Intro to Modeling in Blender for Roblox — Transcript
Full transcript
- 1:37for
- 2:59e
- 4:13let's try this can you hear me now can
- 4:16you hear me now can you hear me
- 4:20now what about now let's see so many
- 4:24technical difficulties my
- 4:27goodness hopefully this works
- 4:31my my
- 4:34my there we go yeah we here now you can
- 4:38hear me we're alive now it's echoing
- 4:42what about this ah wow you're beginning
- 4:46to understand why we were running so
- 4:47late in the first place
- 4:51h ah y'all are good
- 4:53sports uh excellent perfect okay okay
- 4:58should we start over should we start the
- 5:00stream over again wait five more minutes
- 5:02all right so as I was saying that you
- 5:06couldn't actually hear me for what I was
- 5:07saying is it this is going to be mostly
- 5:10all of your Q&A where we're just going
- 5:12to be answering all the questions that
- 5:14you have about blender and getting
- 5:16started and doing live model requests so
- 5:18if you're on YouTube there should be a
- 5:20pinned Link at the top of the chat up
- 5:23there that shows you how to get to the
- 5:25chat that's over here and that's on
- 5:27events. roblox.com and there's a mod
- 5:29over there that's open up a Q&A section
- 5:31right now mod please of submitting your
- 5:35requests of what you want to have talked
- 5:37about of what you want to have answered
- 5:39and it'll be great so I'm going to
- 5:41introduce the guest here who if you've
- 5:42seen a past stream you know of him
- 5:44already and he's going to kind of get
- 5:47the ball rolling of some general highle
- 5:48things and then after you all have voted
- 5:50on the Q&A of the answers that you want
- 5:53we're going to go through and do them
- 5:55and it's going to be great okay so
- 5:56without further Ado please welcome every
- 5:59everybody
- 6:02schl hey
- 6:04schl welcome
- 6:09back oh man after all the technical
- 6:12difficulties oh and I'm behind the
- 6:15chair the technical hey you know at
- 6:18least your mouth is working right at
- 6:19least your mouth is
- 6:21working perfect let's see if I can get
- 6:24come out from behind the chair here
- 6:26let's see
- 6:29let's see anyway so while I'm uh
- 6:31figuring out how to get behind the chair
- 6:32why don't you start talking about the uh
- 6:35the ins and outs of blender just the
- 6:37high level beginning stuff as we start
- 6:39getting requests in you I see you
- 6:40started a toilet already which is very
- 6:43fun
- 7:27uhoh uhoh Adam Adam guess what guess
- 7:30what they can't hear
- 7:32[Laughter]
- 7:35you hold on hold on hold on hold on hold
- 7:39on
- 7:41hold
- 7:44hold say something now say something now
- 7:47do challenges every day uhhuh now
- 7:51yes I think so I think
- 7:54so I think so waiting for confirmation
- 7:58waiting for confirmation
- 8:01ah okay excellent I think you're good to
- 8:04go okay right well I'll pick up where I
- 8:07was yeah just hello audience if you're
- 8:09just now here hello audience I'm going
- 8:11to recalibrate this uh virtual body here
- 8:13don't mind me please schl take it away
- 8:15so actually yeah yeah so just highle
- 8:17blender get started started with a
- 8:20toilet highlea we're just gonna look at
- 8:22this toilet here uh to get us started in
- 8:25blender and basically the first things
- 8:27you're going to want to know how to do
- 8:28is how to move things around around so
- 8:30most of that is done with your Mouse um
- 8:33the middle Mouse wheel if you scroll it
- 8:35up and down that zooms you in and out uh
- 8:39if you press down on the middle Mouse
- 8:41wheel it kind of rotates around
- 8:45things and if you hold shift in Middle
- 8:48Mouse wheel grabs the scene and pans it
- 8:51around so that's basically your there
- 8:54kind of three primary ways to move
- 8:56around in the viewport and see the
- 8:57different sides of your mesh that's Zoom
- 9:00wheel in and out hold down the uh middle
- 9:04Mouse to uh orbit or rotate around
- 9:08objects and hold shift in Middle Mouse
- 9:10to pan but there's one other thing that
- 9:13I do like to to use quite often and
- 9:15that's if you have something selected
- 9:17and you press uh the period on the
- 9:20number pad it'll kind of focus your
- 9:23camera in on whatever you have selected
- 9:25let's say we put some stuff over here
- 9:28and messing around uh and I go over and
- 9:30I select toilet and I press the period
- 9:32on the num number pad number pad yes
- 9:37puts me right over to look at it very
- 9:39convenient perfect so schl when you say
- 9:41number pad for blender specifically it's
- 9:44not the same if the numberers up on the
- 9:45top right it needs to be specifically
- 9:47the number pad off to the side that's
- 9:49exactly right and uh just as a
- 9:52recommendation uh it's it's strongly
- 9:54recommended not to change any of the hot
- 9:55keys in blend just keep them as they are
- 9:57by default because if you start Chang
- 9:59around too much of them a lot of the
- 10:01plugins stop working because they rely
- 10:02on the functionality of that I would
- 10:04definitely recommend
- 10:06people okay keep it keep it as default
- 10:09if you can perfect couple other like
- 10:12simple things that I think would help
- 10:14anyone get started is just the concept
- 10:17of like go uh selecting an object is
- 10:19done with left clicking and then you can
- 10:21go into from object mode which lets you
- 10:23select different things and then you can
- 10:24press tab to go into edit mode which
- 10:26lets you kind of select the polygons do
- 10:29things to
- 10:31them the kind of major principles there
- 10:34all right schal due to the unfortunate
- 10:38reality of being virtual avatars on the
- 10:41internet we have already shaved off 13
- 10:43minutes of our precious time together
- 10:46hustle so so we're gonna we're gonna
- 10:48start with the Q&A questions the first
- 10:50question that we have right now is more
- 10:51of a like a it's not a demonstration but
- 10:53it's a technical question and the
- 10:55technical question is does importing a
- 10:56Roblox Union into blender and then
- 10:59exporting really optimize the union or
- 11:01how would you kind of deal with that
- 11:03importing Union to blender
- 11:06flow that's a pretty good question it's
- 11:08not something I've done very often uh
- 11:11but my understand is that my my
- 11:14understanding is that if you were to
- 11:15export a union uh part out of Studio it
- 11:20would give you a obj file which is
- 11:24basically a type of a 3D file basically
- 11:28okay and it's going to give it to you
- 11:29entirely in triangles going to be
- 11:32horribly triangulated in probably just a
- 11:34very procedural way a I don't know if it
- 11:38optimizes it for you or not I think that
- 11:41you would have to do that by hand okay
- 11:44got it do that by stitching together
- 11:46vertices and retopologizing that mesh to
- 11:49the way that you would like it to be
- 11:52then when you bring it back out of
- 11:54blender and back into Studio you
- 11:56wouldn't be working with a union any
- 11:58longer you would mesh or mesh part at
- 12:01that okay so actually it's funny you
- 12:03mention topology because we have a next
- 12:05question that also since we're showing
- 12:07off the tech chat you want to see
- 12:09something cool look at this uhuh it's a
- 12:12question mark uhuh the
- 12:15question the question is is topology
