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Kowakujō Optimized EE Guide! Complete by Round 20 | Black Ops 7 Zombies — Transcript

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  1. 0:00Hey everybody. In this video, I'm going
  2. 0:02to walk through the Koa Kuja Easter egg
  3. 0:04quest for Black Ops 7 zombies. Uh if you
  4. 0:07follow this route, this should hopefully
  5. 0:08get everything done for you and eligible
  6. 0:10to enter the boss fight uh close to
  7. 0:12round 20. Uh that will vary a bit just
  8. 0:14because there are quite a few random
  9. 0:16things that happen on this map. But uh
  10. 0:17we'll kind of talk about all of that as
  11. 0:19we go through it and I'll share some
  12. 0:21specific tips for easily getting through
  13. 0:22some of those steps uh along the way.
  14. 0:24First though, a couple call outs on the
  15. 0:26loadout as there are quite a few
  16. 0:27important items here that I'm going to
  17. 0:29be utilizing. Uh, starting with my gun.
  18. 0:31That's not necessarily important, but I
  19. 0:32used the Noval line, which seem to work
  20. 0:34out pretty well on the boss fight when I
  21. 0:36used it there. Uh, for my field upgrade,
  22. 0:38I'm going to be starting with Mr. Peaks.
  23. 0:40I'll talk a little bit more about that
  24. 0:41in a second. Uh, you do need decoys for
  25. 0:44a step, however, that's later on, so
  26. 0:46having it as your tactical to begin with
  27. 0:48isn't going to really help you. Again,
  28. 0:50we'll get there. Uh, and then I use C4
  29. 0:52for a couple steps as well. Uh, and then
  30. 0:55finally, the gobble gums. I don't use
  31. 0:57gobble gums for any specific steps, but
  32. 1:00there is a step uh with the mystery box,
  33. 1:02if you know what I'm talking about,
  34. 1:03which again, we'll get there. The uh
  35. 1:06emilation liquidation for fire sale that
  36. 1:09could potentially be used as a quick
  37. 1:11solution as a backup kind of. So, just
  38. 1:13calling that out. And then taking a look
  39. 1:15at my augments, there's actually quite a
  40. 1:16few different things that we have to
  41. 1:17utilize uh through the steps with these
  42. 1:19as well. Uh some of them aren't
  43. 1:21necessarily required, however, they're
  44. 1:23really helpful. Uh for example, like the
  45. 1:25mule kick, there is the um fully
  46. 1:27equipped augment, which is going to
  47. 1:29allow you to carry more equipment. So,
  48. 1:31you need three decoys in one step, and
  49. 1:33that will allow you to carry three
  50. 1:34rather than two. I don't use it in that
  51. 1:36step, so I'll show you a way where you
  52. 1:38don't need to use the fully equipped
  53. 1:39augment, but again, that's helpful. Uh,
  54. 1:41and then for field upgrades, I think
  55. 1:44probably the most important call out
  56. 1:45here is Mr. Peaks, which I mentioned I'm
  57. 1:47going to be starting with, and that is
  58. 1:49the uh Peak's favor augment that is
  59. 1:51going to allow you to spawn a mystery
  60. 1:53box. Uh, which again, there's one of
  61. 1:55these steps, which I not a big fan of,
  62. 1:57but that makes this very uh simplistic
  63. 1:59to get through. So, that's what I'm
  64. 2:01going to be utilizing to get through
  65. 2:02that step. However, uh, I'll talk about
  66. 2:04a couple other options that you can use.
  67. 2:06Uh, and then also uh toxic growth. uh
  68. 2:09you can use that for one of the steps.
  69. 2:10Uh so you can have whatever augments,
  70. 2:12but you need to use it or you can use
  71. 2:14it. Uh same thing with uh brain rot. So
  72. 2:17uh toxic growth brain rot is going to be
  73. 2:18used for one of the steps. You can use
  74. 2:20either or. Uh but just calling that out
  75. 2:21as well. And just quickly calling it out
  76. 2:23because we're here. Uh you don't need
  77. 2:24specific augments, but there are steps
  78. 2:26as well where you need to use PhD
  79. 2:28Flopper and death perception. All right,
  80. 2:30so back to the map. Uh starting off, we
  81. 2:32need to go through the steps to activate
  82. 2:34the pack-a-punch, which should have way
  83. 2:35points for everything. Uh, but we're
  84. 2:37going to take care of some additional
  85. 2:38quest stuff as we do that. Uh, you need
  86. 2:40to activate two wards which are found on
  87. 2:42the left and right side of the map. Uh,
  88. 2:44this is the route I take to do that, but
  89. 2:46you can go either way. And that leads us
  90. 2:48into our first item, which is the
  91. 2:49furine. This can be found in one of
  92. 2:51three areas as you head down the left
  93. 2:53side of the map. The first is located
  94. 2:55immediately after opening the initial
  95. 2:57door that goes into staging area here.
  96. 3:00The next spot can be found as you
  97. 3:02continue to travel through staging area
  98. 3:04and into stables hanging from this
  99. 3:05collapsed building in the lava.
  100. 3:08>> And finally, if it's not at those two
  101. 3:10locations, you can find the foodine in
  102. 3:12the training area near melee macchiato
  103. 3:14hanging on this post.
  104. 3:17>> On this run, I found it in stables. And
  105. 3:19that is one part of three that we'll
  106. 3:21need for the monarchy neco as seen in
  107. 3:23the quest item list here. Uh so grab
  108. 3:25that and then head into training area to
  109. 3:26do the first ward. Uh, I like to do this
  110. 3:28at the end of round two with one zombie
  111. 3:30remaining, which makes it fairly
  112. 3:31straightforward. Uh, just interact with
  113. 3:33the flag, and you can basically just run
  114. 3:35in circles inside the boundary until
  115. 3:37complete.
  116. 3:40That should take you into round three,
  117. 3:42and you'll probably need to hang around
  118. 3:43and earn enough essence to purchase the
  119. 3:45next few doors. However, another thing
  120. 3:47you can start doing is checking mystery
  121. 3:49boxes. I'll talk more about this step
  122. 3:50later, but here I find the correct box
  123. 3:52that will be needed, uh, indicated by
  124. 3:54this wood token sitting on the corner.
