I Spent 100 Days in All The Mods 10 To The Sky - Making the ATM Star! — Transcript
Full transcript
- 0:00Just under 6 months ago, the ATM team
- 0:02released All the Mods 10, which has
- 0:04quickly turned into one of the most
- 0:06popular mod packs of all time. Now, the
- 0:08ATM team has followed that up by
- 0:10releasing the follow-on mod pack we've
- 0:11all been waiting for, and that's none
- 0:13other than a Sky Block version called
- 0:15All the Mods 10 to the Sky. Thanks to
- 0:17the ATM team, I actually got early
- 0:19access to this pack so I can take you
- 0:20through my first 100 Minecraft days,
- 0:22where my goal will be to complete the
- 0:24endgame achievement of the pack, making
- 0:26the ATM star. This will require me to
- 0:29use all kinds of different mods, gather
- 0:31tons of resources, automate all kinds of
- 0:33machines, take on some pretty crazy
- 0:35bosses. And while I'm at it, hopefully
- 0:36provide some helpful tips and tricks for
- 0:38you guys as you start your TTS
- 0:40adventure. 100 Minecraft days is not a
- 0:42lot, and the pack launches in under 2
- 0:44weeks, so I better not waste any more
- 0:45time and get straight into it.
- 0:50Uh, I guess my date counter is broken. I
- 0:53think that's because we first need to
- 0:55select an island. When you first load
- 0:57your ATM10 TTS world, you'll actually
- 0:59spawn to a hub. To actually get started,
- 1:01we'll need to make our way to an island.
- 1:03You can create an island by typing /
- 1:05Skyblock GUI, which will bring up a nice
- 1:07menu. If you're playing on a server with
- 1:08other people and you want to join
- 1:10someone else's island, you'll see a list
- 1:11here of all the active teams available
- 1:13to join. Otherwise, you can create your
- 1:15own by clicking the create new team
- 1:17button at the bottom. Here, you'll be
- 1:19met with an important decision, which
- 1:21island to start with. ATM offers a
- 1:23couple different options. quickly
- 1:25looking through each of them. Default,
- 1:26the classic sky block island, which
- 1:28makes for a more authentic experience,
- 1:30but with a slightly slower pace in the
- 1:32early game. Simple Life, a quaint island
- 1:35with a nice little house with a tower, a
- 1:38small greenhouse with some starter
- 1:39plants, and a river splitting the island
- 1:41down the middle with a cute bridge.
- 1:43While nice, there isn't a lot of open
- 1:44space right off the bat without either
- 1:46tearing down some buildings or building
- 1:48outwards, but still gives you lots of
- 1:50great starting resources. Witch's
- 1:52cottage. This one has a slightly larger
- 1:54building in the middle with a little bit
- 1:56more open space, but slightly less
- 1:58details and slightly less starting
- 1:59resources. Important to note, however,
- 2:01that it is the only island with
- 2:03sugarcane right off the bat. Steve's
- 2:05station. This island lets you live out
- 2:08your RV camper lifestyle with a cute
- 2:10little starter base and absolutely tons
- 2:12of open space, complemented by a cool
- 2:14river and waterfall coming from this
- 2:16slightly industrial looking pipe. There
- 2:18even is this awesome underground cavern
- 2:20that gives you even more space to build
- 2:22whatever crazy contraptions you may need
- 2:24throughout the pack. Sanguin Sanctuary.
- 2:27Last but not least, this one is
- 2:28highlighted by this absolutely insanely
- 2:31beautiful and detailed house in the
- 2:32middle. I'll let you guys explore this
- 2:34build on your own, but trust me, the
- 2:36level of detail is off the charts. Plus,
- 2:38the best part, it has some fried
- 2:39chicken. The rest of the island has a
- 2:42very similar layout to Steve's station
- 2:44with a decent amount of open space that
- 2:46leads down into that same cavernous area
- 2:48below, except this time with slightly
- 2:49more detail, including this pond with
- 2:51sea pickles and glowberries and
- 2:53dripstones scattered around the cave.
- 2:55Oh, and pig. After lots of back and
- 2:57forth, I decided to go with Sanguin
- 3:00Sanctuary. Not just because it looks
- 3:01absolutely beautiful, but also because I
- 3:03think it has the best balance of looking
- 3:05nice while still giving lots of open
- 3:07space for building, as well as tons of
- 3:09great starter resources that can help
- 3:10give a little bit of a boost for the
- 3:12early game. Now that we have our island,
- 3:14I guess it is time to officially get the
- 3:17clock started.
- 3:21Like with any mod pack, let's first take
- 3:23a look at the quest book and claim some
- 3:25nice starter rewards to get things
- 3:27moving. I'll use this as another chance
- 3:28to mention again that I am recording
- 3:30this video before the pack is officially
- 3:32launched. So, don't be surprised if the
- 3:33quest book looks a little different or
- 3:35has some other changes to the quest that
- 3:36you see while playing the release
- 3:38version. There is also an optional quest
- 3:40for a head start if you want to get some
- 3:41free items to fasttrack your
- 3:43progression. Specifically, the lava
- 3:45bucket and water can be super helpful.
- 3:47I, however, won't be taking that option.
- 3:49Now that we have a whole bunch of items
- 3:50from our quest claims, it's time to head
- 3:52outside. Even when we have an island as
- 3:54beautiful as this, the first thing you
- 3:55always do in Minecraft is punch tree.
- 3:58So, we'll use our ultimate ability to
- 3:59cut down the entire tree all at once.
- 4:01Tree twerking is enabled so we can shift
- 4:03to grow trees quicker. To get our first
- 4:05cobblestone, the quest book tells us to
- 4:07right-click grass for a whole bunch of
- 4:09pebbles. After a couple seconds of
- 4:10pounding the ground, we can pick up our
- 4:12pebbles and craft them in a 2x two to
- 4:14get our first cobblestone. Now, before
- 4:16we get any further, we will need some
- 4:18more logs and saplings. So, I'll grow
- 4:19some more trees. I will however use my
- 4:21sky block classic tip of placing a block
- 4:24three blocks in the air diagonal from
- 4:25the sapling to greatly increase the
- 4:27chance of getting some larger trees.
- 4:29Using vein mine, I can quickly cut down
- 4:31these larger trees for lots of wood and
- 4:33tons of saplings. Checking back into the
- 4:35quest book, we have lots of rewards to
- 4:37claim, and it gives us our next step to
- 4:39make a crook. So, first I'll make my
- 4:41first crafting table, a couple of chests
- 4:43and a crook out of four sticks. Now,
- 4:45when I go to try to grow another big
- 4:47tree, which doesn't quite work out, I
- 4:49can break the leaves with my crook to
- 4:51get our first silkworm. Unfortunately,
- 4:53my crook breaks pretty much immediately
- 4:55while breaking the second tree, but at
- 4:57least we do get a second silkworm, which
- 4:59I can use to rightclick onto leaves to
- 5:01start infesting the leaves for some
- 5:02string. While waiting for that to
- 5:04happen, let's work on some inventory
- 5:06management. One helpful tip is that you
- 5:07can compress pebbles directly in your
- 5:09inventory by hitting shift K on each
- 5:11stack of pebbles. Now I can dump all of
- 5:13my items into these chests and leave the
- 5:16books in their most useful place. At
- 5:18this point, our tree has turned old and
- 5:20gray, so I'll make another crook, which
- 5:22we'll use to break the white leaves and
- 5:23get a whole lot of string. So much so
- 5:25that I had to make a third crook. These
- 5:27things really don't have a whole lot of
- 5:29durability. I figured now was a good
- 5:31time to use that cobblestone from
- 5:32earlier to go ahead and make some tools.
- 5:34or maybe not tools plural, but a single
- 5:36tool, a paxel, which combines the
- 5:38functionality of a pickaxe, axe, and
- 5:40shovel all into one convenient tool.
- 5:42However, we have one more important tool
- 5:44to make, and that's a hammer. With the
- 5:46sun starting to set, it was time to
- 5:48pound the ground for some more
- 5:49cobblestone. The hard labor paid off
- 5:51with 24 pieces of cobblestone, which I
- 5:53placed on the ground and broke with my
- 5:55new hammer. This gives gravel. At this
- 5:57point, we've made a whole lot of
- 5:58progress in the quest book and have some
- 6:00great rewards to claim. My goal for the
- 6:02day is to get an iron ingot. So to do
- 6:04that, we'll have to make the sky block
- 6:05classic a seieve using some wooden
- 6:07ingredients as well as a mesh with our
- 6:09string. By placing the mesh into the
- 6:11seieve, we can now right-click gravel in
- 6:13the seieve to start sifting for some
- 6:15resources. With it very quickly starting
- 6:17to get dark, I had to seieve lots of
- 6:18gravel very quickly, hoping to get the
- 6:20four iron chunks required to make a
- 6:22single ingot. So why not speed this
- 6:24process up by making three more seieves,
- 6:26which when placed adjacent allows to
- 6:27seieve four gravel at a time. After
- 6:29using up all my gravel, I got lucky
- 6:31enough with at least four iron chunks
- 6:33that I can craft into a single iron ore,
- 6:35which then I break down into raw iron,
- 6:37which needs to be smelted.
- 6:39Unfortunately, I only have six
- 6:40cobblestone, so that means more pounding
- 6:42the ground. Once I have eight
- 6:43cobblestone, I can craft my first
- 6:45furnace, which allows me to smelt my
- 6:47very first iron ingot. Quite a full
- 6:49first day of work, but we ended off with
- 6:51some shiny new hardware. Now, time to
- 6:54rest.
- 6:58To start day two, this medicine clock is
- 7:00a constant reminder that our time is
- 7:02ticking. So, I decided to keep the pace
- 7:04up and set another daily goal. This time
- 7:06being to make some lava. Luckily, thanks
- 7:08to my huge progress yesterday, we have
- 7:10tons of quest rewards to claim, which
- 7:12gives me tons of awesome things,
- 7:13including iron, osmium, and even a
- 7:15parrot spawn egg. After doing a lot more
- 7:17dirt pounding and some gravel seing, I
- 7:19crafted my next important tool, some
- 7:21flint shears, which allows me to shear
- 7:23leaves from the trees that I grow. While
- 7:25we have water already on our island, you
- 7:27can always make more using an oak
- 7:28crucible and some leaves. More
- 7:30importantly though, by making a wooden
- 7:32barrel, we can use those leaves to make
- 7:34dirt blocks. Using some of the iron from
- 7:36the quest reward earlier, I made a
- 7:37bucket, which I was able to take water
- 7:39from the pool downstairs to put in the
- 7:41barrel and combine with dust to make
- 7:43some clay blocks. The goal for the day
- 7:45to make lava will require me to make a
- 7:47crucible to melt down cobblestone, but
- 7:49to do that requires porcelain clay. We
- 7:51now have the clay piece, but we still
- 7:53need bone meal, which we could get from
- 7:55making a mob farm, but also can get from
- 7:57sething dust. After seing dust for the
- 7:59rest of the day, I finally got the seven
- 8:01bone meal I needed, which was used to
- 8:03craft porcelain clay and an unfired
- 8:05porcelain crucible, which once melted
- 8:07makes a porcelain crucible. We'll need
- 8:09to heat the crucible. So, I placed it on
- 8:11top of a torch and put in four pieces of
- 8:13cobblestone to achieve my goal and
- 8:14slowly start making lava. As I start day
- 8:17three, I decided my next major goal was
- 8:19to automate cobblestone production
- 8:21because punching the ground all day
- 8:22isn't exactly my idea of fun. To do
- 8:24that, we need to make the stone
- 8:26generator, which will use a bucket of
- 8:27lava and a bucket of water. Now, we
- 8:29could craft this with porcelain buckets
- 8:31made out of clay, but I'm going to need
- 8:33all the resources I can get. So, I
- 8:34figured this was a good time to start
- 8:36saving tons and tons of gravel, which
- 8:38ended up taking most of the day. But, as
- 8:40the sun set, I got enough iron to make
- 8:42my second bucket, which I filled with
- 8:44water, and filled my other bucket with
- 8:46the lava I made in the crucible that
- 8:48previous night to make the stone block
- 8:50generator. Now, unlike the cobble
- 8:52generators in most packs, ATM10 TTS adds
- 8:55a special generator block that actually
- 8:57generates multiple types of blocks
- 8:58depending on the two fluids adjacent, as
- 9:00well as the block placed underneath. JI
- 9:03shows all the possible uses for this
- 9:04block. And there are some extremely
- 9:06useful ones that I'll definitely need to
- 9:07take advantage of later, like the
- 9:09options for netherrack and even
- 9:10endstone. But right now, we're just
- 9:12looking for the basic option,
- 9:13cobblestone, which is generated with
- 9:15just a bucket of water and lava on each
- 9:17side. This means I do need to get yet
- 9:19another bucket of lava started in the
- 9:21crucible. And while waiting for that
- 9:22stone to get melted down, I decided it
- 9:24was a good opportunity to use some new
- 9:26barrels and leaves to make more dirt,
- 9:27which I sifted to start getting some
- 9:29seeds. I got tons of good plants. But
- 9:31what I'm really after is mycelium seeds,
- 9:34which we'll need to make some witch
- 9:35water. After a little bit of luck, I
- 9:37finally got some mycelium seeds, which I
- 9:39used on the grass below one of the
- 9:40barrels. Now, anytime I put water in
- 9:42this barrel, it'll slowly convert to
- 9:44witch water. I guess I had spent so much
- 9:46time making dirt and sifting that I kind
- 9:48of lost track of time. And as the sun
- 9:49rises, that brings us to day four. It's
- 9:52day four, and I'm still waiting for that
- 9:54second bucket of lava. So, I made use of
- 9:56the time by cutting down some more trees
- 9:58and using the shears to harvest the
- 9:59leaves to make some extra dirt. Finally,
- 10:01the lava finished melting, which I put
- 10:03next to the block generator. Put a
- 10:05drawer on top and major achievement. Get
- 10:07infinite cobblestone.
- 10:09Now, with all this cobblestone, it's
- 10:11time to kick our resource production
- 10:12into gear. First, I made an upgraded
- 10:14version of a hammer called the
- 10:15compressed hammer, which is just a 3x3
- 10:18of hammers crafted together. This allows
- 10:20you to hammer down compressed
- 10:21cobblestone, which we now can make lots
- 10:23of with that new cobblestone generator.
- 10:25Unfortunately, you can't sift compressed
- 10:27gravel, but we can expand our seed area
- 10:29even more by placing more seeds
- 10:31adjacent. And of course, since we have
- 10:32so much flint now, we can upgrade those
- 10:34string meshes straight to flint meshes
- 10:36for more drops. The quest book tells us
- 10:38that our next goal is to make a copper
- 10:40ore hammer to take raw ores and turn
- 10:42them into two dust. But this requires
- 10:44two blocks of copper to craft. So, I'm
- 10:46instead going to focus on a slightly
- 10:48different task, the squeezer, which
- 10:50takes a block of iron and one ingot.
- 10:52After a whole bunch of cobblestone
- 10:53breaking and gravel sething, I finally
- 10:55got the iron I needed to make a
- 10:57squeezer. Now, this squeezer is great
- 10:58because it takes ores and gives a whole
- 11:00lot of raw ore back instead of just the
- 11:02one you get from smelting or breaking
- 11:04normally. And by using some armor stands
- 11:06stacked on top, we can even
- 11:07semi-automate this process pretty
- 11:09easily. First, I placed down the
- 11:11squeezer and then dropped three armor
- 11:13stands on the top of it. These armor
- 11:14stands simulate a player's weight and
- 11:16push the squeezer down. When you apply a
- 11:18redstone signal, it resets the machines,
- 11:20throwing the armor stands up in the air,
- 11:22which gives them enough momentum to
- 11:23fully push down the squeezer. I then put
- 11:25some copper ore in and was very quickly
- 11:27able to make an absolute insane amount
- 11:30of raw copper ore. We can increase the
- 11:31automation a little bit more by making a
- 11:33hopper and placing it facing the
- 11:35squeezer. Now, this not only inserts the
- 11:37ores for me, but also helps to pick up
- 11:39those raw ores instead of shooting them
- 11:40out everywhere. I had once again worked
- 11:42through the night, but as day five
- 11:44started, I realized we were on the edge
- 11:46of some major resource progress. I
- 11:48sifted some more gravel and some more
- 11:50dust to get some vital resources,
- 11:52specifically redstone to finish off some
- 11:54automation. The redstone is important to
- 11:55make a timer, which I can now replace
- 11:57that pressure plate with to fully
- 11:59automate our squeezer setup. And of
- 12:01course, being the responsible redstone I
- 12:02am, I gave it an on-off switch. Now, I
- 12:04can dump tons of ores in the hopper and
- 12:06just let it run. At this point, I also
- 12:08have enough copper to make that copper
- 12:10ore hammer, which allows us to crank our
- 12:12resources to the next level. Not just by
- 12:14doubling ores, but also doubling the raw
- 12:16versions as well, which means we can
- 12:18take a single ore in the squeezer and
- 12:20get somewhere between 2 to 8x. And then
- 12:22double that again with the ore hammer to
- 12:24get somewhere between 4 and 16 times the
- 12:27resources. I use the rest of the day to
- 12:29sift tons and tons of gravel and make a
- 12:31whole lot of resources, specifically
- 12:33iron, which I use to upgrade our flint
- 12:35meshes to iron meshes, which increases
- 12:37drop rates, but more importantly, gives
- 12:39the first possibility to get diamonds.
- 12:41With 3 days straight of work, tons of
- 12:43resources, and most importantly, my
- 12:45first diamond in my hand, I figured it
- 12:47was time to take a quick rest.
- 12:52As I started day six, I was quickly
- 12:54realizing that storage was becoming a
- 12:56problem. But to kick the can down the
- 12:58road, I made some basic cure upgrades to
- 12:59convert my seing resources chest into a
- 13:02sophisticated storage chest, which will
- 13:03allow for some stack upgrades later, but
- 13:05more importantly adds filtered input and
- 13:07export slots to make transferring
- 13:09specific items easier. And of course,
- 13:11can upgrade the chest to iron and then
- 13:13gold tier to increase the base capacity
- 13:15pretty dramatically. Sticking on the
- 13:16upgrade path, it was also time to
- 13:18upgrade my furnace from the normal
- 13:19vanilla type to an iron furnace. And
- 13:21unfortunately was a couple gold short
- 13:23from upgrading to a gold furnace. And
- 13:25one more upgrade. And it's time to move
- 13:27on from that stone paxel to an iron
- 13:29paxel. One thing I'll quickly need a
- 13:31whole lot of is lava. So I partially
- 13:32automated that process by using a hopper
- 13:34to input cobblestone into the crucible.
- 13:36Then it's back to seing a whole bunch of
- 13:38gravel to start banking up some iron,
- 13:40which I'll need a whole lot of to start
- 13:41automating hammering and seie. For day
- 13:43seven, the goal is clear. I want to make
- 13:45at least one auto hammer and one auto
- 13:48seieve, which requires a whole bunch of
- 13:49crafting and a whole bunch of smelting
- 13:51dust. But with all that iron and a
- 13:53couple diamonds, I was able to
- 13:54accomplish that goal pretty quickly,
- 13:56making one of each. We'll definitely
- 13:57need more hammers and seieves to cover
- 13:59all the different seve materials. But
- 14:00this is at least a good starting point.
