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Intro to Modeling in Blender for Roblox — Transcript

by Roblox Creators · 10,222 words · 1,373 segments · language en · Watch on YouTube

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  1. 1:37for
  2. 2:59e
  3. 4:13let's try this can you hear me now can
  4. 4:16you hear me now can you hear me
  5. 4:20now what about now let's see so many
  6. 4:24technical difficulties my
  7. 4:27goodness hopefully this works
  8. 4:31my my
  9. 4:34my there we go yeah we here now you can
  10. 4:38hear me we're alive now it's echoing
  11. 4:42what about this ah wow you're beginning
  12. 4:46to understand why we were running so
  13. 4:47late in the first place
  14. 4:51h ah y'all are good
  15. 4:53sports uh excellent perfect okay okay
  16. 4:58should we start over should we start the
  17. 5:00stream over again wait five more minutes
  18. 5:02all right so as I was saying that you
  19. 5:06couldn't actually hear me for what I was
  20. 5:07saying is it this is going to be mostly
  21. 5:10all of your Q&A where we're just going
  22. 5:12to be answering all the questions that
  23. 5:14you have about blender and getting
  24. 5:16started and doing live model requests so
  25. 5:18if you're on YouTube there should be a
  26. 5:20pinned Link at the top of the chat up
  27. 5:23there that shows you how to get to the
  28. 5:25chat that's over here and that's on
  29. 5:27events. roblox.com and there's a mod
  30. 5:29over there that's open up a Q&A section
  31. 5:31right now mod please of submitting your
  32. 5:35requests of what you want to have talked
  33. 5:37about of what you want to have answered
  34. 5:39and it'll be great so I'm going to
  35. 5:41introduce the guest here who if you've
  36. 5:42seen a past stream you know of him
  37. 5:44already and he's going to kind of get
  38. 5:47the ball rolling of some general highle
  39. 5:48things and then after you all have voted
  40. 5:50on the Q&A of the answers that you want
  41. 5:53we're going to go through and do them
  42. 5:55and it's going to be great okay so
  43. 5:56without further Ado please welcome every
  44. 5:59everybody
  45. 6:02schl hey
  46. 6:04schl welcome
  47. 6:09back oh man after all the technical
  48. 6:12difficulties oh and I'm behind the
  49. 6:15chair the technical hey you know at
  50. 6:18least your mouth is working right at
  51. 6:19least your mouth is
  52. 6:21working perfect let's see if I can get
  53. 6:24come out from behind the chair here
  54. 6:26let's see
  55. 6:29let's see anyway so while I'm uh
  56. 6:31figuring out how to get behind the chair
  57. 6:32why don't you start talking about the uh
  58. 6:35the ins and outs of blender just the
  59. 6:37high level beginning stuff as we start
  60. 6:39getting requests in you I see you
  61. 6:40started a toilet already which is very
  62. 6:43fun
  63. 7:27uhoh uhoh Adam Adam guess what guess
  64. 7:30what they can't hear
  65. 7:32[Laughter]
  66. 7:35you hold on hold on hold on hold on hold
  67. 7:39on
  68. 7:41hold
  69. 7:44hold say something now say something now
  70. 7:47do challenges every day uhhuh now
  71. 7:51yes I think so I think
  72. 7:54so I think so waiting for confirmation
  73. 7:58waiting for confirmation
  74. 8:01ah okay excellent I think you're good to
  75. 8:04go okay right well I'll pick up where I
  76. 8:07was yeah just hello audience if you're
  77. 8:09just now here hello audience I'm going
  78. 8:11to recalibrate this uh virtual body here
  79. 8:13don't mind me please schl take it away
  80. 8:15so actually yeah yeah so just highle
  81. 8:17blender get started started with a
  82. 8:20toilet highlea we're just gonna look at
  83. 8:22this toilet here uh to get us started in
  84. 8:25blender and basically the first things
  85. 8:27you're going to want to know how to do
  86. 8:28is how to move things around around so
  87. 8:30most of that is done with your Mouse um
  88. 8:33the middle Mouse wheel if you scroll it
  89. 8:35up and down that zooms you in and out uh
  90. 8:39if you press down on the middle Mouse
  91. 8:41wheel it kind of rotates around
  92. 8:45things and if you hold shift in Middle
  93. 8:48Mouse wheel grabs the scene and pans it
  94. 8:51around so that's basically your there
  95. 8:54kind of three primary ways to move
  96. 8:56around in the viewport and see the
  97. 8:57different sides of your mesh that's Zoom
  98. 9:00wheel in and out hold down the uh middle
  99. 9:04Mouse to uh orbit or rotate around
  100. 9:08objects and hold shift in Middle Mouse
  101. 9:10to pan but there's one other thing that
  102. 9:13I do like to to use quite often and
  103. 9:15that's if you have something selected
  104. 9:17and you press uh the period on the
  105. 9:20number pad it'll kind of focus your
  106. 9:23camera in on whatever you have selected
  107. 9:25let's say we put some stuff over here
  108. 9:28and messing around uh and I go over and
  109. 9:30I select toilet and I press the period
  110. 9:32on the num number pad number pad yes
  111. 9:37puts me right over to look at it very
  112. 9:39convenient perfect so schl when you say
  113. 9:41number pad for blender specifically it's
  114. 9:44not the same if the numberers up on the
  115. 9:45top right it needs to be specifically
  116. 9:47the number pad off to the side that's
  117. 9:49exactly right and uh just as a
  118. 9:52recommendation uh it's it's strongly
  119. 9:54recommended not to change any of the hot
  120. 9:55keys in blend just keep them as they are
  121. 9:57by default because if you start Chang
  122. 9:59around too much of them a lot of the
  123. 10:01plugins stop working because they rely
  124. 10:02on the functionality of that I would
  125. 10:04definitely recommend
  126. 10:06people okay keep it keep it as default
  127. 10:09if you can perfect couple other like
  128. 10:12simple things that I think would help
  129. 10:14anyone get started is just the concept
  130. 10:17of like go uh selecting an object is
  131. 10:19done with left clicking and then you can
  132. 10:21go into from object mode which lets you
  133. 10:23select different things and then you can
  134. 10:24press tab to go into edit mode which
  135. 10:26lets you kind of select the polygons do
  136. 10:29things to
  137. 10:31them the kind of major principles there
  138. 10:34all right schal due to the unfortunate
  139. 10:38reality of being virtual avatars on the
  140. 10:41internet we have already shaved off 13
  141. 10:43minutes of our precious time together
  142. 10:46hustle so so we're gonna we're gonna
  143. 10:48start with the Q&A questions the first
  144. 10:50question that we have right now is more
  145. 10:51of a like a it's not a demonstration but
  146. 10:53it's a technical question and the
  147. 10:55technical question is does importing a
  148. 10:56Roblox Union into blender and then
  149. 10:59exporting really optimize the union or
  150. 11:01how would you kind of deal with that
  151. 11:03importing Union to blender
  152. 11:06flow that's a pretty good question it's
  153. 11:08not something I've done very often uh
  154. 11:11but my understand is that my my
  155. 11:14understanding is that if you were to
  156. 11:15export a union uh part out of Studio it
  157. 11:20would give you a obj file which is
  158. 11:24basically a type of a 3D file basically
  159. 11:28okay and it's going to give it to you
  160. 11:29entirely in triangles going to be
  161. 11:32horribly triangulated in probably just a
  162. 11:34very procedural way a I don't know if it
  163. 11:38optimizes it for you or not I think that
  164. 11:41you would have to do that by hand okay
  165. 11:44got it do that by stitching together
  166. 11:46vertices and retopologizing that mesh to
  167. 11:49the way that you would like it to be
  168. 11:52then when you bring it back out of
  169. 11:54blender and back into Studio you
  170. 11:56wouldn't be working with a union any
  171. 11:58longer you would mesh or mesh part at
  172. 12:01that okay so actually it's funny you
  173. 12:03mention topology because we have a next
  174. 12:05question that also since we're showing
  175. 12:07off the tech chat you want to see
  176. 12:09something cool look at this uhuh it's a
  177. 12:12question mark uhuh the
