How to Make Realistic Roblox GFX in Blender — Transcript
Full transcript
- 0:00This is how you create realistic looking
- 0:02Roblox GFX in Blender. Let's begin.
- 0:04Okay, to begin, you're going to have to
- 0:06create the uniforms. So, I have a little
- 0:09module here with a bunch of uniforms,
- 0:11but I would only suggest selecting about
- 0:13four to five actual uniforms that you'll
- 0:15use in the GFX. That way it doesn't take
- 0:18forever to export and to set up in
- 0:20Blender. So, just select ones that look
- 0:22unique that would fit well. Okay, once
- 0:25you have your selection done, you want
- 0:27to create a folder that will be housing
- 0:29all of these uniforms. That way when you
- 0:31export, it will be nice and organized.
- 0:34So, just create folders with each of the
- 0:36uniforms you're going to export. Then
- 0:39what you want to do is you want to go
- 0:40into the character and select any of the
- 0:42accessories you want to export. So, I'm
- 0:44going to export this hat, export as OBJ.
- 0:47Find the folder. This is the private.
- 0:49Just name this hat. Then I would also
- 0:51recommend grouping this into a folder
- 0:53just to make sure it's organized and the
- 0:55textures won't overlap. Then you can
- 0:57just delete that. Just do this for each
- 0:59part. I'll do this for the bag now.
- 1:06Then once you go through all of your
- 1:07accessories, you'll have the base mesh.
- 1:09Then just export the entire thing.
- 1:13And just name it how you want. And just
- 1:15repeat this process for each of these
- 1:17characters. Also, if you want to import
- 1:20UGC from the catalog into the studio,
- 1:23what you can do is just go into Roblox,
- 1:25copy the asset ID, which is right here,
- 1:28then go back into studio, bring up the
- 1:30command bar, then just type in this
- 1:32script, and then paste your asset ID
- 1:35right here.
- 1:37Then click run and it should spawn in.
- 1:39Here it is. Just copy the accessory.
- 1:42Just paste into. Then you can just do
- 1:44the same thing, the same export as you
- 1:47did with uh other accessories. Then
- 1:50yeah, that's how you can add in custom
- 1:51UGC and hair. For some reason, my mic
- 1:54stopped working. So, I'll be narrating
- 1:55over this now. For this tutorial, I'll
- 1:57be using the Roblox starter rigs, which
- 1:59are free. Now, once you download them,
- 2:02open up Blender. After that, drag in the
- 2:04rig and click on append. Then, select
- 2:06the starter block you break collection.
- 2:08Now, we can start applying the uniform.
- 2:10For the main texture, select the uniform
- 2:12that you exported. It'll probably have
- 2:13diff one or diffusion one at the end. It
- 2:15should look something like this. Now, to
- 2:17import the hats, just go over to the
- 2:19import settings and click on OBJ. Then,
- 2:21select the hat or accessory that you
- 2:23want imported. If it's not at the world
- 2:25origin, select the imported hat, go into
- 2:27edit mode, then do control A to select
- 2:29everything, and then set the transform
- 2:31to zero, and you should see it. It may
- 2:33need to be resized or rotated as well.
- 2:35Now, to get the hats to stick to the
- 2:37head, what you need to do is select the
- 2:38hat, go into the constraints tab, and
- 2:40add a child of constraint. Then, select
- 2:43the rig as the target and the head as
- 2:44the bone. Also, to change the settings
- 2:47of the rig, go into pose mode and select
- 2:49the gear icon. I recommend setting the
- 2:50subdivisions to zero for the classic
- 2:52Roblox look. Now, you want to click on
- 2:54this duplicate button for each character
- 2:56uniform, and then control L to link the
- 2:58materials to each body part. That way,
- 3:00each new uniform doesn't overwrite the
- 3:02old one. Now, repeat this process for
- 3:04every accessory for each character. For
- 3:06weapon models, I got mine from
- 3:08Sketchfab. Just search up what weapon
- 3:10you want, then download it as a GLB
- 3:12file. I also tend to stretch out the
- 3:14limbs a little to make the proportions
- 3:15look a little bit nicer. It also helps
- 3:17with the posing. To get a custom face on
- 3:19the rig, just go into the face texture
- 3:21and select anything from the Roblox HD
- 3:23faces that came with the rig. So, I
- 3:25start by getting a couple references.
