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Le Mans Ultimate | Career Mode & Console Version SOON? | Stephen Hood Interview — Transcript

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  1. 0:00Hey guys, welcome back to Overtake. It's
  2. 0:02Yanek and Mitchell here and we just had
  3. 0:04a 30 minute talk with no other than
  4. 0:06Steven Hood from Studio 397. Um, yeah,
  5. 0:09always a pleasure to have someone be as
  6. 0:12open in interviews as Steven and uh,
  7. 0:14yeah, lots of interesting facts and
  8. 0:16little snippets on LMU's next update and
  9. 0:19its future, too. So, uh, definitely give
  10. 0:21this one a watch.
  11. 0:22>> We talked about pricing of the new
  12. 0:25American track packs. We talked about
  13. 0:271.4 before and a big part of that
  14. 0:29interview was also the online racing um
  15. 0:32and also career mode and consoles.
  16. 0:34>> Hello Stephen. Thanks for taking the
  17. 0:36time. Glad to have you once again.
  18. 0:39>> Hello Yanik. Um thank you very much for
  19. 0:42for inviting me again and asking me all
  20. 0:44the questions that you would like to
  21. 0:45ask. It's always a pleasure for me. So
  22. 0:47thank you.
  23. 0:48>> Absolutely. It's always highly
  24. 0:50interesting too and uh especially now
  25. 0:52considering that big things are in store
  26. 0:55once again for LMU version 1.4. 4 is
  27. 0:57around the corner as we heard uh a few
  28. 1:00yesterday I think it was. Of course the
  29. 1:02big thing was uh United States tracks.
  30. 1:06Would they come? Would they not? It
  31. 1:08turns out that they will and uh we get
  32. 1:10to enjoy Daytona and Laguna Seikka
  33. 1:12first. Seeing how IMSA is obviously
  34. 1:16occupying these for sports car racing in
  35. 1:18North America and WC is not. So the acco
  36. 1:21isn't. Uh how did that come to be and
  37. 1:23what kind of role did licensing play in
  38. 1:25this? Ooh. Um, big question. Uh, I don't
  39. 1:29know if you noticed, but quite a few
  40. 1:31people for a while were asking for more
  41. 1:32track content and um, the calls for that
  42. 1:37quite widespread and we've always
  43. 1:38understood why. Um, but it was a choice
  44. 1:42of ours um to try and maintain
  45. 1:46what is effectively if if you look at
  46. 1:48the world of motorsport and the content
  47. 1:50that would be available for for
  48. 1:51simulation racing games quite narrow.
  49. 1:54And we wanted to keep that narrow uh
  50. 1:57focus for a couple of reasons. One
  51. 2:00because it's a joint venture with the
  52. 2:02acco. So it's a deal where you know the
  53. 2:06two organizations are together. So it
  54. 2:08makes sense to build it around that
  55. 2:10championship. We have expanded you know
  56. 2:12and adding um ELMS content.
  57. 2:15And then people imagine that we would
  58. 2:17add Asian lemon content, but we've seen
  59. 2:19widespread calls for all sorts of
  60. 2:21tracks, you know,
  61. 2:24Nifa, Green Hell, you know, let's throw
  62. 2:27let's throw everything that we want into
  63. 2:28it. And I think that's a good thing
  64. 2:29because people want to drive that kind
  65. 2:32of track content because they're having
  66. 2:34fun in Lemon Ultimate. So it stands to
  67. 2:37reason that people want to, you know,
  68. 2:40throw all sorts of ideas into it and
  69. 2:42disregard the fact that it is a license
  70. 2:44to title in a joint venture with the
  71. 2:47acco and it's called Lemon Ultimate. So
  72. 2:50the narrow focus has enabled us to just
  73. 2:52try to deliver as good a product as we
  74. 2:55can around that championship. We
  75. 2:57ourselves would like to add more
  76. 2:58content. So this is us stepping into
  77. 3:02something else. Um, and we did have
  78. 3:06conversations with IMSA and they are
  79. 3:08ongoing. They've been a great bunch. Um,
  80. 3:13those conversations are much easier to
  81. 3:14have now that Lemon Ultimate is
  82. 3:16successful and everybody can see, you
  83. 3:17know, sim racers are enjoying it. So,
  84. 3:19you know, it's a very different
  85. 3:20conversation than it would have been 2
  86. 3:22or 3 years ago. Um, and we're great
  87. 3:24friends with NASCAR again. And um
  88. 3:29because it's still a licensed title, we
  89. 3:30decided to just license the individual
  90. 3:33circuits into the product for now. Not
  91. 3:35even the the full IMSA calendar. Who's
  92. 3:38to say that that won't come in the
  93. 3:39future? So it's it's us kind of dipping
  94. 3:42a toe into a different area and trying
  95. 3:45to to push into the US a little more
  96. 3:47with a product that's still called Lemon
  97. 3:49Ultimate. Um so we'll we'll we'll see
  98. 3:52how it goes. It's it's very new ground
  99. 3:55for us. Um, but at the end of the
  100. 3:57result, I think it gives players more
  101. 3:58content to enjoy in lemon.
