YouTube2Text

🎉La Guía DEFINITIVA de ARTEFACTOS en Genshin Impact (Actualizada 7.0) — Transcript

by GamesAndChill · 5,873 words · 341 segments · language en · Watch on YouTube

Full transcript

  1. 0:05[Music]
  2. 0:06Artifacts have been the biggest headache for Genshin Impact players since
  3. 0:12the game's inception. And even though we've had some minor quality-of-life improvements like Feathers
  4. 0:19and Frost (I'll leave the names of these items in the comments), the reality is that they remain
  5. 0:25the biggest problem for players. There's a huge difference between understanding them and
  6. 0:29not understanding them; they have ways of being used to improve your account. We're going to cover everything
  7. 0:35from the easy stuff to the unannounced changes, including
  8. 0:41a small buff to Frost, the high and low ranks that the community has always struggled
  9. 0:46to understand, and how you can try to understand how an artifact will level up,
  10. 0:52from the easy to the difficult. So leave a like, a Bennett ultimate, subscribe,
  11. 0:58leave a nice comment for the algorithm, welcome and invite you to the streams,
  12. 1:02enjoy your meal if you're eating, and above all, thank you for being there another day behind the screen.
  13. 1:07You have two Lunar Blessings, and in this video, you'll receive the Ultimate Artifact Blessing
  14. 1:12if you support the channel by playing for free. Let me know in the comments what you're doing while
  15. 1:15watching the video, and then we'll get to the final, definitive guide. Here's a Mega link—this one's for real—with
  16. 1:24JPG images of Genshin Impact artifacts. So, where do you even begin to understand artifacts?
  17. 1:30Let's start with the basics, and I'm going to divide the guide into five sections so you can understand them
  18. 1:35perfectly. How do you begin to understand artifacts? You start with classification,
  19. 1:42elimination, criteria, and basically knowing when to use them, when not to, and having a system to help you
  20. 1:50know when to use them and when not to. To give you a heads-up, I'll tell you right now
  21. 1:55that this lock-in assistant is awful, so don't use it. It's better to manually select each
  22. 2:01artifact you see when farming in Conflagration or Domains,
  23. 2:06simply by looking at it and saying, "Yes to this one," or "No to this one." That's much easier than this
  24. 2:13lock-in assistant. It's awful, it does whatever it wants, it doesn't work well. And in fact,
  25. 2:18many times, even if it marks an item based on certain criteria, the item might later turn out to be
  26. 2:24terrible, and you have to unmark it even though the assistant marked it. Having to unmark it
  27. 2:29after marking it is more work than simply viewing and manually selecting and filtering them
  28. 2:36according to your own criteria. That's the first thing, so don't use the blocking assistant. And now, within
  29. 2:41this first section—because we're taking it easy in the first section—we're going to talk about both the
  30. 2:44classification, that is, how I have all this organized, and the personal filter, the discarding process
  31. 2:52to avoid wasting time deciding which items you'll use and which you won't, before even uploading them. Okay,
  32. 2:57next point, the filter. I have these filters here; you can easily copy them.
  33. 3:02Equipment, as you can see, equipped and unequipped. Only the unequipped items are visible; the equipped ones aren't,
  34. 3:05because if I click on the equipped items, look at the number of items; I don't know if
  35. 3:09the filter is applied now. Look at the number of items that would appear with my characters. This gets
  36. 3:14really tedious, and there's a point where your head just spins. So, I remove
  37. 3:19the unequipped items first, then the equipped ones, so that only the unequipped items are visible here.
  38. 3:25I actually do a clean-up here from time to time—I'll explain in a moment—but I would recommend, at
  39. 3:29least, as I mentioned before, that in Genshin you unequip and
  40. 3:33re-equip all your characters at least once every month or two, or
  41. 3:38even more often once you have more than 10 characters. Also, once every month or two, you should review everything you have here
  42. 3:44and discard anything you know you don't need, taking your own criteria into account. For
  43. 3:49example, this chalice of attack, critical hit ratio, and recharge might not be bad for Sandrone and
  44. 3:54Odette, as long as they don't have other similar chalices from the [music] set, etc.,
  45. 3:58right? So, this also involves personal judgment, understanding the characters,
  46. 4:02each one's builds, and knowing what equipment and characters you have. This is something I can't
  47. 4:06fully explain in the guide because it depends on you simply knowing what you have on your account.
