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Is Kill Team Still Made For Us? — Transcript

by Mountainside Tabletop · 4,297 words · 636 segments · language en · Watch on YouTube

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  1. 0:00Kill Team is kind of weird right now,
  2. 0:02and we have a lot to say about it.
  3. 0:07>> [music]
  4. 0:15>> So, in the last year and a half, uh Kill
  5. 0:17Team has undergone a pretty significant
  6. 0:18transition from the point it was in when
  7. 0:20we got into the game. Uh obviously, a
  8. 0:22new edition came in, which is a good
  9. 0:24thing. Uh a couple different game modes,
  10. 0:27the real streamlining of matched play
  11. 0:29and how that looks, a few new kill
  12. 0:31zones, and a lot of new kill teams. And
  13. 0:33it's left us feeling sometimes the
  14. 0:35design direction of this game is
  15. 0:37targeted less at folks like us and more
  16. 0:40at like a specifically competitive
  17. 0:42crowd. And that's not necessarily a bad
  18. 0:45thing, but we want to just talk a little
  19. 0:46bit about some of the things in Kill
  20. 0:48Team that we currently find a bit
  21. 0:49frustrating, and talk a little bit about
  22. 0:51the future of Kill Team, and how, you
  23. 0:53know, we think we can make our own fun
  24. 0:55with it.
  25. 0:56I also want to say before we get too far
  26. 0:58into this, if you just watch like the
  27. 1:00first 2 minutes of this video and click
  28. 1:02off, I do have points advocating for the
  29. 1:06opposite side of this. So, don't just
  30. 1:08like watch the first 2 minutes and say
  31. 1:10that we are hating on the game because
  32. 1:12we're also going to talk about why we
  33. 1:13love the game and why we're very
  34. 1:15optimistic. So, it might look at the
  35. 1:18beginning, like the first half of this
  36. 1:19video might be negative. There is
  37. 1:20positive also, so watch the whole thing
  38. 1:23before you hate us. Definitely. And
  39. 1:26like, yeah, I think two important things
  40. 1:27to remember through this is that we love
  41. 1:28Kill Team. You know, this is This is our
  42. 1:31main game. This is our favorite game.
  43. 1:33Currently, we're a bit frustrated with
  44. 1:34some things. And the second thing to
  45. 1:36keep in mind is yes, we do receive early
  46. 1:39copies of stuff from Games Workshop.
  47. 1:41None of this
  48. 1:42is like informed by some future release
  49. 1:45that we have that you don't know. Like,
  50. 1:47we know nothing. Uh this is just like
  51. 1:50two two nerds wish listing.
  52. 1:52Um but all right, let's get started. So,
  53. 1:54what are the some of the things
  54. 1:56that currently frustrate I'll I'll
  55. 1:58start. So, one thing that I find right
  56. 2:00now with Kill Team, so the current state
  57. 2:02of approved ops,
  58. 2:04um I find that
  59. 2:06I'm never surprised by a game. You know,
  60. 2:09like
  61. 2:10a team will play against another team
  62. 2:13and you will have a mission and you're
  63. 2:16pretty sure you know how the team is
  64. 2:18going to be played against you and how
  65. 2:21the best way to play your team is. It's
  66. 2:23been a while since I've played a game
  67. 2:25like a matched play game of Kill Team
  68. 2:27and been like surprised by a tactic or
  69. 2:30been surprised by an outcome. It's all
  70. 2:33felt a little bit predictable and
  71. 2:36one thing I loved in the last edition
  72. 2:38was
  73. 2:39uh teams having faction tac ops that
  74. 2:41were specific just to them. Um I thought
  75. 2:44that it just it created so many more
  76. 2:46different interactions and uh that's
  77. 2:49something I kind of miss with everyone
  78. 2:51shooting for the same
  79. 2:53you know, I technically 12 tac ops, but
  80. 2:55it's more accurately it's like you play
  81. 2:57against the same like four or five, you
  82. 2:58know, no matter what. Uh cuz there's I
  83. 3:00think a bunch that people ignore. And so
  84. 3:02that's something that I kind of miss
  85. 3:04from the old days. Mhm. Yeah, for me one
  86. 3:07thing
  87. 3:08that I've noticed a lot more of in the
  88. 3:10last
  89. 3:12couple of years
  90. 3:13is that tendency for teams to have a lot
  91. 3:15of anti-fun rules, as we call them. And
  92. 3:18let me be clear, we're just two guys.
