because sourcing and gloras we are
  1473. 1:08:21limiting the the the capabilities of
  1474. 1:08:2412.2 but like I said this is still very
  1475. 1:08:27good. Now let's jump to something called
  1476. 1:08:30triple uh uh K sampler method. So what
  1477. 1:08:33is triple uh sampling? So like I said in
  1478. 1:08:36the beginning of the video 12.2 has
  1479. 1:08:40split expert models high noise and low
  1480. 1:08:42noise. And this special node called
  1481. 1:08:46triple K sampler lets you explicitly
  1482. 1:08:49handle an initial base pass without
  1483. 1:08:52using self lauras and high noise that we
  1484. 1:08:55know than low noise. So people are doing
  1485. 1:08:58lots of tests when a model is released
  1486. 1:09:02and they are trying to find a better way
  1487. 1:09:05to create what the model is capable of.
  1488. 1:09:08So lots of people did these tests and
  1489. 1:09:11they find out that when you are using
  1490. 1:09:13like three samples, one for your bass
  1491. 1:09:16without step Laura and one for your high
  1492. 1:09:19and one for your low, it can help with
  1493. 1:09:22the motion uh detail retention and avoid
  1494. 1:09:25issues like slow motion because in 12.2
  1495. 1:09:28too. There is a slow motion issue where
  1496. 1:09:31you can get sometimes it is like the it
  1497. 1:09:33is like a problem with the model if you
  1498. 1:09:36don't use like the correct sampling
  1499. 1:09:38correct steps etc. So this is just a
  1500. 1:09:42node that's wraps these two key sampler
  1501. 1:09:46nodes together and with some extra
  1502. 1:09:48helper combinations inside. So you can
  1503. 1:09:51literally do this on your own with three
  1504. 1:09:54different key samplers but this custom
  1505. 1:09:58node is wrapping this workflow into one
  1506. 1:10:02and makes our life easier. So the the
  1507. 1:10:05first key sampler is like the base d
  1508. 1:10:07noiseise. So it is like a strong initial
  1509. 1:10:11noise removal to build the coarse
  1510. 1:10:13structure of the image and the the
  1511. 1:10:17lighting high which we are going to use.
  1512. 1:10:20Sorry, not lighting guy. I am talking
  1513. 1:10:22about the model that we created the high
  1514. 1:10:25noise model of course it is adding a
  1515. 1:10:28high frequency details and it is guiding
  1516. 1:10:31the motion and the low noise. This is
  1517. 1:10:33like just the same with the high and
  1518. 1:10:35low. You guys already know what they are
  1519. 1:10:37doing. So with the low it is polishing
  1520. 1:10:39the fine detail but we only have like
  1521. 1:10:42this extra first pass to den noiseise
  1522. 1:10:45our base and create a much cleaner much
  1523. 1:10:49sharper much better result. So one of
  1524. 1:10:52the most important part of course of
  1525. 1:10:54this three k sampler because it is not
  1526. 1:10:57about wrapping those three nodes. In the
  1527. 1:11:00beginning of the video, I was talking
  1528. 1:11:02about this boundary that text to video
  1529. 1:11:04image to video is using and I showed you
  1530. 1:11:07guys how to in here how you can find
  1531. 1:11:09your last high steps according to your
  1532. 1:11:12scheduleuler and model shifting. This
  1533. 1:11:15custom node is doing that math
  1534. 1:11:18automatically for you. So that's also
  1535. 1:11:20very nice. So let's jump to that. Let's
  1536. 1:11:22do a save. And in here I think we can
  1537. 1:11:25create our triple K sampler. So for 3
  1538. 1:11:28triple K sampler we are going to need
  1539. 1:11:31first of all an extra node for this
  1540. 1:11:33workflow to make things easier. Double
  1541. 1:11:36click switch strategy advanced. Okay I
  1542. 1:11:40will I am specifically putting this now
  1543. 1:11:42in the text to video and in switch
  1544. 1:11:44strategy we are going to say hey this is
  1545. 1:11:47a text to video boundary. Now what is
  1546. 1:11:49this? It is this text to video boundary
  1547. 1:11:52set to 0.875.
  1548. 1:11:55Okay, we we defined that with that note
  1549. 1:11:58and then I will duplicate this to image
  1550. 1:12:00to video section. Let's make some room
  1551. 1:12:02here. Okay, and now I will uh switch
  1552. 1:12:06this to image to video boundary. Now I
  1553. 1:12:09want a unrestricted switch and this is
  1554. 1:12:11going to be my strategy switch. Input
  1555. 1:12:16one is going to be this and input two is
  1556. 1:12:19going to be for image to video. And then
  1557. 1:12:21we are going to set a node and call this
  1558. 1:12:25strategy. Okay, because we are going to
  1559. 1:12:27use this. The reason I am doing this
  1560. 1:12:29because of the nice option that we added
  1561. 1:12:32to our workflow to switching image to
  1562. 1:12:35video and text to video. Now we can
  1563. 1:12:37start our triple case sampler workflow.
  1564. 1:12:40Okay, of course the note that we need is
  1565. 1:12:43triple case sampler simple. I there is
  1566. 1:12:46an advanced one but I think simple one
  1567. 1:12:48is already enough. Now I can get
  1568. 1:12:52everything from here. That's also
  1569. 1:12:54another very nice feature of get and get
  1570. 1:12:57and set nodes. I can just connect them
  1571. 1:12:59like this. But still it's going to
  1572. 1:13:01create some spaghetti. I don't like
  1573. 1:13:03them. I hate them. So that's why I will
  1574. 1:13:05duplicate them. So as you can see this
  1575. 1:13:07node needs are lightning high, lightning
  1576. 1:13:11low. In this case lightning means your
  1577. 1:13:14self-forcing loadout. I told you in the
  1578. 1:13:16beginning of the video there is two very
  1579. 1:13:19popular self-forcing loras for one 12.2.
  1580. 1:13:21One is light 2x which we are using. The
  1581. 1:13:24other one is called lightning. So I
  1582. 1:13:26think the person who created this node
  1583. 1:13:28was using the lightning one. It doesn't
  1584. 1:13:30matter. We can connect the light 2x to
  1585. 1:13:33this. So I will get my lightning low
  1586. 1:13:36also which is from here. Oh by the way
  1587. 1:13:39again terrible English. I'm sorry for
  1588. 1:13:41that. Where is it? Where is it? and it
  1589. 1:13:43will update everywhere which is nice.
  1590. 1:13:46Okay, the grammar is fixed. I need my
  1591. 1:13:49low. You remember what we did here when
  1592. 1:13:51we are creating our model structure. I
  1593. 1:13:53created a base or I didn't Yeah, for we
  1594. 1:13:56don't have the base high right now that
  1595. 1:13:58it needs. So how we can get the base
  1596. 1:14:00model without the self-forcing Laura?
  1597. 1:14:03It's very easy. I can do a get node
  1598. 1:14:06sorry set node to this. This is high and
  1599. 1:14:09I will call this base high. Why I am not
  1600. 1:14:12just using this if the idea of bypassing
  1601. 1:14:16is working like eliminating this because
  1602. 1:14:19there is a shift here for the base high.
  1603. 1:14:22We don't want to use this shift. Okay,
  1604. 1:14:24this is how the triple K sampler works
  1605. 1:14:26as far as I know. That's why I put it
  1606. 1:14:28here. Get node bass high. So let's
  1607. 1:14:30connect these guys. Collapse lightning
  1608. 1:14:32high is this. Lightning low is this.
  1609. 1:14:34Let's bring our negative and positive
  1610. 1:14:37and connect. Let's bring our latent
  1611. 1:14:40connect. Let's bring our seed connect.
  1612. 1:14:43We will keep the control after generate
  1613. 1:14:45as it is in the because this is how the
  1614. 1:14:47node works. It is default to randomize.
