YouTube2Text

Learn Arturia Pigments in under 3 hours (everything explained) — Transcript

by Bound to Divide · 23,273 words · 4,344 segments · language en · Watch on YouTube

Full transcript

  1. 0:00hey guys welcome my name is bound to
  2. 0:01divide and over the next few hours i'm
  3. 0:03going to be taking you through every
  4. 0:05single parameter in pigments
  5. 0:07so that by the end of this lesson you
  6. 0:09are an absolute genius with pigments and
  7. 0:12you know exactly what you're doing and
  8. 0:13how to create any sound you want
  9. 0:15well maybe not but
  10. 0:17you should at least know what each
  11. 0:19parameter does
  12. 0:20and know your way around the synth if
  13. 0:23you don't have a strong understanding of
  14. 0:26subtractive synthesis already i suggest
  15. 0:29you should go out and learn that
  16. 0:32because i'm going to be talking about
  17. 0:33things like filters and envelopes and
  18. 0:35lfos without explaining what exactly
  19. 0:37they are
  20. 0:38um
  21. 0:40because that's just a bit beyond the
  22. 0:41scope of this the whole point of this is
  23. 0:42just to understand how the synth works
  24. 0:47so if you don't have a basic
  25. 0:48understanding of subtractive synthesis
  26. 0:49i'm going to leave a link
  27. 0:52at the bottom of the video in the
  28. 0:53description
  29. 0:55to a
  30. 0:57website called centorial and this is how
  31. 0:59i learnt subtractive synthesis and i
  32. 1:01recommend it to everybody it is an
  33. 1:03affiliate link so i do earn a commission
  34. 1:05but i do stand by
  35. 1:07that software 100
  36. 1:09even if
  37. 1:10even if you don't use my affiliate link
  38. 1:12and you just go out and buy it without
  39. 1:13that link i still think it's just the
  40. 1:16best way to learn synthesis
  41. 1:20okay so what we're going to do is we're
  42. 1:22going to basically go through
  43. 1:24each parameter one by one
  44. 1:26and i'm going to explain them in detail
  45. 1:29what they do and how they work
  46. 1:32so let's get started
  47. 1:38okay so right at the top left here
  48. 1:40you'll see next to the pigments logo is
  49. 1:42this little burger menu and if you click
  50. 1:44on that you have the option for a new
  51. 1:46preset so this is how you initialize the
  52. 1:47synth basically
  53. 1:49um click on that and then you see we've
  54. 1:51got a nice
  55. 1:52plain preset that we can then start
  56. 1:54working with
  57. 1:56and then the next one is save preset as
  58. 2:00so
  59. 2:00that's going to bring up this window and
  60. 2:02in here you have the option to give it a
  61. 2:04name
  62. 2:05an author
  63. 2:07and you can save it in a bank
  64. 2:09so by default it'll save it to
  65. 2:11user bank but if you wanted to create
  66. 2:14your own new
  67. 2:16user bank
  68. 2:17if you wanted to create your own new
  69. 2:18bank
  70. 2:19for example if you're creating a preset
  71. 2:21pack
  72. 2:22then you can just click in this box and
  73. 2:24you can also type in it so i'll just say
  74. 2:26new bank
  75. 2:29for pack there we go and then
  76. 2:32we can also give it a
  77. 2:34type so you can get really like
  78. 2:37detailed here with all the
  79. 2:40descriptions of your presets so that
  80. 2:42later on it's super easy to
  81. 2:44filter it filter down through your
  82. 2:47library and find any sound that you want
  83. 2:50based on you know all its
  84. 2:51characteristics and stuff so i suggest
  85. 2:53filling this out as accurately as
  86. 2:55possible so let's say this is a baseline
  87. 2:58and we just add a comment like um
  88. 3:01play and
  89. 3:04first octave
  90. 3:06or whatever just any any comment that
  91. 3:09will help the the user use the preset
  92. 3:12and then we'll say it's an acid base
  93. 3:14comes from
  94. 3:15um
  95. 3:16it's like a synth wave acid base if
  96. 3:19that's even a thing and then
  97. 3:21characteristics let's say it's um
  98. 3:24it's analog sounding
  99. 3:26okay then we can save the preset or we
  100. 3:28need to give it a name so let's just say
  101. 3:33acid base
  102. 3:36test whatever
  103. 3:38okay
  104. 3:38save it
  105. 3:40and now
  106. 3:43and now that presets had been added to a
  107. 3:45new bank and i'll show you how to find
  108. 3:47that in a bit
  109. 3:49so let's just finish going through this
  110. 3:50menu
  111. 3:52okay then the
  112. 3:53next option here is import
  113. 3:55so this is how you'll import banks and
  114. 3:57presets that you buy and download it'll
  115. 4:00just open up an explorer and you can go
  116. 4:01and find it and then add it into the
  117. 4:03synth
  118. 4:04then the next up is export so this is
  119. 4:08where you would export presets and banks
  120. 4:10so if you wanted to then export your new
  121. 4:14bank full pack that we've just made
  122. 4:16this is how you do it click on export
  123. 4:18and then
  124. 4:19that'll open up an explorer again and
  125. 4:21you can just
  126. 4:22save it like that
  127. 4:24okay then resize windows very
  128. 4:26self-explanatory this is just how you
  129. 4:28resize the ui i've got it 120 now for
  130. 4:31the purpose of this tutorial
  131. 4:34and then you've got this tutorials menu
  132. 4:37here which will open up
  133. 4:38to the right here
  134. 4:40um and another way you can access that
  135. 4:43is just by clicking this little gear
  136. 4:44icon
  137. 4:45um which will also open up settings and
  138. 4:48your midi
  139. 4:49settings
  140. 4:50and the tutorials window and this is
  141. 4:53just where you can find a bunch of
  142. 4:55i guess arturia approved
  143. 4:58tutorials
  144. 4:59that cover all the different sections of
  145. 5:01of the synth
  146. 5:03kind of like what i'm doing now but
  147. 5:05i guess more broken up into different
  148. 5:07sections
  149. 5:10and
  150. 5:11then next up is the help
  151. 5:13menu here where you can access the user
  152. 5:15manual
  153. 5:16and then frequently ask questions and
  154. 5:18then about just opens up this window
  155. 5:21where you can check your version and all
  156. 5:23of the other information about the synth
  157. 5:27okay so that covers the
  158. 5:29next up is going to be this
  159. 5:31synth this preset explorer window
  160. 5:35and
  161. 5:36it should open up initially on this
  162. 5:38explore page
  163. 5:40and this is basically just where you'll
  164. 5:42see all of your different presets and
  165. 5:44you can also search for presets and what
  166. 5:47you'll notice is if you start typing
  167. 5:49here let's say you just start typing
  168. 5:51chord because i just want to find a
  169. 5:54chord preset
  170. 5:55what'll happen is it'll
  171. 5:57it'll pop up different
  172. 5:59filters so here say filter by style
  173. 6:03and that's just because it's found a
  174. 6:04style that says chord
  175. 6:06but it's also found
  176. 6:08presets named with the word chord in the
  177. 6:11name
  178. 6:12so
  179. 6:13whatever you type it'll search for
  180. 6:15different
  181. 6:17for anything really if there's a style
  182. 6:19that matches that name it'll bring up a
  183. 6:20style
  184. 6:22if there's a designer an author that
  185. 6:24matches the word chord it would have
  186. 6:26said filter by designer so for example
  187. 6:29if i search victor it should
  188. 6:31give me
  189. 6:33an option to search
  190. 6:35by filtered by designer victor morello
  191. 6:37so now i can search for all of his
  192. 6:40stuff so it's really quite a nice search
  193. 6:42function in there quite advanced
  194. 6:46and then over here on the right you'll
  195. 6:48see all the information
  196. 6:50about each preset so it'll give you the
  197. 6:52name and
  198. 6:54basically everything that i filled out
  199. 6:55when
  200. 6:56we saved the preset and you can also get
  201. 6:58a
  202. 6:59basic very basic view of what the preset
  203. 7:02looks like so here you can see the
  204. 7:03different engines the different
  205. 7:05waveforms that they're using
  206. 7:07um the utility
  207. 7:10you can see filters so here i can see
  208. 7:11there's a low pass filter and i can see
  209. 7:13it's got a bit of resonance on it
  210. 7:16you can actually see the filter moving
  211. 7:18and and the different engines if they
  212. 7:20were modulated you'd also see that
  213. 7:22waveform move around and stuff
  214. 7:26okay then we have the store where you
  215. 7:29can search through the arturia store and
  216. 7:32download
  217. 7:33buy and download
  218. 7:34preset packs
  219. 7:38i'm not sure if you can actually
  220. 7:40preview them in the synths
  221. 7:42let's see
  222. 7:47oh that's pretty handy yeah you can also
  223. 7:50preview
  224. 7:51some of them some of them are locked so
  225. 7:53yeah that's that's pretty cool
  226. 7:56being able to preview presets innocent
  227. 7:59is something i've never seen before in
  228. 8:00any other synth i love that
  229. 8:03um okay so then next up we have this
  230. 8:06next category here that says my library
  231. 8:10and you'll see there's recently played
  232. 8:13so that's self-explanatory everything
  233. 8:14you've recently played in the synth will
  234. 8:16pop up in this
  235. 8:17menu
  236. 8:19and then you have liked presets you can
  237. 8:21see i've liked one preset and how you do
  238. 8:23that is
  239. 8:25if you hover over any preset this little
  240. 8:26heart pops up over here and you can
  241. 8:28click on that
  242. 8:29to like it
  243. 8:31and then you'll see your liked
  244. 8:34preset pop-up over here
  245. 8:36then we have saved presets
  246. 8:39so anything that you've created and
  247. 8:40saved or if you've modified a preset
  248. 8:42that you like
  249. 8:44and you saved it it should pop up here
  250. 8:46and save presets
  251. 8:47and then you have your banks like we
  252. 8:49created in eubank and here you can see
  253. 8:51this new
  254. 8:52bank
  255. 8:54and then playlists so you might be
  256. 8:56wondering what a playlist is what the
  257. 8:57point of a playlist is well you can
  258. 8:59think of a playlist
  259. 9:01kind of like a playlist in record box or
  260. 9:03any dj software that you use
  261. 9:06it's just an easy way to access a list
  262. 9:08of presets
  263. 9:10uh nice and quickly so if i wanted to
  264. 9:13create
  265. 9:14um
  266. 9:15let's say i was a live performer and i
  267. 9:18wanted to perform with pigments
  268. 9:21and i wanted to just access like
  269. 9:24five different presets
  270. 9:26uh then i could just go in and find them
  271. 9:28so let's just make a new playlist here
  272. 9:31and we'll name this one
  273. 9:33test two
  274. 9:34okay so now i want to
  275. 9:37add some presets to this playlist
  276. 9:40i can just go to
  277. 9:42my explore and just find some ones that
  278. 9:44i really like for example this one let's
  279. 9:47drag it down into test two it's add this
  280. 9:50one
  281. 9:51and you can see it's adding it to the
  282. 9:53playlist it's not it's not removing it
  283. 9:56from this explore page so you're just
  284. 9:58basically
  285. 10:00creating a reference to
  286. 10:02the preset in this playlist so you don't
  287. 10:05have to worry about dragging stuff
  288. 10:07around it's not going to move it from
  289. 10:09one place to another it's just going to
  290. 10:10copy it or reference it
  291. 10:13so now we've got a bunch of presets that
  292. 10:15i like that i'm going to be using my for
  293. 10:18my performance and i can access them
  294. 10:20here in this playlist
  295. 10:22so yeah
  296. 10:23that's your playlist and that pretty
  297. 10:25much covers everything that's
  298. 10:29you know interesting in this page
  299. 10:34let's go out of that and then next up is
  300. 10:37this little window and you'll see
  301. 10:39there's a little heart here so this is
  302. 10:40another way to quickly like presets that
  303. 10:42you like
  304. 10:44and then add them to your like page so
  305. 10:46if i
  306. 10:47just go down here i can
  307. 10:50go to a preset that i like like
  308. 10:52geometric and then i can like it and it
  309. 10:54should pop up in like a
  310. 10:56section over here
  311. 10:59okay then we have
  312. 11:01three buttons over here first one is
  313. 11:03synth and this is how you
  314. 11:06access the main panel of the synth where
  315. 11:08you can go in and edit it and
  316. 11:11configure it and modulate it and
  317. 11:12everything then we've got an
  318. 11:14effects section and this is where you'll
  319. 11:16be
  320. 11:17accessing
  321. 11:18uh all your sound effects eq reverb
  322. 11:20delay
  323. 11:23and then we've also got a sequencer
  324. 11:26that's an arpeggiator and a sequencer
  325. 11:30so those are how you access these three
  326. 11:32buttons and i'm going to dive into each
  327. 11:35one in detail but i just kind of want to
  328. 11:37cover this entire bar just so you know
  329. 11:39what each one of these buttons do first
  330. 11:43okay so the next button you'll see here
  331. 11:46is this little light bulb it might
  332. 11:47already be yellow or it might be gray
  333. 11:50and this is the sound design tips
  334. 11:52feature and this is also something new
  335. 11:54that i've never seen in any other synth
  336. 11:56and it's really handy and so basically
  337. 11:58what it is is it's
  338. 12:00it's a
  339. 12:02author defined parameter so when
  340. 12:04somebody's creating a preset
  341. 12:07they
  342. 12:08might have certain tips for that preset
  343. 12:11like let's say
  344. 12:12i want to say
  345. 12:14this filter
  346. 12:16it sounds good if you
  347. 12:17if you use it at
  348. 12:20between 300 and
  349. 12:22900 hertz but if you move it much
  350. 12:24further than that the presets gonna
  351. 12:25start sounding bad and that's a tip that
  352. 12:28you would probably previously have
  353. 12:30defined like in the comments of your
  354. 12:31preset
  355. 12:32um but if you have like
  356. 12:35ten different tips
  357. 12:37there's often not enough space to write
  358. 12:39it and it's like really
  359. 12:42it's a lot of work to write all that
  360. 12:43information in so a quick way to do this
  361. 12:45is to use this tips feature so you'll
  362. 12:47see if i turn it on
  363. 12:49a bunch of these parameters have light
  364. 12:52these little light bulbs next to them
  365. 12:54and they are defining the optimal
  366. 12:56amounts so they're not actually doing
  367. 12:58anything
  368. 13:00uh
  369. 13:00they're not physically changing the way
  370. 13:02the synth works or anything it's just
  371. 13:05it's just a guide so so you know that if
  372. 13:09i use this modulation amount
  373. 13:12the designer intended for it to not go
  374. 13:14any further than that yellow line goes
  375. 13:20but you can also edit these and add them
  376. 13:22yourself so
  377. 13:23if you click on the drop down arrow
  378. 13:25you can
  379. 13:26click
  380. 13:27on advanced edit tips and that will
  381. 13:30allow you to edit
  382. 13:31tips so if i want to add a tip to this
  383. 13:34filter cut off to say hey i don't want
  384. 13:37this to go higher than a thousand hertz
  385. 13:39or lower than 100 hertz or at least i
  386. 13:42want to tell the user that
  387. 13:44it sounds best in that range i can then
  388. 13:47go and hover over it and click on this
  389. 13:48little
  390. 13:49button while we make sure that advanced
  391. 13:52tips is enabled
  392. 13:54and then i can drag this
  393. 13:57parameter up and down
  394. 13:59so i'm just clicking on the yellow line
  395. 14:01and dragging to set the maximum
  396. 14:04value
  397. 14:05and if i click on that line if i right
  398. 14:07click on it then i can set the minimum
  399. 14:09value
  400. 14:11so now i can define my range that way
  401. 14:15so now people know that if they drag to
  402. 14:17the left here more or less to 100 hertz
  403. 14:20or to the right
  404. 14:22or
  405. 14:22i've set it a bit higher than i should
  406. 14:24so let's just set it to a
  407. 14:26thousand so we know where it is now i
  408. 14:28can drag oh i can
  409. 14:30left click and drag that down
  410. 14:33now i've set my range and i can lock it
  411. 14:36again by
  412. 14:38disabling this
  413. 14:41so
  414. 14:43there we go that's basically how you use
  415. 14:45the the tips feature also you'll notice
  416. 14:47if you hover over this
  417. 14:49this tips you'll get some information
  418. 14:51about the sound designer you'll also get
  419. 14:54to see the comments
  420. 14:55uh like here it says mod will control
  421. 14:57the chords number of voices so now we
  422. 15:00know that if we
  423. 15:01[Music]
  424. 15:03if we bring up the mod wheel we'll get
  425. 15:05more voices
  426. 15:08[Music]
  427. 15:11okay so yeah that's a pretty handy
  428. 15:13feature then next to that we've just got
  429. 15:15the output volume here
  430. 15:17so we can just set that if it's peaking
  431. 15:20or clipping
  432. 15:22you can turn it down
  433. 15:26and then we've just got little volume
  434. 15:28meters over here for the left and the
  435. 15:30right and then i've already explained
  436. 15:31this this is just your settings lets you
  437. 15:34access the tutorials
  438. 15:36uh
  439. 15:37all your midi configuration which i'm
  440. 15:39not going to go into detail on because
  441. 15:42that's pretty self-explanatory you know
  442. 15:44if you have a midi controller you can
  443. 15:47assign
  444. 15:50different buttons and knobs to different
  445. 15:52parameters and using this window
  446. 15:56it's also got a
  447. 15:58learn function here
  448. 16:00where i can just
  449. 16:06where
  450. 16:06it's also got a loan function here where
  451. 16:08i can just choose a parameter say pan
  452. 16:10and then if i want to map it to
  453. 16:12something on my
  454. 16:14controller i just
  455. 16:16manually turn it with my fingers
  456. 16:19and it will
  457. 16:21pick it up
  458. 16:22and assign it automatically as soon as
  459. 16:24you touch that control
  460. 16:27okay so that covers everything at the
  461. 16:29top
  462. 16:30next up we're going to start getting
  463. 16:31into these engines what they do and how
  464. 16:33they work
  465. 16:34and we're gonna work through all of the
  466. 16:36different controls on this page one by
  467. 16:38one
  468. 16:41okay
  469. 16:42so the next part we're gonna be having a
  470. 16:44look at is your engines
  471. 16:46okay so the way to think of engines is
  472. 16:48just basically a placeholder for a sound
  473. 16:52source
  474. 16:53so you you'll see if you click on this
  475. 16:54drop-down arrow here
  476. 16:56you have different types of sound
  477. 16:58sources you have analog wave table
  478. 17:00sample and harmonic
  479. 17:02and i'm going to take you through all
  480. 17:04these different ones but just think of
  481. 17:05it like a a module so you can either
  482. 17:08choose to have like an analog waveform
  483. 17:10or a wavetable synth and this makes
  484. 17:13pigments
  485. 17:14um super flexible because it can
  486. 17:17you can you can
  487. 17:18convert it from
  488. 17:20basically an analog synthesizer into a
  489. 17:22wavetable synth
  490. 17:25into a sampler
  491. 17:28and then you can also
  492. 17:30use this harmonic engine which allows
  493. 17:32you to sort of
  494. 17:33um
  495. 17:35create your own waveforms so the way to
  496. 17:38think of uh the synth is kind of like a
  497. 17:41combination of
  498. 17:42um all these powerful other synthesizers
  499. 17:45out there it's like taking serum and
  500. 17:47diva
  501. 17:48um
  502. 17:49and
  503. 17:51um
  504. 17:52i don't know whatever sampler you can
  505. 17:54think of and kind of just combining them
  506. 17:56all i know
  507. 17:57serum has a sample in it technically but
  508. 18:00yeah it's just super powerful to be able
  509. 18:03to then uh combine these two different
  510. 18:05engines because you have two options and
  511. 18:07you can then go and combine a wave table
  512. 18:10synth with
  513. 18:11an analog synth
  514. 18:13there's just so many options
  515. 18:15so yeah let's uh let's jump into this
  516. 18:17analog
  517. 18:18engine
  518. 18:20and just go through all of the controls
  519. 18:23so over on the left here you'll see
  520. 18:25the section called tune and between each
  521. 18:28of the uh engines tune this tune section
  522. 18:31will look slightly different
  523. 18:33um so
  524. 18:35just keep that in mind if you switch
  525. 18:37from analog to wave table you'll see
  526. 18:39that drift button uh that drift knob has
  527. 18:42disappeared
  528. 18:44and then in the sample function we have
  529. 18:45this filter
  530. 18:47and in harmonic we don't have anything
  531. 18:49there other than this queue
  532. 18:51so
  533. 18:52yeah just keep that in mind
  534. 18:54so first up we have course
  535. 18:56tuned so this is going to control
  536. 18:58the the master tuning in uh in semitones
  537. 19:02of this entire
  538. 19:04um
  539. 19:05module over here so all the if you
  540. 19:07wanted to control
  541. 19:08uh let's say you wanted to pitch every
  542. 19:10single
  543. 19:11oscillator here up 12 semitones you
  544. 19:14could go into each one and pitch them up
  545. 19:16individually like that
  546. 19:19but that takes a long time instead you
  547. 19:21could just pitch
  548. 19:22the master tuning up
  549. 19:2412 over here and then all of these
  550. 19:26oscillators would be pitched up 12 semi
  551. 19:28tones
  552. 19:30and then you also have the fine tuning
  553. 19:31which is just
  554. 19:33you should know what fine tuning is
  555. 19:36then we have this
  556. 19:37little keyboard here which
  557. 19:39basically allows um
  558. 19:42or tells the synth to pay attention to
  559. 19:44which key is being pressed on the
  560. 19:46keyboard and play the
