How to Make CINEMATIC Thumbnails — Transcript
Full transcript
- 0:00You see thousands of thumbnails [music]
- 0:01every single day, whether it's on
- 0:03Roblox, YouTube, or any other platform.
- 0:05These thumbnails only have mere seconds
- 0:07to catch your attention in such a way
- 0:09that you want to further investigate
- 0:11what lies beyond. [music] But, what
- 0:13makes a good thumbnail? More
- 0:14specifically, how can you make a
- 0:16cinematic image? I'm here to teach you
- 0:18all about it, including the composition,
- 0:20the scene, the lighting, and much more.
- 0:22You will soon know how to create
- 0:23masterpieces in both Roblox and Blender.
- 0:26Let's begin with thinking about what
- 0:28emotion you want this thumbnail to
- 0:30invoke in the viewer, whether it's
- 0:31curiosity or anger. The best images
- 0:33incite some sort of feeling in the
- 0:35viewer. If you can cause curiosity, then
- 0:37the odds of them clicking the thumbnail
- 0:39raises drastically. You should also
- 0:41think about where this thumbnail is
- 0:42going. A YouTube thumbnail might not
- 0:44work well for a game thumbnail and vice
- 0:46versa. There are lots of different micro
- 0:48adjustments you can do to optimize the
- 0:50CTR on every platform, but I won't be
- 0:53going over that. I'm simply just here to
- 0:55show you how to make a darn good-looking
- 0:56thumbnail. Now, once you know what you
- 0:58want to convey, start imagining what you
- 1:00want the scene to be. Creativity is an
- 1:02integral part of the thumbnail process,
- 1:04but a great way to help with
- 1:05brainstorming is using lots and lots of
- 1:08references. The best part is that
- 1:10references are incredibly easy to find.
- 1:12Just look anywhere and you'll be met
- 1:13with some sort of thumbnail or icon.
- 1:15Once you have a general idea of what you
- 1:17want, you can begin blocking out the
- 1:18scene. You can do this through adding
- 1:20simple parts in Roblox or using the
- 1:22terrain system. In Blender, you can
- 1:24press shift A and bring in any shape you
- 1:26want. Because this is just a block out,
- 1:28you don't need to heavily detail the
- 1:30scene. There's no point in wasting
- 1:31[music] time on areas that might end up
- 1:33being hidden by the camera. But, I would
- 1:35recommend adding in the main focus
- 1:36points in the scene, whether it's the
- 1:38main characters or general objects. That
- 1:40way, you can better visualize the
- 1:42composition of the scene. If this
- 1:43thumbnail is for a game, you probably
- 1:45already have all the assets you need for
- 1:47the scene. But, you can also import
- 1:49various assets from marketplaces. If you
- 1:52want to import something into Roblox
- 1:53Studio, then click on this import button
- 1:55and select the file you saved. In
- 1:57Blender, go up to file, then down to
- 1:59import, and select file type you saved.
- 2:01I would recommend saving either DLBs or
- 2:03FBXs if you do use a marketplace.
- 2:05Speaking of marketplaces, [music] let me
- 2:07segue into today's sponsor, the RBX
- 2:10Games Marketplace. At this marketplace,
- 2:12you can purchase professionally created
- 2:14pre-made assets, as well as place
- 2:16[music] commissions for your own game
- 2:18requests. The RBX Marketplace have been
- 2:20developing games for over 5 years. By
- 2:22clicking the link in the description,
- 2:24you'll be brought to their website where
- 2:26you can browse dozens of pre-made games
- 2:28and assets. You can even become a seller
- 2:30and list your own pre-made assets
- 2:32directly on their store. From obbys to
- 2:34tycoons, you'll easily find whatever
- 2:36game you need. If you like what you see,
- 2:38you can also join their Discord listed
- 2:40on the website for any announcements
- 2:42about the marketplace. Again, you can
- 2:43find the link in the description. Thank
- 2:45you to RBX Games for sponsoring this
- 2:47video. Now, let's get back into that
- 2:49video. You also don't need to spend a
- 2:51whole lot of time posing your characters
- 2:53at this point, but I would position them
- 2:55roughly where you need. I would also
- 2:57recommend saving complex posing until
- 2:59after you set up the camera composition.