  93. 3:20Just because
  94. 3:21Yeah, we are having a good time. Just
  95. 3:23because we make YouTube videos does not
  96. 3:25mean our opinion holds any more weight
  97. 3:27than anybody else. So, this is totally
  98. 3:29just our opinion and I recognize that
  99. 3:33some people might like this kind of
  100. 3:35thing. Some people might like these kind
  101. 3:36of rules. They see it as a puzzle to
  102. 3:39overcome. But to me, things like stun
  103. 3:41grenades, things like razor wire, things
  104. 3:44like I don't know, time slow mines, you
  105. 3:47know, where you get stuck in a mine and
  106. 3:49your movement is
  107. 3:51lowered or whatever. Stuff like this
  108. 3:53makes it hard
  109. 3:56for your opponent to do all their fun
  110. 3:58stuff. And when I play game like this, I
  111. 4:00want as much fun stuff happening as
  112. 4:02possible. And maybe from your
  113. 4:04perspective, doing a slowing mine is a
  114. 4:06fun thing, but I think it just slows the
  115. 4:09game down, makes it less exciting, and
  116. 4:12prevents, you know, half of the models
  117. 4:14on the board from doing more fun, cool
  118. 4:16things, getting into fights, you know,
  119. 4:18getting into position to shoot. Um lots
  120. 4:20of rules are like this, you know, rules
  121. 4:23that, you know, auras of no rerolls,
  122. 4:25auras of um turning off whatever rule
  123. 4:28that you have, you know? So, that's one
  124. 4:30direction they've taken the design space
  125. 4:33lately. I'm not sure I'm in love with.
  126. 4:35It's my opinion. Maybe a lots of people
  127. 4:37disagree. I don't know. I'd be really
  128. 4:38interested actually to
  129. 4:40um hear your thoughts in the comments.
  130. 4:42Yeah. For me, uh that represents a bit
  131. 4:45of an accessibility issue as well. And I
  132. 4:46don't I don't mean accessibility in
  133. 4:48terms of like the game being available
  134. 4:50to everyone. I mean accessibility in
  135. 4:52terms of like getting started in the
  136. 4:53game because I feel like so much of what
  137. 4:56makes a good Kill Team player now is
  138. 4:58just being someone who has studied all
  139. 5:01of the team's rules and like knows what
  140. 5:03all of the other team's gotchas are
  141. 5:05going to be going into it. And I think
  142. 5:08that that is a bit of a shame because
  143. 5:09it's like I mean I see
  144. 5:12a post on Reddit every day it feels like
  145. 5:15where someone says like, you know, I
  146. 5:17like I'm just so sick of going and
  147. 5:19getting dummy'd at my local game store
  148. 5:22because like someone will show up with a
  149. 5:24team I've never played and they just
  150. 5:25like
  151. 5:26dominate me because I don't know their
  152. 5:28tricks, you know? Yeah. It almost feels
  153. 5:30like and this is frankly Victor's point
  154. 5:32that he's said to me a lot of times, you
  155. 5:34know, unless you're like actually trying
  156. 5:36to be a competitive tournament player,
  157. 5:38it feels impossible
  158. 5:40Yeah. to like know all the team's rules
  159. 5:42well enough that you can reasonably play
  160. 5:44around their stuff. Yeah, totally. I
  161. 5:46mean like I think we are like among the
  162. 5:49most invested Kill Team players out
  163. 5:51there. We have played as or against
  164. 5:54every single team, right? Because we
  165. 5:55have them all between the two of us.
  166. 5:57And I still feel like when I go into a
  167. 5:59game against most teams, it's like, "Oh,
  168. 6:01what is their again? Like what What
  169. 6:04are you going to do to me? Just remind
  170. 6:05me." Yeah. Um Now, I wanted to say it
  171. 6:08certain and truthfully, but I want to
  172. 6:09say maybe this is a problem that doesn't
  173. 6:12really exist in the wild. Maybe it only
  174. 6:14exists for us because we're playing so
  175. 6:16many teams on camera and we've gone to
  176. 6:19like leagues and tournaments. Maybe the
  177. 6:21average Joe is just, you know, they have
  178. 6:24one team, their friend has one team, and
  179. 6:27they just both know each other's teams,
  180. 6:28and that's all they're playing. You
  181. 6:30know, maybe their pool of teams they
  182. 6:31actually play against in the real world
  183. 6:34is very small and this isn't a real
  184. 6:36problem. Yeah. So, maybe that's like a
  185. 6:37problem that only we see or only a
  186. 6:40select few amount of people see.