- 12:18really that important SCH you know a lot
- 12:20of a lot of blender artists are are
- 12:21complaining uh maybe not complaining but
- 12:24there's a lot of emphasis on get your
- 12:25topology right make your poly count this
- 12:27poly count that optimize what making how
- 12:30much really does it matter with with
- 12:33what you're trying to actually make in
- 12:34uh uh it matters in two ways yeah the
- 12:38two most important things that you're
- 12:39going to want to keep in mind about
- 12:40topology of your mesh is that you have a
- 12:44nice even distribution of triangles and
- 12:47and polygons uh for example the
- 12:50underside of our toilet lid is is pretty
- 12:52nicely segmented but this is not very
- 12:54optimized uh like something to keep in
- 12:57mind would be to avoid really long
- 13:00skinny triangles like these because they
- 13:04triangulate very poorly inside studio
- 13:07and you can get some really uh kind of
- 13:09ugly
- 13:10artifacts might see things like this uh
- 13:14where you get like pinches and really
- 13:16long tries like that so having more even
- 13:20distribution of meshes like like this uh
- 13:23usually tends to look a lot better got
- 13:25it so that's one thing the other thing
- 13:27about uh topology is that you're going
- 13:28to be able to basically control how many
- 13:31polygons you are using on a mesh and of
- 13:34course there's a limit of
- 13:3610,000 question for you so let's start
- 13:40so we have a toilet here right A lot of
- 13:42these are technical questions let's
- 13:43start actually modeling something else
- 13:45while we wait for a request to come in
- 13:47and then we can try to showcase the
- 13:50things that we're talking about so the
- 13:52poly count for those of you who aren't
- 13:53familiar with blender um polycount just
- 13:55means how dense uh a mesh is an object
- 13:58is um and how complex it is typically um
- 14:01so these are like optimization questions
- 14:02for topology um which have it hasn't
- 14:05really been covered because this is like
- 14:06an intro to to blender but the next
- 14:09question is how do I make round corners
- 14:11on objects so let's start with making
- 14:13something that has round corners and
- 14:15then we can try to Showcase some
- 14:16technical things while actually modeling
- 14:19itself okay sure um I'll make a cube
- 14:22really fast by pressing shift a and uh
- 14:25highlighting mesh and then choosing Cube
- 14:28that's going to put a cube into the
- 14:29world and right here you can see that
- 14:31appear in my collection and here's some
- 14:32of its properties over on the other side
- 14:34here but mostly what we want to focus on
- 14:37today is just let's look at the cube and
- 14:39do some modeling you see in the top left
- 14:41hand corner here I show some statistics
- 14:43right I just toggled that on in the
- 14:45overlays panel here I can turn it on and
- 14:48off I recommend having this on so that
- 14:50you can see how many fit polygons
- 14:52triangles edges and vertices this is
- 14:54just a good way to keep a an eye on how
- 14:56many polygons you're got it get into 3D
- 14:59model something to keep in mind making a
- 15:02a flat Edge rounded we're going to do
- 15:04that by selecting our cube with left
- 15:07click pressing tab to go into edit mode
- 15:09pressing two to go into Edge select mode
- 15:13select any Edge we'll go ahead and just
- 15:15select these three edges right here and
- 15:17make them rounder using the bevel
- 15:20operation ah okay so to make rounded
- 15:23Corners you use bevel
- 15:26correct how get B real quick like are
- 15:29bevel rounded Corners there's two ways
- 15:32you can right click in the viewport and
- 15:33get this menu here and just look for
- 15:35bevel bevel edges right here of course
- 15:38you you see this grade out text says
- 15:40control B press escape to remove this
- 15:42menu I can also just press control B and
- 15:45that activates bevel okay now while
- 15:47bevel's active I can just slide the
- 15:49mouse back and forth and it'll give you
- 15:52a little bit of beveling or a lot of bit
- 15:54of beveling we're going to go kind of
- 15:55somewhere in between let's stop right
- 15:57there and when I left click again it
- 15:59executes and leaves it got it so you
- 16:01select the edge that you want to Bevel
- 16:03or make rounded and then it becomes
- 16:05round exactly now by default uh after
- 16:09you make that click to commit that you
- 16:12uh are have chosen how much beveling you
- 16:14want to add in the bottom left hand
- 16:16corner you're going to get this little
- 16:16context menu that you can fly open by
- 16:18clicking on the arrow and this is going
- 16:20to give you some more sub options you
- 16:22can choose how many edges you want it to
- 16:24have by default it's going to be one it
- 16:26was showing like six a moment ago that's
- 16:28because I was modeling earlier changed
- 16:31it to six you can put this number as
- 16:33high as you want it and just get really
- 16:35really really smooth mesh I wouldn't
- 16:37recommend it though because this gives
- 16:38just way too much geometry and we want
- 16:40to keep this as low as possible still
- 16:42letting it look around got it let's go
- 16:44about three so you see we're adding one
- 16:47two three faces into the bevel and it
- 16:50naturally sort of like intersects this
- 16:53really nicely here as well perfect okay
- 16:56can we get a rubber ducky in the toilet
- 16:59a rubber ducky in the toilet a rubber
- 17:01ducky in the toilet let's go that's what
- 17:04they want all right okay let's do it uh
- 17:07shift a let's make a another Cube I'm
- 17:11gonna press G to grab and press Z to
- 17:14move it up excuse me
- 17:16gz oh my gosh what am I
- 17:19doing hey you know it's good to see I'm
- 17:21not the only one struggling with
- 17:22technology
- 17:24today um a as an added question could
- 17:27you could you uh talk out loud when
- 17:29you're as you're making the rubber ducky
- 17:30just in your mind how you uh would view
- 17:34topology as you're making it or if
- 17:36you're not like I'm not worried about
- 17:37topology at this point for this reasons
- 17:38so on and so forth because that seems to
- 17:40have been a theme so far okay well Step
- 17:42One is I'm G to go over to my browser
- 17:45scen and I'm just going to look up
- 17:47rubber ducky I'd recommend every modeler
- 17:50just use reference that's the first
- 17:52thing you need to do because that's
- 17:53going to help guide your vision unless
- 17:54you're just pulling everything straight
- 17:56out of your imagination it's very
- 17:57helpful to have some some reference I
- 18:00have a rubber ducky on my other
- 18:02screen look at it oh absolutely always
- 18:05okay so you don't have to be like
- 18:06Precious about it just use a reference
- 18:08nope yeah it's a it's you know it's
- 18:10great for people if they don't need it
- 18:13that's wonderful but most artists do and
- 18:16there's nothing wrong with uh using
- 18:18reference in fact U I've been modeling
- 18:20for 16 years and I still use it every
- 18:23awesome the thing I keep in mind is I
- 18:25want to turn this Cube basically into
- 18:28the shape of a rubber ducky and I'm
- 18:29thinking big to small now I know a
- 18:32rubber ducky has kind of a long bottom
- 18:34shape so I'll go into edit mode and I'll
- 18:37press three to go into face mode I'm
