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Lecture 39- Gaming Addiction — Transcript

by SWAYAM BHU · 1,848 words · 321 segments · language en · Watch on YouTube

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  1. 0:17Namaskar friends. This is lecture 4 of
  2. 0:20module 8 of the stress management
  3. 0:23course. I am Shubraasha your course
  4. 0:27instructor and I welcome you back to the
  5. 0:32learning of internet addiction and its
  6. 0:36various forms.
  7. 0:38In this series, we are back with a
  8. 0:42discussion on gaming addiction. A form
  9. 0:45of internet addiction which is quite
  10. 0:48prevalent in our youth.
  11. 0:52It quickly engages children both young
  12. 0:56and old adolesccents
  13. 0:59and young adults in its attraction
  14. 1:04consuming much of their time creating a
  15. 1:08lot of difficulties in their lives.
  16. 1:11So in this section we are going to have
  17. 1:14an exclusive discussion of gaming
  18. 1:17addiction its definition and symptoms
  19. 1:20causes consequences and its effective
  20. 1:24management.
  21. 1:26Let us begin with the idea of gaming
  22. 1:29addiction.
  23. 1:30As I was talking earlier also an
  24. 1:33excessive and compulsive consumption of
  25. 1:36video games refers to as gaming
  26. 1:40addiction or gaming disorder. This can
  27. 1:44have several negative impacts on
  28. 1:46individuals leading to impairments which
  29. 1:50are from mild to moderate and sometimes
  30. 1:54severe in nature.
  31. 1:58This excessive gaming can result in
  32. 2:01neglect of important responsibilities,
  33. 2:05strained relationships and impaired
  34. 2:08performances in various areas of life.
  35. 2:14The uncontrolled behavior
  36. 2:17where the person the user finds it
  37. 2:20difficult to regulate gaming habit
  38. 2:24despite of experiencing its negative
  39. 2:27effect is common.
  40. 2:30Withdrawal symptoms are seen. The person
  41. 2:33get irritated, restless and anxious
  42. 2:37whenever they are restricted from
  43. 2:41playing video games.
  44. 2:44Tolerance is also found in this case.
  45. 2:47Means in order to derive the same level
  46. 2:51of happiness and satisfaction, one has
  47. 2:54to spend more time playing video games
  48. 2:58than what he or she used to do earlier.
  49. 3:03So the a tolerance is gradually being
  50. 3:06built up.
  51. 3:09Looking at the causes of gaming
  52. 3:11addiction, we find that dopamine release
  53. 3:15is a primary cause because the person
  54. 3:18playing the game feels happy, feels
  55. 3:22engaged, feels stimulated as a result of
  56. 3:26playing such games.
  57. 3:29It happens to release of dopamine. It
  58. 3:34causes the release of dopamine in the
  59. 3:36nervous system.
  60. 3:39one can find relief from the negative
  61. 3:42emotions of real life. So it serves as a
  62. 3:46temporary escape from the hardships of
  63. 3:49real life, from the challenges and
  64. 3:51demands which are being posed on the
  65. 3:53individual in real life. However, this
  66. 3:58is simply a temporary escape
  67. 4:01worsening the real life situation even
  68. 4:04more.
  69. 4:07Then it also gives a feeling of
  70. 4:10connectedness with others. There are
  71. 4:13games which are played with co-players
  72. 4:17or which are played in teams. So it
  73. 4:21gives you a feel of being connected to
  74. 4:24others and having playmates which a
  75. 4:28person may lack in real life. So it is
  76. 4:32like fulfilling the desires of having
  77. 4:35playmates belonging to a group of people
  78. 4:38through the virtual world. If all these
  79. 4:42things are not available to us in
  80. 4:45reality
  81. 4:47then the gaming design itself is a cause
  82. 4:51of addicting oneself to such behavior.
  83. 4:56The designs are captivating. They are so
  84. 4:59engaging that with every increasing
  85. 5:03level of challenge the user gets
  86. 5:06submerged with such games. As the system
  87. 5:10progresses, the challenges grow. More
  88. 5:14and more rewards are available and there
  89. 5:18is a kind of social competition which is
  90. 5:21introduced.
  91. 5:23All of us might have noticed that while
  92. 5:25playing such online games, such video
  93. 5:28games,
  94. 5:29after completing a level or two, there
  95. 5:33start appearing certain names of some
  96. 5:36fious individuals and the system it
  97. 5:40starts showing that you are performing
  98. 5:43better than all those individuals who
  99. 5:46also play this game. So this instantly
  100. 5:49gives you a feeling of achievement. And
  101. 5:52sometimes this feeling is so intense, it
  102. 5:56is so uh captivating that one starts one
  103. 6:02becomes ready to do anything in order to
  104. 6:04crack a particular level.
