How To Play Knights Templar In 2026 | AoE4 — Transcript
Full transcript
- 0:00The Knights Templar is a civilization
- 0:02built around tempo, strong unique
- 0:04quality, and flexible game plan allowing
- 0:06you to pressure early or scale depending
- 0:08on the situation. In this guide, I'm
- 0:10going to walk you through three key ways
- 0:12to play Knights Templar in the current
- 0:13meta. The first is a one TC aggression
- 0:15style that focuses on early pressure,
- 0:17map control, and forcing your opponent
- 0:19into playing very defensive from the
- 0:20beginning, potentially countering
- 0:22strategies like fast castle. The second
- 0:24is a two TC approach, giving you a more
- 0:27economic setup that's good against
- 0:28sieves like Roose where you can't do as
- 0:30much damage early on with one TC
- 0:32aggression.
- 0:33Finally, I will cover some late game
- 0:36setups, how you should play the late
- 0:38game, what units you should use, and uh
- 0:40in that I will also link the in the
- 0:42description videos that go into detail
- 0:45every single age up and its respective
- 0:48commandery so that you know what your
- 0:50options are, what units you go for, and
- 0:52uh what bonuses you get.
- 0:54The Knights Templar tech tree is
- 0:56somewhat complex. It is nothing like its
- 1:00parents, if the French, and so you have
- 1:02to think about this civilization as its
- 1:04own unique thing. It is quite complex in
- 1:06the sense that you have nine different
- 1:08age ups, and these age ups all have
- 1:10their usage depending on what sieve
- 1:12you're up against. I recommend again
- 1:14check out the links in the description
- 1:15that go into detail what these different
- 1:18commanderies do uh as it explaining all
- 1:21of it is going to be very complex. What
- 1:22I'll just do is just kind of give you
- 1:24some uh some first-hand pointers on what
- 1:27to go for. So, uh what I recommend you
- 1:28do is uh try not to play too much
- 1:31France. Kingdom of France is kind of a
- 1:33the worst one here in the Dark Age. Try
- 1:35to infiltrate. Try to play Knights
- 1:36Hospitaller or Principality of Antioch.
- 1:38Principality of Antioch is quite good if
- 1:40you play spear horseman against a sieve
- 1:42like French or JD. Roose playing knights
- 1:44just against knight sieves is quite good
- 1:46cuz you can go to spear horseman.
- 1:47Knights Hospitaller is a good sort of
- 1:49baseline thing to go for whether you're
- 1:50going second TC or one TC aggression or
- 1:52whatever you're going for. It's good cuz
- 1:54increases your economical potential
- 1:56by buffing your villagers and they have
- 1:59essentially faster movement speed and
- 2:00more effective.
- 2:02Then you have in H3 three different
- 2:04upgrades here. You can go Republic of
- 2:05Genoa, that's a good one. Kingdom of
- 2:07Castile's probably also a very very good
- 2:08one. Angevin is probably the most meta
- 2:11pick right now. People are picking it
- 2:12because of the heavy spears, but the
- 2:13problem with heavy spears are they're
- 2:15very slow. So, I don't really recommend
- 2:18it too much unless you're playing a map
- 2:19where it makes sense or match up where
- 2:21it makes sense.
- 2:22Then you have to in the Imperial Age the
- 2:23Teutonic Order gives you a really good
- 2:25but slow uh melee infantry unit, the
- 2:28Teutonic Knight. Can be quite good if
- 2:30you want to do slow pushes with siege.
- 2:31Then you have Republic of Venice, that's
- 2:33good on water maps, that's good if you
- 2:34want to just trade more in the market.
- 2:37And then you have Kingdom of Poland,
- 2:38which is objectively the best one if you
- 2:40have a match up where you can play mass
- 2:42cavalry and you can mass the Szlachta.
- 2:44So, those are the age ups.
- 2:47Um
- 2:47check out the videos again. You're going
- 2:48to find there's going to be a lot of
- 2:50info there in uh in regards to the
- 2:52details of these.
- 2:53We have of course other things as well
- 2:55with the civilization like safe passage.
- 2:56Getting pilgrims and stuff is very
- 2:58important because it's your main way of
- 3:00getting gold in the Feudal Age.
- 3:02You also get more pilgrims by building
- 3:03fortresses, which is a unique building
- 3:06that you have in the Feudal Age that
- 3:07grants huge bonuses to your buildings. I
- 3:10believe it's like 15% range. There's
- 3:12also some stat increases, especially if
- 3:13you have um them put on around sacred
- 3:15sites. They also increase your gold gain
- 3:18with uh this unique upgrade here. They
- 3:20increase the armor with this unique
- 3:21upgrade here, and they reduce the damage
- 3:23taken by gunpowder units with this
- 3:24unique upgrade. They also have a
- 3:25trebuchet emplacement on top. So,
- 3:27overall a very unique um
- 3:29uh defensive landmark.
- 3:30And yes, the Council is a landmark uh in
- 3:32that if you build these, you won't lose
- 3:35if you lose your main town center. You
- 3:36will from the beginning only have one
- 3:38town center. If you lose that town
- 3:40center to all-in in Feudal or something,
- 3:42you die. So, try to build these
- 3:43fortresses in the Castle Age.
