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How To Mix Live Music Chapter 5 - Inputs — Transcript

by Yamaha Global · 1,118 words · 130 segments · language en · Watch on YouTube

Full transcript

  1. 0:07Welcome back to the series “How to Mix Live Music”.
  2. 0:12Last time we chose our microphones,
  3. 0:14and placed them near the instruments on stage.
  4. 0:18Now we’re going to bring the sounds from the stage into our mixer,
  5. 0:23and make the optimal settings for each input.
  6. 0:27But first we’re going to discuss “phantom power”.
  7. 0:32This is where the mixing console
  8. 0:34sends power back through the cable to the microphone or DI box.
  9. 0:39Some mics will stay silent without it.
  10. 0:42But before activating it,
  11. 0:45make sure the mixer channel is switched off.
  12. 0:48Otherwise, you’ll hear a loud popping noise:
  13. 0:51could scare children and pets, but it could damage equipment…or ears!
  14. 0:57How do you know which mics need it?
  15. 1:00Check their specifications.
  16. 1:02Basically all “condenser” type of microphones need it:
  17. 1:07typical mics used for drum overheads, and sensitive acoustic instruments.
  18. 1:13“Dynamic” types do not.
  19. 1:16Some DI boxes need it,
  20. 1:18while others use batteries, and others still are passive.
  21. 1:22So no need for power.
  22. 1:24Remember, DI boxes, Direct Injection, are used with instruments
  23. 1:30to convert their unbalanced jack connections into balanced signals
  24. 1:35for use with longer cables.
  25. 1:38Balanced cables are more resistant to interference
  26. 1:42from other cables and from radio transmissions.
  27. 1:47See at the top of the MGP console,
  28. 1:49the small red button is for +48V.
  29. 1:53I need to activate this in this example band
  30. 1:56for the internal kick drum mic, the Hi-Hat,
  31. 2:01drum overheads, and brass mics.
  32. 2:06When using the TF mixer, be aware of the +48V Master switch.
  33. 2:12It's in the SETUP menu: touch the setup cog,
  34. 2:15and see the Master switch in the center of the screen.
  35. 2:19This is a safety switch,
  36. 2:20to disable phantom power when it is not needed.
  37. 2:25Now its time to check the signal level coming in to the mixer.
  38. 2:30Each instrument or microphone will produce
  39. 2:32electrical signals at different voltages.
  40. 2:35They all need to be matched to the nominal level of the mixer.
  41. 2:40The nominal level
  42. 2:41is the most efficient voltage level for the mixer to operate at,
  43. 2:45without distorting the signal and without adding noise.
  44. 2:49And a mixer’s nominal level is going to be higher
  45. 2:53than that of almost all microphones and musical instruments.
  46. 2:57Hence the name “Gain” for the input level control,
  47. 3:02which is used to increase the voltage of the input signal
  48. 3:05to match the nominal level of the mixer.
  49. 3:10Use the PFL button by the fader on MGP,
  50. 3:14or the CUE button above the fader on TF.
  51. 3:18This will send the input signal to the headphones.
  52. 3:23“PFL”, by the way, means “Pre Fader Listen”:
  53. 3:27you can hear the sound in the headphones
  54. 3:30even when the fader is down and the channel is off.
  55. 3:34It also shows the signal more clearly
  56. 3:37on the level meter bar at the top-right corner of the console.
  57. 3:42Always begin with the headphone level way down,
  58. 3:45to avoid sudden loud sounds in your ears!
  59. 3:49Then start with the input GAIN control at minimum.
  60. 3:53Ask the musician to play the instrument, or sing into the microphone.
  61. 3:58Is the level already above 0 dB on the level meter?
  62. 4:03If so, push down the 26 dB PAD switch.
  63. 4:08This will reduce the input level,
  64. 4:10making it easier to match the nominal level of the mixer.
  65. 4:15It will be necessary for line level inputs,
  66. 4:18such as music playback devices and keyboards.
  67. 4:22Then slowly increase the GAIN control while watching the level meter.
  68. 4:28When the singing or instrument is loud,
  69. 4:31the level should be around the 0 dB point,
  70. 4:35which is exactly the mixer’s nominal level.
  71. 4:41Don’t be tempted to make it higher,
  72. 4:43as it will then become more difficult to mix many inputs together
  73. 4:47without overloading the mixer's outputs!
  74. 4:52On the TF console, it’s a little different: there is no need for a PAD switch,
  75. 4:57because the analog gain, or A.Gain, adjustment has a much wider range.
  76. 5:03On the screen, there is another very useful feature:
  77. 5:07from the home screen, touch an input’s Gain control,
  78. 5:12to see the INPUT screen.
  79. 5:14Here we can see the “GainFinder”.
  80. 5:17It looks a bit like a guitar tuner,
  81. 5:19but instead of showing pitch, it shows signal level.
  82. 5:24Adjust the A.Gain using the TOUCH AND TURN knob or dragging on the screen
  83. 5:30until you find the point where the central green light
  84. 5:34is showing most frequently.
  85. 5:38For many vocal microphones,
  86. 5:40I expect that point to be somewhere between +30 and +40.
  87. 5:46For other instruments it would usually be lower.
  88. 5:50The central green indicator lights up
  89. 5:52when the input signal is matching the nominal level of the mixer.
  90. 5:58If you are using a DI box between an instrument and the mixer,
  91. 6:02that will often convert the signal from line level to mic level,
  92. 6:06and you may need to apply more gain.
  93. 6:10So use the CUE or PFL button
  94. 6:13and listen to the sound in the headphones, one channel at a time.
  95. 6:19If there is a buzzing sound at the input, try to find the cause:
  96. 6:24If a DI box is used,
  97. 6:26they often include a “Ground Lift” or “Earth Lift” switch.
  98. 6:30Activating it may stop the buzz.
  99. 6:34Otherwise, try changing the cable in case it is damaged,
  100. 6:38or change the route the cable is laid,
  101. 6:41in case it is picking up interference from adjacent power distribution.
  102. 6:45These are the most likely causes of noise.
  103. 6:51TF consoles have another useful little feature
  104. 6:54which is not found on MGP mixers.
  105. 6:57It is the Polarity-reverse function,
  106. 7:00represented by the small Greek “Phi” symbol.
  107. 7:05You will only need this
  108. 7:06when you have two microphones for the same instrument
  109. 7:09such as “Snare Top” and “Snare Bottom”
  110. 7:13or “inside Kick” and “Outside Kick”.
  111. 7:18So when you have both a microphone for a guitar cabinet
  112. 7:21as well as a direct injection from the instrument, there's another example.
  113. 7:27Such techniques are often used
  114. 7:29to provide a more detailed and versatile character to the sound.
  115. 7:34Anyway, the sound waves picked up by one mic
  116. 7:38could be radiating in a different direction to the sound at the other.
  117. 7:42So the two combined may not sound so good.
  118. 7:46Listen to both channels together in the headphones,
  119. 7:51and try activating the polarity switch for one of them.
  120. 7:56If the combined sound is improved, keep the polarity reversed.
  121. 8:02Now if you look on the right side of the screen,
  122. 8:06you will see the level meter that the central green indicator here
  123. 8:11corresponds to a level of -20.
  124. 8:15Notice that this scale is quite different to that on the analog mixer.
  125. 8:20In the next video, I’ll explain about these differences,
  126. 8:24and I'll give you some tips
  127. 8:25about how to manage the gain structure of your whole sound system.
  128. 8:30This is vital for creating a good sound,
  129. 8:33no matter whether the performers are being loud or quiet!
  130. 8:38See you again soon.

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