- 14:02However, before either of those will be
- 14:04useful, I need some power. And because
- 14:06the first power generator will use lava,
- 14:08the more of it I can make, the better.
- 14:09And looking for an upgraded heat source
- 14:11would be great. There were some good
- 14:12options like uranium, which has a 20
- 14:14times rate, fire, which is a five times
- 14:16rate, but the winner is the superheating
- 14:18element with a 60x melting rate. It does
- 14:21require four steel to make, which
- 14:22normally would be a little more
- 14:23difficult to get. But luckily, I came
- 14:25prepared for this moment and selected
- 14:26steel as one of my quest rewards
- 14:28previously. Now that I can make lava so
- 14:30quickly, I also need a larger capacity
- 14:32to store it. So, I made a mechanism
- 14:34tank, which can be filled up using a
- 14:35fluid pipe from the pipes mod. As the
- 14:37sun sets, I used my last little bit of
- 14:39daylight to craft the magmatic
- 14:40generator, which with that lava allowed
- 14:43me to make my first bit of power. Now
- 14:44that we have a whole bunch of pieces for
- 14:46resource automation, it's time to put
- 14:48all of it together. But there isn't a
- 14:49whole lot of space in my front yard, and
- 14:51things are already getting pretty
- 14:52cramped. So, the first thing was to
- 14:54start moving things downstairs into the
- 14:55cavern. The first piece is setting up
- 14:57that lava generator, except now using
- 14:59another fluid pipe to take lava out of
- 15:01the tank and input into our magmatic
- 15:03generator. Then, the next step is
- 15:04setting up the auto hammer.
- 15:06Unfortunately, these automation blocks
- 15:07from Xmachinist have a specific side
- 15:09input output requirement. So, I decided
- 15:11to set up a buffer inventory at the
- 15:13output of the hammer, which feeds
- 15:15directly into a flux seieve. I also set
- 15:17up a more central cobblestone source
- 15:19since we don't only need cobblestone to
- 15:20make lava, but also needed to hammer
- 15:22gravel and eventually sand and dust.
- 15:24Each of these machines also needs power,
- 15:26so I made sure to set up some power
- 15:27energy pipes to each of the machines and
- 15:30exported the items from the below
- 15:31inventory into the end gold double chest
- 15:33from earlier where I'll pump all the
- 15:35outputs from our system into. And the
- 15:37last step is moving the block generator
- 15:39down to our new setup to source all of
- 15:41the cobblestone. Except now I've
- 15:42upgraded the block generator from stone
- 15:44to copper and now to iron to increase
- 15:46production speed. By day eight, I have
- 15:48fully automated all the resources from
- 15:50sething gravel, albeit very slowly. But
- 15:52hey, I think that's an accomplishment
- 15:54that justifies a nice night of rest. For
- 15:56day nine, the next goal will be to do
- 15:58similar automations for sand and dust.
- 16:00But this time, we'll need a whole lot of
- 16:01resources to get that done. So, while
- 16:03waiting for some sifting and smelting, I
- 16:04decided to work on a side project by
- 16:06making some more dirt to work on a grass
- 16:08area outside our main island to
- 16:10hopefully spawn some passive mobs.
- 16:11Specifically, hoping for a cowl to make
- 16:13a backpack and can use the grass seed we
- 16:15got earlier from se to start spreading
- 16:17some grass on that platform. Then, the
- 16:19rest of the day was spent seing gravel
- 16:20in the remaining manual seieves to
- 16:22hopefully close the gap of resources
- 16:24needed for that next level of
- 16:25automation. And that officially brings
- 16:27me to double-digit Minecraft days.
- 16:33As if making it to 10 Minecraft days
- 16:35wasn't cause for celebration enough, I
- 16:36was happily surprised with a new friend
- 16:38on my island, a little armadillo, which
- 16:40we'll call Arlo. Arlo the armadillo.
- 16:44Additionally, I waited long enough that
- 16:46most of my iron had finished smelting,
- 16:47allowing me to make two more hammers and
- 16:49another seieve. We'll use this to make
- 16:51an automatic dust setup since I think
- 16:52that's the second most important
- 16:54resource pool for the early game.
- 16:56Specifically, looking for that redstone
- 16:57and bone meal. I went through a couple
- 16:59different design flows in my head on how
- 17:00I wanted to lay things out. And I
- 17:02definitely made things more difficult by
- 17:03trying to have a buffer inventory
- 17:05between the hammers and seieves, which I
- 17:07may change later, but I got it working
- 17:08and with an upgraded diamond mesh, we
- 17:10now have added to our list of resources
- 17:11that have been fully automated. It was
- 17:13at this point while recording that I
- 17:15actually started a second playthrough of
- 17:16this pack on my Twitch channel and got a
- 17:18new update for the pack with a whole
- 17:20bunch of fixes and changes, which I
- 17:22guess is a good opportunity for a quick
- 17:23shameless plug. Hey, Future Reese here.
- 17:26Hopefully, you've been enjoying this
- 17:27video so far. If so, I would really
- 17:29appreciate it if you would subscribe to
- 17:30my channel. In fact, based on my channel
- 17:32statistics, only 3% of the people
- 17:34watching this are subscribed. So, come
- 17:36on, help me out a little bit and let's
- 17:37see if we can achieve my goal of 10,000
- 17:39subscribers by the end of the year.
- 17:41Additionally, if you want to follow
- 17:42along with my full slower pace and more
- 17:44chill playthrough of this pack, then you
- 17:45should definitely come join my live
- 17:46streams on Twitch or check out my VOD
- 17:48channel where those streams get uploaded
- 17:50the next day. Now armed with the
- 17:52knowledge of a second playthrough, day
- 17:5311 was a day full of making some
- 17:55changes. First, now that I learned that
- 17:57you can actually change the output sides
- 17:59of the flux hammers and seieves using a
- 18:01hammer from the same mod, I went ahead
- 18:02and streamlined the machine setup,
- 18:04making it a lot cleaner with all the
- 18:06machines feeding directly into each
- 18:07other in a line, ending by outputting
- 18:09the items into specific barrels, which
- 18:11export into one mega gold chest at the
- 18:13end. One key item that I need a whole
- 18:15lot of is ender pearls, but mob drops in
- 18:17general would be pretty great. So, I
- 18:19started work on a new project, a mob
- 18:21farm. Very soon, you'll want to switch
- 18:22this over to Apotheio's mob spawners
- 18:24since those are absolutely crazy. But a
- 18:27simple little vanilla mob farm can help
- 18:28us get to that point a little bit
- 18:30quicker. I'm using my classic vanilla
- 18:31design, going up about 20 blocks and
- 18:34making four quadrants of 8x8 separated
- 18:37by channels that are two blocks deep.
- 18:39We'll temporarily use water in these
- 18:40channels, which will push the mobs
- 18:42towards the center to drop down. The
- 18:44downside is this won't work with
- 18:45Enderman since they'll just teleport
- 18:47away as soon as they touch the water,
- 18:48but it'll get things working before
- 18:50making some conveyors, which I need some
- 18:52slime balls for. I also put down some
- 18:54trap doors on the edges to trick mobs
- 18:56into walking on them and falling into
- 18:58the water. Then the last step is to
- 18:59build a wall three blocks up around the
- 19:01edges and put a roof on it. To start day
- 19:0413, the mob farm is working, but
- 19:06unfortunately it's working a little too
- 19:08well because I also forgot to put
- 19:09torches around the base of the farm. So,
- 19:11I have some extra friends to deal with.
- 19:13And fitting for unlucky 13, I also had
- 19:15my first death from a very unfortunate
- 19:18and unnecessary creeper explosion. The
- 19:20mob farm is already working great, and
- 19:22there are tons of mobs, which means tons
- 19:24of drops coming. So, I place another
- 19:25double gold chest to start storing them.
- 19:27The eventual goal is to make some
- 19:29diamond spikes to automate this process
- 19:30while still simulating player kills. But
- 19:32unfortunately, I don't quite have the
- 19:34diamonds for that yet. In the meantime,
- 19:35I can make some bamboo spikes, but this
- 19:37needs bamboo. So, I guess this is a good
- 19:39time to go ahead and get some dirt
- 19:41automation going. Trust me, this makes
- 19:43sense. Zycraft extractors are insane
- 19:45blocks. They can generate all kinds of
- 19:47resources based on the blocks placed
- 19:48below it. So, by placing a bone block,
- 19:51some stone, and four moss, I can make
- 19:53infinite moss stored in this drawer.
- 19:55Now, I can feed that moss into a barrel,
- 19:57which will slowly start to make dirt.
- 19:59And by seing that dirt, I was able to
- 20:01get my first piece of bamboo, as well as
- 20:03a whole bunch of other random stuff. And
- 20:05of course, one bamboo is all I need
- 20:07because one bamboo means many bamboo.
- 20:09And with many bamboo, I can finally
- 20:11craft those bamboo spikes, which I would
- 20:13go place on the spawner, but I forgot to
- 20:16place torches around the base again. So,
- 20:18I decided to call it a night and let
- 20:20them despawn in the morning. To start
- 20:21day 14, I finally was able to get those
- 20:24spikes placed down, which will start
- 20:25taking out those mobs automatically.
- 20:27I'll need something to pick these items
- 20:28up, but the item I have in mind requires
- 20:30an ender pearl. So, while I'm waiting
- 20:32for my first Enderman to spawn, I
- 20:34figured it was a good time to switch
- 20:35gears and start solving my storage
- 20:36problem, which is very quickly starting
- 20:38to stress me out. And while I would love
- 20:40to make a run straight to AE2, I figured
- 20:42the more responsible thing to do was
- 20:44start with some integrated dynamics,
- 20:46which will require some mineral trees.
- 20:48Another thing I'll need is a crushing
- 20:50basin, which is super useful for making
- 20:52leather with rotten flesh. But more
- 20:53importantly, by crushing some mineral
- 20:55logs in a squeezer directly next to the
- 20:57basin, it'll fill up that basin with
- 20:59liquid mineral, which will eventually
- 21:01cool into mineral blocks that gives you
- 21:03nine mineral shards each. These mineral
- 21:05shards are used for all types of things,
- 21:07like logic cables and variable cards.
- 21:09But unfortunately, to go any further, I
- 21:11need some slime, which we could get with
- 21:13milk. But unfortunately, my grass
- 21:14platform isn't working out too great so
- 21:16far. But something that is working great
- 21:18is that mob farm with tons of drops all
- 21:20over the place. But that too is going to
- 21:22become a problem since those items will
- 21:24eventually pile up and despawn. So
- 21:26luckily I took out this enderman escape
- 21:28which drops an ender pearl that I could
- 21:30use to make an item collector that takes
- 21:31those drops and puts them directly in my
- 21:33loot chest. Now that I have a mob
- 21:35spawner and all kinds of gear, it's a
- 21:36good time to start leveling up an
- 21:38apotheiois. You can enter the apotheiois
- 21:40menu by hitting control t, which shows
- 21:42all these different tiers with different
- 21:44requirements. And luckily, I've already
- 21:46done enough to get everything I need to
- 21:47move to the second tier. So, I went
- 21:49ahead and activated that to start
- 21:50getting some higher tier gear and gem
- 21:52drops. Unfortunately, I'm still missing
- 21:54a couple uncommon items for the next
- 21:56tier ascent. With my cow luck not going
- 21:58great so far, I decided to take a
- 22:00slightly different route to make a
- 22:02sticky piston with some rice, which I
- 22:04can make by combining rice into rice
- 22:06dough, which four of those combined with
- 22:08water makes one rice slime ball, which I
- 22:10can use to make that missing sticky
- 22:11piston to make both input and output
- 22:14variable transformers. With both of
- 22:15those transformers, I was able to craft
- 22:17a storage terminal. And the last piece I
- 22:19needed were some item interfaces. Now,
- 22:22the time has finally come to at least
- 22:24partially fix my storage problem, but
- 22:26something a little bit more condensed.
- 22:27So, I placed down a couple double gold
- 22:29chests, which each get an item interface
- 22:31connected to them. Integrated dynamics
- 22:33works by allowing you to view all items
- 22:35in the network attached to these
- 22:36interfaces. And to avoid items getting
- 22:38spread out randomly and fragmenting my
- 22:39storage, I set increasing priorities on
- 22:42each of these chests so items will flow
- 22:43in and out of the chest from right to
- 22:45left. To hopefully maximize the amount
- 22:47of storage this network has. Now with
- 22:49the terminal connected to those cables
- 22:50and some slight GUI tweaking, I have a
- 22:53searchable storage system with a
- 22:54crafting table, which is such a good
- 22:56feeling. But an even better feeling is
- 22:58dropping all of my random items into
- 23:00this storage system with ease. So, it's
- 23:02time to cause a little bit of lag and
- 23:03break all of my chest upstairs and move
- 23:05all those items into my new central
- 23:07system downstairs. Now that my storage
- 23:09is downstairs, it also makes sense to
- 23:11move the rest of my frequently used
- 23:13setups into the cavern, like my furnace
- 23:15and my ore crusher. To start day 16, my
- 23:17seeding setup finally produced those
- 23:19last couple diamonds that I needed to
- 23:21make some diamond spikes, which I used
- 23:23to swap out the bamboo spikes. I also
- 23:25realized I was starting to get lots and
- 23:27lots of gear, most of it being the
- 23:28lowest apotheiois tier, which I'm not
- 23:31really interested in using. So, I set up
- 23:32a pipe with an advanced filter to start
- 23:35exporting some of this junk gear
- 23:36straight into a trash can. You can use
- 23:38NBT data filters to make a more general
- 23:40filter for apotheiosis gear. So, I added
- 23:42a filter for both the common rarity and
- 23:44the uncommon rarity, which should trash
- 23:46all the apotheiosis stuff up to our
- 23:48current worlds tier, which is the blue
- 23:50gear. Additionally, I started adding
- 23:51some filters for the other
- 23:52non-apotheosis gear, which I removed all
- 23:54the NBT data from, so that it will
- 23:56automatically trash any gear of the
- 23:58type, regardless of enchants, naming, or
- 24:00durability. As expected, because of the
- 24:02water in my mob farm, my island is
- 24:04slowly getting overrun by Enderman. But
- 24:06this is actually a good thing because it
- 24:07means some opportunity for more ender
- 24:09pearls. I got enough to make two more
- 24:11key items. The first being an ender
- 24:13inhibitor and the second being a magnet.
- 24:14A magnet is of course great for making
- 24:16it easier for me to pick up items in a
- 24:18larger range. But the ender inhibitor is
- 24:20even more important for blocking
- 24:22enderman from teleporting away in its
- 24:24range, which means when Enderman are
- 24:25taking damage from falling or from my
- 24:27spikes, instead of teleporting out of
- 24:29the trap, they will get stuck and give
- 24:30up those tasty ender pearls. As the sun
- 24:33starts to rise on day 17, I finally got
- 24:35some passive mobs to spawn. Most
- 24:37importantly being a cow friend. I moved
- 24:39the cow over to that grass area that I
- 24:41made earlier and boxed it in using some
- 24:43fences. Now using a mechanism tank in
- 24:45bucket mode, I was able to collect a
- 24:47whole bunch of milk, which when combined
- 24:49with water in a barrel makes a whole
- 24:51block of slime. So now with tons of
- 24:52milk, I have tons of slime. And I have
- 24:55something in mind for that slime, and
- 24:56that's to make a whole bunch of
- 24:57conveyors, which I'll eventually use for
- 24:59my crazy apotheiosis spawner farms. But
- 25:01in the meantime, we can also use for
- 25:03upgrading my current mob farm. The goal
- 25:04is to make three sets of 24 conveyors,
- 25:07which I'll use to replace the water
- 25:08streams I currently have. But this means
- 25:10I not only have to pillar up to the top
- 25:12of the mob farm, but also break through
- 25:13the top and take out some mobs and try
- 25:16not to die in the process, which
- 25:17surprisingly ended up not being too bad.
- 25:19So, I place all the water with
- 25:20conveyors, moving the mobs towards the
- 25:22center a little quicker, but more
- 25:24importantly doesn't trigger the enderman
- 25:25teleporting away and onto our island as
- 25:28soon as they touch the water. My next
- 25:29goal is to start getting some geors,
- 25:31which I'll need a foundry. Definitely
- 25:33not a tinker smeltery to do. Boundaries
- 25:35are multi-block structures made from a
- 25:37couple different types of blocks. But
- 25:38the key ingredient is fire brick. Now
- 25:40that I mostly have a good source of
- 25:42power, I decided to go ahead and upgrade
- 25:43a gold furnace to factory mode, which
- 25:45now uses power instead of fuel to
- 25:47operate, but most importantly can smelt
- 25:49up to four items at a time. With tons of
- 25:50fire brick, I can now craft all the main
- 25:52building blocks. Starting with a drain,
- 25:55a foundry tap, a casting table, a
- 25:57casting basin, a foundry tank, and most
- 26:00importantly, a foundry controller. and
- 26:02one piece that is different from
- 26:03tinkers, some liquid heating coils. Now
- 26:06to assemble the foundry. Starting with a
- 26:07layer of those liquid coils on the
- 26:09bottom. Then a mix of bricks and all of
- 26:11the other components with the faucets
- 26:13facing into a table and basin and a
- 26:15whole lot of bricks to build it up. Now
- 26:17time to make my first couple of geors,
- 26:19which you can make by pouring a bucket
- 26:20of a certain resource over some
- 26:22compressed sand. The first four that
- 26:24I'll make are the four items it seems I
- 26:26need the most of, and that's iron, gold,
- 26:28redstone, and quartz. Now to place these
- 26:30four geors in a little plus, which will
- 26:33have an important purpose soon. On their
- 26:35own, these geors grow super slowly, but
- 26:37luckily this pack has some different
- 26:38options to speed them up drastically. To
- 26:41fully automate geors, I'll need to go
- 26:42down a couple different rabbit holes.
