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How to Make CINEMATIC Thumbnails — Transcript

by Ice Guy · 3,020 words · 439 segments · language en · Watch on YouTube

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  1. 0:00You see thousands of thumbnails [music]
  2. 0:01every single day, whether it's on
  3. 0:03Roblox, YouTube, or any other platform.
  4. 0:05These thumbnails only have mere seconds
  5. 0:07to catch your attention in such a way
  6. 0:09that you want to further investigate
  7. 0:11what lies beyond. [music] But, what
  8. 0:13makes a good thumbnail? More
  9. 0:14specifically, how can you make a
  10. 0:16cinematic image? I'm here to teach you
  11. 0:18all about it, including the composition,
  12. 0:20the scene, the lighting, and much more.
  13. 0:22You will soon know how to create
  14. 0:23masterpieces in both Roblox and Blender.
  15. 0:26Let's begin with thinking about what
  16. 0:28emotion you want this thumbnail to
  17. 0:30invoke in the viewer, whether it's
  18. 0:31curiosity or anger. The best images
  19. 0:33incite some sort of feeling in the
  20. 0:35viewer. If you can cause curiosity, then
  21. 0:37the odds of them clicking the thumbnail
  22. 0:39raises drastically. You should also
  23. 0:41think about where this thumbnail is
  24. 0:42going. A YouTube thumbnail might not
  25. 0:44work well for a game thumbnail and vice
  26. 0:46versa. There are lots of different micro
  27. 0:48adjustments you can do to optimize the
  28. 0:50CTR on every platform, but I won't be
  29. 0:53going over that. I'm simply just here to
  30. 0:55show you how to make a darn good-looking
  31. 0:56thumbnail. Now, once you know what you
  32. 0:58want to convey, start imagining what you
  33. 1:00want the scene to be. Creativity is an
  34. 1:02integral part of the thumbnail process,
  35. 1:04but a great way to help with
  36. 1:05brainstorming is using lots and lots of
  37. 1:08references. The best part is that
  38. 1:10references are incredibly easy to find.
  39. 1:12Just look anywhere and you'll be met
  40. 1:13with some sort of thumbnail or icon.
  41. 1:15Once you have a general idea of what you
  42. 1:17want, you can begin blocking out the
  43. 1:18scene. You can do this through adding
  44. 1:20simple parts in Roblox or using the
  45. 1:22terrain system. In Blender, you can
  46. 1:24press shift A and bring in any shape you
  47. 1:26want. Because this is just a block out,
  48. 1:28you don't need to heavily detail the
  49. 1:30scene. There's no point in wasting
  50. 1:31[music] time on areas that might end up
  51. 1:33being hidden by the camera. But, I would
  52. 1:35recommend adding in the main focus
  53. 1:36points in the scene, whether it's the
  54. 1:38main characters or general objects. That
  55. 1:40way, you can better visualize the
  56. 1:42composition of the scene. If this
  57. 1:43thumbnail is for a game, you probably
  58. 1:45already have all the assets you need for
  59. 1:47the scene. But, you can also import
  60. 1:49various assets from marketplaces. If you
  61. 1:52want to import something into Roblox
  62. 1:53Studio, then click on this import button
  63. 1:55and select the file you saved. In
  64. 1:57Blender, go up to file, then down to
  65. 1:59import, and select file type you saved.
  66. 2:01I would recommend saving either DLBs or
  67. 2:03FBXs if you do use a marketplace.
