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In Depth Aerials Guide by RLCS Coach — Transcript

by Coach Stolen - RLCS & CRL · 2,383 words · 339 segments · language en · Watch on YouTube

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  1. 0:00Aerials are a core element of broccoli.
  2. 0:0210 years ago, flying with your car to
  3. 0:04hit a boat seemed like an impossible
  4. 0:06task. But now, it's a skill that you
  5. 0:08must have if you want to be somewhat
  6. 0:10decent at the game. However, this
  7. 0:12doesn't mean that flying hasn't become
  8. 0:14any easier, but there is more knowledge
  9. 0:16about it. So, I gather all of it from
  10. 0:18the internet and my experience coaching
  11. 0:20professional players to bring it to you
  12. 0:22guys in just one video. I will explain
  13. 0:24five fundamental pillars that will be
  14. 0:26useful either you are a low ranked
  15. 0:28player or a more experienced one. This
  16. 0:30will be a longer video so I put chapters
  17. 0:33on YouTube so you can just skip to a
  18. 0:34part that is more interesting to you but
  19. 0:37still watch you recommending all the way
  20. 0:38through so you don't miss any important
  21. 0:40information.
  22. 0:45Thank you DV Hubs for sponsoring this
  23. 0:47video. Pillar one fast aerial versus
  24. 0:50standard aerial. Which of them is
  25. 0:52better? The answer might seem a bit
  26. 0:54obvious. Fast aerial, right? The truth
  27. 0:56is that both have the same importance.
  28. 0:58It's just that each of them have their
  29. 1:00own scenarios in which they shine. So,
  30. 1:02which are they? Fast aerials are perfect
  31. 1:04for boats high up in the air, in which
  32. 1:07the idea is to outspeed your opponent.
  33. 1:09To fast aerial, you need to jump and
  34. 1:11immediately start boosting until you're
  35. 1:14far back and then use your second jump.
  36. 1:17Simple enough. To solve the most common
  37. 1:18mistake that is back flipping, you need
  38. 1:20to make sure to not be pressing the
  39. 1:22second jump at the same time as you are
  40. 1:24inclining your car. The only problem
  41. 1:26with fast arrow is that comes at a cost
  42. 1:28of sacrificing accuracy and with that
  43. 1:31power on your touch. This is why
  44. 1:33standard arrow is better in balls that
  45. 1:35are close to the ground because it
  46. 1:37allows you to save your flip to hit the
  47. 1:39ball with strength and precision. This
  48. 1:41sounds logic once I say it, but I cannot
  49. 1:43stress to you how many people I see
  50. 1:44while coaching that just spam double
  51. 1:47jump to go for a shot. Just like Bot
  52. 1:49Shepherd. Some balls close to the
  53. 1:51ground. Consider holding your second
  54. 1:53jump. But keep in mind that it only
  55. 1:55lasts 1.5 seconds. So you got to be
  56. 1:58fast. Also, hold your button on your
  57. 2:00first jump instead of just tapping it in
  58. 2:02order to gain as much height as
  59. 2:04possible. Pillar two, arrow. First, why
  60. 2:07do we spin?
  61. 2:11Some people may think that this is
  62. 2:13unnecessarily flashy, but it actually
  63. 2:15serves a purpose, which is to make you
  64. 2:17go into specific direction smoothly. If
  65. 2:19you aerial without arrowing, you will
  66. 2:21see how unstable your car feels. There
  67. 2:24are two ways to arrow. Free arrow and
  68. 2:26directional arrow. I see many people
  69. 2:28confused about the difference in between
  70. 2:30these two. Let's say that one is more
  71. 2:32accurate and the other one is more
  72. 2:34consistent. Free roll allows you to make
  73. 2:36tiny adjustments on your car by speeding
  74. 2:38purely with your stick or movement keys.
