I Made 3 Viral Roblox Games in a Row (Here's What I Wish I Knew Sooner) — Transcript
Full transcript
- 0:00This video is called I made three viral
- 0:02Roblox games in a row and here's what I
- 0:04wish I knew sooner. Guys,
- 0:06most of my videos, you know, we're
- 0:07celebrating wins, but in this video I
- 0:09want to go over all of the lessons I've
- 0:12learned, the mistakes I've made, the
- 0:15failures for one of my games which I'm
- 0:18going to get into.
- 0:19That way you guys don't have to make
- 0:21these mistakes yourself. If you're new
- 0:22here, I mean, just look at my channel,
- 0:24here's proof. Each of these videos I go
- 0:27over
- 0:28three different games. We have Hack a
- 0:30Business, Build a Base and Steal, and
- 0:31Raisin Domly. Those are my three
- 0:33previous releases that went viral, okay?
- 0:36Now,
- 0:37without further ado, let's just [ __ ]
- 0:39dive in, man. We got a lot to go over
- 0:40today. I got screenshots, I got a lot of
- 0:42validated data. I just want to chop this
- 0:44up with you guys, all right? Let's start
- 0:45here, okay?
- 0:47Lesson number one, details matter a lot,
- 0:50especially for onboarding. You can see
- 0:52our game, Raisin Domly, it went viral
- 0:54around last month, you know, Caylus
- 0:56played it, Foltyn played it, etc., etc.
- 0:59I want to be crystal clear about
- 1:00something, all right? Time to be
- 1:02radically transparent. You guys see this
- 1:05title here?
- 1:06I made another $44,000 month Roblox
- 1:08game.
- 1:09This revenue screenshot was taken on a
- 1:14Monday after we had weekend revenue and
- 1:17I extrapolated it out. I did expect the
- 1:19game to make around 40 grand.
- 1:22Full transparency though, the game is
- 1:24now pretty much dead. You can see 235
- 1:26CCU and here's how much total USD it's
- 1:30made accounting for
- 1:32DevEx rates. So, around 10 to 12 grand
- 1:35short from what my video title said, but
- 1:37that's just radical transparency. And
- 1:39also, I'm moving away from simulators
- 1:41for this reason cuz I just can't [ __ ]
- 1:43sustain a family
- 1:44by
- 1:45making games that only survive for a
- 1:47month. So, that's a whole different
- 1:48story for a different day, but if you
- 1:50are trying to, you know, make a nice
- 1:52little bag here, this video is going to
- 1:54be perfect for you, dude. I'm going to
- 1:55break down, now that this game's dead, I
- 1:57can like finally like go back and show
- 1:59you guys everything. It's hard for me to
- 2:01make videos cuz you guys just copy my
- 2:02[ __ ] when the game's actively popping
- 2:04off. But now that it's dead, good news
- 2:05for you, I can share everything I've
- 2:07learned along the way. So,
- 2:10lessons learned from onboarding. Let's
- 2:12take a look at our onboarding funnel
- 2:14here. All right?
- 2:15Here's the biggest thing.
- 2:17Okay?
- 2:18First things first, I've said this in
- 2:19previous videos, but if you're new, I'm
- 2:21going to reiterate here. You want to
- 2:23track every single little step in your
- 2:25onboarding. You can see first step is
- 2:26always join, okay? Then we have steal
- 2:29the egg, enter a safe zone, return to
- 2:31plot, equip egg, place egg, hatch egg.
- 2:34All right?
- 2:35Biggest drop-off is steal the egg.
- 2:37Reason being, our title was misleading.
- 2:40I actually wish that we took this game's
- 2:43core loop a different direction. I think
- 2:45it was kind of a cop-out for us to go
- 2:47with the steal the egg route. I think
- 2:48there's a lot of potential with this
- 2:49fantasy of raising an anomaly.
- 2:52But again, lessons learned, right?
- 2:55Lessons learned. Another huge thing when
- 2:57it comes to onboarding, guys, especially
- 2:58for these simulators, okay? We noticed
- 3:01previously there was a drop-off with
- 3:03like even just equipping the egg in the
- 3:04hot bar. You guys would need to
- 3:05understand
- 3:07for the first 90 seconds, you want to
- 3:08create a frictionless experience, okay?