  187. 6:41Absolutely. Worth noting that, I think.
  188. 6:44>> Yeah.
  189. 6:45Here's another counterpoint that I want
  190. 6:46to bring up. I
  191. 6:48think that the online discourse
  192. 6:51sometimes can do a great disservice to
  193. 6:54how people feel, right? I think that's
  194. 6:57not a secret. Everybody knows like
  195. 7:00the internet can be a toxic place
  196. 7:01sometimes, but I think
  197. 7:04um
  198. 7:05you know,
  199. 7:06so many of the content creators and also
  200. 7:10so much of like Reddit discussion, etc.
  201. 7:13about this game
  202. 7:15comes at it from a competitive point of
  203. 7:16view.
  204. 7:18I'm not sure why that is because I
  205. 7:21am pretty confident that the vast
  206. 7:23majority of players who play Kill Team
  207. 7:25don't play it competitively, but it
  208. 7:27seems to dominate online discourse. At
  209. 7:30times, we have been a part of that. I
  210. 7:32think recently we've been trying to get
  211. 7:34away from the competitive side of
  212. 7:36things. Um but I wonder
  213. 7:40and I've I've asked this question to
  214. 7:42Victor.
  215. 7:44How would we view the game differently
  216. 7:47if we had never read anything about it
  217. 7:49online? If we just, you know, came into
  218. 7:51it completely fresh, got the box, opened
  219. 7:53it up, read the rules, and looked at
  220. 7:55what's inside? Because
  221. 7:57they have been putting like narrative
  222. 8:00type stuff in boxes lately. You know,
  223. 8:02there was a whole campaign system inside
  224. 8:05the box with the stealth suits and the
  225. 8:08Space Wolf Scouts.
  226. 8:11There have been like, you know,
  227. 8:13a bunch of Necrons and a whole like
  228. 8:15campaign with the Tomb World release.
  229. 8:19Lots of other things in the boxes. And I
  230. 8:23wonder if everyone just defaults to
  231. 8:25approved ops
  232. 8:27just because they feel like that's what
  233. 8:31people do. But I wonder if that thought
  234. 8:33only exists because of the online
  235. 8:35discourse. You know what I mean?
  236. 8:36>> Yeah, I do. But I think like it's
  237. 8:39hard to play like a narrative game using
  238. 8:43like the weird stuff. Like with a
  239. 8:45stranger at the local game store, you
  240. 8:47know? Whereas if you're like just a
  241. 8:49person with a kill team and you want to
  242. 8:51play and you go play a pick up game,
  243. 8:53like matched play is the easiest way to
  244. 8:55just like start a game with someone. You
  245. 8:57know what I mean? I do think too like
  246. 9:00that doesn't really account for the
  247. 9:01rules density. Like it's
  248. 9:03>> 100%. That's what I mean. It's like and
  249. 9:05that's why it's a shame that matched
  250. 9:06play is what it is. Is what I mean, you
  251. 9:07know? Like it's hard to just go and play
  252. 9:09a nice game. Yeah, and I
  253. 9:12have been thinking a lot about
  254. 9:14other games that we like playing,
  255. 9:15especially skirmish games. I think a lot
  256. 9:16about Warcry. Warcry is not a perfect
  257. 9:19game to me. There are lots of things
  258. 9:20that aren't my favorite about it. But I
  259. 9:22really really really like Warcry. And
  260. 9:26there's a couple things Warcry has that
  261. 9:28Kill Team lacks. If you don't play
  262. 9:30Warcry,
  263. 9:31one of those things is really really
  264. 9:34really compelling list builders.
  265. 9:35>> Oh, it's the best, yeah. I really miss
  266. 9:37in Kill Team um there's basically no
  267. 9:41list building. I mean, some teams have
  268. 9:43some very limited list building, but
  269. 9:45really no, there's not list building.