- 3:46Okay, the next thing of course is uh is
- 3:49going to be the units. There's so many
- 3:50units here. Um check out the video
- 3:52that's going to explain many of the
- 3:53units here. You have a unique knight,
- 3:54for example. It's a little bit more
- 3:56expensive, um but it has more HP and I
- 3:59believe a little bit more damage, but I
- 4:00might be wrong about that.
- 4:02Um
- 4:03then you have monasteries that have
- 4:04fanaticism, which is a very good upgrade
- 4:05here. This is going to effectively just
- 4:08with every commandery unit you have,
- 4:10which you usually have a lot of, then
- 4:12when they uh are below 50% HP, they do
- 4:1510% more damage, and below 30% HP uh 25%
- 4:17HP, they do 30% more damage. So, they're
- 4:19very powerful. And then of course we
- 4:21have the university, which has some
- 4:22unique technologies as well such as the
- 4:24counterweight defenses. Gives the
- 4:26trebuchets that already shoot two
- 4:27projectiles another projectile. So, you
- 4:29now you have trebuchets that shoot three
- 4:30projectiles.
- 4:31You have chronikins, which gives your
- 4:33crossbows uh extra range and extra
- 4:35damage. You have brigandine, which gives
- 4:37your light cav two more armor, so that's
- 4:39your horseman.
- 4:40And then you have silk bowstrings. Um
- 4:42that's a very important one because
- 4:43you're mainly going to be playing range
- 4:45comps with this civilization as uh you
- 4:48have a really good wood bonus that
- 4:49allows you to gather food while you're
- 4:51gathering wood. You also don't have to
- 4:52drop lumber camps. Uh you don't even
- 4:54have those. Your sieves uh just
- 4:56immediately gets wood from gathering.
- 4:58So, playing wood-based compositions is
- 5:02very [snorts] good with this sieve. Try
- 5:03to get a lot of archers. Get those
- 5:05bonuses. You can get plus four on them
- 5:07uh the archers in the Castle Age with
- 5:09Kingdom of Castile and that gives you
- 5:11just so much value. So, let's get into
- 5:14the builds.
- 5:16Okay, so for the first build order, I'm
- 5:18also going to show you a game here. So,
- 5:20the game is Knights Templar versus
- 5:22Japan, and that's kind of important
- 5:23because Japan likes to fast castle. That
- 5:26means that if we play something like two
- 5:27town center, we instantly die because
- 5:29they make mass samurai mass mountain
- 5:30samurai and then
- 5:32take sacred sites and we just we just
- 5:34dead. We can't keep up. So, we need to
- 5:35play one TC aggression and disrupt that.
- 5:38So, what we're going to do is I'm going
- 5:39to first show you the build. What I do
- 5:41is I put six on food and then I put two
- 5:43on gold. If you played Knights Templar
- 5:45before, you will know this double
- 5:46pilgrim opening. But I'm going to
- 5:48explain it for the new people here. So,
- 5:51you have your TC. You rally two
- 5:52villagers to gold. You build with one
- 5:54food villager a house, and you have your
- 5:56gold villager build a mining camp. If
- 5:57you build this over here uh the house,
- 6:00you not only do you make yourself more
- 6:01vulnerable,
- 6:02but you also uh end up um
- 6:05you know,
- 6:06having a house that can be torched in
- 6:07the early game. And we are going to get
- 6:08spear rushed here.
- 6:09Um that is going to delay my build order
- 6:12with one villager. So, usually you would
- 6:13age up at 2:20,
- 6:15um but uh you'll be aging up at 2:40
- 6:17instead here. And that's because we had
- 6:18to pull more villagers here to um to
- 6:20gather the gold because in a moment
- 6:21he'll come around with spears. So, six
- 6:23on food, two on gold, rest of food until
- 6:26age up.
- 6:27And if you get spear rushed, pull extra
- 6:28vills to deal with it. So,
- 6:30here he attacks me on my gold.
- 6:33I pull a few extra vills. I only need a
- 6:34couple more so I can collect the gold. I
- 6:36can see only 13 gold, but there's two
- 6:37spears here.
- 6:39So, I pull a lot of vills just to make
- 6:40sure that I can pull villagers back and
- 6:42not lose them.
- 6:44You need the micro here. If you lose the
- 6:45villagers, then you need to gather more
- 6:46gold probably and uh also you can't lose
- 6:48villagers. That's really really bad if
- 6:49you do.
- 6:50So, anyways, now it's about 2:40.
- 6:52Normally you would age up at 2:20, but
- 6:54we just have another vill while we're
- 6:55aging up. That's fine. And we go up with
- 6:57Knights Hospitaller. Knights Hospitaller
- 6:59is great because it allows you to move
- 7:00around faster, gives you your villagers
- 7:02more HP, and it also increases healing
- 7:05from all sources. So, those are very
- 7:07nice bonuses for us.
