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I Spent 100 Days in All The Mods 10 To The Sky - Making the ATM Star! — Transcript

by MCTC · 23,622 words · 3,376 segments · language en · Watch on YouTube

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  1. 0:00Just under 6 months ago, the ATM team
  2. 0:02released All the Mods 10, which has
  3. 0:04quickly turned into one of the most
  4. 0:06popular mod packs of all time. Now, the
  5. 0:08ATM team has followed that up by
  6. 0:10releasing the follow-on mod pack we've
  7. 0:11all been waiting for, and that's none
  8. 0:13other than a Sky Block version called
  9. 0:15All the Mods 10 to the Sky. Thanks to
  10. 0:17the ATM team, I actually got early
  11. 0:19access to this pack so I can take you
  12. 0:20through my first 100 Minecraft days,
  13. 0:22where my goal will be to complete the
  14. 0:24endgame achievement of the pack, making
  15. 0:26the ATM star. This will require me to
  16. 0:29use all kinds of different mods, gather
  17. 0:31tons of resources, automate all kinds of
  18. 0:33machines, take on some pretty crazy
  19. 0:35bosses. And while I'm at it, hopefully
  20. 0:36provide some helpful tips and tricks for
  21. 0:38you guys as you start your TTS
  22. 0:40adventure. 100 Minecraft days is not a
  23. 0:42lot, and the pack launches in under 2
  24. 0:44weeks, so I better not waste any more
  25. 0:45time and get straight into it.
  26. 0:50Uh, I guess my date counter is broken. I
  27. 0:53think that's because we first need to
  28. 0:55select an island. When you first load
  29. 0:57your ATM10 TTS world, you'll actually
  30. 0:59spawn to a hub. To actually get started,
  31. 1:01we'll need to make our way to an island.
  32. 1:03You can create an island by typing /
  33. 1:05Skyblock GUI, which will bring up a nice
  34. 1:07menu. If you're playing on a server with
  35. 1:08other people and you want to join
  36. 1:10someone else's island, you'll see a list
  37. 1:11here of all the active teams available
  38. 1:13to join. Otherwise, you can create your
  39. 1:15own by clicking the create new team
  40. 1:17button at the bottom. Here, you'll be
  41. 1:19met with an important decision, which
  42. 1:21island to start with. ATM offers a
  43. 1:23couple different options. quickly
  44. 1:25looking through each of them. Default,
  45. 1:26the classic sky block island, which
  46. 1:28makes for a more authentic experience,
  47. 1:30but with a slightly slower pace in the
  48. 1:32early game. Simple Life, a quaint island
  49. 1:35with a nice little house with a tower, a
  50. 1:38small greenhouse with some starter
  51. 1:39plants, and a river splitting the island
  52. 1:41down the middle with a cute bridge.
  53. 1:43While nice, there isn't a lot of open
  54. 1:44space right off the bat without either
  55. 1:46tearing down some buildings or building
  56. 1:48outwards, but still gives you lots of
  57. 1:50great starting resources. Witch's
  58. 1:52cottage. This one has a slightly larger
  59. 1:54building in the middle with a little bit
  60. 1:56more open space, but slightly less
  61. 1:58details and slightly less starting
  62. 1:59resources. Important to note, however,
  63. 2:01that it is the only island with
  64. 2:03sugarcane right off the bat. Steve's
  65. 2:05station. This island lets you live out
  66. 2:08your RV camper lifestyle with a cute
  67. 2:10little starter base and absolutely tons
  68. 2:12of open space, complemented by a cool
  69. 2:14river and waterfall coming from this
  70. 2:16slightly industrial looking pipe. There
  71. 2:18even is this awesome underground cavern
  72. 2:20that gives you even more space to build
  73. 2:22whatever crazy contraptions you may need
  74. 2:24throughout the pack. Sanguin Sanctuary.
  75. 2:27Last but not least, this one is
  76. 2:28highlighted by this absolutely insanely
  77. 2:31beautiful and detailed house in the
  78. 2:32middle. I'll let you guys explore this
  79. 2:34build on your own, but trust me, the
  80. 2:36level of detail is off the charts. Plus,
  81. 2:38the best part, it has some fried
  82. 2:39chicken. The rest of the island has a
  83. 2:42very similar layout to Steve's station
  84. 2:44with a decent amount of open space that
  85. 2:46leads down into that same cavernous area
  86. 2:48below, except this time with slightly
  87. 2:49more detail, including this pond with
  88. 2:51sea pickles and glowberries and
  89. 2:53dripstones scattered around the cave.
  90. 2:55Oh, and pig. After lots of back and
  91. 2:57forth, I decided to go with Sanguin
  92. 3:00Sanctuary. Not just because it looks
  93. 3:01absolutely beautiful, but also because I
  94. 3:03think it has the best balance of looking
  95. 3:05nice while still giving lots of open
  96. 3:07space for building, as well as tons of
  97. 3:09great starter resources that can help
  98. 3:10give a little bit of a boost for the
  99. 3:12early game. Now that we have our island,
  100. 3:14I guess it is time to officially get the
  101. 3:17clock started.
  102. 3:21Like with any mod pack, let's first take
  103. 3:23a look at the quest book and claim some
  104. 3:25nice starter rewards to get things
  105. 3:27moving. I'll use this as another chance
  106. 3:28to mention again that I am recording
  107. 3:30this video before the pack is officially
  108. 3:32launched. So, don't be surprised if the
  109. 3:33quest book looks a little different or
  110. 3:35has some other changes to the quest that
  111. 3:36you see while playing the release
  112. 3:38version. There is also an optional quest
  113. 3:40for a head start if you want to get some
  114. 3:41free items to fasttrack your
  115. 3:43progression. Specifically, the lava
  116. 3:45bucket and water can be super helpful.
  117. 3:47I, however, won't be taking that option.
  118. 3:49Now that we have a whole bunch of items
  119. 3:50from our quest claims, it's time to head
  120. 3:52outside. Even when we have an island as
  121. 3:54beautiful as this, the first thing you
  122. 3:55always do in Minecraft is punch tree.
  123. 3:58So, we'll use our ultimate ability to
  124. 3:59cut down the entire tree all at once.
  125. 4:01Tree twerking is enabled so we can shift
  126. 4:03to grow trees quicker. To get our first
  127. 4:05cobblestone, the quest book tells us to
  128. 4:07right-click grass for a whole bunch of
  129. 4:09pebbles. After a couple seconds of
  130. 4:10pounding the ground, we can pick up our
  131. 4:12pebbles and craft them in a 2x two to
  132. 4:14get our first cobblestone. Now, before
  133. 4:16we get any further, we will need some
  134. 4:18more logs and saplings. So, I'll grow
  135. 4:19some more trees. I will however use my
  136. 4:21sky block classic tip of placing a block
  137. 4:24three blocks in the air diagonal from
  138. 4:25the sapling to greatly increase the
  139. 4:27chance of getting some larger trees.
  140. 4:29Using vein mine, I can quickly cut down
  141. 4:31these larger trees for lots of wood and
  142. 4:33tons of saplings. Checking back into the
  143. 4:35quest book, we have lots of rewards to
  144. 4:37claim, and it gives us our next step to
  145. 4:39make a crook. So, first I'll make my
  146. 4:41first crafting table, a couple of chests
  147. 4:43and a crook out of four sticks. Now,
  148. 4:45when I go to try to grow another big
  149. 4:47tree, which doesn't quite work out, I
  150. 4:49can break the leaves with my crook to
  151. 4:51get our first silkworm. Unfortunately,
  152. 4:53my crook breaks pretty much immediately
  153. 4:55while breaking the second tree, but at
  154. 4:57least we do get a second silkworm, which
  155. 4:59I can use to rightclick onto leaves to
  156. 5:01start infesting the leaves for some
  157. 5:02string. While waiting for that to
  158. 5:04happen, let's work on some inventory
  159. 5:06management. One helpful tip is that you
  160. 5:07can compress pebbles directly in your
  161. 5:09inventory by hitting shift K on each
  162. 5:11stack of pebbles. Now I can dump all of
  163. 5:13my items into these chests and leave the
  164. 5:16books in their most useful place. At
  165. 5:18this point, our tree has turned old and
  166. 5:20gray, so I'll make another crook, which
  167. 5:22we'll use to break the white leaves and
  168. 5:23get a whole lot of string. So much so
  169. 5:25that I had to make a third crook. These
  170. 5:27things really don't have a whole lot of
  171. 5:29durability. I figured now was a good
  172. 5:31time to use that cobblestone from
  173. 5:32earlier to go ahead and make some tools.
  174. 5:34or maybe not tools plural, but a single
  175. 5:36tool, a paxel, which combines the
  176. 5:38functionality of a pickaxe, axe, and
  177. 5:40shovel all into one convenient tool.
  178. 5:42However, we have one more important tool
  179. 5:44to make, and that's a hammer. With the
  180. 5:46sun starting to set, it was time to
  181. 5:48pound the ground for some more
  182. 5:49cobblestone. The hard labor paid off
  183. 5:51with 24 pieces of cobblestone, which I
  184. 5:53placed on the ground and broke with my
  185. 5:55new hammer. This gives gravel. At this
  186. 5:57point, we've made a whole lot of
  187. 5:58progress in the quest book and have some
  188. 6:00great rewards to claim. My goal for the
  189. 6:02day is to get an iron ingot. So to do
  190. 6:04that, we'll have to make the sky block
  191. 6:05classic a seieve using some wooden
  192. 6:07ingredients as well as a mesh with our
  193. 6:09string. By placing the mesh into the
  194. 6:11seieve, we can now right-click gravel in
  195. 6:13the seieve to start sifting for some
  196. 6:15resources. With it very quickly starting
  197. 6:17to get dark, I had to seieve lots of
  198. 6:18gravel very quickly, hoping to get the
  199. 6:20four iron chunks required to make a
  200. 6:22single ingot. So why not speed this
  201. 6:24process up by making three more seieves,
  202. 6:26which when placed adjacent allows to
  203. 6:27seieve four gravel at a time. After
  204. 6:29using up all my gravel, I got lucky
  205. 6:31enough with at least four iron chunks
  206. 6:33that I can craft into a single iron ore,
  207. 6:35which then I break down into raw iron,
  208. 6:37which needs to be smelted.
  209. 6:39Unfortunately, I only have six
  210. 6:40cobblestone, so that means more pounding
  211. 6:42the ground. Once I have eight
  212. 6:43cobblestone, I can craft my first
  213. 6:45furnace, which allows me to smelt my
  214. 6:47very first iron ingot. Quite a full
  215. 6:49first day of work, but we ended off with
  216. 6:51some shiny new hardware. Now, time to
  217. 6:54rest.
  218. 6:58To start day two, this medicine clock is
  219. 7:00a constant reminder that our time is
  220. 7:02ticking. So, I decided to keep the pace
  221. 7:04up and set another daily goal. This time
  222. 7:06being to make some lava. Luckily, thanks
  223. 7:08to my huge progress yesterday, we have
  224. 7:10tons of quest rewards to claim, which
  225. 7:12gives me tons of awesome things,
  226. 7:13including iron, osmium, and even a
  227. 7:15parrot spawn egg. After doing a lot more
  228. 7:17dirt pounding and some gravel seing, I
  229. 7:19crafted my next important tool, some
  230. 7:21flint shears, which allows me to shear
  231. 7:23leaves from the trees that I grow. While
  232. 7:25we have water already on our island, you
  233. 7:27can always make more using an oak
  234. 7:28crucible and some leaves. More
  235. 7:30importantly though, by making a wooden
  236. 7:32barrel, we can use those leaves to make
  237. 7:34dirt blocks. Using some of the iron from
  238. 7:36the quest reward earlier, I made a
  239. 7:37bucket, which I was able to take water
  240. 7:39from the pool downstairs to put in the
  241. 7:41barrel and combine with dust to make
  242. 7:43some clay blocks. The goal for the day
  243. 7:45to make lava will require me to make a
  244. 7:47crucible to melt down cobblestone, but
  245. 7:49to do that requires porcelain clay. We
  246. 7:51now have the clay piece, but we still
  247. 7:53need bone meal, which we could get from
  248. 7:55making a mob farm, but also can get from
  249. 7:57sething dust. After seing dust for the
  250. 7:59rest of the day, I finally got the seven
  251. 8:01bone meal I needed, which was used to
  252. 8:03craft porcelain clay and an unfired
  253. 8:05porcelain crucible, which once melted
  254. 8:07makes a porcelain crucible. We'll need
  255. 8:09to heat the crucible. So, I placed it on
  256. 8:11top of a torch and put in four pieces of
  257. 8:13cobblestone to achieve my goal and
  258. 8:14slowly start making lava. As I start day
  259. 8:17three, I decided my next major goal was
  260. 8:19to automate cobblestone production
  261. 8:21because punching the ground all day
  262. 8:22isn't exactly my idea of fun. To do
  263. 8:24that, we need to make the stone
  264. 8:26generator, which will use a bucket of
  265. 8:27lava and a bucket of water. Now, we
  266. 8:29could craft this with porcelain buckets
  267. 8:31made out of clay, but I'm going to need
  268. 8:33all the resources I can get. So, I
  269. 8:34figured this was a good time to start
  270. 8:36saving tons and tons of gravel, which
  271. 8:38ended up taking most of the day. But, as
  272. 8:40the sun set, I got enough iron to make
  273. 8:42my second bucket, which I filled with
  274. 8:44water, and filled my other bucket with
  275. 8:46the lava I made in the crucible that
  276. 8:48previous night to make the stone block
  277. 8:50generator. Now, unlike the cobble
  278. 8:52generators in most packs, ATM10 TTS adds
  279. 8:55a special generator block that actually
  280. 8:57generates multiple types of blocks
  281. 8:58depending on the two fluids adjacent, as
  282. 9:00well as the block placed underneath. JI
  283. 9:03shows all the possible uses for this
  284. 9:04block. And there are some extremely
  285. 9:06useful ones that I'll definitely need to
  286. 9:07take advantage of later, like the
  287. 9:09options for netherrack and even
  288. 9:10endstone. But right now, we're just
  289. 9:12looking for the basic option,
  290. 9:13cobblestone, which is generated with
  291. 9:15just a bucket of water and lava on each
  292. 9:17side. This means I do need to get yet
  293. 9:19another bucket of lava started in the
  294. 9:21crucible. And while waiting for that
  295. 9:22stone to get melted down, I decided it
  296. 9:24was a good opportunity to use some new
  297. 9:26barrels and leaves to make more dirt,
  298. 9:27which I sifted to start getting some
  299. 9:29seeds. I got tons of good plants. But
  300. 9:31what I'm really after is mycelium seeds,
  301. 9:34which we'll need to make some witch
  302. 9:35water. After a little bit of luck, I
  303. 9:37finally got some mycelium seeds, which I
  304. 9:39used on the grass below one of the
  305. 9:40barrels. Now, anytime I put water in
  306. 9:42this barrel, it'll slowly convert to
  307. 9:44witch water. I guess I had spent so much
  308. 9:46time making dirt and sifting that I kind
  309. 9:48of lost track of time. And as the sun
  310. 9:49rises, that brings us to day four. It's
  311. 9:52day four, and I'm still waiting for that
  312. 9:54second bucket of lava. So, I made use of
  313. 9:56the time by cutting down some more trees
  314. 9:58and using the shears to harvest the
  315. 9:59leaves to make some extra dirt. Finally,
  316. 10:01the lava finished melting, which I put
  317. 10:03next to the block generator. Put a
  318. 10:05drawer on top and major achievement. Get
  319. 10:07infinite cobblestone.
  320. 10:09Now, with all this cobblestone, it's
  321. 10:11time to kick our resource production
  322. 10:12into gear. First, I made an upgraded
  323. 10:14version of a hammer called the
  324. 10:15compressed hammer, which is just a 3x3
  325. 10:18of hammers crafted together. This allows
  326. 10:20you to hammer down compressed
  327. 10:21cobblestone, which we now can make lots
  328. 10:23of with that new cobblestone generator.
  329. 10:25Unfortunately, you can't sift compressed
  330. 10:27gravel, but we can expand our seed area
  331. 10:29even more by placing more seeds
  332. 10:31adjacent. And of course, since we have
  333. 10:32so much flint now, we can upgrade those
  334. 10:34string meshes straight to flint meshes
  335. 10:36for more drops. The quest book tells us
  336. 10:38that our next goal is to make a copper
  337. 10:40ore hammer to take raw ores and turn
  338. 10:42them into two dust. But this requires
  339. 10:44two blocks of copper to craft. So, I'm
  340. 10:46instead going to focus on a slightly
  341. 10:48different task, the squeezer, which
  342. 10:50takes a block of iron and one ingot.
  343. 10:52After a whole bunch of cobblestone
  344. 10:53breaking and gravel sething, I finally
  345. 10:55got the iron I needed to make a
  346. 10:57squeezer. Now, this squeezer is great
  347. 10:58because it takes ores and gives a whole
  348. 11:00lot of raw ore back instead of just the
  349. 11:02one you get from smelting or breaking
  350. 11:04normally. And by using some armor stands
  351. 11:06stacked on top, we can even
  352. 11:07semi-automate this process pretty
  353. 11:09easily. First, I placed down the
  354. 11:11squeezer and then dropped three armor
  355. 11:13stands on the top of it. These armor
  356. 11:14stands simulate a player's weight and
  357. 11:16push the squeezer down. When you apply a
  358. 11:18redstone signal, it resets the machines,
  359. 11:20throwing the armor stands up in the air,
  360. 11:22which gives them enough momentum to
  361. 11:23fully push down the squeezer. I then put
  362. 11:25some copper ore in and was very quickly
  363. 11:27able to make an absolute insane amount
  364. 11:30of raw copper ore. We can increase the
  365. 11:31automation a little bit more by making a
  366. 11:33hopper and placing it facing the
  367. 11:35squeezer. Now, this not only inserts the
  368. 11:37ores for me, but also helps to pick up
  369. 11:39those raw ores instead of shooting them
  370. 11:40out everywhere. I had once again worked
  371. 11:42through the night, but as day five
  372. 11:44started, I realized we were on the edge
  373. 11:46of some major resource progress. I
  374. 11:48sifted some more gravel and some more
  375. 11:50dust to get some vital resources,
  376. 11:52specifically redstone to finish off some
  377. 11:54automation. The redstone is important to
  378. 11:55make a timer, which I can now replace
  379. 11:57that pressure plate with to fully
  380. 11:59automate our squeezer setup. And of
  381. 12:01course, being the responsible redstone I
  382. 12:02am, I gave it an on-off switch. Now, I
  383. 12:04can dump tons of ores in the hopper and
  384. 12:06just let it run. At this point, I also
  385. 12:08have enough copper to make that copper
  386. 12:10ore hammer, which allows us to crank our
  387. 12:12resources to the next level. Not just by
  388. 12:14doubling ores, but also doubling the raw
  389. 12:16versions as well, which means we can
  390. 12:18take a single ore in the squeezer and
  391. 12:20get somewhere between 2 to 8x. And then
  392. 12:22double that again with the ore hammer to
  393. 12:24get somewhere between 4 and 16 times the
  394. 12:27resources. I use the rest of the day to
  395. 12:29sift tons and tons of gravel and make a
  396. 12:31whole lot of resources, specifically
  397. 12:33iron, which I use to upgrade our flint
  398. 12:35meshes to iron meshes, which increases
  399. 12:37drop rates, but more importantly, gives
  400. 12:39the first possibility to get diamonds.
  401. 12:41With 3 days straight of work, tons of
  402. 12:43resources, and most importantly, my
  403. 12:45first diamond in my hand, I figured it
  404. 12:47was time to take a quick rest.
  405. 12:52As I started day six, I was quickly
  406. 12:54realizing that storage was becoming a
  407. 12:56problem. But to kick the can down the
  408. 12:58road, I made some basic cure upgrades to
  409. 12:59convert my seing resources chest into a
  410. 13:02sophisticated storage chest, which will
  411. 13:03allow for some stack upgrades later, but
  412. 13:05more importantly adds filtered input and
  413. 13:07export slots to make transferring
  414. 13:09specific items easier. And of course,
  415. 13:11can upgrade the chest to iron and then
  416. 13:13gold tier to increase the base capacity
  417. 13:15pretty dramatically. Sticking on the
  418. 13:16upgrade path, it was also time to
  419. 13:18upgrade my furnace from the normal
  420. 13:19vanilla type to an iron furnace. And
  421. 13:21unfortunately was a couple gold short
  422. 13:23from upgrading to a gold furnace. And
  423. 13:25one more upgrade. And it's time to move
  424. 13:27on from that stone paxel to an iron
  425. 13:29paxel. One thing I'll quickly need a
  426. 13:31whole lot of is lava. So I partially
  427. 13:32automated that process by using a hopper
  428. 13:34to input cobblestone into the crucible.
  429. 13:36Then it's back to seing a whole bunch of
  430. 13:38gravel to start banking up some iron,
  431. 13:40which I'll need a whole lot of to start
  432. 13:41automating hammering and seie. For day
  433. 13:43seven, the goal is clear. I want to make
  434. 13:45at least one auto hammer and one auto
  435. 13:48seieve, which requires a whole bunch of
  436. 13:49crafting and a whole bunch of smelting
  437. 13:51dust. But with all that iron and a
  438. 13:53couple diamonds, I was able to
  439. 13:54accomplish that goal pretty quickly,
  440. 13:56making one of each. We'll definitely
  441. 13:57need more hammers and seieves to cover
  442. 13:59all the different seve materials. But
  443. 14:00this is at least a good starting point.
  444. 14:02However, before either of those will be
  445. 14:04useful, I need some power. And because
  446. 14:06the first power generator will use lava,
  447. 14:08the more of it I can make, the better.