  270. 9:49The The list building in Warcry is so
  271. 9:50fun because not only is it just a
  272. 9:53points-based system where you can like
  273. 9:55mix and match any of the operatives from
  274. 9:58the same faction,
  275. 10:00but you got the stuff from like bespoke
  276. 10:04warbands, you got the stuff from the
  277. 10:06huge huge compendium, and then also
  278. 10:10there's the four grand alliances in Age
  279. 10:12of Sigmar, Order, uh Chaos, Destruction,
  280. 10:14and Death, right? And you can ally in
  281. 10:17hero models from other factions if
  282. 10:20they're under the same umbrella of big
  283. 10:22alliance. So, you know, there's so many
  284. 10:25opportunities for interesting like
  285. 10:27narrative warbands and theming your
  286. 10:30warbands. Like, I had my Wildercore
  287. 10:32Hunters and I painted up Sylvaneth Yeah.
  288. 10:35>> with them because it was like the forest
  289. 10:37rangers and then they had actual trees
  290. 10:39helping them. It was so cool. I loved
  291. 10:41that. Kill Team doesn't have any of
  292. 10:43that, really. I mean, you can proxy.
  293. 10:44People do amazing things with proxies
  294. 10:47and conversions, and that's still all
  295. 10:49there, but it's not the same. No, and
  296. 10:51like the difference is that like yeah,
  297. 10:53you can do like a cool Stormcast proxy
  298. 10:55of Raveners, for instance, which you
  299. 10:58know, I've That's just one I've seen
  300. 10:59online recently and thought like, yeah,
  301. 11:00that's cool as hell.
  302. 11:02Um
  303. 11:02but you're still like the rules of the
  304. 11:04team are the same, whereas with Warcry
  305. 11:07and the list building, like there's a
  306. 11:09mechanical way for you to have like your
  307. 11:12team with your lord, you know, where
  308. 11:14it's like So, Brad's Cities of Sigmar
  309. 11:17guys have Sylvaneth allies, and that's
  310. 11:19not just like using different models to
  311. 11:21represent it. It's like that's There's
  312. 11:23mechanics in the game. Yeah. Um that
  313. 11:26make use of that. I think like that's
  314. 11:28That's just one of the things that's so
  315. 11:30strong about Warcry. Yeah, another thing
  316. 11:32is that the rules are so much simpler.
  317. 11:35Yeah. Um
  318. 11:37you know, if you're coming in to a game
  319. 11:39of Warcry and you have no idea about
  320. 11:41your opponent's team, yeah, you can just
  321. 11:43look and see like six abilities,
  322. 11:47like two sentences each. You can read it
  323. 11:49over in a couple of minutes
  324. 11:52and you're not going to get gotcha'd. It
  325. 11:53just it doesn't really exist in this
  326. 11:55game. Well, and so much of the game is
  327. 11:59determined by randomness
  328. 12:01that you often, if you're going to get
  329. 12:04got, you're getting got by the game
  330. 12:08instead of your opponent.
  331. 12:09>> I Another thing, too, this kind of goes
  332. 12:10back to the list building, but I feel
  333. 12:12like
  334. 12:14I don't know if we've talked about this
  335. 12:15on the channel, but I think a lot of
  336. 12:16people watching this might have heard of
  337. 12:18like the three archetypes of player.
  338. 12:21There's like what, Timmy and
  339. 12:23>> Timmy, Johnny, and Spike. Yeah, so I
  340. 12:25think Johnny is the comp guy, right?
  341. 12:27>> No, Spike is.
  342. 12:28>> Spike is the competitive guy? I feel
  343. 12:30like the other two archetypes aren't so
  344. 12:33supported in Kill Team. Like Warcry, you
  345. 12:36can go and try like crazy weird combo
  346. 12:39lists that are probably bad, but like
  347. 12:42you might pull off something crazy and
  348. 12:44it's like wild to try it out. You know,
  349. 12:46like one in six games you might pull off
  350. 12:48a crazy combo. Yeah.
  351. 12:50I feel like Kill Team just doesn't
  352. 12:52really have that. Or and so that's like
  353. 12:54the Johnny thing. And then similarly
  354. 12:57with Warcry, you could also bring five
  355. 13:00goblins and a gargant just to like smash
  356. 13:04with a giant
  357. 13:05>> Yeah, and I feel like even like the
  358. 13:06smashy teams in Kill Team aren't like
  359. 13:09they're still complicated. Like what
  360. 13:11would that be? Lizardmen. Reka crew,
  361. 13:13Angels of Death, Deathwatch, like
  362. 13:16they're they're still pretty
  363. 13:17complicated. And I feel like the game
  364. 13:21kind of incentivizes like you have to
  365. 13:23play carefully. Like it it so punishes
  366. 13:26going for just like a fun, I just want
  367. 13:28to smash you then you just get wrecked
  368. 13:30but if like your opponent wants to wreck
  369. 13:32you and knows what they're doing. Yeah.
