ISU Fall 2026 - DGD205 Week 4 - 15.10.2026 — Transcript
Full transcript
- 0:01Good morning everyone. This is DGD 205
- 0:04game development pipelines and we are on
- 0:06week four. It is the 15th of October
- 0:092026.
- 0:10So I I assume
- 0:16face toface classes are canceled already
- 0:18but I don't know how many online classes
- 0:20are being done but we are doing them
- 0:22because we are a little bit behind. So,
- 0:24I'm sorry I couldn't give you the time
- 0:26to sleep this morning, but I mean we are
- 0:30online. We can connect to our computers.
- 0:32So, education continues without
- 0:35stopping. Anyway, so let's take a look
- 0:38at what we did last week. I'm going to
- 0:41bring that up.
- 0:43Not this one. This one. Yes.
- 0:47And let's put it up on screen.
- 0:50I can zoom in so you can see. So we
- 0:52talked about the pre-production stage
- 0:54last the week before we talked about
- 0:56ideation and last week we talked about
- 0:59pre-production
- 1:01uh how we planned about things pipeline
- 1:04planning and then we talked about all
- 1:07the documents game design document etc
- 1:10that we do on this stage and we also
- 1:12talked about the scope. This is the most
- 1:15This was the most important part because
- 1:18scope is basically what you will put in
- 1:20your game and just as importantly what
- 1:24you will cut out because most of the
- 1:26time you have a lot of amazing ideas. we
- 1:29should put this, we should put that,
- 1:31everything, blah blah blah. And probably
- 1:33your game, you think more mechanics will
- 1:36make your game better. But actually, if
- 1:40those mechanics don't serve the game
- 1:42play, it's going to make your game
- 1:44bogged down. The player will get bored
- 1:47or confused or both. And we don't want
- 1:49that. So, this week we are going to
- 1:53continue with production. Let me
- 1:57get rid of this because we talked about
- 2:00this already,
- 2:02but I will repeat.
- 2:05Wait a second.
- 2:10Of course,
- 2:13I so many people recommend this program,
- 2:17but I'm getting more and more annoyed by
- 2:19it. That's what happens.
- 2:23Well, here is the thing. This is
- 2:25developed by one person and it's their
- 2:28program. It's open source. I I cannot
- 2:30crit criticize them in any way because
- 2:33I'm not paying for it. I can criticize
- 2:35it obviously wrong thing. So I cannot
- 2:39tell them to do things one way or
- 2:41another because I'm not their boss. I'm
- 2:44not paying them to do this. They are
- 2:46doing this out of their own interest. I
- 2:49can give suggestions. I can give
- 2:51criticisms which I did. But in the end
- 2:54it is their program. It is not I'm not
- 2:58as I said I don't have any stake in it.
- 3:01So I don't have any say ultimately in it
- 3:04which is the same for the games by the
- 3:06way. So you are making your game the
- 3:11well there is this interesting relation
- 3:13here because when you're making the game
- 3:17now
- 3:19this program is called Arnote
- 3:22and this thing is open source
- 3:25open source is not that important but
- 3:27more importantly this thing is free okay
- 3:32I'm not paying for it I'm not a paying
- 3:33customer which means
- 3:36As I said, this guy,
- 3:41they can do whatever they want.
- 3:49I'm writing bad on purpose because I
- 3:51won't be asking this in the exam. So,
- 3:52but your game, let's let's call it your
- 3:56game,
- 3:58right? You will probably sell this for,
- 4:01I don't know, $15. And uh interestingly
- 4:05I don't think it's makes sense but
- 4:08dollar sign comes before in English they
- 4:10put it after the currency but in English
- 4:13you or you will sell it for $5 or maybe
- 4:15you will sell it for $3. Maybe you will
- 4:18go bonkers and try to sell it for $60. I
- 4:20don't know. I I'm not your boss again.
- 4:22But when you're selling it like this
- 4:25and people are paying for it now there's
- 4:28an interesting balance there. right now.
- 4:31Do players have a say?
- 4:46Do you think they have a say in how you
- 4:48develop your game? What things you put
- 4:50in? What things you take out?
- 4:56I'm I'm looking for your opinion here.
- 4:58And this is also this is also about
- 5:00scope. So this is basically a
- 5:03continuation of last week. And as I
- 5:05said, scope is the most important thing.
- 5:08You will decide on your game and the
- 5:11thing that you will probably get wrong a
- 5:14couple of times before you understand
- 5:17what you are trying to do in your game
- 5:20and as a game studio or developer
- 5:22whatever. So this topic is important.
- 5:24You can look up what constitutes
- 5:26production and post-production any
- 5:27anywhere on the internet. But this scope
- 5:30detection scope setting the scope is
- 5:33important. So what do you think? Let's
- 5:35discuss this.
- 5:39>> I would say they don't have anything to
- 5:41say until I finish the game first and
- 5:45then maybe um I removed a mechanic they
- 5:48liked in the game for no reason.
- 5:50>> So
- 5:51>> they can
- 5:52>> we are talking about early access here,
- 5:55right? Because until you finish the
- 5:57game, if they are able to play it, we
- 5:59are talking about some form of early
- 6:01access.
- 6:02>> No, like what I um like before the game
- 6:07actually comes out and it's it has a
- 6:10playable loop like I I managed to
- 6:14complete what I was planning to do. Like
- 6:16I made the core loop.
- 6:18>> Mhm.
- 6:19>> Uh before that they might not understand
- 6:22how the game works yet because they are
- 6:23not working on it. they might just look
- 6:25at it from outside and don't know much
- 6:28about it.
- 6:29>> So that's the thing. Do they see the
- 6:30game until you finish it? That's kind of
- 6:34the problem then, right? Because
- 6:36>> maybe just a video or maybe a demo that
- 6:40only shows one part of the game. I don't
- 6:42know.
- 6:42>> So here is the thing now. Some processes
- 6:45that we go through and you all know this
- 6:48by being gamers, but we have a process
- 6:52called alpha
- 6:56and beta, right? And normally in game
- 6:59development in the olden days, there was
- 7:02something called the golden disc.
- 7:07Golden disc was the final medium,
- 7:12the final version of the game
- 7:19written to a disc.
- 7:23It might be
- 7:25a CD, it might be a DVD, or it might
- 7:28even be a floppy back in the days
- 7:31and sent to the factory,
- 7:38right? So, this is very important
- 7:42because back in those days, you sent
- 7:45your code or disk to the factory and
- 7:48they replicated it and it was sold out.
- 7:51So the distribution method was with a
- 7:53disk. It had to be with a disk, right?
- 7:56There was no internet or other
- 7:58distribution methods. So alpha means
- 8:02very early
- 8:06playable
- 8:08state
- 8:16and this is
- 8:18late playable state. So kind of
- 8:22kind of representing the release.
- 8:34Wait a second.
