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How to Make Stylized Rocks in Blender & Substance Painter — Transcript

by Ice Guy · 2,732 words · 400 segments · language en · Watch on YouTube

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  1. 0:00So you want to learn how to make
  2. 0:01stylized rocks. Well, in this video,
  3. 0:03we'll be going over how to model and
  4. 0:05texture them in Blender and Substance
  5. 0:06Painter. So let's begin.
  6. 0:08Okay, to start, just add in a cube. If
  7. 0:11you want to get these edge highlights,
  8. 0:12just go over here, select cavity, go
  9. 0:15into both, and increase your ridge and
  10. 0:16valley up to the max. Next, what we're
  11. 0:19going to do is select all these faces,
  12. 0:22go up to mesh, select bisect. You should
  13. 0:24also add a shortcut here. I'll just set
  14. 0:26that to four, then bisect it.
  15. 0:30And then just cut a little bit off. And
  16. 0:32then let's just do this over and over
  17. 0:34again from multiple different points of
  18. 0:36views, just cutting off little bits at a
  19. 0:38time, cutting off little bits of rock
  20. 0:41until you get something that looks
  21. 0:43decent. You can also reshape this while
  22. 0:46you go,
  23. 0:47re-angle it and such. Also, when you're
  24. 0:50bisecting, make sure that you have fill
  25. 0:55and clear outer or clear inner selected.
  26. 1:05>> [music]
  27. 1:06>> Okay, once you have your basic shape
  28. 1:08finished, just duplicate this and move
  29. 1:11it to the side. Then you can either just
  30. 1:14keep this or you can go into sculpting.
  31. 1:16And if you're going to go into
  32. 1:17sculpting, what I usually do is just add
  33. 1:20a remesh, then increase this by quite a
  34. 1:23lot. Now, this will lag out your
  35. 1:25computer a lot, so don't go too high
  36. 1:27with this. You can always go into
  37. 1:29statistics and see what your triangles
  38. 1:31are at. You can increase this even more.
  39. 1:33After this, I'm going to go into
  40. 1:35sculpting. I have a whole series of
  41. 1:37brushes that I use that I will link in
  42. 1:39the description. They are free, so you
  43. 1:41know, hopefully you can afford that. And
  44. 1:43yeah, I'm just going to sculpt a little
  45. 1:45bit. Make sure you apply the remesh
  46. 1:46modifier.
  47. 2:06>> Now, there's really no trick to
  48. 2:08sculpting the edges. I just mainly just
  49. 2:10do random strokes along the edges cuz I
  50. 2:12think that looks pretty nice.
  51. 2:25Okay, once all the edges are done,
  52. 2:28I typically do is go in and add some of
  53. 2:31these. Just add some of these along the
  54. 2:34creases. Get some good detail in there.
  55. 2:43Just add some variation to where it is
  56. 2:45and such.
  57. 2:51I'd say that looks pretty good. If
  58. 2:53anything, that's a little too many
  59. 2:54scratches.
  60. 2:55>> [music]
  61. 2:55>> Next, I'm going to add some of these
  62. 2:57little light masks that helps make
  63. 2:59texture look a little bit better. Now,
  64. 3:01you don't have to do this if you want to
  65. 3:03just a flat looking rock. I just like
  66. 3:05how it looks, so.
  67. 3:10>> [music]
  68. 3:12>> Now, since this is 2 million triangles,
  69. 3:14that's a little too much for a game
  70. 3:16asset. So, we're going to bake all this
  71. 3:17detail into this lower poly one, so it's
  72. 3:19only [music] 68 triangles. So, add the
  73. 3:22world origin there and then snap that
  74. 3:24there. Select the high poly one, go to
  75. 3:27export FBX, call this stylized rock
  76. 3:30[music]
  77. 3:30high, selected objects, then you can go
  78. 3:33ahead and hide that. Now, for the lower
  79. 3:34poly one, you want to select everything,
  80. 3:37select all edges,
  81. 3:39mark seam, press U, unwrap angle based,
  82. 3:43increase this margin a little bit, and
  83. 3:45then check out your UVs. That all looks
  84. 3:48good to me. Then, just
  85. 3:50export FBX, stylized rock low, and then
  86. 3:54export. Now, boot up Substance Painter,
  87. 3:58click on new, select your low poly rock,
  88. 4:03and then press okay. Then go into your
  89. 4:05baking settings, then go into high
  90. 4:07definition meshes, click this right
  91. 4:10here, and select your high poly mesh.
