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Introduction to Instructional Design: Models, Theory, & Principles — Transcript

by Devlin Peck · 10,148 words · 1,040 segments · language en · Watch on YouTube

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  1. 0:00Developing your instructional design knowledge and skills won't just make it
  2. 0:03easier for you to land good opportunities in the field, but it will also help
  3. 0:06you make a bigger impact on the job.
  4. 0:08That's why in this video we're going to cover all of the instructional
  5. 0:11design models, theories, and principles that you typically
  6. 0:13learn about in a Master's program.
  7. 0:16But we're gonna do it here on YouTube, so grab a notebook and enjoy the ride.
  8. 0:29Okay, so before we get too deep into it, what is instructional design?
  9. 0:34A simple way to put it is that it's the process of designing, engaging,
  10. 0:37and effective learning experiences.
  11. 0:39That essentially sums up the instructional design designer's job.
  12. 0:42Um, but another big part of it is identifying appropriate
  13. 0:45solutions for the need at hand.
  14. 0:47You might design the most engaging learning experience ever, but if you
  15. 0:50didn't properly analyze the problem and if the learning experience doesn't
  16. 0:53help solve that problem, then you're not gonna be, be better off than
  17. 0:57where you started, so we'll, we'll of course get deeper into that.
  18. 1:01Um, but instructional designers also use technology to help
  19. 1:04people learn more effectively.
  20. 1:05Um, especially recently, technology is a very integral part of most
  21. 1:09instructional designers jobs.
  22. 1:11Not all instructional designers, but a a lot of IDs are using tech to help people
  23. 1:16learn more efficiently and more easily.
  24. 1:19Alright, so before we get into like the models, let's make sure that we're all
  25. 1:24comfortable with how people learn, which is where the learning science comes.
  26. 1:27So if you're gonna be a learning professional, you should at least
  27. 1:30have a working understanding of how this stuff works.
  28. 1:33So there are a few main, um, bodies of research or knowledge
  29. 1:38when it comes to learning science.
  30. 1:40Behaviorism, you've probably heard of this one.
  31. 1:42Um, you learn via reward and punishment.
  32. 1:44This is like classical, classical conditioning, and it does get
  33. 1:48a little bit complex with like reward schedules and stuff.
  34. 1:50But the main thing you need to know is that when people get rewarded,
  35. 1:54they'll do more of a behavior.
  36. 1:55When they get punished, they'll do less of, of a certain behavior.
  37. 1:59It's probably somewhat familiar to you.
  38. 2:02Um, and it's kind of intuitive.
  39. 2:05Constructivism.
  40. 2:06Um, this is a slightly more modern one, I would say, but
  41. 2:10this one is where people learn by experiencing the world around them.
  42. 2:13They kind of form their own conclusions about the world.
  43. 2:16Everyone has their own running, um, reality essentially.
  44. 2:20So, um, this is very big on like learning by experience, learning by doing, putting
  45. 2:24people in like these situations and just kind of having them like figure it out
  46. 2:28and they're gonna learn things along the.
  47. 2:30We're not gonna get too deep into constructivism in this video.
  48. 2:33Cognitivism is the big one.
  49. 2:35This is underpinning a lot of like the modern instructional design, like learning
  50. 2:39theory or at least a lot of the popular instructional design models and theories.
  51. 2:43So we will get a little deeper into cognitivism.
  52. 2:45The idea here is that people learn like computers, like information comes in,
  53. 2:49we process it and then we store it in like our long term storage essentially.
  54. 2:53And I'll break that down more on the next slide because again,
  55. 2:56cognitivism is, is very important as an instructional designer.
  56. 3:00We're dealing with a lot of cognitive tasks.
  57. 3:02And then this is a newer body of knowledge: it's called connectivism,
  58. 3:07and this is kind of in response to the way that we, the way that we use
  59. 3:11phones, the way that we interact with each other, like around the world.
  60. 3:14We don't just learn and store stuff in our, in our heads, but
  61. 3:17we learn via external networks.
  62. 3:19So we're just like one node in a network.
  63. 3:22But books might be nodes in that network, like different online resources and other
  64. 3:26people might be nodes in that net network.
  65. 3:28So instead of just storing all of our knowledge in our head, connectivism
  66. 3:31kind of accepts that we can also access knowledge in these other locations.
  67. 3:36And of course it goes deeper than that.
  68. 3:37But, um, you may wanna read up on that if you are interested in
  69. 3:40that concept, but cognitivism is the main one we'll be focusing on.
  70. 3:44It may also be sometimes referred to as cognitive information processing, but
  71. 3:48this is the theory of how we process information and remember information,
  72. 3:52which if you're gonna be helping people learn, that's an essential process.
  73. 3:56So...
  74. 3:57here's how it works.
  75. 3:58I'm gonna, hopefully this doesn't get too technical, but
  76. 4:00it should give you a good idea.
  77. 4:02First, there's some sort of sensory input and it's stored very
  78. 4:05briefly in our sensory memory.
  79. 4:07So for example, like my sensory memory might be holding a ton of information
  80. 4:11right now about like the temperature on my hands, about like how this
  81. 4:14feels on my face, about the sounds that are coming in through my ears.
  82. 4:17But it's too much for me to actually process like consciously,
  83. 4:21which is where attention comes in.
  84. 4:24So the things that we attend to wind up going to our
  85. 4:28short-term memory, for example.
  86. 4:30So if I'm like, "yeah, let me attend to these words on the screen," I'm gonna
  87. 4:33try to remember that I can keep it in my short-term memory and I can access that.
  88. 4:37Another example is like, if I like clap, it's gonna like draw my attention to
  89. 4:41the clap or to someone else's clapping.
  90. 4:43Um, and that's an example of how something might get from sensory
  91. 4:46memory into our short-term memory.
  92. 4:50Again, hopefully I'm not getting too complex, but our attention
  93. 4:53is basically how we like decide what to actually process further.
  94. 4:57So attention plays a very key role.
  95. 4:59That's why a lot of these models you'll see, um, attention getting people's
  96. 5:03attention plays a core part of it because if people aren't attending
  97. 5:06to something, the road ends there.
  98. 5:09They're not, they're not learning whatever it is you want them to learn
  99. 5:12or whatever they would want to learn.
  100. 5:14Um, so short-term memory, uh, of course you're all familiar with that.
  101. 5:17You, you need to rehearse things to keep it there.
  102. 5:19So imagine like trying to like remember a phone number or something very quickly
  103. 5:22just to get it from like the piece of paper you read it from to like putting
  104. 5:26it into your phone, for example.
  105. 5:27So that's, that's your short-term memory.
  106. 5:29Again, probably familiar to you all.
  107. 5:31But then from there, to get it from short-term memory into long-term memory.
  108. 5:35And this is, important, um, people need to encode it into long-term memory.
  109. 5:40That's the language of cognitive information processing.
  110. 5:42And the way to do that is to connect the stuff that you're holding in your
  111. 5:46short-term memory to information that you already hold in your long-term memory.
  112. 5:50So maybe you're like categorizing that information, maybe you're like imagining
  113. 5:53visuals to go along with that information.
  114. 5:56And as you're pulling stuff out from your long-term memory, it makes it easier
  115. 5:59for you to encode that stuff from your short-term memory into long-term memory.
  116. 6:03You're essentially con, you're, you're forming connections.
  117. 6:05You can think of it as between the new information and the
  118. 6:08information you, you already hold.
  119. 6:10So that's the idea here.
  120. 6:12It's like, you know, we have to attend to something.
  121. 6:14It's in our short-term memory.
  122. 6:15We have to connect that to information that we already have
  123. 6:17in our memory, even if it's just like categorizing that information.
  124. 6:21Or just saying like, "oh yeah, you know, I've, I was already familiar
  125. 6:24with short-term memory," for example.