  125. 3:57Once you have enough money, head into
  126. 3:58central courtyard and then into kitchens
  127. 4:00where the second ward is. Uh before you
  128. 4:02do that though, a few more quest items
  129. 4:04to pick up. First is to get the plum
  130. 4:06pit, which will pop out after hitting
  131. 4:08this basket. You can melee it. It's kind
  132. 4:10of finicky, so just keep trying if it
  133. 4:11doesn't work. Uh and then you'll need to
  134. 4:13jump on it three times to reveal the
  135. 4:15quest item. And then next is the Monik
  136. 4:17Neko cat statue. This item will also be
  137. 4:19found in one of three locations. Two of
  138. 4:21which can be found in the kitchen area.
  139. 4:23First, it can be found in this corner
  140. 4:25right behind where the ward flag is. Or
  141. 4:28it can be found in the room with the
  142. 4:29double tap machine.
  143. 4:33And if you check those two spots first
  144. 4:35and it's not there, uh you'll need to
  145. 4:36backtrack a bit towards the beginning of
  146. 4:38the map where you can find it in the
  147. 4:40gate house area in the room with the
  148. 4:42jail cells. This is some quality.
  149. 4:45>> I ended up finding mine by the ward
  150. 4:47flag. So, I grabbed that and then also
  151. 4:48hit this hidden bonus points and cleared
  152. 4:51out most of the zombies for round three
  153. 4:52to help pay for the door to flower
  154. 4:53garden. Uh, where we can find another
  155. 4:55quest item, which is the monk's hood.
  156. 4:57And this can be found growing near the
  157. 4:58workbench.
  158. 5:08With those three new items, we can now
  159. 5:10return to kitchen and do the second ward
  160. 5:12flag. Uh, utilizing the same strategy as
  161. 5:14the first one. and then back up into
  162. 5:16central courtyard to remove the gate
  163. 5:17glyphs leading into Tenshu entrance
  164. 5:23here. A group of armored zombies will
  165. 5:24greet you. Uh so I throw my decoy.
  166. 5:26You're going to have to give up that
  167. 5:27slot soon, so I just kind of make use of
  168. 5:29it. Uh and then we'll need to purchase a
  169. 5:31few more doors into the castle, which
  170. 5:32you should have enough money for by
  171. 5:34round four or five. Uh first heading
  172. 5:36into storage rooms, we can find the
  173. 5:37final piece of the Monaky Neko, which is
  174. 5:39the Kadakuri. The three possible
  175. 5:42locations for this one are inside
  176. 5:44storage rooms on the floor near the PhD
  177. 5:46Flopper machine. Heading towards the
  178. 5:49mule kick machine into storage rooms,
  179. 5:51immediately turn left and find it on
  180. 5:53this shelf
  181. 5:55or run past the MK78 wallby into
  182. 5:58workshop and find it on the floor here.
  183. 6:02>> Yeah, that ain't right. You should now
  184. 6:05have all three parts to craft the
  185. 6:07Monarchy Neko, which can be done inside
  186. 6:09workshop next to Voltrade at this bench.
  187. 6:11Try and be a bit more careful than I
  188. 6:12was, as it does take a while. Uh, but
  189. 6:14this will give you the Monaky Neko
  190. 6:16tactical item.
  191. 6:20And then after that, you'll want to head
  192. 6:22into war room where an oni will spawn.
  193. 6:24Uh, he's not super tough, but you can
  194. 6:26grab this instaill underneath one of the
  195. 6:27Kadakuri spawns, which takes him out
  196. 6:30super quick.
  197. 6:36Japanese history.
  198. 6:39>> Once defeated, he'll drop the Hanco
  199. 6:41quest item. And then nearby that, you
  200. 6:43can also pick up this ceramic shard on
  201. 6:45the ground and a paper note on the
  202. 6:47shelf, which will come into play a bit
  203. 6:48later, but for now, you can use the
  204. 6:50Hanco to open up the door, which will
  205. 6:52lead up to the world seed, where you can
  206. 6:53defeat purple glowing zombies to charge
  207. 6:56it up, and that will spawn the
  208. 6:57pack-a-punch machine. Blow out in the
  209. 6:59back.
  210. 7:06After this, I like to use the hidden
  211. 7:08double points power up, which can be
  212. 7:09found on the giant tree inside central
  213. 7:11courtyard. Uh, we're going to have to
  214. 7:12buy a few things soon, so this helps for
  215. 7:14that. The first being PhD Flopper, as
  216. 7:17that is required to knock down Nekcoma,
  217. 7:19the cat hanging from this cage. Uh,
  218. 7:21simply do a diving flop explosion below
  219. 7:23it, and then you'll be able to pick up
  220. 7:24the cage, which you'll need to take and
  221. 7:26throw into lava to free her.
  222. 7:30Maybe at one glorious heat give me more
  223. 7:34peasant.
  224. 7:36>> Sorry, this kitty don't do gratitude.
  225. 7:40>> Once the cat disappears, you can now
  226. 7:42spawn the cat prints which will be found
  227. 7:44in one of four locations. Uh all of them
  228. 7:46will be in doorways. So for example,
  229. 7:48going from central courtyard to kitchen,
  230. 7:51kitchen to flower garden, staging area
  231. 7:53to stables, or stables going into
  232. 7:56training area. To activate, you'll need
  233. 7:57to defeat a zombie on top of that mark.
  234. 7:59So, run around and do this at each of
  235. 8:01those four locations until it pops up.
  236. 8:04While you're doing this, the lava should
  237. 8:06hopefully now be solid inside stables.
  238. 8:08Uh, and this is an opportunity to grab
  239. 8:09another quest item, which is the Netsuke
  240. 8:12brother statue. Uh, you can do this
  241. 8:13later if needed. It's just only
  242. 8:15available when the lava cycle is solid.
  243. 8:17So, just keep an eye out. Uh, you can
  244. 8:19see it's stuck in the rock here, and
  245. 8:20you'll need an explosive to free it,
  246. 8:22which I use C4 to do.