  48. 4:12But you should know what you have in your account by default. Then, regarding marking and unmarking,
  49. 4:17as you can see, I don't have the unlocked items marked. If I marked them, a bunch of unlocked items would suddenly spawn
  50. 4:22, which would again confuse me because
  51. 4:27I'd have many more artifacts I don't need. Once I unlock unlocked items,
  52. 4:33they don't appear here because they go directly to the reliquary, and there's no need to keep them in the
  53. 4:37inventory. Then, marked and locked items. I currently have the star-marked ones marked,
  54. 4:41but I don't usually mark them either; I unmark them. Why? Because now,
  55. 4:47as you can see, there are significantly fewer artifacts, and it's easier to clean up here. When
  56. 4:52should you mark an artifact (which is the little star)? Well, I'd say you should only mark an artifact in
  57. 4:58two situations. One, when it's at level zero, has four substats, and of those four substats,
  58. 5:05it has three that you need; that is, it's an artifact of the gods. For example, this one. I
  59. 5:10marked this one because it has the maximum rank in damage probability and has energy recharge, probability, and
  60. 5:15damage, which are useful to me. It doesn't have four substats, but since I didn't have any feathers,
  61. 5:19I used this one, which is awful. In fact, I marked it because I thought, "Wow,
  62. 5:23I really want to keep this and not lose it under any circumstances." But I'll still have to level it up,
  63. 5:28and if I level it up and it levels up poorly, I'll unmark it. And option B, when you've leveled them up, even if
  64. 5:34they only have three substats, they level up perfectly. For example, this one here, if you look, has defense
  65. 5:39without duplicates, attack without duplicates, and then it has 45 critical value, which, if we look at it from here,
  66. 5:45seems to be five roles: three in probability, two in damage. That is,
  67. 5:49it appeared with four substats. So this is what I would mark: an item I already consider perfect,
  68. 5:54although in this case it's from another set, for breaking sets on any character that breaks the Feather. The
  69. 5:59marked items are those I 100% intend to use in the future, one way or another. Here again, there are
  70. 6:04four with high probability, one with high recharge, and even though you might say, "Well, it's just Rows of Albino Flames." Yes,
  71. 6:09but it has almost 16 probability and recharge, which means that for a Favonius
  72. 6:15support character that breaks the Flower, it gives me a high probability of activating Favonius,
  73. 6:20for example, and breaking sets. Then there's this one, which is a mastery item with 20 recharge, which, as you know,
  74. 6:24is essential for mastery helmets with high recharge. So, once you know the criteria for
  75. 6:28marking, you remove the marked items and only keep the locked ones, which are the ones that have been upgraded;
  76. 6:33they're there just in case. As you can see, there are many new sets, and if you look closely, they're arranged
  77. 6:37in order. It's in the older sets where I've discarded the most pieces and kept the fewest. In fact,
  78. 6:42pieces like Recharge Mastery, Recharge Mastery, this helmet
  79. 6:48because it has a 16% chance, and then it has HP, which might be useful for a Furina
  80. 6:52or something like that. So, this is the first criterion for checking and unchecking items. And what
  81. 6:56criteria do you use to filter the level zero items you're going to use or not? First criterion: that
  82. 7:02the substats, the item, and the main stat match the character you want to farm at
  83. 7:08that moment, and for that, you need to look at a guide for the character. All the builds are on the channel,
  84. 7:13highly recommended, and in fact, thank you so much for all the support for the channel's guides. Second criterion,
  85. 7:18number one, that it has three or four substats, and if it only has three substats,
  86. 7:23pay close attention to which ones it has that are useful to you. Why? Because in this case,
  87. 7:29I've blocked this specific feather since I don't have any feathers from this set. If everything reaches
  88. 7:33critical proportions for Mizuki, since I won't be playing Bisnama on this account, it would be useful. But normally,
  89. 7:39three substats, two useful, and one of them being the minimum (probability),
  90. 7:46would be a discard for me and by normal criteria. In fact, I included it as a last resort, because I don't
  91. 7:51have any other feathers on Mizuki, and it would be the exception that proves the rule. But normally, you'll
  92. 7:56have to check. In this case, the helmet is the main stat, correct, yes. Two useful substats, which is...