  126. 6:26"Oh yeah.
  127. 6:26You know, I already have that pulled up.
  128. 6:28Now I can see how it goes one step further to long-term memory."
  129. 6:31Um, and, you know, just an example of how that might look.
  130. 6:34So, That's how it works.
  131. 6:36But again, in a lot of these models, you're going to see the idea of like
  132. 6:40stimulating prior recall or like getting people to drum up information that they
  133. 6:44already have about a certain topic.
  134. 6:46And again, the reason for that is because if, if people do that, it's gonna be a
  135. 6:50lot easier for them to move stuff from short-term memory into long-term memory,
  136. 6:54Um, because they're pulling up information they already have in long-term memory.
  137. 6:57Another fun fact about this from this theory is that long-term memory
  138. 7:01is like unlimited and infinite.
  139. 7:02You don't run out of storage space.
  140. 7:04You can kind of store infinite stuff in there.
  141. 7:06And if you can't, if you can't like pull it up on a moment's notice.
  142. 7:10Like me, my, I can't pull stuff outta my memory like super easily.
  143. 7:14Um, that just means that you're having trouble recalling it,
  144. 7:17but it is still in there.
  145. 7:18It doesn't just disappear.
  146. 7:19It doesn't get over.
  147. 7:21So that's interesting.
  148. 7:22We could do a further video on that if you're interested.
  149. 7:24I, I love the learning science stuff, but...
  150. 7:27Next up we are going to get into models so you have an idea of how people learn.
  151. 7:32Now let's take a look at all of these different models that instructional
  152. 7:35designers use to guide their workflows and guide their decision making.
  153. 7:39Um, and speaking intelligently about these is going to make a very big
  154. 7:42impact for you in the job search.
  155. 7:44And also you can use this to guide your decisions on the job, especially if you
  156. 7:47don't already have a process of your own.
  157. 7:49So, Um, let's get into it.
  158. 7:51Some models guide the entire instructional design process from start to finish.
  159. 7:56So there are these like overarching models that tell you what you should
  160. 7:58be doing every step of the way.
  161. 8:01Some of them only apply to designing the, the learning materials.
  162. 8:04So some apply to like, yeah, if we already know we need like a
  163. 8:06face-to-face learning session, basically like we need to design a workshop.
  164. 8:10Let's use this specific model to to design that workshop.
  165. 8:13Some models are like that, and then some apply only to evaluation or
  166. 8:18very specific parts of the process.
  167. 8:21So keep that in mind.
  168. 8:22These models aren't all like interchangeable, but I will give you
  169. 8:25details about like when to use which.
  170. 8:28So the first model, again, you're probably already familiar with
  171. 8:32this, if you wanna skip ahead, you can use the chapters at the bottom.
  172. 8:35But the first model is ADDIE.
  173. 8:37This is a waterfall model when it was first designed.
  174. 8:40This is kind of like the first instructional design model and framework.
  175. 8:43And as such, it is kind of the most popular framework in the field.
  176. 8:47Um, ADDIE is an acronym.
  177. 8:48So it stands for analysis or, or analyze, design, develop, implement, and evaluate.
  178. 8:54Uh, they used, you know, each one of these steps, like Analyze, used to
  179. 8:57have like 10 steps of its own design.
  180. 8:59Used to have 10 steps.
  181. 9:00That's back when the military was using.
  182. 9:03But now it's kind of much more general and it's kind of like,
  183. 9:05uh, first do some analysis, then do some design, then development.
  184. 9:09And if you're not familiar with these, um, analyze is where you're essentially
  185. 9:13gathering information and drawing conclusions about that information.
  186. 9:16Like how people, you know, like who's in your audience, what do they need
  187. 9:19to accomplish, that sort of thing.
  188. 9:21And we'll dive deeper into it.
  189. 9:22Design is where you designed the instruction itself.
  190. 9:26It's where you're actually like working on the content, you're
  191. 9:29writing the learning objectives.
  192. 9:30Um, yeah, you're essentially developing that content to close
  193. 9:34people's knowledge and skill gaps.
  194. 9:36Develop.
  195. 9:37That's when you actually develop the final products that people
  196. 9:39are going to need to engage with.
  197. 9:41Like it's where you might develop, um, a self-paced eLearning experience.
  198. 9:45You might develop, um, like a facilitator guide for a face-to-face session.
  199. 9:49That sort of thing.
  200. 9:51Implement is where you actually deliver it to people.
  201. 9:54So if it's a face-to-face experience, the implementation is where the
  202. 9:56person is actually in front of the audience, delivering the presentation
  203. 10:00to the audience that needs it.
  204. 10:02Um, if it's a self-paced e-learning, it's when that e-learning gets put
  205. 10:05onto the learning management system and people get enrolled in the experience.
  206. 10:09So that's the implementation phase.
  207. 10:11And then evaluate, of course, that's where you actually evaluate
  208. 10:14the effectiveness of the program.
  209. 10:15Now, people don't usually follow this to a T anymore.
  210. 10:18Again, it is kind of restrictive because it does go in order.
  211. 10:22So if you get to that implementation phase, Before doing any, any evaluation,
  212. 10:28um, you might need to redo a lot of work in the earlier four phases.
  213. 10:31So again, this is a good overview of what instructional designers
  214. 10:35do, each of these five phases, but it's generally not followed to a t.
  215. 10:40A couple of notes: analysis cannot be overlooked or understated.
  216. 10:45This is where you gather information so that you can design an appropriate
  217. 10:49solution if you skip analysis and.
  218. 10:51Some instructional design teams are doing this and it's costing
  219. 10:54companies millions of dollars a year.
  220. 10:56If you are not doing any analysis, but you're just saying,
  221. 10:59"yeah, I think this e-learning solution will will be a good fit.
  222. 11:02I think people need a course on information security," for example.
  223. 11:06If you're just like guessing at what people need or if like a non-instructional
  224. 11:10designer says, "Hey, we need a course on this, can you build it for us?"
  225. 11:13And your answer is just like, "yes, I can do that."
  226. 11:16You're not going to be very effective, most likely, because if you don't do
  227. 11:19the upfront work and the analysis to figure out what the actual problem is
  228. 11:24and what might be causing that problem, then you don't want to design a solution.
  229. 11:29A a common metaphor is like if you go to the doctor, they're gonna try
  230. 11:32to diagnose you and ask you questions and figure out what's wrong, what's
  231. 11:36actually the problem, instead of just prescribing you some sort of medication.
  232. 11:39If you're like, "oh yeah, I think I have an infection."
  233. 11:42The doctor's probably not gonna be like, "oh yeah, great,
  234. 11:44here are some antibiotics."
  235. 11:45They're probably gonna be like," well, let's do some tests and figure
  236. 11:47out what's actually going on here."
  237. 11:48It might be something very different.
  238. 11:50That's the mindset you wanna get in as an instructional designer, if you
  239. 11:53wanna make a real impact on the job.
  240. 11:56So, um, there're different types of analysis.
  241. 11:59You can analyze the need.
  242. 12:01So it's like, yeah, what do we actually need to happen here?
  243. 12:04Do we, we need these people to sell more products?
  244. 12:06Okay...
  245. 12:07Is, what's, what's stopping them from selling more products?
  246. 12:10Maybe they don't have some knowledge or skills that they need, which we could
  247. 12:13help resolve with an e-learning course.
  248. 12:16Or maybe the software that they're using is like super glitchy and
  249. 12:19they're, they're not actually able to help people in the way that they
  250. 12:21should be able to on the sales floor because their software glitches.
  251. 12:25So you could throw tens of millions of dollars of training at that problem.
  252. 12:29But if their software doesn't work, they're not gonna see any
  253. 12:32improvements in in, in the sales.
  254. 12:36Sometimes training isn't the answer at all, and that's where
  255. 12:38the needs analysis comes in.
