How to Make Stylized Rocks in Blender & Substance Painter — Transcript
Full transcript
- 0:00So you want to learn how to make
- 0:01stylized rocks. Well, in this video,
- 0:03we'll be going over how to model and
- 0:05texture them in Blender and Substance
- 0:06Painter. So let's begin.
- 0:08Okay, to start, just add in a cube. If
- 0:11you want to get these edge highlights,
- 0:12just go over here, select cavity, go
- 0:15into both, and increase your ridge and
- 0:16valley up to the max. Next, what we're
- 0:19going to do is select all these faces,
- 0:22go up to mesh, select bisect. You should
- 0:24also add a shortcut here. I'll just set
- 0:26that to four, then bisect it.
- 0:30And then just cut a little bit off. And
- 0:32then let's just do this over and over
- 0:34again from multiple different points of
- 0:36views, just cutting off little bits at a
- 0:38time, cutting off little bits of rock
- 0:41until you get something that looks
- 0:43decent. You can also reshape this while
- 0:46you go,
- 0:47re-angle it and such. Also, when you're
- 0:50bisecting, make sure that you have fill
- 0:55and clear outer or clear inner selected.
- 1:05>> [music]
- 1:06>> Okay, once you have your basic shape
- 1:08finished, just duplicate this and move
- 1:11it to the side. Then you can either just
- 1:14keep this or you can go into sculpting.
- 1:16And if you're going to go into
- 1:17sculpting, what I usually do is just add
- 1:20a remesh, then increase this by quite a
- 1:23lot. Now, this will lag out your
- 1:25computer a lot, so don't go too high
- 1:27with this. You can always go into
- 1:29statistics and see what your triangles
- 1:31are at. You can increase this even more.
- 1:33After this, I'm going to go into
- 1:35sculpting. I have a whole series of
- 1:37brushes that I use that I will link in
- 1:39the description. They are free, so you
- 1:41know, hopefully you can afford that. And
- 1:43yeah, I'm just going to sculpt a little
- 1:45bit. Make sure you apply the remesh
- 1:46modifier.
- 2:06>> Now, there's really no trick to
- 2:08sculpting the edges. I just mainly just
- 2:10do random strokes along the edges cuz I
- 2:12think that looks pretty nice.
- 2:25Okay, once all the edges are done,
- 2:28I typically do is go in and add some of
- 2:31these. Just add some of these along the
- 2:34creases. Get some good detail in there.
- 2:43Just add some variation to where it is
- 2:45and such.
- 2:51I'd say that looks pretty good. If
- 2:53anything, that's a little too many
- 2:54scratches.
- 2:55>> [music]
- 2:55>> Next, I'm going to add some of these
- 2:57little light masks that helps make
- 2:59texture look a little bit better. Now,
- 3:01you don't have to do this if you want to
- 3:03just a flat looking rock. I just like
- 3:05how it looks, so.
- 3:10>> [music]
- 3:12>> Now, since this is 2 million triangles,
- 3:14that's a little too much for a game
- 3:16asset. So, we're going to bake all this
- 3:17detail into this lower poly one, so it's
- 3:19only [music] 68 triangles. So, add the
- 3:22world origin there and then snap that
- 3:24there. Select the high poly one, go to
- 3:27export FBX, call this stylized rock
- 3:30[music]
- 3:30high, selected objects, then you can go
- 3:33ahead and hide that. Now, for the lower
- 3:34poly one, you want to select everything,
- 3:37select all edges,
- 3:39mark seam, press U, unwrap angle based,
- 3:43increase this margin a little bit, and
- 3:45then check out your UVs. That all looks
- 3:48good to me. Then, just
- 3:50export FBX, stylized rock low, and then
- 3:54export. Now, boot up Substance Painter,
- 3:58click on new, select your low poly rock,
- 4:03and then press okay. Then go into your
- 4:05baking settings, then go into high
- 4:07definition meshes, click this right
- 4:10here, and select your high poly mesh.