- 7:09Immediately we'll switch and do a 3-10
- 7:12split. Now we have another villager, so
- 7:13we're going to put an additional one on
- 7:14wood. So, it's going to be a 3-11 split.
- 7:16So, three food, 11 wood, but normal
- 7:20games without spear rushing it's going
- 7:21to be three and 10.
- 7:23Awesome.
- 7:25Then we are going to uh immediately
- 7:28queue a pilgrim. That's the first thing
- 7:29we do in the Feudal Age.
- 7:32Then we're going to queue two villagers
- 7:35and then we're going to queue the second
- 7:36pilgrim upgrade. That's going to cost
- 7:38100 food and 250 wood, I believe.
- 7:42150 food and 250 wood.
- 7:45So, these are quite expensive upgrades,
- 7:46but what's really important is that we
- 7:48get this golden come as soon as
- 7:49possible.
- 7:52>> [clears throat]
- 7:53>> The next thing we're going to do is
- 7:54we're going to build archery range.
- 7:55We're going to build a barrack.
- 7:56We need to make units. I mean, we want
- 7:58to make infantry so we can make more of
- 7:59it. And then we want to use our gold
- 8:01when we get it to get upgrades. We can
- 8:03get very fast blacksmith upgrades and
- 8:05that allows us to take down
- 8:06civilizations like Japan in the early
- 8:08game and sit on their gold with a ram
- 8:09push. Your rams only cost 150 wood
- 8:12because all of your siege units in
- 8:14general are cheaper.
- 8:16I think it's 25%.
- 8:19So, get the mill. We get archery range.
- 8:20We get barrack.
- 8:21And now we're producing units.
- 8:24The pilgrims.
- 8:25What's really nice about this pilgrim
- 8:27opening here is if you queue the first
- 8:29pilgrim and two villagers
- 8:30and then the second pilgrim upgrade
- 8:32immediately after with no delay, you
- 8:34will get the first pilgrim out and then
- 8:37every pilgrim has like a tick of a
- 8:39minute, so they come out every minute.
- 8:41And it takes 55 seconds to queue both
- 8:44pilgrim upgrades
- 8:45uh and villagers, right? So,
- 8:48that way we don't idle out. So, you
- 8:50don't want to do double pilgrim
- 8:51immediately after each other. You want
- 8:52to queue two vills in between
- 8:54uh so you don't have this redundancy.
- 8:58Now we're making archers. We're making
- 8:59spearmen. Second pilgrim
- 9:01is out. We're going to start to get
- 9:02gold, so we're going to get
- 9:03horticulture. We're also going to get a
- 9:05blacksmith so we can get ranged armor,
- 9:06ranged attack. We can get siege
- 9:07engineering if we need to push uh
- 9:09something like a tower.
- 9:11In this game I'm going to go for a
- 9:12counter tower though to my opponent, um
- 9:15but I think in general it's just better
- 9:16to go for a ram. It's uh it's a little
- 9:18bit more experimental here.
- 9:20So, I pull a villager and uh it's kind
- 9:22of fine because we have Knights
- 9:23Hospitaller. The villager is more tanky
- 9:24with 65 HP. And if you get um textiles
- 9:28as well, it's even more, right? So,
- 9:30really nice upgrades.
- 9:32Tower goes up. Uh it doesn't go up. It
- 9:34forces him to go into units here. So,
- 9:35what I'm going to scout that here in a
- 9:36moment that he's going to go into
- 9:38archery range.
- 9:39And because he goes into archery ranges,
- 9:40we have a game that's really good for us
- 9:42because now we get to make a lot of
- 9:45wood units, especially archers are very
- 9:47important because then we just in
- 9:48general get a lot more resources. And we
- 9:51also get to play a Feudal meta game,
- 9:52which is a lot better than playing
- 9:53against Japan that just goes straight
- 9:55castle cuz then you just die. Uh the
- 9:57units are so good. Their power spike is
- 9:59amazing. So, we wanted to avoid that.
- 10:00Now we've avoided that. We forced him
- 10:02into Yumi.
- 10:04Okay. So, he's making units.
- 10:06We're getting our pilgrims. What's going
- 10:07to happen now is we're going to start to
- 10:09take the map. This is very important,
- 10:10especially if you both of you are making
- 10:12units in the feudal age like this.
- 10:14And there's a lot of fighting going on
- 10:15here, but what I'll talk about here is
- 10:16this move out here. I take five vills,
- 10:18build a mill, a tower so I can house all
- 10:20of the villagers inside.
- 10:22And then I start to get good food
- 10:23income. I'll take this deer pack. I'll
- 10:25take the boar.
- 10:26And then I'll take the second deer pack
- 10:27maybe.
- 10:28And that way I will have a really good
- 10:30economy. It's spread out, but it's fine
- 10:32cuz I have units. And this is the way
- 10:35you should structure your economy if you
- 10:36have a game like this where both people
- 10:39are making units. Gives you vision,
- 10:40especially good on a map like Highview.
- 10:42Just in general to have a lot of vision.
