Lecture 39- Gaming Addiction — Transcript
Full transcript
- 0:17Namaskar friends. This is lecture 4 of
- 0:20module 8 of the stress management
- 0:23course. I am Shubraasha your course
- 0:27instructor and I welcome you back to the
- 0:32learning of internet addiction and its
- 0:36various forms.
- 0:38In this series, we are back with a
- 0:42discussion on gaming addiction. A form
- 0:45of internet addiction which is quite
- 0:48prevalent in our youth.
- 0:52It quickly engages children both young
- 0:56and old adolesccents
- 0:59and young adults in its attraction
- 1:04consuming much of their time creating a
- 1:08lot of difficulties in their lives.
- 1:11So in this section we are going to have
- 1:14an exclusive discussion of gaming
- 1:17addiction its definition and symptoms
- 1:20causes consequences and its effective
- 1:24management.
- 1:26Let us begin with the idea of gaming
- 1:29addiction.
- 1:30As I was talking earlier also an
- 1:33excessive and compulsive consumption of
- 1:36video games refers to as gaming
- 1:40addiction or gaming disorder. This can
- 1:44have several negative impacts on
- 1:46individuals leading to impairments which
- 1:50are from mild to moderate and sometimes
- 1:54severe in nature.
- 1:58This excessive gaming can result in
- 2:01neglect of important responsibilities,
- 2:05strained relationships and impaired
- 2:08performances in various areas of life.
- 2:14The uncontrolled behavior
- 2:17where the person the user finds it
- 2:20difficult to regulate gaming habit
- 2:24despite of experiencing its negative
- 2:27effect is common.
- 2:30Withdrawal symptoms are seen. The person
- 2:33get irritated, restless and anxious
- 2:37whenever they are restricted from
- 2:41playing video games.
- 2:44Tolerance is also found in this case.
- 2:47Means in order to derive the same level
- 2:51of happiness and satisfaction, one has
- 2:54to spend more time playing video games
- 2:58than what he or she used to do earlier.
- 3:03So the a tolerance is gradually being
- 3:06built up.
- 3:09Looking at the causes of gaming
- 3:11addiction, we find that dopamine release
- 3:15is a primary cause because the person
- 3:18playing the game feels happy, feels
- 3:22engaged, feels stimulated as a result of
- 3:26playing such games.
- 3:29It happens to release of dopamine. It
- 3:34causes the release of dopamine in the
- 3:36nervous system.
- 3:39one can find relief from the negative
- 3:42emotions of real life. So it serves as a
- 3:46temporary escape from the hardships of
- 3:49real life, from the challenges and
- 3:51demands which are being posed on the
- 3:53individual in real life. However, this
- 3:58is simply a temporary escape
- 4:01worsening the real life situation even
- 4:04more.
- 4:07Then it also gives a feeling of
- 4:10connectedness with others. There are
- 4:13games which are played with co-players
- 4:17or which are played in teams. So it
- 4:21gives you a feel of being connected to
- 4:24others and having playmates which a
- 4:28person may lack in real life. So it is
- 4:32like fulfilling the desires of having
- 4:35playmates belonging to a group of people
- 4:38through the virtual world. If all these
- 4:42things are not available to us in
- 4:45reality
- 4:47then the gaming design itself is a cause
- 4:51of addicting oneself to such behavior.
- 4:56The designs are captivating. They are so
- 4:59engaging that with every increasing
- 5:03level of challenge the user gets
- 5:06submerged with such games. As the system
- 5:10progresses, the challenges grow. More
- 5:14and more rewards are available and there
- 5:18is a kind of social competition which is
- 5:21introduced.
- 5:23All of us might have noticed that while
- 5:25playing such online games, such video
- 5:28games,
- 5:29after completing a level or two, there
- 5:33start appearing certain names of some
- 5:36fious individuals and the system it
- 5:40starts showing that you are performing
- 5:43better than all those individuals who
- 5:46also play this game. So this instantly
- 5:49gives you a feeling of achievement. And
- 5:52sometimes this feeling is so intense, it
- 5:56is so uh captivating that one starts one
- 6:02becomes ready to do anything in order to
- 6:04crack a particular level.
- 6:08We all remember how some teenagers
- 6:13committed suicide just to fulfill the
- 6:17challenge given by a video game.
