ГЛАВНЫЕ ПРОБЛЕМЫ MAJESTIC RP — Transcript
Full transcript
- 0:00Hello, hello.
- 0:02It's time to talk about a sore subject,
- 0:03namely, as probably became clear from
- 0:05the video title, the problems of our, so
- 0:07to speak, beloved project.
- 0:09This video is meant not only to point
- 0:10out the issues but also to gather
- 0:12feedback from the audience, so to speak
- 0:13. I'll try to divide the video into
- 0:15sections on functionality and rules,
- 0:16although that likely won't fully work
- 0:18out. Well, frustration has been building
- 0:19for months, everyone’s fed up, yet for
- 0:21some reason, they all stay silent and
- 0:22take it. And since everyone is silent
- 0:24and taking it, apparently, there’s no
- 0:26one else to speak up but me.
- 0:27And to make the feedback more obvious,
- 0:29don't be lazy and hit that like button
- 0:31and leave your review in the comments,
- 0:32regardless of whether you agree with me
- 0:34or not.
- 0:35If the video gets pushed, it means my
- 0:37several days of effort weren't in vain,
- 0:39gathering all this, talking to a bunch
- 0:40of people, and making this video
- 0:42accordingly. Let’s hope they hear us.
- 0:45And you, dear leaders, forgive me for
- 0:47being quite harsh in my statements today
- 0:49, but I can't do it any other way,
- 0:51because as I write all this, I remember
- 0:53everything at once, and there are no
- 0:54other emotions, my head is just about to
- 0:56explode.
- 0:58Reminding you of the best promo code "
- 1:00PIVA," it works on both Majestic and
- 1:01Radmir Online, entered either with the
- 1:03command/promo piva in chat or during
- 1:04registration. So, what am I actually
- 1:06talking about? Here I am talking about
- 1:08long-standing complex problems, some of
- 1:10which are simultaneously tied to both
- 1:12functionality and rules. Like, for
- 1:14example, Fort Zancudo deliveries and the
- 1:15Island. Let's start with the Island, as
- 1:17the situation there is simpler. In
- 1:18essence, state faction members have
- 1:20absolutely no motivation to push for
- 1:22that same Island. The state side gets
- 1:24nothing and loses nothing by defending
- 1:26it or just sitting in AFK.
- 1:28The Island needs a rework not only for
- 1:30that reason but also because right now
- 1:31the Island is just dots on the map where
- 1:33you can infinitely re-spawn and haul
- 1:34materials from.
- 1:36And the state members, other than for
- 1:38fun, have no incentive to defend this
- 1:39whole thing. To cut down on infinite
- 1:41re-spawns and provide an incentive for
- 1:42the state, we need to come up with
- 1:44bonuses for the state side for
- 1:45participating, at the very least
- 1:47individual rewards, and limit the number
- 1:48of material points for criminals to a
- 1:50specific amount. That is, on the day of
- 1:52the Island attack, each crime faction,
- 1:53hypothetically, has three attempts to
- 1:55capture a material point.
- 1:57If they start capturing a point and get
- 1:59pushed back, then it’s interrupted and
- 2:00one of their three attempts is used up.
- 2:03These are, so to speak, the simplest
- 2:05options. Next, we move on to Fort
- 2:07Zancudo. Just like on the island, there
- 2:08is a complete lack of incentive for
- 2:10state factions to defend the Fort, and
- 2:11then there are our miracle workers,
- 2:13Apollo. For the state side, everything
- 2:14is ruined by the rules. Since only 10
- 2:16people from each state faction can come
- 2:18to the Fort Zancudo defense, grouping
- 2:20exactly 10 people via DP or State is
- 2:22nonsense, because firstly, no one will
- 2:24gather, it’s just a hassle for everyone
- 2:26to do that.
- 2:28Secondly, even 40 people arriving there
- 2:30against the entire crime faction that
- 2:31attacks all at once—and there can be 300
- 2:34or even 400 of them on new servers—is
- 2:36just absurd.
- 2:37And if the whole state faction responds
- 2:39to a code, it’s impossible to control
- 2:40how many players will eventually show up
- 2:42, which leads to leaders getting
- 2:43reprimanded for having too many players
- 2:44.
- 2:45As a result, we get the following
- 2:47picture. Crime storms the Fort, divides
- 2:49the points among themselves,
- 2:50occasionally fighting over them, while
- 2:52SANG stands by and takes photos in the
- 2:54Safe Zone, sometimes trying to take back
- 2:56a point. Crime loads up the materials
- 2:58and drives off. And no one comes to
- 3:00defend.
- 3:01On 5 RP, we played for years; the whole
- 3:03state faction always came to the Fort at
- 3:05once, reacted, and often crime, even
- 3:06with two factions in one alliance, still
- 3:08struggled to take the Fort.
- 3:10But here, you see, the rules are just
- 3:12garbage, and as a result, the Fort is
- 3:14taken AFK almost constantly.
- 3:16Apollo, and we’ve been talking about
- 3:18this for over two years, but it’s all in
- 3:20vain.
- 3:21Note that there is no limit on the
- 3:22island, by the way, even though the
- 3:24activity is more or less the same, but
- 3:25there is one at the Fort. God forbid
- 3:27that after what I’ve just said, a limit
- 3:29appears on the island—I will personally
- 3:31take a dump on Apollo's doorstep. Moving
- 3:33on. Deliveries. Somehow, after I don't
- 3:35know how many years, we finally got
- 3:37through to the admins and beat the
- 3:39problem where state units would fight
- 3:40off one attack and, without being
- 3:42allowed to split up, would get hit by a
- 3:44second one immediately. Now, at the very
- 3:46least, they can split up, move on, and
- 3:48take the second fight there. Then again
- 3:50, you won't have time to split everyone
- 3:51, and you’ll end up heading there with
- 3:53fewer people. After the first attack,
- 3:54the state faction also has the right to
- 3:56call for backup on a delivery. However,
- 3:58once again, if more than 10 people show
- 4:00up, you get a reprimand.
- 4:02It's also impossible to control the
- 4:04arrivals, and just imagine, there were
- 4:07cases where admins said to make a second
- 4:09group and have them sit AFK as backup,
- 4:12ready to pull up if needed.
- 4:15Whoever said that, my friend, it’s like
- 4:17you don't even have the basics of a
- 4:18brain, nor any sign of intelligence.
- 4:20People are not going to sit AFK for
- 4:22several hours, while you're transporting
- 4:24supplies or crafting, waiting for a
- 4:25possible attack.
- 4:27And besides, it won't be a rarity when
- 4:29you tell 10 people from the second group
- 4:30to pull up, but more show up, because
- 4:32you can't see everyone in range, and the
- 4:34group might also include guys responding
- 4:35to the code who aren't even part of it.