  256. 12:40You can also analyze the audience, so you wanna learn
  257. 12:43more about your audience's needs.
  258. 12:45Like who are they?
  259. 12:46Are they comfortable with technology?
  260. 12:48For example, what kind of technology are they comfortable with?
  261. 12:51If you have an audience who has never even touched a computer before, you're not
  262. 12:54gonna wanna design like a series of like computer based e-learning courses because
  263. 12:58there's gonna be a lot of friction there.
  264. 13:00You'll want to analyze context.
  265. 13:03So which context are people going to actually be doing the job in, and
  266. 13:06which context are people learning in?
  267. 13:08So for example, if people are doing the job on a sales floor and all they
  268. 13:11have access to is a mobile phone, you're not gonna wanna design again,
  269. 13:14like a super big desktop learning experience because they're not gonna
  270. 13:18be able to actually engage with that.
  271. 13:20And the list goes on.
  272. 13:21Again, I have a full video on these different types of analysis.
  273. 13:23But just wanna give you an idea of the types of information
  274. 13:26you wanna be collecting be.
  275. 13:27And if you don't have that information, it can have some very bad consequences
  276. 13:31for the effectiveness of your project.
  277. 13:34So methods to get this information include interviews, surveying, direct observation.
  278. 13:39We're actually watching people try to do the job, um, reviewing
  279. 13:42existing data, existing documents, existing training programs, etcetera.
  280. 13:46So there are a lot of different methods here.
  281. 13:48But this is very worth it, even if it's having some conversations with your client
  282. 13:52or some subject matter experts to try to get their impression of this information.
  283. 13:55Some sort of analysis is, is necessary if you wanna be effective.
  284. 14:00And then of course, based on that data, you would use that to guide the
  285. 14:03solutions you design, the solutions you recommend, um, and so on and so forth.
  286. 14:07So, wanted to highlight analysis just because it is often overlooked and it
  287. 14:11could be hard to get how this works if you're a new instructional designer.
  288. 14:15Alright, so Sam is another model here.
  289. 14:19So it's an iterative approach to learning design.
  290. 14:21Sam, the Sam creators, were like, "yeah, ADDIE is kind of too restrictive.
  291. 14:26It's, you know, this waterfall approach.
  292. 14:27It doesn't work for modern teams.
  293. 14:29It's wasting a lot of time and money.
  294. 14:30We need something more iterative, more agile, and that's why this is very popular
  295. 14:34in like tech settings in these like more fast-paced kind of environments."
  296. 14:38The idea with Sam is that you build and test prototypes to
  297. 14:41move closer to perfection.
  298. 14:43So they know there is no perfect solution.
  299. 14:47But essentially you're starting the first prototypes in like a piece of paper,
  300. 14:50just sketching things out or like a very, very basic simple, like online, you know,
  301. 14:55examples, maybe, maybe even built with like PowerPoint, but that's the idea here.
  302. 14:59And it's primarily used to design e-learning, but you could probably
  303. 15:03use this prototyping approach for any kind of learning solution.
  304. 15:05And then the general simplified process is evaluate, design, develop, and
  305. 15:10then rinse and repeat and evaluate.
  306. 15:12Here is kind of used synonymously with analyze.
  307. 15:15So it's like, gather some information from, from people.
  308. 15:18Um, design some possible solutions.
  309. 15:21Develop those solutions, put them in front of people and continue evaluating
  310. 15:25them, getting people's feedback, seeing if it's helping us move closer to our
  311. 15:29business goals, that sort of thing.
  312. 15:32So similar, you know, it still, we have evaluate, which serves as evaluate
  313. 15:36and analyze and design and develop.
  314. 15:38So you're probably already starting to see that there is overlap
  315. 15:41between these models and I'll, I'll comment on that more in a bit.
  316. 15:45Another popular one.
  317. 15:46This one is covered quite heavily in academic programs and probably because it
  318. 15:50is such like a systems oriented approach.
  319. 15:53But this is the Dick and Carey model, and I'm gonna give you a brief overview.
  320. 15:56So it starts with identifying your instructional goals.
  321. 15:59So at the highest level, what is our goal of even doing something like this, what's
  322. 16:04the point of us designing this solution?
  323. 16:06What are we trying to accomplish?
  324. 16:08From there, we do some analysis.
  325. 16:09So we analyze the instruction.
  326. 16:11We basically say, "yeah, do we need instruction that's gonna help people like
  327. 16:15learn new, like physical motor skills?
  328. 16:17Do we need instruction that's gonna help people like memorize
  329. 16:19some, like basic information?
  330. 16:21Like what type of knowledge or skill do we need people to attain from this?"
  331. 16:26And then we're analyzing the audience, like I said, like who is our audience?
  332. 16:29How old are they?
  333. 16:29How comfortable are they with, with technology?
  334. 16:33The more information we can learn about our audience, the better.
  335. 16:35Um, from there we're writing performance objectives.
  336. 16:39Um, you may also commonly hear this referred to as like learning objectives.
  337. 16:43This is where we're writing the very specific, um, Objectives that we want
  338. 16:47people to be able to achieve when they're going through this learning
  339. 16:50experience and all of these objectives will like add up to the overall
  340. 16:53instructional goal, if that makes sense.
  341. 16:56From there, as soon as we write those objectives of what we want
  342. 16:58people to be able to accomplish, we're developing assessments.
  343. 17:01So we're gonna say, "okay, we know what our objectives are, this is
  344. 17:04what we want people to accomplish.
  345. 17:05How are we going to assess whether or not they've achieved those objectives?"
  346. 17:09And that is very important.
  347. 17:11We're going to dive deeper into learning objectives in a bit.
  348. 17:14But the, that's the unique thing about this model that you should remember.
  349. 17:17It's instead of writing the learning objectives and then writing like all
  350. 17:20the content that's gonna come with it and the activities, instead you write
  351. 17:24the objectives, you immediately write the assessment cuz then, you know,
  352. 17:27here's where we need people to get.
  353. 17:29Here's the test we're going to use to see if people are actually able to get there.
  354. 17:32And in many cases, especially in like a corporate e-learning environment, that
  355. 17:36assessment is a series of multiple choice questions, like a final exam of sorts.
  356. 17:41You could think of it as.
  357. 17:43And then once you have that assessment, that is when you develop your
  358. 17:46instructional strategy materials.
  359. 17:48This is where you identify what activities you need, what, what
  360. 17:50approaches you're gonna use to help people achieve those objectives and, and
  361. 17:54perform well on that final assessment.
  362. 17:57So it's a little switched, right?
  363. 17:58Like a, a common approach is objectives and then just like
  364. 18:01go chronologically until people get to the end and do the test.
  365. 18:06With the Dick and Carry model, it is, um, objectives, assessment,
  366. 18:10and then you kind of fill in the gaps to make sure that everything
  367. 18:12you're including is helping support
  368. 18:14one of...
  369. 18:15is helping, is helping support people doing well on that assessment, which
  370. 18:19in turn would mean that they've achieved the performance objectives.
  371. 18:22I hope that makes sense.
  372. 18:23Drop a comment if it doesn't, but, um, this is a very good model
  373. 18:27they'll get comfortable with.
  374. 18:28And then it's a series of evaluation.
  375. 18:30Formative and summative evaluation, which you should know the difference
  376. 18:33between those two, and I'll cover soon.
  377. 18:35A couple other things about this model, yeah, changes in any one
  378. 18:38of these pieces is going to result in changes to the others, right?
  379. 18:42If you change the assessment, it's probably means that there's
  380. 18:44been a change to the performance objectives, which again, it just kind
  381. 18:48of cycles out to the other pieces.
  382. 18:50So it all impacts each other.
  383. 18:52It's a very like systems approach.
