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Le Mans Ultimate's Future with Stephen Hood - Career, NASCAR, Driving Standards and More! — Transcript

by TraxionGG · 9,022 words · 1,308 segments · language en · Watch on YouTube

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  1. 0:00I'm very happy with the progress of LMU.
  2. 0:02That's the real question, isn't it? The
  3. 0:03pricing at the end. Career mode in LMU
  4. 0:05got not dropped.
  5. 0:06>> The end. It's still a thing. Yeah.
  6. 0:10[music]
  7. 0:15[music]
  8. 0:18>> It's been 2 years since we had Mud Sport
  9. 0:20Games CEO Steven Hood on the Traction
  10. 0:22channel to discuss the future of Lmon
  11. 0:24Ultimate. With 1.4 four on the way and
  12. 0:26the US track pass. We thought it was a
  13. 0:28best time to check in again for a
  14. 0:30progress report. How has the company
  15. 0:32evolved over the last 24 months and what
  16. 0:34it's working on still for the future.
  17. 0:36It's very much still unfinished business
  18. 0:38as you'll find out in this interview. We
  19. 0:40discuss the NASCAR Garage 56 project, a
  20. 0:43bit of safety cars, driving standards,
  21. 0:45career mode progress, console version
  22. 0:47progress. It's all in here. Let me know
  23. 0:50your thoughts in the comments below as
  24. 0:51you listen and watch. But for now,
  25. 0:53Steven Hood. Steven Hood, pleasure to
  26. 0:56speak to you again. I think it's a
  27. 0:57couple years since we last did an
  28. 0:58interview like this. And uh Lemon
  29. 1:00Ultimate has moved on.
  30. 1:02>> Two years.
  31. 1:03>> I think it might have been years.
  32. 1:04>> Yeah. The la the last sort of let's say
  33. 1:07podcast style interview we did u quite a
  34. 1:10while ago.
  35. 1:11>> And so um
  36. 1:12>> Okay.
  37. 1:12>> Here I am. I'm all yours.
  38. 1:14>> Yeah. Since then uh the company that
  39. 1:17you're a CEO of has uh you know it's
  40. 1:19much more stable. Let's say it's
  41. 1:20improved a lot. [snorts] Um, and the
  42. 1:22game Lemon Ultimate has improved
  43. 1:24immeasurably. Uh, just in terms of not
  44. 1:27the last two years, but sort of this
  45. 1:28year so far, how would you assess Lemon
  46. 1:30Ultimates and its progress?
  47. 1:33>> Oo. Um, good good question. Very broad
  48. 1:36question. I mean, when it comes to Lemon
  49. 1:38Ultim Yeah. I mean, when it comes to
  50. 1:39Lemon Ultimate, of course, I'm happy
  51. 1:41because the reception is very positive
  52. 1:44and um, Le Man Ultimate is what we put
  53. 1:47all of our time and effort into. So when
  54. 1:49you refer to the company and you it's
  55. 1:50been a couple of years since we spoke. A
  56. 1:52lot has changed in that time. The
  57. 1:54company is is profitable for a long
  58. 1:56time. It was not and um that is
  59. 2:00predominantly thanks to LMU Lemon
  60. 2:03Ultimate and the world that we built
  61. 2:05around it with the race control platform
  62. 2:08and ultimately um that's led to the
  63. 2:11company turnaround. So it was the right
  64. 2:13focus. It was touch and go for a long
  65. 2:15time, but I'm very happy with the
  66. 2:16progress of LMU, but I'm never
  67. 2:19satisfied. And I think that runs through
  68. 2:21the studio. Like, we don't think it's
  69. 2:23finished. Some people are asking us how
  70. 2:25how much when do you move to the next
  71. 2:27project? LMU's still got a long way to
  72. 2:29go. So, I think it's probably maybe
  73. 2:32approaching mid life cycle. Console's
  74. 2:34not even out yet. So, I'm happy there's
  75. 2:37more to do.
  76. 2:38I thought the turnaround of the company
  77. 2:39was the Formula E liveries you keep
  78. 2:41releasing for Half Factor 2, but anyway.
  79. 2:43>> Well, it is key. Sometimes they go under
  80. 2:45the radar. Yeah. [laughter]
  81. 2:48>> No, it's good to see um Oh, I hear that
  82. 2:51expression. It's so overused, but I've
  83. 2:52said it. It's good. It is good to see
  84. 2:53that Ultimate is maturing nicely. But as
  85. 2:56you say there, there is work to do. And
  86. 2:58we're talking soon after the
  87. 3:00announcement of version 1.4 and the US
  88. 3:03tracks. I'd like to talk some bigger
  89. 3:05picture stuff, but let's let's drill
  90. 3:06down into the recent announcements. And
  91. 3:07there's some key details in there, I
  92. 3:09think, um, which I'd love to talk about.
  93. 3:12So, I'm going to start with the DLC
  94. 3:15>> in particular, six US tracks, uh, which
  95. 3:18is really cool. Quite a surprise for the
  96. 3:19community, I think. I think they're all
  97. 3:20locked in for Asian Lemon series, but
  98. 3:22here we are. Um, something outside of
  99. 3:25the ACO umbrella as well. So, there's
  100. 3:27quite a few things we could discuss
  101. 3:29here, but firstly, is this um
  102. 3:33obviously it's it's to give the
  103. 3:34community some really cool tracks, but
  104. 3:35is it also a move to try and broaden the
  105. 3:38simulations appeal in America?
  106. 3:40>> Yeah, I mean, starting with the Asian
  107. 3:42Lemon thing, we we may have even um you
  108. 3:45know, hinted in the past that we' go
  109. 3:47after that and we did. Um those
  110. 3:50conversations are still alive. It just
  111. 3:53transpired that um
  112. 3:56you know some of the circuits and we we
  113. 3:58license them individually because they
  114. 4:00they don't get wrapped into the license
  115. 4:03around Lemon Ultimate. Some big
  116. 4:05motorsport series like Formula 1 will
  117. 4:06like package everything up. It's like a
  118. 4:08broadcasting deal and they can
  119. 4:10throw it over the fence. And um but for
  120. 4:14for Leom the only thing I think we get
  121. 4:17part part of that license is the
  122. 4:18hypercars because the contracts for
  123. 4:21hypercars were um drafted and created in
  124. 4:24recent years and they were incorporated
  125. 4:26with a view to being able to license
  126. 4:27them out. we have to go to all the other
  127. 4:29manufacturers for the GT3s and the MPs
  128. 4:32and individual tracks and and do
  129. 4:35licensing deals and pay licensing fees
  130. 4:37for all of those things. And we went to
  131. 4:38Asian Leom um individual circuits,
  132. 4:43some quoted very high fees, some are
  133. 4:45more palatable, some didn't respond. Um
  134. 4:49and it it's just very time consuming.
  135. 4:51But we went we have a very good
  136. 4:53relationship believe it or not with
  137. 4:54NASCAR these days and um a very positive
  138. 4:57relationship with who thought I would
  139. 4:59say that um with uh with IMSA and
  140. 5:02they've been a delight to work with and
  141. 5:06he's helped by the fact that Nan
  142. 5:08Ultimate has been doing very well um
  143. 5:11because if Motorsport Games of old came
  144. 5:12to the table and said we want to license
  145. 5:14this content you know most of the time
  146. 5:15the shutter just comes down and uh the
  147. 5:18phone lines are disconnected but now
  148. 5:20Lemon has been doing really well. They
  149. 5:23can see that the company that exists
  150. 5:25today and the people behind it are doing
  151. 5:27the right thing and has a very positive
  152. 5:29vibe. So, who wouldn't want to be
  153. 5:31incorporated into Lemon Ultimate? And
  154. 5:33yes, we do want to broaden the the track
  155. 5:35reach and people ask for all sorts of
  156. 5:37circuits. we have an interest in in
  157. 5:39moving into the US steadily and um you
  158. 5:44know those conversations became fruitful
  159. 5:46very very early on and this is our first
  160. 5:49foray whether or not we will expand
  161. 5:51beyond that is difficult to say because
  162. 5:53it isn't part of the joint venture it
  163. 5:56doesn't come through the acco is an
  164. 5:57individual licensing agreement where
  165. 5:59we've incorporated those rights into the
  166. 6:02product that we serve um I'd like to do
  167. 6:05more with it but but I don't know if LMU
  168. 6:08will be the home for,
  169. 6:10you know, a crazy wide plethora of
  170. 6:13content. It's it's it's got to fit.
