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How To Play Knights Templar In 2026 | AoE4 — Transcript

by Valdy · 6,286 words · 959 segments · language en · Watch on YouTube

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  1. 0:00The Knights Templar is a civilization
  2. 0:02built around tempo, strong unique
  3. 0:04quality, and flexible game plan allowing
  4. 0:06you to pressure early or scale depending
  5. 0:08on the situation. In this guide, I'm
  6. 0:10going to walk you through three key ways
  7. 0:12to play Knights Templar in the current
  8. 0:13meta. The first is a one TC aggression
  9. 0:15style that focuses on early pressure,
  10. 0:17map control, and forcing your opponent
  11. 0:19into playing very defensive from the
  12. 0:20beginning, potentially countering
  13. 0:22strategies like fast castle. The second
  14. 0:24is a two TC approach, giving you a more
  15. 0:27economic setup that's good against
  16. 0:28sieves like Roose where you can't do as
  17. 0:30much damage early on with one TC
  18. 0:32aggression.
  19. 0:33Finally, I will cover some late game
  20. 0:36setups, how you should play the late
  21. 0:38game, what units you should use, and uh
  22. 0:40in that I will also link the in the
  23. 0:42description videos that go into detail
  24. 0:45every single age up and its respective
  25. 0:48commandery so that you know what your
  26. 0:50options are, what units you go for, and
  27. 0:52uh what bonuses you get.
  28. 0:54The Knights Templar tech tree is
  29. 0:56somewhat complex. It is nothing like its
  30. 1:00parents, if the French, and so you have
  31. 1:02to think about this civilization as its
  32. 1:04own unique thing. It is quite complex in
  33. 1:06the sense that you have nine different
  34. 1:08age ups, and these age ups all have
  35. 1:10their usage depending on what sieve
  36. 1:12you're up against. I recommend again
  37. 1:14check out the links in the description
  38. 1:15that go into detail what these different
  39. 1:18commanderies do uh as it explaining all
  40. 1:21of it is going to be very complex. What
  41. 1:22I'll just do is just kind of give you
  42. 1:24some uh some first-hand pointers on what
  43. 1:27to go for. So, uh what I recommend you
  44. 1:28do is uh try not to play too much
  45. 1:31France. Kingdom of France is kind of a
  46. 1:33the worst one here in the Dark Age. Try
  47. 1:35to infiltrate. Try to play Knights
  48. 1:36Hospitaller or Principality of Antioch.
  49. 1:38Principality of Antioch is quite good if
  50. 1:40you play spear horseman against a sieve
  51. 1:42like French or JD. Roose playing knights
  52. 1:44just against knight sieves is quite good
  53. 1:46cuz you can go to spear horseman.
  54. 1:47Knights Hospitaller is a good sort of
  55. 1:49baseline thing to go for whether you're
  56. 1:50going second TC or one TC aggression or
  57. 1:52whatever you're going for. It's good cuz
  58. 1:54increases your economical potential
  59. 1:56by buffing your villagers and they have
  60. 1:59essentially faster movement speed and
  61. 2:00more effective.
  62. 2:02Then you have in H3 three different
  63. 2:04upgrades here. You can go Republic of
  64. 2:05Genoa, that's a good one. Kingdom of
  65. 2:07Castile's probably also a very very good
  66. 2:08one. Angevin is probably the most meta
  67. 2:11pick right now. People are picking it
  68. 2:12because of the heavy spears, but the
  69. 2:13problem with heavy spears are they're
  70. 2:15very slow. So, I don't really recommend
  71. 2:18it too much unless you're playing a map
  72. 2:19where it makes sense or match up where
  73. 2:21it makes sense.
  74. 2:22Then you have to in the Imperial Age the
  75. 2:23Teutonic Order gives you a really good
  76. 2:25but slow uh melee infantry unit, the
  77. 2:28Teutonic Knight. Can be quite good if
  78. 2:30you want to do slow pushes with siege.
  79. 2:31Then you have Republic of Venice, that's
  80. 2:33good on water maps, that's good if you
  81. 2:34want to just trade more in the market.
  82. 2:37And then you have Kingdom of Poland,
  83. 2:38which is objectively the best one if you
  84. 2:40have a match up where you can play mass
  85. 2:42cavalry and you can mass the Szlachta.
  86. 2:44So, those are the age ups.
  87. 2:47Um
  88. 2:47check out the videos again. You're going
  89. 2:48to find there's going to be a lot of
  90. 2:50info there in uh in regards to the
  91. 2:52details of these.
  92. 2:53We have of course other things as well
  93. 2:55with the civilization like safe passage.
  94. 2:56Getting pilgrims and stuff is very
  95. 2:58important because it's your main way of
  96. 3:00getting gold in the Feudal Age.
  97. 3:02You also get more pilgrims by building
  98. 3:03fortresses, which is a unique building
  99. 3:06that you have in the Feudal Age that
  100. 3:07grants huge bonuses to your buildings. I
  101. 3:10believe it's like 15% range. There's
  102. 3:12also some stat increases, especially if
  103. 3:13you have um them put on around sacred
  104. 3:15sites. They also increase your gold gain
  105. 3:18with uh this unique upgrade here. They
  106. 3:20increase the armor with this unique
  107. 3:21upgrade here, and they reduce the damage
  108. 3:23taken by gunpowder units with this
  109. 3:24unique upgrade. They also have a
  110. 3:25trebuchet emplacement on top. So,
  111. 3:27overall a very unique um
  112. 3:29uh defensive landmark.
