How to OPTIMIZE Your Roblox Game... Easiest Guide! — Transcript
Full transcript
- 0:00it really sucks when you're working on
- 0:02your Roblox game and it's going great
- 0:04and then you play it and it's extremely
- 0:06laggy well I'm gonna show you a few
- 0:09helpful tips that will help you remove
- 0:11lag from your game so first you're going
- 0:13to want to turn off cast Shadow on as
- 0:15many parts as possible Shadows are one
- 0:17of the biggest lag causing elements of
- 0:20ever game especially when you have a lot
- 0:22of parts and there's a lot of things
- 0:23that you really don't need Shadows on
- 0:25like for example rocks and bushes you
- 0:27don't really need Shadows on these so
- 0:29go ahead and select all those
- 0:33and just turn off cast Shadows see it
- 0:35doesn't really look that much worse and
- 0:37then really small parts especially like
- 0:39for something this big
- 0:41you're not even going to notice it to
- 0:43turn those off and anywhere that just
- 0:44has a lot of parts all in one place uh
- 0:47just turn off cast Shadow on most of
- 0:49them all right next turn off can Collide
- 0:51and can touch on small parts and parts
- 0:54that just won't even need to be touched
- 0:56so for example like this part if you
- 0:58have a part this small on a building it
- 1:00isn't even going to affect it if you
- 1:01turn off can Collide and then can touch
- 1:03just removes a little bit more lag can
- 1:05query I don't think it's necessary to
- 1:07turn that off I don't know you can test
- 1:09it out if you experience less lag I
- 1:11guess use it but I haven't really seen
- 1:14much of a difference when I turn that
- 1:15off yeah so just turn off can Collide
- 1:17and can't touch on as many parts as
- 1:19possible and it will help with lag
- 1:21because all those collisions being
- 1:22calculated on small tiny parts that
- 1:24don't even need it especially complex
- 1:26meshes you really don't need that next
- 1:28on meshes I recommend turning
- 1:31performance rendering on for as many of
- 1:34them as possible which basically what it
- 1:36will do is it gets less detailed as you
- 1:38get further away from it so if we pay
- 1:39attention to this bush right here and we
- 1:40get farther
- 1:43we'll see that it gets more uh low poly
- 1:46as we get farther away this is very
- 1:48useful for removing lag because stuff
- 1:50that's far away No One's Gonna notice
- 1:53um how high detailed it is really when
- 1:55you're playing the game all you do to
- 1:56turn this on is click on it
- 1:58go to render Fidelity turn down the
- 2:01render Fidelity to Performance
- 2:04if there's something that looks weird
- 2:05when you do this you don't have to worry
- 2:07about it so you can set it to automatic
- 2:08it's a little bit less extreme and I
- 2:10think it might base it on size a little
- 2:12bit but I recommend using performance on
- 2:14as many things as possible and also
- 2:16another thing that you can do to make
- 2:17your meshes a lot more performant is to
- 2:20change the Collision Fidelity so what
- 2:22turning down the Collision Fidelity does
- 2:23is it just makes it so that when you
- 2:25touch the part it isn't calculating such
- 2:27an advanced like shape whoa it's just
- 2:30like real life month
- 2:33the from what your character's walking
- 2:35on so we can make it so when you touch
- 2:37this your character's technically
- 2:39touching a block to the game and doing
- 2:42this will reduce a lot of the lag so if
- 2:44we click on it go go down change the
- 2:46Collision Fidelity to box that is the
- 2:49most simple Collision Fidelity default
- 2:52is just the normal one it's kind of kind
- 2:54of precise kind of not precise what hole
- 2:56does is it just makes it so that it just
- 2:58kind of Smooths out the uh Collision so
- 3:01I wouldn't recommend doing this on
- 3:02things that you want a very precise
- 3:04Collision because it might look like
- 3:06you're floating when you step on it but
- 3:08it should be fine on things like rocks
- 3:11it isn't going to do anything so it I
- 3:14definitely recommend turning it on on
- 3:15things like rocks and then the most
- 3:16precise one is precise convex deposition
- 3:20this is the most precise one and when
- 3:22something is just not working for you
- 3:24when the Collision is not working this
- 3:25is what you want to turn on if you need
- 3:27like if there's like a doorway and a
- 3:29wall or of a mesh you probably want this
- 3:31on because otherwise it's just not going
- 3:33to work so I would use this very
- 3:35sparingly very rarely it's it's gonna be
- 3:37really laggy if using this all the time
- 3:39and finally make sure your lighting mode
- 3:40is not set the future because it is the
- 3:43laggiest thing you can do to your game
- 3:44if you have a lot of lights
- 3:46if you have a lot of lights generally
- 3:48this will be really laggy you have to do
- 3:50a lot and a lot of changes to make
- 3:52future not lagged and right now I just
- 3:54don't think it's really worth using the
- 3:56most performant lighting mode is
- 3:58compatibility but it makes everything
- 3:59all grayed out second most is voxel but
- 4:02all the Shadows are smoothed out this
- 4:04one's okay if you don't really care
- 4:05about how the Shadows look but my
- 4:07favorite Shadow map because it's a good
- 4:08balance and when you turn your graphics
- 4:10down it'll automatically put it on voxel
- 4:12so I don't really think there's a point
- 4:14in not using Shadow map as long as you
- 4:15turn off cast Shadow on a lot of things
- 4:17and you could also take off Global
- 4:18Shadows because if you really don't want
- 4:20Shadows this is what will take off most
- 4:23lag on your game but you can also make a
- 4:25UI button in your settings of your game
- 4:26uh that lets players turn this off on
- 4:29their own which is what I'd recommend
- 4:30doing
- 4:31um so yeah now changing your lighting
- 4:33settings like this might make your game
- 4:35look a lot worse but to fix that you can
- 4:37check out the video that's on screen for
- 4:39a full guide on how to make your
- 4:41lighting amazing even with these changes
- 4:43and maybe even better than before so
- 4:45yeah see you there
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