  171. 6:16>> Okay, good. because I do think the fact
  172. 6:18that when this US track pass uh was
  173. 6:20confirmed and it wasn't like set to uh
  174. 6:24an official IMSA pack let's say then I
  175. 6:27think what's happened uh now Stephen is
  176. 6:29every other comment will be no sleep for
  177. 6:31when and now you know [laughter]
  178. 6:34>> but so you're not writing that off per
  179. 6:36se but it's not necessarily going to be
  180. 6:37the case for now this is like a toe in
  181. 6:39the water let's see how this US track
  182. 6:40goes is that is that sort of fair to say
  183. 6:42>> uh yeah I'm saying something in in
  184. 6:44between I'm I can't I I loved Drive the
  185. 6:48Green Hell. I would I want to feature
  186. 6:50that whenever I write a pitch deck
  187. 6:52internally and sometimes I write a pitch
  188. 6:53deck just to to make it make it feel
  189. 6:55like I I know what I'm talking about and
  190. 6:57I try to sell it to people internally.
  191. 6:59Normally, you know, all my pitch decks
  192. 7:01are like the green hell and we're we're
  193. 7:04going to make this amazing title. I
  194. 7:06don't think that fits inside Lemon
  195. 7:09Ultimate.
  196. 7:09>> Mhm.
  197. 7:10>> It doesn't really work. Um, you can bend
  198. 7:13the rules, but the title is still lemon
  199. 7:16Ultimate and we've got some US tracks in
  200. 7:19there right now. You could argue, and I
  201. 7:22do see people asking for this cuz I'm a
  202. 7:24I'm a proler on Reddit and elsewhere,
  203. 7:26that um that IMSA brand with endurance
  204. 7:29racing could fit inside Lemon Ultimate.
  205. 7:31And I think it could, but it's it's
  206. 7:34early doors. And if we were going to go
  207. 7:37super wide with content, then I think
  208. 7:40I'd do it outside this joint venture and
  209. 7:42the structure that exists there where
  210. 7:44it's built for the benefit of that JV
  211. 7:47company.
  212. 7:48>> Yeah.
  213. 7:48>> And Lemon. Um, but we're trying to do
  214. 7:51something different because when people
  215. 7:53really enjoy the game, they want to
  216. 7:54drive different tracks and different
  217. 7:55cars.
  218. 7:56>> Yeah. I don't know if Lemon has to serve
  219. 7:58all of that in the future, but we're
  220. 8:00trying to to appease that right now
  221. 8:02because we we agree with it and we think
  222. 8:03it's fun.
  223. 8:05>> Okay. And just a point of clarification
  224. 8:06there, correct me if I'm wrong. You're
  225. 8:08talking about the joint venture and I
  226. 8:09don't know if many people know about
  227. 8:10this publicly per se, but you've got
  228. 8:12games and ACO are together in a joint
  229. 8:15venture. It's kind of like a it's
  230. 8:16related but a spin-off
  231. 8:18>> company per se and then that's where the
  232. 8:20model sits within this is kind of
  233. 8:22without that because outside of that
  234. 8:23because it's US tracks,
  235. 8:24>> right? Yeah. Yeah. Most Yes. It's very
  236. 8:27good summary. Motorport Games has like a
  237. 8:2951% controlling stake of that company
  238. 8:31and you know there are various terms and
  239. 8:32deals much of which is public but um
  240. 8:35>> and you know the acco uh we're trying to
  241. 8:40get into the video gaming space and
  242. 8:41racing and they wanted to be a part of
  243. 8:43it and they've been an amazing partner
  244. 8:45because like I said we we took that risk
  245. 8:47of going all in on this and we sold off
  246. 8:50everything else
  247. 8:52>> sold off the indie car game sold off
  248. 8:53NASCAR
  249. 8:55>> we didn't continue to work on car that
  250. 8:57that tiny studio that we did have was
  251. 8:59closed and it was all a risk. So the ACO
  252. 9:02had been great and now they feel very
  253. 9:04happy because that it's got a very
  254. 9:05public um positive perception. So
  255. 9:07[clears throat] even if we weren't
  256. 9:08building Leom tomorrow for example, I'm
  257. 9:10not saying that's a scoop, we are going
  258. 9:12to be building it tomorrow. That that
  259. 9:14brand and that value is there and I
  260. 9:16think a lot of people started building
  261. 9:17endurance content all of a sudden. I'm
  262. 9:19sure Lemon Ultimates contributed towards
  263. 9:21the value there.
  264. 9:23>> Oh yeah, certainly. I think it was one
  265. 9:24of the first titles with the the cool
  266. 9:25hypercars, the Ferrari in particular and
  267. 9:27some others. And then now that is sort
  268. 9:29of becoming a ubiquitous thing across
  269. 9:31sim racing. Um
  270. 9:34couple of things related to the US track
  271. 9:36pass before we move on to other topics
  272. 9:38just to sort of round off uh that area.
  273. 9:40Um you mentioned there about licensing
  274. 9:42circuits individually and some of them
  275. 9:44some of the prices you got back uh were
  276. 9:46quite high for some that maybe is that
  277. 9:49does that go some is that something you
  278. 9:51see more of tracks sort of charging more
  279. 9:54for licensing over the last few years
  280. 9:56and is it part of the reason why this uh
  281. 10:00expansion seems to be priced higher than
  282. 10:02previous DLC for the Ultimate
  283. 10:05>> that's the real question isn't it the
  284. 10:07pricing at the end so in in that in the
  285. 10:09order you set up. Um, no, I think that
  286. 10:12the licensing is um
  287. 10:15is a bit of a wild west actually with
  288. 10:18with the pricing for the individual
  289. 10:19tracks. I I don't feel as though as a
  290. 10:21group most tracks maybe in the US it's a
  291. 10:23little bit different which has helped
  292. 10:25facilitate the deal for the US tracks
  293. 10:28coming into Lmon Ultima. Um but
  294. 10:31elsewhere, you know, there can be
  295. 10:32individual private owners, some people
  296. 10:34not traditionally involved in motorsport
  297. 10:36and sometimes it feels as though they
  298. 10:39just go, "Ah, you're interested in
  299. 10:40putting this into a video game." All
  300. 10:42video games make a billion dollars a
  301. 10:44week. Therefore, we're going to ask for
  302. 10:46this and you know, we get we get shocked
  303. 10:49at some of the prices that and we don't
  304. 10:51pay them.
  305. 10:52>> Yeah. But also on the flip side, we
  306. 10:54don't start making track names up and
  307. 10:57incorporate non-licensed content in
  308. 10:59there, which you can choose to do. I
  309. 11:01don't think it fits our theme very well,
  310. 11:04and I don't think it works to save a few
  311. 11:05bucks for the long term. But the the
  312. 11:08pricing is very variable, can be very
  313. 11:11volatile. Some people are very efficient
  314. 11:14and quick and actually organized with a
  315. 11:16facility to license out their track
  316. 11:19content or cars or whatever it may be.
  317. 11:20others do not and you know you get you
  318. 11:23get passed around and it's no fault of
  319. 11:25their own. Um it just seems to be a lot
  320. 11:28of these tracks and sim racing and Lana
  321. 11:30Ultimates added to it. A lot of people
  322. 11:32asking for this content right now. So
  323. 11:35there's still learnings on both sides.