- 26:44The first being it's time to get started
- 26:46with just dire things, which hopefully
- 26:48you've already seen my most recent video
- 26:50I posted that does a full walkthrough of
- 26:52this insanely powerful mod. But I'm just
- 26:54starting small, needing some ferraor,
- 26:56which I can make with the tier one goo
- 26:57with some iron. It's also time to start
- 26:59getting into a little bit of AE2 where
- 27:01I'll need a charger to start making some
- 27:03charged certus quartz. Then by throwing
- 27:05that charged quartz into water with
- 27:07redstone and quartz makes an important
- 27:08A2 ingredient, some fluix. Now with some
- 27:11fluix, I can craft a crystal growth
- 27:13accelerator as well as a crystal
- 27:14resonance generator. With these two
- 27:16items, I can now greatly speed up those
- 27:18geors by placing the accelerator in the
- 27:20middle of all the geors, which is why I
- 27:22placed them the way that I did. The
- 27:23accelerator works by basically
- 27:24increasing the tick speed of any blocks
- 27:26adjacent to its four sides. Then we can
- 27:28power it using the crystal resonance
- 27:30generator which provides just enough
- 27:32power to keep one accelerator running at
- 27:34a time. Now those geors are growing
- 27:36crystals much quicker. Geors work very
- 27:38similar to how they did in FTB Skies 2
- 27:40in that once crystals are fully grown,
- 27:42you can break them to get resource
- 27:43shards. Then you can smelt those shards
- 27:45to convert them into their associated
- 27:47resource. which means in just that short
- 27:49period of time, I was able to get all of
- 27:51these resources, which I can start
- 27:52smelting in my new powered furnace. Now
- 27:54that I'm getting tons and tons of
- 27:56crystals, this furnace is going to be
- 27:57getting a lot of use. So, I went ahead
- 27:59and made a speed upgrade to convert
- 28:01things even quicker. Except now it takes
- 28:03more power than I'm making with just my
- 28:05single lava generator. But luckily, the
- 28:07four resources I picked were tactical
- 28:09because I can use them to make seven
- 28:10more lava generators, which when
- 28:12combined with our original will make an
- 28:148x generator that now makes 1,280 RF per
- 28:17tick. Unfortunately, the generator isn't
- 28:19the only thing I need to upgrade because
- 28:21my currently energy pipes are pretty
- 28:22rough. So, I went ahead and upgraded
- 28:24those two mechanism universal pipes that
- 28:26transfer much quicker and even have a
- 28:28nice little internal buffer for some
- 28:30more power storage. These new geors are
- 28:32great, but breaking these crystals
- 28:33manually is a whole lot of work. So, my
- 28:35next goal was to go ahead and automate
- 28:37that process as well using a Just Dire
- 28:39Things blockbreaker. Except because I
- 28:40want my blockbreaker to cover multiple
- 28:42blocks and we'll need a filter to only
- 28:44break fully grown crystals, we'll need
- 28:46the advanced breaker variant, which
- 28:47requires Celestigen, the third tier in
- 28:49just Dire Things. But first, I need to
- 28:51get to the second tier, which will
- 28:52require some nether wart, which you can
- 28:54get by seing soul sand. I could make
- 28:56soul sand with witch water, but you
- 28:58could do it in much bigger batches using
- 28:59the create mod. To do that, I'll need
- 29:01some andesite casing, which I used to
- 29:03craft an encased fan powered by some
- 29:05water wheels. I set up the fan to pull
- 29:07air through some soul fire. Now, when I
- 29:09throw sand down, it gets converted as a
- 29:11stack right into soul sand, which I went
- 29:13ahead and saved and luckily got some
- 29:15nether wart. Now, I can upgrade my primo
- 29:17gel goo into the next tier blaze bloom,
- 29:19which can make the tier 2 material blaze
- 29:21gold using some gold blocks. With this
- 29:23blaze gold, I can make another item
- 29:25called the experience holder, which I
- 29:27placed down by my mob farm and
- 29:28configured the range to start picking up
- 29:30the XP that's dropped by the mobs and
- 29:32stores it inside the holder with a
- 29:34basically infinite buffer. While tier 1
- 29:36and two were pretty easy, tier three
- 29:38will be a bit more of a challenge
- 29:39because it needs more ender pearls and
- 29:41endstone, but the most difficult part
- 29:43being two dragon's breath, which means
- 29:45it's time to take a trip to the end.
- 29:47There are a couple ways to get to the
- 29:48end in a sky block, but the easiest way
- 29:50is by making an end cake. Luckily, I can
- 29:52make some endstone using glow stone on
- 29:54lava. And using some eggs from our
- 29:56slowly growing mob area, I made the
- 29:57cake. Filling up a slice using an eye of
- 29:59ender, crafted some bottles, and even
- 30:02though I just have some low-level iron
- 30:04armor, it was time to take on the ender
- 30:06dragon.
- 30:10Day 20 is a pretty big milestone, and
- 30:12what better way to celebrate than by
- 30:13taking on the final boss of vanilla. An
- 30:16added bonus of going to the end is that
- 30:17there are tons of enderman, which I can
- 30:19quickly farm for some extra ender
- 30:20pearls. But the goal is just to get some
- 30:22dragon's breath. So I waited for the
- 30:24dragon to shoot an attack, picked up
- 30:26some dragon's breath, and then use slash
- 30:28home to get out of there. I'll take down
- 30:29the dragon some other time. With the
- 30:31dragon breath secured, I upgraded that
- 30:33blaze bloom goo to the tier three void
- 30:35shimmer, which now allows me to convert
- 30:37diamond blocks into celestige. And four
- 30:40celest
- 30:41upgrade that block breaker to the
- 30:43advanced version. Now, I can use this to
- 30:45break the crystals as is, but I'm going
- 30:47to use some Just Dire Things upgrades to
- 30:49make this setup even better. So, first
- 30:51I'll make a Celesta gem pickaxe, which
- 30:53I'll eventually use in the block
- 30:54breaker. But I also want to make two
- 30:56upgrades. The first being an autosmelter
- 30:58upgrade, which will automatically smelt
- 31:00any items it breaks, meaning instead of
- 31:01getting crystal shards, I'll get the
- 31:03resources directly. For that upgrade, I
- 31:05need some blaze rods, which luckily I
- 31:06can make in the foundry by melting blaze
- 31:08powder and casting it into a rod cast.
- 31:11The second upgrade is drops teleporter,
- 31:13which will insert any broken items into
- 31:15a linked inventory. So, I'll link the
- 31:16pickaxe to this chest and put the
- 31:18pickaxe in the breaker. I configured the
- 31:20breaker to work in an area that
- 31:21surrounded all of the geors and also set
- 31:24filter so that the breaker would only
- 31:25break fully grown crystals that drop the
- 31:27four items I'm farming with the smelting
- 31:29upgrade. The breaker and pickaxe do
- 31:31require power to function. So, while I
- 31:33could run a power cable, this seems like
- 31:35a good time to get into the flex mod
- 31:36that can transfer power wirelessly. To
- 31:38do this, I need some flux, which you can
- 31:40get by putting down a bunch of redstone
- 31:42on a compressed obsidian and
- 31:44right-clicking another block of obsidian
- 31:46on top. With that flux, I went ahead and
- 31:48crafted a flux controller as well as a
- 31:50flux point and flux plug. The flux
- 31:52controller I'll use to create a network
- 31:54and also enable wireless charging. And
- 31:56the flux plug is used to input power
- 31:58into the network. So, I attach that to
- 32:00my lava generator. And the flex point is
- 32:02used to export power from the network.
- 32:04So, I attach that to my block breaker.
- 32:06and off it goes, making tons and tons of
- 32:09resources. To start day 21, I received a
- 32:12huge new pack update, which had tons of
- 32:14bug fixes, some mod updates, but most
- 32:16importantly, the recipe for the ATM
- 32:18star, which is a huge 9x9 crafting
- 32:21recipe that needs all kinds of blocks,
- 32:23but probably most surprisingly, some
- 32:25singularities of all kinds of different
- 32:27resources, each requiring 10,000 of that
- 32:30specific resource. Now that I officially
- 32:32have my end goal in sight, it was time
- 32:34to really start kicking my game into
- 32:36high gear, cuz I have a feeling it's
- 32:37going to be close if we can craft this
- 32:39bad boy in 100 Minecraft days. To start
- 32:41my day, it was time to fix this sad
- 32:43passive mob farm with the gateway of the
- 32:45Emerald Grove, which has four waves of
- 32:47mobs. But if you defeat them, you get
- 32:49six of each passive mob, which would
- 32:51have been a lot helpful earlier,
- 32:52especially since this gate only takes an
- 32:54eye of ender and eight flowers to craft.
- 32:56After a high stakes battle with a bunch
- 32:58of mobs that definitely didn't result in
- 33:00another death, and I definitely didn't
- 33:02end up just cheesing a little bit with
- 33:03my fenced off area, I finally beat the
- 33:05gate and got tons of great rewards and
- 33:07even more new friends. Unfortunately,
- 33:09one of these friends spawned outside the
- 33:10gates. So, uh,
- 33:14back in the cavern, that geor is putting
- 33:16in tons and tons of work. So, my next
- 33:17goal is to expand this setup and make at
- 33:19least one of all of the other important
- 33:21geors that this pack adds, which is a
- 33:24lot. So, the rest of the afternoon was
- 33:25melting resources down in the foundry
- 33:27and pouring them over some compressed
- 33:29sand to make a whole bunch of geors. But
- 33:31one of the last and more important
- 33:32geors, I guess, isn't actually a geor
- 33:35and actually has a slightly different
- 33:36way to craft, and that is in an ender
- 33:38crafter, which definitely isn't a QED.
- 33:40So, for this one, I grabbed some more
- 33:42ender pearls and crafted an ender
- 33:43crafter and some ender alternators. This
- 33:46crafting table is special because it
- 33:47needs alternators to activate the craft.
- 33:49The more alternators you have, the
- 33:51faster it crafts. But for now, two
- 33:52alternators is good enough. After a
- 33:54little bit of patience, I now have a
- 33:56flawless budding certus quartz, which is
- 33:58very important to start getting into
- 33:59AE2. Then I started placing down the
- 34:01geors in a slightly different plus
- 34:03layout. This time embedded in the
- 34:05ground. This may not make a whole lot of
- 34:07sense now, but trust me, once I finish
- 34:08this resource setup, it's going to be
- 34:10insane. My goal is to condense as many
- 34:12geors together as possible, leaving a
- 34:14space in the middle for each to be
- 34:16adjacent to an accelerator. To move
- 34:18these geors I already placed, you can
- 34:19use mechanism cardboard boxes which are
- 34:21made with sawdust. There are tons of
- 34:23types of sawdust in the pack, but the
- 34:25easiest version is using a productive
- 34:26trees sawmill to make it directly with
- 34:28logs. I made it 20 days, but it's
- 34:31officially time to get into A2. And not
- 34:33just for storage, but also to make that
- 34:35final piece to get this insane resource
- 34:37generator working. So to do that, I'll
- 34:39need some silicon, which you can make
- 34:40super easily in this pack by making
- 34:42quartz blend with some Certus, coal, and
- 34:44sand. Making six per craft, and then
- 34:46smelting the blend for an additional
- 34:47four silicon for each, which means
- 34:49basically 24 silicon per certis dust,
- 34:52which is crazy efficient. Next, I made
- 34:54it inscriber and each of the four
- 34:56different types of presses. Normally, of
- 34:57course, you'd have to find these in
- 34:58meteors around the world, but because
- 35:00this is a sky block, you can craft them
- 35:02with iron plates, skystone dust, and the
- 35:04associated material. Charge surface is
- 35:06pretty slow to make, but by making a
- 35:08reaction chamber, we can greatly speed
- 35:10this up. Making a whole stack at a time
- 35:12using just a bucket of water and a whole
- 35:14lot of power, but the reaction chamber
- 35:15also lets you make two times the amount
- 35:17of fluix, turning just 16 charge certis,
- 35:20redstone, and quartz into a full stack
- 35:22of fluix. With one of these processors,
- 35:24I made an entropy manipulator, which is
- 35:26important because I can use it to freeze
- 35:28water and make ice, which actually is a
- 35:30lot harder to get in a sky block than
- 35:32you might think. While I have an ice
- 35:34block, I need a way to get it in my
- 35:35inventory so I can use it for a very
- 35:37important piece of progression coming up
- 35:39soon. And the best way to do that is
- 35:40with silk touch. I could chance it with
- 35:42some normal vanilla enchanting. But come
- 35:44on, this is modded. Using a mechanism
- 35:46enchanter, I can craft a silk touch book
- 35:48using just a slime ball and some lapis,
- 35:50but to make that enchanter, I need some
- 35:52dark steel, which is probably easiest
- 35:54made with orate alloying in a foundry.
- 35:57Luckily, crafting the foundry is pretty
- 35:59easy to do. Hopefully by this point
- 36:00you've already seen my Orate video, so
- 36:02you know that most orch machines also
- 36:04need machine cores and assembled the
- 36:06foundry by my machine area. Now just by
- 36:08combining some obsidian and steel, I can
- 36:10make my four dark steel to craft the
- 36:12enchanter. I do need a book and quill,
- 36:14which needs a feather. So sorry,
- 36:16chicken. But that allows me to make my
- 36:19silk touch book, which I can put on my
- 36:21pel to officially pick up that ice. Now,
- 36:23the reason I'm making ice is because I
- 36:25need some blue ice. And normally it
- 36:27would take 81 ice to do that, but
- 36:29luckily Create has a recipe to convert
- 36:31ice to packed ice. So I made just a
- 36:33couple more ice and converted that soul
- 36:35fire to water to now wash the ice in
- 36:38that fan we used earlier and turn it
- 36:40into packed ice, which I then crafted
- 36:42into a blue ice. So why did I go down
- 36:44this rabbit hole? Well, for another nice
- 36:46extractor recipe that uses blue ice,
- 36:48lava, and soul soil to make black stone.
- 36:51Blackstone is super important because
- 36:52we'll need that to seieve and get
- 36:54ancient debris. The compacting drawer is
- 36:56a big key to this setup because one of
- 36:58the main outputs of sce blackstoneone is
- 37:00actually blackstoneone pebbles. So I can
- 37:02pump these pebbles back into the
- 37:03compacting drawer to basically make a
- 37:05nice feedback loop to make sure that we
- 37:07always have blackstoneone ready to
- 37:08seieve. Now blackstoneone isn't just
- 37:10important for ancient debris, but it's
- 37:12also how you can make all the modium. So
- 37:14that's a large reason why getting the
- 37:15blackstoneone seed up early is going to
- 37:17be helpful later. While this setup will
- 37:19make ancient debris, my next goal is to
- 37:21make an ancient debris geor, which I'll
- 37:22need five ancient debris for. So, while
- 37:25waiting, I figured it was definitely a
- 37:26good time to make a backpack for some
- 37:28mobile storage, which thanks to all my
- 37:30resources, I could go ahead and upgrade
- 37:31all the way to the diamond tier. During
- 37:33that time, my five ancient debris
- 37:35finished, which I melted down in the
- 37:37foundry to go ahead and make another
- 37:39critical geor. At this point, my
- 37:41resource storage has already started to
- 37:42overflow. So, to temporarily solve that
- 37:44problem, I made some upgrades to convert
- 37:46that double chest to a gold chest. Now,
- 37:48it's finally time to move those original
- 37:50four geors into my new setup with the
- 37:52cardboard boxes I made earlier. And time
- 37:54to adjust that blockb breaker range to
- 37:56cover all the new geor crystals. Except
- 37:58this time I need to be a little more
- 37:59targeted in the range. Careful to only
- 38:01select a range that covers the crystals
- 38:03and not any other blocks, especially the
- 38:05geors. Because there are so many geors
- 38:07now, I've run out of filter slots to
- 38:09whitelist each resource. So instead, I'm
- 38:11going to have to switch to blacklist
- 38:13items that I don't want the breaker to
- 38:14break blocks if these items will drop.
- 38:16Luckily, crystals drop stone pebbles if
- 38:18you break them before they're finished
- 38:20growing. So I can add that to the
- 38:21blacklist. And Certus actually drops
- 38:23silicon because small crystals make
- 38:25certus dust which then our smelter
- 38:27upgrade turns into silicon. So now the
- 38:29block breaker will break all the
- 38:30different crystals only once they're
- 38:32fully grown. To make the upgraded growth
- 38:33accelerators I'll need some more
- 38:35netherite which we are still getting
- 38:36lots of from the blackstone seieve. And
- 38:38luckily we have some tools to make this
- 38:40conversion to netherite even better.
- 38:42First by using an ore hammer to double
- 38:43the scrap I get from debris. And then I
- 38:46can use that Oraatech foundry to make
- 38:47Netherite one for one with a scrap and
- 38:49gold as opposed to the vanilla recipe of
- 38:524:1. ATM10 TTS adds a couple different
- 38:55growth accelerator upgrades. A boosted
- 38:57one which is basically just a faster
- 38:59growth accelerator, but it also adds a
- 39:01directional growth accelerator, which is
- 39:02the one that I'll be crafting. This one
- 39:04makes Gor crystals grow pretty much
- 39:06instantly, but only on one face of the
- 39:08Georg, which explains my slightly weird
- 39:10layout. Unfortunately, they do take more
- 39:12power than that resonance generator can
- 39:14make. So, I'll have to switch that over
- 39:15to use our normal power setup with some
- 39:17universal cables and a flux point. And
- 39:19um yeah, it's uh it's a little fast. And
- 39:23let the symphony of crystal breaking
- 39:25commence. Already making just an
- 39:27absolute ton of all kinds of resources.
- 39:30And the best thing is I can still
- 39:31upgrade this even further with some more
- 39:34pickaxe upgrades coming later.
- 39:39As the sun rises on the next morning, it
- 39:41is officially day 25, which means I am
- 39:43already a quarter into my 100 days.
- 39:45Luckily, I've already made a ton of
- 39:46solid progress, including a fully
- 39:48automated mob farm, giving tons of
- 39:50drops, a small but functional central
- 39:52storage system, tons of power
- 39:53generation, and even some automatic
- 39:55sething. This insane geor production of
- 39:5720 different materials, and most
- 39:59importantly, my little buddy Arlo. But
- 40:01by day 25, I also have compiled at least
- 40:04nine Alamodium nuggets, which means I
- 40:06can make my first Alamodium ingot, which
- 40:08is a pretty nice milestone, but only the
- 40:10starting point for the crazy things this
- 40:12ATM pack has in store if I'm going to
- 40:14make the ATM star. One of my next goals
- 40:16is to make some Eclipse alloy gear, not
- 40:18just for creative flight with armor, but
- 40:20also for tools. But this requires
- 40:22getting to tier 4, which also requires
- 40:24some deep dark materials. Luckily,
- 40:26instead of having to go spawn and fight
- 40:27a warden, I can instead just see some
- 40:29crushed endstone. With the sething
- 40:31setup, similar to the Blackstone setup,
- 40:33except now using a purple block and
- 40:35endstone with an extractor to completely
- 40:37max out this seieve setup, the last step
- 40:39is to upgrade those diamond meshes to
- 40:41netherite meshes, which like vanilla
- 40:43tools requires a netherite template.