  113. 3:30And yes, the Council is a landmark uh in
  114. 3:32that if you build these, you won't lose
  115. 3:35if you lose your main town center. You
  116. 3:36will from the beginning only have one
  117. 3:38town center. If you lose that town
  118. 3:40center to all-in in Feudal or something,
  119. 3:42you die. So, try to build these
  120. 3:43fortresses in the Castle Age.
  121. 3:46Okay, the next thing of course is uh is
  122. 3:49going to be the units. There's so many
  123. 3:50units here. Um check out the video
  124. 3:52that's going to explain many of the
  125. 3:53units here. You have a unique knight,
  126. 3:54for example. It's a little bit more
  127. 3:56expensive, um but it has more HP and I
  128. 3:59believe a little bit more damage, but I
  129. 4:00might be wrong about that.
  130. 4:02Um
  131. 4:03then you have monasteries that have
  132. 4:04fanaticism, which is a very good upgrade
  133. 4:05here. This is going to effectively just
  134. 4:08with every commandery unit you have,
  135. 4:10which you usually have a lot of, then
  136. 4:12when they uh are below 50% HP, they do
  137. 4:1510% more damage, and below 30% HP uh 25%
  138. 4:17HP, they do 30% more damage. So, they're
  139. 4:19very powerful. And then of course we
  140. 4:21have the university, which has some
  141. 4:22unique technologies as well such as the
  142. 4:24counterweight defenses. Gives the
  143. 4:26trebuchets that already shoot two
  144. 4:27projectiles another projectile. So, you
  145. 4:29now you have trebuchets that shoot three
  146. 4:30projectiles.
  147. 4:31You have chronikins, which gives your
  148. 4:33crossbows uh extra range and extra
  149. 4:35damage. You have brigandine, which gives
  150. 4:37your light cav two more armor, so that's
  151. 4:39your horseman.
  152. 4:40And then you have silk bowstrings. Um
  153. 4:42that's a very important one because
  154. 4:43you're mainly going to be playing range
  155. 4:45comps with this civilization as uh you
  156. 4:48have a really good wood bonus that
  157. 4:49allows you to gather food while you're
  158. 4:51gathering wood. You also don't have to
  159. 4:52drop lumber camps. Uh you don't even
  160. 4:54have those. Your sieves uh just
  161. 4:56immediately gets wood from gathering.
  162. 4:58So, playing wood-based compositions is
  163. 5:02very [snorts] good with this sieve. Try
  164. 5:03to get a lot of archers. Get those
  165. 5:05bonuses. You can get plus four on them
  166. 5:07uh the archers in the Castle Age with
  167. 5:09Kingdom of Castile and that gives you
  168. 5:11just so much value. So, let's get into
  169. 5:14the builds.
  170. 5:16Okay, so for the first build order, I'm
  171. 5:18also going to show you a game here. So,
  172. 5:20the game is Knights Templar versus
  173. 5:22Japan, and that's kind of important
  174. 5:23because Japan likes to fast castle. That
  175. 5:26means that if we play something like two
  176. 5:27town center, we instantly die because
  177. 5:29they make mass samurai mass mountain
  178. 5:30samurai and then
  179. 5:32take sacred sites and we just we just
  180. 5:34dead. We can't keep up. So, we need to
  181. 5:35play one TC aggression and disrupt that.
  182. 5:38So, what we're going to do is I'm going
  183. 5:39to first show you the build. What I do
  184. 5:41is I put six on food and then I put two
  185. 5:43on gold. If you played Knights Templar
  186. 5:45before, you will know this double
  187. 5:46pilgrim opening. But I'm going to
  188. 5:48explain it for the new people here. So,
  189. 5:51you have your TC. You rally two
  190. 5:52villagers to gold. You build with one
  191. 5:54food villager a house, and you have your
  192. 5:56gold villager build a mining camp. If
  193. 5:57you build this over here uh the house,
  194. 6:00you not only do you make yourself more
  195. 6:01vulnerable,
  196. 6:02but you also uh end up um
  197. 6:05you know,
  198. 6:06having a house that can be torched in
  199. 6:07the early game. And we are going to get
  200. 6:08spear rushed here.
  201. 6:09Um that is going to delay my build order
  202. 6:12with one villager. So, usually you would
  203. 6:13age up at 2:20,
  204. 6:15um but uh you'll be aging up at 2:40
  205. 6:17instead here. And that's because we had
  206. 6:18to pull more villagers here to um to
  207. 6:20gather the gold because in a moment
  208. 6:21he'll come around with spears. So, six
  209. 6:23on food, two on gold, rest of food until
  210. 6:26age up.
  211. 6:27And if you get spear rushed, pull extra
  212. 6:28vills to deal with it. So,
  213. 6:30here he attacks me on my gold.
  214. 6:33I pull a few extra vills. I only need a
  215. 6:34couple more so I can collect the gold. I
  216. 6:36can see only 13 gold, but there's two
  217. 6:37spears here.
  218. 6:39So, I pull a lot of vills just to make
  219. 6:40sure that I can pull villagers back and
  220. 6:42not lose them.
  221. 6:44You need the micro here. If you lose the
  222. 6:45villagers, then you need to gather more
  223. 6:46gold probably and uh also you can't lose
  224. 6:48villagers. That's really really bad if
  225. 6:49you do.
  226. 6:50So, anyways, now it's about 2:40.
  227. 6:52Normally you would age up at 2:20, but
  228. 6:54we just have another vill while we're
  229. 6:55aging up. That's fine. And we go up with
  230. 6:57Knights Hospitaller. Knights Hospitaller
  231. 6:59is great because it allows you to move
  232. 7:00around faster, gives you your villagers
  233. 7:02more HP, and it also increases healing
  234. 7:05from all sources. So, those are very
  235. 7:07nice bonuses for us.