- 3:11So, forcing the player to actually equip
- 3:14the egg in their hot bar creates
- 3:16friction. If you look at Stealing Egg,
- 3:18you look at the biggest egg games, when
- 3:20the player actually
- 3:22brings that egg over the finish line,
- 3:24okay, into the safe zone. A lot of those
- 3:27games that are crushing it will have the
- 3:29player auto equip the egg. Meaning, they
- 3:31don't have to go into their hot bar to
- 3:34actually select and equip the egg. All
- 3:36right? That's very minor, but these
- 3:37little things add up for a frictionless
- 3:39experience for the first 90 seconds. We
- 3:41did the same thing with the food.
- 3:43Okay? Big lesson we learned with
- 3:45onboarding is, you know, previously our
- 3:47onboarding was player goes to steal egg,
- 3:50they bring it back to the safe zone,
- 3:52okay? They hatch the egg,
- 3:54they go to the food shop, get food, feed
- 3:57food to anomaly, and then go to
- 3:59treadmill. It was too much friction.
- 4:00Why?
- 4:02Because we don't need to teach the
- 4:04player
- 4:05where food comes from until
- 4:07they contextually need to understand
- 4:10where food comes from. Let me give you
- 4:11an example. What we did to change
- 4:13onboarding is player brings
- 4:17the anomaly, you know, back to their
- 4:18plot via the egg, hatches the
- 4:20We put food already in their inventory.
- 4:23A lot of big games do this, okay? Food
- 4:25is already in their inventory.
- 4:27And when they get to that actual feed
- 4:30the anomaly step, they don't have to go
- 4:32to the shop to buy food. And we teach
- 4:34where food comes from the moment they
- 4:36run out of food. This is called
- 4:39contextual tutorial, okay? So, what
- 4:41would happen is
- 4:43And man, I mean, this video might be
- 4:44[ __ ] long cuz I'm explaining in in
- 4:46detail all this [ __ ] But what what
- 4:48would happen is the player has three
- 4:50hamburgers in their hot bar, right? Once
- 4:53they run out of those three hamburgers,
- 4:55that's when we then teach them, "Hey, go
- 4:57to the food shop. This is where food
- 4:59comes from, okay?" A player could
- 5:01theoretically just feed the anomaly
- 5:02once, one hamburger, and
- 5:05not learn where food comes from
- 5:08until 5 minutes into the session when
- 5:10they finally run out of food. You get
- 5:11what I'm saying? All right? Another
- 5:13thing we did during onboarding is, you
- 5:15know, in our game when you feed the
- 5:16anomaly, it gets bigger, but for that
- 5:18first feed, we intentionally made that
- 5:21first feed be a big wow moment. So, you
- 5:24feed the anomaly and it gets like five
- 5:26times
- 5:27the size, right? It gets five times
- 5:28bigger than it normally would in the
- 5:30regular game just to kind of teach that
- 5:32wow moment. This is the core loop, okay?
- 5:35And feeding this thing makes it big.
- 5:38Another thing I learned is introduce
- 5:39them to the core loop and set them free
- 5:40immediately, right? In the beginning,
- 5:42when we're doing onboarding for this
- 5:43game, we were just trying to do too
- 5:45much, bro. We were trying to teach them
- 5:46where food comes from. We're trying to
- 5:48teach them, you know, how to operate
- 5:50their treadmill, how to upgrade their
- 5:51plot, how to get trails. It was just too
- 5:53much. And another big thing I learned is
- 5:56you don't want to context switch too
- 5:57fast. Okay?
- 5:59What I mean by that is if you just
- 6:02taught the player, you know,
- 6:04where anomalies come from, let them go
- 6:06steal another egg before you're like,
- 6:08"Hey, here's how to buy this and here's
- 6:10how to buy this and here's how to buy
- 6:11this." This is a big thing I see when
- 6:12reviewing games is you guys will just
- 6:15spam these players with just too much at
- 6:17once. Like, teach them the core loop.
- 6:19Here's how to get the thing. Here's how
- 6:21to get money from the thing. And here's
- 6:23how you can progress to go get more
- 6:25things. Okay?