  105. 6:08We all remember how some teenagers
  106. 6:13committed suicide just to fulfill the
  107. 6:17challenge given by a video game.
  108. 6:21The video game was so engaging and it
  109. 6:24was so addictive that later on the
  110. 6:28government has to ban that particular
  111. 6:31game. So this was the power of the
  112. 6:34design of these games which are being
  113. 6:37played by our youth.
  114. 6:40Here are certain consequences of gaming
  115. 6:43addiction. For example, the user can get
  116. 6:47preoccupied with it. Means when we are
  117. 6:50actually not playing the game, we keep
  118. 6:53on thinking about the game and the next
  119. 6:57levels and the way challenges can be uh
  120. 7:00successfully met. So practically we are
  121. 7:04preoccupied with the game itself
  122. 7:07throughout the day. Then comes
  123. 7:09withdrawal symptoms. If we are not
  124. 7:12allowed to play the game, if we are not
  125. 7:15allowed to access to the mobile phone,
  126. 7:19we start feeling anxious, restless,
  127. 7:22irritated as if something important
  128. 7:27is being taken away from our lives.
  129. 7:31Another important symptom is tolerance.
  130. 7:35that is increasing activity, increasing
  131. 7:39time is required to provide the same
  132. 7:42level of uh satisfaction to the user.
  133. 7:47Because of our extreme engagement in
  134. 7:50online gaming, we can find a loss of
  135. 7:54interest in other activities that are
  136. 7:57physical gaming, studies, uh job related
  137. 8:01task, home related responsibilities
  138. 8:04and social interactions.
  139. 8:07Then there is a poor or impaired
  140. 8:10control. Even if we want to stop, we
  141. 8:13cannot stop gaming on our own.
  142. 8:20Even if we find clear negative
  143. 8:23consequences of continuing with the
  144. 8:26game, we can't keep ourselves from
  145. 8:28playing. So this is another important
  146. 8:31drawback of
  147. 8:34gaming addiction.
  148. 8:36People start deception.
  149. 8:39They start using deception. They start
  150. 8:41lying to their family members and
  151. 8:44friends about the time spent on online
  152. 8:47gaming.
  153. 8:49They can use games as an escape from
  154. 8:52their guilt, from their negative
  155. 8:55emotions like hopelessness, like
  156. 8:58worthlessness or anxiety.
  157. 9:01Or it may also arise out of social
  158. 9:06anxiety that is an anxiety to interact
  159. 9:09with people in social situations. So we
  160. 9:13try to be with online uh participants
  161. 9:17with online colleagues with online
  162. 9:19friends which are not present in our
  163. 9:22real life and we find much less anxious
  164. 9:26interacting with them because we have a
  165. 9:28certain level of control over these
  166. 9:31interactions.
  167. 9:32Similarly,
  168. 9:34the person the user who is extremely
  169. 9:37engaged in online gaming can quickly
  170. 9:40develop depression possibly due to
  171. 9:43social isolation, excessive escapism or
  172. 9:47disrupted sleep patterns.
  173. 9:50Sleep disturbances are common. Then
  174. 9:53aggression increases in people who are
  175. 9:55addicted to online games. These
  176. 9:58aggressions can be expressed through
  177. 10:02thoughts, words or behaviors.
  178. 10:06Emotional difficulties are also common.
  179. 10:10Distress and difficulty in analyzing and
  180. 10:14managing complex emotion is a
  181. 10:16characteristic of gaming addiction
  182. 10:20people.
  183. 10:21Loneliness and isolation are inevitable
  184. 10:24as we start prioritizing virtual world
  185. 10:28over real world many times leading to
  186. 10:31low self-esteem due to negative
  187. 10:33feedbacks or unexpected comments that we
  188. 10:36receive from others for our performance.
  189. 10:41However, there are certain steps that
  190. 10:44can be taken in order to manage gaming
  191. 10:47addiction as it is also a part of
  192. 10:51internet addiction. So, certain
  193. 10:53management skills would be common. For
  194. 10:57example, use of cognitive behavioral
  195. 10:59therapy is again effective and important
  196. 11:03in controlling gaming addiction also as
  197. 11:05it is in case of internet addiction.
  198. 11:09Other forms of internet addictions.
  199. 11:12We can connect with support networks
  200. 11:14either digitally or physically. Uh here
  201. 11:18are certain uh support networks which
  202. 11:21are available. For example, online
  203. 11:23gamers anonymous and gaming addicts
  204. 11:26anonymous are the two peer support
  205. 11:29networks and they operate on uh a 12step
  206. 11:34model which is similar uh to those used
  207. 11:38for people who are addicted to some sort
  208. 11:42of drugs or who are suffering from any
  209. 11:44other kind of substance addiction. So
  210. 11:47these 12step models they offer a space
  211. 11:51to individuals to share their
  212. 11:54experiences and to support each other in
  213. 11:58recovery process.
