I Discussed the FUTURE of Project Zomboid with the GAME'S DESIGN DIRECTOR! — Transcript
Full transcript
- 0:00Hello. Hello everybody. Welcome in to
- 0:03what should be a very, very exciting
- 0:06stream indeed. Guys, it's so good to see
- 0:08you all. I'm so glad you could make it
- 0:10today. If you have no idea what's going
- 0:14on today, guys, we are going to be
- 0:17playing Project Zomboid with the
- 0:20developers themselves. That is right. We
- 0:22are going to be playing Project Zomboid
- 0:24with Christian Allen, also known as
- 0:26Sarillin. He is the design director of
- 0:29Zombo. We're going to be hanging out
- 0:30with him, surviving, slaying Zomboids,
- 0:34looting, getting gear, building a base
- 0:36together, all that fun stuff while also
- 0:38chatting about Build 42, the future of
- 0:41the game, the gaming world itself, and
- 0:44so much more, guys. Okay, so it's going
- 0:46to be an amazing amazing day. It should
- 0:49be very, very exciting. Two streams in
- 0:51one day. Yes, we actually were watching
- 0:52Alliance earlier as well. And I got the
- 0:54robe on for this too, so you know it's
- 0:55serious team. In the middle of
- 0:56summertime, I'm wearing the robe, but
- 0:58it's okay. I have an ice cold Baja blast
- 1:02to cool me down, so we're chilling on
- 1:04that front.
- 1:08Very nice. Very nice. Um, I am nervous
- 1:13with and for him. I'm nervous. Why Why
- 1:16would you be nervous for him? I'm
- 1:18nervous. of anything. I'm the one uh at
- 1:23like in a dizzy, you know. I still got
- 1:26some things to figure out. I'm not 100%
- 1:28ready for the stream tonight. I've got
- 1:30pretty much all the puzzle pieces ready
- 1:32to go, but there's one thing I have to
- 1:35tweak really quick. Um and in fact, I
- 1:38actually need to do that right now. So,
- 1:41let me just quickly get that going.
- 1:54Perfect. No suspicion. Yes, guys. Let's
- 1:57be let's be on our best behavior, okay?
- 2:00I like listen, I I don't think anything
- 2:02would happen. I'm sure we're all going
- 2:03to be pretty chill. Uh
- 2:06but like, you know, let's keep it chill
- 2:08today. Let's keep it chill for sure. The
- 2:10mods are out in force, of course. Okay.
- 2:15be cool. Can we get a quick summary of
- 2:17the Q&A on Discord? I'm going to be
- 2:18posting the VOD on my VODs channel
- 2:20pretty much ASAP. And then I'm also
- 2:22going to have an edited video going out
- 2:25probably in the coming days of tonight's
- 2:27session for the main YouTube channel.
- 2:29So, if you guys want to catch it up, if
- 2:31you're not able to stay for the whole
- 2:32thing, I saw kerosene has to dip out
- 2:34soon. I understand. Uh, no worries,
- 2:36team. No worries. Don't fret. You will
- 2:40be able to catch up on all that. And of
- 2:41course, if I have time, I can't promise
- 2:43it, but like maybe someone or maybe I
- 2:45will do a quick like bullet point
- 2:48summary of what what is going on there.
- 2:50Um
- 2:56um yeah, just communicating really
- 2:58quick, getting things ready. I'm going
- 2:59to lurk at work. Very excited for the
- 3:00stream. I'm glad to hear it, Yarf. I
- 3:02appreciate that. By the way, B with a
- 3:05gifted sub out to Brezy. Thank you so
- 3:08much for that. All right, that's very
- 3:09very kind of you guys. I want to talk
- 3:12about that really quick. There was one
- 3:13little surprise I had set up for this
- 3:15stream and it's starting today to
- 3:17celebrate hitting 50,000 followers
- 3:19recently a couple days ago. We are doing
- 3:22another chat badge that you guys can
- 3:24unlock. I know you guys loved the wear.
- 3:28I have an opportunity for you guys to
- 3:30get some badges. And this time too, even
- 3:32if you cannot sub, there is an
- 3:34opportunity to go ahead and um get a
- 3:37free badge as well. So, if you end up
- 3:40choosing to sub or resub with a
- 3:43self-paid sub, it can't be Prime,
- 3:44unfortunately. It cannot be Prime. Or if
- 3:47you gift out a sub, you will get a cool
- 3:50little beaver emote of a beaver
- 3:52toasting, a glass of wine. Not Baja
- 3:55Blast, unfortunately. I wish it was Baja
- 3:57Blast, but you'll get a cool little
- 3:58badge to have next to your name in this
- 4:00chat to hang out. And if you watch six
- 4:02hours, you will get a 50K badge to show
- 4:05that you were here for 50,000 followers.
- 4:08An absolutely insane milestone. Annie
- 4:10with the gift about to Ludovvic. Thank
- 4:12you so much for that, Annie. Very, very
- 4:14kind of you. I appreciate that a ton.
- 4:17I'm going to make sure the multiream is
- 4:18ready to go. And we should be set. All
- 4:23things considered, we should be set.
- 4:26Going to do 50,000 shards membership.
- 4:29Aqua. I would love that. 230 stream as
- 4:32well, by the way. Unreal. Aqua making me
- 4:35gift out a sub to the community. Grace
- 4:37with a gift sub to the community as
- 4:38well. I appreciate that. Did Alliance
- 4:40win? When I left, they were fifth place.
- 4:43I did not see the results of their last
- 4:45game. I do want to find that out, but
- 4:46I'm not going to be able to do that
- 4:47right now, especially with us getting
- 4:49ready to stream with Mr. Sarillin. Tyler
- 4:52Coolest with a Prime Gaming sub. Thank
- 4:55you so much for that, Tyler.
- 4:58>> That's very, very kind of you. I have to
- 4:59gift out a sub though really quick. I'm
- 5:00going to go ahead before we get into it
- 5:02too deep. I'm going to gift out that sub
- 5:04right now, guys. All right, it's going
- 5:06out right now. This is courtesy of Aqua.
- 5:08So, if you get the gifted sub, please be
- 5:09sure to thank Aqua. How's my hair
- 5:11looking, team? Be honest. Are we looking
- 5:14handsome for today's stream? You can you
- 5:16can be real with me. You can tell me I
- 5:19look ugly as hell.
- 5:20>> If I look ugly, that's fine.
- 5:24All the gifted subs going out. Oh my
- 5:27gosh.
- 5:29Thank you for the good sub. Beyond the
- 5:30sea, thank you for the good sub. There's
- 5:31my gifted sub going out. Thank you as
- 5:33well. Tuck for the good sub. Snoot with
- 5:36a gifted sub.
- 5:38>> Oh my god. Jizzy James with a tier one
- 5:40resub as well. For how many months? 27
- 5:43whole months. Holy smokes team. I
- 5:46appreciate that immensely. Maren also
- 5:49with a gift sub out to Lil Twist.
- 5:53Thank you. Thank you. Thank you guys.
- 5:55What have I started? You've done so
- 5:57much. Apparently, you've created a wave
- 6:00of subs. And speaking of the wave, the
- 6:02wave continues on. Oh my god. Aqua with
- 6:05five gifted subs. Thank you so so very
- 6:08much, Aqua, for the five. Sir Marshy
- 6:10also with the gifted sub. Thank you.
- 6:12Enjoy coffee on getting that sub. But
- 6:13Aqua with the five. Incredibly kind.
- 6:16Thank you so much, Aqua. Thank you, Taco
- 6:19Squid, for the tier one for four whole
- 6:21months. The alerts are not able to keep
- 6:24up. This is so far behind,
- 6:26>> right?
- 6:27>> It's ridiculous. This should be good.
- 6:30I'm glad you're excited, Taco. It should
- 6:32be a very good evening.
- 6:34>> Chill with Sarin. Um,
- 6:36>> I want to quickly talk again and just
- 6:38set expectations for tonight. I spoke
- 6:40about it yesterday on stream. If you
- 6:41were there, you kind of know what's
- 6:42going on. The plan is we're going to
- 6:44survive about 3 days in game together.
- 6:47During the daytime, me and Sarin will be
- 6:50looting, killing zombies, doing general
- 6:51zombo stuff. And at night time, we'll be
- 6:54relaxing in our base, likely hanging
- 6:56out, and doing some interview stuff,
- 6:58asking some questions, getting to learn
- 7:00a little bit more about Sarin, the game,
- 7:02and so much more as well. Um, I just
- 7:05want to make this very clear as well
- 7:07during the stream, like when we actually
- 7:09join with Sarin, I'll still be reading
- 7:11chat. I will not be responding to chat
- 7:16messages most likely. I will also
- 7:18probably hold off on thanking any alerts
- 7:20or anything like that until the end of
- 7:22the stream. I just want to make that
- 7:23very very clear. Uh and I'm doing that
- 7:26solely because I want to make sure we're
- 7:28locked in for the conversation. I want
- 7:30to make sure we're having a good evening
- 7:31with Sarin and he has our undivided
- 7:34attention. So I will still be of course
- 7:37there with you. We'll also be doing
- 7:38viewer questions at the end. So if you
- 7:40guys have a question for Sarin, we also
- 7:42recorded some yesterday uh that we'll
- 7:44have. But getting questions from chat.
- 7:47So again, we did a whole I'll show you
- 7:50guys really really quick. I have all my
- 7:51list of questions written down as well.
- 7:53I also need to charge my mouse too. God
- 7:54damn it. Oh dear. Um we have a whole
- 7:58list of things prepared that we're going
- 8:01to chat about. This was a whole giant
- 8:03list of viewer questions. These were
- 8:05pre-recorded from yesterday.
- 8:07And we're also going to do some
- 8:08questions from the live chat today as
- 8:10well. So, we'll do a mixture. I'm not
- 8:11going to be able to get to every single
- 8:12possible question here. Uh, but maybe
- 8:15we'll hit them with like rapid fire mode
- 8:18and just like see what happens. Before I
- 8:21can start the stream, I do have to
- 8:22charge my mouse. I not
- 8:28bueno
- 8:32have this cable. And it's actually kind
- 8:35of long, too. I probably could just use
- 8:37this plugged in if I had to, but it just
- 8:38wouldn't
- 8:44my mouse is I don't know.
- 8:50Not a happy mouse to
- 8:54that is fine. But thank you guys so much
- 8:55for all the support during the hype
- 8:56train. I appreciate all the gift subs.
- 8:58Piccolo also with a gift sub a moment
- 9:00ago. Very, very kind of you. Charge your
- 9:02mouse. I don't like the delay on
- 9:03wireless mice. I use a high-end wireless
- 9:05mouse for years and when it kicked the
- 9:06bucket I switched to a cheap wired one
- 9:07and the speed difference was noticeable.
- 9:09Uh I'm a wired guy as well. It's just
- 9:11when I went to buy a mouse, they did not
- 9:13have any wired mice and I did not feel
- 9:15like waiting. I am someone who I would
- 9:17much rather
- 9:19uh
- 9:21like just pay for something now than
- 9:23wait to get what I actually want. You
- 9:24know what I mean?
- 9:26But I agree. I don't think you need that
- 9:28crazy of a mouse, you know? Speaking of
- 9:30which, mouse, come here. Thank you,
- 9:32mouse. Um, there's an unpainted
- 9:34prediction. We need to cancel that. That
- 9:35was from today when we were watch
- 9:37partying the alliance game. I have to
- 9:38delete that. Unfortunately, we were not
- 9:41able to watch that game. Tragically,
- 9:43Fluxia, thank you for the follow.
- 9:45Welcome in.
- 9:47I appreciate that.
- 9:49>> Prediction is getting paid in exposure.
- 9:51There it is. Dubious little creature
- 9:53with a gifted sub out to Snowflake.
- 9:56Thank you so much for that. Enjoy,
- 9:58Snowflake, the gifted sub.
- 10:01any gambas today? Most likely no. I
- 10:04think we're gonna again be kind of
- 10:05locked in on the conversation and just
- 10:07stick with uh chatting with Sarin for
- 10:10the most part,
- 10:12but uh never say never.
- 10:14>> We actually will be flipping the frog at
- 10:16the end. So, never mind. We we are going
- 10:17to have something. Thank you, by the
- 10:19way, Shock the Prime. First time Prime,
- 10:22first time sub ever as well. Thank you
- 10:24so much for that. We King, how are you
- 10:27doing? Bright, welcome in. We're going
- 10:28to be jumping in in just a few minutes,
- 10:30guys. Okay. In fact, Sarahin
- 10:34is in the call. I know for a fact, but
- 10:38I'm just doing a couple final things. We
- 10:40did say 7:30, but I do want if he's
- 10:43there now, I don't want to keep him
- 10:44waiting as well. So, let me just make
- 10:47sure some final things are set and we
- 10:51should be good to go. Team, thank you by
- 10:54the way, Oscar for the follow. How are
- 10:57we feeling? Nervous at all? Oh my
- 11:01David,
- 11:03what the hell?
- 11:06David with 20 gifted subs.
- 11:10Oh my god, David,
- 11:13thank you so very, very much.
- 11:17Oh my gosh, Wolie, hello there. David,
- 11:20thank you so incredibly much for your
- 11:22gifted subs. Sorry I have not been
- 11:24around. Work has been crazy and I'm
- 11:26prepping for a move. I miss hanging
- 11:27around. One day I will catch up via
- 11:29VODs. David, that is completely okay. I
- 11:31appreciate the support. You did not have
- 11:33to do that, but that is insane, man.
- 11:36Thank you for the 20 gifted subs. We're
- 11:38doing a stream today. If you get the
- 11:39opportunity, if you're not able to stick
- 11:41around, David, I understand. We're going
- 11:42to be doing an interview with a dev from
- 11:45Zomboy today. So, if you like Zomboid,
- 11:48I'm sure this is going to be a very
- 11:49interesting stream to potentially catch
- 11:51up on the VODs channel. But, I hope
- 11:53you're doing well. I hope the move goes
- 11:55well. I hope you're going to a nice
- 11:56place, and I appreciate that. keeping
- 11:59the hype train going. Oh my god.
- 12:04Absolutely insane. Emil Zo, how are you
- 12:06doing? Did you check to see if your cat
- 12:08had any questions? No, I did not confer
- 12:10with my cat. But you know what? I think
- 12:12my cat, after what she did to me this
- 12:14morning, keeping me awake until like 5
- 12:16in the morning. Yeah, she gets to not
- 12:17ask questions. She does not get the
- 12:19privilege of asking questions, team. I'm
- 12:20sorry. The cat is denied the
- 12:23opportunity.
- 12:26It is what it is. Okay.
- 12:32What the heck? Hello there, Dust. How
- 12:34are you doing? Actually, let me move
- 12:35this over here
- 12:39if I can, YouTube. Thank you.
- 12:42>> And then we'll move that there.
- 12:46And I mean, this is going to be jank as
- 12:47hell. This is this is going to be very
- 12:49jank. I'm going to be honest. But we
- 12:51will make it work cuz this way I can put
- 12:54this right here and then we're chilling.
- 12:56Thank you. by the way, charge lots with
- 12:58the five gifted.
- 13:00Absolutely absurd, but I do appreciate
- 13:03that. Very, very kind of you.
- 13:05Congratulations to anybody who got one.
- 13:07Wolfie got one. Enjoy your gifted sub
- 13:08from charge, Wolfie. Um, found you
- 13:10through the latest Prodzy Zomboid
- 13:11hardcore server streams. Just signed up
- 13:12for Twitch to follow. Very entertaining.
- 13:14I appreciate that. You came at a great
- 13:15stream. Again, we're going to be
- 13:16interviewing the Zombo dev in literally
- 13:18like two minutes. I'm just making sure
- 13:19the final pieces are good to go on the
- 13:24stream today. Okay. I don't want to
- 13:25join. And then I'm like, actually, wait,
- 13:27can we wait one second, please? Can I
- 13:29please have one minute, Mr. Dev? I don't
- 13:31want to waste his time.
- 13:34So, he's already in there. In fact, he
- 13:36has been waiting for about 10 minutes.
- 13:37So, I need to join in just a moment.
- 13:38But, I want to remind you guys really
- 13:40quick, uh, that when I do join, I am
- 13:44going to be locked in on playing. I am
- 13:49not going to really be responding to
- 13:50chat. I'll still be reading messages.
- 13:52I'll still see the alerts come in. I'll
- 13:54thank anything that pops up at the very
- 13:56end. This server, by the way, is fully
- 13:57vanilla. We are doing pure vanilla. It's
- 13:59going to be very simple. It's going to
- 14:01be relaxing Zomboid, guys. It's not
- 14:03going to be crazy.
- 14:06>> Pretty good.
- 14:09>> Just making sure I have everything set
- 14:11to go. There we go. Pin.
- 14:14Perfect. Thank you. By the way, David
- 14:16plays for the tier one for six months in
- 14:18advance.
- 14:20Absolutely insane. Thank you so much for
- 14:21the longterm sub.
- 14:24very very kind of you again. That helps
- 14:26me out a lot with the partner plus. We
- 14:27should be good to go. Um and yeah guys,
- 14:30I'm going to be joining in just a
- 14:31moment. Let me make sure my OBS is set
- 14:33to go and I think we jump in. Quite
- 14:37frankly, I think everything is good to
- 14:38go. My mouse has been charging for 5
- 14:41minutes. I'm sure it's no longer dead.
- 14:43Oh, it's still blinking red. That's
- 14:44fine. You know what? It It definitely
- 14:46has a little bit more life in it. That's
- 14:47okay. I can't take it anymore, though.
- 14:49If it dies, I can just plug it in while
- 14:51we're doing interview sections. That's
- 14:53okay.
- 14:55Uh, final thing I need to check
- 14:56actually. [ __ ]
- 15:03Okay, we are good team. We are good.
- 15:05Sorry again. I just want to make sure
- 15:07everything is good to go. I'm nervous. I
- 15:09really am nervous. But, uh, I'm sure
- 15:12it's going to go amazing tonight. I'm
- 15:14sure it's going to go amazing. So, we'll
- 15:16see. I'm going to go ahead and join in
- 15:18just a moment. Discord audio should be
- 15:20working. I might need to boost the
- 15:22Discord audio, but we'll see. You guys
- 15:24can let me know in chat. But let's go
- 15:26ahead and hop in. Any final words to
- 15:27say, team? Any final things you want to
- 15:29say to me before I lock in? Good luck,
- 15:31Beaver. Thank you, Cabbage. I appreciate
- 15:32that. Fay, how are you doing?
- 15:35No nerves, only vibes. Good call. Good
- 15:37call. Will the Q be enabled? Yes, Q is
- 15:40enabled. You better have a suit under
- 15:43there. I don't. I'm sorry. It's my
- 15:44actual It's my Twitch t-shirt.
- 15:47The robe is just too classic. I do have
- 15:49a blazer I could put on though.
- 15:51>> That is enough.
- 15:52>> David with another 10
- 15:56right before the stream starts. David,
- 15:57thank you so much. Amiro got one. Philip
- 16:00Ignis Mountain Dog. Guys, please be
- 16:02thank W in the chat for David. That is
- 16:05insane. David, I have to lock in though.
- 16:09I have to lock in. Thank you guys. I'm
- 16:11going to shout out any alerts, anything
- 16:13that pops up at the end of the stream.
- 16:14For now, we're hopping in. Let's see.
- 16:19If Sarillin
- 16:22is there, are we going direct to the
- 16:24game? No, we're going to be going
- 16:24directly to the game, guys. Okay.
- 16:30Hello.
- 16:37Hello.
- 16:39>> Hello. There. Are you there?
- 16:52I think I heard you for like a split
- 16:54second. I don't know if you're uh at
- 16:55your desk or not.
- 17:08I don't think he's at his desk right
- 17:10now. I heard him for like a split second
- 17:11in the background. I don't know if he's
- 17:12there.
- 17:15You already made a mad beaver. Oh no.
- 17:18>> I'm sure you'll find a use for that.
- 17:20>> Okay. Looks like I had my speakers off,
- 17:22but I think I'm good now.
- 17:24>> Oh, are you there? Hi there.
- 17:26>> I am sorry. I I put in my I was checked
- 17:29my mic, but not my actual speakers. I'm
- 17:31good now. I can hear you.
- 17:32>> No worries. No worries. How are you
- 17:35doing today?
- 17:36>> Good, sir. How's it going?
- 17:38>> I'm doing amazing. I'm so happy to be
- 17:40chatting with you. Thank you so much for
- 17:42taking time out of your day to to play
- 17:43some Zomboid with us.
- 17:45>> Yeah, I'm looking forward to it.
- 17:48>> I appreciate that so much. I'm just
- 17:50making sure the audio is good on my end.
- 17:52People are saying the music is a little
- 17:53too loud, so I'm going to tone down my
- 17:54music just a little bit.
- 17:56>> Okay. Can you hear me? Is my audio okay?
- 17:58Do I need to turn my mic up or anything?
- 18:00>> Uh, I think you're good. Uh, can someone
- 18:04can someone confirm if uh his sound
- 18:07volume is perfect for me, says Tuck.
- 18:10>> Perfect. So, you might actually be set.
- 18:12You might be good.
- 18:14>> All righty.
- 18:15>> Amazing.
- 18:17Absolutely amazing. All right. Um, let
- 18:19me just double check that the server's
- 18:20online and we can kind of hop in and and
- 18:22get into it. Before I guess we even dive
- 18:25into the server though, do you want to
- 18:26quickly introduce yourself for anybody
- 18:29who maybe doesn't know who you are,
- 18:30Sarin?
- 18:31>> Sure everybody. Hey, how's it going? Uh,
- 18:34I'm Christian Allen and I am the design
- 18:37director at uh on Project Zomboid at the
- 18:40Indie Stone and uh I'm excited to be on
- 18:43the stream and not just lurking in chat
- 18:45like I normally do.
- 18:47>> Do you lurk very often?
- 18:49>> Yeah, every once in a while I pop I I
- 18:51pop in I lurk around. I like to check
- 18:53out your stream a couple other folks and
- 18:56uh yeah, see what people are doing.
- 18:58>> I appreciate that, dude. That's sick. I
- 19:00love that you're actually in tune with
- 19:01the uh the creator community in
- 19:02Zomboard. There's so many amazing
- 19:04streamers right now constantly doing
- 19:06some some crazy events and and challenge
- 19:08runs and stuff like that. So, that's
- 19:09sick.
- 19:11>> Yeah, it's it's definitely awesome to
- 19:12see like, you know, what what you and
- 19:14some of the other bigger streamers do
- 19:16and and especially a lot of the cool
- 19:17events you do. And then I also I
- 19:20actually really enjoy just the smaller
- 19:22streamers, especially when folks are
- 19:23just kind of playing the game, not
- 19:25really looking for an audience. So, I
- 19:26get to see, you know, what people are
- 19:28doing, what friction they run up
- 19:29against, and take a lot of notes for
- 19:31myself. Oh wow. So you actually do like
- 19:34research almost when you're watching
- 19:36too. It's almost like work at the same
- 19:37time as relaxation.
- 19:40>> Oh yeah. Yeah. It's definitely Yeah. I
- 19:41build a company for that time.
- 19:44[laughter]
- 19:45[gasps]
- 19:45>> That's hilarious. Oh my gosh. Well, let
- 19:48me um quickly ask you this, too. You say
- 19:52you're the design director of Project
- 19:55Zomboid. What precisely does that entail
- 19:59as the design director?
- 20:02Well, that is always the best question
- 20:03to get as a game designer, like what do
- 20:05you actually do? Um, uh, so the role
- 20:09specifically is is a new one for the
- 20:11indie zone and a new one for projects on
- 20:13void. I joined, uh, late last year
- 20:16full-time, uh, although I've been in
- 20:18touch with, uh, you know, uh, the team
- 20:20for many, many years. Um, but really um,
- 20:23my role is to focus on playerf facing
- 20:26features. Um, so in the short term when
- 20:29I joined in the fall, I was really
- 20:31focusing on a lot of player friction
- 20:33points. So things like uh the right uh
- 20:36right mouse I can't ever say it, the
- 20:38right mouse click uh interactions. Um I
- 20:43did a lot of work on uh the weapons. um
- 20:47a variety of different elements, but
- 20:49really trying to look across the game um
- 20:52you know, more of a long-term
- 20:53perspective as far as uh consistency. Uh
- 20:57again, I'll you'll probably hear me say
- 20:58it a lot like player friction points um
- 21:00player confusion um places where things
- 21:04might be be inconsistent. You know, you
- 21:06interact with one thing one way and a
- 21:08different item a different way. um and
- 21:11uh just trying to bring um uh that
- 21:15design focus uh to many of the features
- 21:18uh across the game. So, and I I work,
- 21:21you know, with the engineers, with the
- 21:22artists, uh with the QA team, uh
- 21:24production on pretty much all aspects of
- 21:27the of of the game, uh besides um the
- 21:30code and making it look uh beautiful and
- 21:33amazing.
- 21:34>> Okay. Okay. So, you're kind of seeing
- 21:36everything from a bird's eye view
- 21:38essentially.
- 21:40Yeah. Yeah. A lot of thing, you know,
- 21:42design does is thinking about, you know,
- 21:44someone is building a a feature or
- 21:47working on a feature and they're like,
- 21:48well, you know, how exactly should this
- 21:50interface work or how should the player
- 21:52interact with that? And then, you know,
- 21:54looking across the board, okay, well, it
- 21:56works here this way. So, here's a way to
- 21:59uh do it consistently. Um, a good
- 22:01example of that is integrating um the
- 22:05crafting interface into or kind of back
- 22:08into Right. right click as as you might
- 22:10remember like barricades were moved out
- 22:12of right click into um the crafting menu
- 22:16and um looking at how to conquer that
- 22:19that is like I worked with with RJ the
- 22:22um uh lead gameplay engineer to uh work
- 22:26on the like crafting shortcut and the
- 22:28the crafting uh hot elements. So if you
- 22:32have the interact the correct elements
- 22:34for crafting uh on an item, it shows up
- 22:37uh just as a you know button, you know,
- 22:39just as a click. Um and then hot linking
- 22:42to the actual um recipes that you could
- 22:45craft. A lot of things like that where
- 22:46it's you know where it might be
- 22:48functional um but was you know obviously
- 22:51challenging and and confusing for a lot
- 22:54of players. So trying to integrate those
- 22:55systems together, kind of the crafting
- 22:57system, the right click uh system both
- 22:59with tiles and inventory. Um yeah, and
- 23:02things like that
- 23:04>> makes perfect sense.
- 23:05>> I I personally love that the context
- 23:07menu was brought back in because I know
- 23:09there was that weird little period where
- 23:11a lot of stuff was stripped out of it
- 23:12that felt a little awkward to play and
- 23:14I'm glad that that was kind of brought
- 23:16back in.
- 23:18Yeah, there was a lot of work to find,
- 23:19you know, that balance between, um,
- 23:22things being stripped out. Um, and then
- 23:25it just, you know, the opposite end,
- 23:27which it got to at a certain point, it
- 23:29was completely overloaded with way too
- 23:31much stuff of, you know, like, oh, I
- 23:33right click on a, you know, um, I right
- 23:36click on a window and I get, you know,
- 23:3750 different options. And then also a
- 23:39lot of prioritization. And so trying to
- 23:41prioritize uh right-click ordering uh
- 23:45based on kind of the the theme that I I
- 23:48worked on was um you know the stress
- 23:50level of the of of an event. So
- 23:53prioritizing you know removing glass out
- 23:55of a window, a broken window over
- 23:59something like um you know uh maybe
- 24:02getting water out of a sink. You're
- 24:03you're generally not trying to get water
- 24:05out of a sink while you're being chased
- 24:08by 10 zombies. very often trying to
- 24:10remove broken glass from a window to
- 24:12climb through it while being chased by
- 24:14zombies. Uh that kind of thing.
- 24:16>> 100%.
- 24:18Um well, I we there's going to be so
- 24:20many questions, I'm sure, throughout the
- 24:22day tonight.
- 24:24>> Um but I want to make sure we get into
- 24:25some gaming. I'm I'm at the server spawn
- 24:28and I wanted to ask you your opinion on
- 24:31this.
- 24:32>> Where would you like to spawn? I asked
- 24:35my community last night. They would love
- 24:37to see us in mold draw, but I'm curious
- 24:40what you like to play at and we can do
- 24:42whatever you want.
- 24:44>> No, I'm I mold draw's old school. That's
- 24:46the default. Let's do it.
- 24:48>> Mold draw it is. We'll throw it in
- 24:51there. Did you have a build you were
- 24:53going with? Do you want to kind of work
- 24:55something out or are you just kind of
- 24:56doing whatever? Well, I I well, while I
- 24:59was sitting here, I kind of whipped up
- 25:01basically, you know, I know we're only
- 25:03going to get a few days in, so I did a
- 25:04pretty combat heavy build. I've got um
- 25:08all my regular not too bad negatives,
- 25:11although I left off slow reader just in
- 25:13case because we're on multiplayer. Um
- 25:15but uh got just got my positive or
- 25:18dextrous, brave, tinker, fit, and
- 25:20strong. So, I like to go mely, long
- 25:23blunt if I can. Built on construction
- 25:25worker. construction workers a good nice
- 25:27good balanced uh uh uh melee build. So
- 25:31yeah, that's what I kind of threw
- 25:32together. I figured we'd be smashing a
- 25:34lot of heads. Wait, which game we Which
- 25:36game mode are we in by the way?
- 25:38>> We are close to Apocalypse. Uh I'm
- 25:41keeping it close there. But I will warn
- 25:43you on this. I did make one very tiny
- 25:47adjustment which might be a little
- 25:48diabolical. Maybe we'll come across it
- 25:51or not. I don't know. But, uh, just keep
- 25:54your head on a swivel, I guess.
- 25:56>> Okay. Okay. Well, I've got, uh, I got
- 25:59brave in there. And, uh, go for some
- 26:01long blunt if I can. And, uh, you you
- 26:05I'm not the best Zomboid player. You're
- 26:07definitely more experienced as far as
- 26:09combat than I am. Um, I I I have to play
- 26:13to test all the systems, so I I uh I'm
- 26:16I'm I'm pretty good, but we'll see. You
- 26:18You all will probably see me die a
- 26:20bunch.
- 26:20>> We'll see how it goes. We'll see how it
- 26:22goes. cuz it'll be a good time. I It's
- 26:24crazy. I'm going construction worker as
- 26:25well. We We kind of are almost mimic
- 26:28each other a little bit, but uh
- 26:29>> Cool.
- 26:30>> Let's jump in. I'm spawning in. I've
- 26:32already got my character. I'm ready to
- 26:34go. We'll meet up. Uh I could actually
- 26:37activate admin mode. Do you want to try
- 26:38and meet up or do you want me to just TP
- 26:39us?
- 26:41>> Uh whichever. Uh whichever. Let's just
- 26:43Whichever you like. You choose.
- 26:45>> Let's TP. That'll be a little bit
- 26:46quicker because then we can get into the
- 26:48fun as well right away.
- 26:50>> All right. All right. All right, I got a
- 26:52cool guy, Ricardo Hastings. That's who I
- 26:54And it even came with the goatee just
- 26:56like I have. So, that looks good.
- 26:59>> Perfect.
- 27:10Need to just really quick.
- 27:23All right. When you load in, I can TP us
- 27:25and we can get started.
- 27:27>> All right. Just joining the game.
- 27:32Moldra.
- 27:34Here's
- 27:38my character. And
- 27:44I joining. I created a new character
- 27:46accidentally, but that's okay. She She
- 27:49has a cool haircut.
- 27:56>> Oh, I already hear some zombies outside
- 27:58of the spawn house. I picked.
- 28:00>> Perfect.
- 28:05>> All right, I am in. Looks like it. Yep.
- 28:08>> Perfect.
- 28:10Oh, and there we go.
- 28:11>> Hello there.
- 28:13>> Look at that hairstyle. I'm I'm rocking
- 28:15it.
- 28:15>> You You are looking good right now. I
- 28:17like that hair [laughter] hairstyle.
- 28:19>> In driver. That's who I am.
- 28:21>> Inus driver.
- 28:23>> Yes. Inus. Ein in
- 28:28something like that.
- 28:29I am Colby Clark. I didn't pick that.
- 28:32That was just random. That kind of
- 28:33sings, though. I like it.
- 28:36All right. Well, we can uh kind of take
- 28:39a look around our starting home. Did you
- 28:40see one out there? Cuz I definitely
- 28:42heard someone out there.
- 28:43>> I didn't I just peakedked out the window
- 28:45real quick.
- 28:47>> I got a knife.
- 28:48>> Okay, I'll check the closet. Maybe
- 28:50there'll be like a crowbar in there or
- 28:51something.
- 28:53I was getting insanely lucky recently on
- 28:57my recent apocalypse run. I got like
- 28:59three crowbars in the span of like five
- 29:01or six houses. It was unreal.
- 29:03>> My uh my experience is always I never
- 29:05find a crowbar until uh I find one and
- 29:08then I find like 15 in the next 3
- 29:10minutes.
- 29:13>> All right. Well, we already have some
- 29:14friends, but it's fine.
- 29:16>> Yeah. Yeah.
- 29:18[groaning]
- 29:27They're coming through the rear of the
- 29:28building, but I took care of them.
- 29:43Was there any food in here at all or No,
- 29:46>> there was.
- 29:46>> I grabbed the milk chocolate bar. I
- 29:48didn't I didn't check the fridge. I
- 29:49think
- 29:50>> there's so much in there. There's lard,
- 29:52too.
- 29:52>> Nice. Yeah.
- 29:56>> So, yeah, definitely grab all of that.
- 29:58Um, I'll grab a sheet sling bag. Oh,
- 30:00life and living is on, too. I completely
- 30:02forgot about that.
- 30:04>> Probably get a little hooking XP right
- 30:06now.
- 30:09>> I'm going to grab a sling bag, too,
- 30:12unless there's something better in here.
- 30:14No, just bras.
- 30:16>> Just bras. Just bras. Look, we got
- 30:19plenty of bras. We're good on bras.
- 30:21>> Perfect.
- 30:23>> Oh, wait. There might be a basement to
- 30:25our house. I'm just now noticing that.
- 30:26>> I was just seeing that. Yeah.
- 30:31>> Uh oh. On the outside. Do we have the
- 30:33key though?
- 30:35>> I do not have a key.
- 30:37>> Do you think it's locked? Oh, it is
- 30:39locked. Okay. Well,
- 30:41>> was worth a try. Maybe one of the
- 30:43zombies will have the key. Who knows?
- 30:46I got a lighter. I think I took smoker.
- 30:48Did I take smoker?
- 30:50>> I think I took smoker as well, actually.
- 30:52So, I will need to get cigarettes.
- 30:53>> Smoker.
- 30:54>> Yeah. [laughter]
- 31:00>> Animal care volume one. That's a good
- 31:02skill book.
- 31:07>> Okay. Pen and eraser in case we need to
- 31:09write on the map. I'm going to make my
- 31:11sling bag real quick or
- 31:15So, let me actually take a look where we
- 31:17are on the map. Um,
- 31:20we're kind of down. I think we're close
- 31:22to Corman Medical, if I remember
- 31:24correctly.
- 31:26>> Yeah, we're on that. Yeah. Oh, yeah. On
- 31:28that little uh curvy [music]
- 31:30bit.
- 31:31>> Yeah. Would you Do you think you want to
- 31:33head up there? Do you think you want to
- 31:35turn that into our base?
- 31:37>> I love that building.
- 31:39>> You love that building? Yeah,
- 31:40>> I do.
- 31:42the the recreation of it or the uh the
- 31:45improvement in Build 42 has been amazing
- 31:49to see. I love what it has become.
- 31:53>> It's definitely come a long way. The
- 31:54team's been working really hard on it
- 31:56and uh you know I I I'm not sure if you
- 31:58saw the announcement yesterday, but we
- 32:00just published kind of the the map uh
- 32:02the map to stable.
- 32:05>> I did see that. I was going to bring
- 32:07that up a little bit later, but we can
- 32:09talk about that now. No, you are all
- 32:11good. This is a perfect segue.
- 32:14I was going to chat about that. It's
- 32:15insane after about two years of
- 32:18development work, we're seeing build 42
- 32:22finally go stable. How does it feel to
- 32:24have reached that point?
- 32:28Okay, I crushed your head. Uh yes. Um
- 32:31it's it's super exciting. Um uh to the
- 32:34point where, you know, we uh got the
- 32:38announcement ready yesterday. We've been
- 32:40I was working on it this week uh and
- 32:42getting ready to put it out. Um it's
- 32:44it's exciting and terrifying at the same
- 32:47time. Obviously, you know, I'm the new
- 32:48guy on the team. Uh so this is my first
- 32:51rodeo going into uh into reading
- 32:53glasses. Reading glasses. Sweet.
- 32:55>> Oh, are you shortsighted?
- 32:58>> Uh no. Uh yeah, I am. Um but 10% reading
- 33:01book, baby.
- 33:02>> So true. True.
- 33:08But yeah, so sorry I get to I'm not used
- 33:10to doing chatting while I'm playing.
- 33:14>> You're fine. You're fine. It's uh I mean
- 33:16there's a lot going on right now. There
- 33:17are some some Zomboids hanging around.
- 33:20So we'll we'll clear them out. We can
- 33:21keep chatting afterwards, of course.
- 33:25Whatever you're most comfortable. My
- 33:26thinking was like during the day we can
- 33:28go out and loot and clear places out and
- 33:32at night time we can work on the base,
- 33:34relax and and maybe that's where we can
- 33:35do a lot of like questions and answers.
- 33:38>> Yeah. Yeah, that works. But yeah, I mean
- 33:42overall, you know, this is a really
- 33:43exciting time. Um the team's been
- 33:45working really hard and it's going to be
- 33:48nice especially to, you know, see it hit
- 33:50the broader, you know, Steam user base.
- 33:53you know, folks that that aren't that
- 33:55don't want to opt into unstable builds.
- 33:57Um, and uh and that ride. Um, so yeah,
- 34:01super exciting times.
- 34:03>> Well, that's going to be so interesting,
- 34:04too, because I'm sure you guys probably
- 34:06have data on how many people have not
- 34:08tried build 41. From my own chat,
- 34:10though, and just speaking with my
- 34:11community members, a lot of people have
- 34:13moved over to 42, but there were a lot
- 34:15that wanted to stay on 41 for the mod
- 34:17support, the uh more stable multiplayer,
- 34:20their long-term playthroughs. Do you
- 34:23guys wonder how those players who have
- 34:25not even touched Build 42 yet are going
- 34:28to feel about it when it finally goes
- 34:31stable and are kind of thrust into the
- 34:33new version?