- 6:27That's a literally it. And then you can
- 6:28fire contextual tutorials. What's a
- 6:31contextual tutorial? Contextual tutorial
- 6:33is basically like a mini tutorial that
- 6:35you can fire, you know, 5 or 10 minutes
- 6:38into the session. You don't have to
- 6:39bombard them with everything all at once
- 6:42in the beginning of the session, bro.
- 6:44Okay? The way we would do this is
- 6:47basically we would have a trigger in the
- 6:48back end where it'd be like player
- 6:51reaches, let's say,
- 6:531K cash equals fire contextual tutorial
- 6:56teaching, you know,
- 6:59where to buy trails. Okay? Another
- 7:01example is first time player reaches max
- 7:05plot capacity.
- 7:07Okay?
- 7:08Equals teach how to upgrade plot. All
- 7:12right? So, what we would do is like the
- 7:13first time they go to place an anomaly
- 7:15when their plot's already full, that's
- 7:17when we would then teach them how to
- 7:19upgrade your plot. Okay? That's what a
- 7:21contextual tutorial is, guys. And you
- 7:22should use them more often than not. For
- 7:24actual onboarding, the first 90 seconds,
- 7:26keep it super short, quick, and easy,
- 7:29and just let them engage. Don't spam
- 7:31them with arrows and go here and do this
- 7:33and upgrade this and upgrade this and
- 7:34also upgrade this. It's like if you
- 7:36teach them,
- 7:37in this example, how to upgrade a
- 7:39treadmill, let them feel that upgrade
- 7:41first before teaching them another
- 7:44upgrade that they haven't felt how that
- 7:46actually affects the gameplay. You get
- 7:48what I'm saying?
- 7:50Anyways, let's let's keep going cuz we
- 7:51got a lot to go over here. Okay, number
- 7:53two, and this is like the biggest thing
- 7:55I've seen requested in my server. Do not
- 7:58wing it with progression. Big mistake we
- 8:01made with this game. Let me show you
- 8:02guys something.
- 8:03Okay? Look at our [ __ ] D1, bro, when
- 8:07we first launched this game. This is
- 8:08home wreck D1, okay? This is atrocious,
- 8:11dude. 6%, 8%, 7%. Look at our D1 after
- 8:16we overhauled progression.
- 8:19Okay?
- 8:20Now, this is going to get into balancing
- 8:22cuz everyone's like, "How do you
- 8:23actually balance a game?" Guys, am I the
- 8:25perfect guy to ask when it comes to
- 8:27balancing? No, but I use the same mental
- 8:29model I've taught in all my videos,
- 8:31which is looking at qualitative and
- 8:33quantitative data to come up with a
- 8:35hypothesis on how to improve a
- 8:37bottleneck in the game. And we had a
- 8:39huge progression wall for the first 5 to
- 8:4310 minutes, okay? And this is my fault.
- 8:46I made the mistake by not playing my own
- 8:49game on a fresh alt account. Okay? I
- 8:52kept testing the game on my account that
- 8:54I already had stuff progressed. I
- 8:56already had treadmills unlocked. I
- 8:57already had [ __ ] unlocked.
- 8:59And I made the mistake when we launched
- 9:01by not playing the game on a fresh alt
- 9:04account. Guys, when I play a game,
- 9:07okay, and I'm testing progression,
- 9:10let me just zoom this [ __ ] out.
- 9:12This is what I'll do, right? I'll be
- 9:14like, "Okay, minute one, okay? First
- 9:17treadmill unlock, okay? Uh min five,
- 9:20right?
- 9:21[ __ ] zone three reached, okay? Min
- 9:25six, you know, first trail unlocked."