  561. 19:48the relative pitch
  562. 19:50of that key
  563. 19:51so if this is turned off and i play the
  564. 19:53c
  565. 19:54oh sorry i've only got the noise
  566. 19:56oscillator turned on at the moment let
  567. 19:57me just turn up one of these oscillators
  568. 20:01we hear c
  569. 20:02and if i play this e over here
  570. 20:05we still hear c
  571. 20:08so it's
  572. 20:09the pitch is now just locked to c unless
  573. 20:12i go and change the tuning over here
  574. 20:18so if we enable that then we
  575. 20:20can use it like a regular synth where we
  576. 20:23hear all the notes
  577. 20:25um then underneath we've got this q
  578. 20:27which stands for quantize
  579. 20:29and we can quantize
  580. 20:31um
  581. 20:32basically the modulation of the pitch to
  582. 20:34certain keys so let's say i wanted to
  583. 20:37tune this to c major
  584. 20:39um if you think of this like a keyboard
  585. 20:41you've got all your white keys down here
  586. 20:43and your black keys up here so if i
  587. 20:45wanted to make a c major scale then i
  588. 20:48could just turn off
  589. 20:49these top ones
  590. 20:51and now if i had to modulate the course
  591. 20:54tuning
  592. 20:55it would ignore all of these pictures
  593. 20:57and just snap to the next available
  594. 21:00white note essentially and to just
  595. 21:02display that
  596. 21:04i'm going to
  597. 21:05assign this lfo to the course tuning
  598. 21:09and don't to worry worry too much about
  599. 21:11how i do this right now
  600. 21:13because we're going to cover modulation
  601. 21:14and how to do that later on
  602. 21:17so yeah let's just
  603. 21:19modulate this using this lfo
  604. 21:21so without quantize we'll hear all these
  605. 21:24pictures
  606. 21:26[Music]
  607. 21:28going up and down so it's just sweeping
  608. 21:30through that pitch range
  609. 21:32uh if i turn on quantize now we're just
  610. 21:33going to hear the entire c major scale
  611. 21:35as long as i'm pushing the c note on my
  612. 21:38keyboard
  613. 21:39[Music]
  614. 21:43and it transposes them based on what key
  615. 21:45you use so you'll see this first node is
  616. 21:47is uh is blacked out
  617. 21:49um
  618. 21:50and the reason for this is that this
  619. 21:52isn't actually your c major scale it's
  620. 21:54only a c major scale because i'm pushing
  621. 21:56the c key
  622. 21:58this black key just represents the root
  623. 22:00note of your scale or the tonic so if i
  624. 22:04uh play the e
  625. 22:05it's going to play an e major scale now
  626. 22:08what i'm basically telling this
  627. 22:10quantized to do is to just lock to the
  628. 22:13major scale
  629. 22:14um
  630. 22:16so yeah you can just essentially define
  631. 22:19a key over here and then it'll lock all
  632. 22:21your pitch tuning
  633. 22:24or your pitch modulation to whatever
  634. 22:26scale you have
  635. 22:28and by default it's chromatic so all of
  636. 22:30them are enabled
  637. 22:32so i'm just going to turn quantize off
  638. 22:34now oh actually just remove this mapping
  639. 22:40okay
  640. 22:41then we have uh this drift key and what
  641. 22:44drift does is it it emulates um
  642. 22:47like a
  643. 22:50synth that's kind of like uncalibrated
  644. 22:52and going out of tune
  645. 22:54um
  646. 22:56on the different voices so
  647. 22:58for example we have if we have one
  648. 22:59oscillator enabled and we turn this up
  649. 23:02we don't hear anything because it's it's
  650. 23:05controlling the relationship of the
  651. 23:06pitch between
  652. 23:08the three oscillators so if i enable
  653. 23:10this one
  654. 23:12now we're hearing two voices
  655. 23:15and if i turn up the drift
  656. 23:22every time the key is re-triggered you
  657. 23:24hear the p the tuning goes slightly
  658. 23:26differently
  659. 23:27um and this can well it says here and
  660. 23:30this little tip if you look at the
  661. 23:31bottom here it makes uh chords wider
  662. 23:36but it can also make them sound pretty
  663. 23:37bad
  664. 23:42so sometimes you're getting a chord
  665. 23:43that's tuned really nicely at
  666. 23:46this highest value and sometimes they
  667. 23:48sound out but anyway if you're trying to
  668. 23:50make a synth sound that was like really
  669. 23:53vintage and kind of
  670. 23:55low-fi
  671. 23:56then you could use this
  672. 23:58or just use it as a lower value to
  673. 23:59create something that's a bit more
  674. 24:03alive
  675. 24:03[Music]
  676. 24:09[Music]
  677. 24:13so the higher you go the more chaotic
  678. 24:15and out of tune it gets
  679. 24:18okay so here you can see we've got this
  680. 24:20unison
  681. 24:22section over here
  682. 24:24and it has different modes you have the
  683. 24:26classic mode which is just your basic
  684. 24:27unison
  685. 24:29function so we can increase the number
  686. 24:30of voices here
  687. 24:33and we can detune
  688. 24:36and we can use stereo to make them
  689. 24:38either wide or
  690. 24:40centered and
  691. 24:44and then we have the
  692. 24:46chord mode here and this basically takes
  693. 24:48the different
  694. 24:50voices and tunes them at whatever
  695. 24:53interval you choose so at the moment
  696. 24:54it's set to octave
  697. 24:56so i'm going to be hearing all these
  698. 24:57voices pitched at different octaves
  699. 25:01[Music]
  700. 25:02but if i start adding like uh if i set
  701. 25:05this to five
  702. 25:07then we're hearing a
  703. 25:08fifth and then i think that stands for
  704. 25:11major
  705. 25:13we have a major seventh
  706. 25:15major ninth
  707. 25:17oh sorry that first one is a minor
  708. 25:20and here's your major
  709. 25:25that's um
  710. 25:27[Music]
  711. 25:32yeah so you can just go through them and
  712. 25:34and see all of them different sus4 and
  713. 25:37whatever
  714. 25:38so that's how you basically make chords
  715. 25:41inside the synth
  716. 25:43and then we've got this super function
  717. 25:50and that just basically sounds different
  718. 25:51to me
  719. 25:54[Music]
  720. 25:58sounds a bit more dramatic i guess
  721. 26:06doesn't sound too far off
  722. 26:09from the other one
  723. 26:11so yeah just experiment with those and
  724. 26:12see which ones you like
  725. 26:15okay let's go over into this section now
  726. 26:18um so you'll see under oscillator one
  727. 26:20you've got a sync button
  728. 26:23and if you don't know what sync does it
  729. 26:24basically
  730. 26:26hard syncs the other oscillators
  731. 26:28to oscillator one so if you had
  732. 26:31let's say oscillator two
  733. 26:33pitched
  734. 26:34up three semitones what would happen is
  735. 26:37the
  736. 26:38the waveform because it synced to us
  737. 26:41later one it wouldn't sound like it was
  738. 26:42three semitones higher it would take the
  739. 26:46the wave cycle and only repeat it every
  740. 26:49time this wave cycle repeats so the pit
  741. 26:52it's playing at the same pitch but it's
  742. 26:55going through more cycles
  743. 26:57uh before repeating
  744. 26:59and if you pitch it down then it kind of
  745. 27:01cuts the
  746. 27:03the waveform shorter
  747. 27:05and repeats it like halfway through its
  748. 27:07cycle or whatever
  749. 27:09anyway the whole point of sync is that
  750. 27:11it creates these like interesting um
  751. 27:14timbres that
  752. 27:16can often sound kind of like metallic
  753. 27:19um but you you can just experiment and
  754. 27:22see if you like it
  755. 27:24so if we play these together you can see
  756. 27:26i'm pitching this down
  757. 27:29but because it's synced to the first
  758. 27:31oscillator it doesn't sound like it's
  759. 27:33going down in pitch same thing if i
  760. 27:34pitch it up
  761. 27:38it still sounds like it's tuned the same
  762. 27:40as the first one it's now just creating
  763. 27:42these like interesting metallic times
  764. 27:47[Music]
  765. 27:49so yeah i really like sync you can get
  766. 27:51some cool interesting sounds out of that
  767. 27:54and then the fm button just enables fm
  768. 27:57and how you actually do fm over here is
  769. 28:00in this modulation section
  770. 28:02so at the moment it's set to oscillate
  771. 28:04to three here in the source
  772. 28:06and that means that if i turn up the
  773. 28:07amount
  774. 28:09um
  775. 28:10these are going to be fmed by oscillator
  776. 28:13three
  777. 28:17[Music]
  778. 28:21that sounds kind of strange
  779. 28:23it sounds like
  780. 28:29oh that we go i think the fine tuning
  781. 28:31was making it strange
  782. 28:33[Music]
  783. 28:36so yeah
  784. 28:37you can hear the uh
  785. 28:39fmming happening
  786. 28:41uh if we change the pitch of this we get
  787. 28:42a different type of fm
  788. 28:47[Music]
  789. 28:49so that's how you do fm and then you can
  790. 28:50also control um how what's fmming it so
  791. 28:53at the moment it's led to oscillator 3
  792. 28:55we can also set it to noise
  793. 28:58and then we can get some really cool
  794. 29:00sounds
  795. 29:04and then you can also change
  796. 29:06the type of noise that you you want to
  797. 29:08choose but i'll get back to that
  798. 29:10so anyway that's how you do fm
  799. 29:13and you'll see each of each of these two
  800. 29:15have fm switches so you can turn them on
  801. 29:18and off if you only want to fm1
  802. 29:19oscillator
  803. 29:21and then you have this key button which
  804. 29:23is the same as this key button so if i
  805. 29:25turn this off this won't follow the
  806. 29:27pitch that i'm choosing
  807. 29:30over here
  808. 29:31it's just going to be locked to
  809. 29:33um
  810. 29:35it's going to the frequency is going to
  811. 29:36be locked so it's not going to be
  812. 29:37changing pitch when i change keys
  813. 29:41so most of the time you probably want
  814. 29:42that enabled but you can get some
  815. 29:44interesting
  816. 29:45patches
  817. 29:46um by turning this on and off
  818. 29:51and then we've got course tuning and
  819. 29:52fine tuning
  820. 29:54and you'll see the fine tuning has
  821. 29:55different modes and so the difference
  822. 29:57between the modes is um how it's being
  823. 29:59tuned so if i set it to offset
  824. 30:02you're basically fine-tuning it based on
  825. 30:04hertz
  826. 30:08um and if i set it to relative it's
  827. 30:10fine-tuning it based on
  828. 30:12fractions of semitones
  829. 30:14[Music]
  830. 30:18um
  831. 30:19okay and then on this one basically the
  832. 30:22same as that except we don't have fm
  833. 30:24because this is our fm source
  834. 30:27okay then over here we can select
  835. 30:29different waveforms
  836. 30:31and um that's pretty self-explanatory
  837. 30:34the same on each one
  838. 30:37and
  839. 30:39here you'll see this width function that
  840. 30:41stands for pulse width
  841. 30:43so you'll see some
  842. 30:45some oscillators have it enabled and
  843. 30:47some don't so the triangle wave
  844. 30:50you can adjust the pulse width on that
  845. 30:52and you can also adjust the pose width
  846. 30:54pulse wave
  847. 30:57[Music]
  848. 31:00and then we have volume controls for
  849. 31:02each oscillator
  850. 31:04and we have this output section so we
  851. 31:07can choose which filter here you can see
  852. 31:09there's two filters
  853. 31:11and we can choose which filter each
  854. 31:13oscillator
  855. 31:15or which
  856. 31:16filter
  857. 31:17all the oscillators are going being
  858. 31:19routed to
  859. 31:21[Music]
  860. 31:27you can also do a
  861. 31:29combination of the two
  862. 31:33so yeah you can see it there in
  863. 31:35percentage amounts which how much of
  864. 31:37each oscillator is being rooted
  865. 31:39uh the sound is being routed to
  866. 31:43okay and then we have uh output volume
  867. 31:46too
  868. 31:48so this is the output um
  869. 31:50basically straight from the engine into
  870. 31:51the filter
  871. 31:53so you can actually kind of like
  872. 31:55drive the sound into the filter
  873. 31:58by setting the volume higher
  874. 32:02um
  875. 32:03this isn't the output volume of the
  876. 32:06sound once it's gone through all the
  877. 32:07effects and the filters
  878. 32:09for that you want to be using this
  879. 32:11volume control over here master volume
  880. 32:18okay and then we have the noise section
  881. 32:20so i briefly touched on that when we're
  882. 32:23talking about fm but here we can choose
  883. 32:26different types of noise
  884. 32:28uh just
  885. 32:29you don't know what red and blue noise
  886. 32:31is well if you just listen to them you
  887. 32:33can hear if i turn this to the left it's
  888. 32:34kind of like a
  889. 32:35low past
  890. 32:37noise
  891. 32:39just like a rumble
  892. 32:44and sorry let me just turn off these
  893. 32:46filters
  894. 32:47so
  895. 32:49it's kind of like a darker noise with
  896. 32:50more sub in it then the white noise is
  897. 32:52pretty flat
  898. 32:54and blue noise is like um
  899. 32:58it's also it's almost like it's been
  900. 32:59high passed so it's taken all all of the
  901. 33:02lows and mids out of it so think of this
  902. 33:04almost like if you've got your noise and
  903. 33:06then this is like your filter making it
  904. 33:08dark and bright
  905. 33:13um and then the modulation i've gone
  906. 33:15over that this is where we're basically
  907. 33:17choosing
  908. 33:18uh the modulation source either
  909. 33:20oscillator or noise and then the amount
  910. 33:23of modulation
  911. 33:27okay so that covers the analog section
  912. 33:30next up we're going to be having a look
  913. 33:31at wavetable
  914. 33:36okay so next up is the
  915. 33:38wave table engine
  916. 33:41and now if you're familiar with serum
  917. 33:43you know what a wave table is but
  918. 33:44basically if you're not wave tables
  919. 33:47uh essentially a collection of waveform
  920. 33:50cycles that you can morph between
  921. 33:54and create
  922. 33:55pretty interesting sounds with so here
  923. 33:57we have for example a sine wave
  924. 34:00a triangle wave saw wave and a pulse
  925. 34:03wave or square wave
  926. 34:05and if i take this position knob and
  927. 34:07cycle between them and play a note
  928. 34:09[Music]
  929. 34:13you can hear how it's morphing slowly
  930. 34:15between the wave tables
  931. 34:17and you can do this with
  932. 34:19pretty much any sound source so you
  933. 34:21could load in like a kick drum and then
  934. 34:23it would create a wave table out of that
  935. 34:25kick drum and you can get super
  936. 34:26interesting
  937. 34:28sounds with that i'm not going to get
  938. 34:30too much into wave table synthesis in
  939. 34:32this
  940. 34:33this is more just about how pigments
  941. 34:35does it
  942. 34:37so
  943. 34:38looking at the
  944. 34:40engine module here wave table we've got
  945. 34:42the tune section
  946. 34:43which is basically the same as the
  947. 34:45previous one it just
  948. 34:47is missing
  949. 34:48the drift
  950. 34:49function over there
  951. 34:51but we still have the quantize and we
  952. 34:54still have unison
  953. 34:55um everything else is the same
  954. 34:59okay so up at the top here we have a
  955. 35:02it says here basic waveforms and that's
  956. 35:04basically the name of the wave table if
  957. 35:06we click on that we can load in
  958. 35:08uh different wave tables
  959. 35:11so here you can see we've got a
  960. 35:12different wave table here
  961. 35:18um
  962. 35:20and there's a few different things we
  963. 35:22can do in this window we can also import
  964. 35:25wave tables so here if we click on this
  965. 35:27folder it'll import a folder of
  966. 35:29wavetables
  967. 35:31so if you have a folder of wavetables
  968. 35:33that maybe you bought from a third party
  969. 35:34or something you can
  970. 35:36import them through that button
  971. 35:38you can also import single
  972. 35:40wavetables samples but you can't do it
  973. 35:43if you have any of the arteria
  974. 35:46wavetable
  975. 35:48banks selected over here you have to go
  976. 35:50to imported or
  977. 35:52create a new folder and import that
  978. 35:53folder and then import the single
  979. 35:55folders into it so basically if you just
  980. 35:57use imported here you can see i imported
  981. 36:00some random samples just while i was
  982. 36:02playing around and testing it out so if
  983. 36:04you click on this you can then
  984. 36:06go and find a i've just got one of my
  985. 36:08sample packs here and i just loaded in a
  986. 36:12base brass tab or whatever it is it's
  987. 36:14just a
  988. 36:16just a sample
  989. 36:17and if i click ok now you can see it's
  990. 36:19selected over there
  991. 36:21and here you can see my
  992. 36:24wave table is is loaded up here and we
  993. 36:27can hear it
  994. 36:29[Music]
  995. 36:30[Applause]
  996. 36:31[Music]
  997. 36:37so yeah that's how you load in your own
  998. 36:38custom wave tables
  999. 36:41um
  1000. 36:43and you can also delete wave tables by
  1001. 36:47hitting this x over here it won't delete
  1002. 36:49the the source file so it'll still be
  1003. 36:51there so don't worry about it if you
  1004. 36:53accidentally accidentally
  1005. 36:54delete them
  1006. 36:55and you can also delete banks if you've
  1007. 36:57loaded them in there
  1008. 37:00okay
  1009. 37:01then you have this these arrows which
  1010. 37:04just lets you cycle between them
  1011. 37:08and
  1012. 37:10here we have this morph function so if
  1013. 37:12you turn that off what it'll do so let
  1014. 37:13me just the best way to
  1015. 37:16illustrate this is with the basic
  1016. 37:17waveforms table because we've only got
  1017. 37:19four waveforms here so if i turn off
  1018. 37:22morph and then i drag
  1019. 37:24between each wave cycle it's gonna snap
  1020. 37:27to each one it's not gonna move slowly
  1021. 37:29between them
  1022. 37:29[Music]
  1023. 37:34now you may have noticed i've got this
  1024. 37:35uh visualizer up here
  1025. 37:37um if you want to know the name of it
  1026. 37:39it's called mini meters by direct you
  1027. 37:41can just google it i'm not an affiliate
  1028. 37:43or anything but people always ask what
  1029. 37:45it's called so i thought i'd save myself
  1030. 37:47some time by telling you now
  1031. 37:50and i just enabled this basically just
  1032. 37:52to show the oscilloscope because we're
  1033. 37:54going to get into some interesting
  1034. 37:56things like phase distortion and wave
  1035. 37:57folding and it's easier to explain if
  1036. 38:00you look at the oscilloscope
  1037. 38:02anyway back to this so morph will allow
  1038. 38:05you to cycle slowly or morph
  1039. 38:08smoothly between each waveform
  1040. 38:14[Music]
  1041. 38:16as opposed to having it off
  1042. 38:18it snaps
  1043. 38:21cool and then you have this uh 2d and 3d
  1044. 38:23button so that just lets gives you a 2d
  1045. 38:25view of the waveform as i move between
  1046. 38:28it you'll see it changing
  1047. 38:31as opposed to looking at the 3d version
  1048. 38:33[Music]
  1049. 38:37okay and
  1050. 38:38[Music]
  1051. 38:39yeah just one thing to note you don't
  1052. 38:42have to use this to cycle between
  1053. 38:44through this wave table you can also
  1054. 38:46click and just drag your mouse in this
  1055. 38:47window and it'll also let you
  1056. 38:49morph between the wave cycles
  1057. 38:54all right
  1058. 38:55and then going over to the left here
  1059. 38:58we have a bunch of different modulators
  1060. 39:00and
  1061. 39:01distortion
  1062. 39:02types
  1063. 39:04so first one is fm so frequency
  1064. 39:06modulation so this is how you do fm here
  1065. 39:10basically just using the amount
  1066. 39:13uh this knob over here
  1067. 39:15or you'll start hearing the fm
  1068. 39:18and at the moment i have noise selected
  1069. 39:20so that's why
  1070. 39:22you're hearing this weird crazy fmming
  1071. 39:25but you can also choose different
  1072. 39:26waveforms
  1073. 39:29so here let's just select sine wave so
  1074. 39:31you can hear more classic fm sound
  1075. 39:37[Music]
  1076. 39:40and you have two different modes here so
  1077. 39:42linear and exponential
  1078. 39:44so linear is more gentle and the wave
  1079. 39:46table will sound in tune if you push it
  1080. 39:49up just a little bit
  1081. 39:52[Music]
  1082. 39:57um but if you set to exponential you'll
  1083. 40:01hear almost immediately goes out of tune
  1084. 40:09and you get this crazy fm
  1085. 40:12um
  1086. 40:13if you use this exponential one so
  1087. 40:15probably most of the time you'll be
  1088. 40:16using linear
  1089. 40:18anyway maybe not
  1090. 40:21next up is phase mode
  1091. 40:23so phase modulation basically takes
  1092. 40:26a source and
  1093. 40:28will cause the phase of the wave
  1094. 40:32to
  1095. 40:33basically re-trigger based on that
  1096. 40:35source so the moment it's set to key so
  1097. 40:37every time an incoming midi node comes
  1098. 40:40in
  1099. 40:41the phase of the waveform will
  1100. 40:44re-trigger
  1101. 40:47[Music]
  1102. 40:55um and so yeah just play with these
  1103. 40:57because you can get pretty cool
  1104. 40:59uh effects with this phase mod
  1105. 41:03um and then you can use an oscillator
  1106. 41:06the mod oscillator to re-trigger it
  1107. 41:08[Music]
  1108. 41:10and that's pretty cool
  1109. 41:12[Music]
  1110. 41:20uh you can also use self which uses um
  1111. 41:23it's basically re-triggering based on
  1112. 41:25the the tuning of the wave table
  1113. 41:27[Music]
  1114. 41:32and then random that so that just
  1115. 41:34happens randomly every time
  1116. 41:36uh you play a new midi note
  1117. 41:38[Music]
  1118. 41:42you can hear i'm hitting the same note
  1119. 41:43but each time it's slightly different
  1120. 41:46[Applause]
  1121. 41:47because the