- 34:35>> Yeah. I mean, you know, the the the
- 34:37folks that are in unstable obviously um
- 34:39are, you know, generally the more savvy
- 34:42techsavvy players, right? like it even
- 34:44just uh opting into Unstable is um uh
- 34:49can be a barrier to entry for folks,
- 34:51right? Uh you know, the average player
- 34:52that just jumps into Steam and double
- 34:54clicks on a game, you know, they're not
- 34:56going to bother, you know, going through
- 34:57that process. Um and and there's a lot
- 35:00of players out there, a lot of folks out
- 35:01there that they don't really pay
- 35:02attention to to updates and things like
- 35:05that. So, it'll be kind of a nice um uh
- 35:11feedback loop for me to be able to see,
- 35:13okay, you know, here's folks that just
- 35:15to them one day they just logged in and
- 35:16it's like, hey, what's this B42 thing?
- 35:19You know, wait, it's, you know,
- 35:21completely dark at night. Wait, you
- 35:23know, these things work differently. Oh,
- 35:25I can do all these new cool things. Um
- 35:28so it's it's going to be um a lot of
- 35:31information uh to process but um but
- 35:34again also you know a lot of people have
- 35:37been waiting right like a lot of people
- 35:39don't want to play where their their
- 35:42build can you know get nuked by an
- 35:44update or might have to reset you know a
- 35:46server or anything like that. Um so it's
- 35:49going to be you know exciting to to have
- 35:51them on board as well.
- 35:53>> 100%. I I think you make a really good
- 35:55point because what I've noticed as well,
- 35:58there are some players it's almost like
- 36:00Minecraft way. Oh, yep. Yep. That little
- 36:03guy coming around. Hello there. Oh,
- 36:06there's many little guys behind the
- 36:07shed. That's awesome. Okay.
- 36:10>> I have yet to find a weapon, by the way.
- 36:12That's why I'm kind of still pushing.
- 36:15>> Just rock with a saxophone.
- 36:17>> How's the saxophone? Is it going good?
- 36:20>> Uh, it just broke. [laughter] Oh, okay.
- 36:25>> Well, at least you were soothing the
- 36:26zombies. Lovely job.
- 36:28>> I'm going to put a feature request in
- 36:32saxophone.
- 36:33In fact,
- 36:35>> I love that.
- 36:37>> The saxophone does. So, like like maybe
- 36:39little saxophone squeaks like
- 36:42>> the flute does it too.
- 36:44>> Yeah.
- 36:46>> I didn't know the saxophone did not do
- 36:48that, quite frankly.
- 36:50>> Apparently. Interesting.
- 36:52>> Cleaver. Didn't actually put that on my
- 36:54belt.
- 36:56>> I don't normally use bladed weapons just
- 36:58cuz I always want to be able to grab
- 37:01sweet sweet loot off zeds. And one of my
- 37:05very early playthroughs, I uh found
- 37:08someone and I was like, "Leather pants,
- 37:10sweet." And then I stabbed him to death
- 37:11and then went, "Oh, I just just just cut
- 37:14up the leather pants that I wanted."
- 37:17>> Yeah, I've made that mistake myself
- 37:19sometimes. But that's just the level of
- 37:21det. By the way, there's absolutely
- 37:23nothing in this shed. There's absolutely
- 37:25nothing.
- 37:27[laughter]
- 37:28>> But that's the level of detail in this
- 37:30game. For me, that's one of the most
- 37:33amazing parts about this game is there
- 37:35are so many things interacting with one
- 37:37another that you would never even
- 37:39imagine would interact with another. And
- 37:40when you realize, oh my god, this had an
- 37:42impact on this, it's insane. It feels
- 37:45like you're playing something a thousand
- 37:48years advanced from now. It doesn't feel
- 37:50like any other game I've played.
- 37:53>> Yeah. I mean, that's had an impact on me
- 37:56both as a player, as a designer, right?
- 37:58Like I' I've worked on some some, you
- 38:01know, very high-profile games and games
- 38:03that were very technically complex. I
- 38:05mean, Halo uh Reach was, you know,
- 38:08incredibly technically perspect complex
- 38:10from like a sandbox and physics
- 38:12standpoint uh and precision standpoint,
- 38:15but having, you know, these very large
- 38:19complex systems that not only interact
- 38:21with each other in a lot of different
- 38:22ways, but are persistent across the
- 38:24world and the amount of data that's
- 38:25being tracked and stuff like that is
- 38:27just intriguing
- 38:30and uh intimidating and sometimes uh
- 38:35challenging. shink when you're like,
- 38:36"Oh, I made this change." Um, you know,
- 38:38I was I was working on container um
- 38:41values like uh fluid containers and I
- 38:45was like, "Oh, let's change all the
- 38:46liquor bottles to be 750 milliliters
- 38:49because um you know that's what liquor
- 38:51bottles are in the US." And it was like,
- 38:53"Oops, I broke Molotov cocktails." Okay,
- 38:55that's not going to work. Let's put that
- 38:57out a little bit farther. So, there's a
- 38:59lot of things like that.
- 39:01I got a watch. Nice.
- 39:02>> Oh, very nice finds. Oh, water bottle.
- 39:05That would have been a good thing. Okay.
- 39:07>> Oh, yeah. I guess I'm getting a little
- 39:08thirsty as well.
- 39:10>> Yeah, a couple couple zeds out back.
- 39:13>> Is this Yeah, all the buildings are
- 39:15locked. Wow. The apocalypse sandbox does
- 39:18not mess around with the locked doors. I
- 39:19feel like a lot of buildings get locked.
- 39:21>> Yeah, whoever set those values is such a
- 39:27>> Oh, okay. All good
- 39:31here. I'll I'll try to get us inside the
- 39:32building. Okay, I'll tag these.
- 39:34>> Okay. Oh, perfect. This window was open.
- 39:41>> Oh, there must be a fence in there.
- 39:44>> Oh, one more.
- 39:45>> Wait, I'm being told there was a key we
- 39:47passed.
- 39:48>> Oh, of course.
- 39:50>> The keys are so t I miss them so often.
- 39:54>> I know. You got to keep an eye out for
- 39:55them. They're hard.
- 39:56>> Forging is good for that.
- 39:58>> Activating forging mode.
- 40:00>> Uh but yeah, it was for this red car
- 40:02right here. Oh my gosh.
- 40:03>> Oh,
- 40:06does that have gas?
- 40:07>> Uh, no it does not.
- 40:09>> Ouch.
- 40:11>> You know, Sarin, it's so interesting
- 40:12that like right before the zombie
- 40:14apocalypse broke out, everybody parked
- 40:16their cars and then siphoned all of the
- 40:18fuel out of them. Make sure no one would
- 40:20have gasoline.
- 40:21>> Yes. And then they threw their keys on
- 40:23the ground.
- 40:24>> Yes, [laughter]
- 40:26>> we actually do. There is a little I
- 40:29think it's in there already, but there's
- 40:31a a little bit of um lore that we threw
- 40:35in uh to help with the uh uh help
- 40:39explain some of the I I don't I won't
- 40:41give it away. I'm not going to give it
- 40:42away, but there's a little bit of lore
- 40:43stuck in there somewhere about um uh the
- 40:46the gas bandits.
- 40:48>> Oh, really?
- 40:51>> Okay. Well, we'll have to be on the
- 40:52lookout for that then. Uh, by the way,
- 40:55are you going to eat this bacon that's
- 40:56cooked up in the microwave?
- 40:58>> No. Oh, no. Go for it. Oh,
- 41:00>> okay. Well, you know what? I'll have
- 41:01half of it and you can have the rest.
- 41:04>> I don't want to steal all of the other
- 41:06PS.
- 41:07>> That is actually a recent feature that
- 41:09uh microwaves can have bacon. They can
- 41:11have I think uh cups of coffee. Uh
- 41:15that's a recent thing.
- 41:16>> Oh, that's so sick. I love going into a
- 41:19house and seeing like a meal that was
- 41:22like halfway being prepared. Like you
- 41:24see a steak on the table with like
- 41:25veggies lying by it and it's like the
- 41:28environmental storytelling at times in
- 41:30this game is also another hook for me
- 41:32because you just go across buildings and
- 41:34it's just you can imagine what was going
- 41:36on in there. A barricaded bathroom with
- 41:38a guy dead on the outside and someone
- 41:41banging inside of the bathroom, you
- 41:44know, things like that are just
- 41:45incredible to me. Yeah, absolutely. Um,
- 41:48environmental storytelling is, you know,
- 41:50both the intended stuff, you know, the
- 41:52the more dramatic, you know, I'm not
- 41:54sure if you're familiar with the uh the
- 41:56the creepy compound of uh of folks
- 41:59living off the grid. Um, stuff like
- 42:01that. But, but even just the the way
- 42:04that the systems work together. I found
- 42:06a bleach bottle. Hold on. Uh I mean I
- 42:09don't need to bleach but it used to be
- 42:12um the way that that the procedural
- 42:16systems like um like the loot stories
- 42:19and then you know the zomb the zed
- 42:21stories of of spawning like work
- 42:24together to to build out the world. Um
- 42:27it it really comes together. It's so
- 42:30much better in my opinion than more
- 42:32scripted events. you know, script
- 42:34scripted type stuff is cool, but you
- 42:37very quickly as a player learn like, oh
- 42:40yeah, okay, you know, every time I come
- 42:42around the corner, you know, this spawns
- 42:44[groaning] or whatever, and it it starts
- 42:46to lose this magic. But when you have,
- 42:48you know, the the you know, the the
- 42:50crashed ambulance in the middle middle
- 42:52of nowhere with the, you know, Zed
- 42:54still, you know, you got the two drivers
- 42:56and then the um uh the patient. Uh
- 42:59things like that um really bring the
- 43:01world together.
- 43:07So, what I was thinking, since we have
- 43:09the key for that red car, we could
- 43:11probably check this parking lot by the
- 43:13church and see maybe one of those cars
- 43:15have some fuel or something.
- 43:17>> Yeah,
- 43:19>> perfect.
- 43:20>> Just need a hose.
- 43:22>> Oh, good point. Yeah.
- 43:25>> Well, maybe one of the trunks.
- 43:37I'm a construction worker and I'm using
- 43:39a
- 43:42>> You're going to town on them though.
- 43:44It's working. [groaning]
- 43:48>> Look at you go. There they go.
- 43:52>> No.
- 43:54All right. I bet this truck or something
- 43:57will have something in it.
- 43:59>> Oh yeah. Gas canister right there.
- 44:01>> There you go, baby.
- 44:03>> Okay,
- 44:03>> hold the truck.
- 44:09>> Unfortunately, all of the other cars
- 44:10seem to be locked, but that's okay.
- 44:21>> Oh, digital watch.
- 44:23Well, this one actually this white van
- 44:25does have fuel in it. So
- 44:27>> Oh, cool.
- 44:30>> In fact, before I smash the windows, I'm
- 44:32going to just look around. Maybe there
- 44:33will be a key on the ground for one of
- 44:34these new cars, and we can just take
- 44:36that instead.
- 44:37>> Yeah, especially with car alarms.
- 44:39>> Yes, good point. Very good point.
- 44:41>> Oh, there's a rubber hose. Uh, I got a
- 44:43rubber hose and a gas can, so we can
- 44:44siphon.
- 44:45>> Oh, but then never mind. We just
- 44:47probably take the fuel out of the white
- 44:48van and we can head over to Corbin.
- 44:50I mean, I got a gas can and an empty
- 44:52bucket. So, I will siphon if you cover
- 44:55me.
- 44:56>> Yeah, I got you.
- 44:59>> Which car are you siphoning right now?
- 45:01>> Uh, the white band.
- 45:02>> Okay, I I'll cover you. There's only one
- 45:04little guy coming on over.
- 45:07>> He said it was time
- 45:08>> or she or
- 45:09>> they're slow little creatures every now
- 45:11and then.
- 45:13That's one of the interesting changes we
- 45:14actually made to default uh Apocalypse
- 45:17is having the varied um uh uh well maybe
- 45:22that was in Apocalypse before, but I I
- 45:24like having the
- 45:26>> [screaming]
- 45:26>> um uh the differing movement speeds just
- 45:28because it makes the especially when
- 45:30you're uh you know kiting big crowds,
- 45:33you you don't have as much control where
- 45:35it's whereas if they're either just slow
- 45:37or just fast shamblers, they're all kind
- 45:40of the same and you can move them all
- 45:41the same, But having that variety in
- 45:43their speed um even without sprinters uh
- 45:46adds adds a lot of challenge. You can't
- 45:48just uh you know make them go exactly
- 45:50where you want to go.
- 45:52>> No, you are exactly right actually
- 45:54because I've noticed it is much harder
- 45:57to clear areas with the more traditional
- 46:00ways of like honking horns, using
- 46:02sirens, whatever, when some of them move
- 46:05really quick and others are super slow.
- 46:08Because by the time you get rid of the
- 46:10quick ones, the slow ones are still
- 46:11hanging around the building and more
- 46:12have come in to the sound of the
- 46:14honking.
- 46:16>> Yeah. Yeah. And you get that kind of
- 46:17train effect. All right. I am Oh, I'm
- 46:20way over Oh, I'm overloaded because I
- 46:22just filled up a gas can. That's why I I
- 46:24got the gas can and even a I got 20 lers
- 46:29of gasoline on me. I got a full bucket
- 46:31and a full gas can. There's a lot of gas
- 46:33in that. Bam.
- 46:34>> We will not need to worry about gasoline
- 46:36then. It was worth coming here.
- 46:38>> I don't even know if that car can hold
- 46:4020 lers of gas.
- 46:42>> We have backup, I guess, if it runs out.
- 46:44>> Yeah. Not that I know what 20 lers are.
- 46:46I'm still an American. I don't
- 46:48>> Very true. Very true. What is a
- 46:49kilometer?
- 46:52>> There it is.
- 46:55>> I'm actually curious. You live in
- 46:56Alaska, right?
- 46:58>> I I'm from Alaska. I actually live in
- 47:00the Seattle area now.
- 47:01>> But I I I grew up in Alaska until I
- 47:04joined the Marine Corps and still have
- 47:05family there. I was just there. I think
- 47:07I was last there in January.
- 47:09>> Very nice. How is it in Alaska?
- 47:11Obviously cold most of the time.
- 47:14[laughter]
- 47:15>> Well, I'm from uh South Central. I am uh
- 47:18uh just outside of Anchorage, which is
- 47:20the uh the first stop on the rod. And um
- 47:24summers are a lot more like Washington.
- 47:26Summers are I mean, except for it never
- 47:28getting dark. It's otherwise relatively
- 47:31normal. Uh, and winters can get can get
- 47:34cold, can get dark. Um, but you know,
- 47:37you you kind of adapt to it. Um, I
- 47:39actually do better in uh Alaska style
- 47:42winters than I do in Seattle winters.
- 47:44Seattle's are just wet and dark and
- 47:47miserable for 6 months, whereas Alaska,
- 47:49even though it's cold, there's still
- 47:50sunshine.
- 47:55Well, it took all 20 lers.
- 47:57>> Oh, wow. Perfect. Let me just double
- 48:00check the state of this car, too. I'm
- 48:01curious. the engine again.
- 48:05Oh, this engine's fantastic. 100%.
- 48:08>> Cool.
- 48:09>> So, yeah, we're good to go. This can
- 48:12hold up to 24, apparently.
- 48:14>> Cool. If you want to unlock the trunk,
- 48:17I'll throw this uh
- 48:18>> Yep. There you go.
- 48:19>> Can stuff in there.
- 48:23[laughter]
- 48:23>> The trunk is full of beer.
- 48:25>> No way. Stop.
- 48:27>> There is. Look.
- 48:28>> Oh my god. [laughter]
- 48:30Wait, there so much of it's empty, too.
- 48:35>> Were they bugging cruising while drunk?
- 48:41>> Let's see. Oh, I Oh, I still do. Hold
- 48:44on. Let's see. I have a bleach I
- 48:47accidentally filled my bleach bottle up
- 48:48with gasoline, too. I'll pour that in
- 48:50there. And then before we go, I'm going
- 48:53to run and get some water.
- 48:55>> Sure.
- 48:56>> Okay. Hose. Okay. Let me just go top up
- 48:59my water because I forgot about I got
- 49:01distracted by gasoline.
- 49:03>> Can't drink that.
- 49:05>> You know what? This could potentially
- 49:06explain why there was no gasoline in the
- 49:08car. Maybe they just got so drunk they
- 49:10[laughter] ripped it all out.
- 49:15Drinking. Okay, I got a bottle full of
- 49:17water. I'm happy.
- 49:18>> Perfect.
- 49:22All right, we can drive on over towards
- 49:24Cordon Medical and clear it out and that
- 49:26can be our little base spot.
- 49:28>> All right, I love it.
- 49:31>> Nice, gentle cruise at a leisurely
- 49:3645 to 50 mph.
- 49:43Now, one thing I I actually noticed
- 49:45recently, uh, is with the new ragd doll
- 49:48feature added in Build 42, which I love,
- 49:51by the way, the zombies, they feel so
- 49:56much more difficult to kill with the car
- 49:58because instead of just immediately
- 50:00crunching to death, instead they just
- 50:02flop onto the ground and they want to
- 50:04get right back up or start crawling
- 50:06towards you. How has ragdolls kind of
- 50:09affected the game overall in that point,
- 50:11do you think?
- 50:13>> Yeah, it's it's definitely affected
- 50:15things. I mean, they're they're
- 50:16definitely Well, first off, there's been
- 50:18some bugs. Um, specifically related to
- 50:21cars and uh and ragdolls. I know at one
- 50:23point they it was like as soon as you
- 50:25touched them with a car, they just like
- 50:27insta died. And then we dialed that one
- 50:30way and then for a bit I think it's been
- 50:33fixed. There was uh you know, they were
- 50:35immune to car damage. So trying to find
- 50:37the the balance there along with
- 50:39obviously we have to take into account
- 50:41performance and multiplayer um syncs and
- 50:43all that fun stuff. So you know there's
- 50:45been a bit of a technical challenge uh
- 50:47with rag dolls but from a gameplay
- 50:50perspective I mean you know not um not
- 50:54being able to just kind of rely on the
- 50:57the B41 standard of like well I'll just
- 51:00go backwards and if I tap them just at
- 51:02this right speed that you know I I kind
- 51:04of always know exactly when they die.
- 51:06having that v variability in there. Um
- 51:09and obviously that's affected gunplay as
- 51:11well, you know, when they react um with
- 51:14with Ragd Doll and such like that. Um
- 51:17but uh but yeah, it's it's been cool to
- 51:19see see how it's played out and and that
- 51:22it does affect gameplay. And that's one
- 51:23of I think one of the cool things about
- 51:25Project Zomboid is again back to what
- 51:27you were saying earlier, the
- 51:28interconnected systems. You know, it's
- 51:30not just ragdoll to make things, you
- 51:32know, look more like uh, you know, oh,
- 51:34they die and fall in cool, funny ways,
- 51:37but it actually does affect gameplay.
- 51:46[groaning]
- 51:47Got my short now.
- 51:49>> Yeah, I found a uh sauce pan.
- 51:53[groaning and screaming] So, kind of
- 51:54just diving in there right now. Sarin,
- 51:56let me know if you need to back out.
- 51:57>> Just jump right into it. Okay. If we
- 51:58need to back out, we can let me know.
- 52:03>> As long as there's not a thousand
- 52:05inside,
- 52:06>> we should be okay. And I feel like also
- 52:08with the fence right behind us, some of
- 52:10them might get confused and want the
- 52:13fence instead.
- 52:15See back. [groaning]
- 52:23[groaning]
- 52:26>> I'm coming over to help you now.
- 52:29>> Yeah. I'm going to get out of this
- 52:30corner here in a sec.
- 52:34>> Oh, well, there goes the sauce pan.
- 52:37That's fine.
- 52:42Oh, and just I summize some of them do
- 52:44like the fence.
- 52:46>> Yeah,
- 52:48[groaning]
- 52:52>> I'll look around for a new weapon. Even
- 52:54a rock will do.
- 52:56>> All right, I'm going to pop over and peg
- 52:58this guy.
- 52:59>> Sure.
- 53:01[groaning]
- 53:04>> Wait, what did he say?
- 53:08>> [groaning]
- 53:10>> Come on.
- 53:12>> I'm getting tired.
- 53:13>> Oh, is everything okay over there?
- 53:15>> Oh, yeah. Yeah. Yeah. It just took me
- 53:17like eight hits.
- 53:18>> Okay.
- 53:19The muscle strain sometimes.
- 53:23>> Yeah, it took Yeah, I got Oh, I do have
- 53:26some muscle strain. Yeah,
- 53:31let me check these bodies for keys.
- 53:35[groaning]
- 53:37denim shirt. Am I already wearing a
- 53:39denim shirt?
- 53:42Probably doesn't help I'm wearing a
- 53:44jacket, a vest, and a hoodie. I'm
- 53:46probably getting hot, too. Yeah.
- 53:48>> Probably a little toasty out here.
- 53:51>> Oh, I got a key to the clinic.
- 53:52>> Oh, perfect. It's great.
- 53:54>> Nice. Did that work for the little side
- 53:56building, too?
- 53:57>> Uh, the side building's unlocked. I'm
- 53:59already in there.
- 53:59>> Oh, okay. Oh, another one outside.
- 54:02[groaning]
- 54:06I'm definitely feeling the feeling the
- 54:09strain. Come on.
- 54:12>> Hi there, little buddy. I didn't even
- 54:13notice you were there. Oh, NO.
- 54:18[groaning]
- 54:22>> What that sound? You smack them with the
- 54:23uh with the pot. [groaning]
- 54:26>> The pot is very fun to use. There are
- 54:28just a lot of weapons in this game that
- 54:30are just very satisfying to smack
- 54:32zombies with. [groaning]
- 54:43Oh, there are a lot coming in probably
- 54:45from the market across the street.
- 54:50>> YEAH,
- 54:52>> guy needs to stop. Thank you.
- 54:57>> Yeah, there's
- 54:59still four or five more in the parking
- 55:01lot. Someone hears me because I hear
- 55:03them. Oh, I just heard a window break.
- 55:09>> Definitely take that.
- 55:11>> Where did that window break come from?
- 55:13Oh, he's in the dentist office or
- 55:16whatever this is.
- 55:16>> Do you need to come over?
- 55:18>> No, I got it.
- 55:19>> Okay.
- 55:22Well, it is going to be getting
- 55:23nighttime soon, so I guess it's good
- 55:25that we got to medical when we did. Uh,
- 55:28I don't know if you're able to find a
- 55:29hammer at all.
- 55:32Not yet.
- 55:33>> Not yet. Okay. Uh we might be able to
- 55:36make a hammer though with our crafting
- 55:38skill.
- 55:40>> Yeah, I think we can.
- 55:41>> Yeah. No, we can. Steak knife, tree
- 55:43branch, duct tape. That's really easy to
- 55:45get relatively.
- 55:47>> There's a little closet in here. It
- 55:49might be
- 55:51Oh, no. That's a bathroom. Never mind. I
- 55:52thought it might be a uh tool closet.
- 55:55Take a bandage, though. Hopefully,
- 55:57>> you can check the buildings. I'll go
- 55:59forge around and maybe check some of the
- 56:00nearby buildings. And if not, we'll just
- 56:02go inside and rest for a little bit.
- 56:05>> All right, sounds good.
- 56:20>> I've got to go wash out my character,
- 56:22too. I took Fear of Blood, so my
- 56:23character's freaking out right now.
- 56:29covered in blood. Oh, hold up. This
- 56:32might be something.
- 56:38>> Yeah, not really.
- 56:40>> Yeah, I used to run Fear of Blood a lot,
- 56:43but uh recently I kind of stopped
- 56:46running it just because
- 56:48you running out of water washing all the
- 56:50time um kind of became an issue. It's
- 56:54fine if you got especially, you know, if
- 56:56you got a river or something nearby,
- 56:57it's no big deal. But if if you're
- 56:59actually trying to conserve water and
- 57:00you have to wash your clothes after
- 57:01every run. Um although one thing I did,
- 57:05uh I uh just set up a mannequin near my
- 57:08base and so every time I came home, I'd
- 57:10just do the auto swap to swap all my
- 57:11bloody clothes to the mannequin.
- 57:14>> That is so smart. I've never thought of
- 57:16doing that with a mannequin.
- 57:19>> Yeah. Yeah. It's uh there's actually an
- 57:21option. Oo, I got a fanny pack. Um, uh,
- 57:24it's got a basically swap clothes, uh,
- 57:27option on the mannequin, uh, inputs, and
- 57:29so you can just walk up to it, hit swap,
- 57:32and it'll just swap your outfit with
- 57:33their outfit. And it works great for
- 57:35Fear of Blood. So, you can basically
- 57:36just or discomfort, too, if you're
- 57:38wearing a lot of armor when you get back
- 57:39from a run and you're not actually in
- 57:41combat to reduce stress, you can just
- 57:44whip that off and uh, up. That is so
- 57:47smart quite frankly, especially for the
- 57:50discomfort because that is I will say
- 57:52that is something that I know a lot of
- 57:55people
- 57:57uh have brought up as maybe a pain point
- 57:59in Build 42. They don't necessarily
- 58:00understand or like the discomfort system
- 58:04in the game right now.
- 58:05>> Yeah. Yeah. I mean, obviously I' I've
- 58:08seen that feedback and um you know, if
- 58:11you saw in the in the game mode uh
- 58:13rework that we put out, I think was 15
- 58:15or 16. Um I I actually we we dialed down
- 58:20uh discomfort um a good amount. Um right
- 58:24now it's kind of balanced to where you
- 58:26can kind of wear um kind of a base level
- 58:29of armor. So, you know, armpad, knee-
- 58:31pads, um a uh you know, hunting vest, a
- 58:36a mask, um and like a riding helmet. So,
- 58:39you can have one kind of full layer set
- 58:42that doesn't cause any discomfort. Um
- 58:44one of the big changes I made based on
- 58:46that feedback um or I requested the team
- 58:49to make was uh the way that discomfort
- 58:52actually adds to stress. Um and that was
- 58:56for a few different reasons. One, stress
- 58:58is mitigated. One of the things that
- 59:00lowers stress besides smoking uh is
- 59:02actually combat. So you can fully
- 59:05basically armor up and then while you're
- 59:08actually in combat, you you might build
- 59:10some stress. Um but it's not instantly
- 59:13leading to depression like it was before
- 59:15where you would just finish com, you
- 59:17know, you clear out a horde and then you
- 59:18just, you know, super unhappy. Um now
- 59:22you can um uh you can just get rid of
- 59:24that stress um you know, via magazine or
- 59:27or whatever. Um, and like I said, if
- 59:30you've got something like Fear of Blood,
- 59:32uh, which which kind of stacks on top of
- 59:34that, then you can do things like swap
- 59:36out your clothes. Um, but I know I I
- 59:39understand that that some people aren't
- 59:41happy with it and don't like it. Um, it
- 59:44it does have a gameplay uh, you know,
- 59:46effect of encouraging you to, you know,
- 59:49not be sleeping in plate armor and full
- 59:51gas masks all the time. Um, I mean, you
- 59:54know, uh, you know, like like uh I don't
- 59:57know. I I've never tried to sleep in
- 59:58plate armor, but I assume that would be
- 1:00:00quite uh uncomfortable. Um uh but
- 1:00:04finding that balance, right? Um is is
- 1:00:07always the key. And of course, you know,
- 1:00:08sandbox and server options, that's one
- 1:00:10of the things I love about projects on
- 1:00:12is being able to explo expose those
- 1:00:14values to the player. And you know, if
- 1:00:16anybody wants to quote me on it, playing
- 1:00:18sandbox is just as valid as playing any
- 1:00:20other version of of uh Zomboy that there
- 1:00:24is. So, you know, if if there's a
- 1:00:26feature, if if you know, if you don't
- 1:00:28like the XP gain, crank it up. If you
- 1:00:31don't like the the trait costs, give
- 1:00:33yourself some points. If you don't like
- 1:00:35discomfort, set it to zero. Um, and uh,
- 1:00:39so yeah,
- 1:00:41>> I'm so glad you said that because every
- 1:00:43once in a while I get people in my chat
- 1:00:46when I'm playing what I consider to be
- 1:00:48kind of challenging settings and what I
- 1:00:50would assume many people would say are
- 1:00:53insane and they're like, "Ah, you're
- 1:00:55playing on baby mode. You're not doing
- 1:00:57all sprinters. You're not doing 16x
- 1:00:59population with respawns." Like the
- 1:01:03thing you have to remember about
- 1:01:04Zomboid, in my opinion, is it's meant to
- 1:01:06be a sandbox game first. So,
- 1:01:09>> it is
- 1:01:10>> I love that you bring up the point that
- 1:01:12you can alter anything you want in this
- 1:01:14game. If you are annoyed by it, there is
- 1:01:17very likely an option in the menu that
- 1:01:19you can go into and adjust to whatever
- 1:01:21you want it to be. And if there's not,
- 1:01:23the modding scene is huge in this game,
- 1:01:25too.
- 1:01:25>> So, there's I know for a fact there's
- 1:01:27lots of mods. For example, there was one
- 1:01:28mod I saw where planks become extremely
- 1:01:31light. So, if you want to be a
- 1:01:32carpenters going around building
- 1:01:33mansions, you can do that with no issue.
- 1:01:36>> Yep. Yeah. I mean, PZ is forged to to
- 1:01:39play the the way you want to play. And,
- 1:01:41you know, I've seen that a lot, too. I I
- 1:01:43know when I when we did the game mode
- 1:01:45revamp, you know, some people love it.
- 1:01:47You know, they love the apocalypse
- 1:01:48changes to be more uh you know, lore
- 1:01:51cannon focused. They loved uh
- 1:01:53Extinction. Um some people don't. Some
- 1:01:57people hate the changes that that we
- 1:02:00made to Apocalypse and you know um I
- 1:02:03don't think too many people hate the
- 1:02:05fact that extinction exists. Um but it's
- 1:02:08obviously not for everybody. I'm not I'm
- 1:02:10not a I I'm not a big fan of, you know,
- 1:02:12having sprinters leap through the window
- 1:02:13and kill me immediately. Um uh but it
- 1:02:16was crafted, you know, to be a
- 1:02:18challenge. That was the idea. Uh, and
- 1:02:19that was also kind of the idea of
- 1:02:21calling of of really identifying
- 1:02:23Apocalypse as lore canon is that the
- 1:02:26other modes can be, you know, a little
- 1:02:28bit gamey here and there for for certain
- 1:02:30things. Um, but yeah, I mean, if you you
- 1:02:33know, uh, my son has played zombies a
- 1:02:36little bit android a little bit and, uh,
- 1:02:39when when he was a little bit younger,
- 1:02:41he really wanted to play and and and uh,
- 1:02:43my wife uh was like, "Well, he's too
- 1:02:46young for a zombie game." And I was
- 1:02:47like, "Don't worry, I'll turn off all
- 1:02:48the zombies." And he still ended up
- 1:02:50dying me in the first two days.
- 1:02:52[laughter]
- 1:02:54>> It happens. I think early on, uh,
- 1:02:57Zomboid, no matter what difficulty
- 1:02:59settings you put it on, is actually an
- 1:03:02incredibly challenging game. And I
- 1:03:04remember some of my first runs, the very
- 1:03:07first run I ever did, I spawned
- 1:03:08rosewood. I heard zombies outside my
- 1:03:10building, and I was so scared to move
- 1:03:12because I understand one bite, you're
- 1:03:14done for. Your run is over. I didn't
- 1:03:16want to leave the house. I literally
- 1:03:18just stayed in the house, closed all of
- 1:03:19the curtains, and just hoped they would
- 1:03:21run away from my home. And of course,
- 1:03:23they never did. They eventually found
- 1:03:25their way inside because I kept making
- 1:03:26noise. And that was just so terrifying
- 1:03:29to me. But that's part of the joy as
- 1:03:31well is learning this game and getting
- 1:03:33over that fear of the zombies.
- 1:03:36>> Yeah, that was one of my early
- 1:03:38experiences as well. I I think my very
- 1:03:40first run I died from elbowing uh
- 1:03:42breaking a car window with my elbow and
- 1:03:44bleeding out. Um uh and then but then uh
- 1:03:48yeah in uh in Muldra that that um that
- 1:03:51hotel over by the um by the trailer
- 1:03:54park. I I swear on my my first actual
- 1:03:58run I spent probably three weeks inside
- 1:04:01that hotel just running of of game time
- 1:04:04like running out during the day grabbing
- 1:04:06a couple cans of food, running back in,
- 1:04:08closing the door, and then I I
- 1:04:10distinctly remember when the power went
- 1:04:12out and I was trapped. I was in the the
- 1:04:15lower floor of the hotel. I had started
- 1:04:16knocking out walls between the rooms to
- 1:04:19like expand my quote unquote base and um
- 1:04:22yeah and then the helicopter came and uh
- 1:04:25things went really bad.
- 1:04:27>> The helicopter event. You know what?
- 1:04:29That is a question I do have and maybe
- 1:04:32you can't necessarily answer it, but I'm
- 1:04:35just curious because a lot of people
- 1:04:36have always wondered. Why does the
- 1:04:39helicopter just fly by and follow you
- 1:04:42around?
- 1:04:43>> [laughter]
- 1:04:44>> Well, I can't give away the lore secret.
- 1:04:46That is that is a buried uh a buried
- 1:04:49thing, but there there is a story behind
- 1:04:51it, but I I can't say just yet. I want
- 1:04:53people to to to to find it for
- 1:04:55themselves someday.
- 1:04:56>> Is it something that's in the game right
- 1:04:58now, or is it going to be added in a
- 1:05:00future update? No, it's not in the game
- 1:05:03now, but but uh it it's it's planned at
- 1:05:06some point to to to find out the the
- 1:05:09mystery behind um uh the mystery behind
- 1:05:12uh who the helicop who the helicopter
- 1:05:14is, how it got through the no-fly zone
- 1:05:18um uh and and you know what it's doing.
- 1:05:23>> All good. All good. Well, if you're okay
- 1:05:25with it, it is getting pretty late. Do
- 1:05:27you want to relax in the building and we
- 1:05:28can kind of get into some serious Q&A
- 1:05:30stuff?
- 1:05:32>> Yeah, let's do it. Let me
- 1:05:34>> What room are you in right now? Are you
- 1:05:35on the second floor?
- 1:05:36>> Uh, yeah. I'm upstairs. There's actually
- 1:05:38an extra fanny pack over here if you
- 1:05:41>> want to fanny pack up.
- 1:05:42>> I You know what?
- 1:05:44>> I'm not normally a fanny pack person,
- 1:05:46but I'll take it for you.
- 1:05:48>> Here we go. Did I Maybe I picked it up.
- 1:05:51Oh, no.
- 1:05:54>> Yeah, I didn't see it in the cabinet.
- 1:05:56Thought I saw that one in there. I got
- 1:05:58one. I I f until I get an Alice pack or
- 1:06:01Alice gear. I'm all about the fanny
- 1:06:03packs.
- 1:06:04>> You're a supporter of the fanny pack.
- 1:06:06>> Oh yeah. Oh yeah.
- 1:06:08>> I'm just not much of a fanny pack
- 1:06:09person. I'm going to be honest. I'd
- 1:06:11rather just take a satchel or a bigger
- 1:06:13bag in my opinion. But I can understand
- 1:06:15why some might want the fanny pack
- 1:06:17because it is nice for organization.
- 1:06:19>> Here it is. Here. I did have it. I threw
- 1:06:21it in my backpack. There you go. There's
- 1:06:23fanny pack.
- 1:06:23>> All right. Just for you, I'll wear the
- 1:06:25fanny pack just for you.
- 1:06:28>> Luckily, it'll be hidden by your stylish
- 1:06:30leather coat. So,
- 1:06:31>> Oh, very true. All right, there we go.
- 1:06:32So, there's really no downside then.
- 1:06:35>> But yeah, we can we can There's this
- 1:06:37beautiful office over here.
- 1:06:39>> You want to chill in the office?
- 1:06:41>> Yeah, let me close these curtains.
- 1:06:44Someone's banging somewhere, but
- 1:06:47>> uh I took care of a couple zombies
- 1:06:49outside. I think we'll deal with
- 1:06:51whatever's left in the morning.
- 1:06:52>> Yeah.
- 1:06:54All right.
- 1:06:57I don't know if this chair I can
- 1:06:58necessarily rest on. It might be too
- 1:07:00close to the desk. So,
- 1:07:01>> I think it's too close to the desk.
- 1:07:02Yeah.
- 1:07:03>> All right. Well, you know what? I'll
- 1:07:04just sit next to it. Or I'll just stand.
- 1:07:06That's I'll stand because that's a power
- 1:07:07move right there. There we go. Um well,
- 1:07:11Sarin, thank you so much again. I want
- 1:07:14to say one more time, thank you for
- 1:07:16joining us tonight. Uh this is insane. A
- 1:07:19lot of people in chat have loved to see
- 1:07:21you come and join us in the community
- 1:07:23and and kind of chill with us for a
- 1:07:24little bit. Um, obviously I've seen your
- 1:07:27interview with Mr. Atomic Duck, but
- 1:07:30really quick for anybody who hasn't. Uh,
- 1:07:32do you want to give like a quick little
- 1:07:34backstory about some of the other games
- 1:07:36you've worked on because you've been in
- 1:07:37the games industry for a while, Sarin?
- 1:07:40>> Yeah, it's it's been a it's been
- 1:07:42[laughter] a bit. Um, and and again,
- 1:07:44thanks for reminding me. I'm I'm I'm on
- 1:07:46a on a live stream with a bunch of
- 1:07:48people watching and not just talking to
- 1:07:49you. Hi everybody again. Um yeah, so I
- 1:07:52my kind of I'll keep it relatively short
- 1:07:55so I don't ramble for too long, but um
- 1:07:58I've been in the industry I got my first
- 1:08:00professional job in the early 2000s. Um
- 1:08:03I actually started as a modder um back
- 1:08:06in Alaska. Uh I started making mods for
- 1:08:08Rainbow 6 and uh the sequel Rainbow 6
- 1:08:11Rogue Spear actually for my land group.