  1615. 1:14:49We keep it in randomize. Sigma shift is
  1616. 1:14:52model shift. So we are going to get our
  1617. 1:14:54shift to connect to that one because we
  1618. 1:14:57define the shift. Then it it makes the
  1619. 1:14:59step matt itself. So get node model
  1620. 1:15:03shift to sigma shift. We need our base
  1621. 1:15:06cfg for this. and base CFG should be
  1622. 1:15:08already 3.5 for a 1 2 workflow but just
  1623. 1:15:13maybe you you are changing it in the
  1624. 1:15:16global settings I will bring it here
  1625. 1:15:18that's why we defined it base cfg
  1626. 1:15:20lightning start it is the self laura
  1627. 1:15:23base that is always going to start with
  1628. 1:15:27one and the lightning steps is going to
  1629. 1:15:30be the steps because we are setting the
  1630. 1:15:32step ourselves still get node light
  1631. 1:15:35steps where is it here to lightning
  1632. 1:15:37steps aer simple here is exactly where
  1633. 1:15:41you change but we did some logic because
  1634. 1:15:44we are using turn on and off switch for
  1635. 1:15:46image to video and text video so we
  1636. 1:15:48don't want to do this manually we will
  1637. 1:15:50bring our get node strategy okay sampler
  1638. 1:15:54er simple again if you put a show any
  1639. 1:15:57and connect this to this and run this I
  1640. 1:16:00should get text to video boundary if I
  1641. 1:16:03enable image to video I will get image
  1642. 1:16:06to video boundary. Okay, I can delete
  1643. 1:16:08this. And that's it. Let's create a
  1644. 1:16:10group called the triple K sampler. Put
  1645. 1:16:13it here like this. Maybe we can put them
  1646. 1:16:16like this. And of course, we need a
  1647. 1:16:18latent set node. This is going to be my
  1648. 1:16:21triple latent. And don't forget, we have
  1649. 1:16:25a switcher here. I can get node triple
  1650. 1:16:28latent to input two. Now, what I can do,
  1651. 1:16:32what color is this? Purple mutter. Best
  1652. 1:16:34groups mutter match the colors. Oh, this
  1653. 1:16:37is latent purple. That's why. Let's make
  1654. 1:16:40this color pale blue. And let's create
  1655. 1:16:43that again. Best groups mutter. Right
  1656. 1:16:46click properties match colors purple.
  1657. 1:16:50Okay. When you are dealing with lots of
  1658. 1:16:52stuff, of course you are you are getting
  1659. 1:16:54confused. These guys are going to be
  1660. 1:16:56purple and purple. And now face mutter
  1661. 1:17:00face groups mutter properties match
  1662. 1:17:03color purple. Disable standards and
  1663. 1:17:06bring this guy over here to our global
  1664. 1:17:08settings. And maybe we can do like this.
  1665. 1:17:12It makes more sense. Also, let's make a
  1666. 1:17:15switch for this. What we can do? We can
  1667. 1:17:18make a color for this. Let's do a save.
  1668. 1:17:20So, let's make this color yellow.
  1669. 1:17:23Yellow. Best groups mutter match the
  1670. 1:17:26color yellow. Where is the other yellow
  1671. 1:17:29one? Yes, this one. Let's Something
  1672. 1:17:31weird happened. I cannot select my
  1673. 1:17:33groups. I don't know why. I will
  1674. 1:17:35refresh. I still cannot. Something weird
  1675. 1:17:38is happening right now. Just a second.
  1676. 1:17:41Okay, finally. Can I select I can select
  1677. 1:17:43this but I cannot select this. It's very
  1678. 1:17:45interesting. Okay, it's kind of a bug. I
  1679. 1:17:48am not going to spend time on that. So
  1680. 1:17:49maybe I can do a different color. Cyan I
  1681. 1:17:52think I never used properties match
  1682. 1:17:55colors. Yes. And I can take this to here
  1683. 1:17:58and maybe these are going to be better
  1684. 1:18:00next to the setting section that's here.
  1685. 1:18:03So we have text to video enabled forcing
  1686. 1:18:05Laura is enabled. Triple K sampler
  1687. 1:18:07enabled VFI is enabled and 32bit is
  1688. 1:18:11enabled. Let's see if 60 frame per
  1689. 1:18:14second is disabled. And yes it is
  1690. 1:18:16disabled. Postprocessing here. Let's
  1691. 1:18:19give this a color of brown. Did I use
  1692. 1:18:22brown anywhere? No. Fastest group
  1693. 1:18:24bypasser. Properties. Match colors.
  1694. 1:18:27Brown. These guys are brown. And now I
  1695. 1:18:30cannot change them because of this
  1696. 1:18:31stupid bug. Change the color to green.
  1697. 1:18:35And we can bypass the entire
  1698. 1:18:37post-processing if we want or not. Okay,
  1699. 1:18:40let's do some optimization with size of
  1700. 1:18:43these guys to make some room to make
  1701. 1:18:46them look better. Okay, let's go to our
  1702. 1:18:51triple K samper. Now, what we are going
  1703. 1:18:54to do the settings is done. We just need
  1704. 1:18:56to integrate it to here, of course. So,
  1705. 1:18:58the good uh thing about these switches
  1706. 1:19:01is we don't need to do anything because
  1707. 1:19:03we already set that up. So because we
  1708. 1:19:05have a switcher here as you guys can see
  1709. 1:19:08when you disable the standard latent
  1710. 1:19:10this guy is not going to give any input
  1711. 1:19:13to input one and that's why the the
  1712. 1:19:16variational autoenccoder decode is going
  1713. 1:19:18to get the trip triple latent. I am
  1714. 1:19:20going to run this and I will show you
  1715. 1:19:22the results. I will stop the recording
  1716. 1:19:24here then I will continue from because I
  1717. 1:19:27am recording at the same time my GPU is
  1718. 1:19:30literally dying and the video is getting
  1719. 1:19:33chopped off. So let's go to look at the
  1720. 1:19:35preview. Okay, again we are done. We
  1721. 1:19:38have a very nice results again with a
  1722. 1:19:40triple K sampler and you can try two
  1723. 1:19:43samplers. If you don't like it, maybe
  1724. 1:19:45you want to improve it and you can try
  1725. 1:19:47triple K sampler. This is why I am
  1726. 1:19:49building this tutorial. I am trying to
  1727. 1:19:51give you all the options in one package.
  1728. 1:19:54And yeah, I am generally very happy with
  1729. 1:19:57the result. And let's jump to our third
  1730. 1:20:01sampler which is a custom sampler called
  1731. 1:20:04clone shark sampler. So clone shark
  1732. 1:20:08sampler it's a different sampler that's
  1733. 1:20:11been created by rest for life I will say
  1734. 1:20:14family and yeah it has a sampling called
  1735. 1:20:17bongmat in it. You can read the all the
  1736. 1:20:20details inside this GitHub page. So,
  1737. 1:20:24bongmat is a sampling method that keeps
  1738. 1:20:27the denoising process consistent by
  1739. 1:20:31continuously aligning earlier latent
  1740. 1:20:34states with later noise predictions. So
  1741. 1:20:38instead of denoising in a single forward
  1742. 1:20:40direction, it applies small backward
  1743. 1:20:43corrections each step. So this early
  1744. 1:20:46decisions what they say about structure
  1745. 1:20:49and motion stay compatible with later
  1746. 1:20:52refinement. So according to their claim
  1747. 1:20:55this makes the generation more stable,
  1748. 1:20:57more current and higher quality
  1749. 1:21:00especially uh with low step counts and
  1750. 1:21:03uh video models like 12.2. So I read
  1751. 1:21:07some good feedback about this sampler.
  1752. 1:21:11So I just wanted to give you the options
  1753. 1:21:14to also play with it. So let's jump to
  1754. 1:21:17our workflow. So we are going to our
  1755. 1:21:20samplers area. Okay. What we want to do
  1756. 1:21:23is clone sharp key sampler. This guy.
  1757. 1:21:27This is our sampler. Of course we want
  1758. 1:21:29two. And I will make them like this. So
  1759. 1:21:32the output again just like two samplers
  1760. 1:21:35is going to be my latent image for my
  1761. 1:21:37second sampler like this. And this guy
  1762. 1:21:40needs our lightning kai which is this
  1763. 1:21:44guy positive and negative. We want our
  1764. 1:21:47latent to latent image model positive
  1765. 1:21:50negative latent image. We are not doing
  1766. 1:21:52anything for the sigas and guides and
  1767. 1:21:54options. We set this to zero. This is
  1768. 1:21:57also zero. For this sampler they suggest
  1769. 1:22:00to use multi-step rest_2m
  1770. 1:22:04sampler name. We will use simpleuler.