  448. 14:09And looking for an upgraded heat source
  449. 14:11would be great. There were some good
  450. 14:12options like uranium, which has a 20
  451. 14:14times rate, fire, which is a five times
  452. 14:16rate, but the winner is the superheating
  453. 14:18element with a 60x melting rate. It does
  454. 14:21require four steel to make, which
  455. 14:22normally would be a little more
  456. 14:23difficult to get. But luckily, I came
  457. 14:25prepared for this moment and selected
  458. 14:26steel as one of my quest rewards
  459. 14:28previously. Now that I can make lava so
  460. 14:30quickly, I also need a larger capacity
  461. 14:32to store it. So, I made a mechanism
  462. 14:34tank, which can be filled up using a
  463. 14:35fluid pipe from the pipes mod. As the
  464. 14:37sun sets, I used my last little bit of
  465. 14:39daylight to craft the magmatic
  466. 14:40generator, which with that lava allowed
  467. 14:43me to make my first bit of power. Now
  468. 14:44that we have a whole bunch of pieces for
  469. 14:46resource automation, it's time to put
  470. 14:48all of it together. But there isn't a
  471. 14:49whole lot of space in my front yard, and
  472. 14:51things are already getting pretty
  473. 14:52cramped. So, the first thing was to
  474. 14:54start moving things downstairs into the
  475. 14:55cavern. The first piece is setting up
  476. 14:57that lava generator, except now using
  477. 14:59another fluid pipe to take lava out of
  478. 15:01the tank and input into our magmatic
  479. 15:03generator. Then, the next step is
  480. 15:04setting up the auto hammer.
  481. 15:06Unfortunately, these automation blocks
  482. 15:07from Xmachinist have a specific side
  483. 15:09input output requirement. So, I decided
  484. 15:11to set up a buffer inventory at the
  485. 15:13output of the hammer, which feeds
  486. 15:15directly into a flux seieve. I also set
  487. 15:17up a more central cobblestone source
  488. 15:19since we don't only need cobblestone to
  489. 15:20make lava, but also needed to hammer
  490. 15:22gravel and eventually sand and dust.
  491. 15:24Each of these machines also needs power,
  492. 15:26so I made sure to set up some power
  493. 15:27energy pipes to each of the machines and
  494. 15:30exported the items from the below
  495. 15:31inventory into the end gold double chest
  496. 15:33from earlier where I'll pump all the
  497. 15:35outputs from our system into. And the
  498. 15:37last step is moving the block generator
  499. 15:39down to our new setup to source all of
  500. 15:41the cobblestone. Except now I've
  501. 15:42upgraded the block generator from stone
  502. 15:44to copper and now to iron to increase
  503. 15:46production speed. By day eight, I have
  504. 15:48fully automated all the resources from
  505. 15:50sething gravel, albeit very slowly. But
  506. 15:52hey, I think that's an accomplishment
  507. 15:54that justifies a nice night of rest. For
  508. 15:56day nine, the next goal will be to do
  509. 15:58similar automations for sand and dust.
  510. 16:00But this time, we'll need a whole lot of
  511. 16:01resources to get that done. So, while
  512. 16:03waiting for some sifting and smelting, I
  513. 16:04decided to work on a side project by
  514. 16:06making some more dirt to work on a grass
  515. 16:08area outside our main island to
  516. 16:10hopefully spawn some passive mobs.
  517. 16:11Specifically, hoping for a cowl to make
  518. 16:13a backpack and can use the grass seed we
  519. 16:15got earlier from se to start spreading
  520. 16:17some grass on that platform. Then, the
  521. 16:19rest of the day was spent seing gravel
  522. 16:20in the remaining manual seieves to
  523. 16:22hopefully close the gap of resources
  524. 16:24needed for that next level of
  525. 16:25automation. And that officially brings
  526. 16:27me to double-digit Minecraft days.
  527. 16:33As if making it to 10 Minecraft days
  528. 16:35wasn't cause for celebration enough, I
  529. 16:36was happily surprised with a new friend
  530. 16:38on my island, a little armadillo, which
  531. 16:40we'll call Arlo. Arlo the armadillo.
  532. 16:44Additionally, I waited long enough that
  533. 16:46most of my iron had finished smelting,
  534. 16:47allowing me to make two more hammers and
  535. 16:49another seieve. We'll use this to make
  536. 16:51an automatic dust setup since I think
  537. 16:52that's the second most important
  538. 16:54resource pool for the early game.
  539. 16:56Specifically, looking for that redstone
  540. 16:57and bone meal. I went through a couple
  541. 16:59different design flows in my head on how
  542. 17:00I wanted to lay things out. And I
  543. 17:02definitely made things more difficult by
  544. 17:03trying to have a buffer inventory
  545. 17:05between the hammers and seieves, which I
  546. 17:07may change later, but I got it working
  547. 17:08and with an upgraded diamond mesh, we
  548. 17:10now have added to our list of resources
  549. 17:11that have been fully automated. It was
  550. 17:13at this point while recording that I
  551. 17:15actually started a second playthrough of
  552. 17:16this pack on my Twitch channel and got a
  553. 17:18new update for the pack with a whole
  554. 17:20bunch of fixes and changes, which I
  555. 17:22guess is a good opportunity for a quick
  556. 17:23shameless plug. Hey, Future Reese here.
  557. 17:26Hopefully, you've been enjoying this
  558. 17:27video so far. If so, I would really
  559. 17:29appreciate it if you would subscribe to
  560. 17:30my channel. In fact, based on my channel
  561. 17:32statistics, only 3% of the people
  562. 17:34watching this are subscribed. So, come
  563. 17:36on, help me out a little bit and let's
  564. 17:37see if we can achieve my goal of 10,000
  565. 17:39subscribers by the end of the year.
  566. 17:41Additionally, if you want to follow
  567. 17:42along with my full slower pace and more
  568. 17:44chill playthrough of this pack, then you
  569. 17:45should definitely come join my live
  570. 17:46streams on Twitch or check out my VOD
  571. 17:48channel where those streams get uploaded
  572. 17:50the next day. Now armed with the
  573. 17:52knowledge of a second playthrough, day
  574. 17:5311 was a day full of making some
  575. 17:55changes. First, now that I learned that
  576. 17:57you can actually change the output sides
  577. 17:59of the flux hammers and seieves using a
  578. 18:01hammer from the same mod, I went ahead
  579. 18:02and streamlined the machine setup,
  580. 18:04making it a lot cleaner with all the
  581. 18:06machines feeding directly into each
  582. 18:07other in a line, ending by outputting
  583. 18:09the items into specific barrels, which
  584. 18:11export into one mega gold chest at the
  585. 18:13end. One key item that I need a whole
  586. 18:15lot of is ender pearls, but mob drops in
  587. 18:17general would be pretty great. So, I
  588. 18:19started work on a new project, a mob
  589. 18:21farm. Very soon, you'll want to switch
  590. 18:22this over to Apotheio's mob spawners
  591. 18:24since those are absolutely crazy. But a
  592. 18:27simple little vanilla mob farm can help
  593. 18:28us get to that point a little bit
  594. 18:30quicker. I'm using my classic vanilla
  595. 18:31design, going up about 20 blocks and
  596. 18:34making four quadrants of 8x8 separated
  597. 18:37by channels that are two blocks deep.
  598. 18:39We'll temporarily use water in these
  599. 18:40channels, which will push the mobs
  600. 18:42towards the center to drop down. The
  601. 18:44downside is this won't work with
  602. 18:45Enderman since they'll just teleport
  603. 18:47away as soon as they touch the water,
  604. 18:48but it'll get things working before
  605. 18:50making some conveyors, which I need some
  606. 18:52slime balls for. I also put down some
  607. 18:54trap doors on the edges to trick mobs
  608. 18:56into walking on them and falling into
  609. 18:58the water. Then the last step is to
  610. 18:59build a wall three blocks up around the
  611. 19:01edges and put a roof on it. To start day
  612. 19:0413, the mob farm is working, but
  613. 19:06unfortunately it's working a little too
  614. 19:08well because I also forgot to put
  615. 19:09torches around the base of the farm. So,
  616. 19:11I have some extra friends to deal with.
  617. 19:13And fitting for unlucky 13, I also had
  618. 19:15my first death from a very unfortunate
  619. 19:18and unnecessary creeper explosion. The
  620. 19:20mob farm is already working great, and
  621. 19:22there are tons of mobs, which means tons
  622. 19:24of drops coming. So, I place another
  623. 19:25double gold chest to start storing them.
  624. 19:27The eventual goal is to make some
  625. 19:29diamond spikes to automate this process
  626. 19:30while still simulating player kills. But
  627. 19:32unfortunately, I don't quite have the
  628. 19:34diamonds for that yet. In the meantime,
  629. 19:35I can make some bamboo spikes, but this
  630. 19:37needs bamboo. So, I guess this is a good
  631. 19:39time to go ahead and get some dirt
  632. 19:41automation going. Trust me, this makes
  633. 19:43sense. Zycraft extractors are insane
  634. 19:45blocks. They can generate all kinds of
  635. 19:47resources based on the blocks placed
  636. 19:48below it. So, by placing a bone block,
  637. 19:51some stone, and four moss, I can make
  638. 19:53infinite moss stored in this drawer.
  639. 19:55Now, I can feed that moss into a barrel,
  640. 19:57which will slowly start to make dirt.
  641. 19:59And by seing that dirt, I was able to
  642. 20:01get my first piece of bamboo, as well as
  643. 20:03a whole bunch of other random stuff. And
  644. 20:05of course, one bamboo is all I need
  645. 20:07because one bamboo means many bamboo.
  646. 20:09And with many bamboo, I can finally
  647. 20:11craft those bamboo spikes, which I would
  648. 20:13go place on the spawner, but I forgot to
  649. 20:16place torches around the base again. So,
  650. 20:18I decided to call it a night and let
  651. 20:20them despawn in the morning. To start
  652. 20:21day 14, I finally was able to get those
  653. 20:24spikes placed down, which will start
  654. 20:25taking out those mobs automatically.
  655. 20:27I'll need something to pick these items
  656. 20:28up, but the item I have in mind requires
  657. 20:30an ender pearl. So, while I'm waiting
  658. 20:32for my first Enderman to spawn, I
  659. 20:34figured it was a good time to switch
  660. 20:35gears and start solving my storage
  661. 20:36problem, which is very quickly starting
  662. 20:38to stress me out. And while I would love
  663. 20:40to make a run straight to AE2, I figured
  664. 20:42the more responsible thing to do was
  665. 20:44start with some integrated dynamics,
  666. 20:46which will require some mineral trees.
  667. 20:48Another thing I'll need is a crushing
  668. 20:50basin, which is super useful for making
  669. 20:52leather with rotten flesh. But more
  670. 20:53importantly, by crushing some mineral
  671. 20:55logs in a squeezer directly next to the
  672. 20:57basin, it'll fill up that basin with
  673. 20:59liquid mineral, which will eventually
  674. 21:01cool into mineral blocks that gives you
  675. 21:03nine mineral shards each. These mineral
  676. 21:05shards are used for all types of things,
  677. 21:07like logic cables and variable cards.
  678. 21:09But unfortunately, to go any further, I
  679. 21:11need some slime, which we could get with
  680. 21:13milk. But unfortunately, my grass
  681. 21:14platform isn't working out too great so
  682. 21:16far. But something that is working great
  683. 21:18is that mob farm with tons of drops all
  684. 21:20over the place. But that too is going to
  685. 21:22become a problem since those items will
  686. 21:24eventually pile up and despawn. So
  687. 21:26luckily I took out this enderman escape
  688. 21:28which drops an ender pearl that I could
  689. 21:30use to make an item collector that takes
  690. 21:31those drops and puts them directly in my
  691. 21:33loot chest. Now that I have a mob
  692. 21:35spawner and all kinds of gear, it's a
  693. 21:36good time to start leveling up an
  694. 21:38apotheiois. You can enter the apotheiois
  695. 21:40menu by hitting control t, which shows
  696. 21:42all these different tiers with different
  697. 21:44requirements. And luckily, I've already
  698. 21:46done enough to get everything I need to
  699. 21:47move to the second tier. So, I went
  700. 21:49ahead and activated that to start
  701. 21:50getting some higher tier gear and gem
  702. 21:52drops. Unfortunately, I'm still missing
  703. 21:54a couple uncommon items for the next
  704. 21:56tier ascent. With my cow luck not going
  705. 21:58great so far, I decided to take a
  706. 22:00slightly different route to make a
  707. 22:02sticky piston with some rice, which I
  708. 22:04can make by combining rice into rice
  709. 22:06dough, which four of those combined with
  710. 22:08water makes one rice slime ball, which I
  711. 22:10can use to make that missing sticky
  712. 22:11piston to make both input and output
  713. 22:14variable transformers. With both of
  714. 22:15those transformers, I was able to craft
  715. 22:17a storage terminal. And the last piece I
  716. 22:19needed were some item interfaces. Now,
  717. 22:22the time has finally come to at least
  718. 22:24partially fix my storage problem, but
  719. 22:26something a little bit more condensed.
  720. 22:27So, I placed down a couple double gold
  721. 22:29chests, which each get an item interface
  722. 22:31connected to them. Integrated dynamics
  723. 22:33works by allowing you to view all items
  724. 22:35in the network attached to these
  725. 22:36interfaces. And to avoid items getting
  726. 22:38spread out randomly and fragmenting my
  727. 22:39storage, I set increasing priorities on
  728. 22:42each of these chests so items will flow
  729. 22:43in and out of the chest from right to
  730. 22:45left. To hopefully maximize the amount
  731. 22:47of storage this network has. Now with
  732. 22:49the terminal connected to those cables
  733. 22:50and some slight GUI tweaking, I have a
  734. 22:53searchable storage system with a
  735. 22:54crafting table, which is such a good
  736. 22:56feeling. But an even better feeling is
  737. 22:58dropping all of my random items into
  738. 23:00this storage system with ease. So, it's
  739. 23:02time to cause a little bit of lag and
  740. 23:03break all of my chest upstairs and move
  741. 23:05all those items into my new central
  742. 23:07system downstairs. Now that my storage
  743. 23:09is downstairs, it also makes sense to
  744. 23:11move the rest of my frequently used
  745. 23:13setups into the cavern, like my furnace
  746. 23:15and my ore crusher. To start day 16, my
  747. 23:17seeding setup finally produced those
  748. 23:19last couple diamonds that I needed to
  749. 23:21make some diamond spikes, which I used
  750. 23:23to swap out the bamboo spikes. I also
  751. 23:25realized I was starting to get lots and
  752. 23:27lots of gear, most of it being the
  753. 23:28lowest apotheiois tier, which I'm not
  754. 23:31really interested in using. So, I set up
  755. 23:32a pipe with an advanced filter to start
  756. 23:35exporting some of this junk gear
  757. 23:36straight into a trash can. You can use
  758. 23:38NBT data filters to make a more general
  759. 23:40filter for apotheiosis gear. So, I added
  760. 23:42a filter for both the common rarity and
  761. 23:44the uncommon rarity, which should trash
  762. 23:46all the apotheiosis stuff up to our
  763. 23:48current worlds tier, which is the blue
  764. 23:50gear. Additionally, I started adding
  765. 23:51some filters for the other
  766. 23:52non-apotheosis gear, which I removed all
  767. 23:54the NBT data from, so that it will
  768. 23:56automatically trash any gear of the
  769. 23:58type, regardless of enchants, naming, or
  770. 24:00durability. As expected, because of the
  771. 24:02water in my mob farm, my island is
  772. 24:04slowly getting overrun by Enderman. But
  773. 24:06this is actually a good thing because it
  774. 24:07means some opportunity for more ender
  775. 24:09pearls. I got enough to make two more
  776. 24:11key items. The first being an ender
  777. 24:13inhibitor and the second being a magnet.
  778. 24:14A magnet is of course great for making
  779. 24:16it easier for me to pick up items in a
  780. 24:18larger range. But the ender inhibitor is
  781. 24:20even more important for blocking
  782. 24:22enderman from teleporting away in its
  783. 24:24range, which means when Enderman are
  784. 24:25taking damage from falling or from my
  785. 24:27spikes, instead of teleporting out of
  786. 24:29the trap, they will get stuck and give
  787. 24:30up those tasty ender pearls. As the sun
  788. 24:33starts to rise on day 17, I finally got
  789. 24:35some passive mobs to spawn. Most
  790. 24:37importantly being a cow friend. I moved
  791. 24:39the cow over to that grass area that I
  792. 24:41made earlier and boxed it in using some
  793. 24:43fences. Now using a mechanism tank in
  794. 24:45bucket mode, I was able to collect a
  795. 24:47whole bunch of milk, which when combined
  796. 24:49with water in a barrel makes a whole
  797. 24:51block of slime. So now with tons of
  798. 24:52milk, I have tons of slime. And I have
  799. 24:55something in mind for that slime, and
  800. 24:56that's to make a whole bunch of
  801. 24:57conveyors, which I'll eventually use for
  802. 24:59my crazy apotheiosis spawner farms. But
  803. 25:01in the meantime, we can also use for
  804. 25:03upgrading my current mob farm. The goal
  805. 25:04is to make three sets of 24 conveyors,
  806. 25:07which I'll use to replace the water
  807. 25:08streams I currently have. But this means
  808. 25:10I not only have to pillar up to the top
  809. 25:12of the mob farm, but also break through
  810. 25:13the top and take out some mobs and try
  811. 25:16not to die in the process, which
  812. 25:17surprisingly ended up not being too bad.
  813. 25:19So, I place all the water with
  814. 25:20conveyors, moving the mobs towards the
  815. 25:22center a little quicker, but more
  816. 25:24importantly doesn't trigger the enderman
  817. 25:25teleporting away and onto our island as
  818. 25:28soon as they touch the water. My next
  819. 25:29goal is to start getting some geors,
  820. 25:31which I'll need a foundry. Definitely
  821. 25:33not a tinker smeltery to do. Boundaries
  822. 25:35are multi-block structures made from a
  823. 25:37couple different types of blocks. But
  824. 25:38the key ingredient is fire brick. Now
  825. 25:40that I mostly have a good source of
  826. 25:42power, I decided to go ahead and upgrade
  827. 25:43a gold furnace to factory mode, which
  828. 25:45now uses power instead of fuel to
  829. 25:47operate, but most importantly can smelt
  830. 25:49up to four items at a time. With tons of
  831. 25:50fire brick, I can now craft all the main
  832. 25:52building blocks. Starting with a drain,
  833. 25:55a foundry tap, a casting table, a
  834. 25:57casting basin, a foundry tank, and most
  835. 26:00importantly, a foundry controller. and
  836. 26:02one piece that is different from
  837. 26:03tinkers, some liquid heating coils. Now
  838. 26:06to assemble the foundry. Starting with a
  839. 26:07layer of those liquid coils on the
  840. 26:09bottom. Then a mix of bricks and all of
  841. 26:11the other components with the faucets
  842. 26:13facing into a table and basin and a
  843. 26:15whole lot of bricks to build it up. Now
  844. 26:17time to make my first couple of geors,
  845. 26:19which you can make by pouring a bucket
  846. 26:20of a certain resource over some
  847. 26:22compressed sand. The first four that
  848. 26:24I'll make are the four items it seems I
  849. 26:26need the most of, and that's iron, gold,
  850. 26:28redstone, and quartz. Now to place these
  851. 26:30four geors in a little plus, which will
  852. 26:33have an important purpose soon. On their
  853. 26:35own, these geors grow super slowly, but
  854. 26:37luckily this pack has some different
  855. 26:38options to speed them up drastically. To
  856. 26:41fully automate geors, I'll need to go
  857. 26:42down a couple different rabbit holes.
  858. 26:44The first being it's time to get started
  859. 26:46with just dire things, which hopefully
  860. 26:48you've already seen my most recent video
  861. 26:50I posted that does a full walkthrough of
  862. 26:52this insanely powerful mod. But I'm just
  863. 26:54starting small, needing some ferraor,
  864. 26:56which I can make with the tier one goo
  865. 26:57with some iron. It's also time to start
  866. 26:59getting into a little bit of AE2 where
  867. 27:01I'll need a charger to start making some
  868. 27:03charged certus quartz. Then by throwing
  869. 27:05that charged quartz into water with
  870. 27:07redstone and quartz makes an important
  871. 27:08A2 ingredient, some fluix. Now with some
  872. 27:11fluix, I can craft a crystal growth
  873. 27:13accelerator as well as a crystal
  874. 27:14resonance generator. With these two
  875. 27:16items, I can now greatly speed up those
  876. 27:18geors by placing the accelerator in the
  877. 27:20middle of all the geors, which is why I
  878. 27:22placed them the way that I did. The
  879. 27:23accelerator works by basically
  880. 27:24increasing the tick speed of any blocks
  881. 27:26adjacent to its four sides. Then we can
  882. 27:28power it using the crystal resonance
  883. 27:30generator which provides just enough
  884. 27:32power to keep one accelerator running at
  885. 27:34a time. Now those geors are growing
  886. 27:36crystals much quicker. Geors work very
  887. 27:38similar to how they did in FTB Skies 2
  888. 27:40in that once crystals are fully grown,
  889. 27:42you can break them to get resource
  890. 27:43shards. Then you can smelt those shards
  891. 27:45to convert them into their associated
  892. 27:47resource. which means in just that short
  893. 27:49period of time, I was able to get all of
  894. 27:51these resources, which I can start
  895. 27:52smelting in my new powered furnace. Now
  896. 27:54that I'm getting tons and tons of
  897. 27:56crystals, this furnace is going to be
  898. 27:57getting a lot of use. So, I went ahead
  899. 27:59and made a speed upgrade to convert
  900. 28:01things even quicker. Except now it takes
  901. 28:03more power than I'm making with just my
  902. 28:05single lava generator. But luckily, the
  903. 28:07four resources I picked were tactical
  904. 28:09because I can use them to make seven
  905. 28:10more lava generators, which when
  906. 28:12combined with our original will make an
  907. 28:148x generator that now makes 1,280 RF per
  908. 28:17tick. Unfortunately, the generator isn't
  909. 28:19the only thing I need to upgrade because
  910. 28:21my currently energy pipes are pretty
  911. 28:22rough. So, I went ahead and upgraded
  912. 28:24those two mechanism universal pipes that
  913. 28:26transfer much quicker and even have a
  914. 28:28nice little internal buffer for some
  915. 28:30more power storage. These new geors are
  916. 28:32great, but breaking these crystals
  917. 28:33manually is a whole lot of work. So, my
  918. 28:35next goal was to go ahead and automate
  919. 28:37that process as well using a Just Dire
  920. 28:39Things blockbreaker. Except because I
  921. 28:40want my blockbreaker to cover multiple
  922. 28:42blocks and we'll need a filter to only
  923. 28:44break fully grown crystals, we'll need
  924. 28:46the advanced breaker variant, which
  925. 28:47requires Celestigen, the third tier in
  926. 28:49just Dire Things. But first, I need to
  927. 28:51get to the second tier, which will
  928. 28:52require some nether wart, which you can
  929. 28:54get by seing soul sand. I could make
  930. 28:56soul sand with witch water, but you
  931. 28:58could do it in much bigger batches using
  932. 28:59the create mod. To do that, I'll need
  933. 29:01some andesite casing, which I used to
  934. 29:03craft an encased fan powered by some
  935. 29:05water wheels. I set up the fan to pull
  936. 29:07air through some soul fire. Now, when I
  937. 29:09throw sand down, it gets converted as a
  938. 29:11stack right into soul sand, which I went
  939. 29:13ahead and saved and luckily got some
  940. 29:15nether wart. Now, I can upgrade my primo
  941. 29:17gel goo into the next tier blaze bloom,
  942. 29:19which can make the tier 2 material blaze
  943. 29:21gold using some gold blocks. With this
  944. 29:23blaze gold, I can make another item
  945. 29:25called the experience holder, which I
  946. 29:27placed down by my mob farm and
  947. 29:28configured the range to start picking up
  948. 29:30the XP that's dropped by the mobs and
  949. 29:32stores it inside the holder with a
  950. 29:34basically infinite buffer. While tier 1
  951. 29:36and two were pretty easy, tier three
  952. 29:38will be a bit more of a challenge
  953. 29:39because it needs more ender pearls and
  954. 29:41endstone, but the most difficult part
  955. 29:43being two dragon's breath, which means
  956. 29:45it's time to take a trip to the end.