  384. 18:54Um, and then if you get, get some data during the evaluation, you might
  385. 18:57need to go back and, and revise your instructional goals, you know, deeper
  386. 19:01analyze the audience, that sort of thing.
  387. 19:03So keep that in mind.
  388. 19:04Um, this all influenced, each step influences the other steps.
  389. 19:09Okay, so the, the types of evaluation, you may see this referred to as a lot.
  390. 19:13You should know the difference.
  391. 19:14Formative evaluation is conducted while you're still building the learning
  392. 19:18program that you're working on.
  393. 19:19So, for example, maybe we're working on, uh, a specific
  394. 19:22lesson we're going to include.
  395. 19:24We would probably have like a pilot group or some, uh, test audience, so to speak.
  396. 19:28We might wanna put this in front of them and say, "hey, yeah, let me watch you
  397. 19:31go through this learning experience."
  398. 19:33That might be some good data to get during your formative evaluation.
  399. 19:36If it's a live face-to-face session, you, the facilitator may be asking
  400. 19:40questions to gauge the audiences like understanding or, or see, yeah, how
  401. 19:44well the audience is following along.
  402. 19:46If it's clear that they're struggling, that's gonna be a good data point.
  403. 19:49If they're doing well, then that again is good data.
  404. 19:52So basically anything you're doing while you're building the program
  405. 19:55to like put this, put this learning experience in front of people and
  406. 19:58like test its effectiveness...
  407. 20:00that is formative evaluation because then you're able to make adjustments
  408. 20:03based on that data pretty quickly cuz you're still building the program.
  409. 20:07Um, if formative evaluation, a good way to remember it is like you're
  410. 20:10conducting it while you're still forming the learning program, right?
  411. 20:14Kind of self-explanatory there.
  412. 20:16And then summative evaluation.
  413. 20:18You conduct this once the program is complete and delivered
  414. 20:21to its intended audience.
  415. 20:23So once you've conducted formative evaluation along the way, you roll
  416. 20:27out the program, you deliver it to its intended audience, and then you're
  417. 20:30gonna, you're gonna see: how well are these people doing on the assessment?
  418. 20:34Are they using what they learned on the job?
  419. 20:35Is this making a difference to the on-the-job metrics?
  420. 20:39Like how effective is this program overall?
  421. 20:41If it's not effective, we might need to kind of take
  422. 20:43this back to the drawing board.
  423. 20:45So summative evaluation is like, okay, this is the, this is like
  424. 20:49the sum of all of our results.
  425. 20:50The program is complete, let's put it out there.
  426. 20:53And then when you're evaluating after that point, it's summative.
  427. 20:55So that's the difference between those two types.
  428. 20:58It's common language in the instructional design space.
  429. 21:01And then writing objectives.
  430. 21:02We need to do this justice because this is perhaps the most, if not the
  431. 21:07most important, then one of the most important instructional design skills.
  432. 21:11So Bloom's Taxonomy is a great place to start.
  433. 21:15It's what most instructional designers are working with when they
  434. 21:18are writing objectives, and the main thing to remember here is that
  435. 21:22we want to ensure the objectives are meaningful and measurable.
  436. 21:26If you're not familiar with Blooms taxonomy, I'm gonna show you that on the
  437. 21:29next slide, so don't worry about that.
  438. 21:31But we wanna make sure that, yeah, people achieve this objective.
  439. 21:34It's actually gonna make some kind of like material difference in
  440. 21:37that person's life or on the job.
  441. 21:39Like what's the point?
  442. 21:40We don't just want to include objectives for the sake of objectives.
  443. 21:43And the part that's a bit more trickier is: we need to make sure
  444. 21:46that the objectives are measurable.
  445. 21:48So for example, we don't want to start our objective with
  446. 21:52the verb, like "understand."
  447. 21:54So it's like "students, you know, by the end of this lesson, students
  448. 21:58will be able to," as like the general STEM, "students will be able to,"
  449. 22:01and then you'll have your objectives.
  450. 22:02Imagine if you have "understand instructional design."
  451. 22:06Okay.
  452. 22:07Now if we want to assess that objective, who, if we wanna say,
  453. 22:10"okay, we need to design some sort of assessment to see whether or not people
  454. 22:14understand instructional design," what might that assessment look like?
  455. 22:17It might be a multiple choice question that says, what do
  456. 22:20an instructional designers do?
  457. 22:21Or it might be an assignment that says, "okay, build a,
  458. 22:25build a, a learning solution to solve this like in-depth performance problem.
  459. 22:29You have six months to do it."
  460. 22:31Um, so that's, you know, "understand" is very vague.
  461. 22:34That's the problem with "understand."
  462. 22:36Instead, you can use verbs, like if you want to see how comfortable
  463. 22:39someone is with like the different instructional design theories, one
  464. 22:42of your objectives might be to "list five instructional design models."
  465. 22:49That might be fine or "explain how the Dick and Carey model
  466. 22:53differs from the ADDIE model.
  467. 22:55Like by listing at least three points."
  468. 22:58It gets more in depth.
  469. 22:59I have a full video on writing objectives that people have enjoyed.
  470. 23:02It has some quiz questions in it and everything.
  471. 23:04So check that out if you wanna learn more about this.
  472. 23:06But this is so important because once you have the objectives down,
  473. 23:09everything else that you do in your learning experience needs to directly
  474. 23:13tie back into those objectives.
  475. 23:14All of the information you include, all of the, um, practice
  476. 23:19questions and activities, and all of the final assessment questions.
  477. 23:22If they don't, if they aren't directly based on one of the objectives you've
  478. 23:27identified, then you don't want to include that thing in your learning experience.
  479. 23:31Another thing you'll see here is like we don't want any frivolous
  480. 23:34or irrelevant information.
  481. 23:36So if it doesn't support the learning objectives, it's
  482. 23:38essentially irrelevant and frivolous.
  483. 23:42So this is Bloom's Taxonomy.
  484. 23:43It's from Vanderbilt University Center for Teaching, this graphic.
  485. 23:47Um, The main thing that I would suggest you look at here are the rectangles
  486. 23:54on the right and the words in there.
  487. 23:56You'll, you'll see on the rectangular words like, "understand," and "remember."
  488. 23:59These are kind of like the general classifications for these
  489. 24:02different types of objectives.
  490. 24:04But if you look at the verbs on the right, these are great verbs
  491. 24:06to start your objectives with.
  492. 24:08Like at the bottom, for example: "define" instructional design.
  493. 24:13You know, "list" five, instructional design theories, "memorize," um, each
  494. 24:18of the tiers of Bloom's taxonomy.
  495. 24:20So those are some examples there.
  496. 24:21And then same thing as you get up the objectives allegedly become like
  497. 24:25higher-order thinking processes.
  498. 24:27I think that's like kind of debated, but generally the lower-tier verbs
  499. 24:32here will be easier to assess with multiple choice questions.
  500. 24:35As you get further up, you're gonna need some more creative, or hands-on
  501. 24:40assessment methods, is one way to put it.
  502. 24:42Like you're gonna be reviewing projects or discussions or, or things
  503. 24:45like that, or essays instead of just seeing, you know, looking at
  504. 24:49someone's multiple choice question.
  505. 24:51Something I will say about this, like I've had clients, and you may run into
  506. 24:54this too, as an instructional designer, clients will be like, "yeah, I want this
  507. 24:57e-learning course that teaches people how to like design good e-learning."
  508. 25:01And it's like, "well, we're not really gonna be able to assess
  509. 25:03whether or not they've like designed an effective e-learning solution
  510. 25:06because it's completely self-paced.
  511. 25:08So we need to look at the lower level Bloom's taxonomy verbs."
  512. 25:12Um, because that's what we're actually going to be able to assess
  513. 25:14in an e-learning environment.
  514. 25:16You might want them to learn this knowledge to support them doing
  515. 25:19good instructional design projects.