- 18:39just going to select this front face and
- 18:40I'm going to press G and then middle
- 18:43Mouse while I drag forward and you see
- 18:45that red line that appeared that means
- 18:47I'm locked to the x axis that's also
- 18:50reflected here in the top right corner
- 18:51you see how the red xais is shown you
- 18:54can press all the different directions
- 18:56to lock it to different axes by pressing
- 18:59middle Mouse and dragging in that
- 19:00direction see I can change that at any
- 19:03time I'm changing it to Z I want to and
- 19:05if I want to go to x I can just hold
- 19:07middle Mouse and drag in X and it locks
- 19:09it to that one got it that's that's one
- 19:11thing to keep in mind so I'm gonna make
- 19:13the long base first okay hey the the
- 19:16next question actually um is how do you
- 19:19make something smooth which this will be
- 19:21a rubber ducky so it seems that that
- 19:23should be something that you would have
- 19:24to show off anyway you know what I will
- 19:27let me make a couple more Cuts here here
- 19:28and I then I can show a very clear
- 19:30example of how got it now when you say
- 19:32Cuts what exactly do you mean by Cuts
- 19:36okay so we started with a cube right and
- 19:38the cube has uh six polygons or six
- 19:41faces one on each side six-sided Cube
- 19:44okay but it doesn't have any geometry
- 19:46inside where if we look at the toilet
- 19:49it's got lots of different pieces of
- 19:51geometry cutting through it that's
- 19:53basically what I'm referring to as Cuts
- 19:55or new polygons inserted into the body
- 19:58of the
- 19:59we're g add some more Cuts or Loops into
- 20:02this mesh do that by pring sorry I'm
- 20:05just just I'm just thinking because it's
- 20:07kind of complicated but the more Cuts
- 20:09you make the more details you can have
- 20:12from it it's like it's like setting
- 20:13yourself up to be able to do more and
- 20:15make it more complex and add more
- 20:16information exactly so like I want to
- 20:19have the middle of the bottom of the
- 20:21duck buddy body be kind of fat and I
- 20:23want the tail to be skinnier and I want
- 20:25the front chest to be a little skinnier
- 20:28too
- 20:29so caness R Andes this yellow line up
- 20:33that's the loop cut and slide tool
- 20:36that's initiated by pressing
- 20:39controlr then I choose which axis I want
- 20:41to add to you see how it kind of updates
- 20:43when I hover around on different parts
- 20:45of the
- 20:45model so here we go I want it on this
- 20:48axis and when I left click it commits to
- 20:51that axis and now I can slide anywhere
- 20:53within it I'm going to bias this a
- 20:55little bit closer to the front we can
- 20:56have a longer aft tail and a shorter
- 20:59front just like my
- 21:01reference now so now I added a cut or
- 21:05another loop and I can deselect it and
- 21:08you see I now have more resolution it's
- 21:10still basically a cube but there's more
- 21:12lines to it I can manipulate these
- 21:14different sections now with different
- 21:17dimensions like I said a moment ago my
- 21:20plan was to make the front a little
- 21:22smaller I'm going to scale by pressing s
- 21:25front end a little smaller on the Y axis
- 21:29okay I'm
- 21:30tracking scale on the Z axis to move it
- 21:35together and then I can grab with G and
- 21:38press Z to come up on the z- axis and I
- 21:43can just let it go there I'm going to do
- 21:45the same thing on the back side now
- 21:47again I'm just orbiting around with my
- 21:48middle Mouse still clicking on that face
- 21:52nail it to be small e and z and there we
- 21:56have it so that's what I'm going to
- 21:59treat as the sort of the bottom of the
- 22:00duck body okay I want to give him a
- 22:03little head now you can see that uh the
- 22:05mesh is now starting to look very kind
- 22:07of polygonal and it's looking very boxy
- 22:11yeah not very smooth like we were
- 22:12running like a duck exactly not very
- 22:14smooth now at any time we can just right
- 22:17uh you can just left click on it see let
- 22:20me go ahead
- 22:22and to clean up my work so that what is
- 22:25this what is this see-through Vision
- 22:27what is this source
- 22:29what are you doing this is alt Z alt Z
- 22:32puts us in XR so we can see through
- 22:34everything I see so we can see through
- 22:37what's inside the toilet and some old
- 22:39geometry that was left from her on the
- 22:41clean it you can toggle it on and off
- 22:43really quickly
- 22:44like okay uh so if I press tab to go
- 22:48into object mode and I select the cube
- 22:51or I'm G to rename this
- 22:53duck I can then rightclick on the model
- 22:56in the viewport and just click shade
- 22:57smooth
- 22:59that will put a smoothing group on the
- 23:01entire mesh the whole thing got smooth
- 23:05but just can you do that again just like
- 23:07just that was super
- 23:08simple it's like somebody's question got
- 23:10answered in like two seconds right click
- 23:12shade smooth that's it done now you see
- 23:15it has these shading artifacts on the
- 23:17edges where it gets really dark you can
- 23:19make that look a little better uh later
- 23:21when we start adding a little bit more
- 23:24I'm going to do another bevel to the
- 23:25bottom Edge just to show you how that
- 23:26works oh
- 23:29bevels to make it curved that starts to
- 23:32look a little better like that I can the
- 23:34more go we add the better it's gonna
- 23:36look yeah yeah yeah we'll leave it like
- 23:39this um but actually I find it easier to
- 23:42work in a a shade flat mode so we can go
- 23:45back and forth at any time I find this a
- 23:47little easier to understand my geometry
- 23:49while I'm modeling and then I can and
- 23:51once I hit a certain point of resolution
- 23:53then I kind of turn it
- 23:54over modeling with a smooth
- 23:57shaving right let's get ahead on this
- 23:59stuck what do you say I love that right
- 24:02now it looks just like a body and we're
- 24:04going to make it C right I'm assuming
- 24:06it's G to be cute gonna be the cutest
- 24:08duck all right hey uh bonus bonus
- 24:10question for chat as you have questions
- 24:12see if you can put it in the context of
- 24:14a duck so we can keep going with like
- 24:15the main thing but then also get
- 24:18questions that you might have still
- 24:21because if you don't care about a duck
- 24:22think of maybe there's a question that
- 24:24could fit into a
- 24:25duck and and more technical questions
- 24:27too keep
- 24:28coming so the next step is I want to
- 24:31have a little skinny neck come out of
- 24:33the top of the body here so to get but
- 24:36this is too big if I were to just
- 24:37rightclick extrude here which is a good
- 24:41function that's just a little bit too
- 24:43fat of a duck I'm gonna let control Z
- 24:46and undo thick duck thick duck I need to
- 24:48make a little uh a little shape out here
- 24:51so I'm gonna press I for
- 24:53inset then basically inset lets me pull
- 24:56in polygons from the what from the
- 24:58widest spot and to make kind of a it'll
- 25:02basically give me another polygon on
- 25:03every single side of this
- 25:06inset I can press gz to move it up on
- 25:09the z-axis a little bit right we're
- 25:12starting to see a little a little duck
- 25:13shape start to emerge you seeing it
- 25:15folks slowly but
- 25:17surely all right I'm gonna add another
- 25:19loop on this axis now so that I can get