- 9:28And that's what I'll do. I'll take a
- 9:30note of that, okay? So, I'll play it
- 9:31myself. I'll also give it to testers,
- 9:33which I'm going to get into, okay? But,
- 9:36this is this was the problem with the
- 9:37game. We had a huge progression wall
- 9:41around minute 10 in the user's first
- 9:44session. So, how did I actually solve
- 9:46this? Cuz like look at this. This D1 was
- 9:47[ __ ] right? Absolutely [ __ ] And
- 9:49then after this, I think it peaked at
- 9:51around like 16%. So, it just started
- 9:52going up because that first 5 to 10
- 9:55minutes, there was just two It was like
- 9:56a downward spiral progression wall. It's
- 9:58like it was too hard to progress in the
- 9:59next zone. The treadmills were too
- 10:01expensive, and they didn't know how to
- 10:03upgrade their plot. So, they were just
- 10:04stuck. Okay? So, I found that by first
- 10:08testing on an alt account and then using
- 10:09qualitative and quantitative data. What
- 10:11is quantitative data? Quantitative data
- 10:13is just numbers, bro. So, what I highly
- 10:15recommend, and shout out to Scripted
- 10:17Eli, he's the goat, you know, one of my
- 10:19programmers, just absolutely cracked,
- 10:22okay? Follow him on Twitter. Check out
- 10:23my Twitter. You can see I yap about him
- 10:25all the time. Anyways, what he did is he
- 10:27set up funnels for us for progression,
- 10:29okay? I actually had never done this in
- 10:31my previous games. I was always just
- 10:32focused on the first time user
- 10:34experience, right? onboarding.
- 10:36But, we started tracking actual, you
- 10:38know, progression milestones, okay? When
- 10:40did they buy the first treadmill? When
- 10:41they buy the second treadmill? You can
- 10:42see in this this screenshot was taken
- 10:45around the same
- 10:46time when progression was [ __ ]
- 10:49is
- 10:50dude,
- 10:51only around 60% of people purchased
- 10:54their first treadmill, okay? So, it's
- 10:56like either it's confusing on how to
- 10:58purchase a treadmill or we're not
- 10:59introducing at the right time or the
- 11:01first treadmill's too expensive. So, we
- 11:02made the first treadmill cheaper. After
- 11:04that, it just got progressively worse,
- 11:05like the second, third, fourth, fifth,
- 11:07sixth, seventh, eighth treadmills were
- 11:10just like too expensive, okay? More
- 11:12specifically, the early game.
- 11:14All right? And then look at this, bro.
- 11:17Only 26% of players were upgrading their
- 11:20plot. So, again, the first plot upgrade
- 11:23was too expensive, and they didn't know
- 11:24how to do it. So, you want to track
- 11:27[ __ ] everything, bro. Everything.
- 11:29This is really good data to look at.
- 11:31Okay? So, now I have two points of data.
- 11:32I have
- 11:34you know, my own personal anecdote like
- 11:36testing the game, I felt a progression
- 11:38wall. I'm actually looking at data here.
- 11:40I can see that players are reaching a
- 11:41progression wall, okay? And then what I
- 11:44do personally, this is a hack, is I will
- 11:46have my testers go and make an entire
- 11:49[ __ ] document. You can see this.
- 11:52Treadmill one, he it cost him 1K, he
- 11:54unlocked it at 45 seconds. Zone one,
- 11:56okay, he has 1K speed, he got to zone
- 11:59one in 50 seconds. And then he takes
- 12:00note, "SCP hits me even when I have the
- 12:02required speed plus a little more."
- 12:03Okay, that's a [ __ ] problem cuz he
- 12:06can't even progress, the thing's too
- 12:07fast. We had to nerf that several times.
- 12:09Zone two, 10K speed, 5 minutes 40. So,
- 12:13he'll go and note all of this. I'll
- 12:15usually get like two or three guys to do
- 12:17this and I'll pay them, you know,
- 12:18anywhere from, you know, 1,000 to 2,000
- 12:21Robux to just grind the game for like
- 12:23three [ __ ] hours and make a big ass
- 12:25document like this. And then I'll feed
- 12:27all of this [ __ ] to GPT. I'll be like,
- 12:30"Hey GPT, here's our reference game,
- 12:32it's called Stealing Egg. Study how that
- 12:33progression works. Here's all of our
- 12:36data, okay?" I'll send it all the
- 12:38screenshots and then I'll give it this
- 12:39all of this information that my testers
- 12:41laid out for me and I'll just be like,
- 12:42"All right, let's brainstorm. How do we
- 12:44[ __ ] balance this game, okay?" And
- 12:46that's what we did. We fixed early game
- 12:48and then we had an issue with mid to
- 12:49late game and we had to smooth that over
- 12:51and it's just like a continuous thing.
- 12:53Looking back, I wish I did this like
- 12:55before we launched because we were on
- 12:56home wreck, which is like absolutely
- 12:58cooked D1 for about a week or two.