  75. 2:41This allows you to be really accurate,
  76. 2:43especially when going for aerial or
  77. 2:45arrow shots. And it's also flexible
  78. 2:47since you can move your car in both
  79. 2:49directions. While the AR allows you to
  80. 2:52forget about the spinning motion, but
  81. 2:54just holding a button and use all your
  82. 2:56brain power to adjust and make the touch
  83. 2:58you want. It shines the most when used
  84. 3:00for air dribbles, flea resets, and
  85. 3:02ceiling shots. It also allows you to
  86. 3:04turn native spin, which is a really
  87. 3:06consistent way of flying where the
  88. 3:08momentum generated by your boost gets
  89. 3:10spread out, balancing your car and
  90. 3:12allowing adjustments mid-flight. Even
  91. 3:15though it's possible to achieve high
  92. 3:16ranks with just one directional arrow
  93. 3:18binded, I recommend you learning both so
  94. 3:20you can decide in which scenarios you
  95. 3:22should use each of them. Bindings. When
  96. 3:24you're choosing your bindings, the most
  97. 3:26important thing is that they are
  98. 3:28comfortable to you. This is why I
  99. 3:29recommend you to have arrol and boost
  100. 3:31binded on different fingers. You don't
  101. 3:33want to be pressing square and circle
  102. 3:34with your thumb at the same time. That's
  103. 3:37pretty inconvenient. The most default
  104. 3:39way to have them is to bind arrow and
  105. 3:42also power slide to L1 or LT boost to R1
  106. 3:45or RT and arrow left and right to square
  107. 3:48and circle or X on B for Xbox
  108. 3:50respectively. Now, before you go down
  109. 3:53into the comments, I know that Sen uses
  110. 3:55arrow on L2 or LT, which allows him to
  111. 3:58control how fast the car spins depending
  112. 4:00on how deep he presses the trigger. To
  113. 4:02be honest, I cannot tell you whether to
  114. 4:04use it or not because I don't use it
  115. 4:06myself, but still feel free to try it
  116. 4:08because one of the best players in the
  117. 4:10world already showed that it's
  118. 4:11definitely useful. Stop over spinning.
  119. 4:14Sometimes I'm watching a student's
  120. 4:15replay in which they did everything
  121. 4:17right. We are in the perfect place with
  122. 4:19a good amount of boost to score an open
  123. 4:21net. Just to the ball, spin more of what
  124. 4:24is needed. It just misses and I cannot
  125. 4:26hold myself from asking why. Especially
  126. 4:29happens with directional arrow. Most of
  127. 4:31the times you need to spin to align
  128. 4:33properly with the ball. But at the
  129. 4:34moment of the contact, it's usually
  130. 4:36better to keep your car still and maybe
  131. 4:38free arrow slightly to ensure an
  132. 4:40accurate touch. If you don't believe me,
  133. 4:42just look at this iconic clip from
  134. 4:44Justin.
  135. 4:45>> And it's almost there. Justin keeps it
  136. 4:47alive. Turn it there. Bounces into the
  137. 4:50corner. Energy still around. Justin hit
  138. 4:52there for the shot and
  139. 4:57this is Rocket League.
  140. 4:58>> Pillar three, boost efficiency. There
  141. 5:00are a few keys to be efficient with your
  142. 5:02boost when you're flying. Feathering
  143. 5:04technique. This is a well-known
  144. 5:05technique in which you tap your boost
  145. 5:07button instead of holding it in order to
  146. 5:09save boost. A common issue is that
  147. 5:11people misunderstand it and think that
  148. 5:13this applies to the whole arrow. But in
  149. 5:15reality, you cannot feather at the
  150. 5:17beginning of it. Think it in this way.
  151. 5:18When you just jumped, your vertical
  152. 5:20momentum is almost zero. So the force
  153. 5:22required to move your car is high,
  154. 5:25meaning that you have to boost more. As
  155. 5:26you gain more speed, your momentum will
  156. 5:28carry you up even when you're not
  157. 5:30boosting. With this in mind, we will
  158. 5:32feather to keep our height, which is
  159. 5:33especially useful when air dribbling.