  178. 12:15question the question is is topology
  179. 12:18really that important SCH you know a lot
  180. 12:20of a lot of blender artists are are
  181. 12:21complaining uh maybe not complaining but
  182. 12:24there's a lot of emphasis on get your
  183. 12:25topology right make your poly count this
  184. 12:27poly count that optimize what making how
  185. 12:30much really does it matter with with
  186. 12:33what you're trying to actually make in
  187. 12:34uh uh it matters in two ways yeah the
  188. 12:38two most important things that you're
  189. 12:39going to want to keep in mind about
  190. 12:40topology of your mesh is that you have a
  191. 12:44nice even distribution of triangles and
  192. 12:47and polygons uh for example the
  193. 12:50underside of our toilet lid is is pretty
  194. 12:52nicely segmented but this is not very
  195. 12:54optimized uh like something to keep in
  196. 12:57mind would be to avoid really long
  197. 13:00skinny triangles like these because they
  198. 13:04triangulate very poorly inside studio
  199. 13:07and you can get some really uh kind of
  200. 13:09ugly
  201. 13:10artifacts might see things like this uh
  202. 13:14where you get like pinches and really
  203. 13:16long tries like that so having more even
  204. 13:20distribution of meshes like like this uh
  205. 13:23usually tends to look a lot better got
  206. 13:25it so that's one thing the other thing
  207. 13:27about uh topology is that you're going
  208. 13:28to be able to basically control how many
  209. 13:31polygons you are using on a mesh and of
  210. 13:34course there's a limit of
  211. 13:3610,000 question for you so let's start
  212. 13:40so we have a toilet here right A lot of
  213. 13:42these are technical questions let's
  214. 13:43start actually modeling something else
  215. 13:45while we wait for a request to come in
  216. 13:47and then we can try to showcase the
  217. 13:50things that we're talking about so the
  218. 13:52poly count for those of you who aren't
  219. 13:53familiar with blender um polycount just
  220. 13:55means how dense uh a mesh is an object
  221. 13:58is um and how complex it is typically um
  222. 14:01so these are like optimization questions
  223. 14:02for topology um which have it hasn't
  224. 14:05really been covered because this is like
  225. 14:06an intro to to blender but the next
  226. 14:09question is how do I make round corners
  227. 14:11on objects so let's start with making
  228. 14:13something that has round corners and
  229. 14:15then we can try to Showcase some
  230. 14:16technical things while actually modeling
  231. 14:19itself okay sure um I'll make a cube
  232. 14:22really fast by pressing shift a and uh
  233. 14:25highlighting mesh and then choosing Cube
  234. 14:28that's going to put a cube into the
  235. 14:29world and right here you can see that
  236. 14:31appear in my collection and here's some
  237. 14:32of its properties over on the other side
  238. 14:34here but mostly what we want to focus on
  239. 14:37today is just let's look at the cube and
  240. 14:39do some modeling you see in the top left
  241. 14:41hand corner here I show some statistics
  242. 14:43right I just toggled that on in the
  243. 14:45overlays panel here I can turn it on and
  244. 14:48off I recommend having this on so that
  245. 14:50you can see how many fit polygons
  246. 14:52triangles edges and vertices this is
  247. 14:54just a good way to keep a an eye on how
  248. 14:56many polygons you're got it get into 3D
  249. 14:59model something to keep in mind making a
  250. 15:02a flat Edge rounded we're going to do
  251. 15:04that by selecting our cube with left
  252. 15:07click pressing tab to go into edit mode
  253. 15:09pressing two to go into Edge select mode
  254. 15:13select any Edge we'll go ahead and just
  255. 15:15select these three edges right here and
  256. 15:17make them rounder using the bevel
  257. 15:20operation ah okay so to make rounded
  258. 15:23Corners you use bevel
  259. 15:26correct how get B real quick like are
  260. 15:29bevel rounded Corners there's two ways
  261. 15:32you can right click in the viewport and
  262. 15:33get this menu here and just look for
  263. 15:35bevel bevel edges right here of course
  264. 15:38you you see this grade out text says
  265. 15:40control B press escape to remove this
  266. 15:42menu I can also just press control B and
  267. 15:45that activates bevel okay now while
  268. 15:47bevel's active I can just slide the
  269. 15:49mouse back and forth and it'll give you
  270. 15:52a little bit of beveling or a lot of bit
  271. 15:54of beveling we're going to go kind of
  272. 15:55somewhere in between let's stop right
  273. 15:57there and when I left click again it
  274. 15:59executes and leaves it got it so you
  275. 16:01select the edge that you want to Bevel
  276. 16:03or make rounded and then it becomes
  277. 16:05round exactly now by default uh after
  278. 16:09you make that click to commit that you
  279. 16:12uh are have chosen how much beveling you
  280. 16:14want to add in the bottom left hand
  281. 16:16corner you're going to get this little
  282. 16:16context menu that you can fly open by
  283. 16:18clicking on the arrow and this is going
  284. 16:20to give you some more sub options you
  285. 16:22can choose how many edges you want it to
  286. 16:24have by default it's going to be one it
  287. 16:26was showing like six a moment ago that's
  288. 16:28because I was modeling earlier changed
  289. 16:31it to six you can put this number as
  290. 16:33high as you want it and just get really
  291. 16:35really really smooth mesh I wouldn't
  292. 16:37recommend it though because this gives
  293. 16:38just way too much geometry and we want
  294. 16:40to keep this as low as possible still
  295. 16:42letting it look around got it let's go
  296. 16:44about three so you see we're adding one
  297. 16:47two three faces into the bevel and it
  298. 16:50naturally sort of like intersects this
  299. 16:53really nicely here as well perfect okay
  300. 16:56can we get a rubber ducky in the toilet
  301. 16:59a rubber ducky in the toilet a rubber
  302. 17:01ducky in the toilet let's go that's what
  303. 17:04they want all right okay let's do it uh
  304. 17:07shift a let's make a another Cube I'm
  305. 17:11gonna press G to grab and press Z to
  306. 17:14move it up excuse me
  307. 17:16gz oh my gosh what am I
  308. 17:19doing hey you know it's good to see I'm
  309. 17:21not the only one struggling with
  310. 17:22technology
  311. 17:24today um a as an added question could
  312. 17:27you could you uh talk out loud when
  313. 17:29you're as you're making the rubber ducky
  314. 17:30just in your mind how you uh would view
  315. 17:34topology as you're making it or if
  316. 17:36you're not like I'm not worried about
  317. 17:37topology at this point for this reasons
  318. 17:38so on and so forth because that seems to
  319. 17:40have been a theme so far okay well Step
  320. 17:42One is I'm G to go over to my browser
  321. 17:45scen and I'm just going to look up
  322. 17:47rubber ducky I'd recommend every modeler
  323. 17:50just use reference that's the first
  324. 17:52thing you need to do because that's
  325. 17:53going to help guide your vision unless
  326. 17:54you're just pulling everything straight
  327. 17:56out of your imagination it's very
  328. 17:57helpful to have some some reference I
  329. 18:00have a rubber ducky on my other
  330. 18:02screen look at it oh absolutely always
  331. 18:05okay so you don't have to be like
  332. 18:06Precious about it just use a reference
  333. 18:08nope yeah it's a it's you know it's
  334. 18:10great for people if they don't need it
  335. 18:13that's wonderful but most artists do and
  336. 18:16there's nothing wrong with uh using
  337. 18:18reference in fact U I've been modeling
  338. 18:20for 16 years and I still use it every
  339. 18:23awesome the thing I keep in mind is I
  340. 18:25want to turn this Cube basically into
  341. 18:28the shape of a rubber ducky and I'm
  342. 18:29thinking big to small now I know a
  343. 18:32rubber ducky has kind of a long bottom
  344. 18:34shape so I'll go into edit mode and I'll
  345. 18:37press three to go into face mode I'm
  346. 18:39just going to select this front face and