  370. 13:33>> You know, um but maybe that's just
  371. 13:37an us problem. Like I don't really know.
  372. 13:39It seems like it's not but maybe it is.
  373. 13:42Maybe it's just like we've been
  374. 13:45like exposed to the competitive approved
  375. 13:48ops mindset for so long that we've just
  376. 13:51like
  377. 13:52we've done it to ourselves and it's hard
  378. 13:54to say. Also going back to a point you
  379. 13:55made earlier about like the online
  380. 13:57discourse being part of this. There's
  381. 13:59been a few times where we have received
  382. 14:01boxes early obviously
  383. 14:03and we've played the battle report
  384. 14:04between the two teams before everyone
  385. 14:07else releases their thoughts on the game
  386. 14:09because you know if we are all releasing
  387. 14:12our stuff at the same time we filmed the
  388. 14:13battle report two weeks before and so we
  389. 14:16have existed in our own bubble during
  390. 14:18that time and you know like the team
  391. 14:21that everyone thought was like broken
  392. 14:24has lost to the team that everyone
  393. 14:27thought was going to be bad because
  394. 14:29we're just like two guys reading the
  395. 14:32rules and interpreting them how we do
  396. 14:33right? It's like in the example I always
  397. 14:34think of is
  398. 14:37uh you know stealth suits beat wolf
  399. 14:38scouts in our first game. I think that
  400. 14:41if we had had to go through two weeks of
  401. 14:44everyone analyzing the minutia of every
  402. 14:47like piece of punctuation in the rules
  403. 14:49beforehand we probably would have played
  404. 14:50it differently and it probably would
  405. 14:52have been a more samey result like
  406. 14:54everyone else's you know? And I think it
  407. 14:56was like
  408. 14:57it was a perfect example of how these
  409. 14:59games can exist in a much happier space
  410. 15:02in an unplugged world. Here's one okay
  411. 15:04just to bring it back. I you know stick
  412. 15:07with me because some of you might be
  413. 15:09rolling your eyes. I'm getting old okay
  414. 15:11but back in my day
  415. 15:13can't believe I'm uttering those words
  416. 15:14on the internet and I'm only 31 but
  417. 15:16already I'm saying back in my day
  418. 15:19I used to play video games a lot when I
  419. 15:22was a kid, right? I would play I was
  420. 15:24Okay, I was big into MMOs. I played a
  421. 15:27lot of RuneScape back in the day. I
  422. 15:29played World of Warcraft and some other
  423. 15:31games, but the thing was, I'm getting to
  424. 15:33the point.
  425. 15:35Back in the day, people would just,
  426. 15:37you know, it was the game was full of
  427. 15:40people just running around not knowing
  428. 15:42what they're doing, you know? People
  429. 15:44would have jank builds. People wouldn't
  430. 15:47be like trying to level up as fast as
  431. 15:49possible. People would just be like, you
  432. 15:51know, enjoying the game for what it was.
  433. 15:54And it seems like at some point in the
  434. 15:582010s,
  435. 16:00society or like at least gaming society,
  436. 16:02and I count this as mostly video games,
  437. 16:05but also clearly tabletop games,
  438. 16:09society has started to optimize the fun
  439. 16:12Yeah.
  440. 16:12>> out of the games. And it's like
  441. 16:14everyone's obsessed with like
  442. 16:16optimizing,
  443. 16:18having the best build, you know, being
  444. 16:20as efficient as possible. I'm saying
  445. 16:22everyone, it's not everybody, but I feel
  446. 16:24like there's this tendency now to just
  447. 16:25optimize the fun out of everything. And
  448. 16:29I just miss when people were just
  449. 16:30messing around. Yeah. I think that I had
  450. 16:35that experience a lot later, because so,
  451. 16:38I don't know if you know this, I didn't
  452. 16:39have a Reddit account until we started
  453. 16:41this channel. Did you go on Reddit and
  454. 16:43just as a guest? No.