- 25:22a little more roundness to the back of
- 25:23the neck and the front of the chest
- 25:25control R again Loop cut and SL slide
- 25:29just click it right there in the middle
- 25:32and then I'm going to select right here
- 25:34on this polygon and press G to grab it
- 25:37oopsie what did I
- 25:40do move back on the XA you have to know
- 25:43what you're doing one of us has to know
- 25:45what we're
- 25:46doing that's a little whoopsy Daisy
- 25:48fortunately we have the ability to
- 25:51undo always and UND is the same right
- 25:53just control z contr z and pretty much
- 25:56everything now I got a little round neck
- 25:58shape to play with by adding those extra
- 26:01polygons now let's pull the neck up out
- 26:04of the chest here now you see how I grab
- 26:06two faces one left click lets me click a
- 26:09face but if I hold down the shift button
- 26:11I can click another face and another
- 26:13face and another face another face and
- 26:16so on so that's how you get more
- 26:18polygons selected at the same time so I
- 26:20want to have these two selected now I'm
- 26:23going to extrude these out this is a new
- 26:25operation so we've seen bevel in set
- 26:28loop cut and slide now we're going to do
- 26:31extrude and that's pretty much all you
- 26:33need to know to do 3D modeling that's
- 26:37your core
- 26:38tools and you can do that by extrude
- 26:40faces or extrude faces along normals
- 26:44that uh this one will make it just come
- 26:45straight out of the face and extrude
- 26:47faces kind of averages out in the
- 26:49different got it it's a very subtle
- 26:51difference how these two work but if you
- 26:54mess around with it you'll start to int
- 26:55the difference doesn't make a big a
- 26:57great bit deal deal of difference at
- 26:59this point we're just going to do
- 27:00extrude faces of course once again in
- 27:03the right click menu you see we see the
- 27:05letter e grade out so I'm G to press
- 27:07escape and I can just press the E key
- 27:10and start extruding got it you see how
- 27:12as soon as I press e that blue line
- 27:14appears that shows the direction that
- 27:16the extrude is going to happen on and
- 27:19it's this case it's it's Z so straight
- 27:22up yes
- 27:24exactly so we'll just drag that up make
- 27:27a Little Neck there and and let's do it
- 27:29again
- 27:30e why twice why did I do that two times
- 27:34because I want to make the head bigger
- 27:36and let the neck stay skinny so I made
- 27:38the neck this size that's not going to
- 27:40get
- 27:40any so let's do some cool uh selection
- 27:44stuff real quick let's go to Edge mode
- 27:47grab this Edge press gz and move it up
- 27:49on the Z
- 27:51axis and just to give us a round
- 27:55top and let's go back into to uh face
- 27:59mode and I can hold alt while I click
- 28:02now you see if I hold alt and I click
- 28:04right next to this this edge here it
- 28:07selects all the way around it gives me a
- 28:09like a a loop selection got it now it
- 28:13will choose it will Loop the selection
- 28:16around to the nearest Edge that you
- 28:18click on if I were to be uh next to this
- 28:21Edge and hold alt and click it'll select
- 28:23the ones down the loop got it all right
- 28:27so AR the faces I want this is this is
- 28:32exceedingly wonderful the The Edge Loops
- 28:34the extruding it's all great but the
- 28:37question that everyone's really asking
- 28:39for now as we're developing the the
- 28:42Glorious cute head for this little duck
- 28:44is if the duck could also have a top
- 28:46hat of course it can so when you when
- 28:49you're so let's say hypothetically that
- 28:50This brilliant idea of having a duck
- 28:53with a top hat was all you and you were
- 28:55having this thought in your head and
- 28:57you're modeling this duck does knowing
- 28:59that you want to put a top hat on it
- 29:00change how you model it now or do you
- 29:03model the duckhead like normal and then
- 29:05you're like okay now I'm going to add a
- 29:07hat or like how do you break up you know
- 29:09your ideas as you're making something or
- 29:12does it matter or how do you deal with
- 29:15you know iterating and building as
- 29:17things come to you yeah that's a that's
- 29:20a great question actually uh I think
- 29:22that the answer is uh there's not a
- 29:24straight answer and it depends on what
- 29:26you're doing and
- 29:29and how long you've been modeling it
- 29:30depends it depends um I'll I'll say this
- 29:34you can add a hat you can always add a
- 29:37new thing onto another thing and because
- 29:39a hat is another object completely it
- 29:41would be very safe to just build the
- 29:43duck first and then build a hat later uh
- 29:46but we can also do something like
- 29:48controlr and insert another loop there
- 29:53and select the ring around extrude along
- 29:56normals and I can make a hat like oh my
- 29:58gosh instant instant duck hat that's
- 30:01amazing so if I wanted this to be
- 30:04removable from the duck I would not do
- 30:06that okay but if I want it to be part of
- 30:08the duck I would just do it this way but
- 30:11I don't know exactly where the duck's
- 30:12eyes and Beak are going to go so I'm
- 30:14gonna control Z and undo that first and
- 30:17get the beak on here very similar method
- 30:20and why would you why would you want to
- 30:21do that is it to like to orient yourself
- 30:23for proportions uh so you make sure that
- 30:25it like looks right first or is there
- 30:27another
- 30:28question fantastic
- 30:31question it is it's gonna help me get
- 30:34the proportions figured yes it's exactly
- 30:36right I'll get the proportions figured
- 30:37out first and then uh and then like I
- 30:41won't be constrained by the hat if the
- 30:43Hat's not there I can have more freedom
- 30:46with exactly how the Hat sits on the
- 30:47head later after I have a better
- 30:49understanding of what the shape of the
- 30:51head's going to be like which right now
- 30:52is a little bit up in the air got
- 30:56it so if we if you had to summarize the
- 30:59the highest level most universal things
- 31:02it sounds like this is I'm going to get
- 31:03do my best to summarize and you let me
- 31:04know how close I am um is extrude is one
- 31:09um G for grab and then control R right
- 31:14to make a cut to be able to slide cut
- 31:17the slide to be able to add more detail
- 31:19to to whatever it is you're cutting
- 31:22MH and then e to extrude e to extrude
- 31:26yeah yeah yeah yeah yeah yeah mhmh e B
- 31:28to Bevel oh b b b to Bevel yeah that was
- 31:30that was somebody's question was
- 31:31actually how do I make a round Edge and
- 31:33the answer is B to Bevel in like two
- 31:35clicks yep oh and for anybody that's
- 31:38tuning in and is new to blender uh all
- 31:41of these operations are detailed on the
- 31:44dev Forum in an article called box
- 31:46modeling 101 Link in the chat to that um
- 31:49and it goes into great detail on all of
- 31:52this stuff and the exercise is to make a
- 31:54treasure chest there so if you forget
- 31:56something or can't follow along at any
- 31:59point we can always reference you back
- 32:01to
- 32:02that amazing all right now I'm going to
- 32:05insue another alert Loop here because I
- 32:08kind of want to give a
- 32:10little curl up to the shape of the beak
- 32:13it's kind of cool I wouldn't have been
- 32:14able to yeah I wouldn't have been able