  957. 29:47There are a couple ways to get to the
  958. 29:48end in a sky block, but the easiest way
  959. 29:50is by making an end cake. Luckily, I can
  960. 29:52make some endstone using glow stone on
  961. 29:54lava. And using some eggs from our
  962. 29:56slowly growing mob area, I made the
  963. 29:57cake. Filling up a slice using an eye of
  964. 29:59ender, crafted some bottles, and even
  965. 30:02though I just have some low-level iron
  966. 30:04armor, it was time to take on the ender
  967. 30:06dragon.
  968. 30:10Day 20 is a pretty big milestone, and
  969. 30:12what better way to celebrate than by
  970. 30:13taking on the final boss of vanilla. An
  971. 30:16added bonus of going to the end is that
  972. 30:17there are tons of enderman, which I can
  973. 30:19quickly farm for some extra ender
  974. 30:20pearls. But the goal is just to get some
  975. 30:22dragon's breath. So I waited for the
  976. 30:24dragon to shoot an attack, picked up
  977. 30:26some dragon's breath, and then use slash
  978. 30:28home to get out of there. I'll take down
  979. 30:29the dragon some other time. With the
  980. 30:31dragon breath secured, I upgraded that
  981. 30:33blaze bloom goo to the tier three void
  982. 30:35shimmer, which now allows me to convert
  983. 30:37diamond blocks into celestige. And four
  984. 30:40celest
  985. 30:41upgrade that block breaker to the
  986. 30:43advanced version. Now, I can use this to
  987. 30:45break the crystals as is, but I'm going
  988. 30:47to use some Just Dire Things upgrades to
  989. 30:49make this setup even better. So, first
  990. 30:51I'll make a Celesta gem pickaxe, which
  991. 30:53I'll eventually use in the block
  992. 30:54breaker. But I also want to make two
  993. 30:56upgrades. The first being an autosmelter
  994. 30:58upgrade, which will automatically smelt
  995. 31:00any items it breaks, meaning instead of
  996. 31:01getting crystal shards, I'll get the
  997. 31:03resources directly. For that upgrade, I
  998. 31:05need some blaze rods, which luckily I
  999. 31:06can make in the foundry by melting blaze
  1000. 31:08powder and casting it into a rod cast.
  1001. 31:11The second upgrade is drops teleporter,
  1002. 31:13which will insert any broken items into
  1003. 31:15a linked inventory. So, I'll link the
  1004. 31:16pickaxe to this chest and put the
  1005. 31:18pickaxe in the breaker. I configured the
  1006. 31:20breaker to work in an area that
  1007. 31:21surrounded all of the geors and also set
  1008. 31:24filter so that the breaker would only
  1009. 31:25break fully grown crystals that drop the
  1010. 31:27four items I'm farming with the smelting
  1011. 31:29upgrade. The breaker and pickaxe do
  1012. 31:31require power to function. So, while I
  1013. 31:33could run a power cable, this seems like
  1014. 31:35a good time to get into the flex mod
  1015. 31:36that can transfer power wirelessly. To
  1016. 31:38do this, I need some flux, which you can
  1017. 31:40get by putting down a bunch of redstone
  1018. 31:42on a compressed obsidian and
  1019. 31:44right-clicking another block of obsidian
  1020. 31:46on top. With that flux, I went ahead and
  1021. 31:48crafted a flux controller as well as a
  1022. 31:50flux point and flux plug. The flux
  1023. 31:52controller I'll use to create a network
  1024. 31:54and also enable wireless charging. And
  1025. 31:56the flux plug is used to input power
  1026. 31:58into the network. So, I attach that to
  1027. 32:00my lava generator. And the flex point is
  1028. 32:02used to export power from the network.
  1029. 32:04So, I attach that to my block breaker.
  1030. 32:06and off it goes, making tons and tons of
  1031. 32:09resources. To start day 21, I received a
  1032. 32:12huge new pack update, which had tons of
  1033. 32:14bug fixes, some mod updates, but most
  1034. 32:16importantly, the recipe for the ATM
  1035. 32:18star, which is a huge 9x9 crafting
  1036. 32:21recipe that needs all kinds of blocks,
  1037. 32:23but probably most surprisingly, some
  1038. 32:25singularities of all kinds of different
  1039. 32:27resources, each requiring 10,000 of that
  1040. 32:30specific resource. Now that I officially
  1041. 32:32have my end goal in sight, it was time
  1042. 32:34to really start kicking my game into
  1043. 32:36high gear, cuz I have a feeling it's
  1044. 32:37going to be close if we can craft this
  1045. 32:39bad boy in 100 Minecraft days. To start
  1046. 32:41my day, it was time to fix this sad
  1047. 32:43passive mob farm with the gateway of the
  1048. 32:45Emerald Grove, which has four waves of
  1049. 32:47mobs. But if you defeat them, you get
  1050. 32:49six of each passive mob, which would
  1051. 32:51have been a lot helpful earlier,
  1052. 32:52especially since this gate only takes an
  1053. 32:54eye of ender and eight flowers to craft.
  1054. 32:56After a high stakes battle with a bunch
  1055. 32:58of mobs that definitely didn't result in
  1056. 33:00another death, and I definitely didn't
  1057. 33:02end up just cheesing a little bit with
  1058. 33:03my fenced off area, I finally beat the
  1059. 33:05gate and got tons of great rewards and
  1060. 33:07even more new friends. Unfortunately,
  1061. 33:09one of these friends spawned outside the
  1062. 33:10gates. So, uh,
  1063. 33:14back in the cavern, that geor is putting
  1064. 33:16in tons and tons of work. So, my next
  1065. 33:17goal is to expand this setup and make at
  1066. 33:19least one of all of the other important
  1067. 33:21geors that this pack adds, which is a
  1068. 33:24lot. So, the rest of the afternoon was
  1069. 33:25melting resources down in the foundry
  1070. 33:27and pouring them over some compressed
  1071. 33:29sand to make a whole bunch of geors. But
  1072. 33:31one of the last and more important
  1073. 33:32geors, I guess, isn't actually a geor
  1074. 33:35and actually has a slightly different
  1075. 33:36way to craft, and that is in an ender
  1076. 33:38crafter, which definitely isn't a QED.
  1077. 33:40So, for this one, I grabbed some more
  1078. 33:42ender pearls and crafted an ender
  1079. 33:43crafter and some ender alternators. This
  1080. 33:46crafting table is special because it
  1081. 33:47needs alternators to activate the craft.
  1082. 33:49The more alternators you have, the
  1083. 33:51faster it crafts. But for now, two
  1084. 33:52alternators is good enough. After a
  1085. 33:54little bit of patience, I now have a
  1086. 33:56flawless budding certus quartz, which is
  1087. 33:58very important to start getting into
  1088. 33:59AE2. Then I started placing down the
  1089. 34:01geors in a slightly different plus
  1090. 34:03layout. This time embedded in the
  1091. 34:05ground. This may not make a whole lot of
  1092. 34:07sense now, but trust me, once I finish
  1093. 34:08this resource setup, it's going to be
  1094. 34:10insane. My goal is to condense as many
  1095. 34:12geors together as possible, leaving a
  1096. 34:14space in the middle for each to be
  1097. 34:16adjacent to an accelerator. To move
  1098. 34:18these geors I already placed, you can
  1099. 34:19use mechanism cardboard boxes which are
  1100. 34:21made with sawdust. There are tons of
  1101. 34:23types of sawdust in the pack, but the
  1102. 34:25easiest version is using a productive
  1103. 34:26trees sawmill to make it directly with
  1104. 34:28logs. I made it 20 days, but it's
  1105. 34:31officially time to get into A2. And not
  1106. 34:33just for storage, but also to make that
  1107. 34:35final piece to get this insane resource
  1108. 34:37generator working. So to do that, I'll
  1109. 34:39need some silicon, which you can make
  1110. 34:40super easily in this pack by making
  1111. 34:42quartz blend with some Certus, coal, and
  1112. 34:44sand. Making six per craft, and then
  1113. 34:46smelting the blend for an additional
  1114. 34:47four silicon for each, which means
  1115. 34:49basically 24 silicon per certis dust,
  1116. 34:52which is crazy efficient. Next, I made
  1117. 34:54it inscriber and each of the four
  1118. 34:56different types of presses. Normally, of
  1119. 34:57course, you'd have to find these in
  1120. 34:58meteors around the world, but because
  1121. 35:00this is a sky block, you can craft them
  1122. 35:02with iron plates, skystone dust, and the
  1123. 35:04associated material. Charge surface is
  1124. 35:06pretty slow to make, but by making a
  1125. 35:08reaction chamber, we can greatly speed
  1126. 35:10this up. Making a whole stack at a time
  1127. 35:12using just a bucket of water and a whole
  1128. 35:14lot of power, but the reaction chamber
  1129. 35:15also lets you make two times the amount
  1130. 35:17of fluix, turning just 16 charge certis,
  1131. 35:20redstone, and quartz into a full stack
  1132. 35:22of fluix. With one of these processors,
  1133. 35:24I made an entropy manipulator, which is
  1134. 35:26important because I can use it to freeze
  1135. 35:28water and make ice, which actually is a
  1136. 35:30lot harder to get in a sky block than
  1137. 35:32you might think. While I have an ice
  1138. 35:34block, I need a way to get it in my
  1139. 35:35inventory so I can use it for a very
  1140. 35:37important piece of progression coming up
  1141. 35:39soon. And the best way to do that is
  1142. 35:40with silk touch. I could chance it with
  1143. 35:42some normal vanilla enchanting. But come
  1144. 35:44on, this is modded. Using a mechanism
  1145. 35:46enchanter, I can craft a silk touch book
  1146. 35:48using just a slime ball and some lapis,
  1147. 35:50but to make that enchanter, I need some
  1148. 35:52dark steel, which is probably easiest
  1149. 35:54made with orate alloying in a foundry.
  1150. 35:57Luckily, crafting the foundry is pretty
  1151. 35:59easy to do. Hopefully by this point
  1152. 36:00you've already seen my Orate video, so
  1153. 36:02you know that most orch machines also
  1154. 36:04need machine cores and assembled the
  1155. 36:06foundry by my machine area. Now just by
  1156. 36:08combining some obsidian and steel, I can
  1157. 36:10make my four dark steel to craft the
  1158. 36:12enchanter. I do need a book and quill,
  1159. 36:14which needs a feather. So sorry,
  1160. 36:16chicken. But that allows me to make my
  1161. 36:19silk touch book, which I can put on my
  1162. 36:21pel to officially pick up that ice. Now,
  1163. 36:23the reason I'm making ice is because I
  1164. 36:25need some blue ice. And normally it
  1165. 36:27would take 81 ice to do that, but
  1166. 36:29luckily Create has a recipe to convert
  1167. 36:31ice to packed ice. So I made just a
  1168. 36:33couple more ice and converted that soul
  1169. 36:35fire to water to now wash the ice in
  1170. 36:38that fan we used earlier and turn it
  1171. 36:40into packed ice, which I then crafted
  1172. 36:42into a blue ice. So why did I go down
  1173. 36:44this rabbit hole? Well, for another nice
  1174. 36:46extractor recipe that uses blue ice,
  1175. 36:48lava, and soul soil to make black stone.
  1176. 36:51Blackstone is super important because
  1177. 36:52we'll need that to seieve and get
  1178. 36:54ancient debris. The compacting drawer is
  1179. 36:56a big key to this setup because one of
  1180. 36:58the main outputs of sce blackstoneone is
  1181. 37:00actually blackstoneone pebbles. So I can
  1182. 37:02pump these pebbles back into the
  1183. 37:03compacting drawer to basically make a
  1184. 37:05nice feedback loop to make sure that we
  1185. 37:07always have blackstoneone ready to
  1186. 37:08seieve. Now blackstoneone isn't just
  1187. 37:10important for ancient debris, but it's
  1188. 37:12also how you can make all the modium. So
  1189. 37:14that's a large reason why getting the
  1190. 37:15blackstoneone seed up early is going to
  1191. 37:17be helpful later. While this setup will
  1192. 37:19make ancient debris, my next goal is to
  1193. 37:21make an ancient debris geor, which I'll
  1194. 37:22need five ancient debris for. So, while
  1195. 37:25waiting, I figured it was definitely a
  1196. 37:26good time to make a backpack for some
  1197. 37:28mobile storage, which thanks to all my
  1198. 37:30resources, I could go ahead and upgrade
  1199. 37:31all the way to the diamond tier. During
  1200. 37:33that time, my five ancient debris
  1201. 37:35finished, which I melted down in the
  1202. 37:37foundry to go ahead and make another
  1203. 37:39critical geor. At this point, my
  1204. 37:41resource storage has already started to
  1205. 37:42overflow. So, to temporarily solve that
  1206. 37:44problem, I made some upgrades to convert
  1207. 37:46that double chest to a gold chest. Now,
  1208. 37:48it's finally time to move those original
  1209. 37:50four geors into my new setup with the
  1210. 37:52cardboard boxes I made earlier. And time
  1211. 37:54to adjust that blockb breaker range to
  1212. 37:56cover all the new geor crystals. Except
  1213. 37:58this time I need to be a little more
  1214. 37:59targeted in the range. Careful to only
  1215. 38:01select a range that covers the crystals
  1216. 38:03and not any other blocks, especially the
  1217. 38:05geors. Because there are so many geors
  1218. 38:07now, I've run out of filter slots to
  1219. 38:09whitelist each resource. So instead, I'm
  1220. 38:11going to have to switch to blacklist
  1221. 38:13items that I don't want the breaker to
  1222. 38:14break blocks if these items will drop.
  1223. 38:16Luckily, crystals drop stone pebbles if
  1224. 38:18you break them before they're finished
  1225. 38:20growing. So I can add that to the
  1226. 38:21blacklist. And Certus actually drops
  1227. 38:23silicon because small crystals make
  1228. 38:25certus dust which then our smelter
  1229. 38:27upgrade turns into silicon. So now the
  1230. 38:29block breaker will break all the
  1231. 38:30different crystals only once they're
  1232. 38:32fully grown. To make the upgraded growth
  1233. 38:33accelerators I'll need some more
  1234. 38:35netherite which we are still getting
  1235. 38:36lots of from the blackstone seieve. And
  1236. 38:38luckily we have some tools to make this
  1237. 38:40conversion to netherite even better.
  1238. 38:42First by using an ore hammer to double
  1239. 38:43the scrap I get from debris. And then I
  1240. 38:46can use that Oraatech foundry to make
  1241. 38:47Netherite one for one with a scrap and
  1242. 38:49gold as opposed to the vanilla recipe of
  1243. 38:524:1. ATM10 TTS adds a couple different
  1244. 38:55growth accelerator upgrades. A boosted
  1245. 38:57one which is basically just a faster
  1246. 38:59growth accelerator, but it also adds a
  1247. 39:01directional growth accelerator, which is
  1248. 39:02the one that I'll be crafting. This one
  1249. 39:04makes Gor crystals grow pretty much
  1250. 39:06instantly, but only on one face of the
  1251. 39:08Georg, which explains my slightly weird
  1252. 39:10layout. Unfortunately, they do take more
  1253. 39:12power than that resonance generator can
  1254. 39:14make. So, I'll have to switch that over
  1255. 39:15to use our normal power setup with some
  1256. 39:17universal cables and a flux point. And
  1257. 39:19um yeah, it's uh it's a little fast. And
  1258. 39:23let the symphony of crystal breaking
  1259. 39:25commence. Already making just an
  1260. 39:27absolute ton of all kinds of resources.
  1261. 39:30And the best thing is I can still
  1262. 39:31upgrade this even further with some more
  1263. 39:34pickaxe upgrades coming later.
  1264. 39:39As the sun rises on the next morning, it
  1265. 39:41is officially day 25, which means I am
  1266. 39:43already a quarter into my 100 days.
  1267. 39:45Luckily, I've already made a ton of
  1268. 39:46solid progress, including a fully
  1269. 39:48automated mob farm, giving tons of
  1270. 39:50drops, a small but functional central
  1271. 39:52storage system, tons of power
  1272. 39:53generation, and even some automatic
  1273. 39:55sething. This insane geor production of
  1274. 39:5720 different materials, and most
  1275. 39:59importantly, my little buddy Arlo. But
  1276. 40:01by day 25, I also have compiled at least
  1277. 40:04nine Alamodium nuggets, which means I
  1278. 40:06can make my first Alamodium ingot, which
  1279. 40:08is a pretty nice milestone, but only the
  1280. 40:10starting point for the crazy things this
  1281. 40:12ATM pack has in store if I'm going to
  1282. 40:14make the ATM star. One of my next goals
  1283. 40:16is to make some Eclipse alloy gear, not
  1284. 40:18just for creative flight with armor, but
  1285. 40:20also for tools. But this requires
  1286. 40:22getting to tier 4, which also requires
  1287. 40:24some deep dark materials. Luckily,
  1288. 40:26instead of having to go spawn and fight
  1289. 40:27a warden, I can instead just see some
  1290. 40:29crushed endstone. With the sething
  1291. 40:31setup, similar to the Blackstone setup,
  1292. 40:33except now using a purple block and
  1293. 40:35endstone with an extractor to completely
  1294. 40:37max out this seieve setup, the last step
  1295. 40:39is to upgrade those diamond meshes to
  1296. 40:41netherite meshes, which like vanilla
  1297. 40:43tools requires a netherite template.
  1298. 40:45Normally, we'd have to go and find those
  1299. 40:46templates in a bastion, which I guess I
  1300. 40:48could still technically do, but it's a
  1301. 40:50little bit easier to just craft my first
  1302. 40:51one with a little bit of apotheiois. The
  1303. 40:53best way to get apotheiosis materials is
  1304. 40:55by breaking down unneeded apotheiosis
  1305. 40:57gear and gems. Luckily, we have a mob
  1306. 40:59farm that's producing tons of this
  1307. 41:00stuff. But to break the stuff down into
  1308. 41:02its base materials, I first need to make
  1309. 41:04a salvaging table. But to do that, I
  1310. 41:05need two gem dust. To make my first
  1311. 41:07couple, I actually need to take some
  1312. 41:09gems and drop an anvil on them to smash
  1313. 41:11them down. Now, I can take some unneeded
  1314. 41:13gear from the mob farm and smash it in
  1315. 41:15the salvaging table to not just get some
  1316. 41:16of the original crafting ingredients
  1317. 41:18back, but also a chance at some
  1318. 41:19apotheio's materials like the luminous
  1319. 41:21crystal shards from rare gear. Now,
  1320. 41:23after two more extractor setups for deep
  1321. 41:25slate and netherrack, I am finally ready
  1322. 41:27to craft a diamond template, which I can
  1323. 41:29then turn into a netherite template. And
  1324. 41:30then, with the normal vanilla recipe,
  1325. 41:32duplicate that template a couple of
  1326. 41:34times, which I instantly use to do that
  1327. 41:36final upgrade of the diamond mesh to
  1328. 41:38netherite. Now, replacing all of the
  1329. 41:39meshes in my seed setup, I now have
  1330. 41:41enabled the full loot pool of different
  1331. 41:43items that I can get. Most importantly,
  1332. 41:44that makes it possible to start getting
  1333. 41:46some deep dark items from endstone like
  1334. 41:48skullk and echo shards. I'm a little bit
  1335. 41:50impatient, so this seems like a good
  1336. 41:52time to go ahead and make some more
  1337. 41:53upgrades for my seieves to make things
  1338. 41:54move a little bit quicker. And I can
  1339. 41:56temporarily make things move even faster
  1340. 41:58by making a time in a bottle, which
  1341. 42:00stores real time that can be used to
  1342. 42:01temporarily take accelerate blocks. So,
  1343. 42:03best to get that time accumulated to
  1344. 42:05make the final tier 4 just dire things
  1345. 42:07goo. I'll need these skullk and echo
  1346. 42:09shards from sething, but also two
  1347. 42:11shriers, which unfortunately have an
  1348. 42:13extremely low drop chance. Finally, I
  1349. 42:15got the two streakers I needed to go
  1350. 42:16ahead and turn that void shimmer goo
  1351. 42:18into the final shadow pulse goo. Now,
  1352. 42:20with this final tier, I can convert
  1353. 42:22netherite blocks into eclipse alloy. I
  1354. 42:24want to use this eclipse alloy to make a
  1355. 42:25bunch of gear. And while I could
  1356. 42:27directly craft the tools with this
  1357. 42:28alloy, it is still pretty expensive. So,
  1358. 42:30I can save some resources by instead
  1359. 42:32crafting the gear I want out of Celesta
  1360. 42:33gem and then using an Eclipse alloy
  1361. 42:35upgrade template to convert the tool
  1362. 42:37with just a single ingot of Eclipse
  1363. 42:39alloy. Of course, you do have to have
  1364. 42:40some ingots to make the first template
  1365. 42:42and even more to duplicate them. But
  1366. 42:44still, after a couple tools, this
  1367. 42:45definitely becomes worth it, especially
  1368. 42:47for a paxel, which is three tools in one
  1369. 42:49that normally you would have to craft
  1370. 42:50separately. Eclipse armor and tools are
  1371. 42:52definitely some nice upgrades from what
  1372. 42:54I had previously, but the power of these
  1373. 42:56are in the upgrades that you can apply.
