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I Tested Every Skill Perk in Detail (Mastery) | Arena Breakout Infinite SS6 — Transcript

by Zyfella · 2,757 words · 384 segments · language en · Watch on YouTube

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  1. 0:00Hello everyone. Today we're going to
  2. 0:02look at the skill perks in detail and
  3. 0:04actually test them all out to see what
  4. 0:07effects they actually have. If you
  5. 0:09haven't collected your skill point, make
  6. 0:11sure to go back to your profile and
  7. 0:13collect the other six. And you get six
  8. 0:14by default, which is a total of 12.
  9. 0:17First skill we're going to talk about is
  10. 0:19the slide of hand. At level three, it
  11. 0:21significantly increases magazine loading
  12. 0:23speed. In our first test, we're going to
  13. 0:26have the magazine inside of the weapon.
  14. 0:28It's a 60 mag. On the left side, we have
  15. 0:30the level zero. On the right side, we
  16. 0:32have the level three slide of hand.
  17. 0:34Overall, I will give this skill a very
  18. 0:36high point of being very useful all the
  19. 0:38time. Reloading is part of the game and
  20. 0:40you actually reload all of the time. For
  21. 0:43what you're seeing right now is very
  22. 0:45good if you're using a one Mac in your
  23. 0:47weapon, especially a 75 mag U1 or 100
  24. 0:50round HK. So, reloading a 60 mag that is
  25. 0:53straight inside your gun is actually
  26. 0:55very useful and makes a nightday
  27. 0:57difference. it finishes at 24.37 seconds
  28. 1:00at level three slide of hands. On the
  29. 1:03other hand, if you have level zero, it
  30. 1:05will take you 35.45 seconds, which is a
  31. 1:08total difference of 11 seconds. 08. Now,
  32. 1:11on the other hand, if you were to use
  33. 1:14the quick reload for this perk, the
  34. 1:17difference becomes very massive. This is
  35. 1:19where you actually feel the perk upgrade
  36. 1:21yourself. This happens with a lot of the
  37. 1:23skills where you actually feel it that
  38. 1:25it improves a lot. So, the level three
  39. 1:28finishes at 15.35 seconds, which can
  40. 1:31help you to get back into your fights a
  41. 1:33lot faster. On the other hand, at level
  42. 1:35zero, it will finish at 22.20 seconds,
  43. 1:38which is a difference of 6.85 seconds.
  44. 1:41Now, if we test quick reload for all
  45. 1:43three levels, 1 2 3, the difference
  46. 1:46becomes 2 seconds for each level. So,
  47. 1:50from zero to level three, for each
  48. 1:52level, you will improve by 2 seconds.
  49. 1:54So, at level three, we will still finish
  50. 1:57at 15.35 seconds. Level two, 18.08
  51. 2:01seconds, and level one, 20.01 seconds.
  52. 2:05And at level zero, we will finish at
  53. 2:0722.02
  54. 2:08seconds. Next up, we have veteran.
  55. 2:12Significantly reduces the intensity of
  56. 2:14weapon sway when taking hits. To test
  57. 2:17this, I decided to take a Mosen inside a
  58. 2:20normal game of Valley and help for the
  59. 2:22scaps to shoot me to see if there's a
  60. 2:24difference. But unfortunately, I got
  61. 2:26into a fight.
  62. 2:33My goal was to get shot by a scrap at
  63. 2:35the beach valley while aiming down
  64. 2:36sight.
  65. 2:38Here's how much my scope was shifting
  66. 2:40while getting shot. Let's look at it in
  67. 2:43slow-mo.
  68. 2:51For my next game, I activated level
  69. 2:53three focus puller and it was almost not
  70. 2:56moving, but I wanted a shotgun scaff to
  71. 2:59shoot me just like the previous game.
  72. 3:02So, I found two shotgun scaffide
  73. 3:12comparison. I was actually surprised at
  74. 3:13how good this is. Just to put it out
  75. 3:15there, I'm actually not sure if taking
  76. 3:17bullets to your arm or your legs differs
  77. 3:20in increasing or decreasing the
  78. 3:22intensity of sway or weapon stability.
  79. 3:25Next up, we have the focus puller. At
  80. 3:27level three, it moderately increases
  81. 3:29leaning and recentering speed. If we
  82. 3:32look at the differences, you don't
  83. 3:33really see much at first glance, but if
  84. 3:36you actually play the game and use it,
  85. 3:39you actually can feel it. And if we slow
  86. 3:41it down a lot, we can see that on the
  87. 3:44right side, the frame jump on the level
  88. 3:46three is a lot further and has a faster
  89. 3:49start, which means at level three, you
  90. 3:52have a faster start and you will reach
  91. 3:54close to the end a lot faster. But to my
  92. 3:57testings, they both reach the dead end
  93. 4:00at the same time. To help you understand
  94. 4:02better, the red line is the level three
  95. 4:04and the blue line is level zero. This is
  96. 4:07a 1 second interval of where the aim
  97. 4:10starts and where it ends. They both
  98. 4:12start at point one, but the red reaches
  99. 4:16higher points faster and slows down at
  100. 4:19the end, which means they both actually
  101. 4:22reach the end point at the same time,
  102. 4:25whereas the level three actually reaches
  103. 4:27the end or close to the end a lot
  104. 4:30faster, which makes it a lot better.