- 6:21The video game was so engaging and it
- 6:24was so addictive that later on the
- 6:28government has to ban that particular
- 6:31game. So this was the power of the
- 6:34design of these games which are being
- 6:37played by our youth.
- 6:40Here are certain consequences of gaming
- 6:43addiction. For example, the user can get
- 6:47preoccupied with it. Means when we are
- 6:50actually not playing the game, we keep
- 6:53on thinking about the game and the next
- 6:57levels and the way challenges can be uh
- 7:00successfully met. So practically we are
- 7:04preoccupied with the game itself
- 7:07throughout the day. Then comes
- 7:09withdrawal symptoms. If we are not
- 7:12allowed to play the game, if we are not
- 7:15allowed to access to the mobile phone,
- 7:19we start feeling anxious, restless,
- 7:22irritated as if something important
- 7:27is being taken away from our lives.
- 7:31Another important symptom is tolerance.
- 7:35that is increasing activity, increasing
- 7:39time is required to provide the same
- 7:42level of uh satisfaction to the user.
- 7:47Because of our extreme engagement in
- 7:50online gaming, we can find a loss of
- 7:54interest in other activities that are
- 7:57physical gaming, studies, uh job related
- 8:01task, home related responsibilities
- 8:04and social interactions.
- 8:07Then there is a poor or impaired
- 8:10control. Even if we want to stop, we
- 8:13cannot stop gaming on our own.
- 8:20Even if we find clear negative
- 8:23consequences of continuing with the
- 8:26game, we can't keep ourselves from
- 8:28playing. So this is another important
- 8:31drawback of
- 8:34gaming addiction.
- 8:36People start deception.
- 8:39They start using deception. They start
- 8:41lying to their family members and
- 8:44friends about the time spent on online
- 8:47gaming.
- 8:49They can use games as an escape from
- 8:52their guilt, from their negative
- 8:55emotions like hopelessness, like
- 8:58worthlessness or anxiety.
- 9:01Or it may also arise out of social
- 9:06anxiety that is an anxiety to interact
- 9:09with people in social situations. So we
- 9:13try to be with online uh participants
- 9:17with online colleagues with online
- 9:19friends which are not present in our
- 9:22real life and we find much less anxious
- 9:26interacting with them because we have a
- 9:28certain level of control over these
- 9:31interactions.
- 9:32Similarly,
- 9:34the person the user who is extremely
- 9:37engaged in online gaming can quickly
- 9:40develop depression possibly due to
- 9:43social isolation, excessive escapism or
- 9:47disrupted sleep patterns.
- 9:50Sleep disturbances are common. Then
- 9:53aggression increases in people who are
- 9:55addicted to online games. These
- 9:58aggressions can be expressed through
- 10:02thoughts, words or behaviors.
- 10:06Emotional difficulties are also common.
- 10:10Distress and difficulty in analyzing and
- 10:14managing complex emotion is a
- 10:16characteristic of gaming addiction
- 10:20people.
- 10:21Loneliness and isolation are inevitable
- 10:24as we start prioritizing virtual world
- 10:28over real world many times leading to
- 10:31low self-esteem due to negative
- 10:33feedbacks or unexpected comments that we
- 10:36receive from others for our performance.
- 10:41However, there are certain steps that
- 10:44can be taken in order to manage gaming
- 10:47addiction as it is also a part of
- 10:51internet addiction. So, certain
- 10:53management skills would be common. For
- 10:57example, use of cognitive behavioral
- 10:59therapy is again effective and important
- 11:03in controlling gaming addiction also as
- 11:05it is in case of internet addiction.
- 11:09Other forms of internet addictions.
- 11:12We can connect with support networks
- 11:14either digitally or physically. Uh here
- 11:18are certain uh support networks which
- 11:21are available. For example, online
- 11:23gamers anonymous and gaming addicts
- 11:26anonymous are the two peer support
- 11:29networks and they operate on uh a 12step
- 11:34model which is similar uh to those used
- 11:38for people who are addicted to some sort
- 11:42of drugs or who are suffering from any
- 11:44other kind of substance addiction. So
- 11:47these 12step models they offer a space
- 11:51to individuals to share their
- 11:54experiences and to support each other in
- 11:58recovery process.