  347. 18:40I'm going to press G and then middle
  348. 18:43Mouse while I drag forward and you see
  349. 18:45that red line that appeared that means
  350. 18:47I'm locked to the x axis that's also
  351. 18:50reflected here in the top right corner
  352. 18:51you see how the red xais is shown you
  353. 18:54can press all the different directions
  354. 18:56to lock it to different axes by pressing
  355. 18:59middle Mouse and dragging in that
  356. 19:00direction see I can change that at any
  357. 19:03time I'm changing it to Z I want to and
  358. 19:05if I want to go to x I can just hold
  359. 19:07middle Mouse and drag in X and it locks
  360. 19:09it to that one got it that's that's one
  361. 19:11thing to keep in mind so I'm gonna make
  362. 19:13the long base first okay hey the the
  363. 19:16next question actually um is how do you
  364. 19:19make something smooth which this will be
  365. 19:21a rubber ducky so it seems that that
  366. 19:23should be something that you would have
  367. 19:24to show off anyway you know what I will
  368. 19:27let me make a couple more Cuts here here
  369. 19:28and I then I can show a very clear
  370. 19:30example of how got it now when you say
  371. 19:32Cuts what exactly do you mean by Cuts
  372. 19:36okay so we started with a cube right and
  373. 19:38the cube has uh six polygons or six
  374. 19:41faces one on each side six-sided Cube
  375. 19:44okay but it doesn't have any geometry
  376. 19:46inside where if we look at the toilet
  377. 19:49it's got lots of different pieces of
  378. 19:51geometry cutting through it that's
  379. 19:53basically what I'm referring to as Cuts
  380. 19:55or new polygons inserted into the body
  381. 19:58of the
  382. 19:59we're g add some more Cuts or Loops into
  383. 20:02this mesh do that by pring sorry I'm
  384. 20:05just just I'm just thinking because it's
  385. 20:07kind of complicated but the more Cuts
  386. 20:09you make the more details you can have
  387. 20:12from it it's like it's like setting
  388. 20:13yourself up to be able to do more and
  389. 20:15make it more complex and add more
  390. 20:16information exactly so like I want to
  391. 20:19have the middle of the bottom of the
  392. 20:21duck buddy body be kind of fat and I
  393. 20:23want the tail to be skinnier and I want
  394. 20:25the front chest to be a little skinnier
  395. 20:28too
  396. 20:29so caness R Andes this yellow line up
  397. 20:33that's the loop cut and slide tool
  398. 20:36that's initiated by pressing
  399. 20:39controlr then I choose which axis I want
  400. 20:41to add to you see how it kind of updates
  401. 20:43when I hover around on different parts
  402. 20:45of the
  403. 20:45model so here we go I want it on this
  404. 20:48axis and when I left click it commits to
  405. 20:51that axis and now I can slide anywhere
  406. 20:53within it I'm going to bias this a
  407. 20:55little bit closer to the front we can
  408. 20:56have a longer aft tail and a shorter
  409. 20:59front just like my
  410. 21:01reference now so now I added a cut or
  411. 21:05another loop and I can deselect it and
  412. 21:08you see I now have more resolution it's
  413. 21:10still basically a cube but there's more
  414. 21:12lines to it I can manipulate these
  415. 21:14different sections now with different
  416. 21:17dimensions like I said a moment ago my
  417. 21:20plan was to make the front a little
  418. 21:22smaller I'm going to scale by pressing s
  419. 21:25front end a little smaller on the Y axis
  420. 21:29okay I'm
  421. 21:30tracking scale on the Z axis to move it
  422. 21:35together and then I can grab with G and
  423. 21:38press Z to come up on the z- axis and I
  424. 21:43can just let it go there I'm going to do
  425. 21:45the same thing on the back side now
  426. 21:47again I'm just orbiting around with my
  427. 21:48middle Mouse still clicking on that face
  428. 21:52nail it to be small e and z and there we
  429. 21:56have it so that's what I'm going to
  430. 21:59treat as the sort of the bottom of the
  431. 22:00duck body okay I want to give him a
  432. 22:03little head now you can see that uh the
  433. 22:05mesh is now starting to look very kind
  434. 22:07of polygonal and it's looking very boxy
  435. 22:11yeah not very smooth like we were
  436. 22:12running like a duck exactly not very
  437. 22:14smooth now at any time we can just right
  438. 22:17uh you can just left click on it see let
  439. 22:20me go ahead
  440. 22:22and to clean up my work so that what is
  441. 22:25this what is this see-through Vision
  442. 22:27what is this source
  443. 22:29what are you doing this is alt Z alt Z
  444. 22:32puts us in XR so we can see through
  445. 22:34everything I see so we can see through
  446. 22:37what's inside the toilet and some old
  447. 22:39geometry that was left from her on the
  448. 22:41clean it you can toggle it on and off
  449. 22:43really quickly
  450. 22:44like okay uh so if I press tab to go
  451. 22:48into object mode and I select the cube
  452. 22:51or I'm G to rename this
  453. 22:53duck I can then rightclick on the model
  454. 22:56in the viewport and just click shade
  455. 22:57smooth
  456. 22:59that will put a smoothing group on the
  457. 23:01entire mesh the whole thing got smooth
  458. 23:05but just can you do that again just like
  459. 23:07just that was super
  460. 23:08simple it's like somebody's question got
  461. 23:10answered in like two seconds right click
  462. 23:12shade smooth that's it done now you see
  463. 23:15it has these shading artifacts on the
  464. 23:17edges where it gets really dark you can
  465. 23:19make that look a little better uh later
  466. 23:21when we start adding a little bit more
  467. 23:24I'm going to do another bevel to the
  468. 23:25bottom Edge just to show you how that
  469. 23:26works oh
  470. 23:29bevels to make it curved that starts to
  471. 23:32look a little better like that I can the
  472. 23:34more go we add the better it's gonna
  473. 23:36look yeah yeah yeah we'll leave it like
  474. 23:39this um but actually I find it easier to
  475. 23:42work in a a shade flat mode so we can go
  476. 23:45back and forth at any time I find this a
  477. 23:47little easier to understand my geometry
  478. 23:49while I'm modeling and then I can and
  479. 23:51once I hit a certain point of resolution
  480. 23:53then I kind of turn it
  481. 23:54over modeling with a smooth
  482. 23:57shaving right let's get ahead on this
  483. 23:59stuck what do you say I love that right
  484. 24:02now it looks just like a body and we're
  485. 24:04going to make it C right I'm assuming
  486. 24:06it's G to be cute gonna be the cutest
  487. 24:08duck all right hey uh bonus bonus
  488. 24:10question for chat as you have questions
  489. 24:12see if you can put it in the context of
  490. 24:14a duck so we can keep going with like
  491. 24:15the main thing but then also get
  492. 24:18questions that you might have still
  493. 24:21because if you don't care about a duck
  494. 24:22think of maybe there's a question that
  495. 24:24could fit into a
  496. 24:25duck and and more technical questions
  497. 24:27too keep
  498. 24:28coming so the next step is I want to
  499. 24:31have a little skinny neck come out of
  500. 24:33the top of the body here so to get but
  501. 24:36this is too big if I were to just
  502. 24:37rightclick extrude here which is a good
  503. 24:41function that's just a little bit too
  504. 24:43fat of a duck I'm gonna let control Z
  505. 24:46and undo thick duck thick duck I need to
  506. 24:48make a little uh a little shape out here
  507. 24:51so I'm gonna press I for
  508. 24:53inset then basically inset lets me pull
  509. 24:56in polygons from the what from the
  510. 24:58widest spot and to make kind of a it'll
  511. 25:02basically give me another polygon on
  512. 25:03every single side of this
  513. 25:06inset I can press gz to move it up on
  514. 25:09the z-axis a little bit right we're
  515. 25:12starting to see a little a little duck
  516. 25:13shape start to emerge you seeing it
  517. 25:15folks slowly but
  518. 25:17surely all right I'm gonna add another
  519. 25:19loop on this axis now so that I can get
  520. 25:22a little more roundness to the back of