- 4:13Then if you see these little red bits,
- 4:15increase the max frontal distance until
- 4:17they go away. Also, increase your
- 4:19anti-aliasing to 16x. Make sure
- 4:22everything looks good, then bake
- 4:23selected textures. Now you have all this
- 4:26information. Looks pretty good. Now just
- 4:29add a fill layer and set the roughness
- 4:31to 0.8 or something so there's no shine
- 4:34and reflections on it. You can also just
- 4:36disable all of those. Now, there are two
- 4:38ways you can go about this. You can
- 4:40either paint on some texture yourself,
- 4:42or you can add in fill layers and put in
- 4:46generators to non-destructively create
- 4:49your texture. And you can also save that
- 4:51texture and use it across multiple
- 4:53assets, which will increase your
- 4:55workflow significantly. And that's the
- 4:57way I'm going to be teaching it. Now,
- 4:58with any good texture, I'm going to
- 5:00start with a base color. So, I want this
- 5:02rock to be just a dark gray. Can add a
- 5:06little tint of blue in there. Just
- 5:08something like that will do. Make sure
- 5:10to add in a folder and organize this.
- 5:12Going to name this base.
- 5:15Drag that in there. Now, we can start
- 5:17with some color variation. I'm going to
- 5:20duplicate this,
- 5:22make it a little more blue. Going to go
- 5:24[music] into add a black mask, add fill,
- 5:27then search up clouds.
- 5:30And then this is what's going to be
- 5:32creating the mask, so it's not uniform
- 5:35all around it. You can also tweak this
- 5:38by increasing the balance. I would
- 5:40recommend going to mask you for this.
- 5:42See that there.
- 5:44Increase the contrast. All of the black
- 5:46bits are where the blue's going to be.
- 5:48I'd say something like that works. Let's
- 5:50go into the material view. It's very
- 5:52subtle, but you can still see it. Now,
- 5:54I'm going to duplicate this and instead
- 5:56make this one a little bit green. Then
- 5:58you can just copy mask
- 6:02and then paste into mask. Then you can
- 6:05see that there. Decrease the balance a
- 6:07little bit more. Play with these values
- 6:09a little bit. Also, you want to set this
- 6:11clouds texture to a different seed.
- 6:18Next, we're going to work on the
- 6:20edgewear. So, [music] add in a new
- 6:22folder. Name this edges. Add in another
- 6:26base color. You can do alt click to only
- 6:29work on the color. Make this a little
- 6:31more gray. Then go into black mask. Add
- 6:35generator.
- 6:36Search up curvature, then boom, here
- 6:38[music] it is. You can decrease this
- 6:39balance a bit. You can also increase
- 6:41these things. Say something like that's
- 6:44probably probably good. Just something
- 6:47like that. Then we can go into Make sure
- 6:50this is set to linear dodge. Then add in
- 6:54a filter. Add in a blur slope. This will
- 6:57add a nice little painterly effect. I
- 7:00usually set this to about 10, then play
- 7:02with the intensity [music] a little bit.
- 7:03Then I add in a blur. So, just add a
- 7:06filter, blur. Play around [music] with
- 7:08the intensity a little bit. So, I want
- 7:10it to be very slightly blurred. Then
- 7:12ultimately
- 7:14decrease this a little bit like there.
- 7:16Always decrease this a little bit. Now,
- 7:19we can duplicate this. Also name this
- 7:22high curve. This will be the medium
- 7:24curve. Set this to 100% so we can see it
- 7:27a little better. Then you can delete
- 7:30that blur node. Increase the balance a
- 7:31bit. We want to decrease this huge and
- 7:34decrease this one quite a bit.
- 7:36Increase the large though. Go like
- 7:39there. Like that.
- 7:42You can decrease the capacity again.
- 7:44Then duplicate this, make this one just
- 7:48the sharp curve. Now for the sharp
- 7:50curve, you can remove that blur slope,
- 7:52>> [music]
- 7:52>> increase the global bounce, increase the
- 7:54opacity, then you want to decrease all
- 7:57of these completely.
- 7:59You only want the sharp and fine ones.
- 8:02Create a nice little edge effect. Okay,
- 8:05now we have all of these. You can set
- 8:07the folder to linear dodge, then
- 8:10decrease the opacity, blend it a little
- 8:12nicer. I would say that looks pretty
- 8:14decent. Also, you can increase color
- 8:17this, bring out those edges a little bit
- 8:19better. Next [music]
- 8:21is the environment baking. Now this will
- 8:25bring your texture to life. So just make
- 8:28a new folder, call it baking
- 8:30environment. We will start with a light,
- 8:32so I've just alt click the color, add in
- 8:35a black mask, add in a generator, set
- 8:37the generator to light, and go to base
- 8:40color.