- 8:42So, and normally again in the '9s up
- 8:47until mid 2000s, let's say the internet
- 8:51got widespread,
- 8:54these two were not visible to the
- 8:56players, right? What would happen was
- 9:00you would release alpha and you would
- 9:02in-house in your studio. You would have
- 9:04alpha and beta and then you would
- 9:07prepare the golden disc. And actually
- 9:08there is a wonderful
- 9:11think. Let me see.
- 9:17Let's see if we I can find that. That's
- 9:19an there's an image.
- 9:21Here it is. So you all know
- 9:28uh No Man's Sky, right? This is this is
- 9:30the No Man's Sky team. This is Shan
- 9:32Murray. And this is This is not Vin XP,
- 9:35of course. It's a Photoshop. I just
- 9:37thought I had the real thing. But here
- 9:40it is.
- 9:45It's It's on a DVD, Blu-ray disc. So,
- 9:48it's a lot of thing, but this is a
- 9:49golden I mean, they did it symbolically
- 9:54most probably.
- 9:56So, but this is the golden disc. So this
- 9:59is the finished version of the game. Now
- 10:03back in those days again
- 10:06once you release the game you release
- 10:08the game. There was no way to patch the
- 10:12game and then deliver it to the players
- 10:15right. So
- 10:18uh there was no practical way to do it.
- 10:20There was no distribution channel. So
- 10:22once you release the game, you release
- 10:24the game. So old games had their bugs
- 10:28baked in which is why these steps were
- 10:31very important and all throughout there
- 10:34there was this thing called QA. It is
- 10:36still there
- 10:38but these days we have the mentality of
- 10:42so this is
- 10:48from minus infinity to around
- 10:51let's say 2000s
- 10:54right development
- 11:01but then we kind of got and after that
- 11:06you published expansions
- 11:17and maybe expansions fixed some of the
- 11:19bugs you previously had, but you had no
- 11:21other way. I mean, the only way you
- 11:24could deliver a fix to your game was to
- 11:29you could I mean,
- 11:32you can sell an expansion, convince
- 11:34people to buy it if your game is good
- 11:36enough, and maybe that one can fix some
- 11:39bugs. Some I have never heard
- 11:43distributing it via
- 11:47magazines or something as promotion.
- 11:50I've never heard of it. So, but this is
- 11:53from minus infinity to 2000. So, maybe
- 11:56let's call this
- 11:5980s or 90s
- 12:01because you might confuse that image
- 12:03there. So from 80s
- 12:07to 2000s it was like this
- 12:11and then with the distribution of
- 12:13internet or rather the birth of steam
- 12:16because steam spearheaded this and you
- 12:19know
- 12:21Gabe Neville is a genius in that sense.
- 12:23He is the guy that
- 12:25also
- 12:27kickstarted distribution of DirectX
- 12:30because you see he was working at
- 12:32Microsoft.
- 12:37He was working at Microsoft
- 12:41and he realized
- 12:43computers that they worked with had more
- 12:47Doom than Windows. So people installed
- 12:52Doom on their computer on the machines
- 12:56then Microsoft Windows and back in the
- 12:59day Windows was not a complete operating
- 13:02system. You had DOSs and on top of that
- 13:05Windows was like a graphical UI on that.
- 13:09Windows 95 was the first operating
- 13:12system that run the entire computer.
- 13:15Before that, you had a command line and
- 13:18you would type win and press enter and
- 13:21you would enter Windows 3.2. Okay. So,
- 13:26but this guy said, "Wait a minute. This
- 13:29gaming thing appears to be big, so why
- 13:34don't we go big on it?" I don't know if
- 13:38he planned the Yach Leviathan back then.
- 13:42Maybe he did not, but he said we should
- 13:45bring Doom to Windows. We should make
- 13:47sure Doom can run in Windows. So,
- 13:50Windows should be a
- 13:54back in back in those days operating
- 13:56system was for business. It was used to
- 13:59run spreadsheets or other construct.
- 14:01There was a little solitire games for
- 14:04entertainment, but that was it. But it
- 14:06was never thought as a gaming medium,
- 14:09the operating system. It was just
- 14:11something to launch of business apps. So
- 14:15Gabe Neville said we can make Windows a
- 14:19gaming machine type thing, right? So he
- 14:22said we should create some libraries to
- 14:25make it happen. First they ported Doom
- 14:26to Windows and it exploded in popularity
- 14:30and he said wait let's make it easier
- 14:33for other people to make games on
- 14:35Windows.
- 14:53And what do you need for that? You need
- 14:56w you need to give Windows a good GPU
- 14:59capability or game processing
- 15:02capability. Let's say not just GPU. And
- 15:05for that you need to give developers an
- 15:08easy way to do it. They should not be
- 15:11lost in Windows
- 15:14code, right? Or methods of doing things.
- 15:17So they created DirectX.
- 15:26DirectX is an API that allows developers
- 15:30to tap into Windows resources
- 15:32effectively.
- 15:34So it after this it was a lot easier for
- 15:37people to make games that would run
- 15:40natively on Windows. Gabe Neville did
- 15:43not develop this himself but he as far
- 15:46as I know he came up with the idea and
- 15:48he led it for some time before he left
- 15:52and said nah do my own thing in Miles
- 15:55Morales's words. So he said and he went
- 15:59and
- 16:01founded a computer a thing called Valve
- 16:06and Valve released Steam
- 16:10as it does in real life. I think this
- 16:12was around 2004. At the time, people
- 16:16were enraged gamers because they bought
- 16:18Halfife 1
- 16:21and now they had to download a software
- 16:24to get to their game. Why couldn't it
- 16:26be?
- 16:28People did not like it that much.
- 16:30gamers, I have to download an additional
- 16:32software to play my game. Are you
- 16:34kidding me? Was the general consensus.
- 16:38But we know how it played out well in
- 16:41the long run for them. This was the And
- 16:44this has something to do with what we
- 16:46have actually here because after some
- 16:49time
- 16:52we had that
- 16:55digital distribution thing, right? We
- 16:57still had our alpha
- 17:00We still had our beta and we still had
- 17:04our release no longer golden disc.
- 17:08So release over the internet
- 17:14and then we had patches. We could be
- 17:17able to deote
- 17:20deliver patches to people, right? And
- 17:23then we released DLC's. As you know this
- 17:27stands for downloadable content.
- 17:38Okay. So wait a second.
- 17:41Okay.
- 17:43So we had a there is still disk here.
- 17:46But even if you buy something
- 17:49with on a disc you can release you can
- 17:52patch the game. Actually, let's put it
- 17:55here. Oh, sorry.
- 18:00Because let's see. This is the
- 18:08patches over internet
- 18:11and this is
- 18:13internet
- 18:16or
- 18:18disk, right? And then you released DLC's
- 18:23which were downloadable content.
- 18:32And here it is. This is the important
- 18:34part. You could patch your game now.
- 18:37And this went on for about how long?
- 18:42I would say now this is a blur, right?
