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How to Make Realistic Roblox GFX in Blender — Transcript

by Ice Guy · 2,564 words · 350 segments · language en · Watch on YouTube

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  1. 0:00This is how you create realistic looking
  2. 0:02Roblox GFX in Blender. Let's begin.
  3. 0:04Okay, to begin, you're going to have to
  4. 0:06create the uniforms. So, I have a little
  5. 0:09module here with a bunch of uniforms,
  6. 0:11but I would only suggest selecting about
  7. 0:13four to five actual uniforms that you'll
  8. 0:15use in the GFX. That way it doesn't take
  9. 0:18forever to export and to set up in
  10. 0:20Blender. So, just select ones that look
  11. 0:22unique that would fit well. Okay, once
  12. 0:25you have your selection done, you want
  13. 0:27to create a folder that will be housing
  14. 0:29all of these uniforms. That way when you
  15. 0:31export, it will be nice and organized.
  16. 0:34So, just create folders with each of the
  17. 0:36uniforms you're going to export. Then
  18. 0:39what you want to do is you want to go
  19. 0:40into the character and select any of the
  20. 0:42accessories you want to export. So, I'm
  21. 0:44going to export this hat, export as OBJ.
  22. 0:47Find the folder. This is the private.
  23. 0:49Just name this hat. Then I would also
  24. 0:51recommend grouping this into a folder
  25. 0:53just to make sure it's organized and the
  26. 0:55textures won't overlap. Then you can
  27. 0:57just delete that. Just do this for each
  28. 0:59part. I'll do this for the bag now.
  29. 1:06Then once you go through all of your
  30. 1:07accessories, you'll have the base mesh.
  31. 1:09Then just export the entire thing.
  32. 1:13And just name it how you want. And just
  33. 1:15repeat this process for each of these
  34. 1:17characters. Also, if you want to import
  35. 1:20UGC from the catalog into the studio,
  36. 1:23what you can do is just go into Roblox,
  37. 1:25copy the asset ID, which is right here,
  38. 1:28then go back into studio, bring up the
  39. 1:30command bar, then just type in this
  40. 1:32script, and then paste your asset ID
  41. 1:35right here.
  42. 1:37Then click run and it should spawn in.
  43. 1:39Here it is. Just copy the accessory.
  44. 1:42Just paste into. Then you can just do
  45. 1:44the same thing, the same export as you
  46. 1:47did with uh other accessories. Then
  47. 1:50yeah, that's how you can add in custom
  48. 1:51UGC and hair. For some reason, my mic
  49. 1:54stopped working. So, I'll be narrating
  50. 1:55over this now. For this tutorial, I'll
  51. 1:57be using the Roblox starter rigs, which
  52. 1:59are free. Now, once you download them,
  53. 2:02open up Blender. After that, drag in the
  54. 2:04rig and click on append. Then, select
  55. 2:06the starter block you break collection.
  56. 2:08Now, we can start applying the uniform.
  57. 2:10For the main texture, select the uniform
  58. 2:12that you exported. It'll probably have
  59. 2:13diff one or diffusion one at the end. It
  60. 2:15should look something like this. Now, to
  61. 2:17import the hats, just go over to the
  62. 2:19import settings and click on OBJ. Then,
  63. 2:21select the hat or accessory that you
  64. 2:23want imported. If it's not at the world
  65. 2:25origin, select the imported hat, go into
  66. 2:27edit mode, then do control A to select
  67. 2:29everything, and then set the transform
  68. 2:31to zero, and you should see it. It may
  69. 2:33need to be resized or rotated as well.
  70. 2:35Now, to get the hats to stick to the
  71. 2:37head, what you need to do is select the
  72. 2:38hat, go into the constraints tab, and
  73. 2:40add a child of constraint. Then, select
  74. 2:43the rig as the target and the head as
  75. 2:44the bone. Also, to change the settings
  76. 2:47of the rig, go into pose mode and select
  77. 2:49the gear icon. I recommend setting the
  78. 2:50subdivisions to zero for the classic
  79. 2:52Roblox look. Now, you want to click on
  80. 2:54this duplicate button for each character
  81. 2:56uniform, and then control L to link the
  82. 2:58materials to each body part. That way,
  83. 3:00each new uniform doesn't overwrite the
  84. 3:02old one. Now, repeat this process for
  85. 3:04every accessory for each character. For
  86. 3:06weapon models, I got mine from
  87. 3:08Sketchfab. Just search up what weapon
  88. 3:10you want, then download it as a GLB
  89. 3:12file. I also tend to stretch out the
  90. 3:14limbs a little to make the proportions
  91. 3:15look a little bit nicer. It also helps
  92. 3:17with the posing. To get a custom face on
  93. 3:19the rig, just go into the face texture
  94. 3:21and select anything from the Roblox HD
  95. 3:23faces that came with the rig. So, I
  96. 3:25start by getting a couple references.