  93. 8:01Mastery and probability, yes. High-rank probability, because as you know, the minimum
  94. 8:06probability is 2.7, then there's 3.1, then 3.5, and 3.9. 3.5 and 3.9 are the two high ones. So in
  95. 8:13this case, I would mark it because it's usable. What else should I consider? Not much else,
  96. 8:19because if you have an item with three substats and both ranks are low, if, for example,
  97. 8:24critical damage were 5.4, which is the minimum, then it's definitely an item not to block. I've seen people,
  98. 8:31guides, reviews, and debates about, "No, Fil, this is definitely something to mark because you never know the RNG. The
  99. 8:37best one will go forty-something for critical value because if you calculate and it all goes to probability,
  100. 8:41then damage can go to forty for critical value and be a good feather." Is that argument correct?
  101. 8:45It can reach a critical hit value of forty, but probabilistically, the luck you need for
  102. 8:51this item to be useful is so, so, so fleeting that it's much better to risk it
  103. 8:58with a feather that's more similar to... I don't know if I showed you another one or unmarked it, I don't know what
  104. 9:03I did with it, but I just had another feather that I showed you and now it's gone. Oh, because
  105. 9:06it had the little star. It's much more advisable to risk this kind of thing than this kind
  106. 9:13of thing, especially because here the recharge is useful, here the defense isn't. That is, yes, there is
  107. 9:17a possibility that this will reach a critical hit value of forty, but it's much lower than something that
  108. 9:22makes more sense, better substats, higher ranks, and so on. And above all, we're not here to
  109. 9:28waste resources. Do you also remember when we talked about critical hit ratio and all that? No, yes,
  110. 9:32one hundred chance and all the damage you can get. No, because increasing probability isn't infinite
  111. 9:38in this game; it's an opportunity cost. If you get more probability, you lose damage,
  112. 9:42attack, recharge, and other substats. In other words, you're sacrificing
  113. 9:46other things for probability, and it's very difficult. It's the same principle: it's not worth risking it, even
  114. 9:50if there's a chance this item will reach 40 critical hit rate, just for the
  115. 9:54fleeting possibility that it might level up well. Most likely, it won't, and it's better
  116. 9:59to risk it with items that are slightly better and be patient until they appear,
  117. 10:04because they're not guaranteed to. So, that's the criterion for selecting items these days.
  118. 10:08This would be a discard if I didn't have anything even slightly better. If I level this up and it levels up horribly,
  119. 10:13then I'll try to level up this one or just unlock it and be more patient, because right
  120. 10:18now I'm not in a hurry to build this, nor would I get Abyssnia on this account, so it's not necessary.
  121. 10:23This is the first block, and it's already been 12 minutes. Second block, yes sir, the feather scams.
  122. 10:29Let's move on to the second block, which is the feathers. I think the feathers will take less time to explain,
  123. 10:33but basically they work like this. You go to the item, you go
  124. 10:37to remodel it, and feathers and flowers cost one feather to reroll, while clocks, chalices, and helmets
  125. 10:45cost two feathers. Feathers are very rare. How do they work? You go
  126. 10:51here to remodel, select two of the stats you want to boost, and down there, as you can see,
  127. 10:56it says remodel, but there are also three circles that people still don't understand. What do the
  128. 11:00circles mean? As you spend feathers, you'll get a pity, a pity of roles. How many roles?