- 18:45But from the early 2000s,
- 18:51do you know what will change this
- 18:53structure?
- 18:55Somewhere around 20110,
- 18:58right? Actually almost mid 2010s, but
- 19:01let's write it like this.
- 19:06How would 2000 crisis affect this
- 19:09Nikita?
- 19:10Now it might be everything is connected
- 19:13but I was thinking of something else
- 19:18but your timeline more or less checks
- 19:21out because there was something that was
- 19:25not technically invented but it was born
- 19:29after
- 19:312010. It was born actually in 2007.
- 19:36Well no no no I'm going to talk about
- 19:38something else. So less money did not
- 19:40affect these things. Something else that
- 19:46so I guess you are early or late 2000
- 19:52born people. So what I'm going to tell
- 19:55you was with you for all of your lives
- 19:59almost all of your lives that you could
- 20:01use a computer or a phone. So this might
- 20:04come naturally to you. But in the
- 20:05between
- 20:07we had the rise of something called
- 20:09social media.
- 20:14And it was actually technically there
- 20:17was other trials before that. But the
- 20:21thing that truly kicked this off was
- 20:24Facebook
- 20:27in 2007.
- 20:29Facebook first started out as only
- 20:32something for what was that? What was
- 20:34that? Zak
- 20:35University, Harvard. No, I don't think
- 20:37it's Harvard. Whatever for those
- 20:41students, it was a social network for
- 20:44them and then they expanded to entire US
- 20:47universities and then they expanded to
- 20:50entire world universities and then they
- 20:52opened it up to the world. So when I
- 20:55joined Facebook, you needed to have an
- 20:58Edu account.
- 21:01Harvard. Okay. So it was first Harvard
- 21:05and then US universities
- 21:10and then world universities.
- 21:27And then the world
- 21:29and this world part
- 21:32is where it got out of hand. This is
- 21:35where almost every DA for example in
- 21:39Turkey joined Facebook and started
- 21:41making comments about just about
- 21:42everything. And for a while, Facebook
- 21:45was
- 21:46very unique and very refreshing and very
- 21:49connecting and you could poke people
- 21:51that I don't know you probably I don't
- 21:54know if you have ever been to Facebook,
- 21:56right? I don't maybe you don't have a
- 21:58Facebook account even so but when first
- 22:01Facebook first came out you could poke
- 22:03each other. There was a small icon like
- 22:05poke and it would say meta poked you and
- 22:08you would poke meta back and you it
- 22:09would start poke wars. There was even a
- 22:11game called Poke Wars and we invented
- 22:15Turks invented something called Osman
- 22:17Pis.
- 22:18So, and you could send each other tea or
- 22:21simmit or offer anyone. It was it was
- 22:24just crazy. And there was a lot of back
- 22:27and forth with
- 22:30the thing we call in Turkish lma. Oh,
- 22:33there was lots of it. So, let me just
- 22:37ah ah ah don't do this to me.
- 22:40I don't want to zoom out. So here I'm
- 22:43going to do a very smart maneuver.
- 22:47See I could take all of it and I will ah
- 22:51oh it does that. That is at least partly
- 22:56refreshing. So but in the meantime we
- 22:59had something called social media. So
- 23:01now what did this bring us in terms of
- 23:05what changed?
- 23:08It comes to today. So how is it today
- 23:11then?
- 23:12>> Now we can see the alpha and beta too.
- 23:15>> Mhm. So these are let's put a note here
- 23:23still
- 23:25invisible to
- 23:28players. Now, now we don't in those days
- 23:34developers define defined alpha and beta
- 23:38and it was not set in stone. It it
- 23:40didn't mean this part means alpha, this
- 23:42part means beta. But they told
- 23:44themselves we are on alpha, we are on
- 23:46beta and everyone pretty much understood
- 23:48what was going on. Alpha, it's in early
- 23:50development stage. So there are some
- 23:53mechanics are not in place, there are
- 23:55bugs and things break. And in beta it
- 23:58means
- 24:00pretty much all mechanics are in place.
- 24:02There are still bugs but they are being
- 24:04worked on. So the game is basically
- 24:06playable but not the full experience
- 24:08yet.
- 24:10So now today technically we still have
- 24:15alpha
- 24:17and we have beta and we have release.
- 24:22But now
- 24:26actually let me put it this way.
- 24:30We have alpha.
- 24:32Why did I erase something that I was
- 24:34going to write again? I have no idea. We
- 24:37have alpha
- 24:39and here we have beta and we have
- 24:42something now called called early
- 24:44access.
- 24:51and we have release
- 24:54and we have DLC's. If you noticed, we
- 24:57don't have patches because now this
- 25:00entire workflow or pipeline has become a
- 25:05jumbled mess because we have game gamer
- 25:10input anywhere on it if you open it to
- 25:14the gamers. So the early access is
- 25:17actually anywhere can be anywhere
- 25:20between alpha and release.
- 25:28It should be here
- 25:36but it's not. So, uh,
- 25:40actual early access
- 25:43can start any time. So, some teams
- 25:48release their games in early access even
- 25:51if in it it's in a technically alpha
- 25:53state, right? Some release it in a beta
- 25:56state. And
- 25:59ideally, early access should be as close
- 26:02to release as possible. And the actual
- 26:07reason for this is first of all
- 26:12a very financial reason to fund
- 26:15development.
- 26:21And second, to get player feedback
- 26:29because you are still developing the
- 26:30game and you get player input to steer
- 26:33your game in a certain direction. You
- 26:35are curious about what people think. Um,
- 26:37let me just adjust my clock because I
- 26:40realized I had not.
- 26:49Hey, by the way, a quick note. I will
- 26:51probably release last year's note to you
- 26:54as well because we are getting more and
- 26:57more behind on those things. I really
- 26:59want to go into
- 27:02version control next week, but I think
- 27:05we can do
- 27:07we'll see. All right. I I can release
- 27:10some notes for you to study as well.
- 27:12Well, what are you going to do? So, but
- 27:15the point of early access is to fund
- 27:18development and to get player feedback.
- 27:21There is a hidden third one some people
- 27:24use
- 27:26to
- 27:28make
- 27:30money
- 27:31with a half
- 27:36finished
- 27:38game
- 27:40and run with the money.
- 27:43Don't do this. It has been done before.
- 27:46There are numerous examples which is why
- 27:50gamers, some gamers very vocally don't
- 27:53trust early access and they are right.
- 27:55They paid premium money for some games
- 27:58and they got burned. So,
- 28:02but the thing is let's call this
- 28:102010s
- 28:12now. So, right now game gamers are
- 28:18involved in game development a lot more.
- 28:22Right? This doesn't mean they know more
- 28:24about game development. It just means
- 28:26they have opinions about it. This is the
- 28:29important part. Okay.