  97. 3:27Then, I go on Sketchfab to find a good
  98. 3:29little scene that I can use. What I'm
  99. 3:31looking for is a nice street scene that
  100. 3:33doesn't look too modern. It'll have some
  101. 3:35interesting points of interest that'll
  102. 3:36help create the scene. So, I spent a
  103. 3:38while doing that, a long time doing
  104. 3:40that. Then, I found this one, which was
  105. 3:42pretty good. So, I import it into
  106. 3:43Blender, then I clean it up a little
  107. 3:45bit, rotate it, and scale it so it fits
  108. 3:48better. I find the best way to scale it
  109. 3:50is just to put a character next to a
  110. 3:53door
  111. 3:53>> [music]
  112. 3:53>> and just size it that way. Then once I'm
  113. 3:56done with that, I'm going to start on
  114. 3:58the composition of the scene. So, I add
  115. 4:01in a camera and position it where I
  116. 4:02think would look the best. Then I set up
  117. 4:05the characters in just some rough
  118. 4:07positions. Nothing final right now, just
  119. 4:09so I can get a layout of the scene a
  120. 4:11little bit better. Make sure to break up
  121. 4:13their position a little bit. Make sure
  122. 4:15it's not so perfect unless they're, you
  123. 4:17know, marching or something. Then I
  124. 4:19start adding in some lights. I use some
  125. 4:21point lights in the street lamps. Just
  126. 4:22put one in each lamp for now and you can
  127. 4:24go back and tweak the settings to fit
  128. 4:26the lighting a little bit better. Also
  129. 4:28set the world lighting to zero so
  130. 4:30nothing influences so it's completely
  131. 4:32dark night. Then once the street lamps
  132. 4:34look good enough, I look for a
  133. 4:37background image that I can throw in on
  134. 4:40a plane. I like having one that has a
  135. 4:41moon on it just to add a little bit of
  136. 4:43interest to the background. Then what I
  137. 4:45typically do is plug the color into the
  138. 4:47emission so it stands out a little bit
  139. 4:49better. Then after that, I just go in
  140. 4:51and tweak the lights a little bit more
  141. 4:53till I get something that looks good.
  142. 4:54Now, you can select all the lights and
  143. 4:56press Alt when clicking on the power so
  144. 4:58it influences all of them at once. But
  145. 5:00once I think the scene looks good, I'll
  146. 5:02move on to adding a volume. Now, this
  147. 5:04volume is just a cube with a volume
  148. 5:06scatter node with a density set very
  149. 5:08low. This makes the lights look good and
  150. 5:10just adds in some nice little fog
  151. 5:12effects. Then I add in some area lights
  152. 5:14to get some interesting looking
  153. 5:15reflections on the little puddle areas.
  154. 5:17Make sure you disable the camera and the
  155. 5:19diffuse as well as the volume scatter so
  156. 5:22it doesn't influence the fog or
  157. 5:23anything. Just so it influences the
  158. 5:25reflections a little bit. Just add some
  159. 5:27visual interest. Then I just add some
  160. 5:29area lights around the scene to just get
  161. 5:31some nice little backlighting. Now I
  162. 5:33start posing. And for posing, you don't
  163. 5:35want it to look super rigid. You want it
  164. 5:37to be You want it to flow a little bit
  165. 5:39as if they were actually moving and
  166. 5:40such. It's important to give each
  167. 5:42character a unique pose just so it looks
  168. 5:44a little bit a natural. So, I'll have
  169. 5:47some of them walking, some of them
  170. 5:48reloading, some of them shooting, and
  171. 5:50whatnot. And the posing isn't that
  172. 5:52complicated. Just move the limbs around
  173. 5:54so they're just not perfectly centered
  174. 5:56or anything. If you really wanted to,
  175. 5:57you could just copy and paste the poses
  176. 5:59to each character and just tweak it
  177. 6:01slightly. That would make it a lot
  178. 6:02faster. Also, for posing, if a limb's
  179. 6:05not directly facing the camera, you can
  180. 6:07detach it to make the pose look a little
  181. 6:09bit better because the camera won't see
  182. 6:11that as detached. And as long as it
  183. 6:13works, it works. So, yeah. Then I want
  184. 6:16this guy to be shooting. So, I just pose
  185. 6:18him however I would do normally. You can
  186. 6:20see in the background there's a nice
  187. 6:22little light shining onto the musket,
  188. 6:23which creates a nice little rim light.