  1122. 41:48phase is resetting and re-triggering in
  1123. 41:51a random position
  1124. 41:55okay and then next up is phase
  1125. 41:56distortion so this is a
  1126. 41:59i mean i've never seen phase distortion
  1127. 42:01before so i had to read the manual about
  1128. 42:03it
  1129. 42:04and i suggest you do the same because
  1130. 42:06i'm not going to be able to repeat
  1131. 42:08everything i've just read
  1132. 42:10but basically my understanding is that
  1133. 42:12it takes
  1134. 42:14your waveform
  1135. 42:15and then based on the target it kind of
  1136. 42:17morphs the wave
  1137. 42:19the waveform
  1138. 42:21and a good way to
  1139. 42:22visualize it is using this oscilloscope
  1140. 42:25so
  1141. 42:26i'm going to actually set the course
  1142. 42:27down here the tuning of this
  1143. 42:29down pretty low like to 24 so we have
  1144. 42:32this
  1145. 42:33nice
  1146. 42:34big
  1147. 42:35uh wave cycle to look at and then you'll
  1148. 42:38see
  1149. 42:38with the different
  1150. 42:40models as i increase the phase
  1151. 42:42distortion you'll see what happens to
  1152. 42:43the waveform
  1153. 42:45so with skew
  1154. 42:48it almost starts becoming like a
  1155. 42:51saw wave
  1156. 42:52and then it goes even further than that
  1157. 42:58but it has the effect of adding some
  1158. 43:00some pretty nice harmonics to this plain
  1159. 43:02old sine wave and if we morph this into
  1160. 43:05a more of a saw wave you can get some
  1161. 43:07really cool
  1162. 43:09uh distortion
  1163. 43:11[Music]
  1164. 43:16let's let's try some other ones so this
  1165. 43:18is round and i think this is more like
  1166. 43:21um
  1167. 43:22square wave kind of shape
  1168. 43:28where this triangle pulse
  1169. 43:31one
  1170. 43:32[Music]
  1171. 43:34and octave plus
  1172. 43:37[Music]
  1173. 43:40so yeah it's not just i guess it's not
  1174. 43:42super important that you understand
  1175. 43:44exactly how this is working more just
  1176. 43:46about experimenting when you're creating
  1177. 43:48a preset
  1178. 43:49and seeing which ones sound good and
  1179. 43:51which ones don't
  1180. 43:53in that specific scenario
  1181. 43:55[Music]
  1182. 44:00and then we've got this fractalize i
  1183. 44:02think this is um
  1184. 44:03they said it basically starts stacking
  1185. 44:05copies of the the waveform on top of
  1186. 44:07each other and then
  1187. 44:09morphing them based on them
  1188. 44:14so you can get pretty crazy with that
  1189. 44:16one
  1190. 44:19okay and then we have wave folding which
  1191. 44:21is a pretty common type of
  1192. 44:24distortion and it basically folds the
  1193. 44:26wave back over itself
  1194. 44:28or back onto itself
  1195. 44:31but just to show you how it sounds
  1196. 44:35[Music]
  1197. 44:40we have different shapes that we can
  1198. 44:41choose too so the first one is a
  1199. 44:44sine wave
  1200. 44:45oh so
  1201. 44:48i think i may have misunderstood this
  1202. 44:50let's just quickly
  1203. 44:51check this out
  1204. 45:12okay so wave folding is a pretty common
  1205. 45:16type of distortion and what
  1206. 45:18traditionally is known as is you take
  1207. 45:20the
  1208. 45:21the wave table and basically fold it
  1209. 45:22back on itself
  1210. 45:24and that creates some interesting
  1211. 45:26harmonics but where this differs is you
  1212. 45:28have a
  1213. 45:29kind of like a third-party waveform that
  1214. 45:32folds back over onto the original one
  1215. 45:35and here we have different shapes so we
  1216. 45:36can use a sine wave and this is how it
  1217. 45:38sounds
  1218. 45:40[Music]
  1219. 45:46you can have a
  1220. 45:47triangle
  1221. 45:48[Music]
  1222. 45:50which is pretty similar and then this
  1223. 45:53waveform i don't know i can't remember
  1224. 45:54what it's called but
  1225. 46:01you can get some really cool like gritty
  1226. 46:03high end with that
  1227. 46:04[Music]
  1228. 46:15and then all of these you can modulate
  1229. 46:17them using the modulator here you can
  1230. 46:19see this line kind of points to this
  1231. 46:21modulator
  1232. 46:27phase distortion doesn't do anything
  1233. 46:29with that
  1234. 46:30[Music]
  1235. 46:37so yeah it can get pretty crazy with the
  1236. 46:40wave table oscillator
  1237. 46:42and then over here on the right
  1238. 46:46you've got filter mix which i've
  1239. 46:47explained before
  1240. 46:49you've got the wave table position which
  1241. 46:51just lets you morph through the wave
  1242. 46:53table
  1243. 46:54and then volume
  1244. 46:55self-explanatory
  1245. 46:57and then the modulator
  1246. 47:00which we've already gone over
  1247. 47:03you have different modulated shapes
  1248. 47:06and different tuning modes
  1249. 47:09um
  1250. 47:10so yeah
  1251. 47:11modulator is basically just a
  1252. 47:14another
  1253. 47:15uh oscillator that's used for modulating
  1254. 47:18different parameters and parameters that
  1255. 47:21it's modulating you can see
  1256. 47:23through this line over here
  1257. 47:27okay cool
  1258. 47:35all right so that's the wave table
  1259. 47:37section
  1260. 47:39uh sorry so that's the wave table engine
  1261. 47:42next up is going to be the sample engine
  1262. 47:48all right welcome to the next section
  1263. 47:50which is the sample engine
  1264. 47:55okay so this is a basically just a
  1265. 47:57sampler you can load samples in and play
  1266. 47:59them back
  1267. 48:01but there's many different
  1268. 48:03things you can do to edit the samples
  1269. 48:05and we've also got a cool granular
  1270. 48:07engine which we'll get into
  1271. 48:10so yeah let's get started so up here at
  1272. 48:12the top first thing you'll notice here
  1273. 48:14in the tune section is that it has a
  1274. 48:16filter instead of
  1275. 48:19on the other ones we had some other
  1276. 48:20functions i can't remember quite what
  1277. 48:22they were yeah we had the drift on the
  1278. 48:23analog and on wavetable we had nothing
  1279. 48:27uh now we have this filter over here
  1280. 48:29which basically just works like uh
  1281. 48:31almost like a filter you'd get on like a
  1282. 48:33dj controller
  1283. 48:36drag it to the left low passes the
  1284. 48:37sample
  1285. 48:38to the right it high passes it
  1286. 48:40[Music]
  1287. 48:45okay and then over here we have the
  1288. 48:47sample selector so here we can choose
  1289. 48:49samples
  1290. 48:50and we can actually audition them if you
  1291. 48:53make sure you update your pigments to
  1292. 48:543.5
  1293. 48:56um this little earphone icon will appear
  1294. 48:59and then if i
  1295. 49:03click on different samples it will
  1296. 49:05it will play them back
  1297. 49:07it'll audition them for me and you can
  1298. 49:09set the volume of the audition
  1299. 49:13and yeah you can also load in your own
  1300. 49:16samples
  1301. 49:18uh using this import button
  1302. 49:21um so it's basically just like so it's
  1303. 49:24pretty much the same as the wavetable
  1304. 49:26import
  1305. 49:28sample selector that we've gone over
  1306. 49:31before there's nothing really super
  1307. 49:32interesting about this view
  1308. 49:34uh you can also import folders
  1309. 49:39um and then these buttons are just to
  1310. 49:40switch between samples
  1311. 49:43and then over here on the right we have
  1312. 49:45three buttons main edit and map and
  1313. 49:47we'll go through those one by one
  1314. 49:51uh but i just want to give you a little
  1315. 49:52overview of this what we're seeing over
  1316. 49:54here so under the main section we're
  1317. 49:56seeing
  1318. 49:58a bunch of slots here so we have six
  1319. 50:00slots and we can load up different
  1320. 50:01samples into each slot so here we can
  1321. 50:04just click to add sample and we can load
  1322. 50:06in
  1323. 50:06another one
  1324. 50:08over here
  1325. 50:09so you have to double click samples to
  1326. 50:11load them in
  1327. 50:13so now we have
  1328. 50:16a cool little jungle sample over there
  1329. 50:18if we click on this one it'll play this
  1330. 50:20piano sample if i click on this one it
  1331. 50:22plays the jungle one
  1332. 50:25um and if you're wondering if we can
  1333. 50:27play both samples at the same time we
  1334. 50:29can and i'll get into that when we have
  1335. 50:30a look at the map section because that's
  1336. 50:32where you do that
  1337. 50:34but let's just have a look at the
  1338. 50:35granular section next because that's in
  1339. 50:38the main
  1340. 50:41so to turn on the granular engine and
  1341. 50:43i'm going to just use this sample here
  1342. 50:44because it's a bit more interesting
  1343. 50:46if we turn on the granular engine
  1344. 50:50we can basically play back the sample
  1345. 50:53in really interesting ways and create
  1346. 50:55really cool
  1347. 50:57sounds especially with like pads and
  1348. 50:58stuff
  1349. 50:59so now you'll see if i play this
  1350. 51:03we have basically little copies of each
  1351. 51:07sample being repeated back to us
  1352. 51:10and the way that that gets repeated is
  1353. 51:12controlled by
  1354. 51:14our start times and the direction pitch
  1355. 51:17all these different
  1356. 51:19buttons yeah knobs here
  1357. 51:22so let's go over them
  1358. 51:24so first of all and here we have a
  1359. 51:26direction knob
  1360. 51:28and
  1361. 51:30this
  1362. 51:31is basically controls where the
  1363. 51:34the granule samples get played forwards
  1364. 51:36or backwards or combination
  1365. 51:38so
  1366. 51:39here we can see if we drag it this way
  1367. 51:42start getting some forward and some back
  1368. 51:4450 of time pretty much
  1369. 51:47these are all reversed
  1370. 51:52okay then the density here basically
  1371. 51:55and adds randomness
  1372. 51:58um
  1373. 51:59to the the rate so here's
  1374. 52:01here's basically the rate at which new
  1375. 52:04samples are added using this density
  1376. 52:06hertz
  1377. 52:11so here you can see we're getting
  1378. 52:14one new sample every one hertz
  1379. 52:19and that increases
  1380. 52:20then we can add some randomness to it
  1381. 52:27which is pretty cool
  1382. 52:29and then we can also add some random
  1383. 52:30pitching to it
  1384. 52:36and we can actually control that
  1385. 52:38because like let's say you were using
  1386. 52:40this piano sample which is a bit more
  1387. 52:42tonal
  1388. 52:42[Music]
  1389. 52:44and you wanted to add some random
  1390. 52:45pitching
  1391. 52:47but you want it to be a bit more musical
  1392. 52:48than that because that's kind of just
  1393. 52:50sounds out of key you can quantize it
  1394. 52:51using this quantizer over here and let's
  1395. 52:54say we only wanted to do
  1396. 52:56um fifths then we would have to leave
  1397. 52:59that one on which is seven semitones
  1398. 53:01higher
  1399. 53:02now if i play it
  1400. 53:06now we have something a bit more musical
  1401. 53:08we could also set it to maybe just
  1402. 53:11octaves so just leaving all of them
  1403. 53:13switched off
  1404. 53:14[Music]
  1405. 53:24and we can also change this pitch
  1406. 53:26disperse dispersion so at the moment
  1407. 53:29you'll hear you're getting those lower
  1408. 53:30octaves in
  1409. 53:32and they sound a bit muddy so maybe we
  1410. 53:34want just the higher higher octaves so
  1411. 53:36we just switch this to higher
  1412. 53:46now we're getting some
  1413. 53:48some just octaves in there
  1414. 53:50all right so i'm just going to turn this
  1415. 53:51pitch off
  1416. 53:55and then we have the start
  1417. 53:58control and that basically will randomly
  1418. 54:01tell the
  1419. 54:02the grains to start in different
  1420. 54:04positions
  1421. 54:05from the start point and the start point
  1422. 54:08is controlled over here
  1423. 54:10[Music]
  1424. 54:17and we can also control the dispersion
  1425. 54:18so if we want the start point to be
  1426. 54:20before
  1427. 54:22i think we have to bring this start over
  1428. 54:24here
  1429. 54:25okay so now you're seeing all of them
  1430. 54:27are starting before the line
  1431. 54:31we switch this to after all of them are
  1432. 54:33starting after the line and then both
  1433. 54:37we're getting a combination of them
  1434. 54:43then we can control the shape of the
  1435. 54:45envelope so at the moment it's quite a
  1436. 54:47smooth
  1437. 54:49sound because it's a triangle so the
  1438. 54:51sound's fading in and out
  1439. 54:53if we set this to the left it's more of
  1440. 54:54a saw
  1441. 54:58it's more like stuttered to the right
  1442. 55:01it's more like a sweep
  1443. 55:02and you can choose a bunch of different
  1444. 55:04shapes over there too
  1445. 55:09okay then you have the size
  1446. 55:12and that basically
  1447. 55:14sets the duration of each of the samples
  1448. 55:17so if i set the super long
  1449. 55:21each each little grain
  1450. 55:24lasts 600 milliseconds
  1451. 55:27super short
  1452. 55:33and you can hear the effect there
  1453. 55:36um and then there we go we can add some
  1454. 55:37randomness to that too
  1455. 55:41some are short
  1456. 55:42some are long
  1457. 55:45and then we have some more controls here
  1458. 55:48so width would um
  1459. 55:50create the
  1460. 55:51offset between the left and right
  1461. 55:53randomly so
  1462. 55:55you get this wide image
  1463. 55:58set it all the way to the
  1464. 56:00left it's all very mono and centered
  1465. 56:04[Music]
  1466. 56:07and then we can also add randomness to
  1467. 56:08the volume of each grain
  1468. 56:18so yeah you can uh just by playing with
  1469. 56:20these you can start getting super
  1470. 56:21interesting sounds probably get a bit
  1471. 56:23more interesting
  1472. 56:25with this
  1473. 56:26if we had to like maybe set this in the
  1474. 56:28center
  1475. 56:31and you bring up the time
  1476. 56:35the whip
  1477. 56:40some randomness to the starter
  1478. 56:45now he's really starting to get
  1479. 56:47something
  1480. 56:48quite interesting as opposed to just
  1481. 56:50playing the sample back like this
  1482. 56:57so yeah this granular engine is super
  1483. 56:58powerful and
  1484. 57:00fun to play with
  1485. 57:02and then we have this uh edit
  1486. 57:05tab over here and this basically just
  1487. 57:06lets us edit the sample so
  1488. 57:09for example we can
  1489. 57:11trim the sample if we wanted to only
  1490. 57:13play black play back a certain section
  1491. 57:15of it
  1492. 57:16so here are the trimmers so this is the
  1493. 57:18star trimmer and this is the end trimmer
  1494. 57:20so if i only wanted to play let's say
  1495. 57:22the section with this transient in it
  1496. 57:25and nothing else
  1497. 57:28we can
  1498. 57:29zero in on that
  1499. 57:34and then on the left here we can tune
  1500. 57:37the sample so if you're working with the
  1501. 57:39piano note for example
  1502. 57:42um it says that the note is in c3
  1503. 57:46and
  1504. 57:47let me just set the start to the
  1505. 57:48beginning here
  1506. 57:51and i'm just going to turn off the
  1507. 57:52granular engine for now
  1508. 57:57let's say the piano the original sample
  1509. 57:59when we imported it was actually at e
  1510. 58:01then we could go to the root note and
  1511. 58:03set it to e
  1512. 58:06and that just tells the synth
  1513. 58:09to basically transpose the note
  1514. 58:11from e
  1515. 58:13uh down to essentially c if we're
  1516. 58:16playing the note c
  1517. 58:18um so it's a fast way to tune it if you
  1518. 58:20know what's key the samples in then you
  1519. 58:22just set it over here then you don't
  1520. 58:23have to play with the transpose to
  1521. 58:25actually tune it to the keyboard
  1522. 58:27it's going to set that back to c3 i
  1523. 58:30don't know if i can type oh there you go
  1524. 58:33and then obviously you can transpose it
  1525. 58:35or fine tune it if you want if it's like
  1526. 58:36slightly out of tune
  1527. 58:40um transpose is also useful if you want
  1528. 58:43to change the octave
  1529. 58:45um
  1530. 58:46and then you have playback yeah so this
  1531. 58:50basically controls the way the sample is
  1532. 58:53played
  1533. 58:54are we playing it as a single sample
  1534. 58:57do we want to loop it how do we want to
  1535. 58:59loop it um and all of that so let's go
  1536. 59:01through that
  1537. 59:02so yeah at the moment it's set to normal
  1538. 59:06we can reverse it so the sample
  1539. 59:09reverses all the way from this point and
  1540. 59:11if we set the start or the end of it
  1541. 59:13over here
  1542. 59:16and start getting some kind of cool
  1543. 59:19reversed effects
  1544. 59:24um
  1545. 59:25and we can also loop it so once we
  1546. 59:27enable loop
  1547. 59:28we
  1548. 59:29will hear that the sample starts to loop
  1549. 59:32it's reversed so now we're going to hear
  1550. 59:33it looping backwards
  1551. 59:34[Music]
  1552. 59:40and it also has this release button over
  1553. 59:42here and what that means is it just
  1554. 59:44tells the
  1555. 59:45loop to continue looping
  1556. 59:47as long as the release stage of the
  1557. 59:49envelope is going so if we just have a
  1558. 59:51look at the envelope
  1559. 59:53this vca envelope
  1560. 59:55if we increase the release
  1561. 59:57all i'm going to do is quickly tap a
  1562. 59:58button on my keyboard
  1563. 1:00:01[Music]
  1564. 1:00:03and now you can hear it continues to
  1565. 1:00:05loop
  1566. 1:00:06through that release
  1567. 1:00:07section i'll make it even longer so you
  1568. 1:00:09can hear it more clearly
  1569. 1:00:15so it keeps looping until the release is
  1570. 1:00:16complete
  1571. 1:00:19if i turn that off
  1572. 1:00:22[Music]
  1573. 1:00:29even if i set the release super long
  1574. 1:00:31[Music]
  1575. 1:00:33it just plays it once through and
  1576. 1:00:34doesn't doesn't loop it again
  1577. 1:00:40okay
  1578. 1:00:40so
  1579. 1:00:42the loop mode we can also do forward or
  1580. 1:00:45back and forth so if we wanted to play
  1581. 1:00:47back and forth we can
  1582. 1:00:52it's just going to go back and forward
  1583. 1:00:54and you notice you'll notice that
  1584. 1:00:56looping it that way is not
  1585. 1:00:58it's not very smooth so we can use this
  1586. 1:01:00cross fade this loop fade to cross fade
  1587. 1:01:03it
  1588. 1:01:04but that won't work unless we start set
  1589. 1:01:07the loop length shorter than our start
  1590. 1:01:10and end length so if i set this a bit
  1591. 1:01:12longer
  1592. 1:01:14you'll see these little buttons here
  1593. 1:01:16these
  1594. 1:01:17little triangles appear when you enable
  1595. 1:01:19loop
  1596. 1:01:21um you can set the start over here and
  1597. 1:01:23maybe the end a bit shorter
  1598. 1:01:24and now you'll see that crossfade starts
  1599. 1:01:26to appear
  1600. 1:01:32now we have a really smooth loop
  1601. 1:01:37[Music]
  1602. 1:01:39okay um
  1603. 1:01:41and then next up is the mix so we can
  1604. 1:01:44control the gain of the sample
  1605. 1:01:46so when we're playing multiple samples
  1606. 1:01:48this is pretty useful because sometimes
  1607. 1:01:49you might want to have like
  1608. 1:01:51i don't know this one being
  1609. 1:01:53a lot quieter
  1610. 1:01:57than this one
  1611. 1:01:59maybe this would be the main sample
  1612. 1:02:02you want to be louder you can also pan
  1613. 1:02:04them left and right and make like a
  1614. 1:02:05really big stereo image
  1615. 1:02:10and then you can use this button here to
  1616. 1:02:12copy samples
  1617. 1:02:14so you can copy to another slot here we
  1618. 1:02:16have six slots
  1619. 1:02:18and then you can also reset the state of
  1620. 1:02:20the sample so like all the
  1621. 1:02:22different start points and stuff get
  1622. 1:02:24reset to the default
  1623. 1:02:26and you can also remove the sample from
  1624. 1:02:27the slot over here
  1625. 1:02:31um i've already gone over the start
  1626. 1:02:34function over here so that just sets
  1627. 1:02:36where the note starts from
  1628. 1:02:40you can see all the grains are starting
  1629. 1:02:41from there now
  1630. 1:02:45volume and modulator as far as i can
  1631. 1:02:47tell modulated doesn't really affect
  1632. 1:02:50much in the
  1633. 1:02:52um
  1634. 1:02:53sample section
  1635. 1:02:55oh one thing i didn't go over was this
  1636. 1:02:57snap here so snap what snap does is if
  1637. 1:02:59you have a sample that has a
  1638. 1:03:02portion of it let's say the end of it
  1639. 1:03:04where
  1640. 1:03:06um
  1641. 1:03:07there's a zero amplitude so it's
  1642. 1:03:09completely silent
  1643. 1:03:11then with snap turned on
  1644. 1:03:13these um start and end points will snap
  1645. 1:03:18to these zero points so that you can
  1646. 1:03:19easily
  1647. 1:03:20find
  1648. 1:03:21sections where there are
  1649. 1:03:23zero crossings and snapping to them can
  1650. 1:03:26just help remove pops and clicks
  1651. 1:03:30okay so that covers main and edit and
  1652. 1:03:33now we have maps so if you're wondering
  1653. 1:03:35how to get two samples to play back or
  1654. 1:03:38more at the same time this is how you do
  1655. 1:03:40it so there's multiple mappings at the
  1656. 1:03:42moment it's set to single so only the
  1657. 1:03:43selected one will play back
  1658. 1:03:48and i want to just go back and enable
  1659. 1:03:49the granular
  1660. 1:03:51um control here
  1661. 1:03:53because it's it's a lot more fun to play
  1662. 1:03:56with multiple samples with the grain
  1663. 1:03:59function
  1664. 1:04:04uh
  1665. 1:04:05okay yeah let's um let's have a look at
  1666. 1:04:08this so
  1667. 1:04:09the next one is keymap and
  1668. 1:04:13basically this what this does is it maps
  1669. 1:04:16each sample over
  1670. 1:04:17certain octaves so here you can see we
  1671. 1:04:19have
  1672. 1:04:20six octaves