  105. 4:34Next up, we have quick heal. At level
  106. 4:36three, wound heal after 15 seconds. I
  107. 4:39personally think this is a useless skill
  108. 4:41and you don't actually need it. The
  109. 4:43reason for that is almost all medication
  110. 4:45in the game, I think they do heal your
  111. 4:47wounds also automatically. So, I
  112. 4:50personally think there is no need to do
  113. 4:51this, especially at level one and level
  114. 4:53two. I don't think anybody or any player
  115. 4:56will wait 60 seconds for their wounds to
  116. 4:58heal and not treating them themselves.
  117. 5:02Next up is iron arm at level three. It
  118. 5:05moderately increases upper body stamina
  119. 5:08recovery speed. For our test, we are
  120. 5:10using a SJ in which it drains your
  121. 5:12stamina very very quickly. Since the
  122. 5:15last updates against snipers and the
  123. 5:17changes they made, players play snipers
  124. 5:19a lot less. But this is still good if
  125. 5:22you're someone that is holding angles
  126. 5:23for very long time. The skill does not
  127. 5:26increase your stamina or how much you
  128. 5:27can hold a gun, but rather only the
  129. 5:30recovery. So, choose wisely when picking
  130. 5:32the skill perk. This really depends on
  131. 5:34your game style and how much you
  132. 5:36actually W key, what gun you have, and
  133. 5:39how much your gun actually drains your
  134. 5:41stamina for. This is one of those skills
  135. 5:43where you actually don't feel the
  136. 5:45recovery or the effect of the skill that
  137. 5:48much, unless you actually test it and
  138. 5:50see if it actually works. Level three,
  139. 5:52iron arm, finishes at 21.45 seconds, and
  140. 5:56at level zero, we will finish at 25.49
  141. 5:59seconds. and the total difference is 4.4
  142. 6:02seconds. Next up is jump weapon control.
  143. 6:06At level three, it significantly
  144. 6:08increases weapon stability while
  145. 6:10jumping. The game describes weapon
  146. 6:12stability as impacts breathing sway
  147. 6:14delay, sway intensity, and weapon
  148. 6:17stability when jumping or hit. So, the
  149. 6:20best way to actually test this was in my
  150. 6:23idea that to jump and quickly hold
  151. 6:25breath, aim and hold breath at the same
  152. 6:28time. And when I slow it down, this is
  153. 6:31what I get.
  154. 6:33If this is an improvement, I guess it
  155. 6:35is, but um I could be testing this
  156. 6:38wrong. If you guys have any idea or have
  157. 6:41tested this yourself and actually feel
  158. 6:44the difference in a different way, but
  159. 6:46in my testing, I think it's a waste. I'm
  160. 6:49not sure. Actually, I'm not sure. For
  161. 6:51me, level zero is better. In all of my
  162. 6:54testing, I did a lot of jumping and I
  163. 6:55compared a lot of clip, but it's always
  164. 6:57the same. Let me know in the comments
  165. 6:59what I'm doing wrong. Battlefield
  166. 7:02healing at level three effectively
  167. 7:04increases rescue speed and the speed of
  168. 7:07rescued players HP and heals the rescued
  169. 7:10players broken parts. So, I tested with
  170. 7:13my cousin having the skill off and
  171. 7:15having the skill on at level three. What
  172. 7:17is actually crazy about this skill is
  173. 7:19that it actually treated all of my
  174. 7:20broken parts and gave them heals too by
  175. 7:23like 20% or something which could
  176. 7:26actually we could categorize it as
  177. 7:28overpowered in a squad and also improves
  178. 7:30the revive time by 2 seconds. Stay alive
  179. 7:34at level three significantly increases
  180. 7:37movement speed and HP when downed. The
  181. 7:40skill itself, you can see it, you can
  182. 7:42feel it that you will go faster, that
  183. 7:44you have more HP overall. This is
  184. 7:46helpful if you're playing with someone,
  185. 7:49but I don't personally prioritize skills
  186. 7:51that only affect me when I'm downed
  187. 7:53because most likely even though you have
  188. 7:55a lot of HP, you will get thirsted. And
  189. 7:57also, there's, in my opinion, better
  190. 8:00skills to use so that you don't get
  191. 8:01downed in the first place. There's also
  192. 8:03scenarios where you don't really put a
  193. 8:06lot of pressure on your squads into
  194. 8:08rushing to revive you. They can still do
  195. 8:10their fights and then still come to res
  196. 8:12you. Believe it or not, it gave me 1
  197. 8:14minute 34 seconds to get rest, which is
  198. 8:18actually insane. Whereas a normal revive
  199. 8:21actually lasts only 50 seconds, I think.