- 1:08:13we would get together and and play every
- 1:08:15Friday night and I started making mods
- 1:08:16for them and and then put them up on the
- 1:08:19on on the internets on the old file
- 1:08:21planet and stuff like that and they
- 1:08:22started getting popular and I so I got
- 1:08:25really into modding. I was spending a
- 1:08:26ton of time doing it and at a certain
- 1:08:28point my wife gave me an ultimatum to
- 1:08:30either get a job doing it or quit doing
- 1:08:32it and um yeah so decided to get or
- 1:08:36decided to try to get into games. It
- 1:08:38took me a while, but I eventually got
- 1:08:39hired uh at Redtorm Entertainment. Um
- 1:08:42started there working on um uh primarily
- 1:08:45focused on Ghost Recon. I was supposed
- 1:08:47to get to work on Rainbow Six, but uh
- 1:08:49but obviously Ghost Recon turned out to
- 1:08:51be awesome as well. Uh so was there for
- 1:08:54about five years on uh I think my first
- 1:08:56ship title was Island Thunder on the
- 1:08:58Xbox and then worked on through Gro,
- 1:09:01Gratu, I think Future Soldier and
- 1:09:03Predator were were my last Ghost Recon
- 1:09:05titles. Um, from there I went over to
- 1:09:08Bungie. Um, I was a design lead on Halo
- 1:09:10Reach. I got to work on that for a bit
- 1:09:12which was super cool. Um, went to Warner
- 1:09:15Brothers. Um, uh, again, you know,
- 1:09:18classic games industry. Got hired to
- 1:09:19work on MadMax. Worked on that for a
- 1:09:22little bit and then moved over to some
- 1:09:24DC stuff and and and and IP evaluations
- 1:09:27for kind of head Warner Brothers. Uh,
- 1:09:30and then spent some time working on what
- 1:09:32would eventually become uh, Shadows of
- 1:09:33Mordor. um uh working on Lord of the
- 1:09:37Rings. Got to go down and see Peter
- 1:09:38Jackson and and do a bunch of the the
- 1:09:40stuff around The Hobbit, which was, you
- 1:09:42know, obviously super cool for a
- 1:09:45little nerd like me to, you know, be be
- 1:09:48down at Weda and holding Sting and doing
- 1:09:50all that cool stuff. Um
- 1:09:52>> but uh yeah, from there I spun up my own
- 1:09:54company. I I did the the the indie route
- 1:09:56that most AAA uh folks do. Um I guess
- 1:10:00for me more more than once now. um um uh
- 1:10:04did a a Kickstarter uh had a game that
- 1:10:07we actually put the game out but didn't
- 1:10:08do as uh as good as as we hoped it
- 1:10:11would. Um so from there I moved on. I
- 1:10:14had been doing a bunch of um like
- 1:10:16experimental I I started writing tuto
- 1:10:18like kind of guides and tutorials on
- 1:10:20using Unreal Engine because um when I
- 1:10:22when I uh was running my studio and I
- 1:10:25always say my studio because it it was
- 1:10:27called surreal and that's like my gamer
- 1:10:29tag. So it's um it's weird for me to
- 1:10:31call it surreal at the same time. Um,
- 1:10:34but I've been doing like um uh switched
- 1:10:37over to Unreal and had been doing a
- 1:10:40bunch of stuff with like Unreal VR. I
- 1:10:42did this crazy VR exploratory thing
- 1:10:45where you were a blind person in VR uh
- 1:10:47which was kind of fun and um and from
- 1:10:50there uh Epic actually reached out to me
- 1:10:52and so I joined Epic uh as an evangelist
- 1:10:55and my role was primarily focused on
- 1:10:58helping indie devs using Unreal Engine.
- 1:11:00Um, so I I got to spend six years just
- 1:11:03like really immersed in the indie scene
- 1:11:05and and helping them both from a
- 1:11:07technical standpoint on on the Unreal
- 1:11:09side, but also on business development
- 1:11:10and um, you know, marketing and uh, you
- 1:11:13know, getting on the Epic Game Store and
- 1:11:15and dealing with, you know, just being
- 1:11:18really immersed in the in in the indie
- 1:11:19game space. And so in 2023, um, I got
- 1:11:23hit as part of the, you know, the great
- 1:11:25layoffs. Epic was on the cutting edge
- 1:11:27and started laying everybody off uh
- 1:11:29before everybody else in the industry
- 1:11:31thought it was cool. Um and um uh I was
- 1:11:34doing some consulting um on a a variety
- 1:11:37of different projects and one of them
- 1:11:38that came up was Indie and I' I'd been
- 1:11:40in touch with uh TIS since uh I first
- 1:11:43emailed them back in 2011 um and had
- 1:11:47been trading emails and uh had met with
- 1:11:49them a couple times at like game
- 1:11:50developers conference. And so I did some
- 1:11:52consulting and then eventually that kind
- 1:11:54of snowballed into this role. the first
- 1:11:57uh you know dedicated game designer to
- 1:11:59work on uh on uh project zomboid which
- 1:12:02is in my opinion so far like the you
- 1:12:05know the pinnacle of uh of uh you know
- 1:12:09game design work. It's it's amazing and
- 1:12:11very appreciative uh to the team and the
- 1:12:14community for giving me this
- 1:12:15opportunity.
- 1:12:17>> It sounds like you have been all over
- 1:12:19the place. You have been doing a ton
- 1:12:21Halo, Lord of the Rings, Epic Games,
- 1:12:24Warner Brothers. Is there a game you
- 1:12:26haven't worked on? [laughter]
- 1:12:28That's insane.
- 1:12:29>> Yeah. No. Well, I never worked on any
- 1:12:31Star Wars games. I I'll say that. I
- 1:12:33mean, I guess Fortnite had some Star
- 1:12:35Wars in it, but um
- 1:12:37>> Were you involved with Fortnite at all
- 1:12:38or
- 1:12:39>> Yeah, a little bit. I did um you know,
- 1:12:42uh some of the when Fortnite I I
- 1:12:45actually started the uh week that um uh
- 1:12:50Fortnite launched freeto play on across
- 1:12:53platform. So when the battle royale uh
- 1:12:56version launched, it was like uh late
- 1:12:582017 and so you know it obviously
- 1:13:02exploded onto the scene and uh for those
- 1:13:05first few months it was kind of all
- 1:13:06hands on deck at Epic. You didn't you
- 1:13:08didn't not get to work on something on
- 1:13:10Fortnite. Um so I did um outside of a
- 1:13:14lot a lot of what I did uh was like uh
- 1:13:17we we were actually running out of
- 1:13:19character concepts for like character
- 1:13:21skins and stuff. So, it was kind of like
- 1:13:23everybody put in your, you know,
- 1:13:24everybody in the company was like
- 1:13:26submitting character sheets to the
- 1:13:27character team. Um, uh, did a bit of
- 1:13:30that. And then I I helped with some like
- 1:13:32blueprint, um, blueprint optimization,
- 1:13:35which is the, uh, Unreal Engine
- 1:13:37scripting system, like optimization for
- 1:13:39like posters. Um, and I did a lot of uh
- 1:13:42work with the team uh giving feedback on
- 1:13:45um uh just kind of base shooter um uh um
- 1:13:50like core interactions
- 1:13:53uh clambering and uh and things like
- 1:13:56that. A lot of UX feedback like the
- 1:13:58menus how they flow and stuff like that.
- 1:14:00So I I would kind of rate my
- 1:14:02contribution as like more from a QA
- 1:14:05tester perspective. Um and uh and then
- 1:14:08also being a resource, you know, the
- 1:14:10Unreal Engine team was obviously a
- 1:14:12resource for the Fortnite team um uh
- 1:14:15where we could uh assist and do
- 1:14:17optimizations. Um although it was kind
- 1:14:19of it was that was one of the cool
- 1:14:20things about Epic is that was uh really
- 1:14:22a two-way street. So a lot of the
- 1:14:24optimizations that got rolled into
- 1:14:26Fortnite, we were able to roll back into
- 1:14:28um into Unreal Engine for, you know,
- 1:14:30everybody else uh that that the engine
- 1:14:32was distributed to.
- 1:14:35>> That I did. That's insane. I did not
- 1:14:37know that you worked for Fortnite for a
- 1:14:38little bit. I was a little bit joking at
- 1:14:40first, but damn, [laughter]
- 1:14:41that is incredible because Fortnite when
- 1:14:43that like blew up, I mean, that took
- 1:14:45over completely. That was the game for
- 1:14:47like one to two years straight. Just
- 1:14:50Fortnite, Fortnite, Fortnite. Um,
- 1:14:53unreal. But, uh, I want to quickly talk,
- 1:14:56you mentioned you had your own indie
- 1:14:58studio at one point. Can you kind of
- 1:15:00talk behind what made you decide I want
- 1:15:02to do this and and how that process all
- 1:15:05went?
- 1:15:07>> Yeah, it's it's a little crazy because
- 1:15:10like all I don't know I I look back on
- 1:15:12some of these stories and they sound
- 1:15:14made up. Um but I um I had left Warner
- 1:15:18Brothers in in late 11. Um and um I was
- 1:15:23again I was doing consulting. you know,
- 1:15:25it's kind of the default when you know,
- 1:15:27you you leave a company and you like you
- 1:15:29you go out on LinkedIn and you're like,
- 1:15:31um, [clears throat] you know, hey, I'm,
- 1:15:33you know, I'm looking for new
- 1:15:34opportunities. And usually the first
- 1:15:35ones that roll in or consulting, like,
- 1:15:37hey, can you come in for a short-term
- 1:15:38gig, help us, you know, do some design
- 1:15:40stuff here, do some design stuff there.
- 1:15:43Um uh so I had thrown up a web page and
- 1:15:47it was surreal.com
- 1:15:49because um that was going to be that
- 1:15:52that was the I created a company to do
- 1:15:54the consulting like do all the billing
- 1:15:56and stuff,
- 1:15:57>> right?
- 1:15:58>> Well, because that's my gamer tag. Um
- 1:16:01one of the Ghost Recon fan sites uh
- 1:16:05wrote a shout out to Rocky from
- 1:16:08ghostrecon.net. He wrote like an article
- 1:16:10and he was like, you know, Christian
- 1:16:11Allen just created this web page for
- 1:16:14Surrealin and that's his like gamer tag
- 1:16:16and it's also what I used on like the
- 1:16:17Ghost Recon forums and stuff. Like it is
- 1:16:20he making a new tactical shooter and I
- 1:16:23was like huh that's like really
- 1:16:25interesting. And then people started
- 1:16:26like messaging me like I heard you were
- 1:16:28making a new tactical shooter. Like that
- 1:16:29would be so cool. And right around that
- 1:16:32same time, this would have been like by
- 1:16:34January of 2012, that around that same
- 1:16:37time, Kickstarter became a thing. Um,
- 1:16:40and there was some game that had like
- 1:16:42kickstarted like $75,000.
- 1:16:44Um, uh, I want to say it was FTL. I'm
- 1:16:47not sure. But, um, and I was like, "Oh,
- 1:16:50well, you know, I had been I had
- 1:16:52pitched, you know, hardcore tactical
- 1:16:54shooters all around the block 10 times
- 1:16:56over, and I always got turned down. Um,
- 1:16:59nobody really wanted to at that time in
- 1:17:01in 2011 2012 tactile shooters were
- 1:17:04considered dead. You know, SOCOM was
- 1:17:06dead. Ghost Recon had moved into a new
- 1:17:09world. Uh, you know, at the time um, you
- 1:17:11know, Rainbow was was was pretty
- 1:17:14stagnant. This is before um, Siege,
- 1:17:16although I don't think you can define
- 1:17:18that as a tactile shooter much anymore.
- 1:17:20But, um, uh, there was a few titles out
- 1:17:23there, but but not a lot, and especially
- 1:17:25not in the CQB space. And so, um, I
- 1:17:28said, "Well, maybe I should see if, you
- 1:17:30know, this Kickstarter thing is is, uh,
- 1:17:33is viable, then, you know, maybe it
- 1:17:35means people actually are interested in
- 1:17:37it and publishers are just wrong." And,
- 1:17:40uh, so I took a stab at it and I did it.
- 1:17:42Um, the Kickstarter was successful. And
- 1:17:44I, um, at the same time, um, Sony had
- 1:17:48just closed Zipper Interactive, uh,
- 1:17:50which was the the main SOCOM developer.
- 1:17:52So, I was able to to bring in folks from
- 1:17:54Zipper and uh we built a game called
- 1:17:57Takedown. Um and um like I said, it
- 1:18:00didn't it didn't end up being the
- 1:18:02execution that I I would have liked with
- 1:18:04a bigger budget and and more time. And
- 1:18:06and I was also learning I learned a a
- 1:18:08lot of lessons in the difference between
- 1:18:10AAA game development and indie game
- 1:18:12development and how you have to be more
- 1:18:13agile. Um you know, my biggest mistake
- 1:18:16was probably treating it like a AAA
- 1:18:18development. And eventually we partnered
- 1:18:20with a publisher uh to kind of do you
- 1:18:22know more of the publishing side. Um but
- 1:18:25that was about the time I actually first
- 1:18:27emailed the Indie Stone and was like,
- 1:18:29"Hey, I'm doing this too. Like you guys
- 1:18:31have this really cool model. Like any
- 1:18:33tips or any tricks?" And and
- 1:18:35unfortunately I probably should have
- 1:18:36taken more of their advice. Maybe I'd
- 1:18:38have my um uh still be running my own
- 1:18:41studio. But um but it it all came
- 1:18:44together in the end. Here I sit. So that
- 1:18:48worked out.
- 1:18:49>> The stars align sometimes in mysterious
- 1:18:51ways, but I think everything works out
- 1:18:53for a reason. And I think the work
- 1:18:55you've been doing on Zomboid is so
- 1:18:56important. So I I appreciate you joining
- 1:18:59the team over there. And even if the the
- 1:19:01indie studio didn't go the way you
- 1:19:03wanted, I like you said, you probably
- 1:19:05learned a ton and you probably gained a
- 1:19:08lot of knowledge on the indie side and
- 1:19:10combining that with your AAA experience,
- 1:19:12you probably have a very in-depth view
- 1:19:15of the industry as a whole. And I I kind
- 1:19:17of want to touch on that really quickly
- 1:19:18because there's been a lot going on in
- 1:19:20the gaming space. You yourself said
- 1:19:22there's been a lot of layoffs recently.
- 1:19:24I mean, there's been some very large
- 1:19:25games shutting down. For example,
- 1:19:26Destiny 2 recently. Uh Bungie, they had
- 1:19:29a layoff. Like, there's so much
- 1:19:30happening. Xbox
- 1:19:33>> selling off many of their studios. What
- 1:19:36is your take on what's happening right
- 1:19:37now? What is your opinion on the state
- 1:19:39of the industry?
- 1:19:40Well, um, yeah, it it's it's definitely
- 1:19:43been a a big shift and, you know, the
- 1:19:46obviously, you know, the the the Xbox
- 1:19:49changes and and, uh, some of the stuff
- 1:19:51at at at, uh, at Bungie and, uh, are
- 1:19:54kind of fresh in our mind, but, you
- 1:19:56know, this has been going on for a
- 1:19:58couple years now. Uh, you know, I I
- 1:20:00joked earlier that Epic was on the
- 1:20:01cutting edge because they were, you
- 1:20:03know, one of the few, you know, first
- 1:20:04studios to to to have a a big big big
- 1:20:08layoff in in this kind of round. Um,
- 1:20:10some of this is, you know, cyclical,
- 1:20:13right? Like, you know, you know, I I I
- 1:20:16joke that like, you know, people are
- 1:20:18like, "Oh, Microsoft acquired a bunch of
- 1:20:19studios and then got rid of a bunch of
- 1:20:21studios." I'm like, "Again?" Like,
- 1:20:22"Okay, you mean like FASA? Um, uh, you
- 1:20:26know, Ensemble, like that's happened
- 1:20:28before." Um, but also, you know, a lot
- 1:20:31of what we're seeing is adjustment to,
- 1:20:35uh, COVID. um you know COVID when when
- 1:20:39when COVID hit and and and I mean the uh
- 1:20:42the influx of people into gaming during
- 1:20:45COVID you know so many more people were
- 1:20:47were staying home and playing games and
- 1:20:50it was kind of like uh you know huge
- 1:20:54influx of people huge influx of money
- 1:20:57huge influx of of um of of money both
- 1:21:01from players playing games but also from
- 1:21:04like VCs you if you, you know, in 2020,
- 1:21:092021, you could basically go out and say
- 1:21:11like, "Hey, I've got three, you know, I
- 1:21:14I remember jealously looking back on,
- 1:21:16you know, the story I just told about
- 1:21:172012 of like no not being able to ever
- 1:21:20raise money to make games." By 2021, it
- 1:21:22was like, "Hey, I've got three people
- 1:21:24and we're going to make an extraction
- 1:21:25shooter." Or actually, at the time,
- 1:21:27we're going to make a battle royale. It,
- 1:21:28you know, there's some there'd be some
- 1:21:30VC around the corner to be like, "Okay,
- 1:21:32here's $10 million. Go do it." Um
- 1:21:35because you know with 0% interest rates,
- 1:21:37you know, lenders could just or or VCs
- 1:21:40could basically I mean if I was them, if
- 1:21:43I was smart, I probably would have done
- 1:21:44this, right? Take out a 0% loan for $5
- 1:21:46million, turn around, flip it into a a
- 1:21:49VR, you know, thing or a video game. And
- 1:21:52if the $5 million turns into $50
- 1:21:54million, then you're golden. And if it
- 1:21:56turns into zero, well, oh well, declare
- 1:21:58bankruptcy and do it again. Um, you
- 1:22:00know, there's no skin out of their game.
- 1:22:02So all that led to you know an over
- 1:22:07saturation. It led to overhiring. It led
- 1:22:10to um you know a lot of people you know
- 1:22:12we saw everybody chasing battle royale
- 1:22:15and in you know 2018 2019 2020 and then
- 1:22:19you know oh hey there's this cool new
- 1:22:20game like called Tarov. Let's all do
- 1:22:22extraction shooters. You know here's
- 1:22:2410,000 extraction shooters. Um and the
- 1:22:26gamers you know gamers can only play one
- 1:22:29of those at a time. Um, and uh, you
- 1:22:32know, once you, you know, if you're a
- 1:22:34Tarov player, it's not like you're like,
- 1:22:36"Oh, let me go check out, you know, the,
- 1:22:38you know, new, you know, other
- 1:22:41extraction shooter, you're probably just
- 1:22:42still playing Tarov." You know,
- 1:22:44sometimes you you you might bounce
- 1:22:46around with with some games within a
- 1:22:48genre, but you generally don't, you
- 1:22:50know, play all of them. Um, and you
- 1:22:53know, I remember very distinctly in 2020
- 1:22:57being in a room with incredibly high
- 1:23:00profile, very smart video game people.
- 1:23:04And I guess technically I wouldn't have
- 1:23:05been in a room with them. This would
- 1:23:06have been over over Zoom. But um, but
- 1:23:10them saying like, okay, one of the
- 1:23:11important things we have to remember is
- 1:23:13is we can't treat this as a baseline. We
- 1:23:16need to know that, you know, this this
- 1:23:18huge influx that we've had is going to
- 1:23:19drop off at some point. you know once
- 1:23:21people start going back to school and
- 1:23:23going back to work and um you know if
- 1:23:25the economics of anything change like we
- 1:23:27can't you know uh treat this as the new
- 1:23:30normal well meanwhile three four years
- 1:23:33later those same very smart executive
- 1:23:36people were treating it as the new
- 1:23:38normal um and I think a lot of what
- 1:23:41we're seeing in the industry is because
- 1:23:43of that um you know um VC money has
- 1:23:47dried up uh in general so you can't just
- 1:23:50you know like Oh, this program this this
- 1:23:52game didn't work out. I didn't make any
- 1:23:53money. Okay, I'll just go back to the
- 1:23:54VCs and get another, you know, you know,
- 1:23:57infusion for my next project that I want
- 1:23:59to build. Um, so publishers are getting
- 1:24:02more um uh conservative in in looking uh
- 1:24:07at what they're doing. So, they're
- 1:24:08funding less titles. Um, companies
- 1:24:11aren't able to, you know, carry as many
- 1:24:13people. Um, you know, there was a mass
- 1:24:16hiring uh bonanza during um during COVID
- 1:24:20because it was like seen as like, oh
- 1:24:22well, you know, hey, we don't have to,
- 1:24:23it's free to hire people now. All we
- 1:24:25have to do is mail them a laptop and
- 1:24:27they, you know, they just start working.
- 1:24:29We don't have to like, you know, get
- 1:24:31them an office. We don't have to
- 1:24:32relocate them. We don't have to get them
- 1:24:34a desk. We can just hire, hire, hire,
- 1:24:35hire, hire. Um, and so you saw a big
- 1:24:38influx of like middle management, a lot
- 1:24:40of middle managers, a lot of like
- 1:24:42back-end folks. um you know, some of
- 1:24:45which turned out great and some of it
- 1:24:46just turned out, you know, um uh
- 1:24:50especially with like company
- 1:24:51acquisitions like at Epic, you know,
- 1:24:52they bought a bunch of different
- 1:24:54companies. So all of a sudden you had,
- 1:24:56you know, five different companies with
- 1:24:58five different sets of audio people and
- 1:24:59it's like, well, do you do we really
- 1:25:01need five different sets of audio people
- 1:25:03or five different sets of IT people or
- 1:25:05five different sets of HR people? Um, so
- 1:25:08I think all of those things combined,
- 1:25:11um, with, you know, a, you know, maybe
- 1:25:14more informed G player base that, you
- 1:25:17know, do they, you know, when when
- 1:25:19money's a little tighter in the world,
- 1:25:21you you might not just go out and, you
- 1:25:24know, [clears throat] buy a title
- 1:25:24because it looks cool. You might go,
- 1:25:26well, I'm going to wait and see the
- 1:25:27reviews. I'm going to wait and see if
- 1:25:29it, you know, there's enough player
- 1:25:30base. I'm going to wait and see that,
- 1:25:32you know, um, how things go. And so, um,
- 1:25:36all of those things combined, I think,
- 1:25:38uh, to lead to a lot of the contraction.
- 1:25:40I think that's what we're really in is a
- 1:25:42contraction, uh, in the industry in
- 1:25:44general. And, um, you know, uh, I think
- 1:25:48indies can be uniquely, um, positioned
- 1:25:51to roll with that kind of stuff. You
- 1:25:53know, they have less overhead. there's
- 1:25:54less, you know, craziness of like, well,
- 1:25:56if we don't ship this title, you know,
- 1:25:58this fiscal year, uh, and it make, you
- 1:26:01know, $500 million, then, you know,
- 1:26:04we're we're screwed. Um, and also, they
- 1:26:07tend to only be working on one project
- 1:26:09at a time. Whereas, you know, when
- 1:26:10you're at a AAA publisher, you know, it
- 1:26:13and their, you know, big RPG flames out,
- 1:26:16that could affect your team because all
- 1:26:18of a sudden you're like, "Okay, well, we
- 1:26:20were going to hire 20 people to help us
- 1:26:21with multiplayer." And they're like,
- 1:26:22"No, you're not." And you're like,
- 1:26:24"What? What? What? What? Why not?" Well,
- 1:26:26cuz this other game that was supposed to
- 1:26:27make money didn't make money. And guess
- 1:26:29what? You're also in next quarter
- 1:26:30because we need to make money next
- 1:26:32quarter. And you're like, "What? Wait,
- 1:26:33we were supposed to come out a year from
- 1:26:35now." Uh, well, not anymore. Um, so
- 1:26:37yeah, I I think indies can be uniquely
- 1:26:40um uh uniquely, I guess, set up to deal
- 1:26:45with that kind of stuff. And obviously
- 1:26:47are kind of more directly plugged into
- 1:26:48their audience than than than maybe some
- 1:26:50bigger companies are.
- 1:26:53So kind of just to quickly to sum up
- 1:26:56basically [laughter] your opinion, it's
- 1:26:57a lot of mismanagement from the
- 1:27:00higher-ups thinking COVID time is always
- 1:27:02going to happen, the economy and just
- 1:27:05simply more competition. It sounds like
- 1:27:08>> Yeah, I think and I think more
- 1:27:10competition I mean that the tools have
- 1:27:12been got getting easier and easier and
- 1:27:14easier to create good games. uh you know
- 1:27:16the baseline when someone starts with
- 1:27:18Unreal or Unity right now is already
- 1:27:19like you know where where when I started
- 1:27:22my indie studio on Unreal 3 um you know
- 1:27:26you didn't just open it up and already
- 1:27:27have a character running around and just
- 1:27:29go okay now I just start putting in
- 1:27:31assets and just start adjusting it. So
- 1:27:33um you know more people can make games
- 1:27:35which is great is great for the
- 1:27:36consumer. I mean it's one of the best
- 1:27:38times for the consumer right now. I
- 1:27:40mean, I don't know if if what your Steam
- 1:27:42library looks like, but mine is like
- 1:27:45>> full of games. Yeah.
- 1:27:47>> I've I've gotten a lot over the Steam
- 1:27:48summer sale. Uh
- 1:27:50>> yeah,
- 1:27:51>> and you were right though. Indies kind
- 1:27:52of have taken over in my opinion because
- 1:27:54quite frankly, the AAA market, there's
- 1:27:56nothing coming out that really excites
- 1:27:58me. It's like Call of Duty number 28.
- 1:28:01It's like I don't really care. But then
- 1:28:03indie games come out, there's always
- 1:28:04something fresh. They're always
- 1:28:07entertaining. And as a consumer, they're
- 1:28:09always like 5 to 10 bucks normally.
- 1:28:11They're not that expensive.
- 1:28:13>> Yeah. And and indie indie developers
- 1:28:15can, you know, they can and I hate to
- 1:28:18use this term because I I hear other
- 1:28:20people say it and and it I I cringe a
- 1:28:22little inside just knowing what it
- 1:28:23means, but you know, when when folks say
- 1:28:25indies can they can afford to take more
- 1:28:27risks. Um and and and and the the reason
- 1:28:32I hate the term is because you know
- 1:28:33afford because you know someone's
- 1:28:36usually spending their you know 401k or
- 1:28:38or you know um you know whatever they've
- 1:28:40saved up to to try to build their their
- 1:28:42dream passion project but they can be
- 1:28:45more nimble and and and rapidly put
- 1:28:47something else out. you know, uh, you
- 1:28:49know, an indie team of three people can
- 1:28:52put out a demo or put out um, uh, some
- 1:28:54assets and and try to gauge reaction and
- 1:28:57and you know, and a lot of times there's
- 1:28:59a ton of them and I've worked with a
- 1:29:01bunch of them at when I in my role at
- 1:29:03Epic of, you know, they put something
- 1:29:04out and it just quietly never gets any
- 1:29:07any, you know, any interest. Either it
- 1:29:10looked too much like something else or
- 1:29:11just people weren't interested in it.
- 1:29:13And then that indie team can go, well,
- 1:29:15do we want to just keep, you know,
- 1:29:16tooling along with this as a hobby
- 1:29:18project? Do we want to try something
- 1:29:19else? Do we want to try something
- 1:29:21different? Do we want to just say screw
- 1:29:22it, we don't want to do this? Where, you
- 1:29:24know, in the AAA space, you know, just
- 1:29:27to get to that point of like, we're
- 1:29:29going to release a demo. you you've
- 1:29:31already put 50 million bucks into it and
- 1:29:33you know shareholders aren't going to be
- 1:29:35like oh we put out this demo and it
- 1:29:37wasn't really wellreceived so we just
- 1:29:39decided to can it um and just eat the
- 1:29:41you know 50 mil we spent on it. That's
- 1:29:43not going to happen. They're going to
- 1:29:44have they have to they've already
- 1:29:46they've already committed at that point.
- 1:29:48Um, and so then that leaves to leads to
- 1:29:50being more safe of going like, "Oh,
- 1:29:52well, if we, you know, get this guy that
- 1:29:55worked on Halo from Bungie and pair him
- 1:29:57with this, you know, engineer that also
- 1:30:00worked on, you know, this feature on
- 1:30:03Lord of the Rings. We put them together
- 1:30:05and then we make a Tarov like game and
- 1:30:08then we license, you know, um, you know,
- 1:30:11I don't know, uh, some this this Disney
- 1:30:13movie and stick it all together. we
- 1:30:15stick all these things together, it'll
- 1:30:16make a a a guaranteed profit project and
- 1:30:19it'll just be safe and and it won't be
- 1:30:22uh you know anything scary. Um well then
- 1:30:25you get what you would expect out of
- 1:30:26getting out of just you know globbing
- 1:30:28those things together. You get a lot of
- 1:30:30um you know kind of metos um
- 1:30:33>> and that that lag time is so much as why
- 1:30:35you see you know you see you saw like a
- 1:30:38big run of of battle royale games you
- 1:30:41know I mean Fortnite included right? Um,
- 1:30:43you know, there was there's there was
- 1:30:44PUBG, there was um uh uh Radical
- 1:30:48Heights. Yeah, there was Radical
- 1:30:51Heights. There's just a ton of them. And
- 1:30:54then you saw the same thing with
- 1:30:55Extraction Shooters, I think. Well,
- 1:30:57there was looter shooters and then
- 1:30:58Extraction Shooters. Um where a
- 1:31:00publisher goes, "Oh, okay. Well, you
- 1:31:03know, I I looked at the numbers and you
- 1:31:04know, three of the top games are
- 1:31:06extraction shooters. So, if we make it
- 1:31:07an attraction shooter, it'll be safe."
- 1:31:09Um so, do that. Um, and then you might
- 1:31:12have a a development team that's like,
- 1:31:14uh, you know, what do you mean we have
- 1:31:16to change our looter shooter to an
- 1:31:18extraction shooter? That that wasn't
- 1:31:19what we were doing. Well, that's the
- 1:31:21thing you're doing now. Um, you know,
- 1:31:24kind of thing. So, um, all these things
- 1:31:26come together. And, um, I, you know, a
- 1:31:28lot of people blame AI. I don't I don't
- 1:31:30really I'm not I honestly I think some
- 1:31:35some maybe dumb uh people have been like
- 1:31:39I can just fire my entire staff and use
- 1:31:41AI. Um I I think they'll be hiring staff
- 1:31:44back soon.
- 1:31:46>> There was one company that did that
- 1:31:47recently. Now
- 1:31:48>> I I I heard I I think I heard a heard it
- 1:31:51wasn't a gaming company. I heard some
- 1:31:52like car company did that. They fired a
- 1:31:54bunch of people and then went oops. Um
- 1:31:58but uh you know I mean one of the things
- 1:31:59about AI on and I probably shouldn't
- 1:32:02even brought up AI. I know it's very
- 1:32:03controversial but if everybody if
- 1:32:05everybody uses the same generation team
- 1:32:07tools everybody's generated things that
- 1:32:09they generate all are going to look the
- 1:32:11same. They're all going to look like
- 1:32:12they came from that tool. Um and so um
- 1:32:16yeah I I I don't chalk up I know a lot
- 1:32:19of people blame uh the current industry
- 1:32:22wos on AI you know heavily. I don't
- 1:32:24think I think it's a it's it's a it's a
- 1:32:27factor, but it's not, you know, the big
- 1:32:29factor. Um I think what we're seeing is
- 1:32:32is really a kind of a uh an adjustment.
- 1:32:36You know, it's it's it's kind of like
- 1:32:37like the uh the housing market adjusted
- 1:32:40in um in 2008 after all the the subprime
- 1:32:43lending stuff went on. It's not that
- 1:32:45nobody wanted houses and nobody wanted
- 1:32:46to build houses. that just um all these
- 1:32:50things added up to you know a bubble
- 1:32:53that burst and and we're living through
- 1:32:54that right now from a on the industry
- 1:32:56side.
- 1:32:58>> Well, thank you Sarin for answering
- 1:33:00those questions. [laughter]
- 1:33:01>> It was very
- 1:33:02>> good at keeping keeping things uh
- 1:33:04concise. I guess
- 1:33:06>> no.
- 1:33:08I love it because it's just interesting
- 1:33:09to hear from your perspective because
- 1:33:11like all day we're chatting with, you
- 1:33:14know, ourselves here in the community
- 1:33:15and we're all for the most part gamers.
- 1:33:17There's really except for maybe a
- 1:33:20handful of people in the chat, uh we're
- 1:33:21all just we just play games. So like we
- 1:33:24don't necessarily hear this side of it.
- 1:33:26So it's interesting to get your take on
- 1:33:29that. Um, while I am getting ready to
- 1:33:32enjoy some breakfast, I did have one
- 1:33:34final question and then we can kind of
- 1:33:37get back out there. I think maybe
- 1:33:39getting building supplies to build up
- 1:33:40our base today would be useful.
- 1:33:42>> Yeah, definitely a hammer. Maybe some
- 1:33:44planks. Um, I'm going to grab some food.
- 1:33:46I do need to take a quick 5m minute
- 1:33:49break.
- 1:33:49>> Oh, you're good.
- 1:33:51You're good.
- 1:33:53>> All right, let me
- 1:33:54>> if you're in the kitchen right now, I'll
- 1:33:56wait for you in there and I'll get some
- 1:33:57breakfast going. All right, I'm going to
- 1:34:00make a bowl of food cuz my I'm a little
- 1:34:02sad here and I have a bowl.
- 1:34:05>> I'm going to have this muffin. I think I
- 1:34:06heard zombies outside of our base as
- 1:34:08well. So, I'll probably do like a little
- 1:34:09perimeter check, too.
- 1:34:10>> Oh, I've got hamburger buns. I can make
- 1:34:12a hamburger.
- 1:34:13>> Nice cheese.
- 1:34:16>> Oh, that's your smoker tray. I thought
- 1:34:18for a second you caught a cold. I was
- 1:34:19like, wait.
- 1:34:20>> Oh, did I just cough? Oh,
- 1:34:21>> you did on my end.
- 1:34:23>> They heard me.
- 1:34:24>> I did. Yeah, they're they're actually
- 1:34:25I'll deal with that. I'll deal with
- 1:34:26that. If you can make the hamburgers,
- 1:34:27I'll have a hamburger. [laughter] You
- 1:34:28know, it's it's noon. It's lunchtime.
- 1:34:33Oh, yeah. Here's a little guy. Hello.
- 1:34:36There we go. Goodbye. Oh, no. They're
- 1:34:39breaking our windows now.
- 1:34:41That was a very loud cough to have
- 1:34:43alerted all the zombies from outside the
- 1:34:46building, huh?
- 1:34:47>> Sorry about that.
- 1:34:48>> It's okay.
- 1:34:50Even this guy over here knows what's
- 1:34:53>> How loud did you cough?
- 1:34:58I was talking. I wasn't paying
- 1:34:59attention. I didn't even hear. All
- 1:35:02right.
- 1:35:05>> I'm trolling. I'm trolling. We'll We'll
- 1:35:06get rid of all the zombies. It's fine.
- 1:35:08It's not even that big of a deal. Just a
- 1:35:09hand.
- 1:35:10>> Well, I'm making you I'm making you the
- 1:35:11most brilliant uh cheese, corn, and
- 1:35:13marinara burger you've ever had.
- 1:35:17>> It's cheese, corn, and marinara sauce.
- 1:35:20>> Yeah. Yeah. With some garlic powder.
- 1:35:21It's going to It's going to If you got
- 1:35:22any sadness, it'll take care of it right
- 1:35:24away.
- 1:35:26>> It won't add to it.
- 1:35:28>> No, no, no. If you do it right,
- 1:35:30>> trust me, I'm an expert. I'm a cooking
- 1:35:32expert. I trust you.
- 1:35:36>> I'll take your word. I am actually
- 1:35:37apparently miserable. I don't know why.
- 1:35:39Throughout our time chat,
- 1:35:41>> we were sitting. It's cuz we're smokers
- 1:35:43and we're just sitting there ignoring
- 1:35:44our smoking. All right. There's a burger
- 1:35:46in the fridge for you. I'm gonna um I'm
- 1:35:49going to jump out for a couple minutes
- 1:35:50and I'll I'll be right back.
- 1:35:52>> No worries. No worries.
- 1:35:56>> He was not lying. He did just make a
- 1:35:58burger with corn and cheese on it.
- 1:36:04Okay.
- 1:36:06Does it need to be cooked? No. Okay.
- 1:36:08Well,
- 1:36:10I I trust him. Somehow this will in fact
- 1:36:13make me happy.
- 1:36:16the Sarillin special.
- 1:36:19I hope you guys are enjoying the stream
- 1:36:21so far, guys. I uh apologize obviously
- 1:36:24that I'm not able to necessarily keep up
- 1:36:27and and chat with all of you as much as
- 1:36:29I can or as much as I normally do. Um
- 1:36:35but
- 1:36:37it's no worries.
- 1:36:39I'm actually while he's gone. Oh, hello.
- 1:36:43Oh, it's just one little guy over there.
- 1:36:44Okay, never mind. While he's gone, I
- 1:36:47might go loot some of the nearby
- 1:36:48buildings.
- 1:36:51Um, just to see if I can get some
- 1:36:52decorations for us, [groaning]
- 1:36:55some things for the base, cuz I would
- 1:36:56really like to work on the base today.
- 1:37:03Come here. Wow, you are so slow, little
- 1:37:05buddy. It's okay. No need to be slow
- 1:37:08anymore.
- 1:37:10>> Let me actually go in here. Thank you so
- 1:37:12much, by the way, Silverfang, for the
- 1:37:14sub. I appreciate it, guys. I will shout
- 1:37:15out all alerts again at the end of the
- 1:37:17stream. But I will say in this brief
- 1:37:18moment of break we have, if you are new
- 1:37:20to the stream, the one thing I ask,
- 1:37:22please help me out by hitting the follow
- 1:37:23button. If you are really, really,
- 1:37:25really, really, really, really, really
- 1:37:27enjoying, consider subscribing just like
- 1:37:30Silver Fang did. Get cool little be
- 1:37:31remotes and fancy badge next in chat.
- 1:37:36For anybody watching on YT, we are live
- 1:37:38on the uh on Twitch as well if you're
- 1:37:40curious. Oh,
- 1:37:43you know what? I will wear that. Thank
- 1:37:45you, game.
- 1:37:51And a can of boats. Wow, we are getting
- 1:37:53lucky right now. Thank you, game. That's
- 1:37:55so kind of you.
- 1:38:03Some of this stuff we can use for uh
- 1:38:05fires later. In fact, wait, this can
- 1:38:06actually just probably be
- 1:38:08gotten rid of if I have this now.
- 1:38:13lucky day.
- 1:38:15>> Following is free. Following is indeed
- 1:38:16free, guys. It is you wish to. Of
- 1:38:19course, I won't demand it, but it does
- 1:38:21mean a lot to me. Follow up.
- 1:38:23>> You should absolutely follow.
- 1:38:26I am demanding it. I'm back. By the way,
- 1:38:28>> you've all heard Sarin. Thank you. If
- 1:38:32you don't follow, guys, your
- 1:38:33playthroughs will be cursed now in
- 1:38:34Zomboid. I'm so sorry. Bad RNG. Every
- 1:38:38house will have an alarm. You'll forever
- 1:38:39have uh muscle strain if you don't
- 1:38:41follow Beaver.
- 1:38:42>> Oh god. For all constant muscle strain.
- 1:38:45I can't imagine a worse fate.
- 1:38:49>> I'm coming back to the house. I just
- 1:38:50found a golf bag and I got some extra
- 1:38:53food for us.
- 1:38:55>> Yeah, that's uh about equivalent to a
- 1:38:57duffel bag, right? I think golf bags are
- 1:38:59maybe a little
- 1:38:59>> I think so. I think it's a little bit
- 1:39:01heavier, but I think it's close. Yeah.
