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Make Combat/Hit VFX in the easiest way possible, in roblox studio!๐Ÿ’ฅ โ€” Transcript

by Meta Bella ยท 1,593 words ยท 254 segments ยท language en ยท Watch on YouTube

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  1. 0:00what's up everyone so my last
  2. 0:02development video was about how to make
  3. 0:05a basic combat system let me just
  4. 0:06showcase it right
  5. 0:10now so it spawns a hitbox it plays
  6. 0:13animation and sound effects so now I'm
  7. 0:16going to be showing you how to make VFX
  8. 0:18for your uh for your combat
  9. 0:22system so this is a VFX I got from the
  10. 0:25toolbox you can ask a VFX artist to make
  11. 0:28you one you can get one from the toolbox
  12. 0:31or you can make one of your own so I'm
  13. 0:34going to be showing you how to make one
  14. 0:35of your own for now and how to get it in
  15. 0:39your script how to get it how to make it
  16. 0:42spawn once you attack the player so
  17. 0:45let's start first thing you need to
  18. 0:48do I'm just going to delete this I just
  19. 0:51did this for a test home top go to part
  20. 0:55and click on block and it should spawn
  21. 0:58in a random block here go to exploring
  22. 1:03properties scroll down to size and just
  23. 1:08change it to 11
  24. 1:10one and it will make it really
  25. 1:12small then just lower the transparency
  26. 1:15and just going to at 7 so you can sort
  27. 1:17of see
  28. 1:19it and now to actually make your V
  29. 1:21effect you need an
  30. 1:23attachment so press on the Plus on the
  31. 1:26part click on
  32. 1:28attachment and then and add a particle
  33. 1:31emitter and it should make it sort of
  34. 1:33like this let me just make put the part
  35. 1:36a little
  36. 1:38up
  37. 1:39yes make sure to save and clear um now
  38. 1:45go to texture in the partical limiter
  39. 1:47and just put in any any texture you want
  40. 1:50I'm just going to put it a random one I
  41. 1:51found and it will make it like this if
  42. 1:54you wonder how to get a texture just go
  43. 1:57on the tool box uh right next to part
  44. 2:00just enable the
  45. 2:03toolbox and you should see a models
  46. 2:05option here just change click on that
  47. 2:07and change it to
  48. 2:10images and just uh search anything you
  49. 2:14want particle
  50. 2:17effects make sure you choose one without
  51. 2:20a
  52. 2:20background um so like this is not a good
  53. 2:23particle effect one this would be good
  54. 2:25this is good this is good so yeah just
  55. 2:29choose any Rich over
  56. 2:32here right
  57. 2:35click and copy S ID and just paste in
  58. 2:38the texture you can make experiment on
  59. 2:40your own so this is my
  60. 2:43texture now light ad Mission change it
  61. 2:46to one so it's really bright and makes
  62. 2:48it gives it sort of a glow light
  63. 2:51influence will be zero and since we made
  64. 2:55the light influence like zero there will
  65. 2:57be a brightness option right here just
  66. 2:59change it 12
  67. 3:02you can go
  68. 3:04down and here you'll get more options
  69. 3:06like R rotation rotation speed and speed
  70. 3:10spread angle so uh speed just change it
  71. 3:14to 5
  72. 3:1625 so make it go faster like this so
  73. 3:20spread angle you can change it to
  74. 3:21anything just experiment as much as
  75. 3:24possible um so I'm just going to do
  76. 3:28360 360
  77. 3:31and it will become like this like it
  78. 3:32will just fly all over the
  79. 3:34place uh lifetime you can change it to
  80. 3:37Zer 6
  81. 3:45Z here in lifetime it's basically
  82. 3:48lifetime is basically like how far it
  83. 3:50goes so at a certain point of time it
  84. 3:53will just disappear if I put it uh 0.6
  85. 3:560.8 then it'll go like this
  86. 4:01um basically now drag I'm just going to
  87. 4:04put it to
  88. 4:05two so what drag basically means is how
  89. 4:08far the particles can go away from its
  90. 4:10source so two it will be like this oh
  91. 4:14god what happened two makes it like this
  92. 4:17if I put it to five will be like this it
  93. 4:21will look like this I put to one it will
  94. 4:24just go really
  95. 4:26far you can also adjust the raate as
  96. 4:28much as you want if you make it really
  97. 4:30fast it'll go like this U Max is 100 now
  98. 4:35go up and you'll see
  99. 4:37size so siid yeah this is this is
  100. 4:40basically just some how big your
  101. 4:42particles will
  102. 4:43be you can make it like
  103. 4:46this this is
  104. 4:48four one will look like this and0 five
  105. 4:51will look like this just looks like uh
  106. 4:55tiny little beams shooting everywhere if
  107. 4:57you click here you might see three do
  108. 4:59dots next to the size
  109. 5:03value if you click on these three dots
  110. 5:05you will get this scene it's called
  111. 5:07number value or number graph basically
  112. 5:11this controls the size and different
  113. 5:13parts of the um particle effect so if
  114. 5:17you put this up it will be really big if
  115. 5:20you would it make it small it would be
  116. 5:22really small uh so I'm just going to
  117. 5:24close it right
  118. 5:28now squash basically just squishes the
  119. 5:31particle so you can give it negative
  120. 5:33values as well and it will make it like