  1673. 1:04:22on this on our keyboard and in octave 0
  1674. 1:04:25we'll be playing sample a and an octave
  1675. 1:04:29c1 through to c5 we're playing octave b
  1676. 1:04:32and we can control that by dragging them
  1677. 1:04:34around here so if i drag this into slot
  1678. 1:04:36c we'll see
  1679. 1:04:37the first two octaves on our keyboard
  1680. 1:04:39are mapped to a
  1681. 1:04:40and then from c2 up to c5
  1682. 1:04:43rc
  1683. 1:04:46and it's kind of hard for me to show
  1684. 1:04:48that uh actually i can open up the
  1685. 1:04:49keyboard here so
  1686. 1:04:52[Music]
  1687. 1:04:56attending this
  1688. 1:05:13hmm i'm not sure why it's not working
  1689. 1:05:17should be playing this one back
  1690. 1:05:19at octo zero
  1691. 1:05:23let's try maybe my keyboard wasn't set
  1692. 1:05:26down low enough
  1693. 1:05:29oh there we go
  1694. 1:05:30yeah so this uh
  1695. 1:05:33this keyboard doesn't go down to octave
  1696. 1:05:34zero
  1697. 1:05:35but i've just set my midi keyboard to
  1698. 1:05:38down an octave and now when i'm playing
  1699. 1:05:40this
  1700. 1:05:41bottom note you can see it's playing
  1701. 1:05:43that a sample back
  1702. 1:05:45very deep
  1703. 1:05:47and as soon as i switch up to the next
  1704. 1:05:48octave it starts playing
  1705. 1:05:50uh the b sample
  1706. 1:05:53okay so for key and velocity mapping
  1707. 1:05:57uh could be a little bit confusing but
  1708. 1:05:59basically this
  1709. 1:06:01layout tells you what it does
  1710. 1:06:03so
  1711. 1:06:04we can map
  1712. 1:06:06our
  1713. 1:06:07different samples to a range of three
  1714. 1:06:09octaves so at the moment you'll see the
  1715. 1:06:12range is set from c2 to c4
  1716. 1:06:15and we can switch
  1717. 1:06:17through that cycle it up to c3 to c5 or
  1718. 1:06:20whatever okay so at the moment it's c
  1719. 1:06:22two c three and c four
  1720. 1:06:24and these
  1721. 1:06:26samples a b and c are mapped to c two c
  1722. 1:06:30three and c four so if i play a note c2
  1723. 1:06:35it's playing a
  1724. 1:06:38c3
  1725. 1:06:40we play b
  1726. 1:06:42and then c4
  1727. 1:06:46playing c
  1728. 1:06:48but if i i what i did there is i played
  1729. 1:06:50it at a very low velocity if i played at
  1730. 1:06:53high velocity on c2 it's going to play
  1731. 1:06:56this
  1732. 1:06:56d sample so you'll see the samples are
  1733. 1:06:58stacked on top of each other
  1734. 1:07:00if i play c2 on a low velocity plays the
  1735. 1:07:02a sample
  1736. 1:07:05if i slam it
  1737. 1:07:07we play the d
  1738. 1:07:09c three
  1739. 1:07:10blow
  1740. 1:07:11slam it
  1741. 1:07:13e
  1742. 1:07:14and so on
  1743. 1:07:16so that's how key and velocity mapping
  1744. 1:07:18work
  1745. 1:07:19oh and you can also
  1746. 1:07:21set the threshold of the velocity using
  1747. 1:07:24this
  1748. 1:07:25slider over here
  1749. 1:07:28okay so the sample picker here is
  1750. 1:07:31basically just a knob and
  1751. 1:07:32it lets you select all the different
  1752. 1:07:34samples and they get distributed equally
  1753. 1:07:36over the range so if i had five samples
  1754. 1:07:38they would be distributed equally over
  1755. 1:07:40this range and you can also modulate
  1756. 1:07:42this so you can kind of like sweep
  1757. 1:07:44between them with an alpha or something
  1758. 1:07:49then we have this round robin function
  1759. 1:07:52and
  1760. 1:07:53it'll basically switch between each of
  1761. 1:07:55these samples
  1762. 1:07:57uh as you're playing so each time i hit
  1763. 1:07:59a midi key it'll switch it'll choose a
  1764. 1:08:02the next sample
  1765. 1:08:04um and this is great for like things
  1766. 1:08:05like drums and
  1767. 1:08:07stuff where you you want to have each
  1768. 1:08:09hit slightly different then you could
  1769. 1:08:11load in all those different hits and
  1770. 1:08:12cycle between them just using pigments
  1771. 1:08:16but another thing to note with the round
  1772. 1:08:18robin sampling is that if we have the
  1773. 1:08:22granular engine enabled
  1774. 1:08:25round robin's going to start picking
  1775. 1:08:27different samples four different grains
  1776. 1:08:31so now you can see
  1777. 1:08:33each one of these samples is getting
  1778. 1:08:34grains played back
  1779. 1:08:37at the same time
  1780. 1:08:41and that's really cool because now you
  1781. 1:08:43can get
  1782. 1:08:44really interesting sounds of this
  1783. 1:08:55[Music]
  1784. 1:08:57um and then random will just play the
  1785. 1:09:00samples in a random order
  1786. 1:09:06um if we turn off granular engine
  1787. 1:09:14i just play the same key over and over
  1788. 1:09:16again it's just choosing random samples
  1789. 1:09:18but if you have granular enabled
  1790. 1:09:20it's going to play them in a random
  1791. 1:09:22order for each grain
  1792. 1:09:27okay so yeah that's a really fun little
  1793. 1:09:30module we have over here
  1794. 1:09:35that's pretty much everything i think
  1795. 1:09:37for the sample engine
  1796. 1:09:40so next up we have the harmonic engine
  1797. 1:09:45okay so now let's have a look at this
  1798. 1:09:46harmonic section this harmonic engine
  1799. 1:09:51so basically what this is is just
  1800. 1:09:52additive synthesis and if you don't know
  1801. 1:09:54what additive synthesis is i suggest
  1802. 1:09:57reading up about it maybe before
  1803. 1:09:58watching this otherwise you might get a
  1804. 1:09:59bit lost but to give you a brief rundown
  1805. 1:10:02on additive synthesis
  1806. 1:10:04with subtractive synthesis we typically
  1807. 1:10:05have a
  1808. 1:10:07waveform more complex waveform like a
  1809. 1:10:09saw wave
  1810. 1:10:11typically
  1811. 1:10:12or something like that and then the
  1812. 1:10:14process of shaping it is done through
  1813. 1:10:16removing harmonics through filtering
  1814. 1:10:19um
  1815. 1:10:20and just shaping it using you know
  1816. 1:10:23envelopes and shapes and
  1817. 1:10:25uh sorry all those envelopes and lfos
  1818. 1:10:27and stuff
  1819. 1:10:29um so it's more more like
  1820. 1:10:31how
  1821. 1:10:33a sculptor would work you start off with
  1822. 1:10:35a big block of clay and you chip away at
  1823. 1:10:37it until you have the shape or the sound
  1824. 1:10:39that you want
  1825. 1:10:41where
  1826. 1:10:42with this harmonic engine it's it's more
  1827. 1:10:44additive synthesis where you're
  1828. 1:10:46typically starting with just a sine wave
  1829. 1:10:49um and then you are building partials or
  1830. 1:10:53harmonics on top of it so
  1831. 1:10:56any um
  1832. 1:10:59any sound can be broken up into
  1833. 1:11:01uh basically two parts where you've got
  1834. 1:11:03a fundamental
  1835. 1:11:05frequency so like the bottom most
  1836. 1:11:07loudest frequency
  1837. 1:11:09um and then on top of that there's a
  1838. 1:11:11bunch of
  1839. 1:11:12harmonics
  1840. 1:11:14and so with
  1841. 1:11:16additive synthesis here we can
  1842. 1:11:18illustrate this if we just bring down
  1843. 1:11:20this partials partials means uh
  1844. 1:11:22harmonics just another word for it uh
  1845. 1:11:25down to one
  1846. 1:11:26and play it we just hear a sine wave
  1847. 1:11:29you can see the sine wave over here
  1848. 1:11:30[Music]
  1849. 1:11:33and then we can begin adding partials on
  1850. 1:11:35top of it
  1851. 1:11:39ah sorry there's a filter on let's just
  1852. 1:11:41turn the filter off
  1853. 1:11:42[Music]
  1854. 1:11:45until you eventually have a saw wave
  1855. 1:11:47[Music]
  1856. 1:11:49um and then we'll be using a whole bunch
  1857. 1:11:51of other
  1858. 1:11:52functions here to essentially build out
  1859. 1:11:54a sound that we
  1860. 1:11:55or whatever sound you want
  1861. 1:11:58um so yeah let me just take you through
  1862. 1:12:00all the controls so we've already just
  1863. 1:12:02briefly touched on partials and i think
  1864. 1:12:03this is probably the best place to start
  1865. 1:12:06here there's partials means harmonics
  1866. 1:12:09i've already said that
  1867. 1:12:11and you can have a maximum number
  1868. 1:12:14defined here of partials so
  1869. 1:12:17if you click on this drop down arrow you
  1870. 1:12:18can set it to like a maximum of eight
  1871. 1:12:21that and you can see all the partials
  1872. 1:12:23here
  1873. 1:12:24uh kind of it's quite nice because it's
  1874. 1:12:26quite visual
  1875. 1:12:29so if i have this turned all the way to
  1876. 1:12:30the right it's going to have a maximum
  1877. 1:12:31number of eight harmonics or partials on
  1878. 1:12:33top of it
  1879. 1:12:35and we can go up to 512
  1880. 1:12:37which is basically like a full sore wave
  1881. 1:12:42um
  1882. 1:12:45okay and then you've got this volume
  1883. 1:12:46control which controls the volume of the
  1884. 1:12:47partials
  1885. 1:12:50it's not really displayed here it
  1886. 1:12:52doesn't really reflect
  1887. 1:12:55but you can hear
  1888. 1:12:56you can turn them down and up
  1889. 1:13:00okay and then just going back to the top
  1890. 1:13:02here you've got the smooth button here
  1891. 1:13:04and what this does it'll it'll basically
  1892. 1:13:06just smooth
  1893. 1:13:09the movement um
  1894. 1:13:11like if you're modulating partials and
  1895. 1:13:13changing stuff
  1896. 1:13:15with this filter here um you'll hear
  1897. 1:13:18that it can be quite jumpy and almost
  1898. 1:13:20like quantized
  1899. 1:13:22but this will just smooth
  1900. 1:13:24the movements so if you're making a
  1901. 1:13:26sound and it sounds kind of like jittery
  1902. 1:13:28and jumpy you want to just smooth it out
  1903. 1:13:30that's the button you want
  1904. 1:13:33okay and then in this little box over
  1905. 1:13:35here you see you've got this window drop
  1906. 1:13:37down arrow this is your partial
  1907. 1:13:38modulation mode and there's different
  1908. 1:13:40ways basically you can
  1909. 1:13:42start to shape the sound and modulate it
  1910. 1:13:45and
  1911. 1:13:46create interesting sounds that you
  1912. 1:13:48pretty much would not be able to make
  1913. 1:13:50with subtractive synthesis
  1914. 1:13:53so the first one is called window
  1915. 1:13:56and basically
  1916. 1:13:57how this works is you have you can see
  1917. 1:14:00this knob is linked here to this
  1918. 1:14:02modulator and so it's basically doing fm
  1919. 1:14:05but what we can do is we can use the
  1920. 1:14:07position and the window size
  1921. 1:14:09to zero in on
  1922. 1:14:11a certain portion of the harmonics and
  1923. 1:14:14fm only those so if you only wanted to
  1924. 1:14:16fm the high end of your sound you can do
  1925. 1:14:19that
  1926. 1:14:20which is really cool because you can't
  1927. 1:14:21really do that with
  1928. 1:14:23traditional fm in subtractive synthesis
  1929. 1:14:25so let's just test that out
  1930. 1:14:27i've got this saw wave and what i'm
  1931. 1:14:29going to do is just pitch it down so
  1932. 1:14:30that we kind of covering the full
  1933. 1:14:33frequency spectrum here i'm going to
  1934. 1:14:34pitch it down 24 semitones
  1935. 1:14:39okay and now if i start to
  1936. 1:14:41fm it
  1937. 1:14:43getting that typical fm
  1938. 1:14:46sound that you would hear
  1939. 1:14:48but we can then change the position
  1940. 1:14:51and you'll see that's our window that
  1941. 1:14:53we're working with
  1942. 1:14:55and let's say i only wanted to fm one
  1943. 1:14:57little harmonic over there
  1944. 1:14:59i can do that
  1945. 1:15:04and start getting really interesting
  1946. 1:15:05sounds and you can increase the window
  1947. 1:15:06size
  1948. 1:15:10[Music]
  1949. 1:15:12let's just try having the very top end
  1950. 1:15:17[Music]
  1951. 1:15:24you can hear this these it's making
  1952. 1:15:26sounds that you know otherwise you would
  1953. 1:15:28never hear
  1954. 1:15:29in traditional subtractive synthesis so
  1955. 1:15:30i love this harmonic engine i've been
  1956. 1:15:32playing around with it all morning and
  1957. 1:15:35um
  1958. 1:15:36been making some really interesting
  1959. 1:15:37sounds
  1960. 1:15:39then you can control the gain
  1961. 1:15:41of the window so if we wanted to just
  1962. 1:15:44turn up this section
  1963. 1:15:46um that we've just modulated we can
  1964. 1:15:50[Music]
  1965. 1:16:00um and it also kind of works almost like
  1966. 1:16:03an eq so if you just wanted to turn up
  1967. 1:16:04some harmonics
  1968. 1:16:06without fmming it you still can't do
  1969. 1:16:08that
  1970. 1:16:12i can just turn up the gain on the
  1971. 1:16:13specific
  1972. 1:16:16[Music]
  1973. 1:16:21yeah pretty fun
  1974. 1:16:22okay and cluster how it works is it
  1975. 1:16:25basically
  1976. 1:16:26pulls partials within a given window
  1977. 1:16:30uh closer together
  1978. 1:16:32so let's uh just visualize that and see
  1979. 1:16:33how it sounds
  1980. 1:16:35so here
  1981. 1:16:38we can change the position
  1982. 1:16:41oh sorry
  1983. 1:16:43here we can we have to increase the
  1984. 1:16:45density first of all
  1985. 1:16:47and you can see it's pulling those first
  1986. 1:16:48two partials closer together
  1987. 1:16:53and it sounds pretty nasty but if you
  1988. 1:16:55play with the position and the clusters
  1989. 1:16:58you can start getting really cool
  1990. 1:16:59sound so let's
  1991. 1:17:01move this position up
  1992. 1:17:05and i'm going to bring down the number
  1993. 1:17:07of partials
  1994. 1:17:09and what i want to do is kind of just
  1995. 1:17:11bring the
  1996. 1:17:12top few
  1997. 1:17:13partials closer together
  1998. 1:17:22let's go even further down and we can
  1999. 1:17:24make almost like a respace because what
  2000. 1:17:28will happen is as the partials get
  2001. 1:17:29closer together they'll start phasing
  2002. 1:17:31with each other
  2003. 1:17:32and that's typically how you make a
  2004. 1:17:34respace you have two
  2005. 1:17:36waveforms and then
  2006. 1:17:38you kind of detune them slightly and
  2007. 1:17:40because they're a little bit out of tune
  2008. 1:17:42they go in and out of phase and it makes
  2009. 1:17:43that kind of like um
  2010. 1:17:46what do you call a pulsating kind of
  2011. 1:17:48effect
  2012. 1:17:49um but the problem with like a
  2013. 1:17:50traditional respace is
  2014. 1:17:53that it does it with the entire
  2015. 1:17:56um the entire sound including the
  2016. 1:17:59fundamentals so usually you'll have to
  2017. 1:18:01split it up and make a separate sub base
  2018. 1:18:04uh so that sub base isn't phasing and
  2019. 1:18:06then
  2020. 1:18:07high pass the
  2021. 1:18:09uh respace
  2022. 1:18:11so that
  2023. 1:18:12yeah so that you have like basically
  2024. 1:18:14your mid base which is the
  2025. 1:18:16respace and then your clean sub base
  2026. 1:18:19anyway we can we can create a base like
  2027. 1:18:23like that
  2028. 1:18:24where we have the fundamental untouched
  2029. 1:18:27and just the
  2030. 1:18:28partials on top of it are phasing and
  2031. 1:18:30then creating this really cool and
  2032. 1:18:32stable respace
  2033. 1:18:34let's do that
  2034. 1:18:36so if we set this to a maximum of eight
  2035. 1:18:38partials and we just turned it down so
  2036. 1:18:41that we are only getting the first two
  2037. 1:18:45then we've
  2038. 1:18:47then we can take this
  2039. 1:18:49partial position until we
  2040. 1:18:53get
  2041. 1:18:54only the second one
  2042. 1:18:58i think we actually need to get
  2043. 1:19:00the top two there we go
  2044. 1:19:07and now you can see as i turn the
  2045. 1:19:08density up it'll pull that partial
  2046. 1:19:10closer together
  2047. 1:19:11[Music]
  2048. 1:19:21and now you've got a really cool respace
  2049. 1:19:23[Music]
  2050. 1:19:29and as you can see if you have a look at
  2051. 1:19:30the spectrogram
  2052. 1:19:33the bottom node or the fundamental isn't
  2053. 1:19:35phasing at all
  2054. 1:19:37completely stable
  2055. 1:19:41so i thought that was a really cool
  2056. 1:19:42discovery
  2057. 1:19:43[Music]
  2058. 1:19:45so yeah the cluster
  2059. 1:19:47mode is really cool
  2060. 1:19:50and then we got this shepherd
  2061. 1:19:52function which is basically a shepherd
  2062. 1:19:55tone is
  2063. 1:19:56is almost like an effect
  2064. 1:19:58where it sounds like something is
  2065. 1:19:59permanently going up in pitch
  2066. 1:20:03um i think it's like a psychoacrystic
  2067. 1:20:05effect
  2068. 1:20:07and how they achieve it with this is
  2069. 1:20:09basically the
  2070. 1:20:11partials move slowly
  2071. 1:20:14up or down depending on what you do with
  2072. 1:20:16this knob so let's
  2073. 1:20:18play our sound and we'll just increase
  2074. 1:20:19those partials again so we can see it
  2075. 1:20:22we can change the position here
  2076. 1:20:25and the window size
  2077. 1:20:27let's just do it with the top
  2078. 1:20:30top ones over here let's increase the
  2079. 1:20:32size
  2080. 1:20:33and then you'll see
  2081. 1:20:35if i drag this down and start shifting
  2082. 1:20:36them
  2083. 1:20:38or shifting them up
  2084. 1:20:43um and you can also increase the gain
  2085. 1:20:46[Music]
  2086. 1:20:49and so what it says in the manual is to
  2087. 1:20:51achieve that shepherd tone effect you
  2088. 1:20:53need to create an lfo
  2089. 1:20:56um with more of like a ramp shape
  2090. 1:20:59so you can
  2091. 1:21:01i think you can adjust the symmetry of
  2092. 1:21:04this
  2093. 1:21:07and play with this until you get there
  2094. 1:21:09we go now we're getting more of a ramp
  2095. 1:21:11shape
  2096. 1:21:14let's bring the phase up
  2097. 1:21:17and then bring it down really slow
  2098. 1:21:20and now we should be able to map that to
  2099. 1:21:23the gain so if we just click on the lfo
  2100. 1:21:27one
  2101. 1:21:28and we can map it here to this
  2102. 1:21:35and i think they said you should bring
  2103. 1:21:36this up to around five
  2104. 1:21:38and then
  2105. 1:21:41we want it to be unipolar
  2106. 1:21:44or wait let's leave it bipolar
  2107. 1:21:47bring it all the way up to five there we
  2108. 1:21:48go
  2109. 1:21:49so now it should slowly pitch up
  2110. 1:22:02yeah now we have a basically a sound
  2111. 1:22:04that sounds like it's continuously
  2112. 1:22:06pitching up even though the fundamentals
  2113. 1:22:08staying the same the partials are slowly
  2114. 1:22:10moving up
  2115. 1:22:14so that's pretty neat
  2116. 1:22:17okay then
  2117. 1:22:19here we have the ratio and basically
  2118. 1:22:21this is just
  2119. 1:22:23um
  2120. 1:22:24if you think about it as like the
  2121. 1:22:26the way the partials are calculated so
  2122. 1:22:28how it works is you have the fundamental
  2123. 1:22:30and then the partials are just multiples
  2124. 1:22:33of that fundamental so it's all just
  2125. 1:22:36maths and you can change the ratio of
  2126. 1:22:38that and get some
  2127. 1:22:41pretty interesting
  2128. 1:22:43harmonics going
  2129. 1:22:44let's just increase the uh
  2130. 1:22:49wait why am i filtering this now let's
  2131. 1:22:51just go back to window here
  2132. 1:22:58oh it's because i've got a limit of
  2133. 1:23:00eight
  2134. 1:23:06okay so yeah to just illustrate this
  2135. 1:23:08[Music]
  2136. 1:23:17that you can see exactly what it's doing
  2137. 1:23:18so it's just basically shifting all of
  2138. 1:23:20them up based on whatever you set this
  2139. 1:23:22ratio to and then
  2140. 1:23:24just double click it to set it back to
  2141. 1:23:26one
  2142. 1:23:27to get your more classic
  2143. 1:23:30harmonic series
  2144. 1:23:32and if you bring it down you can start
  2145. 1:23:33getting really weird
  2146. 1:23:43stuff like that
  2147. 1:23:46where you have this like
  2148. 1:23:49undertone series almost
  2149. 1:24:00happening um so yeah you can play with
  2150. 1:24:03that
  2151. 1:24:04and get some really weird stuff then uh
  2152. 1:24:07under the ratio you've got amount
  2153. 1:24:09and amount is basically just a
  2154. 1:24:11modulation parameter
  2155. 1:24:14at the moment it's set to a modulator
  2156. 1:24:15here you can see a sine wave so it's
  2157. 1:24:17just going to be doing fm
  2158. 1:24:24i'm going to just bring this back down
  2159. 1:24:26to -24
  2160. 1:24:30[Music]
  2161. 1:24:33and there you can hear the um
  2162. 1:24:35fmming
  2163. 1:24:37okay and just on that note i might as
  2164. 1:24:38well go over the modulator here um i'm
  2165. 1:24:41not sure if i explained this before in
  2166. 1:24:42the other engines but on modulator you
  2167. 1:24:46can do cross mod
  2168. 1:24:47so
  2169. 1:24:49you can
  2170. 1:24:50cross modulate between two different
  2171. 1:24:51engines so for example if i set this to
  2172. 1:24:53engine two
  2173. 1:24:54and then engine two is set to analog
  2174. 1:24:58if i play a keynote
  2175. 1:25:00you'll hear both of them but i can turn
  2176. 1:25:01down this and just use it as a modulator
  2177. 1:25:06and then
  2178. 1:25:08when i i can start fmming to that
  2179. 1:25:13modulator let's actually uh let's bring
  2180. 1:25:16down the partial so that we can hear the
  2181. 1:25:18the fm because we're going to be
  2182. 1:25:20efforting to this saw wave so that
  2183. 1:25:22should start adding harmonics back
  2184. 1:25:27um let's turn up this fm amount here and
  2185. 1:25:29then we can start fm it
  2186. 1:25:35[Applause]
  2187. 1:25:43there you can hear it
  2188. 1:25:45um and then you can control uh like
  2189. 1:25:47different parameters on engine two like
  2190. 1:25:51noise we can turn up the noise
  2191. 1:25:54and then start fmming to noise
  2192. 1:26:02[Music]
  2193. 1:26:10so yeah that's just this modulation
  2194. 1:26:12section
  2195. 1:26:15okay and then we have the shape here and
  2196. 1:26:19parity so if you have a look at parity
  2197. 1:26:20it says 50 odd and 50 even
  2198. 1:26:23so if i just turn this back up here
  2199. 1:26:26uh we can see our
  2200. 1:26:28saw wave let me just uh reset