- 1:39:04>> Oh, I there are so many golf clubs
- 1:39:06inside. Would you like some golf clubs?
- 1:39:07Right.
- 1:39:08>> Yes.
- 1:39:09>> I'm going to put them on the table over
- 1:39:10here. Hold on. Let me put them uh I want
- 1:39:13to decorate our base. I would love to do
- 1:39:15like a little feast perhaps on night
- 1:39:17three in this dining room, but I need to
- 1:39:20find somewhere. Do you have anywhere you
- 1:39:21want to put the weapons? I guess have
- 1:39:23like a weapons cabinet.
- 1:39:24>> What about the living room has looks
- 1:39:27like it has a by the fireplace?
- 1:39:29>> By the fire pit?
- 1:39:30>> Yeah.
- 1:39:31>> Okay.
- 1:39:32>> I'm dumping off some of this food into
- 1:39:34the fridge. I just realized I was
- 1:39:35carrying way every like every bit of
- 1:39:37food I picked up.
- 1:39:38>> Yeah, I had a ton of food on me. Um,
- 1:39:42>> I'll keep the oats in my oats. Uh,
- 1:39:45actually, I'm going to keep a cereal on
- 1:39:47my back. Cereal is the magic food.
- 1:39:50>> Cereal is lovely. I love getting cereal
- 1:39:52in this game
- 1:39:54because my weight issues are resolved
- 1:39:56instantly. It's amazing.
- 1:39:58>> Yeah. Wash my bandage.
- 1:40:04Oh, take it out of my backpack to wash
- 1:40:06it. Oh, no. Use the right click menu.
- 1:40:08There we go.
- 1:40:10>> So, what I was thinking of
- 1:40:12>> going to sniff some correction fluid.
- 1:40:13Here we go.
- 1:40:14>> That's great. Makes me happy.
- 1:40:18Feel like it's cigarettes.
- 1:40:19>> Wait, can you actually sniff it? What?
- 1:40:22>> Yeah. Yeah. What?
- 1:40:23>> Um, we do not endorse sniffing
- 1:40:26correction fluid, but if you sniff
- 1:40:28correction fluid, don't do it too much
- 1:40:30though. You can do it. You get a little
- 1:40:32like happiness. I think it's happiness,
- 1:40:34but you get a little boost. But then if
- 1:40:36you do it too much, I think it'll make
- 1:40:37you sick.
- 1:40:39>> Wait. Okay. I never knew this. Was that
- 1:40:41actually a thing? Can I have some?
- 1:40:43>> Yeah. Here. Hold on.
- 1:40:46There's There's correction fluid. Try
- 1:40:48snip right. Pick it up. Try it.
- 1:40:50>> Oh my god. That's hilar [laughter]
- 1:40:56to start a correction fluid.
- 1:40:59>> If it helps, it helps. I'll take it. You
- 1:41:01know, [laughter]
- 1:41:02I didn't know this was a feature. This
- 1:41:04is great to know.
- 1:41:07Oh my gosh. Okay,
- 1:41:10people are saying I should have known
- 1:41:12this. I never thought that that would be
- 1:41:14a feature in this game, but I'm
- 1:41:15constantly wowed. Helps keep the sadness
- 1:41:18at bay until you find some cigarettes.
- 1:41:24>> Oh, actually, a chocolate bar would make
- 1:41:26me happy.
- 1:41:26>> Yeah. Yeah, that'll take it off. If I
- 1:41:29got mine down, made some salads. I'm
- 1:41:31going to grab one of those golf.
- 1:41:34>> Oh, yeah. They're all in this cabinet
- 1:41:36over here.
- 1:41:37>> Yeah, they break a lot. So, I'm going to
- 1:41:39grab two of them.
- 1:41:40>> Okay.
- 1:41:41>> They don't last too long against zombie
- 1:41:43skulls, but I am
- 1:41:46a long blunt is my my jam.
- 1:41:51I'll probably be staying with the
- 1:41:52wrench, but I will have a golf club in
- 1:41:54case I need it. My thinking for today
- 1:41:57was if we need cigarettes, we can go up
- 1:41:59to the building, the store right across
- 1:42:02the way and probably get cigarettes
- 1:42:04there. But then afterwards, maybe we hit
- 1:42:06up Mass GenFac for hammers and planks.
- 1:42:09>> Yes, I love it.
- 1:42:12>> Perfect.
- 1:42:12>> Uh, hold on one sec. Uh,
- 1:42:15some reason I took off my sheet sling.
- 1:42:19>> No worries.
- 1:42:21>> All right, here we go. Right.
- 1:42:26I did grab those.
- 1:42:29Oh, yeah. Okay. I grabbed the golf
- 1:42:31clubs. Sweet.
- 1:42:34Oh, my bad. All right. And off we go.
- 1:42:38Oh, don't worry about that. Don't worry
- 1:42:41about that.
- 1:42:42>> Beautiful.
- 1:42:44>> I I truly do not get into as many car
- 1:42:47crashes as my chat will have you
- 1:42:48believe. I promise.
- 1:42:58I actually kind of love that in Zomboid
- 1:43:00though now with the corpses piling up.
- 1:43:02If you don't clear them off the roadway,
- 1:43:03it like will wreck your vehicle. You
- 1:43:05flip your car.
- 1:43:11[groaning]
- 1:43:12>> Oh [ __ ] Oh, aprons.
- 1:43:20>> [groaning]
- 1:43:24>> Nice. Look at all those aprons. And
- 1:43:25they're black ones, too. I love the
- 1:43:27black ones.
- 1:43:28>> You like doing uh just for tailoring
- 1:43:31later down the road, you know, throwing
- 1:43:32some leather onto them.
- 1:43:35I guess we won't need them on this run.
- 1:43:39>> Likely won't be going insanely
- 1:43:41[laughter] far into this playthrough,
- 1:43:43but I mean, you never know. You never
- 1:43:44know. Oh, hold up.
- 1:43:48Yeah, we we could make the the we could
- 1:43:50make the uh the whole run just us um uh
- 1:43:54leveling up, tailoring. That would be
- 1:43:55really exciting for everybody to watch.
- 1:43:57>> I'm sure everybody will love the endless
- 1:43:59ripping of clothes
- 1:44:01and all that. I guess that's actually a
- 1:44:04good segue. I mean, there's been a
- 1:44:05conversation going around in my chat a
- 1:44:08little bit that some of the skills in
- 1:44:10this game are very, very grindy. Uh,
- 1:44:15with tailoring being a good example, I
- 1:44:17think first aid is another key one
- 1:44:19people point to. Um, mechanics,
- 1:44:23there's there's a couple different
- 1:44:24skills out there that are kind of pain
- 1:44:26points. Are you guys looking at that or
- 1:44:29in your eyes is that kind of like the
- 1:44:32experience like you are going to have to
- 1:44:35grind a little bit?
- 1:44:38>> Well, definitely we're looking at it. Uh
- 1:44:40I actually just recently did a pass
- 1:44:42through on tailoring to try to buff up
- 1:44:45some of the um uh the higherend build
- 1:44:48stuff from an EXP standpoint. Um uh that
- 1:44:51launch launched a little while ago to
- 1:44:53try to encourage you know ideally you
- 1:44:56want it to be either organic um you know
- 1:44:59i.e. maintenance right like uh I I hit
- 1:45:02things and they don't break and then I
- 1:45:03get better at it. Um uh or you know m
- 1:45:08something more that that uh you know
- 1:45:11cooking. Oh my god. Hold on.
- 1:45:14>> Baseball bat in a garbage bag, baby.
- 1:45:16Metal baseball bat in a garbage bag.
- 1:45:19Always check garbage bags. They're
- 1:45:20amazing.
- 1:45:21>> And fresh bread, too.
- 1:45:23>> Yeah, this uh the fridges in here are
- 1:45:25filled with delicious food. I haven't
- 1:45:26found cigarettes, though. Have you?
- 1:45:28>> No.
- 1:45:29>> Okay.
- 1:45:29>> Yeah.
- 1:45:30>> Um
- 1:45:30>> might not get lucky on that.
- 1:45:31>> Where was it? Oh, but there's beef
- 1:45:33jerky. There's some ginger. Um,
- 1:45:37uh, what was I saying? Oh, uh, yeah. So,
- 1:45:40um, you know, it it's funny cuz like
- 1:45:43cooking, if you just sat down and said,
- 1:45:45"I'm going to level cooking now, and I'm
- 1:45:47not going to leave this room until my
- 1:45:49cooking is leveled, that would be
- 1:45:51incredibly grindy. But since you tend to
- 1:45:55um, you know, along the way, you know,
- 1:45:57make salads and make sandwiches and do
- 1:45:59things, you tend to kind of naturally
- 1:46:02uh, amp that up. Um but you know another
- 1:46:05example in but but we don't want it to
- 1:46:09feel grindy. So like for example um one
- 1:46:12of the the the negatives that that I'd
- 1:46:14like to address at some point is like
- 1:46:16you know people are like I want to carve
- 1:46:18cool stuff. I want to carve spears and
- 1:46:20do cool stuff but for but the best way
- 1:46:21for me to do that is sit here and make a
- 1:46:24thousand spoons. Um like that's not the
- 1:46:28intended experience. Um, a lot of that
- 1:46:30is, you know, how the numbers work out
- 1:46:32and how things work out. Um, you know,
- 1:46:35uh, kind of more the meta. Um, but uh,
- 1:46:38for example, the introduction uh, of new
- 1:46:41uh, VHS tapes for a bunch of the skills
- 1:46:44to be able to get kind of past that
- 1:46:46level one hump uh, be doing loot runs,
- 1:46:49you know, going out and hitting VHS
- 1:46:51stores uh, as opposed to um, uh, you
- 1:46:55know, having to, you know, uh,
- 1:46:57disassemble, you know, a thousand
- 1:46:59watches or whatever. um we're it's it's
- 1:47:03it's a variety of different angles of
- 1:47:06attack um to address those and it's
- 1:47:08going to be a long-term thing. It's not
- 1:47:10going to be something that you know
- 1:47:11we're going to pull the trigger tomorrow
- 1:47:13and everybody's going to be like amazing
- 1:47:14all these like I want the skills to be
- 1:47:17like really long-term viable and you
- 1:47:20know take me a long time to really you
- 1:47:22know feel like I'm I'm I'm really you
- 1:47:25know a badass if I got all these things
- 1:47:27but I don't want to sit and grind them.
- 1:47:29Um,
- 1:47:30>> sir, I don't mean to interrupt you. I'm
- 1:47:31so sorry. We might want to leave. We
- 1:47:33might want to go.
- 1:47:34>> Oh. Oh, yeah.
- 1:47:35>> I I maybe made a bit of a mistake.
- 1:47:38>> Okay, I'm just going to I'm grabbing
- 1:47:39some ice cream.
- 1:47:41>> Hold on. No. Oh my god.
- 1:47:44>> No cigarettes.
- 1:47:45>> I went to go check this vehicle for
- 1:47:47cigarettes. I think there actually are
- 1:47:48cigarettes in there, too, that I didn't
- 1:47:50grab.
- 1:47:52>> If you can cover me for like 5 seconds,
- 1:47:54I can dive in there. I can grab them and
- 1:47:56we can go. All right, come out.
- 1:47:58>> All right. [clears throat]
- 1:48:01>> Oh, that'll do it.
- 1:48:06>> There were cigarettes. Perfect. All
- 1:48:07right, we're good. We can leave.
- 1:48:10>> We'll deal with the cleanup mission when
- 1:48:12we get home.
- 1:48:16That was on me. I'm sorry. I just I
- 1:48:18didn't see any in the building, so I was
- 1:48:19like, I'll check this car super quick.
- 1:48:23>> So, what always gets you in on
- 1:48:25>> Yeah. I'll just do this real quick.
- 1:48:29>> House before we go home.
- 1:48:31>> This will be like 5 seconds. Don't
- 1:48:33worry.
- 1:48:36>> In and out. And then all
- 1:48:37>> carry that. Oh, dude.
- 1:48:39>> I I didn't mean to do that.
- 1:48:42He wouldn't want it to waste our meat.
- 1:48:44All right. He wouldn't want the meat to
- 1:48:46be wasted.
- 1:48:48Where's his body?
- 1:48:49>> Over here.
- 1:48:51>> Oh my god. He ran far away. I have to
- 1:48:52take him. I'm so sorry, little buddy.
- 1:48:54Was it a bunny?
- 1:48:56>> It was a little rat.
- 1:48:57>> Oh,
- 1:48:58>> a little rat.
- 1:49:02>> Rat murder.
- 1:49:03>> We'll We'll feast upon him later. It's
- 1:49:05fine. He would want this. He would want
- 1:49:07this.
- 1:49:07>> Yes. He wants us to use all parts of
- 1:49:09him.
- 1:49:10>> Yes. The entire rat will be consumed.
- 1:49:12The skulls. The skull the skeleton
- 1:49:14included. Yes.
- 1:49:18All right. I'm going to take us over to
- 1:49:20Mass Gen Fac. We'll loot that real
- 1:49:23quick. I'm sure that'll go super quick.
- 1:49:24>> Oh, yeah. It'll be super easy.
- 1:49:26>> Yeah. And then uh we'll grab hammers.
- 1:49:28We'll get some planks, some saws, nails,
- 1:49:31and we can work on the base and keep
- 1:49:32chatting about stuff in a little bit.
- 1:49:35>> Going to turn on the AC. I'm getting
- 1:49:36It's getting a little hot.
- 1:49:37>> Oh, yeah. No worries. No worries. You
- 1:49:38can roll down a window, too, if you
- 1:49:40wanted.
- 1:49:42>> Don't do that. I forget to roll him back
- 1:49:44up again, and then bad things happen.
- 1:49:46>> Okay, [laughter]
- 1:49:47fair.
- 1:49:50Oh, we might have to stop at Spiffos on
- 1:49:51our way back. Maybe for a little spoof
- 1:49:53plush.
- 1:49:54>> Oh yeah,
- 1:49:54>> the value meal. The children's toy.
- 1:49:59>> You know what? I do actually have this
- 1:50:01is kind of a personal question. Well,
- 1:50:04not really a personal, but it's like a
- 1:50:05me question.
- 1:50:07Why does the teddy bear wave five
- 1:50:09encumbrance?
- 1:50:12>> That is a very very good question and I
- 1:50:15honestly that has bothered me a bit too.
- 1:50:18Um that that that's going to be on my
- 1:50:19list. Um, I fixed a few. Well, I don't
- 1:50:23want to say we or I. Again, everything
- 1:50:26is a wei at the end of these stages. If
- 1:50:28I say me, I mean we. But, um, yeah, we
- 1:50:30we hit a bunch of the incumbrance stuff.
- 1:50:33There was some there's still some
- 1:50:35outliers out there. Um, teddy bears is
- 1:50:39Whoa.
- 1:50:41Um, teddy bears are just have been low
- 1:50:44on the um on the the uh to-do list, but
- 1:50:49I think five is a little excessive. I
- 1:50:52think the idea was, you know, the bulk
- 1:50:54of them cuz it is a pretty large teddy
- 1:50:56bear.
- 1:50:57>> Um, but
- 1:50:58>> well, it's Tuk Bear. No, it's Tuk Bear.
- 1:51:01>> Yeah. Yeah. But the other u the other
- 1:51:04plushies are quite a bit lighter.
- 1:51:08Sweet. I can understand maybe a little
- 1:51:11bit more than one, like maybe two
- 1:51:13encumbrance, cuz it is of course the
- 1:51:14friendliest, huggliest bear in the world
- 1:51:17according to the advertisement. But
- 1:51:19>> I
- 1:51:20>> I I will admit if if you ever see a
- 1:51:22screenshot of one one of my bases, all
- 1:51:24my beds are always full of stuffed
- 1:51:27animals cuz I just I love the idea of
- 1:51:29like the survivor that like just out
- 1:51:32crushing skulls and then all he wants to
- 1:51:33do is just like sleep with in a little
- 1:51:36circle of stuffed animals around him. I
- 1:51:38don't know. I just It's a little kid in
- 1:51:40me. I always do it.
- 1:51:41>> I love decorating my base with plushies.
- 1:51:44Like one of my favorite aspects. Uh
- 1:51:46decorating my base in general. Just
- 1:51:47whatever I can get my hands on.
- 1:51:49Sometimes gnomes, the flamingos,
- 1:51:52posters, anything at all.
- 1:51:56In my recent playthrough I'm doing, I
- 1:51:58just found it.
- 1:51:59>> I just cuz I was looking for it, too. I
- 1:52:01was like, where the where the hell is
- 1:52:02it? Um in the recent playthrough I'm
- 1:52:05doing right now, I'm doing 100%
- 1:52:06sprinters. The house that I'm basing in
- 1:52:08right next to there is a basement and
- 1:52:13whoever lived there was a painter and
- 1:52:14their basement is just full of rare
- 1:52:17insane looking paintings and I've just
- 1:52:20slowly been moving them all over and
- 1:52:22over.
- 1:52:23>> Nice.
- 1:52:26>> Yeah, I love using the uh the new 3D um
- 1:52:30the 3D adjustment tool. Oh, there's
- 1:52:32that's where she is. She's up here up on
- 1:52:34the
- 1:52:34>> Oh, have you been looking for the
- 1:52:35growling zomb? Yeah, I was like, where
- 1:52:38are they?
- 1:52:40>> All right, now she's dead.
- 1:52:41>> Perfect.
- 1:52:42>> Um
- 1:52:45Oh, someone's still banging on a window
- 1:52:46somewhere.
- 1:52:48Oh, and they just broke. Wait. Oh, in
- 1:52:51the break room.
- 1:52:52>> Oh, dear.
- 1:52:54>> Oh, THREE OF THEM.
- 1:52:57>> I'M I'm coming back. I'm coming back.
- 1:52:58Hold on.
- 1:53:00>> Are you okay?
- 1:53:03>> I'm bitten.
- 1:53:04>> No.
- 1:53:07Are you actually
- 1:53:09>> Of course I am. That's
- 1:53:11[groaning]
- 1:53:13>> I went for the window kill and there was
- 1:53:15three more right behind him and he came
- 1:53:18they all came in on top of me. I I was
- 1:53:21too ambitious. Should have fallen back.
- 1:53:24Uh oh, another one.
- 1:53:32>> Oh my gosh. Well, I went in for the
- 1:53:34window kill and there was Well, there
- 1:53:37was obviously like seven of them and I
- 1:53:39was not expecting seven.
- 1:53:42>> Can I uh medical check you?
- 1:53:45>> Sure.
- 1:53:45>> Okay.
- 1:53:48Oh, I can't. Hold on. I'm uh I see the
- 1:53:51trade, but I don't see a medical check
- 1:53:53option actually.
- 1:53:55>> Oh,
- 1:53:56>> you can medical check me.
- 1:53:58>> Yeah.
- 1:53:59>> Okay.
- 1:54:01I was going to say a moment ago, I was
- 1:54:03so excited because I found us a carton
- 1:54:04of nails and so many planks and all
- 1:54:06this.
- 1:54:08Um,
- 1:54:12well, darn
- 1:54:14darn.
- 1:54:14>> Well, I should last a couple days. I
- 1:54:16>> You'll be fine for another two days.
- 1:54:17You'll be okay. You'll be fine.
- 1:54:19>> Yeah. And maybe, you know, maybe this
- 1:54:20bite isn't the one. Maybe this one I'm
- 1:54:24I'm like immune, right? Like
- 1:54:25[clears throat]
- 1:54:26>> you could be the first Zomboid survivor
- 1:54:27that's actually fully immune.
- 1:54:29>> Yeah. Exactly. Yeah, that's Let's say
- 1:54:31that. Let's go with that. I'm not It's
- 1:54:33fine. It's fine.
- 1:54:35>> It's Everything's fine. All right.
- 1:54:36There's no way you would transform into
- 1:54:38a disgusting monster.
- 1:54:43>> Uh I think the only thing we need right
- 1:54:45now is planks. Quite frankly, I've got a
- 1:54:48hammer. I've got some saws for us.
- 1:54:52We can load up the back of the car
- 1:54:55and get back to the house.
- 1:54:57>> I do. I have a whole carton of nails.
- 1:55:00>> That's why it took me a minute to get
- 1:55:01over to you cuz I I was holding on to
- 1:55:03this giant [laughter] box.
- 1:55:07I am nearly a max
- 1:55:10inventory space right now. I'm nearly at
- 1:55:1250. So, I've got to go offload all this.
- 1:55:14>> Yeah, I'm just loading up on planks
- 1:55:16here.
- 1:55:16>> Okay.
- 1:55:19Okay. Just for the audience, I normally
- 1:55:20don't get this bit this fast in a run.
- 1:55:24Um
- 1:55:25Yeah. God,
- 1:55:27>> how how often do you play Zomboid?
- 1:55:31What's like your best run ever, would
- 1:55:33you say?
- 1:55:35>> Um, without dying.
- 1:55:37>> Yeah.
- 1:55:37>> Um,
- 1:55:38>> like most survival time.
- 1:55:42>> Well, the the the best one I ever had, I
- 1:55:45actually um uh I did do a custom spawn
- 1:55:49point. I I it was on B41. I started at
- 1:55:53the um uh what's it called? Uh Busy It
- 1:55:58actually might be called Busy Beaver.
- 1:56:00The the the campground uh
- 1:56:02>> Camp Busy Beaver.
- 1:56:04>> Yeah. Yeah. And I I literally retired
- 1:56:07that character. I built a bridge out to
- 1:56:10the island and um and and lived on it.
- 1:56:14Um, so I did like basically a a not a w
- 1:56:17it wasn't really a wilderness run
- 1:56:18because there was stuff around there and
- 1:56:20I did have to make some runs into town,
- 1:56:22but I ran it and that was my goal for
- 1:56:24that run was to build a self- sustaining
- 1:56:27uh island and made it all the way
- 1:56:29through the winter and spring. Um, and
- 1:56:31uh and then retired that character uh in
- 1:56:34the spring once I had lived through the
- 1:56:35summer uh using trapping and foraging.
- 1:56:38Um, so that was probably my longest run.
- 1:56:41um you know in in build 42 I I tend to
- 1:56:45run I'll I'll run the unstable beta
- 1:56:47until um the next build is coming out.
- 1:56:50Um so actually that screenshot uh that
- 1:56:53went out in the update that's actually
- 1:56:54my my 419 run. Um I decided to do
- 1:56:58Irvington and uh started uh uh conquered
- 1:57:03Irvington basically and um and I'll
- 1:57:05retire it once uh 420 comes out. Um and
- 1:57:09and then then I'll get to do a really
- 1:57:11nice long. So [groaning]
- 1:57:13>> that is sick actually that you so you
- 1:57:15basically made it like a full year in
- 1:57:17zombo.
- 1:57:19>> Yeah, [screaming]
- 1:57:20>> that is not an easy feat because I know
- 1:57:23a lot of people who have not been able
- 1:57:25to do that. Uh and technically not even
- 1:57:28myself. I my official PB is 7 months 29
- 1:57:31days and unofficially
- 1:57:34it's about 9 months.
- 1:57:37And I say unofficially because I moved
- 1:57:39it into a multiplayer server. I kept
- 1:57:41that character and all their stats in
- 1:57:42the world
- 1:57:44and then, you know, continued on with
- 1:57:47that.
- 1:57:49>> Nice.
- 1:57:50>> Oh, are you serious? Oh my. All right,
- 1:57:53you here. I'll give you the car key. I'm
- 1:57:55going to go in there. I We can't leave
- 1:57:56without a spill plush. I just dropped it
- 1:57:58on the ground right there.
- 1:58:00>> Got it.
- 1:58:00>> You keep the car running. I'm going to
- 1:58:02go in for the [screaming] spill plush.
- 1:58:21Okay,
- 1:58:24I got to lower them out a little bit.
- 1:58:28>> I did not see a little spoil plush
- 1:58:30though.
- 1:58:38>> [groaning]
- 1:58:44>> Oh, they are in there. Wow. Okay, it
- 1:58:47might be lunchtime for the Zomboids. I'm
- 1:58:49going to be honest. I don't know if
- 1:58:50we're getting in there.
- 1:58:51>> Oh, don't go around the corner. There's
- 1:58:53like
- 1:58:54>> Are there more?
- 1:58:55>> That left corner. There's like 30 of
- 1:58:56them over there.
- 1:58:57>> Oh my god.
- 1:59:01Uh, what do you think? Think we leave or
- 1:59:03do we take this?
- 1:59:05>> I think we roll out.
- 1:59:08>> If you say so.
- 1:59:09>> If you want to try to take it, we can,
- 1:59:10but
- 1:59:11>> I mean, it's a little dicey.
- 1:59:14>> I'm personally ride or die, but I also
- 1:59:17want to make sure we don't get eaten. Of
- 1:59:19course,
- 1:59:21I don't think I can say Oh, you know
- 1:59:22what? Yeah. No, I never mind. I'm not
- 1:59:23ride or die. I'm not ride or die. I'm
- 1:59:25not Never mind.
- 1:59:27>> Uh, if you can just back up to the
- 1:59:28street over here by the easy mark,
- 1:59:30that'll be
- 1:59:32Oh, the zippy mart. Excuse me.
- 1:59:35Perfect. Thank you. You can I was so
- 1:59:39ready to dive in there and then I saw
- 1:59:40that group coming around the C. I was
- 1:59:42like, I'm good, actually. Never mind.
- 1:59:44>> All right. Where do we want to head?
- 1:59:46>> Uh, we can either go back or we can keep
- 1:59:48looting.
- 1:59:50>> Uh, let's head back. I'm like super, for
- 1:59:53some reason, super stressed out. Maybe
- 1:59:55because I'm bitten, but
- 1:59:57>> surely not. No, there's no way.
- 2:00:00That's me. Just in case we want to come
- 2:00:03back to Spiffo, like
- 2:00:04>> of course out there. Oh, is that a Oh,
- 2:00:08there's pipe wrench laying on the ground
- 2:00:09over there. We Well, I'm never going to
- 2:00:13get to plum sinks because I'm going to
- 2:00:15go live with the zeds. But
- 2:00:16>> no, well, you said you're going to be
- 2:00:17immune, so you're fine.
- 2:00:18>> Oh, right. Yes. Yeah, I forgot.
- 2:00:21>> So, you can come back and get that.
- 2:00:22Yeah.
- 2:00:27>> Turn.
- 2:00:30Oh,
- 2:00:31okay. This cuts. No, that Yeah, I took a
- 2:00:34wrong turn. Okay.
- 2:00:35>> No, I think you're I think you're going
- 2:00:36the right way. You're fine.
- 2:00:41>> Yeah, this will take us over.
- 2:00:47Check my map.
- 2:00:52>> Oh, yeah. Oh, yeah.
- 2:00:54>> Yeah. If you just keep on this main
- 2:00:56road, we'll get there.
- 2:00:57>> Yeah. Okay. So,
- 2:01:03I was going to hold off on asking
- 2:01:05questions from the audience until the
- 2:01:08very end, but I do have a question from
- 2:01:11Chris that I think we've already
- 2:01:12answered, but I just want to bring it
- 2:01:13up. Seeing the Spiffo restaurant so many
- 2:01:16times, do Spiffos always guarantee
- 2:01:18alarmed
- 2:01:20buildings? Essentially, the answer is
- 2:01:22no. Yeah,
- 2:01:23>> correct. Yeah.
- 2:01:24>> Okay. Yeah. Everything is random on the
- 2:01:27map. That's kind of the ideology behind
- 2:01:30this game. No.
- 2:01:31>> Yeah, pretty much. Um, uh, I mean, like
- 2:01:34game mode settings control, um, I mean,
- 2:01:39obviously, like in Extinction, they're
- 2:01:41cranked up, so there's more of them,
- 2:01:43more chances that each house will have a
- 2:01:46uh, alarm. Uh but um I don't believe and
- 2:01:50I could be wrong uh because Zomboid is
- 2:01:55so complex um you know there there could
- 2:01:58be an increase of you know possibility
- 2:02:00that commercial uh buildings might have
- 2:02:03a higher chance but I don't believe so.
- 2:02:04I believe it's it's random uh a random
- 2:02:08percentage of buildings based on the
- 2:02:09sandbox settings. Um yeah.
- 2:02:14>> All right. Well, I've got so many nails
- 2:02:17right here ready for all of us. This is
- 2:02:19going to be more nails than we ever
- 2:02:21need.
- 2:02:22>> Grab I threw my pl I was I was wondering
- 2:02:25why I was fighting so slow and then I
- 2:02:26realized I didn't actually drop those
- 2:02:28planks. So, I threw them in the back
- 2:02:30seat. Oh, there's even more beer in the
- 2:02:32back seat. This guy whoever had this car
- 2:02:35was had some serious life issues.
- 2:02:38>> They were booze cruising. We can't I
- 2:02:40mean, in the zombies, it's fine. They're
- 2:02:42allowed to do that.
- 2:02:45Oh, I think there's a little guy coming
- 2:02:47over. I can deal with the little guys if
- 2:02:49uh you want to just unload the car. I do
- 2:02:52have a flashlight as well, which I think
- 2:02:54is great. I love the new darkness added
- 2:02:56in Build 42 because nighttime now
- 2:02:58actually feels like a proper threat.
- 2:03:01Especially if you go the absolute
- 2:03:02darkest mode without cat eyes, too. It's
- 2:03:06like you can't see a thing. On
- 2:03:07extinction mode, it can be terrifying to
- 2:03:10be out stuck in the dark.
- 2:03:13Yeah, the lighting the lighting and and
- 2:03:15especially the the in the exterior
- 2:03:18lighting with with the darkness, the
- 2:03:20interior lighting with how it affects
- 2:03:22like how to conquer big buildings. And
- 2:03:24then that combined with the um uh how do
- 2:03:28I say it? The um the randomized door
- 2:03:31openings. Like people would think that
- 2:03:33would be just such a minor little thing
- 2:03:35of like interior doors are randomly
- 2:03:36closed or uncloed. But for me at least,
- 2:03:39going from build 41 to that really
- 2:03:42affects how you're clearing interior
- 2:03:45buildings and then after the power is
- 2:03:46going out when you're having to clear a
- 2:03:48big complex and you know that you know
- 2:03:51some doors are open and some doors and
- 2:03:53are thing and it's dark and you don't
- 2:03:55have the you know the angled flashlight
- 2:03:57yet. So you're like well do I want to
- 2:03:58carry an extra bag full of loot or do I
- 2:04:00want to keep put my flashlight into my
- 2:04:02primary? like all those things come
- 2:04:04together like the It's funny cuz to me
- 2:04:06I'm just working on a a more advanced
- 2:04:09tactical shooter than all any of the
- 2:04:11other tactical shooters that I worked on
- 2:04:13in the past because of those kind of
- 2:04:15tactical choices that you have to make.
- 2:04:16It's like so cool.
- 2:04:20>> Did you happen to have those planks
- 2:04:22still?
- 2:04:24>> Yes, I got five of them.
- 2:04:26>> Okay, we can kind of spread them across
- 2:04:30the uh the different windows we have. I
- 2:04:32just put three on the front window.
- 2:04:35>> Oh, did you want a cheeseburger, too? I
- 2:04:36was able to get these out of Spiffos
- 2:04:38before everything went up.
- 2:04:40>> Yeah, nice.
- 2:04:42>> Yeah, we can both enjoy a nice spiffo
- 2:04:44burger together.
- 2:04:47>> Throw some extra I got some extra food
- 2:04:50I'll throw in here.
- 2:04:55I'm going to add some ranch dressing cuz
- 2:04:59I am super depressed.
- 2:05:02For some, we're using marinara, maybe
- 2:05:05some garlic powder, and some cabbage.
- 2:05:07That sounds good. A cabbage burger.
- 2:05:10>> H cabbage.
- 2:05:12>> Yeah. Yeah. Love some cabbage on my
- 2:05:14burger.
- 2:05:16>> Uh, you know what? The reason why we're
- 2:05:17probably sad is smoker trait. So, if you
- 2:05:19want, I have a cigarette pack.
- 2:05:21>> Oh, that'd be great.
- 2:05:23>> Yeah. Here, let me uh take out a
- 2:05:24cigarette. I'll drop it to you.
- 2:05:28Or I could trade it with you, too. H the
- 2:05:32trading system. What What is the
- 2:05:34thinking behind the trading system?
- 2:05:36Because
- 2:05:37it it seems kind of almost out of place
- 2:05:40at times, almost like a leftover from
- 2:05:42maybe an older build. No.
- 2:05:45>> Yeah. I mean, a lot of the the kind of
- 2:05:48multiplayer
- 2:05:50um oriented interaction systems um uh
- 2:05:54they've been kind of long running and
- 2:05:55and um uh long burning. Um I haven't
- 2:05:59personally focused on a lot of them. Um
- 2:06:01you know some of the other team members
- 2:06:02have handled stuff like the safe house
- 2:06:04system. Um some of the various different
- 2:06:07faction system. It's always a challenge
- 2:06:09in multiplayer because you know it would
- 2:06:12be easier if everybody just like you
- 2:06:14know role played uh all the time and
- 2:06:16just stating character and everything.
- 2:06:18Um, but a lot of systems like that are
- 2:06:21thought about from a, you know, you
- 2:06:23know, especially multiplayer, you have
- 2:06:25to take into account some people might
- 2:06:26have VoIP, some people might not have
- 2:06:28voice interaction, some people might
- 2:06:30speak different languages. Um, you know,
- 2:06:32so how do they communicate and indicate
- 2:06:34to each other? That's where a lot of
- 2:06:36those systems kind of come from. you
- 2:06:37know, if we can't can't talk to each
- 2:06:39other because neither of us have
- 2:06:41microphones, like I can do a trade
- 2:06:42initiation to you um to be like, "Hey,
- 2:06:46I'm actually going to, you know, trade
- 2:06:47something with you." Uh as opposed to
- 2:06:50maybe doing random dances while you're
- 2:06:52dropping things on the ground or
- 2:06:53something like that
- 2:06:54>> when you put it like that. No, that
- 2:06:56makes a lot of sense. That actually is
- 2:06:57uh good context for some of that stuff.
- 2:07:01That's really good context.
- 2:07:02>> Actually, eat my amazing burger. Okay.
- 2:07:05Smoked a cigarette
- 2:07:06>> here. Let me enjoy mine, too. There we
- 2:07:09go. Delicious burgers. Yeah.
- 2:07:13Cradling the burger, too. The way we
- 2:07:15hold it. Look at that.
- 2:07:21My character is still freaking out,
- 2:07:23though, because of the fear of blood. We
- 2:07:24did a lot of fighting today.
- 2:07:26>> Finish my cigarette here.
- 2:07:28>> Well, while you're finishing that, uh,
- 2:07:30we can kind of get back into some
- 2:07:31interview stuff if you're okay with
- 2:07:32that. Really quickly, a followup from
- 2:07:34what we were discussing on day one. Uh,
- 2:07:38if you had someone who said they really
- 2:07:41wanted to get into gamedev or they
- 2:07:43wanted to make their own indie game,
- 2:07:45what is some of the the best tips you
- 2:07:48would give them for just starting out?
- 2:07:50You know what's hilarious about that is
- 2:07:53uh that question is in I think in 2013
- 2:07:5820 I don't know somewhere back in the
- 2:08:00early 2010s I actually wrote an article
- 2:08:02and apparently it it might still be up
- 2:08:04but it was like 10 steps to be to start
- 2:08:07being an indie dev and I wrote this
- 2:08:09article uh on Gamma Sutra which I think
- 2:08:12is now like game developer something
- 2:08:13like that. Um, but it was essentially um
- 2:08:17go download an engine, Unreal or or
- 2:08:20Unity. Um, I'm a little partial to
- 2:08:22Unreal myself. That's just because
- 2:08:24that's what what I'm most experienced
- 2:08:25in. Um, obviously there's GDO, there's
- 2:08:29Game Maker. Um, you know, there's a
- 2:08:30bunch of options out there. Um, grab
- 2:08:33some some basic uh asset packs um that
- 2:08:36you can start playing with and start
- 2:08:39building a chunk of what you, you know,
- 2:08:42want to start doing. um the you know all
- 2:08:45the materials out there are are there
- 2:08:48for the picking you know YouTube uh
- 2:08:50tutorials there's Udemy classes there's
- 2:08:52asset packs um now that doesn't mean
- 2:08:55that's what you're going to ship with um
- 2:08:58you know you know if you just build
- 2:08:59everything out of you know plugandplay
- 2:09:01modules that nobody's going to care
- 2:09:03about that because it's going to look
- 2:09:04like a collection of plugandplay
- 2:09:06modules. Um, but it'll start teaching
- 2:09:09you. Um, oh, and then one of the big
- 2:09:12steps was get a backup system, get
- 2:09:14source control, you know, whether it be
- 2:09:16git or, you know, whatever, back up your
- 2:09:18work. Um, start understanding, um, uh,
- 2:09:22you know, what source control is and and
- 2:09:24because it can be really effective even
- 2:09:25if you're a oneperson team, you know,
- 2:09:28have being able to roll back stuff and
- 2:09:29things like that. And then just start
- 2:09:32iterating that idea. Um, start small if
- 2:09:35you can. Um, one of the best exercises I
- 2:09:38ever did, and I actually used it as a
- 2:09:40demo uh when I was at Epic, is I built
- 2:09:43chess in Unreal Engine. Um, and I I did
- 2:09:46it using the um uh there was a a set of
- 2:09:49marketplace assets from this game called
- 2:09:50Paragon. Um, it was a mobile game that
- 2:09:53that Epic had made and and the game got
- 2:09:55kind of uh canned, but the they released
- 2:09:58all the characters for free on the
- 2:09:59Unreal Engine Marketplace. And so I
- 2:10:02built a chess game using these
- 2:10:04characters and um you know as a training
- 2:10:08tool and a learning tool like if you're
- 2:10:10like I'm gonna build a chess game and
- 2:10:13really the idea is any kind of game that
- 2:10:15has an established rule set where you're
- 2:10:17kind of following that as a design
- 2:10:19document and being like well how can I
- 2:10:21implement that? How you know should I
- 2:10:23imp interact with the chess pieces using
- 2:10:25a mouse and keyboard? How's that going
- 2:10:27to work on a controller? Um how should I
- 2:10:29do the UI? like should I do save games?