  324. 11:38Does it contribute to the to the
  325. 11:41elevated price of of the US tracks? uh
  326. 11:44in part I think historically it does
  327. 11:46because I've said to a lot of people
  328. 11:48that including our team our team are
  329. 11:51very conscious in pricing and when I say
  330. 11:54they're very conscious about pricing
  331. 11:55there have been many a conversation
  332. 11:56internally and different points of view
  333. 11:59some people who say we should give all
  334. 12:01the tracks for free some people who say
  335. 12:03we should charge a premium for them all
  336. 12:05and they should be $100 each I'm making
  337. 12:06that up it's only me that ask for that
  338. 12:09>> and others like yeah um use it you get
  339. 12:12those clicks but But the the the real
  340. 12:15thing is in a in a middle ground. We've
  341. 12:17absorbed a lot of the costs of not just
  342. 12:19licensing but everything like the people
  343. 12:21comment on why do I have to pay you to
  344. 12:24like compete online or you have access
  345. 12:27to this feature and we pay for all the
  346. 12:29server time. You should see the bills
  347. 12:31for these kind of things coming in.
  348. 12:33Nobody really cares and I'm not asking
  349. 12:35them to care either. I'm just trying to
  350. 12:36give the reasoning. Um, our view is if
  351. 12:39we invest in this and we spend the money
  352. 12:41and we build this world and we make it
  353. 12:43accessible, that doesn't mean that we've
  354. 12:44dumbed it down. I mean attainable like
  355. 12:46you just click a button, you can see the
  356. 12:48races, you can join, you can drive on
  357. 12:50cool circuits. Nobody cares about what
  358. 12:52goes on in the background. Can we serve
  359. 12:54it up? Can we make it consistent, easy
  360. 12:56to find and engage with? And I think LMU
  361. 12:58has gone a long way to ticking that box.
  362. 13:01There's more to be done, but I think
  363. 13:03we've gone a long way to to simplifying
  364. 13:04that, which is why I think it's become
  365. 13:06popular in a market that is heavily
  366. 13:08saturated with other racing games,
  367. 13:10including the giant of iRacing, which
  368. 13:13offers something very different. Um, so
  369. 13:15we've managed to get LMU's Elbows out
  370. 13:17very quickly, but it is a cost and we've
  371. 13:19absorbed a lot of that. It's still a
  372. 13:21public company. It's still a business.
  373. 13:23We do employ people like the features
  374. 13:25coming out now like um improving the the
  375. 13:28protest system. There's whole like
  376. 13:31updates and services and coding that
  377. 13:33happens to improve that feature set to
  378. 13:36make it easier for us to handle the
  379. 13:38protest. And then when we make it easier
  380. 13:39to handle the protest, we don't kind of
  381. 13:42feed it all into claude or chat GPT.
  382. 13:44Now, we've got our own services that
  383. 13:46will determine blame, but we're also
  384. 13:47hiring people like full-time employees
  385. 13:50and contractors to manage the process
  386. 13:53systems. like we carry those people and
  387. 13:56you know as well as many people that
  388. 13:59this company got to the point where we
  389. 14:01couldn't afford to manage that. So we're
  390. 14:03very conscious of it is a business.
  391. 14:06We're conscious of the pricing. It is
  392. 14:08elevated for the US tracks. I'm hoping
  393. 14:11people will still see it as as valuable.
  394. 14:13Um but it's it doesn't mean that prices
  395. 14:16won't change in the future. Up, down,
  396. 14:18left, right, whatever it may be. We
  397. 14:20would look for a a holistic view to make
  398. 14:23sure it's attainable because if there is
  399. 14:25one thing that we're very conscious of
  400. 14:27and I'm I am also very personally
  401. 14:29conscious of this is
  402. 14:32money is tight for everybody when we're
  403. 14:34asking for people to spend their
  404. 14:35hard-earned money on things. We're up
  405. 14:38against many other
  406. 14:41entertainment offerings, subscriptions,
  407. 14:44content they want elsewhere, including
  408. 14:46just paying your damn bills. Um, so it
  409. 14:50is important to us, but uh hopefully
  410. 14:53people don't think that we're just
  411. 14:54recklessly increasing the prices because
  412. 14:56it couldn't be further from the truth.
  413. 14:58>> Feel like I touched a nerve there, but
  414. 15:00no, I'm I'm acutely aware.
  415. 15:01>> It's a recent conversation internally,
  416. 15:03so I'm well verssed in it. [laughter]
  417. 15:06>> No, I'm I'm acutely aware that um video
  418. 15:10games are a business and it is sometimes
  419. 15:11very easy to forget that and ultimately
  420. 15:13consumers will vote with their wallets.
  421. 15:14So, we'll we'll see how it plays out.
  422. 15:16Um, and I haven't tried the US tracks
  423. 15:19yet as well, so we'll we'll see. We'll
  424. 15:20see. Um, final thing, a very small thing
  425. 15:24which I'm almost fed up of asking,
  426. 15:25right? But I feel I'm going to do it,
  427. 15:27which is two years ago I asked about the
  428. 15:30Garage 56 NASCAR and you said, "I think
  429. 15:32we'll [laughter] get there, but it's not
  430. 15:33a priority right now. So, how about
  431. 15:35now?"
  432. 15:36>> Well, I'm I'm starting to really doubt
  433. 15:37my sense of time progression now when,
  434. 15:40you know, you said we had these
  435. 15:42conversations 2 years ago and the Garage
  436. 15:4356 thing was 2 years ago. Where has that
  437. 15:46time gone? It was absolutely mad. Um,
  438. 15:49>> that's game development.
  439. 15:50>> Uh, yeah, there's game development and
  440. 15:53you know that we have a public company
  441. 15:55which you know pro provides drama for us
  442. 15:58every day always keeps us entertained
  443. 16:00but um the garage 56 thing without
  444. 16:04giving anything away I think is closer
  445. 16:08than ever.
  446. 16:09>> I'll take that
  447. 16:12off.
  448. 16:13>> Yeah. [laughter] Okay. It's closer than
  449. 16:14ever.
  450. 16:17>> Yes, it's closer than it was 2 years
  451. 16:18ago. I I think um uh what was what was
  452. 16:22the quote I used before 2 years ago?
  453. 16:24>> Uh I think we'll get there, but it's not
  454. 16:26a priority right now.
  455. 16:27>> Oh, I see. I see. I see. Okay. It's
  456. 16:29still not a priority, but it's within
  457. 16:32reach and we've been working towards it.
  458. 16:34How about that?
  459. 16:35>> Oh, that's good because uh it's
  460. 16:37definitely not unknown and quite
  461. 16:38surprising. So, that I think that'll be
  462. 16:39a really interesting addition. something
  463. 16:42quite uh quite unique.
  464. 16:43>> I think it would be cool. That's why we
  465. 16:45we started down that path originally. Um
  466. 16:48and with the company turn around, it
  467. 16:49makes it more appropriate. Although when
  468. 16:51we wanted it originally, it would have
  469. 16:53been more fitting than it is now. But
  470. 16:55there's lots of cool content like that.
  471. 16:56You historic and there's things all over
  472. 16:59the place that we could add. But I think
  473. 17:00that Garage 56 would be cool for Lemon
  474. 17:02and we'll try to make it happen.
  475. 17:04>> Yeah. I mean, my opinion for what it's
  476. 17:06worth, it's something different, but
  477. 17:08it's still auto contemporary. So it was
  478. 17:102023
  479. 17:12uh at 24 Lemon which is the first season
  480. 17:14earlier season you have in the game at
  481. 17:15the minute. So um yeah it would fit.
  482. 17:18Okay. Uh that's a quite interesting
  483. 17:20topic. Uh something a bit more nerdy.
  484. 17:23I'm going to talk about race and
  485. 17:24reliable UDP now. Uh let's go deep into
  486. 17:28it. [laughter]
  487. 17:28>> No no I I don't I don't really want to.