  68. 2:05Speaking of marketplaces, [music] let me
  69. 2:07segue into today's sponsor, the RBX
  70. 2:10Games Marketplace. At this marketplace,
  71. 2:12you can purchase professionally created
  72. 2:14pre-made assets, as well as place
  73. 2:16[music] commissions for your own game
  74. 2:18requests. The RBX Marketplace have been
  75. 2:20developing games for over 5 years. By
  76. 2:22clicking the link in the description,
  77. 2:24you'll be brought to their website where
  78. 2:26you can browse dozens of pre-made games
  79. 2:28and assets. You can even become a seller
  80. 2:30and list your own pre-made assets
  81. 2:32directly on their store. From obbys to
  82. 2:34tycoons, you'll easily find whatever
  83. 2:36game you need. If you like what you see,
  84. 2:38you can also join their Discord listed
  85. 2:40on the website for any announcements
  86. 2:42about the marketplace. Again, you can
  87. 2:43find the link in the description. Thank
  88. 2:45you to RBX Games for sponsoring this
  89. 2:47video. Now, let's get back into that
  90. 2:49video. You also don't need to spend a
  91. 2:51whole lot of time posing your characters
  92. 2:53at this point, but I would position them
  93. 2:55roughly where you need. I would also
  94. 2:57recommend saving complex posing until
  95. 2:59after you set up the camera composition.
  96. 3:02The composition of the scene is arguably
  97. 3:04the most important component to a
  98. 3:06cinematic render. Luckily for you, there
  99. 3:08are a few simple tricks you can use to
  100. 3:10quickly create fantastic thumbnails. You
  101. 3:12don't even need good posing for a great
  102. 3:13shot, just good camera composition. In
  103. 3:16Roblox Studio, the regular viewport is
  104. 3:17your camera, but you can finally tune
  105. 3:19the position and rotation if you go into
  106. 3:21workspace and find the camera
  107. 3:22properties. You can change position in
  108. 3:24the transform tab. Now, in Blender, you
  109. 3:26can add in a camera by pressing shift A
  110. 3:29and clicking on the camera. Then, you
  111. 3:30can press number pad zero to snap into
  112. 3:32the camera view, or you can press this
  113. 3:34icon. A trick you can use to quickly
  114. 3:37reposition the camera in Blender is
  115. 3:38going into camera view and pressing
  116. 3:40shift and the tilde key, which allows
  117. 3:42you to freely move around the scene. Or,
  118. 3:44you can simply grab and move the camera
  119. 3:46as you would any other object. If you
  120. 3:48don't know the basic Blender controls,
  121. 3:49then watch this video. Now, let's move
  122. 3:51on to the easy composition tricks you
  123. 3:53can use to spice up your renders. Let's
  124. 3:55say you have two characters. If you
  125. 3:57position the camera over the shoulder of
  126. 3:59a character and have it look down, it
  127. 4:00will create a sense of dominance over
  128. 4:02the other character, rendering them
  129. 4:04smaller. However, if you have the camera
  130. 4:06low and looking up, it creates the
  131. 4:08inverse of this effect, showing one
  132. 4:10character as a more towering and
  133. 4:11threatening individual. Next, let's talk
  134. 4:13about the classic rule of thirds. If
  135. 4:15you've done any form of animation,
  136. 4:17photography, or really anything visually
  137. 4:19creative, you've probably heard of this
  138. 4:20rule. Simply imagine your screen is cut
  139. 4:22into a 3 by 3 grid. You can align the
  140. 4:25different focus points to one of these
  141. 4:26grid lines. If you have Moon Animator,
  142. 4:28you can go into camera settings and
  143. 4:30enable the grid there. In Blender, if
  144. 4:32you click on the camera, then click on
  145. 4:33the camera, then go into the viewport
  146. 4:35display, you can view various
  147. 4:36composition guides. Now, let's talk
  148. 4:38about the focal length and FOV. In
  149. 4:40Roblox, if you go to the camera
  150. 4:41properties again, you'll see the field
  151. 4:43of view. This is Roblox's version of
  152. 4:45focal length. In Blender, if you click
  153. 4:47on the camera, then click on the camera,
  154. 4:48then in the lens tab, you can change the
  155. 4:50focal length. You can also toggle it to
  156. 4:52field of view if you want to be more
  157. 4:53consistent with Roblox. There are many
  158. 4:55different uses and feelings caused from
  159. 4:57changing the focal length. The human eye
  160. 4:59roughly sees 40 to 50 focal length. So,