  1771. 1:22:07Okay. We need steps. So we are going to
  1772. 1:22:09get our steps. Where is my get step
  1773. 1:22:12switcher? Get cfg switcher. Okay, let's
  1774. 1:22:15put them here. Enable them because they
  1775. 1:22:18were in a disabled bypassed group. So I
  1776. 1:22:21just click control B to reenable them.
  1777. 1:22:23So this step switcher is going to steps
  1778. 1:22:26of course. CFG will go to oops to CFG
  1779. 1:22:29switcher. So this steps to run is our
  1780. 1:22:32last high step. So I can get it from
  1781. 1:22:35here. There's a typo here, but okay.
  1782. 1:22:38Okay, no problem. So this will go to
  1783. 1:22:40steps to run. I can put this here. But
  1784. 1:22:42we need a seed, of course. Let's
  1785. 1:22:44duplicate this to seed. We want to set
  1786. 1:22:48this control after generate to fixed
  1787. 1:22:51sampler no sampler mode to standard. And
  1788. 1:22:54of course the most important part is the
  1789. 1:22:56bong mat is set to true. Dino is at one.
  1790. 1:22:58We are not changing it. We need the
  1791. 1:23:01light low for our second one. And then
  1792. 1:23:04positive to positive, negative to
  1793. 1:23:06negative. Latent is already coming from
  1794. 1:23:09here. Steps to step switcher and CFG to
  1795. 1:23:13CFG switcher. And this steps to run we
  1796. 1:23:16are not connecting our last high step.
  1797. 1:23:18We are uh keeping it at minus one. And
  1798. 1:23:21of course the seeds they also recommend
  1799. 1:23:25minus one a random value. And we want
  1800. 1:23:27fixed sampler mode. In this second one,
  1801. 1:23:30they suggest to use reample and set the
  1802. 1:23:33true. And this output is going to define
  1803. 1:23:36our clone shark latent. And let's go to
  1804. 1:23:40our latent section. Let's bring it here.
  1805. 1:23:43Get node clone shark latent to input
  1806. 1:23:46tree. Let's make a group. Clone shark. I
  1807. 1:23:49think K is capital sampler like this.
  1808. 1:23:52And if I give this the same color like
  1809. 1:23:55the other samplers, I should be good to
  1810. 1:23:57go. Let's put this here. Don't forget
  1811. 1:24:00when you duplicate stuff to from a
  1812. 1:24:03bypass group to reenable them. Ctrl + V.
  1813. 1:24:05Ctrl + V. So, CtrlB after bypass is
  1814. 1:24:08mute. Then another Ctrl B is enabled.
  1815. 1:24:11Let me see. Yeah, everything is enabled,
  1816. 1:24:13right? Okay. Model to model positive,
  1817. 1:24:16negative, latent. Cool. Multistep press
  1818. 1:24:182 M. Simple one fix standard true.
  1819. 1:24:22Bongmat is set. Bong Mat is set. My low
  1820. 1:24:26model positive negative latent image
  1821. 1:24:28coming from the first node is are zero
  1822. 1:24:30rest to m simple steps to run minus one
  1823. 1:24:33the noise is one seed is minus one it's
  1824. 1:24:36a fixed value and this time the second
  1825. 1:24:38node is using sampler mode as reample so
  1826. 1:24:41if I go here now I should have it like
  1827. 1:24:44this and let's go here again did I
  1828. 1:24:47connect cfg cfg is connected yeah it is
  1829. 1:24:50ready so when you set your things with
  1830. 1:24:53switchers that's That's it. You you just
  1831. 1:24:56you just need to add some modules to it
  1832. 1:24:59and it will just work in the entire
  1833. 1:25:02workflow. That's the beauty of using
  1834. 1:25:04bypass. So let's do a Ctrl S and I am
  1835. 1:25:08going to run this and I will show you
  1836. 1:25:09guys the result. Okay, the result is
  1837. 1:25:12here and it's good. I like it. I just
  1838. 1:25:16don't understand why she is she's making
  1839. 1:25:19this. But it is all about prompting and
  1840. 1:25:23changing the prompt. Of course I told
  1841. 1:25:25you in the beginning different samplers
  1842. 1:25:27are going to give you completely
  1843. 1:25:28different results but I am looking at
  1844. 1:25:31the general picture the quality the the
  1845. 1:25:34details plus I am also giving some
  1846. 1:25:37sharpen to this. So for example for my
  1847. 1:25:40taste this is a little bit too much
  1848. 1:25:41sharp but it is coming from this. I can
  1849. 1:25:43just disable this. But yeah, I am I am
  1850. 1:25:46really happy with the uh these three
  1851. 1:25:48results from the standard one and the
  1852. 1:25:52triple K sampler, the clone shark
  1853. 1:25:55sampler. They are all giving me very
  1854. 1:25:57nice results and I hope they will also
  1855. 1:26:00give you nice results and remember we
  1856. 1:26:02are using lightning loras with only four
  1857. 1:26:05steps. So in my opinion this is pretty
  1858. 1:26:08good. Now we cannot finish this workflow
  1859. 1:26:11without how to generate a long video
  1860. 1:26:15right so we are lucky because if I made
  1861. 1:26:18this video a month ago that wasn't
  1862. 1:26:21available I am sorry for that so we have
  1863. 1:26:24something called SVI
  1864. 1:26:27so we have stable video infinity it's a
  1865. 1:26:30a new way of uh creating longer videos
  1866. 1:26:33with 12.2 two before the people used to
  1867. 1:26:36do getting the last frame of a
  1868. 1:26:38generation and start a new generation
  1869. 1:26:40from the last frame. In my opinion, it
  1870. 1:26:42was very bad because you don't have the
  1871. 1:26:45previous motion that you have and then
  1872. 1:26:47you get this like weird results like
  1873. 1:26:49inconsistent motion in between that
  1874. 1:26:52frame. It was obvious with all of the
  1875. 1:26:55examples I tried and it is normal to
  1876. 1:26:58have that problem of course, but this
  1877. 1:27:00this one vi did I save it here?
  1878. 1:27:05Let's see. Yeah, here stable video
  1879. 1:27:07infinity. So, stable video infinity is
  1880. 1:27:10able to generate any length videos with
  1881. 1:27:12high temporal consistency, plausible
  1882. 1:27:15scene transitions and controllable
  1883. 1:27:17streaming story lines in any domains.