  102. 3:59>> Yeah, looking at uh the track pack
  103. 4:02number one for the US tracks. Uh, the
  104. 4:05price uh is significantly higher than
  105. 4:08what we were used to for the more
  106. 4:10ultimate DLCs. I think you change it a
  107. 4:12bit now because we had the the first
  108. 4:13packs being cars plus one track. I think
  109. 4:15the first one was €12 and now we have uh
  110. 4:18two tracks for €20. That's for me for
  111. 4:22for my feeling quite a raise in in
  112. 4:24price. So, how did that come to be?
  113. 4:27Because most of the tracks for the
  114. 4:29American tracks are already in rac. And
  115. 4:32people would argue, hey, you got the the
  116. 4:34base work already done. Is it is it that
  117. 4:37much of a difference to recreate the
  118. 4:38tracks? Is are the scans new? Is the
  119. 4:41licensing more expensive or what is the
  120. 4:42reason for
  121. 4:44>> for the pack being quite quite pricey?
  122. 4:47If you look at all the six tracks then
  123. 4:49being almost full price like a game. I
  124. 4:52think I think people would would say
  125. 4:54that's a lot.
  126. 4:57Uh well I would agree with that that
  127. 4:59there's a price increase. I wouldn't
  128. 5:01necessarily agree that they're pricey or
  129. 5:02expensive because it depends on the
  130. 5:04value that we provide. Actually the cost
  131. 5:06is not necessarily the building of the
  132. 5:09content. it becomes expensive when it
  133. 5:12comes to licensing because a lot of
  134. 5:14people imagine that um you know
  135. 5:16historically because we had a joint
  136. 5:18venture with the acco that that we get
  137. 5:21automatic rights to incorporate things
  138. 5:23like the GT3 cars and the hypercars and
  139. 5:26all the tracks because we're
  140. 5:27representing the championship. Actually
  141. 5:29many of the motorsport series are
  142. 5:31nothing like um Formula 1 where they
  143. 5:33package the entire rights and you buy
  144. 5:35the license and you can um feature it.
  145. 5:38we still have to license probably 95% of
  146. 5:42the content in order to replicate um a
  147. 5:45championship that we have a deal for.
  148. 5:49That's not really how it works because
  149. 5:50some of these series haven't been in
  150. 5:53motorsports space for a long time. So,
  151. 5:54they don't collect all of the rights to
  152. 5:56kind of offer them up like a
  153. 5:57broadcasting deal for games. Um and it's
  154. 6:00the same for the US tracks. Obviously
  155. 6:04they don't come through the acco you
  156. 6:06know it's not part of a lemon JV we have
  157. 6:09to go out and negotiate all of those on
  158. 6:11an individual basis in many cases and
  159. 6:14pay
  160. 6:16you know when you're talking about
  161. 6:17prices when you see the cost of
  162. 6:19licensing some of the circuits
  163. 6:21they vary quite substantially and we
  164. 6:24don't [clears throat] pay yeah o over
  165. 6:26the odds for these like we we just
  166. 6:28refuse to do it but it does cost us.
  167. 6:30The the question is just also because
  168. 6:32people are very concerned nowadays of
  169. 6:34Yeah. licenses. Yeah. We have the game
  170. 6:36license and it's limited especially with
  171. 6:38racing games. We all know that after a
  172. 6:40certain time period um stuff just
  173. 6:43disappears from the stores because of
  174. 6:45the licensing. Can you at least assure
  175. 6:47people if they now Yeah. spend $45 for
  176. 6:50the for for the six tracks that they
  177. 6:53have them for a while or how does that
  178. 6:55work? Can Can you give them a guarantee
  179. 6:57of of how long the license will last?
  180. 7:00>> Well, I give you a guarantee as much as
  181. 7:02anything is guaranteed in the world of
  182. 7:04software. Yes. Maybe your computer won't
  183. 7:06work tomorrow or we we don't um we might
  184. 7:10pull things from sale in the future if a
  185. 7:12license expired like we have a deal
  186. 7:14with, you know, the rights holder for a
  187. 7:16circuit. We don't pull it from the game.
  188. 7:19I mean, if you've purchased it and
  189. 7:20you've incorporated into the product as
  190. 7:22DLC, then it's it's yours to keep. What
  191. 7:24we tend to do is license things for a
  192. 7:27number of years for this very reason. I
  193. 7:29mean, you know, a lot of players will
  194. 7:32think, you know, um, how long does
  195. 7:34[clears throat] Lemon Ultimate run for?