- 4:39Ultimately, instead of 10 sheep, 12 show
- 4:41up, you get a reprimand again, although
- 4:43they say now that they don't give
- 4:44reprimands for minor off-roads, but that
- 4:46depends on the admin.
- 4:49Also, don't forget that the state
- 4:50faction by default has a rather low win
- 4:52rate, since it's almost always a bunch
- 4:54of randoms and noobs, unlike the
- 4:56well-coordinated crime crews.
- 4:58And if, after successfully repelling the
- 5:00first blockade, codes are sent without
- 5:02off-roaders, and other state players
- 5:04arrive—even without voice, without
- 5:06groups, without anything, just to help
- 5:09deliver the supply—they’ll still get
- 5:11shot down anyway, because they don't
- 5:13arrive as a single group, but however
- 5:15they can, and die just as disorganized.
- 5:17We’ve been bringing this issue to the
- 5:19admins unsuccessfully for about 2 years
- 5:21now.
- 5:23Moving on. Bank robberies.
- 5:26The activity is honestly just trash for
- 5:29the simple reason that it's
- 5:30fundamentally backward; even if you
- 5:33clear all positions around the bank and
- 5:35feel like you've practically won, it all
- 5:38comes down to a massive crowd trying to
- 5:40push a tiny 2013 interior—which wasn't
- 5:43designed for this activity—through a
- 5:46two-by-two corridor where guys just sit
- 5:48and pixel-peek, and even grenades don't
- 5:51really help deal with it.
- 5:54The bank interior needs a rework.
- 5:56For some reason, competitors fixed this
- 5:58properly 5 years ago, yet we're still
- 6:00sitting here like idiots in a two-by-two
- 6:02corridor, pixel-peeking.
- 6:04Moving on. House robberies.
- 6:06The system itself is kind of cool, not
- 6:08bad, they developed decent functionality
- 6:10for it.
- 6:11But the problem is that even flying
- 6:13around in admin mode, I often couldn't
- 6:15make it to the alarm in time.
- 6:17And if you hack it correctly, the
- 6:19notification doesn't even come through
- 6:21at all.
- 6:22Also, after playing for the last few
- 6:24days, I noticed that houses are hardly
- 6:25being robbed, which shows that it’s
- 6:27apparently not profitable.
- 6:30It needs fixing both in terms of rewards
- 6:32and functionality, since in most cases,
- 6:34state players simply can't react to it
- 6:36in time.
- 6:37Next up is business robberies, which
- 6:39we’ve also been talking about for
- 6:41several years. Two bums show up, point a
- 6:43gun at the bot, grab the first stack,
- 6:45and bolt. The lack of opportunity for
- 6:47state reaction is obvious.
- 6:49How many times have we told the devs to
- 6:51make the first stack drop 2 minutes
- 6:53after the robbery starts—it’s still
- 6:55useless.
- 6:57Next up, we have crime. We used to have
- 7:00five gangs and five mafias. Now we have
- 7:02eight families and five gangs.
- 7:04It was a shitty Game DS decision from
- 7:06the start to delete the mafias and give
- 7:07family-based factions their
- 7:08functionality, which partly killed
- 7:10faction content.
- 7:12Right now, on most servers, completely
- 7:15useless nobodies, who bring almost no
- 7:17value to server activity, hold mansions
- 7:19, and some scrub family with 50 or even
- 7:2220 online members undeservedly gets full
- 7:24faction functionality just because they
- 7:27play gang wars.
- 7:29And in their place, by the way, there
- 7:31could be a conventional mafia with an
- 7:33admin-appointed leader, more players,
- 7:35potentially more server activity, and so
- 7:36on.
- 7:38Personally, in my opinion and that of
- 7:40some other influential creators with
- 7:42significant gaming experience, we should
- 7:44leave only three mansions for the top
- 7:45three on the leaderboard.
- 7:48Meaning, those who are season
- 7:50prize-winners have the right to exist as
- 7:52a faction relatively independent of
- 7:54admins, possessing full crime
- 7:55functionality.
- 7:57That is, this should be a truly elite
- 7:59privilege on the server, not the default
- 8:01.
- 8:02In the view of many today, it is worth
- 8:04bringing back the mafia and additionally
- 8:06adding PvP activities against gangs for
- 8:08them.
- 8:10Also, some kind of ghetto rankings that
- 8:12apply exclusively to gangs and offer
- 8:14separate rewards and such, which would
- 8:16stimulate those very fights in the
- 8:18ghetto and the like.
- 8:20Well, at the very least, we definitely
- 8:22need to remove three of the eight
- 8:24mansions so that only five remain.
- 8:26But in any case, it’s better to bring
- 8:28back the mafia, because, I repeat, a
- 8:30huge number of completely unworthy
- 8:32scrubs on the project get faction
- 8:34functionality through gang wars.
- 8:38And there is also a huge problem with
- 8:40gang wars themselves: everything depends
- 8:42on them, namely, for the most part,
- 8:44family development and a bunch of other
- 8:46factors.
- 8:48In essence, on a competitive server with
- 8:50a free squad, the chance that you’ll
- 8:52take the territories you need on the
- 8:53gang war map is near zero.
- 8:56And even if you have a couple of extra
- 8:57thousand dollars a month, it's not a
- 8:59guarantee that your guys will be able to
- 9:01win anything at all.
- 9:03Mansions provide the full tablet
- 9:04functionality, plus additional slots, a
- 9:06large warehouse, a valet, and one-way
- 9:08green zones.
- 9:10It’s illogical that it’s the gang war
- 9:12players who get all these privileges and
- 9:14amenities, since, for the most part,
- 9:16this is needed by RP-active families and
- 9:18factions that generate server activity,
- 9:20not those grinding for their little
- 9:22squares in other dimensions.
- 9:25When families take a mansion, it’s an
- 9:27exit from AFK; recruitment opens, and RP
- 9:29content starts being played, because
- 9:31before getting a mansion, everyone sits
- 9:33AFK and often tries to take them just to
- 9:35play that same RP content, because
- 9:36without it, there is no functionality,
- 9:38which essentially kills server activity
- 9:40as a whole.
- 9:43Also, don't forget that without gang
- 9:44wars, you can't, in principle, use the
- 9:45materials that appear in your warehouses
- 9:47.
- 9:48You have to unlock crafts on the gang
- 9:50war map.
- 9:51So, you’ve spent hundreds of millions a
- 9:53month leveling up your family, but you
- 9:55still can't recraft supply materials
- 9:57without a mansion.
- 9:59Also, families are very often chosen by
- 10:01newcomers based on their mansion. That
- 10:03is, newbies and grinders join Yakuza, RM
- 10:05, and others, specifically picking those
- 10:07families because their mansion is
- 10:09popular.
- 10:10And they stay in the family that owns
- 10:13that mansion until they lose it, after
- 10:16which they leave and move to the new
- 10:18family that now owns that mansion.