- 10:46Now he's going samurai and archers. I'm
- 10:47not really scared of that. Horseman
- 10:49archer is usually very good against this
- 10:50composition because you have faster
- 10:52units that can move around them.
- 10:54Of course, Yumi are very very strong
- 10:56because once they're fully upgraded like
- 10:57this with the plus two from the
- 10:59Bannerman and the the blacksmith, then
- 11:01your archers just cost 15 more and you
- 11:04get the same value. So, what you want to
- 11:06avoid here is playing archer war against
- 11:08Japan.
- 11:09Uh so, that's a little bit more match-up
- 11:11specific. Instead, we're going to go
- 11:12into horseman.
- 11:13So, my opponent has better archers. We
- 11:15don't want to play an archer war.
- 11:16Uh we want to instead play um the
- 11:19counter unit.
- 11:20We throw our infantry here. We don't
- 11:21really need them anymore.
- 11:23And then we start making horseman. So,
- 11:25second stable being dropped now.
- 11:26Horseman archer.
- 11:28And then we're going to do it go take
- 11:29the boar now. So, that's why we're
- 11:30building a tower up here. This is also
- 11:32really nice because we can kind of plan
- 11:33around a pilgrim route, which is moving
- 11:35to the right here.
- 11:36Have the tower that's going to protect
- 11:38both the pilgrim route and the boar.
- 11:42Same time we're fighting a bit here. Now
- 11:43we've shown him our horseman. That's
- 11:45probably going to prompt spears.
- 11:47Um we could also go into horseman
- 11:48himself. So, there's a few things we
- 11:49need to watch out for here cuz if he
- 11:51goes into full horseman with um
- 11:53Bannerman and everything, he actually
- 11:55beats my composition. So, I need to be
- 11:56careful.
- 11:58Alternatively, he just defends English
- 11:59castle as well. So, we need to keep the
- 12:01pressure up.
- 12:02Now we move the vills out. We take the
- 12:04boar.
- 12:06And uh yeah.
- 12:08We just keep making units. We're getting
- 12:10all of our upgrades. All this pilgrim
- 12:11gold is being spent on wheelbarrow,
- 12:13melee upgrades, and ranged upgrades of
- 12:15course.
- 12:16Uh eco upgrades.
- 12:18And so, what's really important is and
- 12:20I've heard this from some people is
- 12:21okay, you struggle with having a lot of
- 12:24gold in bank because pilgrim gold
- 12:25becomes quite feudal age. That usually
- 12:27stems from playing feudal age too long.
- 12:29I recommend that you age up around 12
- 12:31minutes if not a little bit later so
- 12:33that you can get into spending that gold
- 12:35a bit more. Alternatively, you can just
- 12:37build a market and start buying wooden
- 12:38food if you're really really forced to
- 12:40make any units in the in the feudal age.
- 12:44It's a bit of fighting here. I'm just
- 12:45going to speed a bit through otherwise
- 12:47this video will be too long. I'm just
- 12:48making units. I'm taking the map.
- 12:50Nothing special.
- 12:51Then I'm basically just making archers
- 12:53right now.
- 12:54And I'm going to raid with my horseman.
- 12:56Always raid with your cavalry if they're
- 12:57not doing anything.
- 12:58And then I'm going to go castle age. The
- 13:00reason I can go castle age here is
- 13:01because archers are very cheap to make.
- 13:03I have good food incomes. I will start
- 13:05to bank now for castle age as I get the
- 13:07gold from the pilgrims.
- 13:09We took enough good trades for us to be
- 13:11able to do so.
- 13:13We have a We have a thousand more army
- 13:14value.
- 13:16And
- 14:51a little bit more But I really don't
- 14:53like those too much because what you're
- 14:54going to face a lot of times with
- 14:55Knights Templar are spear rushes.
- 14:57So, I like to kind of have the same
- 14:59opening and then be a bit more flexible,
- 15:00being able to move into a second TC if I
- 15:02want to. Whereas if somebody spear
- 15:04rushes me, I can then immediately go
- 15:05into aggression just like the game I
- 15:06showed before.
- 15:08Meaning,
- 15:09I'm going to go for the same opener, but
- 15:10I'm not going to go into pilgrims in
- 15:11early feudal. I'm going to gather stone
- 15:13instead.
- 15:14So, we're going to put six in food, two
- 15:16in gold.
- 15:17Rest to food. That's Then it's the same
- 15:18thing as before. That's nice and easy.
- 15:22We are very flexible this way.
- 15:24And uh yeah, this time we're going to
- 15:25age up at 2:20 cuz we don't get spear
- 15:27rushed luckily.
- 15:28So, age up is cute now, 2:20. Nice
- 15:31Hospitaller. And then what's going to
- 15:33happen is we're going to leave one in
- 15:34food
- 15:35to start to bank a little bit of food so
- 15:36we can make villagers again.
- 15:38Uh when we get into the feudal age,
- 15:39we're going to put six in wood here and
- 15:40we're going to put six to stone. Now, I
- 15:42make a small mistake here. Basically,
- 15:43what you want to do is you want to build
- 15:44a mining camp now. I forget to do that.
- 15:46So, I'm going to build that now.