  521. 25:23the neck and the front of the chest
  522. 25:25control R again Loop cut and SL slide
  523. 25:29just click it right there in the middle
  524. 25:32and then I'm going to select right here
  525. 25:34on this polygon and press G to grab it
  526. 25:37oopsie what did I
  527. 25:40do move back on the XA you have to know
  528. 25:43what you're doing one of us has to know
  529. 25:45what we're
  530. 25:46doing that's a little whoopsy Daisy
  531. 25:48fortunately we have the ability to
  532. 25:51undo always and UND is the same right
  533. 25:53just control z contr z and pretty much
  534. 25:56everything now I got a little round neck
  535. 25:58shape to play with by adding those extra
  536. 26:01polygons now let's pull the neck up out
  537. 26:04of the chest here now you see how I grab
  538. 26:06two faces one left click lets me click a
  539. 26:09face but if I hold down the shift button
  540. 26:11I can click another face and another
  541. 26:13face and another face another face and
  542. 26:16so on so that's how you get more
  543. 26:18polygons selected at the same time so I
  544. 26:20want to have these two selected now I'm
  545. 26:23going to extrude these out this is a new
  546. 26:25operation so we've seen bevel in set
  547. 26:28loop cut and slide now we're going to do
  548. 26:31extrude and that's pretty much all you
  549. 26:33need to know to do 3D modeling that's
  550. 26:37your core
  551. 26:38tools and you can do that by extrude
  552. 26:40faces or extrude faces along normals
  553. 26:44that uh this one will make it just come
  554. 26:45straight out of the face and extrude
  555. 26:47faces kind of averages out in the
  556. 26:49different got it it's a very subtle
  557. 26:51difference how these two work but if you
  558. 26:54mess around with it you'll start to int
  559. 26:55the difference doesn't make a big a
  560. 26:57great bit deal deal of difference at
  561. 26:59this point we're just going to do
  562. 27:00extrude faces of course once again in
  563. 27:03the right click menu you see we see the
  564. 27:05letter e grade out so I'm G to press
  565. 27:07escape and I can just press the E key
  566. 27:10and start extruding got it you see how
  567. 27:12as soon as I press e that blue line
  568. 27:14appears that shows the direction that
  569. 27:16the extrude is going to happen on and
  570. 27:19it's this case it's it's Z so straight
  571. 27:22up yes
  572. 27:24exactly so we'll just drag that up make
  573. 27:27a Little Neck there and and let's do it
  574. 27:29again
  575. 27:30e why twice why did I do that two times
  576. 27:34because I want to make the head bigger
  577. 27:36and let the neck stay skinny so I made
  578. 27:38the neck this size that's not going to
  579. 27:40get
  580. 27:40any so let's do some cool uh selection
  581. 27:44stuff real quick let's go to Edge mode
  582. 27:47grab this Edge press gz and move it up
  583. 27:49on the Z
  584. 27:51axis and just to give us a round
  585. 27:55top and let's go back into to uh face
  586. 27:59mode and I can hold alt while I click
  587. 28:02now you see if I hold alt and I click
  588. 28:04right next to this this edge here it
  589. 28:07selects all the way around it gives me a
  590. 28:09like a a loop selection got it now it
  591. 28:13will choose it will Loop the selection
  592. 28:16around to the nearest Edge that you
  593. 28:18click on if I were to be uh next to this
  594. 28:21Edge and hold alt and click it'll select
  595. 28:23the ones down the loop got it all right
  596. 28:27so AR the faces I want this is this is
  597. 28:32exceedingly wonderful the The Edge Loops
  598. 28:34the extruding it's all great but the
  599. 28:37question that everyone's really asking
  600. 28:39for now as we're developing the the
  601. 28:42Glorious cute head for this little duck
  602. 28:44is if the duck could also have a top
  603. 28:46hat of course it can so when you when
  604. 28:49you're so let's say hypothetically that
  605. 28:50This brilliant idea of having a duck
  606. 28:53with a top hat was all you and you were
  607. 28:55having this thought in your head and
  608. 28:57you're modeling this duck does knowing
  609. 28:59that you want to put a top hat on it
  610. 29:00change how you model it now or do you
  611. 29:03model the duckhead like normal and then
  612. 29:05you're like okay now I'm going to add a
  613. 29:07hat or like how do you break up you know
  614. 29:09your ideas as you're making something or
  615. 29:12does it matter or how do you deal with
  616. 29:15you know iterating and building as
  617. 29:17things come to you yeah that's a that's
  618. 29:20a great question actually uh I think
  619. 29:22that the answer is uh there's not a
  620. 29:24straight answer and it depends on what
  621. 29:26you're doing and
  622. 29:29and how long you've been modeling it
  623. 29:30depends it depends um I'll I'll say this
  624. 29:34you can add a hat you can always add a
  625. 29:37new thing onto another thing and because
  626. 29:39a hat is another object completely it
  627. 29:41would be very safe to just build the
  628. 29:43duck first and then build a hat later uh
  629. 29:46but we can also do something like
  630. 29:48controlr and insert another loop there
  631. 29:53and select the ring around extrude along
  632. 29:56normals and I can make a hat like oh my
  633. 29:58gosh instant instant duck hat that's
  634. 30:01amazing so if I wanted this to be
  635. 30:04removable from the duck I would not do
  636. 30:06that okay but if I want it to be part of
  637. 30:08the duck I would just do it this way but
  638. 30:11I don't know exactly where the duck's
  639. 30:12eyes and Beak are going to go so I'm
  640. 30:14gonna control Z and undo that first and
  641. 30:17get the beak on here very similar method
  642. 30:20and why would you why would you want to
  643. 30:21do that is it to like to orient yourself
  644. 30:23for proportions uh so you make sure that
  645. 30:25it like looks right first or is there
  646. 30:27another
  647. 30:28question fantastic
  648. 30:31question it is it's gonna help me get
  649. 30:34the proportions figured yes it's exactly
  650. 30:36right I'll get the proportions figured
  651. 30:37out first and then uh and then like I
  652. 30:41won't be constrained by the hat if the
  653. 30:43Hat's not there I can have more freedom
  654. 30:46with exactly how the Hat sits on the
  655. 30:47head later after I have a better
  656. 30:49understanding of what the shape of the
  657. 30:51head's going to be like which right now
  658. 30:52is a little bit up in the air got
  659. 30:56it so if we if you had to summarize the
  660. 30:59the highest level most universal things
  661. 31:02it sounds like this is I'm going to get
  662. 31:03do my best to summarize and you let me
  663. 31:04know how close I am um is extrude is one
  664. 31:09um G for grab and then control R right
  665. 31:14to make a cut to be able to slide cut
  666. 31:17the slide to be able to add more detail
  667. 31:19to to whatever it is you're cutting
  668. 31:22MH and then e to extrude e to extrude
  669. 31:26yeah yeah yeah yeah yeah yeah mhmh e B
  670. 31:28to Bevel oh b b b to Bevel yeah that was
  671. 31:30that was somebody's question was
  672. 31:31actually how do I make a round Edge and
  673. 31:33the answer is B to Bevel in like two
  674. 31:35clicks yep oh and for anybody that's
  675. 31:38tuning in and is new to blender uh all
  676. 31:41of these operations are detailed on the
  677. 31:44dev Forum in an article called box
  678. 31:46modeling 101 Link in the chat to that um
  679. 31:49and it goes into great detail on all of
  680. 31:52this stuff and the exercise is to make a
  681. 31:54treasure chest there so if you forget
  682. 31:56something or can't follow along at any
  683. 31:59point we can always reference you back
  684. 32:01to
  685. 32:02that amazing all right now I'm going to
  686. 32:05insue another alert Loop here because I
  687. 32:08kind of want to give a
  688. 32:10little curl up to the shape of the beak
  689. 32:13it's kind of cool I wouldn't have been
  690. 32:14able to yeah I wouldn't have been able
  691. 32:16to make that shape if I didn't put that
  692. 32:18other loop there so I'll undo that and