  129. 11:05When you don't have pity, it guarantees at least two roles in the ones you've selected. In this case,
  130. 11:11at least one in probability, one in damage, or two in probability, zero in damage, or two in damage,
  131. 11:16zero in probability. When you fill the first circle and reroll with the circle full,
  132. 11:22as you can see here, it guarantees you three roles instead of two: two in probability, one in damage,
  133. 11:26three in damage, zero in probability, and so on. The next circle also guarantees three. While
  134. 11:31filling the circle, it doesn't guarantee these roles, and the last circle guarantees four,
  135. 11:37keeping in mind that perfect items don't have four, they have five roles. What
  136. 11:42does that mean? It means that even if these four roles go well to probability or damage,
  137. 11:45there's a final role that might not go correctly, and in this case, it could be defense. How many
  138. 11:50How many feathers do you need to spend to get here? Well, as you can see, each circle needs six feathers,
  139. 11:54it says so at the bottom. So that's 18 feathers to secure [music] all four roles. Along the
  140. 12:00way, you'll have two out of three roles guaranteed. So, when should you spend the feathers? Well,
  141. 12:05I'd say that while many people use them, myself included, to try and get
  142. 12:11perfect artifacts, and I'm lucky enough to get close to having perfect artifacts on
  143. 12:15many characters, and let's say I could afford to do it, I don't recommend it. It's not right, and in fact,
  144. 12:21I shouldn't, honestly. The reality is that feathers, like frost,
  145. 12:26are more for when you don't have that item—not necessarily a perfect one, but one that was good to begin with,
  146. 12:32leveled up terribly, and you need it to be a little better at least to balance things out and make
  147. 12:37a character function or build it properly. In other words, feathers are for the bare minimum, for fixing things, not
  148. 12:43for maxing out or getting perfect items, in short. That's the criterion and the ritual for feathers.
  149. 12:49Where would I say they're most necessary? On the items that are harder to obtain;
  150. 12:53that is, in my opinion, priority should be first the chalices, then the helmets, and finally
  151. 12:59the clocks. Clocks are relatively easier to get
  152. 13:02right, actually. Remember this priority because I'll be talking about it in the following sections,
  153. 13:07specifically in the one about the frost scam. Are you a crumb-eating pigeon and want to stop
  154. 13:11being a little miny-miñi? Lootbar. Remember that you'll get the biggest discount you can find on
  155. 13:18your Primogems, so from Snezhnaya to Khaenri'ah and any other distant region,
  156. 13:24you won't miss out on Odette, Archon Crio, Bishna, Bañiza, all the new characters
  157. 13:30coming out, Noy, Ronova (if he's playable after all), or even while waiting for Capitano to rise.
  158. 13:35This platform now offers not only the biggest discount and savings
  159. 13:40you can get on Primogem packs, but also discounted games. Any game,
  160. 13:47that favorite game you want to search for, find, save up for, play, and even platinum, is available on Lootbar
  161. 13:54with a pretty big discount. So, the link is below in the description. Thanks to Lootbar
  162. 13:59, and I'll leave you with the gentleman on the screen. Next section, this one was quicker. The next
  163. 14:04section is about the frost scams. [music] The "scam frosts" are basically this item
  164. 14:08that I'll explain now. You can get one per version here; there are two in the theater,
  165. 14:14and one in the dupe selector over here. Every two months, you also get
  166. 14:19a feather and a frost. Then there's that little box, which can also
  167. 14:23give you a scam frost, but that's RNG, as usual. You can also get frosts by leveling up the
  168. 14:29quest trees in each region. Now, when you level up the three reputations in Sniezhanya,
  169. 14:35you also get frosts, and so on. And well, there are ways to get frosts.