- 15:48There we are.
- 15:49Doesn't matter too much, but still a
- 15:51significant little bit of idle time.
- 15:53And then we're just going to gather
- 15:54wood, stone. We're going to plan out
- 15:56where do we want our second town center?
- 15:58Second town center should pretty much
- 16:00always go on deer.
- 16:02Uh boar is also really nice. Here I can
- 16:03get both of them. That's really nice.
- 16:05And it should somewhat be in the back.
- 16:08So, up here is prime because it's also
- 16:10wallable.
- 16:12What's going to happen a lot of times
- 16:13when you play against civilizations that
- 16:15fast castle against you when you do two
- 16:16town center is they will just spam you
- 16:19with units and then you have nothing to
- 16:21do.
- 16:22Um whereas if you can wall, you can buy
- 16:24yourself a little more time to get into
- 16:25crossbows and knights yourself. So,
- 16:27don't put a second TC out here in the
- 16:28front. That's just asking to be taken
- 16:31down whether in feudal age or in castle.
- 16:33Put it instead somewhere that's
- 16:35wallable, maybe in the back. Um
- 16:38maybe on a wood line, maybe on gold if
- 16:40you have a high pressure game going on,
- 16:42right?
- 16:44So, yeah. We're just rallying food now.
- 16:45When we got to the feudal age, we
- 16:46started rallying food. And we're going
- 16:48to start moving our villagers up towards
- 16:50that boar and and that
- 16:53and that deer. So, we could basically
- 16:54build a second town center now, but we
- 16:56have a little bit of idle time from
- 16:57walking up here. That's going to happen.
- 16:58That's normal in your games. Don't worry
- 17:00too much about not getting the best TC
- 17:02timing. Worry instead about securing the
- 17:04right amount of resources and having the
- 17:06right
- 17:07adaptation slash answer to what your
- 17:09opponent
- 17:10is doing in the games.
- 17:13So, for example, if my opponent went
- 17:15straight units immediately in feudal
- 17:17age, I would probably also make units.
- 17:19But I've already committed to the the
- 17:21second TC now. So, that would be a two
- 17:23TC defense instead.
- 17:26We're going to fight a little bit
- 17:26against these scouts here. Try not to
- 17:27lose our villagers.
- 17:30We're going to end up killing two of
- 17:31these scouts actually, which is very
- 17:32very nice.
- 17:34We're building our second TC. We're
- 17:35going to take the boar and then we're
- 17:36going to take the deer as well.
- 17:38And then in the meantime, I'm going to
- 17:40figure out what is he going to do. So,
- 17:42I'm going to scout him. I'm going to see
- 17:43the Kremlin. And then when I go to his
- 17:45base, I'm actually also going to see his
- 17:47H3 landmark. I'm going to lose my scout
- 17:49here, but I got the info that I needed.
- 17:50The Kremlin and the Abbey of Trinity.
- 17:53So, he's going to fast castle. And that
- 17:54means I'm going to wall up my base here.
- 17:57And I'm also going to go for castle age
- 17:59immediately because I don't want to end
- 18:01up in a situation where he's making
- 18:03horse archers and I'm forced into feudal
- 18:04age units. Then I want to be able to go
- 18:06Genitors. Uh Genitors are amazing for
- 18:08dealing with horse archers.
- 18:10I'm also making another scout as you can
- 18:11see.
- 18:12Just to make sure that he's going to go
- 18:14into
- 18:15into horse archers.
- 18:17And uh yeah. If he's going to go
- 18:19men-at-arms, it's something I can go
- 18:20crossbows and knights.
- 18:21And the age up is usually very fast for
- 18:23this civilization. It takes 45 seconds
- 18:26to age up to
- 18:27age three, which is very very speedy.
- 18:30That's like aging up with like 12
- 18:31villagers, I believe. Something like
- 18:32that.
- 18:33Now I see him having a stable.
- 18:35So, the stable signals he's going to
- 18:36make knights instead. Making knights in
- 18:38castle age is Roose. That's okay.
- 18:41Because now I can go Spearman. So, what
- 18:42I'm going to do is I'm going to click up
- 18:44to castle. And then I'm going to drop
- 18:45barrack and archery range and start
- 18:46making spear crossbow. I know in this
- 18:47game I'm probably not going to get any
- 18:49relics. That's fine. If I have a second
- 18:51TC that's unpunished, I can make up for
- 18:53it that way.
- 18:54Also, he will run into significant food
- 18:56problems at some point in the game
- 18:57because he didn't go high trade house.
- 18:59Because he didn't go high trade house,
- 19:01he's now forced to go on the map a lot
- 19:02more. And because he's forced to go on
- 19:04the map a lot more, we can punish that
- 19:05early on the moment we get enough units,
- 19:07which is easy to do against knights
- 19:09because they're expensive and there are
- 19:10not that many of them.
- 19:12So, he's moving up with all his vills
- 19:13here, making double stable.
- 19:15I'm going to be aging up right now.
- 19:17Knights of Kingdom of Castile. And then
- 19:19I'm going to go into spear crossbow.