  1884. 1:27:19This repository contains the model
  1885. 1:27:21weights blah blah blah. So this is doing
  1886. 1:27:23something very nice for this in between
  1887. 1:27:27frames that you don't see that weird
  1888. 1:27:30results that you literally get every
  1889. 1:27:32time with stitching method. So we are
  1890. 1:27:35going to look at this and I am I tried
  1891. 1:27:37this before and I am really liking this
  1892. 1:27:40and we are going to implement this into
  1893. 1:27:43our workflow and we are going to call it
  1894. 1:27:45out and I think this is going to be a
  1895. 1:27:48really nice all-in-one workflow. I hope
  1896. 1:27:50you guys also will like it. So, let's
  1897. 1:27:53jump into stable video infinity. Okay,
  1898. 1:27:56let's continue with our long video
  1899. 1:27:58generation. We are going to use stable
  1900. 1:28:00video infinity. But before that, I just
  1901. 1:28:03realized in the last video we didn't
  1902. 1:28:05create like a image to video. We did
  1903. 1:28:07like a text to video with three
  1904. 1:28:09different sampler. But just want to show
  1905. 1:28:11you guys because it we already set that
  1906. 1:28:14up. I put like an image and everything
  1907. 1:28:16is working just perfectly. So we just
  1908. 1:28:19created a image to video from our
  1909. 1:28:22workflow. So just keep that in mind. And
  1910. 1:28:25now we are going to have some fun. We
  1911. 1:28:29are going to use SVI. So we are going to
  1912. 1:28:32use a different loras for SVI because
  1913. 1:28:35SVI is also a Lora. Everything is under
  1914. 1:28:38my Arctic latent 12.2 files and
  1915. 1:28:42versions. Lora section you can find the
  1916. 1:28:44high and low ones. But if you are using
  1917. 1:28:46Arctic downloader of course these are
  1918. 1:28:49already downloaded for you automatically
  1919. 1:28:52and they've been uploaded to the their
  1920. 1:28:54own folders inside the comi loras folder
  1921. 1:28:58section. We are going to use subg
  1922. 1:29:00graphs. Subgraphs is a new feature in
  1923. 1:29:03CompuI and I didn't want to use it in
  1924. 1:29:08this entire workflow because I like my
  1925. 1:29:12first videos to be like as much as like
  1926. 1:29:15educational. I think I can say if I can
  1927. 1:29:18start doing like subgraphs in my opinion
  1928. 1:29:21people who are new to 12.2 2 or compy
  1929. 1:29:25you are going to get lost because it is
  1930. 1:29:27a way of optimizing your graph for sure
  1931. 1:29:30but it is also going to make you think
  1932. 1:29:32like what's what's happening here so
  1933. 1:29:35that's why this workflow right now as of
  1934. 1:29:37now everything is open we use set and
  1935. 1:29:40get nodes which we will continue to
  1936. 1:29:42continue continue to use but for the
  1937. 1:29:44long video generation now it is a good
  1938. 1:29:47time to start using subg graph because
  1939. 1:29:49what I want to do for long video
  1940. 1:29:52generation we are going to create
  1941. 1:29:545-second clip multiple times. So for
  1942. 1:29:57example I am going to have a module for
  1943. 1:30:00my first initial 5 seconds another one
  1944. 1:30:03for the other 5 seconds 5 second 5
  1945. 1:30:06second these all modules needs their own
  1946. 1:30:08text prompts their own one to SVI node
  1947. 1:30:13we to put them without subgraph like in
  1948. 1:30:16here we are going to have like a crazy
  1949. 1:30:19lots of nodes. So this is where
  1950. 1:30:21subgraphs can be super handy because we
  1951. 1:30:24are going to create a subgraph then we
  1952. 1:30:26will duplicate that subgraph for our
  1953. 1:30:28additional clips. You will see and
  1954. 1:30:30understand better when I am doing it. We
  1955. 1:30:32can just start with like a text prompt.
  1956. 1:30:35Okay. I just need a node to create an
  1957. 1:30:38enter into my sagraph. So if I create
  1958. 1:30:40like a clip text encode prompt this guy
  1959. 1:30:43if you click it and if you click this
  1960. 1:30:45guy it will convert the selection to sub
  1961. 1:30:47graph. As you can see this is not now a
  1962. 1:30:49subgraph. Every subgraph is going to
  1963. 1:30:51have this like blue icon next to them
  1964. 1:30:54and I will call this initial and if now
  1965. 1:30:57what is subgraph? Subgraph is like
  1966. 1:31:00another node graph that that is inside
  1967. 1:31:02this. So it is like a nested uh
  1968. 1:31:06subgraph. So if you want to enter inside
  1969. 1:31:08this you can click this. As you can see
  1970. 1:31:11when you enter this you will see initial
  1971. 1:31:13and your main root workflow. You can
  1972. 1:31:16switch between them like this. You can
  1973. 1:31:18also double click to this to enter. Now
  1974. 1:31:21what is new to you if you never use
  1975. 1:31:24this? You are going to see this thing on
  1976. 1:31:27the right and on the left and you can
  1977. 1:31:29click on it to move wherever you want.
  1978. 1:31:31Okay. So this is input and this is
  1979. 1:31:35output that we are exposing to the
  1980. 1:31:38outside to the root level. Now you are
  1981. 1:31:40going to understand much better when we
  1982. 1:31:42are doing it. So in our initial clip
  1983. 1:31:46generation we are going to let's see
  1984. 1:31:48what we need. We need a clips prompt
  1985. 1:31:50like this of course and this is going to
  1986. 1:31:54be actually let's let's do it like this.
  1987. 1:31:56Let's create a key sampler advanced node
  1988. 1:32:00and let's turn this into a subgraph.
  1989. 1:32:02Okay. And let's call this initial. Okay.
  1990. 1:32:05Let's go inside. And now we have a key
  1991. 1:32:08sampler. For this workflow, I am going
  1992. 1:32:10to use three samplers. But I am not
  1993. 1:32:12going to use triple uh K sampler because
  1994. 1:32:14triple K sampler has a higher step for
  1995. 1:32:17base noising. In this one, I want to use
  1996. 1:32:21lesser steps for my first step. Why I am
  1997. 1:32:25doing this? Because we are still going
  1998. 1:32:26to use light 2x luras. But like I said
  1999. 1:32:29in the beginning of the video, light 2x
  2000. 1:32:31videos are limiting 12.2. And for a long
  2001. 1:32:35video generation like this in my opinion
  2002. 1:32:38from my test they are not doing very
  2003. 1:32:40great. What I am going to do I am going
  2004. 1:32:42to create a sampler for the with higher
  2005. 1:32:46steps and that's going to be our overall
  2006. 1:32:49structure a key sampler uh to generate
  2007. 1:32:52like a nice structure of our first image
  2008. 1:32:55which have like which is going to have
  2009. 1:32:57like a good details sharp details stuff
  2010. 1:33:00like that. Then we are going to use a
  2011. 1:33:02light light 2x high sampler. Then that
  2012. 1:33:06is going to connect to a low light 2x
  2013. 1:33:09sampler. So the second one uh is going
  2014. 1:33:13to define more details and like we
  2015. 1:33:16discussed in previous video. The low one
  2016. 1:33:19is going to be a refiner for small
  2017. 1:33:22details. Uh in my opinion three sample
  2018. 1:33:25is working better in this case. But you
  2019. 1:33:28can always bypass the first sampler. I
  2020. 1:33:30mean you guys I think already understand
  2021. 1:33:32how bypassing is working. So let's start
  2022. 1:33:36building our stuff. We are going to use
  2023. 1:33:38this in a second. So we are going to
  2024. 1:33:40need a clipped X prompt. Okay, this is
  2025. 1:33:42going to be my positive. I will
  2026. 1:33:44duplicate this. This is going to be my
  2027. 1:33:46negative. Let's make some room. Now this
  2028. 1:33:49node is new. One image to SVI. One image
  2029. 1:33:52to video SVI pro. Okay, I was wrong.
  2030. 1:33:55This is not a native. It was from KJ
  2031. 1:33:58nodes which we already installed. I
  2032. 1:34:00think it is like one of the best nodes.
  2033. 1:34:01And so of course positive to positive
  2034. 1:34:04and negative to negative and positive to
  2035. 1:34:08positive, negative to negative, latent
  2036. 1:34:10to latent. Okay, I can just paste some
  2037. 1:34:14negative prompt here like this.
  2038. 1:34:16Overexposure static blur details blah
  2039. 1:34:18blah. And now this is very important.
  2040. 1:34:22This workflow is working with the the
  2041. 1:34:25the brain of this node is this anchor
  2042. 1:34:28samples. Okay. So we are like chaining
  2043. 1:34:31multiple latent images together and the
  2044. 1:34:36way this model is trained this Laura it
  2045. 1:34:38is making that nice smooth linear blends
  2046. 1:34:41in between frames. So we don't get like
  2047. 1:34:44weird results where we used to have with
  2048. 1:34:46like manual stitching. So what I am
  2049. 1:34:48going to do I am going to create another
  2050. 1:34:50one sampler another one this is going to
  2051. 1:34:53be my base this is going to be my high
  2052. 1:34:56light 2x and this is going to be my low
  2053. 1:35:00light 2x latent to latent latent to
  2054. 1:35:04latent we change them positive oops
  2055. 1:35:07positive to positive negative to
  2056. 1:35:09negative okay positive to positive
  2057. 1:35:11negative to negative okay what else we
  2058. 1:35:14need of course we need a variational
  2059. 1:35:16ational decoder we are creating an image
  2060. 1:35:19this variational decoder will get the
  2061. 1:35:21samples from this latent image and now I
  2062. 1:35:24want an output from this if you connect
  2063. 1:35:27this to this it is going to give you
  2064. 1:35:29whatever the name of this what is nice
  2065. 1:35:31about subgraphs you can rename those
  2066. 1:35:33okay but for now let's remove this
  2067. 1:35:36because I want there is something that I
  2068. 1:35:38don't like about subgraph I think they
  2069. 1:35:39will introduce it and now you are going
  2070. 1:35:41to see you cannot change the order of
  2071. 1:35:43this which is not a big deal but I I
  2072. 1:35:45want to have a have a order. So let's
  2073. 1:35:49start by setting our samplers like the
  2074. 1:35:52most important part. So for the base
  2075. 1:35:54which is going to be seven steps. Okay,
  2076. 1:35:57we want randomize. Okay, of course we
  2077. 1:36:00want to add noise and in the second one
  2078. 1:36:03we don't want because these are going to
  2079. 1:36:05be refiners. We are removing to add uh
  2080. 1:36:08noise option. Noise seed is going to be
  2081. 1:36:11zero for the last one. But for the
  2082. 1:36:13second one we are going to use our
  2083. 1:36:15seats. So CFG for the first one is going
  2084. 1:36:18to be 3.5 or four I I will use four
  2085. 1:36:22lights these are remember lights 2x laas
  2086. 1:36:26so they have to be cfg1 a simple aer
  2087. 1:36:30simple aer simple is fine return with
  2088. 1:36:32leftover noise very important of course
  2089. 1:36:34we want to return the leftover noise to
  2090. 1:36:38this guy and from this guy to this guy
  2091. 1:36:40so this is also going to be enabled for
  2092. 1:36:43the self-forcing loras
  2093. 1:36:45recommended for SVI is like three steps.