  170. 14:39What are they for, and how do you use them? Well, they're used to create artifacts with two stats, sub-stats
  171. 14:45that you choose. And then, as you can see, the chalice costs four, the helmet three, and the clock two,
  172. 14:51which perfectly matches the priority of using feathers because they've
  173. 14:55obviously calculated the difficulty of getting what you need. Now, what's the
  174. 14:59little-known improvement they added a couple of versions ago? Before, you could only craft one item
  175. 15:04from each set per version; now it's two. If you look in that direction, at my finger, it says,
  176. 15:10"Remaining definitions for this set in this cycle." You can get two. For example, if we go
  177. 15:15to the other new set, which would be this one, this one, and I'm missing... you might be wondering, "Where
  178. 15:20's Sniezhanya's support set, Lord of the Screen?" Well, it's right here at the bottom, and it won't
  179. 15:25let me because I've already gotten two. I was building Alyosha and got some extra items for Odette
  180. 15:29to add this set to her and do some testing, and it won't let me get any more. So, in the next version,
  181. 15:34we'll be able to get two more. Now, how does it work? You already know this; I'm not going to explain anything new.
  182. 15:38You basically put in the item you want, in this case, a chalice, select attributes,
  183. 15:42The main attack and the secondary ones are critical chance and critical damage. This, for example, is an
  184. 15:47example for Bisna, okay? This would be a chalice for Bisna. I'm not going to get
  185. 15:51Bisna for this account, so it doesn't matter to me. And I don't have four to make a chalice, so it still doesn't matter to me.
  186. 15:54What's the problem with this? That again, many people use it to get the perfect item they're missing,
  187. 15:59and it's not going to work that way, because it can come with three or four substats, and honestly, 90% of the time it comes with
  188. 16:04three substats, and then it can come with high and low ranks. Honestly, 90% of the time it comes with
  189. 16:10low ranks. Aside from that, the rest of the substats are RNG, and while you might get percentage-based attack,
  190. 16:15energy recharge, elemental mastery, or something else you use, here, on a probabilistic level—
  191. 16:20unlike the other stuff that's clearly manipulated to waste them—
  192. 16:24the chance of getting percentage-based attack or flat defense is actually much higher
  193. 16:29than getting flat defense and, I don't know, flat HP. So, this is going to be bad by default;
  194. 16:34it's only meant to give you a temporary item to help you build a character until you refine and
  195. 16:40improve it. What does this mean? That again, you shouldn't go all out like with feathers, expecting
  196. 16:45something to be perfect, but rather simply try to supplement your builds with
  197. 16:50new characters that you're missing. And now, what should you prioritize? Chalices,
  198. 16:55literally, and maybe helmets, but that's it. Clocks are easy, or you can break
  199. 17:00a set on a clock. I'd say feathers and flowers are the least recommended, as is using feathers.
  200. 17:06And then, an important point at the end is that the two substats you selected—
  201. 17:12in my case, the Chalice of Attack with Damage Probability for Bisna—guarantee at
  202. 17:17least two roles in Damage Probability. That means, no matter how it turns out, when I level it up, at least
  203. 17:22two roles will go to Probability, zero to Damage; two to Damage, zero to Probability; or one to Probability,
  204. 17:27one to Damage. And with luck, even more, who knows? This is a small help when leveling them up,
  205. 17:32because if it were a normal artifact and you leveled it up, four roles could go to flat Defense and one
  206. 17:37to flat Vitality, and that's it, even if it turned out better. This is also a small help to assist you in building
  207. 17:42a basic character that you can't create if it's a recent release and you want to play it.
  208. 17:48This is the complete Frost tutorial so you understand. Play to complete things
  209. 17:52you're missing, not to create perfect characters, because that's not going to happen, and you
  210. 17:58'll feel cheated and like you've wasted these resources that are given to you in dribs and drabs. Don't
  211. 18:03worry too much about these resources. I know it feels awful when you put in so much effort in the
  212. 18:07theater to get two frosts, then you spend them on a clock, the clock turns out horribly,
  213. 18:11and you feel like all your effort in the theater was for nothing. Don't worry about it;
  214. 18:15just save them for when you want to build a character on the first day, and that's it,
  215. 18:19with a lot of patience. Next point, the third section, let's get to it. Upgrading items,
  216. 18:26which is also partly how to discard them, as I explained before. How do you upgrade them? Well,
  217. 18:31let's upgrade, for example, this here. Basically, when upgrading them,
  218. 18:34there's a very important factor, which is artifact experience. Let me know in the
  219. 18:37comments how many of you find yourselves unable to upgrade all the artifacts you'd like
  220. 18:42because you run out of experience. That's a huge problem, and something I'll explain in this video.