- 3:02The composition of the scene is arguably
- 3:04the most important component to a
- 3:06cinematic render. Luckily for you, there
- 3:08are a few simple tricks you can use to
- 3:10quickly create fantastic thumbnails. You
- 3:12don't even need good posing for a great
- 3:13shot, just good camera composition. In
- 3:16Roblox Studio, the regular viewport is
- 3:17your camera, but you can finally tune
- 3:19the position and rotation if you go into
- 3:21workspace and find the camera
- 3:22properties. You can change position in
- 3:24the transform tab. Now, in Blender, you
- 3:26can add in a camera by pressing shift A
- 3:29and clicking on the camera. Then, you
- 3:30can press number pad zero to snap into
- 3:32the camera view, or you can press this
- 3:34icon. A trick you can use to quickly
- 3:37reposition the camera in Blender is
- 3:38going into camera view and pressing
- 3:40shift and the tilde key, which allows
- 3:42you to freely move around the scene. Or,
- 3:44you can simply grab and move the camera
- 3:46as you would any other object. If you
- 3:48don't know the basic Blender controls,
- 3:49then watch this video. Now, let's move
- 3:51on to the easy composition tricks you
- 3:53can use to spice up your renders. Let's
- 3:55say you have two characters. If you
- 3:57position the camera over the shoulder of
- 3:59a character and have it look down, it
- 4:00will create a sense of dominance over
- 4:02the other character, rendering them
- 4:04smaller. However, if you have the camera
- 4:06low and looking up, it creates the
- 4:08inverse of this effect, showing one
- 4:10character as a more towering and
- 4:11threatening individual. Next, let's talk
- 4:13about the classic rule of thirds. If
- 4:15you've done any form of animation,
- 4:17photography, or really anything visually
- 4:19creative, you've probably heard of this
- 4:20rule. Simply imagine your screen is cut
- 4:22into a 3 by 3 grid. You can align the
- 4:25different focus points to one of these
- 4:26grid lines. If you have Moon Animator,
- 4:28you can go into camera settings and
- 4:30enable the grid there. In Blender, if
- 4:32you click on the camera, then click on
- 4:33the camera, then go into the viewport
- 4:35display, you can view various
- 4:36composition guides. Now, let's talk
- 4:38about the focal length and FOV. In
- 4:40Roblox, if you go to the camera
- 4:41properties again, you'll see the field
- 4:43of view. This is Roblox's version of
- 4:45focal length. In Blender, if you click
- 4:47on the camera, then click on the camera,
- 4:48then in the lens tab, you can change the
- 4:50focal length. You can also toggle it to
- 4:52field of view if you want to be more
- 4:53consistent with Roblox. There are many
- 4:55different uses and feelings caused from
- 4:57changing the focal length. The human eye
- 4:59roughly sees 40 to 50 focal length. So,
- 5:01by using this, it creates a sense of
- 5:03familiarity. A focal length of 60 to
- 5:05100, or even 200 in some severe cases,
- 5:08caused a squashed perspective. This is
- 5:10great for focusing or highlighting one
- 5:12object. However, it can ruin the depth
- 5:14of the scene. So, I personally never
- 5:16done more than 60 mm. For lower focal
- 5:19lengths, such as 20 to 30, will show
- 5:21more of the environment of the scene. It
- 5:23can also be used for unsettling shots
- 5:25with a warped-like perspective. Now, if
- 5:27you were to rotate the camera slightly,
- 5:28it will convey an erratic, scary, or
- 5:31fast movement. If you have a horror
- 5:32scene, tilting the camera slightly can
- 5:34add a sense of unease. Conversely, if
- 5:36you were to perfectly align the camera
- 5:38with the scene, it creates an eerie
- 5:39sense of perfection. There are dozens of
- 5:41ways you can use the camera to convey
- 5:43different emotions. So, experiment and
- 5:45see what works. Pardon the interruption,
- 5:47but I'm trying to get 10,000 subscribers
- 5:49by the end of the year. So, if you found
- 5:50this video at all helpful, then consider
- 5:52subscribing and like it. I also have a
- 5:54Discord where you can join events, help
- 5:56with future videos, and even more. I
- 5:57hope to see you there. Anyways, let's
- 5:59continue. [music]
- 6:00Once you're happy with your camera
- 6:02setup, you can begin to refine your
- 6:04scene a little bit The important thing
- 6:05is adding [music] props and objects that
- 6:07will amplify your scene without
- 6:09distracting from the main focus points.