  247. 8:27Nothing like a little brotherly love.
  248. 8:30>> Once you've identified the correct
  249. 8:31location and spawn the first set of paw
  250. 8:33prints, look down and see what direction
  251. 8:35they're going. You'll then need to shoot
  252. 8:37another zombie on a hidden spot a short
  253. 8:39distance away from that and continue
  254. 8:41that process six or seven times until
  255. 8:43the trail leads you to the end, which
  256. 8:45will be indicated by three sets of paw
  257. 8:46prints traveling in a circle. For the
  258. 8:48kitchen area specifically, you can kind
  259. 8:50of get an idea of what that looks like
  260. 8:52here.
  261. 9:07At this point, I'd recommend getting
  262. 9:09your weapon pack-a-punched. Uh although
  263. 9:11not required, it just kind of makes this
  264. 9:12next part a little bit easier. But when
  265. 9:14you're ready, throw the Monarchy Neko
  266. 9:16into the middle of the paw print circle.
  267. 9:18However, a couple important things to
  268. 9:20note here. Uh, first, it appears that if
  269. 9:22the lava is currently solid when you do
  270. 9:24this, it won't work. So, wait until that
  271. 9:26starts flowing again before you throw
  272. 9:27it. And for whatever reason, if it
  273. 9:29doesn't work when you throw it, uh, you
  274. 9:31can get another Monaky Neko back where
  275. 9:32you originally crafted it. If all goes
  276. 9:34well, though, uh, the cat should appear
  277. 9:36from the lava and jump on the Monaky
  278. 9:37Neko, followed by an abomination who
  279. 9:39will promptly eat it. Uh, this is where
  280. 9:41the pack-a-punch comes in handy, as
  281. 9:42you'll then need to defeat the
  282. 9:43abomination, which goes by pretty
  283. 9:45quickly if you just focus fire on each
  284. 9:47of his three heads uh, when they're
  285. 9:48glowing for critical hits.
  286. 9:50>> [groaning and screaming]
  287. 10:00>> The cat will then run away and you'll
  288. 10:02need to turn to the next round for her
  289. 10:04to appear again, which will be in one of
  290. 10:06three areas. Two of them are in the
  291. 10:07kitchen, either in this back corner or
  292. 10:10in the room next to the double tap
  293. 10:11machine uh going into Flower Garden. If
  294. 10:14she's not at either of those spots, you
  295. 10:15can find her in this corner in training
  296. 10:17grounds near Melee Mchiato. Not
  297. 10:19necessarily required, but you'll
  298. 10:21probably want to get death perception
  299. 10:22for this as well. Uh, the cat will be
  300. 10:24napping and you need to sneak up and
  301. 10:26grab her, but she's surrounded by creaky
  302. 10:28floorboards uh that will scare her away.
  303. 10:30And death perception lets you see and
  304. 10:32avoid these. You should also hear her
  305. 10:33purring uh which will let you know that
  306. 10:35she's in the area.
  307. 10:42>> Show's over. Furball. Once you're able
  308. 10:45to grab the cat, take her to the world
  309. 10:46seed, which will have a little bit of an
  310. 10:48animation to watch before it begins
  311. 10:50pulsing red with energy. From here,
  312. 10:52you'll need to time melee attacks on the
  313. 10:54world seed in between pulses until the
  314. 10:56cat breaks free, and then you can pick
  315. 10:58her up as the wonder weapon.
  316. 11:11You've picked my interest. Pickle as it
  317. 11:14is. Carry on.
  318. 11:16>> All right. So, in this particular run, I
  319. 11:18was able to get that all done by round
  320. 11:20eight. But hopefully this should have
  321. 11:21you pretty close to that. Uh, and now we
  322. 11:23begin the next phase of the Easter egg,
  323. 11:25which is to go around and collect the
  324. 11:26five groups of evidence to help solve
  325. 11:29the murder of this quest. We've already
  326. 11:31collected some of this while building
  327. 11:32the wonder weapon, but the next step now
  328. 11:34that we have that is to get the empty
  329. 11:36pouch. You can acquire this by heading
  330. 11:37down towards training area and using a
  331. 11:39charge shot of the necromancer on this
  332. 11:41beam to knock it to the ground.
  333. 11:44>> It was either in your face.
  334. 11:48>> Once you have that, I'd recommend
  335. 11:49clearing all but one or two zombies in
  336. 11:51the round. And then we can also use the
  337. 11:52wonder weapon for another step, which is
  338. 11:54to light 11 lanterns found on the map.
  339. 11:57Uh most of them are fairly easy to see
  340. 11:59and out in the open, but I'll show
  341. 12:00footage running around doing this. Uh it
  342. 12:02is a timed event as well, so try and be
  343. 12:04as quick as possible. Uh, if you do fail
  344. 12:06it, you'll need to wait until the next
  345. 12:07round for another attempt.
  346. 12:08>> Start a fire.
  347. 12:50All right, lights are on. What's next?
  348. 12:53>> You should get a positive dialogue cue
  349. 12:55if you successfully get all 11. Then
  350. 12:57head back up into war room where the oni
  351. 12:59spawned where you'll see a blue ghostly
  352. 13:00figure you can interact with to start a
  353. 13:02cut scene. Once this completes, wait for
  354. 13:04all the dialogue to finish uh that's
  355. 13:06required to spawn this next item. Uh and
  356. 13:08then head up to the roof and use the
  357. 13:10wings suit to fly into the sky. Uh
  358. 13:12shortly after takeoff, you'll see two
  359. 13:14paths that you can choose. Hold your
  360. 13:16right movement input to fly by a mask
  361. 13:18that's hanging on the roof that you can
  362. 13:19pick up by hitting the interact key.
  363. 13:26same mask we saw at the murder site.
  364. 13:29Can't be a coincidence.
  365. 13:33Uh, you then want to take that mask and
  366. 13:34place it on this wall in storage rooms.
  367. 13:36But before you do that, I'd highly
  368. 13:38recommend only doing this with one or
  369. 13:40two zombies left in the round.