  516. 25:20Kind of like what I'm doing here with you in this video.
  517. 25:22But you don't want to be, you know, writing, you know, having people
  518. 25:27achieve objectives that you can't actually assess meaningfully.
  519. 25:31I hope that helps because you wanna be able to give people feedback.
  520. 25:34Uh, we're gonna, we're gonna get deeper into it, but hopefully this
  521. 25:37helps get you started with objectives.
  522. 25:39Okay, now we're moving on to another model.
  523. 25:42This one has become more popular, like "design thinking."
  524. 25:45Um, it's in the same camp as "human-centered design."
  525. 25:48This has become, I think people who can speak intelligently about this, do
  526. 25:51quite well in interviews and the like.
  527. 25:53And it is quite similar to formal instructional design processes.
  528. 25:57So the first step in design thinking is to empathize, and it's essentially
  529. 26:01empathize with your audience.
  530. 26:03Learn more about them, sit with them, learn what their struggles are, similar to
  531. 26:06like learner analysis in the ADDIE model.
  532. 26:09Define the problem.
  533. 26:11So you need to define yeah, what, what the problem is here,
  534. 26:15what's the situation, right?
  535. 26:17Why it doesn't need to be a change.
  536. 26:19From there, you would idea how you might solve the problem, so you're
  537. 26:22coming up with potential solutions.
  538. 26:25From there, you prototype a few possible solutions, and then you test
  539. 26:28the prototypes with your audience to see which solutions are best.
  540. 26:32So it's a five step, step process.
  541. 26:34If the prototypes don't work, you might go back to the empathize part and then
  542. 26:37you might continue going through it again.
  543. 26:39So it's iterative in that nature.
  544. 26:41The idea here is that empathy is like front and center.
  545. 26:46You want to really know what your audience is going through.
  546. 26:48You wanna connect with them and you want to, yeah, design some
  547. 26:51really creative, but um, compelling solutions to the problem at hand.
  548. 26:56And then again, yeah, repeat as needed.
  549. 26:59So are you seeing parallels between these models?
  550. 27:02Right?
  551. 27:03They often overlap.
  552. 27:04You've heard us talk about analysis in so many of these models.
  553. 27:07Design and development are crucial to all of these models.
  554. 27:10Um, evaluation is here with all of them.
  555. 27:13So a lot of people, especially newer instructional designers,
  556. 27:17like get intimidated.
  557. 27:18They're like," how do I know, like, which model to use?"
  558. 27:20As you're probably seeing, just pick one and, and run with it,
  559. 27:25because they're all going to work.
  560. 27:27And the thing is, is you, you'll likely develop your own unique process over time.
  561. 27:32So as long as you're doing these, and you know, as long as you're conducting
  562. 27:35the analysis, doing the design and development and testing it with your
  563. 27:38intended audience to, to see if you're getting closer to your goals and it's
  564. 27:41actually effective, that's what you need to do as an instructional designer.
  565. 27:44So no matter which order you're doing those pieces in, people have
  566. 27:48their different preferences, some approaches work better for certain
  567. 27:51organizations, um, see some teams will follow one model to a t.
  568. 27:56I haven't seen that exactly, but yeah, more often than not, teams are kind
  569. 28:01of using an amalgamation of models to have all of the right elements,
  570. 28:05just, they might not be following a specific model a hundred percent.
  571. 28:08So hopefully that alleviates some pressure.
  572. 28:11Um, and just know, yeah, you will develop your own style.
  573. 28:15Okay, so these models we're getting into now are more particular to
  574. 28:18specific parts of the process.
  575. 28:20So first up, we have Kirkpatrick's model of evaluation.
  576. 28:24This is the most popular evaluation model in the field.
  577. 28:27Um, it's, it's made up of four levels and the, people will kind of talk
  578. 28:31about it colloquially, like, "oh yeah, we're gonna, we need to do
  579. 28:32like a level two evaluation on this."
  580. 28:35So that's referring to Kirkpatrick's.
  581. 28:37So level one evaluation is reaction level data.
  582. 28:41So how did the audience like this experience?
  583. 28:43What was their emotional response to it?
  584. 28:46Level two is learning data.
  585. 28:48So what did people actually learn?
  586. 28:50So this is where you would look at the assessment data and you would
  587. 28:53say, "oh yeah, you know, coming in, they didn't know this stuff.
  588. 28:55Now they know this stuff."
  589. 28:56Yes, they successfully learned something.
  590. 29:00Level three is at the behavior level.
  591. 29:02So did people's behavior change?
  592. 29:04Because in a sense, instructional design is the, is the science of behavior change.
  593. 29:09We don't want people to learn stuff just for the sake of like
  594. 29:11holding it up there in their minds.
  595. 29:13We want people to learn stuff so they can actually do something with that
  596. 29:15information and make a difference in their lives or on the job.
  597. 29:18So, yeah, are they actually doing something different as
  598. 29:21a result of the experience?
  599. 29:23And then level four, the highest level of learning, uh, or of, um,
  600. 29:26evaluation is at the results level.
  601. 29:29So what results did this produce for the organization?
  602. 29:34Right?
  603. 29:34We don't want people's behavior to change just for the sake of it.
  604. 29:36We want their behavior to change, to make some sort of difference for the company.
  605. 29:40Um, again, it's a little different in the education space, but in
  606. 29:42the corporate space especially.
  607. 29:44Yeah.
  608. 29:45Is this producing a result for the organization?
  609. 29:49And a cool way to go about this and how they recommend using this now is
  610. 29:52to work backwards for best results.
  611. 29:54So essentially, when you're working on a new, a new instructional design
  612. 29:57project, you ask yourself, "what results do we want or need this project
  613. 30:01to produce for the organization?"
  614. 30:04Right?
  615. 30:04"What results are we trying to impact here?"
  616. 30:06Once you have an idea of what results you're trying to produce,
  617. 30:08then you would say, "okay, what behavior do we need to change in
  618. 30:12order to bring these results about?"
  619. 30:15And then from there, "okay, for that behavior to change, what do people
  620. 30:17need to learn in order for their behavior to change in this way?
  621. 30:21And then how do we need people to react to this learning experience
  622. 30:23in order for them to engage with it and actually learn something?"
  623. 30:26So that's the line of questioning you can use at the beginning of a
  624. 30:29project to kind of keep evaluation in mind from the beginning.
  625. 30:32Because if evaluation is just an afterthought, it's not going to go well.
  626. 30:35A lot of teams do that and it's not effective.
  627. 30:37They're like, "yeah, let's roll this out, you know, without talking to
  628. 30:40anybody or getting any feedback.
  629. 30:42We'll put it up on our learning management system and we'll just
  630. 30:44collect feedback once a year, and then when it comes time to actually
  631. 30:47collect the feedback," it's like not...
  632. 30:50"So yeah, let's review.
  633. 30:50We can make a couple of easy changes and then just move right along."
  634. 30:53So that's not effective.
  635. 30:54You want to think about evaluation from, from the very beginning of your projects
  636. 30:58to make sure that you're doing it justice.
  637. 31:02All right.
  638. 31:02The next one we're getting into is Gagne's nine events.
  639. 31:06This is a great one.
  640. 31:07It's just like so easy to use, kind of.
  641. 31:10You may already be familiar with it.
  642. 31:12Um, essentially you would use these nine events to design like a
  643. 31:15comprehensive learning experience.
  644. 31:17So it does deal specifically with that design part of the process.
  645. 31:20You're not gonna be using this like conduct analysis or
  646. 31:22evaluation or anything like that.
  647. 31:25So these nine events, which Gagne says make up like a comprehensive learning
  648. 31:28experience, are first, gain attention, and these don't have to happen all in order.
  649. 31:32These are just like the necessary elements.