  693. 32:19show you like why I have to do that so I
  694. 32:22was I was going to say like it's kind of
  695. 32:24neat that you're able to make something
  696. 32:25and seemingly anything from like just a
  697. 32:27handful of operations
  698. 32:28um and we just mentioned what some of
  699. 32:30those were but I'm noticing now like you
  700. 32:31have dots on the screen and they were
  701. 32:33lines and other times you were like
  702. 32:36whole like portions of it like that what
  703. 32:38like how do what is that and how does
  704. 32:40that matter and how does that fit into
  705. 32:42to how you make things yeah good
  706. 32:45question um so when we select a
  707. 32:48mesh in object mode which is reflected
  708. 32:50up here in the top left of the screen
  709. 32:52and how do you get to object mode you
  710. 32:54can just hit this drop down and change
  711. 32:55between object and edit there's other
  712. 32:57modes but we're not going to use those
  713. 32:59we're just going to object to select
  714. 33:01things and edit to make changes to the
  715. 33:03mesh so object lets me choose toilet or
  716. 33:06choose Dock and I can move the whole
  717. 33:08dock or move the whole toilet or rotate
  718. 33:11the whole
  719. 33:13toilet take the whole dock scale the
  720. 33:16whole dock got it so object mode is like
  721. 33:18the higher level and then the other one
  722. 33:21you said edit mode is like that's where
  723. 33:22you actually do stuff yep and you can
  724. 33:24press tab to enter edit mode or you can
  725. 33:26click click the mouse over here and then
  726. 33:29you have a choice to operate on vertices
  727. 33:31which are the dots which are the points
  728. 33:33between all of the edges or if we press
  729. 33:36two we can select the edges and edit
  730. 33:39those which is basically controlling two
  731. 33:42points two
  732. 33:44vertices or I can go into face mode
  733. 33:48which is enabled by pressing three and I
  734. 33:51can select full faces
  735. 33:53orely three or more vertices at once and
  736. 33:56it just is set the same as a polygon a
  737. 34:00quad a face a
  738. 34:03triangle and you just use you just
  739. 34:05switch between whichever one meets the
  740. 34:08need so like when you were doing the uh
  741. 34:10the bill a second ago like the duck like
  742. 34:12mouth you were on vertex instead of face
  743. 34:15and like what in your mind like why when
  744. 34:17would you do something in vertex mode
  745. 34:19when would you do something in you know
  746. 34:20the other one like face like why how how
  747. 34:23should somebody think about which one to
  748. 34:24use for what broad you just a little bit
  749. 34:28process while
  750. 34:30you're and sometimes you want really
  751. 34:33really super fine control over just a
  752. 34:35single point like on the top of this
  753. 34:38beak I don't mind if the sides of the
  754. 34:40beak are still flat I just wanted a
  755. 34:42little bit of curvature kind of on the
  756. 34:44top of the beak all I needed to do was
  757. 34:47isolate that one vertex and move it down
  758. 34:51got it that but if I would have tried to
  759. 34:53do that with the
  760. 34:55edge it would have brought the front of
  761. 34:57the down with it and give me the wrong
  762. 34:59shape okay or the back of the nose and
  763. 35:02would it g me the wrong shape or would
  764. 35:04have flattened it out in the wrong and
  765. 35:05it would have affected the face and I
  766. 35:07didn't want to do that got it so you
  767. 35:09just got to kind of think about what
  768. 35:11you're moving how it impacts other
  769. 35:14things right exactly right okay so okay
  770. 35:17great sorry that was a bit of a tangent
  771. 35:19there about uh you know important
  772. 35:21blender things but we have very
  773. 35:22important businesses like uh adding a
  774. 35:24top hat that we still have yet to do
  775. 35:28yeah we do here let me real quick just
  776. 35:30get this little tail
  777. 35:33fluttered this is another
  778. 35:37extrude and I'm going to add a little
  779. 35:39bit more here to get my body a little
  780. 35:42bit
  781. 35:44rounder you know what this edge here is
  782. 35:46looking mighty harsh isn't it let's grab
  783. 35:49these edges and bevel them so grab the
  784. 35:51edge bevel and it's curved and then if
  785. 35:54you wanted to make it smooth there was
  786. 35:55like two things that you did
  787. 35:58right click shade smooth right click
  788. 36:01shade smooth just like that Smooths the
  789. 36:03entire
  790. 36:04duck but over here in the side panel in
  791. 36:08the properties panel we can go down here
  792. 36:10to the green triangle object data
  793. 36:12properties there's a area here called
  794. 36:14normals you could ignore all this other
  795. 36:16garbage doesn't matter normals is one we
  796. 36:19care about we're going to look at
  797. 36:20normals and this is where we can turn on
  798. 36:22auto smooth and we can change the angle
  799. 36:27uh or the degrees to which something
  800. 36:28gets smooth to work done by default it's
  801. 36:31set to
  802. 36:3230° that means any two polygons next to
  803. 36:35each other that are uh that have an
  804. 36:38angle between them that's less than 30
  805. 36:39degrees they'll get smoothed together we
  806. 36:42can see that this angle here is more
  807. 36:45than 30 degrees apart from its
  808. 36:47neighboring faces if I turn it up to
  809. 36:49like
  810. 36:5245 get smoothing between them so you can
  811. 36:55control you have to know math to do
  812. 36:57blender is that what I'm saying that
  813. 36:59seems like what I have to know if I
  814. 37:00would to only just a tiny bit C just a
  815. 37:03tiny bit no just a tiny bit no we became
  816. 37:06an artist to not do math and here I am
  817. 37:09oh that's not true artists are perfectly
  818. 37:11capable of doing a little bit of math
  819. 37:14you know it encouraging it is
  820. 37:15encouraging to see you know actual math
  821. 37:19being used in an artistic field and to
  822. 37:20make things cooler and better so I do
  823. 37:24not have math brain lots of our uh
  824. 37:26engineering and scripting friends have
  825. 37:28incredible math brain I have art brain
  826. 37:30and I promise this is doable even art
  827. 37:33brain can do this math yep I swear we
  828. 37:37can do math let's get our eyeballs on
  829. 37:41here let's make some eyeballs and then
  830. 37:43we can move so one thing I want to show
  831. 37:45is K if you press K that puts you in
  832. 37:47knife mode oh brings out a little
  833. 37:49scalpel and when you hover over a Vertex
  834. 37:52you see it kind of snaps to it I can
  835. 37:54press click and I start a cut and I can
  836. 37:58end a cut anywhere when it sort of shows
  837. 38:01me a snap it's going to snap me to
  838. 38:04different areas or I can cut right onto
  839. 38:06the line
  840. 38:07here up to here so forth and then I can
  841. 38:10press enter to commit now I have a new
  842. 38:13Edge that got cut in there that I have
  843. 38:15total control over so um so that's a
  844. 38:18little different that I'm a little I'm a
  845. 38:21little confused to be honest um when you
  846. 38:24you did control R right to make the
  847. 38:26whole to do a whole Edge Loop all the
  848. 38:27way across like that right but if you
  849. 38:29want something small you just do K for
  850. 38:33knife and then that that's how you some
  851. 38:35kind of details that are smaller which
  852. 38:37our next question is actually it might
  853. 38:38be related to this it's do you have any
  854. 38:40recommendations for making small details
  855. 38:42and it seems like now an i is a small
  856. 38:44detail and you're using a different tool
  857. 38:45that we haven't seen before yeah exactly
  858. 38:48uh I use the knife tool to just be add
  859. 38:51very uh Precision Cuts and I'm very
  860. 38:54specific about where I want them so this
  861. 38:57is sort of like a smaller detail uh the
  862. 39:00eyeball and but I don't want it down all
  863. 39:01the way touching the beak so I cut a big
  864. 39:03shape and I'm going to press I to inset
  865. 39:05off a little bit EZ to move it up on the