  370. 13:43And as you can see, three of the masks
  371. 13:45on the wall immediately flashed red. And
  372. 13:47you'll need to remember what mask it
  373. 13:48was, as well as the order that it
  374. 13:50flashed. uh looking at the wall, you
  375. 13:52could ignore the mask that you placed
  376. 13:53and just worry about the other five. And
  377. 13:55from here, you'll begin to see a group
  378. 13:57of zombies spawn in, each wearing one of
  379. 13:59those five masks on the wall. Uh the
  380. 14:01woman and tribal masks in particular can
  381. 14:03be a bit hard to see, and the zombies
  382. 14:05often clump up into a big group. Uh this
  383. 14:07is also why it's really good to make
  384. 14:08sure you only have like one or two
  385. 14:10zombies left in the round before you do
  386. 14:11this, as that makes things worse. Uh but
  387. 14:13just take your time and make sure you've
  388. 14:14got a clean shot and then take out the
  389. 14:16masked zombies in the same order that
  390. 14:18they flashed on the wall. And you'll
  391. 14:20need to repeat this for three rounds. Uh
  392. 14:22this next one has four masks that you
  393. 14:24need to do. And a few additional things
  394. 14:26to note. Uh I did it kind of quick here,
  395. 14:28but you do have to interact with the
  396. 14:30wall to start the next sequence. Uh so
  397. 14:32you can do that whenever you're ready.
  398. 14:33The next round doesn't just like
  399. 14:35immediately start. Uh also zombies will
  400. 14:37leave you alone as the masks flash. Uh
  401. 14:40so you can just kind of stare at the
  402. 14:41wall and not have to worry about needing
  403. 14:42to avoid hits or anything. So that's
  404. 14:44nice. Uh, but once you've got that
  405. 14:45locked into memory, written down or
  406. 14:47whatever, head back out and shoot the
  407. 14:49zombies in the correct order again. And
  408. 14:51for the final round, you've got five
  409. 14:53masks. So again, watch the wall and
  410. 14:55repeat the process. Uh, one additional
  411. 14:57thing to note is that if you do mess up
  412. 14:59and accidentally shoot a zombie in the
  413. 15:01wrong order, uh, the step will get
  414. 15:03locked, but you can start over and try
  415. 15:05again after jumping to the next round.
  416. 15:15Once complete, interact with the mask
  417. 15:17that should now be glowing and a cut
  418. 15:18scene will start. Uh after that
  419. 15:20completes, the mask will bolt away and
  420. 15:22you need to chase it down three
  421. 15:24different times. Uh the first is nearby
  422. 15:26to the left of the stairs, hiding at the
  423. 15:28bottom of this bookcase. Uh shoot it and
  424. 15:30you'll get to Keshi's pipe.
  425. 15:36>> Breakfast. Next, it'll move upstairs to
  426. 15:38the back of the top floor where the
  427. 15:40Wonder Fizz will eventually spawn. Uh,
  428. 15:42you can find it there on the ceiling,
  429. 15:43and this will get you Takio's case.
  430. 15:52And finally, head into Onen Baz and look
  431. 15:55out the window by the elemental pot
  432. 15:56machine to get Mitsuh's comb.
  433. 16:04From there, the mask will travel to the
  434. 16:06world seat up in the pack-a-punch room,
  435. 16:08and you can move on to the next step.
  436. 16:10All right, so this takes us to the
  437. 16:12mystery box step, which I've personally
  438. 16:14experienced a lot of inconsistencies
  439. 16:16with, uh, as honestly just frustrations.
  440. 16:19Uh, so I'm just going to go and show you
  441. 16:21the process that I've been using that
  442. 16:22seems to work the best. However, I'll
  443. 16:24also talk about some backup options and
  444. 16:26things that you can do uh to get through
  445. 16:28this as well. First off, you can see I
  446. 16:30was able to get the item, which is the
  447. 16:31coin purse, in round nine. Uh but before
  448. 16:34you attempt this, head into the
  449. 16:35meditation room and you can interact
  450. 16:37with the shelves here to start placing
  451. 16:38all of the evidence that you've
  452. 16:40collected so far. Uh as you can see,
  453. 16:42we've got all of the pieces of evidence
  454. 16:43for the first group uh from the mask
  455. 16:45step. So that causes our first of five
  456. 16:48pictures to appear on the wall. After
  457. 16:50this happens, turn the round and then
  458. 16:52again based on my experience, uh this
  459. 16:54will make you eligible to get the coin
  460. 16:56purse from the mystery box. Uh if anyone
  461. 16:58knows if this is actually the exact
  462. 16:59requirements though, please let me know
  463. 17:01in the comments. So, as mentioned
  464. 17:02earlier, you want to find the mystery
  465. 17:04box that has this wooden token on one of
  466. 17:06its corners to identify the correct one.
  467. 17:08If that particular mystery box is
  468. 17:10inactive, you can move it to that
  469. 17:11location by using whatever the active
  470. 17:13mystery box is until Mr. Peak shows up.
  471. 17:15However, the next location is random, so
  472. 17:18there's a good chance it won't move to
  473. 17:19where you want it. Uh, and you need to
  474. 17:21repeat this process over and over until
  475. 17:23you get lucky. Uh, I no joke spent over
  476. 17:25a 100,000 essence easily across two
  477. 17:28games. Uh, and it never moved to the
  478. 17:30mystery box with a token. So, I do not
  479. 17:32recommend that strategy. Instead, the
  480. 17:34best way to do this is to utilize the
  481. 17:35Mr. Peak's field upgrade along with the
  482. 17:38Peak's favor minor augment. Uh, using
  483. 17:40this in front of the mystery box will
  484. 17:42activate it for a short time, and when
  485. 17:44active, you'll need to get another Monik
  486. 17:45Neko, throw it at the mystery box, and
  487. 17:47then spin it. If it works, the Monkey
  488. 17:49Neko will glow blue, and then the coin
  489. 17:51purse will appear.