  92. 4:13Then if you see these little red bits,
  93. 4:15increase the max frontal distance until
  94. 4:17they go away. Also, increase your
  95. 4:19anti-aliasing to 16x. Make sure
  96. 4:22everything looks good, then bake
  97. 4:23selected textures. Now you have all this
  98. 4:26information. Looks pretty good. Now just
  99. 4:29add a fill layer and set the roughness
  100. 4:31to 0.8 or something so there's no shine
  101. 4:34and reflections on it. You can also just
  102. 4:36disable all of those. Now, there are two
  103. 4:38ways you can go about this. You can
  104. 4:40either paint on some texture yourself,
  105. 4:42or you can add in fill layers and put in
  106. 4:46generators to non-destructively create
  107. 4:49your texture. And you can also save that
  108. 4:51texture and use it across multiple
  109. 4:53assets, which will increase your
  110. 4:55workflow significantly. And that's the
  111. 4:57way I'm going to be teaching it. Now,
  112. 4:58with any good texture, I'm going to
  113. 5:00start with a base color. So, I want this
  114. 5:02rock to be just a dark gray. Can add a
  115. 5:06little tint of blue in there. Just
  116. 5:08something like that will do. Make sure
  117. 5:10to add in a folder and organize this.
  118. 5:12Going to name this base.
  119. 5:15Drag that in there. Now, we can start
  120. 5:17with some color variation. I'm going to
  121. 5:20duplicate this,
  122. 5:22make it a little more blue. Going to go
  123. 5:24[music] into add a black mask, add fill,
  124. 5:27then search up clouds.
  125. 5:30And then this is what's going to be
  126. 5:32creating the mask, so it's not uniform
  127. 5:35all around it. You can also tweak this
  128. 5:38by increasing the balance. I would
  129. 5:40recommend going to mask you for this.
  130. 5:42See that there.
  131. 5:44Increase the contrast. All of the black
  132. 5:46bits are where the blue's going to be.
  133. 5:48I'd say something like that works. Let's
  134. 5:50go into the material view. It's very
  135. 5:52subtle, but you can still see it. Now,
  136. 5:54I'm going to duplicate this and instead
  137. 5:56make this one a little bit green. Then
  138. 5:58you can just copy mask
  139. 6:02and then paste into mask. Then you can
  140. 6:05see that there. Decrease the balance a
  141. 6:07little bit more. Play with these values
  142. 6:09a little bit. Also, you want to set this
  143. 6:11clouds texture to a different seed.
  144. 6:18Next, we're going to work on the
  145. 6:20edgewear. So, [music] add in a new
  146. 6:22folder. Name this edges. Add in another
  147. 6:26base color. You can do alt click to only
  148. 6:29work on the color. Make this a little
  149. 6:31more gray. Then go into black mask. Add
  150. 6:35generator.
  151. 6:36Search up curvature, then boom, here
  152. 6:38[music] it is. You can decrease this
  153. 6:39balance a bit. You can also increase
  154. 6:41these things. Say something like that's
  155. 6:44probably probably good. Just something
  156. 6:47like that. Then we can go into Make sure
  157. 6:50this is set to linear dodge. Then add in
  158. 6:54a filter. Add in a blur slope. This will
  159. 6:57add a nice little painterly effect. I
  160. 7:00usually set this to about 10, then play
  161. 7:02with the intensity [music] a little bit.
  162. 7:03Then I add in a blur. So, just add a
  163. 7:06filter, blur. Play around [music] with
  164. 7:08the intensity a little bit. So, I want
  165. 7:10it to be very slightly blurred. Then
  166. 7:12ultimately
  167. 7:14decrease this a little bit like there.
  168. 7:16Always decrease this a little bit. Now,
  169. 7:19we can duplicate this. Also name this
  170. 7:22high curve. This will be the medium
  171. 7:24curve. Set this to 100% so we can see it
  172. 7:27a little better. Then you can delete
  173. 7:30that blur node. Increase the balance a
  174. 7:31bit. We want to decrease this huge and
  175. 7:34decrease this one quite a bit.
  176. 7:36Increase the large though. Go like
  177. 7:39there. Like that.
  178. 7:42You can decrease the capacity again.
  179. 7:44Then duplicate this, make this one just
  180. 7:48the sharp curve. Now for the sharp
  181. 7:50curve, you can remove that blur slope,
  182. 7:52>> [music]
  183. 7:52>> increase the global bounce, increase the
  184. 7:54opacity, then you want to decrease all
  185. 7:57of these completely.
  186. 7:59You only want the sharp and fine ones.
  187. 8:02Create a nice little edge effect. Okay,
  188. 8:05now we have all of these. You can set
  189. 8:07the folder to linear dodge, then
  190. 8:10decrease the opacity, blend it a little
  191. 8:12nicer. I would say that looks pretty
  192. 8:14decent. Also, you can increase color
  193. 8:17this, bring out those edges a little bit
  194. 8:19better. Next [music]
  195. 8:21is the environment baking. Now this will
  196. 8:25bring your texture to life. So just make
  197. 8:28a new folder, call it baking
  198. 8:30environment. We will start with a light,
  199. 8:32so I've just alt click the color, add in
  200. 8:35a black mask, add in a generator, set
  201. 8:37the generator to light, and go to base
  202. 8:40color.