  650. 31:34So gain attention, um, because again, if you don't have people's
  651. 31:37attention, they're not learning.
  652. 31:38State the objectives.
  653. 31:39So this is where you like let people know what it is that they're going to learn to
  654. 31:43kind of help prime them for that learning.
  655. 31:46I will note, when it's state objectives here, it doesn't need to be like
  656. 31:48formal learning objectives that you developed as an instructional designer.
  657. 31:51It's kind of like what I said at the beginning of this video, it's like,
  658. 31:54"Hey, we're gonna dive into all the models, theories, and principles
  659. 31:56that you've covered in a master's program, I'm giving you an idea
  660. 31:59of what you're going to learn."
  661. 32:01Instead of saying like, "by the end of this lesson, you'll be
  662. 32:03able to list these theories and you know, so on and so forth."
  663. 32:06That's gonna make people's eyes glaze over and put them to sleep.
  664. 32:09Um, stimulate recall.
  665. 32:11So again, is this ringing any bells?
  666. 32:13Stimulate recall?
  667. 32:14That's where you're gonna want to bring up people's past knowledge.
  668. 32:17And again, the idea here is because once you bring up their past knowledge, it
  669. 32:20will make it easier for people to connect new information or knowledge to it.
  670. 32:24So a way I could have done that at the beginning of this video, for
  671. 32:26example, is like, "all right, so which theories about instructional
  672. 32:29design are you already familiar with?
  673. 32:31Like, go ahead and write them down.
  674. 32:32Or like, what do you think an instructional designer does?
  675. 32:34Go ahead and write that down."
  676. 32:36Um, or, or even "reflect on it, or, you know, take some questions from the class."
  677. 32:40That sort of, or it could be a multiple choice question in a
  678. 32:42self-paced e-learning experience, like a little pretest kind of thing.
  679. 32:45That's the way, again, to get people's, you know, prior existing knowledge
  680. 32:49from their long-term memory into their working memory so that it can
  681. 32:52be more easily integrated with the new stuff they're about to learn.
  682. 32:57Present content, that's self-explanatory.
  683. 32:59Provide guidance: that's just like some helpful, like pneumonics and, and
  684. 33:02study suggestions, things like that.
  685. 33:04How, you know, giving people guidance to help them actually
  686. 33:07learn the material better.
  687. 33:08Elicit performance is another way of saying like providing
  688. 33:11practice opportunities.
  689. 33:12This is essential.
  690. 33:13It's one of my favorite instructional design strategies because of how
  691. 33:16effective it is, and it is paired very closely with providing feedback, right?
  692. 33:20You want to give people feedback so that they know if
  693. 33:22they're like doing well or not.
  694. 33:24You don't want them to practice doing the wrong thing.
  695. 33:27Assess performance.
  696. 33:29This is essentially, yeah, the assessment, the final assessment.
  697. 33:31You wanna like see whether or not the program was, was effective and
  698. 33:35then enhance transfer and retention.
  699. 33:38This one sounds confusing to people at first generally, but it's basically you
  700. 33:42wanna help make it easier for people to transfer what they just learned
  701. 33:44in this formal learning experience onto the job or into the real world.
  702. 33:49So one way to do that is by giving them like a job aid that they can take with
  703. 33:52them and like reference for like a quick overview of what they had just learned.
  704. 33:55Another way to enhance transferring retention is to kind of like let people
  705. 33:59know, "okay, you learn this stuff.
  706. 34:00Here are some examples of how you can use that in the real world."
  707. 34:02Or ask them, "okay, you learned this.
  708. 34:04How do you think you might be using this on your job in the next week?"
  709. 34:07So those are just a couple of strategies.
  710. 34:09Again, I have a full video on Gagne's nine events, but you can probably
  711. 34:13see how effective referencing these nine events would be if you
  712. 34:16are designing like a face-to-face learning experience or virtual
  713. 34:20instructor-led experience for example.
  714. 34:23Next up we have the ARCS model.
  715. 34:25And this is, this one deals particularly with motivation.
  716. 34:30So again, you, you want people to be motivated, you want them to
  717. 34:33take it upon themselves to continue learning and to actually apply
  718. 34:36what they've learned on the job.
  719. 34:37And John Keller created this model to help you with that.
  720. 34:41So you're gonna see very similar things here.
  721. 34:42So attention, you want to get and keep people's attention.
  722. 34:46You wanna, um, make sure, you wanna show people how what they're learning is
  723. 34:50irrelevant to their lives or to their job.
  724. 34:52You wanna help people build their confidence with what they're
  725. 34:54learning by giving practice opportunities that they can.
  726. 34:57To increasingly well on, and you want to increase people's satisfaction by showing
  727. 35:02and providing a clear path for them to use what they've learned on the job in
  728. 35:06a way that's gonna make a difference in their lives or on their performance.
  729. 35:09So again, I have a full video on this, but just know there are
  730. 35:11models to help with motivation design that are quite effective.
  731. 35:16Okay, so those are all of the models.
  732. 35:19So this is kind of like a little intermission because
  733. 35:21from here we're getting into the ID concepts and principles.
  734. 35:25If you're coming from, from education, especially if you're teaching children,
  735. 35:28you may get asked a lot about like, "which adult learning principles do you apply?"
  736. 35:32Um, this, some of these are adult learning principles, so you'll
  737. 35:36use these concepts and principles to guide your design process.
  738. 35:40So again, this isn't analysis or evaluation or dev or
  739. 35:43e-learning development.
  740. 35:44This through actually designing where you're like writing scripts
  741. 35:46or writing storyboards or writing what the lessons will actually be.
  742. 35:51And again, yeah, you can refer to some of these as adult learning principles.
  743. 35:55These are the types of principles you'll be applying to design
  744. 35:58effective learning solutions.
  745. 36:01All right.
  746. 36:01First up is chunking.
  747. 36:03This is pretty self-explanatory.
  748. 36:05It's where you chunk relevant information or content together into smaller chunks.
  749. 36:09You're breaking stuff down into smaller, more manageable chunks.
  750. 36:12That's one way to think about it.
  751. 36:13It makes it easier for people to process information because it makes it easier
  752. 36:17to hold it in a short term memory.
  753. 36:19Um, yeah, less cognitive load, which we'll get into in a bit.
  754. 36:23Essentially do this every opportunity you can.
  755. 36:25So here's a common example.
  756. 36:27Looking at like a series of numbers or letters or just a series of like
  757. 36:31information and then chunking it out to make it a bit easier to remember.
  758. 36:35This is the thinking behind like all numbers.
  759. 36:38It's kind of like organized into these different chunks again, because the
  760. 36:42idea is that it's easier for your short term memory to work with like three
  761. 36:45distinct groups of information instead of, uh, 10 distinct numbers or letters.
  762. 36:53I hope that makes sense.
  763. 36:54Again, break things down in smaller chunks.
  764. 36:56It makes it easier to engage with.
  765. 36:57The way that this is often applied is like breaking down like a 60 minute
  766. 37:01eLearning lesson, which like used to be really popular to now people
  767. 37:04are breaking it down into, yeah, like two to 10 to 15 minute lessons.
  768. 37:09So you might have like a bunch of two minute lessons, a bunch
  769. 37:12of five or 10 minute lessons.
  770. 37:13It really depends on the content, but you're, yeah, the smallest
  771. 37:17like logical chunk of content.
  772. 37:19If you're like, yeah, this has its own learning objective and
  773. 37:23it's kind of self-contained, you might be able to deliver that as
  774. 37:27a standalone learning experience.
  775. 37:28It's often referred to as "microlearning," if you see that term.
  776. 37:32So chunking goes hand in hand with microlearning.
  777. 37:35Next up we have scaffolding.
  778. 37:36It kind of goes hand in hand with chunking as well, um, because you do wanna like
  779. 37:41chunk things down to their most basic like learning objectives essentially.