- 19:21And as you can see, we've walled up over
- 19:22here so we cannot get raided. We
- 19:24continue to have our food income. That's
- 19:26very neat.
- 19:27Also shifted some of the boar vills over
- 19:28to wood cuz I want more production
- 19:29buildings.
- 19:31We're in castle age now. We are not
- 19:33making a monastery cuz he's already
- 19:34taken the two closest relics. We know
- 19:36we're not going to get any of them.
- 19:37Instead, let's focus on making units.
- 19:43Archery range, barrack, second archery
- 19:45range, defending against the knight.
- 19:49Get a second barrack.
- 19:52Spear crossbow.
- 19:53And then we're going double check if
- 19:54he's going to start adding archers
- 19:55because the only thing that counters
- 19:56spear crossbow is archers.
- 19:58Um our archers and uh right now I just
- 20:01see him making knights. So, I'm pretty
- 20:03confident that in a moment I can push
- 20:04him.
- 20:05I still don't see an archery range. I'm
- 20:06going to lose my scout here, but it's
- 20:07worth it because I get all the info I
- 20:09need. And then I'm just going to start
- 20:11pushing.
- 20:12So, there's a connection there between
- 20:13can I move out or not? If I can, then I
- 20:15will do so.
- 20:17You can also do fancy stuff like this to
- 20:18catch knights. Build a quick wall, spear
- 20:21crossbow, kill the knights. This is huge
- 20:23for me. Uh it allows me to do a lot
- 20:25more. I have a trap through here, so he
- 20:27got a knight in, which was a bit
- 20:28annoying. Uh but he ends up leaving
- 20:29anyway, so it's good.
- 20:32And we're going to push.
- 20:34Spear crossbow, push push push push
- 20:35push. And then at some point here, we
- 20:37start taking pilgrims, so we just did
- 20:39that. And then we're also going to put
- 20:41five villagers, maybe a little bit more,
- 20:42onto stone so we can get fortresses.
- 20:44Because we are after all playing a
- 20:46second TC game. That means we're not in
- 20:47a rush to end the game. What we're doing
- 20:49right now is trying to make uh the
- 20:51castle age absolutely miserable for him,
- 20:53uh while we're also pushing uh
- 20:56out fortresses and pilgrims. We're also
- 20:58making stables now for horsemen as we're
- 21:00anticipating he's going to go into
- 21:02archers next. He has to, otherwise he
- 21:04loses the game.
- 21:05So, um we know that's a forced response
- 21:07and so we have to follow up immediately
- 21:08after with horsemen.
- 21:10Decapping the sacred sites with the one
- 21:12spear here, one spear there.
- 21:13One spear in the middle. And then
- 21:15immediately we have a big army just
- 21:17moving straight for his food sources
- 21:19right now. So, he has to evacuate all of
- 21:21his villagers here. We have these guys
- 21:23here, they're moving up to find those
- 21:24vills. So, this is a lot of idle time
- 21:26right now. His food income is going to
- 21:27plummet.
- 21:28He's also making archers now, so it
- 21:30makes good sense for us to start making
- 21:31horsemen.
- 21:33And he's just losing much more than I am
- 21:35here. This is really good for me.
- 21:37Destruction value is 3K for me, 1K for
- 21:39him. I'm going to lose a little bit more
- 21:40crossbows here, but in the end it's fine
- 21:42because I'm already now on a pretty good
- 21:44income compared to me. I have zero food
- 21:46income because of this raid. So, this
- 21:48was absolutely worth it in my book.
- 21:50Also getting upgrades like blacksmith,
- 21:52ranged armor, ranged damage.
- 21:54Pushing with this army here. Don't move
- 21:56back, just keep pushing.
- 21:57When you on two TC, you can afford to
- 21:59lose units usually. Not too much though,
- 22:01uh but you can usually afford to lose a
- 22:02bit units if you can get some damage
- 22:04from it as well, some idle time, that's
- 22:05amazing.
- 22:07And then we're moving here. We're going
- 22:08to start to make horsemen. We also make
- 22:10a few janissaries and then spear
- 22:11crossbow. Spear crossbow horsemen is
- 22:13usually a very good composition.
- 22:17I think it counters everything.
- 22:18You just have to balance it right.
- 22:21So, he's sitting on this sacred site
- 22:23here with all his archers. We just move
- 22:24there with our horsemen. We have stone
- 22:27coming in right now, uh being gathered
- 22:28over here. So, we're going to push to
- 22:30the middle with spear crossbow and then
- 22:31drop a fortress here.
- 22:35And now we're getting our healing, our
- 22:36extra damage. These are just huge
- 22:38bonuses for us. Janissaries are through
- 22:40now as well. They're good for sniping
- 22:42out ranged units.
- 22:43Also incredible unit against civs like
- 22:44Order of the Dragon and stuff cuz it's
- 22:46really hard to deal with stuff like hand
- 22:48cannons and crossbows, but if you have
- 22:49janissaries, which you can.
- 22:52They're kind of like a like a mounted um
- 22:55javelin, right?