  490. 17:55Other potential backup options are to
  491. 17:57use the fire cell powerup, which
  492. 17:59requires you get all of the main hidden
  493. 18:00power-ups first, like double points, max
  494. 18:02ammo, and things. Uh, I have a YouTube
  495. 18:04short going through these locations,
  496. 18:05which I'll link in the description if
  497. 18:07needed. Uh, place a C4 next to the fire
  498. 18:09sail, go to the mystery box location,
  499. 18:11and then detonate it.
  500. 18:14>> Fire sail.
  501. 18:17>> Also, you can try using an emulation
  502. 18:19liquidation gobble gum if you have one,
  503. 18:21which gives you a fire sail as well.
  504. 18:23After grabbing the coin purse from the
  505. 18:24mystery box, uh, take it back to the
  506. 18:26beginning spawn area next to the rampage
  507. 18:28inducer, and it'll float in front of
  508. 18:30you. Interact with it to watch another
  509. 18:32cut scene.
  510. 18:34>> This has better work.
  511. 18:36>> If you get that done without issue, you
  512. 18:38should be in pretty good shape. Uh,
  513. 18:39that's probably my biggest like hold
  514. 18:41your breath moment of the Easter egg.
  515. 18:42Uh, so now returning our attention back
  516. 18:44to that empty pouch item that we got
  517. 18:46earlier. Uh, you can kind of do this
  518. 18:48whenever. Uh, I didn't end up doing it
  519. 18:50until round 15 here, but start keeping
  520. 18:52an eye out for those fissure events that
  521. 18:54appear on the map randomly. Uh, when you
  522. 18:56see one, head into that area and just
  523. 18:58run around until you get a positive
  524. 19:00dialogue cue of some sort. Uh, it takes
  525. 19:02about a minute. Uh, but this will fill
  526. 19:04up the pouch with ash. Uh, you'll also
  527. 19:06see that indicated in your quest item
  528. 19:07list. Uh, keep an eye on your health
  529. 19:09while you do this as well.
  530. 19:11>> Ashes to ashes, dust to dust.
  531. 19:15You can then take this along with the
  532. 19:17monk's hood that you picked up in the
  533. 19:19flower garden earlier and place it in
  534. 19:21this pot next to the Xville booth and
  535. 19:22tenue entrance. Uh then run over to the
  536. 19:24cherry blossom tree. There are also a
  537. 19:26few others around the map that you can
  538. 19:28use as well, but melee it until it glows
  539. 19:30and then stay next to it until you get a
  540. 19:32health overcharge. From here, uh try and
  541. 19:34run in a straight line as possible as
  542. 19:36you'll then need to run in a circle with
  543. 19:38that health overcharge active next to
  544. 19:40the pot until a tornado appears. This
  545. 19:43will then get you the monk's hood
  546. 19:44flower,
  547. 19:52the queen of poisons.
  548. 19:54>> So again, do that whenever you see a
  549. 19:56fissure pop up while doing the remainder
  550. 19:57of these tasks. But after the coin
  551. 19:59purse, the next major step is to spawn
  552. 20:01the gardener. Uh go to the tea garden,
  553. 20:04and there you'll find a bucket that you
  554. 20:05can pick up as well as a small puddle
  555. 20:07next to that you can interact with to
  556. 20:08fill up. You'll see an icon with uh
  557. 20:11three units of water and you'll lose one
  558. 20:14each if you sprint, jump, or get hit.
  559. 20:16Fortunately, you can refill it, but be
  560. 20:18careful and walk across the map over to
  561. 20:20Flower Garden. Uh again, probably a good
  562. 20:22idea to do this with one or two zombies
  563. 20:24in the round. Uh you can go through the
  564. 20:26kitchen if the lava is solid, but if
  565. 20:28not, head through the gate house and
  566. 20:30then you can walk over without jumping
  567. 20:32uh next to this wall here.
  568. 20:38There are then three plants that you'll
  569. 20:39need to water using the bucket. Uh they
  570. 20:42can be a bit hard to identify, but
  571. 20:43they're all near the path. Uh two on
  572. 20:46this side of the lava. And then once you
  573. 20:48have those two done, use the bridge to
  574. 20:50fall down to the other side and get this
  575. 20:52one as well.
  576. 20:57After all three are watered, uh the
  577. 20:59gardener will spawn. And in order to
  578. 21:01defeat him, you need to shoot the two
  579. 21:03glowing flowers to make him vulnerable
  580. 21:04to damage. Uh, you may have to do that a
  581. 21:06couple cycles, but once down, he'll drop
  582. 21:08the gardening shears evidence. Uh, as
  583. 21:10well as another note.
  584. 21:17>> I'll never bring scissors to a gunfight.
  585. 21:24>> If you haven't done so at this point,
  586. 21:26I'd recommend getting the wonder weapon
  587. 21:27pack-a-punched for this next step, which
  588. 21:29is to spawn the merchant, who's got
  589. 21:31quite a bit of health that you'll have
  590. 21:32to damage in a short amount of time.
  591. 21:34When you're ready, go back to the
  592. 21:36kitchen and melee this box and a tomato
  593. 21:38will fall. Uh, similar to the plum
  594. 21:39earlier, but don't pick this one up as
  595. 21:41this is going to be bait for another
  596. 21:43zombie to spawn. Uh, leave the area for
  597. 21:45at least 1 minute, then return and he
  598. 21:47should be crouched by the window with
  599. 21:48that tomato in his mouth. Lure him back
  600. 21:50to the staging area towards the
  601. 21:52beginning area and shoot him in front of
  602. 21:54this window. Uh, he'll drop the tomato,
  603. 21:56luring out the merchant who then you
  604. 21:58need to defeat uh before he disappears.
  605. 22:00So again, with the wonder weapon
  606. 22:01pack-a-punch, I'd recommend using a
  607. 22:03combination of charged and normal shots
  608. 22:05uh to get him down quickly. Uh once
  609. 22:07complete, he'll drop the abacus as well
  610. 22:09as another note.
  611. 22:17>> More math,
  612. 22:20where are you?