  214. 12:00Similarly, internet and technology
  215. 12:03addicts anonymous is a broader support
  216. 12:06group addressing various forms of
  217. 12:09technology addiction including gaming.
  218. 12:14There are residential rehabilitation
  219. 12:16programs also that can be taken up in
  220. 12:20severe cases where individuals who
  221. 12:24struggle to manage their gaming habits
  222. 12:26in their daily environment
  223. 12:30can be put in inpatient treatment
  224. 12:33centers. These centers offer a
  225. 12:37structured game-free environment with
  226. 12:40intensive therapy and support.
  227. 12:44So when such programs provide a period
  228. 12:47of separation from gaming,
  229. 12:51it helps in establishing a better
  230. 12:54healthier routines for the edicts.
  231. 12:59Self-help strategies can be incorporated
  232. 13:03and long-term lifestyle changes must be
  233. 13:06done. For example, setting limits for
  234. 13:09screen time and boundaries to track how
  235. 13:13much uh time can be spent over online
  236. 13:17gaming or other internet activities
  237. 13:20daily.
  238. 13:22We can also find effective alternative
  239. 13:25activities. For example, if we are not
  240. 13:29playing online games, what can be done
  241. 13:31in this time which is freely available
  242. 13:34to us? So if we do not want to study to
  243. 13:38fill this gap, I can try gardening or I
  244. 13:41can try some sort of sports or arts or
  245. 13:44music or dance anything whatever I like
  246. 13:47or I can simply talk to others or read
  247. 13:50an interesting book of course physically
  248. 13:53not on the laptop or mobile because that
  249. 13:56may uh increase the risk of getting into
  250. 14:01internet activities again. We can
  251. 14:04prioritize the real world relationships
  252. 14:07by spending good quality time with
  253. 14:10people and in this way we can also
  254. 14:13combat the social isolation part of the
  255. 14:17gaming addiction. We should work on
  256. 14:21improving the sleep hygiene that is
  257. 14:24maintaining a regular sleep schedule and
  258. 14:27avoiding gaming just before we are
  259. 14:31supposed to enter into the bed.
  260. 14:35We should also keep an eye over the
  261. 14:37triggers. Triggers here means the
  262. 14:40emotions or the situations in which we
  263. 14:44find compelled to play video games or to
  264. 14:49get indulged in online activities.
  265. 14:53Such triggers must be identified and
  266. 14:56they must be either avoided or managed
  267. 15:01carefully so that they cannot push us to
  268. 15:05online gaming behavior.
  269. 15:08Practicing self-care is also a good
  270. 15:11idea.
  271. 15:13This will help promoting our well-being.
  272. 15:16And these behaviors can include
  273. 15:20behaviors like exercise,
  274. 15:22healthy eating and relaxation
  275. 15:25techniques, meditation, mindfulness and
  276. 15:28progressive muscle relaxation along with
  277. 15:31deep breathing exercises which we
  278. 15:33commonly know pranayam.
  279. 15:36So creating a structured routine is also
  280. 15:39of help. We can plan our day in advance,
  281. 15:44fix up our priorities, block time for
  282. 15:47those prioritized tasks, thereby leaving
  283. 15:51less time available for such kind of
  284. 15:55activities like online gaming. Then
  285. 15:59digital detox also works. Taking
  286. 16:02temporary breaks from all digital
  287. 16:05devices including video games can reset
  288. 16:10our schedule and help us to gain another
  289. 16:14perspective, alternate perspective
  290. 16:17rather than using internet addiction or
  291. 16:20gaming addiction as an escape from
  292. 16:23negative emotions.
  293. 16:26So here is a quick recap of what we
  294. 16:29studied in this lecture.
  295. 16:31Gaming addiction is when is happens when
  296. 16:34someone can't control their gaming
  297. 16:37habits.
  298. 16:38Uh prioritizing gaming over other part
  299. 16:41of their life and keep gaming even when
  300. 16:44it causes problems. It has several
  301. 16:48significant and negative effects for
  302. 16:51mental health and physical health of the
  303. 16:53person.
  304. 16:55It also results in social isolation and
  305. 16:59withdrawal symptom whenever the person
  306. 17:01is not allowed an access to mobile phone
  307. 17:05or internet so that they cannot play
  308. 17:08games on it.
  309. 17:11We can manage gaming addiction with the
  310. 17:14help of cognitive behavior therapy,
  311. 17:18getting connected with support networks,
  312. 17:21establishing boundaries and seeking
  313. 17:24professional help whenever necessary.
  314. 17:29These are the references that you can go
  315. 17:32through to enhance your knowledge.
  316. 17:35Few more references are there.
  317. 17:40And you can refer to these books also.
  318. 17:43They will also help you to understand
  319. 17:46the topic better.
  320. 17:50Thank you very much for your kind
  321. 17:52attention.

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