  1374. 42:58What I'm specifically eyeing is a
  1375. 42:59creative flight upgrade that
  1376. 43:01unfortunately requires some phantom
  1377. 43:02membrane, which I'll either need to wait
  1378. 43:04for some phantoms or take a trip to the
  1379. 43:06end. If I'm going to start exploring
  1380. 43:08different dimensions, it's probably time
  1381. 43:09to get some wireless storage access set
  1382. 43:11up. And while I could do this easily
  1383. 43:12with integrated dynamics, this also
  1384. 43:14seems like a good time to go ahead and
  1385. 43:16switch over to AE2 so I can get some
  1386. 43:18automation going, which means first
  1387. 43:20crafting an ME controller, an ME drive,
  1388. 43:22an ME terminal, and some drives, or
  1389. 43:25actually one drive. My goal is to make a
  1390. 43:2764k Meis drive, which will need 27 1K
  1391. 43:31storage components that recursively
  1392. 43:32craft down to my 64K ME storage
  1393. 43:35component. Normally A2 drives have
  1394. 43:37slightly controversial type limits. And
  1395. 43:39while types do have their uses at times,
  1396. 43:41I'm just going to be lazy and instead
  1397. 43:42just make an MEI disc drive that while
  1398. 43:44technically has less overall capacity
  1399. 43:46than a type drive, doesn't have those
  1400. 43:48type limits. Working basically the exact
  1401. 43:50same as a refined storage disc. I now
  1402. 43:52have all the items I need to make a base
  1403. 43:54AE system. Goodbye ID system. You were
  1404. 43:56good while you lasted, but it's time to
  1405. 43:58move to the digital age. Now that I have
  1406. 44:00some nice storage, it's probably also
  1407. 44:02time to work on a separate system for
  1408. 44:03bulk storage, which I'll do using
  1409. 44:05functional storage. The heart of any
  1410. 44:07functional storage setup is a storage
  1411. 44:09controller, which I'll actually place
  1412. 44:10right next to my AE system because I can
  1413. 44:12attach an ME storage bus to allow our AE
  1414. 44:15system to interact directly with my
  1415. 44:16eventual drawer system. And I set the
  1416. 44:18priority of this bus to be higher so
  1417. 44:20that items default to go in and out of
  1418. 44:22the drawers as opposed to my drive.
  1419. 44:24Controllers have a decent amount of
  1420. 44:25range that you can wirelessly link
  1421. 44:27drawers to using the linking tool, but I
  1422. 44:29can expand this range much further to
  1423. 44:31basically cover my entire base with just
  1424. 44:33a couple of upgrades placed in the
  1425. 44:34controller. Now, any drawer I have
  1426. 44:36placed throughout my base can be linked
  1427. 44:37to my storage controller and by proxy my
  1428. 44:39AE2 system. My Geor's resource chest is
  1429. 44:42quickly getting very, very out of hand.
  1430. 44:44So, my goal is to make dedicated drawers
  1431. 44:46for each of those resources, which need
  1432. 44:48some logs. So, I spent the night cutting
  1433. 44:49down some trees where I was met with the
  1434. 44:52most annoying sky rats. Except this may
  1435. 44:54be one of the only times in history that
  1436. 44:56I'm actually happy to see some phantoms
  1437. 44:58because that means by taking them out, I
  1438. 44:59can hopefully get some phantom membrane,
  1439. 45:01which then I could use to make the just
  1440. 45:02dire things flight upgrade, which when
  1441. 45:04applied to my chest plate in a smithing
  1442. 45:06table. Finally gives me creative flight,
  1443. 45:08which is real nice. With creative flight
  1444. 45:10and some peaked motivation as the sun
  1445. 45:12rises, I decided it was time to go ahead
  1446. 45:14and take out that ender dragon that we
  1447. 45:16left behind in the end. This pack has a
  1448. 45:18super important mod called hostile
  1449. 45:20neural networks that allows you to
  1450. 45:21simulate mob drops. I'll use this a
  1451. 45:23whole lot later, but for now, my goal is
  1452. 45:25to get a data model so that I can start
  1453. 45:27my counter of dragon kills with this
  1454. 45:29dragon to avoid an extra dragon fight
  1455. 45:31later. So, I need not only the model,
  1456. 45:32but also a deep learner to hold that
  1457. 45:34model and upgrade it. Now, it's time for
  1458. 45:36a slightly scuffed dragon fight full of
  1459. 45:38some underpowered weapons. Once the
  1460. 45:40dragon purged, I can use that data model
  1461. 45:42from earlier, right clicking it to save
  1462. 45:44the dragon, and then put that in my deep
  1463. 45:45learner to show that to develop this
  1464. 45:47model, I need to kill two dragons. After
  1465. 45:49a slightly painfully slow dragon fight,
  1466. 45:52thanks to a bunch of underenchanted
  1467. 45:54gear, I finally was able to take out the
  1468. 45:56dragon, which also gives me a very
  1469. 45:58important item, a dragon heart, which
  1470. 46:00can only be obtained from taking out an
  1471. 46:02ender dragon. After completing my
  1472. 46:03mission and heading back to my base, I
  1473. 46:05realized I had officially run out of
  1474. 46:07time to fix my geor storage situation
  1475. 46:09with items being thrown all over the
  1476. 46:11ground because my chest had filled up.
  1477. 46:12So, I made a whole bunch of compacting
  1478. 46:14drawers, which are great for storing
  1479. 46:15metals because you can put nuggets in.
  1480. 46:17And the compacting drawer will allow you
  1481. 46:18to autoconvert between nuggets, ingots,
  1482. 46:21and even the block form. So, I put in
  1483. 46:22all the different ingots from my geor
  1484. 46:24setup, as well as a couple simple
  1485. 46:25compacting drawers for the gems that
  1486. 46:27switch between the gem and block forms,
  1487. 46:29and a couple regular drawers at the end
  1488. 46:31for the non-compactable items like the
  1489. 46:33ancient debris and coal shards. But
  1490. 46:34before it's time to put it all together,
  1491. 46:36I just got a very exciting message. So,
  1492. 46:38it's time to restart my pack just before
  1493. 46:40starting up my next day
  1494. 46:45to start day 30. All the mods 10 to the
  1495. 46:48skies has officially been released. So,
  1496. 46:50I'm now on the 1.0 0 version of the
  1497. 46:52pack. But even this release still isn't
  1498. 46:54where I'm going to end this playthrough
  1499. 46:55on because I'm waiting on one more
  1500. 46:57release that will add even more new
  1501. 46:58features and most importantly some quest
  1502. 47:00for the endgame content. Okay, enough
  1503. 47:02stalling. Time to solve this storage
  1504. 47:04monstrosity. I place down a controller
  1505. 47:06access point linked to my network and
  1506. 47:08rebound the pickaxe to use this
  1507. 47:09controller access point as its inventory
  1508. 47:11to drop items as opposed to the chest.
  1509. 47:14And the last step is to break the chest
  1510. 47:15and drop a million items on the ground
  1511. 47:17and start to put them in the drawers.
  1512. 47:19except I somehow still again managed to
  1513. 47:21underestimate how many items I have and
  1514. 47:24instantly filled up my drawers. So, I
  1515. 47:25had to temporarily put the rest of the
  1516. 47:27items into my AE2 system so I could
  1517. 47:29craft some upgrades to greatly increase
  1518. 47:31the drawer storage capacity. Next, it's
  1519. 47:32time to work on some wireless access,
  1520. 47:34which I'll do with a quantum link
  1521. 47:36chamber. This setup takes a little bit
  1522. 47:38more upfront work to set up thin
  1523. 47:39wireless boosters, but it'll last me all
  1524. 47:41the way through to the end of the game,
  1525. 47:43so it's worth the effort. After a whole
  1526. 47:45lot of crafting, I made my 12 quantum
  1527. 47:47rings and my two quantum link chambers.
  1528. 47:49Some of those I'll use to make a quantum
  1529. 47:50link card, and then the remaining will
  1530. 47:52make a quantum link chamber with eight
  1531. 47:54rings surrounding a chamber. The goal is
  1532. 47:56going to be to link this chamber with my
  1533. 47:57eventual wireless access terminal. To do
  1534. 48:00so, I'll need a singularity, which
  1535. 48:02normally would need 256,000
  1536. 48:04items, which uh it is a lot. So,
  1537. 48:07instead, I'm going to use an alternate
  1538. 48:08recipe, only using a stack of batters
  1539. 48:10and some lava. To make it even easier,
  1540. 48:12I'll make two special drives called the
  1541. 48:14Infinity Water and Infinity Cobblestone
  1542. 48:16that when put in my Emmy drive will make
  1543. 48:18my AD system believe it has infinite
  1544. 48:19cobblestone and water available at all
  1545. 48:22times. Now I can export infinite amounts
  1546. 48:23of water into this matter condenser with
  1547. 48:25a 1k component to make matter balls
  1548. 48:28pretty quickly. Eventually I'll make an
  1549. 48:29even faster setup later, but for now a
  1550. 48:31stack is all I need. So while waiting I
  1551. 48:33crafted an ender chest which I can
  1552. 48:35connect to my AE system with an import
  1553. 48:37bus. to know anything I put in an ender
  1554. 48:39chest with all white channels will
  1555. 48:41automatically be input straight into my
  1556. 48:42AE2 system which is super helpful for
  1557. 48:44machine automation. My stack of matter
  1558. 48:46balls had finally finished, which means
  1559. 48:48I can combine them in a reaction chamber
  1560. 48:49with lava to make my first singularity.
  1561. 48:52Now time to blow it up. Yes, actually
  1562. 48:54with some little baby TNT, I blew up my
  1563. 48:57singularity with an ender pearl to make
  1564. 48:58two quantum entangled singularities. One
  1565. 49:00will go in my quantum link chamber and
  1566. 49:02the other will go in my eventual
  1567. 49:04terminal. Speaking of which, it's
  1568. 49:05probably time to go ahead and make a
  1569. 49:07wireless terminal. So, I converted my
  1570. 49:08crafting terminal into a wireless
  1571. 49:10crafting terminal, but I can now give it
  1572. 49:12that quantum link card, opening up a
  1573. 49:13slot for my other Entangled Singularity,
  1574. 49:15which gives me full access to my A2
  1575. 49:18network remotely from anywhere in the
  1576. 49:20world. To start day 32, it's time to
  1577. 49:22change gears a little bit and work on a
  1578. 49:24new mod, and that's Industrial forgoing.
  1579. 49:26One of the key ingredients for
  1580. 49:27industrial forgoing is plastic, which is
  1581. 49:29made from latex. So to get ahead of the
  1582. 49:30process, I set up a quick latex
  1583. 49:32generator using four fluid extractors
  1584. 49:34facing into a log that is being placed
  1585. 49:36by a simple block breaker. And I'm using
  1586. 49:38aacia because it gives more latex per
  1587. 49:40tick than other logs. And the last step
  1588. 49:42is to export that latex into a fluid
  1589. 49:45drawer. Then by making a second machine,
  1590. 49:46the latex processing unit, I took my
  1591. 49:48first bucket of latex to combine with
  1592. 49:50water to make dry rubber, which is
  1593. 49:52smelted to make some plastic. One of the
  1594. 49:54first things I'll do with industrial
  1595. 49:55forgoing is make a tree farm. So, I made
  1596. 49:57a couple more machines. A plant gatherer
  1597. 49:59to cut the trees down and a plant sewer
  1598. 50:01to replant the saplings. I place the
  1599. 50:03plant sewer in the middle and the plant
  1600. 50:05harvester up top. By default, these
  1601. 50:06machines only have a range of one block,
  1602. 50:08but I can make some add-ons to increase
  1603. 50:10the range depending on the material I
  1604. 50:12use. But this requires making another
  1605. 50:14machine, which is probably the most
  1606. 50:15important in the mod, and that's the
  1607. 50:16dissolution chamber, which uses a mix of
  1608. 50:19fluid plus some items to craft different
  1609. 50:21items. I use some lapis to make two tier
  1610. 50:232 range add-ons that add plus two to the
  1611. 50:25radius of my machines. So now both of my
  1612. 50:27machines have a range of 5x5
  1613. 50:29overlapping. Now as a tree grows, the
  1614. 50:31gatherer will slowly cut them down.
  1615. 50:33After finishing automatic logs, I was
  1616. 50:35walking back to my base and randomly
  1617. 50:36picked up some gear, which unfortunately
  1618. 50:38means that my mob farm has started
  1619. 50:40overflowing with tons and tons of stuff.
  1620. 50:42But now is a good time to start
  1621. 50:44automating that salvaging table from
  1622. 50:45earlier. So, I set up another pipe
  1623. 50:47filter that now outputs items with all
  1624. 50:49the different Apotheiosis rarities into
  1625. 50:50the table, which means that I need to
  1626. 50:52remove some of those filters that I set
  1627. 50:53up to the trash can earlier. And I also
  1628. 50:55set up a third pipe that exports items
  1629. 50:57into a chest below that I'll filter to
  1630. 50:59only pull out Apotheio's gems so I can
  1631. 51:01sort through and use those for my gear
  1632. 51:03and tools later. Now, as great as my mob
  1633. 51:05farm currently is, I think it's time to
  1634. 51:07start setting up an Apotheio's farm.
  1635. 51:09that isn't just great because it spawns
  1636. 51:11an absolute insane amount of mobs, but
  1637. 51:12more importantly because it allows me to
  1638. 51:14target specific mobs for specific drops,
  1639. 51:17which means it's time for a little
  1640. 51:18Nether trip. My goal is to grab as many
  1641. 51:20mob spawners as I can with cardboard
  1642. 51:22boxes, which allows me to move them
  1643. 51:24wherever I want, and then mob swap some
  1644. 51:26specific mobs, which I'll need to create
  1645. 51:28spawn eggs of that associated mob. So,
  1646. 51:30after a little bit of exploring and even
  1647. 51:32a quick pit stop to make a gas data
  1648. 51:34model, my mission was complete. And
  1649. 51:36unfortunately, that also means it's time
  1650. 51:37to tear down my starter mob farm. It
  1651. 51:39served us well, but this apotheiois farm
  1652. 51:41will make the sacrifice worth it. I'm
  1653. 51:43heavily basing my mob farm design off
  1654. 51:45the setup I made in my Twitch
  1655. 51:46playthrough with a goal to leave enough
  1656. 51:48room for future expandability of
  1657. 51:50different mobs throughout the rest of
  1658. 51:51the pack. So, I built out some walls,
  1659. 51:53including a special little 5x5 area in
  1660. 51:55the back, and then cleared out the floor
  1661. 51:57to replace it with entity conveyors that
  1662. 51:58pushes mobs to the front and to the
  1663. 52:00center, where I made a mob masher to
  1664. 52:02place in the middle that will take out
  1665. 52:03all the mobs in the farm when given a
  1666. 52:05redstone signal. Apotheiois allows you
  1667. 52:07to add a whole bunch of modifiers to
  1668. 52:09make spawners insanely overpowered. I
  1669. 52:11may end up making a mod labs video about
  1670. 52:13the spot at some point coming up soon.
  1671. 52:15And I'll continue to upgrade these
  1672. 52:16spawners as I get more resources. But
  1673. 52:18the most critical one to start is with
  1674. 52:20some chorus fruit, which makes it so the
  1675. 52:21spawner only spawns mobs without AI,
  1676. 52:23which means the blazes from the original
  1677. 52:25spawner will easily fall down of the
  1678. 52:27conveyors and get taken out without
  1679. 52:29flying around or setting things on fire.
  1680. 52:31I also made some upgrades to the mob
  1681. 52:32masher. First, 10 sharpness upgrades to
  1682. 52:34make it do more damage. And second, 10
  1683. 52:36fortune upgrades to result in more
  1684. 52:38drops. The next spawner upgrade is some
  1685. 52:40more dripstone to lower the initial
  1686. 52:42spawn health of the bops from the
  1687. 52:43spawner. Some echo shards to add echoing
  1688. 52:45which multiplies the amount of drops an
  1689. 52:47insane amount. Some sugar to increase
  1690. 52:49the rate of the spawner. A soul lantern
  1691. 52:51to remove lighting conditions from the
  1692. 52:52spawner to be active. And a comparator
  1693. 52:54which allows me to turn on and off the
  1694. 52:56spawner with redstone signals. This
  1695. 52:57means I can use a redstone link on top
  1696. 52:59of the spawner to add a lever on the
  1697. 53:01outside of the farm to control each
  1698. 53:02spawner independently. The next spawner
  1699. 53:04I am eyeing is a wither skeleton
  1700. 53:06spawner. So using that mob swab from
  1701. 53:08earlier, I can make some chicken feed
  1702. 53:09with wither skeleton DNA, which when fed
  1703. 53:11to a chicken will slightly make him
  1704. 53:13explode, but also play a fun little song
  1705. 53:16and most importantly give a spawn egg.
  1706. 53:18And when placing a monster spawner, I
  1707. 53:20can use that spawn egg to change the
  1708. 53:21blaze spawner from the Nether Fortress
  1709. 53:23to a wither skeleton spawner. Now I have
  1710. 53:25a fully automated blaze and wither
  1711. 53:27skeleton spawner that are already making
  1712. 53:28a crazy amount of drops, especially some
  1713. 53:31wither skeleton skulls. These will be
  1714. 53:32super useful for my next plan, and
  1715. 53:34that's to start taking out some withers.
  1716. 53:36I also made some tinted glass from mob
  1717. 53:38grinding utils, which is witherproof, so
  1718. 53:40it makes it easy to spawn and take out
  1719. 53:41the wither. Similar to the dragon fight,
  1720. 53:43I want to go ahead and make a data model
  1721. 53:45so I can eventually simulate withers
  1722. 53:47without having to spawn them myself. For
  1723. 53:49the withers, I need six kills to get to
  1724. 53:50the first tier of model quality, which
  1725. 53:52means, unfortunately, with my lowquality
  1726. 53:54sword, a whole lot of wither smacking.
  1727. 53:56But once completed, I now have a basic
  1728. 53:58wither model as well as a bunch of
  1729. 54:00nether stars. The first two I'll use on
  1730. 54:02my monster spawners to upgrade them and
  1731. 54:04allow them to spawn mobs without
  1732. 54:06requiring players to be in the area like
  1733. 54:07normal. Now, I still have that
  1734. 54:09suspicious 5x5 dirt platform at the back
  1735. 54:11of my mob farm. Mob grinding utils adds
  1736. 54:13some dirt that spawns hostile mobs
  1737. 54:15extremely quickly, especially with
  1738. 54:17redstone pulses. So, first I made some
  1739. 54:19cursed chicken feed, which again
  1740. 54:20requires sacrificing another chicken to
  1741. 54:23make a rotten egg. Then that rotten egg
  1742. 54:25can be used on dirt to convert a 5x5
  1743. 54:27area to dreadful dirt. And to move those
  1744. 54:29mobs, I'll use a mob fan at the back
  1745. 54:31with two fan width upgrades to push any
  1746. 54:33mobs that spawn in the dirt right onto
  1747. 54:34the conveyors and merge them with any
  1748. 54:36mobs from my spawners. And to take this
  1749. 54:38farm just one step further, I use some
  1750. 54:40redstone cogs and a timer to spam the
  1751. 54:42soil with redstone pulses, making the
  1752. 54:44spawn rate go absolutely crazy. And like
  1753. 54:47the responsible redstone I am, I added a
  1754. 54:49redstone lamp at the back, which allows
  1755. 54:51me to turn on and off the dirt spawns
  1756. 54:53from my control panel. My goal over the
  1757. 54:55next couple days is to completely retool
  1758. 54:57and upgrade my AE system, and this is
  1759. 54:59made easier using extended AE. The main
  1760. 55:02material I'll need first is intro, which
  1761. 55:04to start can be made by making an intro
  1762. 55:06seed and right-clicking on a fluix block
  1763. 55:08to turn it into a budding block. When
  1764. 55:10placed with my directional accelerator,
  1765. 55:11it will start to grow clusters. But
  1766. 55:13unlike my geors, the crystal will slowly
  1767. 55:15deteriorate, and there isn't a flawless
  1768. 55:17version like there is for cert. My goal
  1769. 55:19is to get 32 crystals, which didn't
  1770. 55:22happen with my first intro, bud. But
  1771. 55:23this did seem like a good opportunity to
  1772. 55:25go ahead and enchant my pickaxe with
  1773. 55:27fortune 5, which I crafted by combining
  1774. 55:29some fortune 3 books made in the
  1775. 55:31enchanter and anvil combining up to
  1776. 55:33fortune 5. Now, this not only applies to
  1777. 55:35my intro crystals, but also to the rest
  1778. 55:37of my geors, which basically multiplies
  1779. 55:38all of their outputs by close to four
  1780. 55:40times. Once I have 32 inro, I now have
  1781. 55:43infinite intro. Well, sort of. The
  1782. 55:45intended way to automate Entro is with a
  1783. 55:47crystal fixer, constantly keeping your
  1784. 55:49crystals charged up. But instead, you
  1785. 55:51can crush down some Entro crystals and
  1786. 55:53combine 32 Entro dust and fluix to make
  1787. 55:5564 Entro crystals, which means you can
  1788. 55:57keep cycling through to double your
  1789. 55:59intro. And a nice tip, I always like to
  1790. 56:01save 32 in my backpack as a backup for
  1791. 56:04when I inevitably accidentally use up
  1792. 56:06all my intro. Now, with intro crystals
  1793. 56:08and dust, I can go ahead and make some
  1794. 56:10intro ingots, which unlocks the ability
  1795. 56:12to make the advanced AE machines. First,
  1796. 56:14the crystal assembler, which is used to
  1797. 56:16craft most of the rest of the machines
  1798. 56:17and upgrades, as well as a circuit
  1799. 56:19slicer, which makes crafting processors
  1800. 56:21much easier by removing the requirements
  1801. 56:23for specific presses and instead takes
  1802. 56:25blocks of resources to make circuits in
  1803. 56:27batches. Then I can assemble all the
  1804. 56:29circuits together in the crystal
  1805. 56:30assembler to make batches of four at a
  1806. 56:32time, which you can crank insanely
  1807. 56:34quickly using acceleration cards. Now
  1808. 56:36that I have some new machines, I guess
  1809. 56:38it's time to get some autocrafting
  1810. 56:39going. first by making my first CPU with
  1811. 56:42another 64K storage component as well as
  1812. 56:44a co-processor. I won't go super deep in
  1813. 56:46AE2 in this video, but if you're looking
  1814. 56:48for some more information on this mod,
  1815. 56:50you can check out my AE2 versus RS
  1816. 56:52ModLabs video from a couple weeks ago.