- 2:10:32You know, how do I set up all that? Like
- 2:10:34that. This is why I tell students this a
- 2:10:36lot. Like instead of like here's my
- 2:10:38Magnum Opus game that I always wanted to
- 2:10:40make, uh, you know, and I'm going to
- 2:10:42make a, you know, MMO with, you know,
- 2:10:45RPG and RTS elements and then you get
- 2:10:48overwhelmed and quit. You know, start on
- 2:10:50something small like that or an element
- 2:10:53of your game that uh that that that you
- 2:10:56want to build. you know, if you want to
- 2:10:57make a, you know, you know, platformer,
- 2:11:00like just just focus on, you know, a
- 2:11:02character platforming through the
- 2:11:03environment, that kind of stuff. Um, and
- 2:11:06just start doing it. That that is really
- 2:11:08the best way uh to do it. And then the
- 2:11:10other thing I would really uh encourage
- 2:11:13people to do is modding. Um, it's it's
- 2:11:15how I got into the industry. It builds
- 2:11:17portfolios. It's one of the reasons I
- 2:11:19got hired at Project Zomboid because I I
- 2:11:21made mods. I actually just started
- 2:11:23making mods for PZ uh both for myself
- 2:11:25and to have like a creative outlet when
- 2:11:27I was still working at Epic and I was
- 2:11:29like um I don't want to work on Unreal
- 2:11:31on my off time. Um I want to be creative
- 2:11:34somewhere else. And so I did a pillow
- 2:11:36mod in Project Zomboy and I did spawn
- 2:11:38mod and and a few others uh like the
- 2:11:40skyscraper uh one of the skyscraper
- 2:11:42challenges. Um but um but yeah, modding,
- 2:11:46the great thing about modding um and
- 2:11:48this doesn't necessarily apply to
- 2:11:50Project Zomboid, but modding a fully
- 2:11:52released title, say something like
- 2:11:54Fallout um or even older games, you
- 2:11:56know, uh you know, HalfLife or something
- 2:11:59that has really established modding
- 2:12:01scene and a a very um stable codebase to
- 2:12:05be able to work from. Um you're working
- 2:12:07within that development environment. You
- 2:12:09know, one of the challenges with
- 2:12:10starting with someone something like
- 2:12:12Unreal and and and uh Unity is that you
- 2:12:15can kind of go anywhere and do anything.
- 2:12:17And that can often get you in trouble,
- 2:12:19you know, when you're early on of like,
- 2:12:21oh, I added, you know, 10,000 characters
- 2:12:23to my game and now it runs at one frames
- 2:12:26a second. What do I how do I fix that?
- 2:12:27Whereas if you're modding within a
- 2:12:29already established game then um you
- 2:12:32know say for example Fallout 4 you're
- 2:12:34you're working within that framework and
- 2:12:36you're also learning to deal with things
- 2:12:38like you know for example Fallout 4
- 2:12:41you're learning to deal with you know
- 2:12:42little quirks and things in the pipeline
- 2:12:45and how it works and and what the engine
- 2:12:47likes and what the engine doesn't like.
- 2:12:49Um so yeah that that's that's that's
- 2:12:52kind of how I would I would encourage
- 2:12:54folks, you know, get out there and start
- 2:12:55creating content. You're going to learn
- 2:12:57a lot about the process. Hopefully,
- 2:12:59you're going to build a portfolio and
- 2:13:00you're going to want to learn what you
- 2:13:01like and don't like. Um, you know,
- 2:13:03there's there's a reason we have
- 2:13:05discipline. You know, we have artists
- 2:13:06and designers and uh engineers because,
- 2:13:09you know, people tend to be good at at
- 2:13:11different things and talents in some
- 2:13:13things and also people, you know, what
- 2:13:15they like and don't like to do.
- 2:13:17>> That's awesome. I appreciate all of that
- 2:13:19insight on the developer side. Uh, I
- 2:13:23want to jump in though and kind of talk
- 2:13:25specifically now about Zomboid and the
- 2:13:28upcoming stable release because you
- 2:13:31guys, like you mentioned previously, the
- 2:13:33blog post went out.
- 2:13:34>> Uh, it's coming out soon. We're going to
- 2:13:37be getting stable finally after two
- 2:13:39years. Um, and I have to say,
- 2:13:43you joined Zomboid in February of this
- 2:13:46year. Is that correct? Do I have the
- 2:13:48timeline right? uh September of last
- 2:13:50year is when I officially like my day
- 2:13:52one. Yeah.
- 2:13:53>> Okay. So, you've been around Zomboid for
- 2:13:57a while as a player and a mod developer,
- 2:14:00but you've only just recently joined the
- 2:14:03development team.
- 2:14:04>> Correct.
- 2:14:06>> How has the development process changed
- 2:14:09on Build 42 with your arrival? Has it
- 2:14:11changed at all or is it still kind of
- 2:14:13the same, would you say?
- 2:14:15Um, I would say it's definitely changed
- 2:14:18and and that is one of the things that
- 2:14:20that the Indie Stone identified as a
- 2:14:22need. You know, one of the one of the
- 2:14:24reasons um that I I nailed the job was
- 2:14:28that um uh they wanted to make some
- 2:14:31changes and and some of that is
- 2:14:33specifically around uh the the game
- 2:14:36design side. Um, you know, when you
- 2:14:38have, you know, 20 folks sitting in a in
- 2:14:42a in a in a in a call or on a Slack
- 2:14:44thread, you know, talking about, well,
- 2:14:47you know, should, you know, uh,
- 2:14:50barricade be reimplemented into, you
- 2:14:53know, the right click menu and if so,
- 2:14:55how should it be done or, you know,
- 2:14:57where should it be? And, you know, it it
- 2:14:59can be hard where, you know, you might
- 2:15:01have 15 people that are like, yes, and
- 2:15:03you have 15 other people that are like,
- 2:15:04no. Um, so a lot of times, you know,
- 2:15:08just having someone whose role it is and
- 2:15:10job it is to go, "Yes, we're going to do
- 2:15:12it. This is how we're going to do it.
- 2:15:15And if it doesn't turn out, then yeah,
- 2:15:17it's my bad. I'm sorry." Um,
- 2:15:20>> so in a way, you've kind of taken the
- 2:15:22reigns then almost not necessarily from
- 2:15:24like I'm making all the decisions, but
- 2:15:26like this is what we're focusing on, it
- 2:15:28sounds like.
- 2:15:29>> I think so. Yeah. Prioritizing features
- 2:15:32I think is is a big part of what I done.
- 2:15:35Um and and that could be from a you know
- 2:15:38sometimes that's from a you know what
- 2:15:39that that doesn't yes I would want to
- 2:15:41change that but it's not really hurting
- 2:15:43anything right now and it you know
- 2:15:45affects a bunch of different systems so
- 2:15:47let's just leave that sit for right now.
- 2:15:48It's not really hurting anybody. Um it's
- 2:15:51it's quirky and it might you know as a
- 2:15:53designer might annoy me. Um uh you know
- 2:15:56for example like uh you know car battery
- 2:15:59chargers work one way but TVs work
- 2:16:01another way like but that's okay for
- 2:16:03right now. People people grock it. It's
- 2:16:05okay. Um but a lot of times it'll it a
- 2:16:08lot of times it's um it can just be come
- 2:16:11down to you know we have three different
- 2:16:14proposals on how to make this better and
- 2:16:16they're all equally valid and they're
- 2:16:18all good ideas. Which one should we do?
- 2:16:22Um uh so it can be like cool let's do it
- 2:16:24that way. You know a lot of times you
- 2:16:26know when I'm working with engineers um
- 2:16:28they'll give me like hey here's the
- 2:16:30three proposals uh like literally this
- 2:16:32happened the other day. It was like
- 2:16:34here's three ways I as an engineer see
- 2:16:37to you know tackle this problem. They're
- 2:16:40kind of all equally valid from a code
- 2:16:42perspective but I'm not quite sure which
- 2:16:44one would be best from a gameplay
- 2:16:47perspective. And I looked at it and was
- 2:16:49like, "Oh, well, you know, this third
- 2:16:50one is it's consistent with the other
- 2:16:53one or with this other feature that's
- 2:16:55similar to it and I think it would be
- 2:16:57discoverable to players uh to have it
- 2:17:00implemented in this third way. So, let's
- 2:17:02let's roll with that." Um, so that kind
- 2:17:05of process I think has helped a lot. Um,
- 2:17:08being able to kind of, you know,
- 2:17:10approach things from the from the 10,000
- 2:17:12foot level. You know, a lot of a lot of
- 2:17:14the stuff with like um the right mouse
- 2:17:17click button was like that uh around
- 2:17:19that. Like even on your oven right now,
- 2:17:21if you click on the oven, um you see on
- 2:17:24the right hand side of the the the loot
- 2:17:27menu, you've got turn off and you've got
- 2:17:28settings. And you know th that feature
- 2:17:31and the and along with the you know kind
- 2:17:33of loot stuff, the move to floor, you
- 2:17:35know, that was was one of the developers
- 2:17:37took the initiative and came up with
- 2:17:39that concept and to to put those buttons
- 2:17:41there, which was really cool, but again
- 2:17:44at the time then that got pulled off of
- 2:17:46the right mouse click button. Well, if
- 2:17:48you were used to rice mouse click, you
- 2:17:51might never even look into that lower
- 2:17:53corner uh and um and go, "Oh, I turn on
- 2:17:57and off here." And so, in this case, we
- 2:17:59ended up duplicating it. So, it's on
- 2:18:01both. It's you can rightclick, you see
- 2:18:02gray oven, you see turn off, you see
- 2:18:04settings, but it's also up there on the
- 2:18:06on the right hand side. And that's okay
- 2:18:07that it's in two different places. Some
- 2:18:09people might like it one way. Um,
- 2:18:11another example using this menu as an
- 2:18:14example was in uh the original
- 2:18:16implementation all those buttons were uh
- 2:18:19they were oriented on the left side of
- 2:18:21the of the of the of the UI box. And so
- 2:18:26if the object had like the turn off and
- 2:18:30the settings like the this oven does, it
- 2:18:33would shift the take all and move to
- 2:18:36floor over to the right to accommodate
- 2:18:38that. Well, the problem with that is
- 2:18:39then the buttons weren't always in the
- 2:18:41same place. So, if you're quickly
- 2:18:42looting and you accidentally opened up a
- 2:18:45a an oven and were like take all, take
- 2:18:49all, take all, well, now turn on was in
- 2:18:52place of where take all was on. And so,
- 2:18:54people were like accidentally turning on
- 2:18:56ovens. And it's like, okay, cool. Let's
- 2:18:58pin the the the interaction buttons over
- 2:19:02to the right. And that's across the
- 2:19:03board. you know, fireplaces, ovens, uh
- 2:19:06there's a few other things that have
- 2:19:07that kind of interaction. Pin those over
- 2:19:09onto the right and that way the loop
- 2:19:11buttons are consistently over into the
- 2:19:12left. Players learn the muscle memory
- 2:19:15and now we're good to go. Um so yeah,
- 2:19:19those are some easy I'm looking at my
- 2:19:22screen and pointing at it. You can't see
- 2:19:23me pointing, but I'm I was just inspired
- 2:19:25by the screen in front of me. Um but
- 2:19:27yeah, so so that process and then as
- 2:19:30well as just um you know a little bit of
- 2:19:32you know uh traditional game development
- 2:19:36um working with the other directors to
- 2:19:39um have a little more um uh uh
- 2:19:43documented or organized pipeline for
- 2:19:46evaluating when things need to be done.
- 2:19:49uh keeping an eye on things like for
- 2:19:50example you know cooking isn't cooking
- 2:19:53and nutrition um isn't a focus uh for
- 2:19:57build 42. We are planning a cooking and
- 2:20:00nutrition revamp at a certain point. So
- 2:20:03you know part of my role is as different
- 2:20:06suggestions and bug reports came in it
- 2:20:08was like okay no we're going to move
- 2:20:10that into that future bucket of cooking
- 2:20:12revamp. We're not going to redo the way
- 2:20:15that cooking recipes work right now,
- 2:20:18even though we are planning to do uh a
- 2:20:21hit on that at some point. So, I'm going
- 2:20:23to move these over into that bucket and
- 2:20:25then when it's time to look at that
- 2:20:26feature, we'll sit down like first aid
- 2:20:28is another example of of those kinds of
- 2:20:30things. Like, we're not really touching
- 2:20:32it now. if there's a big bug or if
- 2:20:33there's a problem. Um, you know that we
- 2:20:36had the uh like what uh we had some
- 2:20:39problem where oh, everybody was burning
- 2:20:41eggs because the egg cartons weren't
- 2:20:44properly they weren't uh passing on the
- 2:20:47freezing stuff to the eggs. And so you
- 2:20:49would pull out a frozen carton, open it,
- 2:20:52stick in the eggs thinking they were
- 2:20:53going to have to defrost before they
- 2:20:55cooked. And then everybody their eggs
- 2:20:57just instantly burned. And everybody was
- 2:20:59like, "What the hell? I keep burning
- 2:21:00these eggs." And I like we looked at and
- 2:21:02the QA team was like, "Oh, it it it's"
- 2:21:05and and and that's what's fun of the fun
- 2:21:07about development because I'm trying to
- 2:21:09look at like, "Well, the eggs, they seem
- 2:21:11to cook like normal for me. They, you
- 2:21:13know, the ovens are working right. Like,
- 2:21:14I don't see any problem with eggs." And
- 2:21:16then one of the QA testers was like,
- 2:21:17"Oh, it's because they're pulling them
- 2:21:19out. It's not actually related to the
- 2:21:22oven and cooking. It's actually related
- 2:21:24to their frozen state." So, okay, cool.
- 2:21:26Yeah, let's fix that. That's that's an
- 2:21:28important thing. So, um, yeah, it runs
- 2:21:30the gambit, but, um, you know, um, TIS,
- 2:21:35I think, learned a lot from project 42,
- 2:21:39um, or I'm sorry, build 42 in Project
- 2:21:41Zomboid, and we're continually looking
- 2:21:44at improving our processes, improving
- 2:21:46our pipelines. I think you've you've
- 2:21:48probably noticed an a um, you know, an
- 2:21:51uptick in updates over the few uh, few
- 2:21:54months. Um, and also kind of staging
- 2:21:57things out a little. Like when we did
- 2:21:58the weapons uh revamp, I did the we did
- 2:22:02the ammo revamp first. Made sure that
- 2:22:05all that was all good to go before we
- 2:22:08introduced the new weapons. They were
- 2:22:09split up into two separate patches. Um,
- 2:22:12both to make sure there wasn't, you
- 2:22:14know, any huge problems with the ammo,
- 2:22:16um, that everything worked good, uh,
- 2:22:18that it was safe and that also people
- 2:22:19weren't confused, right? it's like, oh,
- 2:22:21all my weapons are different names and
- 2:22:23all there's different ammo and I'm
- 2:22:24confused and that kind of stuff. So, um
- 2:22:27those kind of pipeline processes are a
- 2:22:30continual improvement. Uh and the team's
- 2:22:32been really great um about um putting up
- 2:22:35with me um and uh and working with me on
- 2:22:38that stuff, too.
- 2:22:40>> Well, that is awesome. Uh it's really
- 2:22:42interesting that you brought up a
- 2:22:44cooking overhaul cuz that's interesting.
- 2:22:46That's one of my favorite things to do
- 2:22:47is I love making delicious stews. In
- 2:22:49fact, you can have some of the stew I
- 2:22:50just made if you would like.
- 2:22:52>> Yeah,
- 2:22:53>> that's going to be really calor. It's
- 2:22:54full of calories and it's also going to
- 2:22:56make you happy. So,
- 2:22:57>> Oh, well, I don't know if it's going to
- 2:22:59help with this queasiness that I'm
- 2:23:01feeling though. I'm feeling queasy for
- 2:23:03some reason. I don't know why.
- 2:23:05>> Uh, you know, probably the cigarettes.
- 2:23:08Maybe you're just a little nick. Yeah,
- 2:23:11>> obviously.
- 2:23:12>> Um,
- 2:23:12>> did you put the rat in here? Oh, no. You
- 2:23:14haven't cooked
- 2:23:14>> No, I didn't. Oh, I should cook the rat,
- 2:23:16though. I really should. I wouldn't want
- 2:23:17to waste the rat. You're so right.
- 2:23:19>> Yeah. DON'T LET HIM WAIT. HE sacrificed
- 2:23:21for us. Like
- 2:23:22>> Yes, [laughter] that is a good point. I
- 2:23:24don't actually know if you're able to
- 2:23:25put the rat into stews.
- 2:23:28>> I think you have to uh I don't know if
- 2:23:30rats can cuz they don't make rodent
- 2:23:33meat. I don't rat mice. Well, I'm not
- 2:23:36sure actually.
- 2:23:37>> I might have left the rat in the car.
- 2:23:39I'll go double check in a moment. Hold
- 2:23:40on.
- 2:23:41>> Oops. I drank all the stew.
- 2:23:42>> You can have all of it. I already had
- 2:23:44half of it anyways. So, the rest was for
- 2:23:45you. It's all good.
- 2:23:47It was tasty though, wasn't it?
- 2:23:49>> Yes.
- 2:23:50>> Very good. Um, well, again, very
- 2:23:53interesting you mentioned a cooking
- 2:23:55overhaul. Uh, as you mentioned, it's
- 2:23:58probably not coming in build 42.20, but
- 2:24:00I'm curious in general, is there
- 2:24:04anything new outside of the reported bug
- 2:24:07improvements, uh, performance
- 2:24:09improvements, fixes, multiplayer rework
- 2:24:12stuff? Is there anything new coming to
- 2:24:14build 42.20 20 for the stable release
- 2:24:17that maybe people can look forward to.
- 2:24:19>> There is a couple surprises
- 2:24:23>> that are coming with uh with the stable
- 2:24:25release. So there are a couple of things
- 2:24:28um we've been testing them internally uh
- 2:24:31with our internal testing group. Um and
- 2:24:34uh we're confident things uh are going
- 2:24:36well. Like like like I said in the blog,
- 2:24:39barring unforeseen circumstances, uh
- 2:24:42that means, you know, barring uh we find
- 2:24:44out that, you know, for some reason
- 2:24:474220, you know, explodes multiplayer or
- 2:24:50we have some, you know, game crippling
- 2:24:53uh you know, error that turns up that we
- 2:24:55haven't found yet. Um there's going to
- 2:24:57be some new content uh that's going to
- 2:24:59be launched um uh along with that. Um
- 2:25:02we've been testing it internally. It's
- 2:25:04got really positive feedback. um uh from
- 2:25:07the friends of the beta folks um uh that
- 2:25:10are are a group of community members
- 2:25:11that that that are amazing in helping us
- 2:25:14uh vet this content and uh and and look
- 2:25:17at stuff before it rolls out uh to
- 2:25:19everybody else. Um I'm really excited
- 2:25:22about it, but if I give any more hints
- 2:25:24than that, um I'm going to be in person
- 2:25:26with the team and develop in England
- 2:25:28next week and they will literally stab
- 2:25:30me if I if I if I uh give away too much.
- 2:25:33So, um I think people are going to be
- 2:25:35excited about it and I think it will be
- 2:25:38a um uh you know a nice um you know I I
- 2:25:43feel the pain that that that uh you know
- 2:25:45uh saves aren't going to make that
- 2:25:47transition from 419 to 420 and uh but I
- 2:25:50I I think this will go a long way to uh
- 2:25:53making up for that uh you know along
- 2:25:55with just knowing that that that the
- 2:25:56game will be uh stable and there won't
- 2:25:58be another uh you know an update every
- 2:26:01you know three weeks to to blow
- 2:26:03everything up uh again. So,
- 2:26:05>> well,
- 2:26:05>> for the short term,
- 2:26:06>> it sounds like whatever is coming is
- 2:26:09going to be massive and really amazing
- 2:26:11for everybody to try out. So, hopefully
- 2:26:15we'll all be able to enjoy that stuff
- 2:26:16soon. Uh it's great you brought up
- 2:26:18though, of course, that with Build42.20
- 2:26:20becoming stable, we're not going to have
- 2:26:22to worry about our playthroughs coming
- 2:26:25to an end. So, this is going to be great
- 2:26:27for those on Build 41 who haven't played
- 2:26:29Build 42 because they don't want to deal
- 2:26:32with that. but also for the modding
- 2:26:35community who now will have a very solid
- 2:26:38foundation to build upon. And I read in
- 2:26:40the blog post that you guys are finally
- 2:26:42going to be releasing updated modding
- 2:26:45tools for the community as well. Is
- 2:26:47there anything uh any insight you can
- 2:26:48give us into those tools?
- 2:26:51Um yeah, I mean I mean the big probably
- 2:26:54not insight as far as uh you know what
- 2:26:56modders are going to be able to come up
- 2:26:58with because modders consistently um
- 2:27:01amaze me with the what they build in
- 2:27:03Project Zomboid. I mean
- 2:27:04>> I mean just I mean the arc recently,
- 2:27:07right? Um
- 2:27:08>> I was going to bring that up later on. I
- 2:27:10I was curious if you've seen that, but
- 2:27:12>> Oh, amazing. I have not had a chance to
- 2:27:15play it. I definitely once 42 stable
- 2:27:17comes out I'm I'm going to check it out.
- 2:27:19Um, I know there's also a lot of
- 2:27:20modders. I mean, myself, I've got mods
- 2:27:23on the the workshop right now that I I I
- 2:27:26I am gonna update. Um, uh, like uh the
- 2:27:29choose your spawn mod and a couple
- 2:27:31others. Although, uh, my my my brilliant
- 2:27:34pillows mod got deprecated uh because
- 2:27:36Blair uh implemented uh a very similar
- 2:27:39uh feature. Uh, so it's going to live
- 2:27:41for B41 forever. Um but um you know I
- 2:27:46know a lot of folks uh were waiting um
- 2:27:49uh uh modders were waiting for
- 2:27:50stability, right? Like you don't want to
- 2:27:53you know spend three weeks um you know
- 2:27:55working on your mod uh that you know
- 2:27:57maybe a gun mod and then oh Christian
- 2:27:59released a new ammunition change and um
- 2:28:02now all the ammunition files that I set
- 2:28:05up all you know need to have one thing
- 2:28:07changed in them and I have to go update
- 2:28:0950 files and then you re-update it
- 2:28:10again. Um and so um but from a tool set
- 2:28:14um you know the uh updated world zed uh
- 2:28:17so the mapping tools um but I think the
- 2:28:20big one is going to be the animation
- 2:28:21tool uh anim um giving uh more power um
- 2:28:25I don't I I don't work in that space a
- 2:28:27lot obviously I'm a designer not an
- 2:28:29animator um but giving giving the the
- 2:28:32mod um creators more tools um to to
- 2:28:36build the content uh that that that they
- 2:28:39want to build. Um, we're always looking
- 2:28:41for those opportunities. We're going to
- 2:28:42continue to work on those opportunities.
- 2:28:44Um, you know, we think about modding is
- 2:28:47a core fundamental pillar of Project
- 2:28:50Zomboid. Um, and so when we look at
- 2:28:53features and how content is organized,
- 2:28:56modding is is part of that
- 2:28:58decision-making tree. And like um and so
- 2:29:02uh you know when we look at you know
- 2:29:04sometimes it may be you know from a in
- 2:29:06the vanilla we're like well you know
- 2:29:08what three versions of this uh say um uh
- 2:29:12you know a backpack type we may well
- 2:29:15three versions of this is good because
- 2:29:16you've got a intro level that the
- 2:29:18player's going to find and then they've
- 2:29:19got a medium one and then you know a
- 2:29:21late game one and then we've got visual
- 2:29:23varieties in there. We don't want to go
- 2:29:25too crazy. You know, we don't want to
- 2:29:26have, you know, so many backpacks that
- 2:29:29everybody's confused about, well, which
- 2:29:30is the better backpack and I don't know
- 2:29:32which one I should have. But, you know,
- 2:29:34a modder might want to go completely
- 2:29:35nuts and make, you know, super bag 7.0
- 2:29:38and have, you know, all these different
- 2:29:40things. Um, and so, you know, organizing
- 2:29:43the files and thinking about how modders
- 2:29:45are going to uh implement that. I mean,
- 2:29:47it helps that a good chunk of the team
- 2:29:49is are former modders. um uh is always
- 2:29:52something that that we keep in the in
- 2:29:54the back of the mind and it you know
- 2:29:55it's been hard with knowing like when we
- 2:29:58did the localization string changes um I
- 2:30:01think choose respond is still has broken
- 2:30:03loop strings in I need to go fix that
- 2:30:05like I said once 42 stable launches uh
- 2:30:07but um you know it's like well you know
- 2:30:10it it is an important unreode change we
- 2:30:12need to make it you know let's
- 2:30:14communicate it out um and we're also
- 2:30:17working um kind of behind the scenes on
- 2:30:18more resources uh for them as far
- 2:30:20There's like uh documentation
- 2:30:23uh forum, you know, forum discussion
- 2:30:25places, um information um uh hopefully
- 2:30:29maybe uh not in the very short term, but
- 2:30:32but looking at some more documentation
- 2:30:34on like debug tools uh where people can
- 2:30:37go and find out information because that
- 2:30:39can always be a challenge too, right?
- 2:30:40Like how do I how do I find out how to
- 2:30:42get started on this? Um at some point
- 2:30:45I'd love to uh you know Oh, there I'm
- 2:30:48coughing again. I should probably move
- 2:30:50to the interior of the building. Um,
- 2:30:52>> no, you're all good. You're all good.
- 2:30:53>> Yeah, but but but you know, information
- 2:30:56on like best practices. You know, when I
- 2:30:57first started modding Project Zomboid,
- 2:30:59some of the mods I opened up and
- 2:31:01actually looked at and I saw things that
- 2:31:03as a scriptor, you know, scripting is my
- 2:31:06my kind of uh my technical uh
- 2:31:09background. I looked at that and I'm
- 2:31:11like, wait a minute, you're checking
- 2:31:12this like every tick. Don't check things
- 2:31:15every tick. like just check them every
- 2:31:1710 minutes of in-game time or, you know,
- 2:31:20just check it like this. There's a lot
- 2:31:21of, you know, kind of coding practices
- 2:31:23or best practices for like, you know,
- 2:31:26you've probably seen the mods where, you
- 2:31:28know, it works fine when it's just that
- 2:31:30mod, but then you add three more mods
- 2:31:31and now all of a sudden your game's
- 2:31:33running at two frames a second or, you
- 2:31:35know, you're having conflicts. you know,
- 2:31:36how to set your mods up in a way that'll
- 2:31:38have the best um the best uh way to be
- 2:31:42uh compatible with other mods. Cuz as
- 2:31:45soon as you get a mod blows up on the
- 2:31:46workshop, the first thing your comments
- 2:31:48fills up with this are, hey, can you
- 2:31:50have it work with uh you know, uh I
- 2:31:53forgot the name that the the the person
- 2:31:55that does all the um costumes, you know,
- 2:31:58can you can it work with the jackets
- 2:32:00mod? Can you make it work with this mod?
- 2:32:01And then people start going, can you
- 2:32:02make it work with this creepy uh waifu
- 2:32:05pillow mod? and you're like, "Uh, I
- 2:32:07don't know. Should I? Uh, I I don't know
- 2:32:09about that one." But, um,
- 2:32:11>> you know, those kinds of things. And so,
- 2:32:12best practices for, you know,
- 2:32:14compatibility with other people because
- 2:32:16guaranteed as soon as if you have a mod
- 2:32:18that gets big, the first huge influx of
- 2:32:21requests are going to be compatibility
- 2:32:23with all the other big mods.
- 2:32:25>> Yeah.
- 2:32:27No, that is that is a headache for sure.
- 2:32:29I There's a couple modders in the chat
- 2:32:32right now bringing that up, too. Um,
- 2:32:35>> shout out to my my modders. I respect
- 2:32:37what you guys do and and gals, it's it's
- 2:32:39amazing.
- 2:32:42>> Is there any specific mods that you love
- 2:32:45to play with out of curiosity? When you
- 2:32:47do Zombo, do you have to run them?
- 2:32:49>> Well, I only run vanilla now that I've
- 2:32:52been hired. Um, [laughter]
- 2:32:54>> um, it's funny. I used to get that
- 2:32:56question on on Ghost Recon, too, like,
- 2:32:57"What mods do you run?" And I'm like,
- 2:32:58well, I have to run vanilla because I'm
- 2:33:00trying to make your experience better.
- 2:33:02And if I use a mod to do that, then I
- 2:33:04will get complacent and it won't annoy
- 2:33:06me and so I won't go back to the team
- 2:33:08and constantly poke them about, you
- 2:33:10know, why this thing annoys me. Um, so I
- 2:33:13I only run vanilla. Um, pre getting
- 2:33:16hired, I had a few different mods. There
- 2:33:18was uh there was the health panel mod,
- 2:33:21um, where it would pop up with injury
- 2:33:23uh, on the lower left. Uh, that was a
- 2:33:25cool one. Um, I ran I did run uh in the
- 2:33:29in the previous times I ran um you know
- 2:33:32like uh traits explained. Um I ran my
- 2:33:35own pillow mod um which is now vanilla
- 2:33:38uh behavior so I don't need to do that
- 2:33:40anymore. Um um a few of the other ones
- 2:33:43that I made like I uh I had a mod where
- 2:33:46you know um vests would or containers
- 2:33:49although that one didn't ever really
- 2:33:51work out very well because the the
- 2:33:53system of wear wearable containers can
- 2:33:56be wearable containers that also have
- 2:33:58armor value doesn't play well together
- 2:34:01>> um
- 2:34:02>> for a variety of kind of backend system
- 2:34:04ways um uh we might try to address that
- 2:34:07at some point in the future. Um, but I
- 2:34:10always uh um and then I did do I I I ran
- 2:34:14some of the like auto, you know, like um
- 2:34:18uh auto loading um auto um uh some of
- 2:34:23the the auto stuff that was was a lot of
- 2:34:25like where things like for example I I
- 2:34:28think I had like an auto readad mod that
- 2:34:30would like any books in your inventory,
- 2:34:32it would just cue through them in order
- 2:34:34and read them. So, if you had 50
- 2:34:35magazines, you didn't have to
- 2:34:36individually sit there and right click
- 2:34:38and right click and right click. Okay.
- 2:34:39>> Well, if you notice now, you can select
- 2:34:43a bunch of magazines and just right
- 2:34:45click and hit read and it will read them
- 2:34:47all in order. Um, I put that request
- 2:34:49Blair actually implemented that um
- 2:34:52because I was I was like, hey, I used to
- 2:34:54run a mod to do this because it's really
- 2:34:55annoying because I tend to gather up
- 2:34:57magazines and then sit them down and
- 2:34:59read them all at once. And I was, it was
- 2:35:01frustrating to have to sit there and
- 2:35:03just rightclick 30 times in a row. Um,
- 2:35:06because if you rightclicked before you
- 2:35:08were done reading the first one, it
- 2:35:09would cancel that and start reading the
- 2:35:10second one. Um, and at least I think it
- 2:35:13did in build 41. But, um, anyway, uh,
- 2:35:15usually things like that is what I'd run
- 2:35:17in the past. But my job now is to
- 2:35:20identify those kinds of things that add
- 2:35:22friction and and bring it to the team
- 2:35:24and go, hey, is there a way we can
- 2:35:26improve this for for players in general?
- 2:35:29Well, that again, I love that you are
- 2:35:32focused on the player experience, and I
- 2:35:34guess that does make sense why you would
- 2:35:35do vanilla in that regard, because then
- 2:35:38if people come at you constantly saying,
- 2:35:39"This mod is amazing. This should just
- 2:35:41be in the game." Then that's like great
- 2:35:43feedback to probably bring to them as a
- 2:35:45feature that would be super helpful for
- 2:35:48some.
- 2:35:50>> Yeah, absolutely. um modding, you know,
- 2:35:52seeing what mods people are running and
- 2:35:54and seeing, you know, besides the, you
- 2:35:56know, there's always going to be the
- 2:35:58mods that in and I'm speaking to any
- 2:36:00game now, right? Like the first mod you
- 2:36:02get on any shooter is, you know, Bill's
- 2:36:048,000 gun mod that has, you know, every
- 2:36:07gun ever made uh you know, in the
- 2:36:09eternity of humanity, even if it's not
- 2:36:11appropriate. Um, so we we generally
- 2:36:15don't want to go down that route of
- 2:36:17like, you know, 10,000 guns that only
- 2:36:20gun nerds will, you know, what's the
- 2:36:21difference between an AK-47M and an
- 2:36:24AK-47s? I don't understand. This is
- 2:36:26stupid. Um, um, you know, we'll leave
- 2:36:29that to the modders. You know, that that
- 2:36:30that is a perfect opportunity uh for
- 2:36:33maximum content. Um, but when there's,
- 2:36:35you know, a quality of life mod that
- 2:36:37everybody's like, you need to run this
- 2:36:39quality of life mod, um, that's that's
- 2:36:41an indicator that that that's a want
- 2:36:43from the community and and and a need
- 2:36:45from the community. Now, sometimes
- 2:36:47that's not going to be appropriate,
- 2:36:49right? I you know battle milk is not
- 2:36:52something I'm going to go well a bunch
- 2:36:54of people are like you know uh using the
- 2:36:57autodrink system to basically uh you
- 2:37:00know uh uh the auto drink system
- 2:37:03combined with the bug of milk not
- 2:37:05expiring um to like never have to like
- 2:37:09drink um uh or eat food um you know then
- 2:37:13that might be addressed in a different
- 2:37:14way. I'm not always uh I'm not always
- 2:37:17going to make everybody happy. I'm
- 2:37:18definitely not always going to make
- 2:37:19myself happy. Um, I'm I'm I love to
- 2:37:22place uh uh with cats eyes, but I had
- 2:37:24to, you know, I I made that design
- 2:37:27decision to make cats size a little more
- 2:37:29expensive, and then the very next
- 2:37:30character I created, I was like, who's
- 2:37:32that [ __ ] that made cats eyes more
- 2:37:34expensive? And yeah, I I I have to deal
- 2:37:37with it, too. Another reason to play
- 2:37:38vanilla.
- 2:37:41>> Oh my gosh.
- 2:37:43Would you um would you like to hop in
- 2:37:46the car? I grabbed the last few tools I
- 2:37:49needed and maybe we can go loot the
- 2:37:52police station.
- 2:37:53>> Yeah, let's do it.
- 2:37:55>> Perfect.
- 2:37:56>> Sorry, I'm sitting here talking and
- 2:37:58forgetting about looting.
- 2:37:59>> No, you're fine. You're completely In
- 2:38:01fact, I did the looting for you. You
- 2:38:02said you're long blunt. Guess what I got
- 2:38:04for you.
- 2:38:06>> I got you one of these if you would like
- 2:38:09it. Right under your feet.
- 2:38:13>> Oh, nice.
- 2:38:14>> Found that in a random box. Awesome.
- 2:38:18>> I love the crowbar. So, you're team long
- 2:38:20blunt versus axe, I guess.
- 2:38:22>> Um, well, yes. Uh, over axe. I'm team
- 2:38:25long blunt. In general, the So, the way
- 2:38:28I run now is I tend to run long run on
- 2:38:31my back. Um, uh, if I can get it, um, a
- 2:38:37a nightstick on my belt. And um and I
- 2:38:41carry both so that when I when I'm
- 2:38:43looting inside, I can switch to short
- 2:38:46blunt with the uh garbage bag in my
- 2:38:49right hand. Okay.
- 2:38:50>> Um and throw my loot in there. And that
- 2:38:53way if I get into a tight location, I
- 2:38:57can just drop the garbage bag. Um I can,
- 2:39:00you know, whack him with the nightstick
- 2:39:01if I need to, but if I get into really
- 2:39:03heavy, I can get into um I can uh you
- 2:39:06know, drop the garbage bag and switch
- 2:39:07back to long blunt. And then of course
- 2:39:09also, you know, after the powers goes
- 2:39:11out in the back room, I can run uh the
- 2:39:13night stick with the flashlight. Um
- 2:39:16>> uh but yeah, I again, you know, I think
- 2:39:18I mentioned it earlier.
- 2:39:20>> I I never ever want to accidentally put
- 2:39:24in holes into that beautiful military
- 2:39:26jacket or, you know, an amazing leather
- 2:39:29pair of leather pants. And and uh you
- 2:39:32know, I save my axes for cutting down
- 2:39:33tree. Oh, speaking of axes,
- 2:39:35>> would you like that? You want to loot
- 2:39:37that?
- 2:39:38Uh,
- 2:39:40>> we can take a look. It's not that bad.
- 2:39:44>> We can clear this. This is no problem.
- 2:39:46>> Yeah. Yeah.
- 2:39:48>> Little firefighter zomboids going by.
- 2:39:50>> I'm a little slow with my depression.
- 2:39:54Something is Well, my smoking and
- 2:39:56everything sad.
- 2:39:59>> Uh, I can pull for you if you need.
- 2:40:02>> I'm okay right now.
- 2:40:03>> Okay.
- 2:40:04>> They're all on you anyway. [laughter]
- 2:40:06They do like me.
- 2:40:07>> Yeah, they they do prefer me, it seems.
- 2:40:10But that's okay. That's part of course.
- 2:40:12Me and them, we have a very lovehate
- 2:40:15relationship. [groaning]
- 2:40:17>> I love that I'm still wearing a mask
- 2:40:19while I'm bitten. I don't Well, I guess
- 2:40:21I can still uh [groaning]
- 2:40:27work boots and firefighter clothes.
- 2:40:32This is a random thought I've actually
- 2:40:35had,
- 2:40:36>> but I've noticed in the past sometimes
- 2:40:38when I'm fighting like a hazmat zombo or
- 2:40:40like a zombie wearing a mask
- 2:40:43>> and then they bite me somehow, it's like
- 2:40:45damn. [laughter]
- 2:40:47Have you guys thought about making it so
- 2:40:48if a zombie is wearing a mask, they
- 2:40:50cannot get a bite on you?
- 2:40:52>> That's not a bad idea. We'll definitely
- 2:40:54put that. They It's funny because there
- 2:40:55there are some things like that
- 2:40:58implemented like actually if zombies
- 2:41:00have their ears ripped off it affects
- 2:41:02their hearing. Um
- 2:41:05>> Wait, they can have their ears ripped
- 2:41:06off?
- 2:41:07>> Mhm. Yeah. If you actually look on their
- 2:41:10um uh on their head models, uh sometimes
- 2:41:14they're they'll have their their you
- 2:41:15know chunks like sides of their head
- 2:41:17ripped off and their ears will be gone
- 2:41:18and that actually affects their hearing.