  2201. 1:26:32all of these
  2202. 1:26:33like this shepard tone and
  2203. 1:26:38cluster
  2204. 1:26:39reset all of these
  2205. 1:26:45and
  2206. 1:26:47that there we go now we got us saw wave
  2207. 1:26:49back
  2208. 1:26:50so at the moment we've got 50 arden 50
  2209. 1:26:53even
  2210. 1:26:54um partials
  2211. 1:26:56and that basically is what forms the
  2212. 1:26:58soul wave sound
  2213. 1:27:00we can drag this to the right and start
  2214. 1:27:02getting more even harmonics
  2215. 1:27:06it sounds like that or we can go and
  2216. 1:27:08just get odd harmonics
  2217. 1:27:10which is basically
  2218. 1:27:12what makes a square wave
  2219. 1:27:15and you can blend them into each other
  2220. 1:27:22i think the even harmonic sounds pretty
  2221. 1:27:24weird
  2222. 1:27:26but yeah you can get interesting sounds
  2223. 1:27:28like that interesting shapes
  2224. 1:27:32um
  2225. 1:27:34okay so this tilt section if you think
  2226. 1:27:38of um like a fade in any door
  2227. 1:27:42like um you know if you drag in a kick
  2228. 1:27:44drum sample and you just fade the edges
  2229. 1:27:47that's basically how i think of tilt
  2230. 1:27:49um
  2231. 1:27:50but only the
  2232. 1:27:52the top end of it gets
  2233. 1:27:54faded
  2234. 1:27:55so let's just play with this and see
  2235. 1:27:58here you can increase the mud so
  2236. 1:28:00um so yeah i guess it's not ready like
  2237. 1:28:03that because you can also
  2238. 1:28:04kind of make things louder with it on
  2239. 1:28:07the top end so if i turn this up
  2240. 1:28:08basically the high end
  2241. 1:28:10of the
  2242. 1:28:12series gets
  2243. 1:28:14louder
  2244. 1:28:15[Music]
  2245. 1:28:17and this tilt offset basically sets the
  2246. 1:28:20position where that
  2247. 1:28:21tilt starts
  2248. 1:28:23so if i turn this up we're going to
  2249. 1:28:24start losing the fundamentals
  2250. 1:28:35um and if i turn it down
  2251. 1:28:41bring this offset down it's going to
  2252. 1:28:42start kind of fading out the topic
  2253. 1:28:52and then you can see that fate that i
  2254. 1:28:53was talking about
  2255. 1:29:01i guess it's almost behaving like a type
  2256. 1:29:03of a filter over here
  2257. 1:29:06okay and then this section is called the
  2258. 1:29:08spectrum section
  2259. 1:29:11but the way it behaves is kind of just
  2260. 1:29:12like a complex filter like if you use
  2261. 1:29:15serum you'll see comb filters and
  2262. 1:29:19reverb filters and all these weird types
  2263. 1:29:21of filters
  2264. 1:29:23and this is just a way to shape the
  2265. 1:29:25sound and get something interesting and
  2266. 1:29:26you have two options here we have a
  2267. 1:29:28spectrum a and a spectrum b
  2268. 1:29:31and this morph
  2269. 1:29:34knob over here
  2270. 1:29:36allows you to
  2271. 1:29:37uh blend them and morph between them
  2272. 1:29:39so let's just play this
  2273. 1:29:41saw wave that we've created here
  2274. 1:29:44and we can increase the depth
  2275. 1:29:47of this one
  2276. 1:29:48and now you can hear how it's filtering
  2277. 1:29:50it it's carving out certain frequencies
  2278. 1:29:54and we can move between the two
  2279. 1:29:56different shapes that we selected
  2280. 1:29:58[Music]
  2281. 1:30:01and you can start getting like
  2282. 1:30:02interesting vowely sounds by doing this
  2283. 1:30:05morphing over here
  2284. 1:30:07and remember i spoke about smooth if you
  2285. 1:30:09have smooth turned off it'll start
  2286. 1:30:10sounding a bit
  2287. 1:30:11not smoother
  2288. 1:30:12[Music]
  2289. 1:30:17um
  2290. 1:30:18so you might want to turn that on
  2291. 1:30:23and so yeah basically you have a bunch
  2292. 1:30:25of chrome filters i guess this is like a
  2293. 1:30:27resonance comb filter or something i'm
  2294. 1:30:30not sure you can check out the manual to
  2295. 1:30:32read more in depth about each one of
  2296. 1:30:34these i think
  2297. 1:30:36but i would just kind of cycle through
  2298. 1:30:38them and see which ones sound cool
  2299. 1:30:47[Music]
  2300. 1:30:49and then you can use the section to
  2301. 1:30:52control which part of this
  2302. 1:30:54spectrum you're using
  2303. 1:30:57so you can see the highlight a bit in
  2304. 1:30:59blue is the only part of the spectrum
  2305. 1:31:01we're using now for the filtering
  2306. 1:31:07[Music]
  2307. 1:31:13so yeah that's pretty cool
  2308. 1:31:16okay then imaging is basically just
  2309. 1:31:18stereo imaging and you can start doing
  2310. 1:31:20interesting stuff with this you can pan
  2311. 1:31:23certain
  2312. 1:31:24partials left and right to kind of
  2313. 1:31:26create a nice wide stereo
  2314. 1:31:29field so the first one is called split
  2315. 1:31:31mode
  2316. 1:31:33and split mode lets you pan the odd or
  2317. 1:31:36the even
  2318. 1:31:38partials left and right
  2319. 1:31:40i want to pan all the odd ones left
  2320. 1:31:43and the even one's right
  2321. 1:31:47that creates a
  2322. 1:31:50nice wide stereo image it's kind of
  2323. 1:31:52weird to hear this
  2324. 1:31:53[Music]
  2325. 1:31:54not not what i'm used to hearing
  2326. 1:31:57but you can get interesting effects with
  2327. 1:31:58it
  2328. 1:31:59and then we have another one called
  2329. 1:32:01random and that one
  2330. 1:32:04basically randomly pans stuff left and
  2331. 1:32:06right
  2332. 1:32:08based on the rate
  2333. 1:32:18and then we have this periodic one
  2334. 1:32:22okay and periodic just basically
  2335. 1:32:24creates clusters or takes clusters just
  2336. 1:32:28groups of partials and pans them left
  2337. 1:32:31and right so let's just test this out
  2338. 1:32:38so there you can see
  2339. 1:32:40certain clusters
  2340. 1:32:43from being moved left and right
  2341. 1:32:45we can increase this
  2342. 1:32:51and look at that crazy shape that's
  2343. 1:32:53happening here
  2344. 1:33:13so yeah you can get some really weird
  2345. 1:33:15and cool
  2346. 1:33:16stereo effects with these
  2347. 1:33:18imaging
  2348. 1:33:20modes
  2349. 1:33:22okay um and then everything else is
  2350. 1:33:25pretty much the same the tuning and the
  2351. 1:33:27output section
  2352. 1:33:29same as all the other engines
  2353. 1:33:32so yeah that's that's pretty much it for
  2354. 1:33:34the harmonic engine
  2355. 1:33:37next up we're going to be having a look
  2356. 1:33:38at the utility engine
  2357. 1:33:42okay let's check out the utility engine
  2358. 1:33:44so if you're familiar with serum you can
  2359. 1:33:47kind of think of the utility engine as
  2360. 1:33:50two noise oscillators combined with a
  2361. 1:33:52sub oscillator
  2362. 1:33:55so
  2363. 1:33:56and if you're not don't worry i'm going
  2364. 1:33:57to explain everything
  2365. 1:33:59so here's our first noise
  2366. 1:34:02oscillator essentially and this just
  2367. 1:34:04lets us load in essentially like a
  2368. 1:34:07sampled sound so here we have white
  2369. 1:34:09noise
  2370. 1:34:11um and you can go in and you can find
  2371. 1:34:13different
  2372. 1:34:14things like textures atmospheres
  2373. 1:34:17hardware
  2374. 1:34:19um
  2375. 1:34:20i guess this is just different kind of
  2376. 1:34:22like noises that come from hardware like
  2377. 1:34:24a tape wheel
  2378. 1:34:27pretty cool
  2379. 1:34:28uh you get like transients so you could
  2380. 1:34:30take like a kick
  2381. 1:34:34or
  2382. 1:34:36whatever symbols
  2383. 1:34:39little zaps
  2384. 1:34:41so it's super handy for like crafting
  2385. 1:34:44sounds in interesting ways because now
  2386. 1:34:46you can layer in
  2387. 1:34:48um like a kick drum as the transient if
  2388. 1:34:50you feel like the transient in your
  2389. 1:34:51sound isn't strong enough for example
  2390. 1:34:54um
  2391. 1:34:55so i love working with these
  2392. 1:34:58so let's just have a look at um
  2393. 1:35:00some of the
  2394. 1:35:02i'm just going to load up a random sound
  2395. 1:35:04here like a celeste here we go
  2396. 1:35:07let's have a look at some of the
  2397. 1:35:08parameters
  2398. 1:35:10i'm just going to turn this up
  2399. 1:35:14okay so
  2400. 1:35:16this is just the phase retrigger so
  2401. 1:35:18every time i
  2402. 1:35:20hit my key every time there's a midi
  2403. 1:35:23note
  2404. 1:35:23the phase of the
  2405. 1:35:25sample will start again from the
  2406. 1:35:27beginning
  2407. 1:35:29and if you set it to random each time it
  2408. 1:35:31will play from a different random
  2409. 1:35:33position in this waveform
  2410. 1:35:38so you'll notice it becomes pretty
  2411. 1:35:39inconsistent so most of the time you
  2412. 1:35:41probably want to have it re-triggering
  2413. 1:35:44unless you're trying to make something
  2414. 1:35:45that's a bit more
  2415. 1:35:47unpredictable
  2416. 1:35:51and then we have length which just
  2417. 1:35:54controls the length of the sample so if
  2418. 1:35:56i really shorten this
  2419. 1:35:58barely hearing anything
  2420. 1:36:02oh i'm sorry i didn't include this loop
  2421. 1:36:04so this will just loop it so if i hold
  2422. 1:36:06down my key
  2423. 1:36:08you hear that
  2424. 1:36:09looping sounds a bit like a jackhammer
  2425. 1:36:12um and then we have this key tracking so
  2426. 1:36:15if i turn this on and i play different
  2427. 1:36:17notes
  2428. 1:36:21it's kind of pitching it up and down so
  2429. 1:36:23you can play like an instrument
  2430. 1:36:26leave this off if i play different notes
  2431. 1:36:28they all play back at the same pitch
  2432. 1:36:31and you can control the pitch 2 here
  2433. 1:36:33with this tune
  2434. 1:36:38and it's got a little quick filter over
  2435. 1:36:40here if you want to low pass it
  2436. 1:36:42or high pass it
  2437. 1:36:46and then this is just the routing so if
  2438. 1:36:48you want to send it through a filter you
  2439. 1:36:49can send it through either filter one or
  2440. 1:36:51filter two
  2441. 1:36:53and then just some volume control
  2442. 1:36:56and then noise two is identical to noise
  2443. 1:36:58one it's just there for the reason that
  2444. 1:37:01you can now combine
  2445. 1:37:03two sounds
  2446. 1:37:07okay and then lastly here we have this
  2447. 1:37:09oscillator which is essentially what
  2448. 1:37:11they call it is a virtual analog
  2449. 1:37:15oscillator
  2450. 1:37:17and so we just have a bunch of basic
  2451. 1:37:18waveforms here
  2452. 1:37:22and um
  2453. 1:37:23we
  2454. 1:37:24it's by default set to minus 12. so i
  2455. 1:37:27guess the purpose of it was to just act
  2456. 1:37:29as like a sub oscillator
  2457. 1:37:31but you can't change the pitch using uh
  2458. 1:37:34this
  2459. 1:37:35knob over here and then it's also got a
  2460. 1:37:37pulse
  2461. 1:37:39pulse width um
  2462. 1:37:41knob over here too
  2463. 1:37:44um and then it also has the basic
  2464. 1:37:45quantize feature so you can quantize the
  2465. 1:37:48pitch of it to certain
  2466. 1:37:50intervals
  2467. 1:37:52and
  2468. 1:37:53we got some fine tuning
  2469. 1:37:56and then same filter mix
  2470. 1:37:58and
  2471. 1:38:00the filter volume here so the output
  2472. 1:38:02volume of
  2473. 1:38:06oh okay sorry
  2474. 1:38:09yeah so we can choose the filter over
  2475. 1:38:10here or we can choose where we want to
  2476. 1:38:13route it to so at the moment it's r this
  2477. 1:38:15is the volume that is being rooted to
  2478. 1:38:18uh the filters we can also skip the
  2479. 1:38:20filtering and go straight to the fx
  2480. 1:38:22buses or just directly out to the master
  2481. 1:38:27so this is handy if you if you want to
  2482. 1:38:29have your sub untouched by any filters
  2483. 1:38:31or effects you can send it straight out
  2484. 1:38:33to the master
  2485. 1:38:37okay so that's the utility engine
  2486. 1:38:40next up we're going to be getting into
  2487. 1:38:43the filters
  2488. 1:38:47okay so let's have a look at the filter
  2489. 1:38:49section now
  2490. 1:38:51you'll see we have two filters
  2491. 1:38:54and you can use either one of them by
  2492. 1:38:56routing to them using this output
  2493. 1:38:59section
  2494. 1:39:00filter one or filter one or filter two
  2495. 1:39:03um
  2496. 1:39:04but you don't have to use both of them
  2497. 1:39:07and now they basically just identical
  2498. 1:39:09filters so
  2499. 1:39:10we're just going to focus on this one
  2500. 1:39:12filter for now
  2501. 1:39:14um
  2502. 1:39:14so at the top this is where you choose
  2503. 1:39:16your filters so you'll see there's a
  2504. 1:39:17bunch of filter types
  2505. 1:39:19and we're going to go through all of
  2506. 1:39:20these types so the first one is
  2507. 1:39:22multi-mode and this is like the
  2508. 1:39:25pigments
  2509. 1:39:28proprietary filter
  2510. 1:39:31you won't find it anywhere else
  2511. 1:39:34and all it is is basically just
  2512. 1:39:38um multiple types of
  2513. 1:39:41basic shapes or basic filters that
  2514. 1:39:43you'll find here so you get low pass
  2515. 1:39:45filters with different slopes on them so
  2516. 1:39:48going from 6 db to up to 36 same thing
  2517. 1:39:51with the high pass filter and we get a
  2518. 1:39:54band pass filter
  2519. 1:39:56and a notch filter
  2520. 1:39:58um
  2521. 1:39:59and this is where you would configure
  2522. 1:40:01modulation
  2523. 1:40:03so
  2524. 1:40:04it says yeah filter one fm source but
  2525. 1:40:06it's not
  2526. 1:40:08super
  2527. 1:40:10accurate of a description if you ask me
  2528. 1:40:13because
  2529. 1:40:14you're not really doing fm if you're
  2530. 1:40:16using an envelope to modulate the filter
  2531. 1:40:20it's kind of just
  2532. 1:40:23yeah
  2533. 1:40:24it's more like um
  2534. 1:40:27yeah it's just filter modulation i'll
  2535. 1:40:29call it filter modulation
  2536. 1:40:31because that makes more sense to me
  2537. 1:40:34so this is like where you would um
  2538. 1:40:36control the cuddle filter using an
  2539. 1:40:38envelope for example so if i want to use
  2540. 1:40:40envelope two here
  2541. 1:40:42um we could
  2542. 1:40:44modulate this over here
  2543. 1:40:47let's bring it down
  2544. 1:40:51and we need to send it to filter one
  2545. 1:40:53[Music]
  2546. 1:40:56and now you can hear that filter working
  2547. 1:41:00[Music]
  2548. 1:41:02just
  2549. 1:41:03be aware i'm surprised that it isn't
  2550. 1:41:05um animated but yeah this this filter
  2551. 1:41:09you won't see the filter sweeping up and
  2552. 1:41:10down doing whatever you
  2553. 1:41:12are doing with modulation it'll only
  2554. 1:41:14move if you
  2555. 1:41:16move the knobs physically
  2556. 1:41:18[Music]
  2557. 1:41:22okay so yeah that's this filter it's
  2558. 1:41:24also got a resonance
  2559. 1:41:26but no drive or anything
  2560. 1:41:29next is this low-pass gate and a low
  2561. 1:41:31pass gate is like a combination between
  2562. 1:41:34an amplifier and
  2563. 1:41:36a filter at the same time so if you
  2564. 1:41:38bring
  2565. 1:41:40basically what it is is if you bring
  2566. 1:41:42this level down all the way to
  2567. 1:41:44here not only is it filtering out all of
  2568. 1:41:48the harmonics
  2569. 1:41:50it's it's
  2570. 1:41:52essentially turning down the volume too
  2571. 1:41:55so you can think about it
  2572. 1:41:57like a vca slasher filter
  2573. 1:42:00and you can configure that over here
  2574. 1:42:02actually so
  2575. 1:42:04you can have it working as an amplifier
  2576. 1:42:08now you'll hear it's just basically
  2577. 1:42:09turning the volume up and down
  2578. 1:42:12or you can have it as low pass filter
  2579. 1:42:16where it's filtering it
  2580. 1:42:18or both and now you can see the level
  2581. 1:42:20and
  2582. 1:42:21the filter goes up and down
  2583. 1:42:29um
  2584. 1:42:30and it also has this little time feature
  2585. 1:42:33over here
  2586. 1:42:34there's vectral time vacuole is like
  2587. 1:42:37some
  2588. 1:42:38little
  2589. 1:42:40chip thingy um
  2590. 1:42:42and it's unique to this low-pass gate
  2591. 1:42:45from my understanding but basically the
  2592. 1:42:47way it behaves is
  2593. 1:42:49the filter will open almost immediately
  2594. 1:42:51but the way
  2595. 1:42:53it closes
  2596. 1:42:55it gets dictated by this time so
  2597. 1:42:58if you have a really fast envelope on
  2598. 1:43:00here this is the only way i could really
  2599. 1:43:02hear it
  2600. 1:43:04is if i bring down this decay like
  2601. 1:43:07really short and let's bring up the
  2602. 1:43:10envelope amount
  2603. 1:43:18now you will
  2604. 1:43:20notice that with this
  2605. 1:43:22fast when you can barely hear anything
  2606. 1:43:26just make it a bit longer
  2607. 1:43:29a little more of the sound comes through
  2608. 1:43:32slow
  2609. 1:43:35now you're hearing a bit more of a
  2610. 1:43:37longer decay
  2611. 1:43:37[Music]
  2612. 1:43:41so
  2613. 1:43:41yeah it's it's subtle um
  2614. 1:43:45but it is there it is happening
  2615. 1:43:48um and then we've just got volume and
  2616. 1:43:50pan pretty
  2617. 1:43:52self-explanatory
  2618. 1:43:54next up is the surgeon and i guess it's
  2619. 1:43:56called surgeon because it's got a super
  2620. 1:43:58steep curve i think it's a 64 db
  2621. 1:44:01curve
  2622. 1:44:02and it has different modes so you can
  2623. 1:44:04have like a low pass high pass notch and
  2624. 1:44:07band pass
  2625. 1:44:09um
  2626. 1:44:13yeah so it's um
  2627. 1:44:16it's a really steep filter so if you
  2628. 1:44:18want to get surgical then you use the
  2629. 1:44:20surgeon
  2630. 1:44:21um and the spread control is only for
  2631. 1:44:24the bandpass as far as i know
  2632. 1:44:26yeah i think so um so it won't be
  2633. 1:44:29enabled unless using band pass
  2634. 1:44:31[Music]
  2635. 1:44:36um
  2636. 1:44:38and you can modulate the cut off here
  2637. 1:44:41using um
  2638. 1:44:43whatever envelope or lfo you want just
  2639. 1:44:46by clicking this plus here so if we use
  2640. 1:44:48an lfo
  2641. 1:44:51wow
  2642. 1:44:53wow
  2643. 1:44:56okay um
  2644. 1:44:58and then
  2645. 1:44:59there's nothing else really interesting
  2646. 1:45:00about that sem
  2647. 1:45:03that comes from a
  2648. 1:45:05an analog filter it's modeled off an
  2649. 1:45:07analog filter
  2650. 1:45:10and um it's basically just a low-pass
  2651. 1:45:12filter it's got some resonance it's got
  2652. 1:45:14this um fm source
  2653. 1:45:19um
  2654. 1:45:21which is basically like just filter
  2655. 1:45:23modulation
  2656. 1:45:24oh i guess fm maybe stands for filter
  2657. 1:45:26modulation
  2658. 1:45:27i was i was reading it as a frequency
  2659. 1:45:30modulation so maybe maybe that
  2660. 1:45:32description is accurate not bad
  2661. 1:45:36um
  2662. 1:45:37and then
  2663. 1:45:39we've got resonance and we've got mode
  2664. 1:45:42so here's like morphs between
  2665. 1:45:44um a low
  2666. 1:45:46high pass and a notch
  2667. 1:45:49um so yeah
  2668. 1:45:51you can have all of those options uh and
  2669. 1:45:53a bandpass
  2670. 1:45:54or you can kind of just blend a mixture
  2671. 1:45:56of them and get some cool filtering
  2672. 1:45:58happening
  2673. 1:45:59[Music]
  2674. 1:46:03and um
  2675. 1:46:05next we have this matrix-12 everybody
  2676. 1:46:07knows the matrix-12 it's a really
  2677. 1:46:10famous synth and this is the low-pass
  2678. 1:46:13filter
  2679. 1:46:14modeled off of that and it's got some
  2680. 1:46:17modes yeah you also have a phase filter
  2681. 1:46:19band pass low pass with two different
  2682. 1:46:22steepness curves
  2683. 1:46:24high pass and notch
  2684. 1:46:28um it's also got resonance
  2685. 1:46:30modulation and that's it
  2686. 1:46:34then we have the mini which is
  2687. 1:46:36based off the ladder filter from the mug
  2688. 1:46:40and
  2689. 1:46:41what's cool about this one is it
  2690. 1:46:42includes filter drive which none of the
  2691. 1:46:44other ones have
  2692. 1:46:45so if you're looking for filter drive
  2693. 1:46:47this is the filter you want to be using
  2694. 1:46:50[Music]
  2695. 1:46:54um
  2696. 1:46:55let's see if i can just remove this
  2697. 1:47:03[Music]
  2698. 1:47:09yeah so that's the moog filter if you're
  2699. 1:47:11looking for it
  2700. 1:47:13then we got the jupiter 8 filter
  2701. 1:47:16and this has just got two modes 12 and
  2702. 1:47:1824 db and
  2703. 1:47:20resonance and you can also modulate the
  2704. 1:47:23cutoff
  2705. 1:47:26and we have a cone filter
  2706. 1:47:29um
  2707. 1:47:30if you've never heard a comb filter it's
  2708. 1:47:32pretty can be pretty chaotic but you can
  2709. 1:47:34get some
  2710. 1:47:35really interesting sounds out of it
  2711. 1:47:37and basically
  2712. 1:47:39from my understanding or from reading
  2713. 1:47:41the manual
  2714. 1:47:42it
  2715. 1:47:43it adds a delayed version
  2716. 1:47:46of the sound to itself
  2717. 1:47:49which has the effect of
  2718. 1:47:51essentially
  2719. 1:47:54boosting and cutting certain
  2720. 1:47:57harmonics but like very drastically very
  2721. 1:48:01[Music]
  2722. 1:48:02drastically it can actually become quite
  2723. 1:48:05tonal and so sometimes when you're using
  2724. 1:48:07this you actually have to tune the
  2725. 1:48:08filter
  2726. 1:48:10like you have to listen to
  2727. 1:48:11in context and make sure that it doesn't
  2728. 1:48:13sound out of key
  2729. 1:48:14[Music]
  2730. 1:48:17and then you can change the modes here
  2731. 1:48:19it's got like a feedback mode
  2732. 1:48:25pretty crazy
  2733. 1:48:26feed forward which just looks like it's
  2734. 1:48:28been
  2735. 1:48:33um
  2736. 1:48:34and then these are the modes low pass
  2737. 1:48:36six van past six and high plus six
  2738. 1:48:40it's got damping which is basically just
  2739. 1:48:42like taking out the high frequencies
  2740. 1:48:46[Music]
  2741. 1:48:57so it's got keyboard tracking
  2742. 1:49:03and with the current filter you usually
  2743. 1:49:06do want to use keyboard tracking because