  1817. 56:54To start making some patterns, I'll need
  1818. 56:55a pattern encoding terminal and then can
  1819. 56:57use those in some pattern providers that
  1820. 56:59I'll attach to some molecular
  1821. 57:01assemblers. Now, with all of these set
  1822. 57:02up, I can officially do my first
  1823. 57:04autocraft, which of course is making
  1824. 57:06some more blank patterns. I have tons of
  1825. 57:08recipes that I want to be able to
  1826. 57:10autocraft. And my pattern providers
  1827. 57:11started filling up pretty much
  1828. 57:13instantly. So that's where extended AE
  1829. 57:15comes in clutch, allowing me to craft
  1830. 57:16extended pattern providers that have
  1831. 57:18four times the storage for patterns. And
  1832. 57:20I can also go ahead and make an extended
  1833. 57:21molecular assembler, which is basically
  1834. 57:23eight molecular assemblers in one,
  1835. 57:25allowing for a whole lot of parallel
  1836. 57:27crafting. Using inscribers to crush
  1837. 57:29things is pretty annoying, especially
  1838. 57:31now that I need so much fluix and entro
  1839. 57:33dust. So, this seems like a good
  1840. 57:34opportunity to get into some mechanism,
  1841. 57:36which of course always starts with a
  1842. 57:38metallurgic infuser to make those first
  1843. 57:40infused alloy and control circuits. This
  1844. 57:42allows me to make my enrichment chamber
  1845. 57:44from more efficient infusing and a
  1846. 57:46crusher, which doesn't look much faster
  1847. 57:48than the inscriber. But by using some
  1848. 57:49tier installers, I can allow for more
  1849. 57:51operations in parallel. And eventually,
  1850. 57:53with the max tier and some speed
  1851. 57:54upgrades, this thing will be flying. Now
  1852. 57:57that I have so many machines, it's also
  1853. 57:58time to start setting up some AE
  1854. 58:00automation with some machine recipes.
  1855. 58:02Unfortunately, my area is getting a
  1856. 58:04little cramped. So, I moved eight of my
  1857. 58:05mostused machines over to a new area,
  1858. 58:08ran a slightly ugly cable that I'll get
  1859. 58:10cleaned up later shortly, and placed a
  1860. 58:12pattern provider on each. Set each
  1861. 58:14machine to input an export out of the
  1862. 58:16face with the provider, and started
  1863. 58:17making even more patterns. Most
  1864. 58:19importantly, some patterns for each of
  1865. 58:20the circuits and processors. And extra
  1866. 58:23important to make one for extended
  1867. 58:24pattern provider since I have already
  1868. 58:26started filling up some of those machine
  1869. 58:27pattern inventories. To save myself a
  1870. 58:29little pain of breaking and replacing,
  1871. 58:31you can combine the upgraded provider
  1872. 58:32with any ingot to make it into an
  1873. 58:34upgrade kit that can be used in place,
  1874. 58:36keeping your same configuration without
  1875. 58:38spewing patterns everywhere. There are
  1876. 58:40some machines that are a little special,
  1877. 58:42and the mechanism infuser is one of them
  1878. 58:44since you have two different input
  1879. 58:45inventories that require specific inputs
  1880. 58:47in order for recipes to function
  1881. 58:49correctly. You could do this with chess
  1882. 58:50and pipes, but why do that when I could
  1883. 58:52just use some advanced patterns, which
  1884. 58:54not just requires me upgrading my
  1885. 58:55extended pattern provider to the
  1886. 58:57advanced version, but also a tool called
  1887. 58:59the advanced pattern encoder. This
  1888. 59:00allows me to take a recipe with multiple
  1889. 59:02inputs, like for this infused alloy, and
  1890. 59:04change the block face that these items
  1891. 59:06get input. So, I set my infusing
  1892. 59:08materials to go into the top of the
  1893. 59:09machine, which I set for extra
  1894. 59:11materials. And now I have some
  1895. 59:12functioning crafting recipes working for
  1896. 59:14those tricky mechanism items. The rest
  1897. 59:16of the day was filled with a whole lot
  1898. 59:18of pattern making and a bunch of machine
  1899. 59:20upgrades. And I can make this a little
  1900. 59:21bit easier by making another terminal
  1901. 59:23called the pattern access terminal,
  1902. 59:25which I combined into my universal
  1903. 59:26terminal, which allows me to access all
  1904. 59:28those pattern providers attached to my
  1905. 59:30network and add or remove patterns as
  1906. 59:31needed wirelessly. All right, things are
  1907. 59:34starting to get a little crowded. So, I
  1908. 59:35decided it was time to reconfigure my
  1909. 59:37system layout a little bit to make
  1910. 59:39things a bit cleaner, including this
  1911. 59:41cool little underground section for my
  1912. 59:42ME controller, which I've now expanded
  1913. 59:44to be just a little bit bigger, some
  1914. 59:46more space for another crafting unit and
  1915. 59:48some more molecular assemblers. I could
  1916. 59:50go crazy and make a mega crafting
  1917. 59:52crystal for efficient channel use, but
  1918. 59:54I'm just going for speed and using the
  1919. 59:56extended variants makes this more than
  1920. 59:58good enough to help me make it to the
  1921. 59:59ATM star. Also, a quick random tip.
  1922. 1:00:01Since I needed some obsidian for some
  1923. 1:00:03crafting to automate obsidian or any of
  1924. 1:00:05the other block generator blocks that
  1925. 1:00:07consume fluid, you could use flowing
  1926. 1:00:09fluid to avoid having to replace the
  1927. 1:00:10source block every time. With mechanism
  1928. 1:00:13automated, it made it a whole lot easier
  1929. 1:00:14to start making some higher tier alloys
  1930. 1:00:16in circuits, which I didn't just use to
  1931. 1:00:18automate machines all the way up to the
  1932. 1:00:20ultimate tier, but also made some
  1933. 1:00:22ultimate tier power cables.
  1934. 1:00:27Now that I have some pretty solid
  1935. 1:00:28infrastructure, it's time to start
  1936. 1:00:30getting going with some more targeted
  1937. 1:00:32progression towards the star. And as I
  1938. 1:00:33do that, I'm going to need a lot more
  1939. 1:00:35space for some new mods and crazy
  1940. 1:00:37setups. I could try and build some new
  1941. 1:00:39islands, but instead, Ars Novu has some
  1942. 1:00:41awesome options to generate floating
  1943. 1:00:43islands using the conjure terrain
  1944. 1:00:45spells. But to use that, I'll need to
  1945. 1:00:47get some basic source setup, which means
  1946. 1:00:49first cutting down one of the archwood
  1947. 1:00:51tree types, then making an imbument
  1948. 1:00:53chamber, which I'll set up to pull
  1949. 1:00:54amethyst out of my storage system to
  1950. 1:00:56slowly but passively make source gems.
  1951. 1:00:58Now, with some source gems, I'll still
  1952. 1:01:00need some fluid source. Ours adds a lot
  1953. 1:01:02of options to make source, but the
  1954. 1:01:03easiest for me will be with the vitalic
  1955. 1:01:05source flank, which I can set up next to
  1956. 1:01:07my mob farm. And now, as mobs get taken
  1957. 1:01:09out, their essence will be converted to
  1958. 1:01:10source and fill up the jars around it.
  1959. 1:01:12Now, it's time to pick which island I
  1960. 1:01:14want to make. The first one I decided on
  1961. 1:01:16is a cascading island, which when used
  1962. 1:01:18on a ritual brazier and activated with
  1963. 1:01:20some source nearby, it starts to
  1964. 1:01:22generate this super cool looking island
  1965. 1:01:24with all kinds of coral and fish. The
  1966. 1:01:26next island I wanted to make was a
  1967. 1:01:27blazing island, which has pretty much
  1968. 1:01:29the opposite vibe with some red trees
  1969. 1:01:31and lava. Before starting my next goal,
  1970. 1:01:33I actually still have a couple geors
  1971. 1:01:34left on my list that I never made
  1972. 1:01:36previously. And I actually need two of
  1973. 1:01:38them coming up soon. So that means back
  1974. 1:01:40to the foundry to make a uranium geor, a
  1975. 1:01:42black quartz geor, which actually is an
  1976. 1:01:44interesting one because it takes
  1977. 1:01:45compressed red sand instead of normal
  1978. 1:01:47sand. But luckily making red sand is
  1979. 1:01:49easy and can be done just by hammering
  1980. 1:01:51some crushed netherrack. The third geior
  1981. 1:01:53was platinum. And the last uranite was a
  1982. 1:01:55little special because like sardis
  1983. 1:01:57quartz, the geior recipe requires the
  1984. 1:01:58ender crafter. Now with all four of
  1985. 1:02:00these crafted, it was time to place down
  1986. 1:02:02another directional accelerator and get
  1987. 1:02:04them added to my farm area. So, my big
  1988. 1:02:06goal for the next couple of days is to
  1989. 1:02:07not just make my first ingot of
  1990. 1:02:09vibranium, but actually to fully
  1991. 1:02:11automate the process. The recipe for
  1992. 1:02:12vibranium is extremely interesting.
  1993. 1:02:14First, it's also made in the ender
  1994. 1:02:16crafter that I just used, but also
  1995. 1:02:18requires a crystal tine ingot, which is
  1996. 1:02:20a pretty large crafting recipe requiring
  1997. 1:02:22all types of vanilla valuables that I
  1998. 1:02:24already have automated, but also one
  1999. 1:02:25that I don't, some nether stars.
  2000. 1:02:27Remember way back when I mentioned
  2001. 1:02:29hostile neural networks? Well, here we
  2002. 1:02:31go. Time to put it to use. Using a
  2003. 1:02:33simulation chamber, I use that wither
  2004. 1:02:35model from earlier to take simulation
  2005. 1:02:37matrix and simulate the wither. If
  2006. 1:02:39successful, it gives a wither prediction
  2007. 1:02:41that in a loot fabricator can be slowly
  2008. 1:02:43converted to a nether star. As the
  2009. 1:02:44simulator runs more times, its success
  2010. 1:02:46chance will slowly increase to become
  2011. 1:02:48more efficient. Because I'm going to
  2012. 1:02:50need a whole lot of nether stars, it
  2013. 1:02:51makes sense to go ahead and make a large
  2014. 1:02:53setup with tons of simulators. So, I
  2015. 1:02:55made two rows of simulators all
  2016. 1:02:56connected with pipes to a couple
  2017. 1:02:58drawers. On one side, I have a drawer
  2018. 1:03:00for the prediction matrix, which needs
  2019. 1:03:01to be input into each chamber. And on
  2020. 1:03:03the other side, two drawers. One for the
  2021. 1:03:05wither predictions and one for the
  2022. 1:03:06failed generalized ender prediction.
  2023. 1:03:08Then a pipe that takes the wither
  2024. 1:03:10predictions and inputs them into a loot
  2025. 1:03:12fabricator, which exports nether stars
  2026. 1:03:13into a compacting drawer. Now, with this
  2027. 1:03:15many simulators, we're going to be using
  2028. 1:03:17a lot of prediction matrix. So, I made
  2029. 1:03:19an Emmy requesttor, which I can tell to
  2030. 1:03:21automatically craft certain items based
  2031. 1:03:23on the amount in my system. So I set the
  2032. 1:03:25prediction matrix amount to stock at 128
  2033. 1:03:27and a batch size of 256. So now whenever
  2034. 1:03:30my drawer falls below 128, the A system
  2035. 1:03:33will schedule a craft of 256 matrix with
  2036. 1:03:36a crafting pattern that I made earlier
  2037. 1:03:37and keep the drawer full. Now
  2038. 1:03:39unfortunately each of these simulators
  2039. 1:03:41needs its own wither model, which means
  2040. 1:03:43I have some more withers to kill. So I
  2041. 1:03:44made a whole bunch of data models, but
  2042. 1:03:46unfortunately each deep learner only has
  2043. 1:03:48space for four models, which would mean
  2044. 1:03:50I have to spawn an insane amount of
  2045. 1:03:52withers. but instead I just made some
  2046. 1:03:53more deep learners to do all 32 models
  2047. 1:03:55in parallel. And of course, my mob farm
  2048. 1:03:57has been going crazy. So, I have more
  2049. 1:03:59than enough wither skeleton skulls
  2050. 1:04:01available to make this process easier.
  2051. 1:04:03Now, to the end to spawn a wither and
  2052. 1:04:05get all those data models set up. With
  2053. 1:04:07all eight deep learners filled up and
  2054. 1:04:08ready to go, it was time to get
  2055. 1:04:10swinging, which was still taking a long
  2056. 1:04:12time even with my new sword. And luckily
  2057. 1:04:14before I got too far, I realized it was
  2058. 1:04:16probably a good idea to go ahead and
  2059. 1:04:18upgrade my sword to Alamodium and even
  2060. 1:04:20add some more gems from Apotheiois to
  2061. 1:04:22greatly increase the sharpness even
  2062. 1:04:23more. Now taking out Withers is much,
  2063. 1:04:25much quicker, and I was quickly able to
  2064. 1:04:27get all 32 of my models up to the basic
  2065. 1:04:29tier. Now, running these simulators
  2066. 1:04:31takes a whole lot of power, and my lava
  2067. 1:04:33generator, while great and all, is just
  2068. 1:04:36not quite good enough. But I may have
  2069. 1:04:37had a slightly ulterior motive by
  2070. 1:04:39setting up this large of a Netherar
  2071. 1:04:41battery. And that was to start switching
  2072. 1:04:43my power generation method over to
  2073. 1:04:45Netherar generators, which I'll set up
  2074. 1:04:47to take Nether Stars from my drawer to
  2075. 1:04:48make a pretty good amount of power with
  2076. 1:04:50just a single generator. My goal is to
  2077. 1:04:52get this thing to a 64x generator. But
  2078. 1:04:54that's going to take some time for my
  2079. 1:04:55simulation chambers to get the model
  2080. 1:04:57quality to increase and start producing
  2081. 1:04:59Nether Stars a little bit quicker. So,
  2082. 1:05:01while waiting for my Netherar generation
  2083. 1:05:03to pick up, it was a good time to start
  2084. 1:05:05working on some extended crafting.
  2085. 1:05:06specifically automation for crystal
  2086. 1:05:08time. The first step is that I need to
  2087. 1:05:10work my way through the four different
  2088. 1:05:11tiers of crafting tables, which will use
  2089. 1:05:13a whole lot of black iron that needs
  2090. 1:05:15black dye. There are lots of ways to get
  2091. 1:05:17black dye, but in the latest version of
  2092. 1:05:19this pack, the ATM team added bodnney
  2093. 1:05:21pots. So, I figured this was a good spot
  2094. 1:05:22to use one by automatically farming
  2095. 1:05:24wither roses, which can be enriched into
  2096. 1:05:26black dye. I first crafted a basic
  2097. 1:05:28crafting table, which is the same size
  2098. 1:05:30as a normal crafting table, then
  2099. 1:05:32upgraded that to an advanced crafting
  2100. 1:05:33table, which increases the size up to
  2101. 1:05:355x5. Then an elite crafting table with a
  2102. 1:05:38size of 7 by seven, which is technically
  2103. 1:05:40enough for Crystal Time, but I'm going
  2104. 1:05:42all the way to the maxed out ultimate
  2105. 1:05:44crafting table after a little bit of
  2106. 1:05:45time in a bottle action, which has the
  2107. 1:05:47entire 9x9 crafting table size. Now,
  2108. 1:05:50using this table, I was able to make a
  2109. 1:05:52whole stack of crystaline ingots. But I
  2110. 1:05:54don't like doing things manually, so I
  2111. 1:05:56want to automate this process. And to do
  2112. 1:05:58that, I need to craft the automatic
  2113. 1:06:00version of this table. The main
  2114. 1:06:01difference is that the table now has
  2115. 1:06:03spaces to store recipes. So, I put in
  2116. 1:06:05the crystal tine recipe and saved and
  2117. 1:06:07then activated the recipe in the top
  2118. 1:06:09right of the GUI. Then attached a
  2119. 1:06:10pattern provider with a processing
  2120. 1:06:12pattern including all the inputs. Now, I
  2121. 1:06:14can craft Crystal Tine as needed. But to
  2122. 1:06:16make the setup even better, I added
  2123. 1:06:18Crystal Tine to my Emmy requester, which
  2124. 1:06:20unfortunately I don't quite have enough
  2125. 1:06:22Nether Stars to do yet. But once my
  2126. 1:06:23system starts filling up, it'll get
  2127. 1:06:25crafting. Now, it's time to get working
  2128. 1:06:26on vibranium, which I'll use my
  2129. 1:06:28cascading island for. Since the recipe
  2130. 1:06:30for vibranium requires crystal shards,
  2131. 1:06:32instead of changing my resource setup, I
  2132. 1:06:34decided it was easier to make a new mini
  2133. 1:06:36geor setup specific for vibranium, which
  2134. 1:06:38means I need some more directional
  2135. 1:06:40accelerators and a geor for each of the
  2136. 1:06:42different resources. I'll set up eight
  2137. 1:06:44drawers, one for each of the geor
  2138. 1:06:46crystals, and the eighth being for
  2139. 1:06:47crystal time that'll eventually be kept
  2140. 1:06:49full with the emu requester. Now, I
  2141. 1:06:51could set up another advanced block
  2142. 1:06:52breaker with another Celest pickaxe
  2143. 1:06:55linked to a controller access point.
  2144. 1:06:56Except the main difference from my other
  2145. 1:06:58setup is that this pickaxe doesn't have
  2146. 1:07:00smelter on it. So, it will instead
  2147. 1:07:02insert the crystals into the drawers
  2148. 1:07:03instead of the resources themselves.
  2149. 1:07:05Now, I have all the resources needed to
  2150. 1:07:07get crafting. But, I'm still missing the
  2151. 1:07:09table. So, that means I need to go make
  2152. 1:07:11another ender crafter. And because we
  2153. 1:07:12are automating the system, I need to
  2154. 1:07:14change it to the auto version. Even the
  2155. 1:07:16auto version still takes ender
  2156. 1:07:18alternators. And we want this thing to
  2157. 1:07:19be fast. So, I made a full stack of
  2158. 1:07:21alternators. I could run a power cable
  2159. 1:07:23to it, but I'm going to want as much
  2160. 1:07:25clear space around the table as possible
  2161. 1:07:26for alternators. So, I instead can use
  2162. 1:07:28the energy transmitter from just dire
  2163. 1:07:30things and change the range to cover the
  2164. 1:07:32ender crafter so that it can transfer
  2165. 1:07:34power wirelessly. Now, I do have power
  2166. 1:07:36figured out, but unfortunately, I can't
  2167. 1:07:38just pipe items directly into the
  2168. 1:07:39crafter like I was hoping because to
  2169. 1:07:41autocraft, the crafter actually needs to
  2170. 1:07:43pull items from an inventory above. And
  2171. 1:07:44while I can input some items to this
  2172. 1:07:46chest with pipes which do make it to the
  2173. 1:07:48end of crafter, the chest will
  2174. 1:07:50eventually fill up and block other
  2175. 1:07:51items, breaking this setup without any
  2176. 1:07:53type of regulation. Industrial forgoing
  2177. 1:07:55item transporters have just the
  2178. 1:07:57capability that I'm looking for, which I
  2179. 1:07:59can enable by clicking the regulation
  2180. 1:08:00mode button, which allows me not just to
  2181. 1:08:02whitelist specific items, but also a
  2182. 1:08:04capacity of items. So now when active,
  2183. 1:08:06the transporter will keep the chest full
  2184. 1:08:08of just a stack of each item at a time,
  2185. 1:08:10which will flow into the ender crafter.