  189. 6:29Now, to create the actual gunshot, I
  190. 6:31will just add in a point light, make it
  191. 6:33very bright, and decrease the
  192. 6:35temperature a little bit to create a
  193. 6:36little orangish glow. Then I find a
  194. 6:38gunshot overlay. It's hard to find a
  195. 6:40good one. If you can, I would recommend
  196. 6:42getting one that's already transparent,
  197. 6:44or you can find one with a black
  198. 6:45background and just edit it out. So,
  199. 6:48that's what I go ahead and do. Now, the
  200. 6:50texture itself doesn't need to be that
  201. 6:51high quality because it'll be overblown,
  202. 6:53so you won't see the texture that well.
  203. 6:55So, I just position it around the
  204. 6:56barrel, set the emission pretty high,
  205. 6:59and make sure it faces the camera
  206. 7:00somewhat so it doesn't look like a plane
  207. 7:02directly. And then I just do the same
  208. 7:04thing with another guy, change the
  209. 7:06texture a little bit, but the same
  210. 7:07principle. And just creates a nice
  211. 7:09little easy gunshot effect. Then I go
  212. 7:11ahead and finish the posing for the rest
  213. 7:13of the people. Also, I've been thinking
  214. 7:15about making a Discord for the YouTube
  215. 7:17community in which you can suggest video
  216. 7:20ideas and talk about things. So, let me
  217. 7:21know if that sounds interesting. Then I
  218. 7:23just add in some more characters to
  219. 7:25break up the viewing angles, add some
  220. 7:27more interest to it. I don't know a
  221. 7:29whole lot about composition, but yeah.
  222. 7:31Just add some more characters to fill
  223. 7:32out the background a little bit more.
  224. 7:35Hey, if you're finding this video
  225. 7:36helpful, then you should subscribe
  226. 7:38because a very small number of people
  227. 7:40who watch my videos actually do
  228. 7:42subscribe, so you should subscribe. Can
  229. 7:44you subscribe? Okay, goodbye.
  230. 7:52Then I just go in and tweak the lighting
  231. 7:54a bit more, add in some custom area
  232. 7:56lights and such. Then I give the officer
  233. 7:58a guy a sword and add some rim lights to
  234. 8:01that to make it look pretty cool. That's
  235. 8:03the basic scene composition down. Now
  236. 8:05here I'm using a custom plugin called
  237. 8:07Easy Fog 2, which adds some nice little
  238. 8:10custom smoke and fog presets that I like
  239. 8:13using. I typically add a dense one at
  240. 8:15the feet just so it creates some nice
  241. 8:17little visual interest as if it's a
  242. 8:19smoky battlefield or something. Then I
  243. 8:21go in and tweak the render settings.
  244. 8:24These are the final ones I use in the
  245. 8:26end. Make sure to set the color
  246. 8:28management to filmic and medium high
  247. 8:29contrast. Then just render it a bit. Oh
  248. 8:32yeah, and then I add in some depth of
  249. 8:35field to the camera just to blur out the
  250. 8:37background a little bit more and focus
  251. 8:38on that one guy that's walking. Then I
  252. 8:40render it out again, tweak the settings
  253. 8:42again, just repeat the process until I
  254. 8:44have something that I think looks good.