- 40:45Normally, we'd have to go and find those
- 40:46templates in a bastion, which I guess I
- 40:48could still technically do, but it's a
- 40:50little bit easier to just craft my first
- 40:51one with a little bit of apotheiois. The
- 40:53best way to get apotheiosis materials is
- 40:55by breaking down unneeded apotheiosis
- 40:57gear and gems. Luckily, we have a mob
- 40:59farm that's producing tons of this
- 41:00stuff. But to break the stuff down into
- 41:02its base materials, I first need to make
- 41:04a salvaging table. But to do that, I
- 41:05need two gem dust. To make my first
- 41:07couple, I actually need to take some
- 41:09gems and drop an anvil on them to smash
- 41:11them down. Now, I can take some unneeded
- 41:13gear from the mob farm and smash it in
- 41:15the salvaging table to not just get some
- 41:16of the original crafting ingredients
- 41:18back, but also a chance at some
- 41:19apotheio's materials like the luminous
- 41:21crystal shards from rare gear. Now,
- 41:23after two more extractor setups for deep
- 41:25slate and netherrack, I am finally ready
- 41:27to craft a diamond template, which I can
- 41:29then turn into a netherite template. And
- 41:30then, with the normal vanilla recipe,
- 41:32duplicate that template a couple of
- 41:34times, which I instantly use to do that
- 41:36final upgrade of the diamond mesh to
- 41:38netherite. Now, replacing all of the
- 41:39meshes in my seed setup, I now have
- 41:41enabled the full loot pool of different
- 41:43items that I can get. Most importantly,
- 41:44that makes it possible to start getting
- 41:46some deep dark items from endstone like
- 41:48skullk and echo shards. I'm a little bit
- 41:50impatient, so this seems like a good
- 41:52time to go ahead and make some more
- 41:53upgrades for my seieves to make things
- 41:54move a little bit quicker. And I can
- 41:56temporarily make things move even faster
- 41:58by making a time in a bottle, which
- 42:00stores real time that can be used to
- 42:01temporarily take accelerate blocks. So,
- 42:03best to get that time accumulated to
- 42:05make the final tier 4 just dire things
- 42:07goo. I'll need these skullk and echo
- 42:09shards from sething, but also two
- 42:11shriers, which unfortunately have an
- 42:13extremely low drop chance. Finally, I
- 42:15got the two streakers I needed to go
- 42:16ahead and turn that void shimmer goo
- 42:18into the final shadow pulse goo. Now,
- 42:20with this final tier, I can convert
- 42:22netherite blocks into eclipse alloy. I
- 42:24want to use this eclipse alloy to make a
- 42:25bunch of gear. And while I could
- 42:27directly craft the tools with this
- 42:28alloy, it is still pretty expensive. So,
- 42:30I can save some resources by instead
- 42:32crafting the gear I want out of Celesta
- 42:33gem and then using an Eclipse alloy
- 42:35upgrade template to convert the tool
- 42:37with just a single ingot of Eclipse
- 42:39alloy. Of course, you do have to have
- 42:40some ingots to make the first template
- 42:42and even more to duplicate them. But
- 42:44still, after a couple tools, this
- 42:45definitely becomes worth it, especially
- 42:47for a paxel, which is three tools in one
- 42:49that normally you would have to craft
- 42:50separately. Eclipse armor and tools are
- 42:52definitely some nice upgrades from what
- 42:54I had previously, but the power of these
- 42:56are in the upgrades that you can apply.
- 42:58What I'm specifically eyeing is a
- 42:59creative flight upgrade that
- 43:01unfortunately requires some phantom
- 43:02membrane, which I'll either need to wait
- 43:04for some phantoms or take a trip to the
- 43:06end. If I'm going to start exploring
- 43:08different dimensions, it's probably time
- 43:09to get some wireless storage access set
- 43:11up. And while I could do this easily
- 43:12with integrated dynamics, this also
- 43:14seems like a good time to go ahead and
- 43:16switch over to AE2 so I can get some
- 43:18automation going, which means first
- 43:20crafting an ME controller, an ME drive,
- 43:22an ME terminal, and some drives, or
- 43:25actually one drive. My goal is to make a
- 43:2764k Meis drive, which will need 27 1K
- 43:31storage components that recursively
- 43:32craft down to my 64K ME storage
- 43:35component. Normally A2 drives have
- 43:37slightly controversial type limits. And
- 43:39while types do have their uses at times,
- 43:41I'm just going to be lazy and instead
- 43:42just make an MEI disc drive that while
- 43:44technically has less overall capacity
- 43:46than a type drive, doesn't have those
- 43:48type limits. Working basically the exact
- 43:50same as a refined storage disc. I now
- 43:52have all the items I need to make a base
- 43:54AE system. Goodbye ID system. You were
- 43:56good while you lasted, but it's time to
- 43:58move to the digital age. Now that I have
- 44:00some nice storage, it's probably also
- 44:02time to work on a separate system for
- 44:03bulk storage, which I'll do using
- 44:05functional storage. The heart of any
- 44:07functional storage setup is a storage
- 44:09controller, which I'll actually place
- 44:10right next to my AE system because I can
- 44:12attach an ME storage bus to allow our AE
- 44:15system to interact directly with my
- 44:16eventual drawer system. And I set the
- 44:18priority of this bus to be higher so
- 44:20that items default to go in and out of
- 44:22the drawers as opposed to my drive.
- 44:24Controllers have a decent amount of
- 44:25range that you can wirelessly link
- 44:27drawers to using the linking tool, but I
- 44:29can expand this range much further to
- 44:31basically cover my entire base with just
- 44:33a couple of upgrades placed in the
- 44:34controller. Now, any drawer I have
- 44:36placed throughout my base can be linked
- 44:37to my storage controller and by proxy my
- 44:39AE2 system. My Geor's resource chest is
- 44:42quickly getting very, very out of hand.
- 44:44So, my goal is to make dedicated drawers
- 44:46for each of those resources, which need
- 44:48some logs. So, I spent the night cutting
- 44:49down some trees where I was met with the
- 44:52most annoying sky rats. Except this may
- 44:54be one of the only times in history that
- 44:56I'm actually happy to see some phantoms
- 44:58because that means by taking them out, I
- 44:59can hopefully get some phantom membrane,
- 45:01which then I could use to make the just
- 45:02dire things flight upgrade, which when
- 45:04applied to my chest plate in a smithing
- 45:06table. Finally gives me creative flight,
- 45:08which is real nice. With creative flight
- 45:10and some peaked motivation as the sun
- 45:12rises, I decided it was time to go ahead
- 45:14and take out that ender dragon that we
- 45:16left behind in the end. This pack has a
- 45:18super important mod called hostile
- 45:20neural networks that allows you to
- 45:21simulate mob drops. I'll use this a
- 45:23whole lot later, but for now, my goal is
- 45:25to get a data model so that I can start
- 45:27my counter of dragon kills with this
- 45:29dragon to avoid an extra dragon fight
- 45:31later. So, I need not only the model,
- 45:32but also a deep learner to hold that
- 45:34model and upgrade it. Now, it's time for
- 45:36a slightly scuffed dragon fight full of
- 45:38some underpowered weapons. Once the
- 45:40dragon purged, I can use that data model
- 45:42from earlier, right clicking it to save
- 45:44the dragon, and then put that in my deep
- 45:45learner to show that to develop this
- 45:47model, I need to kill two dragons. After
- 45:49a slightly painfully slow dragon fight,
- 45:52thanks to a bunch of underenchanted
- 45:54gear, I finally was able to take out the
- 45:56dragon, which also gives me a very
- 45:58important item, a dragon heart, which
- 46:00can only be obtained from taking out an
- 46:02ender dragon. After completing my
- 46:03mission and heading back to my base, I
- 46:05realized I had officially run out of
- 46:07time to fix my geor storage situation
- 46:09with items being thrown all over the
- 46:11ground because my chest had filled up.
- 46:12So, I made a whole bunch of compacting
- 46:14drawers, which are great for storing
- 46:15metals because you can put nuggets in.
- 46:17And the compacting drawer will allow you
- 46:18to autoconvert between nuggets, ingots,
- 46:21and even the block form. So, I put in
- 46:22all the different ingots from my geor
- 46:24setup, as well as a couple simple
- 46:25compacting drawers for the gems that
- 46:27switch between the gem and block forms,
- 46:29and a couple regular drawers at the end
- 46:31for the non-compactable items like the
- 46:33ancient debris and coal shards. But
- 46:34before it's time to put it all together,
- 46:36I just got a very exciting message. So,
- 46:38it's time to restart my pack just before
- 46:40starting up my next day
- 46:45to start day 30. All the mods 10 to the
- 46:48skies has officially been released. So,
- 46:50I'm now on the 1.0 0 version of the
- 46:52pack. But even this release still isn't
- 46:54where I'm going to end this playthrough
- 46:55on because I'm waiting on one more
- 46:57release that will add even more new
- 46:58features and most importantly some quest
- 47:00for the endgame content. Okay, enough
- 47:02stalling. Time to solve this storage
- 47:04monstrosity. I place down a controller
- 47:06access point linked to my network and
- 47:08rebound the pickaxe to use this
- 47:09controller access point as its inventory
- 47:11to drop items as opposed to the chest.
- 47:14And the last step is to break the chest
- 47:15and drop a million items on the ground
- 47:17and start to put them in the drawers.
- 47:19except I somehow still again managed to
- 47:21underestimate how many items I have and
- 47:24instantly filled up my drawers. So, I
- 47:25had to temporarily put the rest of the
- 47:27items into my AE2 system so I could
- 47:29craft some upgrades to greatly increase
- 47:31the drawer storage capacity. Next, it's
- 47:32time to work on some wireless access,
- 47:34which I'll do with a quantum link
- 47:36chamber. This setup takes a little bit
- 47:38more upfront work to set up thin
- 47:39wireless boosters, but it'll last me all
- 47:41the way through to the end of the game,
- 47:43so it's worth the effort. After a whole
- 47:45lot of crafting, I made my 12 quantum
- 47:47rings and my two quantum link chambers.
- 47:49Some of those I'll use to make a quantum
- 47:50link card, and then the remaining will
- 47:52make a quantum link chamber with eight
- 47:54rings surrounding a chamber. The goal is
- 47:56going to be to link this chamber with my
- 47:57eventual wireless access terminal. To do
- 48:00so, I'll need a singularity, which
- 48:02normally would need 256,000
- 48:04items, which uh it is a lot. So,
- 48:07instead, I'm going to use an alternate
- 48:08recipe, only using a stack of batters
- 48:10and some lava. To make it even easier,
- 48:12I'll make two special drives called the
- 48:14Infinity Water and Infinity Cobblestone
- 48:16that when put in my Emmy drive will make
- 48:18my AD system believe it has infinite
- 48:19cobblestone and water available at all
- 48:22times. Now I can export infinite amounts
- 48:23of water into this matter condenser with
- 48:25a 1k component to make matter balls
- 48:28pretty quickly. Eventually I'll make an
- 48:29even faster setup later, but for now a
- 48:31stack is all I need. So while waiting I
- 48:33crafted an ender chest which I can
- 48:35connect to my AE system with an import
- 48:37bus. to know anything I put in an ender
- 48:39chest with all white channels will
- 48:41automatically be input straight into my
- 48:42AE2 system which is super helpful for
- 48:44machine automation. My stack of matter
- 48:46balls had finally finished, which means
- 48:48I can combine them in a reaction chamber
- 48:49with lava to make my first singularity.
- 48:52Now time to blow it up. Yes, actually
- 48:54with some little baby TNT, I blew up my
- 48:57singularity with an ender pearl to make
- 48:58two quantum entangled singularities. One
- 49:00will go in my quantum link chamber and
- 49:02the other will go in my eventual
- 49:04terminal. Speaking of which, it's
- 49:05probably time to go ahead and make a
- 49:07wireless terminal. So, I converted my
- 49:08crafting terminal into a wireless
- 49:10crafting terminal, but I can now give it
- 49:12that quantum link card, opening up a
- 49:13slot for my other Entangled Singularity,
- 49:15which gives me full access to my A2
- 49:18network remotely from anywhere in the
- 49:20world. To start day 32, it's time to
- 49:22change gears a little bit and work on a
- 49:24new mod, and that's Industrial forgoing.
- 49:26One of the key ingredients for
- 49:27industrial forgoing is plastic, which is
- 49:29made from latex. So to get ahead of the
- 49:30process, I set up a quick latex
- 49:32generator using four fluid extractors
- 49:34facing into a log that is being placed
- 49:36by a simple block breaker. And I'm using
- 49:38aacia because it gives more latex per
- 49:40tick than other logs. And the last step
- 49:42is to export that latex into a fluid
- 49:45drawer. Then by making a second machine,
- 49:46the latex processing unit, I took my
- 49:48first bucket of latex to combine with
- 49:50water to make dry rubber, which is
- 49:52smelted to make some plastic. One of the
- 49:54first things I'll do with industrial
- 49:55forgoing is make a tree farm. So, I made
- 49:57a couple more machines. A plant gatherer
- 49:59to cut the trees down and a plant sewer
- 50:01to replant the saplings. I place the
- 50:03plant sewer in the middle and the plant
- 50:05harvester up top. By default, these
- 50:06machines only have a range of one block,
- 50:08but I can make some add-ons to increase
- 50:10the range depending on the material I
- 50:12use. But this requires making another
- 50:14machine, which is probably the most
- 50:15important in the mod, and that's the
- 50:16dissolution chamber, which uses a mix of
- 50:19fluid plus some items to craft different
- 50:21items. I use some lapis to make two tier
- 50:232 range add-ons that add plus two to the
- 50:25radius of my machines. So now both of my
- 50:27machines have a range of 5x5
- 50:29overlapping. Now as a tree grows, the
- 50:31gatherer will slowly cut them down.
- 50:33After finishing automatic logs, I was
- 50:35walking back to my base and randomly
- 50:36picked up some gear, which unfortunately
- 50:38means that my mob farm has started
- 50:40overflowing with tons and tons of stuff.
- 50:42But now is a good time to start
- 50:44automating that salvaging table from
- 50:45earlier. So, I set up another pipe
- 50:47filter that now outputs items with all
- 50:49the different Apotheiosis rarities into
- 50:50the table, which means that I need to
- 50:52remove some of those filters that I set
- 50:53up to the trash can earlier. And I also
- 50:55set up a third pipe that exports items
- 50:57into a chest below that I'll filter to
- 50:59only pull out Apotheio's gems so I can
- 51:01sort through and use those for my gear
- 51:03and tools later. Now, as great as my mob
- 51:05farm currently is, I think it's time to
- 51:07start setting up an Apotheio's farm.
- 51:09that isn't just great because it spawns
- 51:11an absolute insane amount of mobs, but
- 51:12more importantly because it allows me to
- 51:14target specific mobs for specific drops,
- 51:17which means it's time for a little
- 51:18Nether trip. My goal is to grab as many
- 51:20mob spawners as I can with cardboard
- 51:22boxes, which allows me to move them
- 51:24wherever I want, and then mob swap some
- 51:26specific mobs, which I'll need to create
- 51:28spawn eggs of that associated mob. So,
- 51:30after a little bit of exploring and even
- 51:32a quick pit stop to make a gas data
- 51:34model, my mission was complete. And
- 51:36unfortunately, that also means it's time
- 51:37to tear down my starter mob farm. It
- 51:39served us well, but this apotheiois farm
- 51:41will make the sacrifice worth it. I'm
- 51:43heavily basing my mob farm design off
- 51:45the setup I made in my Twitch
- 51:46playthrough with a goal to leave enough
- 51:48room for future expandability of
- 51:50different mobs throughout the rest of
- 51:51the pack. So, I built out some walls,
- 51:53including a special little 5x5 area in
- 51:55the back, and then cleared out the floor
- 51:57to replace it with entity conveyors that
- 51:58pushes mobs to the front and to the
- 52:00center, where I made a mob masher to
- 52:02place in the middle that will take out
- 52:03all the mobs in the farm when given a
- 52:05redstone signal. Apotheiois allows you
- 52:07to add a whole bunch of modifiers to
- 52:09make spawners insanely overpowered. I
- 52:11may end up making a mod labs video about
- 52:13the spot at some point coming up soon.
- 52:15And I'll continue to upgrade these
- 52:16spawners as I get more resources. But
- 52:18the most critical one to start is with
- 52:20some chorus fruit, which makes it so the
- 52:21spawner only spawns mobs without AI,
- 52:23which means the blazes from the original
- 52:25spawner will easily fall down of the
- 52:27conveyors and get taken out without
- 52:29flying around or setting things on fire.
- 52:31I also made some upgrades to the mob
- 52:32masher. First, 10 sharpness upgrades to
- 52:34make it do more damage. And second, 10
- 52:36fortune upgrades to result in more
- 52:38drops. The next spawner upgrade is some
- 52:40more dripstone to lower the initial
- 52:42spawn health of the bops from the
- 52:43spawner. Some echo shards to add echoing
- 52:45which multiplies the amount of drops an
- 52:47insane amount. Some sugar to increase
- 52:49the rate of the spawner. A soul lantern
- 52:51to remove lighting conditions from the
- 52:52spawner to be active. And a comparator
- 52:54which allows me to turn on and off the
- 52:56spawner with redstone signals. This
- 52:57means I can use a redstone link on top
- 52:59of the spawner to add a lever on the
- 53:01outside of the farm to control each
- 53:02spawner independently. The next spawner
- 53:04I am eyeing is a wither skeleton
- 53:06spawner. So using that mob swab from
- 53:08earlier, I can make some chicken feed
- 53:09with wither skeleton DNA, which when fed
- 53:11to a chicken will slightly make him
- 53:13explode, but also play a fun little song
- 53:16and most importantly give a spawn egg.
- 53:18And when placing a monster spawner, I
- 53:20can use that spawn egg to change the
- 53:21blaze spawner from the Nether Fortress
- 53:23to a wither skeleton spawner. Now I have
- 53:25a fully automated blaze and wither
- 53:27skeleton spawner that are already making
- 53:28a crazy amount of drops, especially some
- 53:31wither skeleton skulls. These will be
- 53:32super useful for my next plan, and
- 53:34that's to start taking out some withers.
- 53:36I also made some tinted glass from mob
- 53:38grinding utils, which is witherproof, so
- 53:40it makes it easy to spawn and take out
- 53:41the wither. Similar to the dragon fight,
- 53:43I want to go ahead and make a data model
- 53:45so I can eventually simulate withers
- 53:47without having to spawn them myself. For
- 53:49the withers, I need six kills to get to
- 53:50the first tier of model quality, which
- 53:52means, unfortunately, with my lowquality
- 53:54sword, a whole lot of wither smacking.