  121. 5:35this if I put nine it look like
  122. 5:39this that's a bit too
  123. 5:42big you can also add a number uh
  124. 5:45sequence for this as
  125. 5:47well you can adjust the value like
  126. 5:54here if you want to change the color you
  127. 5:57can too just go here underneath
  128. 5:59brightness
  129. 6:01color you can make it red this looks
  130. 6:05pink if you're wondering why the red
  131. 6:07looks kind of pink uh it's probably
  132. 6:10because we made the brightness so high
  133. 6:13so it's looking a bit pink you can make
  134. 6:16it yellow um green blue purple and I
  135. 6:23think I can make the part fully
  136. 6:24invisible now so just make it one and it
  137. 6:27will be fully
  138. 6:28invisible
  139. 6:35and we'll just name the part whatever
  140. 6:37you
  141. 6:38want um I'll name
  142. 6:42it uh let's just call this hit
  143. 6:47VFX now basically what we need to do we
  144. 6:49need to put in replicated storage so
  145. 6:52just go so yeah it just disappears well
  146. 6:55basically our H par particle effects are
  147. 6:58like um now when we hit we want the
  148. 7:01particles to show we don't want them to
  149. 7:02be in there by default so we'll just put
  150. 7:05this in server
  151. 7:06storage if you want you can create a
  152. 7:10folder called VFX let me just name it
  153. 7:16VFX and we'll put the hit hit effects in
  154. 7:19there okay now let's get into the actual
  155. 7:21scripting part of our
  156. 7:23VFX okay so basically underneath line
  157. 7:2824 we're going to do
  158. 7:33local local hit
  159. 7:36VFX is equal to game
  160. 7:41replicated okay wait a minute game dot
  161. 7:44replicated
  162. 7:46storage VFX
  163. 7:49folder uh do our folder so in replicated
  164. 7:52storage we have a folder we getting that
  165. 7:55square brackets quotation marks and our
  166. 7:59um hit effects name so mine is called
  167. 8:02Hit effects yours can be named whatever
  168. 8:04you want so do
  169. 8:09attachment
  170. 8:12clone so basically what we're doing here
  171. 8:14is we're defining something called Hit
  172. 8:18effects and we and this hit effect is
  173. 8:22equal to game replicated storage the
  174. 8:27we're getting the replicated storage
  175. 8:29service inside the service we have a
  176. 8:32folder called V effects inside that
  177. 8:34folder we're getting hit effects which
  178. 8:37is actual
  179. 8:39VFX and we're taking the attachment of
  180. 8:42this VFX so right here we have an
  181. 8:45attachment and we're cloning it this is
  182. 8:48basically a clone of our attachment
  183. 8:50that's inside our H
  184. 8:53ofx underneath this line on line
  185. 8:5627 we're going to do
  186. 9:01hit
  187. 9:04VFX do parent is equal to to
  188. 9:09hits dot
  189. 9:12do
  190. 9:15parent
  191. 9:16find
  192. 9:19first child humanoid group
  193. 9:24part basically what we're seeing is
  194. 9:26we're putting our hiy effect inside the
  195. 9:28humanoid GR
  196. 9:30um basically what the humanoid group
  197. 9:32part of a player
  198. 9:33is every player has a humanoid and a
  199. 9:37humanoid for every player that spawns in
  200. 9:40or every
  201. 9:41model so basically what we're doing is
  202. 9:44we're getting the humanoid root part I'm
  203. 9:47putting it inside here the humanoid root
  204. 9:49part is basically the root of the H of
  205. 9:53the player or the
  206. 9:55model it's like it's this small tiny dot
  207. 9:58in here
  208. 10:00so we're we're putting our VFX inside
  209. 10:03that now we're basically going to check
  210. 10:05if this attachment has a particle lier
  211. 10:08so to do that we're just going to say
  212. 10:12for I comma V in pairs we're going to do
  213. 10:18hit hit V
  214. 10:20FX get
  215. 10:22children
  216. 10:24do so
  217. 10:27if V
  218. 10:30it is a particle
  219. 10:32emitter
  220. 10:35particle
  221. 10:39emitter then now what we're going to do
  222. 10:42is we're going to do V
  223. 10:44emit inside parentheses we get attribute
  224. 10:47emit count so we're getting the emit
  225. 10:49count basically we're going to go out of
  226. 10:52this for Loop basically we're going to
  227. 10:54go out of this and just
  228. 10:56do game do
  229. 11:00debr do
  230. 11:04add add
  231. 11:07item let's just
  232. 11:10do hit
  233. 11:12VFX two so we're adding this to the game
  234. 11:16now so now we're adding this to the game
  235. 11:19if you face any issues or have any
  236. 11:21questions just put them in the comments
  237. 11:23or join my Discord server I will
  238. 11:25definitely
  239. 11:26respond now um let's test to see if it
  240. 11:35works now let's go here and Q oh wait a
  241. 11:41minute yes it's playing now so it plays
  242. 11:45for a few
  243. 11:47seconds if you want it to be shorter or
  244. 11:49longer like right now if you want it to
  245. 11:52be shorter or longer just go
  246. 11:55to just go to where you're adding the
  247. 11:57VFX on line
  248. 11:5935 and just change the value over here
  249. 12:03so if you make it one it will be like
  250. 12:07this if you make it two it will stay for
  251. 12:09a little
  252. 12:11longer okay so that's how to make wefix
  253. 12:13on Roblox Studio see you in the next
  254. 12:16video

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