  196. 7:36You know, how long will I have access to
  197. 7:37all of these tracks? I mean, we we
  198. 7:39license the content for longer than I
  199. 7:41imagine that we would typically keep
  200. 7:43operating Lemon Ultimate. And in some
  201. 7:46cases, we have to pay that upfront. And
  202. 7:49with the case of the original content
  203. 7:52and where the company was, I would
  204. 7:54actually argue that we absorbed a lot of
  205. 7:56that cost because when Lmon Ultimate
  206. 7:58came out of the gate, especially in
  207. 8:00early access and and we changed our
  208. 8:01approach to it and that was a gamble and
  209. 8:04the pricing of content, I think we were
  210. 8:06very competitive because we were trying
  211. 8:08to absorb some of that cost because we
  212. 8:10wanted to get people to experience the
  213. 8:13product for themselves.
  214. 8:15That doesn't mean that, you know, next
  215. 8:17week, you know, tracks are going to cost
  216. 8:18$1,000. It's it's got to be within a
  217. 8:21region of what's acceptable, but we do
  218. 8:24pay for these things. We are a business.
  219. 8:26We try to keep it as fair as possible. I
  220. 8:28think the US tracks are actually great
  221. 8:30value because a lot of people have been
  222. 8:32asking for them. But but staying on
  223. 8:33content real quick here. You mentioned
  224. 8:35the Asian Lar series for instance
  225. 8:37earlier. Um which was I think something
  226. 8:40that you mentioned you wanted to do very
  227. 8:43early on uh in LMU's life cycle. I mean
  228. 8:46that you mentioned it not that you would
  229. 8:47want to bring that early on in the life
  230. 8:48cycle. Um can you share anything about
  231. 8:51the plans for these this future content?
  232. 8:53Historic too I think were were mentioned
  233. 8:55back then. So any updates on that? I
  234. 8:58mean, in the case of Asian Lemon series,
  235. 9:00um you we've had discussions about
  236. 9:02incorporating that content into Lemon
  237. 9:05Ultimate. Um I'm personally not sure
  238. 9:08that it be as um popular for players as,
  239. 9:12you know, the US tracks. Um that that
  240. 9:16isn't, you know, with scientific
  241. 9:18research, but actually what it comes
  242. 9:20down to is how willing the rights
  243. 9:22holders are to engage with motorsport
  244. 9:24games,
  245. 9:25>> right? So in the case of um IMA and
  246. 9:27NASCAR, obviously they're already in the
  247. 9:29gaming space and a lot of their content
  248. 9:30is licensed and they can see how Lemon
  249. 9:33Ultimate operates. It's a very easy
  250. 9:34conversation. They're very welcoming.
  251. 9:36When it comes to Asian Lemon, we end up
  252. 9:39chasing a lot of people and the prices
  253. 9:40are quite staggering. That's normally
  254. 9:42what happens at the beginning of
  255. 9:44conversations. Um and it just became
  256. 9:47much easier to land the the US tracks at
  257. 9:49the end of the day. Complicated, but
  258. 9:51easier because they were open to
  259. 9:53negotiation. Um, so who's to say that
  260. 9:56Asian Lemon won't come in the future? I
  261. 9:58think we'd like to incorporate it. I
  262. 9:59think it would make sense. It's in our
  263. 10:01orbit of Lemon. Um, and as for historic,
  264. 10:06that's an ongoing conversation
  265. 10:07internally. There's nothing concrete
  266. 10:09there right now. Um, I try to temper my
  267. 10:12enthusiasm for historic because I'm so
  268. 10:14old myself. You could consider me
  269. 10:16historic. Um, but I wonder whether or
  270. 10:19not, you know, there's a younger
  271. 10:20generation who just think, well, these
  272. 10:22cars just deserve to live in a museum,
  273. 10:24not not in a racetrack. You know, the
  274. 10:26truth is somewhere in between. Um, but
  275. 10:29because there's so much to focus on at
  276. 10:31the moment, updating for 27 season, new
  277. 10:33cars, bringing the US track pack, trying
  278. 10:35to get more content available for the
  279. 10:36product in the future, that historic is
  280. 10:38always kind of just moving along the
  281. 10:40line. But I think there's an enthusiasm
  282. 10:43to to deliver that at some point. The
  283. 10:45the last update we got was in March
  284. 10:46regarding career mode and I think um the
  285. 10:49single player crowd is uh eagerly
  286. 10:51awaiting uh more yeah they they are
  287. 10:54lurking for career experiences and such.
