In Depth Aerials Guide by RLCS Coach — Transcript
Full transcript
- 0:00Aerials are a core element of broccoli.
- 0:0210 years ago, flying with your car to
- 0:04hit a boat seemed like an impossible
- 0:06task. But now, it's a skill that you
- 0:08must have if you want to be somewhat
- 0:10decent at the game. However, this
- 0:12doesn't mean that flying hasn't become
- 0:14any easier, but there is more knowledge
- 0:16about it. So, I gather all of it from
- 0:18the internet and my experience coaching
- 0:20professional players to bring it to you
- 0:22guys in just one video. I will explain
- 0:24five fundamental pillars that will be
- 0:26useful either you are a low ranked
- 0:28player or a more experienced one. This
- 0:30will be a longer video so I put chapters
- 0:33on YouTube so you can just skip to a
- 0:34part that is more interesting to you but
- 0:37still watch you recommending all the way
- 0:38through so you don't miss any important
- 0:40information.
- 0:45Thank you DV Hubs for sponsoring this
- 0:47video. Pillar one fast aerial versus
- 0:50standard aerial. Which of them is
- 0:52better? The answer might seem a bit
- 0:54obvious. Fast aerial, right? The truth
- 0:56is that both have the same importance.
- 0:58It's just that each of them have their
- 1:00own scenarios in which they shine. So,
- 1:02which are they? Fast aerials are perfect
- 1:04for boats high up in the air, in which
- 1:07the idea is to outspeed your opponent.
- 1:09To fast aerial, you need to jump and
- 1:11immediately start boosting until you're
- 1:14far back and then use your second jump.
- 1:17Simple enough. To solve the most common
- 1:18mistake that is back flipping, you need
- 1:20to make sure to not be pressing the
- 1:22second jump at the same time as you are
- 1:24inclining your car. The only problem
- 1:26with fast arrow is that comes at a cost
- 1:28of sacrificing accuracy and with that
- 1:31power on your touch. This is why
- 1:33standard arrow is better in balls that
- 1:35are close to the ground because it
- 1:37allows you to save your flip to hit the
- 1:39ball with strength and precision. This
- 1:41sounds logic once I say it, but I cannot
- 1:43stress to you how many people I see
- 1:44while coaching that just spam double
- 1:47jump to go for a shot. Just like Bot
- 1:49Shepherd. Some balls close to the
- 1:51ground. Consider holding your second
- 1:53jump. But keep in mind that it only
- 1:55lasts 1.5 seconds. So you got to be
- 1:58fast. Also, hold your button on your
- 2:00first jump instead of just tapping it in
- 2:02order to gain as much height as
- 2:04possible. Pillar two, arrow. First, why
- 2:07do we spin?
- 2:11Some people may think that this is
- 2:13unnecessarily flashy, but it actually
- 2:15serves a purpose, which is to make you
- 2:17go into specific direction smoothly. If
- 2:19you aerial without arrowing, you will
- 2:21see how unstable your car feels. There
- 2:24are two ways to arrow. Free arrow and
- 2:26directional arrow. I see many people
- 2:28confused about the difference in between
- 2:30these two. Let's say that one is more
- 2:32accurate and the other one is more
- 2:34consistent. Free roll allows you to make
- 2:36tiny adjustments on your car by speeding
- 2:38purely with your stick or movement keys.
- 2:41This allows you to be really accurate,
- 2:43especially when going for aerial or
- 2:45arrow shots. And it's also flexible
- 2:47since you can move your car in both
- 2:49directions. While the AR allows you to
- 2:52forget about the spinning motion, but
- 2:54just holding a button and use all your
- 2:56brain power to adjust and make the touch
- 2:58you want. It shines the most when used
- 3:00for air dribbles, flea resets, and
- 3:02ceiling shots. It also allows you to
- 3:04turn native spin, which is a really
- 3:06consistent way of flying where the
- 3:08momentum generated by your boost gets
- 3:10spread out, balancing your car and
- 3:12allowing adjustments mid-flight. Even
- 3:15though it's possible to achieve high
- 3:16ranks with just one directional arrow
- 3:18binded, I recommend you learning both so
- 3:20you can decide in which scenarios you
- 3:22should use each of them. Bindings. When
- 3:24you're choosing your bindings, the most
- 3:26important thing is that they are
- 3:28comfortable to you. This is why I
- 3:29recommend you to have arrol and boost
- 3:31binded on different fingers. You don't
- 3:33want to be pressing square and circle
- 3:34with your thumb at the same time. That's
- 3:37pretty inconvenient. The most default
- 3:39way to have them is to bind arrow and
- 3:42also power slide to L1 or LT boost to R1
- 3:45or RT and arrow left and right to square
- 3:48and circle or X on B for Xbox
- 3:50respectively. Now, before you go down
- 3:53into the comments, I know that Sen uses
- 3:55arrow on L2 or LT, which allows him to
- 3:58control how fast the car spins depending
- 4:00on how deep he presses the trigger. To
- 4:02be honest, I cannot tell you whether to
- 4:04use it or not because I don't use it
- 4:06myself, but still feel free to try it
- 4:08because one of the best players in the
- 4:10world already showed that it's
- 4:11definitely useful. Stop over spinning.