- 3:27Then, I go on Sketchfab to find a good
- 3:29little scene that I can use. What I'm
- 3:31looking for is a nice street scene that
- 3:33doesn't look too modern. It'll have some
- 3:35interesting points of interest that'll
- 3:36help create the scene. So, I spent a
- 3:38while doing that, a long time doing
- 3:40that. Then, I found this one, which was
- 3:42pretty good. So, I import it into
- 3:43Blender, then I clean it up a little
- 3:45bit, rotate it, and scale it so it fits
- 3:48better. I find the best way to scale it
- 3:50is just to put a character next to a
- 3:53door
- 3:53>> [music]
- 3:53>> and just size it that way. Then once I'm
- 3:56done with that, I'm going to start on
- 3:58the composition of the scene. So, I add
- 4:01in a camera and position it where I
- 4:02think would look the best. Then I set up
- 4:05the characters in just some rough
- 4:07positions. Nothing final right now, just
- 4:09so I can get a layout of the scene a
- 4:11little bit better. Make sure to break up
- 4:13their position a little bit. Make sure
- 4:15it's not so perfect unless they're, you
- 4:17know, marching or something. Then I
- 4:19start adding in some lights. I use some
- 4:21point lights in the street lamps. Just
- 4:22put one in each lamp for now and you can
- 4:24go back and tweak the settings to fit
- 4:26the lighting a little bit better. Also
- 4:28set the world lighting to zero so
- 4:30nothing influences so it's completely
- 4:32dark night. Then once the street lamps
- 4:34look good enough, I look for a
- 4:37background image that I can throw in on
- 4:40a plane. I like having one that has a
- 4:41moon on it just to add a little bit of
- 4:43interest to the background. Then what I
- 4:45typically do is plug the color into the
- 4:47emission so it stands out a little bit
- 4:49better. Then after that, I just go in
- 4:51and tweak the lights a little bit more
- 4:53till I get something that looks good.
- 4:54Now, you can select all the lights and
- 4:56press Alt when clicking on the power so
- 4:58it influences all of them at once. But
- 5:00once I think the scene looks good, I'll
- 5:02move on to adding a volume. Now, this
- 5:04volume is just a cube with a volume
- 5:06scatter node with a density set very
- 5:08low. This makes the lights look good and
- 5:10just adds in some nice little fog
- 5:12effects. Then I add in some area lights
- 5:14to get some interesting looking
- 5:15reflections on the little puddle areas.
- 5:17Make sure you disable the camera and the
- 5:19diffuse as well as the volume scatter so
- 5:22it doesn't influence the fog or
- 5:23anything. Just so it influences the
- 5:25reflections a little bit. Just add some
- 5:27visual interest. Then I just add some
- 5:29area lights around the scene to just get
- 5:31some nice little backlighting. Now I
- 5:33start posing. And for posing, you don't
- 5:35want it to look super rigid. You want it
- 5:37to be You want it to flow a little bit
- 5:39as if they were actually moving and
- 5:40such. It's important to give each
- 5:42character a unique pose just so it looks
- 5:44a little bit a natural. So, I'll have
- 5:47some of them walking, some of them
- 5:48reloading, some of them shooting, and
- 5:50whatnot. And the posing isn't that
- 5:52complicated. Just move the limbs around
- 5:54so they're just not perfectly centered
- 5:56or anything. If you really wanted to,
- 5:57you could just copy and paste the poses
- 5:59to each character and just tweak it
- 6:01slightly. That would make it a lot
- 6:02faster. Also, for posing, if a limb's
- 6:05not directly facing the camera, you can
- 6:07detach it to make the pose look a little
- 6:09bit better because the camera won't see
- 6:11that as detached. And as long as it
- 6:13works, it works. So, yeah. Then I want
- 6:16this guy to be shooting. So, I just pose
- 6:18him however I would do normally. You can
- 6:20see in the background there's a nice
- 6:22little light shining onto the musket,
- 6:23which creates a nice little rim light.