- 28:31But sometimes this this is a good thing,
- 28:35right? Because if you are especially if
- 28:37you're an indie dev, you are in contact
- 28:40with your community that communication
- 28:42is very important and it can actually be
- 28:45your lifeblood. Because if you have good
- 28:47communication, people if people feel
- 28:49connected to you, they will be more
- 28:51inclined to buy your game to support
- 28:55your vision. Okay. So this is community
- 28:58building that we have today.
- 29:02But sometimes there's a negative thing
- 29:04that happens. Some people, some
- 29:07developers release their game.
- 29:10If the game is free of bugs, it provides
- 29:13the full intended experience. So old
- 29:16school release. All right? So you
- 29:17release the game, there are no
- 29:18gamebreaking bugs. There might be minor
- 29:20ones, but you say, "I'm done. I'm moving
- 29:22on with this." Sometimes gamers take
- 29:25this the wrong way because they are so
- 29:27used to games being updated all the
- 29:30time, right?
- 29:33So, let's put something here.
- 29:37or gamers are so used to being stuck
- 29:40between here or for multiplayer games
- 29:44having updates
- 29:49when they don't see this.
- 30:04They say
- 30:08The game is dead.
- 30:13It's actually the game is complete,
- 30:16right?
- 30:19While actually
- 30:22the game is complete.
- 30:28So there is this confusion these these
- 30:33days
- 30:35because we see so many early I'm going
- 30:37to show you one that I supported
- 30:38wholeheartedly and then the team for one
- 30:41reason or other I'm not judging them by
- 30:43the way they were very vocal on
- 30:48Twitter it wasn't axe back then and it
- 30:51is it is a game that I would very much
- 30:54enjoy playing and doing my making myself
- 30:57that so It created a lot of buzz back in
- 31:00the day, but then somehow they just
- 31:03disappeared and
- 31:05the
- 31:07Jennifer Shirley, I think the spearhead
- 31:10in development, one of the lead
- 31:11developers, she doesn't even appear on
- 31:14social media anymore. She got a job
- 31:16somewhere.
- 31:21I actually have the game. Let me show
- 31:24you.
- 31:29And you can see it's mixed 51%. Come on
- 31:32Steam, you can play. I'm not going to
- 31:34play you a five minute video. Don't
- 31:36worry. But
- 31:37>> hello and welcome to another video
- 31:38walkthrough of objects in space.
- 31:42This is a trailer.
- 31:48If it plays,
- 31:50I don't want to blame Steam. Is it my
- 31:52network connection that is slow? It
- 31:54might be sometimes it does because of
- 31:56all the range.
- 32:00So basically you operate a spaceship
- 32:05and you have all these systems and you
- 32:07manually have to control the systems and
- 32:10repair the ship by changing the
- 32:12components yourself. So you travel
- 32:13inside the ship and it's not like a
- 32:16space opera. So you are more like in a
- 32:20submarine which will probably be a more
- 32:23realistic thing in space. We all see
- 32:26from Star Wars and Star Trek that we're
- 32:28going to have open canopies. We will see
- 32:30everything and we will shoot with
- 32:31lasers.
- 32:33That will not be the reality of space
- 32:36because all those movies and TV shows
- 32:41take their reference from World War II
- 32:44dog fights where there were
- 32:49visibility and combat on a fixed back
- 32:54backdrop which is the ground. So you
- 32:56have a ground plane of reference and
- 32:58actually you can see the enemy because
- 33:00they are closed. they are 1 kilometer or
- 33:022 km away. You don't have to engage from
- 33:04a 100 or maybe 2,000 kilometers. So, it
- 33:09all relies on and you can even see these
- 33:11in games etc. Spacecraft doesn't behave
- 33:15like spacecraft should even more
- 33:18realistic ones like Elite Dangerous. I
- 33:20mean
- 33:21Frontier Games said for Elite Dangerous
- 33:23we wanted it to be an enjoyable
- 33:25experience for the player. So not too
- 33:27realistic because in space through
- 33:30moving through space movement would be a
- 33:32little bit boring and difficult. This is
- 33:36something important but these guys made
- 33:39it a little more more like realistic
- 33:41space adventure let's say.
- 33:48So you are using your radar
- 33:54and you are navigating your ships
- 33:57components and the messaging etc. This
- 34:00was a very promising game.
- 34:07It had some bugs, some very serious
- 34:11performance issues. And you would say
- 34:12what performance for a 2D game but there
- 34:14are 3D parts in it
- 34:17and there were UI being broken etc. And
- 34:21we all endured with it because this is
- 34:23early access and we love the premise and
- 34:26the developers were very vocal in social
- 34:28media you could communicate with them
- 34:30etc.
- 34:32So you see this okay this doesn't tell
- 34:35us much. Oh yeah the ship breaks. It
- 34:36tells us that the ship can break. So you
- 34:39go into your ships. This is the
- 34:43This is the component part. So, you go
- 34:45into your ship's parts, you rip out
- 34:47components, maybe sometimes while a
- 34:49pirate is shooting at you, and you try
- 34:51to repair your stealth module so you can
- 34:54go quiet, right? You try to swap
- 34:57batteries and modules. So, this is very,
- 35:00very good premise, but they just dropped
- 35:03off the radar
- 35:05at some point and we can see if they did
- 35:08anything else.
- 35:10So, no, this is their last game. I hope
- 35:13they're okay. But you can look at the
- 35:18ratings.
- 35:20Zero updates in years. No additional
- 35:22content, no improvement, right? They've
- 35:25abandoned this game. But let's see if
- 35:26it's in early access. No, it's it was
- 35:29released. Sometimes companies just
- 35:31release a game and be done with it.
- 35:33Something that I played a lot and is a
- 35:35very good example is Osiris. I had very
- 35:37high hopes for this game. Oh, it's not
- 35:39even in the store anymore. This is not
- 35:41it. I'll have to show it from your live
- 35:43from my library.
- 35:47Oh, serious new down. This also stirred
- 35:50quite an
- 35:53quite
- 35:55a stir back in the day. Your store pages
- 35:58here. So, let's take a look at this one.
- 36:05This was really promising.
- 36:09And these games sometimes have AAA
- 36:12developers attached to their names. So
- 36:15this guy has worked in AAA for 10 years.
- 36:17Well, it doesn't say much because you
- 36:21could you could working in AAA for 10
- 36:24years doesn't mean you have done a lot.
- 36:26Don't take it the wrong way. They must
- 36:28have done a lot. But maybe they just did
- 36:30combat development. They don't know
- 36:31about game design, right?
- 36:43I've never seen this Mac. I don't know
- 36:45if it exists in the game. I've never be
- 36:48able to go it. You can go into space,
- 36:49but I could never could.
- 36:54So, what happened with this one is it
- 36:56released it was it stayed in early
- 36:59access for about what six or seven
- 37:01years, something like that. And the
- 37:03developer changed they changed hands and
- 37:07one day they said we are developing this
- 37:09don't worry there is nothing to worry
- 37:10about we are developing this game but
- 37:12one day they just said we are releasing
- 37:16it
- 37:19early access officially complete and
- 37:21everyone said are you freaking kidding
- 37:24us because it was not complete.