  2744. 1:49:07it's so tonal so if you tune it to a
  2745. 1:49:10certain frequency
  2746. 1:49:12and then you play another note
  2747. 1:49:13afterwards
  2748. 1:49:14it will generally sound out of tune if
  2749. 1:49:17you don't have keyboard tracking
  2750. 1:49:19[Music]
  2751. 1:49:23no maybe not in this case but in my
  2752. 1:49:26experience when using it in um
  2753. 1:49:29in serum you usually want to use
  2754. 1:49:31keyboard tracking
  2755. 1:49:35um
  2756. 1:49:37yeah and that's everything with the comb
  2757. 1:49:38filter then we've got a phase filter
  2758. 1:49:43and you won't really notice this unless
  2759. 1:49:45you use it in conjunction with an lfo
  2760. 1:49:48so if we take this lfo
  2761. 1:49:50and just assign it to the cutoff here
  2762. 1:49:56start sounding like a phaser and
  2763. 1:49:58if you turn up the poles it'll sound
  2764. 1:50:00even more like
  2765. 1:50:04[Music]
  2766. 1:50:18yeah
  2767. 1:50:20okay
  2768. 1:50:22and
  2769. 1:50:23let's see what else um there's nothing
  2770. 1:50:25else on that one and we've also got a
  2771. 1:50:27formant filter
  2772. 1:50:28and here we can control the frequency
  2773. 1:50:30and this is how you get your vowel
  2774. 1:50:31shapes
  2775. 1:50:36and you can morph between different
  2776. 1:50:37vowel sounds
  2777. 1:50:39using this more
  2778. 1:50:40[Applause]
  2779. 1:50:40[Music]
  2780. 1:50:44and then you've got this q factor which
  2781. 1:50:46basically is just
  2782. 1:50:50resonance and the blend blends between
  2783. 1:50:53the original sound and the filter
  2784. 1:50:55[Music]
  2785. 1:51:03cool
  2786. 1:51:05um so that's all the filters
  2787. 1:51:08um now you get some filter routing and
  2788. 1:51:10so you have the option to root it in
  2789. 1:51:13excuse me
  2790. 1:51:14in serial or parallel
  2791. 1:51:17so
  2792. 1:51:18uh in serial you'll have filter one
  2793. 1:51:22filter one's output going into filter
  2794. 1:51:24two input
  2795. 1:51:25and then
  2796. 1:51:26this filter two will be affecting filter
  2797. 1:51:28one
  2798. 1:51:29um and then if you set it this direction
  2799. 1:51:32they run in parallel which means that
  2800. 1:51:35they both independently go out
  2801. 1:51:37to
  2802. 1:51:39the effects or to the master
  2803. 1:51:44so yeah if you don't want filter 2 to
  2804. 1:51:47effect filter 1 then you'll want to be
  2805. 1:51:48using it like this
  2806. 1:51:55and then
  2807. 1:51:57you also have the split mode
  2808. 1:52:00which gives you a few other routing
  2809. 1:52:02options
  2810. 1:52:03so here you can send filter 1 to fxa and
  2811. 1:52:06filter 2 to fxb
  2812. 1:52:08or you can send filter 1 to fxp and
  2813. 1:52:10filter 2 to fxa so it just switches them
  2814. 1:52:13around
  2815. 1:52:15um and then we have an amp mod and this
  2816. 1:52:17is super handy uh by default it's mapped
  2817. 1:52:19to velocity so all you need to do is
  2818. 1:52:21turn this up
  2819. 1:52:22and now
  2820. 1:52:24if i play the sound on my keyboard and i
  2821. 1:52:27do a low velocity
  2822. 1:52:28[Music]
  2823. 1:52:30he'll be very quiet
  2824. 1:52:31[Music]
  2825. 1:52:36so now it's velocity
  2826. 1:52:38sensitive which is great because most
  2827. 1:52:41since
  2828. 1:52:42setting this up takes a few clicks and
  2829. 1:52:44this one's just
  2830. 1:52:46right there and you just need to turn
  2831. 1:52:47this up
  2832. 1:52:48uh it has a bunch of other options too
  2833. 1:52:50so if you have an expression pedal you
  2834. 1:52:52can use that
  2835. 1:52:54aftertouch you can use mod wheel
  2836. 1:52:57there's just a whole bunch of different
  2837. 1:52:58options
  2838. 1:53:00over there
  2839. 1:53:02then we have voice panning this is just
  2840. 1:53:04going to pan the synth left or right
  2841. 1:53:06[Music]
  2842. 1:53:10and then we have the send level so when
  2843. 1:53:12we get into the effects you'll see that
  2844. 1:53:13we have a send
  2845. 1:53:15and we can control the same level here
  2846. 1:53:17too
  2847. 1:53:18um but basically if i turn this up we'll
  2848. 1:53:20hear the send reverb
  2849. 1:53:28okay so that's it for the filtering and
  2850. 1:53:30basically we are done now with the synth
  2851. 1:53:32side of things
  2852. 1:53:33next we're going to be having a look at
  2853. 1:53:35the fx section
  2854. 1:53:39okay so next up is the effects panel so
  2855. 1:53:42if you just click on this button here
  2856. 1:53:43you get to the effects
  2857. 1:53:46and over on the left is basically
  2858. 1:53:48we have two sections we have an insert
  2859. 1:53:51section and an auxiliary section and the
  2860. 1:53:54difference between these is um inserts
  2861. 1:53:56are basically
  2862. 1:53:58like
  2863. 1:53:59loading effects onto
  2864. 1:54:02a channel if you're working in your door
  2865. 1:54:05and the aux is like a ascend so
  2866. 1:54:08auxiliary basically is making a copy of
  2867. 1:54:11of the sound and then affecting that
  2868. 1:54:12copy
  2869. 1:54:13insert is of directly affecting
  2870. 1:54:16the original signal
  2871. 1:54:20and you'll see under insert it says a
  2872. 1:54:22sl a
  2873. 1:54:24a to b
  2874. 1:54:25so this is just the the routing
  2875. 1:54:28so at the moment we have uh two inserts
  2876. 1:54:32and the way it's rooted is insert a goes
  2877. 1:54:35through this chain and then it goes
  2878. 1:54:37through insert b's chain and then it
  2879. 1:54:40goes out to the master
  2880. 1:54:43but we can change that so we can have
  2881. 1:54:46uh b going
  2882. 1:54:47into a so now b comes first and then a
  2883. 1:54:52um or we can do parallel so
  2884. 1:54:55a goes straight out to the master and b
  2885. 1:54:57goes straight out to the master
  2886. 1:55:02um and then we have auxiliary
  2887. 1:55:06and here we have the send and return so
  2888. 1:55:08send is the amount of signal from the
  2889. 1:55:10original
  2890. 1:55:12um sound that's coming into the
  2891. 1:55:14auxiliary section you can also control
  2892. 1:55:16it here with the same level
  2893. 1:55:19so if i
  2894. 1:55:21play this now you can see on our aux
  2895. 1:55:24you can see all the effects by clicking
  2896. 1:55:26on these different tabs here on the aux
  2897. 1:55:28tab we have a reverb so
  2898. 1:55:31when i turn the send up
  2899. 1:55:33i start to hear
  2900. 1:55:35the reverb
  2901. 1:55:36and i can control the volume of the aux
  2902. 1:55:40or the return by
  2903. 1:55:42moving this up and down
  2904. 1:55:51okay and then
  2905. 1:55:53these little boxes is how you control
  2906. 1:55:56the order of your effects so
  2907. 1:55:58let's just um turn off our auxiliary
  2908. 1:56:00we're gonna now just look at our insert
  2909. 1:56:03fx a
  2910. 1:56:04okay so
  2911. 1:56:05i've just set this back to
  2912. 1:56:08a into b so now we're just looking at
  2913. 1:56:10the insert a
  2914. 1:56:12and just to describe what this is doing
  2915. 1:56:14is we can drag these up and down and
  2916. 1:56:16switch to the order so
  2917. 1:56:18at the moment we've got a delay and a
  2918. 1:56:19reverb we have to turn up the driver to
  2919. 1:56:21hear them
  2920. 1:56:28but let's say for some reason we want
  2921. 1:56:29the reverb to become before the delay
  2922. 1:56:31now we can switch those around
  2923. 1:56:34[Music]
  2924. 1:56:39and sorry i didn't mention this before
  2925. 1:56:40but you can control the volume of
  2926. 1:56:43bus a and bus b
  2927. 1:56:44or the effects
  2928. 1:56:46chain a and effects chain b
  2929. 1:56:49by using these controls
  2930. 1:56:54and then fxb is
  2931. 1:56:56you can see here the routing actually
  2932. 1:56:58shows you this little line which is
  2933. 1:56:59pretty handy
  2934. 1:57:00um but so now you can see it's going
  2935. 1:57:02through fxp but fxp has nothing on it
  2936. 1:57:06and then it goes straight to the output
  2937. 1:57:12okay so
  2938. 1:57:14both of these are identical so there's
  2939. 1:57:16no point in me going through both of
  2940. 1:57:17them
  2941. 1:57:18i'm just going to go through the effects
  2942. 1:57:20now so you can see what's possible
  2943. 1:57:22um here you can click on the none button
  2944. 1:57:24if you don't want anything in this
  2945. 1:57:27panel over here
  2946. 1:57:29and we can only do three effects per
  2947. 1:57:33uh chain
  2948. 1:57:35but it's fine because you've actually
  2949. 1:57:37got six because you can root these into
  2950. 1:57:39each other
  2951. 1:57:40and six is a is plenty you can get
  2952. 1:57:43pretty crazy with that
  2953. 1:57:47and then another option here is you can
  2954. 1:57:49copy effects so if you click copy
  2955. 1:57:51effects you can copy
  2956. 1:57:53your effects to another bus or to the
  2957. 1:57:54auxiliary channel
  2958. 1:57:58and then we have
  2959. 1:57:59a whole bunch of effects so they're all
  2960. 1:58:01categorized so we have time based stuff
  2961. 1:58:03which is
  2962. 1:58:04delay and reverb
  2963. 1:58:06and so we have a basic and simple delay
  2964. 1:58:08over here
  2965. 1:58:11which has all the normal features you'd
  2966. 1:58:13see as ping pong has time sinking versus
  2967. 1:58:18um
  2968. 1:58:19dotted or
  2969. 1:58:20it hurts or milliseconds
  2970. 1:58:22[Music]
  2971. 1:58:26um you can find
  2972. 1:58:28fine tune the
  2973. 1:58:30timing of it
  2974. 1:58:33uh it's got a feedback
  2975. 1:58:35stereo width so we can make it mono
  2976. 1:58:37or wide
  2977. 1:58:41um
  2978. 1:58:42we can high pass it all
  2979. 1:58:46opposite okay and then the next delay is
  2980. 1:58:51this pitch delay so if you want to delay
  2981. 1:58:53that pictures up you can use this pitch
  2982. 1:58:54shift over here so now you'll hear
  2983. 1:58:57[Music]
  2984. 1:59:00the the delays pitch up over time
  2985. 1:59:02so we make them a bit quicker
  2986. 1:59:04[Music]
  2987. 1:59:06and give it a bit of feedback
  2988. 1:59:08[Music]
  2989. 1:59:11you can start getting fun results it's
  2990. 1:59:13also got stereo offset so you can offset
  2991. 1:59:16the right and left and make it wider
  2992. 1:59:19it's got stereo detune
  2993. 1:59:20[Music]
  2994. 1:59:25you can also change the way it's it
  2995. 1:59:28shifts so you can have it doing octaves
  2996. 1:59:31[Music]
  2997. 1:59:40octave down
  2998. 1:59:43pretty interesting or just normal
  2999. 1:59:47um and then it's also got a high pass
  3000. 1:59:49and a low pass it's also got the spray
  3001. 1:59:51um feature and you might have seen this
  3002. 1:59:53in the grain delay in ableton
  3003. 1:59:56i can get pretty
  3004. 1:59:58messy
  3005. 1:59:59but i think it basically splits the
  3006. 2:00:01delay up into little grains and spreads
  3007. 2:00:03them out
  3008. 2:00:08over
  3009. 2:00:10time um
  3010. 2:00:13and yeah that's basically this
  3011. 2:00:15this delay pitch delay
  3012. 2:00:18then we've got a tape echo
  3013. 2:00:20which i guess is more of like an analog
  3014. 2:00:22kind of delay
  3015. 2:00:23um and it's got this input volume so you
  3016. 2:00:25can drive
  3017. 2:00:28you can kind of saturate the delay
  3018. 2:00:30[Music]
  3019. 2:00:35i guess when that light goes red that
  3020. 2:00:36means the delay is coming in a bit hot
  3021. 2:00:38and clipping
  3022. 2:00:40um which can be desirable
  3023. 2:00:42and then same thing here this is where
  3024. 2:00:44you set up the delay time
  3025. 2:00:48you can fine tune that time and then
  3026. 2:00:50intensity
  3027. 2:00:52is basically just feedback
  3028. 2:00:57and we've got stereo spreading
  3029. 2:01:02and then the reverb is a really simple
  3030. 2:01:04reverb
  3031. 2:01:06we can adjust the room size the
  3032. 2:01:08pre-delay
  3033. 2:01:10decay
  3034. 2:01:11we can dampen it
  3035. 2:01:15to make take out that high end
  3036. 2:01:19we can make it wide or mono
  3037. 2:01:23and then adjust the input and the output
  3038. 2:01:27okay and then we have distortion
  3039. 2:01:30so here we have basically just a bunch
  3040. 2:01:33of different
  3041. 2:01:34distortion models
  3042. 2:01:37um i'm not going to go through every
  3043. 2:01:39single model here
  3044. 2:01:40but basically how i use distortion is
  3045. 2:01:44just try out all the different ones on
  3046. 2:01:46whatever sound you're working on
  3047. 2:01:47sometimes they'll work sometimes they
  3048. 2:01:48won't
  3049. 2:01:50but they've got all the
  3050. 2:01:52stuff that you would see in in
  3051. 2:01:55pretty much most other distortion units
  3052. 2:01:59okay so next up is big crusher
  3053. 2:02:03um i'm sure you've heard crushes before
  3054. 2:02:10yeah so it's a bit crusher slash down
  3055. 2:02:11sampler
  3056. 2:02:13[Music]
  3057. 2:02:15and then we have some some dynamic stuff
  3058. 2:02:19so we have a compressor and a multiband
  3059. 2:02:21compressor
  3060. 2:02:23and
  3061. 2:02:25this just has basic
  3062. 2:02:27attack
  3063. 2:02:28um
  3064. 2:02:29release
  3065. 2:02:30ratio just all the stuff you're having
  3066. 2:02:32pretty much any standard compressor it's
  3067. 2:02:35not super crazy it also has a
  3068. 2:02:38auto makeup gain
  3069. 2:02:40and
  3070. 2:02:41here you can control the ratio you'll
  3071. 2:02:43see that they don't have a limiter but
  3072. 2:02:44if you want this to turn into a limiter
  3073. 2:02:46just set it to ratio 100 to 1.
  3074. 2:02:51and it works like a limiter
  3075. 2:02:52[Music]
  3076. 2:02:58and one thing i didn't mention is that
  3077. 2:03:00all of these have presets on them and
  3078. 2:03:03you can actually save presets so if you
  3079. 2:03:06uh find a preset from let's say another
  3080. 2:03:08preset pack that you like
  3081. 2:03:11you can save that preset
  3082. 2:03:16i don't know
  3083. 2:03:18test you just give it a name
  3084. 2:03:20and then
  3085. 2:03:21you can go and access that
  3086. 2:03:23preset again
  3087. 2:03:25on another patch for example
  3088. 2:03:28then we have under dynamics here we have
  3089. 2:03:31a multiband compressor which is pretty
  3090. 2:03:33similar looking to the ableton one where
  3091. 2:03:35you've got this
  3092. 2:03:37compression and expansion this above and
  3093. 2:03:39below
  3094. 2:03:40compression and expansion
  3095. 2:03:43[Music]
  3096. 2:03:46and you can control the
  3097. 2:03:48output of the low medium mid and high
  3098. 2:03:52and then it has this mode which is at
  3099. 2:03:54the moment it's set to above and below
  3100. 2:03:56so anything above and below these lines
  3101. 2:03:59will get
  3102. 2:04:00expanded or compressed
  3103. 2:04:02and if you set it to this you'll see
  3104. 2:04:04those bottom ones disappear
  3105. 2:04:06and then it's only if the
  3106. 2:04:09signal goes above this it'll get
  3107. 2:04:11compressed
  3108. 2:04:14and you've also got input
  3109. 2:04:17attack and release
  3110. 2:04:21[Music]
  3111. 2:04:24and then the amount so this is i guess
  3112. 2:04:26the dry wet
  3113. 2:04:27[Music]
  3114. 2:04:34okay and then we have under modulation
  3115. 2:04:36we have a bunch of
  3116. 2:04:39courses or a couple of courses we've got
  3117. 2:04:41a standard
  3118. 2:04:42chorus
  3119. 2:04:43[Music]
  3120. 2:04:45which just has all the standard controls
  3121. 2:04:46rate
  3122. 2:04:47delay
  3123. 2:04:49depth feedback
  3124. 2:04:52and then the number of voices
  3125. 2:04:53[Music]
  3126. 2:05:00and then we have a chorus june 6.
  3127. 2:05:04um
  3128. 2:05:06emulation so i actually own the
  3129. 2:05:09the standalone plug-in for this and i
  3130. 2:05:11quite like this chorus so it's pretty
  3131. 2:05:14cool that they've included it in here
  3132. 2:05:17it's really simple to use you can only
  3133. 2:05:19really adjust the rate and the depth in
  3134. 2:05:21the face
  3135. 2:05:22[Music]
  3136. 2:05:24and you can see that visually here
  3137. 2:05:25[Music]
  3138. 2:05:30and it's got dry weight
  3139. 2:05:36and then we have stereo pan
  3140. 2:05:42and this basically just
  3141. 2:05:45allows us to pan
  3142. 2:05:47the voices left and right
  3143. 2:05:50and you can see it here it's just kind
  3144. 2:05:52of swinging left to right and it's based
  3145. 2:05:54on
  3146. 2:05:56essentially an
  3147. 2:05:57[Music]
  3148. 2:06:00lfo and you can make it natural or
  3149. 2:06:03linear
  3150. 2:06:06so i guess
  3151. 2:06:12one's more
  3152. 2:06:13chaotic than the other
  3153. 2:06:17and then it also has this mono base so
  3154. 2:06:19if you wanted to put this
  3155. 2:06:22stereo pan onto like a bass sound but
  3156. 2:06:25you don't want the sub to
  3157. 2:06:27have stereo information you can monitor
  3158. 2:06:29the base and set the cutoff over here so
  3159. 2:06:31anything below 100 hertz now will be 112
  3160. 2:06:36hertz
  3161. 2:06:37will be mono
  3162. 2:06:40okay
  3163. 2:06:41and
  3164. 2:06:42you can also invert
  3165. 2:06:44the left and right
  3166. 2:06:46phase i guess
  3167. 2:06:47[Music]
  3168. 2:06:51then we've also got phaser
  3169. 2:06:55pretty standard phaser with all the
  3170. 2:06:57usual controls on it
  3171. 2:06:59i'm not going to go super into depth on
  3172. 2:07:02that
  3173. 2:07:10also pretty standard
  3174. 2:07:12um if you
  3175. 2:07:14don't know what any of the controls do i
  3176. 2:07:16assume that most people would but if
  3177. 2:07:18you're still quite new to synthesis
  3178. 2:07:19maybe you haven't seen all of them just
  3179. 2:07:22remember you can always read what it
  3180. 2:07:23says down here and it'll tell you
  3181. 2:07:24exactly what they do changes the flange
  3182. 2:07:27of feedback to subtractive rather than
  3183. 2:07:29additive
  3184. 2:07:30[Music]
  3185. 2:07:34and it's always good to just listen and
  3186. 2:07:36see what sounds cool
  3187. 2:07:38rather than going off descriptions
  3188. 2:07:42and then this is just a model of um
  3189. 2:07:45bl-20 analog flanger
  3190. 2:07:48or hardware flanger
  3191. 2:07:50[Music]
  3192. 2:08:00um so yeah that's pretty cool and then
  3193. 2:08:04we've got a couple filters
  3194. 2:08:06so first this is this multi-filter
  3195. 2:08:09similar to the one that you have on the
  3196. 2:08:11synth page here
  3197. 2:08:13but it just doesn't have as many options
  3198. 2:08:15so here's the modes you've got low pass
  3199. 2:08:17high pass band pass
  3200. 2:08:19and to
  3201. 2:08:22comb filters feedback and feed forward
  3202. 2:08:26then you can set the slope okay so maybe
  3203. 2:08:29in combination with this you do have as
  3204. 2:08:31many options maybe i was wrong yeah you
  3205. 2:08:33do
  3206. 2:08:34okay so you can set three different
  3207. 2:08:36slopes on
  3208. 2:08:38these lows and highs
  3209. 2:08:41which is great
  3210. 2:08:44and it's also got the
  3211. 2:08:46resonance
  3212. 2:08:50and then we've got a parametric eq
  3213. 2:08:52which is
  3214. 2:08:53pretty handy
  3215. 2:08:58he cured straight straight in the synth
  3216. 2:09:02and i'm sure everybody's used a
  3217. 2:09:04parametric eq i don't need to explain
  3218. 2:09:06how they work pretty much just click and
  3219. 2:09:07drag
  3220. 2:09:10um
  3221. 2:09:11all right so
  3222. 2:09:12that's pretty much it for all of these
  3223. 2:09:15uh effects types
  3224. 2:09:18so we've gone over the routing of it you
  3225. 2:09:20know that there's two inserts now and
  3226. 2:09:23one return
  3227. 2:09:25and you know how to change the routing
  3228. 2:09:27of those
  3229. 2:09:29so next up we're going to look at the
  3230. 2:09:33really awesome sequencer
  3231. 2:09:37all right let's get into the sequencer
  3232. 2:09:40but before we do that i just want to
  3233. 2:09:41make a sound that we can quickly work
  3234. 2:09:43with
  3235. 2:09:44just a basic saw wave kind of pluck
  3236. 2:09:47we'll bring down this cuddle filter
  3237. 2:09:48[Music]
  3238. 2:09:51and we'll
  3239. 2:09:52use
  3240. 2:09:53envelope 2 to modulate it
  3241. 2:09:59[Music]
  3242. 2:10:07let's just go into the envelopes here
  3243. 2:10:08and change the shape
  3244. 2:10:15and then we're going to add a little bit
  3245. 2:10:16of effects here
  3246. 2:10:18let's uh just give it a bit of delay
  3247. 2:10:21a ping pong
  3248. 2:10:22let's make it like eighths
  3249. 2:10:26[Music]
  3250. 2:10:29and give it a little bit of feedback
  3251. 2:10:32maybe some reverb
  3252. 2:10:33[Music]
  3253. 2:10:39bring down the driveway
  3254. 2:10:42just because uh working with uh an
  3255. 2:10:44arpeggiator can get annoying if you
  3256. 2:10:46don't have a nice sound to work with
  3257. 2:10:49okay so just something simple
  3258. 2:10:52all right so when you open up the
  3259. 2:10:53sequencer you'll see this panel on the
  3260. 2:10:55left and to enable the sequencer you
  3261. 2:10:57have to turn it on using that button
  3262. 2:10:59and now you have options to use an
  3263. 2:11:02arpeggiator and a sequencer
  3264. 2:11:04so the difference between arpeggiator
  3265. 2:11:06and sequencer is the arpeggiator
  3266. 2:11:09will arpeggiate a chord that you're
  3267. 2:11:11playing so if i open up the keyboard and
  3268. 2:11:12you see me play a chord the c major
  3269. 2:11:14chord
  3270. 2:11:17the arpeggiate is going to arpeggiate
  3271. 2:11:19that chord it's going to break the chord
  3272. 2:11:21up into individual notes and play it
  3273. 2:11:23back to me
  3274. 2:11:26the sequence on the other hand you'll
  3275. 2:11:28see when i if you have a look at this
  3276. 2:11:30section when i choose the sequencer it
  3277. 2:11:32has a scale
  3278. 2:11:34um
  3279. 2:11:35that i can choose and i can edit the
  3280. 2:11:37scale
  3281. 2:11:38um so it's going to basically play back
  3282. 2:11:41the notes that i choose in the sequencer
  3283. 2:11:43so here it's all c so if i just hold
  3284. 2:11:45down the note
  3285. 2:11:48it's just going to play
  3286. 2:11:49c over and over again i can shift these
  3287. 2:11:51around and