  613. 22:24We can now do the third and final step
  614. 22:26for this group of evidence, which is to
  615. 22:28spawn the noble in the training area. Uh
  616. 22:30you'll need three decoys total. Uh I
  617. 22:32just buy one at the workbench to get
  618. 22:33one. Uh and you'll need to use these on
  619. 22:35each of the three windows above the area
  620. 22:37where that ward flag was. So mentioned
  621. 22:40at the beginning of this video, uh by
  622. 22:41default, you can only hold two decoys,
  623. 22:44but with the mule kick and the fully
  624. 22:45equipped augment active, this increases
  625. 22:48to three. I didn't do this. Um, instead
  626. 22:50I place a C4 next to the max ammo power
  627. 22:53up, throw my decoy, and then use that to
  628. 22:55refill my stock and throw the rest.
  629. 23:00>> Activating C4.
  630. 23:04>> Max ammo
  631. 23:05>> decoy running.
  632. 23:09Someone's home.
  633. 23:11>> If done successfully, the noble will
  634. 23:13open up the windows and start throwing
  635. 23:14grenades at you, which you need to pick
  636. 23:16up and throw back until you defeat him.
  637. 23:18Uh, I am apparently very bad at this.
  638. 23:20Uh, and it took me a lot longer than I'd
  639. 23:22care to share to finally get it done.
  640. 23:24Uh, but fortunately, it doesn't appear
  641. 23:26to be on a timer and it just keeps going
  642. 23:28until you do enough damage. So, that was
  643. 23:30good. Uh, once done though, you'll get
  644. 23:31the noble's hat as well as another note.
  645. 23:36We now have all of the evidence for
  646. 23:38painting number two. Uh, so return to
  647. 23:40the meditation room and place them on
  648. 23:41the shelf.
  649. 23:45>> Got a business transaction here. Head
  650. 23:47downstairs and this shelf near the door
  651. 23:49by the mule kick machine will have nine
  652. 23:51scrolls. Melee it to start a puzzle game
  653. 23:53that you'll need to solve where a random
  654. 23:54assortment of the scrolls will stick
  655. 23:56out. Um, fortunately the game does give
  656. 23:58you a neco to distract zombies that
  657. 24:00lasts for quite a while so you can solve
  658. 24:02it in peace. Uh, but basically you need
  659. 24:04to melee each scroll until all of them
  660. 24:06are back inside the box. Uh, hitting a
  661. 24:08scroll will affect the ones next to it
  662. 24:10and put them in the opposite position.
  663. 24:12So here I hit one inside and because the
  664. 24:15two next to it are also outside, they
  665. 24:17reverse positions and go inside as well.
  666. 24:19Uh this can be a bit tough, but there
  667. 24:21are actually a few solvers online that
  668. 24:22people have already made to
  669. 24:24automatically give you the solution. Uh
  670. 24:25which I'll leave a link to in the
  671. 24:27description. Uh just tell it which
  672. 24:28scrolls are out at the initial start of
  673. 24:30the game. Uh and it'll give you the
  674. 24:32order of scrolls to hit. When you get
  675. 24:34the correct solution, the pestal item as
  676. 24:36well as another note will pop out. Pick
  677. 24:38both of those up and take the pestl to
  678. 24:40the kitchen area where there will be a
  679. 24:41bowl. uh near the mystery box. Interact
  680. 24:44with that and you should see a little
  681. 24:45bit of an animation play which starts an
  682. 24:47event where you need to power up the
  683. 24:48bowl with zombies either by using the
  684. 24:51brain rot ammo mod or toxic growth field
  685. 24:53upgrade or a combination of both. Uh if
  686. 24:55needed, you can switch to the toxic
  687. 24:57growth field upgrade, then head down
  688. 24:58into the flower garden and get the full
  689. 25:00power power up here uh for an immediate
  690. 25:03charge.
  691. 25:07full power.
  692. 25:09>> It takes quite a few zombies. Uh so you
  693. 25:11may need to spend a round or two here to
  694. 25:12get that done, but when it is complete,
  695. 25:14the pestl will glow blue. Uh interact
  696. 25:16with it for a cut scene and then turn
  697. 25:18around and get the puffer fish item from
  698. 25:20this shelf, which will open up.
  699. 25:23>> I feel bad for the show getting [ __ ]
  700. 25:25over by such a fire little [ __ ] Don't
  701. 25:27you dare poison me, fish.
  702. 25:28>> If you were able to do the monkshood
  703. 25:30step with the tornado already, uh then
  704. 25:32you should now have all three pieces of
  705. 25:34evidence for the third painting. So, put
  706. 25:36them on the shelf. And this time, once
  707. 25:38it appears, you can interact with it to
  708. 25:40get another ceramic shard, which will
  709. 25:41allow you to repair the saki cup.
  710. 25:47>> And that can be done at this workbench
  711. 25:48and tea garden. Uh, interact with the
  712. 25:50table and once complete, you'll need to
  713. 25:52turn the round. Uh, this should then
  714. 25:53cause the cup to turn blue once the next
  715. 25:55round starts where you can then again
  716. 25:57watch another cut scene and then pick up
  717. 25:59the cup. From here, you'll need to take
  718. 26:01it to three different locations and
  719. 26:02complete uh defend type events. The
  720. 26:04first is just down the hill staying in
  721. 26:06tea garden. Place it on the floor here
  722. 26:08and then just sit in the corner and use
  723. 26:10charge wonder weapon shots until
  724. 26:12complete. Afterwards, pick up the cup as
  725. 26:14well as the tea whisk.
  726. 26:25>> Next, go to the top of the roof where
  727. 26:27one of the mask items was next to the
  728. 26:29wonder fizz spawn. Repeat the process
  729. 26:31and get the calligraphy brush.
  730. 26:41Finally, go into the war room and in the
  731. 26:43back corner, place the cup here. After a
  732. 26:46short time, a hellhound is going to come
  733. 26:47in, steal the cup, and then run away.
  734. 26:49So, you need to chase him down and
  735. 26:51defeat him. And if you lose track, he
  736. 26:53seems to eventually just continuously
  737. 26:54run around in the circle through the
  738. 26:56kitchen uh flower garden gate house
  739. 26:58courtyard area. Uh, but when you finally
  740. 27:00get him though, he'll drop the horse
  741. 27:01statue, which due to poor timing, I had
  742. 27:04to hunt down in the lava
  743. 27:10for [ __ ] Glad I skipped this era.