- 2:41:21um uh uh you know based on the sandbox
- 2:41:24settings, it'll downgrade their hearing,
- 2:41:25I think, to the next level down. Uh and
- 2:41:27you can actually end up with some deaf
- 2:41:29zombies uh because of that. Um where
- 2:41:32they actually won't hear you at all
- 2:41:33until you get within like one tile
- 2:41:35behind them. Um but uh that would be
- 2:41:38actually a pretty interesting um uh
- 2:41:42gameplay experience where you I I think
- 2:41:44they did that at Walking Dead like in
- 2:41:46the prison. and they had some zombies in
- 2:41:48um in uh like riot helmets and they
- 2:41:52couldn't take them down but the zombies
- 2:41:54couldn't bite them back and so they were
- 2:41:55just in this like uh push push contest
- 2:41:58with like these zeds that couldn't bite
- 2:42:00them. Um yeah, it'd be definitely
- 2:42:02interesting. Um, it it's always it's
- 2:42:05it's it's always fun to evaluate stuff
- 2:42:07like that as a designer because then you
- 2:42:09have to think about all the bug reports
- 2:42:11that we're going to get of like, I ran
- 2:42:13into this zombie and he kept trying to
- 2:42:14bite me and he couldn't bite me and this
- 2:42:16game is broken. And you're like, uh,
- 2:42:17it's cuz he had a mask on. Oh. Oh, I
- 2:42:19didn't notice that. Yeah. Well, we got
- 2:42:2127 bugs filed on it last night.
- 2:42:24[laughter]
- 2:42:26[snorts]
- 2:42:27>> That's uh, you just shocked everybody in
- 2:42:29my chat, by the way. No one knew that
- 2:42:31was a thing.
- 2:42:32I learned it when I was I I um there was
- 2:42:35a little while where um there was a bug
- 2:42:37where zombies um you couldn't hear like
- 2:42:40the interior breathing. Um it got muted
- 2:42:43for some reason. And I I kept in my play
- 2:42:46test I kept running into, you know, this
- 2:42:49Zed that was seemingly deaf and I'm
- 2:42:51like, "Is there a bug with with, you
- 2:42:53know, every once in a while I I run into
- 2:42:56his head and they don't hear me." And
- 2:42:58Blair was like, "Were their ears ripped
- 2:42:59off?" And I looked at the screenshot
- 2:43:01when I filed the bug and I was like,
- 2:43:03"Yeah." And he's like, "Yeah, of course
- 2:43:04they can't hear you. Their ears are
- 2:43:05ripped off." And I was like, "What?
- 2:43:07What? Really?" So, I mean, I am still
- 2:43:10constantly surprised at the depth of the
- 2:43:12systems that are built built into
- 2:43:14projects on. I still run into things all
- 2:43:16the time that I'm like, "Wow, I cannot
- 2:43:18even, you know, comprehend like coming
- 2:43:23in from the AAA side, you know, no
- 2:43:26producer would ever sign on, you know,
- 2:43:28I'm going to spend two years building
- 2:43:30out this system that allows, you know,
- 2:43:32that kind of in-depth uh in-depthness."
- 2:43:35Um, yeah, it's awesome.
- 2:43:38I I can't even imagine because on an
- 2:43:40indie 2 I mean to be fair this game has
- 2:43:43been in development for what over a
- 2:43:44decade.
- 2:43:45>> It's it's been a little over a decade. I
- 2:43:49think dude I think it's coming close to
- 2:43:5115 years now. Um
- 2:43:54>> yeah. Yeah. It's been a while.
- 2:43:56[groaning]
- 2:43:57Well, while we're on that subject and
- 2:43:59just fighting some zombies around here
- 2:44:01at the front of the police station with
- 2:44:04it being in development for so long, you
- 2:44:06joining the team build 42 stable coming
- 2:44:09out soon.
- 2:44:10I'm curious if the road map at all for
- 2:44:14the future of the game has shifted
- 2:44:16because obviously once you guys have
- 2:44:18polished out the stable release and it's
- 2:44:20in the area you want, I'm assuming a lot
- 2:44:21of the focus is going to be build 43. Is
- 2:44:25the big ticket item for Build 43 still
- 2:44:28going to be NPCs or have you guys
- 2:44:30adjusted things a little bit?
- 2:44:33>> Um, well, the road map has definitely
- 2:44:36shifted. There's things that have
- 2:44:38shifted in the road map. Um, you know,
- 2:44:40some of that is things that didn't get
- 2:44:42fully, you know, as fleshed out in in
- 2:44:44D42 as uh, you know, we hoped or didn't
- 2:44:48come to together um uh to to, you know,
- 2:44:52be work out the way we wanted it to. and
- 2:44:54need some additional polish um or
- 2:44:56additional expansion. Um you know things
- 2:44:59I mentioned already you know first aid
- 2:45:01uh needs a pass, electrical needs a pass
- 2:45:04um you know even some of the existing
- 2:45:06skills like pottery or glass making uh
- 2:45:09need additional work. Um as far as you
- 2:45:12know you know NPCs are still the big
- 2:45:17road map ticket item. Um, but I, you
- 2:45:20know, I think Oh, tact JS3T, baby.
- 2:45:24>> You found a JS3T.
- 2:45:27>> Ooh,
- 2:45:30>> he doesn't have any shotgun shells. He
- 2:45:31has a bulletproof vest. I don't really
- 2:45:33>> I'm inside right now. We can check all
- 2:45:35of them for keys and get into the armory
- 2:45:37and probably get tons of ammo.
- 2:45:39>> I got a night stick and a JS3. Do you
- 2:45:42want the shotgun? Does that have
- 2:45:44>> I mean, I won't say no. All right, I'm
- 2:45:48going to give you the shotgun.
- 2:45:50>> All right.
- 2:45:51>> Yeah,
- 2:45:53>> that sucks.
- 2:45:53>> Yeah, I love the uh the the uh the
- 2:45:56tactical um tactical tactical shotgun
- 2:45:59and the tactical uh sniper rifle where
- 2:46:02um I won't say it was my idea cuz it um
- 2:46:06uh the team members already uh uh came
- 2:46:08up with that like, "Hey, can we make
- 2:46:10tactical versions?" I'm like, "Well, can
- 2:46:11you just make the stock black? I'll I'll
- 2:46:13take care of the rest. Let's do it." Um
- 2:46:16and uh so um yeah uh anyway back to your
- 2:46:20original question. You know NPCs are um
- 2:46:24uh you know a big planning thing uh to
- 2:46:27you know look at you know how those are
- 2:46:29going to work. What does NPCs mean uh in
- 2:46:32the grand scheme of things? Um, and uh,
- 2:46:35you know, one of the other things we're
- 2:46:36going to be looking at uh, in the
- 2:46:38future, you know, whether it it be build
- 2:46:4243 or or or uh, you know, a different
- 2:46:45version is is looking at zombie
- 2:46:47migration. Uh, can we get to more um,
- 2:46:50you know, kind of that that feeling of,
- 2:46:52oh, I've cleared out my base and um, oh,
- 2:46:55I got to reattach I unattached the hold
- 2:46:59on. um uh you know you know can we get
- 2:47:03sort sort of more of that kind of horde
- 2:47:05feel um of of migrating hordes uh or
- 2:47:08that feeling of you know a big wave
- 2:47:11might come through the base without
- 2:47:12doing it in a gamey way doing it in a
- 2:47:14project zomboid way um and that's one of
- 2:47:16the important things you know when we
- 2:47:18look at NPCs you know it's not about
- 2:47:21dropping in some scripted people that
- 2:47:23run around and do presscripted things
- 2:47:25just so that we can say there's NPCs
- 2:47:27there that that's not the way um uh that
- 2:47:31we want to do it. If we do it, we want
- 2:47:33to do it um to the legacy that that that
- 2:47:36Project Zomboid has built into the depth
- 2:47:38that that Project Zomboid has built. Um
- 2:47:40so that'll definitely be one of the
- 2:47:42things um that I'm I'm going to be
- 2:47:44working on. [snorts]
- 2:47:48>> Well, I'm excited to see what the NPCs
- 2:47:51end up becoming. And I can understand
- 2:47:53why you would want to like take your
- 2:47:55time with that feature because that is
- 2:47:57something people have been wondering
- 2:47:59about for a long long long time. I mean,
- 2:48:02there's been many members of the
- 2:48:04community as well who have made their
- 2:48:05own NPC mods like for example Slayer,
- 2:48:08uh, Superb Survivors, things like that
- 2:48:10in the past.
- 2:48:11Um, but I guess when you think about
- 2:48:15creating
- 2:48:17NPCs vanilla, it sounds like you just
- 2:48:20want to make sure they integrate
- 2:48:21everything
- 2:48:23into the systems already there in the
- 2:48:25game.
- 2:48:27Yeah, I I think the I think the key I
- 2:48:31mean NPCs and you know what we're we're
- 2:48:34you know we're talking about is you know
- 2:48:36AI that represent humans and AI is
- 2:48:40having done worked on AI in a variety of
- 2:48:43games. It is not an easy thing. It is
- 2:48:46not a little thing. Um I remember I
- 2:48:49joked in um after after Takedown shipped
- 2:48:52and and and some of our biggest
- 2:48:53critiques were around AI and how they
- 2:48:55worked. Um the the next game I actually
- 2:48:58shifted over to was a game where all the
- 2:48:59enemies were robots cuz I was like I can
- 2:49:01just have AIs that every every enemy
- 2:49:04just does one thing and that's all they
- 2:49:06do and it can be natural because they're
- 2:49:08robots and then nobody will critique
- 2:49:10them for like doing things that look
- 2:49:12stupid, right? It's it we as humans have
- 2:49:15an innate uh you know understanding of
- 2:49:18you know what humans should do and what
- 2:49:20what they you know should act like and
- 2:49:22how should they should do uh do things.
- 2:49:25Um, and so having AI and NPCs that are
- 2:49:30an integral part of the world and react
- 2:49:32to the world the same way that they
- 2:49:34would react to you. You know, they're
- 2:49:36not on just a trigger that, oh, you
- 2:49:38know, uh, player enters, you know, 50
- 2:49:41meters within AI. Now their their AI,
- 2:49:44you know, activates and they, you know,
- 2:49:46walk to player, you know, give dialogue
- 2:49:48tree, you know, you know, whatever, you
- 2:49:50know, scripted things that you would do
- 2:49:52in, you know, you know, in more of an
- 2:49:54open world game. Um, but I think the
- 2:49:57challenge and and and one that I think
- 2:49:58both the team and I are are are excited
- 2:50:01about uh taking on is doing it the the
- 2:50:06project's envoy way. You know, I don't
- 2:50:07think any player wants to have um you
- 2:50:11know, scripted AI that are gonna like on
- 2:50:14day six, Joe shows up and everybody's
- 2:50:16run and Joe says, "Hey, could you help
- 2:50:18me? I have rats in my basement. Could
- 2:50:20you please come clean out my rats and I
- 2:50:22will give you three cheeseburgers."
- 2:50:24Right? Like that. That's not what they
- 2:50:26want to see. Um and that's going to be
- 2:50:29an organic process. um you know of of
- 2:50:32trying things and implementing them and
- 2:50:34you know getting obviously the team's
- 2:50:36feedback first and then grow greater
- 2:50:38people and and it it's going to build be
- 2:50:40a building uh block process uh and um
- 2:50:44I'm I'm excited about it and uh and uh
- 2:50:48uh you know um intimidated by it at the
- 2:50:51same way. Um, you know, Ghost AI and
- 2:50:54Ghost Recon are nothing compared to the
- 2:50:57amount of lifting that the AI and
- 2:50:59Project Zomboid are going to need to do.
- 2:51:01Um, and uh, and we had full-time
- 2:51:04developers on Ghost Recon that that's
- 2:51:05all they did. Um, was build enemy AI and
- 2:51:09squad AI. And you know, we have AI that
- 2:51:12could potentially need to work as enemy
- 2:51:14AI. They could potentially need to work
- 2:51:15as squad AI. They need to work as lore
- 2:51:18people. they need to um you know
- 2:51:21interact with the world. Um uh they may
- 2:51:24you know need to hold up. They need to
- 2:51:25be happy. They need to be sad. They need
- 2:51:27to be scared. They need to be hurt. Like
- 2:51:29all of these things need to be
- 2:51:30encompassed within this. Um so I think
- 2:51:33it was the right decision for for the
- 2:51:35indie stone to to not try to just tack
- 2:51:38on uh AI onto build 42 or NPCs onto
- 2:51:41build 42 just so they could check a box.
- 2:51:43Um and those that's not my plan to do
- 2:51:46either. So, um, yes, it is still on the
- 2:51:50road map. Yes, it is planned. Um, what
- 2:51:53form that takes, um, you know, I'm I'm
- 2:51:56being relatively speculative here. Uh,
- 2:51:59you know, um, so, you know, whoever's
- 2:52:01recording this and comes back in 5 years
- 2:52:03and like Christian said, you know, on on
- 2:52:06Beaver's Dream that they were going to
- 2:52:07get sad and they don't get sad, like, oh
- 2:52:09crap, I forgot about that. Yeah. Um, you
- 2:52:12know, whatever it may be. But, um, but
- 2:52:14that's my goal. My goal. And um um you
- 2:52:17know game development reaches reality.
- 2:52:19It it hits um uh you know performance
- 2:52:22and optimization and all sorts of
- 2:52:24challenges. Um but but we want to make
- 2:52:27them the best that they can be.
- 2:52:29>> Again, I can only imagine the challenge
- 2:52:31it's going to be to try and get
- 2:52:33everything integrated exactly the way
- 2:52:35you would want in a game like this where
- 2:52:38it's so dynamic. But I also love that
- 2:52:41you guys don't really want to script
- 2:52:44anything too. You want to make sure
- 2:52:46whatever happens, it's just impromptu.
- 2:52:48It's just it feels natural because I
- 2:52:50think one of my personal worries is with
- 2:52:54NPCs and the mods I've tried out, they
- 2:52:58feel so phoned in at times where it's
- 2:53:00like you can easily tell, oh my god,
- 2:53:03it's going to do this or even worse,
- 2:53:06it's going to be just extremely buggy
- 2:53:09and you don't understand what's
- 2:53:10happening and it takes you out of the
- 2:53:11experience. And for me, part of the
- 2:53:12reason I like Zomboid so much is the
- 2:53:16atmosphere and the vibe in single
- 2:53:17player, knowing I'm the only one out
- 2:53:20here right now. Like, no one else is
- 2:53:22there. So, I'm sure when NPCs drop,
- 2:53:24there's going to be a lot of
- 2:53:25customization and sandbox options as
- 2:53:27well. But I just love that you guys are
- 2:53:30taking into account all of this related
- 2:53:32to whether it be chatting with NPCs,
- 2:53:35maybe doing quests for NPCs,
- 2:53:37maybe building parties or whatever. But
- 2:53:40it's just it's so interesting to get
- 2:53:42your take on that because I know a lot
- 2:53:43of people are excited for NPCs.
- 2:53:47>> Yeah. And you know, the thing I would
- 2:53:48just I I would I would caution to, you
- 2:53:52know, temper or or caution folks to
- 2:53:55think about is that every single person
- 2:53:57that's listening to this when when they
- 2:53:59think about what it what NPCs and
- 2:54:01Zomboid means likely has a different
- 2:54:04interpretation of of what that means and
- 2:54:06what that is. Um, you know, some I may
- 2:54:09have just like really offended someone
- 2:54:11that was like, "Well, I yeah, I want Joe
- 2:54:13to come up and tell me that, you know,
- 2:54:15he needs 17 rats killed because I love
- 2:54:18doing that in Fallout or I love doing
- 2:54:19that in, you know, Elder Scrolls or or
- 2:54:22whatever it may be." Um, and you know,
- 2:54:24there there potentially could be, you
- 2:54:26know, some scripted actions, but you
- 2:54:28know, like you said, you know, when
- 2:54:30things start to when systems break down,
- 2:54:34uh, to to take you out of that emotional
- 2:54:36experience, um, that's when, uh, you
- 2:54:40know, that's what we don't want to get
- 2:54:42into. Um, and you know, being respectful
- 2:54:45of players that, you know, there's
- 2:54:46players that also, you know, they've
- 2:54:49been playing Project Zomboid with no
- 2:54:51NPCs and they like that ne I never can
- 2:54:55say this word, but like the nilism of,
- 2:54:57you know, being the last person on Earth
- 2:54:59and and you know, everyone else is dead
- 2:55:02and you know, um, you know, I I
- 2:55:04personally kind of, you know, I you
- 2:55:06know, sometimes I like that. Sometimes I
- 2:55:09Yeah, I mainly because I'm barricading
- 2:55:12my base against bandits that I, you
- 2:55:13know, intellectually know may never
- 2:55:15come, but I'm still building shooting
- 2:55:17ports to just in case. Um, but um, you
- 2:55:21know, having, like you said, those
- 2:55:22sandbox options, you know, the game
- 2:55:23still needs to work without them. Um,
- 2:55:26you know, if they all die or if a player
- 2:55:28just, you know, disables them through
- 2:55:29sandbox or, you know, potentially, you
- 2:55:32know, someone might make wants to make a
- 2:55:33roleplayer server with no uh NPCs. um we
- 2:55:37still have to support those various
- 2:55:39different things. So, it's always a
- 2:55:41balancing act and it's always, you know,
- 2:55:43trying to find again a way for things to
- 2:55:46organically fit into the gameplay
- 2:55:48systems to where the gameplay systems
- 2:55:49can still function either without them
- 2:55:52or, you know, a player that, you know,
- 2:55:54you couldn't gate, you know, for
- 2:55:56example, you know, you couldn't do some
- 2:55:58kind of RPG thing to go like, well, you
- 2:56:01have to befriend 20 MPCs to get your
- 2:56:04charisma to a certain level before you
- 2:56:06can, you know, up your first aid skill.
- 2:56:09Because a player might just shoot all
- 2:56:10the NPCs in the head right off the bat
- 2:56:13and then go, "Why can't I level my first
- 2:56:16aid?" Oh, well, you you had to make
- 2:56:17friends with NPCs in order to do that.
- 2:56:19Oops. That's going to happen. I'm just
- 2:56:21rude. Oh, yeah. It would absolutely
- 2:56:23happen. Um uh
- 2:56:25>> did you did you do that alarm?
- 2:56:28>> Oh, no. That wasn't me.
- 2:56:29>> Oh, okay. Oh, that was me again. Oh, god
- 2:56:32damn it. Okay. Every car I touch has an
- 2:56:35alarm. Sarin,
- 2:56:37I don't know why this is I just wanted
- 2:56:39to get a bandage. This is uh Where are
- 2:56:41you at right now?
- 2:56:43>> Uh I'm right at the entrance to the
- 2:56:44station. I was actually looking for a
- 2:56:46bandage to change my dirty bandage.
- 2:56:48>> Oh, I have one right now. I can drop it
- 2:56:50on this dirty ground next to all the
- 2:56:52dried blood if you would like.
- 2:56:55>> Here. Oh, that's peanuts. Hold on. Wait.
- 2:56:57Bandage right there.
- 2:57:01>> I'll cover you if you need to.
- 2:57:04>> Go ahead and take a moment.
- 2:57:08I'll take Let me just check my bite. It
- 2:57:10might have healed by now.
- 2:57:11>> It may have healed.
- 2:57:12>> Yeah.
- 2:57:17>> I don't know. It's massively infected.
- 2:57:19Okay. Oh, I have alcohol wipes. I should
- 2:57:22probably I'll disinfect it. That'll take
- 2:57:24care of any infection that might
- 2:57:26>> I think there was disinfectant in the
- 2:57:27ambulance, too, if you need it.
- 2:57:32>> Oh, yeah. Then I'll sterilize my band,
- 2:57:35which will heal that bite right up.
- 2:57:37>> Oh, I'm sure.
- 2:57:39>> Yeah,
- 2:57:39>> if you find an antibiotic, that might
- 2:57:41help, too. Uh, since we already had the
- 2:57:43alarm go off,
- 2:57:45>> I'm just going to
- 2:57:46>> I was going to say I was going to say
- 2:57:48the alarm went off anyway. You might as
- 2:57:49well rock and roll a little bit.
- 2:57:51>> Yeah, the first shot with the shotgun
- 2:57:53jammed a little bit, by the way, but
- 2:57:55that's okay.
- 2:57:57>> Pump guns actually didn't jam in real
- 2:57:59life. It's a myth that they do. Really?
- 2:58:03>> They do. Yeah.
- 2:58:06>> If you if you short stroke them, i.e. if
- 2:58:09you have a low uh I guess I guess this
- 2:58:11would be low reloading skill in real
- 2:58:14life or uh they can be uh pump shotguns
- 2:58:17can be very uh ammunition picky where
- 2:58:20they don't like certain uh like there's
- 2:58:22different uh lengths between like
- 2:58:23European and American shells or high
- 2:58:25wall or short wall. I'm I'm kind of a
- 2:58:28gun nerd. So [groaning]
- 2:58:29>> Well, it makes sense. You do have a
- 2:58:31military background. So,
- 2:58:32>> yes, I do. I do. [groaning]
- 2:58:38>> But I did not know that. That's That's
- 2:58:39interesting to know. Do bolt guns jam?
- 2:58:42>> Um, not really as much. I mean,
- 2:58:45theoretically you can. It's usually user
- 2:58:47a error at that point in real life. If
- 2:58:50if you get a bolt gun jam, you're
- 2:58:53>> you've been like trying to make it
- 2:58:54happen.
- 2:58:55>> Yeah. But lever guns and pump guns, it's
- 2:58:57usually just uh it's called short
- 2:58:59stroking. It's when you uh you don't
- 2:59:01work the action quite all the way and
- 2:59:03the shell kind of gets halfway there and
- 2:59:05then you close it before it [groaning]
- 2:59:08gets out.
- 2:59:10>> Sorry, the zomboids are very loud right
- 2:59:12now. They are groaning incredibly loud.
- 2:59:15>> Yes. Oh my gosh, they nearly got me.
- 2:59:21>> Their skulls are very strong as well.
- 2:59:22They are not caving in unfortunately.
- 2:59:24The hammer is made of foam perhaps.
- 2:59:28>> [groaning]
- 2:59:34>> Uh, if you want, we can try to go back
- 2:59:35to the house. I mean, I got tons of ammo
- 2:59:37and guns if you would like some.
- 2:59:39>> Yeah, we can head back.
- 2:59:40>> Okay,
- 2:59:41>> let me finish off these ball.
- 2:59:44>> Sounds good. I'll get the car ready.
- 2:59:49Oh, I would be remiss if I didn't bring
- 2:59:50this up. People are saying though that
- 2:59:52you could just simply press Q to get the
- 2:59:54cure for your bite if it's a problem.
- 2:59:56>> Oh, that's true. I like to press Q to
- 2:59:59say hi. That was my intro to the
- 3:00:00community. So
- 3:00:01>> I I remember that. I was actually
- 3:00:03reading that last night again to prepare
- 3:00:05for today.
- 3:00:08>> I'm in.
- 3:00:09>> Perfect. We'll drive home. Uh I have to
- 3:00:13ask this and again I don't want to get
- 3:00:15you in trouble with the rest of the dev
- 3:00:17team. So if you can't answer, feel free
- 3:00:19to say I can't answer. But with build
- 3:00:2242.20 20 going stable sometime towards
- 3:00:27the end of the summer.
- 3:00:29>> When do you likely think we'll see news
- 3:00:32about build 43?
- 3:00:35>> Um I mean I can't really give an answer
- 3:00:39on that but don't expect it in the the
- 3:00:42very short term. um you know once we we
- 3:00:46you know there there's folks I I will
- 3:00:49say this there are folks working on
- 3:00:51future versions of project zomboid um uh
- 3:00:56mainly from a you know foundational
- 3:00:59standpoint um uh engine improvements
- 3:01:03such like that right now um but um you
- 3:01:07know you know the the the gameplay
- 3:01:10implementers right now and that's not
- 3:01:13really a technical term, but the folks
- 3:01:14that have been kind of hands in like
- 3:01:17doing a, you know, a lot of the both
- 3:01:19multiplayer and single player, you know,
- 3:01:21little interact, I don't want to say
- 3:01:22little either because a lot of them are
- 3:01:24big, but a lot of that, you know, uh,
- 3:01:26kind of player facing stuff in the short
- 3:01:27term. They've just been so heads down
- 3:01:30for the past few months, just really
- 3:01:31cranking stuff out. They need a little
- 3:01:33bit of time to to kind of process, see
- 3:01:37where we're at. um you know uh we need
- 3:01:40to do a um you know we are planning a
- 3:01:43support update uh for build 42. Uh some
- 3:01:46of that's going to be optimization. Some
- 3:01:48of that's going to be you know looking
- 3:01:50at um some of the features that didn't
- 3:01:52get you know fully implemented in um in
- 3:01:55in in build 42 um uh that we we still
- 3:01:59want to include uh uh that that that
- 3:02:01shouldn't you know that won't break
- 3:02:03saves and stuff that we we can put in.
- 3:02:05Um, and also, um, some of the late game
- 3:02:08stuff, you know, you know, the late game
- 3:02:11testing, you know, hasn't got as much
- 3:02:15testing from the community or or playing
- 3:02:17from the community because we've been,
- 3:02:19you know, updating and putting new
- 3:02:21things out and people start new builds.
- 3:02:23And so, um, except for a lot of the
- 3:02:26people that are doing those things on
- 3:02:27purpose, like I'm going to max out
- 3:02:29blacksmithing or I'm going to, you know,
- 3:02:31do this one thing. We haven't had a lot
- 3:02:33of organic feedback of like, oh, you
- 3:02:35know, I hit this point where I wanted
- 3:02:36to, you know, I killed all these animals
- 3:02:39and I wanted to, you know, make leather
- 3:02:41coats, but then I ran into, you know,
- 3:02:43this blocker. and you're like, "Oh, you
- 3:02:45know, um, like for example, I I I
- 3:02:48literally ran into an example like that
- 3:02:49the other day where I used all my wooden
- 3:02:53rods to make plant drying stuff to dry
- 3:02:57corn and then um I killed a bunch of
- 3:03:00animals and I was like, "Cool, I want to
- 3:03:02I want to make a fur hat." Oh, I used
- 3:03:05all my wooden rods to make plant drying
- 3:03:07racks. And but I need a a leather drying
- 3:03:10rack, but I don't have any wooden rods
- 3:03:12to make the leather drying rack. Um, do
- 3:03:15I really want to go just start cutting
- 3:03:17down trees? Um, why can't I just take
- 3:03:19apart my my my plant drying rack and
- 3:03:24make a leather drying rack? Um, so like
- 3:03:27those kinds of things are the the the
- 3:03:30kind of um things that you get from
- 3:03:32organic gameplay that you might not get
- 3:03:34from someone just going like, "Yeah, I
- 3:03:36try to do this and this and this." Or
- 3:03:37trying to find the optimum, like, you
- 3:03:39know, how can I get carving to level 10
- 3:03:41as fast as I can? Oh, the most, you
- 3:03:43know, best way to do it is to, you know,
- 3:03:45pump out 10,000 spoons. Uh, but maybe
- 3:03:47the person that's like, "Hey, I wasn't
- 3:03:49really trying to ramp carving, but you
- 3:03:52know, maybe, you know, uh, I just really
- 3:03:55wanted to, you know, whatever, carve
- 3:03:58baseball bats, and that was like way
- 3:04:00beyond my stuff. So, okay, should, you
- 3:04:02know, should there be something that's
- 3:04:04like baseball bats that's, you know, uh,
- 3:04:06lower in the ski in the skill tree, or
- 3:04:08maybe baseball bats aren't in the right
- 3:04:11place, uh, as far as, you know, what
- 3:04:13what unlocks them." Um or we run into um
- 3:04:17you know uh again with systems working
- 3:04:19together, right? Like you know you you
- 3:04:22can have a situation where you know a a
- 3:04:25a certain item is integral to a tech
- 3:04:27tree but then you know you spawn in Echo
- 3:04:32Creek and that certain item isn't there.
- 3:04:34Like what do you do? Like well do you go
- 3:04:37on a road trip or you know is is it
- 3:04:39available through crafting in different
- 3:04:41ways? um you know like the wooden rod
- 3:04:43situation, you know, my mind instantly
- 3:04:45goes to like um uh okay, I can I can
- 3:04:49carve them from saplings and I can get
- 3:04:51them out of broomsticks. Um but you
- 3:04:54know, is there is there other ways that
- 3:04:55I can get wooden rods? Like is there a
- 3:04:57way to make it make sense with carving
- 3:04:59in with planks or something like that?
- 3:05:01Um yeah, those kinds of things uh for
- 3:05:04that stable update. Well, it's it's
- 3:05:06interesting you bring that up because
- 3:05:07there are some people immediately
- 3:05:09shouting out examples of that exact
- 3:05:11thing with the biggest one being nails.
- 3:05:13People would love
- 3:05:16more info on that and I guess some
- 3:05:19adjustments on that front, especially
- 3:05:20when they're doing wilderness focused
- 3:05:23runs. They can't really do any crafting
- 3:05:25without going into town and getting
- 3:05:26nails early on.
- 3:05:28>> Yeah, wilderness wilderness runs are um
- 3:05:30they're they're a special kind of
- 3:05:32challenge, right? because I can't I
- 3:05:34can't just go and go, hey, everybody
- 3:05:37doesn't have nails. Can we increase nail
- 3:05:39spawning by 20% or could we increase,
- 3:05:42you know, furniture, you know, spitting
- 3:05:44out nails by X? So, we have to, you
- 3:05:47know, wilderness runs or limited runs
- 3:05:50or, you know, those kinds of challenges
- 3:05:53bring in their their own special set of
- 3:05:55challenges. Um, and whether it be, you
- 3:05:58know, a crafting um, and and and and
- 3:06:02please everybody don't don't take what
- 3:06:04I'm saying as like gospel feature
- 3:06:06promises, but you know, as a designer,
- 3:06:08you would look at, okay, so can what are
- 3:06:13ways to address this? Right? So, if I
- 3:06:15say like, okay, cool, fine. You can um,
- 3:06:17you can hammer nails out of metal
- 3:06:18sheets. If you have hammer and you have
- 3:06:21metal working in a certain skill, you
- 3:06:23can make nails out of metal sheets.
- 3:06:24Well, that doesn't help a wilderness run
- 3:06:26because how do you how do you get the
- 3:06:28metal sheets or how do you how do you
- 3:06:31level up welding? You you can't level up
- 3:06:34welding
- 3:06:35without things to weld. Um so, you know,
- 3:06:39working through those processes of like,
- 3:06:41well, you know, you know, does it mean
- 3:06:43that we put more stuff into uh the
- 3:06:45foraging um menus? Does it mean that we
- 3:06:49look at alternate craft uh capabilities?
- 3:06:52Do we look at you know uh wooden dowel
- 3:06:55uh you know you know like the the um I
- 3:06:58don't I I want I'll stop I I know that
- 3:07:02some cultures in the past like built all
- 3:07:04their furniture out of like you know
- 3:07:06like IKEA dowels because they didn't
- 3:07:08have a lot of metal so like all their
- 3:07:10furniture was you know dowels and you
- 3:07:12drill a hole and you know put the dowel
- 3:07:14in and glue it together right um are are
- 3:07:17there alternate ways to build things
- 3:07:19that instead of you can't as a designer
- 3:07:21just go like Okay, more nails. Everybody
- 3:07:23said there's not enough nails. Put more
- 3:07:25nails in. Um um you have to look at it
- 3:07:28across the board. And wilderness runs
- 3:07:30are one of those. We we definitely it it
- 3:07:31it um you know uh definitely was a it is
- 3:07:36a um uh how should I say this? Like a
- 3:07:40specific thing that we do take into
- 3:07:42account uh to to uh to the detriment of
- 3:07:45some of my team members who are like,
- 3:07:47"Oh, we solved the problem." And I'm
- 3:07:48like, "Well, that doesn't solve it for
- 3:07:49the wilderness runners." Ah. ah I wasn't
- 3:07:52you know um yeah uh but you also you
- 3:07:55know people also need to grock that as
- 3:07:58like specifically for me as a designer
- 3:08:00and I've said this I said this in the um
- 3:08:03the duck interview I have to think about
- 3:08:07you know by the time someone's doing a
- 3:08:08wilderness run they're generally
- 3:08:10probably a pretty super hardcore player
- 3:08:13um and I have to think about not only
- 3:08:16the the hardcore veteran players you
- 3:08:19know like us that are that that play all
- 3:08:21the time and we we know these systems
- 3:08:23and we understand it. Um, but I also
- 3:08:25have to think about the new players and
- 3:08:27then kind of the, you know, the
- 3:08:29mid-level players that that maybe they
- 3:08:31play Zomboid an hour a week or an hour a
- 3:08:34month and and they like, uh, I just
- 3:08:37can't I played this a month ago. Wait,
- 3:08:39what was I doing? Where am I? Like, uh,
- 3:08:42you know, um, you know, coming back into
- 3:08:44things. um trying to to to to
- 3:08:49make things work for all of those
- 3:08:51players. If I only think about the
- 3:08:52hardcore players, then I'd be like,
- 3:08:55well, that's the way the UI works and it
- 3:08:57works fine for everybody that knows how
- 3:08:59it works, so I don't need to worry about
- 3:09:01new players anymore. Um, you know, um,
- 3:09:04but I do have to think about those
- 3:09:06people. I have to think about people
- 3:09:07that they open up the game and they
- 3:09:08like, you know, are just completely
- 3:09:10confused and and how do we deal with
- 3:09:12that? Um although that's part of the PZ
- 3:09:14experience to be completely confused and
- 3:09:16and die a lot and then learn
- 3:09:19>> that that is indeed the experience.
- 3:09:21Everybody starts out with their first
- 3:09:23run surviving maybe four hours and then
- 3:09:24being like what did I just play? So
- 3:09:27>> yeah. Yeah,
- 3:09:27>> that's very fair.
- 3:09:28>> Yeah. Or me uh elbow the first car
- 3:09:31window that you run into and then bleed
- 3:09:33out and going trying to figure out what
- 3:09:35like what
- 3:09:36>> Oh, I didn't know I was bleeding. That's
- 3:09:38what that red stuff coming out of me is.
- 3:09:40>> Yeah. Yeah. What is that red stuff
- 3:09:41coming out? What's that heartbeat sound?
- 3:09:43Uh, what's going on? Um, it always makes
- 3:09:46me laugh because that always makes me
- 3:09:47think of the movie um there's this movie
- 3:09:49Last Action Hero where Arnold
- 3:09:51Schwarzenegger got beamed from being
- 3:09:53like a he was a a movie character that
- 3:09:55got beamed into the real world and he
- 3:09:58actually does that. He walks up to a
- 3:09:59window and he punches it out with his
- 3:10:01fist and then he's like, "Oh my god,
- 3:10:03that hurts." [laughter]
- 3:10:05And uh I always I think Project Zomboid
- 3:10:08has a good uh a good thing of like yeah
- 3:10:11this is a video game but you know you're
- 3:10:12not a superhero like you know PE you
- 3:10:15watch people do it all the time in like
- 3:10:17first run they just they see some
- 3:10:19zombies they beline straight to them.
- 3:10:20Okay I'll just wipe out these 20 guys
- 3:10:22and then I'll uh you know I'll find a
- 3:10:24shotgun and start wait I'm dead. What?
- 3:10:26Um and uh that's that's always uh
- 3:10:30satisfying to to watch.
- 3:10:33Um, well, really quick, because I know
- 3:10:36we're coming up on the time that we said
- 3:10:38we agreed upon. I don't
- 3:10:40>> I've been talking too much. I I'm sorry.
- 3:10:42I burned up all the time.
- 3:10:43>> No, you're fine. You're I mean, listen,
- 3:10:45this is what we were here for. We wanted
- 3:10:46to have a conversation with you. Uh, I
- 3:10:48did have a couple more questions that I
- 3:10:50didn't necessarily get a chance to get
- 3:10:52to. Are you okay staying a little bit
- 3:10:54longer or?
- 3:10:56>> Yeah.
- 3:10:57>> Amazing. I will I'll try to go.
- 3:10:59>> You have no idea. We've already been
- 3:11:01doing this for almost 3 hours.
- 3:11:02>> This is what I said to my chat before I
- 3:11:04started the stream. I was like, "This
- 3:11:05stream is probably going to fly by." And
- 3:11:07yeah, I look at the clock and it's like,
- 3:11:09"Oh, we said we were going to stop
- 3:11:11around 10:30, but like if you're if
- 3:11:13you're willing to go a little bit
- 3:11:14longer, I would greatly appreciate it.
- 3:11:15I'm sure we would all appreciate it. I
- 3:11:17don't want to be greedy, though. I'm
- 3:11:19sure you're very busy. I'm sure it's
- 3:11:21getting late for you. So, I'll I'll
- 3:11:24rapid fire this, I guess, uh, with our
- 3:11:26final little bit. But before we do that,
- 3:11:27do you want to come over to the dining
- 3:11:28room?"
- 3:11:29>> Yeah. Yeah.
- 3:11:31Thought I' just been standing here
- 3:11:32talking and uh getting queasy.
- 3:11:34>> You're fine. Let me know. By the way,
- 3:11:36>> I'm at nauseous.
- 3:11:38>> Oh,
- 3:11:38>> I'm sure. Yeah, that's okay. I'm sure
- 3:11:40I'll be good.
- 3:11:41>> No, it's fine. It just Did you have like
- 3:11:43something bad to eat earlier?
- 3:11:44>> Oh, beautiful. It is amazing.
- 3:11:47>> I laid out all of the guns and ammo we
- 3:11:50collected from the police station
- 3:11:54>> here. Just as the cudigra
- 3:11:56Oh. Oh, wait, wait, wait. Hold on. Stay
- 3:11:58there for a second.
- 3:11:59>> Yeah, I'll stay. I'll stay.
- 3:12:00>> Don't go. Don't go anywhere.
- 3:12:02>> I got a surprise to go with it.
- 3:12:04>> Okay.
- 3:12:09>> Oh, no.
- 3:12:13>> Okay. Wait. I have to go out to the car.
- 3:12:15You're fine. I'll be right back.
- 3:12:16>> You go. You go to the car. I'll stay. Do
- 3:12:17you want me to light the fire? Cuz I was
- 3:12:18thinking of lighting this.
- 3:12:19>> Yeah. Yeah. That that that'll be nice
- 3:12:21mood.
- 3:12:22>> That'll tie it all together. I actually
- 3:12:24ran off while you were chatting. I drove
- 3:12:26all the way out to the police station
- 3:12:28just to get a matchbox and I nearly died
- 3:12:29like twice.
- 3:12:31>> That's hilarious. I'm standing there
- 3:12:32just talking to myself in the in the
- 3:12:34kitchen by myself. [laughter]
- 3:12:40>> Open.
- 3:12:43>> I'll wait right here.
- 3:12:45>> It is getting a little spooky out, but
- 3:12:46again, we're so safe inside this
- 3:12:48building now. We have all the barricades
- 3:12:49up.
- 3:12:50>> It's cozy.
- 3:12:51>> It is. Oh,
- 3:12:54>> today must be your lucky day, boss.
- 3:12:57>> That
- 3:12:59where did I put?
- 3:13:01Wait, where did I put it?
- 3:13:08What?
- 3:13:10I constantly lose things.