  3288. 2:11:54start adding notes
  3289. 2:11:55[Music]
  3290. 2:12:00okay so i'm not going to
  3291. 2:12:02i'm going to start off with the
  3292. 2:12:03arpeggiator because it's on the left
  3293. 2:12:04here
  3294. 2:12:06and
  3295. 2:12:08underneath this you'll see there's a
  3296. 2:12:09random randomized section
  3297. 2:12:12and
  3298. 2:12:13this randomized section is tied to these
  3299. 2:12:15little dice blocks that you see over
  3300. 2:12:17here
  3301. 2:12:18and
  3302. 2:12:19so
  3303. 2:12:20in the arpeggiator and on the sequencer
  3304. 2:12:22you'll see both have all these options
  3305. 2:12:24for velocity active
  3306. 2:12:27uh trig probability gate length and
  3307. 2:12:29slide
  3308. 2:12:31and i guess the easiest way to explain
  3309. 2:12:32it most notes will be the octave
  3310. 2:12:36so if i start playing just the mode c
  3311. 2:12:38here
  3312. 2:12:40and we set the second one up one octave
  3313. 2:12:44[Music]
  3314. 2:12:47we'll now hear that octave playing up
  3315. 2:12:49but what we can do is we can add some
  3316. 2:12:51randomness to this so if i slide up this
  3317. 2:12:54random this dice button you'll see that
  3318. 2:12:56this little gray lines around here get
  3319. 2:12:59wider and wider
  3320. 2:13:00and that's um
  3321. 2:13:02basically the
  3322. 2:13:04the range of randomness
  3323. 2:13:06so it's not going to be random every
  3324. 2:13:08time
  3325. 2:13:09the the values have been generated and
  3326. 2:13:11are displayed by these little
  3327. 2:13:13light blue lines
  3328. 2:13:20and now if i wanted to regenerate a
  3329. 2:13:23new bunch of values i can use this regen
  3330. 2:13:26button and now you'll see these
  3331. 2:13:28jump around every time
  3332. 2:13:35okay so it also has auto regen and i can
  3333. 2:13:38tell it to automatically regenerate
  3334. 2:13:40random values let's say if we do it
  3335. 2:13:43every one bar
  3336. 2:13:45you'll see every one bar that's going to
  3337. 2:13:47regenerate a whole new set of values
  3338. 2:13:53[Music]
  3339. 2:14:00okay and then it also has this apply
  3340. 2:14:03function so if i like these random
  3341. 2:14:06values that it's given me
  3342. 2:14:08maybe i want to actually apply them to
  3343. 2:14:11the octave
  3344. 2:14:13function here so if i click apply
  3345. 2:14:16now we have got the these blue these
  3346. 2:14:20bright blue lines have jumped into those
  3347. 2:14:22positions
  3348. 2:14:24and might want to turn off auto regen
  3349. 2:14:26once we're happy with these values
  3350. 2:14:28but you could use this um
  3351. 2:14:31auto regen as a sort of way to introduce
  3352. 2:14:33some
  3353. 2:14:34uh
  3354. 2:14:36humanness to
  3355. 2:14:37your track
  3356. 2:14:39let's say if you used it in conjunction
  3357. 2:14:41with another function like velocity
  3358. 2:14:44let's say we wanted to make this seem
  3359. 2:14:45like a lot more
  3360. 2:14:47of a
  3361. 2:14:49human
  3362. 2:14:50playing an arpeggio each note wouldn't
  3363. 2:14:52be exactly the same you could use this
  3364. 2:14:54auto regen to regenerate every eighth
  3365. 2:14:57note so
  3366. 2:14:59[Music]
  3367. 2:15:03every value is going to be different
  3368. 2:15:04every time
  3369. 2:15:06and if we map this to the velocity the
  3370. 2:15:08velocity to the amp mod we'll hear it
  3371. 2:15:14if we bring up this randomness even more
  3372. 2:15:24now you can really hear the effect
  3373. 2:15:27so yeah this could be cool
  3374. 2:15:29um
  3375. 2:15:30let's turn that off and bring this back
  3376. 2:15:33down
  3377. 2:15:34okay so on the left here i mean on the
  3378. 2:15:37left under rate you'll see we have swing
  3379. 2:15:39so we can add swing to our
  3380. 2:15:42arpeggio
  3381. 2:15:46and this is where we define the speed of
  3382. 2:15:48it so let's say we set it to sixteenths
  3383. 2:15:54um we can also set it to dotted or
  3384. 2:15:58triplets or just bpm synced
  3385. 2:16:04then we have this polyrhythm function so
  3386. 2:16:07how we currently define the length of
  3387. 2:16:08the sequence is by dragging this
  3388. 2:16:11parameter forwards and back
  3389. 2:16:16what if we want different things to
  3390. 2:16:17happen
  3391. 2:16:18um
  3392. 2:16:20polyrhythmically so
  3393. 2:16:22to give you an example maybe we want
  3394. 2:16:25i'm just going to reset this parameter
  3395. 2:16:28maybe we want
  3396. 2:16:30to pitch the third every third note up
  3397. 2:16:34um
  3398. 2:16:35but we can't really do it over here
  3399. 2:16:38because
  3400. 2:16:39you'll see that this comes around we've
  3401. 2:16:41got one two three one two three one two
  3402. 2:16:44so it's not going to be every third so
  3403. 2:16:45we need to create a polyrhythm
  3404. 2:16:47so essentially what we would want to do
  3405. 2:16:49is drag just this channel down to here
  3406. 2:16:52so that this three note pattern repeats
  3407. 2:16:55continuously while the other ones go
  3408. 2:16:57throughout this eighth note pattern
  3409. 2:17:00well we can do that with polyrhythm if
  3410. 2:17:02we turn that on
  3411. 2:17:04now you'll see we can drag each one
  3412. 2:17:05independently and we can achieve exactly
  3413. 2:17:08what i wanted to achieve there
  3414. 2:17:10so now we can bring this down and now
  3415. 2:17:12every third
  3416. 2:17:14note
  3417. 2:17:16should be pitched up an octave
  3418. 2:17:23and you can make the entire polyrhythm
  3419. 2:17:25reset after a certain number of bars so
  3420. 2:17:27let's say after half a bar i want
  3421. 2:17:30everything to jump back to position one
  3422. 2:17:34i can do that this this way
  3423. 2:17:37[Music]
  3424. 2:17:41so you can start getting really
  3425. 2:17:42interesting rhythms when you start
  3426. 2:17:43playing with polyrhythms and the realign
  3427. 2:17:46function here
  3428. 2:17:49okay so
  3429. 2:17:51let's move into this window
  3430. 2:17:55here we can see
  3431. 2:17:56uh it just says up here um and this is
  3432. 2:17:59under mode this is where we choose the
  3433. 2:18:01the way it's played so if we just play a
  3434. 2:18:03chord like a c major chord
  3435. 2:18:08um it's playing it up currently it's
  3436. 2:18:10playing all these notes in sequence
  3437. 2:18:11going up and then resetting
  3438. 2:18:14we can play it
  3439. 2:18:15as played
  3440. 2:18:17or
  3441. 2:18:18and that'll be you know if i land my
  3442. 2:18:22highest
  3443. 2:18:23note first like the g note and then the
  3444. 2:18:25middle note and the bottom note it's
  3445. 2:18:26going to play it in that order
  3446. 2:18:36so you can play in whatever order you
  3447. 2:18:37want if you're using keys
  3448. 2:18:39or you can choose down up down
  3449. 2:18:42random whatever you want
  3450. 2:18:44um
  3451. 2:18:46okay so you'll see there's a i've
  3452. 2:18:49already gone through this randomness so
  3453. 2:18:50you know how it works you've got div
  3454. 2:18:52which stands for clock divider
  3455. 2:18:55and how that works is you can divide
  3456. 2:18:57certain tracks
  3457. 2:18:59by
  3458. 2:19:00a
  3459. 2:19:01fraction so let's say we want
  3460. 2:19:04this one
  3461. 2:19:05to happen
  3462. 2:19:07um half
  3463. 2:19:08half as often as all of these notes we
  3464. 2:19:10can divide it by two so now it's going
  3465. 2:19:13to stick on each one of these for two
  3466. 2:19:16[Music]
  3467. 2:19:18moving notes
  3468. 2:19:21or we can make it go even slower
  3469. 2:19:26and now it never even reaches that
  3470. 2:19:28because we've got this realign function
  3471. 2:19:30enabled
  3472. 2:19:33so that's the divider
  3473. 2:19:36and then we've got this reset function i
  3474. 2:19:39briefly showed you it um if i wanted to
  3475. 2:19:41reset
  3476. 2:19:42this whole row
  3477. 2:19:43and i don't want to go there and drag
  3478. 2:19:45everything back to zero um then i could
  3479. 2:19:48just click this button and reset it
  3480. 2:19:52um
  3481. 2:19:54okay and then this is just basically the
  3482. 2:19:57sequencer or i don't know what i'll even
  3483. 2:19:59call this
  3484. 2:20:01yeah i guess the actual sequence itself
  3485. 2:20:03so you have
  3486. 2:20:0516 note
  3487. 2:20:06options here
  3488. 2:20:08you don't have to use all of them
  3489. 2:20:10um and we can drag them independently by
  3490. 2:20:13enabling this polyrhythm function or we
  3491. 2:20:15can drag them all together
  3492. 2:20:17if we want everything to move together
  3493. 2:20:21right so that basically explains the
  3494. 2:20:23arpeggiator
  3495. 2:20:25next up is the sequencer and i think the
  3496. 2:20:27sequence is where
  3497. 2:20:28i would have the most fun
  3498. 2:20:31so here you can start
  3499. 2:20:33kind of writing melodies and getting the
  3500. 2:20:35synths to do all the work
  3501. 2:20:38you can get super interesting and alive
  3502. 2:20:40feeling melodies by making use of
  3503. 2:20:42velocity and octaves and probability
  3504. 2:20:45gate length all of that stuff
  3505. 2:20:47and we're going to go through all of
  3506. 2:20:48them
  3507. 2:20:49so
  3508. 2:20:50we've already gone through
  3509. 2:20:51random div reset and you know how this
  3510. 2:20:54all works i'm not going to explain those
  3511. 2:20:55again
  3512. 2:20:56but the main difference here will be in
  3513. 2:20:58the pitch using the
  3514. 2:21:00scale function the transpose
  3515. 2:21:03so let's have a look at scale so the
  3516. 2:21:05moment it's set to chromatic which means
  3517. 2:21:06it's going to play every single
  3518. 2:21:08note all 12 notes
  3519. 2:21:10uh in an octave but we can choose
  3520. 2:21:13different scales so let's say i wanted
  3521. 2:21:14to make something in uh natural minor
  3522. 2:21:18now what you'll notice is that when i
  3523. 2:21:19move these notes it's it's snapping to
  3524. 2:21:22that
  3525. 2:21:23key
  3526. 2:21:25to the scale of natural minor i can't go
  3527. 2:21:28from c to c sharp it just snaps to d and
  3528. 2:21:30then to d sharp the third and then up to
  3529. 2:21:32f g and so on
  3530. 2:21:35so we can sit here and write
  3531. 2:21:37a melody and know that it's always going
  3532. 2:21:39to be in key it's quantized
  3533. 2:21:41to our minor scale
  3534. 2:21:43and don't think of
  3535. 2:21:45c as c
  3536. 2:21:47because it could also be a
  3537. 2:21:50think of this bottom one as
  3538. 2:21:52your um i guess they probably should
  3539. 2:21:55have numbered it rather
  3540. 2:21:57maybe one two three
  3541. 2:21:59it would have made more sense because
  3542. 2:22:01it's actually really just your root note
  3543. 2:22:02so if i play an a
  3544. 2:22:04it's playing all a's it's not playing
  3545. 2:22:05c's
  3546. 2:22:07if i play like a c d sharp that's going
  3547. 2:22:10to be the minor third
  3548. 2:22:12[Music]
  3549. 2:22:15if i played at an a
  3550. 2:22:17it's still playing the minor third so it
  3551. 2:22:19basically transposes it to whatever key
  3552. 2:22:21you're pressing
  3553. 2:22:25so yeah we can write a nice little
  3554. 2:22:27melody here just to test this out
  3555. 2:22:44i like that
  3556. 2:22:46okay um and now we can also transpose
  3557. 2:22:48using this
  3558. 2:22:52move it up maybe you want to move it
  3559. 2:22:54down an octave this will be a quick way
  3560. 2:22:56to do that
  3561. 2:22:59or happen octave
  3562. 2:23:06okay and that's really the only
  3563. 2:23:08difference between the
  3564. 2:23:09sequencer and the arpeggiator
  3565. 2:23:12and now just to like kind of
  3566. 2:23:14show it to you i think it'll be fun to
  3567. 2:23:16sit and write a little bit of a
  3568. 2:23:17polyrhythm using this and showing you
  3569. 2:23:19how you can make this interesting
  3570. 2:23:21so i'm going to turn on polyrhythms
  3571. 2:23:24and let's use this velocity function
  3572. 2:23:27and generate some random values for
  3573. 2:23:30it um say let's bring it up like 36
  3574. 2:23:34percent
  3575. 2:23:39and let's bring it up even higher
  3576. 2:23:42and let's just regenerate them
  3577. 2:23:49okay i think i like that
  3578. 2:23:51and let's make that polyrhythmic too so
  3579. 2:23:54it's just going to be a bit more random
  3580. 2:24:00and let's use this octave function to
  3581. 2:24:02every once in a while it's going to
  3582. 2:24:04maybe pitch down an octave let's do it
  3583. 2:24:07on
  3584. 2:24:08let's say on 5 here
  3585. 2:24:11and let's make this
  3586. 2:24:12polyrhythmic 2 so it's going to reset in
  3587. 2:24:15a weird position then it's never going
  3588. 2:24:17to be oh it's not always going to be
  3589. 2:24:19this position 5 that's this is going to
  3590. 2:24:21happen on because
  3591. 2:24:23it's not synced it's polyrhythmic
  3592. 2:24:30ah but we have it on real line so it is
  3593. 2:24:32resetting so let's turn that off
  3594. 2:24:39okay let's find make it a bit try and
  3595. 2:24:40make it a bit groovier
  3596. 2:24:42[Music]
  3597. 2:24:57it's trying to close it back down a bit
  3598. 2:25:04okay so the trig probability that can be
  3599. 2:25:07interesting but i find sometimes it just
  3600. 2:25:09sounds
  3601. 2:25:10like the synth is up
  3602. 2:25:12so
  3603. 2:25:13um
  3604. 2:25:14i tend to like either have it on 0 or
  3605. 2:25:18100
  3606. 2:25:19i don't like it when notes just randomly
  3607. 2:25:21don't play
  3608. 2:25:23so like you could create a bouncy rhythm
  3609. 2:25:25like this for example
  3610. 2:25:32and just to show you what probability
  3611. 2:25:33would sound like
  3612. 2:25:38[Music]
  3613. 2:25:45i guess it sounds kind of cool if as
  3614. 2:25:46like a background element but it's quite
  3615. 2:25:48unpredictable so it can
  3616. 2:25:50sometimes it sounds cool and sometimes
  3617. 2:25:52it doesn't
  3618. 2:25:54um
  3619. 2:25:55and then we have gate length which is
  3620. 2:25:56pretty fun
  3621. 2:25:58so
  3622. 2:25:58gate length basically
  3623. 2:26:01tells the node when to cut off the midi
  3624. 2:26:03note so if we bring this up a few of
  3625. 2:26:06these up
  3626. 2:26:06[Music]
  3627. 2:26:17you'll see some of the notes are longer
  3628. 2:26:20some can be shorter
  3629. 2:26:24[Music]
  3630. 2:26:37okay and then we also have the slide
  3631. 2:26:38function here
  3632. 2:26:40so the slide will basically just
  3633. 2:26:42glide between nodes and this is
  3634. 2:26:45percentage is basically how long it
  3635. 2:26:47takes for that to happen
  3636. 2:26:48and i find in small amounts this sounds
  3637. 2:26:51good not in huge amounts
  3638. 2:27:18okay and um another thing to note is
  3639. 2:27:20that on this keyboard there's this
  3640. 2:27:22little hold feature
  3641. 2:27:23and that can be fun to use with
  3642. 2:27:25arpeggiator because sometimes when you
  3643. 2:27:27arpeggiate something
  3644. 2:27:28you don't want to sit there and hold
  3645. 2:27:30down
  3646. 2:27:30a chord you just want to play it once so
  3647. 2:27:33if i hit hold and i just tap a chord on
  3648. 2:27:35my keyboard
  3649. 2:27:39it's going to keep playing this
  3650. 2:27:41infinitely until i turn hold back off
  3651. 2:27:45so that's just something to note
  3652. 2:27:46okay so yeah sequence is super powerful
  3653. 2:27:49and super fun on this
  3654. 2:27:52and next up we're going to be getting
  3655. 2:27:54into the whole modulation section all
  3656. 2:27:56these modulation sources
  3657. 2:27:58and then we'll just work our way down
  3658. 2:28:00the synth
  3659. 2:28:01hope you enjoyed that and let's move on
  3660. 2:28:04okay so we're going to be doing
  3661. 2:28:07the modulation sources now
  3662. 2:28:10and we're also going to be going through
  3663. 2:28:11this panel and the macros
  3664. 2:28:14so let's start over here on the left um
  3665. 2:28:19well first let me explain how modulation
  3666. 2:28:21works
  3667. 2:28:23um so there's different ways to modulate
  3668. 2:28:26parameters and almost anything can be
  3669. 2:28:28modulated and you can have
  3670. 2:28:31quite a few modulation um
  3671. 2:28:33sources applied to any parameter
  3672. 2:28:37so if i hover over parameter like uh
  3673. 2:28:40let's go with let's quickly make this a
  3674. 2:28:42saw wave so that we can actually hear
  3675. 2:28:44the effect the filter has if i play a
  3676. 2:28:46node
  3677. 2:28:50let's say i want to
  3678. 2:28:51modulate the cutoff filter
  3679. 2:28:54i can do that by hovering over and
  3680. 2:28:56clicking on this plus button
  3681. 2:28:59and that opens up this window and now
  3682. 2:29:01you'll see
  3683. 2:29:02each one of these has a value of zero so
  3684. 2:29:05let's say i wanted to assign or modulate
  3685. 2:29:08the cutoff using an envelope
  3686. 2:29:10here are our envelopes and i can just
  3687. 2:29:13click and drag this up to let's say use
  3688. 2:29:15envelope 2 to modulate that so now
  3689. 2:29:17[Music]
  3690. 2:29:20envelope 2 is modulating that and you
  3691. 2:29:21can see envelopes here
  3692. 2:29:24there's envelope too we can adjust the
  3693. 2:29:26decay
  3694. 2:29:28and all of that and we can hear it
  3695. 2:29:30working
  3696. 2:29:32to get out of this window you can just
  3697. 2:29:33click away or you can click that little
  3698. 2:29:34cross
  3699. 2:29:36but that's not the only way you can
  3700. 2:29:38modulate here another way is to click on
  3701. 2:29:40the
  3702. 2:29:42actual
  3703. 2:29:43name of whatever source you're using
  3704. 2:29:45here so in this case envelope2 if i
  3705. 2:29:47click on that this window pops open
  3706. 2:29:50and now we can see what's being module
  3707. 2:29:52what's being used to modulate the cutoff
  3708. 2:29:55so at the moment
  3709. 2:29:56uh now we can see the destinations sorry
  3710. 2:29:59so the destination here it says filter
  3711. 2:30:01one cutoff
  3712. 2:30:02and we can go through and
  3713. 2:30:04use this to quickly
  3714. 2:30:06assign many different parameters to it
  3715. 2:30:08so let's say i wanted to
  3716. 2:30:10also assign the resonance and
  3717. 2:30:13maybe i don't know
  3718. 2:30:15the wave table position
  3719. 2:30:18maybe the volume
  3720. 2:30:20now you can see each time i click on one
  3721. 2:30:22of these
  3722. 2:30:23rings and move a parameter it starts to
  3723. 2:30:26it adds new
  3724. 2:30:28a new column over here
  3725. 2:30:30with the name and we have some values
  3726. 2:30:33over here
  3727. 2:30:34and we can delete these by just clicking
  3728. 2:30:36the cross or you can just bypass them by
  3729. 2:30:39clicking the on off button
  3730. 2:30:42so in here you'll see those two values
  3731. 2:30:44so this is just the amount and it goes
  3732. 2:30:46from minus one up to one
  3733. 2:30:50and it's got another one called side
  3734. 2:30:51chain
  3735. 2:30:53and how you can think of side chain is
  3736. 2:30:56it's a bit of a confusing word to use
  3737. 2:30:58because
  3738. 2:30:58most of the
  3739. 2:31:00producer community when they hear the
  3740. 2:31:02word sidechain they think of a sidechain
  3741. 2:31:04compressor
  3742. 2:31:05but this is completely different
  3743. 2:31:07this is essentially
  3744. 2:31:09we can use another
  3745. 2:31:12source
  3746. 2:31:13to control
  3747. 2:31:15um
  3748. 2:31:16the amount of
  3749. 2:31:18this filter one cutoff
  3750. 2:31:21for example i think the easier way for
  3751. 2:31:23me to explain is just to show you so
  3752. 2:31:26let's say
  3753. 2:31:28we set this to
  3754. 2:31:30macro one
  3755. 2:31:32now what's going to happen is if i set
  3756. 2:31:34this to
  3757. 2:31:35the value of one
  3758. 2:31:36we're not going to hear
  3759. 2:31:39really any movement in this filter
  3760. 2:31:43let me just bypass that we're not going
  3761. 2:31:45to yes so there's you can see the
  3762. 2:31:46filter's not moving at all but if i turn
  3763. 2:31:48up macro one
  3764. 2:31:51we begin to hear it
  3765. 2:31:53and
  3766. 2:31:54a way to understand this is if you
  3767. 2:31:57used serum before
  3768. 2:31:59um you'll be aware of
  3769. 2:32:02a feature called the awk source if i
  3770. 2:32:04just open up serum here
  3771. 2:32:07let me just show you
  3772. 2:32:11in a new window
  3773. 2:32:16um in syria in serum you have this
  3774. 2:32:19matrix here
  3775. 2:32:21and let's say you wanted to
  3776. 2:32:23map an envelope here to filter cut off
  3777. 2:32:27[Music]
  3778. 2:32:31similar to what we're doing over here
  3779. 2:32:33you also have this function here called
  3780. 2:32:35aux source and if i map that to macro 1
  3781. 2:32:39we also wouldn't hear that unless we
  3782. 2:32:41turned that up
  3783. 2:32:42so it's basically the same thing
  3784. 2:32:44as that
  3785. 2:32:51so just think of
  3786. 2:32:53of this as a way to dynamically control
  3787. 2:32:57um
  3788. 2:32:59the amount
  3789. 2:33:00of the modulation source
  3790. 2:33:02and here you can use many different
  3791. 2:33:03things
  3792. 2:33:04i'm not gonna go through all of them but
  3793. 2:33:06yeah
  3794. 2:33:09okay
  3795. 2:33:10um
  3796. 2:33:11so that's that just basically covers how
  3797. 2:33:13to modulate stuff so now we're gonna go
  3798. 2:33:15through all the different types of
  3799. 2:33:17modulators
  3800. 2:33:18and what they do so first up we got
  3801. 2:33:21velo which stands for velocity
  3802. 2:33:24and uh that's just basically how hard
  3803. 2:33:26you push the key on your keyboard
  3804. 2:33:28you can map that to things like we've
  3805. 2:33:30done this before with the ham mod so if
  3806. 2:33:32i now place quietly
  3807. 2:33:36uh sorry let me just on this channel
  3808. 2:33:41quieter i
  3809. 2:33:42press this or the softer i push my key
  3810. 2:33:45the softer the synth is going to be
  3811. 2:33:49so that's velocity and then under
  3812. 2:33:52velocity you can
  3813. 2:33:53you can adjust the uh
  3814. 2:33:56the velocity curve i believe yeah here