- 13:01Not two weeks, it was definitely like a
- 13:02week and it was just like [ __ ] us. I
- 13:04think the game would have scaled and hit
- 13:06a much higher peak. I think it's
- 13:08all-time peak was around 20K CCU during
- 13:10admin abuse, by the way, if you guys are
- 13:11curious. But, yeah, man.
- 13:13Progression, how do you actually do it?
- 13:15Um, track everything, every single
- 13:17progression milestone. If, you know, a
- 13:19user in your game purchases treadmills
- 13:21or it's like a pickaxe or whatever the
- 13:22[ __ ] it is, whatever's that core thing
- 13:24that allows them to progress, track
- 13:26every single milestone for that, and
- 13:27then have your
- 13:30play testers go in there, pay them, you
- 13:32know, some Robux, and be like, "Here is
- 13:34the format that I want you to follow,
- 13:36and just, you know, grind the game for 3
- 13:38hours and tell me when you start feeling
- 13:40like you're getting stuck." Okay? And
- 13:42that's that's how I do progression. Is
- 13:43it the best way?
- 13:45I don't [ __ ] know, man. There's
- 13:46probably some dude out there, some dev
- 13:48that knows like calculus that uses
- 13:50spreadsheets and and raw math to
- 13:52calculate the [ __ ] That's That's not
- 13:53how I do it, okay? I try to use several
- 13:55different data sources.
- 13:56Anyways, moving on. Launch with good
- 13:58mono from the start, don't neglect it,
- 14:00okay? NewFissy actually taught me this
- 14:02recently in the server, and I'm I'm
- 14:04starting to realize this, and this is
- 14:05what we're doing for our next game. And
- 14:06like I said, guys, I'm I'm getting out
- 14:08of the sim market. It's just like it's
- 14:09it's [ __ ] with AI. I'll make a
- 14:11separate video about it. You can still
- 14:12definitely make a bag from it. Like it's
- 14:14definitely still a good time to make a
- 14:15bag from it, but are these games going
- 14:17to, you know, pay the bills for years on
- 14:19end? Probably not, unless you have the
- 14:21next Steel 'n Egg. So, that's just my
- 14:22personal opinion, but let's let's get
- 14:24into this. Launch with a good mono from
- 14:25the start, because our game, the issue
- 14:27with our game is, I mean, we had dev
- 14:29products similar to Steel 'n Egg. I'll
- 14:31just call it what it is, right? Player
- 14:33goes on the treadmill, they can purchase
- 14:35their speed upgrades, right? They have
- 14:36speed multiplier. You can see here, this
- 14:38is all of our best-selling products from
- 14:39the past 29 days. And where I [ __ ] up
- 14:41is I launched limiteds way too late. We
- 14:44didn't have those whale products soon
- 14:46enough. Okay? You can see, this is now
- 14:48our second best-selling product. It's a
- 14:50literally just, "Hey, here's this
- 14:51character. It's a locust. We have a
- 14:53thousand of them in stock. The scarcity
- 14:55is real. It's not like we just like
- 14:56restock them all the time. And it's for
- 14:59a thousand Robux. You can see, it's
- 15:01making us good money, right? But we
- 15:03launched with this probably like 2 weeks
- 15:06into the game being live, and added some
- 15:08more products for whales, like the admin
- 15:10treadmill. And listen,
- 15:12listen.
- 15:14Take this [ __ ] with a grain of salt,
- 15:16okay? Cuz let's look at the facts. This
- 15:18This game has died, okay? This game has
- 15:20died. Most games like this die.
- 15:23Could the game have been stretched a
- 15:25little bit more? Did some of these
- 15:26products potentially fry our economy?
- 15:29Maybe. So, just keep that in mind, bro.