  866. 39:08G
  867. 39:09axis sorry on the
  868. 39:12z-axis then I can press Tilda and this
  869. 39:15brings up a new menu here I can choose a
  870. 39:18top camera a back camera a right camera
  871. 39:21this gives me orthographic views I want
  872. 39:23to see this from the top got it because
  873. 39:26oh so you can just
  874. 39:29much fix my topology just a little bit
  875. 39:32here I want to get this all kind of
  876. 39:34lined up a little I go too much further
  877. 39:37start making too complicated of shapes
  878. 39:39and doing an orthographic camera like
  879. 39:41that can be really helpful one other
  880. 39:43thing I don't need this polygon here I
  881. 39:45can select it and press control X and
  882. 39:48that dissolves the selection it just
  883. 39:50makes it go away okay now now I can
  884. 39:55extrude the eyeball
  885. 39:58it's terrifying see how like this is all
  886. 40:01the wrong shape this is most terrible
  887. 40:03eyeball what I can do is press s to
  888. 40:06scale no that's making it worse it goes
  889. 40:09all over the place but if I press zero
  890. 40:12while
  891. 40:12scaling it scales all of the uh
  892. 40:15selection down to zero on itself so zero
  893. 40:18boom gone and press enter now I just
  894. 40:21have this little kind of pointy
  895. 40:24shape where they all collapse on a
  896. 40:26single point but now I need to make it
  897. 40:28round so grab it and I can bevel these
  898. 40:30vertices shift control B oh lucky oh oh
  899. 40:35need to merge them at Center
  900. 40:38first okay now there was one two three
  901. 40:42four five six vertices all on top of
  902. 40:44each other a moment ago here I'll just
  903. 40:46grab one and move it now they're all
  904. 40:49just sitting on top of each other like
  905. 40:50that oh
  906. 40:51interesting because all I did was scale
  907. 40:54them to zero to sit on top of each other
  908. 40:56I didn't collapse them into
  909. 40:57okay which is the next step which is the
  910. 41:00next step and the reason you want to do
  911. 41:02that is because you don't need them like
  912. 41:05that's not something you want to right
  913. 41:07exactly because if I bevel them out from
  914. 41:09there each of are G to Bevel and I want
  915. 41:12to Bevel them as one so I can control
  916. 41:14that shape more accurate got it okay
  917. 41:17okay okay if you go into x-ray mode you
  918. 41:19can then select through your mesh and
  919. 41:22what's x-ray mode real quick I know the
  920. 41:23shortcuts on the screen but just it is
  921. 41:25alt Z alt Z Okay Okay Okay the reason
  922. 41:29you want to do x-ray mode is because you
  923. 41:31were
  924. 41:32saying because then you can select
  925. 41:34things on the back side of your MCH or
  926. 41:35even when vertices are all on top of
  927. 41:37each other in this mode you'll only
  928. 41:39select one of them got it one one's in
  929. 41:42front of the other technically according
  930. 41:44to blender I see so you want to go into
  931. 41:46x-ray mode first and then lasso select
  932. 41:49then it gets them all so you get all of
  933. 41:51them got it inste through the whole mesh
  934. 41:54how like if I select like this oh great
  935. 41:57I selected the things that are in the
  936. 41:59camera view nothing behind
  937. 42:01it the model blocks that selection so if
  938. 42:04I go into x-ray mode and I do the same
  939. 42:08thing I selected things all the way
  940. 42:10through the other got it so you do x-ray
  941. 42:12mode to make sure that you catch
  942. 42:14everything that's stacked on top of each
  943. 42:15other even if it just looks like it's
  944. 42:17one thing you go to x-ray mode to make
  945. 42:19sure you get all of them because they
  946. 42:20might be be duplicated on top exactly
  947. 42:23and they will block each other even
  948. 42:24though they're tiny infantes
  949. 42:28right so one now that I got these all
  950. 42:29selected here sh hold on pause we have
  951. 42:3315 minutes and we haven't gotten to the
  952. 42:36top hat and we also have an egg cued so
  953. 42:38we gota like we gotta go we gotta we're
  954. 42:40gonna merge those vertices then we're
  955. 42:42gonna bevel them out and we're
  956. 42:45gonna nice round
  957. 42:50eye at that it's round now wow so it
  958. 42:55looks kind of weird should you shade
  959. 42:56smooth to make it not weird or is it
  960. 42:59just how do we make it not look
  961. 43:01funky uh well there's a couple things
  962. 43:04this is where modeling gets a little
  963. 43:05tricky you just have to combine those
  964. 43:07simple things that we've already done so
  965. 43:09I could bevel a little bit like that
  966. 43:13um I would I could use the knife tool to
  967. 43:17cut another row in oh so it's more
  968. 43:22circular and then grab that one Central
  969. 43:26vertex and
  970. 43:29something weird happen with my mouse I
  971. 43:31can just sort of bring and kind of move
  972. 43:33it in like that so it's a little bit
  973. 43:35more of a reasonable sure sure sure
  974. 43:38okay okay it's like a photo realistic
  975. 43:40eye on a super cartoon duck yeah let's
  976. 43:44uh let's go ahead and get these edges
  977. 43:45selected and we can there's another
  978. 43:48thing is we can uh create like sharp the
  979. 43:50edges and then it will not smooth that
  980. 43:54edge anymore so Define the eyeball
  981. 43:56differently from body okay okay that
  982. 43:58removed the smoothing between them can
  983. 44:01you do that in Edge selection mode
  984. 44:03select an edge and right click and do
  985. 44:04Mark Sharp okay all right so we have one
  986. 44:07very angular kind of creepy eye we need
  987. 44:10another eye a top hat and an
  988. 44:12egg it's like a sh list just like before
  989. 44:16I'm see I'm actually putting uh that Top
  990. 44:19Hat above where it went last time and
  991. 44:22you know that because you put the the
  992. 44:24beak and the bill in before exactly you
  993. 44:27remember earlier when I was showing
  994. 44:29technique where you hold alt and you
  995. 44:31select next to an edge and it gives you
  996. 44:32the whole ring how it didn't complete
  997. 44:34the ring yeah why that's because it only
  998. 44:37works with foursided polygons oh is this
  999. 44:41a foursided polygon here it looks for to
  1000. 44:44me but clearly somehow not why Let's uh
  1001. 44:48let's go to vertex mode we got one two
  1002. 44:51three oh four five there it is right so
  1003. 44:56it's a fided polygon so it stops there
  1004. 44:58and then you have to manually complete
  1005. 45:00your selection sure sure sure another
  1006. 45:03another way to do is I could go back to
  1007. 45:04knife mode and turn that into another
  1008. 45:06quad another foursided and then it'll go
  1009. 45:09all the way around then it'll go all the
  1010. 45:11way around hey wow there you go okay so
  1011. 45:14let's extrude along those oops nope
  1012. 45:17let's use extrude faces gosh you see how
  1013. 45:20it's just going the way that it wants to
  1014. 45:22go and it's because these faces kind of
  1015. 45:24Point upwards a little bit got it so
  1016. 45:26what I can do is just work with that and
  1017. 45:29instead use the scale tool by pressing s
  1018. 45:33and scaling them
  1019. 45:34outward there we
  1020. 45:38go z e z just maneuver that around just
  1021. 45:44a
  1022. 45:45little and I'm just scaling on different
  1023. 45:47axes to kind of get the shape I like
  1024. 45:50that then I don't even make you need to
  1025. 45:52make any more Geo I can just scale this
  1026. 45:55out and by go you mean geometry you can
  1027. 45:57just use what's already there don't have
  1028. 45:59to add anything else and
  1029. 46:01we look at it it's so cute look at that
  1030. 46:06oh my gosh make it like super long make
  1031. 46:08it like gigal long make it like to space
  1032. 46:10all the way up here's a really cool
  1033. 46:12trick I'm gonna actually remove this
  1034. 46:15edgear so that I can add a full loop
  1035. 46:18around
  1036. 46:19here and I'm going to put it pretty
  1037. 46:21close to the top best to scale it small
  1038. 46:25like Adam what are you doing that makes