  488. 17:30But um these sort of structural behind
  489. 17:33the scenes changes let's say which I
  490. 17:35think according to the the press release
  491. 17:37for version 1.4 for which is out on the
  492. 17:3928th. Um it talks about there won't be
  493. 17:42necessarily a huge different or no
  494. 17:44difference right now or big new feature
  495. 17:45but it's for the future or platforms you
  496. 17:47can build upon.
  497. 17:48>> Um will these help
  498. 17:50>> I don't know the running of like longer
  499. 17:52endurance races because so far the 24
  500. 17:53races have all been sort of test events
  501. 17:55and
  502. 17:56>> you know I guess they're
  503. 17:59are they done with that in mind or is it
  504. 18:01with other features in mind?
  505. 18:02>> It's done with that and other things in
  506. 18:04mind. Um, you know, a a lot of people,
  507. 18:07um,
  508. 18:09I'm pleased to say I feel a bit
  509. 18:10embarrassed cuz I'm still very English
  510. 18:11at the end of the day despite, you know,
  511. 18:13what we do. Um, people praise the net
  512. 18:16code quite highly and and I think it's
  513. 18:18got its place as being one of the
  514. 18:20standout elements of not just Lemon, but
  515. 18:23obviously our factor 2, which we built
  516. 18:24on top of that. Um
  517. 18:27but um you changing net code and going
  518. 18:30to RUDP is
  519. 18:33um hopefully a showcase that will leave
  520. 18:36no stone unturned.
  521. 18:37>> Yeah.
  522. 18:37>> But just because the net code is quite
  523. 18:39good and you can race alongside one
  524. 18:40another and you don't need to to worry
  525. 18:42about getting sent into you know
  526. 18:43oblivion. Um that's cool and it's got
  527. 18:46it's got its pros and cons because
  528. 18:48everybody races within millimeters of
  529. 18:50one another now cuz they know they can
  530. 18:51get away with it. states one tiny
  531. 18:54mistake and then somebody knocks into
  532. 18:55you and you're like, "Well, that guy
  533. 18:56was, you know, trying to spear me off
  534. 18:58into to turn." Well, might not have been
  535. 19:00the case, which is why we deal with the
  536. 19:02protest and try to elevate that. But the
  537. 19:04the net code in some cases, not really
  538. 19:06the net code, but the whole system
  539. 19:08hasn't been um always as solid as we'd
  540. 19:11like for an entitle like this where
  541. 19:14people get so heavily invested. And
  542. 19:17quite rightly, if you're in a longer
  543. 19:18race or even a 20-minute race, if
  544. 19:20something happens and it wasn't your
  545. 19:22fault or your your network's fault and
  546. 19:25it was code related, I think we have a
  547. 19:27duty to try and improve those things.
  548. 19:31>> Okay. And then I suppose that feeds in
  549. 19:33with um hopefully improving, let's say,
  550. 19:36the the standard of racing, which can
  551. 19:38generally be very good, but obviously
  552. 19:39with any online multiplayer, you're
  553. 19:41going to get some outliers, right? Uh
  554. 19:43you've also got the changes with the
  555. 19:44life steward in life steward sorry
  556. 19:46rolling out some small elements and then
  557. 19:48the pro proto system in 1.4. Is this
  558. 19:50also a concerted effort to sort of tidy
  559. 19:52things up a bit?
  560. 19:53>> Yes, keep pushing it forward. I don't I
  561. 19:56don't think it's the end game. Um but we
  562. 19:59are conscious of the chatter that we see
  563. 20:00online. Um, and as you know, there's
  564. 20:04been an influx of new players that come
  565. 20:05in into the title and everybody starts
  566. 20:08at the the bottom rank. Driving
  567. 20:10standards, I mean, sometimes the races
  568. 20:13are amazing, but the ones that people
  569. 20:15end up talking about, the ones where,
  570. 20:16you know,
  571. 20:18>> people weren't driving appropriately. I
  572. 20:20didn't really care for the rules and
  573. 20:22regs. And I think there's there's a
  574. 20:25number of things that we end up doing to
  575. 20:27improve that. Like investing
  576. 20:29in the tech, the infrastructure, and the
  577. 20:32people in order to elevate that. We've
  578. 20:34already got a very good system, but we
  579. 20:36got swamped by the number of protests
  580. 20:38that come in. So, we just end up
  581. 20:39prioritizing certain things. Um
  582. 20:42hopefully people will see that step up.
  583. 20:45Um and I think it will be a lot
  584. 20:46stronger. But beyond that, I think
  585. 20:49there's a greater challenge to find a
  586. 20:52way to meaningfully educate our players
  587. 20:55on what is expected of them in order to
  588. 20:58ensure that there's a fair and
  589. 21:00appropriate race environment and compet
  590. 21:03healthy competition for all of them.
  591. 21:05Um, that's a very long-winded way of
  592. 21:07saying we've got to be able to tackle
  593. 21:09the problems like directly and hand out
  594. 21:12the process so people feel as though
  595. 21:13something's being done because there's
  596. 21:15nothing worse than kind of keep shouting
  597. 21:16on the internet going these guys, you
  598. 21:19know, the racing standards are terrible.
  599. 21:20We're trying to address that, but I
  600. 21:22think there's also a bigger issue around
  601. 21:24online racing because it can be in any
  602. 21:27title. It's not just Lemon Ultimate, but
  603. 21:29hopefully Le Man Ultimate shows that we
  604. 21:31we are
  605. 21:32>> proactive in trying to address these big
  606. 21:34problems that historically people would
  607. 21:36go
  608. 21:38>> that's that's racing on the internet for
  609. 21:40you. Find a private league and and judge
  610. 21:43it yourself. That's okay if you want a
  611. 21:46small, you know, industry, but we're
  612. 21:48trying to do something much broader.
  613. 21:50>> Uh, correct me if I'm wrong here. Live
  614. 21:53steward was added in 1.2 as like a
  615. 21:55behind thescenes thing more than
  616. 21:56anything. sort of capturing data and
  617. 21:58then in in 1.4 it will be able to
  618. 22:00someone station in the track sort of
  619. 22:01automatically boot them back to the
  620. 22:03garage. But any any bigger plans for
  621. 22:05that?
  622. 22:06>> Um yeah, it's not it's not so much about
  623. 22:08automatically picking people off cuz I
  624. 22:10still got a slight fear about a lot of
  625. 22:11these automated things.
  626. 22:13>> We do have a very complicated service in
  627. 22:15the background. It's like it's
  628. 22:16controlling our own monster before it's
  629. 22:19unleashed. You know, we want to make
  630. 22:20sure it's very good. But we've done a
  631. 22:21lot of work in the background to make
  632. 22:23sure the the the way that the process
  633. 22:25are
  634. 22:27showcased internally. So the team that
  635. 22:29we review is much more efficient. I
  636. 22:31don't want to get into the weeds to talk
  637. 22:32about how it was, but it was um tried a
  638. 22:35lot of people's patience probably and
  639. 22:36it's quite slow and cumbersome and to
  640. 22:38improve these things which that whole
  641. 22:40rfactor tech was never built to do
  642. 22:42obviously.
  643. 22:44um trying to make it more um manageable
  644. 22:46for us I think will deliver a meaningful
  645. 22:49change for people. It doesn't mean that
  646. 22:52you know from the day that 1.4 is
  647. 22:54released that everybody thinks but I'll
  648. 22:55put a protest in and I'll get the result
  649. 22:57that I want. There's still a lot of
  650. 22:58protests coming in and it's clearly
  651. 23:00wasn't other person's fault. Yeah,
  652. 23:02humans are humans.
  653. 23:03>> Um but the infrastructure in the
  654. 23:05background I think will be elevated and
  655. 23:07it starts to tackle what is a growing
  656. 23:09problem in my mind.