  2094. 1:36:48So what I'm going to do, this is by the
  2095. 1:36:50way going to be one step only. Okay. So
  2096. 1:36:53I will do start at step zero and it will
  2097. 1:36:56end at one. So we will only create
  2098. 1:36:59something at one step. And then for this
  2099. 1:37:01one we will of course start with one and
  2100. 1:37:03then we will end at four. And for this
  2101. 1:37:06one we will start with four of course.
  2102. 1:37:09Okay, we are following it and we will
  2103. 1:37:11end at seven and control after generates
  2104. 1:37:13for these two I will make them fixed and
  2105. 1:37:16of course very important steps I will
  2106. 1:37:18keep them as seven okay so 0 to 1 1 to 4
  2107. 1:37:224 to 7 return leftover noise enabled
  2108. 1:37:25enabled disabled on this we are adding
  2109. 1:37:27noise in our first pass in our second
  2110. 1:37:30pass we are not adding uh noise in our
  2111. 1:37:33third pass we are also not adding noise
  2112. 1:37:35okay I I keep like double-checking it
  2113. 1:37:38Because a small mistake which I did when
  2114. 1:37:41I was preparing the video just like
  2115. 1:37:43something small I forgot now what was it
  2116. 1:37:45I think it was about my base model I
  2117. 1:37:47spent like 2 hours to understand where
  2118. 1:37:49is the problem then I was okay then I I
  2119. 1:37:51I understood that I was not adding the
  2120. 1:37:54Laura so yeah so that's why always
  2121. 1:37:57double check that you are doing the
  2122. 1:37:59right thing now you are doing something
  2123. 1:38:01you are going to say okay you created
  2124. 1:38:03those and you have lots of like get
  2125. 1:38:06nodes set nodes we created to define our
  2126. 1:38:08model stuff like that but this is a
  2127. 1:38:10subgraph if you set if you try to I wish
  2128. 1:38:13they will add this feature in the future
  2129. 1:38:15but get node is not going to work in
  2130. 1:38:17subg graph okay so it's I don't know it
  2131. 1:38:20just doesn't understand the root level I
  2132. 1:38:22think but no problem the beauty of this
  2133. 1:38:26sub graph this is my input now what I'm
  2134. 1:38:28going to do I am going to go from my
  2135. 1:38:30model okay to this okay and I will call
  2136. 1:38:32this base I and from this one model I
  2137. 1:38:37will go here I will call light high and
  2138. 1:38:41from this one light low from this one I
  2139. 1:38:44will keep okay let's do capital
  2140. 1:38:47variation autoenccoder we need clip for
  2141. 1:38:49these prompts of course clip and clip to
  2142. 1:38:52same what I was trying to say about
  2143. 1:38:54order I wish there was a way of
  2144. 1:38:57reordering this but there is no way
  2145. 1:38:59right now you can right click disconnect
  2146. 1:39:01the link if you disconnect the link it
  2147. 1:39:03will keep the input but disconnect and
  2148. 1:39:06you can remove the slot So it will
  2149. 1:39:08remove it. Okay. So what else we need?
  2150. 1:39:11We need where is my we need length. This
  2151. 1:39:14is the way the model works. This motion
  2152. 1:39:17latent count for the initial should be
  2153. 1:39:19set to zero. Okay. Very important. So
  2154. 1:39:22length. What else I need for this
  2155. 1:39:24workflow? I I don't want to expose these
  2156. 1:39:27some of these to root level. For
  2157. 1:39:29example, I can expose step, cfg, start
  2158. 1:39:33step, end step and I can do like set and
  2159. 1:39:35get nodes in the root level and connect
  2160. 1:39:38to those and change from the root level.
  2161. 1:39:41But in my opinion, we can keep it is as
  2162. 1:39:43it is because in the in the root level,
  2163. 1:39:46I don't want to connect too much stuff.
  2164. 1:39:48I want to keep this as much as simple
  2165. 1:39:50for you guys to understand better. So
  2166. 1:39:52what else we need? Okay, like I said,
  2167. 1:39:54most important thing anchor samples.
  2168. 1:39:56Okay, and previous samples. Okay. Base
  2169. 1:39:59high, light, high, light, low,
  2170. 1:40:00variation, autoenccoder, clips, length,
  2171. 1:40:03anchors, sample. Where is my seat? Yeah,
  2172. 1:40:06noise seats. This is very important. We
  2173. 1:40:08will connect it to like this. And of
  2174. 1:40:10course for the I1 also we need this one.
  2175. 1:40:13We can do a save. Now what I want I want
  2176. 1:40:16from this to this. Oops. And I want to
  2177. 1:40:19call this samples from. So what's
  2178. 1:40:22happening here? I am for I am I am
  2179. 1:40:25getting an output with this with the
  2180. 1:40:27latent itself. So it is still encoded
  2181. 1:40:30but for the second option I am getting
  2182. 1:40:32the decoded option decoded version of
  2183. 1:40:35the latent that's why I will call it
  2184. 1:40:37decoded images. Okay one is not decoded
  2185. 1:40:41one is decoded and we are done. So now
  2186. 1:40:43if I go outside here it is you are going
  2187. 1:40:46to see we have an input for bass high
  2188. 1:40:50light high light low variation
  2189. 1:40:52autoenccoder clip anchor samples preview
  2190. 1:40:55samples and it is outputting samples
  2191. 1:40:57decoded images and it has a noise seat
  2192. 1:41:00in here and a length. So now what is
  2193. 1:41:04important I want to be able to write my
  2194. 1:41:07prompt outside because I don't want to
  2195. 1:41:10go inside this to write my positive
  2196. 1:41:12prompt very easy right click go to where
  2197. 1:41:15are you edit subgraph widgets okay these
  2198. 1:41:18are the widgets that's not that's
  2199. 1:41:20available for you to expose outside if
  2200. 1:41:23you find clip text prompt oh let's make
  2201. 1:41:26it like this clip text encode positive
  2202. 1:41:30just to make it more easy for has to
  2203. 1:41:33understand what which widget we are
  2204. 1:41:35choosing. Now if I go outside, right
  2205. 1:41:37click, edit subgraph widgets. Where are
  2206. 1:41:39you my friend? This one clip text encode
  2207. 1:41:42positive. Click on the eye icon. And now
  2208. 1:41:45this is this is this is the section we
  2209. 1:41:47can put our prompt. Okay, let's go to
  2210. 1:41:50these are going to be in this section.
  2211. 1:41:52Now we want something we want to create
  2212. 1:41:55our Lora section. Let's make some room
  2213. 1:41:58here. There is a very strange bug. I
  2214. 1:42:00cannot move this group. I don't know
  2215. 1:42:02why. Anyway, I will make some room here.
  2216. 1:42:05How the loras are working? Chaining.
  2217. 1:42:08Okay, we are going to chain SVI. So, for
  2218. 1:42:10example, what I'm going to do, I am
  2219. 1:42:12going to alt leftclick duplicate this.