- 3:13:13>> I am the same way. I drop things in a
- 3:13:16box and I tell myself, "Okay, I'm going
- 3:13:18to put this here." I come back a day
- 3:13:20later when I need it. Where did I put
- 3:13:21it?
- 3:13:22>> Yeah, exactly. Okay. All right. Well,
- 3:13:27did I Did I drop it? Hold on.
- 3:13:30>> What were you trying to get, if you
- 3:13:31don't mind me asking? Is it meant to be
- 3:13:32a surprise?
- 3:13:33>> Uh, yeah. Well, I had a nice little
- 3:13:35beautiful wine glass and I was going to
- 3:13:37pour you a glass. I'm I gave that away,
- 3:13:40but that's okay. Hold on. Uh, I'm going
- 3:13:41to do this.
- 3:13:42>> Oh my god, Sarin. I think it's on the
- 3:13:44table right now.
- 3:13:45>> Oh, is it? Okay. I was I was in the
- 3:13:47middle of placing it. Well, hold on.
- 3:13:49Yeah, I I must have clicked place. Ah,
- 3:13:52there it is. Okay,
- 3:13:56pick that up.
- 3:13:59Oh, and of course, I put it in my
- 3:14:00backpack.
- 3:14:02Oh, no, I didn't. Okay,
- 3:14:05put that into transfer liquid, which now
- 3:14:08auto default def faults to actually
- 3:14:10transferring the liquid instead of not
- 3:14:13>> a nice a nice update. That was a
- 3:14:16community suggestion and and it was like
- 3:14:17it was one of those like Oh yeah, that
- 3:14:20makes sense. Why? OH, I DRANK IT. AH,
- 3:14:22NO. HOLD ON. [laughter]
- 3:14:24OKAY, WAIT. I'll refill it. I got more.
- 3:14:26I got more. I'm back.
- 3:14:28>> I double clicked.
- 3:14:29>> Do you have a second wine glass? Do you
- 3:14:31want to like drink together or
- 3:14:34>> Well, I just drank some. So, there we
- 3:14:36go. There is yours. It It's just got
- 3:14:38beer in it because apparently Oh, wait.
- 3:14:40I'm gonna I'm gonna creepily [laughter]
- 3:14:42>> Wait, what's that? Are you okay? tried
- 3:14:44to Yeah, I tried to place it. Uh, and it
- 3:14:47was trying to walk into you. Okay, there
- 3:14:49we go.
- 3:14:49>> I've noticed that happening a little bit
- 3:14:51when I go to place something. Uh, it
- 3:14:53wants to auto walk to like a square
- 3:14:55over.
- 3:14:56>> Yeah, it's trying to get It's trying to
- 3:14:58get to the It's the auto walk. It's
- 3:14:59detecting It's It's detecting that
- 3:15:01you're just far, especially when you're
- 3:15:02caddy corner on a tile. It's trying to
- 3:15:05walk and align you to actually put that.
- 3:15:07It's so that you can do it from far
- 3:15:08away, but sometimes it gets a little
- 3:15:10wonky.
- 3:15:11>> Okay. Is is that something you guys are
- 3:15:13working on, I guess, or is that
- 3:15:15>> It'll be on the list. Yeah, it's on the
- 3:15:17It's on the list.
- 3:15:18>> It's on the list. All right. Um Well,
- 3:15:20thank you so much for that delicious
- 3:15:21drink. If you want to sit down, we can
- 3:15:22continue our conversation and uh if
- 3:15:25you're getting nauseous, I mean, I don't
- 3:15:28know how you feel about turning into a
- 3:15:30Zomboid, but maybe at the end we can um
- 3:15:32put you out of your misery and bury you.
- 3:15:34I actually found a shovel.
- 3:15:35>> That'd be good.
- 3:15:36>> Okay. [laughter]
- 3:15:39>> Classic. That's classic. We can
- 3:15:42>> stage we didn't stage it everybody. I
- 3:15:44literally like got bit on accident and
- 3:15:48uh yeah,
- 3:15:49>> that was not I So I'll I'll say this.
- 3:15:53The original ending I was going to have
- 3:15:54is I was going to have an admin spawn in
- 3:15:57like a hundred zombies in front of our
- 3:15:59base and we would just go down fighting.
- 3:16:00But this is even better. So
- 3:16:02>> I think it is. It's It's apppropo.
- 3:16:04>> Yeah. Oh, that's a good qu. Would you
- 3:16:06like to be cremated or buried? Cuz I got
- 3:16:07a shovel just to bury you. But we can do
- 3:16:09either. We do. You got to go with
- 3:16:11bearings. So, I uh I my my original run
- 3:16:15back in build 41 when I first started um
- 3:16:18I I was uh I I didn't know that you
- 3:16:20actually I it took me a while to learn
- 3:16:23that you uh if you just hit new
- 3:16:25character, it started a new character in
- 3:16:27the same world. So, it was like a total
- 3:16:28surprise to me when I ran over um you
- 3:16:31know, ran across one of my old
- 3:16:33characters. And from then on, I it was a
- 3:16:35mission in life. Every time I died and
- 3:16:37started a new character, I would have to
- 3:16:40track down my old character. Um, you
- 3:16:43know, uh, put, you know, put them out of
- 3:16:45their misery, put them in the trunk,
- 3:16:46drive them back, and then how they died
- 3:16:49based I I placed a little thing on their
- 3:16:51grave based on how they died. Um Um,
- 3:16:56>> that's kind of cute.
- 3:16:57>> Yeah. Yeah. So, some of them would, like
- 3:16:59the ones I accidentally burned, set
- 3:17:01myself on fire, it'd have a little
- 3:17:02lighter. Um, you know, something like
- 3:17:04that. If they went down in melee combat,
- 3:17:06I'd put a baseball bat on their grave
- 3:17:08and and I think I had like 20 the graves
- 3:17:10got so build I was down on the old
- 3:17:12Twiggies at the old Twiggies bar or not
- 3:17:14Twiggies the the rusty round what the
- 3:17:17the bar at the south of Moldra. I had to
- 3:17:19expand my gated area to make room for
- 3:17:22more grapes. [laughter]
- 3:17:26>> Dude, I typically whenever I die, I just
- 3:17:28start a new world. I'm not personally a
- 3:17:30fan of going in.
- 3:17:32>> Yeah, that's what I do now. Yeah, that's
- 3:17:34now
- 3:17:34>> cuz another issue too is like if it's
- 3:17:36midday or like getting nighttime, I
- 3:17:38spawn in, especially late in a
- 3:17:40playthrough, it's like power's off. I'm
- 3:17:42in this random building. It's cold. It's
- 3:17:45dark. It's like I would rather just
- 3:17:46start a random playthrough at that
- 3:17:48point. But
- 3:17:49>> yeah,
- 3:17:49>> uh that's that's very funny.
- 3:17:52>> Um I'm going to go ahead. I'm going to
- 3:17:53shoot off a couple questions. Uh if you
- 3:17:56want to kind of rapid fire the answers,
- 3:17:58if you want to be a little bit quicker
- 3:17:59on them, that's completely fine with me.
- 3:18:01But if you want to go into detail,
- 3:18:02that's also okay.
- 3:18:04>> Um,
- 3:18:05>> to go back really quick on Build 42's
- 3:18:08unstable development cycle, obviously
- 3:18:11there's been a lot of updates and
- 3:18:13changes throughout the two years it's
- 3:18:14been in the works. I'm curious though,
- 3:18:17is there anything that you guys were
- 3:18:20working on that maybe you loved, you
- 3:18:23were experimenting with it, but
- 3:18:25inevitably for one reason or another
- 3:18:28just didn't make the cut?
- 3:18:30Uh yeah, a few different things. Um
- 3:18:33uh I I'd say one easy uh one easy take
- 3:18:38is kind of the um expansion of the
- 3:18:41workstation concept. Um so while
- 3:18:44workstations as a feature is implemented
- 3:18:47um the idea behind that um system is
- 3:18:51that it would allow interactions of
- 3:18:54different ways with different things.
- 3:18:56for example, an espresso machine, um uh
- 3:19:00the soda the soda machine, um various
- 3:19:03different things like that. So that you
- 3:19:05we could we could use that workstation
- 3:19:07um uh interaction system to have, you
- 3:19:11know, interacting with um uh soda
- 3:19:14dispensers be more like interacting, you
- 3:19:17know, you don't walk up to a soda
- 3:19:18dispenser, you know, soda selling
- 3:19:20machine and just open it and, you know,
- 3:19:22take sodas out. you put money into it
- 3:19:24and things come out. Um uh so looking at
- 3:19:28those tile interactions uh across the
- 3:19:30board of things that players that should
- 3:19:34be interactable uh but aren't. Uh that's
- 3:19:37one of the big things um that that kind
- 3:19:40of didn't, you know, dealing with the
- 3:19:42the challenges with workstations and and
- 3:19:44and and crafting and interaction and all
- 3:19:46that didn't get as fleshed out uh as as
- 3:19:49we wanted it to. that'll that'll that'll
- 3:19:52uh ideally be addressed in the future.
- 3:19:54>> Okay. I remember reading that in a blog
- 3:19:57post a long long time ago. I remember
- 3:19:59seeing like a a mock version of what
- 3:20:02that might be specifically with the
- 3:20:03vending machine where it was like you
- 3:20:04see like a keypad and you have to type
- 3:20:06in the number and then insert a dollar.
- 3:20:09>> So that's what you're talking about
- 3:20:11there with that.
- 3:20:12>> Yeah, exactly. Yeah, I think there is a
- 3:20:14prototype uh somewhere that was one of
- 3:20:16the early prototypes that was was done
- 3:20:18to explore that system and it You know,
- 3:20:20again, not not saying that, you know,
- 3:20:23it'll be this way or that way, but
- 3:20:25things like, you know, potentially
- 3:20:26keypads on uh security doors where you
- 3:20:29could potentially find a instead of
- 3:20:31having to find a key, you find the uh
- 3:20:33you know, a notepad in, you know, the
- 3:20:35cop's uh uh loot in the inside that
- 3:20:38building that has the key uh keypad and
- 3:20:40and interacting with it that way. So,
- 3:20:42there's a few different varieties like
- 3:20:44an espresso machine. I actually have I
- 3:20:46don't actually understand how espresso
- 3:20:47machines really work. But however
- 3:20:50espresso machines work so you can you
- 3:20:52know add your foam and and do fancy
- 3:20:54little things like that. Um you know
- 3:20:56expanding on that is is one thing that
- 3:20:58that that didn't get didn't get into
- 3:21:00build 42.
- 3:21:02>> Understood. Um well another thing that
- 3:21:04I'm personally interested in
- 3:21:07obviously Indie Stone they've been
- 3:21:09working on Zomboid forever. All right.
- 3:21:11They've been doing it for years and
- 3:21:13years and years. But I've noticed over
- 3:21:16the last few years, you guys have been
- 3:21:17slowly branching out a little bit.
- 3:21:19You've been doing some merch through
- 3:21:21Messhift. You've been doing some
- 3:21:24collaborations with other games,
- 3:21:25specifically Terraria, having Spifo in
- 3:21:28Terraria. Um, and I'm just curious if
- 3:21:32that's something players are going to
- 3:21:34continue seeing in the upcoming future
- 3:21:36and maybe even some developments into
- 3:21:39things outside of gaming. Have you guys
- 3:21:41considered like a Project Zomboid TV
- 3:21:43show or like a comic book series or
- 3:21:45anything like that?
- 3:21:46>> It's funny. We get we get asked that a
- 3:21:48lot and actually I mean um uh I'll put
- 3:21:52my marketing hat. We actually announced
- 3:21:54a uh a Steam bundle with Rim World uh
- 3:21:56yesterday. Uh so if you don't have
- 3:21:58either, you can get 20% off uh both Rim
- 3:22:00World and Project Zomboid. Um but you
- 3:22:03know one of the cool things about um uh
- 3:22:06TIS is is they are truly independent
- 3:22:10right? Um as my character cross
- 3:22:13[laughter] um you know so you know they
- 3:22:16you know the the the the founders that
- 3:22:18that that that that own and run the
- 3:22:20company you know have the power to do
- 3:22:22those things. And if if you don't think
- 3:22:24that Project Zomboid has not been
- 3:22:25approached by um you know people that
- 3:22:28want to do merch and stuff like that in
- 3:22:30the past um or or cross collaborations,
- 3:22:33it absolutely has happened. But um I
- 3:22:36will say that um you know they're very
- 3:22:38protective um of you know making sure
- 3:22:42trying to make sure that that anything
- 3:22:44like that it respects um uh you know
- 3:22:48Project Zomboid as um you know as as um
- 3:22:52an entity that's been created uh both by
- 3:22:55them and that and and with you know
- 3:22:57alongside the community that stuck with
- 3:22:59it so long and um you know
- 3:23:02>> uh so so anything like that would be
- 3:23:04relatively conservative. Um, uh, there
- 3:23:07are some maybe things like the, uh, like
- 3:23:10like the Terraria crossover that we may
- 3:23:12be seeing in the in in in the mid
- 3:23:15future. I won't say near future. Um, uh,
- 3:23:18but, uh, you know, it's definitely
- 3:23:20things that are on the table. Um, uh,
- 3:23:22there's been people that have have been
- 3:23:23interested in above it. I can't give any
- 3:23:25specifics obviously. Obviously,
- 3:23:27>> um, but, uh, you know, it would be
- 3:23:29really cool. I think I think Zomboid I
- 3:23:32think one of the things that was really
- 3:23:33fascinating to me was sitting down with
- 3:23:37um you know the founders in England and
- 3:23:40talking to them you know and professing
- 3:23:43my like to me Zomboid is up in those you
- 3:23:48know high tier impacts as a zombie fan I
- 3:23:51love zombie content I love zombie movies
- 3:23:53I always have I'm kind of down in the
- 3:23:56like dregs of like the bottom of Amazon
- 3:23:58Prime of like Oh, I should watch this
- 3:24:00new zombie movie. Oh, it's one of those
- 3:24:02that's like a student film filmed on a
- 3:24:04on a iPhone like, "Oh gosh, this is so
- 3:24:06terrible." Um, and then of course, you
- 3:24:09know, devastated by things like um uh
- 3:24:13well, I shouldn't call people out and
- 3:24:15say negative thing, but maybe some
- 3:24:16Hollywood productions of of big things
- 3:24:18of maybe like a book that you read that
- 3:24:20you're like, "What is this?" Um but uh
- 3:24:24so I want to be respectful of that. But
- 3:24:26but you know uh you know I you know when
- 3:24:30I talk to them about the impact that
- 3:24:32Zomboid had on me as a player, not not
- 3:24:34just as a designer, but me as a player
- 3:24:36and the world that's been created. It's
- 3:24:38bigger than just an isometric zombie
- 3:24:40game. You know, Spiffos and the lore and
- 3:24:43the background. Like this is a real
- 3:24:45world that's been created by this team.
- 3:24:47And um you know uh you know I guess I'll
- 3:24:50go back to the key point of you know
- 3:24:52wanting that anything like that you know
- 3:24:55external stuff always want to to uh be
- 3:24:58respectful of that legacy uh that the
- 3:25:00team created.
- 3:25:02>> I think that's amazing quite frankly
- 3:25:05that you guys are so committed to
- 3:25:08protecting and making sure it's like
- 3:25:10authentic if you were to do a project
- 3:25:12like that because like you mentioned
- 3:25:15this is an incredible world. you guys
- 3:25:17have built the amount of lore that
- 3:25:19another thing that I love about this
- 3:25:20game too, speaking on the lore, it is
- 3:25:23the type of lore where if you don't care
- 3:25:25about the lore and the story line, you
- 3:25:26don't have to touch it at all. You can
- 3:25:28ignore all the TV shows, you can ignore
- 3:25:30the flyers, you can ignore everything
- 3:25:32and just play the game. Or you can be an
- 3:25:35insane collector and you can go after
- 3:25:37every single brochure, read all the
- 3:25:39random notes in the game, check out and
- 3:25:42find all the random radio broadcasts
- 3:25:44that play on the radios. And that's
- 3:25:46something that I personally love and
- 3:25:48that's part of the reason I play
- 3:25:49Zomboids so much this day is just
- 3:25:51building out my own little characters
- 3:25:52and kind of just like seeing how they
- 3:25:54fare in these worlds. So, uh, I love
- 3:25:58that. I think a lot of people based on
- 3:26:00the chat reaction would love a TV show
- 3:26:02or a movie of Zomboids. So, if you ever
- 3:26:06want to do that, you let them know that
- 3:26:09we would love [snorts] that, but of
- 3:26:10course at your own pace if ever.
- 3:26:12>> Hollywood, call me. But uh but it's got
- 3:26:15to be the right thing. [laughter]
- 3:26:20>> Um well, another question really quick
- 3:26:22and this will be my last one personally
- 3:26:24before I open up questions from the
- 3:26:26viewers. Uh and and we'll kind of wrap
- 3:26:28it up there. Um a console version of
- 3:26:32Zomboid. That is something whenever I
- 3:26:34play Zomboid and I'm streaming,
- 3:26:36>> one of the most common questions, can I
- 3:26:37get this on Xbox? Can I get this on
- 3:26:39PlayStation? I always have to tell them
- 3:26:41>> no. Sadly, no.
- 3:26:44>> No, no.
- 3:26:44>> Will we ever see Zomboid on console?
- 3:26:48>> Um,
- 3:26:50I want to say so there's two answers to
- 3:26:53that. One, there's the the technical
- 3:26:56aspect of the the the code base and and
- 3:26:59the way the code is built does do have
- 3:27:02some barriers to console. Um, you know,
- 3:27:04the the the game uh was built with with
- 3:27:07Java and Lewis. So there there's some
- 3:27:09intricacies with how you you know the
- 3:27:12the consoles work just on a fundamental
- 3:27:15level. Uh that would take uh some
- 3:27:18engineer you know some I say some
- 3:27:20engineering work that would takes quite
- 3:27:22a bit of of of engineering work. It's
- 3:27:24it's not the case of like um you know
- 3:27:27press console button uh you know export
- 3:27:29to uh you know uh PlayStation or
- 3:27:32anything like that. So there would be
- 3:27:33technical hurdles. Um, you know, there's
- 3:27:36also the um the consideration that that
- 3:27:39has to be taken into account of, you
- 3:27:41know, when would be the right time to do
- 3:27:43that. Is it 1.0? Is it right before 1.0?
- 3:27:48Um, it's not something again, you know,
- 3:27:51coming back to, you know, respecting the
- 3:27:55our fire went out.
- 3:27:57>> I'll fix that. respecting the legacy of
- 3:27:58the work. You know, we don't we we we
- 3:28:01have no desire to, you know, just do a
- 3:28:05port of some game built in Unreal Engine
- 3:28:08that has a Zomboid label on it that is
- 3:28:11actually just a completely different
- 3:28:12game that kind of looks like it, right?
- 3:28:15Um I I think um if we were to do a
- 3:28:19console version, I'm not ruling it out
- 3:28:20and I'm not ruling it like saying like,
- 3:28:23"Yeah, November uh it'll be on Xbox
- 3:28:25Live." Um um you know uh that's I know
- 3:28:31that's kind of vague um but that's I
- 3:28:33think the best answer uh that I can
- 3:28:35give.
- 3:28:36>> So
- 3:28:37just to kind of because that was a lot
- 3:28:39for some people just to recap
- 3:28:41essentially. No no you're fine. You're
- 3:28:42fine. It's something you guys would love
- 3:28:45to do. It's just a matter of
- 3:28:47>> it's a lot of work. It's not as simple
- 3:28:50as people would imagine and it's also
- 3:28:53just got to be done the right way.
- 3:28:56Yeah, I think that sums it up pretty
- 3:28:58well. Absolutely.
- 3:28:59>> Perfect. So maybe one day, and I'm
- 3:29:01assuming that that also ties into
- 3:29:02mobile, maybe one day a mobile version
- 3:29:04if we can.
- 3:29:07>> Yeah, it would be Yeah, having the same
- 3:29:08constraints, right? Um uh obviously
- 3:29:12there's Yeah, I have to I have to stop
- 3:29:15myself as a developer and start getting
- 3:29:16into mobile. Like what do you mean by
- 3:29:19mobile? Which which platform? Which uh
- 3:29:20how how how deep you know? [laughter]
- 3:29:23No, no, understood.
- 3:29:24>> How much how much RAM is in your phone?
- 3:29:27>> Uh, five, I think. Maybe. [laughter]
- 3:29:30>> Um, no. That that makes perfect sense to
- 3:29:32me. Um, understandable cuz I again I've
- 3:29:37kind of understood that. I've tried to
- 3:29:38explain to people that idea where it's
- 3:29:40like you're not making this in something
- 3:29:42like Unity where you can basically press
- 3:29:44a couple buttons and it spits out a
- 3:29:45console version. It would have to be uh
- 3:29:49what some people in chat have said a
- 3:29:50moment ago, kind of like a Minecraft
- 3:29:52bedrock moment where it's like you have
- 3:29:53to redo
- 3:29:55almost everything to get it to run on
- 3:29:58the console essentially.
- 3:30:00Yeah, there's there's there's some
- 3:30:02fundamental uh you know underlying uh
- 3:30:04technological standpoint, but but I mean
- 3:30:06even if um for the controller players
- 3:30:09out there, you know, when we um I
- 3:30:12started working on well I didn't do it
- 3:30:15um our our amazing engineers uh started
- 3:30:18working on um the the controller rework
- 3:30:22um in January um based on we had to you
- 3:30:25know we had some fundamental changes to
- 3:30:27the aiming system from B41. So, we
- 3:30:29needed to adapt the controller to adapt
- 3:30:30that. Then that led to other things and
- 3:30:32people weren't happy with that. And then
- 3:30:34it it kind of led into finally at a
- 3:30:37certain point I was just like, we just
- 3:30:38need to do fully customizable
- 3:30:39controllers because we're not going to
- 3:30:41get this to a state that like makes
- 3:30:43everybody happy because, you know, one
- 3:30:45of the challenges with Zomboid is it
- 3:30:47doesn't fit a mold, right? You can't
- 3:30:48just go out and say, you know, if you're
- 3:30:50making a shooter tomorrow, you can go
- 3:30:52out and be like, "Hey, should we go with
- 3:30:53the Call of Duty control scheme or the
- 3:30:55Halo control scheme? Which one should we
- 3:30:57use?" Um, you you can't do that with
- 3:30:59Project Zomboid. You have to think about
- 3:31:01all the different interactions, all the
- 3:31:03different ways, like you know, I mean,
- 3:31:04if someone, you know, went uh, you know,
- 3:31:07uh, ported Arma to consoles and was
- 3:31:09like, "Oh, I'm just going to, you know,
- 3:31:11implement all the Arma controls onto a
- 3:31:13console controller." Like, that in and
- 3:31:15of itself um was a huge um, a huge lift
- 3:31:19um that I'm very um, you know, uh, I
- 3:31:22don't want to I don't want to name
- 3:31:23people just because I don't know if they
- 3:31:24want to be named. I try not to, but um
- 3:31:26the the two the the engineer that took
- 3:31:28the lead and the tester that took the
- 3:31:30lead on um you know channeling the
- 3:31:32community feedback and giving feedback,
- 3:31:33they they really busted their asses on
- 3:31:36on that controller stuff and really got
- 3:31:38it into into into shape in in just a few
- 3:31:40months. So, I'm really thankful to them.
- 3:31:42Um but that's that's like a tiny
- 3:31:44microcosm of um you know uh the work to
- 3:31:48get it onto consoles.
- 3:31:50Well, thank you so much for Peak Behind
- 3:31:52the Hood and thank you again for all
- 3:31:54your work on controller because I'm sure
- 3:31:55the Steam Deck players adore it.
- 3:31:58>> Uh been a lot of people recently saying
- 3:32:00they love playing on Steam Deck. So, um
- 3:32:04no, that's that's amazing. And options
- 3:32:06of course in any game is great. If I can
- 3:32:07play on control, if someone doesn't like
- 3:32:09keyboard and mouse for whatever reason,
- 3:32:11>> uh you know, having the option is is
- 3:32:13just good right there.
- 3:32:14>> Yep.
- 3:32:15>> So, Sarilin, I want to go ahead. I don't
- 3:32:18know if you have my chat open and how
- 3:32:20you want to do this, but
- 3:32:22>> uh I can I didn't cuz I was worried
- 3:32:25about like uh I've just been I'm I'm
- 3:32:27watching our fire and talking to you.
- 3:32:29Like I keep forgetting that there's
- 3:32:30other people listening to us. [laughter]
- 3:32:32>> It's it's it's been great to just kind
- 3:32:34of lock in. I've been
- 3:32:36>> We're on the internet.
- 3:32:38>> Oh my god. Oh my god. Hello.
- 3:32:41>> Hold on. Let me mute you. Oh, there's
- 3:32:43lag time.
- 3:32:44>> Oh, it might be a little bit delayed. It
- 3:32:46might be like a couple seconds, but
- 3:32:47>> that's okay. Now I see the chat.
- 3:32:49>> All right. Um, well, I'm going to let
- 3:32:51you kind of take over. If you have a
- 3:32:53question that you see in chat that you
- 3:32:55want to answer, feel free, but I would
- 3:32:58love if we can alternate because there
- 3:33:00are some questions I got yesterday from
- 3:33:02people who aren't able to join today
- 3:33:03that I think it would be good to mix in.
- 3:33:05If you want to kind of rapid fire them
- 3:33:07so we can get through as many as
- 3:33:08possible,
- 3:33:09>> uh,
- 3:33:10>> I would love that, Sarin. So feel free
- 3:33:12if you see a question you want to answer
- 3:33:13in the chat right now, go ahead.
- 3:33:16>> Yeah, I'll just grab the first one that
- 3:33:18was up. So, uh, Carlos, uh, Vakos, have
- 3:33:21you ever seen anything about introducing
- 3:33:23extreme weather events such as blizzards
- 3:33:25and heat waves? Yes, I have thought
- 3:33:27about that extensively. Um, and one of
- 3:33:30the things I'd like to do in the future,
- 3:33:32it's kind of a broader thing, but look
- 3:33:34at some of the sandbox options uh to
- 3:33:37introduce uh some more extreme things uh
- 3:33:40into that. uh they could lead into
- 3:33:41potential new game modes. I know again
- 3:33:43some modders have done some really cool
- 3:33:45stuff um uh with weather events and I
- 3:33:48think um there's some underlying systems
- 3:33:51um that that that would need to be done
- 3:33:52to support that but but I' I'd love to
- 3:33:55play with some some crazy weather stuff
- 3:33:57um even crazier than you can get now.
- 3:34:00>> Awesome. Awesome. Crazy weather would be
- 3:34:02lit. Uh, on my end, I have a question
- 3:34:04from Derp, who actually is in the chat
- 3:34:07right now, but they ask, "What games or
- 3:34:10game genres do you like playing outside
- 3:34:13of Zomboid?"
- 3:34:14>> Oh, that's a good question. Um, so I
- 3:34:16used to be a super hardcore tactical
- 3:34:19shooter player. Um, uh, I grew up on
- 3:34:22shooter. I grew up on shooters and RTS's
- 3:34:24was kind of my bread and butter. Um, I
- 3:34:27play shooters less now. I mainly play
- 3:34:30shooters on console. Um, mainly because
- 3:34:32when I had to make the shift as a
- 3:34:34designer to shooters on console, I got
- 3:34:35used to playing with shooters on console
- 3:34:37and now shooters on PC feel weird for
- 3:34:39me. Um, so, um, and I'm I am definitely
- 3:34:43stuck between how much time I can get to
- 3:34:46my own play time because I also have to
- 3:34:47play with my son. Um, I was just playing
- 3:34:50Hell Divers with him yesterday and he
- 3:34:51was calling me a noob. Um, I was playing
- 3:34:54on Xbox and he was on PC and he was
- 3:34:57talking smack and I was like, "Bro, like
- 3:34:59I was I was literally doing this before
- 3:35:02you were cons even a a a twinkle in your
- 3:35:05parents' eyes." But anyway, um, so um I
- 3:35:09I I still really like Fallout 4. I I
- 3:35:12love to get back in. I I manage the same
- 3:35:15damn settlements I've been managing
- 3:35:16forever, and I go on loot runs in
- 3:35:18Fallout 4, even though I know it's
- 3:35:20pointless. I don't need any more uh
- 3:35:22stuff. I've got everything maxed out. Um
- 3:35:24I should do a a video run of all my
- 3:35:26settlements in Fallout. Um Battletech, I
- 3:35:29really like um the Hairbrain scheme.
- 3:35:31Battletech. I've been in Battletech
- 3:35:33forever. I think Hairbrain screams um
- 3:35:36adaptation of Battletech to PC is Chef's
- 3:35:39Kiss. One of the most amazing um
- 3:35:42adaptations of a tabletop uh board game.
- 3:35:45also play Battletech in the uh PC
- 3:35:47simulator which is called um oh what the
- 3:35:50heck's it called? Mech lab mech uh it's
- 3:35:53like mech. It's a Java like simulation
- 3:35:56of the P of the board game um open
- 3:35:58source. Um
- 3:36:01and I play Fortnite every once in a
- 3:36:03while, but mainly with my son play duos.
- 3:36:06I'm not good at Fortnite at all. Um and
- 3:36:09then every once in a while I'll jump
- 3:36:10into some uh some some Halo here and
- 3:36:13there. Um,
- 3:36:15uh, yeah, that's that's that's probably
- 3:36:17my gambit for right now. Uh, oh, AoE2
- 3:36:20HD, um, definitive edition. Still love
- 3:36:23that. Um, and someone's working on
- 3:36:26someone's working on a really cool it's
- 3:36:28an indie game that's that's clearly
- 3:36:30inspired by Command and Conquer. I'm not
- 3:36:32sure if they said that. I'm not sure if
- 3:36:34it's out yet, but I I need to go check
- 3:36:36that one out. Um, and uh, and then I
- 3:36:39need to pick I need to check out Rim
- 3:36:40World. I haven't played it yet. Um, I
- 3:36:42just got a code for it uh this week and
- 3:36:45I'm going to check out Rim World, too.
- 3:36:47>> Sick. I Well, it's perfect because
- 3:36:49again, like you said, Rim World 20% off
- 3:36:51with the bundle.
- 3:36:52>> Yeah, I hear it's 20% off.
- 3:36:53>> Oh my god, that's crazy.
- 3:36:55>> In a sweet bundle.
- 3:36:57>> Is the Steam sale going on still or no?
- 3:37:00>> Uh, we Well, we launched uh I'm not sure
- 3:37:02about the Steam sale. I know we did a
- 3:37:03the bundle thing launched yesterday cuz
- 3:37:06we were holding the blog until the um I
- 3:37:09was like literally sitting there uh with
- 3:37:11with our community uh uh folks and we
- 3:37:14were like waiting for the email from the
- 3:37:16Rim World team and they're like okay
- 3:37:17that because there were some Steam rules
- 3:37:19they had to wait till like 10 a.m. uh u
- 3:37:22uh US time. And so some of our our folks
- 3:37:24actually stayed up late uh in the UK to
- 3:37:26make sure that that got launched uh on
- 3:37:28the 9th cuz you know yesterday was the
- 3:37:309th. So we wanted it out uh then.
- 3:37:33>> Very fair. Um if you have another
- 3:37:36question in the chat that you want to
- 3:37:37take control, I'm let you choose of
- 3:37:39course whatever.
- 3:37:40>> Let's see. Uh tameable animals or
- 3:37:44breedable animals? Um,
- 3:37:48I'm assuming that means more like pets.
- 3:37:50Uh, this is the way. Uh, 1212 34. Uh,
- 3:37:54will there be tameable animals or
- 3:37:56breedable animals? I'm guessing you're
- 3:37:58you're talking more about dogs and cats
- 3:38:00kind of thing. Um, uh, you know, you can
- 3:38:02obviously, uh, if if you haven't used
- 3:38:05your trapping skills to catch some sweet
- 3:38:07sweet rabbits and, uh, breed them, I
- 3:38:10would recommend looking into it. Um, as
- 3:38:13far as things like pets, uh, cats and
- 3:38:15dogs, um, that may be in the future. Um,
- 3:38:20uh, although I I've been really enjoying
- 3:38:22watching the modders making cats and
- 3:38:25dogs and them going completely insane.
- 3:38:27Um, so, um, but expanding the animal
- 3:38:31system, uh, uh, is something I want to
- 3:38:33look at.
- 3:38:34>> You, you bring up cats and dogs. Are you
- 3:38:36aware of, uh, Freilith and the work
- 3:38:38they've done?
- 3:38:40Um, I've seen, well, I've seen the the
- 3:38:43video of the creepy German Shepherd like
- 3:38:45turning into his head and climbing over
- 3:38:47a fence. Um, I've seen some of it. I'm
- 3:38:50not sure if that's their
- 3:38:51>> I think that was build 41 before animals
- 3:38:53were even a thing. Uh, but Freigh is
- 3:38:56working on a dog mod and also they made
- 3:38:59a mod called Project Meowid which just
- 3:39:02adds in cats to the game.
- 3:39:05>> Awesome. Awesome. If we do cats, they
- 3:39:07have to be like real cats so they just
- 3:39:09hate you and whine and complain all the
- 3:39:12time. And
- 3:39:13>> if you add cats, see how all the ammo is
- 3:39:16stacked up on our table? I need to come
- 3:39:18home and see all of it on the ground if
- 3:39:19there's a cat.
- 3:39:20>> Yeah, exactly.
- 3:39:21>> Oh my god. Oh my god. Uh
- 3:39:24>> I wasn't expecting that. Dear God.
- 3:39:26>> Oh no.
- 3:39:26>> No. No. Sarillin, why?
- 3:39:30>> Oh, I got to screenshot this.
- 3:39:32>> No,
- 3:39:34I didn't expect this. in the middle of
- 3:39:36our interview.
- 3:39:39Um, I'll I'll make sure you go out in a
- 3:39:42moment. Hold on. I'll I'll
- 3:39:43>> Hey, chat. Should Beaver murder me?
- 3:39:46>> Oh, that You know what? Let chat decide.
- 3:39:48Do I let you live in this room for the
- 3:39:50rest of your eternity? Is this now your
- 3:39:52tomb? Perhaps.
- 3:39:59Get bit in solidarity. Oh dear. Do I get
- 3:40:01bit in solidarity?
- 3:40:05>> [laughter]
- 3:40:06>> Do you want a little nibble? Like I can
- 3:40:07I I'm fine giving you a little nibble if
- 3:40:09you want.
- 3:40:10>> It's It's chat's call. I'm I'm I'm I'm
- 3:40:12putting I'm putting it in their hands.
- 3:40:14>> Oh, a lot of people are saying I should
- 3:40:17get that. Okay. Um tell you what, I will
- 3:40:20allow that then. [snorts] Let me just
- 3:40:22remove my clothing so that you can get a
- 3:40:24more juicy taste, I suppose.
- 3:40:29[snorts]
- 3:40:31>> So now I can say that Beaver took off
- 3:40:33his clothes and let me bite him. That's
- 3:40:35I'm going to remember that.
- 3:40:36>> Okay. Yeah. Oh, there you go. That was a
- 3:40:39bite right away. Wow. First attempt you
- 3:40:41Oh, are you calm now? Oh, no.
- 3:40:43>> I thought for a second you were
- 3:40:44satiated. Apparently not. No.
- 3:40:47I'm I'm going to let you just go to
- 3:40:48town. I'm going to let this happen.
- 3:40:51And then we'll be Yeah, as everybody is
- 3:40:53saying in chat, we'll be Zomboid friends
- 3:40:55forever. So, PERFECT.
- 3:41:00>> UM,
- 3:41:02I'll just wait for this. You're taking a
- 3:41:04while.
- 3:41:08>> You are You are letting this drag on.
- 3:41:10>> Where's your health at? [laughter]
- 3:41:11>> Uh, it's about to go down to zero. But I
- 3:41:15was a trooper.
- 3:41:15>> There we go.
- 3:41:16>> I was a trooper.
- 3:41:23>> Wow. You're still nibbling upon me even
- 3:41:24though I am now a zombie.
- 3:41:26>> Now you can send me a giant email about
- 3:41:27how uh uh armor sucks. [laughter]
- 3:41:35Oh my gosh. Is this our life now? Are
- 3:41:38you just going to be eating from my leg?
- 3:41:40>> I guess so.
- 3:41:41>> Oh, okay. I might be stuck under the
- 3:41:45table. That might be what's happening. I
- 3:41:46[laughter] don't know. In which case,
- 3:41:48yeah, this is just so kind of a weird
- 3:41:50situation to be in, but that's fine.
- 3:41:52>> Okay. Awkward. I think this is a HR
- 3:41:55violation.
- 3:41:56>> Uh, well, I don't work for Indone, so
- 3:41:59>> that's true. That's true. It's okay to
- 3:42:01snack on uh uh YouTubers and streamers
- 3:42:04legs.
- 3:42:05>> That's okay. Every now and then a little
- 3:42:06nibble is all right within moderation.
- 3:42:09>> All right, where were we? Uh I will
- 3:42:11caveat though. Pets obviously we have to
- 3:42:13be uh have to worry we have to be
- 3:42:15considerate about some uh uh
- 3:42:20some people may not want that right like
- 3:42:22there there has to be sandbox option and
- 3:42:24thoughts about that kind of stuff.
- 3:42:26Um, I am technically cheating with this
- 3:42:29question because it is not from a
- 3:42:31viewer. It's one of my closest friends,
- 3:42:32but he is an absolute Halo afficionado.
- 3:42:36He loves Halo and uh, he's going to
- 3:42:39murder me if I do not ask you this after
- 3:42:41he found out that you were working on
- 3:42:43Reach.
- 3:42:45What exactly was the overall design
- 3:42:47philosophy behind Reach? And how did you
- 3:42:51find a way to help it stick out on its
- 3:42:53own while also feeling like a proper
- 3:42:57Halo game?
- 3:42:58>> Wow, that is a huge loaded question that
- 3:43:01I I I can't really address in a in a
- 3:43:03rapid fire issue, but you know, the the
- 3:43:07kind of overall approach was was
- 3:43:08twofold. One was a more grounded Halo um
- 3:43:14while still within the the Halo
- 3:43:16universe. And the example I always used
- 3:43:18internally that Halo 1 was a space ep.
- 3:43:21Halo 1 through 3 was an epic. It was
- 3:43:24Star Wars. It was um and in a military
- 3:43:27frame movie framework, it was the battle
- 3:43:29of Midway. It was it was you know the
- 3:43:31big high level. You're seeing what the
- 3:43:32generals are doing. And Reach was saving
- 3:43:35Private Ryan. It was the the the the
- 3:43:38guys and girls on the ground, you know,
- 3:43:41uh you know, spoiler
- 3:43:44alert, sacrificing everything uh so that
- 3:43:48eventually uh Master Chief and Cortana
- 3:43:50could could save the human race. Um so
- 3:43:53in a in a rapid fire, that's my rapid
- 3:43:55fire answer.