  780. 37:45But you, you provide support for new or difficult material and give
  781. 37:48less and less support over time.
  782. 37:51So it's like, "we're gonna do something challenging here.
  783. 37:53Here's a bunch of support, here's a bunch of guides, here's
  784. 37:55some, here's some practice.
  785. 37:57Um, and maybe it's, here's some easy practice."
  786. 38:00But then as the person progresses and builds their confidence, they're gonna
  787. 38:04get less support and more difficult, difficult challenges over time.
  788. 38:07So it's kinda like, "we're gonna build you up and like lift you up here and
  789. 38:11we're gonna take the training wheels off."
  790. 38:12That's one way to think about it, over time.
  791. 38:15So again, activities start easy and get more difficult over time.
  792. 38:18You're giving people training wheels before, slowly taking them off.
  793. 38:21That's good to keep in mind.
  794. 38:22You don't wanna start with like super difficult stuff, but you also don't
  795. 38:24wanna say, "oh, this person's a beginner.
  796. 38:26They're not gonna be able to do that difficult stuff."
  797. 38:28They likely can.
  798. 38:29They just need a little bit more support and guidance in the
  799. 38:31beginning to help them get there.
  800. 38:33Next up, practice and feedback.
  801. 38:35This one is pretty simple and self-explanatory.
  802. 38:38Practice and feedback make perfect and feedback was the only
  803. 38:41thing missing from that saying.
  804. 38:43But, um, What this means for you as an instructional designer is
  805. 38:46to provide practice opportunities whenever possible and offer
  806. 38:50feedback so that people can adjust.
  807. 38:51Again, if people are practicing on their own with no feedback, they
  808. 38:55might be practicing in the wrong way.
  809. 38:56Imagine if you're like practicing, like throwing a baseball or something,
  810. 39:00but you're like throwing in a way that's like damaging your arm.
  811. 39:02If you don't have a coach there to give you that feedback, um, you're
  812. 39:06gonna be hurting yourself and it's not gonna be effective in the long run.
  813. 39:08The same goes with any kind of practice you're giving people, um,
  814. 39:12in your instructional design efforts.
  815. 39:14The feedback can be self-paced.
  816. 39:16The most common example is like a self-based e-learning experience.
  817. 39:18If you click on the wrong choice, you're gonna get some feedback saying, "Hey,
  818. 39:21this is wrong for this reason, try again."
  819. 39:25Most likely, and of course, it goes deeper than that, but you don't have
  820. 39:29to have a person giving feedback, to give feedback, is what I mean.
  821. 39:33All right, cognitive load.
  822. 39:34Again, this is from cognitive, cognitivism or cognitive information processing.
  823. 39:38Very, very crucial concept to understand and get comfortable with.
  824. 39:42So you don't wanna overload someone's working memory with
  825. 39:46too much information at once.
  826. 39:47The idea here is like people's short-term memory or working memory, it's the same
  827. 39:51thing, can only hold so much information.
  828. 39:55And if you, if you're trying to have them hold some information in their
  829. 39:58working memory, they're not able to process as much new information because
  830. 40:02they're using some of their attention to like, you know, recall and rehearse
  831. 40:06what's already in their working memory.
  832. 40:08Again, hope that's not too complex, but this has a lot of practical
  833. 40:13implications for what you'll be doing as an instructional designer.
  834. 40:16One very simple example here is like, don't include answer choices on a
  835. 40:20separate screen from the question.
  836. 40:22Like, I've seen this before, not often, but it will like ask a question and
  837. 40:25then you have to go to the next screen to see the answer choices because the
  838. 40:27question is like too long or something.
  839. 40:30Imagine, yeah, trying to read and process those answer choices when
  840. 40:33you're still trying to like keep the question in your mind, like that is
  841. 40:37an example of like cognitive overload.
  842. 40:40It's not gonna be a good experience for people.
  843. 40:42So, a good practical way to like avoid this is to follow
  844. 40:46the multimedia principles.
  845. 40:48I'm not gonna get too deep into cognitive load here.
  846. 40:50We could do a whole video on that, but that's the general idea.
  847. 40:53Don't overload people.
  848. 40:54Make it easy for people to engage with your content and with your activities.
  849. 40:58So the multimedia principles.
  850. 40:59They are commonly referred to as Mayer's principles or
  851. 41:02Mayer's multimedia principles.
  852. 41:04They're particularly suited for multimedia learning.
  853. 41:07So if people are learning via TV or a computer or an audio podcast or something
  854. 41:11like that, these principles shine.
  855. 41:13But they also have implications for, um, non-multimedia
  856. 41:17learning, I guess you could say.
  857. 41:19So they essentially help you design more effective instruction.
  858. 41:21That's a good way to put it.
  859. 41:23Here are a couple of my favorite examples.
  860. 41:25So one of them is the personalization principle.
  861. 41:27People learn best from a conversational, informal tone.
  862. 41:31So again, I, this is such a common mistake I see on the job.
  863. 41:34People use like a very like academic or professional tone in their,
  864. 41:37in their learning experiences.
  865. 41:39It makes people's eyes glaze over.
  866. 41:41Scientifically proven to be less effective at actually helping people learn.
  867. 41:44So if it's more conversational and informal, people learn
  868. 41:48more effectively from it.
  869. 41:50And then the coherence principle remove unnecessary or relevant
  870. 41:54details and information.
  871. 41:55So this has come up and a lot of these different theories.
  872. 41:58Now you're probably seeing this as like a recurring principle.
  873. 42:01Again, only, the only information you should have.
  874. 42:04The only activities you should have is should all support
  875. 42:06the learning objectives.
  876. 42:07If it doesn't get rid of it, even if it's fun and like memorable and like engaging.
  877. 42:12We don't want people to memorize that like fun, engaging activity if it
  878. 42:15doesn't support the learning objective.
  879. 42:17Um, and that, and there is a multimedia principle about it.
  880. 42:19So there are at least 12 of these principles.
  881. 42:22Again, I have a full video on them if you wanna check it out, but
  882. 42:24these are a couple of my favorites.
  883. 42:26And just to give you an idea of like what these kind of principles look like.
  884. 42:29All right.
  885. 42:30Next up, I think this is the last principle I have on here,
  886. 42:33is Self-Directed Learning.
  887. 42:35So, uh, again, especially if you're an educator and you're kind of coming into
  888. 42:40the adult learning space, this is even more heavily emphasized for adults.
  889. 42:44People want to be in charge of their own learning, so let
  890. 42:47people make their own choices.
  891. 42:48Don't take their freedom away from them.
  892. 42:51That will hurt learning.
  893. 42:52It will make them not learn as effectively, which is
  894. 42:54counterintuitive to your goals.
  895. 42:56So don't force people to take courses to go through content in a specific order.
  896. 43:01Uh, don't force them to like listen to every last second of narration
  897. 43:05on a slide before they can continue.
  898. 43:07These are all very common mistakes in our field.
  899. 43:10Companies do it for like compliance reasons.
  900. 43:12They're like, "if we can prove that that person listened to all 20
  901. 43:15seconds of narration before pressing continue, then our bases are covered.
  902. 43:19You know, they took this compliance course," but it's not
  903. 43:22actually helping people learn.
  904. 43:22It's just frustrating people and it's actually making
  905. 43:24them learn less effectively.
  906. 43:25So forcing people to take a mandatory course, Uh, yeah, those types of things
  907. 43:30don't go over well, but what you can do on the flip side, the positive side,
  908. 43:35is to look for ways to give people more freedom within a learning experience.
  909. 43:38So, so something I always like to do if the, um, like knowledge or concepts
  910. 43:41didn't directly build on themselves when I was designing e-learning is to
  911. 43:45like get people like a table of context contents and let them like, explore
  912. 43:49different topics or areas like, you know, on their, at their own pace.