  1039. 46:27no sense check this out I can bevel
  1040. 46:30it then I get a cool
  1041. 46:32curve wow incredible I love one thing
  1042. 46:37that does happen when you Bevel like
  1043. 46:38that is just like when uh we were
  1044. 46:41messing with the eyeball it makes extra
  1045. 46:43vertices watch PR gz to move it down you
  1046. 46:46see how it revealed like a whole new
  1047. 46:47polygon that was just invisible it's
  1048. 46:49because it moves that edge all the way
  1049. 46:52to the edge so to clean those up when
  1050. 46:55you get done with an operation like that
  1051. 46:57always go to vertex mode press a to
  1052. 46:59select all then right click to merge
  1053. 47:02vertices by distance and we can sort
  1054. 47:05anything that's uh closer together than
  1055. 47:0801 meters sure like basically on top of
  1056. 47:12each other it'll merge those all
  1057. 47:14together and there we go wow now now
  1058. 47:18there won't be that weird thing
  1059. 47:20funkiness all right Adam we're do or uh
  1060. 47:23we're we're doing good so far we got uh
  1061. 47:27you want to see a a modifier to put
  1062. 47:29symmetry on this so we don't have to
  1063. 47:31model the other side that was the
  1064. 47:33question the question was do you just
  1065. 47:35copy the eye and put it on the other
  1066. 47:37side or do you have to do it all from
  1067. 47:39scratch but you seem to have an answer
  1068. 47:40for that check it out yep I I'll answer
  1069. 47:42it both ways yes you can just copy the
  1070. 47:44eye we're going to do a selection trick
  1071. 47:47let's select the middle one so I've got
  1072. 47:49this middle uh uh vert selected I can
  1073. 47:52press control+ Plus on the numpad and it
  1074. 47:55grows my selection plus just grows and
  1075. 48:00and it selects all neighboring um
  1076. 48:02vertices that's a quick way to select a
  1077. 48:05complex shape like that and then you see
  1078. 48:07how these are all vertex selections oops
  1079. 48:10uh and it's just highlighting uh its
  1080. 48:12neighboring edges and things if I switch
  1081. 48:14to face mode while I have this selected
  1082. 48:16it'll just select those fa just the
  1083. 48:18faces and not have to deal with
  1084. 48:19everything else yep and now I can hold
  1085. 48:21shift and select this as well and I can
  1086. 48:24press shift d D is dog there it is
  1087. 48:29duplicate all right so I could take this
  1088. 48:31and press s and type minus
  1089. 48:34one and scale it on
  1090. 48:38oops let's do s y so I'm scaling on the
  1091. 48:42y axis only and type minus one press
  1092. 48:46enter and then I've got a mirrored
  1093. 48:48version of it got the duplicated goo I
  1094. 48:51scaled it
  1095. 48:54negatively is that's what I get it's
  1096. 48:56opposite from
  1097. 49:00yep could just line this up Stitch it in
  1098. 49:04by
  1099. 49:05hand that so that's one way but that's
  1100. 49:08that's very tedious but it is a way okay
  1101. 49:12if you can't it's away but you might
  1102. 49:15there's nothing wrong with it it's
  1103. 49:17totally fine but it's it's not as easy
  1104. 49:19I'm gonna press delete to delete those
  1105. 49:21faces and whenever you press delete it
  1106. 49:22brings up this dialogue you can delete
  1107. 49:24just the vertices just the edges I'm
  1108. 49:26almost always always wanting to delete
  1109. 49:27faces recommend faces and that just gets
  1110. 49:31rid of it or I can press tab to get out
  1111. 49:35of object mode and I can go over to this
  1112. 49:38little wrench here which is the modifier
  1113. 49:40properties panel and I can click add
  1114. 49:42modifier which gives you a big old list
  1115. 49:45you don't need to worry about any of
  1116. 49:46overwhelming not gonna lie y worry about
  1117. 49:49those some other day not a big deal
  1118. 49:51you're hardly ever going to use them um
  1119. 49:53or you'll start using more of them over
  1120. 49:55time but I'd say I use 15% of these and
  1121. 49:57I've been doing this for 16 years wow
  1122. 50:00good know Mirror Mirror Mirror just
  1123. 50:03going to mirror the model and you can
  1124. 50:05choose which axis we're going to want to
  1125. 50:06mirror on the Y AIS if you ever forget
  1126. 50:09which axis is which it's always nice to
  1127. 50:11look at this little widget in the top
  1128. 50:12right hand corner and we want to mirror
  1129. 50:14it you know kind of left to right I can
  1130. 50:16just look up here and see which one of
  1131. 50:17these is going left and right and that's
  1132. 50:18the green one that's Y axis turn off
  1133. 50:21xaxis here which is on by default and
  1134. 50:24we'll choose Y and you can choose to
  1135. 50:27bisect which will means it'll split the
  1136. 50:30model down the middle without this it
  1137. 50:32just duplicates the model and flips it
  1138. 50:34over you actually want to cut it down
  1139. 50:36its Center and mirror the other side so
  1140. 50:38it's identical and stitched together so
  1141. 50:42I pressed bisect and immediately the
  1142. 50:43eyeball
  1143. 50:44disappear so that must mean I need to
  1144. 50:47flip the mirror boom other way and we
  1145. 50:50can toggle that back and forth you see
  1146. 50:52it's this is the right side this is the
  1147. 50:54left side right left right
  1148. 50:56there we have it and then when we get
  1149. 50:58the setting we like we can click apply
  1150. 51:01there's just a little drop down arrow
  1151. 51:02and you apply the modifier it disappears
  1152. 51:04from the stack and your mesh now has
  1153. 51:07those properties
  1154. 51:08forever look at that ducky look at the
  1155. 51:11big old hey that's pretty cute not gonna
  1156. 51:14lie I love it so the last question is
  1157. 51:18the egg they want to make an egg for our
  1158. 51:21wonderful duck with his wonderful top
  1159. 51:24hat so easy let's do it actually hold on
  1160. 51:28uh SCH this is a question for you do you
  1161. 51:30think you can when you make the egg like
  1162. 51:34so that you look at this duck in the top
  1163. 51:35hat and you're like wow incredible goals
  1164. 51:38like that's that's everything I want to
  1165. 51:39be as an artist so could but yeah you
  1166. 51:42use like the same four five six moves
  1167. 51:46over and over and over and over again do
  1168. 51:49you think that you can make the egg
  1169. 51:50which is pretty simple right and most
  1170. 51:53people might be less intimidated by like
  1171. 51:55oh I can make an egg and blender like
  1172. 51:56sure yeah do you think that you can make
  1173. 51:58the egg but then annotate each step that
  1174. 52:01you also use to make the duck just to
  1175. 52:03show the contrast of like hey this looks
  1176. 52:05really simple and you can make an egg
  1177. 52:06but if you do this on repeat with some
  1178. 52:08design you can also make something more
  1179. 52:09complex like a duck sure let's okay yes
  1180. 52:14let's go all right the first thing we'll
  1181. 52:16do is press shift a to add a new mesh
  1182. 52:19that Springs up the add menu we're going
  1183. 52:21to start with a sphere let's do a UV
  1184. 52:24sphere and as as you can see it puts it
  1185. 52:27down here and it's outlined and it's
  1186. 52:28kind of underneath uh the toilet and it
  1187. 52:31starts off with 32 segments and 16 rings
  1188. 52:34in a radius of one meter that's just
  1189. 52:38there we are you can see it down there
  1190. 52:40can change these properties to add more
  1191. 52:41or
  1192. 52:42less you know we can start with like 16
  1193. 52:45by eight so it's a little more
  1194. 52:48reasonably low po remember we keep easy
  1195. 52:50to deal with so to speak exactly and
  1196. 52:53then let's just move it out of the way
  1197. 52:56now we can at it uh I would say next
  1198. 53:00let's go ahead and shade smooth shade
  1199. 53:02smooth that was the first qu one of the
  1200. 53:04first questions we had easy done two
  1201. 53:06clicks all right and then let's go into
  1202. 53:09uh an orthographic
  1203. 53:11camera alt alt Z to for the X-ray also
  1204. 53:15that we used and we want to go into edit
  1205. 53:18mode and press one to go into vertex