  221. 18:47Basically, you shouldn't upgrade everything. You have to be very selective, more patient, and
  222. 18:52save your artifact experience. Five-star artifacts are for the Reliquary, and I know
  223. 18:58many of you use them as experience to upgrade
  224. 19:02other artifacts, which isn't how it works. Five-star artifacts at level zero are for the Reliquary. Five-star artifacts that have already
  225. 19:08been upgraded but weren't upgraded correctly are valid for experience. So, what should you do, what
  226. 19:13are the criteria for upgrading them, and when should you stop to avoid wasting experience? Well,
  227. 19:17before, people would just upgrade their fourth role to see what would happen. Now, they've implemented quality-of-life policies that...
  228. 19:23It already appears, and we know which one it is. So, the first one will always be that one; we level it up, level it up, boom,
  229. 19:27recharge. Now, it's very easy: if the first role goes to defense and the second to recharge, which is
  230. 19:33useful but not as much because I want critical damage and chance, I don't level it up anymore. If the first
  231. 19:37roles are going to chance or damage, I keep leveling them up. Finally, if the ranks I want
  232. 19:41to increase are low, and the rank increases by the same amount but lower, for example, if the critical damage is 5.4,
  233. 19:48which is the minimum, and a role is added to critical damage and it's low (5.4) and ends up at 10 or 11,
  234. 19:55or something like that (because I think it has decimals and adds up to 11), that counts as a discard.
  235. 20:00Because a critical damage item with a dupe of 7 and 7 can be 14, not 11. And if you then keep increasing
  236. 20:05low ranks, which is likely snowballing, it will end up with very little critical damage.
  237. 20:10When the average critical damage with two roles is 7 times 3, it's 21, and that item can end up at 15
  238. 20:15or 16 instead of 21, it's awful. So, let's try this. We're at level 7, and here,
  239. 20:22if it goes for critical damage and probability, we continue. If it goes for defense or recharge, we'd have a
  240. 20:26check to say, "Oh, if it levels up poorly at level 12, I'll discard it." First role, boom, probability and on top of that
  241. 20:31, the maximum, 3.9, 7.8. That's the fifth point, talking about what we've always said:
  242. 20:36high ranks give a higher probability of another high rank popping, and low ranks give
  243. 20:41a higher probability of another low rank popping, which is why it's very important to see that the rank
  244. 20:45is high. The highest probability is 3.9, the highest damage is 7.8, and they all have ranks, and
  245. 20:50this is beneficial; this is a good sign. Let's look at level 12 now, to see what it levels up. Boom,
  246. 20:54defense. Here's a problem. If I go for one more role in defense or one more role in energy recharge,
  247. 20:59I'd discard the item because it's no longer useful to me specifically, and because I'm not in a hurry to get
  248. 21:04an item like this. If I wanted to equip Bisna and didn't have anything else, then
  249. 21:09I'd keep it, but I'd keep it as a last resort because I don't have anything else. But if I already have
  250. 21:12an alternative or can be selective, then no. So let's look at level 16. If it goes into
  251. 21:16critical chance or critical damage, great. If it goes into defense or recharge, bad, and
  252. 21:21I'd discard it and save the experience. Boom. Energy recharge. Right now, if we have that the last
  253. 21:26level 20 role, for example, goes into critical damage and seven points, we'd basically have 8 * 2 = 16, and
  254. 21:32if we add seven more to critical damage, that's 15, making 31 critical. It's not 35, it's not 40
  255. 21:39grid value, and it's not 50. I have items with 50 critical value. This is a discard, clearly,
  256. 21:44even though it seemed to be leveling up well. This is the criterion for leveling up items. If you don't have
  257. 21:48anything else, then keep it. If you have any alternatives or something already decent, I'm
  258. 21:52saving myself the trouble of leveling item 16 to level 20, which many people would have already done
  259. 21:56in case it goes for critical damage. If I didn't have anything else, yes. If I'm not in a hurry and I
  260. 22:01'm not going to get Bisna, I'm not going to get this item or finish leveling it up, basically. So, there's the item.