- 6:11If a viewer has to think and scan the
- 6:12image to find the centerpiece, then the
- 6:14thumbnail has effectively failed. So,
- 6:16keep it clean and obvious. You can also
- 6:18now begin with more complex posing. For
- 6:20Roblox, I typically just insert a rig
- 6:22and use the default transform tools to
- 6:24rotate and move the limbs. You could use
- 6:26animators because they tend to be more
- 6:28intuitive, but since it's only a still
- 6:30frame, I usually don't. If you want to
- 6:32bring a simple R6 rig into Blender, what
- 6:34you can do is go into Roblox, right
- 6:36click on the model and export as OBJ.
- 6:38Then, you can go into the description
- 6:40and download the free Roblox starter
- 6:42rigs. This is what I use for all of my
- 6:44Blender Roblox renders. Then, unzip the
- 6:46file and go into the starter blocky rig
- 6:48Blender file, or you can drag the save
- 6:50onto a pre-existing scene and append it
- 6:52by going into the collections and
- 6:54clicking on the starter blocky rig.
- 6:55Then, if you want the clothing of the
- 6:57character, go into the shading tab. You
- 6:59can change the texture by clicking right
- 7:00here and then simply selecting the image
- 7:02you exported. Now, let's talk about
- 7:04color theory, beginning with
- 7:05complementary colors, which are colors
- 7:08that sit on the opposite sides of the
- 7:10color wheel. This creates the highest
- 7:11possible visual contrast, which makes
- 7:13each color even more intense. This is
- 7:15commonly seen in movies and shows as
- 7:17blue and orange, but you could also do
- 7:19it in yellow and purple or red and
- 7:20green. You should use complementary
- 7:22colors if you want to grab attention or
- 7:24create a punchy image. Now, let's move
- 7:26on to analogous colors, which are groups
- 7:28of colors that sit directly next to each
- 7:29other on the color wheel, such as blue
- 7:31and green or yellow and orange. Using
- 7:33these types of colors creates a sense of
- 7:35cohesion that's often used for nature or
- 7:37to show temperature. This is effectively
- 7:39the opposite of complementary colors, so
- 7:41it can lack harsh contrast. Because of
- 7:43this, you'll probably want to vary the
- 7:45values and saturation of colors in order
- 7:47to bring back that contrast. You can
- 7:49also add a small pop of color, which
- 7:51will contrast nicely and be an easy
- 7:53focus point.
- 7:54Now, for lighting, the main goal you
- 7:55should have is to show the scene,
- 7:57unless, of course, you're making
- 7:58something mysterious or horror-oriented.