- 10:22And often, let me remind you, these
- 10:24mansions are owned by absolute nobodies
- 10:25, while they could be held by an active
- 10:27faction that would attract tons of new
- 10:29players.
- 10:30Naturally, a family without a high
- 10:32demand is much smaller.
- 10:34Basically, most active RP families, even
- 10:36those who don't care about capture wars
- 10:38, deserve full functionality far more as
- 10:40admin-moderated factions than the "
- 10:42cappers" currently in their place who
- 10:44couldn't care less about the server,
- 10:45since their entire content revolves
- 10:47around a different dimension.
- 10:51That’s why the prerogative of having an
- 10:53unmoderated faction with full criminal
- 10:55functionality should be an
- 10:56ultra-privilege, granted only to the top
- 10:58three winners of a season, while mafias
- 11:01should eventually be brought back.
- 11:03Moving on to Nexel. I hope they don't
- 11:05rip my head off for talking about this
- 11:06Nexel. Anyway, here’s the gist of it. We
- 11:08have 5,000 slots on the server. Look,
- 11:11guys, 5,000 players are playing on one
- 11:13server simultaneously. But what’s
- 11:15actually good about these 5,000 slots?
- 11:17Is it that my Memphis pings periodically
- 11:19go over 1,000? Or maybe that our
- 11:21families flock to every new server while
- 11:23the previous ones slowly start to die?
- 11:26Maybe it's good that all leadership
- 11:27positions are still handed out through
- 11:28cronyism before the server even launches
- 11:29? Or maybe it's good that a ton of media
- 11:31figures are lining up for this cronyism
- 11:33, leaving an ordinary player with zero
- 11:35chance of getting in?
- 11:37But look, we’ve got eight mansions
- 11:39without a mafia that could have been
- 11:41active RP factions bringing life to the
- 11:42server, but they can't win mansions in
- 11:44captures, unlike the idiots who just
- 11:46play captures and couldn't care less
- 11:48about anything else.
- 11:50Stop letting every family move to new
- 11:52servers and cut back on the cronyism to
- 11:54the extent it exists now. A small
- 11:56correction here. Cronyism has always
- 11:58been everywhere, so there's no point in
- 12:00making a fuss about it.
- 12:01It’s just that here, it’s on such a
- 12:04massive scale that even media figures
- 12:06can't get a leadership spot through it,
- 12:09and something needs to be done, because
- 12:11forget Memphis—even on Orlando, media
- 12:14can't get a government spot because
- 12:16there's a damn queue.
- 12:19And what about ordinary players? I won't
- 12:22even go there. We also need to create an
- 12:24incentive system for leaders.
- 12:26Some unique leader case given at the end
- 12:28of their term with exclusive rewards, or
- 12:31other perks, so players have a motive to
- 12:33actually develop the faction, not just
- 12:35exist in it.
- 12:37How long and how much some whined,
- 12:39others cheered, and others gloated about
- 12:41the GTA 5 RP server merges, of which
- 12:43there have already been three.
- 12:45Did they have a positive impact on the
- 12:46project? I think more yes than no. And
- 12:49frankly, Majestic needs these merges
- 12:51just about as much. Not long ago, the
- 12:53sixteenth server, Denver, dropped to
- 12:55just 600 concurrent players, which is a
- 12:57super alarming sign. Do I need to
- 12:58explain what's happening on the older
- 13:00servers? I checked out a couple of them
- 13:02. 1,000 online on the third server,
- 13:03Chicago. Is it critical? Doesn't seem
- 13:05like it. But an event is running right
- 13:07now, and a big—or rather, huge—question
- 13:09is the quality of this online count.
- 13:10Even with those thousand, I'll note
- 13:12again, the server is a total ghost town
- 13:14during the event.
- 13:16And I'm not the only one who noticed the
- 13:17trend that online numbers in our
- 13:18industry in 2026 are dropping every
- 13:19single month.
- 13:21Not only are old players dropping off
- 13:22every month, but the influx of new ones
- 13:24isn't exactly great either. And where
- 13:26are we supposed to get new ones from?
- 13:27All the influencers have long been
- 13:28bought up.
- 13:30Ads with Litvin, Tomaev, and others
- 13:31sound hype, sure, but the question is
- 13:33their effectiveness, which we as players
- 13:35don't seem to feel much.
- 13:37Overall, it’s become much harder to pull
- 13:39traffic from anywhere, and I believe
- 13:41mergers are still necessary.
- 13:43Now let's move on to the rules. Oh, I’m
- 13:46about to dump a massive load of crap on
- 13:48this. Let's start soon, specifically
- 13:50with the leader warning system.
- 13:52A hundred-times rehashed, backward,
- 13:55bastardized piece of hackneyed garbage
- 13:58migrated from crappy SA-MP to 5 Star,
- 14:00then Red Age, and eventually Majestic.
- 14:04A piece of junk that was never suited
- 14:06for large groups or our current reality
- 14:08.
- 14:09It used to be absolute hell until we
- 14:12complained enough to change the "
- 14:14five-plus violation" rule, because you
- 14:16were constantly eating warnings for
- 14:19violations by high-ranks. And when you
- 14:21have a roster, like on my leadership
- 14:23term, of fifteen hundred or even two or
- 14:24three thousand people, warnings used to
- 14:26rain down at the speed of light, with
- 14:28almost no way to clear them. And even
- 14:30now, there aren't many ways to clear
- 14:31them. So what do we do instead of
- 14:33reworking this pile of crap?
- 14:35Exactly, we fix it with temporary hacks
- 14:36, simplifying punishments for mass
- 14:38violations and high-rank violations,
- 14:39removing leader penalties if the breach
- 14:41doesn't warrant a ban or warn.
- 14:43We aren't fighting the problem itself,
- 14:45we're just pouring mayonnaise on a piece
- 14:47of crap to make it easier to swallow.
- 14:51Essentially, we wipe warnings once a
- 14:53week through faction activity, admin
- 14:55tasks, and by making a crappy promo
- 14:57video for the faction once a term, which
- 14:59no one needs and gets tossed in the
- 15:01trash as soon as the warning is gone.
- 15:04Neither players nor newcomers even know
- 15:06this video exists; they never see it
- 15:08anywhere. It doesn’t showcase the
- 15:11faction's work, nor does it attract any
- 15:13new players. It’s just another
- 15:15half-baked crutch to make clearing
- 15:17warnings a bit easier.
- 15:20A long time ago, FiveM RP invented a
- 15:22point system, which isn't perfect, but
- 15:24works quite well and is much better than
- 15:27on Majestic, where you get point
- 15:29deductions for violations by the faction
- 15:31, the leader, or high-ranks.
- 15:34You start at zero, earn 100 points, good
- 15:35job; lose 100, and you're out. There are
- 15:37various admin battle passes, tasks, and
- 15:40other things that allow a faction to
- 15:42clear their points for activity almost
- 15:44every day or every few days.