  261. 22:06That's the criterion for leveling them up. The same applies if we go to one that's more difficult, less appealing, let's say,
  262. 22:10like this helmet, which is about mastery, probability, and I know what I want, it's more of the same.
  263. 22:14We level it up to level four, the probability comes up, and this is where we start looking. First role,
  264. 22:18boom, the probability works for me, and in fact, from 3.5 to 7.4 it was 3, 4, 5, 6, it was 3, 3, whatever,
  265. 22:29right? Or 2.7, which is the minimum. I think it was the minimum of 2.7. What was it? 3. Oh, no,
  266. 22:34it was the maximum of 3.9. Boom, I'm happy. Next, boom, flat attack, no good,
  267. 22:39one mistake. Next, 14, mastery, the mastery and the 16 probability are useful. Here I finally have
  268. 22:45the power to finish leveling it up to 20. Obviously, it would have been better if it had
  269. 22:49four roles. And boom, health, it's bad. This one went to health, it has four mistakes, two in health,
  270. 22:55the base plus the dupe, and two in attack, the base plus the dupe, I'm discarding it. Again, if I didn't have
  271. 23:01anything else and the whole setup to be able to play, I would keep it. Since I'm not going to get Bisna on this account
  272. 23:06, I'm going to discard it. I repeat, if I had something, then I'd keep it. And there it is, those are
  273. 23:12Two items that, if I were in a hurry, I'd keep. But since I'm not going to get Bisna, I'm discarding them.
  274. 23:16That's the criterion for upgrading items. And finally, the complex part: the ranks, the
  275. 23:22selections, the upgrades, the snowballing, and the part that
  276. 23:26was very complex and not entirely clear at the time, but I'd randomly say "upgrade here" and it would actually go up there.
  277. 23:31It was probabilistically impossible for me to get it right, but I'd get it right on stream, live,
  278. 23:36which isn't something you can just prepare in a video and cut 25,000 times and expect it to be noticeable. Well,
  279. 23:40it's a simple thing that doesn't affect things that much, but yes, just as the total probability is
  280. 23:46100% of things, if there's a higher probability of something going to defense or other things, which
  281. 23:52is empirically proven, it turns out you can understand in what other instances it will go to
  282. 24:00substats or ranks, because if in, let's say, to make it easy for you to understand, in 80% of
  283. 24:05cases or at the level of a substat appearing or at the level of increasing it's more likely to go to
  284. 24:10defense, you can understand that if in 80% of cases it will go to defense, you know there's
  285. 24:15a 20% probability that it will go to critical damage or something else that interests you. Understanding that, and
  286. 24:20that the probabilities always end up closing at 100%, which is how statistics work,
  287. 24:25helps you understand, as I've said before and explained many times, that higher ranks
  288. 24:30make it more likely that you'll reach a higher rank, and that when you go up to levels 4, 8, 12, 16, and 20,
  289. 24:35there's a slightly higher chance of reaching a certain sub-status. And if we add up probabilities,
  290. 24:41that is, if we know that at rank 20, or level 20 of the artifact, the highest stat
  291. 24:46is more likely to be replaced—in this case, the one at the top, in this case, life—and it turns out that
  292. 24:50life is a high rank, and it turns out that in two or three of the previous upgrades, the last dupe has already been replaced by life
  293. 24:56and has already reached a high rank, it's more likely that at level 20 the last dupe will be replaced by life,
  294. 25:02because there's a greater chance due to both the high rank and snowballing, and because at level 20,
  295. 25:07the substat at the top is more likely to be replaced. These are things I explained in other
  296. 25:11videos that you can go and watch; they're quite old. They work this way because it's programming,
  297. 25:16not some kind of magic or anything like that. And you know, many people, when they didn't understand science, said that science
  298. 25:21was magic, and they had, well, they had a lot of people defending certain things. Today
  299. 25:27, well, that's how it works. Do you have to know it? No. Do you have to understand it? It won't affect you that much,
  300. 25:32only if you know it inside and out and become a total geek about it. You'll end up getting, well,