  2186. 1:08:12Ender alternators work in up to a threeb
  2187. 1:08:14block radius from the crafter. So, I'm
  2188. 1:08:15going to place a whole bunch on the same
  2189. 1:08:17layer and below, which starts crafting
  2190. 1:08:19my first vibranium. Now, with some
  2191. 1:08:21vibranium, I can first upgrade my sword
  2192. 1:08:23using a vibranium template, as well as
  2193. 1:08:25upgrade my best pickaxe for my mob farm
  2194. 1:08:27all the way up, which is now extremely
  2195. 1:08:29important because it brings me to the
  2196. 1:08:30next tier of mining ability. So, that
  2197. 1:08:32means now it's time to go on a little
  2198. 1:08:34mission to the end for my last ATM
  2199. 1:08:36ingredient, and that's unoptanium. At
  2200. 1:08:38least as of recording, the only way to
  2201. 1:08:40get unoptanium is by finding the ore in
  2202. 1:08:42the end, and that ore only spawns in the
  2203. 1:08:44end highlands biome. Unfortunately, you
  2204. 1:08:46can't use something like the digital
  2205. 1:08:48miner to find this stuff. But luckily,
  2206. 1:08:49because of some crazy terrain
  2207. 1:08:51generation, it's actually relatively
  2208. 1:08:52easy to spot out, and I need that
  2209. 1:08:54vibranium pickaxe to actually mine it.
  2210. 1:08:56So, I spent a little bit of time mining
  2211. 1:08:58as much ore as I could find.
  2212. 1:09:07With my mining mission complete, I now
  2213. 1:09:09had just under two stacks of unoptanium,
  2214. 1:09:11which should hopefully get me through
  2215. 1:09:12the rest of the pack. Of course, I want
  2216. 1:09:14to first start by doubling the ore with
  2217. 1:09:16an ore hammer and then smelt the
  2218. 1:09:17resulting dust to make my first
  2219. 1:09:19unoptanium ingots. And that means time
  2220. 1:09:21for one more upgrade to make some
  2221. 1:09:23unoptanium templates and use those to
  2222. 1:09:25upgrade my tools to unoptanium. My goal
  2223. 1:09:27for day 48 was to get into some endgame
  2224. 1:09:30just dire things. And that means making
  2225. 1:09:32some time crystals. I actually just
  2226. 1:09:33covered this entire automation process
  2227. 1:09:35in my Just Dire Things Mod Labs episode,
  2228. 1:09:37so I won't explain the process here, but
  2229. 1:09:39long story short, I need to make some
  2230. 1:09:40new time crystal budding blocks and take
  2231. 1:09:42them on a journey through each
  2232. 1:09:43dimension, enabling them to grow
  2233. 1:09:45crystals. Once grown, I have a pickaxe
  2234. 1:09:47with drops teleporter put in a block
  2235. 1:09:49breaker to start farming those crystals.
  2236. 1:09:50And thanks to some growth accelerators,
  2237. 1:09:52this farm wastes no time making tons and
  2238. 1:09:54tons of crystals. The first reason I
  2239. 1:09:56want to make these crystals is to make
  2240. 1:09:58an instant break upgrade, which I can
  2241. 1:10:00use on my pickaxe after upgrading it to
  2242. 1:10:02eclipse alloy that now makes my geo
  2243. 1:10:04resource setup just absolutely insane.
  2244. 1:10:07But the second reason for time crystals
  2245. 1:10:08was to make a time wand, which uses time
  2246. 1:10:11fluid, and it's kind of like an infinite
  2247. 1:10:12version of the time in a bottle that
  2248. 1:10:14uses power and time fluid instead of
  2249. 1:10:16real time to tick accelerate blocks. For
  2250. 1:10:18my next day, I have another goal, and
  2251. 1:10:20that's to automate some ether gas with
  2252. 1:10:22industrial for going. First, I'll need
  2253. 1:10:24some pink slime, which I can make by
  2254. 1:10:25setting up a mob slaughter factory next
  2255. 1:10:27to my mob farm, which takes out some of
  2256. 1:10:29these spawn mobs and outputs pink slime
  2257. 1:10:31and meat into this fluid drawer. That
  2258. 1:10:33pink slime allows me to craft advanced
  2259. 1:10:35machine frames, which unlocks the next
  2260. 1:10:36tier of machines. For what I have in
  2261. 1:10:38mind, I'll need a fluid laser base, some
  2262. 1:10:40laser drills, and a stasis chamber.
  2263. 1:10:42Ether gas requires laser drilling a
  2264. 1:10:44wither. And I don't want to take any
  2265. 1:10:46chances, so I made a compact machine,
  2266. 1:10:48which is kind of like a nice little
  2267. 1:10:50pocket dimension. In my compact machine,
  2268. 1:10:52I set up another witherproof box, except
  2269. 1:10:54this time with a stasis chamber at the
  2270. 1:10:56bottom to freeze the wither in place.
  2271. 1:10:58And the fluid laser base goes up top
  2272. 1:11:00with a couple laser drills facing the
  2273. 1:11:02base. Now to spawn a wither, which
  2274. 1:11:04you'll notice doesn't even fully spawn
  2275. 1:11:05in. And that's because that stasis
  2276. 1:11:07chamber is already putting in some hard
  2277. 1:11:08work. And with a purple laser lens, I'm
  2278. 1:11:11now making ether gas, which is being
  2279. 1:11:13exported into this ender tank. Adding a
  2280. 1:11:15couple efficiency, processing, and speed
  2281. 1:11:17add-ons makes this process even quicker.
  2282. 1:11:23I've made it to day 50 and what better
  2283. 1:11:26way to celebrate than by officially
  2284. 1:11:27starting the ATM star. I started by
  2285. 1:11:29placing a new ultimate crafting table in
  2286. 1:11:31one of the rooms in my house to start
  2287. 1:11:33placing some items in the recipe. First,
  2288. 1:11:35I have a couple of easy ingredients. The
  2289. 1:11:37ATM materials that I already have a
  2290. 1:11:39bunch of. Starting with seven unobtanium
  2291. 1:11:41blocks, then a smiley face of seven
  2292. 1:11:43vibranium blocks. And lastly, 19 blocks
  2293. 1:11:45of all the modium. That already starts
  2294. 1:11:47to build the shape of the star pretty
  2295. 1:11:49nicely. But unfortunately, it gets a lot
  2296. 1:11:51harder very quickly. The next couple of
  2297. 1:11:53items I want to target are some
  2298. 1:11:54singularities. Remember back when I said
  2299. 1:11:56that each singularity took 10,000 items?
  2300. 1:11:58Well, the ATM devs like to make things
  2301. 1:12:01difficult. And in the most recent
  2302. 1:12:02update, the singularities now take
  2303. 1:12:0325,000 items each. But the good news is
  2304. 1:12:06my resource generation is insane. So,
  2305. 1:12:08this quantity increase really isn't that
  2306. 1:12:10big of a deal. To make singularities,
  2307. 1:12:12I'll need a whole new machine, the
  2308. 1:12:13quantum compressor, which once given an
  2309. 1:12:15ultimate catalyst, allows you to input
  2310. 1:12:17the items and eventually make the
  2311. 1:12:18singularity. To help make this process
  2312. 1:12:20easier, I'll use a pattern provider and
  2313. 1:12:22encode a recipe with the 25,000 iron
  2314. 1:12:24that I need to make the singularity. And
  2315. 1:12:26after hitting craft, waiting some time
  2316. 1:12:28for the items to transfer, and waiting
  2317. 1:12:29the craft time, I add my first
  2318. 1:12:31singularity. Now, while making that
  2319. 1:12:33first singularity wasn't too bad, it was
  2320. 1:12:35a little slow. And I can use this as a
  2321. 1:12:37good opportunity to make my A2
  2322. 1:12:38autocrafting a little bit quicker by
  2323. 1:12:40adding some more co-processors. More
  2324. 1:12:42specifically, I can make some mega
  2325. 1:12:44co-processors that do require a new type
  2326. 1:12:46called the accumulation processor that
  2327. 1:12:48uses Sky Steel. But my A2 autocrafting
  2328. 1:12:50infrastructure makes all this extremely
  2329. 1:12:52easy, just needing a couple new patterns
  2330. 1:12:54in my existing machines. Now, with my
  2331. 1:12:56upgraded co-processor, making the rest
  2332. 1:12:58of the base singularities is much
  2333. 1:12:59quicker since more items can get
  2334. 1:13:01transferred in parallel. And to make it
  2335. 1:13:02even faster, I instead changed my
  2336. 1:13:04pattern provider to output into a chest.
  2337. 1:13:06And then using pipes with ultimate
  2338. 1:13:07upgrades, I moved items extremely
  2339. 1:13:09quickly into the compressor. I then went
  2340. 1:13:11ahead and made the rest of the main
  2341. 1:13:12singularities in the star and placed
  2342. 1:13:14them in the table. Except there's one
  2343. 1:13:16singularity left, and that's the
  2344. 1:13:18ultimate singularity. The ultimate
  2345. 1:13:19singularity is a crafting recipe that
  2346. 1:13:21combines all of the previous
  2347. 1:13:22singularities plus a bunch of other
  2348. 1:13:24resources, most of which I already have,
  2349. 1:13:26but also for alloys that there aren't
  2350. 1:13:28direct use for. Now, I could set up some
  2351. 1:13:30Oritech foundaries or other alloy
  2352. 1:13:32smelters to start making this, but I'm
  2353. 1:13:33actually going to hold off because I may
  2354. 1:13:35have a little bit of insider intel that
  2355. 1:13:37there'll be an update coming soon that
  2356. 1:13:39may make some of these alloys a little
  2357. 1:13:40easier to masscraft. Now that I'm
  2358. 1:13:42officially over the halfway point of
  2359. 1:13:44this video, I want to go ahead and start
  2360. 1:13:45any processes that I know are going to
  2361. 1:13:47take some time. And one major time sync
  2362. 1:13:49is going to be mechanism. The ATM star
  2363. 1:13:51requires two antimatter, which means I
  2364. 1:13:53have to go through pretty much the
  2365. 1:13:54entire mechanism progression line to get
  2366. 1:13:56an SPS chamber. So, that means I need
  2367. 1:13:58another island, or actually two islands,
  2368. 1:14:01since I'm going to need a whole lot of
  2369. 1:14:02space. Having all of my mechanism
  2370. 1:14:04machines already automated with AE2
  2371. 1:14:06makes this process a little bit easier.
  2372. 1:14:07But regardless, I still need to set up
  2373. 1:14:09some fully dedicated contraptions for a
  2374. 1:14:11couple different fluids and gases.
  2375. 1:14:13First, some evaporation chambers that
  2376. 1:14:14turn water into brine, not exactly as
  2377. 1:14:17exciting as wine, and brine into liquid
  2378. 1:14:19lithium using solar panels. Then, I
  2379. 1:14:21could turn that liquid lithium into
  2380. 1:14:23lithium dust. Next, HTPE automation,
  2381. 1:14:25which I'm using another extractor making
  2382. 1:14:27moss. That goes into a crusher to make
  2383. 1:14:29bofuel. Then I have water going into an
  2384. 1:14:31electrolytic separator making oxygen and
  2385. 1:14:33hydrogen. That goes into a PRC to make
  2386. 1:14:36substrate and ethne which goes into the
  2387. 1:14:38last PRC combining oxygen and substrate
  2388. 1:14:40to make HTPE. And then the last step is
  2389. 1:14:42to add a pattern to make HTP sheets in
  2390. 1:14:45the enrichment chamber. And now it's
  2391. 1:14:47time to get to the crazy stuff, and
  2392. 1:14:48that's to start making fizzle fuel. I've
  2393. 1:14:50actually done this setup a million times
  2394. 1:14:52on my modded playthroughs. So, if you're
  2395. 1:14:54looking for a slower tutorial,
  2396. 1:14:55definitely check out my VOD channel,
  2397. 1:14:57which has tons of different series, of
  2398. 1:14:59course, including my full ATM10 TTS
  2399. 1:15:01Twitch playthrough. After a whole lot of
  2400. 1:15:03work, I am now left with this clump of
  2401. 1:15:05machines that looks like a mess, but
  2402. 1:15:06actually takes water, uranium, sulfur,
  2403. 1:15:09and fluoride to make fizzle fuel, which
  2404. 1:15:11is an extremely important resource and
  2405. 1:15:12mechanism. In fact, I'll need so much
  2406. 1:15:14throughput of this stuff that I may even
  2407. 1:15:16need to add more machines to this later
  2408. 1:15:17to make more in parallel. But to start,
  2409. 1:15:19fizzle fuel is the input resource to
  2410. 1:15:21mechanism reactors. So, guess what I'm
  2411. 1:15:23working on next. That's right, it's
  2412. 1:15:25reactor time, and I'm going big. Not
  2413. 1:15:27quite max size, but definitely a chunky
  2414. 1:15:29boy, cuz I'll need lots of nuclear
  2415. 1:15:31waste. After assembling my new reactor,
  2416. 1:15:33I need to give it a couple IO ports. The
  2417. 1:15:35first is for inputting fizzle fuel that
  2418. 1:15:37I just automated. The second is for
  2419. 1:15:38coolant, which I'll use water for. And
  2420. 1:15:40because my reactor is so large, it's
  2421. 1:15:42going to require so much water that
  2422. 1:15:43mechanism pipes aren't even good enough.
  2423. 1:15:45So, it's the return of an old friend,
  2424. 1:15:47integrated dynamics, where I can use the
  2425. 1:15:49fluid importer and storage interfaces,
  2426. 1:15:51as well as a variable card to set an
  2427. 1:15:53insanely high transfer rate that will
  2428. 1:15:54keep my reactor full at all times. Then,
  2429. 1:15:56on the other side, I need two output
  2430. 1:15:58ports, one for the super important
  2431. 1:15:59nuclear waste, and one for the coolant
  2432. 1:16:01export where the water will be heated
  2433. 1:16:03and turned into steam. You could take
  2434. 1:16:04the steam and put it through a turbine
  2435. 1:16:06to make power, but I'm happy with my
  2436. 1:16:08Netherar generator, so instead I'm just
  2437. 1:16:09going to put all the steam straight into
  2438. 1:16:11a fluid trash can. Now, it's time to get
  2439. 1:16:12my reactor running. There are a couple
  2440. 1:16:14things that can cause a reactor to blow
  2441. 1:16:16up, which I really want to avoid. So,
  2442. 1:16:17while my reactor can run at a burn rate
  2443. 1:16:19of up to 288 milluckets per tick, I'm
  2444. 1:16:22instead going to just start small at 16
  2445. 1:16:24milluckets per tick to make sure things
  2446. 1:16:25are working, which also matches the
  2447. 1:16:27current rate of my fizzle fuel
  2448. 1:16:28production. Now, with my reactor
  2449. 1:16:30running, it looks like the temperatures
  2450. 1:16:31are looking good. And I'm officially
  2451. 1:16:33making nuclear waste. Nuclear waste is
  2452. 1:16:35special, though, because, as you can
  2453. 1:16:37see, it's not going into this chemical
  2454. 1:16:38tank. And that's because nuclear waste
  2455. 1:16:40is radioactive and needs a special
  2456. 1:16:42radioactive waste barrel to store. That
  2457. 1:16:44also means that if I break a cable or
  2458. 1:16:46barrel and spill this waste anywhere, I
  2459. 1:16:48can actually turn my island into a
  2460. 1:16:49radioactive wasteland that will irdiate
  2461. 1:16:52me and the animals around. I could have
  2462. 1:16:54done this whole thing in a compact
  2463. 1:16:55machine to avoid any radioactive
  2464. 1:16:56incidents. But I have a simpler
  2465. 1:16:58solution, and that's just to not mess
  2466. 1:17:00up. Now that I'm making a bunch of
  2467. 1:17:01nuclear waste, I can process it in two
  2468. 1:17:03different ways. The first option is
  2469. 1:17:05plutonium, and the second being
  2470. 1:17:07palonium. I can also turn these gases
  2471. 1:17:09into pellets, which I'll need to make
  2472. 1:17:10the SPS chamber. But that chamber needs
  2473. 1:17:13a whole lot of blocks and pellets to
  2474. 1:17:14craft. So, while waiting for those to
  2475. 1:17:16accumulate, it's time to start another
  2476. 1:17:18process that will take some time to
  2477. 1:17:19start gaining some traction, and that's
  2478. 1:17:21mystical agriculture. The key to
  2479. 1:17:22mystical agriculture is essence, which
  2480. 1:17:24you can upgrade through a bunch of
  2481. 1:17:26different tiers all the way up to
  2482. 1:17:27insanium, which I'll need later, not
  2483. 1:17:29only directly for some of these star
  2484. 1:17:30ingredients, but also to help craft some
  2485. 1:17:32seeds for other resources soon. Now, I
  2486. 1:17:34technically have one farm for the lowest
  2487. 1:17:36tier, Infurium Essence already, and
  2488. 1:17:38that's my mob farm, which has some built
  2489. 1:17:40up as a standard mob drop, but I also
  2490. 1:17:42want to make something that's a little
  2491. 1:17:44bit more targeted. There are lots of
  2492. 1:17:45ways to farm this stuff, but I'm going
  2493. 1:17:47to use the industrial forgoing
  2494. 1:17:48hydroponic beds. I have a couple tools
  2495. 1:17:50to make these beds function quicker.
  2496. 1:17:52First, I can use some of the ether gas
  2497. 1:17:54that I set up earlier to fully automate
  2498. 1:17:56and instantly replant whatever seed I
  2499. 1:17:58choose. Secondly, I can use some
  2500. 1:18:00add-ons. I already have some of these
  2501. 1:18:01automated with my dissolution chamber in
  2502. 1:18:03AE2, but also this pack has an add-on
  2503. 1:18:06mod that adds even more higher tier
  2504. 1:18:08add-ons that go all the way up to tier
  2505. 1:18:10eight. I can't quite craft that far yet,
  2506. 1:18:12but I went ahead and made two sets of up
  2507. 1:18:13to tier 4. The third is a simulated
  2508. 1:18:16processor, which I can put in the
  2509. 1:18:17hydroponic bed to start learning the
  2510. 1:18:19plant. Kind of similar to deep mob
  2511. 1:18:21learning for mob drops. This will allow
  2512. 1:18:23me to make a ton of essence later, but
  2513. 1:18:25for now, I just wanted to start
  2514. 1:18:26collecting data. Now, one of the other
  2515. 1:18:28more grindy items in the ATM star is the
  2516. 1:18:30pulsating black hole, which requires
  2517. 1:18:32some highly compressed blocks of
  2518. 1:18:34different vanilla blocks. Some of these
  2519. 1:18:35I can easily make using the geors that I
  2520. 1:18:37already set up. And some of the other
  2521. 1:18:39ones I have covered either with
  2522. 1:18:40cobblestone or by hammering cobblestone
  2523. 1:18:42like gravel and sand. But for dirt,
  2524. 1:18:44logs, and obsidian, I need a new method.
  2525. 1:18:46I can take care of the first two with
  2526. 1:18:48some extra MA seeds. So, I made a couple
  2527. 1:18:50new seeds, expanded my hydroponic bed
  2528. 1:18:52farm with each seed with some dedicated
  2529. 1:18:54drawers, some more simulators, and
  2530. 1:18:56upgrades. Now, one slightly annoying
  2531. 1:18:58thing about mystical agriculture in this
  2532. 1:18:59pack is that the infusion stones to make
  2533. 1:19:01each essence are type specific. So, that
  2534. 1:19:03means I need a separate stone for each
  2535. 1:19:05essence tier. Because of that, my next
  2536. 1:19:07goal is to rush to make the master
  2537. 1:19:09infusion stone, which takes four
  2538. 1:19:10insanium essence. But luckily, I already
  2539. 1:19:12have enough empirium stored up to make
  2540. 1:19:14it after a whole lot of crafting. Now,
  2541. 1:19:16with the master infusion stone, I can
  2542. 1:19:18convert any essence to the next tier
  2543. 1:19:20with the same stone. And even better, it
  2544. 1:19:22also has an infinite durability. To
  2545. 1:19:24start day 57, I made a quick setup for
  2546. 1:19:26automatically making matter balls and
  2547. 1:19:28singularities, which uses an infinite
  2548. 1:19:30cobble drive in an MEIO port and some
  2549. 1:19:32storage buses on two different matter
  2550. 1:19:34condensers. Now, I'll pretty much
  2551. 1:19:36instantly use those singularities to
  2552. 1:19:38make a new machine called the quantum
  2553. 1:19:39crafter. Using this crafter, I can put
  2554. 1:19:41some patterns for each essence into the
  2555. 1:19:43machine and set some quantities for the
  2556. 1:19:45crafter to keep in stock. Now, like the
  2557. 1:19:46Emmy requester from earlier, the quantum
  2558. 1:19:48crafter will craft items for me
  2559. 1:19:50automatically. But instead, this one
  2560. 1:19:52does the crafting directly in the block,
  2561. 1:19:54saving my CPU usage. So, now the crafter
  2562. 1:19:56will keep 128 of each essence in stock
  2563. 1:19:59and craft the rest directly to Insanium.
  2564. 1:20:01Keeping with some AE2 automation, it's
  2565. 1:20:03time to jump into a new mod, power. To
  2566. 1:20:05do this, I'll use an energizing orb to
  2567. 1:20:07make each of the different material
  2568. 1:20:09tiers. But A2 makes this extremely easy
  2569. 1:20:11after I first start by making a whole
  2570. 1:20:13bunch of patterns specifically for
  2571. 1:20:15making each resource in its block form
  2572. 1:20:17for a little bit of extra efficiency.
  2573. 1:20:18And then I can use those patterns to
  2574. 1:20:20slowly start working my way up the
  2575. 1:20:22energizing rod tiers which help to
  2576. 1:20:24charge the item in the orb quicker and
  2577. 1:20:26make the crafting process faster.
  2578. 1:20:27Finally, I have made it to nitro, which
  2579. 1:20:29is the endgame power resource. Next up,
  2580. 1:20:31it's time to upgrade my armor. While my
  2581. 1:20:33Just Tire Things gear is great, quantum
  2582. 1:20:35armor from Advanced AE is probably one
  2583. 1:20:37of the most well-rounded powerful sets
  2584. 1:20:39in all of modded Minecraft. But to craft
  2585. 1:20:41it, I need yet another processor type.