- 32:16to make that shape if I didn't put that
- 32:18other loop there so I'll undo that and
- 32:19show you like why I have to do that so I
- 32:22was I was going to say like it's kind of
- 32:24neat that you're able to make something
- 32:25and seemingly anything from like just a
- 32:27handful of operations
- 32:28um and we just mentioned what some of
- 32:30those were but I'm noticing now like you
- 32:31have dots on the screen and they were
- 32:33lines and other times you were like
- 32:36whole like portions of it like that what
- 32:38like how do what is that and how does
- 32:40that matter and how does that fit into
- 32:42to how you make things yeah good
- 32:45question um so when we select a
- 32:48mesh in object mode which is reflected
- 32:50up here in the top left of the screen
- 32:52and how do you get to object mode you
- 32:54can just hit this drop down and change
- 32:55between object and edit there's other
- 32:57modes but we're not going to use those
- 32:59we're just going to object to select
- 33:01things and edit to make changes to the
- 33:03mesh so object lets me choose toilet or
- 33:06choose Dock and I can move the whole
- 33:08dock or move the whole toilet or rotate
- 33:11the whole
- 33:13toilet take the whole dock scale the
- 33:16whole dock got it so object mode is like
- 33:18the higher level and then the other one
- 33:21you said edit mode is like that's where
- 33:22you actually do stuff yep and you can
- 33:24press tab to enter edit mode or you can
- 33:26click click the mouse over here and then
- 33:29you have a choice to operate on vertices
- 33:31which are the dots which are the points
- 33:33between all of the edges or if we press
- 33:36two we can select the edges and edit
- 33:39those which is basically controlling two
- 33:42points two
- 33:44vertices or I can go into face mode
- 33:48which is enabled by pressing three and I
- 33:51can select full faces
- 33:53orely three or more vertices at once and
- 33:56it just is set the same as a polygon a
- 34:00quad a face a
- 34:03triangle and you just use you just
- 34:05switch between whichever one meets the
- 34:08need so like when you were doing the uh
- 34:10the bill a second ago like the duck like
- 34:12mouth you were on vertex instead of face
- 34:15and like what in your mind like why when
- 34:17would you do something in vertex mode
- 34:19when would you do something in you know
- 34:20the other one like face like why how how
- 34:23should somebody think about which one to
- 34:24use for what broad you just a little bit
- 34:28process while
- 34:30you're and sometimes you want really
- 34:33really super fine control over just a
- 34:35single point like on the top of this
- 34:38beak I don't mind if the sides of the
- 34:40beak are still flat I just wanted a
- 34:42little bit of curvature kind of on the
- 34:44top of the beak all I needed to do was
- 34:47isolate that one vertex and move it down
- 34:51got it that but if I would have tried to
- 34:53do that with the
- 34:55edge it would have brought the front of
- 34:57the down with it and give me the wrong
- 34:59shape okay or the back of the nose and
- 35:02would it g me the wrong shape or would
- 35:04have flattened it out in the wrong and
- 35:05it would have affected the face and I
- 35:07didn't want to do that got it so you
- 35:09just got to kind of think about what
- 35:11you're moving how it impacts other
- 35:14things right exactly right okay so okay
- 35:17great sorry that was a bit of a tangent
- 35:19there about uh you know important
- 35:21blender things but we have very
- 35:22important businesses like uh adding a
- 35:24top hat that we still have yet to do
- 35:28yeah we do here let me real quick just
- 35:30get this little tail
- 35:33fluttered this is another
- 35:37extrude and I'm going to add a little
- 35:39bit more here to get my body a little
- 35:42bit
- 35:44rounder you know what this edge here is
- 35:46looking mighty harsh isn't it let's grab
- 35:49these edges and bevel them so grab the
- 35:51edge bevel and it's curved and then if
- 35:54you wanted to make it smooth there was
- 35:55like two things that you did
- 35:58right click shade smooth right click
- 36:01shade smooth just like that Smooths the
- 36:03entire
- 36:04duck but over here in the side panel in
- 36:08the properties panel we can go down here
- 36:10to the green triangle object data
- 36:12properties there's a area here called
- 36:14normals you could ignore all this other
- 36:16garbage doesn't matter normals is one we
- 36:19care about we're going to look at
- 36:20normals and this is where we can turn on
- 36:22auto smooth and we can change the angle
- 36:27uh or the degrees to which something
- 36:28gets smooth to work done by default it's
- 36:31set to
- 36:3230° that means any two polygons next to
- 36:35each other that are uh that have an
- 36:38angle between them that's less than 30
- 36:39degrees they'll get smoothed together we
- 36:42can see that this angle here is more
- 36:45than 30 degrees apart from its
- 36:47neighboring faces if I turn it up to
- 36:49like
- 36:5245 get smoothing between them so you can
- 36:55control you have to know math to do
- 36:57blender is that what I'm saying that
- 36:59seems like what I have to know if I
- 37:00would to only just a tiny bit C just a
- 37:03tiny bit no just a tiny bit no we became
- 37:06an artist to not do math and here I am
- 37:09oh that's not true artists are perfectly
- 37:11capable of doing a little bit of math
- 37:14you know it encouraging it is
- 37:15encouraging to see you know actual math
- 37:19being used in an artistic field and to
- 37:20make things cooler and better so I do
- 37:24not have math brain lots of our uh
- 37:26engineering and scripting friends have
- 37:28incredible math brain I have art brain
- 37:30and I promise this is doable even art
- 37:33brain can do this math yep I swear we
- 37:37can do math let's get our eyeballs on
- 37:41here let's make some eyeballs and then
- 37:43we can move so one thing I want to show
- 37:45is K if you press K that puts you in
- 37:47knife mode oh brings out a little
- 37:49scalpel and when you hover over a Vertex
- 37:52you see it kind of snaps to it I can
- 37:54press click and I start a cut and I can
- 37:58end a cut anywhere when it sort of shows
- 38:01me a snap it's going to snap me to
- 38:04different areas or I can cut right onto
- 38:06the line
- 38:07here up to here so forth and then I can
- 38:10press enter to commit now I have a new
- 38:13Edge that got cut in there that I have
- 38:15total control over so um so that's a
- 38:18little different that I'm a little I'm a
- 38:21little confused to be honest um when you
- 38:24you did control R right to make the
- 38:26whole to do a whole Edge Loop all the
- 38:27way across like that right but if you
- 38:29want something small you just do K for
- 38:33knife and then that that's how you some
- 38:35kind of details that are smaller which
- 38:37our next question is actually it might
- 38:38be related to this it's do you have any
- 38:40recommendations for making small details
- 38:42and it seems like now an i is a small
- 38:44detail and you're using a different tool
- 38:45that we haven't seen before yeah exactly
- 38:48uh I use the knife tool to just be add
- 38:51very uh Precision Cuts and I'm very
- 38:54specific about where I want them so this
- 38:57is sort of like a smaller detail uh the