- 12:00Similarly, internet and technology
- 12:03addicts anonymous is a broader support
- 12:06group addressing various forms of
- 12:09technology addiction including gaming.
- 12:14There are residential rehabilitation
- 12:16programs also that can be taken up in
- 12:20severe cases where individuals who
- 12:24struggle to manage their gaming habits
- 12:26in their daily environment
- 12:30can be put in inpatient treatment
- 12:33centers. These centers offer a
- 12:37structured game-free environment with
- 12:40intensive therapy and support.
- 12:44So when such programs provide a period
- 12:47of separation from gaming,
- 12:51it helps in establishing a better
- 12:54healthier routines for the edicts.
- 12:59Self-help strategies can be incorporated
- 13:03and long-term lifestyle changes must be
- 13:06done. For example, setting limits for
- 13:09screen time and boundaries to track how
- 13:13much uh time can be spent over online
- 13:17gaming or other internet activities
- 13:20daily.
- 13:22We can also find effective alternative
- 13:25activities. For example, if we are not
- 13:29playing online games, what can be done
- 13:31in this time which is freely available
- 13:34to us? So if we do not want to study to
- 13:38fill this gap, I can try gardening or I
- 13:41can try some sort of sports or arts or
- 13:44music or dance anything whatever I like
- 13:47or I can simply talk to others or read
- 13:50an interesting book of course physically
- 13:53not on the laptop or mobile because that
- 13:56may uh increase the risk of getting into
- 14:01internet activities again. We can
- 14:04prioritize the real world relationships
- 14:07by spending good quality time with
- 14:10people and in this way we can also
- 14:13combat the social isolation part of the
- 14:17gaming addiction. We should work on
- 14:21improving the sleep hygiene that is
- 14:24maintaining a regular sleep schedule and
- 14:27avoiding gaming just before we are
- 14:31supposed to enter into the bed.
- 14:35We should also keep an eye over the
- 14:37triggers. Triggers here means the
- 14:40emotions or the situations in which we
- 14:44find compelled to play video games or to
- 14:49get indulged in online activities.
- 14:53Such triggers must be identified and
- 14:56they must be either avoided or managed
- 15:01carefully so that they cannot push us to
- 15:05online gaming behavior.
- 15:08Practicing self-care is also a good
- 15:11idea.
- 15:13This will help promoting our well-being.
- 15:16And these behaviors can include
- 15:20behaviors like exercise,
- 15:22healthy eating and relaxation
- 15:25techniques, meditation, mindfulness and
- 15:28progressive muscle relaxation along with
- 15:31deep breathing exercises which we
- 15:33commonly know pranayam.
- 15:36So creating a structured routine is also
- 15:39of help. We can plan our day in advance,
- 15:44fix up our priorities, block time for
- 15:47those prioritized tasks, thereby leaving
- 15:51less time available for such kind of
- 15:55activities like online gaming. Then
- 15:59digital detox also works. Taking
- 16:02temporary breaks from all digital
- 16:05devices including video games can reset
- 16:10our schedule and help us to gain another
- 16:14perspective, alternate perspective
- 16:17rather than using internet addiction or
- 16:20gaming addiction as an escape from
- 16:23negative emotions.
- 16:26So here is a quick recap of what we
- 16:29studied in this lecture.
- 16:31Gaming addiction is when is happens when
- 16:34someone can't control their gaming
- 16:37habits.
- 16:38Uh prioritizing gaming over other part
- 16:41of their life and keep gaming even when
- 16:44it causes problems. It has several
- 16:48significant and negative effects for
- 16:51mental health and physical health of the
- 16:53person.
- 16:55It also results in social isolation and
- 16:59withdrawal symptom whenever the person
- 17:01is not allowed an access to mobile phone
- 17:05or internet so that they cannot play
- 17:08games on it.
- 17:11We can manage gaming addiction with the
- 17:14help of cognitive behavior therapy,
- 17:18getting connected with support networks,
- 17:21establishing boundaries and seeking
- 17:24professional help whenever necessary.
- 17:29These are the references that you can go
- 17:32through to enhance your knowledge.
- 17:35Few more references are there.
- 17:40And you can refer to these books also.
- 17:43They will also help you to understand
- 17:46the topic better.
- 17:50Thank you very much for your kind
- 17:52attention.
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