- 8:41See it a little bit better. We want it
- 8:43to be casting down. We want light to be
- 8:45casting [music] down, so we can create
- 8:47cool effects. So just adjust the
- 8:48horizontal and vertical angle, so it's
- 8:50about [music] even on all sides. Then we
- 8:53can adjust these things, make it a
- 8:56little more subtle
- 8:58and such. Now it's always important to
- 9:00have some type of blending mode instead
- 9:02of normal, so all that textures combine
- 9:05together in a more realistic and a clean
- 9:06way. Then you can just darken that a
- 9:08little bit, decrease the opacity a lot,
- 9:11so like that so now the parts are
- 9:13lighter at the top. Then you can just
- 9:16name this to light. You can just [music]
- 9:18duplicate this, bring drag it down, name
- 9:20this shadow, set this to a dark color,
- 9:23want a little bit blue. Right there
- 9:25works. Then go into the light generator
- 9:27and just hit invert. Can play around
- 9:29with the settings a little bit. Go like
- 9:31that.
- 9:32Honestly increase that a little bit.
- 9:34Also, [music]
- 9:35set this to overlay and set this one to
- 9:38screen. [music] There you go. So, little
- 9:41bit of shading. If it's always too much,
- 9:43you can just
- 9:44go up here and decrease it like that.
- 9:47Just do it very slightly. That's with
- 9:48it. That's without. You can decide it
- 9:51whether or not you like it or not, and
- 9:52you can always just disable [music]
- 9:53that. Next, we're going to add in some
- 9:55ambient occlusion. Just going to name
- 9:57this folder other cuz it's going to hold
- 9:59our moss, our dirt, [music] and our
- 10:01ambient occlusion, just random things.
- 10:03So, add in a fill layer. Set this to a
- 10:06dark color. Make sure it's only the
- 10:07color. Add in a black mask with
- 10:10generator and add in a ambient
- 10:12occlusion. Make sure it's set to [music]
- 10:14invert. This will just highlight the
- 10:16shadows. If your model like bends into
- 10:18itself,
- 10:20then it will highlight the shadows
- 10:22there. But, since [music] mine doesn't
- 10:23do that, it doesn't really matter too
- 10:25much. Make sure this is set to soft
- 10:28light this time. Just a random blending
- 10:30mode. You can decrease the opacity as
- 10:32much as you want. That just makes the
- 10:33shadows darker. I'd say that's a little
- 10:35too much. Next is the dirt layer. So,
- 10:38what I'm going to do is add in another
- 10:40fill layer. You can name this to a
- 10:41little dirt. Make sure it's only color.
- 10:44I'll set this to a nice nice darkish
- 10:46green. Something like that will do. Add
- 10:50in a black mask. [music]
- 10:52Add in a generator.
- 10:53Put in a dirt generator. Now, this dirt
- 10:56generator will just add in some nice
- 10:59little nice variation. This [music] is a
- 11:02little bit too much. So, I'm just going
- 11:04to decrease the dirt level quite a bit.
- 11:07To add some little smudges everywhere.
- 11:09Decrease the contrast. Decrease the
- 11:11opacity of the mask. Next, add in
- 11:13another fill layer. Make sure it's only
- 11:15color again. This one will be the moss.
- 11:18So, set it to a nice earthy light green.
- 11:22And this one will take quite a bit of
- 11:24generators. So, first we're going to
- 11:26start with the 3D linear gradient. Just
- 11:30want it to be top down. Something like
- 11:32that will do. Then add in another
- 11:35generator. This one will be light. Set
- 11:38this to multiply as well, so it
- 11:40multiplies with a 3D gradient. Make sure
- 11:42that hits the top of it. You can always
- 11:45go into mask and see how what it's
- 11:47looking like.
- 11:49Just align this so it's hitting the top
- 11:51bits. Also go like that so it fades a
- 11:54little bit better. Something like that
- 11:56will do. You can press M to go back to
- 11:58material mode. Something like that works
- 12:00well enough. That way it accentuates the
- 12:02top facing bits.
- 12:03>> [music]
- 12:03>> Next you're going to be adding in a fill
- 12:05layer. Set this to multiply.
- 12:07Make sure it's a clouds texture.