- 39:00eyeball and but I don't want it down all
- 39:01the way touching the beak so I cut a big
- 39:03shape and I'm going to press I to inset
- 39:05off a little bit EZ to move it up on the
- 39:08G
- 39:09axis sorry on the
- 39:12z-axis then I can press Tilda and this
- 39:15brings up a new menu here I can choose a
- 39:18top camera a back camera a right camera
- 39:21this gives me orthographic views I want
- 39:23to see this from the top got it because
- 39:26oh so you can just
- 39:29much fix my topology just a little bit
- 39:32here I want to get this all kind of
- 39:34lined up a little I go too much further
- 39:37start making too complicated of shapes
- 39:39and doing an orthographic camera like
- 39:41that can be really helpful one other
- 39:43thing I don't need this polygon here I
- 39:45can select it and press control X and
- 39:48that dissolves the selection it just
- 39:50makes it go away okay now now I can
- 39:55extrude the eyeball
- 39:58it's terrifying see how like this is all
- 40:01the wrong shape this is most terrible
- 40:03eyeball what I can do is press s to
- 40:06scale no that's making it worse it goes
- 40:09all over the place but if I press zero
- 40:12while
- 40:12scaling it scales all of the uh
- 40:15selection down to zero on itself so zero
- 40:18boom gone and press enter now I just
- 40:21have this little kind of pointy
- 40:24shape where they all collapse on a
- 40:26single point but now I need to make it
- 40:28round so grab it and I can bevel these
- 40:30vertices shift control B oh lucky oh oh
- 40:35need to merge them at Center
- 40:38first okay now there was one two three
- 40:42four five six vertices all on top of
- 40:44each other a moment ago here I'll just
- 40:46grab one and move it now they're all
- 40:49just sitting on top of each other like
- 40:50that oh
- 40:51interesting because all I did was scale
- 40:54them to zero to sit on top of each other
- 40:56I didn't collapse them into
- 40:57okay which is the next step which is the
- 41:00next step and the reason you want to do
- 41:02that is because you don't need them like
- 41:05that's not something you want to right
- 41:07exactly because if I bevel them out from
- 41:09there each of are G to Bevel and I want
- 41:12to Bevel them as one so I can control
- 41:14that shape more accurate got it okay
- 41:17okay okay if you go into x-ray mode you
- 41:19can then select through your mesh and
- 41:22what's x-ray mode real quick I know the
- 41:23shortcuts on the screen but just it is
- 41:25alt Z alt Z Okay Okay Okay the reason
- 41:29you want to do x-ray mode is because you
- 41:31were
- 41:32saying because then you can select
- 41:34things on the back side of your MCH or
- 41:35even when vertices are all on top of
- 41:37each other in this mode you'll only
- 41:39select one of them got it one one's in
- 41:42front of the other technically according
- 41:44to blender I see so you want to go into
- 41:46x-ray mode first and then lasso select
- 41:49then it gets them all so you get all of
- 41:51them got it inste through the whole mesh
- 41:54how like if I select like this oh great
- 41:57I selected the things that are in the
- 41:59camera view nothing behind
- 42:01it the model blocks that selection so if
- 42:04I go into x-ray mode and I do the same
- 42:08thing I selected things all the way
- 42:10through the other got it so you do x-ray
- 42:12mode to make sure that you catch
- 42:14everything that's stacked on top of each
- 42:15other even if it just looks like it's
- 42:17one thing you go to x-ray mode to make
- 42:19sure you get all of them because they
- 42:20might be be duplicated on top exactly
- 42:23and they will block each other even
- 42:24though they're tiny infantes
- 42:28right so one now that I got these all
- 42:29selected here sh hold on pause we have
- 42:3315 minutes and we haven't gotten to the
- 42:36top hat and we also have an egg cued so
- 42:38we gota like we gotta go we gotta we're
- 42:40gonna merge those vertices then we're
- 42:42gonna bevel them out and we're
- 42:45gonna nice round
- 42:50eye at that it's round now wow so it
- 42:55looks kind of weird should you shade
- 42:56smooth to make it not weird or is it
- 42:59just how do we make it not look
- 43:01funky uh well there's a couple things
- 43:04this is where modeling gets a little
- 43:05tricky you just have to combine those
- 43:07simple things that we've already done so
- 43:09I could bevel a little bit like that
- 43:13um I would I could use the knife tool to
- 43:17cut another row in oh so it's more
- 43:22circular and then grab that one Central
- 43:26vertex and
- 43:29something weird happen with my mouse I
- 43:31can just sort of bring and kind of move
- 43:33it in like that so it's a little bit
- 43:35more of a reasonable sure sure sure
- 43:38okay okay it's like a photo realistic
- 43:40eye on a super cartoon duck yeah let's
- 43:44uh let's go ahead and get these edges
- 43:45selected and we can there's another
- 43:48thing is we can uh create like sharp the
- 43:50edges and then it will not smooth that
- 43:54edge anymore so Define the eyeball
- 43:56differently from body okay okay that
- 43:58removed the smoothing between them can
- 44:01you do that in Edge selection mode
- 44:03select an edge and right click and do
- 44:04Mark Sharp okay all right so we have one
- 44:07very angular kind of creepy eye we need
- 44:10another eye a top hat and an
- 44:12egg it's like a sh list just like before
- 44:16I'm see I'm actually putting uh that Top
- 44:19Hat above where it went last time and
- 44:22you know that because you put the the
- 44:24beak and the bill in before exactly you
- 44:27remember earlier when I was showing
- 44:29technique where you hold alt and you
- 44:31select next to an edge and it gives you
- 44:32the whole ring how it didn't complete
- 44:34the ring yeah why that's because it only
- 44:37works with foursided polygons oh is this
- 44:41a foursided polygon here it looks for to
- 44:44me but clearly somehow not why Let's uh
- 44:48let's go to vertex mode we got one two
- 44:51three oh four five there it is right so
- 44:56it's a fided polygon so it stops there
- 44:58and then you have to manually complete
- 45:00your selection sure sure sure another
- 45:03another way to do is I could go back to
- 45:04knife mode and turn that into another
- 45:06quad another foursided and then it'll go
- 45:09all the way around then it'll go all the
- 45:11way around hey wow there you go okay so
- 45:14let's extrude along those oops nope
- 45:17let's use extrude faces gosh you see how
- 45:20it's just going the way that it wants to
- 45:22go and it's because these faces kind of
- 45:24Point upwards a little bit got it so
- 45:26what I can do is just work with that and
- 45:29instead use the scale tool by pressing s
- 45:33and scaling them
- 45:34outward there we
- 45:38go z e z just maneuver that around just
- 45:44a
- 45:45little and I'm just scaling on different
- 45:47axes to kind of get the shape I like
- 45:50that then I don't even make you need to
- 45:52make any more Geo I can just scale this
- 45:55out and by go you mean geometry you can
- 45:57just use what's already there don't have
- 45:59to add anything else and
- 46:01we look at it it's so cute look at that
- 46:06oh my gosh make it like super long make
- 46:08it like gigal long make it like to space
- 46:10all the way up here's a really cool
- 46:12trick I'm gonna actually remove this