  3815. 2:33:58we go velocity curve
  3816. 2:34:01um so you can make it linear like this
  3817. 2:34:04or exponential
  3818. 2:34:05so the quieter ones will be
  3819. 2:34:08going to have such a huge range but if i
  3820. 2:34:10hit it hard it kind of jumps around a
  3821. 2:34:12lot more
  3822. 2:34:15and you can also adjust the
  3823. 2:34:17curves of after touch and if you don't
  3824. 2:34:20have a keyboard that does after touch
  3825. 2:34:21this doesn't really apply to you
  3826. 2:34:23um and if you don't know what
  3827. 2:34:24aftertouches i'm not really going to
  3828. 2:34:26explain it you can just google it
  3829. 2:34:29now you can also adjust the keyboard
  3830. 2:34:31curve
  3831. 2:34:32key tracking curve
  3832. 2:34:37okay um you can see i don't have
  3833. 2:34:39aftertouch so i think that's why this is
  3834. 2:34:41not
  3835. 2:34:42really enabled or
  3836. 2:34:44i'm not sure why i can't edit that
  3837. 2:34:47um
  3838. 2:34:48so here you can also assign the mod
  3839. 2:34:50wheel to different stuff i think
  3840. 2:34:52everybody knows what a mod wheel is here
  3841. 2:34:53we have keyboard tracking
  3842. 2:34:56and midi expression so these are all
  3843. 2:34:58just basically
  3844. 2:35:00midi
  3845. 2:35:01all the pink stuff is all the keyboard
  3846. 2:35:03stuff all the midi stuff
  3847. 2:35:06okay then we get into envelopes and i
  3848. 2:35:08think everybody should probably know
  3849. 2:35:10what an envelope is like i said if if
  3850. 2:35:13you've gotten this far without knowing
  3851. 2:35:14what an envelope is you probably should
  3852. 2:35:16have already learned a bit more about
  3853. 2:35:19basic
  3854. 2:35:20synthesis
  3855. 2:35:22but these are just your envelopes and
  3856. 2:35:25there's nothing really unique about
  3857. 2:35:26these envelopes i don't think i need to
  3858. 2:35:28go over all the different parameters but
  3859. 2:35:31just know that they have
  3860. 2:35:33this function here called adr
  3861. 2:35:36and what that does is
  3862. 2:35:38turns this on envelope from a four-stage
  3863. 2:35:40envelope
  3864. 2:35:41um from having attack decay sustain and
  3865. 2:35:43release to just attack decay and release
  3866. 2:35:46so it'll just skip that sustain phase
  3867. 2:35:49and go straight to the release phase
  3868. 2:35:54um and this is the
  3869. 2:35:57vca envelope the first one so that
  3870. 2:35:59controls the
  3871. 2:36:00amp the volume
  3872. 2:36:02and then these two you can just use as
  3873. 2:36:05modulation sources but you can also use
  3874. 2:36:07this one as a modulation source
  3875. 2:36:13and then they also have gate sources so
  3876. 2:36:14you can have them being
  3877. 2:36:16at the moment they being re-triggered by
  3878. 2:36:20key
  3879. 2:36:20presses uh but you can have them being
  3880. 2:36:23triggered by randoms or
  3881. 2:36:25lfos or whatever you wanted
  3882. 2:36:29okay then the lfos
  3883. 2:36:31these are pretty straightforward lfos
  3884. 2:36:33you you can change the waveform um
  3885. 2:36:37one thing you might wonder is how do you
  3886. 2:36:39get a saw wave out of this
  3887. 2:36:41um and the way you do that is using the
  3888. 2:36:43symmetry function so if i turn this up
  3889. 2:36:45to a triangle and then adjust the
  3890. 2:36:47symmetry i can turn it into a saw wave
  3891. 2:36:53so yeah we can change the waveform uh we
  3892. 2:36:55can adjust the rate in hertz or sync it
  3893. 2:36:58or
  3894. 2:36:58sync it dotted or triplets
  3895. 2:37:00we can adjust the phase of it
  3896. 2:37:03and we can also use fade and fade is is
  3897. 2:37:06quite useful
  3898. 2:37:08basically it'll
  3899. 2:37:09tell the lfo to
  3900. 2:37:11take for example 3.19 seconds to reach
  3901. 2:37:14its maximum amplitude
  3902. 2:37:16so if you wanted to have like a
  3903. 2:37:21make
  3904. 2:37:22i don't know um
  3905. 2:37:24vibrato kind of effect so let's just map
  3906. 2:37:27this to the fine tuning
  3907. 2:37:30uh lfo2
  3908. 2:37:32[Music]
  3909. 2:37:39now you can hear it pitching up and down
  3910. 2:37:42following that
  3911. 2:37:43let's speed it up
  3912. 2:37:46[Music]
  3913. 2:37:50so now if i play this with the fade at
  3914. 2:37:52zero
  3915. 2:37:52[Music]
  3916. 2:37:55you immediately hear the effect of the
  3917. 2:37:56lfo if i wanted to fade in let's say
  3918. 2:37:58over
  3919. 2:37:59five seconds the initial
  3920. 2:38:02key press
  3921. 2:38:03there'll be no
  3922. 2:38:04pitching but then it'll slowly fade in
  3923. 2:38:06and that's kind of more
  3924. 2:38:08natural way to create vibrato because if
  3925. 2:38:10you think about a
  3926. 2:38:11player like a guitar player they'll
  3927. 2:38:13pluck the string and then they'll start
  3928. 2:38:14to move their finger
  3929. 2:38:16[Music]
  3930. 2:38:19um
  3931. 2:38:21okay so yeah that's pretty much
  3932. 2:38:23it you can also choose the way it gets
  3933. 2:38:25re-triggered
  3934. 2:38:27the moment it gets retriggered
  3935. 2:38:30by a by my key presses
  3936. 2:38:33but we can also have it free running so
  3937. 2:38:34it never gets re-triggered
  3938. 2:38:36[Music]
  3939. 2:38:37and then you can also make it bipolar or
  3940. 2:38:40unipolar meaning that at the moment it's
  3941. 2:38:43going positive and negative so you can
  3942. 2:38:45see it's going from
  3943. 2:38:47left to right
  3944. 2:38:49above and below this point
  3945. 2:38:52but if i make it
  3946. 2:38:53unipolar it's only going above
  3947. 2:38:57okay so that covers lfos then we have
  3948. 2:39:00functions
  3949. 2:39:02so
  3950. 2:39:04a good way to understand functions is if
  3951. 2:39:07you've used serum
  3952. 2:39:09you'll know that the lfos in serum you
  3953. 2:39:10can
  3954. 2:39:12click and draw any shape you want
  3955. 2:39:13whereas with these ones you can't click
  3956. 2:39:15and add points and draw shapes you can
  3957. 2:39:17only adjust the waveform over here and
  3958. 2:39:19the symmetry
  3959. 2:39:20so a function is essentially like the
  3960. 2:39:22the serum lfo where you can click and
  3961. 2:39:25add points
  3962. 2:39:26and draw shapes you also draw mode so
  3963. 2:39:28you can draw
  3964. 2:39:30um
  3965. 2:39:32like points like this or the reverse of
  3966. 2:39:34those
  3967. 2:39:36you can also draw flat
  3968. 2:39:39points
  3969. 2:39:41uh or just manually draw things
  3970. 2:39:45and you also have a bipolar
  3971. 2:39:48or
  3972. 2:39:50uh
  3973. 2:39:50unipolar function here
  3974. 2:39:53um here's how you set the rate the speed
  3975. 2:39:56of it
  3976. 2:39:58um you can also set it to play once so
  3977. 2:40:01if i
  3978. 2:40:03let's just assign this to something else
  3979. 2:40:05i'm going to
  3980. 2:40:07come here and just delete that
  3981. 2:40:10let's assign this to the filter because
  3982. 2:40:12that'll be a good way to there's me
  3983. 2:40:14trying to drag it
  3984. 2:40:17we can actually click on this function
  3985. 2:40:19here to do that
  3986. 2:40:21we're using function one so function one
  3987. 2:40:24um so let's assign this to
  3988. 2:40:27filter cut off here
  3989. 2:40:31so there we go now you can see it runs
  3990. 2:40:34through this and we're hearing the
  3991. 2:40:35effect of the filter but it's only
  3992. 2:40:37playing through once and then it reaches
  3993. 2:40:39the end
  3994. 2:40:41and you can control that using a gauge
  3995. 2:40:43source so if you were using like a
  3996. 2:40:45sequencer or something maybe you wanted
  3997. 2:40:47to
  3998. 2:40:48have this
  3999. 2:40:49reset every time you start the sequence
  4000. 2:40:52then you could do that
  4001. 2:40:55now it's got a loop function
  4002. 2:40:57and essentially this is now an lfo with
  4003. 2:41:01many fancy points
  4004. 2:41:05uh you can save presets so if you have a
  4005. 2:41:07shape that you like to use and it's
  4006. 2:41:09super complex you don't want to draw it
  4007. 2:41:11every time you can save it as a preset
  4008. 2:41:15and then magnetize is basically just a
  4009. 2:41:16snap function so
  4010. 2:41:18if i turn it off
  4011. 2:41:20and let's just delete a point here
  4012. 2:41:22you can right click to delete points by
  4013. 2:41:24the way you can see this doesn't snap to
  4014. 2:41:26these uh vertices
  4015. 2:41:28if i
  4016. 2:41:29turn it on it starts to snap to them
  4017. 2:41:32and the scale would just basically
  4018. 2:41:35uh
  4019. 2:41:36turn up the amount of this elevator
  4020. 2:41:39you can see exactly what it's doing you
  4021. 2:41:40can also reverse it or mirror it
  4022. 2:41:44and then you can also
  4023. 2:41:46select the points manually by i don't
  4024. 2:41:49know why you'd ever want to do this
  4025. 2:41:50instead of just clicking but you can
  4026. 2:41:53and you can also adjust them using these
  4027. 2:41:56parameters
  4028. 2:41:58um but also again i don't really get why
  4029. 2:42:00you'd want to
  4030. 2:42:01manually
  4031. 2:42:03use those
  4032. 2:42:04um
  4033. 2:42:05and then you can randomize everything so
  4034. 2:42:07if i click and drag this around it'll do
  4035. 2:42:09a random
  4036. 2:42:11it'll drag them in a random fashion and
  4037. 2:42:13then you can watch that dice gets full
  4038. 2:42:15and then as i let go it empties so it
  4039. 2:42:17basically resets every time and i'm
  4040. 2:42:19going to get a different random value
  4041. 2:42:20every time i drag this up
  4042. 2:42:23[Music]
  4043. 2:42:26okay so that's how functions work um
  4044. 2:42:29next one is random and random is pretty
  4045. 2:42:31cool let me just go in and remove this
  4046. 2:42:34cutoff here
  4047. 2:42:36um and let's go to random1 and we're
  4048. 2:42:39going to assign that to the cutoff again
  4049. 2:42:43so there's different types of random
  4050. 2:42:46generators the first one is called
  4051. 2:42:47turing and this is just like a
  4052. 2:42:49continuous
  4053. 2:42:51cycle of random values that play based
  4054. 2:42:54on the rate and the length that you set
  4055. 2:42:58and you can also use this flip function
  4056. 2:43:00to
  4057. 2:43:03it basically will reverse
  4058. 2:43:06the way i understand it it's not this
  4059. 2:43:08description isn't
  4060. 2:43:10very good it says at naught it never
  4061. 2:43:12changes at 50 it's fully random
  4062. 2:43:15well i've said it to zero and it looks
  4063. 2:43:17like it's still changing
  4064. 2:43:18um
  4065. 2:43:20but the way i understand it is
  4066. 2:43:22at a hundred percent it'll start to
  4067. 2:43:24mirror these values
  4068. 2:43:27uh where at zero it won't
  4069. 2:43:32although it's hard to see
  4070. 2:43:34exactly what it's doing
  4071. 2:43:36the manual described it somewhat the way
  4072. 2:43:39i just described it but you might want
  4073. 2:43:40to read it yourself to get a better
  4074. 2:43:42understanding
  4075. 2:43:44so you can change the length of each one
  4076. 2:43:47of these
  4077. 2:43:50and then you can also change the rate so
  4078. 2:43:54if we want it first
  4079. 2:44:00sorry the length controls the
  4080. 2:44:02the length of the sequence
  4081. 2:44:05but as it's a random it never really is
  4082. 2:44:07a sequence so i don't really get that
  4083. 2:44:10um you can control
  4084. 2:44:12how this
  4085. 2:44:13sequence will reset
  4086. 2:44:15um using the usual controls
  4087. 2:44:19okay and then the next one is called
  4088. 2:44:21sample and hold so these we've just got
  4089. 2:44:23three of
  4090. 2:44:24the same essential essential
  4091. 2:44:27essentially the same
  4092. 2:44:28random
  4093. 2:44:30generators but
  4094. 2:44:32they've laid them out in a way that all
  4095. 2:44:34three
  4096. 2:44:35random types are spread out over the
  4097. 2:44:37three of them but i'm just going to be
  4098. 2:44:38looking at random one for now so sampler
  4099. 2:44:41and hold is basically
  4100. 2:44:43when i
  4101. 2:44:44because it's set to keyboard every time
  4102. 2:44:47i hit the key on my keyboard
  4103. 2:44:49it's going to generate a random value
  4104. 2:44:50and then hold that value until i hit a
  4105. 2:44:52new one
  4106. 2:44:54and each time we're going to get a
  4107. 2:44:55different
  4108. 2:44:57value different random value
  4109. 2:45:01and you can also use
  4110. 2:45:03random sample and hold
  4111. 2:45:05sources
  4112. 2:45:08well not random so you can just use
  4113. 2:45:09different sample and hold sources at the
  4114. 2:45:11moment it's set to white noise
  4115. 2:45:14but you can control it using a bunch of
  4116. 2:45:16different other things like macros
  4117. 2:45:21[Music]
  4118. 2:45:26you can see if i had to set this to zero
  4119. 2:45:29we're not really getting any
  4120. 2:45:31anything out of the sample and hold
  4121. 2:45:34as i turn it up we do
  4122. 2:45:41okay um
  4123. 2:45:44and then
  4124. 2:45:46so you have this value here which is
  4125. 2:45:48going to
  4126. 2:45:50basically fade it
  4127. 2:45:54let me just turn this off
  4128. 2:45:56or set it twice again
  4129. 2:45:58so there you go now i've got a bit more
  4130. 2:46:00of a smooth
  4131. 2:46:02um
  4132. 2:46:03fade every time the value goes up and
  4133. 2:46:06then we can also smooth it out every
  4134. 2:46:07time we go down or we can link them and
  4135. 2:46:10then just control them together
  4136. 2:46:11[Music]
  4137. 2:46:16okay and then we also have binary which
  4138. 2:46:17is either
  4139. 2:46:19plus one or
  4140. 2:46:21or either either positive or
  4141. 2:46:23well you know binary is one or zero so
  4142. 2:46:26it's not like it's going to generate
  4143. 2:46:27random values between one and zero it's
  4144. 2:46:29either going to be one or zero
  4145. 2:46:31and the probability controls that so the
  4146. 2:46:33probability
  4147. 2:46:35that it's going to be
  4148. 2:46:37one is now a hundred percent chance and
  4149. 2:46:40probability that's going to be zero is
  4150. 2:46:41now zero percent if i set it back to the
  4151. 2:46:43middle fifty percent of the time it's
  4152. 2:46:45going to be positive fifty percent of
  4153. 2:46:47the time it's going to be negative
  4154. 2:46:51um and then
  4155. 2:46:55the coral basically controls the
  4156. 2:46:58probability that it's going to stay on
  4157. 2:47:00that value
  4158. 2:47:05so if we set this high it should just
  4159. 2:47:07stay now at zero permanently
  4160. 2:47:10said bring it back down it will
  4161. 2:47:12eventually jump back
  4162. 2:47:16then we can also reset
  4163. 2:47:17these using
  4164. 2:47:19the
  4165. 2:47:20normal triggers that we have on
  4166. 2:47:21everything else
  4167. 2:47:23and you can speed it up or slow down
  4168. 2:47:27the rate
  4169. 2:47:30okay and then the
  4170. 2:47:31final
  4171. 2:47:34um modulation source is combinate and so
  4172. 2:47:37combinate is a way to
  4173. 2:47:40essentially combine
  4174. 2:47:42different
  4175. 2:47:43other sources together so we could
  4176. 2:47:45combine like two lfos and use different
  4177. 2:47:48types of mathematical equations to
  4178. 2:47:51combine them so
  4179. 2:47:52as an example
  4180. 2:47:54let's just remove the modulation here
  4181. 2:47:56and the cutoff
  4182. 2:47:58and let's take lfo1
  4183. 2:48:02and let's assign that to the filter cut
  4184. 2:48:04off
  4185. 2:48:05[Music]
  4186. 2:48:10just bring that down
  4187. 2:48:15let's speed it up so we can hear it
  4188. 2:48:23let's just go into this on
  4189. 2:48:25envelope
  4190. 2:48:26section and remove the filter cut off
  4191. 2:48:31okay so now
  4192. 2:48:33now we can hear that lfo
  4193. 2:48:36let's go back into combinate and let's
  4194. 2:48:38well let's first take lfo2
  4195. 2:48:40and we're just going to change the shape
  4196. 2:48:43and speed it up quite a lot
  4197. 2:48:46let's bring the symmetry down here so
  4198. 2:48:49and make it more of a sore wave
  4199. 2:48:52this way it's a lot easier to understand
  4200. 2:48:53combinate okay so let's go back to
  4201. 2:48:55combinate
  4202. 2:48:57and what i'm going to do is
  4203. 2:48:59select plus
  4204. 2:49:01for sum
  4205. 2:49:03and then
  4206. 2:49:05the source is going to be lfo1
  4207. 2:49:08so now we can see lfo1 is in here and we
  4208. 2:49:12are going to
  4209. 2:49:14add lfo2 to lfo1
  4210. 2:49:18and we don't see anything yet but as i
  4211. 2:49:20increase the amount you'll should start
  4212. 2:49:22seeing
  4213. 2:49:23the lfo2 kind of blending together with
  4214. 2:49:26lfo one
  4215. 2:49:28so now you can see this like cool little
  4216. 2:49:30spiky shape that's lfo2 kind of being
  4217. 2:49:33added
  4218. 2:49:34to lfo one
  4219. 2:49:35and
  4220. 2:49:36if i play it and start fading it in
  4221. 2:49:38you'll hear the effect
  4222. 2:49:44oh sorry i need to map combinator to the
  4223. 2:49:47filter not the lfo so let's
  4224. 2:49:49just go back in here and delete that
  4225. 2:49:52and go back to combinate
  4226. 2:49:55and
  4227. 2:49:56we'll assign this here
  4228. 2:49:58[Music]
  4229. 2:50:03and then bring up this amount
  4230. 2:50:14so now you can hear that effect so it's
  4231. 2:50:15a way to create like
  4232. 2:50:17more interesting lfos just using
  4233. 2:50:19mathematical functions
  4234. 2:50:21you can also do say
  4235. 2:50:25difference so what this is going to do
  4236. 2:50:27is exactly the inverse of what we've
  4237. 2:50:29just done so now you'll see that shape
  4238. 2:50:32is now reversed
  4239. 2:50:36you can multiply it which gives you a
  4240. 2:50:38super crazy shape
  4241. 2:50:40divide
  4242. 2:50:41[Music]
  4243. 2:50:45um crossfade so
  4244. 2:50:47i think essentially this
  4245. 2:50:49is quite similar to add
  4246. 2:50:52that we can eventually um
  4247. 2:50:54only
  4248. 2:50:56crossfade to
  4249. 2:50:57the first or the second other version
  4250. 2:51:02now we're just hearing the second lfo
  4251. 2:51:04[Music]
  4252. 2:51:10um
  4253. 2:51:11we have lag and lag basically just
  4254. 2:51:13smooths out one of the sources
  4255. 2:51:16so let's look at lfo 2 because that's a
  4256. 2:51:18very sharp source
  4257. 2:51:21if i start to do this it's going to
  4258. 2:51:25kind of smooth it out
  4259. 2:51:29eventually i think it'll just turn into
  4260. 2:51:31a flat line
  4261. 2:51:33pretty much
  4262. 2:51:33[Music]
  4263. 2:51:36um threshold so
  4264. 2:51:39you can define the threshold and it
  4265. 2:51:41won't move below that threshold
  4266. 2:51:48until eventually it's just a
  4267. 2:51:50solid line
  4268. 2:51:50[Music]
  4269. 2:51:52offset basically will offset the dc
  4270. 2:51:55value so
  4271. 2:51:56the center of this um sorry this is
  4272. 2:52:00actually hurting my eyes
  4273. 2:52:02the center of this will
  4274. 2:52:04essentially move up
  4275. 2:52:08and it'll also reduce the amplitude
  4276. 2:52:11while it's doing that until eventually
  4277. 2:52:13it's just a line
  4278. 2:52:17and then remap you can like kind of draw
  4279. 2:52:21a shape
  4280. 2:52:23and
  4281. 2:52:24let's say i draw this weird
  4282. 2:52:27shape over here
  4283. 2:52:29it's going to kind of add that shape
  4284. 2:52:31into this
  4285. 2:52:34you can see them kind of combining
  4286. 2:52:36together
  4287. 2:52:42okay
  4288. 2:52:44um so yeah that's combinate
  4289. 2:52:47macros
  4290. 2:52:48um
  4291. 2:52:49i mean macros are really easy to
  4292. 2:52:52understand if you've ever used any other
  4293. 2:52:53since they work exactly the same way
  4294. 2:52:56you assign the macros by
  4295. 2:52:59clicking on something so let's do
  4296. 2:53:01resonance
  4297. 2:53:02and
  4298. 2:53:04now we can just type in
  4299. 2:53:05a name here call it res
  4300. 2:53:08and then
  4301. 2:53:10as we turn this up the resonance goes up
  4302. 2:53:16you can assign
  4303. 2:53:17our point of a macro is to assign
  4304. 2:53:19multiple values and it makes things
  4305. 2:53:21easier to control
  4306. 2:53:25okay so um
  4307. 2:53:28that pretty much covers everything in
  4308. 2:53:30the synth there's a few little controls
  4309. 2:53:32over here here we've got an undo macro i
  4310. 2:53:35mean sorry an undo button
  4311. 2:53:38here we can also show the history so we
  4312. 2:53:40can see what's been done and i think you
  4313. 2:53:41can just jump two different steps
  4314. 2:53:43if you want to
  4315. 2:53:46and you can also go forward in time if
  4316. 2:53:49you do decide to jump back
  4317. 2:53:51and then this is just showing cpu usage
  4318. 2:53:56it's got a panic switch too
  4319. 2:53:59so if your synth freaks out and starts
  4320. 2:54:02making
  4321. 2:54:03weird sounds and
  4322. 2:54:05the devil comes out of it hit the panic
  4323. 2:54:07button
  4324. 2:54:09and it'll stop all the sounds
  4325. 2:54:13yeah you can see the combinator stops
  4326. 2:54:17um
  4327. 2:54:18okay so that's it um i hope you enjoyed
  4328. 2:54:20that
  4329. 2:54:21and you learned a lot i know
  4330. 2:54:24uh before i did this exercise
  4331. 2:54:27i owned pigments for quite a few months
  4332. 2:54:29and just never used it because i didn't
  4333. 2:54:30really
  4334. 2:54:31understand it but going through the
  4335. 2:54:32entire manual and teaching it to you
  4336. 2:54:34guys i feel like i now know it
  4337. 2:54:37as well as any other synth i use so i'm
  4338. 2:54:40going to be using it a ton and
  4339. 2:54:42especially love the sequencer on it i
  4340. 2:54:44think it's going to
  4341. 2:54:46spark some really cool ideas
  4342. 2:54:48so yeah
  4343. 2:54:49thanks for watching and i'll see you in
  4344. 2:54:51the next tutorial

About this transcript

This page contains the full transcript of Learn Arturia Pigments in under 3 hours (everything explained) by Bound to Divide, generated from the public captions YouTube serves with the video. The transcript has 23,273 words across 4,344 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.