  455. 16:44>> I didn't. Because I I've like never been
  456. 16:46interested in hearing how other people
  457. 16:48play the games that I play. Yeah. Um but
  458. 16:51an example of this is they re-released
  459. 16:53Tony Hawk Pro Skater uh a couple years
  460. 16:55ago, and my brother and I were like,
  461. 16:57"Oh, man, that's sick. We love Tony Hawk
  462. 16:59Pro Skater." And we like downloaded it,
  463. 17:01hopped into a lobby, and there were like
  464. 17:03Pro Skater min-maxers. And it's like,
  465. 17:05"What the hell? That's not how you play
  466. 17:07this game."
  467. 17:08>> that's gross. And yeah, and so it's all
  468. 17:10just the same pile of dog Um and
  469. 17:13capitalism has probably caused this.
  470. 17:16Let's talk about why we're excited
  471. 17:19for some upcoming Kill Team.
  472. 17:20>> Yeah, okay. Well, first of all, I just
  473. 17:21want to say like all that to say, all
  474. 17:23the first like whatever 10 20 minutes of
  475. 17:25this video, however long it's been, all
  476. 17:26that to say, one, are they still making
  477. 17:29this game for us? Is it now just for
  478. 17:31competitive players and it's not for us
  479. 17:32anymore? Or are we inflicting that upon
  480. 17:35ourselves? Can we approach the game
  481. 17:36differently? Is that putting a square
  482. 17:38hole in a round peg?
  483. 17:40Or
  484. 17:42is that actually just on us, you know?
  485. 17:44Do you know what I'm saying? I don't
  486. 17:46know if that's clear. Hopefully that
  487. 17:46makes sense. But what are we looking
  488. 17:48forward to? I'm really looking forward
  489. 17:50to the new narrative box, Taron Devlin,
  490. 17:53I think it's called, and um the Nemesis
  491. 17:56Ops book. Absolutely. I think we are
  492. 17:59going to just like do video after video
  493. 18:01of fighting bosses and some of them
  494. 18:04don't even seem like huge like mega
  495. 18:06bosses, but like the two models they
  496. 18:09showed off, the Zoat and what's the
  497. 18:11other thing called? Oh, yeah.
  498. 18:12>> the thing with the bugs on it? Yeah. The
  499. 18:14blue guy? I don't know what it's called.
  500. 18:16>> Yeah. Like they're like not mega bosses,
  501. 18:19they're like medium, you know?
  502. 18:21>> And one thing that I absolutely
  503. 18:25love about it, uh leave it in, is that
  504. 18:28they are Warhammer 40,000 models that
  505. 18:31people already have. That was such a
  506. 18:33strength of old Kill Team where you're
  507. 18:35trying to get someone into the game
  508. 18:37that's already like invested in
  509. 18:38Warhammer and you could say like, "Yeah,
  510. 18:39yeah, if you play Eldar, you can just
  511. 18:41like bring that squad of Storm Guardians
  512. 18:43to play, you know?" As opposed to like
  513. 18:45go to the store and buy a Kill Team
  514. 18:47thing that you normally would have
  515. 18:48walked past. It's like a much harder
  516. 18:49sell. But to like introduce a way back
  517. 18:52into the game of like, "Oh, yeah, we can
  518. 18:53play Kill Team. Bring your Dreadnought."
  519. 18:55Like that's cool, you know?
  520. 18:56>> Yeah. Um and I think that that is such
  521. 18:59an important uh accessibility piece for
  522. 19:01the growth of the game. I'm so excited
  523. 19:04about that box and the Nemesis Ops
  524. 19:06stuff.
  525. 19:07Um like Brad said, we're going to we're
  526. 19:09going to jump headfirst into that stuff.
  527. 19:11>> Yeah. Um I think also like we've been
  528. 19:15doing our own weird stuff. You know,
  529. 19:17we've been adding weird rules
  530. 19:20to our Kill Team games. We did that
  531. 19:22game. We were on the exploding gantries
  532. 19:25with all like the Yeah, love that.
  533. 19:27>> What was it like um geysers exploding?
  534. 19:29>> Yeah. We've done streams where there's
  535. 19:33like rogue score pack destroyers like
  536. 19:36being activated by chat going around and
  537. 19:38merking both of our sides. Yeah. What
  538. 19:40else? What other weird rules have we
  539. 19:42done? We've done the Angron boss battle.
  540. 19:43Yep. Um we've done There's lots of weird
  541. 19:46stuff.
  542. 19:47>> terrain, weird rules.