  288. 10:57Um is it is it is it the first career
  289. 10:58mode that your studio has has ever done
  290. 11:01and uh what are the major challenges and
  291. 11:03uh is 2026 still the goal to to deliver
  292. 11:07it? Career mode is something that I care
  293. 11:09greatly about
  294. 11:11um because I've got some experience of
  295. 11:13working on on them in the past and I
  296. 11:17know how much of a rabbit hole career
  297. 11:18modes are and career mode for me is not
  298. 11:21just a championship mode where you chain
  299. 11:23the races together though there's a
  300. 11:26calling for that as well. How can we not
  301. 11:27have that in the product? Um yeah and
  302. 11:30there's there's some value in that
  303. 11:32argument. Um, it is in progress, funny
  304. 11:36enough. I was just reading some
  305. 11:37documentation on it earlier to
  306. 11:39understand where we are and seeing all
  307. 11:40the the screen designs and the work
  308. 11:42that's going into the product at the
  309. 11:43moment. It is something that I want to
  310. 11:45see further along in its development
  311. 11:48before I start saying, you know,
  312. 11:50definitively it's coming out here
  313. 11:52because I'm probably the one that's
  314. 11:54going to be stalling the arrival of
  315. 11:56career mode.
  316. 11:58and I'd be stalling their arrival of
  317. 12:00career mode because I don't want a
  318. 12:03generic career mode to be added to Lemon
  319. 12:05Ultimate because actually I I believe
  320. 12:07and I'm sure the the team do as well
  321. 12:08from everything they've been saying to
  322. 12:10me is that
  323. 12:12even if in the future and I don't want
  324. 12:14to set off alarm bells here with
  325. 12:15everybody thinking that we're going to
  326. 12:16drop Lemon Ultimate tomorrow and start
  327. 12:18working on whatever the people think
  328. 12:20we're doing our factor 3. Um
  329. 12:24the single player career mode for Lemon
  330. 12:26Ultimate would give the product such a
  331. 12:28tale that it will be valuable to the
  332. 12:31company. Like it makes business sense to
  333. 12:33deliver a career mode because even if
  334. 12:35people are going on to the next, you
  335. 12:37know, hot thing whether or not it's from
  336. 12:38us or or somebody else and playing
  337. 12:41[clears throat] online in that that
  338. 12:42title, whatever it is, people would
  339. 12:44still be playing Lemon Ultimate in
  340. 12:46career mode. that that's the kind of
  341. 12:48experience that I want because it'll be
  342. 12:49fun and I'll be so heavily invested in
  343. 12:51it. So, it's it's a very vague answer on
  344. 12:55uh where we are 2026. I mean, given
  345. 12:58where we are at the moment, yes, I would
  346. 12:59like to see it out this year. That's
  347. 13:01always been the plan. I mean, elements
  348. 13:03of it are playable now. Um I just want
  349. 13:06to get further into it. It I care about
  350. 13:08it so much that we can't just shove it
  351. 13:10into the product and launch it tomorrow.
  352. 13:12some some patience for a higher quality
  353. 13:15result than required. Uh I think
  354. 13:17>> at least you have not dropped it like
  355. 13:19others did. So
  356. 13:21>> yes yeah yeah yeah some people can drop
  357. 13:23it and I kind of understand why they
  358. 13:24would drop it because you know some
  359. 13:27people like to claim that they're going
  360. 13:28to do everything you know from A to Z in
  361. 13:30the alphabet and it sounds great and
  362. 13:32it's great for the back of the box and
  363. 13:34the promo and then they start looking at
  364. 13:36it and they go you know pardon my French
  365. 13:38but oh how we going to deliver this
  366. 13:40as well. Like if you don't even have the
  367. 13:42basics of of it being fun and driving
  368. 13:44around and having multiplayer, who cares
  369. 13:45about career mode? But the the team and
  370. 13:48I really care about what we deliver. So
  371. 13:51it it's important to us. We're not
  372. 13:53dropping it, but
  373. 13:56it needs to be given the time to
  374. 13:58breathe. And so asking sim racers for
  375. 14:00patience, I know, is a bit of a
  376. 14:01nightmare. Um, and
  377. 14:03>> the advantage is that you have already a
  378. 14:05a a pretty decent AI to race against.
  379. 14:08like it's on on some tracks, especially
  380. 14:10the multiclass handling, it's like it's
  381. 14:11so good sometimes to race against the AI
  382. 14:14>> that from this standpoint, you have a
  383. 14:16good baseline. Um, at least there's
  384. 14:18that. Yeah. So,
  385. 14:19>> oh yeah, there's a there's real value
  386. 14:20there. But when you think about putting
  387. 14:22the races together into career mode that
  388. 14:23that AI needs to drive consistently and
  389. 14:25there needs to be a theme and a story,
  390. 14:27otherwise it breaks and then it feels
  391. 14:29like, oh, it was great here and it was
  392. 14:30terrible here and that messed up the and
  393. 14:32it destroys the magic of what I imagine
  394. 14:34the care mode should offer. So, there's
  395. 14:37there's a lot to it. We're still a
  396. 14:39relatively small team, but the design
  397. 14:41capability
  398. 14:43of the team gives me great hope for that
  399. 14:46career mode. You know, seeing what I see
  400. 14:48now, I'm excited about it. So,
  401. 14:50>> yeah. Is there is there some news about
  402. 14:52also the the console version? I think
  403. 14:53that's the second big project that your
  404. 14:56team is working on. Um, how's that
  405. 14:58coming along? Yeah, there's a big
  406. 14:59milestone this year um you on us very
  407. 15:03shortly actually um that I think we're
  408. 15:06we're sailing towards with great
  409. 15:07confidence. There's always a challenge.