- 8:00But still, at the very least, you should
- 8:02highlight the main focus points and make
- 8:04them stand out from the background. Now,
- 8:06there are three main types of light that
- 8:07you'll be using. A key light is the main
- 8:09light of the scene and serves to light
- 8:11up a character, usually from a slight
- 8:13angle. Then, there's a back light, which
- 8:15is also commonly referred to as the rim
- 8:17light because it adds a nice rim of
- 8:19light around the character. The third
- 8:20light type is the fill light. While it's
- 8:22not always necessary, it can be used to
- 8:24fill in some of the shadows caused by
- 8:26the key light. Fill lights should also
- 8:27typically be pretty dim, so they don't
- 8:29overpower the key light. In Roblox
- 8:31Studio, I would recommend using
- 8:32spotlights for most of your precise
- 8:34lighting needs and point lights for
- 8:35general lighting. If you're indoor, of
- 8:37course. Otherwise, just use the sun.
- 8:39I've made a very comprehensive lighting
- 8:40guide that you should definitely use. In
- 8:42Blender, you can bring in a light by
- 8:44pressing shift A and then choosing one
- 8:46of these options. The point light,
- 8:47spotlight, and area light are all
- 8:49comparable to Roblox's versions. If you
- 8:52want to adjust the light, then click on
- 8:53the light, then click on the light, then
- 8:55adjust any of these settings. If you
- 8:56can't see the light working at all, it's
- 8:58probably because you're in solid view.
- 9:00If you hold the Z key, you'll get a
- 9:01pop-up of all the different shading
- 9:03styles. To see the lights, use the
- 9:05rendered option. We will go over all of
- 9:06the rendering and cycles settings later.
- 9:09Now, how should you go about lighting
- 9:10your scene? What I would recommend is
- 9:12starting with the brightest or most
- 9:13prominent light sources, which, if
- 9:15you're doing an outdoor scene, will be
- 9:17either the sun or the moon. You can
- 9:18tweak the lighting of the outdoor scenes
- 9:20easily by using lighting tab in the
- 9:22workspace. In Blender, you can do shift
- 9:24A to add in a sun. Then, it doesn't
- 9:26matter where the sun is positioned
- 9:27because it doesn't function as a regular
- 9:28light. The way to get shadows cast by
- 9:30the sun is by simply rotating it. Once
- 9:32you're done with this, move on to the
- 9:34next most prominent light source. This
- 9:36is commonly street lights, candles,
- 9:37ceiling lights, windows, really just
- 9:39anything that could cast light. Then,
- 9:41once you have that done, you could do
- 9:42something I call cheat lighting, which
- 9:44basically is just adding in lights that
- 9:46logically shouldn't be there. These
- 9:47lights should be used to amplify and
- 9:49highlight the characters. Lights don't
- 9:51always need to make sense as long as it
- 9:53looks good. Now, when you're adding in
- 9:54lights, you can choose if you want to
- 9:56color them. You can make them feel
- 9:57slightly warm or slightly cold. Or in
- 9:59some instances, you can even create a
- 10:01nice contrast by having two unique
- 10:02colors. Having different colored
- 10:04lighting in different parts of the scene
- 10:06could signify different teams or good
- 10:08versus evil. Lighting can add so much to
- 10:10a scene. So, play around with different
- 10:11lighting styles. Now, in my professional
- 10:13opinion, Blender creates a much more
- 10:15realistic and generally fancier lighting
- 10:17when compared to Roblox. That doesn't
- 10:19mean Roblox can't be used to create
- 10:21amazing lighting setups. So, don't be
- 10:22discouraged by what [music] program you
- 10:24end up using.
- 10:25Once you're happy with your Roblox
- 10:27scene, what I typically do is use a
- 10:29snipping tool and clip what I want. You
- 10:31could also go into the view tab [music]
- 10:32and take a screenshot there. However,
- 10:34Blender is more complicated. To begin,
- 10:36if you have a GPU, go into edit, then
- 10:38preferences, and system, and click on
- 10:40optics if you have an Nvidia GPU, and
- 10:42hip if you have AMD GPU. Then, go back
- 10:45into the main viewport and select the
- 10:47render properties. Set the engine to
- 10:49cycles for the most realistic look. Set
- 10:51the viewport noise threshold to 0.5 and
- 10:53100 max samples and enable denoising.