- 3:43:57>> Amazing. Maybe one day we'll see like a
- 3:43:59Haloesque VHS tape in the game. Like a
- 3:44:02little
- 3:44:02>> There you go.
- 3:44:03>> Perhaps a little reference. There could
- 3:44:05be some shout outs that might that might
- 3:44:06show up there. We'll see.
- 3:44:09>> Mr. Chief, come over here. We have to
- 3:44:12stop the [laughter] something. I don't
- 3:44:14know.
- 3:44:17Um that if you have another question, we
- 3:44:20can go as long as you would like. Again,
- 3:44:22I want to be so conscious of your time.
- 3:44:23You've already been so generous hanging
- 3:44:25out with this.
- 3:44:26>> Let's hit some more. Let's do 10 15
- 3:44:27minutes more if you're good with it.
- 3:44:29>> Sounds good. If we can rapid fire them
- 3:44:31though, just to make sure as many people
- 3:44:32get their questions as possible.
- 3:44:35All right, I'm gonna skim through here.
- 3:44:39Um, ah, uh, Mtuppy. Um,
- 3:44:44oh, uh, sorry, I get I have to work on
- 3:44:47my ADD because I I have this animated,
- 3:44:50uh, beaver in on the screen that is is
- 3:44:52talking a a different thing from what I
- 3:44:54hear you. Okay. MTuppy uh asked about uh
- 3:44:58first aid uh getting some changes
- 3:45:00include more in-depth illnesses such as
- 3:45:01parasites, dirty raw food, and maybe
- 3:45:04sepsis. It's funny because I actually
- 3:45:05use sepsis as an example of something uh
- 3:45:08that when we we sit down and look at the
- 3:45:10first aid uh kind of revamp um both from
- 3:45:14a skill perspective and the underlying
- 3:45:16systems that is actually one of the
- 3:45:18things that I'm really interested in
- 3:45:19exploring is more of long-term real uh
- 3:45:24medical stuff. you know, whether that be
- 3:45:26instead of just a wound can get infected
- 3:45:28and the infection causes you damage to
- 3:45:30die that you could have different levels
- 3:45:32of infection, surface level infection,
- 3:45:35um, you know, that that, um, could maybe
- 3:45:38just be a long, you know, if you if you
- 3:45:40get a deep cut in your leg that gets
- 3:45:42infected that maybe just takes a long
- 3:45:45time to heal and you're limping for a
- 3:45:46long time and you just have to deal with
- 3:45:48that if you didn't properly care from it
- 3:45:50or you were wearing, you know, [snorts]
- 3:45:52you know, uh, dirty clothes or whatever.
- 3:45:54Um, or it could uh translate into
- 3:45:59uh into sepsis if you don't have
- 3:46:01antibiotics and maybe there's multiple
- 3:46:03levels of antibiotics. I mean, the the
- 3:46:05classic Zomboid thing or
- 3:46:06post-apocalyptic TV show, I mean, it was
- 3:46:09in Jericho, it's been in Walking Dead is
- 3:46:11the my friend got sepsis. We have to go
- 3:46:14to the hospital and get the really good
- 3:46:16antibiotics. You know, the the
- 3:46:18over-the-counter, you know, um,
- 3:46:20antibiotics that are in the pharmacy
- 3:46:22aren't going to do it. we need to go.
- 3:46:24There's always that I don't know that's
- 3:46:25always kind of a trope. Um but being
- 3:46:27able to build emergent systems that
- 3:46:29support that kind of seeing I would love
- 3:46:31to uh explore that uh as well and and
- 3:46:34just looking at some things like you
- 3:46:35know uh again you know dirty water that
- 3:46:39you know maybe you can get a stomach
- 3:46:40virus instead of just like it might kill
- 3:46:42you it might not. Um, you could have,
- 3:46:45you know, a stomach virus that you get
- 3:46:47sick that you have to recover from. And
- 3:46:48and and and it's not just like, oh, I
- 3:46:51ate a burnt piece of chicken, so let's
- 3:46:53see if I die in the next two days.
- 3:46:56>> I have died to burnt food before, and it
- 3:46:58is always a great time.
- 3:46:59>> I have as well. I have as well.
- 3:47:02>> Um, quick question here from Mama Miki.
- 3:47:06What would you personally consider to be
- 3:47:08the hardest challenge in the current
- 3:47:11version of Project Zomboid? Would it be
- 3:47:13extinction? Is it maybe 100% sprinters
- 3:47:16with like some crazy mods? CDA something
- 3:47:19else?
- 3:47:21>> Um, well, there's going to Oh, I have to
- 3:47:24stop myself from giving away anything.
- 3:47:26>> Oh.
- 3:47:27>> Uh, right now in build 42.19,
- 3:47:33let me frame it like that. Um,
- 3:47:35>> okay.
- 3:47:36Uh, [laughter] I mean, obviously C, uh,
- 3:47:38CDDA is, you know, um, a strong one. Um,
- 3:47:43extinction kicks my butt uh, pretty
- 3:47:47hard. Um, uh, I I, you know,
- 3:47:53for me it's extinction. Uh uh that that
- 3:47:56one is is is extinction is probably at
- 3:47:59the upper limit of my um uh of my uh
- 3:48:02skill capability uh as a player. Um uh I
- 3:48:07did I have done some you know uh some
- 3:48:09some some high pop runs and I I usually
- 3:48:13get slaughtered um uh pretty fast. So um
- 3:48:17yeah, sprint and sprinters just freak me
- 3:48:19out, man. There's they literally make me
- 3:48:21jump. that scream that they make when
- 3:48:24they're like diving through windows. H
- 3:48:26so creepy. Um I I don't play it in the
- 3:48:29dark.
- 3:48:30>> Sprinters and extinction are my personal
- 3:48:33pick. Extinction I think the hardest
- 3:48:34part of Extinction is simply the fact
- 3:48:36when you spawn in there can be zombies
- 3:48:38literally already on like the windows of
- 3:48:40your house.
- 3:48:41>> Yeah. You got to be on your game like
- 3:48:43right off. And and what's fascinating
- 3:48:46about extinction is just that your call
- 3:48:48in that first five minutes can often
- 3:48:51just set the tone for everything else.
- 3:48:55>> Perfect. Um on Oh, well, I actually just
- 3:48:59did my question. Do you do you have a
- 3:49:00question in chat that you're seeing that
- 3:49:01you want to
- 3:49:03>> uh Let's see. Um
- 3:49:08um
- 3:49:09[sighs]
- 3:49:10armor cars and plows. Uh this is death
- 3:49:14hammer snickqi 6685.
- 3:49:18Uh are you going to ever add the ability
- 3:49:20to armor cars or add plows and stuff? Um
- 3:49:23I won't answer it specifically like
- 3:49:26that, but there is a vehicle rework in
- 3:49:28the future of Zomboid. Um um where it's
- 3:49:34not going to be in 42.20. Let me be
- 3:49:36clear on that. Um we actually hired um
- 3:49:40uh well I I shouldn't call we we hired a
- 3:49:43really cool vehicle uh person that is
- 3:49:46doing some really cool stuff with
- 3:49:48vehicles. Um and I'm really excited to
- 3:49:50to to see where that goes. Uh that's my
- 3:49:54uh I'm in PR mode again. That's my PR
- 3:49:56mode qu answer to that question.
- 3:49:58>> No worries. Well, we'll have to be on
- 3:50:01the lookout for that question from Tuck.
- 3:50:04Do you like West Point?
- 3:50:08>> Uh,
- 3:50:10>> the fact you had to think right away is
- 3:50:11a great start.
- 3:50:12>> Honestly, no. No, I don't like West
- 3:50:15Point. [laughter]
- 3:50:16Like, I just
- 3:50:17>> it's it's um
- 3:50:20>> uh to me it's a Well, okay, I'll frame
- 3:50:22it this way. when I was doing uh one of
- 3:50:25the things early on that I did before I
- 3:50:27got hired uh when I was working
- 3:50:29consulting was I was doing a bunch of
- 3:50:32firearms uh testing for the early
- 3:50:35feedback on the on the firearm system
- 3:50:37and I forced myself to spawn in in West
- 3:50:39Point for that whole like weeks and
- 3:50:42weeks and weeks I was just uh I was
- 3:50:43spawning in into West Point giving
- 3:50:45myself guns and just shooting the hell
- 3:50:47out of tons of zeds
- 3:50:49>> and like West Point is like it's so
- 3:50:52challenging
- 3:50:54But
- 3:50:56like
- 3:50:57>> there's no value that I feel I get out
- 3:50:59of that challenge is my opinion.
- 3:51:02>> I could go to any other town and get the
- 3:51:04same gear with less work.
- 3:51:06>> Yeah, I feel like West Point is made for
- 3:51:10a challenge for veteran players. Like
- 3:51:13like it is in I I've never cleared West
- 3:51:16Point. Like I have literally cleared
- 3:51:17Mold Draw down to the Zed. I've cleared
- 3:51:21obviously Rosewood um you know some of
- 3:51:24those other smaller towns Echron um but
- 3:51:28uh you know um outside of you know
- 3:51:31hitting Stendos and the Gigamart I do
- 3:51:34love the way the Gigamart is placed
- 3:51:36there because you can kind of get into
- 3:51:37the Gigamart and and get out like if
- 3:51:40you're heading up to LB. Um, so that's
- 3:51:42usually how I hit West Point, I think,
- 3:51:45because I've just every time I go into
- 3:51:47West Point, it goes incredibly badly. So
- 3:51:51badly, so quickly that I just tend to
- 3:51:53avoid it. I think I have like some kind
- 3:51:55of like um block from it. [laughter]
- 3:51:58>> Okay.
- 3:52:00Um,
- 3:52:01>> but I love the artwork that was done by
- 3:52:03the art team. Let me be clear on that.
- 3:52:06I will say this, uh, West Point, in my
- 3:52:09opinion, is the best town in the game
- 3:52:10that has point in the name. So, you
- 3:52:14know,
- 3:52:14>> there you go.
- 3:52:15>> There, there you go. That's a great
- 3:52:16answer. Great way to put it.
- 3:52:20[sighs and gasps]
- 3:52:21>> All right. Um, are the t This is
- 3:52:24actually a really good question, um,
- 3:52:26from from BAM 1776
- 3:52:29250th. Um, are the different towns
- 3:52:32actually meant to be different levels of
- 3:52:33difficulty? Um ye yes um it's not you
- 3:52:40know difficulty in Zomboid is such a
- 3:52:42challenge you know when I was working on
- 3:52:44the game modes a lot of people were like
- 3:52:46why isn't there just easy medium hard
- 3:52:48like why do these different game modes
- 3:52:50like why do I and I've seen people say
- 3:52:52that online too like why have you know
- 3:52:54canon extinction outbreak and builder
- 3:52:57and one of the reasons that I didn't
- 3:52:59want to do that is one what makes
- 3:53:01Zomboid hard for one person is going to
- 3:53:05be completely different from what makes
- 3:53:06it hard for a different person. Someone
- 3:53:09could be super lead at combat and just
- 3:53:11be really good at clearing eds but you
- 3:53:14know not you know be able to or you know
- 3:53:18organize or plan or think about things.
- 3:53:20Um and someone might be a great planner
- 3:53:23but just might not have the dexterity to
- 3:53:25do combat. So you it it make it makes it
- 3:53:28really hard to kind of plan out that
- 3:53:30difficulty level.
- 3:53:32However, um you know, you do see, you
- 3:53:35know, Rosewood tends to be lighter, a
- 3:53:38little bit cozier experience um but with
- 3:53:42a little less loot um than, you know,
- 3:53:44some place like West Point. I mean, uh
- 3:53:47you know, you you you get you know, you
- 3:53:48get Stenos, you get Gigamart, um you
- 3:53:51know, you get a few different things. Um
- 3:53:53you know, Mold Draw is kind of in the
- 3:53:55middle. Um uh you know one of the things
- 3:53:58with uh anyway that so there's a general
- 3:54:02theme to kind of difficulty. It's not
- 3:54:04really set in stone. Um but you know in
- 3:54:07general you know you're probably not
- 3:54:09going to see like you know the next
- 3:54:12update like hey let's let's make
- 3:54:15Rosewood you know 10,000 more spawns or
- 3:54:17more you know 10,000% more dense or
- 3:54:20something like that because it is more
- 3:54:21of a starter town.
- 3:54:23>> Understood. We kind of touched on this
- 3:54:25question a little bit earlier, but I'm
- 3:54:27I'm gonna hit on it again really quick.
- 3:54:30Uh oh, it just went off my screen. Got
- 3:54:34uh No way. It just went up.
- 3:54:39Oh, here we are. Okay, I found it again.
- 3:54:41Sorry. This is from Free Beyond the Sea.
- 3:54:45Are there any hidden Easter eggs in the
- 3:54:48game currently that have not yet been
- 3:54:51found by the community?
- 3:54:53>> Yes.
- 3:54:54Yes.
- 3:54:56>> Yes, definitely. Yes. Yeah. I know some
- 3:55:01specific ones I I'm not going to tell
- 3:55:02you where they are, but yes, absolutely
- 3:55:04are.
- 3:55:05>> Okay. So, we'll have to get out there
- 3:55:07hunting soon. Okay.
- 3:55:10No hints. Not Not like even a tiny
- 3:55:12little from
- 3:55:13>> uh
- 3:55:15I'll give you a hint for one of them.
- 3:55:17>> Okay.
- 3:55:19>> It's in a tower. It's in a very tall
- 3:55:21tower.
- 3:55:24Okay,
- 3:55:25start checking every tower, guys. If
- 3:55:27you're in Louisville, go up to the top
- 3:55:29of every skyscraper.
- 3:55:34Um,
- 3:55:35yeah.
- 3:55:39All right. Uh, here, I'll grab one more.
- 3:55:41Let's see.
- 3:55:42>> You do one more. I'll do one more on my
- 3:55:44end, and we'll we'll call it there,
- 3:55:46guys.
- 3:55:49>> Let's see.
- 3:55:51Um, and of course,
- 3:55:54>> yeah, if you can't answer them, that's
- 3:55:56okay. If there's something you don't
- 3:55:57want to touch on, feel free.
- 3:56:02>> Um,
- 3:56:05I'm scrolling through them here. Hold
- 3:56:06on. So many are just comments. Uh, let's
- 3:56:09see.
- 3:56:11Is the helicop Well, I picked one. It
- 3:56:13might not be the best one, but is the
- 3:56:15helicopter event Don Beverages
- 3:56:17evacuation FL flight uh from Chimp
- 3:56:20Turbo? Um, like I said, there is a there
- 3:56:23is a mystery behind uh uh Chimp Turbo.
- 3:56:25And if I confirmed uh Don Beverages, uh
- 3:56:28Xfill? Um uh
- 3:56:32uh I think isn't Don Beverage in uh
- 3:56:35isn't he the coast of the host of the
- 3:56:37the radio show? I think he's actually in
- 3:56:39Arizona. Um, so, so that it wouldn't be
- 3:56:43for him. Um, it could, well, I don't
- 3:56:46want to say anything else than that. Uh,
- 3:56:48uh, keep it a secret. Again,
- 3:56:49>> there's lore to the helicopter team. We
- 3:56:51do not yet know what the lore is,
- 3:56:53though, so we will have to wait and see.
- 3:56:55On my end, if you can't answer this one,
- 3:56:57it's completely understandable, but it's
- 3:56:59getting posted a lot. This is from
- 3:57:02Freigh. Will there be uh any added tools
- 3:57:06and accessibility features for Java
- 3:57:09modding for workshop users? Because
- 3:57:12sometimes people upload a mod where they
- 3:57:13have to manually install files and that
- 3:57:16causes a lot of headaches.
- 3:57:18So, I can't give you any specifics on
- 3:57:21it, but as part of that that support
- 3:57:24update that I talked about that we're
- 3:57:25going to be working on later in the year
- 3:57:27after um uh B42 st it moves to stable is
- 3:57:31going to be additional modding support.
- 3:57:33Um uh there are team members that are
- 3:57:36specifically focused on that. Um and
- 3:57:39like I said, I don't have specifics. Um
- 3:57:41but additional modding support is is is
- 3:57:44uh in the pipeline.
- 3:57:46>> Perfect.
- 3:57:48I I you're so generous, but there are
- 3:57:50two more questions. You can like
- 3:57:52one-word answers is completely fine. I
- 3:57:54know I'm going to get slack if I don't
- 3:57:55ask these.
- 3:57:56>> Do you like mint chocolate chip ice
- 3:57:58cream?
- 3:58:00>> Um I'm diabetic now, so I have to be
- 3:58:03incredibly careful with my uh with my
- 3:58:06ice cream intake. Um and it was my
- 3:58:09favorite ice cream as a kid. And I think
- 3:58:12I ate too much as a kid and uh don't
- 3:58:15really have a taste for it much anymore.
- 3:58:17>> So, not anymore, unfortunately. But you
- 3:58:20used to.
- 3:58:21>> All right, final final final question
- 3:58:24and we're going to wrap it there. Thank
- 3:58:26you again for so much of your time and
- 3:58:27staying over. This was incredible. Um,
- 3:58:30will Zomboid ever expand outside of
- 3:58:34Kentucky?
- 3:58:35>> That is an amazing question um that I
- 3:58:38can't answer.
- 3:58:39>> [laughter]
- 3:58:39>> Okay, that's simple.
- 3:58:41>> Um there. Yeah, I mean, yeah, I I'll
- 3:58:44just leave it at that. I'll I'll leave
- 3:58:45it at that.
- 3:58:46>> Maybe one day, team. Perhaps one day. Uh
- 3:58:49Sarah, or excuse me, Sarah, my brain's a
- 3:58:52little frazzled right now. Uh Sarin,
- 3:58:55thank you so very much for joining us
- 3:58:57tonight. This was an incredible stream.
- 3:58:59It was amazing to get to chat with you
- 3:59:01and and hear a little bit more about you
- 3:59:03and the dev team and some of the work
- 3:59:04that's coming up. I'm sure we're all
- 3:59:06very excited for build 42.20 20 to go
- 3:59:09stable, everybody to jump in and do some
- 3:59:11big multiplayer servers, some giant
- 3:59:13long-term playthroughs. It's going to be
- 3:59:15really, really exciting, and uh we're
- 3:59:18just so grateful for all the work that
- 3:59:19you and the rest of the team does on
- 3:59:21this great game.
- 3:59:23>> Well, I appreciate you having me. This
- 3:59:25has been really fun. I I literally
- 3:59:27looked up when you said we're running
- 3:59:29getting close on time and I was like,
- 3:59:30really? Um uh sorry I got bit and uh you
- 3:59:35know thank you to to you for having me
- 3:59:37and you know the biggest shout out is to
- 3:59:39the community. Um you know without
- 3:59:42people actively playing this game and
- 3:59:43giving us feedback this game you know
- 3:59:45wouldn't be what it is today. Um and
- 3:59:48then you know my personal shout out uh
- 3:59:50to the development team for for giving
- 3:59:52me an opportunity to contribute to this
- 3:59:54project. It's it's an amazing honor and
- 3:59:56uh I'm I'm so excited for for what's
- 3:59:59coming and uh you know just getting up
- 4:00:01being able to get up every day and work
- 4:00:02on this game is so cool. Um so thanks
- 4:00:05everybody. I really appreciate it.
- 4:00:07>> Sarin, enjoy the rest of your night. So
- 4:00:09great to chat with you. Uh and maybe one
- 4:00:12day we'll chat again soon. Who knows?
- 4:00:14>> All right. Sounds like a plan. I I'm
- 4:00:17going to sit here and listen to the
- 4:00:18voice of my my little Zomboid trapped in
- 4:00:20a trapped in a room.
- 4:00:23We'll be trapped together forever. Have
- 4:00:25a good one, Sarin. And uh
- 4:00:27>> have a great weekend everybody.
- 4:00:29>> Thank you so much. Goodbye.
- 4:00:34That is it team. Sarin is gone. It is
- 4:00:37just you and I now. Team, the rest of
- 4:00:39the community. Uh
- 4:00:42absolutely insane stream. Uh it was so
- 4:00:45great to chat with Sarin there.
- 4:00:48Absolutely insane. Is it already over
- 4:00:50guys? We went over our time. Sarin, I
- 4:00:53have to say, I mean, I said it already,
- 4:00:55but like huge shout out because he went
- 4:00:57over
- 4:00:59by about 45 minutes. We were supposed to
- 4:01:01wrap up at 10:30 and he was like, "You
- 4:01:04know what? We have more questions. We'll
- 4:01:06stick around." So, uh, thank you for
- 4:01:09staying that long and chilling with us.
- 4:01:12Um, I hope many of you learned some
- 4:01:15stuff about the game. I certainly
- 4:01:17learned a lot. All right. I think it was
- 4:01:20very interesting to hear from the design
- 4:01:22director himself, someone in that
- 4:01:24position who has kind of a bird's eyee
- 4:01:26view over what's coming. And it sounds
- 4:01:28like big surprises in store for the
- 4:01:32stable version of the game. All right,
- 4:01:36so if you guys are on YouTube shorts,
- 4:01:38I'm going to end the stream for you guys
- 4:01:40right now, but we will be live on Twitch
- 4:01:43for a little bit longer. If you would
- 4:01:44like to come over, you are more than
- 4:01:46welcome. Of course, Big Bad Beaver on
- 4:01:48Twitch if you want to hop over. Up to
- 4:01:50you, of course. But if not, guys, I
- 4:01:52might be doing a weekend stream. I might
- 4:01:54not. Uh if not, I'll be live on Monday.
- 4:01:57We're 100% doing Rimmer World on Monday,
- 4:01:59by the way. It's locked in. It's
- 4:02:01guaranteed. You can count on it. That's
- 4:02:03the beaver guarantee. I also now realize
- 4:02:06we basically never used the bomb button
- 4:02:08today on this stream. This was a stream
- 4:02:11where the bomb button was pretty much uh
- 4:02:13I think this was the most valid stream
- 4:02:16to use the bomb button, but that's okay.
- 4:02:18Um, have a good one, guys. Go check the
- 4:02:20towers as well. Apparently, there's an
- 4:02:22Easter egg in a tower. I don't know
- 4:02:23which tower. I I can't even think of a
- 4:02:26tower that like immediately pops out to
- 4:02:28me because there's just so many
- 4:02:29different buildings. But, um, have a
- 4:02:32good one, YouTube shorts. I'll see all
- 4:02:33of you later.
- 4:02:36And just like that, YouTube Shorts is
- 4:02:39gone. on now team. It is just you and I.
- 4:02:41Can we get an au? Au. [music]
- 4:02:44Au. Derlin is him. Would it be obvious
- 4:02:48if we saw it? Okay, I guess not. But
- 4:02:51like also, how many towers are there in
- 4:02:53the game? That's what I can't think of.
- 4:02:55But apparently there's a ton of Easter
- 4:02:56eggs that we haven't found. I'm sorry I
- 4:02:58wasn't able to get to all of the
- 4:03:00questions. Again, we were over by 45
- 4:03:02minutes, so I didn't want to do any of
- 4:03:03the long ones that we had from
- 4:03:05yesterday. I kind of wanted to hit on
- 4:03:07quick things. Um, I'm so [ __ ]
- 4:03:10vindicated that he hates West Point as
- 4:03:12well. Or maybe not hates, but doesn't
- 4:03:14like it. I think like I now that is like
- 4:03:17the biggest bullet in my arsenal, by the
- 4:03:19way. That is like the biggest piece of
- 4:03:20ammo I have ever for this stream. So,
- 4:03:24uh, yeah, that's going to be getting
- 4:03:25stockpiled for certain, 100%.
- 4:03:30Let me make sure the stream actually
- 4:03:31ends on YouTube. By the way, I didn't
- 4:03:32end the stream. Uh, crazy stream on
- 4:03:34YouTube, by the way. Damn. nearly 300
- 4:03:37viewers on YouTube, which is very, very
- 4:03:40high for YouTube.
- 4:03:43Unreal.
- 4:03:45Um, before we wrap up tonight's stream,
- 4:03:48I do want to keep chatting with you all
- 4:03:49for a little bit, but of course, I did
- 4:03:50say I would shout out all of the alerts
- 4:03:53that popped up while we were playing
- 4:03:55because obviously I cannot shout them
- 4:03:57out while we're streaming and chatting
- 4:03:59with Sarin. So, shout out to Judy for
- 4:04:01the Prime, first time subscriber, Noah
- 4:04:04sleeping with the tier one for 20 whole
- 4:04:05months. Thank you Anonymous for the
- 4:04:06gifted sub out to the community. Thank
- 4:04:08you Dol92 for the prime gaming sub.
- 4:04:10First time subscriber. Shorty Shorty Poo
- 4:04:12Poo Pants with a tier one for 19 whole
- 4:04:15months.
- 4:04:16A whole lot of new followers. Thank you
- 4:04:18guys for all the follows. Conqueror with
- 4:04:20a tier one for seven whole months. Thank
- 4:04:22you for that. Justin with a tier one
- 4:04:24gifted sub out to the community. Zombie
- 4:04:27Boy with a resub as well on tier one.
- 4:04:30Captain Blackbeard with five gifted
- 4:04:32subs. Anonymous with a singular gifted
- 4:04:34sub. Silver Fang with a tier one and I
- 4:04:38think all of the other ones. Oh, never
- 4:04:40mind. I've actually completely There are
- 4:04:41more that I missed. Insane. Uh, Lang
- 4:04:44with a gift sub. Thank you. Clam with a
- 4:04:45tier one resub as well for 17 whole
- 4:04:47months. Bisbach with a prime sub. Led
- 4:04:49with a gifted sub. Dr. Bozo with a gift
- 4:04:51sub. Kar with a resub at tier one as
- 4:04:53well for 33 whole months. Recuff with a
- 4:04:56prime first time subscriber. That ghost
- 4:04:59with a tier one. David plays with 10
- 4:05:02gifted subs. I think that's where we
- 4:05:04catch up. Thank you guys for all of the
- 4:05:09support tonight. Absolutely absurd
- 4:05:12stream. Definitely bombw worthy.
- 4:05:15I missed some of his answers, guys. If
- 4:05:17you missed some of the answers, I will
- 4:05:19certainly be uploading the VOD soon.
- 4:05:22And um I will also be editing that this
- 4:05:25down into like a condensed video. It's
- 4:05:27probably going to be a little bit longer
- 4:05:29than I was expecting. I was going to try
- 4:05:30and make the video like 30 minutes at
- 4:05:31most. probably gonna be longer than
- 4:05:33that. It's probably going to be close to
- 4:05:34an hour, if not longer. But that's going
- 4:05:36to be my weekend team. We'll see. Um,
- 4:05:39you guys did so good. You should feel
- 4:05:40proud. I'm so grateful
- 4:05:44to have the opportunity to chat with him
- 4:05:46because again, that was really, really,
- 4:05:49really just really interesting.
- 4:05:53I I think to get to to hear some of the
- 4:05:56stuff that's coming is exciting. Uh, and
- 4:05:59it sounds like they're going to be
- 4:06:00reworking a lot of the game, guys.
- 4:06:03Obviously, it's going to be in batches,
- 4:06:05but it sounds like over the next couple
- 4:06:08years, we're going to be seeing like
- 4:06:09major updates on various things, you
- 4:06:12know?
- 4:06:13So, I I think it's an exciting time for
- 4:06:17the Zomboid world. I'm curious what some
- 4:06:19of the other collaborations they're
- 4:06:21planning are. Uh, that sounded very fun
- 4:06:24that they're planning to do more like
- 4:06:25Terraria stuff potentially. We'll see.
- 4:06:27And of course, again, whatever the
- 4:06:28surprise is for build 42.20,
- 4:06:31that should be very exciting, team. That
- 4:06:32should be very exciting. I did promise
- 4:06:34we would flip the frog at the end. Meno,
- 4:06:37thank you for the follow. Welcome in.
- 4:06:38Thank you everybody for swapping over
- 4:06:39from the YT shorts. If you're new from
- 4:06:41YT, I I saw someone a moment ago saying
- 4:06:43they watch the shorts a lot and they
- 4:06:44just recently started watching the
- 4:06:45streams. I appreciate that a ton. I
- 4:06:46didn't get a chance to see your name.
- 4:06:48It's so nice that they listen to the
- 4:06:49community. What a difference, too,
- 4:06:50because I feel like the community I'm
- 4:06:52not going to say they were getting
- 4:06:53ignored, but I do feel like we weren't
- 4:06:55getting a lot of communication for a
- 4:06:56while.
- 4:06:57There were a lot of periods that went on
- 4:06:59where it was just like
- 4:07:01not radio silence but like close to
- 4:07:03radio silence like not really a whole
- 4:07:05lot going on. It was you hatrick. Hello
- 4:07:07there hattrick. When is the end of the
- 4:07:09server? What is the event? Dust. That's
- 4:07:12a question that simply I can't answer it
- 4:07:14this time. I can't answer that right
- 4:07:17now.
- 4:07:20But maybe soon. All right. Come back on
- 4:07:21Monday. Or if I stream over the weekend.
- 4:07:23We'll see. Um, if I stream over the
- 4:07:25weekend, I don't know what it would be.
- 4:07:27It might be Zomboid. It might be other
- 4:07:29games. Who knows? Uh, I'll let you guys
- 4:07:31know if that even happens, of course.
- 4:07:33Uh, I think it was crazy that um, Sarin
- 4:07:37ate me today. He was really going to
- 4:07:40town on my legs. I don't know what was
- 4:07:41going on there. His zomboid simply
- 4:07:45famished, it seems. Could not get enough
- 4:07:47um of the legs. But that's fine. Uh,
- 4:07:49guys,
- 4:07:51we got to wrap it up. I mean, this was
- 4:07:52an insane stream. Again,
- 4:07:55we got to do it. All right, I'm going to
- 4:07:57go ahead. We're going to get a
- 4:07:58prediction going and we're going to
- 4:08:00begin doing some gaming. Red and Naru,
- 4:08:03by the way, it's so good to see you.
- 4:08:04Teasing wheelchair gameplay. Maybe that
- 4:08:06was an Easter egg behind the scenes. Who
- 4:08:08knows? You can have a trait. It's worth
- 4:08:11like 50 points. You spawn with no legs.
- 4:08:15Your body was just gone in the end. Uh,
- 4:08:17no. I think I was hiding in the corner
- 4:08:18and my camera wasn't going to do it. Are
- 4:08:20you going to look for the tower? If I
- 4:08:22had the time to do that, I certainly
- 4:08:23would go look for the tower.
- 4:08:24Unfortunately, I do not have the time to
- 4:08:26go do that. Instead, this weekend, I'm
- 4:08:27going to be working on editing this VOD,
- 4:08:30guys. So, let me get the prediction
- 4:08:31going. And if you've never flipped the
- 4:08:33Frog, you're about to. All right. If you
- 4:08:36don't know exactly how Flip the Frog
- 4:08:37works, you will be taught the ways in
- 4:08:40just a moment. But, of course, first, I
- 4:08:41have to put on some amazing uh Flip the
- 4:08:45Frog music. We can't flip the frog
- 4:08:48without flip the frog music. What would
- 4:08:50be the point in flipping the frog
- 4:08:51without flip the frog music? So, let's
- 4:08:54get ready. Let's get those friars ready,
- 4:08:58team.
- 4:09:01Let's get all of it ready. All right,
- 4:09:04we're set. Time to gamble right now,
- 4:09:07team. If you don't know how it works,
- 4:09:09I'll explain it.
- 4:09:14That did not move the way I thought it
- 4:09:16was going to.
- 4:09:20This is Ham the flat frog. He is a frog.
- 4:09:24He is flat and by God does he love to
- 4:09:28flip, guys. So, we are going to be
- 4:09:30flipping the frog and it is your job to
- 4:09:32decide will he land on his head or his
- 4:09:35bellies. It is like a coin flip. You can
- 4:09:36think of it like that only a frog
- 4:09:38instead of a coin. So, heads or bellies,
- 4:09:42you decide. We do one practice round and
- 4:09:44then we do the real deal. Okay. Best of
- 4:09:47luck to all of you. Time to gamble. But
- 4:09:49this is the practice round. This is not
- 4:09:50count. Okay.
- 4:10:07a definitive bellies voter. The music is
- 4:10:10too loud. That's meant to be. It's meant
- 4:10:12to be loud. Team, you're flipping the
- 4:10:13frog right now. You don't need to hear
- 4:10:15me, okay? My voice is irrelevant. All
- 4:10:17you need to know is the frog is being
- 4:10:19flipped. I'm so [ __ ] says Hunter.
- 4:10:22Okay. Well, don't Now you're scaring me
- 4:10:24a little bit. Now you're scaring me.
- 4:10:25Quite frankly,
- 4:10:28I don't love that. Prediction is about
- 4:10:30to end, though, guys. Time is up. Let's
- 4:10:32take a look at the gamble really,
- 4:10:33really, really, really quick. Here's the
- 4:10:35gamble. 75,000 on heads, 72,000 on
- 4:10:39bellies. Best of luck. I thought that
- 4:10:43was it. No, that was the practice round
- 4:10:44team. That was for practice. This is the
- 4:10:47real deal. So, if it's bellies again,
- 4:10:49belly voters win. Let's see what
- 4:10:50happens.
- 4:11:01Head
- 4:11:22voters win. Congratulations to the head
- 4:11:27voters.
- 4:11:29You guys come out on top
- 4:11:33and you win the gamble. Okay, you've
- 4:11:36done it.
- 4:11:38Congratulations
- 4:11:40to the head voters. Bro is jacked. The
- 4:11:44strongest 6'7 person you've ever met.
- 4:11:46Team
- 4:11:48unreal. I take back everything I said.
- 4:11:50Hunter, this is why you never give up.
- 4:11:53Okay. And Hina Senpai. Oh, I'm sorry.
- 4:11:55Yeah, you should have voted on heads.
- 4:11:57The practice round. See, this is what
- 4:11:58I'm talking about. Sometimes you flip
- 4:11:59the frog and other times the frog flips
- 4:12:01you. You got to be careful. All right. I
- 4:12:05will never financially recover from
- 4:12:06this. Y baby losing 10 shards. I don't
- 4:12:09know how you're going to come back from
- 4:12:10that one, quite frankly.
- 4:12:13A little bit spooky team. But either
- 4:12:15way, guys, that is going to do it for
- 4:12:17tonight's stream. Huge shout out. If
- 4:12:20you're in the chat right now, please
- 4:12:22show some love to Sarin. I don't think
- 4:12:25he's here anymore. But of course, just
- 4:12:27round of applause, especially for
- 4:12:28sticking with us a little bit later than
- 4:12:30we expected. What a amazing person to
- 4:12:35agree to stick 40 minutes longer in the
- 4:12:39interview than we originally agreed to.
- 4:12:41I mean, yeah, dude is 100% a legend.
- 4:12:45That was insane. And I think I'm
- 4:12:47actually curious really quick before we
- 4:12:48end the stream. Before we end the
- 4:12:50stream, how do you guys feel?
- 4:12:53Do you guys love some of the responses
- 4:12:55you heard? Are you excited for the
- 4:12:57future of the game? Are you like
- 4:13:00because I think a lot of the answers we
- 4:13:02heard were very positive.
- 4:13:05I think a lot of it was pretty positive
- 4:13:08and it just shows that we have a a good
- 4:13:11future for the game.
- 4:13:13Might take a little bit long to get
- 4:13:14there. Build 43
- 4:13:18might be a little further out than we
- 4:13:20might think. Maybe they want to stay
- 4:13:21with build 42 for a little bit longer.
- 4:13:23It sounds like they're going to be doing
- 4:13:24like they mentioned uh like a mid
- 4:13:27midpoint update. I don't know exactly
- 4:13:29what that looks like,
- 4:13:31but uh crazy. All right. Crazy time.
- 4:13:38So,
- 4:13:39round of applause team. I'm going to tip
- 4:13:41out of here. Of course, if you guys are
- 4:13:42new to the stream, hit the follow
- 4:13:44button. If you are really, really,
- 4:13:46really, really, really enjoying.
- 4:13:47Consider subscribing. Go follow me
- 4:13:49across all my socials. Join the Discord
- 4:13:51community, of course. Check out the VODs
- 4:13:53channel as well. And the schedule, I
- 4:13:57might stream over the weekend. I don't
- 4:13:59know, though. We might stream over the
- 4:14:01weekend. If not, I'll be live on Monday
- 4:14:03at 7:30 p.m. Eastern. Tuesday,
- 4:14:06Wednesday, Thursday are of course always
- 4:14:08Zomboids. The badge, though. What about
- 4:14:10the badge, guys? You have all the way up
- 4:14:13until the 26th of July to get the badge.
- 4:14:17So, the time stacks. You don't have to
- 4:14:19be sitting here watching for 6 hours
- 4:14:21straight. It can be throughout the whole
- 4:14:23week coming up. So that's why I'm saying
- 4:14:26like if you guys are not able to tune
- 4:14:28in, you're chilling. It's total watch
- 4:14:31time over the next week.
- 4:14:37I'll update the command to make that
- 4:14:38more clear. But of course, if you guys
- 4:14:40didn't hear Xin badge, guys, we're
- 4:14:42celebrating 50,000 followers with a
- 4:14:44crazy sub badge. If you guys choose to
- 4:14:47sub tier 1, two, or three, or gift out a
- 4:14:50sub, you get a crazy fancy beaver badge.
- 4:14:54Some of you guys in the chat right now
- 4:14:55repping it. I love to see it. And of
- 4:14:57course, if you can't sub or you don't
- 4:14:59want to sub, understandable. You can
- 4:15:01still get memorial uh memorable little
- 4:15:04badge just by watching the stream for 6
- 4:15:06hours between now and July 26th. Okay.
- 4:15:10So, thank you team. Thank you for all
- 4:15:12your support. I don't think I would have
- 4:15:14been able to chat with Sarin today
- 4:15:17without the support of you guys, okay?
- 4:15:19Helping me reach this point in my career
- 4:15:22doing stuff like this. And I really hope
- 4:15:24perhaps in the future we are able to
- 4:15:27chat more with him, maybe closer to
- 4:15:30Build 43 or maybe around the Build 42
- 4:15:34midpoint update. So, we'll see. But
- 4:15:36that's going to do it for me, guys. I'm
- 4:15:38dipping out. All right. I hope you
- 4:15:39enjoyed the stream. Salutes. Here comes
- 4:15:42Droist.
About this transcript
This page contains the full transcript of I Discussed the FUTURE of Project Zomboid with the GAME'S DESIGN DIRECTOR! by Big Bad Beaver on Demand, generated from the public captions YouTube serves with the video. The transcript has 46,395 words across 6,617 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
What you can do with it
Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.
Free YouTube transcript tool
YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.