- 53:56But once completed, I now have a basic
- 53:58wither model as well as a bunch of
- 54:00nether stars. The first two I'll use on
- 54:02my monster spawners to upgrade them and
- 54:04allow them to spawn mobs without
- 54:06requiring players to be in the area like
- 54:07normal. Now, I still have that
- 54:09suspicious 5x5 dirt platform at the back
- 54:11of my mob farm. Mob grinding utils adds
- 54:13some dirt that spawns hostile mobs
- 54:15extremely quickly, especially with
- 54:17redstone pulses. So, first I made some
- 54:19cursed chicken feed, which again
- 54:20requires sacrificing another chicken to
- 54:23make a rotten egg. Then that rotten egg
- 54:25can be used on dirt to convert a 5x5
- 54:27area to dreadful dirt. And to move those
- 54:29mobs, I'll use a mob fan at the back
- 54:31with two fan width upgrades to push any
- 54:33mobs that spawn in the dirt right onto
- 54:34the conveyors and merge them with any
- 54:36mobs from my spawners. And to take this
- 54:38farm just one step further, I use some
- 54:40redstone cogs and a timer to spam the
- 54:42soil with redstone pulses, making the
- 54:44spawn rate go absolutely crazy. And like
- 54:47the responsible redstone I am, I added a
- 54:49redstone lamp at the back, which allows
- 54:51me to turn on and off the dirt spawns
- 54:53from my control panel. My goal over the
- 54:55next couple days is to completely retool
- 54:57and upgrade my AE system, and this is
- 54:59made easier using extended AE. The main
- 55:02material I'll need first is intro, which
- 55:04to start can be made by making an intro
- 55:06seed and right-clicking on a fluix block
- 55:08to turn it into a budding block. When
- 55:10placed with my directional accelerator,
- 55:11it will start to grow clusters. But
- 55:13unlike my geors, the crystal will slowly
- 55:15deteriorate, and there isn't a flawless
- 55:17version like there is for cert. My goal
- 55:19is to get 32 crystals, which didn't
- 55:22happen with my first intro, bud. But
- 55:23this did seem like a good opportunity to
- 55:25go ahead and enchant my pickaxe with
- 55:27fortune 5, which I crafted by combining
- 55:29some fortune 3 books made in the
- 55:31enchanter and anvil combining up to
- 55:33fortune 5. Now, this not only applies to
- 55:35my intro crystals, but also to the rest
- 55:37of my geors, which basically multiplies
- 55:38all of their outputs by close to four
- 55:40times. Once I have 32 inro, I now have
- 55:43infinite intro. Well, sort of. The
- 55:45intended way to automate Entro is with a
- 55:47crystal fixer, constantly keeping your
- 55:49crystals charged up. But instead, you
- 55:51can crush down some Entro crystals and
- 55:53combine 32 Entro dust and fluix to make
- 55:5564 Entro crystals, which means you can
- 55:57keep cycling through to double your
- 55:59intro. And a nice tip, I always like to
- 56:01save 32 in my backpack as a backup for
- 56:04when I inevitably accidentally use up
- 56:06all my intro. Now, with intro crystals
- 56:08and dust, I can go ahead and make some
- 56:10intro ingots, which unlocks the ability
- 56:12to make the advanced AE machines. First,
- 56:14the crystal assembler, which is used to
- 56:16craft most of the rest of the machines
- 56:17and upgrades, as well as a circuit
- 56:19slicer, which makes crafting processors
- 56:21much easier by removing the requirements
- 56:23for specific presses and instead takes
- 56:25blocks of resources to make circuits in
- 56:27batches. Then I can assemble all the
- 56:29circuits together in the crystal
- 56:30assembler to make batches of four at a
- 56:32time, which you can crank insanely
- 56:34quickly using acceleration cards. Now
- 56:36that I have some new machines, I guess
- 56:38it's time to get some autocrafting
- 56:39going. first by making my first CPU with
- 56:42another 64K storage component as well as
- 56:44a co-processor. I won't go super deep in
- 56:46AE2 in this video, but if you're looking
- 56:48for some more information on this mod,
- 56:50you can check out my AE2 versus RS
- 56:52ModLabs video from a couple weeks ago.
- 56:54To start making some patterns, I'll need
- 56:55a pattern encoding terminal and then can
- 56:57use those in some pattern providers that
- 56:59I'll attach to some molecular
- 57:01assemblers. Now, with all of these set
- 57:02up, I can officially do my first
- 57:04autocraft, which of course is making
- 57:06some more blank patterns. I have tons of
- 57:08recipes that I want to be able to
- 57:10autocraft. And my pattern providers
- 57:11started filling up pretty much
- 57:13instantly. So that's where extended AE
- 57:15comes in clutch, allowing me to craft
- 57:16extended pattern providers that have
- 57:18four times the storage for patterns. And
- 57:20I can also go ahead and make an extended
- 57:21molecular assembler, which is basically
- 57:23eight molecular assemblers in one,
- 57:25allowing for a whole lot of parallel
- 57:27crafting. Using inscribers to crush
- 57:29things is pretty annoying, especially
- 57:31now that I need so much fluix and entro
- 57:33dust. So, this seems like a good
- 57:34opportunity to get into some mechanism,
- 57:36which of course always starts with a
- 57:38metallurgic infuser to make those first
- 57:40infused alloy and control circuits. This
- 57:42allows me to make my enrichment chamber
- 57:44from more efficient infusing and a
- 57:46crusher, which doesn't look much faster
- 57:48than the inscriber. But by using some
- 57:49tier installers, I can allow for more
- 57:51operations in parallel. And eventually,
- 57:53with the max tier and some speed
- 57:54upgrades, this thing will be flying. Now
- 57:57that I have so many machines, it's also
- 57:58time to start setting up some AE
- 58:00automation with some machine recipes.
- 58:02Unfortunately, my area is getting a
- 58:04little cramped. So, I moved eight of my
- 58:05mostused machines over to a new area,
- 58:08ran a slightly ugly cable that I'll get
- 58:10cleaned up later shortly, and placed a
- 58:12pattern provider on each. Set each
- 58:14machine to input an export out of the
- 58:16face with the provider, and started
- 58:17making even more patterns. Most
- 58:19importantly, some patterns for each of
- 58:20the circuits and processors. And extra
- 58:23important to make one for extended
- 58:24pattern provider since I have already
- 58:26started filling up some of those machine
- 58:27pattern inventories. To save myself a
- 58:29little pain of breaking and replacing,
- 58:31you can combine the upgraded provider
- 58:32with any ingot to make it into an
- 58:34upgrade kit that can be used in place,
- 58:36keeping your same configuration without
- 58:38spewing patterns everywhere. There are
- 58:40some machines that are a little special,
- 58:42and the mechanism infuser is one of them
- 58:44since you have two different input
- 58:45inventories that require specific inputs
- 58:47in order for recipes to function
- 58:49correctly. You could do this with chess
- 58:50and pipes, but why do that when I could
- 58:52just use some advanced patterns, which
- 58:54not just requires me upgrading my
- 58:55extended pattern provider to the
- 58:57advanced version, but also a tool called
- 58:59the advanced pattern encoder. This
- 59:00allows me to take a recipe with multiple
- 59:02inputs, like for this infused alloy, and
- 59:04change the block face that these items
- 59:06get input. So, I set my infusing
- 59:08materials to go into the top of the
- 59:09machine, which I set for extra
- 59:11materials. And now I have some
- 59:12functioning crafting recipes working for
- 59:14those tricky mechanism items. The rest
- 59:16of the day was filled with a whole lot
- 59:18of pattern making and a bunch of machine
- 59:20upgrades. And I can make this a little
- 59:21bit easier by making another terminal
- 59:23called the pattern access terminal,
- 59:25which I combined into my universal
- 59:26terminal, which allows me to access all
- 59:28those pattern providers attached to my
- 59:30network and add or remove patterns as
- 59:31needed wirelessly. All right, things are
- 59:34starting to get a little crowded. So, I
- 59:35decided it was time to reconfigure my
- 59:37system layout a little bit to make
- 59:39things a bit cleaner, including this
- 59:41cool little underground section for my
- 59:42ME controller, which I've now expanded
- 59:44to be just a little bit bigger, some
- 59:46more space for another crafting unit and
- 59:48some more molecular assemblers. I could
- 59:50go crazy and make a mega crafting
- 59:52crystal for efficient channel use, but
- 59:54I'm just going for speed and using the
- 59:56extended variants makes this more than
- 59:58good enough to help me make it to the
- 59:59ATM star. Also, a quick random tip.
- 1:00:01Since I needed some obsidian for some
- 1:00:03crafting to automate obsidian or any of
- 1:00:05the other block generator blocks that
- 1:00:07consume fluid, you could use flowing
- 1:00:09fluid to avoid having to replace the
- 1:00:10source block every time. With mechanism
- 1:00:13automated, it made it a whole lot easier
- 1:00:14to start making some higher tier alloys
- 1:00:16in circuits, which I didn't just use to
- 1:00:18automate machines all the way up to the
- 1:00:20ultimate tier, but also made some
- 1:00:22ultimate tier power cables.
- 1:00:27Now that I have some pretty solid
- 1:00:28infrastructure, it's time to start
- 1:00:30getting going with some more targeted
- 1:00:32progression towards the star. And as I
- 1:00:33do that, I'm going to need a lot more
- 1:00:35space for some new mods and crazy
- 1:00:37setups. I could try and build some new
- 1:00:39islands, but instead, Ars Novu has some
- 1:00:41awesome options to generate floating
- 1:00:43islands using the conjure terrain
- 1:00:45spells. But to use that, I'll need to
- 1:00:47get some basic source setup, which means
- 1:00:49first cutting down one of the archwood
- 1:00:51tree types, then making an imbument
- 1:00:53chamber, which I'll set up to pull
- 1:00:54amethyst out of my storage system to
- 1:00:56slowly but passively make source gems.
- 1:00:58Now, with some source gems, I'll still
- 1:01:00need some fluid source. Ours adds a lot
- 1:01:02of options to make source, but the
- 1:01:03easiest for me will be with the vitalic
- 1:01:05source flank, which I can set up next to
- 1:01:07my mob farm. And now, as mobs get taken
- 1:01:09out, their essence will be converted to
- 1:01:10source and fill up the jars around it.
- 1:01:12Now, it's time to pick which island I
- 1:01:14want to make. The first one I decided on
- 1:01:16is a cascading island, which when used
- 1:01:18on a ritual brazier and activated with
- 1:01:20some source nearby, it starts to
- 1:01:22generate this super cool looking island
- 1:01:24with all kinds of coral and fish. The
- 1:01:26next island I wanted to make was a
- 1:01:27blazing island, which has pretty much
- 1:01:29the opposite vibe with some red trees
- 1:01:31and lava. Before starting my next goal,
- 1:01:33I actually still have a couple geors
- 1:01:34left on my list that I never made
- 1:01:36previously. And I actually need two of
- 1:01:38them coming up soon. So that means back
- 1:01:40to the foundry to make a uranium geor, a
- 1:01:42black quartz geor, which actually is an
- 1:01:44interesting one because it takes
- 1:01:45compressed red sand instead of normal
- 1:01:47sand. But luckily making red sand is
- 1:01:49easy and can be done just by hammering
- 1:01:51some crushed netherrack. The third geior
- 1:01:53was platinum. And the last uranite was a
- 1:01:55little special because like sardis
- 1:01:57quartz, the geior recipe requires the
- 1:01:58ender crafter. Now with all four of
- 1:02:00these crafted, it was time to place down
- 1:02:02another directional accelerator and get
- 1:02:04them added to my farm area. So, my big
- 1:02:06goal for the next couple of days is to
- 1:02:07not just make my first ingot of
- 1:02:09vibranium, but actually to fully
- 1:02:11automate the process. The recipe for
- 1:02:12vibranium is extremely interesting.
- 1:02:14First, it's also made in the ender
- 1:02:16crafter that I just used, but also
- 1:02:18requires a crystal tine ingot, which is
- 1:02:20a pretty large crafting recipe requiring
- 1:02:22all types of vanilla valuables that I
- 1:02:24already have automated, but also one
- 1:02:25that I don't, some nether stars.
- 1:02:27Remember way back when I mentioned
- 1:02:29hostile neural networks? Well, here we
- 1:02:31go. Time to put it to use. Using a
- 1:02:33simulation chamber, I use that wither
- 1:02:35model from earlier to take simulation
- 1:02:37matrix and simulate the wither. If
- 1:02:39successful, it gives a wither prediction
- 1:02:41that in a loot fabricator can be slowly
- 1:02:43converted to a nether star. As the
- 1:02:44simulator runs more times, its success
- 1:02:46chance will slowly increase to become
- 1:02:48more efficient. Because I'm going to
- 1:02:50need a whole lot of nether stars, it
- 1:02:51makes sense to go ahead and make a large
- 1:02:53setup with tons of simulators. So, I
- 1:02:55made two rows of simulators all
- 1:02:56connected with pipes to a couple
- 1:02:58drawers. On one side, I have a drawer
- 1:03:00for the prediction matrix, which needs
- 1:03:01to be input into each chamber. And on
- 1:03:03the other side, two drawers. One for the
- 1:03:05wither predictions and one for the
- 1:03:06failed generalized ender prediction.
- 1:03:08Then a pipe that takes the wither
- 1:03:10predictions and inputs them into a loot
- 1:03:12fabricator, which exports nether stars
- 1:03:13into a compacting drawer. Now, with this
- 1:03:15many simulators, we're going to be using
- 1:03:17a lot of prediction matrix. So, I made
- 1:03:19an Emmy requesttor, which I can tell to
- 1:03:21automatically craft certain items based
- 1:03:23on the amount in my system. So I set the
- 1:03:25prediction matrix amount to stock at 128
- 1:03:27and a batch size of 256. So now whenever
- 1:03:30my drawer falls below 128, the A system
- 1:03:33will schedule a craft of 256 matrix with
- 1:03:36a crafting pattern that I made earlier
- 1:03:37and keep the drawer full. Now
- 1:03:39unfortunately each of these simulators
- 1:03:41needs its own wither model, which means
- 1:03:43I have some more withers to kill. So I
- 1:03:44made a whole bunch of data models, but
- 1:03:46unfortunately each deep learner only has
- 1:03:48space for four models, which would mean
- 1:03:50I have to spawn an insane amount of
- 1:03:52withers. but instead I just made some
- 1:03:53more deep learners to do all 32 models
- 1:03:55in parallel. And of course, my mob farm
- 1:03:57has been going crazy. So, I have more
- 1:03:59than enough wither skeleton skulls
- 1:04:01available to make this process easier.
- 1:04:03Now, to the end to spawn a wither and
- 1:04:05get all those data models set up. With
- 1:04:07all eight deep learners filled up and
- 1:04:08ready to go, it was time to get
- 1:04:10swinging, which was still taking a long
- 1:04:12time even with my new sword. And luckily
- 1:04:14before I got too far, I realized it was
- 1:04:16probably a good idea to go ahead and
- 1:04:18upgrade my sword to Alamodium and even
- 1:04:20add some more gems from Apotheiois to
- 1:04:22greatly increase the sharpness even
- 1:04:23more. Now taking out Withers is much,
- 1:04:25much quicker, and I was quickly able to
- 1:04:27get all 32 of my models up to the basic
- 1:04:29tier. Now, running these simulators
- 1:04:31takes a whole lot of power, and my lava
- 1:04:33generator, while great and all, is just
- 1:04:36not quite good enough. But I may have
- 1:04:37had a slightly ulterior motive by
- 1:04:39setting up this large of a Netherar
- 1:04:41battery. And that was to start switching
- 1:04:43my power generation method over to
- 1:04:45Netherar generators, which I'll set up
- 1:04:47to take Nether Stars from my drawer to
- 1:04:48make a pretty good amount of power with
- 1:04:50just a single generator. My goal is to
- 1:04:52get this thing to a 64x generator. But
- 1:04:54that's going to take some time for my
- 1:04:55simulation chambers to get the model
- 1:04:57quality to increase and start producing
- 1:04:59Nether Stars a little bit quicker. So,
- 1:05:01while waiting for my Netherar generation
- 1:05:03to pick up, it was a good time to start
- 1:05:05working on some extended crafting.
- 1:05:06specifically automation for crystal
- 1:05:08time. The first step is that I need to
- 1:05:10work my way through the four different
- 1:05:11tiers of crafting tables, which will use
- 1:05:13a whole lot of black iron that needs
- 1:05:15black dye. There are lots of ways to get
- 1:05:17black dye, but in the latest version of
- 1:05:19this pack, the ATM team added bodnney
- 1:05:21pots. So, I figured this was a good spot
- 1:05:22to use one by automatically farming
- 1:05:24wither roses, which can be enriched into
- 1:05:26black dye. I first crafted a basic
- 1:05:28crafting table, which is the same size
- 1:05:30as a normal crafting table, then
- 1:05:32upgraded that to an advanced crafting
- 1:05:33table, which increases the size up to
- 1:05:355x5. Then an elite crafting table with a
- 1:05:38size of 7 by seven, which is technically
- 1:05:40enough for Crystal Time, but I'm going
- 1:05:42all the way to the maxed out ultimate
- 1:05:44crafting table after a little bit of
- 1:05:45time in a bottle action, which has the
- 1:05:47entire 9x9 crafting table size. Now,
- 1:05:50using this table, I was able to make a
- 1:05:52whole stack of crystaline ingots. But I
- 1:05:54don't like doing things manually, so I
- 1:05:56want to automate this process. And to do
- 1:05:58that, I need to craft the automatic
- 1:06:00version of this table. The main
- 1:06:01difference is that the table now has
- 1:06:03spaces to store recipes. So, I put in
- 1:06:05the crystal tine recipe and saved and
- 1:06:07then activated the recipe in the top
- 1:06:09right of the GUI. Then attached a
- 1:06:10pattern provider with a processing
- 1:06:12pattern including all the inputs. Now, I
- 1:06:14can craft Crystal Tine as needed. But to
- 1:06:16make the setup even better, I added
- 1:06:18Crystal Tine to my Emmy requester, which
- 1:06:20unfortunately I don't quite have enough
- 1:06:22Nether Stars to do yet. But once my
- 1:06:23system starts filling up, it'll get
- 1:06:25crafting. Now, it's time to get working
- 1:06:26on vibranium, which I'll use my
- 1:06:28cascading island for. Since the recipe
- 1:06:30for vibranium requires crystal shards,
- 1:06:32instead of changing my resource setup, I
- 1:06:34decided it was easier to make a new mini
- 1:06:36geor setup specific for vibranium, which
- 1:06:38means I need some more directional
- 1:06:40accelerators and a geor for each of the
- 1:06:42different resources. I'll set up eight
- 1:06:44drawers, one for each of the geor
- 1:06:46crystals, and the eighth being for
- 1:06:47crystal time that'll eventually be kept
- 1:06:49full with the emu requester. Now, I
- 1:06:51could set up another advanced block
- 1:06:52breaker with another Celest pickaxe
- 1:06:55linked to a controller access point.
- 1:06:56Except the main difference from my other
- 1:06:58setup is that this pickaxe doesn't have
- 1:07:00smelter on it. So, it will instead
- 1:07:02insert the crystals into the drawers
- 1:07:03instead of the resources themselves.
- 1:07:05Now, I have all the resources needed to
- 1:07:07get crafting. But, I'm still missing the
- 1:07:09table. So, that means I need to go make
- 1:07:11another ender crafter. And because we
- 1:07:12are automating the system, I need to
- 1:07:14change it to the auto version. Even the
- 1:07:16auto version still takes ender
- 1:07:18alternators. And we want this thing to
- 1:07:19be fast. So, I made a full stack of
- 1:07:21alternators. I could run a power cable
- 1:07:23to it, but I'm going to want as much
- 1:07:25clear space around the table as possible
- 1:07:26for alternators. So, I instead can use
- 1:07:28the energy transmitter from just dire
- 1:07:30things and change the range to cover the
- 1:07:32ender crafter so that it can transfer
- 1:07:34power wirelessly. Now, I do have power
- 1:07:36figured out, but unfortunately, I can't
- 1:07:38just pipe items directly into the
- 1:07:39crafter like I was hoping because to
- 1:07:41autocraft, the crafter actually needs to
- 1:07:43pull items from an inventory above. And
- 1:07:44while I can input some items to this
- 1:07:46chest with pipes which do make it to the
- 1:07:48end of crafter, the chest will
- 1:07:50eventually fill up and block other
- 1:07:51items, breaking this setup without any
- 1:07:53type of regulation. Industrial forgoing
- 1:07:55item transporters have just the
- 1:07:57capability that I'm looking for, which I
- 1:07:59can enable by clicking the regulation
- 1:08:00mode button, which allows me not just to
- 1:08:02whitelist specific items, but also a
- 1:08:04capacity of items. So now when active,
- 1:08:06the transporter will keep the chest full
- 1:08:08of just a stack of each item at a time,
- 1:08:10which will flow into the ender crafter.