  543. 19:48>> Yeah. Um so I'm excited to more of that
  544. 19:51stuff. I'd love to hear
  545. 19:53how you are feeling because I don't
  546. 19:55think that our community, our like
  547. 19:57Mountain Side Tabletop people,
  548. 20:00are necessarily the like competitive
  549. 20:03Reddit community exclusively.
  550. 20:04>> Can I tell a quick side story, too? We
  551. 20:07have I'm not going to name names, of
  552. 20:09course, but we have There's someone we
  553. 20:11know in our community, a friend of ours,
  554. 20:12and
  555. 20:13they
  556. 20:15got into Kill Team, started casually,
  557. 20:18got into the competitive side, got
  558. 20:20really into the competitive side, so
  559. 20:22much so they won a golden ticket to go
  560. 20:24to Worlds. They went to Worlds, competed
  561. 20:28in the world championship of Kill Team
  562. 20:30last year, and Victor, you said
  563. 20:32something like they said, "Man, I'm done
  564. 20:34with this because everyone just plays
  565. 20:35the same three teams and it's so
  566. 20:36tryhard." Yeah. And they're over it.
  567. 20:39Yeah, I don't know. I don't know what
  568. 20:41that really says, but I thought it was
  569. 20:43funny. Yeah, I think there's probably a
  570. 20:44high burnout rate in competitive gaming.
  571. 20:47This is like probably been our most
  572. 20:48negative video, and we've like really
  573. 20:50tried to stay away from this sort of
  574. 20:52thing in the past, and I don't want this
  575. 20:53to come across as like I hate Kill Team.
  576. 20:55And we don't. And like elites are
  577. 20:57ruining the game. I don't I don't care
  578. 20:58about balance. I do not care about the
  579. 21:01balance of Kill Team.
  580. 21:03Uh because I don't play my teams
  581. 21:06to their maximum strength. And so,
  582. 21:08balance doesn't matter. Balance is more
  583. 21:10between me and the person I'm playing
  584. 21:12with than our teams. I can lose with
  585. 21:14Deathwatch. Is Deathwatch even a good
  586. 21:15team anymore? I don't know. Yeah, I
  587. 21:17would just I would love to come into a
  588. 21:18game of Kill Team and not feel like I
  589. 21:23was going to be like mentally exhausted
  590. 21:25by the end of it, you know? Yeah, or go
  591. 21:27into a game of Kill Team excited to see
  592. 21:29how the person pilots them and think
  593. 21:31like, "Oh, I've never thought of
  594. 21:34building a team like that before."
  595. 21:35>> Yeah, I don't know. I I doubt this is
  596. 21:38going to happen. I would love for the
  597. 21:39next edition of Kill Team to like expand
  598. 21:42the list building possibilities. I don't
  599. 21:45get the impression that's going to
  600. 21:45happen, but it would be nice because
  601. 21:47yeah, that's another interesting thing
  602. 21:49about other games with list building.
  603. 21:50You get to play against someone's weird
  604. 21:52list and it's just a interesting to see
  605. 21:55what they've got going on. But, you
  606. 21:57know, how many times have you played
  607. 21:58against the exact same loadout of, you
  608. 22:01know, whatever team, Deathwatch. So.
  609. 22:03Plus or minus. And that's one of the
  610. 22:05more flexible teams. All right, anyway,
  611. 22:07I think we're done here. We do not hate
  612. 22:08Kill Team. I actually really love Kill
  613. 22:10Team. We just got to figure out how to
  614. 22:13make it fun for us again. Yeah, make
  615. 22:15Kill Team great again. Jesus. All right,
  616. 22:18uh we'll see you soon. We are going to
  617. 22:19do a lot of stuff with the new box and
  618. 22:22some stuff before the new box. See you
  619. 22:23in the next one.
  620. 22:24>> definitely let us know in the bottom in
  621. 22:26the comments what your thoughts are all
  622. 22:28about this. Thanks to our 1HP gangsters
  623. 22:29and mountain goats.
  624. 22:31Um
  625. 22:33go check out our painting videos that we
  626. 22:35posted. I thought they were good videos,
  627. 22:36but like No one watched them.
  628. 22:37>> No one watched them. Yeah. Yeah, they're
  629. 22:39they're fun.
  630. 22:40All right. See you.
  631. 22:41>> Goodbye.
  632. 22:43>> [snorts]
  633. 22:45[music]
  634. 22:51[music]
  635. 23:03[music]
  636. 23:12>> Mhm.

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