  236. 7:09Immediately we'll switch and do a 3-10
  237. 7:12split. Now we have another villager, so
  238. 7:13we're going to put an additional one on
  239. 7:14wood. So, it's going to be a 3-11 split.
  240. 7:16So, three food, 11 wood, but normal
  241. 7:20games without spear rushing it's going
  242. 7:21to be three and 10.
  243. 7:23Awesome.
  244. 7:25Then we are going to uh immediately
  245. 7:28queue a pilgrim. That's the first thing
  246. 7:29we do in the Feudal Age.
  247. 7:32Then we're going to queue two villagers
  248. 7:35and then we're going to queue the second
  249. 7:36pilgrim upgrade. That's going to cost
  250. 7:38100 food and 250 wood, I believe.
  251. 7:42150 food and 250 wood.
  252. 7:45So, these are quite expensive upgrades,
  253. 7:46but what's really important is that we
  254. 7:48get this golden come as soon as
  255. 7:49possible.
  256. 7:52>> [clears throat]
  257. 7:53>> The next thing we're going to do is
  258. 7:54we're going to build archery range.
  259. 7:55We're going to build a barrack.
  260. 7:56We need to make units. I mean, we want
  261. 7:58to make infantry so we can make more of
  262. 7:59it. And then we want to use our gold
  263. 8:01when we get it to get upgrades. We can
  264. 8:03get very fast blacksmith upgrades and
  265. 8:05that allows us to take down
  266. 8:06civilizations like Japan in the early
  267. 8:08game and sit on their gold with a ram
  268. 8:09push. Your rams only cost 150 wood
  269. 8:12because all of your siege units in
  270. 8:14general are cheaper.
  271. 8:16I think it's 25%.
  272. 8:19So, get the mill. We get archery range.
  273. 8:20We get barrack.
  274. 8:21And now we're producing units.
  275. 8:24The pilgrims.
  276. 8:25What's really nice about this pilgrim
  277. 8:27opening here is if you queue the first
  278. 8:29pilgrim and two villagers
  279. 8:30and then the second pilgrim upgrade
  280. 8:32immediately after with no delay, you
  281. 8:34will get the first pilgrim out and then
  282. 8:37every pilgrim has like a tick of a
  283. 8:39minute, so they come out every minute.
  284. 8:41And it takes 55 seconds to queue both
  285. 8:44pilgrim upgrades
  286. 8:45uh and villagers, right? So,
  287. 8:48that way we don't idle out. So, you
  288. 8:50don't want to do double pilgrim
  289. 8:51immediately after each other. You want
  290. 8:52to queue two vills in between
  291. 8:54uh so you don't have this redundancy.
  292. 8:58Now we're making archers. We're making
  293. 8:59spearmen. Second pilgrim
  294. 9:01is out. We're going to start to get
  295. 9:02gold, so we're going to get
  296. 9:03horticulture. We're also going to get a
  297. 9:05blacksmith so we can get ranged armor,
  298. 9:06ranged attack. We can get siege
  299. 9:07engineering if we need to push uh
  300. 9:09something like a tower.
  301. 9:11In this game I'm going to go for a
  302. 9:12counter tower though to my opponent, um
  303. 9:15but I think in general it's just better
  304. 9:16to go for a ram. It's uh it's a little
  305. 9:18bit more experimental here.
  306. 9:20So, I pull a villager and uh it's kind
  307. 9:22of fine because we have Knights
  308. 9:23Hospitaller. The villager is more tanky
  309. 9:24with 65 HP. And if you get um textiles
  310. 9:28as well, it's even more, right? So,
  311. 9:30really nice upgrades.
  312. 9:32Tower goes up. Uh it doesn't go up. It
  313. 9:34forces him to go into units here. So,
  314. 9:35what I'm going to scout that here in a
  315. 9:36moment that he's going to go into
  316. 9:38archery range.
  317. 9:39And because he goes into archery ranges,
  318. 9:40we have a game that's really good for us
  319. 9:42because now we get to make a lot of
  320. 9:45wood units, especially archers are very
  321. 9:47important because then we just in
  322. 9:48general get a lot more resources. And we
  323. 9:51also get to play a Feudal meta game,
  324. 9:52which is a lot better than playing
  325. 9:53against Japan that just goes straight
  326. 9:55castle cuz then you just die. Uh the
  327. 9:57units are so good. Their power spike is
  328. 9:59amazing. So, we wanted to avoid that.
  329. 10:00Now we've avoided that. We forced him
  330. 10:02into Yumi.
  331. 10:04Okay. So, he's making units.
  332. 10:06We're getting our pilgrims. What's going
  333. 10:07to happen now is we're going to start to
  334. 10:09take the map. This is very important,
  335. 10:10especially if you both of you are making
  336. 10:12units in the feudal age like this.
  337. 10:14And there's a lot of fighting going on
  338. 10:15here, but what I'll talk about here is
  339. 10:16this move out here. I take five vills,
  340. 10:18build a mill, a tower so I can house all
  341. 10:20of the villagers inside.
  342. 10:22And then I start to get good food
  343. 10:23income. I'll take this deer pack. I'll
  344. 10:25take the boar.
  345. 10:26And then I'll take the second deer pack
  346. 10:27maybe.
  347. 10:28And that way I will have a really good
  348. 10:30economy. It's spread out, but it's fine
  349. 10:32cuz I have units. And this is the way
  350. 10:35you should structure your economy if you
  351. 10:36have a game like this where both people
  352. 10:39are making units. Gives you vision,
  353. 10:40especially good on a map like Highview.
  354. 10:42Just in general to have a lot of vision.