  2586. 1:20:43This time, a quantum processor, which
  2587. 1:20:45uses quantum alloy. Again, my AE
  2588. 1:20:47infrastructure is ready for the
  2589. 1:20:49challenge. So, after a whole bunch of
  2590. 1:20:50pattern crafting, I now could put that
  2591. 1:20:52new singularity generator to test and
  2592. 1:20:54get some armor crafting. Now, with a
  2593. 1:20:56full set, I can link it to my AE system
  2594. 1:20:58and watch the sunrise in style. I mean,
  2595. 1:21:01look at this armor. It is just so cool
  2596. 1:21:03looking. But the power of this armor
  2597. 1:21:04isn't in the armor itself, but instead
  2598. 1:21:06in the upgrades that you can give it,
  2599. 1:21:08which there are tons of options. The
  2600. 1:21:10first I'll make is the flight upgrade,
  2601. 1:21:11which restores my creative flight
  2602. 1:21:12ability. A feeding card, which I can set
  2603. 1:21:14to automatically feed me using the
  2604. 1:21:16aleium carrots that my AE system can
  2605. 1:21:18keep stocked in the network. I also made
  2606. 1:21:20a walk-in sprint speed card. And for the
  2607. 1:21:22next couple of cards I have in mind,
  2608. 1:21:24I'll need some totems of undying, which
  2609. 1:21:26is easiest to get with some evokers. So,
  2610. 1:21:28I decided to quickly do some searching
  2611. 1:21:30through the end for an evoker apotheiois
  2612. 1:21:32boss, mining some more prosperity shards
  2613. 1:21:34and unanium ores along the way. Once I
  2614. 1:21:36found an evoker, I took a mob swab of
  2615. 1:21:38it. And that means it's time to add
  2616. 1:21:39another spawner to my mob farm to make
  2617. 1:21:41an absolute ridiculous amount of totems
  2618. 1:21:44extremely quickly. Now I can make my
  2619. 1:21:46next couple of cards. An HP buffer card,
  2620. 1:21:48an attack speed card, a strength card,
  2621. 1:21:50and a regeneration card. To start day
  2622. 1:21:5360, I'm starting up a new mod, and
  2623. 1:21:55that's Draconic Evolution. The main
  2624. 1:21:56thing I need to use this mod for is to
  2625. 1:21:58make even more OP gear that I will need
  2626. 1:22:00to use if I'm going to take down one of
  2627. 1:22:02Minecraft's hardest bosses, the Chaos
  2628. 1:22:04Guardian.
  2629. 1:22:07To start, Draconic Evolution has some
  2630. 1:22:09special crafting for some of its items
  2631. 1:22:11that require injection crafters. So,
  2632. 1:22:13I'll start by making some of the lowest
  2633. 1:22:14tier crafters, then make some draconic
  2634. 1:22:16cores, which good thing I have some
  2635. 1:22:18Nether Stars automated. And now I can
  2636. 1:22:19set each one of these up connected to
  2637. 1:22:21power and use a crafting core in the
  2638. 1:22:23middle a couple blocks away to start
  2639. 1:22:24crafting items. The first thing I want
  2640. 1:22:26to do is upgrade these to the next tier.
  2641. 1:22:28I'll eventually automate this process
  2642. 1:22:29with AE2 later, but the injectors have
  2643. 1:22:31NBT data, which makes these specific
  2644. 1:22:33recipes hard to automate, so I'll do
  2645. 1:22:35this part manually. Now, with my
  2646. 1:22:37injectors upgraded to tier 2, it's time
  2647. 1:22:39to jump to the next tier of resources,
  2648. 1:22:41and that's awakened draconium, which
  2649. 1:22:42uses the dragon heart I got earlier from
  2650. 1:22:44taking out the ender dragon. Normally,
  2651. 1:22:46the only way to make awakened draconium
  2652. 1:22:48would be to do this process with more
  2653. 1:22:50dragon hearts, killing an ender dragon
  2654. 1:22:51each time. But this pack has mystical
  2655. 1:22:53agriculture, which of course means I'm
  2656. 1:22:55spending my first four awakened
  2657. 1:22:56draconiums to make awakened draconium
  2658. 1:22:58seeds. And the next couple are going to
  2659. 1:23:00making a crux so that these seeds can
  2660. 1:23:02grow. Except the crux does require
  2661. 1:23:04another dragon heart in its recipe. So
  2662. 1:23:06that means back to the end to take out
  2663. 1:23:08another dragon. With my second dragon
  2664. 1:23:11heart, I can now add my new awakened
  2665. 1:23:12draconium seed and crux to my hydroponic
  2666. 1:23:15bed setup to get my awakened draconium
  2667. 1:23:17generation flowing. And with a new
  2668. 1:23:19source of draconium, it's time to
  2669. 1:23:20upgrade my injectors again to the
  2670. 1:23:22draconic tier. As much as I'd like to
  2671. 1:23:24upgrade these injectors one more time,
  2672. 1:23:26that would take chaos shards. And to get
  2673. 1:23:28Chaos Shards, I need to take on the
  2674. 1:23:29Chaos Guardian. While my quantum armor
  2675. 1:23:31is great and all, it unfortunately is no
  2676. 1:23:34match for the Chaos Dragon, which will
  2677. 1:23:35shred through my armor in an instant.
  2678. 1:23:37So, I need to make a couple items from
  2679. 1:23:38Draconic Evolution to give me a chance.
  2680. 1:23:40And that's a draconic chest plate and a
  2681. 1:23:42draconic bow, which both use the
  2682. 1:23:44draconic injection crafters. Now, the
  2683. 1:23:46chest plate is cool because it can
  2684. 1:23:47actually count as a bobble, so I can
  2685. 1:23:49continue to wear my new quantum armor
  2686. 1:23:51and use this new draconic chest plate on
  2687. 1:23:52top. Also, the draconic gear has an
  2688. 1:23:54extremely cool upgrade system where you
  2689. 1:23:56can install different modules into the
  2690. 1:23:58gears grid. And the limit of upgrades is
  2691. 1:24:00based on the size of each upgrade and
  2692. 1:24:02how it fits on the grid. This means that
  2693. 1:24:04there are a ton of different
  2694. 1:24:05possibilities in the builds that you can
  2695. 1:24:07make, but I'm just going to use a build
  2696. 1:24:08that I worked out on my Twitch
  2697. 1:24:09playthrough. Unfortunately, this does
  2698. 1:24:11take a whole bunch of potions and
  2699. 1:24:13another dragon fight. So, I had to set
  2700. 1:24:14up a slightly painful A2 automation with
  2701. 1:24:17an industrial foregoing brewer. But
  2702. 1:24:18after a bunch of crafting work, I ended
  2703. 1:24:20up with a chest plate that has a bunch
  2704. 1:24:22of draconic modules, including an energy
  2705. 1:24:24core, shield controller, two undying
  2706. 1:24:26modules, three speed modules, five large
  2707. 1:24:29shields, and 12 shield recovery. This
  2708. 1:24:32build prioritizes the capacity of my
  2709. 1:24:34shield, allowing me to take tons of hits
  2710. 1:24:35before actually taking any damage, as
  2711. 1:24:37well as high shield recovery, so that
  2712. 1:24:39shield can regen pretty quickly. And for
  2713. 1:24:41my bow, I'm making an energy module and
  2714. 1:24:43an extremely important immunity
  2715. 1:24:44cancellation module, which will allow
  2716. 1:24:46this bow to actually hit the chaos
  2717. 1:24:47guardian. Just like Enderman, the chaos
  2718. 1:24:49dragon cannot be hit by arrows, but this
  2719. 1:24:51module will bypass that limitation. I
  2720. 1:24:53also made two projectile accuracy, a
  2721. 1:24:55projectile gravity compensation, six
  2722. 1:24:57speed modules, auto fire module, three
  2723. 1:24:59projectile damage, projectile
  2724. 1:25:01penetration, and four projectile
  2725. 1:25:03velocity modules. While this build
  2726. 1:25:05doesn't do a crazy amount of single
  2727. 1:25:07arrow damage, it does basically make an
  2728. 1:25:09arrow minigun that activates just by
  2729. 1:25:11holding right click. The last step to
  2730. 1:25:12get ready for this fight is to affix all
  2731. 1:25:14of my gear with Apotheiois using all
  2732. 1:25:16those God forged pearls my mob farm has
  2733. 1:25:18been generating. Aiming to max out
  2734. 1:25:20critical hit chance and damage as well
  2735. 1:25:21as increased health and armor
  2736. 1:25:23percentage. Now after all that gear
  2737. 1:25:25preparation, it's time to take on the
  2738. 1:25:27Chaos Dragon.
  2739. 1:25:32The first step to this fight is flying
  2740. 1:25:3410,000 blocks in any direction to find
  2741. 1:25:36the Chaos Guardian layer. You'll know
  2742. 1:25:38you're getting close once you start
  2743. 1:25:39seeing some rings of endstone. Then by
  2744. 1:25:41walking in the middle of the subsidian
  2745. 1:25:43area, it's time to get the boss fight
  2746. 1:25:45started. I won't show you this entire
  2747. 1:25:47fight because spoiler, it's a really
  2748. 1:25:49long one, but what I will do is take you
  2749. 1:25:50through the major stages and attacks.
  2750. 1:25:52The first being when the dragon spawns,
  2751. 1:25:54it has a shield. That means you can
  2752. 1:25:55actually do zero damage to it. First, I
  2753. 1:25:57need to take out its healing pylons,
  2754. 1:25:59just like the Ender Dragon, except these
  2755. 1:26:01pylons can't be taken out by arrows. So,
  2756. 1:26:03first I'm clearing out the iron bars and
  2757. 1:26:05waiting for the dragon to shoot some
  2758. 1:26:06orange orbs that will do a whole lot of
  2759. 1:26:08damage if they hit me. But they also
  2760. 1:26:10weaken the pylons enough that when I
  2761. 1:26:11shoot them now, they will blow up. The
  2762. 1:26:13goal of the first stage is to destroy
  2763. 1:26:15all of these pylons. But during that
  2764. 1:26:17process, the dragon has two attacks. The
  2765. 1:26:19first being a suck attack that will pull
  2766. 1:26:21you towards the middle while the dragon
  2767. 1:26:22shoots tons of these orbs. This attack
  2768. 1:26:24also disables flight and on occasion
  2769. 1:26:26spawns withers that you'll have to take
  2770. 1:26:28out. This one isn't that bad, especially
  2771. 1:26:30if you keep running in a circle, but it
  2772. 1:26:31does take a long time. The second attack
  2773. 1:26:33is a deathly laser, which will
  2774. 1:26:35completely shred through your armor and
  2775. 1:26:37kill you in an instant if it hits, even
  2776. 1:26:39with my neutra gear. So, best to just
  2777. 1:26:41find a pillar and hide behind it until
  2778. 1:26:43the laser ends. But the good news is
  2779. 1:26:44this laser also damages the pylons. So,
  2780. 1:26:46best to hide behind pillars that still
  2781. 1:26:48have active pylons, so you can take
  2782. 1:26:49those out at the same time. Finally,
  2783. 1:26:51after taking out the final pylon, I've
  2784. 1:26:53made it to the second phase. Now, I can
  2785. 1:26:55actually shoot the dragon and start
  2786. 1:26:56taking out its shield. It'll still do
  2787. 1:26:58the same two attacks from before, which
  2788. 1:27:00it is still invulnerable during, but the
  2789. 1:27:02rest of the time should be spent
  2790. 1:27:03spamming the dragon with as many arrows
  2791. 1:27:05as possible. Once getting through the
  2792. 1:27:06shields, you'll finally get to the
  2793. 1:27:07dragon's health bar, which will again
  2794. 1:27:09keep spamming it with arrows. We'll do
  2795. 1:27:11the same two attacks, except this time
  2796. 1:27:12with a bit more frequency and usually
  2797. 1:27:14spawn some more withers along the way.
  2798. 1:27:16But finally, after two whole Minecraft
  2799. 1:27:18days of fighting, I took down my first
  2800. 1:27:20chaos guardian.
  2801. 1:27:25Now, in the center where the dragon
  2802. 1:27:26dies, you'll see a bunch of lightning
  2803. 1:27:28strikes. Those strikes show you where to
  2804. 1:27:30mine down, where you can find a huge
  2805. 1:27:32chaos dragon egg, as well as the magical
  2806. 1:27:34resource I did this whole process for, a
  2807. 1:27:37giant chaos shard. Once broken with a
  2808. 1:27:39pickaxe, it'll drop five chaos shards.
  2809. 1:27:41And no need to fear, unlike the old
  2810. 1:27:42versions of Draconic Evolution, breaking
  2811. 1:27:44this crystal no longer triggers a
  2812. 1:27:46massive world eating explosion. Now,
  2813. 1:27:48back at the base, my newly acquired
  2814. 1:27:49chaos shards allow me to upgrade those
  2815. 1:27:51injectors to the next tier, chaotic. And
  2816. 1:27:54that means I now have the ability to
  2817. 1:27:55craft a couple items needed for the
  2818. 1:27:57star. But unfortunately, with only five
  2819. 1:27:59shards, I just barely don't have enough
  2820. 1:28:01to make everything I need. So that means
  2821. 1:28:02I have another chaos dragon to fight. So
  2822. 1:28:04after lots of careful planning, I
  2823. 1:28:06decided to only upgrade eight injectors,
  2824. 1:28:08which leaves me just enough left over to
  2825. 1:28:10upgrade my draconic bow to a chaotic
  2826. 1:28:12bow. Now with the chaos bow, I can add
  2827. 1:28:14even more upgrades, specifically a whole
  2828. 1:28:16bunch of damage modules to make my next
  2829. 1:28:18dragon fight a little easier. Speaking
  2830. 1:28:20of which, it's time to head back to the
  2831. 1:28:22end and fly another 10,000 blocks in a
  2832. 1:28:25different direction. And time to fight
  2833. 1:28:27Chaos Guardian number two. Except this
  2834. 1:28:29time, not only did I get a pretty
  2835. 1:28:30randomly spawned battleground, but also
  2836. 1:28:32the first phase of this fight is made a
  2837. 1:28:34lot easier because my new chaotic bow
  2838. 1:28:36allows me to break the pylons just by
  2839. 1:28:38shooting it directly instead of having
  2840. 1:28:39to wait for the dragon to shoot it
  2841. 1:28:41first. Honestly, this fight is probably
  2842. 1:28:43the most scuffed chaos guardian fight
  2843. 1:28:44I've ever done because this terrain was
  2844. 1:28:46wild and even blocked some of the
  2845. 1:28:48pylons. But at least my bow does do a
  2846. 1:28:50good bit more of damage. And again,
  2847. 1:28:51after a whole lot of shooting, I finally
  2848. 1:28:53took down my second and final Chaos
  2849. 1:28:56Guardian for this playthrough.
  2850. 1:29:01And that means breaking another Chaos
  2851. 1:29:03Crystal for five more shards. Now I have
  2852. 1:29:05all the Chaos Shards I need to make the
  2853. 1:29:07ATM star, which includes making another
  2854. 1:29:09chaotic core, another chaotic energy
  2855. 1:29:12controller, and then a ninth chaotic
  2856. 1:29:13injector so I can craft a draconic
  2857. 1:29:15reactor core. Now, I'm just using this
  2858. 1:29:17core for a crafting recipe. But a
  2859. 1:29:19warning, if you actually want to use
  2860. 1:29:20this core for power, be careful because
  2861. 1:29:22it can make a big boom. And I mean big
  2862. 1:29:26boom. Okay, that's enough draconic
  2863. 1:29:28evolution. It's time to jump to another
  2864. 1:29:29mod. And first, it's time to check back
  2865. 1:29:31in on my mechanism reactor that I set up
  2866. 1:29:34earlier that by now has made a whole lot
  2867. 1:29:35of palonium and a good amount of
  2868. 1:29:37pellets. And that's now just enough for
  2869. 1:29:39me to start work on my next major
  2870. 1:29:40mechanism machine, and that's an SPS
  2871. 1:29:43chamber. This chamber is a bit of a big
  2872. 1:29:45boy, but allows me to make antimatter
  2873. 1:29:47with a ton of pelonium and an even
  2874. 1:29:49bigger amount of power. And reminder, I
  2875. 1:29:51need two antimatter pellets to make the
  2876. 1:29:53ATM star, which means I need 2,000
  2877. 1:29:55millibets of antimatter. This SPS
  2878. 1:29:57chamber can eat power. So, it's also
  2879. 1:29:59time to go boost my power generation,
  2880. 1:30:01even more. I currently have three 64X
  2881. 1:30:04Netherar generators, making about 1.5
  2882. 1:30:06million RF per tick. So, why not make
  2883. 1:30:08eight more and increase that to 5.5
  2884. 1:30:10million RF per tick? Now I can run my
  2885. 1:30:12SPS chamber at 5 million RF per tick,
  2886. 1:30:14which should shoot through that pelonium
  2887. 1:30:16backlog that I built up pretty quickly.
  2888. 1:30:18And back to the waiting game for those
  2889. 1:30:19two antimatter to finish up. But of
  2890. 1:30:21course, I have tons of other things to
  2891. 1:30:23do if I'm going to make the star because
  2892. 1:30:24my 100th day is starting to get closer
  2893. 1:30:26and closer. On this nice day, the next
  2894. 1:30:28thing I want to work on is actually
  2895. 1:30:30another boss fight. Except this one's
  2896. 1:30:32going to be a little bit easier with my
  2897. 1:30:33new draconic gear, and that's the Wen
  2898. 1:30:36from ours. To spawn this boss, I use a
  2899. 1:30:38summon wielden tablet. This will first
  2900. 1:30:40spawn a bunch of wielded mobs that I'll
  2901. 1:30:41need the drops of to actually do the
  2902. 1:30:43summon tablet again, except this time
  2903. 1:30:45augmenting the spell with one of each of
  2904. 1:30:47those wen drops. And now it's boss time,
  2905. 1:30:50which uh I'm not sure I would exactly
  2906. 1:30:52classify as much of battle, but I got my
  2907. 1:30:55wilden tribute nonetheless, which I can
  2908. 1:30:56use in an enchanting apparatus pulling
  2909. 1:30:58source for my mob farm to make the focus
  2910. 1:31:00of summoning. Now looking at my next
  2911. 1:31:02star ingredient, the dragon soul. With
  2912. 1:31:04all my work in draconic evolution and
  2913. 1:31:06ours, I'm actually pretty close to
  2914. 1:31:08crafting it. I am missing an ender star,
  2915. 1:31:09which is an easy craft. But I'm also
  2916. 1:31:11missing an empty soul gem from oultism
  2917. 1:31:13and a inactive dragon egg, which will
  2918. 1:31:15require some bees. So, my next goal was
  2919. 1:31:17to knock both of those out, starting
  2920. 1:31:19with oultism. Oultism is based around
  2921. 1:31:21making multiblock rituals. So, I'm going
  2922. 1:31:23to need some more space, which means
  2923. 1:31:24it's new island time. If I was going all
  2924. 1:31:26the way through oultism, I would need
  2925. 1:31:28four different 16x6 spaces. I won't
  2926. 1:31:30quite be going that far, but might as
  2927. 1:31:32well give myself some space anyways.
  2928. 1:31:34Which means time to set some fruit on
  2929. 1:31:35fire, eat some fruit to cut down some
  2930. 1:31:37fancy trees, make some chalk, draw a
  2931. 1:31:40silly little picture on the ground, and
  2932. 1:31:42even spawned a little friend to make
  2933. 1:31:43some purple chalk, which I'll need to
  2934. 1:31:45make the next ritual to make some
  2935. 1:31:47research fragment dust required to make
  2936. 1:31:49some lime chalk so that I can draw my
  2937. 1:31:51final ritual and make a soul gem. And
  2938. 1:31:54for the last item of the dragon soul,
  2939. 1:31:56it's B time. But that means I don't just
  2940. 1:31:58need the space, but also my first couple
  2941. 1:32:00of bees. So, I spawned a flourishing
  2942. 1:32:02island full of some nice lush plants and
  2943. 1:32:04put a little glass dome in the middle
  2944. 1:32:06using a builder to help keep my bees
  2945. 1:32:08from flying off. And to get those first
  2946. 1:32:10couple of bees, it's time to pull out
  2947. 1:32:11some vanilla knowledge. Because I didn't
  2948. 1:32:13just pick this flourishing island
  2949. 1:32:15because it looks cool, but also because
  2950. 1:32:16it changes the biome to a mangrove
  2951. 1:32:18swamp. So, if I grow enough birch trees
  2952. 1:32:20next to a flower, I will eventually get
  2953. 1:32:22lucky and get a beehive with some bee
  2954. 1:32:24friends, which then I can move inside my
  2955. 1:32:26bee dome and use the time wand to get a
  2956. 1:32:28couple honeycomb. So, I can now make
  2957. 1:32:30myself an advanced beehive. Eventually,
  2958. 1:32:32I want to make a very important
  2959. 1:32:33simulator upgrade. But while waiting for
  2960. 1:32:35the honeycomb, I took a quick trip to
  2961. 1:32:36the end to spawn a couple draconic bees
  2962. 1:32:38using an obsidian nest. Now, with enough
  2963. 1:32:40honeycomb, I made my first simulator
  2964. 1:32:42upgrade, which makes getting my second
  2965. 1:32:44simulator much easier with the time
  2966. 1:32:46wand. Then it's time to get those new
  2967. 1:32:47draconic bees set up with a new home. To
  2968. 1:32:50actually get the inactive dragon egg I'm
  2969. 1:32:51looking for, I'll need to make a
  2970. 1:32:52centrifuge which can convert these
  2971. 1:32:54draconic comb into dust. So now with a
  2972. 1:32:56simple little pipe setup and a whole lot
  2973. 1:32:58of time wand action, I was able to get
  2974. 1:33:00the draconic chunks I needed to make an
  2975. 1:33:02inactive dragon egg. Which means just
  2976. 1:33:04before day 75, I was able to make my
  2977. 1:33:06next major ATM star item, the dragon
  2978. 1:33:08soul. With just 25 days left to make the
  2979. 1:33:11ATM star, I'm starting to run out of
  2980. 1:33:13time to make some of the more grindy
  2981. 1:33:14items. So to make sure I have no
  2982. 1:33:16shortage of materials, I started by
  2983. 1:33:18adding a couple more geors for iron,
  2984. 1:33:20redstone, and gold, which I will need
  2985. 1:33:22just for some more singularities, but
  2986. 1:33:23also the pulsating black hole and a
  2987. 1:33:25whole bunch of alloys. Then I also added
  2988. 1:33:27some boosted growth accelerators to my
  2989. 1:33:29geor setup, making it run even quicker.