  301. 25:37less than 10% more efficiency from your artifacts. Honestly, these days, when
  302. 25:43I get paid to fix accounts by leveling up artifacts, I generally level them up a little, because
  303. 25:47you don't usually have that much variety of artifacts on an account to justify discarding more than
  304. 25:52usual. So, keep those criteria in mind, and again, don't go for
  305. 25:57absolute perfection. That's the best advice in this video. Try to get to the minimum so the character
  306. 26:02functions. And when you're completely bored, with everything perfectly built the way you want it, saying,
  307. 26:07"Well, I have nothing to do, and no matter how much I farm, I already have everything at the minimum and it works
  308. 26:12the way I want," that's when you can focus on leveling up one of your best DPS so that your
  309. 26:17gear and that DPS do more damage. But without wasting important resources, simply with patience
  310. 26:22and the little resin you get every day, because everything extra is simply, let's call it
  311. 26:27compound interest, meaning that you know a little more about what I've explained, which is more complex,
  312. 26:31adds that minimum, which isn't even 10%. Having a better criterion for discarding things adds another little bit
  313. 26:37to selecting better artifacts. Having a bit more luck than normal—some people
  314. 26:40are lucky in life—adds another little bit overall, and you end up with
  315. 26:44better things. Knowing the item priorities between supports, DPS, and where to spend or not
  316. 26:51spend artifact experience adds another little bit. Being a whale—I've
  317. 26:55left this for last because it's not recommended, but I know many people do it. Being a
  318. 26:59You spend, I don't know, at least one or two resin refills on Primogems, and that gives
  319. 27:05you more artifacts, thus pushing the RNG harder to get something perfect. It's
  320. 27:11another little bit that adds up. And in the end, if you add all that up, you do end up with better artifact efficiency
  321. 27:16and a much better-built account because all of that accumulates
  322. 27:21over years of playing the game. Remember, the game is six years old now, and many of us
  323. 27:25have had our accounts since day one, which is why we have perfect artifacts. But be patient,
  324. 27:29because as I said in other videos, the average time, both on my accounts [music] and those
  325. 27:33of the community, and after talking with you all for years, to get a character exactly how you want it
  326. 27:38, perfectly, is an average of six months. Perfect, meaning a character that you say, "
  327. 27:43Jesus Christ, I'm going to put this character into competitive play already!" [music] But at the very least, to make the
  328. 27:47character truly work, dedicating a week or two to it, understanding everything in this video,
  329. 27:51will allow you to make that character at least minimally playable, understanding frost,
  330. 27:55feathers, farming, patience, substats, discards, and low and high ranks. A
  331. 27:59little bit more. The ranks are on the Discord, as I always said, in the artifacts channel so
  332. 28:03you can see the high and low values ​​for all the substats: health, reload, attack, defense, and whatever else
  333. 28:07you want. The probabilities—keep in mind that the minimum is 2.7 and the maximum is 3.9.
  334. 28:12For critical damage, the minimum is 5.4, which is double the minimum probability, and the maximum is 7.8,
  335. 28:18which is double the maximum 3.9. It's more likely to get a bad stat than to
  336. 28:23get both probability and damage, and it's more likely to increase a bad stat (defense) than to increase
  337. 28:28a role (probability or damage). Knowing that, you already know a little bit about how artifacts work.
  338. 28:32A little more. Half an hour of the updated definitive artifact guide. I hope they don't
  339. 28:37release a different quality-of-life feature tomorrow and I have to update the guide. A little more. Thanks for
  340. 28:40reading to the end. Take good care. Have a great day. Don't be mini-minis. And bye.
  341. 29:04Oh.

About this transcript

This page contains the full transcript of 🎉La Guía DEFINITIVA de ARTEFACTOS en Genshin Impact (Actualizada 7.0) by GamesAndChill, generated from the public captions YouTube serves with the video. The transcript has 5,873 words across 341 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.