  355. 10:46Now he's going samurai and archers. I'm
  356. 10:47not really scared of that. Horseman
  357. 10:49archer is usually very good against this
  358. 10:50composition because you have faster
  359. 10:52units that can move around them.
  360. 10:54Of course, Yumi are very very strong
  361. 10:56because once they're fully upgraded like
  362. 10:57this with the plus two from the
  363. 10:59Bannerman and the the blacksmith, then
  364. 11:01your archers just cost 15 more and you
  365. 11:04get the same value. So, what you want to
  366. 11:06avoid here is playing archer war against
  367. 11:08Japan.
  368. 11:09Uh so, that's a little bit more match-up
  369. 11:11specific. Instead, we're going to go
  370. 11:12into horseman.
  371. 11:13So, my opponent has better archers. We
  372. 11:15don't want to play an archer war.
  373. 11:16Uh we want to instead play um the
  374. 11:19counter unit.
  375. 11:20We throw our infantry here. We don't
  376. 11:21really need them anymore.
  377. 11:23And then we start making horseman. So,
  378. 11:25second stable being dropped now.
  379. 11:26Horseman archer.
  380. 11:28And then we're going to do it go take
  381. 11:29the boar now. So, that's why we're
  382. 11:30building a tower up here. This is also
  383. 11:32really nice because we can kind of plan
  384. 11:33around a pilgrim route, which is moving
  385. 11:35to the right here.
  386. 11:36Have the tower that's going to protect
  387. 11:38both the pilgrim route and the boar.
  388. 11:42Same time we're fighting a bit here. Now
  389. 11:43we've shown him our horseman. That's
  390. 11:45probably going to prompt spears.
  391. 11:47Um we could also go into horseman
  392. 11:48himself. So, there's a few things we
  393. 11:49need to watch out for here cuz if he
  394. 11:51goes into full horseman with um
  395. 11:53Bannerman and everything, he actually
  396. 11:55beats my composition. So, I need to be
  397. 11:56careful.
  398. 11:58Alternatively, he just defends English
  399. 11:59castle as well. So, we need to keep the
  400. 12:01pressure up.
  401. 12:02Now we move the vills out. We take the
  402. 12:04boar.
  403. 12:06And uh yeah.
  404. 12:08We just keep making units. We're getting
  405. 12:10all of our upgrades. All this pilgrim
  406. 12:11gold is being spent on wheelbarrow,
  407. 12:13melee upgrades, and ranged upgrades of
  408. 12:15course.
  409. 12:16Uh eco upgrades.
  410. 12:18And so, what's really important is and
  411. 12:20I've heard this from some people is
  412. 12:21okay, you struggle with having a lot of
  413. 12:24gold in bank because pilgrim gold
  414. 12:25becomes quite feudal age. That usually
  415. 12:27stems from playing feudal age too long.
  416. 12:29I recommend that you age up around 12
  417. 12:31minutes if not a little bit later so
  418. 12:33that you can get into spending that gold
  419. 12:35a bit more. Alternatively, you can just
  420. 12:37build a market and start buying wooden
  421. 12:38food if you're really really forced to
  422. 12:40make any units in the in the feudal age.
  423. 12:44It's a bit of fighting here. I'm just
  424. 12:45going to speed a bit through otherwise
  425. 12:47this video will be too long. I'm just
  426. 12:48making units. I'm taking the map.
  427. 12:50Nothing special.
  428. 12:51Then I'm basically just making archers
  429. 12:53right now.
  430. 12:54And I'm going to raid with my horseman.
  431. 12:56Always raid with your cavalry if they're
  432. 12:57not doing anything.
  433. 12:58And then I'm going to go castle age. The
  434. 13:00reason I can go castle age here is
  435. 13:01because archers are very cheap to make.
  436. 13:03I have good food incomes. I will start
  437. 13:05to bank now for castle age as I get the
  438. 13:07gold from the pilgrims.
  439. 13:09We took enough good trades for us to be
  440. 13:11able to do so.
  441. 13:13We have a We have a thousand more army
  442. 13:14value.
  443. 13:16And
  444. 14:51a little bit more But I really don't
  445. 14:53like those too much because what you're
  446. 14:54going to face a lot of times with
  447. 14:55Knights Templar are spear rushes.
  448. 14:57So, I like to kind of have the same
  449. 14:59opening and then be a bit more flexible,
  450. 15:00being able to move into a second TC if I
  451. 15:02want to. Whereas if somebody spear
  452. 15:04rushes me, I can then immediately go
  453. 15:05into aggression just like the game I
  454. 15:06showed before.
  455. 15:08Meaning,
  456. 15:09I'm going to go for the same opener, but
  457. 15:10I'm not going to go into pilgrims in
  458. 15:11early feudal. I'm going to gather stone
  459. 15:13instead.
  460. 15:14So, we're going to put six in food, two
  461. 15:16in gold.
  462. 15:17Rest to food. That's Then it's the same
  463. 15:18thing as before. That's nice and easy.
  464. 15:22We are very flexible this way.
  465. 15:24And uh yeah, this time we're going to
  466. 15:25age up at 2:20 cuz we don't get spear
  467. 15:27rushed luckily.
  468. 15:28So, age up is cute now, 2:20. Nice
  469. 15:31Hospitaller. And then what's going to
  470. 15:33happen is we're going to leave one in
  471. 15:34food
  472. 15:35to start to bank a little bit of food so
  473. 15:36we can make villagers again.
  474. 15:38Uh when we get into the feudal age,
  475. 15:39we're going to put six in wood here and
  476. 15:40we're going to put six to stone. Now, I
  477. 15:42make a small mistake here. Basically,
  478. 15:43what you want to do is you want to build
  479. 15:44a mining camp now. I forget to do that.