- 46:15edgear so that I can add a full loop
- 46:18around
- 46:19here and I'm going to put it pretty
- 46:21close to the top best to scale it small
- 46:25like Adam what are you doing that makes
- 46:27no sense check this out I can bevel
- 46:30it then I get a cool
- 46:32curve wow incredible I love one thing
- 46:37that does happen when you Bevel like
- 46:38that is just like when uh we were
- 46:41messing with the eyeball it makes extra
- 46:43vertices watch PR gz to move it down you
- 46:46see how it revealed like a whole new
- 46:47polygon that was just invisible it's
- 46:49because it moves that edge all the way
- 46:52to the edge so to clean those up when
- 46:55you get done with an operation like that
- 46:57always go to vertex mode press a to
- 46:59select all then right click to merge
- 47:02vertices by distance and we can sort
- 47:05anything that's uh closer together than
- 47:0801 meters sure like basically on top of
- 47:12each other it'll merge those all
- 47:14together and there we go wow now now
- 47:18there won't be that weird thing
- 47:20funkiness all right Adam we're do or uh
- 47:23we're we're doing good so far we got uh
- 47:27you want to see a a modifier to put
- 47:29symmetry on this so we don't have to
- 47:31model the other side that was the
- 47:33question the question was do you just
- 47:35copy the eye and put it on the other
- 47:37side or do you have to do it all from
- 47:39scratch but you seem to have an answer
- 47:40for that check it out yep I I'll answer
- 47:42it both ways yes you can just copy the
- 47:44eye we're going to do a selection trick
- 47:47let's select the middle one so I've got
- 47:49this middle uh uh vert selected I can
- 47:52press control+ Plus on the numpad and it
- 47:55grows my selection plus just grows and
- 48:00and it selects all neighboring um
- 48:02vertices that's a quick way to select a
- 48:05complex shape like that and then you see
- 48:07how these are all vertex selections oops
- 48:10uh and it's just highlighting uh its
- 48:12neighboring edges and things if I switch
- 48:14to face mode while I have this selected
- 48:16it'll just select those fa just the
- 48:18faces and not have to deal with
- 48:19everything else yep and now I can hold
- 48:21shift and select this as well and I can
- 48:24press shift d D is dog there it is
- 48:29duplicate all right so I could take this
- 48:31and press s and type minus
- 48:34one and scale it on
- 48:38oops let's do s y so I'm scaling on the
- 48:42y axis only and type minus one press
- 48:46enter and then I've got a mirrored
- 48:48version of it got the duplicated goo I
- 48:51scaled it
- 48:54negatively is that's what I get it's
- 48:56opposite from
- 49:00yep could just line this up Stitch it in
- 49:04by
- 49:05hand that so that's one way but that's
- 49:08that's very tedious but it is a way okay
- 49:12if you can't it's away but you might
- 49:15there's nothing wrong with it it's
- 49:17totally fine but it's it's not as easy
- 49:19I'm gonna press delete to delete those
- 49:21faces and whenever you press delete it
- 49:22brings up this dialogue you can delete
- 49:24just the vertices just the edges I'm
- 49:26almost always always wanting to delete
- 49:27faces recommend faces and that just gets
- 49:31rid of it or I can press tab to get out
- 49:35of object mode and I can go over to this
- 49:38little wrench here which is the modifier
- 49:40properties panel and I can click add
- 49:42modifier which gives you a big old list
- 49:45you don't need to worry about any of
- 49:46overwhelming not gonna lie y worry about
- 49:49those some other day not a big deal
- 49:51you're hardly ever going to use them um
- 49:53or you'll start using more of them over
- 49:55time but I'd say I use 15% of these and
- 49:57I've been doing this for 16 years wow
- 50:00good know Mirror Mirror Mirror just
- 50:03going to mirror the model and you can
- 50:05choose which axis we're going to want to
- 50:06mirror on the Y AIS if you ever forget
- 50:09which axis is which it's always nice to
- 50:11look at this little widget in the top
- 50:12right hand corner and we want to mirror
- 50:14it you know kind of left to right I can
- 50:16just look up here and see which one of
- 50:17these is going left and right and that's
- 50:18the green one that's Y axis turn off
- 50:21xaxis here which is on by default and
- 50:24we'll choose Y and you can choose to
- 50:27bisect which will means it'll split the
- 50:30model down the middle without this it
- 50:32just duplicates the model and flips it
- 50:34over you actually want to cut it down
- 50:36its Center and mirror the other side so
- 50:38it's identical and stitched together so
- 50:42I pressed bisect and immediately the
- 50:43eyeball
- 50:44disappear so that must mean I need to
- 50:47flip the mirror boom other way and we
- 50:50can toggle that back and forth you see
- 50:52it's this is the right side this is the
- 50:54left side right left right
- 50:56there we have it and then when we get
- 50:58the setting we like we can click apply
- 51:01there's just a little drop down arrow
- 51:02and you apply the modifier it disappears
- 51:04from the stack and your mesh now has
- 51:07those properties
- 51:08forever look at that ducky look at the
- 51:11big old hey that's pretty cute not gonna
- 51:14lie I love it so the last question is
- 51:18the egg they want to make an egg for our
- 51:21wonderful duck with his wonderful top
- 51:24hat so easy let's do it actually hold on
- 51:28uh SCH this is a question for you do you
- 51:30think you can when you make the egg like
- 51:34so that you look at this duck in the top
- 51:35hat and you're like wow incredible goals
- 51:38like that's that's everything I want to
- 51:39be as an artist so could but yeah you
- 51:42use like the same four five six moves
- 51:46over and over and over and over again do
- 51:49you think that you can make the egg
- 51:50which is pretty simple right and most
- 51:53people might be less intimidated by like
- 51:55oh I can make an egg and blender like
- 51:56sure yeah do you think that you can make
- 51:58the egg but then annotate each step that
- 52:01you also use to make the duck just to
- 52:03show the contrast of like hey this looks
- 52:05really simple and you can make an egg
- 52:06but if you do this on repeat with some
- 52:08design you can also make something more
- 52:09complex like a duck sure let's okay yes
- 52:14let's go all right the first thing we'll
- 52:16do is press shift a to add a new mesh
- 52:19that Springs up the add menu we're going
- 52:21to start with a sphere let's do a UV
- 52:24sphere and as as you can see it puts it
- 52:27down here and it's outlined and it's
- 52:28kind of underneath uh the toilet and it
- 52:31starts off with 32 segments and 16 rings
- 52:34in a radius of one meter that's just
- 52:38there we are you can see it down there
- 52:40can change these properties to add more
- 52:41or
- 52:42less you know we can start with like 16
- 52:45by eight so it's a little more
- 52:48reasonably low po remember we keep easy
- 52:50to deal with so to speak exactly and
- 52:53then let's just move it out of the way
- 52:56now we can at it uh I would say next
- 53:00let's go ahead and shade smooth shade
- 53:02smooth that was the first qu one of the
- 53:04first questions we had easy done two
- 53:06clicks all right and then let's go into
- 53:09uh an orthographic
- 53:11camera alt alt Z to for the X-ray also