  410. 15:09It's like how long is this piece of
  411. 15:10string when you it comes to converting
  412. 15:12what is you know in console land
  413. 15:15considered a hardcore racing simulation
  414. 15:18for high-end PCs for the most part onto
  415. 15:21gaming consoles and we don't want that
  416. 15:25that experience has to be the same on
  417. 15:27consoles. So we set a very high bar uh
  418. 15:29for ourselves in terms of the sim
  419. 15:31experience. It's going well and actually
  420. 15:35we've added a few more key people to the
  421. 15:37team um to kind of facilitate that. It's
  422. 15:40in progress with an external developer
  423. 15:42in the UK that's got a lot of
  424. 15:44experience. They're a very good team.
  425. 15:46Communication is very strong. Um
  426. 15:48although I'm I will be nervous until the
  427. 15:50day it arrives and people start enjoying
  428. 15:52it. That's just my nature. So we have to
  429. 15:55give that room to breathe as well. But
  430. 15:56but it's it's on track, which is a very
  431. 15:59positive thing to say. And uh I think
  432. 16:02it'll be very special moment when people
  433. 16:04can play Lemon Ultimate on a gaming
  434. 16:06console, you know, in their living room.
  435. 16:08That would be pretty cool. Um it's taken
  436. 16:11a long time to get here. There are a few
  437. 16:12missed starts at the beginning of our
  438. 16:14journey, but now um for Locom to
  439. 16:16console, I think that's going to be
  440. 16:18really cool.
  441. 16:18>> Yeah, I agree. Uh I mean, the question
  442. 16:20has been brought up ever since you guys
  443. 16:22launched into early access, I believe.
  444. 16:24uh console version when and it's still
  445. 16:27you know comments on on social media
  446. 16:29posts on any news we do about LMU has
  447. 16:32when is the console version coming. So
  448. 16:34uh yeah I think that's going to be very
  449. 16:36exciting for a lot of people too. Let's
  450. 16:38uh quickly switch to the multiplayer
  451. 16:40side of things such as like the
  452. 16:42reporting needs some changing that sort
  453. 16:44of thing because that is um a change in
  454. 16:46in 1.4 before protests lefting
  455. 16:48>> driving standards in in racing games are
  456. 16:51really important and there are you've
  457. 16:54heard me probably talk about on videos
  458. 16:56lots of idiots out there who don't care.
  459. 16:59Um but equally you there's a lot of
  460. 17:02people who
  461. 17:04don't intend to cause wrecks that make
  462. 17:06mistakes that you know weren't aware are
  463. 17:09still learning and we've got to be
  464. 17:10conscious of those people and it's it's
  465. 17:12difficult balance. That's why we added
  466. 17:13things like um uh the radar, you know,
  467. 17:18early on for for LMU because we think
  468. 17:20it's important. Some people would say,
  469. 17:21"Oh, radar is not correct. You'd be
  470. 17:23playing with triple screens and D," but
  471. 17:25it's just not the reality of of of how
  472. 17:28people play. Give them the tools to
  473. 17:29counteract the things that are deficient
  474. 17:31from just playing sim racing versus you
  475. 17:34playing in real driving in real life.
  476. 17:36And it will help standards and it
  477. 17:37certainly did. And we put quite a lot of
  478. 17:39focus onto this. So we have a protesting
  479. 17:41system and inevitably when you give
  480. 17:42players tools to protest, they protest
  481. 17:45everything because the person protesting
  482. 17:47is definitely right and the person
  483. 17:50they're protesting again is definitely
  484. 17:51wrong and again somewhere the the truth
  485. 17:54is somewhere in the middle. So it takes
  486. 17:56us a long time to go through these
  487. 17:57things. But what we have been doing is
  488. 17:59not ignoring it. We do think it's a
  489. 18:02problem generally on online and we do
  490. 18:04think it's a growing problem in LMU
  491. 18:06because more and more people are coming
  492. 18:07into the funnel and playing it. So those
  493. 18:09standards kind of, you know, inevitably
  494. 18:12fluctuate. We know that we have to
  495. 18:15proactively do work. That means hiring
  496. 18:17more people like you may have seen, we
  497. 18:19put job adverts out there for um
  498. 18:21stewards. We're actually bringing
  499. 18:24employees in, put them on the payroll
  500. 18:27and contractors depending on people's
  501. 18:29availability to increase the number of
  502. 18:31people um policing the system. And in
  503. 18:34the back end, we've been working on
  504. 18:36improving the system so it's easier for
  505. 18:39people to review. We've also been
  506. 18:41working on all sorts of systems, AI
  507. 18:43systems to start attributing the
  508. 18:45likelihood of blame and helping. So
  509. 18:48there's a whole bunch of work, but what
  510. 18:50people see online is, oh, driving
  511. 18:51standards are dropping.