  200. 8:24So, yeah, fire retardant
  201. 8:28material. I'm not sure if I'm reading
  202. 8:29right, but reduces burn damage taken by
  203. 8:3240%. This skill is very situational. You
  204. 8:35can probably use it to push like molly a
  205. 8:38door and then push through the door to
  206. 8:39push the enemy to surprise them. But uh
  207. 8:42without the skill, it took us 6.31
  208. 8:45seconds to die. And with the skill, it
  209. 8:48took us 10.1 seconds, which is great.
  210. 8:51Not bad, but it's very situational.
  211. 8:54Parkour at level three, effectively
  212. 8:57reduces fall damage and allows jumping
  213. 8:59from greater heights without taking
  214. 9:01damage. To test this, I jumped from the
  215. 9:03same height twice with parkour level
  216. 9:06zero and parkour level three. As you can
  217. 9:08see, at parkour level three, I only lost
  218. 9:119 HP on both of my legs. Without the
  219. 9:13parkour, I lost a total of 51 HP for
  220. 9:16each leg. Marathon. At level three,
  221. 9:20moderately increases lower body stamina
  222. 9:22recovery speed. This is one of those
  223. 9:24skills where it depends on the map to be
  224. 9:26honest. In TV station, I wouldn't use
  225. 9:29this in a map like farm, Northridge, or
  226. 9:32valley. This is a very good skill to
  227. 9:34have on paper because once I really
  228. 9:36tested it, when I saw the recovery bar,
  229. 9:38it actually disappointed me a little
  230. 9:40bit. I guess this will stack over time
  231. 9:42once you're running around the map, but
  232. 9:44for one recovery, it is not a lot. So,
  233. 9:47feel free to use this skill if you want
  234. 9:48to save yourself 3.8 seconds for a full
  235. 9:51bar recovery. I personally put this in L
  236. 9:54tier. Emergency evasion. At level three
  237. 9:58increases movement speed for a certain
  238. 10:00period of time after you take damage.
  239. 10:02This is very easy to test once you get
  240. 10:04shot by a scab or a player. You get a
  241. 10:06green bar on your left side which lasts
  242. 10:08around 4 seconds and buffs your movement
  243. 10:10speed at level three by 10%. Porter at
  244. 10:14level three increases weight limit by 10
  245. 10:17kg. This is very simple to understand.
  246. 10:20At base you have 45 kg for midweight and
  247. 10:2370 kg for max weight. With normal
  248. 10:25ejections that increases by 5 kg for
  249. 10:28midweight at 50 kg and max weight at 80
  250. 10:32kg. For the strength booster your
  251. 10:34midweight is 55 kg and max weight 85 kg
  252. 10:39with a port skill at level three. It
  253. 10:41increases base normal or booster
  254. 10:43injections. Overall carry limit heavy
  255. 10:46motor. I level three reduces the
  256. 10:49movement speed reduction caused by
  257. 10:50helmets and armor by 35%. In my testing,
  258. 10:54I'm using RSD helmet, which decreases my
  259. 10:56movement speed by - 6%. And also
  260. 10:59Marshall H - 12% which is a total of 18%
  261. 11:03and my movement speed is at 82%. I
  262. 11:07personally use this a lot, especially
  263. 11:08when I'm using heavy armor or just
  264. 11:10normal armor. Overall, I feel it, so
  265. 11:13that's why I use it. You get more out of
  266. 11:15it by just walking, which is a 12.9%
  267. 11:18improvement in this case, which is 1
  268. 11:20second difference. But if I'm sprinting,
  269. 11:23I only got around I think 0.37 seconds
  270. 11:27difference, which is 8.3 improvement.
  271. 11:31So for the last four skills, you can
  272. 11:32just explain them easily. Uh the
  273. 11:34pharmacist in uh level three increases
  274. 11:37the duration of medicine and stimulants
  275. 11:39by 35%.
  276. 11:40This just means that uh for example this
  277. 11:43painkiller that lasts 300 seconds which
  278. 11:45is 5 minutes when it's applied and you
  279. 11:48have the level three it will increase
  280. 11:50its duration by 105 seconds which is 1
  281. 11:54minute uh 1 minute 45 seconds. And this
  282. 11:57applies for all the other painkillers
  283. 11:59and injections that are in the game. For
  284. 12:01the effective looting you just get a 20%
  285. 12:04chance to skip the search phase while
  286. 12:07you're looting. Nothing really special
  287. 12:09about it. I think it's it could be
  288. 12:11effective in some ways, but I don't
  289. 12:13personally use it. And for the vision's
  290. 12:15friend and the vision's friend, too,
  291. 12:18these two help you get either weapon or
  292. 12:21armor back at a 10% chance. So, every
  293. 12:24game you have a 10% chance to get your
  294. 12:26weapon back or your armor back. These
  295. 12:28are not good to use. I don't think it's
  296. 12:31worth it. So, you should probably just
  297. 12:34ignore all these three skills overall.