  480. 15:46So, I'm going to build that now.
  481. 15:48There we are.
  482. 15:49Doesn't matter too much, but still a
  483. 15:51significant little bit of idle time.
  484. 15:53And then we're just going to gather
  485. 15:54wood, stone. We're going to plan out
  486. 15:56where do we want our second town center?
  487. 15:58Second town center should pretty much
  488. 16:00always go on deer.
  489. 16:02Uh boar is also really nice. Here I can
  490. 16:03get both of them. That's really nice.
  491. 16:05And it should somewhat be in the back.
  492. 16:08So, up here is prime because it's also
  493. 16:10wallable.
  494. 16:12What's going to happen a lot of times
  495. 16:13when you play against civilizations that
  496. 16:15fast castle against you when you do two
  497. 16:16town center is they will just spam you
  498. 16:19with units and then you have nothing to
  499. 16:21do.
  500. 16:22Um whereas if you can wall, you can buy
  501. 16:24yourself a little more time to get into
  502. 16:25crossbows and knights yourself. So,
  503. 16:27don't put a second TC out here in the
  504. 16:28front. That's just asking to be taken
  505. 16:31down whether in feudal age or in castle.
  506. 16:33Put it instead somewhere that's
  507. 16:35wallable, maybe in the back. Um
  508. 16:38maybe on a wood line, maybe on gold if
  509. 16:40you have a high pressure game going on,
  510. 16:42right?
  511. 16:44So, yeah. We're just rallying food now.
  512. 16:45When we got to the feudal age, we
  513. 16:46started rallying food. And we're going
  514. 16:48to start moving our villagers up towards
  515. 16:50that boar and and that
  516. 16:53and that deer. So, we could basically
  517. 16:54build a second town center now, but we
  518. 16:56have a little bit of idle time from
  519. 16:57walking up here. That's going to happen.
  520. 16:58That's normal in your games. Don't worry
  521. 17:00too much about not getting the best TC
  522. 17:02timing. Worry instead about securing the
  523. 17:04right amount of resources and having the
  524. 17:06right
  525. 17:07adaptation slash answer to what your
  526. 17:09opponent
  527. 17:10is doing in the games.
  528. 17:13So, for example, if my opponent went
  529. 17:15straight units immediately in feudal
  530. 17:17age, I would probably also make units.
  531. 17:19But I've already committed to the the
  532. 17:21second TC now. So, that would be a two
  533. 17:23TC defense instead.
  534. 17:26We're going to fight a little bit
  535. 17:26against these scouts here. Try not to
  536. 17:27lose our villagers.
  537. 17:30We're going to end up killing two of
  538. 17:31these scouts actually, which is very
  539. 17:32very nice.
  540. 17:34We're building our second TC. We're
  541. 17:35going to take the boar and then we're
  542. 17:36going to take the deer as well.
  543. 17:38And then in the meantime, I'm going to
  544. 17:40figure out what is he going to do. So,
  545. 17:42I'm going to scout him. I'm going to see
  546. 17:43the Kremlin. And then when I go to his
  547. 17:45base, I'm actually also going to see his
  548. 17:47H3 landmark. I'm going to lose my scout
  549. 17:49here, but I got the info that I needed.
  550. 17:50The Kremlin and the Abbey of Trinity.
  551. 17:53So, he's going to fast castle. And that
  552. 17:54means I'm going to wall up my base here.
  553. 17:57And I'm also going to go for castle age
  554. 17:59immediately because I don't want to end
  555. 18:01up in a situation where he's making
  556. 18:03horse archers and I'm forced into feudal
  557. 18:04age units. Then I want to be able to go
  558. 18:06Genitors. Uh Genitors are amazing for
  559. 18:08dealing with horse archers.
  560. 18:10I'm also making another scout as you can
  561. 18:11see.
  562. 18:12Just to make sure that he's going to go
  563. 18:14into
  564. 18:15into horse archers.
  565. 18:17And uh yeah. If he's going to go
  566. 18:19men-at-arms, it's something I can go
  567. 18:20crossbows and knights.
  568. 18:21And the age up is usually very fast for
  569. 18:23this civilization. It takes 45 seconds
  570. 18:26to age up to
  571. 18:27age three, which is very very speedy.
  572. 18:30That's like aging up with like 12
  573. 18:31villagers, I believe. Something like
  574. 18:32that.
  575. 18:33Now I see him having a stable.
  576. 18:35So, the stable signals he's going to
  577. 18:36make knights instead. Making knights in
  578. 18:38castle age is Roose. That's okay.
  579. 18:41Because now I can go Spearman. So, what
  580. 18:42I'm going to do is I'm going to click up
  581. 18:44to castle. And then I'm going to drop
  582. 18:45barrack and archery range and start
  583. 18:46making spear crossbow. I know in this
  584. 18:47game I'm probably not going to get any
  585. 18:49relics. That's fine. If I have a second
  586. 18:51TC that's unpunished, I can make up for
  587. 18:53it that way.
  588. 18:54Also, he will run into significant food
  589. 18:56problems at some point in the game
  590. 18:57because he didn't go high trade house.
  591. 18:59Because he didn't go high trade house,
  592. 19:01he's now forced to go on the map a lot
  593. 19:02more. And because he's forced to go on
  594. 19:04the map a lot more, we can punish that
  595. 19:05early on the moment we get enough units,
  596. 19:07which is easy to do against knights
  597. 19:09because they're expensive and there are
  598. 19:10not that many of them.