- 15:47The only problem that exists there and
- 15:49here is that when a leader commits an IC
- 15:51violation and gets tried and jailed,
- 15:53they get sanctions applied to that same
- 15:55system, which is fundamentally wrong.
- 15:59Sanctions received by leaders during IC
- 16:01proceedings should have a separate
- 16:03metric, and a leader who receives them
- 16:05shouldn't be allowed to remove them
- 16:07until their term ends, otherwise it
- 16:09leads to leader lawlessness and clear
- 16:11abuse of power, which has been proven
- 16:14repeatedly over many years.
- 16:16Especially regarding leaders who are
- 16:19media partners and have almost complete
- 16:21immunity, doing whatever they want
- 16:24however they want. Got convicted three
- 16:26times in a term? You get three warnings
- 16:28, you're out. That's it. And by the way
- 16:30, don't you think it's long past time to
- 16:33move all this to the functionality level
- 16:35?
- 16:36If an admin gives a leader a warning or
- 16:39lowers their points, it gets logged in
- 16:41the tablet, and a series of
- 16:43system-calculated tasks are attached,
- 16:45defining the activities required to
- 16:47functionally remove the warning or
- 16:50restore the point balance.
- 16:52It's the same problem with the promotion
- 16:55system.
- 16:56We're still stuck grinding with
- 16:58screenshots and forms in Discord, while
- 17:00mobile GTA projects realized long ago
- 17:02that you don't need promotion logs,
- 17:04players shouldn't be punished for
- 17:06favoritism, and no one should have to
- 17:09mess around with screenshots and other
- 17:11nonsense.
- 17:13Everything is integrated into the
- 17:15functionality, where the player sees the
- 17:17tasks set by the system for the next
- 17:19rank, completes the activities, and once
- 17:21the quota is met, goes to leadership,
- 17:22who doesn't have to check their damn
- 17:24screenshots.
- 17:26The system has already calculated
- 17:27everything for them, and they just press
- 17:29a button on the tablet to accept the
- 17:31report and the rank is increased. Now
- 17:33let's move on to how the rules are
- 17:35actually written.
- 17:36A huge problem, like a bull in a china
- 17:39shop, is that Polo often writes rules
- 17:41not based on what players need, but
- 17:43based on what whiners are flooding his
- 17:46DMs with.
- 17:48And sometimes, like in the case of
- 17:49Russia Online, rules are just [ __ ] out
- 17:51for the sake of it and then justified by
- 17:53claiming that players asked for them.
- 17:55Let me explain with examples. So on Erol
- 17:57, a rule suddenly appeared that an
- 17:59interrogation cannot be conducted
- 18:00without an investigator.
- 18:02I'm sitting there as a player and just
- 18:04can't understand, what is this, why this
- 18:06rule?
- 18:06Who is this investigator? Why are they
- 18:09needed during an interrogation? Can I be
- 18:10an investigator if I'm an officer at the
- 18:11Ministry of Internal Affairs? Yes, I can
- 18:13. Can I be one as an FSB agent? I can.
- 18:15Can I be an investigator if I'm a member
- 18:17of the Investigative Committee?
- 18:19Naturally. Who is an investigator anyway
- 18:21, and why do they need to be there?
- 18:23Maybe it's tied to the rule like on
- 18:25Majestic, where the investigator is a
- 18:26CID agent during a crime interrogation
- 18:28and their presence is mandatory.
- 18:30It’s not written in the rule. I ask Polo
- 18:32, and he says he has no clue, Rich
- 18:34slapped it in there. I ask Rich, he says
- 18:36no, it's not related to CIDs. I ask what
- 18:38the point of the rule is and who this
- 18:40investigator is supposed to be. No
- 18:41concrete answer comes. I ask why the
- 18:44rule was [ __ ] out in the first place. He
- 18:46says the players asked for it. Which
- 18:47players? What exactly did they ask you
- 18:49for? Why this shitty rule even exists is
- 18:52still a mystery. Even if players asked
- 18:54for it, that's no reason to rely solely
- 18:57on their opinion and implement it. There
- 18:59are other funnies with the rules too.
- 19:02They went and limited the USSS guys in
- 19:03everything, limited the SANGs so they
- 19:05couldn't drive around the map without a
- 19:07reason, and could only drive on the
- 19:08highway.
- 19:09And what was the result? The USSS is an
- 19:12absolutely dead faction. There are 4,000
- 19:14players online on the server, and I have
- 19:16five people online in the USSS. Why?
- 19:18Because it's crap, because there's
- 19:20absolutely nothing to do there. And you
- 19:22cut it all down with rules on top of
- 19:24that. If you restricted one thing, give
- 19:25an alternative for another. But there is
- 19:27no alternative. The SANGs are the same
- 19:29thing; they either drive supplies or
- 19:31maybe do some RP in their fort, and
- 19:33that's it. There’s nothing to do in the
- 19:35faction. Unless an attack on the island
- 19:37or the Fort happens. Why were the SANGs
- 19:39cut off from the rest of the map?
- 19:40Apparently, they whined that there were
- 19:41too many state agents on some server, on
- 19:43the map, or something like that.
- 19:45Otherwise, there’s no other explanation
- 19:46. Take the whining, for example. State
- 19:48agents were cuffing people in the casino
- 19:50—they whined, and it was banned. They
- 19:51were cuffing people in the arena—they
- 19:52whined, and it was banned. Well, not
- 19:53entirely, partially, it doesn't matter.
- 19:55I'm a newcomer, I open the rules and
- 19:57read the interpretation. Intentionally
- 19:59disrupting gameplay for other players is
- 20:00considered an abuse of game mechanics.
- 20:02For instance, making arrests inside a
- 20:04casino. What counts as intentional
- 20:06disruption of gameplay? What kind of
- 20:08concept is that?
- 20:09I honestly don't understand, so I end up
- 20:12asking in a report.
- 20:14Creating extra work for the admins.
- 20:16And heaven forbid some useless helper or
- 20:19another noob like me answers my report
- 20:21with complete nonsense.
- 20:23Fine, let's say I learned that arresting
- 20:26in a casino is forbidden, and that
- 20:27bothering everyone around you—like
- 20:29demanding ID or the removal of masks
- 20:31from everyone—is considered harassment.
- 20:34So I get that. And now I'm no longer in
- 20:36a government faction, just a regular
- 20:37player. I know that I can't be arrested
- 20:39inside a casino.
- 20:40I quit the faction, walk into a casino
- 20:42with a wanted level, a cop shows up,
- 20:44cuffs me inside the interior, and hauls
- 20:46me off to jail.
- 20:47I file a report, and the cop isn't
- 20:49punished. Why aren't they punished?