  913. 43:53And then when they come back to that main manual, they'll see like which ones are
  914. 43:55in progress, which ones are completed, and maybe which ones are locked because like
  915. 43:59they need to actually complete a couple before seeing those more complex ones.
  916. 44:03So taking opportunities like that to give people more freedom or to give people
  917. 44:06the choice, "Hey, we just launched this new learning course about how to do this.
  918. 44:11You know, this could help you serve, serve your customers way better.
  919. 44:14Like check it out."
  920. 44:16Those things will help learning versus hurt it.
  921. 44:19Okay, so, thanks for bearing with me through all of those.
  922. 44:22Now I'm gonna go into like some book recommendations, some course
  923. 44:24recommendations, some other stuff that you may be interested in if
  924. 44:27you're new to instructional design.
  925. 44:29But that's all like the technical, um, like theory and models and all of that.
  926. 44:33Let me know if you have any questions about that stuff.
  927. 44:35Odds are, I probably have a video on it.
  928. 44:37You could, you could even, if you wanna learn more about one of those things,
  929. 44:39you could just like type it into YouTube and add Devin Peck after it, and you're
  930. 44:43probably gonna see a video about it.
  931. 44:45um, book recommendations.
  932. 44:47"Design for How People Learn."
  933. 44:49I think this is, um, the first book that a lot of people read
  934. 44:53when they're new to instructional design because it is so accessible.
  935. 44:56So check it out.
  936. 44:57It's the first ID book I read.
  937. 44:58It probably covers, yeah, it's like very basic, but it is very
  938. 45:02accessible, so it's a good read.
  939. 45:04"How People Learn," by Nick Shackleton-Jones is maybe the opposite.
  940. 45:08It's like not very basic, but it is very like profound and it will definitely shift
  941. 45:12your perspective on how people learn.
  942. 45:14So one of my favorite ID reads and the second edition like
  943. 45:17just came out of this one.
  944. 45:18So check that out.
  945. 45:20"Map It" by Cathy Moore.
  946. 45:21That's probably the number one ID book I read just because it gives
  947. 45:24a very like accessible approach to performance improvement and
  948. 45:27designing good practice activities and like scenario based learning.
  949. 45:32Again, maybe not the first ID book you read, but should be one of the
  950. 45:35first few ID books you read, I'd say.
  951. 45:37Michael Allen's "Guide to e-learning."
  952. 45:39Uh, Michael Allen has been, and his team and his company have been doing
  953. 45:42e-learning for a long time and they've kind of laid a lot of like foundations
  954. 45:46for some of this, some of this stuff.
  955. 45:48Uh, so that's a great read.
  956. 45:49If you are looking at specializing in e-learning, for sure.
  957. 45:53And then I'm gonna be, I'm working on a book for new instructional designers.
  958. 45:57I just put together like a beta reading group, but I'm gonna dive into some
  959. 46:00principles, maybe how to become an ID.
  960. 46:02I'm still working out the fine details of what will be covered,
  961. 46:04but if you wanna follow along with that, um, I'll add a link in the
  962. 46:08description to join the mailing list.
  963. 46:10But that will be coming sometime this year, I would say.
  964. 46:14Other skills to learn.
  965. 46:15So writing and communication skills will take you a very far way.
  966. 46:19They're kind of necessary for everything we covered in this video.
  967. 46:22You're gonna need to be communicating with people in the intended audience,
  968. 46:24with the subject matter experts, with your team, and you're gonna need to be
  969. 46:28like writing content for the actual, for the actual training solution.
  970. 46:32So, super important.
  971. 46:34E-learning development skills are very, um, in-demand in the industry right now.
  972. 46:39I would say the most in-demand instructional designers
  973. 46:42excel at this upfront stuff.
  974. 46:44They have a really good big picture of the instructional design process, but
  975. 46:48they're really good at working with subject matter experts and like writing
  976. 46:50the actual content, like the storyboards and scripts, and they can then take
  977. 46:54this step further and actually develop the project into its final form, with
  978. 46:57the e-learning development skillset.
  979. 46:59If you can do the design and the development, you are in very high demand.
  980. 47:02That's what let me build a very successful business back in 2017,
  981. 47:05and it seems that those, these people are even more in demand.
  982. 47:08So, you don't have to be super skilled in both, but if you are, you
  983. 47:12are going to have a very good time finding opportunities in this space.
  984. 47:16Visual design maybe goes hand in hand with e-learning development,
  985. 47:19but again, teams want the materials to look polished and professional.
  986. 47:23So if you have a hard time creating something that looks professional, it is
  987. 47:27going to, it's not gonna be good, right?
  988. 47:30Because people, it hurts credibility if something doesn't
  989. 47:32look polished and professional.
  990. 47:34So the, that's a skillset that it seemed very intimidating to me when
  991. 47:37I, when I got started in this space.
  992. 47:39But there are resources out there.
  993. 47:40I have a whole playlist on the channel to help with that.
  994. 47:42It's definitely not impossible.
  995. 47:44And that's coming from someone who like was starting at
  996. 47:47square zero with that stuff.
  997. 47:49And then LMS management.
  998. 47:50You don't need very advanced skills with this.
  999. 47:52Um, but odds are if you're doing e-learning, you're gonna need to
  1000. 47:55actually upload those projects to a learning management system and
  1001. 47:57maybe do some light work in there.
  1002. 47:59I dive way deeper into this, into my full guide of how to
  1003. 48:02become an instructional designer.
  1004. 48:03It kind of overlaps nicely with this one, so I will link that
  1005. 48:06in the description as well.
  1006. 48:07If you haven't already seen my full guide to becoming an Instructional
  1007. 48:10designer here on YouTube.
  1008. 48:11All right.
  1009. 48:13Courses.
  1010. 48:14Some people wanna do courses.
  1011. 48:15They don't want to piece things together from YouTube.
  1012. 48:17They want to, yeah, they wanna learn from something a bit more formal.
  1013. 48:20I will say, just a disclaimer, like formal education is definitely not required.
  1014. 48:24If you have a bachelor's degree, that is all you need.
  1015. 48:27If you wanna work in the corporate side of instructional design, if you wanna work in
  1016. 48:32government or higher education, a master's degree would probably be a good idea.
  1017. 48:36Um, but it's definitely not necessary in the corporate space.
  1018. 48:39You definitely don't need like certificates.
  1019. 48:41Your portfolio is going to be what, what takes you the furthest.
  1020. 48:44But I will include some links in the description if you wanna explore some like
  1021. 48:48courses and, um, certificate programs.
  1022. 48:50If, if you decide that is right for you.
  1023. 48:52I have some resources to guide you through like dozens of them.
  1024. 48:57Um, and then I will say I am building out the ID Project Lab, which is where
  1025. 49:01you're going to apply all of these different like theories and models
  1026. 49:04and analysis that we just talked about, but to real world projects
  1027. 49:07that we've kind of simulated for you.
  1028. 49:09So it's gonna be really cool, it's gonna be very practice oriented and
  1029. 49:12it, you're gonna end up with some projects you can use for your portfolio
  1030. 49:15and some tools that you can actually use to make an impact on the job.
  1031. 49:18So that presale is starting next week.
  1032. 49:21So if you're on the mailing list, um, In just a few days, we're starting
  1033. 49:25that presale and then we're gonna close it down until later in the year
  1034. 49:28when it's actually all built out and, and ready for the general public.
  1035. 49:32Um, alright, and that's all I have for you.
  1036. 49:35So if you enjoyed the video, please subscribe because I do have
  1037. 49:38plenty more, um, theory content coming and especially if you are
  1038. 49:43interested in this type of content.
  1039. 49:45But yeah, there's more content to come.
  1040. 49:47Thank you for making it to the end of this video, and I will see you in the next one.

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