- 37:30Please tell me you aren't just going to
- 37:31call it a day now. So they just put the
- 37:34lid on the game. They said it is
- 37:36complete and they moved on. There were
- 37:37some updates after it but I looked at it
- 37:39at release and I said if this is the
- 37:41release that you are planning I won't be
- 37:44looking at this game anymore. So is this
- 37:47even going to fix the nighttime enemy
- 37:49spawning issue? Right.
- 37:53So and there are some congrats etc etc.
- 37:58It's still not done. It's been six
- 38:00years. Please don't ever buy from this
- 38:02company again. Right.
- 38:04So if Fenix Fire is going to rest now by
- 38:07announcing game finished, then I must
- 38:09say it is not yet done. I have hoped
- 38:12that there won't stop improving and
- 38:13fixing stuff blah blah. Maybe I will
- 38:15give this. You cannot buy this now. It's
- 38:16been pulled off the stores. So I don't
- 38:19know how much I paid for it. I think it
- 38:21was when Steam was back still in Turkish
- 38:24Las and it was quite cheap. So, but I
- 38:28don't know how how long did I play this
- 38:3326 hours. So, I think I got my money's
- 38:35worth, right? And I can still test. I
- 38:38think I tried to play it last year. It
- 38:41was still unbalanced and broken, but the
- 38:44point still stands, right? These days
- 38:47what you do is
- 38:52some players take this the wrong way
- 38:55and some developers abuse the system
- 38:57early access. Some games stay in early
- 38:59access for 10 years. Some games are
- 39:01abandoned while in early access. Right?
- 39:05So but this is what we have now for
- 39:08release. And that's why alpha and beta
- 39:11and early access are not are all jumbled
- 39:14together. Now you can ask is there a is
- 39:18there a right way to do this right?
- 39:21Because I can hear some of you thinking
- 39:23it not openly asking it. So here is what
- 39:27I think is right because you see these
- 39:29are all methods to do something. Again
- 39:31if your idea if your goal is to just
- 39:34make money I'm going to show you
- 39:36something else because it fits this one
- 39:39perfectly. What was it? Star forge.
- 39:43And this was back in 2012 or 13 I
- 39:49played. Let me show you the game
- 39:54Star Forge.
- 39:56This was probably one of the first early
- 40:00access scams because before this time, I
- 40:03don't know if you heard of it, Steam had
- 40:05a green light scheme. So green light was
- 40:09basically
- 40:11not everyone could post their game on
- 40:13Steam. it wasn't allowed. You would
- 40:15apply for a green light and Steam would
- 40:19periodically put candidate games in
- 40:23front of gamers and gamers would vote
- 40:26and if they got the green light they
- 40:28would be released. This was be and maybe
- 40:30now you are thinking oh that was a good
- 40:32idea because there are many many
- 40:35slop games right now and maybe you are
- 40:38right but it also meant you needed
- 40:41visibility and popularity to be released
- 40:44on Steam and then they moved on to just
- 40:47pay us $100 and we will release it. I
- 40:49don't know if it's better or worse.
- 40:52So but this game I think I bought this.
- 40:57Can does it tell me when I bought it?
- 40:59No. Uh I have two f two
- 41:04poor friends have played pre previously.
- 41:08How to rip off your fan base 101. So
- 41:12let's go to the store page.
- 41:15It doesn't even have the store page.
- 41:18Let's look at the community hub and
- 41:20images then. This was basically a very
- 41:23realistic sci-fi Minecraft.
- 41:26So that was the idea. And this was
- 41:31before Microsoft even bought Minecraft.
- 41:35Minecraft was big.
- 41:39Landing on Atlas was no easy task. All
- 41:42my friends have been scattered all over
- 41:43the planet and my efforts to contact
- 41:46them has been viewed up. I'm not even
- 41:48sure I can. So, you were supposed to go
- 41:50and build things, blah blah blah.
- 41:53>> I will not fail.
- 41:55>> I don't want to hear you.
- 41:59Okay. You see crafting screen. And
- 42:01these, by the way, I'm telling you, this
- 42:03was before
- 42:05survival crafting became a default
- 42:08genre, right? There was Minecraft and
- 42:11then there were some other trials but
- 42:14this came out and people were what we
- 42:16can we can do this in realistic graphics
- 42:18and we can build all of this and I paid
- 42:2140 laser for this for two people.
- 42:25So 40 complete las and back in those
- 42:27days it was something like $40. There
- 42:30was a time in Turkeykey's history where
- 42:32$1 equal one LRA. So, uh,
- 42:38basically this never, this is pretty
- 42:40much all you see and it's all junky.
- 42:42Doesn't work properly. I never even got
- 42:45to be able to build all of this.
- 42:52So, everything about this game, and this
- 42:54is probably one of the first early
- 42:57access ripoffs, and these guys basically
- 43:00changed their names, studio names, and
- 43:03went off to do other games, right? And
- 43:06I'm actually curious if Seven Days to
- 43:10Die is still in early access.
- 43:13Maybe not. This game stayed in early
- 43:16access
- 43:17for an easy 10 years, easily.
- 43:23They made tons of tons of This is
- 43:25another block blocky zombie game.
- 43:30It has a huge fan base actually. Let's
- 43:32see how much they made from it.
- 43:36I'm curious.
- 43:38Staying 10 years in early access.
- 43:42Yeah, here it is.
- 43:47Not bad. $250
- 43:50million.
- 43:54But
- 43:56I think they for the largest part of the
- 43:59early access, they did not have any
- 44:01updates. Maybe they were being lazy.
- 44:04Maybe maybe they were being extra
- 44:05cautious or something. I played this
- 44:07game for a little while. I hate zombies
- 44:09and I don't like zombie games. So on the
- 44:12seventh day, they just attacked me and
- 44:14destroyed everything I had. So I quit. I
- 44:16uninstalled the game. I'm not playing it
- 44:18anymore, but I have a friend who is a
- 44:21huge fan of it. So that's there's that.
- 44:26Okay. So this is the thing. Wait a
- 44:30second. Where is my Okay, here it is.
- 44:33So this is what we have these days. And
- 44:36if you are, we were talking about what
- 44:38is the correct way to do it. Normally
- 44:41then what we should do is you keep this
- 44:45to yourself
- 44:47or actually let me write it somewhere
- 44:49else.
- 44:51Right? Again this is my opinion. So
- 44:59alpha you keep it to yourself.
- 45:10You can show it to
- 45:14friends and family to get their opinion.
- 45:20Wait a second.
- 45:29Right. Maybe you can show it to other
- 45:31devs. Sometimes if it's very polished,
- 45:35you can show it to stakeholders.
- 45:36Stakeholders means someone who might
- 45:38invest in your game. a publisher, right?