- 22:59Building a fortress here that forces him
- 23:01to push. He also popped his Kremlin. And
- 23:03then we kill his army and it's GG.
- 23:06Cool. Let's take a look at a little bit
- 23:09of a late game setup.
- 23:11So, I wanted to show you this game here.
- 23:13It's a rather complicated one that has
- 23:15been going very long at this point.
- 23:17We're 35 minutes in. But I wanted to
- 23:19explain a few concepts about the late
- 23:21game of Knights Templar. In this game,
- 23:24I've been making fortresses. We've had a
- 23:25second town center as well. The second
- 23:27town center was added in the castle age
- 23:29after feudal age aggression and this
- 23:31allowed me to get a lot of relics. As
- 23:32you can see, I've had four relics. This
- 23:34would not have been possible if I just
- 23:36went straight second TC. My opponent
- 23:38went straight second TC in this game. I
- 23:40did a little bit of back row, just like
- 23:42one or two uh carry units in the feudal
- 23:44age into age three.
- 23:46Then I took relics, got four of them,
- 23:48added a second TC, built a fortress, and
- 23:50uh started walling up the left side
- 23:51here. So, what this allowed me to do is
- 23:54to set up a stable food uh gold income
- 23:57through the pilgrims. Every time I add a
- 23:59fortress, I get more pilgrims. This is
- 24:01your late game
- 24:03gold generation. If you have a lot of
- 24:05fortresses, you get more gold. And this
- 24:07also gives you bonuses around the map.
- 24:09I'm also playing Kingdom of Castile.
- 24:10When I'm playing around sacred sites, I
- 24:12get extra damage.
- 24:14And uh yeah. The thing with Knights
- 24:16Templar is with the food economy in the
- 24:18late game, you really have to try to get
- 24:21a little bit more farms than you would
- 24:22normally. The way this works is because
- 24:24of your market. So, the market has this
- 24:27called uh
- 24:28letter of exchange something. Don't
- 24:31question my French. I don't know French
- 24:32at all. I took Spanish. And then use the
- 24:35pilgrim loan abilities. These are three
- 24:37different abilities that have different
- 24:39foods
- 24:40uh investment that gives you a passive
- 24:42income of gold.
- 24:44So, if you have a lot of food in the
- 24:46late game, uh you can't make traders,
- 24:47but you can uh invest your food and then
- 24:50get your gold back this way.
- 24:53So, when all the gold on the map is run
- 24:54out, use this. Have like 100 farmers and
- 24:57then 100 units and then just keep
- 24:59spamming these abilities to get more and
- 25:00more gold. Very useful.
- 25:03Other things are your unit compositions.
- 25:05Here I'm playing the Teutonic Order
- 25:06because of the map and the matchup. So,
- 25:08we're playing a map where we're very
- 25:09close to each other. The cliffside map
- 25:12here, you're notoriously uh close to
- 25:14each other and you need units that can
- 25:15stand and fight. This is not necessarily
- 25:17as much of a cav map.
- 25:20You can still run cavalry on this map.
- 25:22And Kingdom of Poland would have been
- 25:24decent as well. But I like Teutonic
- 25:26Knights a lot because they are very very
- 25:28powerful. They can fight for a long
- 25:29time. I've combined them against uh OTD
- 25:32here with elite janissaries. They do a
- 25:34lot of bonus damage to uh ranged units,
- 25:37especially gunpowder. So, hand cannon uh
- 25:40are very very weak to janissaries and
- 25:43the janissaries are very um uh what's it
- 25:45called? Cheap to make. So, you can
- 25:47counter uh OTD ranged units very easily
- 25:50since there are not a lot of them.
- 25:52So,
- 25:53uh we're doing a lot of pushing here. We
- 25:54have our janissaries. We're getting
- 25:56pushed a lot here. We're going to lose
- 25:58uh our second TC in a moment, I believe,
- 26:00because there are so many units.
- 26:02But we're just trying to make units um
- 26:05as much as we can. Right, um let me
- 26:07switch this around here. There we go.
- 26:09So, we're making crossbows, we're making
- 26:10janissaries. Right now we're being
- 26:12pushed back, but it's somewhat okay
- 26:14because uh we can still make a lot of
- 26:16units.
- 26:18So, we're going to make uh Teutonic
- 26:19Knights. We have crossbows. We stick to
- 26:21our fortresses when it starts to get a
- 26:23little bit dicey here.
- 26:24Uh and down goes the main town center
- 26:26here. But the late game is still fine.
- 26:28Look at how many resources we've got
- 26:29coming in.
- 26:30This is very nice for us.
- 26:32And now we're using our janissaries to
- 26:34snipe archers, to snipe hand cannons.
- 26:37This gives us a huge destruction value
- 26:39advantage. We're 15,000 resources more
- 26:42in destruction value, as you can see
- 26:43here in the bottom left.
- 26:46And the collected resources is a little
- 26:47bit more for my opponent, 10K or
- 26:49something. So, we're generally speaking
- 26:51taking better fights.
- 26:52So, right now what I have is I have a
- 26:54cav group, I have an infantry group, and
- 26:56I have a uh uh ranged infantry group as
- 26:58well.