  599. 19:12So, he's moving up with all his vills
  600. 19:13here, making double stable.
  601. 19:15I'm going to be aging up right now.
  602. 19:17Knights of Kingdom of Castile. And then
  603. 19:19I'm going to go into spear crossbow.
  604. 19:21And as you can see, we've walled up over
  605. 19:22here so we cannot get raided. We
  606. 19:24continue to have our food income. That's
  607. 19:26very neat.
  608. 19:27Also shifted some of the boar vills over
  609. 19:28to wood cuz I want more production
  610. 19:29buildings.
  611. 19:31We're in castle age now. We are not
  612. 19:33making a monastery cuz he's already
  613. 19:34taken the two closest relics. We know
  614. 19:36we're not going to get any of them.
  615. 19:37Instead, let's focus on making units.
  616. 19:43Archery range, barrack, second archery
  617. 19:45range, defending against the knight.
  618. 19:49Get a second barrack.
  619. 19:52Spear crossbow.
  620. 19:53And then we're going double check if
  621. 19:54he's going to start adding archers
  622. 19:55because the only thing that counters
  623. 19:56spear crossbow is archers.
  624. 19:58Um our archers and uh right now I just
  625. 20:01see him making knights. So, I'm pretty
  626. 20:03confident that in a moment I can push
  627. 20:04him.
  628. 20:05I still don't see an archery range. I'm
  629. 20:06going to lose my scout here, but it's
  630. 20:07worth it because I get all the info I
  631. 20:09need. And then I'm just going to start
  632. 20:11pushing.
  633. 20:12So, there's a connection there between
  634. 20:13can I move out or not? If I can, then I
  635. 20:15will do so.
  636. 20:17You can also do fancy stuff like this to
  637. 20:18catch knights. Build a quick wall, spear
  638. 20:21crossbow, kill the knights. This is huge
  639. 20:23for me. Uh it allows me to do a lot
  640. 20:25more. I have a trap through here, so he
  641. 20:27got a knight in, which was a bit
  642. 20:28annoying. Uh but he ends up leaving
  643. 20:29anyway, so it's good.
  644. 20:32And we're going to push.
  645. 20:34Spear crossbow, push push push push
  646. 20:35push. And then at some point here, we
  647. 20:37start taking pilgrims, so we just did
  648. 20:39that. And then we're also going to put
  649. 20:41five villagers, maybe a little bit more,
  650. 20:42onto stone so we can get fortresses.
  651. 20:44Because we are after all playing a
  652. 20:46second TC game. That means we're not in
  653. 20:47a rush to end the game. What we're doing
  654. 20:49right now is trying to make uh the
  655. 20:51castle age absolutely miserable for him,
  656. 20:53uh while we're also pushing uh
  657. 20:56out fortresses and pilgrims. We're also
  658. 20:58making stables now for horsemen as we're
  659. 21:00anticipating he's going to go into
  660. 21:02archers next. He has to, otherwise he
  661. 21:04loses the game.
  662. 21:05So, um we know that's a forced response
  663. 21:07and so we have to follow up immediately
  664. 21:08after with horsemen.
  665. 21:10Decapping the sacred sites with the one
  666. 21:12spear here, one spear there.
  667. 21:13One spear in the middle. And then
  668. 21:15immediately we have a big army just
  669. 21:17moving straight for his food sources
  670. 21:19right now. So, he has to evacuate all of
  671. 21:21his villagers here. We have these guys
  672. 21:23here, they're moving up to find those
  673. 21:24vills. So, this is a lot of idle time
  674. 21:26right now. His food income is going to
  675. 21:27plummet.
  676. 21:28He's also making archers now, so it
  677. 21:30makes good sense for us to start making
  678. 21:31horsemen.
  679. 21:33And he's just losing much more than I am
  680. 21:35here. This is really good for me.
  681. 21:37Destruction value is 3K for me, 1K for
  682. 21:39him. I'm going to lose a little bit more
  683. 21:40crossbows here, but in the end it's fine
  684. 21:42because I'm already now on a pretty good
  685. 21:44income compared to me. I have zero food
  686. 21:46income because of this raid. So, this
  687. 21:48was absolutely worth it in my book.
  688. 21:50Also getting upgrades like blacksmith,
  689. 21:52ranged armor, ranged damage.
  690. 21:54Pushing with this army here. Don't move
  691. 21:56back, just keep pushing.
  692. 21:57When you on two TC, you can afford to
  693. 21:59lose units usually. Not too much though,
  694. 22:01uh but you can usually afford to lose a
  695. 22:02bit units if you can get some damage
  696. 22:04from it as well, some idle time, that's
  697. 22:05amazing.
  698. 22:07And then we're moving here. We're going
  699. 22:08to start to make horsemen. We also make
  700. 22:10a few janissaries and then spear
  701. 22:11crossbow. Spear crossbow horsemen is
  702. 22:13usually a very good composition.
  703. 22:17I think it counters everything.
  704. 22:18You just have to balance it right.
  705. 22:21So, he's sitting on this sacred site
  706. 22:23here with all his archers. We just move
  707. 22:24there with our horsemen. We have stone
  708. 22:27coming in right now, uh being gathered
  709. 22:28over here. So, we're going to push to
  710. 22:30the middle with spear crossbow and then
  711. 22:31drop a fortress here.
  712. 22:35And now we're getting our healing, our
  713. 22:36extra damage. These are just huge
  714. 22:38bonuses for us. Janissaries are through
  715. 22:40now as well. They're good for sniping
  716. 22:42out ranged units.
  717. 22:43Also incredible unit against civs like
  718. 22:44Order of the Dragon and stuff cuz it's
  719. 22:46really hard to deal with stuff like hand
  720. 22:48cannons and crossbows, but if you have
  721. 22:49janissaries, which you can.