  161. 5:01by using this, it creates a sense of
  162. 5:03familiarity. A focal length of 60 to
  163. 5:05100, or even 200 in some severe cases,
  164. 5:08caused a squashed perspective. This is
  165. 5:10great for focusing or highlighting one
  166. 5:12object. However, it can ruin the depth
  167. 5:14of the scene. So, I personally never
  168. 5:16done more than 60 mm. For lower focal
  169. 5:19lengths, such as 20 to 30, will show
  170. 5:21more of the environment of the scene. It
  171. 5:23can also be used for unsettling shots
  172. 5:25with a warped-like perspective. Now, if
  173. 5:27you were to rotate the camera slightly,
  174. 5:28it will convey an erratic, scary, or
  175. 5:31fast movement. If you have a horror
  176. 5:32scene, tilting the camera slightly can
  177. 5:34add a sense of unease. Conversely, if
  178. 5:36you were to perfectly align the camera
  179. 5:38with the scene, it creates an eerie
  180. 5:39sense of perfection. There are dozens of
  181. 5:41ways you can use the camera to convey
  182. 5:43different emotions. So, experiment and
  183. 5:45see what works. Pardon the interruption,
  184. 5:47but I'm trying to get 10,000 subscribers
  185. 5:49by the end of the year. So, if you found
  186. 5:50this video at all helpful, then consider
  187. 5:52subscribing and like it. I also have a
  188. 5:54Discord where you can join events, help
  189. 5:56with future videos, and even more. I
  190. 5:57hope to see you there. Anyways, let's
  191. 5:59continue. [music]
  192. 6:00Once you're happy with your camera
  193. 6:02setup, you can begin to refine your
  194. 6:04scene a little bit The important thing
  195. 6:05is adding [music] props and objects that
  196. 6:07will amplify your scene without
  197. 6:09distracting from the main focus points.
  198. 6:11If a viewer has to think and scan the
  199. 6:12image to find the centerpiece, then the
  200. 6:14thumbnail has effectively failed. So,
  201. 6:16keep it clean and obvious. You can also
  202. 6:18now begin with more complex posing. For
  203. 6:20Roblox, I typically just insert a rig
  204. 6:22and use the default transform tools to
  205. 6:24rotate and move the limbs. You could use
  206. 6:26animators because they tend to be more
  207. 6:28intuitive, but since it's only a still
  208. 6:30frame, I usually don't. If you want to
  209. 6:32bring a simple R6 rig into Blender, what
  210. 6:34you can do is go into Roblox, right
  211. 6:36click on the model and export as OBJ.
  212. 6:38Then, you can go into the description
  213. 6:40and download the free Roblox starter
  214. 6:42rigs. This is what I use for all of my
  215. 6:44Blender Roblox renders. Then, unzip the
  216. 6:46file and go into the starter blocky rig
  217. 6:48Blender file, or you can drag the save
  218. 6:50onto a pre-existing scene and append it
  219. 6:52by going into the collections and
  220. 6:54clicking on the starter blocky rig.
  221. 6:55Then, if you want the clothing of the
  222. 6:57character, go into the shading tab. You
  223. 6:59can change the texture by clicking right
  224. 7:00here and then simply selecting the image
  225. 7:02you exported. Now, let's talk about
  226. 7:04color theory, beginning with
  227. 7:05complementary colors, which are colors
  228. 7:08that sit on the opposite sides of the
  229. 7:10color wheel. This creates the highest
  230. 7:11possible visual contrast, which makes
  231. 7:13each color even more intense. This is
  232. 7:15commonly seen in movies and shows as
  233. 7:17blue and orange, but you could also do
  234. 7:19it in yellow and purple or red and
  235. 7:20green. You should use complementary
  236. 7:22colors if you want to grab attention or
  237. 7:24create a punchy image. Now, let's move
  238. 7:26on to analogous colors, which are groups
  239. 7:28of colors that sit directly next to each
  240. 7:29other on the color wheel, such as blue
  241. 7:31and green or yellow and orange. Using
  242. 7:33these types of colors creates a sense of
  243. 7:35cohesion that's often used for nature or
  244. 7:37to show temperature. This is effectively
  245. 7:39the opposite of complementary colors, so
  246. 7:41it can lack harsh contrast. Because of
  247. 7:43this, you'll probably want to vary the
  248. 7:45values and saturation of colors in order
  249. 7:47to bring back that contrast. You can
  250. 7:49also add a small pop of color, which
  251. 7:51will contrast nicely and be an easy
  252. 7:53focus point.