  203. 8:41See it a little bit better. We want it
  204. 8:43to be casting down. We want light to be
  205. 8:45casting [music] down, so we can create
  206. 8:47cool effects. So just adjust the
  207. 8:48horizontal and vertical angle, so it's
  208. 8:50about [music] even on all sides. Then we
  209. 8:53can adjust these things, make it a
  210. 8:56little more subtle
  211. 8:58and such. Now it's always important to
  212. 9:00have some type of blending mode instead
  213. 9:02of normal, so all that textures combine
  214. 9:05together in a more realistic and a clean
  215. 9:06way. Then you can just darken that a
  216. 9:08little bit, decrease the opacity a lot,
  217. 9:11so like that so now the parts are
  218. 9:13lighter at the top. Then you can just
  219. 9:16name this to light. You can just [music]
  220. 9:18duplicate this, bring drag it down, name
  221. 9:20this shadow, set this to a dark color,
  222. 9:23want a little bit blue. Right there
  223. 9:25works. Then go into the light generator
  224. 9:27and just hit invert. Can play around
  225. 9:29with the settings a little bit. Go like
  226. 9:31that.
  227. 9:32Honestly increase that a little bit.
  228. 9:34Also, [music]
  229. 9:35set this to overlay and set this one to
  230. 9:38screen. [music] There you go. So, little
  231. 9:41bit of shading. If it's always too much,
  232. 9:43you can just
  233. 9:44go up here and decrease it like that.
  234. 9:47Just do it very slightly. That's with
  235. 9:48it. That's without. You can decide it
  236. 9:51whether or not you like it or not, and
  237. 9:52you can always just disable [music]
  238. 9:53that. Next, we're going to add in some
  239. 9:55ambient occlusion. Just going to name
  240. 9:57this folder other cuz it's going to hold
  241. 9:59our moss, our dirt, [music] and our
  242. 10:01ambient occlusion, just random things.
  243. 10:03So, add in a fill layer. Set this to a
  244. 10:06dark color. Make sure it's only the
  245. 10:07color. Add in a black mask with
  246. 10:10generator and add in a ambient
  247. 10:12occlusion. Make sure it's set to [music]
  248. 10:14invert. This will just highlight the
  249. 10:16shadows. If your model like bends into
  250. 10:18itself,
  251. 10:20then it will highlight the shadows
  252. 10:22there. But, since [music] mine doesn't
  253. 10:23do that, it doesn't really matter too
  254. 10:25much. Make sure this is set to soft
  255. 10:28light this time. Just a random blending
  256. 10:30mode. You can decrease the opacity as
  257. 10:32much as you want. That just makes the
  258. 10:33shadows darker. I'd say that's a little
  259. 10:35too much. Next is the dirt layer. So,
  260. 10:38what I'm going to do is add in another
  261. 10:40fill layer. You can name this to a
  262. 10:41little dirt. Make sure it's only color.
  263. 10:44I'll set this to a nice nice darkish
  264. 10:46green. Something like that will do. Add
  265. 10:50in a black mask. [music]
  266. 10:52Add in a generator.
  267. 10:53Put in a dirt generator. Now, this dirt
  268. 10:56generator will just add in some nice
  269. 10:59little nice variation. This [music] is a
  270. 11:02little bit too much. So, I'm just going
  271. 11:04to decrease the dirt level quite a bit.
  272. 11:07To add some little smudges everywhere.
  273. 11:09Decrease the contrast. Decrease the
  274. 11:11opacity of the mask. Next, add in
  275. 11:13another fill layer. Make sure it's only
  276. 11:15color again. This one will be the moss.
  277. 11:18So, set it to a nice earthy light green.
  278. 11:22And this one will take quite a bit of
  279. 11:24generators. So, first we're going to
  280. 11:26start with the 3D linear gradient. Just
  281. 11:30want it to be top down. Something like
  282. 11:32that will do. Then add in another
  283. 11:35generator. This one will be light. Set
  284. 11:38this to multiply as well, so it
  285. 11:40multiplies with a 3D gradient. Make sure
  286. 11:42that hits the top of it. You can always
  287. 11:45go into mask and see how what it's
  288. 11:47looking like.
  289. 11:49Just align this so it's hitting the top
  290. 11:51bits. Also go like that so it fades a
  291. 11:54little bit better. Something like that
  292. 11:56will do. You can press M to go back to
  293. 11:58material mode. Something like that works
  294. 12:00well enough. That way it accentuates the
  295. 12:02top facing bits.
  296. 12:03>> [music]
  297. 12:03>> Next you're going to be adding in a fill
  298. 12:05layer. Set this to multiply.
  299. 12:07Make sure it's a clouds texture.