  657. 23:11>> Okay. Uh that was that was a lot of talk
  658. 23:13about driving standards there. I want to
  659. 23:15touch upon some rapid fire [snorts]
  660. 23:19granular bullet points about features
  661. 23:20that people have requested. See if you
  662. 23:22can answer these or not. They might be
  663. 23:23they might be might not be able to, but
  664. 23:24that's fine. We'll give it a go. And
  665. 23:25these are all genuine community comments
  666. 23:28that were from one of the recent videos
  667. 23:29we did about
  668. 23:30>> feature requests. Yeah,
  669. 23:31>> feature requests. Okay.
  670. 23:32>> Mhm.
  671. 23:32>> Uh speaking of old Alfactor 2 tech, um
  672. 23:35would you ever consider maybe updating
  673. 23:37the shadows?
  674. 23:38>> So it's too early. um the shadows.
  675. 23:42>> Some people complain about flickering
  676. 23:44and popping, but obviously it's not, you
  677. 23:45know, a huge priority, I don't think.
  678. 23:47>> Yes, of course we would. I mean, it
  679. 23:49actually has come up in conversation for
  680. 23:50some of us as well. Um and also just to
  681. 23:54be very clear, there's a variety of
  682. 23:55machines inside the office as well. Some
  683. 23:56people super rig, some people with
  684. 23:58toasters, and we we get to see
  685. 24:00everything. But yes, we would. I don't
  686. 24:01think that's priority, but it's it's
  687. 24:04painful. Yeah. Uh
  688. 24:05>> one person did ask for sort of an
  689. 24:07on-screen weather radar.
  690. 24:10which I think you can get like Gran
  691. 24:11Turismo and iRacing to an extent.
  692. 24:14>> Yeah. Yeah. I I personally might people
  693. 24:16might shoot me down. I'd say I probably
  694. 24:18wouldn't do the weather radar in a
  695. 24:20traditional sense for the player that's
  696. 24:22driving. We take a slightly different
  697. 24:24view of trying to build the team and
  698. 24:26having a support crew with you. So, it
  699. 24:28wouldn't be a priority, but I probably
  700. 24:29wouldn't put it first and foremost for
  701. 24:31the player.
  702. 24:32>> Yeah, that's fair. Um, I think this is
  703. 24:34one thing that is coming, but is there
  704. 24:36an update on driver swaps in
  705. 24:39private/hosted server events? So,
  706. 24:41outside of the special events that you
  707. 24:43put on?
  708. 24:44>> Uh, yes. I mean, that's that's a
  709. 24:46constant um subject of the conversation
  710. 24:48internally as well. I I think we would
  711. 24:50provide that at some point. And um we're
  712. 24:54not adverse to doing those kind of
  713. 24:55things. Uh so, yes, why not?
  714. 24:59>> Okay, why not? Cool. Um, I think this
  715. 25:03has been asked 7,000 times, but I'm
  716. 25:05doing it again because
  717. 25:06>> comments. Um, thoughts on virtual safety
  718. 25:10cars, fullc cost yellows and safety
  719. 25:11cars.
  720. 25:13>> Uh, also a subject that is discussed um,
  721. 25:16fairly regularly internally. I think we
  722. 25:20would um, probably add them um, in the
  723. 25:25tale of LMU. And that's my long-winded
  724. 25:28way of saying not immediately because
  725. 25:30there's a bunch of educ edge cases to
  726. 25:32sort out and I've also been here before
  727. 25:34with other titles. It is not as simple
  728. 25:36as you think. You know, by just shoving
  729. 25:39that stuff in has has a lot of um
  730. 25:41knock-on effects, but we do discuss it
  731. 25:43and I think we could work towards that
  732. 25:45if we thought it was compelling or our
  733. 25:47solution is compelling enough for
  734. 25:48players.
  735. 25:49>> Okay. Thank you. And then final one of
  736. 25:51these. Um you always see uh mixed
  737. 25:54reports about force feedback. I suppose
  738. 25:56an element is everyone has well not
  739. 25:58everyone but there's a many different
  740. 25:59steering wheels out there and it's not
  741. 26:01just as simple as oh we'll just turn on
  742. 26:02force feedback now there we go it works
  743. 26:05but is that something that you the team
  744. 26:07are continually looking at to refine and
  745. 26:10see all the comments about uh different
  746. 26:12wheels not performing in different ways
  747. 26:14to or what people might
  748. 26:17>> we do we do um there's a regular like a
  749. 26:20community feedback group that presents
  750. 26:23what they've managed to colleate online
  751. 26:25and you you know, people aren't afraid
  752. 26:26to say what they think online. Um, that
  753. 26:29gets presented back into the team cuz I
  754. 26:31think we should always have our finger
  755. 26:32on the pulse and FFB wheels and
  756. 26:35everything else does get discussed and
  757. 26:36of course we talk to the manufacturers
  758. 26:38about them as well. And sometimes
  759. 26:40there's some long-winded investigations
  760. 26:42on why is this happening on this type of
  761. 26:44wheel and it doesn't happen on this one
  762. 26:46like you know because sometimes there's
  763. 26:49the mix of the hardware's software that
  764. 26:52tries to interface with LMU and vice
  765. 26:54versa and there's a conflict somewhere
  766. 26:56and we don't get the results that we're
  767. 26:58expecting and again there's a wide
  768. 27:00variety of wheels and and hardware
  769. 27:02that's that utilizes across the studio.
  770. 27:04So, we bring our own pain points to the
  771. 27:06table as well, but it does get
  772. 27:07discussed. It isn't overlooked. We want
  773. 27:10everybody to have a magical experience.
  774. 27:12Sometimes we don't control all of it
  775. 27:13ourselves.
  776. 27:15>> Cool. We'll see how uh things progress
  777. 27:16on that. Um let us know in the comments
  778. 27:19actually which wheel you're using if
  779. 27:20you're what you think of the force
  780. 27:21feedback on LMU. Uh okay. I'm going to
  781. 27:24sort of as we enter the latter third of
  782. 27:26this interview now, I'm going to go big
  783. 27:27picture. So, uh or or yeah, so well less
  784. 27:31granular than will there be a weather
  785. 27:33radar. Um so so uh the career mode it's
  786. 27:37happening that we've seen uh you know
  787. 27:39menus moving and still images. What's
  788. 27:42the progress on that?
  789. 27:44>> Um
  790. 27:47slow but steady. Um the career mode is
  791. 27:51something I care a great deal about as
  792. 27:53the rest of the team because
  793. 27:57I treat it more than just chaining the
  794. 27:59races together in championship mode that
  795. 28:00sometimes people ask us for. Um, we
  796. 28:03could do that, but we're so down far
  797. 28:05down the road with career mode. I' I'd
  798. 28:07like to make sure that we deliver that.
  799. 28:08Um,
  800. 28:12I think it's progressing and we'll have
  801. 28:15it and you're not going to get the scoop
  802. 28:16that we've just dropped it. Um, we're
  803. 28:19not dropping career mode and and LMU.
  804. 28:21There's your headline.
  805. 28:22>> Okay.
  806. 28:22>> Career mode and LMU not dropped.
  807. 28:24>> The end. It's still a thing. Yeah.
  808. 28:26People are still working on it. We're
  809. 28:28still paying money towards building it.
  810. 28:30Um there is progress there and I've just
  811. 28:33come back from vacation actually and one
  812. 28:34of the things I wanted to look at when I
  813. 28:35got back was was career mode and a bunch
  814. 28:37of materials was provided to me um that
  815. 28:40I haven't had had chance to look through
  816. 28:42yet but I'm very cautious about career
  817. 28:45mode because um we all want it to be
  818. 28:48decent and it's actually fairly easy to
  819. 28:51just bash a career mode out and just go
  820. 28:54here you go tick the box and maybe we've
  821. 28:57done that with a couple of features in
  822. 28:58the past that maybe I've pushed in
  823. 29:00things like the the co-op mode. Um,
  824. 29:04I want to do this carefully. I'm very
  825. 29:06excited about career mode because I
  826. 29:09think some of the design talent that
  827. 29:11we've got internally is able to convey
  828. 29:14the kind of experience I want people to
  829. 29:15have in career mode. But when you when
  830. 29:17you look beyond the obvious,
  831. 29:20what a career mode requires um utilizes
  832. 29:23the high points of our AI where you can
  833. 29:25have great races, but you've got to make
  834. 29:26sure that's consistent across the season
  835. 29:29that you're in, the number of races.