  2220. 1:42:15Alt leftclick duplicate this. And this
  2221. 1:42:17is going to be my SVI2
  2222. 1:42:20pro high. And this is going to be my
  2223. 1:42:23SVI2 Pro low. Now, we need to change the
  2224. 1:42:27order. So, this will connect to this.
  2225. 1:42:30This will connect to this. And now this
  2226. 1:42:33will connect it to the model and this
  2227. 1:42:35will connect it to the model like this.
  2228. 1:42:37Okay. By the way, don't forget when you
  2229. 1:42:39are in our workflow when you are
  2230. 1:42:41switching between text to image and
  2231. 1:42:43image to video, change your light X
  2232. 1:42:46loras to image to video or text to
  2233. 1:42:49video. For this one, I am going to
  2234. 1:42:51choose SVI pro image to video high. And
  2235. 1:42:54for this one, SVI pro lower rank. Okay.
  2236. 1:42:58Strength one is recommended. That's it.
  2237. 1:43:01be connected. We need one more thing
  2238. 1:43:03because we are using three samplers. We
  2239. 1:43:06need a base high model without light x2
  2240. 1:43:11loras. I just want to use the 1 2.2
  2241. 1:43:15model itself. But of course, I still
  2242. 1:43:18need the SVI for it. So remember, we did
  2243. 1:43:21something like this. What I'm going to
  2244. 1:43:23do, I also want my model shift. So what
  2245. 1:43:26I can do, I can duplicate this guy,
  2246. 1:43:28which is the image image to video high.
  2247. 1:43:30We we want the high one. So I will
  2248. 1:43:31duplicate this to here like this.
  2249. 1:43:34Connect to this like this. And set node.
  2250. 1:43:37And I will call this SVI base high. And
  2251. 1:43:41connect to this. Okay. Let's double
  2252. 1:43:43check. Image to video high noise. Image
  2253. 1:43:45to video high noise. Image to video low
  2254. 1:43:48noise. Image to video lowa. Okay. Ctrl S
  2255. 1:43:52to save. Let's go to here. Before going
  2256. 1:43:54that, this is this is still an image to
  2257. 1:43:57video Laura. We we don't need to create
  2258. 1:43:59a a separate load lura section. We can
  2259. 1:44:02just use this one because we are setting
  2260. 1:44:04our image in here which we already have
  2261. 1:44:06the set image node. So what I want we
  2262. 1:44:09cannot use this sampler uh this latent
  2263. 1:44:12group here because this latent group is
  2264. 1:44:14for our multiple samples that we we are
  2265. 1:44:18using with standard latent triple triple
  2266. 1:44:20latent clone shark etc. For this one, I
  2267. 1:44:23want a a different latent. Very easy. I
  2268. 1:44:26can do get node and image. I will get my
  2269. 1:44:29image. And what would be nice uh
  2270. 1:44:33actually we can do like a resize image.
  2271. 1:44:35Okay, it will be a nice feature. If you
  2272. 1:44:37want to resize the image that you are
  2273. 1:44:39putting, maybe you find an image from
  2274. 1:44:41internet or something like that, you can
  2275. 1:44:43resize quickly. This is going to be like
  2276. 1:44:46upscale method of lancos because it is
  2277. 1:44:48the best one. So for example I can do
  2278. 1:44:51like 832 to 480. This is like 480p. What
  2279. 1:44:56is it called? Resolution. Keep
  2280. 1:44:58proportion. I don't want to stretch. I
  2281. 1:45:00want to crop. Center two is fine. And
  2282. 1:45:03now what we are going to do, we are
  2283. 1:45:05going to get nodes. Variation
  2284. 1:45:07autoenccoders. Variation autoenccoder.
  2285. 1:45:10Remember this is an image. We need to
  2286. 1:45:12turn this into a latent form. Set node.
  2287. 1:45:15And I can call this anchor samples. Ctrl
  2288. 1:45:19S to save. Let's go here. Now let's plug
  2289. 1:45:21our stuff. How many get nodes I I need?
  2290. 1:45:241 2 3 4 5 6 7 1 2 3 4 5 6 7. This is
  2291. 1:45:31going to be my SVI bass high. Connect.
  2292. 1:45:34This is going to be my light high.
  2293. 1:45:36Connect. This is going to be my light
  2294. 1:45:38low. Connect. This is going to be my
  2295. 1:45:40variation low encoder. My clip encoder.
  2296. 1:45:43My anchor samples. We are not connecting
  2297. 1:45:45anything to previous samples because now
  2298. 1:45:47you are going to understand that
  2299. 1:45:49previous samples is for the second clip.
  2300. 1:45:51For the second clip, we want to get
  2301. 1:45:53previous samples as an input to create
  2302. 1:45:56our long video. So, oh, actually I need
  2303. 1:45:59two more. This is going to be my seed
  2304. 1:46:01and this is going to be my length.
  2305. 1:46:04Collapse. Collapse. Let's collapse
  2306. 1:46:06everything. Let's tidy this space. Let's
  2307. 1:46:09double check we connected everything
  2308. 1:46:10right. This is our SVI base height
  2309. 1:46:13correct. Light high correct. Light low
  2310. 1:46:15correct. Veration encoder correct. Get
  2311. 1:46:17clip connect. Anchor samples is connect.
  2312. 1:46:19pre previous samples is empty. It is
  2313. 1:46:22going to be used in the second clip.
  2314. 1:46:23Length is connected to the length and
  2315. 1:46:26text is empty and seed is connected to
  2316. 1:46:29the noise seat. Now this is it. The
  2317. 1:46:31setup is already there. Just I want to
  2318. 1:46:33double check something. Let's go inside.
  2319. 1:46:35I am just trying to see if I am missing
  2320. 1:46:37anything. Positive connected negative
  2321. 1:46:39anchor. Okay. Previous samples. Okay. So
  2322. 1:46:43for example for this pre for for the
  2323. 1:46:45initial one I don't need this connected.
  2324. 1:46:47This can give me a problem because we
  2325. 1:46:50don't have a initial previous sample for
  2326. 1:46:52this guy to work. So it needs to be
  2327. 1:46:54empty. What I can do but I still want
  2328. 1:46:57that input because I'm going to
  2329. 1:46:58duplicate that this subgraph. So rather
  2330. 1:47:01than removing it, you can just dis
  2331. 1:47:03disconnect link. Now it is empty and
  2332. 1:47:05this guy is empty as you can see. Latent
  2333. 1:47:08image connected. Everything is
  2334. 1:47:09connected. Noise seats. Everything is
  2335. 1:47:12connected. Everything is connected.
  2336. 1:47:14Samples decode image. Perfect. Now it is
  2337. 1:47:17very easy. Let's say now you are you
  2338. 1:47:20want to create your extension clips. Alt
  2339. 1:47:23left click duplicates and let's call
  2340. 1:47:25this extension one. I will make it like
  2341. 1:47:27this. I can literally connect it like
  2342. 1:47:29this but I prefer not to. I will do like
  2343. 1:47:32this because like I said I don't like
  2344. 1:47:35these noodles going all over. I I hate
  2345. 1:47:38that. Light high light low variation
  2346. 1:47:41autoenccoder clip anchor samples length
  2347. 1:47:44seed. Oops. Now most important parts how
  2348. 1:47:48this works like what how these two
  2349. 1:47:51getting connected. So it is super easy
  2350. 1:47:54this previous samples needs the previous
  2351. 1:47:57samples.
  2352. 1:47:58So this needs to this needs to connected
  2353. 1:48:02to this like this. Okay. But for the
  2354. 1:48:05extension okay so this is the unique
  2355. 1:48:08one. For the extensions they are all
  2356. 1:48:10going to be same. So for the extension
  2357. 1:48:13we need one more thing. So I will go
  2358. 1:48:15inside extension one like this. Now I
  2359. 1:48:18can connect this previous samples to
  2360. 1:48:20this so it can work. I will go here.