  512. 18:53Most games need to react to it
  513. 18:55immediately. I don't know what immediate
  514. 18:56reacting to it immediately is, but we've
  515. 18:58been doing a load of stuff and investing
  516. 19:00in trying to improve the whole system
  517. 19:02and adding people so that it would
  518. 19:03improve because I don't see many other
  519. 19:06people doing that. And the reason they
  520. 19:08don't do it is because it's hard. We're
  521. 19:10not ignoring it because it's hard. We're
  522. 19:12actually investing in and hiring people
  523. 19:14to improve that system. And you'll see
  524. 19:16in, you know, the next update video that
  525. 19:18we'll talk about that specifically
  526. 19:21um because we got a plan for it and we
  527. 19:23go on to the next level and we'll
  528. 19:24improve it. we'll improve it and we'll
  529. 19:26improve it like really meaningfully and
  530. 19:28hopefully the industry will start
  531. 19:29copying us because it does need to be
  532. 19:32tackled.
  533. 19:32>> The organizational part with race you
  534. 19:35called it um plus the new net code and
  535. 19:39uh combined with with better stewarding
  536. 19:41and everything um and the fact that
  537. 19:44there's a 24-hour race set on the
  538. 19:45special events calendar for October. Um
  539. 19:48things are pointing very much in the
  540. 19:50direction of maybe [snorts] a Lal
  541. 19:52virtual return sometime in the not too
  542. 19:54distant [laughter] future.
  543. 19:56>> Yeah. What was that scheduled for
  544. 19:57October 2026 or
  545. 19:59>> I think it was October. Yeah.
  546. 20:01>> Oh, okay. Just just double checking. Um
  547. 20:04yeah, I mean that just speaks to what
  548. 20:07we're trying to do. Um for for me
  549. 20:09personally and and many of the team it's
  550. 20:11a it's a disappointment not to have
  551. 20:13raced you know had another big lemon
  552. 20:16virtual and brought that back into
  553. 20:17Lemon. We were really excited about that
  554. 20:19when we when we shifted um to focusing
  555. 20:23on Lemon Ultimate and improving the
  556. 20:24technology and which was a departure
  557. 20:26from from the RF factor base. A lot of
  558. 20:28people give us a lot of positivity for
  559. 20:31the net code being really good and it is
  560. 20:34um and the scale of races that we can
  561. 20:37run and you know uh with race control
  562. 20:41narrow race OS you know providing a more
  563. 20:44transparent and easy to access layer to
  564. 20:46enjoy a multiplayer racing
  565. 20:49um and that that's great but actually
  566. 20:51what we're focused on a lot of the time
  567. 20:53is where we need to be we need to be
  568. 20:56further ahead
  569. 20:57driving standards we're proactively
  570. 20:59tackling. Like I say, we're investing in
  571. 21:01that and and we have a plan for it cuz
  572. 21:03it's easy to get it wrong. Um,
  573. 21:06but running the big online systems and
  574. 21:08improving the code, I I hope
  575. 21:11demonstrates to to our audience that
  576. 21:14just because we had something that
  577. 21:15worked most of the time previously
  578. 21:17doesn't mean it's acceptable for us
  579. 21:19going forwards. This does need to be
  580. 21:21improved. Look, I get really frustrated
  581. 21:23with, you know, people dropping
  582. 21:26connections. Sometimes it's because, you
  583. 21:27know, it's their own hardware problem or
  584. 21:29connection problem. Sometimes it's to do
  585. 21:31with game code. And we're constantly
  586. 21:32trying to fix those things. Is sometimes
  587. 21:34a needle in a hay stack. But it's really
  588. 21:36disappointing. People invest their time
  589. 21:38and money in these things and have a
  590. 21:39great time and then boom, something goes
  591. 21:41wrong. We need to improve it. Um, I I've
  592. 21:44recently relocated to a place that
  593. 21:46probably doesn't have the best internet
  594. 21:47access and it is very apparent.
  595. 21:50>> You're not in Germany, right?
  596. 21:51>> I'm not in Germany. Well, you think it's
  597. 21:53in Germany? No, I'm in the aisle of man
  598. 21:54now. So, I'm I'm stuck in island in the
  599. 21:57Irish sea. Yeah. So,
  600. 21:59>> um, you know, I had a great internet
  601. 22:02connection where I was before in the UK.
  602. 22:04>> Um, it's not so strong now. and we all
  603. 22:06kind of remote work and we're all
  604. 22:09dialing into these races, playing the
  605. 22:10opt out, playing the development builds.