- 15:32Like, you don't want to make [ __ ] too
- 15:33OP. Another regret I have with this game
- 15:34is selling cash packs. I think that was
- 15:36really stupid. I think that contributed
- 15:38to frying our economy. Also, just
- 15:40spammed the like good [ __ ] way too often
- 15:42during admin abuse, okay? This This
- 15:44video is just me yapping about like
- 15:45lessons learned, okay? Um also, you
- 15:47know, something I noticed looking at our
- 15:49demographics we had around the time the
- 15:51peak of this game, around 50% of our
- 15:53players were female. So, I wanted to
- 15:55launch a limited that was catered
- 15:56towards the female audience cuz this guy
- 15:58is kind of scary, right? So, I added
- 15:59like a snake corgi for the female
- 16:01audience, and it also sold decently
- 16:03well, okay? Not as well as the locus,
- 16:05but like decent, right? And then also,
- 16:07what we did is like we have food in our
- 16:09game. So, I just made the most OP food
- 16:13more scarce cuz it makes sense for
- 16:14balancing issues, and then I also jacked
- 16:17up the price. So, there was actual real
- 16:20scarcity in the game cuz we didn't want
- 16:21people to just have this OP food all the
- 16:23time. It would cook our economy. And
- 16:25this ended up being our best-selling
- 16:26food. So, I'm not surprised. So, what's
- 16:29the actual mono strat? Spam consumables,
- 16:32okay?
- 16:33What's a consumable?
- 16:35This is like the instant hatch. This is
- 16:37like the uh well, yeah, instant hatch is
- 16:39basically the only consumable. And then
- 16:41you kind of want to have these um
- 16:44what's it called? Cheap entry-level
- 16:46products
- 16:47that stack on top of each other just so
- 16:49the player can get over that
- 16:51player-to-payer
- 16:53threshold. It's a psychological
- 16:54threshold. A lot of e-commerce stores
- 16:56will do this with something called a
- 16:57loss leader, where they'll lose money on
- 16:59the first purchase and make money in the
- 17:00back end.
- 17:01All right? So, we had, you know, the
- 17:04speed multiplier tier one, look at the
- 17:06volume, right? 61,000 sales, only five
- 17:09Robux, and then nine Robux, and then it
- 17:12stacked from there on, going up to I
- 17:14think I think tier 12, okay?
- 17:16Then we had our consumables here, which
- 17:18is instant hatch, all right?
- 17:21If you want to have even more sauce and
- 17:23specifically just monetization, check
- 17:25out this video. I think a lot of people
- 17:26are new to the channel and like think
- 17:27that I just repeat the same [ __ ] but
- 17:29there's a lot of good early days sauce
- 17:31on my channel that you guys are missing
- 17:32out on. Watch this video, it's really
- 17:33good in my opinion. I break down hacking
- 17:35business, all the best selling products
- 17:37as well. Let me show you guys our
- 17:38ARPDAU, okay? This is right around where
- 17:41we implemented whale sinks.
- 17:44Okay?
- 17:45ARPDAU was around like I think it was
- 17:46like 0.9, maybe one. Implemented whale
- 17:49sinks, boom, shot up to like 2.0, okay?
- 17:52Started dying cuz you know, the game
- 17:54started dying, and then boom, fixed some
- 17:56mobile UX issues with the shop. Go check
- 17:58our game, you'll see what I'm talking
- 18:00about, and back up to around 2.0 ARPDAU,
- 18:03which is not bad for a sim like this,
- 18:07okay? What's next here? Player feedback
- 18:10is everything. Something we did with
- 18:12this game that I'd never previously
- 18:13done, which seems so stupidly obvious,
- 18:15is have an actual feedback proxy prompt
- 18:19in the game. So, we have a little
- 18:20mailbox in the game, if you can check it
- 18:21out. Player walks up to it, they can
- 18:23leave feedback, okay? This is a field
- 18:25day for me cuz I love [ __ ] data,
- 18:26right? Now, I can see even more
- 18:28feedback.
- 18:29Okay, so that's the first thing. You can
- 18:30also like summarize here, guys. If you
- 18:32go here, you'll see full report.