- 1:08:12Ender alternators work in up to a threeb
- 1:08:14block radius from the crafter. So, I'm
- 1:08:15going to place a whole bunch on the same
- 1:08:17layer and below, which starts crafting
- 1:08:19my first vibranium. Now, with some
- 1:08:21vibranium, I can first upgrade my sword
- 1:08:23using a vibranium template, as well as
- 1:08:25upgrade my best pickaxe for my mob farm
- 1:08:27all the way up, which is now extremely
- 1:08:29important because it brings me to the
- 1:08:30next tier of mining ability. So, that
- 1:08:32means now it's time to go on a little
- 1:08:34mission to the end for my last ATM
- 1:08:36ingredient, and that's unoptanium. At
- 1:08:38least as of recording, the only way to
- 1:08:40get unoptanium is by finding the ore in
- 1:08:42the end, and that ore only spawns in the
- 1:08:44end highlands biome. Unfortunately, you
- 1:08:46can't use something like the digital
- 1:08:48miner to find this stuff. But luckily,
- 1:08:49because of some crazy terrain
- 1:08:51generation, it's actually relatively
- 1:08:52easy to spot out, and I need that
- 1:08:54vibranium pickaxe to actually mine it.
- 1:08:56So, I spent a little bit of time mining
- 1:08:58as much ore as I could find.
- 1:09:07With my mining mission complete, I now
- 1:09:09had just under two stacks of unoptanium,
- 1:09:11which should hopefully get me through
- 1:09:12the rest of the pack. Of course, I want
- 1:09:14to first start by doubling the ore with
- 1:09:16an ore hammer and then smelt the
- 1:09:17resulting dust to make my first
- 1:09:19unoptanium ingots. And that means time
- 1:09:21for one more upgrade to make some
- 1:09:23unoptanium templates and use those to
- 1:09:25upgrade my tools to unoptanium. My goal
- 1:09:27for day 48 was to get into some endgame
- 1:09:30just dire things. And that means making
- 1:09:32some time crystals. I actually just
- 1:09:33covered this entire automation process
- 1:09:35in my Just Dire Things Mod Labs episode,
- 1:09:37so I won't explain the process here, but
- 1:09:39long story short, I need to make some
- 1:09:40new time crystal budding blocks and take
- 1:09:42them on a journey through each
- 1:09:43dimension, enabling them to grow
- 1:09:45crystals. Once grown, I have a pickaxe
- 1:09:47with drops teleporter put in a block
- 1:09:49breaker to start farming those crystals.
- 1:09:50And thanks to some growth accelerators,
- 1:09:52this farm wastes no time making tons and
- 1:09:54tons of crystals. The first reason I
- 1:09:56want to make these crystals is to make
- 1:09:58an instant break upgrade, which I can
- 1:10:00use on my pickaxe after upgrading it to
- 1:10:02eclipse alloy that now makes my geo
- 1:10:04resource setup just absolutely insane.
- 1:10:07But the second reason for time crystals
- 1:10:08was to make a time wand, which uses time
- 1:10:11fluid, and it's kind of like an infinite
- 1:10:12version of the time in a bottle that
- 1:10:14uses power and time fluid instead of
- 1:10:16real time to tick accelerate blocks. For
- 1:10:18my next day, I have another goal, and
- 1:10:20that's to automate some ether gas with
- 1:10:22industrial for going. First, I'll need
- 1:10:24some pink slime, which I can make by
- 1:10:25setting up a mob slaughter factory next
- 1:10:27to my mob farm, which takes out some of
- 1:10:29these spawn mobs and outputs pink slime
- 1:10:31and meat into this fluid drawer. That
- 1:10:33pink slime allows me to craft advanced
- 1:10:35machine frames, which unlocks the next
- 1:10:36tier of machines. For what I have in
- 1:10:38mind, I'll need a fluid laser base, some
- 1:10:40laser drills, and a stasis chamber.
- 1:10:42Ether gas requires laser drilling a
- 1:10:44wither. And I don't want to take any
- 1:10:46chances, so I made a compact machine,
- 1:10:48which is kind of like a nice little
- 1:10:50pocket dimension. In my compact machine,
- 1:10:52I set up another witherproof box, except
- 1:10:54this time with a stasis chamber at the
- 1:10:56bottom to freeze the wither in place.
- 1:10:58And the fluid laser base goes up top
- 1:11:00with a couple laser drills facing the
- 1:11:02base. Now to spawn a wither, which
- 1:11:04you'll notice doesn't even fully spawn
- 1:11:05in. And that's because that stasis
- 1:11:07chamber is already putting in some hard
- 1:11:08work. And with a purple laser lens, I'm
- 1:11:11now making ether gas, which is being
- 1:11:13exported into this ender tank. Adding a
- 1:11:15couple efficiency, processing, and speed
- 1:11:17add-ons makes this process even quicker.
- 1:11:23I've made it to day 50 and what better
- 1:11:26way to celebrate than by officially
- 1:11:27starting the ATM star. I started by
- 1:11:29placing a new ultimate crafting table in
- 1:11:31one of the rooms in my house to start
- 1:11:33placing some items in the recipe. First,
- 1:11:35I have a couple of easy ingredients. The
- 1:11:37ATM materials that I already have a
- 1:11:39bunch of. Starting with seven unobtanium
- 1:11:41blocks, then a smiley face of seven
- 1:11:43vibranium blocks. And lastly, 19 blocks
- 1:11:45of all the modium. That already starts
- 1:11:47to build the shape of the star pretty
- 1:11:49nicely. But unfortunately, it gets a lot
- 1:11:51harder very quickly. The next couple of
- 1:11:53items I want to target are some
- 1:11:54singularities. Remember back when I said
- 1:11:56that each singularity took 10,000 items?
- 1:11:58Well, the ATM devs like to make things
- 1:12:01difficult. And in the most recent
- 1:12:02update, the singularities now take
- 1:12:0325,000 items each. But the good news is
- 1:12:06my resource generation is insane. So,
- 1:12:08this quantity increase really isn't that
- 1:12:10big of a deal. To make singularities,
- 1:12:12I'll need a whole new machine, the
- 1:12:13quantum compressor, which once given an
- 1:12:15ultimate catalyst, allows you to input
- 1:12:17the items and eventually make the
- 1:12:18singularity. To help make this process
- 1:12:20easier, I'll use a pattern provider and
- 1:12:22encode a recipe with the 25,000 iron
- 1:12:24that I need to make the singularity. And
- 1:12:26after hitting craft, waiting some time
- 1:12:28for the items to transfer, and waiting
- 1:12:29the craft time, I add my first
- 1:12:31singularity. Now, while making that
- 1:12:33first singularity wasn't too bad, it was
- 1:12:35a little slow. And I can use this as a
- 1:12:37good opportunity to make my A2
- 1:12:38autocrafting a little bit quicker by
- 1:12:40adding some more co-processors. More
- 1:12:42specifically, I can make some mega
- 1:12:44co-processors that do require a new type
- 1:12:46called the accumulation processor that
- 1:12:48uses Sky Steel. But my A2 autocrafting
- 1:12:50infrastructure makes all this extremely
- 1:12:52easy, just needing a couple new patterns
- 1:12:54in my existing machines. Now, with my
- 1:12:56upgraded co-processor, making the rest
- 1:12:58of the base singularities is much
- 1:12:59quicker since more items can get
- 1:13:01transferred in parallel. And to make it
- 1:13:02even faster, I instead changed my
- 1:13:04pattern provider to output into a chest.
- 1:13:06And then using pipes with ultimate
- 1:13:07upgrades, I moved items extremely
- 1:13:09quickly into the compressor. I then went
- 1:13:11ahead and made the rest of the main
- 1:13:12singularities in the star and placed
- 1:13:14them in the table. Except there's one
- 1:13:16singularity left, and that's the
- 1:13:18ultimate singularity. The ultimate
- 1:13:19singularity is a crafting recipe that
- 1:13:21combines all of the previous
- 1:13:22singularities plus a bunch of other
- 1:13:24resources, most of which I already have,
- 1:13:26but also for alloys that there aren't
- 1:13:28direct use for. Now, I could set up some
- 1:13:30Oritech foundaries or other alloy
- 1:13:32smelters to start making this, but I'm
- 1:13:33actually going to hold off because I may
- 1:13:35have a little bit of insider intel that
- 1:13:37there'll be an update coming soon that
- 1:13:39may make some of these alloys a little
- 1:13:40easier to masscraft. Now that I'm
- 1:13:42officially over the halfway point of
- 1:13:44this video, I want to go ahead and start
- 1:13:45any processes that I know are going to
- 1:13:47take some time. And one major time sync
- 1:13:49is going to be mechanism. The ATM star
- 1:13:51requires two antimatter, which means I
- 1:13:53have to go through pretty much the
- 1:13:54entire mechanism progression line to get
- 1:13:56an SPS chamber. So, that means I need
- 1:13:58another island, or actually two islands,
- 1:14:01since I'm going to need a whole lot of
- 1:14:02space. Having all of my mechanism
- 1:14:04machines already automated with AE2
- 1:14:06makes this process a little bit easier.
- 1:14:07But regardless, I still need to set up
- 1:14:09some fully dedicated contraptions for a
- 1:14:11couple different fluids and gases.
- 1:14:13First, some evaporation chambers that
- 1:14:14turn water into brine, not exactly as
- 1:14:17exciting as wine, and brine into liquid
- 1:14:19lithium using solar panels. Then, I
- 1:14:21could turn that liquid lithium into
- 1:14:23lithium dust. Next, HTPE automation,
- 1:14:25which I'm using another extractor making
- 1:14:27moss. That goes into a crusher to make
- 1:14:29bofuel. Then I have water going into an
- 1:14:31electrolytic separator making oxygen and
- 1:14:33hydrogen. That goes into a PRC to make
- 1:14:36substrate and ethne which goes into the
- 1:14:38last PRC combining oxygen and substrate
- 1:14:40to make HTPE. And then the last step is
- 1:14:42to add a pattern to make HTP sheets in
- 1:14:45the enrichment chamber. And now it's
- 1:14:47time to get to the crazy stuff, and
- 1:14:48that's to start making fizzle fuel. I've
- 1:14:50actually done this setup a million times
- 1:14:52on my modded playthroughs. So, if you're
- 1:14:54looking for a slower tutorial,
- 1:14:55definitely check out my VOD channel,
- 1:14:57which has tons of different series, of
- 1:14:59course, including my full ATM10 TTS
- 1:15:01Twitch playthrough. After a whole lot of
- 1:15:03work, I am now left with this clump of
- 1:15:05machines that looks like a mess, but
- 1:15:06actually takes water, uranium, sulfur,
- 1:15:09and fluoride to make fizzle fuel, which
- 1:15:11is an extremely important resource and
- 1:15:12mechanism. In fact, I'll need so much
- 1:15:14throughput of this stuff that I may even
- 1:15:16need to add more machines to this later
- 1:15:17to make more in parallel. But to start,
- 1:15:19fizzle fuel is the input resource to
- 1:15:21mechanism reactors. So, guess what I'm
- 1:15:23working on next. That's right, it's
- 1:15:25reactor time, and I'm going big. Not
- 1:15:27quite max size, but definitely a chunky
- 1:15:29boy, cuz I'll need lots of nuclear
- 1:15:31waste. After assembling my new reactor,
- 1:15:33I need to give it a couple IO ports. The
- 1:15:35first is for inputting fizzle fuel that
- 1:15:37I just automated. The second is for
- 1:15:38coolant, which I'll use water for. And
- 1:15:40because my reactor is so large, it's
- 1:15:42going to require so much water that
- 1:15:43mechanism pipes aren't even good enough.
- 1:15:45So, it's the return of an old friend,
- 1:15:47integrated dynamics, where I can use the
- 1:15:49fluid importer and storage interfaces,
- 1:15:51as well as a variable card to set an
- 1:15:53insanely high transfer rate that will
- 1:15:54keep my reactor full at all times. Then,
- 1:15:56on the other side, I need two output
- 1:15:58ports, one for the super important
- 1:15:59nuclear waste, and one for the coolant
- 1:16:01export where the water will be heated
- 1:16:03and turned into steam. You could take
- 1:16:04the steam and put it through a turbine
- 1:16:06to make power, but I'm happy with my
- 1:16:08Netherar generator, so instead I'm just
- 1:16:09going to put all the steam straight into
- 1:16:11a fluid trash can. Now, it's time to get
- 1:16:12my reactor running. There are a couple
- 1:16:14things that can cause a reactor to blow
- 1:16:16up, which I really want to avoid. So,
- 1:16:17while my reactor can run at a burn rate
- 1:16:19of up to 288 milluckets per tick, I'm
- 1:16:22instead going to just start small at 16
- 1:16:24milluckets per tick to make sure things
- 1:16:25are working, which also matches the
- 1:16:27current rate of my fizzle fuel
- 1:16:28production. Now, with my reactor
- 1:16:30running, it looks like the temperatures
- 1:16:31are looking good. And I'm officially
- 1:16:33making nuclear waste. Nuclear waste is
- 1:16:35special, though, because, as you can
- 1:16:37see, it's not going into this chemical
- 1:16:38tank. And that's because nuclear waste
- 1:16:40is radioactive and needs a special
- 1:16:42radioactive waste barrel to store. That
- 1:16:44also means that if I break a cable or
- 1:16:46barrel and spill this waste anywhere, I
- 1:16:48can actually turn my island into a
- 1:16:49radioactive wasteland that will irdiate
- 1:16:52me and the animals around. I could have
- 1:16:54done this whole thing in a compact
- 1:16:55machine to avoid any radioactive
- 1:16:56incidents. But I have a simpler
- 1:16:58solution, and that's just to not mess
- 1:17:00up. Now that I'm making a bunch of
- 1:17:01nuclear waste, I can process it in two
- 1:17:03different ways. The first option is
- 1:17:05plutonium, and the second being
- 1:17:07palonium. I can also turn these gases
- 1:17:09into pellets, which I'll need to make
- 1:17:10the SPS chamber. But that chamber needs
- 1:17:13a whole lot of blocks and pellets to
- 1:17:14craft. So, while waiting for those to
- 1:17:16accumulate, it's time to start another
- 1:17:18process that will take some time to
- 1:17:19start gaining some traction, and that's
- 1:17:21mystical agriculture. The key to
- 1:17:22mystical agriculture is essence, which
- 1:17:24you can upgrade through a bunch of
- 1:17:26different tiers all the way up to
- 1:17:27insanium, which I'll need later, not
- 1:17:29only directly for some of these star
- 1:17:30ingredients, but also to help craft some
- 1:17:32seeds for other resources soon. Now, I
- 1:17:34technically have one farm for the lowest
- 1:17:36tier, Infurium Essence already, and
- 1:17:38that's my mob farm, which has some built
- 1:17:40up as a standard mob drop, but I also
- 1:17:42want to make something that's a little
- 1:17:44bit more targeted. There are lots of
- 1:17:45ways to farm this stuff, but I'm going
- 1:17:47to use the industrial forgoing
- 1:17:48hydroponic beds. I have a couple tools
- 1:17:50to make these beds function quicker.
- 1:17:52First, I can use some of the ether gas
- 1:17:54that I set up earlier to fully automate
- 1:17:56and instantly replant whatever seed I
- 1:17:58choose. Secondly, I can use some
- 1:18:00add-ons. I already have some of these
- 1:18:01automated with my dissolution chamber in
- 1:18:03AE2, but also this pack has an add-on
- 1:18:06mod that adds even more higher tier
- 1:18:08add-ons that go all the way up to tier
- 1:18:10eight. I can't quite craft that far yet,
- 1:18:12but I went ahead and made two sets of up
- 1:18:13to tier 4. The third is a simulated
- 1:18:16processor, which I can put in the
- 1:18:17hydroponic bed to start learning the
- 1:18:19plant. Kind of similar to deep mob
- 1:18:21learning for mob drops. This will allow
- 1:18:23me to make a ton of essence later, but
- 1:18:25for now, I just wanted to start
- 1:18:26collecting data. Now, one of the other
- 1:18:28more grindy items in the ATM star is the
- 1:18:30pulsating black hole, which requires
- 1:18:32some highly compressed blocks of
- 1:18:34different vanilla blocks. Some of these
- 1:18:35I can easily make using the geors that I
- 1:18:37already set up. And some of the other
- 1:18:39ones I have covered either with
- 1:18:40cobblestone or by hammering cobblestone
- 1:18:42like gravel and sand. But for dirt,
- 1:18:44logs, and obsidian, I need a new method.
- 1:18:46I can take care of the first two with
- 1:18:48some extra MA seeds. So, I made a couple
- 1:18:50new seeds, expanded my hydroponic bed
- 1:18:52farm with each seed with some dedicated
- 1:18:54drawers, some more simulators, and
- 1:18:56upgrades. Now, one slightly annoying
- 1:18:58thing about mystical agriculture in this
- 1:18:59pack is that the infusion stones to make
- 1:19:01each essence are type specific. So, that
- 1:19:03means I need a separate stone for each
- 1:19:05essence tier. Because of that, my next
- 1:19:07goal is to rush to make the master
- 1:19:09infusion stone, which takes four
- 1:19:10insanium essence. But luckily, I already
- 1:19:12have enough empirium stored up to make
- 1:19:14it after a whole lot of crafting. Now,
- 1:19:16with the master infusion stone, I can
- 1:19:18convert any essence to the next tier
- 1:19:20with the same stone. And even better, it
- 1:19:22also has an infinite durability. To
- 1:19:24start day 57, I made a quick setup for
- 1:19:26automatically making matter balls and
- 1:19:28singularities, which uses an infinite
- 1:19:30cobble drive in an MEIO port and some
- 1:19:32storage buses on two different matter
- 1:19:34condensers. Now, I'll pretty much
- 1:19:36instantly use those singularities to
- 1:19:38make a new machine called the quantum
- 1:19:39crafter. Using this crafter, I can put
- 1:19:41some patterns for each essence into the
- 1:19:43machine and set some quantities for the
- 1:19:45crafter to keep in stock. Now, like the
- 1:19:46Emmy requester from earlier, the quantum
- 1:19:48crafter will craft items for me
- 1:19:50automatically. But instead, this one
- 1:19:52does the crafting directly in the block,
- 1:19:54saving my CPU usage. So, now the crafter
- 1:19:56will keep 128 of each essence in stock
- 1:19:59and craft the rest directly to Insanium.
- 1:20:01Keeping with some AE2 automation, it's
- 1:20:03time to jump into a new mod, power. To
- 1:20:05do this, I'll use an energizing orb to
- 1:20:07make each of the different material
- 1:20:09tiers. But A2 makes this extremely easy
- 1:20:11after I first start by making a whole
- 1:20:13bunch of patterns specifically for
- 1:20:15making each resource in its block form
- 1:20:17for a little bit of extra efficiency.
- 1:20:18And then I can use those patterns to
- 1:20:20slowly start working my way up the
- 1:20:22energizing rod tiers which help to
- 1:20:24charge the item in the orb quicker and
- 1:20:26make the crafting process faster.