- 20:51Because it's according to some
- 20:52regulation that isn't written anywhere,
- 20:54or maybe it's buried in some admin's
- 20:55Telegram channel.
- 20:57If an officer started tracking you and
- 20:59you entered a casino, they can cuff you
- 21:02and drag you out to take you to the
- 21:04station.
- 21:06Then some helper, strictly following the
- 21:08literal rule text, will probably give
- 21:11that officer an unnecessary ban.
- 21:13These hidden regulations are a huge
- 21:16problem.
- 21:17At best, they just cause unnecessary
- 21:19reports, which admins already have
- 21:21enough of.
- 21:22At worst, they lead to tons of unfair
- 21:25punishments. Back to me being a newbie,
- 21:28I saw a player break the law in front of
- 21:30me and escape.
- 21:31I recorded it, met him the next day,
- 21:33cuffed him, and got banned.
- 21:36And in these damn hidden regulations,
- 21:38there’s an explanation that you can't
- 21:40cuff a cop for what they did yesterday
- 21:42without a criminal case.
- 21:44Do you know how this rule, which is
- 21:46hidden God knows where, even came to be
- 21:48?
- 21:49An admin decided it wasn't okay for
- 21:51players to hold blackmail on someone and
- 21:53cuff them only when it’s convenient.
- 21:57And, of course, such moves ruin setups,
- 21:59like when they cuff faction leaders or
- 22:01something similar.
- 22:03But overall, it's a typical case:
- 22:04someone whined in private messages, so
- 22:06he issued a ban.
- 22:07If he’d only added it to the rules, but
- 22:09it’s an unspoken ban—it’s impossible to
- 22:11learn about it anywhere except through
- 22:13DMs with senior admins.
- 22:15A newbie wouldn't even think that they
- 22:17need to go somewhere to verify or find
- 22:18out about something like that.
- 22:21If they even open the rules, that’s a
- 22:23miracle, but even if they do, nothing is
- 22:25written there. Apollo says there are 400
- 22:27trillion hidden regulations, but it's
- 22:29impossible to fit everything into the
- 22:31rules. Ta-da.
- 22:33Of course, you can't fit everything in
- 22:35the rules, no doubt about that, but
- 22:36admins, for example, have admin info.
- 22:39By the way, I could make a separate
- 22:40video on these hidden regulations,
- 22:41showing how admins explain things to
- 22:42each other in their channels, let me
- 22:44know if you're interested.
- 22:45The point is that, at the very least,
- 22:47the admins have these explanations, at
- 22:48least some of them. Even there, those
- 22:50explanations contradict each other and
- 22:52contradict the rules. Some of it is just
- 22:55complete nonsense.
- 22:56We were just looking at this recently,
- 22:58breaking it down, and even there, people
- 22:59don't fully understand what to do or how
- 23:01.
- 23:02And if your admins don't understand
- 23:04everything, even the leads, what can you
- 23:06expect from regular players who don't
- 23:07have these explanations?
- 23:10So tell me, Apollo, why on earth should
- 23:13I, as a newbie, be punished for actions
- 23:15that aren't forbidden by the rules but
- 23:17are forbidden by some invisible
- 23:19regulation I have no access to?
- 23:21And moving on. 1.9 GO rules: didn't call
- 23:23a lawyer, get a warn. How did this rule
- 23:25appear? The same way it always does.
- 23:28People whined, and it was rolled out.
- 23:30Just like many other state organization
- 23:32rules, it’s designed so that instead of
- 23:34roleplaying and figuring things out,
- 23:35state employees can just be punished.
- 23:39Of course, no crim monkey is going to go
- 23:41file a complaint with the prosecutor's
- 23:43office or a lawsuit in court, but he
- 23:44must be offered a lawyer.
- 23:47And so, instead of dealing with
- 23:49complaints, he can just send a ticket in
- 23:50a report, and I'll just get a warn for
- 23:51it.
- 23:52Why bother roleplaying and wasting your
- 23:54time?
- 23:56But wasting a state employee's time,
- 23:57while spewing a hundred tons of OOC
- 23:59subtext at them, including personal
- 24:00attacks when you started a deathmatch,
- 24:02got dropped, and got cuffed—that’s
- 24:04always welcome.
- 24:05We’ll do anything to make sure our crim
- 24:07community doesn’t have to worry about
- 24:09anything. Here is another practically
- 24:10direct quote from management. "Although
- 24:13they deathmatch without consequences, we
- 24:14let them do it." End of quote. We’ve got
- 24:17200 people online in the arena where you
- 24:18don’t need to charge, no one will cuff
- 24:20you or jail you, so let them sit there
- 24:22and mess around, God bless them. Can we
- 24:24limit the time spent in the arena per
- 24:26day, so these AFK vegetables start
- 24:28playing the game, shooting in the ghetto
- 24:30, hanging on highways, robbing houses,
- 24:32farming cash, and buying cars and gear?
- 24:34So these vegetables become active
- 24:36players. Can we? But why? Just think
- 24:39about it, administration, why is it that
- 24:41on every server you have significantly
- 24:42more crime than state faction members?
- 24:44Why are the highways half-empty? Why is
- 24:46there no activity in the ghetto? Because
- 24:48, honestly, comrades, you’ve practically
- 24:51done it all yourselves. There’s your
- 24:53consequence-free deathmatching. Here’s
- 24:55your 101 modes in the arena.
- 24:57Here’s your goddamn thrice-cursed
- 24:59esports.
- 25:00Here’s your miserable MCL server with
- 25:02captures.
- 25:04All mass clashes between crime and state
- 25:06factions today happen in separate
- 25:07dimensions during timed activities with
- 25:09no consequences, or at supply runs and
- 25:11the island.
- 25:13On the server, outside of events, a
- 25:15state employee really has nothing to do
- 25:17. A couple of criminals on the road, if
- 25:19we're lucky, maybe a kidnapping or a
- 25:20robbery without AFK once every few hours
- 25:22. The crime faction is busy playing with
- 25:24themselves in private dimensions. A
- 25:25special thanks, of course, to Kiver, bro
- 25:28.
- 25:29I couldn’t care less about your esports
- 25:31, which has rotted to its core with
- 25:33these pathetic cheat-reduces, DMA, and
- 25:35all that other garbage.
- 25:38And yet, you’re still paying out
- 25:40millions of rubles in prize money for it
- 25:41.