  836. 29:31Otherwise, it starts to break this
  837. 29:32immersion of they were great here,
  838. 29:35something messed up here, and they fell
  839. 29:36over there or made the wrong pit stop.
  840. 29:40So the whole game has got to be very
  841. 29:42strong in order to offer up that
  842. 29:44immersion of career mode. Um beyond just
  843. 29:47the pretty like the UI screens that you
  844. 29:49see and the VO that you'll have in there
  845. 29:51and the the targets you were given. All
  846. 29:54of that stuff is really exciting when
  847. 29:55you design it, but you got to make sure
  848. 29:57the whole service works um to provide
  849. 30:00the magic and that's a big area of f
  850. 30:03focus for us at the moment, which
  851. 30:04tempers my it's coming out tomorrow type
  852. 30:07um you know natural inclination.
  853. 30:10Uh so did I answer the question? It's in
  854. 30:13progress
  855. 30:14>> kind of.
  856. 30:15>> We're we're we're pushing it along but
  857. 30:17I'm not going to give you a release
  858. 30:18date.
  859. 30:19>> No. Well, I didn't expect one. I would
  860. 30:21have asked. [laughter]
  861. 30:23Is it coming out? When's it coming out?
  862. 30:24But obviously, you know, so so it's it's
  863. 30:26it's happening, but it'll be released
  864. 30:28when it's ready or when you deem it to
  865. 30:30be ready.
  866. 30:31>> Yeah. Yeah. We're still hopeful that it
  867. 30:33will be, you know, inside this year, I
  868. 30:35think, the team been talking about, but
  869. 30:37um I really want it to be fully playable
  870. 30:41ourselves internally. um because it's
  871. 30:44it's not a fire and forget feature, you
  872. 30:47know, and the cycle of LMU at the moment
  873. 30:49with console coming out next year. Korea
  874. 30:52career needs to be a part of that in
  875. 30:53order to make it more of a game. You
  876. 30:55know, we've got the sim underpinnings,
  877. 30:57but career, I think, is a big step
  878. 30:59forward that would hopefully massively
  879. 31:00elevate the appeal of single player. And
  880. 31:03from a business point of view, the CEO
  881. 31:05is saying career mode will be valuable
  882. 31:08for us financially because it gives a
  883. 31:09long tail to the to the product. So, we
  884. 31:12do want it.
  885. 31:13>> Um, I think there's just a bit more work
  886. 31:15to be done there.
  887. 31:17>> Yeah. Well, that's that's fine. Again,
  888. 31:19that's game development. Um, I still
  889. 31:21think it will be a strong addition if
  890. 31:23it's as as good as you say it will be,
  891. 31:25hopefully. Um, is the co-op mode, I
  892. 31:29think, is quite interesting. Is that
  893. 31:30something that gets good player
  894. 31:32engagement?
  895. 31:34>> Um, not huge. And I I think there's a
  896. 31:38number of reasons for that. I think um
  897. 31:42I don't think we always showcase what's
  898. 31:44available in there. A lot of people talk
  899. 31:45about, you know, the daily racing or
  900. 31:47maybe jumping into the championships. Um
  901. 31:50not much else gets coverage because I I
  902. 31:52don't think we as a company necessarily
  903. 31:54market that. There actually isn't really
  904. 31:58a marketing department inside motorport
  905. 32:00games. There hasn't been for a long
  906. 32:02time. There are some, you know, people
  907. 32:04who are driving that change there. You
  908. 32:07know, we talked earlier about Lewis
  909. 32:09who's a superstar on our team. Um, he
  910. 32:11doesn't have like a team to like run
  911. 32:13this whole thing for him. So, we are
  912. 32:16always pushing the the boulder up the
  913. 32:17hill. And I don't think we do a great
  914. 32:19deal of showcasing the availability of
  915. 32:22those kind of things to a wide range of
  916. 32:24players that it's like people who, you
  917. 32:26know, go and buy a Ferrari and then
  918. 32:28drive it to the shops and back. It's
  919. 32:30great and it can do that job. Um, but
  920. 32:33co-op I don't think is necessarily
  921. 32:35intertwined with the product so well or
  922. 32:37promoted
  923. 32:38>> and I don't think we necessarily need to
  924. 32:39do that right now because people are
  925. 32:41enjoying the main features of the game
  926. 32:43which you know LMU is still
  927. 32:44predominantly an online racing game and
  928. 32:47easy access competition against other
  929. 32:49people. Um,
  930. 32:51but it doesn't mean that co-op wouldn't
  931. 32:52have its place in the future. And maybe
  932. 32:54it gets stronger over time with the
  933. 32:55addition of career mode because we'll
  934. 32:57bring more people in who are afraid of
  935. 32:58the online competition. We don't want to
  936. 33:00ruin the races for other people that
  937. 33:02love the single player stuff. And then
  938. 33:03they say to the friends, "This is cool.
  939. 33:05Oh, we can do co-op, a championship
  940. 33:06together.
  941. 33:07>> Maybe it changes over time. I wouldn't
  942. 33:09lose sleep if it wasn't heavily used.
  943. 33:12Still believed it's a good feature,
  944. 33:14>> but maybe we prioritize other things."
  945. 33:16>> Yeah. And then um final point on let's
  946. 33:20say single player content. Is it still
  947. 33:22the hard and fast rule that it's career
  948. 33:24but we're not going to do like a single
  949. 33:26player championship mode?
  950. 33:29>> Uh I wouldn't say it's hard and fast.
  951. 33:31I'd say we moved so far beyond the um
  952. 33:34single player championship mode that
  953. 33:36career would come first.
  954. 33:37>> Um
  955. 33:39I I'm not against putting it in. It's
  956. 33:41just that focus is really important. One
  957. 33:43of the biggest strengths of LMU is that
  958. 33:45for so long we focused on just doing
  959. 33:47lemon stuff and wet.
  960. 33:49>> And it's the same for the career mode
  961. 33:51cuz it's very easy to bloat and you
  962. 33:53start going, "Oh, well, we'll just chuck
  963. 33:55that in and we'll put this in and" and
  964. 33:57then you get to the point where you go,
  965. 33:58"Do you know what? This is massive.
  966. 33:59We'll drop it." I don't want to do that.
  967. 34:02Um, so we'll get career mode together
  968. 34:04and maybe there'll be an element of that
  969. 34:05that would enable you to just do a
  970. 34:06simple championship mode, but we need
  971. 34:09everything else in place first.
  972. 34:11>> Fair. Uh, you mentioned
  973. 34:14consoles coming next year. I think
  974. 34:15that's what you said earlier. I have to
  975. 34:17rewind the tape, but uh, what's what's
  976. 34:19the progress update on the PlayStation 5
  977. 34:21and Xbox Series SNX uh, versions of Lum
  978. 34:23Ultimate?