  300. 12:10Then just adjust the balance of the
  301. 12:13clouds for how much moss you want.
  302. 12:15Increase the contrast a little bit. Set
  303. 12:17the seed as well. Something [music] like
  304. 12:19that works a little bit better. Then you
  305. 12:21can also increase or decrease [music]
  306. 12:23the opacity of these depending on how
  307. 12:26you want it to look. Then add in another
  308. 12:29generator. This will be the last one.
  309. 12:31This will be curvature. Make sure it's
  310. 12:34set to multiply. Now we're doing this to
  311. 12:36make sure the edges have less moss as if
  312. 12:39they've been worn off or something like
  313. 12:41that. I don't know. So just set inverse
  314. 12:44and adjust the global balance. Make sure
  315. 12:46to remove all of these ones. Add a
  316. 12:48little bit of large. Add a little bit of
  317. 12:50medium. Add a little bit of soft. But
  318. 12:52mainly you just want it to be the
  319. 12:53points. [music]
  320. 12:54You can increase or decrease the balance
  321. 12:56accordingly. I personally set this mask
  322. 12:59to very transparent. There you go. And
  323. 13:02this is with and without the moss.
  324. 13:05So you can decide which look you're
  325. 13:07going for. And that's really it on how
  326. 13:10to texture it. You can always go in and
  327. 13:13hand paint some things. You know, add in
  328. 13:15some custom variation. But I'm not very
  329. 13:18artistic, so I don't typically do that.
  330. 13:20But what I will do is just add in
  331. 13:23another fill layer. Set that to that.
  332. 13:26Make this more yellowy green. Something
  333. 13:29like that will work. Add in a black
  334. 13:31mask. Add in a fill layer. Look for
  335. 13:34something good. What does that look
  336. 13:35like?
  337. 13:38Go like that or something.
  338. 13:47Okay, so if you don't have Substance
  339. 13:49Painter, you can texture it in Blender
  340. 13:51by doing this. You see you select your
  341. 13:53object, go to texture painting, go up to
  342. 13:55texture slots, add a new base color, set
  343. 13:58this color to what you want the rock to
  344. 14:01look like. So I want it to be a dark
  345. 14:02slightly bluish color. Say something
  346. 14:04like that works. You can uncheck the
  347. 14:06alpha. Just add it. Then you can You can
  348. 14:09go up to here.
  349. 14:11Select flat and then texture. That way
  350. 14:13there's no shading that's affecting it.
  351. 14:15And then you can just
  352. 14:17texture paint directly onto the model.
  353. 14:19Make sure you have good UVs, too.
  354. 14:21[music] So what I'm going to do is add
  355. 14:23in a new brush. I'll just select this
  356. 14:26one. I found this brush just by
  357. 14:27searching up spray brush in Google. So
  358. 14:30make sure this is set to view plane and
  359. 14:32then select random. You can also press
  360. 14:34shift X to select the color directly
  361. 14:37underneath, as you can see there. And
  362. 14:39you can [music] change it, do whatever
  363. 14:41you want. You can press F to adjust the
  364. 14:43brush size. You can do shift F to adjust
  365. 14:47the brush stroke. [music]
  366. 14:48So I'm just going to be painting over it
  367. 14:51a little bit. Add in some custom color
  368. 14:53variation.
  369. 14:56Now, I don't typically texture in
  370. 14:59Blender, so [music]
  371. 15:00the end result might not look amazing.
  372. 15:02I'm still just going to try it, though.
  373. 15:08Then I'm going to add in another brush.
  374. 15:10This one will just be a simple little
  375. 15:12square brush with a little bit of
  376. 15:14gradient. Okay, so for the edges, what
  377. 15:17you can do is enable the cavity, then
  378. 15:20just paint over.
  379. 15:32Then I'm going to add in a little bit of
  380. 15:34lighter color, decrease the stroke size.
  381. 15:55Okay.
  382. 15:56Then that's the texture done. Since I
  383. 15:58don't typically use Blender, it doesn't
  384. 16:00look the greatest or anything, but you
  385. 16:02know, it is what it is. Let me compare
  386. 16:04it with the Substance Painter one. So,
  387. 16:06obviously they are pretty different
  388. 16:08looking. The good thing about the
  389. 16:09Blender one is that it's free, but the
  390. 16:11downsides are that it's not procedural.
  391. 16:13So, if you need to make a change, you
  392. 16:15need to alter all of it. With the
  393. 16:16Substance Painter one, you can easily
  394. 16:18just go and change, like remove the
  395. 16:19moss, add some more edge wear, and all
  396. 16:21that within like one click. If this
  397. 16:23video actually helped you, subscribing
  398. 16:25or liking would help a ton. Also, you
  399. 16:27should comment any questions or video
  400. 16:28ideas you have. Goodbye now.

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