- 25:42And frankly, I’m just baffled. Moving on
- 25:44, let’s continue with the rules for
- 25:46state structures. 1.10.1, 1.10.2—every
- 25:49state worker's favorite rule. The rules
- 25:52are generally set up so that you're
- 25:54sitting in Demorgan for every single
- 25:56sneeze. God forbid you accidentally
- 25:58slipped up or were rude to someone
- 25:59during a drive-by. Meanwhile, the crime
- 26:02faction is berating you inside the
- 26:04police station until they're blue in the
- 26:06face, which is essentially Power Gaming
- 26:08, because obviously, not every detained
- 26:10scumbag would talk to officers like that
- 26:12. This whole thing is just a mess. For a
- 26:14state worker, you see, you need an RP
- 26:16situation or a biography, but criminals
- 26:18can just Power Game without any of that
- 26:20. Oh, right, I think biographies were
- 26:22abolished anyway. Well, that's not the
- 26:24point. Even if they existed, nine times
- 26:26out of ten you’ll get jailed, and maybe
- 26:28one time out of ten they’ll actually
- 26:30check for a biography.
- 26:32I understand it’s not okay for a state
- 26:33worker to act like a jerk, constantly
- 26:35insulting people and being destructive
- 26:36in front of other citizens and staff.
- 26:39But to suffocate us with this crap when
- 26:42your game has arguably the most toxic
- 26:44community of all existing games—that is
- 26:47just too much.
- 26:49When this was introduced, we heard one
- 26:52narrative—that they want to see state
- 26:54faction members act normally, sticking
- 26:56to some RP model, you know, close to IRL
- 26:59.
- 27:00But in reality, it turns out that
- 27:02whenever we see topics in admin
- 27:04complaints or elsewhere, where they harp
- 27:06on about that same RP, we get replies
- 27:08from the admins themselves saying it's
- 27:10not even RP here anymore, but more like
- 27:12an RPG and blah-blah-blah.
- 27:15But when it’s more like an RPG here,
- 27:17when criminals constantly act like that
- 27:18, meta-gaming and so on and so forth.
- 27:20And you suppress the state employee so
- 27:22much that they can't even say an extra
- 27:24word anywhere. But that’s stupid and
- 27:26it’s nonsense.
- 27:28You’re just turning the state employee
- 27:29into a punching bag who constantly has
- 27:31to swallow all that bullying, negativity
- 27:33, OOC insults, and the rest, without
- 27:34having the ability to answer back or
- 27:36anything.
- 27:37Especially considering that we have an
- 27:38RPG environment here. Plus, IRL, police
- 27:40officers don't exactly communicate so
- 27:42politely, not under the conditions they
- 27:43force on the local state employees here
- 27:45.
- 27:46Not to mention what they do with other
- 27:47types, who are out there killing people
- 27:49, robbing them, and so on.
- 27:51I’ll tell you a story that happened in
- 27:53Khabarovsk with one of my, so to speak,
- 27:55infamous acquaintances.
- 27:57So, he was renting a room in an old
- 27:59lady's house, and at one point, he and
- 28:01his buddy broke in at 5:00 AM, sat the
- 28:03old lady on a stool, beat her face in,
- 28:05forced her to tell them where the money
- 28:07was, took the cash, and, as they say,
- 28:09vanished. Naturally, the cops found them
- 28:11. And what do you think, were they being
- 28:13polite with them? Of course not.
- 28:15They, as we say, cuffed them, dragged
- 28:17them out to the sticks, took them to a
- 28:18vacant lot, beat the hell out of them,
- 28:20and only then took them to the station.
- 28:22Or what, do you think our SWAT teams,
- 28:24when detaining all sorts of murderers,
- 28:26drug dealers, and others, are being nice
- 28:27to them? Yeah, definitely not.
- 28:29They slam their faces into the floor,
- 28:31yell, curse, kick their kidneys in, and
- 28:33only later at the station do they tell
- 28:34them they have the right to remain
- 28:36silent.
- 28:37It’s easy to talk about rules, you know
- 28:38, it’s not hard to flap your gums.
- 28:40Why don't you try playing as a state
- 28:41employee for a week, soak up all that
- 28:43negativity and the crap that gets poured
- 28:45onto them by a ton of various scumbags.
- 28:47Suffer through the pressure from other
- 28:48state employees and a ton of
- 28:49restrictions. Put yourself in the shoes
- 28:51of a beginner. How much desire would he
- 28:53have to wallow in all this [ __ ]? How
- 28:55long would he last in this state faction
- 28:56?
- 28:57I think the number is just about zero.
- 29:01Why does your project always have way
- 29:03more crims than cops? Because crime
- 29:05factions have practically no
- 29:07restrictions at all.
- 29:09But you'll probably hit me with your
- 29:10usual argument that cops have handcuffs
- 29:12, so they need to be suppressed to
- 29:14prevent abuse.
- 29:16Except you don't restrict them using
- 29:18anything related to the handcuffs
- 29:20themselves, you restrict freedom by
- 29:23piling on every damn thing you can,
- 29:25every piece of crap people whine to you
- 29:28about in DMs.
- 29:30So you end up with almost nothing but
- 29:32useless bums in the police who get owned
- 29:34by crims 24/7, and your shitty
- 29:35suppression drives newbies away from
- 29:37these factions instantly.
- 29:39How am I supposed to bring in and retain
- 29:41players for the police, boost stats, and
- 29:43all that?
- 29:44Never mind me, look at those who have
- 29:46even lower stats than mine and a smaller
- 29:48referral base.
- 29:50If people join the project because of us
- 29:52, they don't stay in the police because
- 29:54admins constantly [ __ ] them over for
- 29:56every single mistake, for every damn
- 29:58sneeze.
- 29:59They have to tolerate and eat all the
- 30:01[ __ ] from crims who aren't limited by
- 30:03anything.
- 30:05An inexperienced cop can spend half
- 30:07their gameplay in Demorgan or banned,
- 30:09while also spending extra time on the
- 30:10forum appealing shitty decisions made by
- 30:13admins who don't even understand your
- 30:15own regulations.
- 30:16And what looks even dumber is how some
- 30:18of these rules get introduced.
- 30:21There are certain things, like saving
- 30:23dirt on a cop to arrest them at a
- 30:25convenient time, which some players
- 30:27abuse in a scummy way, but that's a
- 30:29small minority—the majority don't do it
- 30:31at all.
- 30:33But since someone uses it, you obviously
- 30:35have to shut it down for everyone. And
- 30:37impose a punishment so harsh that people
- 30:38will be terrified to even try. Naturally
- 30:40, while also stripping the ability to
- 30:42use it from those who actually did it
- 30:43the right way. A couple of precedents
- 30:46pop up, a few players stir up some [ __ ]
- 30:48. So you drop a rule, slap on a ban, and
- 30:50toss in an unwritten regulation on top
- 30:53so that neither the admins nor the
- 30:55players understand a damn thing. And it
- 30:57turns out just great. Some rules feel
- 30:59like they're written just to get a cop
- 31:02banned for no reason. Like, for example
- 31:04, they introduced the rule that you're
- 31:06required to show your badge.
- 31:08And our buddy, brother "Olezhe 77,"
- 31:10makes another one of his videos and
- 31:11casually drops a chat message telling
- 31:13you to show your ID.