  2990. 1:33:31As long as each crystal is only attached
  2991. 1:33:33to one of each type of accelerator, they
  2992. 1:33:35will both work in parallel. But if any
  2993. 1:33:37geor has two of the same type, then both
  2994. 1:33:39accelerators will be disabled. And now
  2995. 1:33:41to keep up with the even faster growth
  2996. 1:33:43speed, I'm adding another block breaker
  2997. 1:33:45with the same config to max this farm
  2998. 1:33:47out. Now that I've done that, I guess I
  2999. 1:33:49should also get those alloys going
  3000. 1:33:50because I will need a full 25,000 of
  3001. 1:33:53steel, Invar, Electrum, and Bronze. And
  3002. 1:33:55while I already have some AE2 recipes
  3003. 1:33:57set up to use mechanism for steel and
  3004. 1:33:59bronze, I'll need some recipes for Invar
  3005. 1:34:01and Electrum. Both of which I'll use a
  3006. 1:34:03dust crafting recipe because for Invar,
  3007. 1:34:05it's pretty much my only option. And for
  3008. 1:34:07Electrum, it takes half the materials
  3009. 1:34:08than the ingot recipe uses. So, now it's
  3010. 1:34:11time to start four 25k crafting requests
  3011. 1:34:14and get that time wand working. While
  3012. 1:34:16waiting for those to finish up, I guess
  3013. 1:34:17I should multitask and work on something
  3014. 1:34:19else. Outside of singularities, I have
  3015. 1:34:21six more items to craft that take a
  3016. 1:34:23large array of items from different
  3017. 1:34:24mods. The next one I'll look at is the
  3018. 1:34:26wither's compass. Most of the required
  3019. 1:34:28items are things I've actually already
  3020. 1:34:30done before, like the wither builder,
  3021. 1:34:31which takes a supreme machine frame,
  3022. 1:34:33which requires ether gas that I already
  3023. 1:34:35set up. some wither protection, which I
  3024. 1:34:37definitely have tons of, and even some
  3025. 1:34:398x Nether Star generators, which I can
  3026. 1:34:41easily make, as well as a witherless
  3027. 1:34:43rose, which uses a bunch of items from
  3028. 1:34:44my mob farm and some rose bushes, which
  3029. 1:34:46my house actually comes nicely decorated
  3030. 1:34:48with. But it also requires a player
  3031. 1:34:51interface, which will lead me into my
  3032. 1:34:52next mod, Actually Editions. Black Horse
  3033. 1:34:55is the key resource of Actually
  3034. 1:34:57Editions. But of course, I already have
  3035. 1:34:59close to 400,000 of it thanks to Geors.
  3036. 1:35:02But the rest of the materials are made
  3037. 1:35:03with one of my favorite machines ever,
  3038. 1:35:05the zapper, or I mean the atomic
  3039. 1:35:07reconstructor. This thing shoots beams
  3040. 1:35:09of light and items to convert them using
  3041. 1:35:11power. You can use a redstone torch to
  3042. 1:35:13change the activation mode to pulse and
  3043. 1:35:15put a pressure plate down to make it
  3044. 1:35:16semi-automatic. So whenever you throw
  3045. 1:35:18items down, they'll get zapped and
  3046. 1:35:20converted. So now I can make all the
  3047. 1:35:21different types of materials in the mod.
  3048. 1:35:23Now with these resources, I can also
  3049. 1:35:25make my next actually editions machine,
  3050. 1:35:27the empowerer, which also requires four
  3051. 1:35:29display stands. The empowerer is pretty
  3052. 1:35:31similar to the draconic injector
  3053. 1:35:33crafting from earlier and that the
  3054. 1:35:34display stands need items and power to
  3055. 1:35:36craft the item in the empower in the
  3056. 1:35:38middle after I move the display stands
  3057. 1:35:40in a block. For the player interface I'm
  3058. 1:35:42trying to make, I'll need some empowered
  3059. 1:35:43diamond crystals. I could do these one
  3060. 1:35:45at a time, but it's definitely more time
  3061. 1:35:47efficient to make them in block form.
  3062. 1:35:48After some zapping and some crafting, I
  3063. 1:35:50now had everything I needed to make my
  3064. 1:35:52next star ingredient, the wither's
  3065. 1:35:54compass. My alloy crafting has finally
  3066. 1:35:57finished. That means I have all the
  3067. 1:35:58resources I need to craft the ultimate
  3068. 1:36:01singularity. To avoid some manual
  3069. 1:36:02crafting pain, I made an encoded recipe
  3070. 1:36:04that includes all the different resource
  3071. 1:36:06singularities and temporarily switched
  3072. 1:36:08my crystalline setup over to a new
  3073. 1:36:10recipe so I could get my AE autocrafters
  3074. 1:36:12going. Luckily, because I set up my
  3075. 1:36:14quantum compressor to use pipes as
  3076. 1:36:16inputs instead of the pattern providers,
  3077. 1:36:18this process is much quicker. But
  3078. 1:36:19regardless, this is about to be a lot of
  3079. 1:36:21items. So, enjoy this montage of tons of
  3080. 1:36:24items getting compressed and some pretty
  3081. 1:36:25colors.
  3082. 1:36:30[Music]
  3083. 1:36:42And finally, after using almost 500,000
  3084. 1:36:46items of 19 different types, I have made
  3085. 1:36:48the ultimate singularity.
  3086. 1:36:54The next item I'll look at is the
  3087. 1:36:55Oblivion shard, which requires some more
  3088. 1:36:57Just Dire Things crafting to make a
  3089. 1:36:59paradox machine. I didn't actually end
  3090. 1:37:01up using the paradox machine at all in
  3091. 1:37:02this run, but trust me, this machine is
  3092. 1:37:04pretty cool. Definitely check out my
  3093. 1:37:06Just Dire Things video where I cover its
  3094. 1:37:08uses and also what happens if you use
  3095. 1:37:10this machine incorrectly. Quantum
  3096. 1:37:12Entangled Singularities I can also make
  3097. 1:37:14easily with just a couple more
  3098. 1:37:15explosions. With this item in the
  3099. 1:37:17middle, the Manhattan module will
  3100. 1:37:18require some more orate work and that
  3101. 1:37:20means it's fancy new island time. I
  3102. 1:37:23already started some orate earlier with
  3103. 1:37:24the foundry and that allows me to make
  3104. 1:37:26some of the different ORCH alloys
  3105. 1:37:28including adamment and derium. But the
  3106. 1:37:30other two alloys, bio steel and energy
  3107. 1:37:32will require some other machines. First
  3108. 1:37:34bio, which will need a centrifuge where
  3109. 1:37:36I can use a sink and a wee botney pot to
  3110. 1:37:39make packed wheat that will automate raw
  3111. 1:37:41biop-olymer. Now I can feed that
  3112. 1:37:43biop-olymer into another centrifuge to
  3113. 1:37:45automate some orate plastic and make
  3114. 1:37:47another couple orch machines, an
  3115. 1:37:49assembler and a pulverizer, which give
  3116. 1:37:50me the ingredients I need to make my
  3117. 1:37:52next major machine, the enduric laser.
  3118. 1:37:54As if geors weren't a common enough
  3119. 1:37:56theme, it's time to bring back some more
  3120. 1:37:58budding blocks. Another amethyst block
  3121. 1:38:00and a uranium geor, which gives some
  3122. 1:38:02different resources when mined with an
  3123. 1:38:03endur laser. But to get those lasers to
  3124. 1:38:05lock on, I need a target designator,
  3125. 1:38:07which means crafting some processors in
  3126. 1:38:09my assembler. Now aiming in the right
  3127. 1:38:10spot, the beauty of these lasers is that
  3128. 1:38:12they not only automatically harvest
  3129. 1:38:14grown crystals, but also accelerate
  3130. 1:38:15growth on the butdding block in the
  3131. 1:38:17downtime. So now with amethyst, I can
  3132. 1:38:19make infinite fluxite. And with uranium,
  3133. 1:38:21I can make not infinite plutonium
  3134. 1:38:23because apparently I can't read. So
  3135. 1:38:25instead to make plutonium, I get to
  3136. 1:38:27accelerate some particles, which luckily
  3137. 1:38:29I just did in FTB Skies 2, so I know
  3138. 1:38:31what I'm doing mostly. But that requires
  3139. 1:38:33the last two major orate machines.
  3140. 1:38:36First, an atomic forge, which will use
  3141. 1:38:37some flux gates, which are assembled
  3142. 1:38:39with that flux site that I just
  3143. 1:38:40automated, and the second being a
  3144. 1:38:42refinery that includes two extra chamber
  3145. 1:38:44modules. Using a lava entertain tank
  3146. 1:38:47full, and a fluid trash can to clear out
  3147. 1:38:49that excess steam. Now that I have
  3148. 1:38:50sulfuric acid, it's time for a day full
  3149. 1:38:53of crafting to make all the different
  3150. 1:38:54components needed, including a second
  3151. 1:38:56refinery for Napa, which I'll make with
  3152. 1:38:58bofuel that I can make with another
  3153. 1:39:00centerfuge, combining water and some
  3154. 1:39:01mechanism bofuel. And a third refinery
  3155. 1:39:04to combine that Napa and some carbon
  3156. 1:39:06fiber strands into reinforced carbon
  3157. 1:39:08sheets. And after yet another full day
  3158. 1:39:10of crafting, man, I really wish I just
  3159. 1:39:12automated everything with AE2. I made
  3160. 1:39:14two particle accelerators, 36 motors,
  3161. 1:39:17and as many rings as I could craft. So,
  3162. 1:39:19that means it's finally time to start
  3163. 1:39:21building my particle accelerator ring,
  3164. 1:39:22which I'm actually going to do in a
  3165. 1:39:24compact machine. While you can have two
  3166. 1:39:26opposing rings, luckily the recipe I
  3167. 1:39:28need is relatively low power. So, I'm
  3168. 1:39:30just going to do a single ring and keep
  3169. 1:39:32the complexity low. I'll soon be
  3170. 1:39:33releasing my part two of my Mod Labs
  3171. 1:39:35video on orch that will cover all the
  3172. 1:39:37complexities of particle acceleration as
  3173. 1:39:39well as the reactor. So, I won't cover
  3174. 1:39:41all of that here, but the recipe I'm
  3175. 1:39:43doing needs a minimum collision energy
  3176. 1:39:44of 2500 jewels. So using the orate
  3177. 1:39:47distance formula of taking the square
  3178. 1:39:49root and then dividing by two, I know
  3179. 1:39:51that I need 25 blocks on each edge of my
  3180. 1:39:53square for the particle to not shoot out
  3181. 1:39:55of my ring. And also a threeb block
  3182. 1:39:56distance between each ring thanks to my
  3183. 1:39:5836 accelerators. And a good general tip
  3184. 1:40:01is to always test out your ring with
  3185. 1:40:03something cheap like cobblestone to make
  3186. 1:40:04sure it's working, which mine wasn't on
  3187. 1:40:06the first go round because I can't
  3188. 1:40:08count. But the second time was the charm
  3189. 1:40:10and I was able to get my cobblestone up
  3190. 1:40:11to over 2500 m/s and explode that bad
  3191. 1:40:14boy. So now I can actually start making
  3192. 1:40:17some plutonium. First by putting my
  3193. 1:40:18uranium dust in one particle
  3194. 1:40:20accelerator. Then waiting for that speed
  3195. 1:40:21to reach 2500. And then I can put the
  3196. 1:40:24fluxite in the other accelerator to
  3197. 1:40:25cause a collision and make my first
  3198. 1:40:27plutonium. Repeating that process a
  3199. 1:40:29couple more times, I now had enough to
  3200. 1:40:31make four plutonium pellets and a couple
  3201. 1:40:33atomic forge recipes to make four
  3202. 1:40:35Heisenberg compensators. Then I crafted
  3203. 1:40:37my Manhattan module, which was the last
  3204. 1:40:39item I needed to make my next star
  3205. 1:40:41ingredient, the Oblivion Shard.
  3206. 1:40:47As the sun rose on day 88, I started by
  3207. 1:40:50checking in on my mechanism SPS chamber,
  3208. 1:40:52which was now getting really close to
  3209. 1:40:54finishing my second piece of antimatter.
  3210. 1:40:56While waiting for that to finish, I
  3211. 1:40:57guess I should start making the
  3212. 1:40:58remaining items needed to craft my next
  3213. 1:41:00star item. Starting with the large
  3214. 1:41:02energy storage, which uses some orate
  3215. 1:41:04items that I just made a whole bunch of.
  3216. 1:41:06The three nitro batteries are easy in
  3217. 1:41:08terms of resources with my earlier power
  3218. 1:41:10setup, but I do need a whole lot more
  3219. 1:41:11patterns, and even that isn't too bad.
  3220. 1:41:13and I could easily craft my three nitro
  3221. 1:41:15batteries pretty quickly. The 16M
  3222. 1:41:17component is another recipe I have ready
  3223. 1:41:19to go, but it is pretty massive. My next
  3224. 1:41:21item will need some RF tools materials,
  3225. 1:41:24which means some dimensional shards that
  3226. 1:41:25I'll just go ahead and craft, but it
  3227. 1:41:27also needs a syringe full of gas. So,
  3228. 1:41:29that means a quick trip to the Nether to
  3229. 1:41:31smack a gas a couple of times, which
  3230. 1:41:33lets me craft my flight module. And the
  3231. 1:41:35last item gives me some nice throwback
  3232. 1:41:37vibes with some ender IO making some
  3233. 1:41:39alloys in the alloy smelter except I
  3234. 1:41:41could also make them in the foundry from
  3235. 1:41:42orch. And after a little bit of crafting
  3236. 1:41:45and autocrafting, I made my vibrant
  3237. 1:41:47capacitor bank which I could combine
  3238. 1:41:49with my 16 component that finally
  3239. 1:41:51finished up as well as my long-awaited
  3240. 1:41:52two antimatter to craft the oh wait. Oh,
  3241. 1:41:56okay. After charging up those three
  3242. 1:41:58nitro batteries all the way, now I can
  3243. 1:42:00craft my improbable probability device,
  3244. 1:42:02leaving me with just three star
  3245. 1:42:04ingredients remaining. The next most
  3246. 1:42:06difficult item is going to be the
  3247. 1:42:07pulsating black hole, which needs a
  3248. 1:42:09whole bunch of different extremely
  3249. 1:42:10compressed blocks. I of course knew this
  3250. 1:42:12was coming, so I already have a good
  3251. 1:42:14amount of all the resources prepared,
  3252. 1:42:15but the challenge will be to get them
  3253. 1:42:17compressed because there is no way I'm
  3254. 1:42:19manually crafting all these blocks.
  3255. 1:42:21There are lots of options for
  3256. 1:42:22compressing, but I'm just going to use
  3257. 1:42:24AE2 crafting because I already have a
  3258. 1:42:26nice setup for it. So, for everything
  3259. 1:42:28except sand and gravel, you'll see why
  3260. 1:42:29in a bit. I made compacting recipes up
  3261. 1:42:31to 5x, as well as a 6x and 7x for
  3262. 1:42:34cobblestone. Now, I can craft one of
  3263. 1:42:36each and let my extended molecular
  3264. 1:42:37assemblers go. My 7x cobblestone recipe
  3265. 1:42:40is a little special, though, because
  3266. 1:42:42it's so large that I actually need to
  3267. 1:42:43upgrade the crafting storage on one of
  3268. 1:42:45my CPUs. So, why not go crazy with
  3269. 1:42:47another 16M storage component? And now
  3270. 1:42:49back to my molecular assemblers racing
  3271. 1:42:52away, which I can improve by adding some
  3272. 1:42:53more co-processors. I probably should
  3273. 1:42:55have just made a quantum computer, but
  3274. 1:42:58oh well. Anyways, I now have all the
  3275. 1:43:00blocks I need except for that sand and
  3276. 1:43:02gravel. Well, I could go do the same
  3277. 1:43:04setup for both of those blocks. I could
  3278. 1:43:05instead just go make two more compressed
  3279. 1:43:07cobblestone and use the compressed
  3280. 1:43:09hammer from the very beginning to hammer
  3281. 1:43:11them down into a 5x gravel and then one
  3282. 1:43:13into a 5x sand, which now after
  3283. 1:43:16compressing over 6 million items into
  3284. 1:43:18nine, I finally have everything to make
  3285. 1:43:21the pulsating black hole. Now, with only
  3286. 1:43:234 days left to make two items, I started
  3287. 1:43:25realizing I was going to be cutting it
  3288. 1:43:27pretty close. But also, the last two
  3289. 1:43:28items are mostly made up of things that
  3290. 1:43:30I've already made before. First, the
  3291. 1:43:32philosopher's fuel. I've already made
  3292. 1:43:33the hardest item in this recipe, the
  3293. 1:43:35draconic reactor core. But I'll also
  3294. 1:43:37need an unobtanium furnace, which I can
  3295. 1:43:39craft directly. An insanium coal block,
  3296. 1:43:40which uses a whole bunch of the amphium
  3297. 1:43:42that my hydroponic beds have been
  3298. 1:43:44growing. An eclipse ember block, which
  3299. 1:43:45requires a bit of just iron things
  3300. 1:43:47gooiness. I then made an ender
  3301. 1:43:49generator, which is another easy craft.
  3302. 1:43:51Then a dearim block crafted with a
  3303. 1:43:53couple phantom membrane. Some empowered
  3304. 1:43:55canola seeds, which first means growing
  3305. 1:43:57some canola, then doing a little
  3306. 1:43:58zapping, and finally some empowering.
  3307. 1:44:01And lastly, two sentient enders. For
  3308. 1:44:03that, I'll need two Ender.io Enderman
  3309. 1:44:05heads, which I can get with a special
  3310. 1:44:06sword called the Ender and taking out
  3311. 1:44:08some Enderman in the end, as well as
  3312. 1:44:10capturing two witches in soul biles from
  3313. 1:44:12the cursed earth in my farm. So, I can
  3314. 1:44:14make my Ender resonator in a slice and
  3315. 1:44:16splice and then bind it with the witch
  3316. 1:44:18in the soul binder. And that means it's
  3317. 1:44:19time to make my second to last item, the
  3318. 1:44:22philosophers's fuel. Wow, we've made it
  3319. 1:44:24to the final item and I have two
  3320. 1:44:26Minecraft days to get it done. I
  3321. 1:44:28definitely have a singularity for it and
  3322. 1:44:30a superconductor I've made plenty of
  3323. 1:44:32before as part of my orate island. A
  3324. 1:44:34wireless router is also an easy craft as
  3325. 1:44:36is the player transmitter after a couple
  3326. 1:44:38more patterns, but that does need a
  3327. 1:44:40player Ariel pearl which I can make by
  3328. 1:44:42yinking a zombie in my mob farm. And
  3329. 1:44:44finally getting a little aid to
  3330. 1:44:45autocrafting going. And to avoid losing
  3331. 1:44:47my wireless terminal, I went ahead and
  3332. 1:44:49made another universal terminal using my
  3333. 1:44:51AE materials that I had already
  3334. 1:44:52automated. And the gravitational
  3335. 1:44:54modulating unit is a slightly more
  3336. 1:44:56involved but still easy autocraft. But
  3337. 1:44:58the last item I need, the mechanical
  3338. 1:45:00arm, is actually going to take a little
  3339. 1:45:02bit of work. And that means with my 99th
  3340. 1:45:04day, I am actually doing some create,
  3341. 1:45:06which is a little ironic. Setting up a
  3342. 1:45:08windmill for some mechanical rotation
  3343. 1:45:10generation with the fision reactor in
  3344. 1:45:12the background. But regardless, I made a
  3345. 1:45:14little belt setup with a couple
  3346. 1:45:16deployers to make a precision mechanism,
  3347. 1:45:18assuming I can get one that doesn't
  3348. 1:45:20fail. But that allows me to craft the
  3349. 1:45:22mechanical arm that I need to make the
  3350. 1:45:24Nexium emitter. And to celebrate, I took
  3351. 1:45:26a very welldeserved rest.
  3352. 1:45:32As the sun rose on my 100th Minecraft
  3353. 1:45:35day, it was time to take a quick fly
  3354. 1:45:37around all my different islands and
  3355. 1:45:39admire everything I had built.
  3356. 1:45:43[Music]
  3357. 1:45:55[Music]
  3358. 1:46:02And after all that work throughout over
  3359. 1:46:04300 different mods, I am rewarded by
  3360. 1:46:06completing my goal in crafting the ATM
  3361. 1:46:09star. This video was an absolutely
  3362. 1:46:12massive project and also something a
  3363. 1:46:14little bit different for me. I really
  3364. 1:46:15hope you guys enjoyed the video and
  3365. 1:46:17really would appreciate you subscribing
  3366. 1:46:19and leaving a like to not only support
  3367. 1:46:20my channel, but also show interest in
  3368. 1:46:22these kinds of playthroughs. I have tons
  3369. 1:46:24of great new videos coming soon,
  3370. 1:46:26including more mod labs and more
  3371. 1:46:27playthroughs of some extremely exciting
  3372. 1:46:29new packs coming soon. And now, what
  3373. 1:46:31better way to end the video than by
  3374. 1:46:33watching the sunset on my final day with
  3375. 1:46:36my buddy Arlo.
  3376. 1:46:38[Music]

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