  160. 5:35Feathering also prevents over boost,
  161. 5:37which shifts orientation. So correct, we
  162. 5:40choose enough boost for direction and
  163. 5:42not speed. Another way to save boost is
  164. 5:44to jump straight from high places
  165. 5:46instead of from the ground. So get
  166. 5:47familiar with jumping from the wall, the
  167. 5:49ceiling, the net. No matter your
  168. 5:51position, you should be able to take off
  169. 5:53properly. The best technique that you
  170. 5:54can use is to simply use your dodge in
  171. 5:57order to gain distance in the air
  172. 5:59without boosting since you will reset
  173. 6:01your down momentum by canceling the
  174. 6:03gravity and starting your aerial once
  175. 6:04the flip ends. I especially use it when
  176. 6:07defending an aerial play from the
  177. 6:08backboard and I am low boost. On the
  178. 6:10training side, one of my favorite ways
  179. 6:12to do it is by using Speed Jump Boost by
  180. 6:15DMC. This workshop is the definition of
  181. 6:18old but gold. You're an Epic Games
  182. 6:20player and you don't know how to play
  183. 6:21workshops? Well, don't worry. I got you.
  184. 6:23I have a tutorial on how to do it.
  185. 6:25Finally, there is one more thing that
  186. 6:27allows you to save boost, which comes up
  187. 6:29on the next pillar. But before that, I
  188. 6:31wanted to talk about DB House. This is a
  189. 6:33Rocket League community where you will
  190. 6:34have access to more than 10 monthly
  191. 6:36coaching events and find potential
  192. 6:38teammates that actually care about the
  193. 6:41game. You can party up with them and
  194. 6:42also multiple professional RLCS coaches
  195. 6:45that will help you improve massively,
  196. 6:47including me. Each coach explains
  197. 6:49different concepts from their respective
  198. 6:51points of view, enhancing the value of
  199. 6:53the explanation. Check their website and
  200. 6:55join their Discord. Pillar four,
  201. 6:58bringing the ball midair. This is one of
  202. 7:00the two most important pillars out of a
  203. 7:03ball. It's what separates mid players
  204. 7:05from top tier ones. Being able to read
  205. 7:07the ball fast and accurately not only
  206. 7:09allows us to beat our opponents, but
  207. 7:11also to be efficient while doing it. It
  208. 7:13all begins with your takeoff. This part
  209. 7:15is crucial because it allows you to save
  210. 7:18boost, determine how fast you reach the
  211. 7:20ball, and if you'll get to it in time or
  212. 7:22not. Sometimes we read the bounce
  213. 7:24perfectly. We took off before our
  214. 7:26opponent, but we were simply facing the
  215. 7:28wrong way, which makes the aerial really
  216. 7:30hard to adjust and we whiff. Since we
  217. 7:32have more control of our car in the
  218. 7:34ground and in the air, consider taking
  219. 7:36an extra moment to properly aim your car
  220. 7:38to your destination before jumping for
  221. 7:40the ball. To prepare our takeoff
  222. 7:42properly, we first need to read where
  223. 7:43the ball is going and when we will
  224. 7:45encounter it. This is a skill that has
  225. 7:47to be trained. There's no cheat code
  226. 7:50around this. is just practicing in free
  227. 7:52play in training packs a lot. A training
  228. 7:55pack I love is double tap playground
  229. 7:57which allows you to set up yourself to
  230. 7:59go for a double making every single try
  231. 8:02unique. You didn't like the part of no
  232. 8:04cheat codes, right? Well, I can give you
  233. 8:05a tip to be better at reading the ball.
  234. 8:08Just look at it when it's bouncing on
  235. 8:10the wall and forget about your car for a
  236. 8:13little bit. This allows you to read it
  237. 8:14more accurately. At first, it might be
  238. 8:17hard to control your car without looking
  239. 8:19at it, but you will get consistent in no
  240. 8:21time if you train it enough. Finally, it
  241. 8:23comes the part when we hit the ball. So,
  242. 8:25the crucial part is the last adjustment
  243. 8:27when we're arriving to it. We have to
  244. 8:29determine whether we want to go for a
  245. 8:31shot in which we will hit it with the
  246. 8:33corner or the nose of our car, a soft
  247. 8:36pass with more surface of our car or
  248. 8:38usually the wheels or if we are arriving
  249. 8:40late and we need to adjust for a block
  250. 8:42which you will usually go for with the
  251. 8:44roof of your car allowing you to boost
  252. 8:46during the 50 for more force. This makes
  253. 8:49a lot of difference whether your commit
  254. 8:50is useful or completely useless. So pay
  255. 8:54attention to which scenario you're in.