- 31:15You won't see it, and naturally, you end
- 31:17up sitting in Demorgan. Awesome, just
- 31:19pure bliss.
- 31:20Even if he says it via voice chat, what
- 31:22is the point of issuing an OOC
- 31:24punishment for it, if when appealing
- 31:26your actions as a government official,
- 31:27your static ID above your head is
- 31:29already treated as an identification
- 31:31badge by the rules, and you are
- 31:32identified regardless of whether you
- 31:34showed your ID or not?
- 31:36They added a feature to assign
- 31:38department tags in the matrix for our
- 31:40convenience. Okay, thanks. But, damn it
- 31:42, they went and tacked on an OOC
- 31:44punishment for the lack of a department
- 31:46tag on the ID card.
- 31:48Like, what kind of substances are you on
- 31:50and what state of mind are you in to sit
- 31:51there and write this [ __ ] garbage?
- 31:54I swear, I just don't understand.
- 31:56Do you have absolutely zero
- 31:57understanding that the lack of a
- 31:59department tag doesn't hinder further
- 32:01proceedings in any way?
- 32:03And only in the case of an obstacle that
- 32:05makes it impossible to continue the
- 32:07proceedings should an OOC punishment be
- 32:09issued. Do you have no understanding of
- 32:11that at all, or what? Is a tumbleweed
- 32:12rolling around in your head, or what is
- 32:14wrong with you? Look at this screenshot
- 32:16. This is your head admin responding.
- 32:19I’ll issue a warrant, jail 10 people,
- 32:21delete it from the forum, and you won't
- 32:22be able to find a trace of it. Further
- 32:24proceedings become impossible. That is
- 32:26what should be punished with an OOC
- 32:28penalty. And you know, it is actually
- 32:30already punished with an OOC penalty
- 32:32anyway.
- 32:33But since this is your latest obnoxious
- 32:35hidden regulation, even your head admin
- 32:37has no clue how it works.
- 32:40You're really churning out rules there,
- 32:42buddy.
- 32:45Every fifth crime bastard, while baiting
- 32:47you into an insult, switches to OOC,
- 32:48brings the dialogue into the OOC realm,
- 32:50and immediately writes a report.
- 32:52And god forbid, when an admin arrives in
- 32:54the context of this already OOC dialogue
- 32:56—well, partially OOC, with an OOC
- 32:58subtext, let's say—you slip up and
- 33:00mention some meta-gaming information,
- 33:02get muted, can't conduct proceedings
- 33:04with a lawyer, and are forced to release
- 33:06the freak who was trying to deathmatch
- 33:08you 10 minutes ago. And if you don't
- 33:10release him, you get a warn. And if god
- 33:12forbid you [ __ ] something back at him in
- 33:14response, you get a punishment for some
- 33:16"informal communication."
- 33:18Informal communication, god damn it,
- 33:20which even your own admins on your
- 33:22servers, the seniors who write the admin
- 33:25info and interpret the rules, don't
- 33:27understand at all, and they write
- 33:29different instructions on every server
- 33:31for who, what, and how to punish.
- 33:35And it would be one thing if your admins
- 33:37understood something from their own
- 33:39interpretations in the admin info, which
- 33:41, by the way, are often written
- 33:42incorrectly by the seniors anyway, but a
- 33:44player on their own, even based on the
- 33:46full interpretation of the rule,
- 33:47literally cannot understand these
- 33:49boundaries of informal and formal
- 33:50communication in any way.
- 33:53It has always burned me that in the
- 33:55process of an arrest, the admin feels
- 33:57obligated to punish you for any minor
- 33:59violation.
- 34:01Look, if someone is dropping slurs,
- 34:03talking about moms, or abusing features
- 34:05, fine, but what is the problem with
- 34:07letting a player finish the scene and
- 34:08punishing them afterward unless there's
- 34:10a major violation?
- 34:12Even if they’re just standing there
- 34:14saying some nasty stuff, it’s a total
- 34:15mystery why you have to jump in.
- 34:18You guys clearly don’t think about the
- 34:20fact that you’re wasting more of the
- 34:22detained player’s time, because the cop
- 34:24who already issued the wanted level will
- 34:27just get punished, then once they’re out
- 34:29of jail, they’ll go back and harass that
- 34:32same player out of spite and arrest them
- 34:34anyway.
- 34:36In the end, the detained player who
- 34:38filed the report is just as stupid,
- 34:40they’ll waste another 20-plus minutes of
- 34:42their time, but they’ll still end up in
- 34:44jail.
- 34:45Why did they understand this on PeterP,
- 34:46but here it's like nobody gives a damn?
- 34:49And every scumbag has memorized a manual
- 34:51on how and why to get a cop banned, how
- 34:54to bait them, and which rules to use to
- 34:56get them punished.
- 34:58All that stuff about lawyers, reading
- 35:00out statutes, showing badges, and so on
- 35:02.
- 35:03And literally every other arrest,
- 35:05they’re baiting cops, and the cops keep
- 35:06getting thrown in jail for it.
- 35:09And you’re happy to help, sitting there
- 35:10spamming your stupid rules just for the
- 35:12hell of it. Like Bubnov mentioned the
- 35:14Miranda rights, saying you can’t read
- 35:16them out in chat here.
- 35:18You have to be a blind, backward idiot
- 35:20not to see when a cop is pasting your
- 35:23rights into the chat, none of which you
- 35:25ever use anyway except for the lawyer.
- 35:29They whined, so it got added. Apollo
- 35:31will be fine.
- 35:33And, you know, a bunch of different
- 35:35rules and crappy hidden regulations—
- 35:37many of which I didn’t even mention—
- 35:39mean not only do players not understand
- 35:41them, but admins who come from that
- 35:43player base give out wrong punishments
- 35:45every day or don't punish at all when
- 35:48they should.
- 35:50But when even the head admins don't
- 35:52understand certain parts of the
- 35:54regulations, and write admin-info that
- 35:56contradicts itself or the rules, that's
- 35:58just way too much.
- 36:00Do you realize you've created so much
- 36:02garbage that no one is capable of
- 36:04managing it properly anymore?
- 36:08Do you realize it’s not okay when Deputy
- 36:10Head Admins or senior admins come to me
- 36:12or Clance in DMs and ask how this or
- 36:14that is supposed to work?
- 36:16It’s not okay when some "Horror-King" GA
- 36:18of a server explains a regulation to a
- 36:20player in DMs that he doesn't even
- 36:22understand himself.
- 36:24After which I have to run to Paul,
- 36:26explain that it’s total nonsense, they
- 36:28agree with me, and then the "
- 36:29Horror-King" changes what he told the
- 36:31player.
- 36:32It’s not normal that when I kick people
- 36:34I don't like from the faction during the
- 36:36day, some idiot chief admin tells me I
- 36:38can't do that. They try to punish me
- 36:41with both lawsuits and OOC sanctions.