- 4:14Sometimes I'm watching a student's
- 4:15replay in which they did everything
- 4:17right. We are in the perfect place with
- 4:19a good amount of boost to score an open
- 4:21net. Just to the ball, spin more of what
- 4:24is needed. It just misses and I cannot
- 4:26hold myself from asking why. Especially
- 4:29happens with directional arrow. Most of
- 4:31the times you need to spin to align
- 4:33properly with the ball. But at the
- 4:34moment of the contact, it's usually
- 4:36better to keep your car still and maybe
- 4:38free arrow slightly to ensure an
- 4:40accurate touch. If you don't believe me,
- 4:42just look at this iconic clip from
- 4:44Justin.
- 4:45>> And it's almost there. Justin keeps it
- 4:47alive. Turn it there. Bounces into the
- 4:50corner. Energy still around. Justin hit
- 4:52there for the shot and
- 4:57this is Rocket League.
- 4:58>> Pillar three, boost efficiency. There
- 5:00are a few keys to be efficient with your
- 5:02boost when you're flying. Feathering
- 5:04technique. This is a well-known
- 5:05technique in which you tap your boost
- 5:07button instead of holding it in order to
- 5:09save boost. A common issue is that
- 5:11people misunderstand it and think that
- 5:13this applies to the whole arrow. But in
- 5:15reality, you cannot feather at the
- 5:17beginning of it. Think it in this way.
- 5:18When you just jumped, your vertical
- 5:20momentum is almost zero. So the force
- 5:22required to move your car is high,
- 5:25meaning that you have to boost more. As
- 5:26you gain more speed, your momentum will
- 5:28carry you up even when you're not
- 5:30boosting. With this in mind, we will
- 5:32feather to keep our height, which is
- 5:33especially useful when air dribbling.
- 5:35Feathering also prevents over boost,
- 5:37which shifts orientation. So correct, we
- 5:40choose enough boost for direction and
- 5:42not speed. Another way to save boost is
- 5:44to jump straight from high places
- 5:46instead of from the ground. So get
- 5:47familiar with jumping from the wall, the
- 5:49ceiling, the net. No matter your
- 5:51position, you should be able to take off
- 5:53properly. The best technique that you
- 5:54can use is to simply use your dodge in
- 5:57order to gain distance in the air
- 5:59without boosting since you will reset
- 6:01your down momentum by canceling the
- 6:03gravity and starting your aerial once
- 6:04the flip ends. I especially use it when
- 6:07defending an aerial play from the
- 6:08backboard and I am low boost. On the
- 6:10training side, one of my favorite ways
- 6:12to do it is by using Speed Jump Boost by
- 6:15DMC. This workshop is the definition of
- 6:18old but gold. You're an Epic Games
- 6:20player and you don't know how to play
- 6:21workshops? Well, don't worry. I got you.
- 6:23I have a tutorial on how to do it.
- 6:25Finally, there is one more thing that
- 6:27allows you to save boost, which comes up
- 6:29on the next pillar. But before that, I
- 6:31wanted to talk about DB House. This is a
- 6:33Rocket League community where you will
- 6:34have access to more than 10 monthly
- 6:36coaching events and find potential
- 6:38teammates that actually care about the
- 6:41game. You can party up with them and
- 6:42also multiple professional RLCS coaches
- 6:45that will help you improve massively,
- 6:47including me. Each coach explains
- 6:49different concepts from their respective
- 6:51points of view, enhancing the value of
- 6:53the explanation. Check their website and
- 6:55join their Discord. Pillar four,
- 6:58bringing the ball midair. This is one of
- 7:00the two most important pillars out of a
- 7:03ball. It's what separates mid players
- 7:05from top tier ones. Being able to read
- 7:07the ball fast and accurately not only
- 7:09allows us to beat our opponents, but
- 7:11also to be efficient while doing it. It
- 7:13all begins with your takeoff. This part
- 7:15is crucial because it allows you to save
- 7:18boost, determine how fast you reach the
- 7:20ball, and if you'll get to it in time or
- 7:22not. Sometimes we read the bounce
- 7:24perfectly. We took off before our
- 7:26opponent, but we were simply facing the
- 7:28wrong way, which makes the aerial really
- 7:30hard to adjust and we whiff. Since we
- 7:32have more control of our car in the
- 7:34ground and in the air, consider taking
- 7:36an extra moment to properly aim your car
- 7:38to your destination before jumping for
- 7:40the ball. To prepare our takeoff
- 7:42properly, we first need to read where
- 7:43the ball is going and when we will
- 7:45encounter it. This is a skill that has
- 7:47to be trained. There's no cheat code
- 7:50around this. is just practicing in free
- 7:52play in training packs a lot. A training
- 7:55pack I love is double tap playground
- 7:57which allows you to set up yourself to
- 7:59go for a double making every single try
- 8:02unique. You didn't like the part of no
- 8:04cheat codes, right? Well, I can give you
- 8:05a tip to be better at reading the ball.