  979. 34:25>> I mean, it's difficult for me to say,
  980. 34:27you know, definitively for for the
  981. 34:29public because we haven't announced
  982. 34:30information, but it's going it's it's
  983. 34:33going along quite smoothly. There still
  984. 34:36seem to be the reason I asked I'm sorry
  985. 34:37to interrupt is there's still confusion
  986. 34:39I see in our comments of
  987. 34:40>> oh is it even coming to console you know
  988. 34:43but it will happen right
  989. 34:45>> it will happen it's coming to console I
  990. 34:47think because again we haven't got into
  991. 34:48that marketing phase
  992. 34:50>> because there are some milestones that
  993. 34:51we get through like there's there's a
  994. 34:53big key one this year um and then we
  995. 34:55start ramping up probably that marketing
  996. 34:57effort for console arriving that's when
  997. 35:00it will probably feel more real to
  998. 35:02people
  999. 35:02>> because when they've just said it on a
  1000. 35:04great vine I've done a couple of videos
  1001. 35:05going, "Yeah, we're bringing it to
  1002. 35:06console." I'm sure a lot of people go,
  1003. 35:08"Yeah, right. Believe it when I see it."
  1004. 35:11Um, but you know, internally we have,
  1005. 35:14you know, we don't work on it
  1006. 35:15proactively ourselves 24/7. It's an
  1007. 35:18external development team, but we've
  1008. 35:19got, you know, dev kits coming to our
  1009. 35:21studio right now for our QA team to, you
  1010. 35:24know, start quantifying this and and
  1011. 35:26having oversight on it. Our developers,
  1012. 35:29you know, assist on things and review
  1013. 35:32the deliverables. Um, so it's very much
  1014. 35:35in progress and we've also as a public
  1015. 35:36company declared it's coming. It's just
  1016. 35:39we haven't started that marketing
  1017. 35:40campaign right now.
  1018. 35:43>> Yeah, I mean that I think that makes
  1019. 35:44sense. Um,
  1020. 35:46>> but it's good to get confirmation again.
  1021. 35:50>> Yeah, it's it's coming and we'll
  1022. 35:52hopefully get a whole new new group of
  1023. 35:54players in who are not seen as, you
  1024. 35:56know, the the the, you know,
  1025. 35:59>> the arcade players. But I I I say to
  1026. 36:01everybody, I think there's a ton of
  1027. 36:03players out there who can't afford to go
  1028. 36:04down the rabbit hole of getting a PC,
  1029. 36:06getting the GPU, you know, getting a
  1030. 36:09monitor set up, getting the wheel, the
  1031. 36:12rig, and everything else that goes with
  1032. 36:13with this hobby if you want to go all
  1033. 36:15in. But being able to get, you know, a
  1034. 36:18machine for a few hundred if you buy it
  1035. 36:20secondhand and then driving a proper
  1036. 36:22simulator in my mind would be pretty
  1037. 36:24cool. I don't think it's going to be,
  1038. 36:26you know, the next um GTA's numbers, but
  1039. 36:30let's get a proper sim into the hands of
  1040. 36:32people on console and um
  1041. 36:34>> let's see if LMU resonates and I'm sure
  1042. 36:36it will.
  1043. 36:37>> Yeah, if it's if it's executed
  1044. 36:40in a decent way, that is well, that's
  1045. 36:42such a generic uh sentiment there, then
  1046. 36:45I think there is a market there. I think
  1047. 36:46you look at the Gran Turismo sales
  1048. 36:47numbers and you look at some of the
  1049. 36:49challenges other games have had in
  1050. 36:51porting across from PC to console. I
  1051. 36:53think there is a there's a market there.
  1052. 36:55Um
  1053. 36:57it's just about how well it is and we'll
  1054. 36:59find out next year hopefully. Uh
  1055. 37:01>> yeah. Yeah.
  1056. 37:02>> So I mean we touched upon,
  1057. 37:04you know, the multiplayer there and
  1058. 37:07career mode and recent changes and
  1059. 37:10console versions and the US tracks, but
  1060. 37:12just sort of sort of to round off
  1061. 37:14things, are there any particular goals
  1062. 37:18for the company and Lemon Ultimate for
  1063. 37:20the rest of this year or into next year?
  1064. 37:23What would you like to see?
  1065. 37:25>> How How do I explain that without giving
  1066. 37:27anything away? Because I'm always
  1067. 37:29slightly further ahead of the curve. I
  1068. 37:30can't remember where we are today and
  1069. 37:32where we're going tomorrow. So, there'll
  1070. 37:33be a misstep and then I'll get a phone
  1071. 37:35call from Lewis going, "How dare you
  1072. 37:37announce this?" Um, for me, it's
  1073. 37:39actually delivering on, you know, this
  1074. 37:411.4 four that's upcoming. Bedding in
  1075. 37:44those features, delivering more of the
  1076. 37:46content so that people people can enjoy
  1077. 37:48the game and actually just taking a long
  1078. 37:51hard look at the overall service cuz
  1079. 37:53we're doing a lot of stuff, a lot of
  1080. 37:54investment in the background. I mean, we
  1081. 37:56could talk for hours about that. Um,
  1082. 37:59>> please do
  1083. 38:00>> to make Yeah. Well, to make to make this
  1084. 38:02like a your your your viewers would
  1085. 38:05would would switch off very quickly
  1086. 38:06because it would get very tedious. But
  1087. 38:08there's a there's a lot of like um
  1088. 38:10investment in the background to make
  1089. 38:12this service as we pretty much call it
  1090. 38:15internally without sounding like a CEO
  1091. 38:17like
  1092. 38:19strong
  1093. 38:21um valuable entertaining for people
  1094. 38:24accessible. You know, I always go we
  1095. 38:27didn't just build the game. We we built
  1096. 38:29the game. Yes. off the the the the
  1097. 38:32bedrock of RF factor 2 which had its own
  1098. 38:34pros and cons and we separated from that
  1099. 38:36tech and we did some new stuff around MU
  1100. 38:38and we keep improving the core
  1101. 38:40technology. We're adding more content,
  1102. 38:42more features. The team hasn't grown
  1103. 38:44massively. It's still, you know, by
  1104. 38:45today's standards a very small team. We
  1105. 38:48are hiring people cuz I can't dine out
  1106. 38:50on we're a small team forever, but we
  1107. 38:53still are a boutique software developer.
  1108. 38:55I want to see more of those things
  1109. 38:56bedded in. I really want to see this
  1110. 38:58proper 24-hour race um come to fruition.
  1111. 39:02I would love to bring back um Lemon
  1112. 39:04Virtual because I think that's going to
  1113. 39:06be a high point and we're you know
  1114. 39:08probably I'm personally professionally
  1115. 39:10embarrassed that it's taken us a bit of
  1116. 39:12time to get there. Um but you know then
  1117. 39:16the London virtual will happen. We'll
  1118. 39:18have console version out and we are
  1119. 39:21starting to look at what comes in the
  1120. 39:23future. Does that mean we can expand LMU
  1121. 39:25some more? Bear in mind it's a joint
  1122. 39:27venture with somebody else. Um that may
  1123. 39:30have some limitations. Do we start
  1124. 39:32building something else? Do we add more
  1125. 39:33things to the race control platform?
  1126. 39:35Because I think race control is really
  1127. 39:36big for us as well. People don't
  1128. 39:38appreciate how much work goes on in the
  1129. 39:39background to get that service running.
  1130. 39:42Um
  1131. 39:43yeah, I think what I'm trying to say is
  1132. 39:47we got a long way to go. I don't think
  1133. 39:49it's about throwing more features in
  1134. 39:50right now beyond what everybody already
  1135. 39:52knows. I think it's about bedding things
  1136. 39:53in and and really elevating this
  1137. 39:56experience so it's as professional and
  1138. 39:58consistent as a stable as possible and
  1139. 40:01we run these long races
  1140. 40:03and then you know console arrives and
  1141. 40:07then I think we'll be explaining where
  1142. 40:09we go as a company next.
  1143. 40:11>> Yeah, hopefully in November, right?
  1144. 40:13Because on the previous earning call you
  1145. 40:14said we have a product road map and uh
  1146. 40:17we'll discuss it more in detail on the
  1147. 40:18Q3 earnings call. So
  1148. 40:20>> yeah, but when the road map comes out
  1149. 40:22and it says, you know, project two, it
  1150. 40:24doesn't give much away.