  256. 8:56Pillar five, landing and recoveries.
  257. 8:58This last concept which is really simple
  258. 9:00but makes a huge difference. Pro players
  259. 9:03are characterized by maintaining control
  260. 9:05of their car even when having a rough
  261. 9:07landing. This is why recoveries are the
  262. 9:09second most important thing on this
  263. 9:10list. The idea is pretty
  264. 9:12straightforward. Land with your for
  265. 9:13wheels on the floor and power slide to
  266. 9:15recycle your momentum. It just drives me
  267. 9:17mad when I see people landing backwards
  268. 9:19and they just try to keep accelerating
  269. 9:21forward and they kill their momentum
  270. 9:24because it makes the recovery way
  271. 9:26slower. But wait, this also applies to
  272. 9:28higher gameplay because people usually
  273. 9:31struggle when landing on the wall
  274. 9:33because they don't pay enough attention
  275. 9:34to it. The worst part is that it's so
  276. 9:37useful and so gamechanging. You don't
  277. 9:39believe me? Just look at this clip from
  278. 9:41Juicy during the last major.
  279. 9:43>> Gentle mates hope alive.
  280. 9:45>> I think it's a big uh you know it's a
  281. 9:47big positive for gentle mates that this
  282. 9:49is Seiko getting this late goal.
  283. 9:51>> An insane pass. Crazy, I know. Well, if
  284. 9:54you want to get recoveries like that, I
  285. 9:56recommend you a few things. The first
  286. 9:58one is to practice in this training pack
  287. 10:00that I created to fly towards the wall,
  288. 10:02pop it up, land on the wall, jump again,
  289. 10:04and do a follow-up touch. This is skill
  290. 10:06that will definitely be useful in twos
  291. 10:08and threes to leave wide open nets to
  292. 10:10your teammates since you will be beating
  293. 10:13two players in a row. Secondly, practice
  294. 10:15with Hornets's nets workshop, your
  295. 10:17overall recovery skill. It's a really
  296. 10:19fun map that will definitely challenge
  297. 10:21you. If you're on console and you cannot
  298. 10:23play workshops, just do this frivol
  299. 10:25drill which I call a monkey of the
  300. 10:26jungle where you jump from the ground to
  301. 10:28the wall onto the ceiling onto the bad
  302. 10:31board to end up in the ground and repeat
  303. 10:33the cycle. If you see that that's too
  304. 10:35hard for you, skip the silling part. If
  305. 10:38you think that it's too easy, try adding
  306. 10:40flips, wall dashes, and backwards or
  307. 10:42sideways landings to spice it up.
  308. 10:44Lastly, I have a team exercise. Create a
  309. 10:47pride match with unlimited boost and
  310. 10:49time and jump in with a friend. Your
  311. 10:51friend will pass the ball up high and
  312. 10:53you will try to control in one touch,
  313. 10:55land, and pass right after the first
  314. 10:57bounce so your friend can do the same.
  315. 11:00Do this as fast as possible as if you
  316. 11:02were in a real match. If you see that
  317. 11:04you still struggle, add an extra bounce
  318. 11:06to set up your path. That should give
  319. 11:08you more than enough time. And if you
  320. 11:10don't have any friends to play with,
  321. 11:11well, just join DB Hubs. There you'll
  322. 11:14have a family that is willing to train,
  323. 11:16grind, and learn together.
  324. 11:20That was a long video. I try to cover as
  325. 11:22much as possible on this video. So, I
  326. 11:25hope that you enjoyed it, especially
  327. 11:26learn from it. If so, consider
  328. 11:28subscribing, which shows me a lot of
  329. 11:30support. And these videos take more than
  330. 11:3350 hours to make. I'm also grinding to
  331. 11:35get to 10K by the end of the year. And
  332. 11:37if I make it, I will be giving away five
  333. 11:39coaching sessions between my
  334. 11:41subscribers. So, help me to help you.
  335. 11:43And with nothing else to say, thanks for
  336. 11:45watching and see you next time.
  337. 11:50[Applause]
  338. 11:51[Music]
  339. 12:04chicken.

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