  722. 22:52They're kind of like a like a mounted um
  723. 22:55javelin, right?
  724. 22:59Building a fortress here that forces him
  725. 23:01to push. He also popped his Kremlin. And
  726. 23:03then we kill his army and it's GG.
  727. 23:06Cool. Let's take a look at a little bit
  728. 23:09of a late game setup.
  729. 23:11So, I wanted to show you this game here.
  730. 23:13It's a rather complicated one that has
  731. 23:15been going very long at this point.
  732. 23:17We're 35 minutes in. But I wanted to
  733. 23:19explain a few concepts about the late
  734. 23:21game of Knights Templar. In this game,
  735. 23:24I've been making fortresses. We've had a
  736. 23:25second town center as well. The second
  737. 23:27town center was added in the castle age
  738. 23:29after feudal age aggression and this
  739. 23:31allowed me to get a lot of relics. As
  740. 23:32you can see, I've had four relics. This
  741. 23:34would not have been possible if I just
  742. 23:36went straight second TC. My opponent
  743. 23:38went straight second TC in this game. I
  744. 23:40did a little bit of back row, just like
  745. 23:42one or two uh carry units in the feudal
  746. 23:44age into age three.
  747. 23:46Then I took relics, got four of them,
  748. 23:48added a second TC, built a fortress, and
  749. 23:50uh started walling up the left side
  750. 23:51here. So, what this allowed me to do is
  751. 23:54to set up a stable food uh gold income
  752. 23:57through the pilgrims. Every time I add a
  753. 23:59fortress, I get more pilgrims. This is
  754. 24:01your late game
  755. 24:03gold generation. If you have a lot of
  756. 24:05fortresses, you get more gold. And this
  757. 24:07also gives you bonuses around the map.
  758. 24:09I'm also playing Kingdom of Castile.
  759. 24:10When I'm playing around sacred sites, I
  760. 24:12get extra damage.
  761. 24:14And uh yeah. The thing with Knights
  762. 24:16Templar is with the food economy in the
  763. 24:18late game, you really have to try to get
  764. 24:21a little bit more farms than you would
  765. 24:22normally. The way this works is because
  766. 24:24of your market. So, the market has this
  767. 24:27called uh
  768. 24:28letter of exchange something. Don't
  769. 24:31question my French. I don't know French
  770. 24:32at all. I took Spanish. And then use the
  771. 24:35pilgrim loan abilities. These are three
  772. 24:37different abilities that have different
  773. 24:39foods
  774. 24:40uh investment that gives you a passive
  775. 24:42income of gold.
  776. 24:44So, if you have a lot of food in the
  777. 24:46late game, uh you can't make traders,
  778. 24:47but you can uh invest your food and then
  779. 24:50get your gold back this way.
  780. 24:53So, when all the gold on the map is run
  781. 24:54out, use this. Have like 100 farmers and
  782. 24:57then 100 units and then just keep
  783. 24:59spamming these abilities to get more and
  784. 25:00more gold. Very useful.
  785. 25:03Other things are your unit compositions.
  786. 25:05Here I'm playing the Teutonic Order
  787. 25:06because of the map and the matchup. So,
  788. 25:08we're playing a map where we're very
  789. 25:09close to each other. The cliffside map
  790. 25:12here, you're notoriously uh close to
  791. 25:14each other and you need units that can
  792. 25:15stand and fight. This is not necessarily
  793. 25:17as much of a cav map.
  794. 25:20You can still run cavalry on this map.
  795. 25:22And Kingdom of Poland would have been
  796. 25:24decent as well. But I like Teutonic
  797. 25:26Knights a lot because they are very very
  798. 25:28powerful. They can fight for a long
  799. 25:29time. I've combined them against uh OTD
  800. 25:32here with elite janissaries. They do a
  801. 25:34lot of bonus damage to uh ranged units,
  802. 25:37especially gunpowder. So, hand cannon uh
  803. 25:40are very very weak to janissaries and
  804. 25:43the janissaries are very um uh what's it
  805. 25:45called? Cheap to make. So, you can
  806. 25:47counter uh OTD ranged units very easily
  807. 25:50since there are not a lot of them.
  808. 25:52So,
  809. 25:53uh we're doing a lot of pushing here. We
  810. 25:54have our janissaries. We're getting
  811. 25:56pushed a lot here. We're going to lose
  812. 25:58uh our second TC in a moment, I believe,
  813. 26:00because there are so many units.
  814. 26:02But we're just trying to make units um
  815. 26:05as much as we can. Right, um let me
  816. 26:07switch this around here. There we go.
  817. 26:09So, we're making crossbows, we're making
  818. 26:10janissaries. Right now we're being
  819. 26:12pushed back, but it's somewhat okay
  820. 26:14because uh we can still make a lot of
  821. 26:16units.
  822. 26:18So, we're going to make uh Teutonic
  823. 26:19Knights. We have crossbows. We stick to
  824. 26:21our fortresses when it starts to get a
  825. 26:23little bit dicey here.
  826. 26:24Uh and down goes the main town center
  827. 26:26here. But the late game is still fine.
  828. 26:28Look at how many resources we've got
  829. 26:29coming in.
  830. 26:30This is very nice for us.
  831. 26:32And now we're using our janissaries to
  832. 26:34snipe archers, to snipe hand cannons.
  833. 26:37This gives us a huge destruction value
  834. 26:39advantage. We're 15,000 resources more
  835. 26:42in destruction value, as you can see
  836. 26:43here in the bottom left.