  1151. 40:25>> No, no, but at least it would confirm
  1152. 40:28there's a project two.
  1153. 40:29>> Yes, that's that's very true. Yeah. And
  1154. 40:31everybody's expecting us to do an RFA 3
  1155. 40:34or, you know, do the iRacing killer or
  1156. 40:37something like this. Like we're not
  1157. 40:38trying to kill anybody else's project
  1158. 40:41off. Um we we be we build our own things
  1159. 40:44that we believe um people would enjoy
  1160. 40:47playing cuz we would play them as well.
  1161. 40:49Um, but obviously LMU's got a narrow
  1162. 40:52focus and I think there's some other
  1163. 40:54cool things when you look at like the
  1164. 40:55experience of driving the cars, managing
  1165. 40:57the tires, all this kind of stuff, how
  1166. 40:59easy it is to get into online races. If
  1167. 41:01you could transplant that into another
  1168. 41:03environment, then there's lots of
  1169. 41:05exciting things we'd love to do. Um, and
  1170. 41:08people inevitably approach us all the
  1171. 41:10time as to, can you take this license?
  1172. 41:12Would you be interested in doing this in
  1173. 41:13future? Would you like to make these
  1174. 41:14things? Are you interested in building a
  1175. 41:16quad bike racing game? Not really, you
  1176. 41:18know, but because LMU has been so
  1177. 41:21attractive, people come to us all the
  1178. 41:23time and say, would you like to do this?
  1179. 41:24I don't even know if we need to do a
  1180. 41:26licensed product next. We might do
  1181. 41:27something else with the licenses in it
  1182. 41:29so that we could build the world around
  1183. 41:32endurance racing and LMU with a slightly
  1184. 41:34different brand. But, you know, 2 years
  1185. 41:37ago, I'm not sure we would even consider
  1186. 41:39having this conversation because it was
  1187. 41:42about fixing the company and delivering
  1188. 41:43a game that people would want to play,
  1189. 41:45let alone pay for.
  1190. 41:48>> The offers are coming in now.
  1191. 41:49>> Challenge.
  1192. 41:50>> Yeah,
  1193. 41:50>> the offers the offers are coming in, but
  1194. 41:52we say no to like 99% of themes.
  1195. 41:55>> LMU is clearly the focus.
  1196. 41:57>> Yeah,
  1197. 41:58>> I think it's a big mistake you turn down
  1198. 41:59the quad back game to be honest.
  1199. 42:01>> Yeah, possibly, possibly. Or maybe it's
  1200. 42:03just a slight of hand and really we're
  1201. 42:05about to announce it in November. You'll
  1202. 42:06see. [clears throat]
  1203. 42:07>> Yeah, there we go. That's it. [laughter]
  1204. 42:09>> Uh actually, I was I wasn't going to um
  1205. 42:12end on this note, but you you mentioned
  1206. 42:13it, so I'll pick you up on it. So, uh
  1207. 42:15the sim let's say the pro sim racing
  1208. 42:18esports scene, if you want to call it
  1209. 42:19that, has changed immeasurably over the
  1210. 42:21last couple of years. Uh but you did
  1211. 42:23mention there still ideas to do
  1212. 42:25something lemon virtual related.
  1213. 42:29>> Yeah. I mean it's not not because I
  1214. 42:30think we have to do it to to save the
  1215. 42:32scene. You know the scene is what it is.
  1216. 42:35You know co co you know everybody at
  1217. 42:38home and there were lots of series and
  1218. 42:40there was a bit of hangover after that
  1219. 42:42and yeah there's a massive downturn but
  1220. 42:44that's cuz other games have changed as
  1221. 42:45well like you know the guys at Kunos
  1222. 42:49dropping
  1223. 42:50you know ACC which I thought still had a
  1224. 42:53lot left in it if they wanted to focus
  1225. 42:54on that but they've made a hard decision
  1226. 42:56and people have to from time to time.
  1227. 42:57have done the same things. They've
  1228. 42:59walked away from that and started
  1229. 43:00building something else and feel as
  1230. 43:02though that's died out a little bit. But
  1231. 43:04loads of people are like online racing
  1232. 43:05in
  1233. 43:07>> LMU, streaming in LMU. Um, which which
  1234. 43:10is great to see.
  1235. 43:13But our plan was always to have Lemon
  1236. 43:15Virtual back in the in the frame,
  1237. 43:17especially when we transferred to moving
  1238. 43:20away from our Factor 2 and focusing on
  1239. 43:22LMU. to not have lemon virtual when
  1240. 43:25we've got the official game now would be
  1241. 43:28mad in my mind. Um so we have to bring
  1242. 43:31that back but but historically it it
  1243. 43:35also ran at a massive loss and um it's
  1244. 43:39kind of dumb from a business sense. Um I
  1245. 43:41think we're in a position now where it
  1246. 43:44works for for two things. Um, one
  1247. 43:47because it's a thank you to the
  1248. 43:49community and I would like to make it
  1249. 43:51not just for the for the elite drivers
  1250. 43:53who are great to watch, but also have to
  1251. 43:55have more tears for for a lot of people
  1252. 43:57in there. Just like our most of our
  1253. 43:59players are in the bronze category that
  1254. 44:01everybody discusses all the time. Not
  1255. 44:02everybody's got the time to dedicate to
  1256. 44:04it. But we want to make Lemon Virtual,
  1257. 44:06you know, open to everybody and a great
  1258. 44:08festival for sim racing and and esports,
  1259. 44:11not just pro esports, but esports. Um,
  1260. 44:14and also it's a great marketing vehicle
  1261. 44:15for the product. So, it stands to reason
  1262. 44:17that we'd want to bring it back. Will
  1263. 44:19that fix the scene? I don't think so,
  1264. 44:21but it will be our contribution and I
  1265. 44:23think it will be a fitting contribution
  1266. 44:24when it arrives.
  1267. 44:26>> All right. Well, looking forward to
  1268. 44:27that. Um because I do think uh things
  1269. 44:30have been uh a bit shallow without it
  1270. 44:33because it was um you know despite its
  1271. 44:36challenges it did have incredible
  1272. 44:38production levels and you know sort of a
  1273. 44:41it was exciting without the need for
  1274. 44:42half a million of prize money. So um
  1275. 44:45yeah see how
  1276. 44:47>> see how it goes. And
  1277. 44:48>> prize money gave you the rubber stamp
  1278. 44:50but um
  1279. 44:51>> of course
  1280. 44:51>> but also I told everybody to just focus
  1281. 44:53on making sure the game is good
  1282. 44:55>> rather than just doing the show. So, it
  1283. 44:58it will happen at the right time.
  1284. 45:01>> Wonderful. Okay. Well, looking forward
  1285. 45:03to trying out the uh US Tracks uh the
  1286. 45:051.4 update. Um I mean, everyone's
  1287. 45:09probably got all the information by now,
  1288. 45:10but it is on the traction.gg website and
  1289. 45:11the Lemon Ultimate website, I'm sure.
  1290. 45:14And uh yeah, good luck with the recent
  1291. 45:16upcoming updates. And thank you for your
  1292. 45:18time.
  1293. 45:19>> Thank you very much. It's always a
  1294. 45:20pleasure. Thank you, Tom. And thank you
  1295. 45:22to everybody at Traction. And hopefully
  1296. 45:24I managed to answer at least some of
  1297. 45:26your questions. Might not be too vague,
  1298. 45:28but yeah.
  1299. 45:29>> Yeah, we didn't get the
  1300. 45:30>> about the interviewer technique, isn't
  1301. 45:32it?
  1302. 45:32>> I know it.
  1303. 45:33>> I didn't I didn't get the uh the quad
  1304. 45:36bike game out there, but anyway, we'll
  1305. 45:38try next time.
  1306. 45:39>> All right. Good stuff. Thank you so
  1307. 45:40much.
  1308. 45:40>> Thank you.

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