  255. 8:45Then I go into the compositing tab, then
  256. 8:47just add in a simple glare node, tweak
  257. 8:50the settings a little bit, decrease the
  258. 8:51threshold. Next I add in a lens
  259. 8:53distortion, just creates nice little
  260. 8:55chromatic aberration to the edges. I
  261. 8:57think it looks pretty nice. Just don't
  262. 8:59go over the top with these effects. Then
  263. 9:01I do my little final render and I think
  264. 9:03it looks good enough. Then I export it
  265. 9:05so I can edit it in my photo editing
  266. 9:07software, which is Photopea cuz I can't
  267. 9:09afford Photoshop. Okay, so first what I
  268. 9:12do is duplicate this layer, set this to
  269. 9:15screen, decrease the fill to like about
  270. 9:18about 30, and add a little bit of
  271. 9:21Gaussian blur to this. Maybe about five
  272. 9:24pixels is good. Then what I do is I drag
  273. 9:27on a little bit of lens dirt like this,
  274. 9:29just scale it up so it fits the image.
  275. 9:32Then set this layer to screen, set the
  276. 9:35fill to like 75 or something, Add in a
  277. 9:37raster mask, then just go over this
  278. 9:40completely. [music] Set the opacity to
  279. 9:42about 50% and the flow to 50%. Make the
  280. 9:45hardness zero, then just go over all of
  281. 9:48the light areas with a white brush. Just
  282. 9:52so it creates little realistic camera
  283. 9:54effect casting up little particles in
  284. 9:56the filter. Okay, once you do that, just
  285. 9:59add in a curves adjustment layer and for
  286. 10:03this one just bring it down a little bit
  287. 10:05here so it adds a little bit more
  288. 10:06contrast. It's going to be a little
  289. 10:08subtle. Something like that's fine. Then
  290. 10:10what you want to do is select all of
  291. 10:13these layers, duplicate them, then merge
  292. 10:16these layers. That way we can add a
  293. 10:18camera raw filter that affects all of
  294. 10:20them. Then you can just disable all
  295. 10:21those. You can put them in a folder if
  296. 10:23you really want to. Just hide that. Now
  297. 10:25we have this. Make sure you set this to
  298. 10:27a smart object, then you can go in and
  299. 10:30we're going to add in a camera raw. And
  300. 10:33the basic principles for the camera
  301. 10:35filter is just increase or decrease
  302. 10:37these sliders until you get something
  303. 10:39that looks pretty good. But be careful
  304. 10:41that you don't completely crunch this
  305. 10:43image by like setting it too high. You
  306. 10:45want to have some variation. You don't
  307. 10:46want the blacks to be completely
  308. 10:48destroyed, the whites to be completely
  309. 10:51overexposed or anything like that. So
  310. 10:52just be gradual in your changes. I want
  311. 10:55this texture to be a little bit cool
  312. 10:57feeling so I'll just decrease this. Then
  313. 11:00you can go into vibrance. I tend to set
  314. 11:02this pretty high. I'm actually going to
  315. 11:03decrease the saturation so that it gets
  316. 11:06a nice little washed out look. Then just
  317. 11:08increase the texture and the clarity a
  318. 11:10little bit. And yeah, then once you're
  319. 11:12done with that, you can just add a
  320. 11:14sharpen effect. This just helps bring
  321. 11:16out those edges a little bit more. Then
  322. 11:19what I typically do next is add in a
  323. 11:22film grain. Now you can just search up
  324. 11:24film grain on Google and you'll probably
  325. 11:25find a good one. For this, you want to
  326. 11:27set it to overlay, then decrease the
  327. 11:30fill a lot. Just so it's a little bit
  328. 11:32more subtle.
  329. 11:33This adds a nice little grungy camera
  330. 11:36look that I think looks pretty nice.
  331. 11:38Then add in [music] just a nice little
  332. 11:40vignette. You can find one on Google
  333. 11:42pretty easily. Just decrease the opacity
  334. 11:45a little bit. So something like this
  335. 11:46will do. Then add in a color look up
  336. 11:48adjustment layer. What I typically do is
  337. 11:51add in a Fusion 88. That makes the scene
  338. 11:53look really nice and cool. Then just
  339. 11:55decrease this fill a lot so it's not
  340. 11:57overbearing [music] or anything. So you
  341. 11:59about 35's good. Then for the final
  342. 12:01effect, I'm just going to add in just
  343. 12:03one more curves adjustment layer. For
  344. 12:05this, just increase the brightness a
  345. 12:07little bit. Bring this down a little
  346. 12:09bit. There you go. This is the before.
  347. 12:11This is the after. Again, tweak all of
  348. 12:13these settings because your scene might
  349. 12:15be different. So don't copy exactly what
  350. 12:17I did.

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