  837. 26:46And the collected resources is a little
  838. 26:47bit more for my opponent, 10K or
  839. 26:49something. So, we're generally speaking
  840. 26:51taking better fights.
  841. 26:52So, right now what I have is I have a
  842. 26:54cav group, I have an infantry group, and
  843. 26:56I have a uh uh ranged infantry group as
  844. 26:58well.
  845. 26:59And then I'm just microing my
  846. 27:01janissaries to snipe down all of the
  847. 27:02ranged units. OTD ranged units are by
  848. 27:04far the strongest units that they have.
  849. 27:07And so, if you kill them all the time,
  850. 27:08you can usually deal with their front
  851. 27:10line units a little bit better.
  852. 27:12On the top side here, we have all of our
  853. 27:13farms. Everything is sort of pointed
  854. 27:15towards the north. Not really much going
  855. 27:17on down in the bottom, even though there
  856. 27:18was made an attempt to take it.
  857. 27:21So, as you can see, this game has a bit
  858. 27:22of history.
  859. 27:23Um but I didn't want to show everything
  860. 27:25here because it doesn't matter too much.
  861. 27:29Um so, now we're just making units,
  862. 27:31crossbows, spear, Teutonic Knights
  863. 27:33um instead of men-at-arms to front line
  864. 27:35and then janissaries to snipe all of
  865. 27:36their ranged units.
  866. 27:38That is the comp that we're going for.
  867. 27:40And that is
  868. 27:41very specific to playing against Order
  869. 27:44of the Dragon.
  870. 27:45Uh these units are very very powerful
  871. 27:46against Order of the Dragon. And so, um
  872. 27:49that's kind of what we're rolling with
  873. 27:50here.
  874. 27:53We push a little bit back here. That's
  875. 27:54very nice. Janissaries kill units.
  876. 27:57And then we start to take down this
  877. 27:58proxy that he has. And he's going to
  878. 28:00make a push for the top side instead.
  879. 28:03We're feeling confident here cuz we've
  880. 28:04got a lot of income.
  881. 28:08We also want to get our TC up and
  882. 28:10running again so we can get our pilgrims
  883. 28:11out. I believe they don't spawn when the
  884. 28:13TC is taken out.
  885. 28:16So, we're repairing the TC. We're taking
  886. 28:18decent trades here.
  887. 28:20Be careful because the El Spaco is in
  888. 28:21the middle with the relic inside, so it
  889. 28:23does huge amount of damage.
  890. 28:26And then we're making trebuchets in a
  891. 28:27moment here to take down buildings.
  892. 28:31So, now my opponent is getting raided
  893. 28:32here by my spears.
  894. 28:38More trades.
  895. 28:44We're just pushing slowly.
  896. 28:51And now we have the TC going again and
  897. 28:52we start to get a lot of gold income
  898. 28:54again. So, we have three fortresses plus
  899. 28:55the TC. Uh that means we have five
  900. 28:57pilgrims every time. They're giving us
  901. 28:59104 gold.
  902. 29:01108 gold, 104 gold. Very nice.
  903. 29:04And this becomes a little bit more gold
  904. 29:06income because of an upgrade in the
  905. 29:08fortress. And that upgrade is the same
  906. 29:10one um
  907. 29:11the same one that applies to relics. So,
  908. 29:15the um
  909. 29:17where is the fortress?
  910. 29:18Here.
  911. 29:19Treasure carts. So, this gives you 20%
  912. 29:21extra gold on pilgrims. Kind of like
  913. 29:23Republic of Genoa.
  914. 29:26Yeah. So, we push a bit more here. We
  915. 29:27have our crossbows killing the OTD
  916. 29:29knights that are raiding us now.
  917. 29:34Take down the ranged units here. You can
  918. 29:35see how powerful those janissaries are.
  919. 29:38Push the middle.
  920. 29:40And now we do a comeback.
  921. 29:45This was an excruciatingly long game,
  922. 29:47but taking down the Elzbach allows us to
  923. 29:49fight on the sacred site. When we fight
  924. 29:50on the sacred site, we get huge bonuses.
  925. 29:52Just look at the Spearman here, plus
  926. 29:53five, very nice. This Teutonic Knight,
  927. 29:5524 and then plus seven.
  928. 30:00This Janitor does 15 damage.
  929. 30:03And we get healing as well. It's kind of
  930. 30:04like a coral type from the Mongols.
  931. 30:11Our destruction value is now 40,000
  932. 30:14more.
  933. 30:15That's just because we have such good
  934. 30:17counting us.
  935. 30:20Push the middle.
  936. 30:21Go into his base. I'll wipe out his
  937. 30:22whole economy.
  938. 30:27Can drop keeps in here if you want to.
  939. 30:29Can also just slow push it.
  940. 30:31Make siege units, take everything out.
  941. 30:33We're being raided a little bit here,
  942. 30:34but nothing too crazy.
  943. 30:39And this is going to allow us to to then
  944. 30:41win the game. Just by having a better
  945. 30:42unit comp, having a decent economy,
  946. 30:45making sure that we always have the
  947. 30:46pilgrims going. And uh yeah.
  948. 30:49This game didn't end up being a game
  949. 30:50that had no gold left. That's because
  950. 30:52it's Cliffside. But if it was a game
  951. 30:53with no gold left, I would have 100
  952. 30:55farmers buying
  953. 30:57buying gold through the market.
  954. 30:58Yeah, I hope you guys have enjoyed this
  955. 30:59video. I hope it was useful for you. Let
  956. 31:01me know if you have any questions and
  957. 31:02I'll see you guys in the next one.
  958. 31:05Peace.
  959. 31:24Yo chikana.

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