- 26:59And then I'm just microing my
- 27:01janissaries to snipe down all of the
- 27:02ranged units. OTD ranged units are by
- 27:04far the strongest units that they have.
- 27:07And so, if you kill them all the time,
- 27:08you can usually deal with their front
- 27:10line units a little bit better.
- 27:12On the top side here, we have all of our
- 27:13farms. Everything is sort of pointed
- 27:15towards the north. Not really much going
- 27:17on down in the bottom, even though there
- 27:18was made an attempt to take it.
- 27:21So, as you can see, this game has a bit
- 27:22of history.
- 27:23Um but I didn't want to show everything
- 27:25here because it doesn't matter too much.
- 27:29Um so, now we're just making units,
- 27:31crossbows, spear, Teutonic Knights
- 27:33um instead of men-at-arms to front line
- 27:35and then janissaries to snipe all of
- 27:36their ranged units.
- 27:38That is the comp that we're going for.
- 27:40And that is
- 27:41very specific to playing against Order
- 27:44of the Dragon.
- 27:45Uh these units are very very powerful
- 27:46against Order of the Dragon. And so, um
- 27:49that's kind of what we're rolling with
- 27:50here.
- 27:53We push a little bit back here. That's
- 27:54very nice. Janissaries kill units.
- 27:57And then we start to take down this
- 27:58proxy that he has. And he's going to
- 28:00make a push for the top side instead.
- 28:03We're feeling confident here cuz we've
- 28:04got a lot of income.
- 28:08We also want to get our TC up and
- 28:10running again so we can get our pilgrims
- 28:11out. I believe they don't spawn when the
- 28:13TC is taken out.
- 28:16So, we're repairing the TC. We're taking
- 28:18decent trades here.
- 28:20Be careful because the El Spaco is in
- 28:21the middle with the relic inside, so it
- 28:23does huge amount of damage.
- 28:26And then we're making trebuchets in a
- 28:27moment here to take down buildings.
- 28:31So, now my opponent is getting raided
- 28:32here by my spears.
- 28:38More trades.
- 28:44We're just pushing slowly.
- 28:51And now we have the TC going again and
- 28:52we start to get a lot of gold income
- 28:54again. So, we have three fortresses plus
- 28:55the TC. Uh that means we have five
- 28:57pilgrims every time. They're giving us
- 28:59104 gold.
- 29:01108 gold, 104 gold. Very nice.
- 29:04And this becomes a little bit more gold
- 29:06income because of an upgrade in the
- 29:08fortress. And that upgrade is the same
- 29:10one um
- 29:11the same one that applies to relics. So,
- 29:15the um
- 29:17where is the fortress?
- 29:18Here.
- 29:19Treasure carts. So, this gives you 20%
- 29:21extra gold on pilgrims. Kind of like
- 29:23Republic of Genoa.
- 29:26Yeah. So, we push a bit more here. We
- 29:27have our crossbows killing the OTD
- 29:29knights that are raiding us now.
- 29:34Take down the ranged units here. You can
- 29:35see how powerful those janissaries are.
- 29:38Push the middle.
- 29:40And now we do a comeback.
- 29:45This was an excruciatingly long game,
- 29:47but taking down the Elzbach allows us to
- 29:49fight on the sacred site. When we fight
- 29:50on the sacred site, we get huge bonuses.
- 29:52Just look at the Spearman here, plus
- 29:53five, very nice. This Teutonic Knight,
- 29:5524 and then plus seven.
- 30:00This Janitor does 15 damage.
- 30:03And we get healing as well. It's kind of
- 30:04like a coral type from the Mongols.
- 30:11Our destruction value is now 40,000
- 30:14more.
- 30:15That's just because we have such good
- 30:17counting us.
- 30:20Push the middle.
- 30:21Go into his base. I'll wipe out his
- 30:22whole economy.
- 30:27Can drop keeps in here if you want to.
- 30:29Can also just slow push it.
- 30:31Make siege units, take everything out.
- 30:33We're being raided a little bit here,
- 30:34but nothing too crazy.
- 30:39And this is going to allow us to to then
- 30:41win the game. Just by having a better
- 30:42unit comp, having a decent economy,
- 30:45making sure that we always have the
- 30:46pilgrims going. And uh yeah.
- 30:49This game didn't end up being a game
- 30:50that had no gold left. That's because
- 30:52it's Cliffside. But if it was a game
- 30:53with no gold left, I would have 100
- 30:55farmers buying
- 30:57buying gold through the market.
- 30:58Yeah, I hope you guys have enjoyed this
- 30:59video. I hope it was useful for you. Let
- 31:01me know if you have any questions and
- 31:02I'll see you guys in the next one.
- 31:05Peace.
- 31:24Yo chikana.
About this transcript
This page contains the full transcript of How To Play Knights Templar In 2026 | AoE4 by Valdy, generated from the public captions YouTube serves with the video. The transcript has 6,286 words across 959 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
What you can do with it
Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.
Free YouTube transcript tool
YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.