- 18:36Very valuable, like AI will summarize,
- 18:38you know, lag issues, inventory
- 18:40management, game balance, okay? And this
- 18:43is another thing that I'm doing with my
- 18:44new game that I wish I did sooner is
- 18:46have a dedicated group of testers before
- 18:48you launch, okay? The issue with this
- 18:49game is we kind of launched it, and then
- 18:51we started like patching daily after it
- 18:54was already live in algo, and I think it
- 18:56kind of
- 18:57bit us in the ass, honestly. I wish we
- 18:59had testers go in there and find all
- 19:01these bugs before we launched. So, keep
- 19:04that in mind. And also, you're always
- 19:07going to want to have a dedicated test
- 19:08place,
- 19:10okay? That's published to Roblox, so you
- 19:12can test on live Roblox, not Studio
- 19:15because there's going to be bugs on live
- 19:16Roblox that don't show up in Studio,
- 19:19bro. Another thing to note, guys, if you
- 19:20make good games and you treat people
- 19:22well, testers will follow you through
- 19:24all your games. Like we have the same
- 19:26testers follow us throughout our games
- 19:28and they just love us and we love them.
- 19:29Shout out to them. And testers are how
- 19:33we found major game-breaking things that
- 19:36were just frying our economy. Like one
- 19:38of our testers is a sweat and he just
- 19:40spammed like the best toy ever and got
- 19:43like one quadrillion
- 19:45freaking in-game cash and just like
- 19:47climbed to the leading leaderboard way
- 19:50too fast. So, shout out to that tester.
- 19:51So, fifth and final thing here,
- 19:54you are responsible for the
- 19:57final outcome of the product. What do I
- 20:00mean by product? I'm talking about your
- 20:02game, bro. Okay? If your team sucks,
- 20:05it's your [ __ ] fault. Take ownership.
- 20:08Suck it up, buddy.
- 20:10Huge issue with this game. Okay, huge
- 20:12issue with this game. We chewed through
- 20:14probably, I [ __ ] you not, this is not
- 20:16even an exaggeration, probably eight
- 20:17different modelers for this game. Okay?
- 20:20Here's where I [ __ ] up as the project
- 20:24manager {slash} producer {slash} game
- 20:25owner, whatever you want to [ __ ] call
- 20:26me, okay? Is I contracted these modelers
- 20:30and I just told them, "Hey, here's like
- 20:32a loose idea. We kind of want plushy
- 20:33style for anomalies and yeah, cook up
- 20:36whatever comes to your mind, full
- 20:37creative freedom." The result was we
- 20:40have three different art styles. We
- 20:41didn't even use these models. I paid
- 20:43$800 for these models from two modelers
- 20:46that I found out later were completely
- 20:48using AI and just were terribly rigged,
- 20:51animations were cooked. It was just
- 20:53[ __ ] dude. So, $800 down the drain,
- 20:55right? This modeler, great art style. We
- 20:57loved it. You know, then my third
- 20:59modeler here was just kind of doing his
- 21:00own thing. And this is my fault, okay?
- 21:03This is completely my fault because I
- 21:04let the modelers come up with their own
- 21:06art style. The result was three
- 21:08different art styles, bro. So, guys, use
- 21:11AI to give references from the start,
- 21:15okay?
- 21:16If you have a talented team member
- 21:18that's not delivering the outcome you
- 21:20want, usually it's because you're not
- 21:21communicating clearly enough exactly
- 21:23what you want. You need to use AI, take
- 21:26some time to give them clear references,
- 21:28okay? If they're good, they will get it
- 21:30done. Here's another lesson. Hire fast,
- 21:33but fire faster. Issue I had, early days
- 21:36with this game, we had an entire map we
- 21:37had to scrap. I wasted $300. I mean,
- 21:39this [ __ ] happens to me all the time
- 21:41because I hire someone, I think they can
- 21:42do the job, and then it ends up they
- 21:44can't do the job. I just got to get them
- 21:46out of the [ __ ] team, okay? So,
- 21:48here's an example, you know, one of my
- 21:49modelers said they'd have 25 models done
- 21:51by X time. Let's say they're like, "Hey,
- 21:53by Wednesday next week, I'm going to
- 21:54have 25 models done." Wednesday arrives,
- 21:57they have four models done. I'm like,
- 21:58"Bro, I'm on a time crunch. This is a
- 21:59trend game. I need this game launched by
- 22:01end of week." Like, this happened
- 22:03several times, several broken promises.
- 22:06Where I [ __ ] up as a leader is I just
- 22:08let him get away with it, okay? And if
- 22:10your team fails, it's your fault. So, I
- 22:11had to let this guy go. All right?