- 1:20:27Finally, I have made it to nitro, which
- 1:20:29is the endgame power resource. Next up,
- 1:20:31it's time to upgrade my armor. While my
- 1:20:33Just Tire Things gear is great, quantum
- 1:20:35armor from Advanced AE is probably one
- 1:20:37of the most well-rounded powerful sets
- 1:20:39in all of modded Minecraft. But to craft
- 1:20:41it, I need yet another processor type.
- 1:20:43This time, a quantum processor, which
- 1:20:45uses quantum alloy. Again, my AE
- 1:20:47infrastructure is ready for the
- 1:20:49challenge. So, after a whole bunch of
- 1:20:50pattern crafting, I now could put that
- 1:20:52new singularity generator to test and
- 1:20:54get some armor crafting. Now, with a
- 1:20:56full set, I can link it to my AE system
- 1:20:58and watch the sunrise in style. I mean,
- 1:21:01look at this armor. It is just so cool
- 1:21:03looking. But the power of this armor
- 1:21:04isn't in the armor itself, but instead
- 1:21:06in the upgrades that you can give it,
- 1:21:08which there are tons of options. The
- 1:21:10first I'll make is the flight upgrade,
- 1:21:11which restores my creative flight
- 1:21:12ability. A feeding card, which I can set
- 1:21:14to automatically feed me using the
- 1:21:16aleium carrots that my AE system can
- 1:21:18keep stocked in the network. I also made
- 1:21:20a walk-in sprint speed card. And for the
- 1:21:22next couple of cards I have in mind,
- 1:21:24I'll need some totems of undying, which
- 1:21:26is easiest to get with some evokers. So,
- 1:21:28I decided to quickly do some searching
- 1:21:30through the end for an evoker apotheiois
- 1:21:32boss, mining some more prosperity shards
- 1:21:34and unanium ores along the way. Once I
- 1:21:36found an evoker, I took a mob swab of
- 1:21:38it. And that means it's time to add
- 1:21:39another spawner to my mob farm to make
- 1:21:41an absolute ridiculous amount of totems
- 1:21:44extremely quickly. Now I can make my
- 1:21:46next couple of cards. An HP buffer card,
- 1:21:48an attack speed card, a strength card,
- 1:21:50and a regeneration card. To start day
- 1:21:5360, I'm starting up a new mod, and
- 1:21:55that's Draconic Evolution. The main
- 1:21:56thing I need to use this mod for is to
- 1:21:58make even more OP gear that I will need
- 1:22:00to use if I'm going to take down one of
- 1:22:02Minecraft's hardest bosses, the Chaos
- 1:22:04Guardian.
- 1:22:07To start, Draconic Evolution has some
- 1:22:09special crafting for some of its items
- 1:22:11that require injection crafters. So,
- 1:22:13I'll start by making some of the lowest
- 1:22:14tier crafters, then make some draconic
- 1:22:16cores, which good thing I have some
- 1:22:18Nether Stars automated. And now I can
- 1:22:19set each one of these up connected to
- 1:22:21power and use a crafting core in the
- 1:22:23middle a couple blocks away to start
- 1:22:24crafting items. The first thing I want
- 1:22:26to do is upgrade these to the next tier.
- 1:22:28I'll eventually automate this process
- 1:22:29with AE2 later, but the injectors have
- 1:22:31NBT data, which makes these specific
- 1:22:33recipes hard to automate, so I'll do
- 1:22:35this part manually. Now, with my
- 1:22:37injectors upgraded to tier 2, it's time
- 1:22:39to jump to the next tier of resources,
- 1:22:41and that's awakened draconium, which
- 1:22:42uses the dragon heart I got earlier from
- 1:22:44taking out the ender dragon. Normally,
- 1:22:46the only way to make awakened draconium
- 1:22:48would be to do this process with more
- 1:22:50dragon hearts, killing an ender dragon
- 1:22:51each time. But this pack has mystical
- 1:22:53agriculture, which of course means I'm
- 1:22:55spending my first four awakened
- 1:22:56draconiums to make awakened draconium
- 1:22:58seeds. And the next couple are going to
- 1:23:00making a crux so that these seeds can
- 1:23:02grow. Except the crux does require
- 1:23:04another dragon heart in its recipe. So
- 1:23:06that means back to the end to take out
- 1:23:08another dragon. With my second dragon
- 1:23:11heart, I can now add my new awakened
- 1:23:12draconium seed and crux to my hydroponic
- 1:23:15bed setup to get my awakened draconium
- 1:23:17generation flowing. And with a new
- 1:23:19source of draconium, it's time to
- 1:23:20upgrade my injectors again to the
- 1:23:22draconic tier. As much as I'd like to
- 1:23:24upgrade these injectors one more time,
- 1:23:26that would take chaos shards. And to get
- 1:23:28Chaos Shards, I need to take on the
- 1:23:29Chaos Guardian. While my quantum armor
- 1:23:31is great and all, it unfortunately is no
- 1:23:34match for the Chaos Dragon, which will
- 1:23:35shred through my armor in an instant.
- 1:23:37So, I need to make a couple items from
- 1:23:38Draconic Evolution to give me a chance.
- 1:23:40And that's a draconic chest plate and a
- 1:23:42draconic bow, which both use the
- 1:23:44draconic injection crafters. Now, the
- 1:23:46chest plate is cool because it can
- 1:23:47actually count as a bobble, so I can
- 1:23:49continue to wear my new quantum armor
- 1:23:51and use this new draconic chest plate on
- 1:23:52top. Also, the draconic gear has an
- 1:23:54extremely cool upgrade system where you
- 1:23:56can install different modules into the
- 1:23:58gears grid. And the limit of upgrades is
- 1:24:00based on the size of each upgrade and
- 1:24:02how it fits on the grid. This means that
- 1:24:04there are a ton of different
- 1:24:05possibilities in the builds that you can
- 1:24:07make, but I'm just going to use a build
- 1:24:08that I worked out on my Twitch
- 1:24:09playthrough. Unfortunately, this does
- 1:24:11take a whole bunch of potions and
- 1:24:13another dragon fight. So, I had to set
- 1:24:14up a slightly painful A2 automation with
- 1:24:17an industrial foregoing brewer. But
- 1:24:18after a bunch of crafting work, I ended
- 1:24:20up with a chest plate that has a bunch
- 1:24:22of draconic modules, including an energy
- 1:24:24core, shield controller, two undying
- 1:24:26modules, three speed modules, five large
- 1:24:29shields, and 12 shield recovery. This
- 1:24:32build prioritizes the capacity of my
- 1:24:34shield, allowing me to take tons of hits
- 1:24:35before actually taking any damage, as
- 1:24:37well as high shield recovery, so that
- 1:24:39shield can regen pretty quickly. And for
- 1:24:41my bow, I'm making an energy module and
- 1:24:43an extremely important immunity
- 1:24:44cancellation module, which will allow
- 1:24:46this bow to actually hit the chaos
- 1:24:47guardian. Just like Enderman, the chaos
- 1:24:49dragon cannot be hit by arrows, but this
- 1:24:51module will bypass that limitation. I
- 1:24:53also made two projectile accuracy, a
- 1:24:55projectile gravity compensation, six
- 1:24:57speed modules, auto fire module, three
- 1:24:59projectile damage, projectile
- 1:25:01penetration, and four projectile
- 1:25:03velocity modules. While this build
- 1:25:05doesn't do a crazy amount of single
- 1:25:07arrow damage, it does basically make an
- 1:25:09arrow minigun that activates just by
- 1:25:11holding right click. The last step to
- 1:25:12get ready for this fight is to affix all
- 1:25:14of my gear with Apotheiois using all
- 1:25:16those God forged pearls my mob farm has
- 1:25:18been generating. Aiming to max out
- 1:25:20critical hit chance and damage as well
- 1:25:21as increased health and armor
- 1:25:23percentage. Now after all that gear
- 1:25:25preparation, it's time to take on the
- 1:25:27Chaos Dragon.
- 1:25:32The first step to this fight is flying
- 1:25:3410,000 blocks in any direction to find
- 1:25:36the Chaos Guardian layer. You'll know
- 1:25:38you're getting close once you start
- 1:25:39seeing some rings of endstone. Then by
- 1:25:41walking in the middle of the subsidian
- 1:25:43area, it's time to get the boss fight
- 1:25:45started. I won't show you this entire
- 1:25:47fight because spoiler, it's a really
- 1:25:49long one, but what I will do is take you
- 1:25:50through the major stages and attacks.
- 1:25:52The first being when the dragon spawns,
- 1:25:54it has a shield. That means you can
- 1:25:55actually do zero damage to it. First, I
- 1:25:57need to take out its healing pylons,
- 1:25:59just like the Ender Dragon, except these
- 1:26:01pylons can't be taken out by arrows. So,
- 1:26:03first I'm clearing out the iron bars and
- 1:26:05waiting for the dragon to shoot some
- 1:26:06orange orbs that will do a whole lot of
- 1:26:08damage if they hit me. But they also
- 1:26:10weaken the pylons enough that when I
- 1:26:11shoot them now, they will blow up. The
- 1:26:13goal of the first stage is to destroy
- 1:26:15all of these pylons. But during that
- 1:26:17process, the dragon has two attacks. The
- 1:26:19first being a suck attack that will pull
- 1:26:21you towards the middle while the dragon
- 1:26:22shoots tons of these orbs. This attack
- 1:26:24also disables flight and on occasion
- 1:26:26spawns withers that you'll have to take
- 1:26:28out. This one isn't that bad, especially
- 1:26:30if you keep running in a circle, but it
- 1:26:31does take a long time. The second attack
- 1:26:33is a deathly laser, which will
- 1:26:35completely shred through your armor and
- 1:26:37kill you in an instant if it hits, even
- 1:26:39with my neutra gear. So, best to just
- 1:26:41find a pillar and hide behind it until
- 1:26:43the laser ends. But the good news is
- 1:26:44this laser also damages the pylons. So,
- 1:26:46best to hide behind pillars that still
- 1:26:48have active pylons, so you can take
- 1:26:49those out at the same time. Finally,
- 1:26:51after taking out the final pylon, I've
- 1:26:53made it to the second phase. Now, I can
- 1:26:55actually shoot the dragon and start
- 1:26:56taking out its shield. It'll still do
- 1:26:58the same two attacks from before, which
- 1:27:00it is still invulnerable during, but the
- 1:27:02rest of the time should be spent
- 1:27:03spamming the dragon with as many arrows
- 1:27:05as possible. Once getting through the
- 1:27:06shields, you'll finally get to the
- 1:27:07dragon's health bar, which will again
- 1:27:09keep spamming it with arrows. We'll do
- 1:27:11the same two attacks, except this time
- 1:27:12with a bit more frequency and usually
- 1:27:14spawn some more withers along the way.
- 1:27:16But finally, after two whole Minecraft
- 1:27:18days of fighting, I took down my first
- 1:27:20chaos guardian.
- 1:27:25Now, in the center where the dragon
- 1:27:26dies, you'll see a bunch of lightning
- 1:27:28strikes. Those strikes show you where to
- 1:27:30mine down, where you can find a huge
- 1:27:32chaos dragon egg, as well as the magical
- 1:27:34resource I did this whole process for, a
- 1:27:37giant chaos shard. Once broken with a
- 1:27:39pickaxe, it'll drop five chaos shards.
- 1:27:41And no need to fear, unlike the old
- 1:27:42versions of Draconic Evolution, breaking
- 1:27:44this crystal no longer triggers a
- 1:27:46massive world eating explosion. Now,
- 1:27:48back at the base, my newly acquired
- 1:27:49chaos shards allow me to upgrade those
- 1:27:51injectors to the next tier, chaotic. And
- 1:27:54that means I now have the ability to
- 1:27:55craft a couple items needed for the
- 1:27:57star. But unfortunately, with only five
- 1:27:59shards, I just barely don't have enough
- 1:28:01to make everything I need. So that means
- 1:28:02I have another chaos dragon to fight. So
- 1:28:04after lots of careful planning, I
- 1:28:06decided to only upgrade eight injectors,
- 1:28:08which leaves me just enough left over to
- 1:28:10upgrade my draconic bow to a chaotic
- 1:28:12bow. Now with the chaos bow, I can add
- 1:28:14even more upgrades, specifically a whole
- 1:28:16bunch of damage modules to make my next
- 1:28:18dragon fight a little easier. Speaking
- 1:28:20of which, it's time to head back to the
- 1:28:22end and fly another 10,000 blocks in a
- 1:28:25different direction. And time to fight
- 1:28:27Chaos Guardian number two. Except this
- 1:28:29time, not only did I get a pretty
- 1:28:30randomly spawned battleground, but also
- 1:28:32the first phase of this fight is made a
- 1:28:34lot easier because my new chaotic bow
- 1:28:36allows me to break the pylons just by
- 1:28:38shooting it directly instead of having
- 1:28:39to wait for the dragon to shoot it
- 1:28:41first. Honestly, this fight is probably
- 1:28:43the most scuffed chaos guardian fight
- 1:28:44I've ever done because this terrain was
- 1:28:46wild and even blocked some of the
- 1:28:48pylons. But at least my bow does do a
- 1:28:50good bit more of damage. And again,
- 1:28:51after a whole lot of shooting, I finally
- 1:28:53took down my second and final Chaos
- 1:28:56Guardian for this playthrough.
- 1:29:01And that means breaking another Chaos
- 1:29:03Crystal for five more shards. Now I have
- 1:29:05all the Chaos Shards I need to make the
- 1:29:07ATM star, which includes making another
- 1:29:09chaotic core, another chaotic energy
- 1:29:12controller, and then a ninth chaotic
- 1:29:13injector so I can craft a draconic
- 1:29:15reactor core. Now, I'm just using this
- 1:29:17core for a crafting recipe. But a
- 1:29:19warning, if you actually want to use
- 1:29:20this core for power, be careful because
- 1:29:22it can make a big boom. And I mean big
- 1:29:26boom. Okay, that's enough draconic
- 1:29:28evolution. It's time to jump to another
- 1:29:29mod. And first, it's time to check back
- 1:29:31in on my mechanism reactor that I set up
- 1:29:34earlier that by now has made a whole lot
- 1:29:35of palonium and a good amount of
- 1:29:37pellets. And that's now just enough for
- 1:29:39me to start work on my next major
- 1:29:40mechanism machine, and that's an SPS
- 1:29:43chamber. This chamber is a bit of a big
- 1:29:45boy, but allows me to make antimatter
- 1:29:47with a ton of pelonium and an even
- 1:29:49bigger amount of power. And reminder, I
- 1:29:51need two antimatter pellets to make the
- 1:29:53ATM star, which means I need 2,000
- 1:29:55millibets of antimatter. This SPS
- 1:29:57chamber can eat power. So, it's also
- 1:29:59time to go boost my power generation,
- 1:30:01even more. I currently have three 64X
- 1:30:04Netherar generators, making about 1.5
- 1:30:06million RF per tick. So, why not make
- 1:30:08eight more and increase that to 5.5
- 1:30:10million RF per tick? Now I can run my
- 1:30:12SPS chamber at 5 million RF per tick,
- 1:30:14which should shoot through that pelonium
- 1:30:16backlog that I built up pretty quickly.
- 1:30:18And back to the waiting game for those
- 1:30:19two antimatter to finish up. But of
- 1:30:21course, I have tons of other things to
- 1:30:23do if I'm going to make the star because
- 1:30:24my 100th day is starting to get closer
- 1:30:26and closer. On this nice day, the next
- 1:30:28thing I want to work on is actually
- 1:30:30another boss fight. Except this one's
- 1:30:32going to be a little bit easier with my
- 1:30:33new draconic gear, and that's the Wen
- 1:30:36from ours. To spawn this boss, I use a
- 1:30:38summon wielden tablet. This will first
- 1:30:40spawn a bunch of wielded mobs that I'll
- 1:30:41need the drops of to actually do the
- 1:30:43summon tablet again, except this time
- 1:30:45augmenting the spell with one of each of
- 1:30:47those wen drops. And now it's boss time,
- 1:30:50which uh I'm not sure I would exactly
- 1:30:52classify as much of battle, but I got my
- 1:30:55wilden tribute nonetheless, which I can
- 1:30:56use in an enchanting apparatus pulling
- 1:30:58source for my mob farm to make the focus
- 1:31:00of summoning. Now looking at my next
- 1:31:02star ingredient, the dragon soul. With
- 1:31:04all my work in draconic evolution and
- 1:31:06ours, I'm actually pretty close to
- 1:31:08crafting it. I am missing an ender star,
- 1:31:09which is an easy craft. But I'm also
- 1:31:11missing an empty soul gem from oultism
- 1:31:13and a inactive dragon egg, which will
- 1:31:15require some bees. So, my next goal was
- 1:31:17to knock both of those out, starting
- 1:31:19with oultism. Oultism is based around
- 1:31:21making multiblock rituals. So, I'm going
- 1:31:23to need some more space, which means
- 1:31:24it's new island time. If I was going all
- 1:31:26the way through oultism, I would need
- 1:31:28four different 16x6 spaces. I won't
- 1:31:30quite be going that far, but might as
- 1:31:32well give myself some space anyways.
- 1:31:34Which means time to set some fruit on
- 1:31:35fire, eat some fruit to cut down some
- 1:31:37fancy trees, make some chalk, draw a
- 1:31:40silly little picture on the ground, and
- 1:31:42even spawned a little friend to make
- 1:31:43some purple chalk, which I'll need to
- 1:31:45make the next ritual to make some
- 1:31:47research fragment dust required to make
- 1:31:49some lime chalk so that I can draw my
- 1:31:51final ritual and make a soul gem. And
- 1:31:54for the last item of the dragon soul,
- 1:31:56it's B time. But that means I don't just
- 1:31:58need the space, but also my first couple
- 1:32:00of bees. So, I spawned a flourishing
- 1:32:02island full of some nice lush plants and
- 1:32:04put a little glass dome in the middle
- 1:32:06using a builder to help keep my bees
- 1:32:08from flying off. And to get those first
- 1:32:10couple of bees, it's time to pull out
- 1:32:11some vanilla knowledge. Because I didn't
- 1:32:13just pick this flourishing island
- 1:32:15because it looks cool, but also because
- 1:32:16it changes the biome to a mangrove
- 1:32:18swamp. So, if I grow enough birch trees
- 1:32:20next to a flower, I will eventually get
- 1:32:22lucky and get a beehive with some bee
- 1:32:24friends, which then I can move inside my
- 1:32:26bee dome and use the time wand to get a
- 1:32:28couple honeycomb. So, I can now make
- 1:32:30myself an advanced beehive. Eventually,
- 1:32:32I want to make a very important
- 1:32:33simulator upgrade. But while waiting for
- 1:32:35the honeycomb, I took a quick trip to
- 1:32:36the end to spawn a couple draconic bees
- 1:32:38using an obsidian nest. Now, with enough
- 1:32:40honeycomb, I made my first simulator
- 1:32:42upgrade, which makes getting my second
- 1:32:44simulator much easier with the time
- 1:32:46wand. Then it's time to get those new
- 1:32:47draconic bees set up with a new home. To
- 1:32:50actually get the inactive dragon egg I'm
- 1:32:51looking for, I'll need to make a
- 1:32:52centrifuge which can convert these
- 1:32:54draconic comb into dust. So now with a
- 1:32:56simple little pipe setup and a whole lot
- 1:32:58of time wand action, I was able to get
- 1:33:00the draconic chunks I needed to make an
- 1:33:02inactive dragon egg. Which means just
- 1:33:04before day 75, I was able to make my
- 1:33:06next major ATM star item, the dragon
- 1:33:08soul. With just 25 days left to make the
- 1:33:11ATM star, I'm starting to run out of
- 1:33:13time to make some of the more grindy
- 1:33:14items. So to make sure I have no
- 1:33:16shortage of materials, I started by
- 1:33:18adding a couple more geors for iron,
- 1:33:20redstone, and gold, which I will need
- 1:33:22just for some more singularities, but
- 1:33:23also the pulsating black hole and a
- 1:33:25whole bunch of alloys. Then I also added
- 1:33:27some boosted growth accelerators to my
- 1:33:29geor setup, making it run even quicker.