- 6:29Now, to create the actual gunshot, I
- 6:31will just add in a point light, make it
- 6:33very bright, and decrease the
- 6:35temperature a little bit to create a
- 6:36little orangish glow. Then I find a
- 6:38gunshot overlay. It's hard to find a
- 6:40good one. If you can, I would recommend
- 6:42getting one that's already transparent,
- 6:44or you can find one with a black
- 6:45background and just edit it out. So,
- 6:48that's what I go ahead and do. Now, the
- 6:50texture itself doesn't need to be that
- 6:51high quality because it'll be overblown,
- 6:53so you won't see the texture that well.
- 6:55So, I just position it around the
- 6:56barrel, set the emission pretty high,
- 6:59and make sure it faces the camera
- 7:00somewhat so it doesn't look like a plane
- 7:02directly. And then I just do the same
- 7:04thing with another guy, change the
- 7:06texture a little bit, but the same
- 7:07principle. And just creates a nice
- 7:09little easy gunshot effect. Then I go
- 7:11ahead and finish the posing for the rest
- 7:13of the people. Also, I've been thinking
- 7:15about making a Discord for the YouTube
- 7:17community in which you can suggest video
- 7:20ideas and talk about things. So, let me
- 7:21know if that sounds interesting. Then I
- 7:23just add in some more characters to
- 7:25break up the viewing angles, add some
- 7:27more interest to it. I don't know a
- 7:29whole lot about composition, but yeah.
- 7:31Just add some more characters to fill
- 7:32out the background a little bit more.
- 7:35Hey, if you're finding this video
- 7:36helpful, then you should subscribe
- 7:38because a very small number of people
- 7:40who watch my videos actually do
- 7:42subscribe, so you should subscribe. Can
- 7:44you subscribe? Okay, goodbye.
- 7:52Then I just go in and tweak the lighting
- 7:54a bit more, add in some custom area
- 7:56lights and such. Then I give the officer
- 7:58a guy a sword and add some rim lights to
- 8:01that to make it look pretty cool. That's
- 8:03the basic scene composition down. Now
- 8:05here I'm using a custom plugin called
- 8:07Easy Fog 2, which adds some nice little
- 8:10custom smoke and fog presets that I like
- 8:13using. I typically add a dense one at
- 8:15the feet just so it creates some nice
- 8:17little visual interest as if it's a
- 8:19smoky battlefield or something. Then I
- 8:21go in and tweak the render settings.
- 8:24These are the final ones I use in the
- 8:26end. Make sure to set the color
- 8:28management to filmic and medium high
- 8:29contrast. Then just render it a bit. Oh
- 8:32yeah, and then I add in some depth of
- 8:35field to the camera just to blur out the
- 8:37background a little bit more and focus
- 8:38on that one guy that's walking. Then I
- 8:40render it out again, tweak the settings
- 8:42again, just repeat the process until I
- 8:44have something that I think looks good.
