How to Make Reflections in Roblox Studio — Transcript
Full transcript
- 0:00Okay, so this is how to make reflections
- 0:01like this and this in Roblox Studio.
- 0:03Let's begin. Do you want to learn how to
- 0:04make these reflections? Well, before we
- 0:06begin, it's important to know that these
- 0:08only work on interiors. If you bring
- 0:10them outside, it will just reflect the
- 0:11skybox. But inside, they look pretty
- 0:13cool. But how do we make them? So first,
- 0:15you want to make a new material variant.
- 0:17So go up to here, click on the material
- 0:18manager, and then create material
- 0:20variant. Add that, find it. Now, all we
- 0:22need is to change the metalness and the
- 0:24roughness map. The metalness, you want
- 0:25to import or use a white image. And for
- 0:28the roughness, you want to import or use
- 0:30a black image. And if I just duplicate
- 0:32this, apply it, you see that it's
- 0:33reflective. And that's really it. But
- 0:35there are a lot of cool little things
- 0:36that you can do to tweak the texture.
- 0:38Like as you can see all of these here.
- 0:40Let's first talk about the normal maps.
- 0:42Now, the normal maps warp how the light
- 0:44is reflected. So I would only recommend
- 0:46using these in very specific
- 0:48circumstances. So you can see it can
- 0:49create some pretty weird-looking
- 0:51results. [music] Now, to get normal
- 0:52maps, all you want is one of these
- 0:54colors and just plug it into the normal
- 0:56map. Just copy the decal and paste it in
- 0:59here. Then you wait for it to load, and
- 1:00it will create a normal map. Now, all of
- 1:02these different colors will warp the
- 1:04reflection differently. Now, to create
- 1:05these different variants like this, like
- 1:07a little less sharp, a little more dull,
- 1:09what you want to do is to darken or
- 1:10lighten the color of the roughness and
- 1:12metalness maps. Now, to do that, as you
- 1:14can see here, the roughness is gray
- 1:16instead of black, and that creates a
- 1:18more dulled, a less sharp result. Now,
- 1:20to make it dull out like this, what you
- 1:22want to do is decrease the metalness. As
- 1:24you can see here, this just goes through
- 1:26the gradient, slightly less reflective
- 1:28each time. So I would recommend creating
- 1:30a little color palette like this, and
- 1:31then just plug in the decal values into
- 1:33the materials to see how they look. Now,
- 1:35I will be making some model and linking
- 1:37it in the description. So if you want to
- 1:39know how to quickly create these
- 1:40materials, just open up the model I
- 1:42linked, go to this folder, select all of
- 1:44these, copy it, then just paste it into
- 1:46the material service, then you'll see
- 1:48all of these pop up. That's how to
- 1:49quickly do it. Okay, so if you want
- 1:51reflections that reflect outside, you'll
- 1:53have to do a couple little tricks.
- 1:55First, just add in a part, just scale it
- 1:57like that. Then, make sure this part is
- 2:00set to a glass material like that. Then,
- 2:02make sure the transparency is two. Has
- 2:05to be at least two. [music] You can go
- 2:06up to 200 or something, but it has to be
- 2:08at least two. Then, go in and add in a
- 2:10highlight. Then, set this highlight
- 2:12transparency to one, the outline
- 2:14transparency to one, and boom. As you
- 2:16can see, there's a weird little effect
- 2:18going on as if it's like magnifying it a
- 2:20little bit. To increase this effect, you
- 2:21can go into this part transparency. Just
- 2:24set this to like 30. You see it becomes
- 2:25more distorted, more warped, creates a
- 2:28weird little reflection. But, there are
- 2:30ways to improve this. So, first we need
- 2:31to make a custom material. So, you can
- 2:33just Google in. I'm just going to do an
- 2:35asphalt texture. Then, just download any
- 2:37of these. I'll just do this one. Save
- 2:39it. Then, go into a photo editing
- 2:41software. I'll be using Photopea. Then,
- 2:43just open up that texture you
- 2:45downloaded. Here it is. Now, to create a
- 2:46puddle-like effect, you want to add in a
- 2:48little transparent areas. Now, the way I
- 2:50typically do that is I just duplicate
- 2:52this, hide that, add in a raster mask.
- 2:55Then, I select this brush, make sure it
- 2:57works good, increase the size a little
- 2:59bit, just create little splotches like
- 3:01this. Okay, that's good enough for me.
- 3:02If this was for an actual game,
- 3:04obviously, you could spend more time.
- 3:05Then, I just add in a little dodge and
- 3:08blur to feather out the edges a little
- 3:10bit better. The more you do this, the
- 3:11more subtle the puddle will look, the
- 3:14less drop-off it will have. Then, for
- 3:15this background one, you want to set it
- 3:17to like about 30% transparency like
- 3:19that. Yeah, honestly, set it a little
- 3:21bit more. Set it to like 40. Okay, then
- 3:23just download this texture. And another
- 3:25thing you can do is create a normal map.
- 3:27So, to do that, go into this website.
- 3:30I'll link it below in case you want to
- 3:32use it. So, just load in the image you
- 3:34created. Then, I like increasing the
- 3:36bias a little bit. I'd say about 70
- 3:38works. Just save it. Also, create a
- 3:40normal map of just a regular texture
- 3:42without the holes in it. Save that, too.
- 3:44Okay, once you're back here, add in a
- 3:46mesh part to workspace. Now, I add in a
- 3:48mesh part instead of regular part
- 3:50because I can add in a surface
- 3:52appearance, which is what I want to use
- 3:54for this. Go to surface appearance and
- 3:55on the color map add in that image you
- 3:58just downloaded and wait for it to load.
- 4:00Okay, once it loads in like this, you
- 4:02can increase this part size as much as
- 4:04you want. Okay, make sure the alpha mode
- 4:06is set to transparency, let that load.
- 4:08Now you can also add in your normal map,
- 4:10so just add in the image, choose the
- 4:12file, like that. That way it creates
- 4:14just a little bit more depth. Okay, once
- 4:15you're done with that, what I typically
- 4:17do is make this pretty thin. Now we want
- 4:19to use this reflective material that we
- 4:20made before. Make sure this is scaled
- 4:23accordingly. Okay, then also make this
- 4:25one thin, too. Then what we want to do
- 4:27is move this one on top of that
- 4:28transparent material, like that. You can
- 4:30already see that there are some
- 4:32reflections going on, but what I
- 4:34typically do is duplicate this material
- 4:36and make this surface appearance the
- 4:38original image without any holes. So
- 4:40just add in the normal and the original
- 4:42image, then you'll see the holes go
- 4:44away. Okay, now with this texture, you
- 4:46want to drag it underneath the top layer
- 4:48and the reflective layer, so it's at the
- 4:50bottom, like that. And there you go,
- 4:52that's how you make it. Now to change
- 4:53how it reflects, you can always just
- 4:55decrease its transparency. There you go.
- 4:57Player models will reflect in this as
- 4:59well, so that's another neat bonus.
- 5:01Also, what you should do with the
- 5:03reflective part, since it has a
- 5:04highlight, Roblox Studio only limits 50
- 5:07highlights, so what you can do is just
- 5:09disable it there. The effect will still
- 5:11work, but you can just stack as many of
- 5:12these as you want now. And that's how
- 5:14you make it. If you found this video
- 5:15helpful, please like the video. Goodbye
- 5:16now.
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