- 1:33:31As long as each crystal is only attached
- 1:33:33to one of each type of accelerator, they
- 1:33:35will both work in parallel. But if any
- 1:33:37geor has two of the same type, then both
- 1:33:39accelerators will be disabled. And now
- 1:33:41to keep up with the even faster growth
- 1:33:43speed, I'm adding another block breaker
- 1:33:45with the same config to max this farm
- 1:33:47out. Now that I've done that, I guess I
- 1:33:49should also get those alloys going
- 1:33:50because I will need a full 25,000 of
- 1:33:53steel, Invar, Electrum, and Bronze. And
- 1:33:55while I already have some AE2 recipes
- 1:33:57set up to use mechanism for steel and
- 1:33:59bronze, I'll need some recipes for Invar
- 1:34:01and Electrum. Both of which I'll use a
- 1:34:03dust crafting recipe because for Invar,
- 1:34:05it's pretty much my only option. And for
- 1:34:07Electrum, it takes half the materials
- 1:34:08than the ingot recipe uses. So, now it's
- 1:34:11time to start four 25k crafting requests
- 1:34:14and get that time wand working. While
- 1:34:16waiting for those to finish up, I guess
- 1:34:17I should multitask and work on something
- 1:34:19else. Outside of singularities, I have
- 1:34:21six more items to craft that take a
- 1:34:23large array of items from different
- 1:34:24mods. The next one I'll look at is the
- 1:34:26wither's compass. Most of the required
- 1:34:28items are things I've actually already
- 1:34:30done before, like the wither builder,
- 1:34:31which takes a supreme machine frame,
- 1:34:33which requires ether gas that I already
- 1:34:35set up. some wither protection, which I
- 1:34:37definitely have tons of, and even some
- 1:34:398x Nether Star generators, which I can
- 1:34:41easily make, as well as a witherless
- 1:34:43rose, which uses a bunch of items from
- 1:34:44my mob farm and some rose bushes, which
- 1:34:46my house actually comes nicely decorated
- 1:34:48with. But it also requires a player
- 1:34:51interface, which will lead me into my
- 1:34:52next mod, Actually Editions. Black Horse
- 1:34:55is the key resource of Actually
- 1:34:57Editions. But of course, I already have
- 1:34:59close to 400,000 of it thanks to Geors.
- 1:35:02But the rest of the materials are made
- 1:35:03with one of my favorite machines ever,
- 1:35:05the zapper, or I mean the atomic
- 1:35:07reconstructor. This thing shoots beams
- 1:35:09of light and items to convert them using
- 1:35:11power. You can use a redstone torch to
- 1:35:13change the activation mode to pulse and
- 1:35:15put a pressure plate down to make it
- 1:35:16semi-automatic. So whenever you throw
- 1:35:18items down, they'll get zapped and
- 1:35:20converted. So now I can make all the
- 1:35:21different types of materials in the mod.
- 1:35:23Now with these resources, I can also
- 1:35:25make my next actually editions machine,
- 1:35:27the empowerer, which also requires four
- 1:35:29display stands. The empowerer is pretty
- 1:35:31similar to the draconic injector
- 1:35:33crafting from earlier and that the
- 1:35:34display stands need items and power to
- 1:35:36craft the item in the empower in the
- 1:35:38middle after I move the display stands
- 1:35:40in a block. For the player interface I'm
- 1:35:42trying to make, I'll need some empowered
- 1:35:43diamond crystals. I could do these one
- 1:35:45at a time, but it's definitely more time
- 1:35:47efficient to make them in block form.
- 1:35:48After some zapping and some crafting, I
- 1:35:50now had everything I needed to make my
- 1:35:52next star ingredient, the wither's
- 1:35:54compass. My alloy crafting has finally
- 1:35:57finished. That means I have all the
- 1:35:58resources I need to craft the ultimate
- 1:36:01singularity. To avoid some manual
- 1:36:02crafting pain, I made an encoded recipe
- 1:36:04that includes all the different resource
- 1:36:06singularities and temporarily switched
- 1:36:08my crystalline setup over to a new
- 1:36:10recipe so I could get my AE autocrafters
- 1:36:12going. Luckily, because I set up my
- 1:36:14quantum compressor to use pipes as
- 1:36:16inputs instead of the pattern providers,
- 1:36:18this process is much quicker. But
- 1:36:19regardless, this is about to be a lot of
- 1:36:21items. So, enjoy this montage of tons of
- 1:36:24items getting compressed and some pretty
- 1:36:25colors.
- 1:36:30[Music]
- 1:36:42And finally, after using almost 500,000
- 1:36:46items of 19 different types, I have made
- 1:36:48the ultimate singularity.
- 1:36:54The next item I'll look at is the
- 1:36:55Oblivion shard, which requires some more
- 1:36:57Just Dire Things crafting to make a
- 1:36:59paradox machine. I didn't actually end
- 1:37:01up using the paradox machine at all in
- 1:37:02this run, but trust me, this machine is
- 1:37:04pretty cool. Definitely check out my
- 1:37:06Just Dire Things video where I cover its
- 1:37:08uses and also what happens if you use
- 1:37:10this machine incorrectly. Quantum
- 1:37:12Entangled Singularities I can also make
- 1:37:14easily with just a couple more
- 1:37:15explosions. With this item in the
- 1:37:17middle, the Manhattan module will
- 1:37:18require some more orate work and that
- 1:37:20means it's fancy new island time. I
- 1:37:23already started some orate earlier with
- 1:37:24the foundry and that allows me to make
- 1:37:26some of the different ORCH alloys
- 1:37:28including adamment and derium. But the
- 1:37:30other two alloys, bio steel and energy
- 1:37:32will require some other machines. First
- 1:37:34bio, which will need a centrifuge where
- 1:37:36I can use a sink and a wee botney pot to
- 1:37:39make packed wheat that will automate raw
- 1:37:41biop-olymer. Now I can feed that
- 1:37:43biop-olymer into another centrifuge to
- 1:37:45automate some orate plastic and make
- 1:37:47another couple orch machines, an
- 1:37:49assembler and a pulverizer, which give
- 1:37:50me the ingredients I need to make my
- 1:37:52next major machine, the enduric laser.
- 1:37:54As if geors weren't a common enough
- 1:37:56theme, it's time to bring back some more
- 1:37:58budding blocks. Another amethyst block
- 1:38:00and a uranium geor, which gives some
- 1:38:02different resources when mined with an
- 1:38:03endur laser. But to get those lasers to
- 1:38:05lock on, I need a target designator,
- 1:38:07which means crafting some processors in
- 1:38:09my assembler. Now aiming in the right
- 1:38:10spot, the beauty of these lasers is that
- 1:38:12they not only automatically harvest
- 1:38:14grown crystals, but also accelerate
- 1:38:15growth on the butdding block in the
- 1:38:17downtime. So now with amethyst, I can
- 1:38:19make infinite fluxite. And with uranium,
- 1:38:21I can make not infinite plutonium
- 1:38:23because apparently I can't read. So
- 1:38:25instead to make plutonium, I get to
- 1:38:27accelerate some particles, which luckily
- 1:38:29I just did in FTB Skies 2, so I know
- 1:38:31what I'm doing mostly. But that requires
- 1:38:33the last two major orate machines.
- 1:38:36First, an atomic forge, which will use
- 1:38:37some flux gates, which are assembled
- 1:38:39with that flux site that I just
- 1:38:40automated, and the second being a
- 1:38:42refinery that includes two extra chamber
- 1:38:44modules. Using a lava entertain tank
- 1:38:47full, and a fluid trash can to clear out
- 1:38:49that excess steam. Now that I have
- 1:38:50sulfuric acid, it's time for a day full
- 1:38:53of crafting to make all the different
- 1:38:54components needed, including a second
- 1:38:56refinery for Napa, which I'll make with
- 1:38:58bofuel that I can make with another
- 1:39:00centerfuge, combining water and some
- 1:39:01mechanism bofuel. And a third refinery
- 1:39:04to combine that Napa and some carbon
- 1:39:06fiber strands into reinforced carbon
- 1:39:08sheets. And after yet another full day
- 1:39:10of crafting, man, I really wish I just
- 1:39:12automated everything with AE2. I made
- 1:39:14two particle accelerators, 36 motors,
- 1:39:17and as many rings as I could craft. So,
- 1:39:19that means it's finally time to start
- 1:39:21building my particle accelerator ring,
- 1:39:22which I'm actually going to do in a
- 1:39:24compact machine. While you can have two
- 1:39:26opposing rings, luckily the recipe I
- 1:39:28need is relatively low power. So, I'm
- 1:39:30just going to do a single ring and keep
- 1:39:32the complexity low. I'll soon be
- 1:39:33releasing my part two of my Mod Labs
- 1:39:35video on orch that will cover all the
- 1:39:37complexities of particle acceleration as
- 1:39:39well as the reactor. So, I won't cover
- 1:39:41all of that here, but the recipe I'm
- 1:39:43doing needs a minimum collision energy
- 1:39:44of 2500 jewels. So using the orate
- 1:39:47distance formula of taking the square
- 1:39:49root and then dividing by two, I know
- 1:39:51that I need 25 blocks on each edge of my
- 1:39:53square for the particle to not shoot out
- 1:39:55of my ring. And also a threeb block
- 1:39:56distance between each ring thanks to my
- 1:39:5836 accelerators. And a good general tip
- 1:40:01is to always test out your ring with
- 1:40:03something cheap like cobblestone to make
- 1:40:04sure it's working, which mine wasn't on
- 1:40:06the first go round because I can't
- 1:40:08count. But the second time was the charm
- 1:40:10and I was able to get my cobblestone up
- 1:40:11to over 2500 m/s and explode that bad
- 1:40:14boy. So now I can actually start making
- 1:40:17some plutonium. First by putting my
- 1:40:18uranium dust in one particle
- 1:40:20accelerator. Then waiting for that speed
- 1:40:21to reach 2500. And then I can put the
- 1:40:24fluxite in the other accelerator to
- 1:40:25cause a collision and make my first
- 1:40:27plutonium. Repeating that process a
- 1:40:29couple more times, I now had enough to
- 1:40:31make four plutonium pellets and a couple
- 1:40:33atomic forge recipes to make four
- 1:40:35Heisenberg compensators. Then I crafted
- 1:40:37my Manhattan module, which was the last
- 1:40:39item I needed to make my next star
- 1:40:41ingredient, the Oblivion Shard.
- 1:40:47As the sun rose on day 88, I started by
- 1:40:50checking in on my mechanism SPS chamber,
- 1:40:52which was now getting really close to
- 1:40:54finishing my second piece of antimatter.
- 1:40:56While waiting for that to finish, I
- 1:40:57guess I should start making the
- 1:40:58remaining items needed to craft my next
- 1:41:00star item. Starting with the large
- 1:41:02energy storage, which uses some orate
- 1:41:04items that I just made a whole bunch of.
- 1:41:06The three nitro batteries are easy in
- 1:41:08terms of resources with my earlier power
- 1:41:10setup, but I do need a whole lot more
- 1:41:11patterns, and even that isn't too bad.
- 1:41:13and I could easily craft my three nitro
- 1:41:15batteries pretty quickly. The 16M
- 1:41:17component is another recipe I have ready
- 1:41:19to go, but it is pretty massive. My next
- 1:41:21item will need some RF tools materials,
- 1:41:24which means some dimensional shards that
- 1:41:25I'll just go ahead and craft, but it
- 1:41:27also needs a syringe full of gas. So,
- 1:41:29that means a quick trip to the Nether to
- 1:41:31smack a gas a couple of times, which
- 1:41:33lets me craft my flight module. And the
- 1:41:35last item gives me some nice throwback
- 1:41:37vibes with some ender IO making some
- 1:41:39alloys in the alloy smelter except I
- 1:41:41could also make them in the foundry from
- 1:41:42orch. And after a little bit of crafting
- 1:41:45and autocrafting, I made my vibrant
- 1:41:47capacitor bank which I could combine
- 1:41:49with my 16 component that finally
- 1:41:51finished up as well as my long-awaited
- 1:41:52two antimatter to craft the oh wait. Oh,
- 1:41:56okay. After charging up those three
- 1:41:58nitro batteries all the way, now I can
- 1:42:00craft my improbable probability device,
- 1:42:02leaving me with just three star
- 1:42:04ingredients remaining. The next most
- 1:42:06difficult item is going to be the
- 1:42:07pulsating black hole, which needs a
- 1:42:09whole bunch of different extremely
- 1:42:10compressed blocks. I of course knew this
- 1:42:12was coming, so I already have a good
- 1:42:14amount of all the resources prepared,
- 1:42:15but the challenge will be to get them
- 1:42:17compressed because there is no way I'm
- 1:42:19manually crafting all these blocks.
- 1:42:21There are lots of options for
- 1:42:22compressing, but I'm just going to use
- 1:42:24AE2 crafting because I already have a
- 1:42:26nice setup for it. So, for everything
- 1:42:28except sand and gravel, you'll see why
- 1:42:29in a bit. I made compacting recipes up
- 1:42:31to 5x, as well as a 6x and 7x for
- 1:42:34cobblestone. Now, I can craft one of
- 1:42:36each and let my extended molecular
- 1:42:37assemblers go. My 7x cobblestone recipe
- 1:42:40is a little special, though, because
- 1:42:42it's so large that I actually need to
- 1:42:43upgrade the crafting storage on one of
- 1:42:45my CPUs. So, why not go crazy with
- 1:42:47another 16M storage component? And now
- 1:42:49back to my molecular assemblers racing
- 1:42:52away, which I can improve by adding some
- 1:42:53more co-processors. I probably should
- 1:42:55have just made a quantum computer, but
- 1:42:58oh well. Anyways, I now have all the
- 1:43:00blocks I need except for that sand and
- 1:43:02gravel. Well, I could go do the same
- 1:43:04setup for both of those blocks. I could
- 1:43:05instead just go make two more compressed
- 1:43:07cobblestone and use the compressed
- 1:43:09hammer from the very beginning to hammer
- 1:43:11them down into a 5x gravel and then one
- 1:43:13into a 5x sand, which now after
- 1:43:16compressing over 6 million items into
- 1:43:18nine, I finally have everything to make
- 1:43:21the pulsating black hole. Now, with only
- 1:43:234 days left to make two items, I started
- 1:43:25realizing I was going to be cutting it
- 1:43:27pretty close. But also, the last two
- 1:43:28items are mostly made up of things that
- 1:43:30I've already made before. First, the
- 1:43:32philosopher's fuel. I've already made
- 1:43:33the hardest item in this recipe, the
- 1:43:35draconic reactor core. But I'll also
- 1:43:37need an unobtanium furnace, which I can
- 1:43:39craft directly. An insanium coal block,
- 1:43:40which uses a whole bunch of the amphium
- 1:43:42that my hydroponic beds have been
- 1:43:44growing. An eclipse ember block, which
- 1:43:45requires a bit of just iron things
- 1:43:47gooiness. I then made an ender
- 1:43:49generator, which is another easy craft.
- 1:43:51Then a dearim block crafted with a
- 1:43:53couple phantom membrane. Some empowered
- 1:43:55canola seeds, which first means growing
- 1:43:57some canola, then doing a little
- 1:43:58zapping, and finally some empowering.
- 1:44:01And lastly, two sentient enders. For
- 1:44:03that, I'll need two Ender.io Enderman
- 1:44:05heads, which I can get with a special
- 1:44:06sword called the Ender and taking out
- 1:44:08some Enderman in the end, as well as
- 1:44:10capturing two witches in soul biles from
- 1:44:12the cursed earth in my farm. So, I can
- 1:44:14make my Ender resonator in a slice and
- 1:44:16splice and then bind it with the witch
- 1:44:18in the soul binder. And that means it's
- 1:44:19time to make my second to last item, the
- 1:44:22philosophers's fuel. Wow, we've made it
- 1:44:24to the final item and I have two
- 1:44:26Minecraft days to get it done. I
- 1:44:28definitely have a singularity for it and
- 1:44:30a superconductor I've made plenty of
- 1:44:32before as part of my orate island. A
- 1:44:34wireless router is also an easy craft as
- 1:44:36is the player transmitter after a couple
- 1:44:38more patterns, but that does need a
- 1:44:40player Ariel pearl which I can make by
- 1:44:42yinking a zombie in my mob farm. And
- 1:44:44finally getting a little aid to
- 1:44:45autocrafting going. And to avoid losing
- 1:44:47my wireless terminal, I went ahead and
- 1:44:49made another universal terminal using my
- 1:44:51AE materials that I had already
- 1:44:52automated. And the gravitational
- 1:44:54modulating unit is a slightly more
- 1:44:56involved but still easy autocraft. But
- 1:44:58the last item I need, the mechanical
- 1:45:00arm, is actually going to take a little
- 1:45:02bit of work. And that means with my 99th
- 1:45:04day, I am actually doing some create,
- 1:45:06which is a little ironic. Setting up a
- 1:45:08windmill for some mechanical rotation
- 1:45:10generation with the fision reactor in
- 1:45:12the background. But regardless, I made a
- 1:45:14little belt setup with a couple
- 1:45:16deployers to make a precision mechanism,
- 1:45:18assuming I can get one that doesn't
- 1:45:20fail. But that allows me to craft the
- 1:45:22mechanical arm that I need to make the
- 1:45:24Nexium emitter. And to celebrate, I took
- 1:45:26a very welldeserved rest.
- 1:45:32As the sun rose on my 100th Minecraft
- 1:45:35day, it was time to take a quick fly
- 1:45:37around all my different islands and
- 1:45:39admire everything I had built.
- 1:45:43[Music]
- 1:45:55[Music]
- 1:46:02And after all that work throughout over
- 1:46:04300 different mods, I am rewarded by
- 1:46:06completing my goal in crafting the ATM
- 1:46:09star. This video was an absolutely
- 1:46:12massive project and also something a
- 1:46:14little bit different for me. I really
- 1:46:15hope you guys enjoyed the video and
- 1:46:17really would appreciate you subscribing
- 1:46:19and leaving a like to not only support
- 1:46:20my channel, but also show interest in
- 1:46:22these kinds of playthroughs. I have tons
- 1:46:24of great new videos coming soon,
- 1:46:26including more mod labs and more
- 1:46:27playthroughs of some extremely exciting
- 1:46:29new packs coming soon. And now, what
- 1:46:31better way to end the video than by
- 1:46:33watching the sunset on my final day with
- 1:46:36my buddy Arlo.
- 1:46:38[Music]
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