  2361. 1:48:22This is the most important part of this
  2362. 1:48:25workflow. We have a node called image
  2363. 1:48:28batch extend with overlap. Again it is
  2364. 1:48:31from the KJ nodes. So this extended
  2365. 1:48:34images are the ne images that we need to
  2366. 1:48:37use every time we are adding a clip. So
  2367. 1:48:40I will connect this to to here. it will
  2368. 1:48:42get the name extended clip and for the
  2369. 1:48:44extension I can still use the coded
  2370. 1:48:48images let's remove this I don't need
  2371. 1:48:50this in here so I need samples and
  2372. 1:48:53extended images and latent is connected
  2373. 1:48:56to the latent and now this is a new
  2374. 1:48:58generation right so what we need to do
  2375. 1:49:01this variational we are creating
  2376. 1:49:02something new and it is of course going
  2377. 1:49:05to connect it to the ne what is very
  2378. 1:49:07important source images it needs to get
  2379. 1:49:10the previous image
  2380. 1:49:12and blend them together with new images.
  2381. 1:49:15So they recommend this value overlap
  2382. 1:49:18five and everything can be stay exactly
  2383. 1:49:20like same. What we are going to do we
  2384. 1:49:22need to expose this source images like
  2385. 1:49:25this and just to make more sense I can
  2386. 1:49:28double click and re rename this as
  2387. 1:49:31previous images. Very important
  2388. 1:49:33recommended value for this for the
  2389. 1:49:35extension clips motion latent count is
  2390. 1:49:37one. Okay. And everything here is same
  2391. 1:49:40of course. Now we will go here. As you
  2392. 1:49:43can see now we we have pre previous
  2393. 1:49:45images which is going to be connected to
  2394. 1:49:48decoded images. Okay. Okay. Let's see
  2395. 1:49:51now everything is connected as far as I
  2396. 1:49:56see. Let's make some room. So we see
  2397. 1:49:58much better. Okay. The only thing that
  2398. 1:50:01we really need to do in this case is
  2399. 1:50:04duplicating this. I want to create 5 10
  2400. 1:50:0715. Okay. 15 seconds of video. Okay.
  2401. 1:50:10That's great. It is up to you. You can
  2402. 1:50:12increase that. For the sake of tutorial,
  2403. 1:50:14let's go with 15. I can do extension
  2404. 1:50:16two. Let's connect. Oops, I duplicated
  2405. 1:50:19extra. Let's remove this. Previous
  2406. 1:50:22samples to samples. Previous images to
  2407. 1:50:24extended images. There is a this is
  2408. 1:50:26done. There is a known issue with some
  2409. 1:50:29of the generations. This is a very n
  2410. 1:50:32also Laura. There is a slow motion
  2411. 1:50:34problem especially if you go lower
  2412. 1:50:36resolution, lower size. Keep that in
  2413. 1:50:39mind. you can get like some slow motion
  2414. 1:50:41effects and you need to change your
  2415. 1:50:44prompt according to that you can add
  2416. 1:50:46like 24 fps to your positive prompt etc
  2417. 1:50:50etc but now this is going to be my
  2418. 1:50:55rendered so final image so I will set a
  2419. 1:50:58node and I will call this SVI video okay
  2420. 1:51:02what I want to do also a nice little
  2421. 1:51:05feature I can add a preview for my each
  2422. 1:51:08clip video combined Let's make this 16
  2423. 1:51:11because we are doing the native FPS
  2424. 1:51:15here. 12 point let's say one two and H
  2425. 1:51:19264 MP4 this guy. This is fine. This is
  2426. 1:51:23a preview. I don't need higher number
  2427. 1:51:26for CRF. It is an it is the encode
  2428. 1:51:29encode level. I can turn this off and I
  2429. 1:51:31want I don't want to save this. So this
  2430. 1:51:34can connect it to decoded images. Okay.
  2431. 1:51:36preview initial and
  2432. 1:51:42I can duplicate this. Make some room
  2433. 1:51:44here. I can also preview extension one.
  2434. 1:51:48Let's save. Group them. SV2 pro long
  2435. 1:51:52video gen. Okay, this is it. You need to
  2436. 1:51:55duplicate the extensions and chain them
  2437. 1:51:57together like this. Now we can go to our
  2438. 1:52:01interpolation section. What we can do
  2439. 1:52:04here? This is the previous generations
  2440. 1:52:06image to video text to video as you
  2441. 1:52:08remember we are getting the final image
  2442. 1:52:10from them from this latent section as
  2443. 1:52:12you remember but now we have new images
  2444. 1:52:15from SVI technique. So I can do get node
  2445. 1:52:18SVI did I call it SVI video? Yes. I am
  2446. 1:52:22wondering if the switch is going to work
  2447. 1:52:24between these two images. If I connect
  2448. 1:52:27this to input 01 to input 02 to image
  2449. 1:52:31this is a preview without postprocess.
  2450. 1:52:34The only problem right now that can
  2451. 1:52:36happen I can get an error because of a
  2452. 1:52:39empty latent that we here empty image
  2453. 1:52:41that we set here. Okay, because this is
  2454. 1:52:44now empty. Let's see where is it? Why
  2455. 1:52:46this is huge? Ctrl S. If I run this,
  2456. 1:52:49okay, I have a problem here. Where is my
  2457. 1:52:53image? My image is here. Let's go inside
  2458. 1:52:55this. Oh, there is no text. Let me open
  2459. 1:52:58quickly my chat GPT. First prompt is a
  2460. 1:53:01woman is sitting by a window in a cafe.
  2461. 1:53:04A cafe holding a cup of coffee and
  2462. 1:53:06looking down at it quietly. Second
  2463. 1:53:08prompt. She brings the cup closer and
  2464. 1:53:11takes a slow sip. Her expression calm
  2465. 1:53:14and thoughtful. Third one. And the last
  2466. 1:53:16one. She gently places the cup on the
  2467. 1:53:18table in front of her. Blah blah. Let's
  2468. 1:53:20run this. Okay, something is missing.
  2469. 1:53:23Let's see what we have in our coded
  2470. 1:53:25images. Oh, you see very important.
  2471. 1:53:28Don't forget and do stuff like this. Let
  2472. 1:53:30me double check this one connected.
  2473. 1:53:33Okay, I think we are fine. Okay, our
  2474. 1:53:35generation started and let's see what's
  2475. 1:53:37going to happen. I will see you when
  2476. 1:53:39this is done. This is a very basic
  2477. 1:53:40prompt and still it is something but
  2478. 1:53:42yeah, I will definitely improve the
  2479. 1:53:45prompt. Prompt is very important in 12.2
  2480. 1:53:48because 12.2 is super uh prompt uh
  2481. 1:53:51sensitive. She brings the cup closer and
  2482. 1:53:54takes a slow sip. Her expression calm
  2483. 1:53:56and pull. Okay, she gently places the
  2484. 1:53:59cup on the table in front. Anyway, let's
  2485. 1:54:01let's look at the final after
  2486. 1:54:02interpolation. And here are nice long
  2487. 1:54:06video and the blend is super cool. Like
  2488. 1:54:09I said, this is a very brand new Loa and
  2489. 1:54:13in my opinion, light 2X Loras, I said
  2490. 1:54:17this in the beginning of the video, they
  2491. 1:54:19are I am not going to say killing, but
  2492. 1:54:21they are limiting 12.2's actual row
  2493. 1:54:24performance. So you can disable them and
  2494. 1:54:28try and you will get so much more better
  2495. 1:54:30results than this. But of course if you
  2496. 1:54:33are on low VRAM you can continue using
  2497. 1:54:36light 2x lotus and I am pretty sure
  2498. 1:54:38there is going to be an update because I
  2499. 1:54:40was reading on their GitHub about some
  2500. 1:54:42issues. Yeah there is like some kind of
  2501. 1:54:44like slow motion issue with some
  2502. 1:54:46resolutions but uh every Lora is getting
  2503. 1:54:50retrained getting fixes. So this entire
  2504. 1:54:54workflow is going to be free on my
  2505. 1:54:56Patreon which will be always the case
  2506. 1:54:59for this YouTube channel and whenever
  2507. 1:55:03there is an update on SVI or something
  2508. 1:55:06that I find like maybe I can add like a
  2509. 1:55:09lora something called pusa it's a
  2510. 1:55:11different lora that is they are claiming
  2511. 1:55:14to give like more dynamic motion I
  2512. 1:55:16didn't try it we can introduce it so
  2513. 1:55:18anyway you can join to my patreon for my
  2514. 1:55:21free tier and you can always get my uh
  2515. 1:55:25latest updates. When there is an update
  2516. 1:55:26about this file, I will post them post
  2517. 1:55:29all my workflows there. Yeah. So, we
  2518. 1:55:32created an entire 12.2 all in one
  2519. 1:55:36workflow. We created a text to video,
  2520. 1:55:39image to video. We used standard to the
  2521. 1:55:42K case K samplers. We we we introduced
  2522. 1:55:46triple K sampler. We introduced a clone
  2523. 1:55:49shark. What was the name? clone shark
  2524. 1:55:51case sampler and we introduced
  2525. 1:55:53interpolation, we introduced
  2526. 1:55:55post-processing effects, we introduced
  2527. 1:55:58SVI 2 Pro. Let's make this capital.