- 22:13Because he just could not keep up with
- 22:15the pace in the workload. And And that's
- 22:18my fault. I think I put too much on him,
- 22:20okay? I was asking him to create unique
- 22:22characters in a compressed time window
- 22:25when he was just not the guy for the
- 22:26job. It doesn't mean he's not talented,
- 22:28it just means like it was too much for
- 22:30him specifically at the time. He had a
- 22:31lot on his plate, right? So, I need to
- 22:34recognize that and just like peacefully
- 22:35let it be. Hey bro, I'll pay you for the
- 22:37models. Thanks for your work. Boom,
- 22:38let's cut it here. Lessons from
- 22:40management. Give your art style guide
- 22:43from the [ __ ] start. Or you're going
- 22:46to get three different art styles, and
- 22:48it's going to be major bottleneck for
- 22:49you. Do not settle for mediocrity, bro.
- 22:52>> [laughter]
- 22:53>> We had this kid that I hired for a map,
- 22:57and, you know, he's saying, "Yeah, you
- 22:58know, I'll get the map done." I And I
- 23:00like, "Bro, you really need to like get
- 23:01on this. Like, what are you doing?
- 23:02You're lacking. He's like, I have a test
- 23:04I have to study for Monday.
- 23:06He sends me a video of the map, bro. You
- 23:08know, showing off the work he's done.
- 23:09And I can hear him [ __ ] playing
- 23:11Roblox in the background of his video.
- 23:14Right then and there, I'm like, yeah,
- 23:15it's wraps, dude. It's wraps. Like, you
- 23:17no integrity, you're making [ __ ] up,
- 23:19you're making up excuses. You know, kid
- 23:21was a young kid. So, do not settle for
- 23:22mediocrity. Fired him. Boom, got a new
- 23:24builder in there, right? One bad seed,
- 23:27guys, can poison your entire team's
- 23:30culture. Okay? This same kid was like
- 23:34giving weird feedback to other team
- 23:36members, you know, kind of like teasing
- 23:38them, saying weird [ __ ] about their
- 23:39their work, and then just kind of like
- 23:41moaning and groaning and be like, oh, I
- 23:43don't want to do this. Can I have an
- 23:44extension on this and blah blah blah?
- 23:45And I'm just like, hey, bro, like, I
- 23:47don't want to deal with this. It's
- 23:48wraps. Let me pay you for what you've
- 23:49done. Get the [ __ ] out of here. Okay?
- 23:51All love, but like, we're This team is A
- 23:54players. We move fast. And if you're in
- 23:56here complaining, it brings down the
- 23:58vibe of the entire team. And this is
- 23:59your fault as a leader for your studio,
- 24:02whatever you're running here, you can't
- 24:04settle for that [ __ ] dude. Okay? If
- 24:06I showed you guys the map he built, I
- 24:08mean, it's it's it's a night and day
- 24:09from the new builder we hired. We got a
- 24:10new builder on.
- 24:12Fault to Deep, shout out to him.
- 24:14Bro cooked up
- 24:15an exceptional [ __ ] map. I mean, just
- 24:17look at the game within like 2 days. No
- 24:19excuses, right? So, that's it for this
- 24:21video, guys. This is
- 24:23all of the things I wish I knew sooner.
- 24:25Kind of sharing all the lessons for
- 24:27Reason Anomaly. We got a new game coming
- 24:29out, FPS game that we've been working on
- 24:30for almost 6 months now. Super stoked.
- 24:32Should be releasing this Saturday. If
- 24:34you're curious, maybe we'll play test it
- 24:36in the Tizzy Town server. But, yeah,
- 24:38man, I'm moving on from Sims. It's just
- 24:40too much for me. Like, I'm not trying to
- 24:41pump out slop monthly. Rather pump out
- 24:44some high-quality [ __ ] and innovate.
- 24:46That's That's no no shame. Use slop,
- 24:48stack cash, and then work on those
- 24:50passion projects, guys. You got this.
- 24:52Much love to y'all. Peace.
About this transcript
This page contains the full transcript of I Made 3 Viral Roblox Games in a Row (Here's What I Wish I Knew Sooner) by Tizzy RBLX, generated from the public captions YouTube serves with the video. The transcript has 5,161 words across 747 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
What you can do with it
Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.
Free YouTube transcript tool
YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.