- 8:45Then I go into the compositing tab, then
- 8:47just add in a simple glare node, tweak
- 8:50the settings a little bit, decrease the
- 8:51threshold. Next I add in a lens
- 8:53distortion, just creates nice little
- 8:55chromatic aberration to the edges. I
- 8:57think it looks pretty nice. Just don't
- 8:59go over the top with these effects. Then
- 9:01I do my little final render and I think
- 9:03it looks good enough. Then I export it
- 9:05so I can edit it in my photo editing
- 9:07software, which is Photopea cuz I can't
- 9:09afford Photoshop. Okay, so first what I
- 9:12do is duplicate this layer, set this to
- 9:15screen, decrease the fill to like about
- 9:18about 30, and add a little bit of
- 9:21Gaussian blur to this. Maybe about five
- 9:24pixels is good. Then what I do is I drag
- 9:27on a little bit of lens dirt like this,
- 9:29just scale it up so it fits the image.
- 9:32Then set this layer to screen, set the
- 9:35fill to like 75 or something, Add in a
- 9:37raster mask, then just go over this
- 9:40completely. [music] Set the opacity to
- 9:42about 50% and the flow to 50%. Make the
- 9:45hardness zero, then just go over all of
- 9:48the light areas with a white brush. Just
- 9:52so it creates little realistic camera
- 9:54effect casting up little particles in
- 9:56the filter. Okay, once you do that, just
- 9:59add in a curves adjustment layer and for
- 10:03this one just bring it down a little bit
- 10:05here so it adds a little bit more
- 10:06contrast. It's going to be a little
- 10:08subtle. Something like that's fine. Then
- 10:10what you want to do is select all of
- 10:13these layers, duplicate them, then merge
- 10:16these layers. That way we can add a
- 10:18camera raw filter that affects all of
- 10:20them. Then you can just disable all
- 10:21those. You can put them in a folder if
- 10:23you really want to. Just hide that. Now
- 10:25we have this. Make sure you set this to
- 10:27a smart object, then you can go in and
- 10:30we're going to add in a camera raw. And
- 10:33the basic principles for the camera
- 10:35filter is just increase or decrease
- 10:37these sliders until you get something
- 10:39that looks pretty good. But be careful
- 10:41that you don't completely crunch this
- 10:43image by like setting it too high. You
- 10:45want to have some variation. You don't
- 10:46want the blacks to be completely
- 10:48destroyed, the whites to be completely
- 10:51overexposed or anything like that. So
- 10:52just be gradual in your changes. I want
- 10:55this texture to be a little bit cool
- 10:57feeling so I'll just decrease this. Then
- 11:00you can go into vibrance. I tend to set
- 11:02this pretty high. I'm actually going to
- 11:03decrease the saturation so that it gets
- 11:06a nice little washed out look. Then just
- 11:08increase the texture and the clarity a
- 11:10little bit. And yeah, then once you're
- 11:12done with that, you can just add a
- 11:14sharpen effect. This just helps bring
- 11:16out those edges a little bit more. Then
- 11:19what I typically do next is add in a
- 11:22film grain. Now you can just search up
- 11:24film grain on Google and you'll probably
- 11:25find a good one. For this, you want to
- 11:27set it to overlay, then decrease the
- 11:30fill a lot. Just so it's a little bit
- 11:32more subtle.
- 11:33This adds a nice little grungy camera
- 11:36look that I think looks pretty nice.
- 11:38Then add in [music] just a nice little
- 11:40vignette. You can find one on Google
- 11:42pretty easily. Just decrease the opacity
- 11:45a little bit. So something like this
- 11:46will do. Then add in a color look up
- 11:48adjustment layer. What I typically do is
- 11:51add in a Fusion 88. That makes the scene
- 11:53look really nice and cool. Then just
- 11:55decrease this fill a lot so it's not
- 11:57overbearing [music] or anything. So you
- 11:59about 35's good. Then for the final
- 12:01effect, I'm just going to add in just
- 12:03one more curves adjustment layer. For
- 12:05this, just increase the brightness a
- 12:07little bit. Bring this down a little
- 12:09bit. There you go. This is the before.
- 12:11This is the after. Again, tweak all of
- 12:13these settings because your scene might
- 12:15be different. So don't copy exactly what
- 12:17I did.
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