- 45:49if
- 45:51it's a good alpha
- 45:56and beta
- 46:01is when you start showing it around.
- 46:10You can show it on social media
- 46:12because at that stage people should be
- 46:15able to completely understand what the
- 46:16game is about, right?
- 46:21You can release a demo.
- 46:29You can definitely show it to investors
- 46:31or publishers.
- 46:37You can even release it to early access
- 46:42if you are sure that you will continue
- 46:45development. Right? And after you
- 46:48release,
- 46:52well, you release the game, right? But
- 46:54you should make sure that
- 46:58you not relax, release.
- 47:02You can still have some bugs,
- 47:10but
- 47:12not gamebreaking.
- 47:18So, if the player, for example,
- 47:20can jump a little bit higher in a
- 47:23certain area and it's a bug and they can
- 47:25access a secret location that they
- 47:28should not
- 47:30access, that's probably fine. But if the
- 47:33game crashes, then that is not fine.
- 47:36Okay. So, uh now let's take a five
- 47:39minute break. I will briefly explain to
- 47:42you production and post-production. We
- 47:44will be only one week behind. Next week
- 47:46we will jump into
- 47:50version control. All right, see you on
- 47:5313 past 11.
- 48:02Okay, everyone, welcome back. And as you
- 48:04can see, I lost my focus. Why did it
- 48:06focus? I mean, these autofocusing damn
- 48:10cameras.
- 48:12That's how you're going to see me from
- 48:13now on. Unfortunately, I'm sorry. So, we
- 48:16are on this right side of this. Okay.
- 48:22And we will talk about production and
- 48:25post-p production stages.
- 48:33And now you should take this again since
- 48:36I have just explained to you what is
- 48:37going on in game development stages
- 48:41these days. You should now you
- 48:43understand that this pre-production,
- 48:45production and post-production stages
- 48:47are kind of mixed together and exposed
- 48:52to the audience, right? The gamers. And
- 48:56we still didn't answer that question of
- 48:59should we should the gamers have a say
- 49:01in how we develop our game. We will
- 49:04circle back to it at the end of the
- 49:06course and we will discuss end of this
- 49:07lecture and we'll discuss that. So
- 49:10traditionally what we do in production
- 49:13is the everything that you would
- 49:15generally consider game making. So we
- 49:17would do asset creation
- 49:21not the ones for the prototype we would
- 49:23create our actual assets right
- 49:27and we will do our coding or we will
- 49:31have AI do our coding these days things
- 49:32are changing quite rapidly in software
- 49:36development. So I only want to to be
- 49:39able to Oh, okay. I can. Great.
- 49:44We do our
- 49:47design work
- 49:54and we do our audio and music.
- 50:03Right.
- 50:07by the way and we do our
- 50:12meetings and reviews.
- 50:18You can ask me, "Oh, but don't we do it
- 50:20in pre-production?" Yes, but let's call
- 50:23this play testing.
- 50:29Normally, of course, you do play testing
- 50:32during alpha and beta. should by the way
- 50:35this production phase includes alpha and
- 50:38beta. All right.
- 50:42Traditionally alpha and beta are here.
- 50:56So this is not something like when we
- 50:58are finishing you are you have done your
- 51:00work in designing the preliminary
- 51:03prototype of your game and now you are
- 51:05in production you you decided to go
- 51:07ahead with this game and you're
- 51:08producing it. For example gamer input
- 51:11can mean a lot on whether you will move
- 51:14from pre-production to production. Maybe
- 51:16you will kill the game in between.
- 51:18Mobile does it all the time. So, and we
- 51:22have other boring things like our
- 51:24milestones.
- 51:28Oh, we should have this done by now or
- 51:30we should have that done by Monday or
- 51:32next week, next month, next year,
- 51:37right? And then also we have our
- 51:40optimization part
- 51:46Q&A. And this list goes on. This is not
- 51:49an exhaustive list. So there are many
- 51:51things that you can be doing here based
- 51:54on what you need.
- 51:57But most of the time you don't do these
- 52:01in any order. These things happen
- 52:04especially these
- 52:11happen simultaneously.
- 52:15Let me write it nicely.
- 52:24For those of you who wonder, it means at
- 52:25the same time.
- 52:30So you don't say, "Oh, let's create the
- 52:32assets and let's design and then code."
- 52:35So coders and designers and 3D modelers
- 52:40they all work together
- 52:42which is why we need that game design
- 52:45document we talked about in
- 52:47pre-production. So, but
- 52:51you basically make your game right that
- 52:55is what it is and then you move on after
- 52:57you release we move on to postp
- 53:00production and I just explained to you
- 53:02how these days post production is not a
- 53:06very separate stage anymore right so
- 53:09this is traditional post-prouction
- 53:15it is after you release your game in a
- 53:17traditional setting
- 53:19So, you do bug fixes
- 53:25and you release your DLC's or updates.
- 53:34And if your game is something like a
- 53:36multiplayer game, we call these live
- 53:38service games.
- 53:43Then you make tweaks to your game. You
- 53:46buff some characters. you nerf some
- 53:48characters or you prepare new content.
- 53:53So, this is mostly relevant when you
- 53:56have a live game like Rocket League or
- 53:58Overwatch or something to stay relevant.
- 54:01I think League of Legends releases a new
- 54:04character every few months.
- 54:07So,
- 54:08when I played Overwatch, there was about
- 54:1115 characters or so. it was the base
- 54:13roster and now they probably have
- 54:16something like 50 or something like
- 54:17that. So
- 54:20this part normally changes
- 54:24this part
- 54:27changes
- 54:29based on the game on the type of game
- 54:32you make.
- 54:45But again, as I said, these days,
- 54:50let's take a note here.
- 55:10And we can actually call this indie game
- 55:12they've seen because AAA pretty much
- 55:14works with this still but they have a
- 55:17lot of other things in place. They have
- 55:19they are a business right they are AAA
- 55:22companies are very big so they cannot
- 55:24have adapt a very quick agile structure.
- 55:29They have to have that giant structure
- 55:32to be able to function with about 300 or
- 55:351,000 people or maybe 3,000 people. And
- 55:38on top of that, they have a business
- 55:40layer suits in boardrooms that decide on
- 55:44what will be done and what's not. So AAA
- 55:46is
- 55:48a much more standardized and bulky way
- 55:52of I'm not saying it's a bad way of
- 55:54doing this. If you scale up to that m
- 55:56big that large a structure you need to
- 56:01have that structure you cannot run like
- 56:02an indie company even valve says they
- 56:05are a horizontal structure anyone can do
- 56:07anything but I don't think that really
- 56:09is the case I think
- 56:12even this is human nature okay even if
- 56:16you create the perfect
- 56:19anarchy
- 56:21so when you don't be alarmed when I say
- 56:23anarchy anarchy Is
- 56:27anarchy by definition is not what
- 56:31everyone does what they want.