  1206. 53:21selection mode and I'm going to select
  1207. 53:23the top half of these just by selecting
  1208. 53:26through the whole object and because
  1209. 53:28yeah yeah yeah yeah I get both sides I
  1210. 53:32will press s to scale I don't want to
  1211. 53:34scale it on every axis I just want to
  1212. 53:36make this taller let's do
  1213. 53:40SZ I'm gonna make that tall and then I'm
  1214. 53:43GNA press G and z and drag those
  1215. 53:45vertices up and round out my egg there
  1216. 53:47we go you got an egg there's an egg but
  1217. 53:50now that's that's a really simple one
  1218. 53:53let's make a cracked egg so we can talk
  1219. 53:54about maybe some more aspects of
  1220. 53:58modeling perfect you know to deliver on
  1221. 54:01the because you can't you can't really
  1222. 54:02extrude from here like it's done so if
  1223. 54:04you wanted to show extruding which
  1224. 54:05you've done a fair bit of or cutting
  1225. 54:07you'd probably have to make this a
  1226. 54:08little more complex yeah let's make this
  1227. 54:11a plastic egg okay and
  1228. 54:16inside egg and an egg an egg and an egg
  1229. 54:20boy let's press control R to add another
  1230. 54:23loop and this and we do loops to add
  1231. 54:25more detail exactly now we have an
  1232. 54:27opportunity here to add more uh
  1233. 54:29resolution see this is a really long
  1234. 54:32straight line opportunity now to just
  1235. 54:34scale it up a little bit more press s
  1236. 54:37and just move it
  1237. 54:39out now let's also go in here and so we
  1238. 54:43have Ed a Vertex selected we just press
  1239. 54:45two and give us the edges let's bevel
  1240. 54:48those edges it's a little bit of a split
  1241. 54:50and this is where we're going to cut the
  1242. 54:51egg don't need seven we only need one
  1243. 54:56there we
  1244. 54:57go now we'll do x-ray again we'll press
  1245. 55:00three to go into face selection and
  1246. 55:02select that whole row that's so clutch
  1247. 55:05to just be able to look at one side but
  1248. 55:07use x-ray to get the whole thing around
  1249. 55:08instead of having to select every single
  1250. 55:10one all the way around manually very
  1251. 55:13convenient now let's press contrl
  1252. 55:16L select linked all select all linked
  1253. 55:20faces uh uh basically based on their
  1254. 55:23seams there are no seams here so it goes
  1255. 55:25all the way to the seam where mesh end
  1256. 55:28so it's how to select like a portion of
  1257. 55:30of what you've made exactly and you can
  1258. 55:32select things by whether it's sharp or
  1259. 55:34not UV Islands normals or materials
  1260. 55:38we're not doing that today we're just
  1261. 55:39going to select to the seam and it'll
  1262. 55:41blood fill the selection all the way
  1263. 55:42until the mesh ends which in this case
  1264. 55:44is right along where we cut it got it
  1265. 55:46all right sh pause for one second I need
  1266. 55:48to address the crowd hello crowd hello
  1267. 55:50Chad uh we are currently like 2 minutes
  1268. 55:54from our the end of our schedule
  1269. 55:56programming um we're not with Inspire
  1270. 55:58which means you're not going to get any
  1271. 56:00goodies from us outside of knowledge
  1272. 56:02you'll get knowledge which hopefully
  1273. 56:03you've already had um so there are other
  1274. 56:05Inspire streams that are going on that
  1275. 56:07you should attend um we're going to be
  1276. 56:09wrapping up here soon we're going to be
  1277. 56:10going a little bit over but I just want
  1278. 56:12to let you know that if you were waiting
  1279. 56:13for the next Inspire event uh the time
  1280. 56:15to leave our wonderful stream and see
  1281. 56:17their wonderful stream is now
  1282. 56:19so don't leave schle hey hey they have
  1283. 56:23Inspire is good they can they can leave
  1284. 56:25they can watch the VOD afterwards all
  1285. 56:27good I will be so jealous that's okay
  1286. 56:30that's okay anyway wrap it up we got to
  1287. 56:32go we're running a little over thanks
  1288. 56:35for stopping in y'all okay let's grab
  1289. 56:37this with G move it out of the way
  1290. 56:38remember you can hold middle Mount use
  1291. 56:40an axis move it out of the way go back
  1292. 56:43to Edge selection mode and press alt
  1293. 56:46shift select click one Edge and select
  1294. 56:49that whole Edge and let's extrude it
  1295. 56:52inward we'll extrude a little bit right
  1296. 56:55click so it goes nowhere and press s to
  1297. 56:57scale that
  1298. 56:59extruded then I can press e to extrude
  1299. 57:02again and you see how it just goes any
  1300. 57:03old way I'm gonna lock this to the z-
  1301. 57:05axis by pressing Z all right and E sorry
  1302. 57:10e again e again then s to scale it in
  1303. 57:14I'm basically just kind of building out
  1304. 57:16the interior of it gotow to time you're
  1305. 57:18you're you're basically making a little
  1306. 57:20wall in between this middle section and
  1307. 57:23the outside
  1308. 57:24section exactly l e e
  1309. 57:30s0 enter one go back to vertex selection
  1310. 57:34mode and remember I had all those edges
  1311. 57:36in there selected when I convert that to
  1312. 57:38vertices this this is selecting all of
  1313. 57:41those vertices don't even have to go to
  1314. 57:43x-ray mode and I can merge at Center
  1315. 57:46they become one
  1316. 57:48vertex that's the bottom half of the egg
  1317. 57:51uh you could even repeat the uh process
  1318. 57:54with the top half pressing three
  1319. 57:56selecting a face L to get all of those
  1320. 57:59faces if I press
  1321. 58:01P get to separate the selection it's
  1322. 58:05make like it own item off to the side
  1323. 58:09exactly now it's its own mesh over here
  1324. 58:11I can do unique things with
  1325. 58:13this and an even faster way to do what
  1326. 58:16we just did by hand
  1327. 58:18here except with the top half is do
  1328. 58:20another modifier just click add modifier
  1329. 58:23again over here on the right side panel
  1330. 58:25the properties panel remember this is
  1331. 58:26modifiers these are on the little wrench
  1332. 58:28MH and we can go to
  1333. 58:31solidify and then we just mess with the
  1334. 58:33thickness and choose how thick we want
  1335. 58:36it and then apply there you go and
  1336. 58:40there's our
  1337. 58:41egg all right well everybody thank you
  1338. 58:45so much for stopping by thank you for
  1339. 58:48excusing the scuff uh it's uh we're
  1340. 58:51still kind of figuring it out so we we
  1341. 58:54appreciate you dealing with
  1342. 58:56our our well intentions here the next
  1343. 58:58ones will be more polished we promise
  1344. 59:00it'll be great um in the meantime though
  1345. 59:02something we wanted to tell you is that
  1346. 59:04we have a lot more resources outside of
  1347. 59:07streams um that are really really cool
  1348. 59:10that you can watch we have a lot more
  1349. 59:12other things um that you can do like
  1350. 59:18like these tutorials that we've made uh
  1351. 59:21there'ss about scripting they have code
  1352. 59:23samples we also have ai which is amazing
  1353. 59:25and you use it to look up more specific
  1354. 59:27questions that you have you can even use
  1355. 59:29it in studio and then of course as most
  1356. 59:31of you know we also have Dev Forum so
  1357. 59:33between those things and the links will
  1358. 59:35all be underneath this video where it's
  1359. 59:37embedded you'll have access to the other
  1360. 59:39tutorials that are written some with
  1361. 59:41videos some with not and then all the
  1362. 59:43other tools available to help you start
  1363. 59:45making the things that you see in your
  1364. 59:46head uh we'll have more streams come in
  1365. 59:48your way um and continue to let us know
  1366. 59:52what kind of topics you would like to
  1367. 59:53see and what types of things that you're
  1368. 59:55interested in we're really excited to be
  1369. 59:57making more of these for you and hope
  1370. 59:58that you get things out of it uh SCH
  1371. 1:00:01anything to say before we wrap
  1372. 1:00:06here excellent
  1373. 1:00:10okay all right than

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