  744. 27:14>> Take those three pieces of evidence, uh,
  745. 27:16put them on the shelf again for the
  746. 27:17fourth painting to appear, and this will
  747. 27:19activate a clock down by the PhD Flopper
  748. 27:22machine that you can interact with to
  749. 27:23get a code. Uh, the clock will spin
  750. 27:25around four times, giving you four
  751. 27:27different numbers. So, in my example, I
  752. 27:29got the code 5954.
  753. 27:33>> Not again.
  754. 27:35>> At this point, there isn't really much
  755. 27:37more you can do until the next assault
  756. 27:39wave starts. Uh, this time, certain
  757. 27:41zombies will be carrying flags, but you
  758. 27:43don't really need to do anything
  759. 27:44specific. Just defend like normal,
  760. 27:46defeat the zombies, and afterwards,
  761. 27:48those flags will appear in the staging
  762. 27:50area. Each flag has a certain amount of
  763. 27:52symbols on it, and that signifies the
  764. 27:54number that the flag represents. You
  765. 27:56then need to use these flags to input
  766. 27:58the code that you got from the clock. So
  767. 28:01again, in my example, that was 5 954.
  768. 28:05Each number of the code will then be
  769. 28:07placed using the flags at one of four
  770. 28:09areas. And the order is determined by
  771. 28:12the Japanese numbers glowing on the
  772. 28:13wall. So here, I'll place the first
  773. 28:16number of the code using the flags in
  774. 28:18flower garden, number two in stables,
  775. 28:21number three in courtyard, and number
  776. 28:23four in the beginning spawn. Although
  777. 28:25the area for each number of the code may
  778. 28:27be different for your game. So run
  779. 28:28around first and just verify what area
  780. 28:31represents what position of your code.
  781. 28:33Each location has two pole flag slots.
  782. 28:36So for example, to make nine, I could
  783. 28:38use a flag that represents four plus a
  784. 28:40flag that represents five. Uh if you can
  785. 28:42input a number using just one flag, then
  786. 28:44you can do that as well. Uh so just pick
  787. 28:46up the flag, take it to that area, and
  788. 28:48put it in the slot for each number of
  789. 28:49your code.
  790. 28:50>> Package delivered that way. If you place
  791. 28:53the flags correctly, you can then
  792. 28:55interact with the clock, which will open
  793. 28:57up and reveal the crest medallion. Uh,
  794. 28:59this is the final item of the Easter
  795. 29:01egg. So, take it up to the meditation
  796. 29:02room and place it on the shelf with the
  797. 29:04others, causing the fifth and final
  798. 29:06painting to show. With that and all of
  799. 29:08the evidence at your disposal, you need
  800. 29:09to now identify the culprit. Uh, this is
  801. 29:12done by placing the correct item in
  802. 29:14front of each painting. To make things a
  803. 29:16bit simpler here, uh, the fifth painting
  804. 29:17will always be the medallion, which you
  805. 29:19just got from the clock. So, place that
  806. 29:21there. And then the first painting will
  807. 29:23always be the comb.
  808. 29:26>> Whoever killed the shogun, this was
  809. 29:28probably theirs.
  810. 29:29>> For paintings two, three, and four, you
  811. 29:31have to do a bit more work. Uh, starting
  812. 29:33with the easiest one, painting number
  813. 29:35four. These are the three items that you
  814. 29:37picked up while defending the saki cup.
  815. 29:39If you look at that painting
  816. 29:40specifically, it will have one of three
  817. 29:42objects on it. In my case, it was a
  818. 29:44fish. And these match up with the items
  819. 29:46that you got at each of those locations.
  820. 29:48So, the T-wisk area that had a fish
  821. 29:50poster. the calligraphy brush that had a
  822. 29:53bird poster and the horse statue had a
  823. 29:56mountain poster. So, in my case, I put
  824. 29:58the T-wisk down
  825. 30:02the castle.
  826. 30:03>> Moving to painting number two. Uh, this
  827. 30:05will be the items that you got from
  828. 30:06either the gardener, the merchant, or
  829. 30:08the noble. And you can get this
  830. 30:10information by activating the two traps
  831. 30:12on the map. For the flower garden,
  832. 30:14activate it to defeat zombies and then
  833. 30:16run inside to this barricade. I'm
  834. 30:18honestly not sure if you have to
  835. 30:19interact or if it's just automatic, but
  836. 30:21I spammed interact just in case. But a
  837. 30:23soldier will appear who may or may not
  838. 30:25have information. And in this case, he
  839. 30:27did not.
  840. 30:30I saw nothing unusual on.
  841. 30:34>> If that happens, then you have to go use
  842. 30:36the other trap, which will then let you
  843. 30:37know which one was involved.
  844. 30:46So, as you can probably hear, it's a
  845. 30:48really good idea to turn on captions for
  846. 30:50this. Uh, but you can see that he
  847. 30:51mentions the gardener. So, for that
  848. 30:53painting, you would put down the
  849. 30:54gardening shears.
  850. 30:58>> It takes a village out there in the
  851. 31:00world.
  852. 31:00>> There was a noble wandering the castle
  853. 31:03after.
  854. 31:04>> Here's another example that you can hear
  855. 31:05a bit more clearly where it was the
  856. 31:07noble. So, in that case, you would place
  857. 31:09down the hat. Uh, I'm not sure what the
  858. 31:11line for the merchant is, but in that
  859. 31:12case, it would be the abacus. And then
  860. 31:14finally, the third painting, which seems
  861. 31:16to cause the most problems, is going to
  862. 31:18be the type of poison. So, either the
  863. 31:20monk's hood, the plump pit, or the
  864. 31:22puffer fish. Uh, on the attempt here
  865. 31:23where I was at round 20, I actually got
  866. 31:25this one wrong. So, after I go through
  867. 31:27this, I'll show you what happens then.
  868. 31:28Uh, but the way you solve this is to
  869. 31:30look at all of those notes that you've
  870. 31:32been collecting along with the evidence.