- 56:43I cannot even type it. It's so wrong a
- 56:45definition normally.
- 56:55It's not this
- 56:58act in actuality. Anarchy is the lack of
- 57:01government,
- 57:06right?
- 57:08And the rationale is that
- 57:14individuals
- 57:19know how things should work.
- 57:26So everyone is informed, everyone is
- 57:29knowledgeable about the system and act
- 57:33accordingly.
- 57:37So
- 57:40a government is not needed.
- 57:49This is the true definition of anarchy
- 57:52in theory. Of course, we know it doesn't
- 57:55work like that because once you increase
- 57:58the number of people and remove the
- 58:01structure,
- 58:02you get chaos, not anarchy. Okay? you.
- 58:07So if you have a very large team and I
- 58:10say if you have a team larger than
- 58:13seven, six or seven people all the way
- 58:15up, okay, it can go up to 10, but if you
- 58:18have
- 58:20a team that is larger than 10 people,
- 58:24so
- 58:26in reality
- 58:29you get chaos.
- 58:33Why? Because people have their personal
- 58:38goals and ambitions
- 58:40as well as the group's goals and
- 58:43ambitions. And sometimes, most of the
- 58:44times before the group's goals and
- 58:46ambitions, you have your own. So when
- 58:48everyone tries to push their own agenda
- 58:51into a group, you throw that anarchy out
- 58:55of the window, right?
- 58:58So in reality, you get chaos. Which
- 59:00means
- 59:02if you
- 59:05have a group
- 59:07this is this might be relevant to
- 59:09anything any society or something right
- 59:12not just indie game development
- 59:16larger than 10 people
- 59:20and this might be an exaggeration maybe
- 59:22it's five people
- 59:24you need a structure
- 59:28this is not something against Anarchy I
- 59:30would
- 59:32and a true anarchy would be kind of a
- 59:37utopia but I will tell you about that
- 59:39you need a structure. So actually
- 59:42you
- 59:45need a
- 59:47leader
- 59:49someone who will call the shots. Someone
- 59:52who will
- 59:55tell how things will be done. Now
- 1:00:01hopefully
- 1:00:03this leader figure
- 1:00:06will be this can be a democracy, it can
- 1:00:09be
- 1:00:12a kingdom, right? A monarchy, it can be
- 1:00:14a dictatorship. But unless you have
- 1:00:18someone who at least organizes things,
- 1:00:22right? You're going to have chaos. And
- 1:00:24in that chaos
- 1:00:27this organizer
- 1:00:31an organized it can be an organizer that
- 1:00:34it would make make it a confederation or
- 1:00:36it can be a director
- 1:00:40right then it will be a federation uh
- 1:00:44within the leader. So then if it's an
- 1:00:45just an organizer or a leader regardless
- 1:00:50of that
- 1:00:53people should listen. So your team you
- 1:00:57have a six person in the team for game
- 1:00:59development
- 1:01:02studio right and you unanimously
- 1:01:05selected a person as the leader. Okay
- 1:01:07then you organize things and then you
- 1:01:09don't listen to that person. that person
- 1:01:11says, "Okay, I need the 3D model in two
- 1:01:13days because we're going to integrate."
- 1:01:15And then you just don't make the 3D
- 1:01:16model and say, "I don't know, man. I am
- 1:01:18going to a birthday party tomorrow. So,
- 1:01:21and then I'm going to have coffee with
- 1:01:23my girlfriend. I will try to finish it
- 1:01:26in two days, but I cannot promise you
- 1:01:28anything." Okay. Then then you shouldn't
- 1:01:30have made that person the organizer or
- 1:01:33the director or the leader. Right? So
- 1:01:36this consensus is important and this is
- 1:01:39what makes a world society
- 1:01:42go
- 1:01:45bunkers these days. Now you can have a
- 1:01:48as I said you can because in an ancient
- 1:01:51philosopher I think it was not Socrates
- 1:01:54but Aristophan Aristotellis I don't know
- 1:01:57talked about wise kings.
- 1:02:03So that guy argued democracy wouldn't
- 1:02:05work
- 1:02:09but you should have wires king. These
- 1:02:11are not my thoughts. I have to make a
- 1:02:13note here.
- 1:02:21It's a great philosopher.
- 1:02:28But you can kind of see why people
- 1:02:31generally congre congregate around even
- 1:02:34in democracies strong leaders that
- 1:02:38display the will of a king. This is how
- 1:02:41you lead up to dictatorships, right? I
- 1:02:43mean Adolf Hitler being the most famous
- 1:02:45example of it. But
- 1:02:48that strong will turns people into
- 1:02:52politicians and that ambition that comes
- 1:02:55with it make them corrupt politicians.
- 1:02:57That's why there's this joke going
- 1:02:59around that all politicians are always
- 1:03:01corrupt. There are honest ones, but you
- 1:03:02have to find them like needle in the
- 1:03:04high stack. So these things kind of come
- 1:03:07bundled together. But the idea is for us
- 1:03:10when you scale it down to an indie game
- 1:03:13studio, not even a triple game studio,
- 1:03:16some person should be doing the leading.
- 1:03:20And ideally,
- 1:03:22if the team wants to work effectively
- 1:03:26together, you will accept what this
- 1:03:31person decides or says.
- 1:03:35A a bad decision is better than no
- 1:03:38decision. So if somebody is leading the
- 1:03:42team and that somebody is making bad
- 1:03:45decisions, of course you can always
- 1:03:47stage a mutiny like those they did in
- 1:03:49ships. you you overthrow the captain and
- 1:03:52you take over from the captain, but then
- 1:03:55you better know better be knowing what
- 1:03:58you are doing with the ship, right? So
- 1:04:02in if you want to know a little if you
- 1:04:04want to get a little more insight about
- 1:04:07this anarchy thing in a fun and fun
- 1:04:11manner, I highly advise you read the
- 1:04:15dispossessed
- 1:04:20by Ursula Luguin.
- 1:04:25It's an amazing book. It is one of the
- 1:04:28cornerstones of sci-fi and it talks
- 1:04:31about a society which decided to go
- 1:04:36anarchic and migrated to the moon of
- 1:04:40their planet. It is somehow habitable.