  298. 12:38So, what skills are the best for PvP? I
  299. 12:41do think slide of hand, veteran, focus
  300. 12:43puller, emergency evasion, and heavy
  301. 12:45motor could be swapped out with each
  302. 12:47other. Um, you could go from you can
  303. 12:51remove slide of hand if you're using
  304. 12:53multiple mags, go for heavy motor so
  305. 12:55that you're even faster. Or you could
  306. 12:58remove emergency evasion, go heavy motor
  307. 13:00and slide out of hands for PvP. Um, I
  308. 13:04think I don't see any difference in
  309. 13:06using jump weapon control. Personally,
  310. 13:08the rest are really um based on the map.
  311. 13:12You could also just go for marathon, but
  312. 13:15as you could see, the the bar recovery
  313. 13:17is not that much to make that much of a
  314. 13:19difference. Uh, but I personally am
  315. 13:22falling in love with the emergency
  316. 13:23evasion because it gives you 10%
  317. 13:26movement speed. If you are in a squad,
  318. 13:29you should or maybe you could probably
  319. 13:31go to battlefield healing. I do think
  320. 13:33this is very good for your teammates.
  321. 13:36Stay alive could also be very useful for
  322. 13:38you. But uh if you are also not using a
  323. 13:42lot of leaning or toggling or jiggle
  324. 13:44peeking, you could probably get rid of
  325. 13:47focus puller and go for stay alive in a
  326. 13:49squad or go for slide of hand. But I
  327. 13:52would personally use a lot of leaning
  328. 13:55and just because leaning is part of the
  329. 13:57game. It's very important for PvPs.
  330. 14:00And if you are using a lot of heavy
  331. 14:02armor on you, you could go back to heavy
  332. 14:04motor to get some increased movement
  333. 14:06speed. And if you always have any issues
  334. 14:09with not having painkillers up or always
  335. 14:11running out of it, you could go for the
  336. 14:13pharmacist. you get a lot of good
  337. 14:15points, a lot of extra seconds for your
  338. 14:18painkillers and your uh steamies, which
  339. 14:21could be very useful actually,
  340. 14:23especially if you are using the HP
  341. 14:25recovery stem uh or injection. For the
  342. 14:28PVE mode, you could go for
  343. 14:31uh border to carry more. You could go
  344. 14:34for heavy motor if you are very armored
  345. 14:37or you could go to for emergency evasion
  346. 14:40because they just show you they're like
  347. 14:42x-rays. You could go for marathon also.
  348. 14:47Uh
  349. 14:49or you could remove the marathon and go
  350. 14:51for veteran because once they shoot you
  351. 14:53back so that your aim doesn't move a
  352. 14:54lot, the scavs in the PVEs are actually
  353. 14:58crazy.
  354. 15:01As for snipers, I do think snipers have
  355. 15:03a lot more options to go for. Um, you
  356. 15:07could go for iron arm to hold your
  357. 15:10angles a lot longer. If you combine that
  358. 15:13with arm assist and use a stem, stamina
  359. 15:17stem to hold even longer. This could be
  360. 15:20a crazy combo. Uh, the porter so that
  361. 15:23you can even carry more loot if you get
  362. 15:26to uh you get the chance to get lucky
  363. 15:28and kill some people. I don't think you
  364. 15:31need heavy motor because usually you're
  365. 15:32not holding that much armor uh when
  366. 15:35you're using a sniper. You could also
  367. 15:37remove uh porter and go for veteran so
  368. 15:40that in case someone shoots you back so
  369. 15:42that you can quickly scope at them and
  370. 15:44uh maybe shoot back more accurately.
  371. 15:48Um
  372. 15:50based on the marathon test that we did,
  373. 15:53I don't think marathon is going to be
  374. 15:55that effective. Each time it will save
  375. 15:57you like 3 seconds, but it depends on
  376. 15:59you.
  377. 16:00So yeah, that is it. Uh, if you guys
  378. 16:02enjoyed the video, this took me a
  379. 16:04really, really long time to make. It was
  380. 16:07a lot of editing, a lot of clip
  381. 16:09gathering, testing. I appreciate every
  382. 16:11one of you watching this video. Uh, I
  383. 16:14wish you guys a very, very good time.
  384. 16:16Take care and uh, have fun. See you.

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