  871. 31:34uh if you can get enough time to
  872. 31:35actually read them without zombies
  873. 31:37hitting you, uh they provide a bunch of
  874. 31:38hints about the evidence to use as well.
  875. 31:40For example, uh looking at this other
  876. 31:42run where I actually got it right on the
  877. 31:44first attempt, uh the known toxins show
  878. 31:46symptoms as well as the time that it
  879. 31:48takes effect. We'll use that a bit
  880. 31:49later. Uh but utilize this with the
  881. 31:51information from the doctor's record
  882. 31:53under cause of death. And in my case, it
  883. 31:55notes a noxious plant and ends up being
  884. 31:58the monk's hood.
  885. 32:01In my other run that showed consuming a
  886. 32:03noxious food and showed signs of
  887. 32:05emmesis, which you can again line up
  888. 32:07with the symptoms information on the
  889. 32:09known toxins page. Uh this is where I
  890. 32:11messed up as I chose puffer fish, but it
  891. 32:14actually ended up needing to be the
  892. 32:15plump pits as both actually show
  893. 32:17symptoms of emmesis. So there can be
  894. 32:19some overlapping information leaving you
  895. 32:21choosing between two options. Uh but
  896. 32:23here is kind of a quick guide to help
  897. 32:25you narrow things down. If for your
  898. 32:27second painting item, it's the noble, it
  899. 32:29won't be plump pits, as one of the notes
  900. 32:31indicates that he's allergic. If the
  901. 32:33item is the abacus, it won't be the
  902. 32:35monk's hood. And if the item is the
  903. 32:38gardening shears, like what I got, it
  904. 32:39won't be the puffer fish, which is what
  905. 32:41happened to me and why I messed things
  906. 32:42up. Once you think you've got all of the
  907. 32:44right pieces of evidence for each
  908. 32:45painting, the last step is to set the
  909. 32:47clock. Uh looking at the doctor's
  910. 32:49record, again, the time of death will be
  911. 32:51listed by the hour of a certain animal.
  912. 32:53Uh in this case, I got the hour of the
  913. 32:55rat. Uh you then need to also look at
  914. 32:57the known toxins page again and see how
  915. 32:59long that correct poison item takes
  916. 33:01effect. So uh again I chose puffer fish
  917. 33:04which was wrong in this case but
  918. 33:06assuming that that was right uh it would
  919. 33:08be 3 hours. Uh it's also worth noting
  920. 33:10that these numbers change each game. Uh
  921. 33:12so death was at the hour of the rat and
  922. 33:15ingestion was 3 hours before that. So we
  923. 33:18want to go to the clock find the rat
  924. 33:19icon and set the clock back 3 hours. And
  925. 33:22when that's all ready to go, the last
  926. 33:24thing to do to lock everything in is to
  927. 33:26light the incense on both sides of the
  928. 33:28painting. And if this happens, you know
  929. 33:30you messed up.
  930. 33:31>> What good am I being punished for?
  931. 33:35>> In that case, you'll just have to turn
  932. 33:36the round uh to try again and swap out
  933. 33:38whatever was the wrong poison. And also
  934. 33:40readjust the clock utilizing the correct
  935. 33:42time to take effect. Looking at a
  936. 33:45different example where I did it
  937. 33:46correctly. Uh on this run, I got Year of
  938. 33:48the Tiger with a time to take effect of
  939. 33:502 hours. So, I set the clock
  940. 33:51accordingly. And in this case, a glowing
  941. 33:54orb will appear. Travel up to the world
  942. 33:56seed, and then you'll be teleported to
  943. 33:57the central courtyard for kind of a mini
  944. 33:59boss fight, which is pretty
  945. 34:00straightforward. Um, floating masks will
  946. 34:03fly around as well as zombies. Uh, shoot
  947. 34:05them and then do damage to the oni with
  948. 34:07the pack-a-punched wonder weapon. He
  949. 34:08goes down pretty quick.
  950. 34:14You'll then be teleported back and
  951. 34:16greeted by this pretty badass cinematic
  952. 34:18with the dragon. And you are officially
  953. 34:20done with all of the steps and eligible
  954. 34:22to enter the boss fight whenever you
  955. 34:24want uh by interacting with this wings
  956. 34:26suit spot next to Pack-a-Punch.
  957. 34:34[ __ ]
  958. 34:36Now, let's go beat down I mean free that
  959. 34:39[ __ ] shadow smith.
  960. 34:46A few quick tips going into the boss
  961. 34:48fight. Um, I actually haven't beaten him
  962. 34:50yet, so that's a work in progress. But
  963. 34:52overall, he doesn't seem too bad. Uh,
  964. 34:53he's just got a couple big hits that can
  965. 34:55kind of insta-kill you if you're not
  966. 34:57careful. Uh, the general gist though is
  967. 34:59that zombies will spawn around the arena
  968. 35:01like normal. Uh, as well as Oni that
  969. 35:03carry ward flags. You can grab those and
  970. 35:05create protective barriers and then
  971. 35:07damage dump on the boss. Uh, aim for the
  972. 35:09eyes and glowing areas for critical
  973. 35:10damage. Uh, also there are a couple of
  974. 35:12those green boon things, and I think one
  975. 35:14of them actually dropped a level three
  976. 35:16pack-a-punch and legendary tier weapon
  977. 35:18upgrade, which was uh, kind of something
  978. 35:19that caught me off guard. I went in with
  979. 35:21my weapon super low level just for the
  980. 35:23hell of it to do the boss fight. I
  981. 35:24didn't want to spend the time upgrading
  982. 35:25and everything. Uh, so that was nice.
  983. 35:27Uh, but again, overall, he seems pretty
  984. 35:29straightforward. Uh, just watch out for
  985. 35:30those big hits and the burning ground
  986. 35:32that he creates.
  987. 35:38>> So, I'll leave you with that. Um,
  988. 35:39hopefully this guide helped you get to
  989. 35:41this point and you enjoyed the video.
  990. 35:43Uh, if so, a like, subscribe, hitting
  991. 35:45that hype button is always appreciated.
  992. 35:47Uh, thank you for watching and we'll
  993. 35:48catch you in the next one. Bye.

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