- 1:04:43So here lives the capitalist normal
- 1:04:46people and here live the anarchist
- 1:04:50people and you see how even their
- 1:04:54understanding of utopia because it's a
- 1:04:56it's a it's a utopian world it's kind of
- 1:04:59like there is a huge computer system
- 1:05:02that decides what needs to be done
- 1:05:03nobody is directing and the computer
- 1:05:06tells you there is fieldwork that needs
- 1:05:08to be done over there and you are
- 1:05:10assigned to it but it's an anarchy so
- 1:05:12you can always say no I won't do it and
- 1:05:14the computer says okay then I will
- 1:05:15assign somebody else but people
- 1:05:17generally have the common sense to go
- 1:05:20and do the thing assigned to them
- 1:05:23because they know it is necessary for
- 1:05:25them and other people to do it. It's it
- 1:05:28just takes the fantasy to the level that
- 1:05:30there is an automated system that
- 1:05:34decides on things but people are
- 1:05:37completely free to do whatever they
- 1:05:38want. And Luin shows how even in that
- 1:05:43utopian
- 1:05:46state
- 1:05:48personal ambitions and goals sometimes
- 1:05:53get ahead in front of the collectives
- 1:05:57needs. So she kind of argues how not how
- 1:06:02anarchy falls or is impossible but how
- 1:06:06it should be navigated. How people
- 1:06:09don't fit that well with anarchies
- 1:06:13anarchic structures
- 1:06:15but that is not about game development.
- 1:06:18It's in if if you want to increase your
- 1:06:21understanding about anarchy a little
- 1:06:23bit. So in today's game they have seen
- 1:06:26what were we talking about?
- 1:06:32What was I talking about? Production
- 1:06:33post-production right?
- 1:06:36So
- 1:06:39you kind of
- 1:06:42have to do
- 1:06:45all stages.
- 1:06:48It looks like together
- 1:06:57because you have to do the marketing,
- 1:07:01you have to do the development.
- 1:07:06Let's say you have to do the development
- 1:07:09first and foremost. Without development,
- 1:07:10there is no game, right?
- 1:07:14But you have to do the community
- 1:07:17building.
- 1:07:24And you have to do the marketing.
- 1:07:27And there is some misunderstanding here
- 1:07:30that thinks marketing is not advertising
- 1:07:34the game. It's not going around and
- 1:07:36saying I will do this game etc etc.
- 1:07:41This is not advertising. Marketing
- 1:07:47is every decision
- 1:07:55that
- 1:07:57is planned
- 1:08:01to lead
- 1:08:06to a successful game.
- 1:08:12Now what is success?
- 1:08:15It can be money
- 1:08:18first and foremost but it can also be
- 1:08:20you might be doing a portfolio piece. So
- 1:08:22it can it might be recognition
- 1:08:26right or it might be just experience for
- 1:08:30you.
- 1:08:31You decide how your game will be
- 1:08:34successful.
- 1:08:37But if you look at this, if you think
- 1:08:40that every decision,
- 1:08:44this means even the genre that you pick
- 1:08:56is a marketing decision,
- 1:09:03right? So this means marketing is not
- 1:09:05just oh we've completed half of our game
- 1:09:07let's start putting it on Reddit. No
- 1:09:10this is you start the marketing of your
- 1:09:13game by making it marketable.
- 1:09:17Does that make sense?
- 1:09:25I hope it does.
- 1:09:29But uh so in today's game they've seen
- 1:09:32yes you do
- 1:09:34everything and do all together and there
- 1:09:38is one thing that's important in indie
- 1:09:42gaming
- 1:09:43that's different to AAA
- 1:09:47and it's that
- 1:09:49one person
- 1:09:56wears many hats.
- 1:10:01So
- 1:10:04you could be for example coding for the
- 1:10:06game but you could also be doing the
- 1:10:09design for the game because maybe you
- 1:10:11are just one person you do everything
- 1:10:13yourself right
- 1:10:16or you could be doing the community
- 1:10:19building yourself,
- 1:10:29right?
- 1:10:32So, one person
- 1:10:36does these
- 1:10:39and another person does, for example,
- 1:10:41the 3D modeling,
- 1:10:46audio and music.
- 1:10:54another does these
- 1:11:00or and maybe one person is not good at
- 1:11:04any of these but that person for example
- 1:11:07can really well pitch to investors
- 1:11:16and this can be another person.
- 1:11:24So in indie development you will not
- 1:11:26have very clearly defined rules
- 1:11:30and more than often you will have to
- 1:11:33wear many hats. You should understand
- 1:11:36that's okay.
- 1:11:40So anything specific about indie
- 1:11:43development?
- 1:11:46No, not in this context. Not in the
- 1:11:49production pre-production blah blah
- 1:11:52context. So, there's that. So, what did
- 1:11:56we go over today?
- 1:12:04Oh. Oh, we went too high.
- 1:12:11Let's take all of this.
- 1:12:19down like this. No, I think it's the
- 1:12:22correct place.
- 1:12:27A little bit like this. Okay.
- 1:12:30So we first looked into
- 1:12:41how things worked
- 1:12:43right
- 1:12:45in the societ in the game development
- 1:12:48pipelines
- 1:12:49in the past and in today. Let's
- 1:12:52underline these two.
- 1:12:59And then underline this one, too.
- 1:13:03And I forgot to put stars, but these are
- 1:13:06all pretty important. So, you can
- 1:13:08consider
- 1:13:10any part of this being the subject of
- 1:13:13the
- 1:13:15exam.
- 1:13:17Do you have any questions for me? We
- 1:13:19might leave a little bit early today or
- 1:13:20we might continue into
- 1:13:23chatting about this. If it is if the
- 1:13:26topics are not related, I will end the
- 1:13:29meet lecture.
- 1:13:31Then I I may hang around for another 10
- 1:13:33or 15 minutes.
- 1:13:37Does anybody have but I if you have any
- 1:13:41questions about how to build or produce
- 1:13:44an indie game anything in your mind it
- 1:13:47would be best to ask now so that it's
- 1:13:50recorded in the lecture so we can
- 1:13:53discuss it. If you are making any games
- 1:13:56and you are coming into any hardships in
- 1:13:58them trying to figure out solutions
- 1:14:00regarding how to make certain things, we
- 1:14:03can talk about that.
- 1:14:12Okay, wonderful.
- 1:14:15As always, if it's about this class, you
- 1:14:18should reach out to me over email. And I
- 1:14:22understand our university emails are
- 1:14:24still not opened up. That's okay. I have
- 1:14:27another one. As you know,
- 1:14:28owner.istmail.com.
- 1:14:35If it is not about this class
- 1:14:37specifically, you can reach out to me
- 1:14:40not from my personal email because it
- 1:14:41will get lost, but you can reach out to
- 1:14:43me over WhatsApp to ask things as well.
- 1:14:48So there is that. Next week we will go
- 1:14:51into
- 1:14:52version control. We will
- 1:14:56sorry about that. We will go hard into
- 1:14:59version control.
- 1:15:01And
- 1:15:03that week will be really important
- 1:15:07for the midterm, not just your
- 1:15:12any game development career or any IT
- 1:15:14related or technology related career,
- 1:15:17but also I will lean very heavily on
- 1:15:20next week's topics in the midterm. So I
- 1:15:23suggest you attend it live, understand
- 1:15:27it, try to understand it to the best of
- 1:15:29your abilities and ask questions if you
- 1:15:31don't. All right, that's it. That's it
- 1:15:35for this week. Thank you. Goodbye and go
- 1:15:39play some games and if you want, start
- 1:15:42making your own.
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