- 10:56This will make the viewport actually
- 10:57functional. Next, set the noise
- 10:59threshold in the render properties to
- 11:010.2 and the max samples to 1024. And
- 11:04make sure the denoiser uses GPU. Then,
- 11:06go into light paths and set the total to
- 11:08anywhere between three to six. If you
- 11:09notice a severe drop in lighting
- 11:11quality, then you can raise this. Next,
- 11:13go into performance and set the tile
- 11:15size to 512 and enable persistent data.
- 11:17Go into color management and set the
- 11:19view to filmic and the look to anywhere
- 11:20from medium to high contrast. Now, go
- 11:23into the compositing tab and we'll be
- 11:25adding in only two nodes. If you want a
- 11:26quick preview, then render out your
- 11:28image. Now, add in a glare node and set
- 11:30it to fog low and high. Then, increase
- 11:33the size to about nine and play around
- 11:35with a threshold and strength. Next, add
- 11:37in a lens distortion and make sure it
- 11:38fits and set the distortion to around
- 11:400.025 and the dispersion to 0.04. Now,
- 11:44you can re-render and save the new
- 11:45image. Now, let's move into your photo
- 11:48editing program of choice. I will be
- 11:50using Photopea because [music] it's
- 11:51free, but I've heard that it's very
- 11:53similar to Photoshop, so you can
- 11:54probably follow along there. I'd
- 11:56recommend using a canvas size of about
- 11:581920 by 1080. What I typically start
- 12:01with is adding a camera raw filter.
- 12:03Then, I increase and decrease these
- 12:04values until I get something that I
- 12:06like. Be careful to not crunch the
- 12:07colors. You want as much depth as you
- 12:09can. You can look at this color graph
- 12:11here. If the colors start to clip at the
- 12:13top, then they're being crushed. Next, I
- 12:15increase the vibrance and saturation and
- 12:17occasionally change the temperature if
- 12:18it fits the scene better. Then I add in
- 12:20a curves adjustment layer and bring it
- 12:22slightly down in the middle. Then I
- 12:23personally like adding in some film
- 12:25grain set to overlay and slightly
- 12:27transparent. Next, I add in a vignette,
- 12:29which just adds some darkness to the
- 12:31edges. You can find vignettes and film
- 12:32grain through a quick Google search.
- 12:34Then I sometimes add in a color lookup
- 12:37with a fusion 88, but you have to set
- 12:39this very transparent [music] so it
- 12:40doesn't overwhelm the scene. Then I add
- 12:42in the final curves adjustment layer.
- 12:44This is before and after. Now, that's my
- 12:46process for cinematic renders, but the
- 12:48process for thumbnails is a little
- 12:49different. I'll use my most successful
- 12:51thumbnail as an example. I start with a
- 12:53simple image and add in a camera raw
- 12:55effect. Then I add in the second focus
- 12:57point, which is just a generic spawn
- 12:59point with a highlight around it. The
- 13:00highlight was created by simply drawing
- 13:02around it and adding in an inner shadow
- 13:04with an outer glow. Then I add in some
- 13:06effects to the main scene, such as god
- 13:08rays and lens dirt. Next, I add in a
- 13:10vignette. Then I move on to doing the
- 13:12text, which is a simple font with simple
- 13:14colors. To add depth to this text, I add
- 13:16in an inner shadow, an outer glow, a
- 13:18drop shadow, and a 3D effect. Then
- 13:20finally, I add in a curves layer to make
- 13:23the final image a little more punchy and
- 13:24contrasty. Now, I'm not an expert on
- 13:26thumbnails, but I would recommend you
- 13:28don't clutter it. Stick to around two to
- 13:30four focus points, and there's a good
- 13:31chance it'll do well. Anyways, goodbye
- 13:33now.
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