- 36:44After that, I have to go through
- 36:46high-level administration to get the
- 36:48Head Admin and Chief to explain that
- 36:50it's total garbage, and that no one can
- 36:52pursue me for this under the rules, let
- 36:54alone in-character.
- 36:56It’s not normal that I, an ordinary
- 36:58player, understand a set of rules better
- 37:00than your own senior administration.
- 37:04And it's a good thing I have direct
- 37:05contact with the management and top
- 37:06admins, where I can resolve everything
- 37:08quickly and get the administration
- 37:09slapped on the wrist.
- 37:11And most importantly, why do I
- 37:12understand all this better than the
- 37:14senior admins?
- 37:16Because I'm a player, because I've been
- 37:17banned for every single shitty rule, and
- 37:19I have a ton of experience with it.
- 37:22Not because I read the rules well and
- 37:25memorized them, but because I got
- 37:27hammered for violating every shitty rule
- 37:29and every crappy hidden regulation,
- 37:31often without even knowing that's how it
- 37:33actually works.
- 37:36And it's absolutely not normal when a
- 37:38player only starts to fully understand
- 37:41this whole process after racking up a
- 37:43bunch of punishments.
- 37:45But there is a problem of a different
- 37:46scale with this, too.
- 37:48Because the longer some scum on admin
- 37:50duty sits in their Chief position, the
- 37:52more they believe in themselves, and the
- 37:53more convinced they are that they
- 37:55understand everything better than anyone
- 37:57else and stick to their guns.
- 38:00As a result, I can no longer stay calm
- 38:02when a stupid, clueless animal sits
- 38:03there arguing with me, thinking they
- 38:05understand something better than I do.
- 38:09The result is that I send their mother
- 38:11to the cemetery, I get a 90-day hard ban
- 38:13on the server, and then I go to the
- 38:14senior admins, and the scum who thought
- 38:16they knew everything gets a smack on
- 38:18their clueless head.
- 38:20Set aside one of the nineteen servers,
- 38:22we'll write some rules for it, and they
- 38:24can be used in a test. Maybe then you’ll
- 38:26finally realize that you don’t
- 38:28understand your shitty rules better than
- 38:30everyone else, and this build of rules
- 38:32will eventually be moved to the main
- 38:34Majestic server.
- 38:35Because no matter how much you listen to
- 38:37feedback or think you understand, don't
- 38:39forget that you aren't players and you
- 38:40don't live in this environment, so you
- 38:42can't just make unilateral conclusions
- 38:43about forming project rules and
- 38:45functionality.
- 38:46Take the raid functionality we just got
- 38:48, for example. What did Polo do? He just
- 38:50scrapped the raid rules. Now our entire
- 38:52crime faction can, without any alliances
- 38:53, group up to wipe out groups of
- 38:55government agents and repel raids for
- 38:56all crime factions at once. And I start
- 38:58asking around, like, what's going on?
- 39:00Why did this even come to mind? Why was
- 39:02it removed? The devs say it’s an admin
- 39:04decision. I’m like, oh, great.
- 39:07Then I get an explanation from another
- 39:09dev that it’s a big system that will be
- 39:11used and integrated everywhere, but it’s
- 39:12still in the planning stages.
- 39:14And apparently, a lightbulb went off in
- 39:16their head that it would be normal for
- 39:18the entire state faction to be on raids
- 39:20against the entire crime faction. To say
- 39:22that Alamantik and I were stunned by
- 39:24this is an understatement.
- 39:27And here I am to all these comrades who
- 39:29, by their own admission, have a good
- 39:31enough understanding of the game and its
- 39:33gameplay, with 5,000 hours played—which
- 39:35they think is plenty, though it’s
- 39:37completely unclear how many of those
- 39:39hours were spent on state supply runs,
- 39:41captures, raids, drops, and other
- 39:43activities, and how many were just spent
- 39:45standing around in admin mode or testing
- 39:47systems while AFK.
- 39:50And I am honestly sitting there
- 39:51explaining that, guys, you don’t have
- 39:53the level of understanding that is
- 39:54required.
- 39:55Consult with community leaders, consult
- 39:57with the players.
- 39:59If you understood it at a sufficient
- 40:00level, I wouldn’t have to sit here and
- 40:02explain basic things: that the state
- 40:04faction is a ragtag bunch of randoms,
- 40:05full of helpless players who can’t even
- 40:07gear up on their own and are used to
- 40:09getting everything from the warehouses.
- 40:11They don’t even know how to track models
- 40:14that barely slide anymore.
- 40:16And often the entire state mob can lose
- 40:18a raid to a single alliance of two
- 40:19factions, yet you give eight factions
- 40:21the chance to defend one spawn point.
- 40:23Your state faction will never, ever win
- 40:26a raid like that. Don’t confuse a raid
- 40:28with martial law, where it’s the entire
- 40:30state against all of crime and there’s a
- 40:31mobile HQ in the ghetto that the state
- 40:33can constantly re-arm from.
- 40:35Don’t forget that the only martial law
- 40:37on an active server that was completely
- 40:39won by the state was under my leadership
- 40:41on the tenth server when it opened.
- 40:45And even that was only won because they
- 40:46didn’t attack all at once, but in groups
- 40:48of two or three factions.
- 40:50And you want every raid to be held in
- 40:52the format of that kind of martial law,
- 40:54without a mobile warehouse, and expect
- 40:56the state players to somehow still win
- 40:58it. I shouldn’t have to explain all this
- 41:00to you if, as you claim, you have a
- 41:02sufficient understanding of gameplay and
- 41:04game design. Consult with community
- 41:06leaders, notify us about upcoming
- 41:08releases, and grant access to test
- 41:10servers so we can test builds before
- 41:12they go live. Because you make it today
- 41:14, and tomorrow the players get a
- 41:16negative experience, but they could have
- 41:19had a positive one if we’d had access to
- 41:21the private build before launch, and it
- 41:24wouldn’t have been released in the state
- 41:27it was.
- 41:28Don't think that you understand
- 41:29everything better than everyone else,
- 41:31and don't think you have more than
- 41:32enough gaming experience to understand
- 41:34everything exactly as it is.
- 41:36Because we have already seen those who
- 41:37thought they knew everything better than
- 41:38everyone else. And where are they all
- 41:40now, those who thought that way? No one
- 41:42hears anything about them at all anymore
- 41:44. That is all.
- 41:45I hope I am heard and that things move
- 41:47in the right direction, because my
- 41:49patience has been burning out over all
- 41:50of this for months now.
- 41:52I am done.
About this transcript
This page contains the full transcript of ГЛАВНЫЕ ПРОБЛЕМЫ MAJESTIC RP by ETNAISE, generated from the public captions YouTube serves with the video. The transcript has 8,126 words across 1,297 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
What you can do with it
Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.
Free YouTube transcript tool
YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.