  606. 22:13Um, I love the fact that after so long
  607. 22:16from a release, people are still
  608. 22:18frustrated internally by some of the
  609. 22:20issues and were willing to dive into the
  610. 22:22code and change things quite
  611. 22:24dramatically in order to bring about
  612. 22:25improvement because Lemon Ultimate is
  613. 22:27not just a product for you know today.
  614. 22:30Even if the the the game has a tale for
  615. 22:32let let's say the next seven years we
  616. 22:35would hope to take the best
  617. 22:36underpinnings of Nan Ultimate into
  618. 22:38future products just like we've taken
  619. 22:40you know the best underpinnings of our
  620. 22:42factor into LMU has to keep moving
  621. 22:44forward you don't just reinvent the
  622. 22:45wheel there it's a long-winded way of me
  623. 22:47saying yes there are substantial
  624. 22:49improvements coming um will we ever make
  625. 22:53it perfect I don't know if you can right
  626. 22:55now in the next few years but we're not
  627. 22:58stopping where we are there's got to be
  628. 23:00better stability, um, improved net code,
  629. 23:04improved service for players, improved
  630. 23:06reporting and protesting and
  631. 23:08transparency of system and all of those
  632. 23:10things are starting to come together for
  633. 23:11the next phase. So, Lemon Ultimate is an
  634. 23:15evergreen product for us and um, I think
  635. 23:17we're about to see the next step in that
  636. 23:19journey.
  637. 23:20>> I I saw some platforms seem to have some
  638. 23:22kind of API where they can pull data and
  639. 23:25in regards to the distribution of the of
  640. 23:27the rank. Yeah. bronze, silver, gold,
  641. 23:29platinum. And it turns out like 80% of
  642. 23:32the Lultimate drivers are bronze, which
  643. 23:34is kind of explainable because some
  644. 23:36people just drive very casually and just
  645. 23:38drive maybe 10 10 online races and then
  646. 23:41they go single player or whatever. But
  647. 23:43only not not even 1% of the drivers seem
  648. 23:46to be in gold and just a handful in
  649. 23:48platinum. So it's like a very thin top
  650. 23:52end and then like 20% are silver and
  651. 23:55then really no one is gold. No one is
  652. 23:57gold. No one is platinum because people
  653. 23:59can farm rank of course when they do the
  654. 24:01championships so you get you get more
  655. 24:03driver rating and such. Um is is the
  656. 24:06balance of that also a topic that is
  657. 24:08discussed within your team?
  658. 24:10>> Um I think I think it gets discussed
  659. 24:12sometimes because people don't see the
  660. 24:16raw numbers like they see results or
  661. 24:19they they'll see people like yay talking
  662. 24:21about something I lost you know 50% of
  663. 24:23my driver ranked because he lost his
  664. 24:26connection or something. um
  665. 24:29it's not quite true. You know, it isn't
  666. 24:31ELO distribution model and it copies,
  667. 24:34you know, a lot of what other people are
  668. 24:35doing. So, yes, you do get a lot of
  669. 24:38people in that in that bronze group, but
  670. 24:39you get a lot of kind of transient
  671. 24:41people that move through different ranks
  672. 24:42and then come back down again and it's
  673. 24:44changing constantly. It's not like one
  674. 24:46guy just sits in in platinum. Um, we do
  675. 24:49talk about it internally, but what we
  676. 24:51care about is what is the end goal and
  677. 24:53it's the distribution ideally on the
  678. 24:56driving ability in order for us to
  679. 24:58determine splits for races. And you do
  680. 25:01get a lot of, you know, I'd call them
  681. 25:03casual drivers, not because, you know,
  682. 25:06they just jumped from Gran Turismo into
  683. 25:08LMU and they're starting to do some some
  684. 25:11championships and some online races, but
  685. 25:13because their time is limited. We we
  686. 25:15actually see a lot of people who would
  687. 25:17love well they think it would be a dream
  688. 25:20to be able to spend a lot more time like
  689. 25:21competing on online races and
  690. 25:23championships and grinding to get a
  691. 25:25better rank but just don't have the time
  692. 25:26to do that. They still have the
  693. 25:28mentality to enjoy it. I mean I'm one of
  694. 25:30those, you know, I've got a day job and
  695. 25:32I I like online racing. Um I like to try
  696. 25:35and take it seriously. my rank is is not
  697. 25:37great and I haven't been on there for a
  698. 25:38while, but I think it's a fairly normal
  699. 25:41distribution and is something that will
  700. 25:44probably improve in showcasing the
  701. 25:47higher ranks across a greater
  702. 25:49cross-section of players as we improve
  703. 25:52the overall service. I still think LMU's
  704. 25:55online service, even though it's pretty
  705. 25:57strong and it's accessible, is in its
  706. 25:59infancy and you get a lot of people in
  707. 26:01this kind of bronze category. As we
  708. 26:03start improving these things and making
  709. 26:05championships more accessible, more
  710. 26:06interesting with more content, I think
  711. 26:08that will just grow over time and we'll
  712. 26:10see a stronger spread.