  2528. 1:56:01Yeah, in my opinion, nice all-in-one
  2529. 1:56:04workflow that we created. I hope you
  2530. 1:56:07guys enjoyed it. And I know this is a
  2531. 1:56:10long video, but my videos are going to
  2532. 1:56:11be long and because the workflows are
  2533. 1:56:14bit long, so I don't want to skip stuff.
  2534. 1:56:18Sometimes I may be reintroducing some of
  2535. 1:56:21the stuff I already introduced because
  2536. 1:56:23there are so many like things cfg seed
  2537. 1:56:27blah blah prompt n a so sometimes I
  2538. 1:56:30forget and think like oh maybe I didn't
  2539. 1:56:32talk about this before so if I am doing
  2540. 1:56:34something like that if I if I am
  2541. 1:56:36repeating myself sometimes I'm sorry for
  2542. 1:56:38that and but in my future videos for
  2543. 1:56:42example from now on I'm going to skip
  2544. 1:56:44like what is a sample what is like steps
  2545. 1:56:46what is like high Laura what is low
  2546. 1:56:48Laura stuff like that I will only
  2547. 1:56:50introduce something that brand new like
  2548. 1:56:53in like a note we never use for example
  2549. 1:56:56so please and please try to use this
  2550. 1:56:59workflow by disabling self-forcing Lora
  2551. 1:57:02section at least to see what is 12.2 2
  2552. 1:57:05is capable of. I don't suggest going
  2553. 1:57:08below Q8 GGF. In my opinion, going below
  2554. 1:57:13that, you are limiting and killing too
  2555. 1:57:16much features of 12.2. The lowest I
  2556. 1:57:19would go is Q8. And what else I can say
  2557. 1:57:23in this workflow? It is not done yet. I
  2558. 1:57:25am going to add some nice info tables
  2559. 1:57:28that you can read. What is what is what
  2560. 1:57:31kind of length you can use etc. what is
  2561. 1:57:33like a nice resolution. So I will put
  2562. 1:57:35some like information text maybe in here
  2563. 1:57:38and let's see this is using sage
  2564. 1:57:42attention by default when you when you
  2565. 1:57:44installed my confi installer remember we
  2566. 1:57:48run the comi with confi starti-
  2567. 1:57:52sage that means sage attention is
  2568. 1:57:55applied overall in comi so if you guys
  2569. 1:57:59are thinking about how why he is not
  2570. 1:58:02using like this note patch sage
  2571. 1:58:04attention attention. This is a node if
  2572. 1:58:07you run your confi if you installed sage
  2573. 1:58:10attention but if you didn't run the
  2574. 1:58:13alias to enable confui so you can run a
  2575. 1:58:17native confi after you install the sage
  2576. 1:58:20attention as a python library then you
  2577. 1:58:23can use this for workflow specific so if
  2578. 1:58:26you want to improve this and do it for
  2579. 1:58:28example like that it is very easy this
  2580. 1:58:30is going to be connected to your models
  2581. 1:58:33and that model is going to be connected
  2582. 1:58:35to these inputs. Okay. So after every
  2583. 1:58:38model text to video low high, image to
  2584. 1:58:40video low high, patch stage attention,
  2585. 1:58:43you need to enable and set this to uh
  2586. 1:58:45stage attention auto. What else? Oh, we
  2587. 1:58:49are using unit models if you want to. I
  2588. 1:58:52was just talking about DGF. It is very
  2589. 1:58:54easy rather than using this. I didn't
  2590. 1:58:57want to create extra steps like uh
  2591. 1:59:00switches stuff like that to I don't want
  2592. 1:59:02to make it like more complicated. In my
  2593. 1:59:04opinion, you should be already knowing
  2594. 1:59:05it before my clips. It is super easy. I
  2595. 1:59:08will show again. You can just load guf
  2596. 1:59:11this guy you can use this or model
  2597. 1:59:14loader. Oh, I think I don't have that
  2598. 1:59:16node. If you have the KJ node nodes
  2599. 1:59:19which we need for this workflow. So you
  2600. 1:59:21can just use loader KJ for this one. You
  2601. 1:59:24don't even for example need to define
  2602. 1:59:26sage attention if you are using native
  2603. 1:59:28confi it also has sage attention uh was
  2604. 1:59:31it no sorry yeah it has you can use sage
  2605. 1:59:34attention like this if you are not
  2606. 1:59:36running the alias when starting so yeah
  2607. 1:59:39you can I don't have any ggf models you
  2608. 1:59:41you will select your ggf and that's it
  2609. 1:59:44then you will plug it to like this so
  2610. 1:59:48one for one for uh text to video high
  2611. 1:59:50text to video low image to video high
  2612. 1:59:53and image to video low and just bypass
  2613. 1:59:56this. So these models are going to be
  2614. 1:59:58connected to to wherever I connected
  2615. 2:00:01these. That's it. And if you are using
  2616. 2:00:04GGF also don't forget your clip load
  2617. 2:00:07clip clip loader GGF then you need to
  2618. 2:00:10use this guy and this guy will be
  2619. 2:00:12connected to this. Okay, you will select
  2620. 2:00:15your GGF version of the clip and don't
  2621. 2:00:18forget very important select one and
  2622. 2:00:20connect it to clip this and you have a
  2623. 2:00:22GGF enabled workflow. My personal
  2624. 2:00:24recommendation for creating videos for
  2625. 2:00:27one 2.2 is uh image to video. In my
  2626. 2:00:30opinion, text to video is like a a big
  2627. 2:00:33lottery and you don't know what's you
  2628. 2:00:36are waiting for something that you don't
  2629. 2:00:38know. But in image to video at least you
  2630. 2:00:41can go to for example my workflow flux
  2631. 2:00:43workflow you can create like a very nice
  2632. 2:00:45image in a so much more short time and
  2633. 2:00:48you can say oh this is my this is my
  2634. 2:00:51starting image in my opinion go to an
  2635. 2:00:53image generation tool like flux for
  2636. 2:00:56example and create your start frame as
  2637. 2:00:59much as you want it to be then use image
  2638. 2:01:03to video and image to video in my
  2639. 2:01:04opinion also giving much more nice
  2640. 2:01:07videos because you are starting with a
  2641. 2:01:09much more like detail high resolution
  2642. 2:01:11image to start with. Text to image in my
  2643. 2:01:14opinion fun to play with but it is like
  2644. 2:01:17too much unknowns for my taste. But
  2645. 2:01:20yeah, this workflow has all of it. Okay,
  2646. 2:01:23let's go to the end of our video. Thank
  2647. 2:01:26you so much for watching and for
  2648. 2:01:27spending your time with me today. If you
  2649. 2:01:29have any questions or if something
  2650. 2:01:31wasn't clear, feel free to leave a
  2651. 2:01:33comment below. I read them all and I'm
  2652. 2:01:35happy to help. In the next video, I will
  2653. 2:01:37be diving into 3D model generation
  2654. 2:01:39inside CompuI. This one is especially
  2655. 2:01:41exciting for me since I am coming from a
  2656. 2:01:44VFX background as a 3D modeling and
  2657. 2:01:46texturing artist. We will take a look at
  2658. 2:01:48what the current options actually look
  2659. 2:01:50like right now and what is realistically
  2660. 2:01:52usable. If you enjoyed the video, don't
  2661. 2:01:55forget to like and subscribe. It really
  2662. 2:01:57helps the channel grow. You can also
  2663. 2:01:59join my free Patreon tier to grab the
  2664. 2:02:01workflows I share there. And if you'd
  2665. 2:02:03like to support future videos and more
  2666. 2:02:05advanced work roles, I also have a
  2667. 2:02:07supporter tier available.

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