- 53:15that we used and we want to go into edit
- 53:18mode and press one to go into vertex
- 53:21selection mode and I'm going to select
- 53:23the top half of these just by selecting
- 53:26through the whole object and because
- 53:28yeah yeah yeah yeah I get both sides I
- 53:32will press s to scale I don't want to
- 53:34scale it on every axis I just want to
- 53:36make this taller let's do
- 53:40SZ I'm gonna make that tall and then I'm
- 53:43GNA press G and z and drag those
- 53:45vertices up and round out my egg there
- 53:47we go you got an egg there's an egg but
- 53:50now that's that's a really simple one
- 53:53let's make a cracked egg so we can talk
- 53:54about maybe some more aspects of
- 53:58modeling perfect you know to deliver on
- 54:01the because you can't you can't really
- 54:02extrude from here like it's done so if
- 54:04you wanted to show extruding which
- 54:05you've done a fair bit of or cutting
- 54:07you'd probably have to make this a
- 54:08little more complex yeah let's make this
- 54:11a plastic egg okay and
- 54:16inside egg and an egg an egg and an egg
- 54:20boy let's press control R to add another
- 54:23loop and this and we do loops to add
- 54:25more detail exactly now we have an
- 54:27opportunity here to add more uh
- 54:29resolution see this is a really long
- 54:32straight line opportunity now to just
- 54:34scale it up a little bit more press s
- 54:37and just move it
- 54:39out now let's also go in here and so we
- 54:43have Ed a Vertex selected we just press
- 54:45two and give us the edges let's bevel
- 54:48those edges it's a little bit of a split
- 54:50and this is where we're going to cut the
- 54:51egg don't need seven we only need one
- 54:56there we
- 54:57go now we'll do x-ray again we'll press
- 55:00three to go into face selection and
- 55:02select that whole row that's so clutch
- 55:05to just be able to look at one side but
- 55:07use x-ray to get the whole thing around
- 55:08instead of having to select every single
- 55:10one all the way around manually very
- 55:13convenient now let's press contrl
- 55:16L select linked all select all linked
- 55:20faces uh uh basically based on their
- 55:23seams there are no seams here so it goes
- 55:25all the way to the seam where mesh end
- 55:28so it's how to select like a portion of
- 55:30of what you've made exactly and you can
- 55:32select things by whether it's sharp or
- 55:34not UV Islands normals or materials
- 55:38we're not doing that today we're just
- 55:39going to select to the seam and it'll
- 55:41blood fill the selection all the way
- 55:42until the mesh ends which in this case
- 55:44is right along where we cut it got it
- 55:46all right sh pause for one second I need
- 55:48to address the crowd hello crowd hello
- 55:50Chad uh we are currently like 2 minutes
- 55:54from our the end of our schedule
- 55:56programming um we're not with Inspire
- 55:58which means you're not going to get any
- 56:00goodies from us outside of knowledge
- 56:02you'll get knowledge which hopefully
- 56:03you've already had um so there are other
- 56:05Inspire streams that are going on that
- 56:07you should attend um we're going to be
- 56:09wrapping up here soon we're going to be
- 56:10going a little bit over but I just want
- 56:12to let you know that if you were waiting
- 56:13for the next Inspire event uh the time
- 56:15to leave our wonderful stream and see
- 56:17their wonderful stream is now
- 56:19so don't leave schle hey hey they have
- 56:23Inspire is good they can they can leave
- 56:25they can watch the VOD afterwards all
- 56:27good I will be so jealous that's okay
- 56:30that's okay anyway wrap it up we got to
- 56:32go we're running a little over thanks
- 56:35for stopping in y'all okay let's grab
- 56:37this with G move it out of the way
- 56:38remember you can hold middle Mount use
- 56:40an axis move it out of the way go back
- 56:43to Edge selection mode and press alt
- 56:46shift select click one Edge and select
- 56:49that whole Edge and let's extrude it
- 56:52inward we'll extrude a little bit right
- 56:55click so it goes nowhere and press s to
- 56:57scale that
- 56:59extruded then I can press e to extrude
- 57:02again and you see how it just goes any
- 57:03old way I'm gonna lock this to the z-
- 57:05axis by pressing Z all right and E sorry
- 57:10e again e again then s to scale it in
- 57:14I'm basically just kind of building out
- 57:16the interior of it gotow to time you're
- 57:18you're you're basically making a little
- 57:20wall in between this middle section and
- 57:23the outside
- 57:24section exactly l e e
- 57:30s0 enter one go back to vertex selection
- 57:34mode and remember I had all those edges
- 57:36in there selected when I convert that to
- 57:38vertices this this is selecting all of
- 57:41those vertices don't even have to go to
- 57:43x-ray mode and I can merge at Center
- 57:46they become one
- 57:48vertex that's the bottom half of the egg
- 57:51uh you could even repeat the uh process
- 57:54with the top half pressing three
- 57:56selecting a face L to get all of those
- 57:59faces if I press
- 58:01P get to separate the selection it's
- 58:05make like it own item off to the side
- 58:09exactly now it's its own mesh over here
- 58:11I can do unique things with
- 58:13this and an even faster way to do what
- 58:16we just did by hand
- 58:18here except with the top half is do
- 58:20another modifier just click add modifier
- 58:23again over here on the right side panel
- 58:25the properties panel remember this is
- 58:26modifiers these are on the little wrench
- 58:28MH and we can go to
- 58:31solidify and then we just mess with the
- 58:33thickness and choose how thick we want
- 58:36it and then apply there you go and
- 58:40there's our
- 58:41egg all right well everybody thank you
- 58:45so much for stopping by thank you for
- 58:48excusing the scuff uh it's uh we're
- 58:51still kind of figuring it out so we we
- 58:54appreciate you dealing with
- 58:56our our well intentions here the next
- 58:58ones will be more polished we promise
- 59:00it'll be great um in the meantime though
- 59:02something we wanted to tell you is that
- 59:04we have a lot more resources outside of
- 59:07streams um that are really really cool
- 59:10that you can watch we have a lot more
- 59:12other things um that you can do like
- 59:18like these tutorials that we've made uh
- 59:21there'ss about scripting they have code
- 59:23samples we also have ai which is amazing
- 59:25and you use it to look up more specific
- 59:27questions that you have you can even use
- 59:29it in studio and then of course as most
- 59:31of you know we also have Dev Forum so
- 59:33between those things and the links will
- 59:35all be underneath this video where it's
- 59:37embedded you'll have access to the other
- 59:39tutorials that are written some with
- 59:41videos some with not and then all the
- 59:43other tools available to help you start
- 59:45making the things that you see in your
- 59:46head uh we'll have more streams come in
- 59:48your way um and continue to let us know
- 59:52what kind of topics you would like to
- 59:53see and what types of things that you're
- 59:55interested in we're really excited to be
- 59:57making more of these for you and hope
- 59:58that you get things out of it uh SCH
- 1:00:01anything to say before we wrap
- 1:00:06here excellent
- 1:00:10okay all right than
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