  713. 26:12>> Yeah. Have you thought about casual more
  714. 26:14casual races even that are maybe even
  715. 26:16unranked so people can just like use it
  716. 26:19as a practice because you will introduce
  717. 26:20more practice servers for for the paying
  718. 26:22members which is totally fair like the
  719. 26:24race control pro plus players get some
  720. 26:27some extra benefits in the in the next
  721. 26:29update. Also, the the the Joker thing
  722. 26:30where they can delete delete two of the
  723. 26:33results being a bit less gatekeepy uh in
  724. 26:36in sim racing um would be one way to to
  725. 26:39add maybe some more casual racers and
  726. 26:41and add more academy
  727. 26:44stuff or style to the game that makes it
  728. 26:46more accessible for for new sim racers
  729. 26:49maybe
  730. 26:50>> because that can be quite overwhelming I
  731. 26:52think for beginners.
  732. 26:53>> Oh yeah, for sure. For sure. I mean
  733. 26:55that's one of the the key reasons why we
  734. 26:57started um working on career mode for
  735. 26:59single player
  736. 27:01>> is because there's a lot of feedback
  737. 27:02that we get from people all over the
  738. 27:03place not just in industry amongst us
  739. 27:06but um you know players that people end
  740. 27:10up being scared of competing online. One
  741. 27:13because they don't like the idea of the
  742. 27:14competition and two because you know
  743. 27:16it's not that they can't grind to
  744. 27:17improve their skills and practice and
  745. 27:19get better. It's they don't want to ruin
  746. 27:21other people's races and get blamed. I
  747. 27:23mean, that that's still quite a striking
  748. 27:26um uh point for us because it turns
  749. 27:30people away from sim racing. It sounds
  750. 27:32very elitist, heavy competition. Um so,
  751. 27:35unranked races um is is not probably
  752. 27:38anything that's on the near-term radar.
  753. 27:40I don't know if it necessarily solves
  754. 27:42the issue that having the jokers as a
  755. 27:44step towards doing this because you know
  756. 27:47your race can be ruined from
  757. 27:50maybe you have one of those rare
  758. 27:52occasions where you know LMU lets you
  759. 27:54down and every time that happens you
  760. 27:56know
  761. 27:57we hit ourselves because it's
  762. 27:59unacceptable but there are other things
  763. 28:01like people's network connections go
  764. 28:02down or somebody streaming something
  765. 28:04causes your problem uh your cat jumps on
  766. 28:07your your SIM rig all of these kind of
  767. 28:09things things, life gets in the way,
  768. 28:11right? Um, and having the jokers is
  769. 28:14really important, but we're not finding
  770. 28:15that the ranking system is necessarily
  771. 28:18keeping away the more casual races
  772. 28:20because it's not a consideration for
  773. 28:22them at the very beginning. They just
  774. 28:24want to be in the easier lobbies, which,
  775. 28:27you know, the rank gives them. And um,
  776. 28:30they want to learn. Sometimes they even
  777. 28:32say, "I'll start from the pit lane.
  778. 28:34start from the back because I just want
  779. 28:36to be in the race rather than in the
  780. 28:38pack or fighting for the lead, you know,
  781. 28:41and so we are working on things that
  782. 28:42will get us towards inviting more of
  783. 28:44those people in, but I don't know if
  784. 28:46that's necessarily the focus of LMU in
  785. 28:48the short term.
  786. 28:50>> Yeah,
  787. 28:50>> it could be a focus of another product
  788. 28:52in in the future. Not a focus or a big
  789. 28:54component of it, but LMU is where it is.
  790. 28:57I don't think we need to stretch it left
  791. 29:00right into the casual space and into the
  792. 29:01hardcore space. We need to broaden where
  793. 29:04we are and make it accessible but um one
  794. 29:06thing at a time.
  795. 29:07>> Yeah, good good point.
  796. 29:08>> I think that was a lot of interesting
  797. 29:10insight. Once again um as always if you
  798. 29:12have caught a previous chat of ours with
  799. 29:15Steven you probably knew what to expect.
  800. 29:17[laughter]
  801. 29:18Um so uh yeah, we won't keep you any
  802. 29:21longer. Thank you for your time,
  803. 29:22Stephen. Massively appreciated as
  804. 29:24always. Um yeah, we're looking forward
  805. 29:26to getting our hands on V1.4 for and uh
  806. 29:29to see what LMU is going to do in the
  807. 29:32future as well. Um but uh yeah, for now
  808. 29:35I think it's time to say goodbye and
  809. 29:37thank you for your time.
  810. 29:39>> Thank you so much, gentlemen. Appreciate
  811. 29:40it as always. It's a pleasure. Thank
  812. 29:42you. [music]
  813. 29:49[music]
  814. 29:56>> [music]

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