How to Make Realistic INTERIOR Lighting in Roblox Studio — Transcript
Full transcript
- 0:00So, you want to learn how to make
- 0:01realistic interiors in Roblox Studio.
- 0:03Well, in this video, we will be going
- 0:05over how to create the props, set up the
- 0:06scene, and master the lighting so you
- 0:09can turn your builds from this into this
- 0:11in no time.
- 0:12Before you begin any project, you should
- 0:14compile a few references. So, I went on
- 0:17Unsplash and just searched up interior
- 0:19and found a couple of images that
- 0:20inspired me, particularly this one.
- 0:22Also, I would recommend using Pure Ref
- 0:24to compile all of these images easily.
- 0:27Once I have the concept of what I want
- 0:28to build, I begin blocking up the main
- 0:30shapes and objects with simple parts.
- 0:32This will help with the sizing of the
- 0:33build and can help with cohesion later
- 0:35on. Remember, block outs don't need to
- 0:37be that detailed and shouldn't take too
- 0:39long. You could also add some basic
- 0:41materials to help visualize the scene.
- 0:43Once I have the basic layout completed,
- 0:45I'll start compiling the objects for the
- 0:47scene. You can either model them
- 0:48yourself or you can download them on
- 0:50different 3D websites. If you find a
- 0:52good model in the Roblox toolbox, you
- 0:54can use that, too. I started off by
- 0:56modeling the main objects myself so I
- 0:58could get a more exact result. This did
- 1:00take a considerable amount of time,
- 1:02though. Now is also good time to refine
- 1:04the room shape and make a somewhat final
- 1:06layout. For objects that you model, you
- 1:08can either texture them yourself or add
- 1:09a PBR material variant to them. I
- 1:11recommend finding these materials on
- 1:13AmbientCG or Poly Haven. At this point,
- 1:16I'll begin to work on the lighting. I
- 1:17start by tweaking the default lighting
- 1:19settings, and this is what I used in the
- 1:21end. Then I add in some effects such as
- 1:23a bloom and color correction. Adding a
- 1:25little bit of tint and contrast in color
- 1:28correction can make the builds look so
- 1:29much better. Also, for a quick tip, you
- 1:31can add clouds and terrain and increase
- 1:33the cover and density to create much
- 1:35softer shadows. Combining this with a
- 1:37regular light shadow property can get
- 1:39interesting results. Now, unfortunately,
- 1:42the regular Roblox lighting isn't that
- 1:44powerful, so it needs some assistance to
- 1:45get great-looking results. So, I add in
- 1:47a lot of parts with spotlights, all
- 1:49oriented and positioned slightly
- 1:51differently. Make sure the shadows are
- 1:53enabled, and these are the settings I
- 1:54used for most of the lights. This will
- 1:56create more interesting shadows and adds
- 1:58more depth to the scene. It's also
- 2:00important to add light to the scene
- 2:01where it would logically be emitted,
- 2:03such as that lamp in the corner. Instead
- 2:05of adding a singular regular point
- 2:07light, I add in several point and
- 2:08spotlights to create a nice looking
- 2:10balance and falloff. Next, I add in a
- 2:12bunch of smaller random objects to help
- 2:14populate the scene and make it feel more
- 2:16full. All of these models came from
- 2:17online 3D stores, particularly from
- 2:20Sketchfab, all for free by the way.
- 2:22Also, when you're downloading models,
- 2:24make sure to optimize them so the game
- 2:25isn't needlessly laggy. However, since
- 2:28this is just a single room showcase, I
- 2:30just left the models alone. Now, a lot
- 2:32of these objects were not in my
- 2:33reference, but it's okay to take
- 2:35artistic liberties sometimes, and adding
- 2:37more objects and detail is a great way
- 2:39to add more realism. Now, we need to
- 2:40work on the shadows. Because Roblox
- 2:42doesn't have advanced shadows and bounce
- 2:44lighting, we have to do some manually.
- 2:46To make custom shadows, just search
- 2:47gradient in the toolbox and grab a white
- 2:49gradient. Use circle gradients for
- 2:51objects and normal line gradients for
- 2:53walls. Put the decal on an object and
- 2:56make sure the object's transparent.
- 2:57Then, make sure the decal is a dark
- 2:59color and increase or decrease the
- 3:01transparency accordingly. After that,
- 3:03simply place the shadow where it would
- 3:05logically go. Make sure to account where
- 3:07the light is casting from. Using good
- 3:08references will help a lot in this. Now,
- 3:10I will start by adding the wall,
- 3:12ceiling, and floor shadows. For this, I
- 3:14basically just put it in the corners and
- 3:16the creases. Then, I work on the object
- 3:18shadows, for which I just place the
- 3:20decals under the objects. Make sure to
- 3:22stretch it to fit the light. Now, for
- 3:23tables and such, I put a decal under the
- 3:26main object. Then, I place shadows under
- 3:28each leg. For square objects, such as
- 3:30the paintings or TV, you can search up
- 3:32square glow and use that as a decal
- 3:34image. The last thing I add is a simple
- 3:36volumetric type light, which really is
- 3:38just a light beam with these settings.
- 3:40If you want me to do a full tutorial on
- 3:42the different types of light beams, let
- 3:43me know. So, that's how I turned this
- 3:45Roblox scene into this. It would help a
- 3:47ton if you subscribed or liked this
- 3:49video if it actually helped you. Make
- 3:51sure to comment any questions or video
- 3:52ideas you have. Goodbye now.
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