- 12:10Then just adjust the balance of the
- 12:13clouds for how much moss you want.
- 12:15Increase the contrast a little bit. Set
- 12:17the seed as well. Something [music] like
- 12:19that works a little bit better. Then you
- 12:21can also increase or decrease [music]
- 12:23the opacity of these depending on how
- 12:26you want it to look. Then add in another
- 12:29generator. This will be the last one.
- 12:31This will be curvature. Make sure it's
- 12:34set to multiply. Now we're doing this to
- 12:36make sure the edges have less moss as if
- 12:39they've been worn off or something like
- 12:41that. I don't know. So just set inverse
- 12:44and adjust the global balance. Make sure
- 12:46to remove all of these ones. Add a
- 12:48little bit of large. Add a little bit of
- 12:50medium. Add a little bit of soft. But
- 12:52mainly you just want it to be the
- 12:53points. [music]
- 12:54You can increase or decrease the balance
- 12:56accordingly. I personally set this mask
- 12:59to very transparent. There you go. And
- 13:02this is with and without the moss.
- 13:05So you can decide which look you're
- 13:07going for. And that's really it on how
- 13:10to texture it. You can always go in and
- 13:13hand paint some things. You know, add in
- 13:15some custom variation. But I'm not very
- 13:18artistic, so I don't typically do that.
- 13:20But what I will do is just add in
- 13:23another fill layer. Set that to that.
- 13:26Make this more yellowy green. Something
- 13:29like that will work. Add in a black
- 13:31mask. Add in a fill layer. Look for
- 13:34something good. What does that look
- 13:35like?
- 13:38Go like that or something.
- 13:47Okay, so if you don't have Substance
- 13:49Painter, you can texture it in Blender
- 13:51by doing this. You see you select your
- 13:53object, go to texture painting, go up to
- 13:55texture slots, add a new base color, set
- 13:58this color to what you want the rock to
- 14:01look like. So I want it to be a dark
- 14:02slightly bluish color. Say something
- 14:04like that works. You can uncheck the
- 14:06alpha. Just add it. Then you can You can
- 14:09go up to here.
- 14:11Select flat and then texture. That way
- 14:13there's no shading that's affecting it.
- 14:15And then you can just
- 14:17texture paint directly onto the model.
- 14:19Make sure you have good UVs, too.
- 14:21[music] So what I'm going to do is add
- 14:23in a new brush. I'll just select this
- 14:26one. I found this brush just by
- 14:27searching up spray brush in Google. So
- 14:30make sure this is set to view plane and
- 14:32then select random. You can also press
- 14:34shift X to select the color directly
- 14:37underneath, as you can see there. And
- 14:39you can [music] change it, do whatever
- 14:41you want. You can press F to adjust the
- 14:43brush size. You can do shift F to adjust
- 14:47the brush stroke. [music]
- 14:48So I'm just going to be painting over it
- 14:51a little bit. Add in some custom color
- 14:53variation.
- 14:56Now, I don't typically texture in
- 14:59Blender, so [music]
- 15:00the end result might not look amazing.
- 15:02I'm still just going to try it, though.
- 15:08Then I'm going to add in another brush.
- 15:10This one will just be a simple little
- 15:12square brush with a little bit of
- 15:14gradient. Okay, so for the edges, what
- 15:17you can do is enable the cavity, then
- 15:20just paint over.
- 15:32Then I'm going to add in a little bit of
- 15:34lighter color, decrease the stroke size.
- 15:55Okay.
- 15:56Then that's the texture done. Since I
- 15:58don't typically use Blender, it doesn't
- 16:00look the greatest or anything, but you
- 16:02know, it is what it is. Let me compare
- 16:04it with the Substance Painter one. So,
- 16:06obviously they are pretty different
- 16:08looking. The good thing about the
- 16:09Blender one is that it's free, but the
- 16:11downsides are that it's not procedural.
- 16:13So, if you need to make a change, you
- 16:15need to alter all of it. With the
- 16:16Substance Painter one, you can easily
- 16:18just go and change, like remove the
- 16:19moss, add some more edge wear, and all
- 16:21that within like one click. If this
- 16:23video actually helped you, subscribing
- 16:25or liking would help a ton. Also, you
- 16:27should comment any questions or video
- 16:28ideas you have. Goodbye now.
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