- 8:08Just look at it when it's bouncing on
- 8:10the wall and forget about your car for a
- 8:13little bit. This allows you to read it
- 8:14more accurately. At first, it might be
- 8:17hard to control your car without looking
- 8:19at it, but you will get consistent in no
- 8:21time if you train it enough. Finally, it
- 8:23comes the part when we hit the ball. So,
- 8:25the crucial part is the last adjustment
- 8:27when we're arriving to it. We have to
- 8:29determine whether we want to go for a
- 8:31shot in which we will hit it with the
- 8:33corner or the nose of our car, a soft
- 8:36pass with more surface of our car or
- 8:38usually the wheels or if we are arriving
- 8:40late and we need to adjust for a block
- 8:42which you will usually go for with the
- 8:44roof of your car allowing you to boost
- 8:46during the 50 for more force. This makes
- 8:49a lot of difference whether your commit
- 8:50is useful or completely useless. So pay
- 8:54attention to which scenario you're in.
- 8:56Pillar five, landing and recoveries.
- 8:58This last concept which is really simple
- 9:00but makes a huge difference. Pro players
- 9:03are characterized by maintaining control
- 9:05of their car even when having a rough
- 9:07landing. This is why recoveries are the
- 9:09second most important thing on this
- 9:10list. The idea is pretty
- 9:12straightforward. Land with your for
- 9:13wheels on the floor and power slide to
- 9:15recycle your momentum. It just drives me
- 9:17mad when I see people landing backwards
- 9:19and they just try to keep accelerating
- 9:21forward and they kill their momentum
- 9:24because it makes the recovery way
- 9:26slower. But wait, this also applies to
- 9:28higher gameplay because people usually
- 9:31struggle when landing on the wall
- 9:33because they don't pay enough attention
- 9:34to it. The worst part is that it's so
- 9:37useful and so gamechanging. You don't
- 9:39believe me? Just look at this clip from
- 9:41Juicy during the last major.
- 9:43>> Gentle mates hope alive.
- 9:45>> I think it's a big uh you know it's a
- 9:47big positive for gentle mates that this
- 9:49is Seiko getting this late goal.
- 9:51>> An insane pass. Crazy, I know. Well, if
- 9:54you want to get recoveries like that, I
- 9:56recommend you a few things. The first
- 9:58one is to practice in this training pack
- 10:00that I created to fly towards the wall,
- 10:02pop it up, land on the wall, jump again,
- 10:04and do a follow-up touch. This is skill
- 10:06that will definitely be useful in twos
- 10:08and threes to leave wide open nets to
- 10:10your teammates since you will be beating
- 10:13two players in a row. Secondly, practice
- 10:15with Hornets's nets workshop, your
- 10:17overall recovery skill. It's a really
- 10:19fun map that will definitely challenge
- 10:21you. If you're on console and you cannot
- 10:23play workshops, just do this frivol
- 10:25drill which I call a monkey of the
- 10:26jungle where you jump from the ground to
- 10:28the wall onto the ceiling onto the bad
- 10:31board to end up in the ground and repeat
- 10:33the cycle. If you see that that's too
- 10:35hard for you, skip the silling part. If
- 10:38you think that it's too easy, try adding
- 10:40flips, wall dashes, and backwards or
- 10:42sideways landings to spice it up.
- 10:44Lastly, I have a team exercise. Create a
- 10:47pride match with unlimited boost and
- 10:49time and jump in with a friend. Your
- 10:51friend will pass the ball up high and
- 10:53you will try to control in one touch,
- 10:55land, and pass right after the first
- 10:57bounce so your friend can do the same.
- 11:00Do this as fast as possible as if you
- 11:02were in a real match. If you see that
- 11:04you still struggle, add an extra bounce
- 11:06to set up your path. That should give
- 11:08you more than enough time. And if you
- 11:10don't have any friends to play with,
- 11:11well, just join DB Hubs. There you'll
- 11:14have a family that is willing to train,
- 11:16grind, and learn together.
- 11:20That was a long video. I try to cover as
- 11:22much as possible on this video. So, I
- 11:25hope that you enjoyed it, especially
- 11:26learn from it. If so, consider
- 11:28subscribing, which shows me a lot of
- 11:30support. And these videos take more than
- 11:3350 hours to make. I'm also grinding to
- 11:35get to 10K by the end of the year. And
- 11:37if I make it, I will be giving away five
- 11:39coaching sessions between my
- 11:41subscribers. So, help me to help you.
- 11:43And with nothing else to say, thanks for
- 11:45watching and see you next time.
- 11:50[Applause]
- 11:51[Music]
- 12:04chicken.
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