  253. 7:54Now, for lighting, the main goal you
  254. 7:55should have is to show the scene,
  255. 7:57unless, of course, you're making
  256. 7:58something mysterious or horror-oriented.
  257. 8:00But still, at the very least, you should
  258. 8:02highlight the main focus points and make
  259. 8:04them stand out from the background. Now,
  260. 8:06there are three main types of light that
  261. 8:07you'll be using. A key light is the main
  262. 8:09light of the scene and serves to light
  263. 8:11up a character, usually from a slight
  264. 8:13angle. Then, there's a back light, which
  265. 8:15is also commonly referred to as the rim
  266. 8:17light because it adds a nice rim of
  267. 8:19light around the character. The third
  268. 8:20light type is the fill light. While it's
  269. 8:22not always necessary, it can be used to
  270. 8:24fill in some of the shadows caused by
  271. 8:26the key light. Fill lights should also
  272. 8:27typically be pretty dim, so they don't
  273. 8:29overpower the key light. In Roblox
  274. 8:31Studio, I would recommend using
  275. 8:32spotlights for most of your precise
  276. 8:34lighting needs and point lights for
  277. 8:35general lighting. If you're indoor, of
  278. 8:37course. Otherwise, just use the sun.
  279. 8:39I've made a very comprehensive lighting
  280. 8:40guide that you should definitely use. In
  281. 8:42Blender, you can bring in a light by
  282. 8:44pressing shift A and then choosing one
  283. 8:46of these options. The point light,
  284. 8:47spotlight, and area light are all
  285. 8:49comparable to Roblox's versions. If you
  286. 8:52want to adjust the light, then click on
  287. 8:53the light, then click on the light, then
  288. 8:55adjust any of these settings. If you
  289. 8:56can't see the light working at all, it's
  290. 8:58probably because you're in solid view.
  291. 9:00If you hold the Z key, you'll get a
  292. 9:01pop-up of all the different shading
  293. 9:03styles. To see the lights, use the
  294. 9:05rendered option. We will go over all of
  295. 9:06the rendering and cycles settings later.
  296. 9:09Now, how should you go about lighting
  297. 9:10your scene? What I would recommend is
  298. 9:12starting with the brightest or most
  299. 9:13prominent light sources, which, if
  300. 9:15you're doing an outdoor scene, will be
  301. 9:17either the sun or the moon. You can
  302. 9:18tweak the lighting of the outdoor scenes
  303. 9:20easily by using lighting tab in the
  304. 9:22workspace. In Blender, you can do shift
  305. 9:24A to add in a sun. Then, it doesn't
  306. 9:26matter where the sun is positioned
  307. 9:27because it doesn't function as a regular
  308. 9:28light. The way to get shadows cast by
  309. 9:30the sun is by simply rotating it. Once
  310. 9:32you're done with this, move on to the
  311. 9:34next most prominent light source. This
  312. 9:36is commonly street lights, candles,
  313. 9:37ceiling lights, windows, really just
  314. 9:39anything that could cast light. Then,
  315. 9:41once you have that done, you could do
  316. 9:42something I call cheat lighting, which
  317. 9:44basically is just adding in lights that
  318. 9:46logically shouldn't be there. These
  319. 9:47lights should be used to amplify and
  320. 9:49highlight the characters. Lights don't
  321. 9:51always need to make sense as long as it
  322. 9:53looks good. Now, when you're adding in
  323. 9:54lights, you can choose if you want to
  324. 9:56color them. You can make them feel
  325. 9:57slightly warm or slightly cold. Or in
  326. 9:59some instances, you can even create a
  327. 10:01nice contrast by having two unique
  328. 10:02colors. Having different colored
  329. 10:04lighting in different parts of the scene
  330. 10:06could signify different teams or good
  331. 10:08versus evil. Lighting can add so much to
  332. 10:10a scene. So, play around with different
  333. 10:11lighting styles. Now, in my professional
  334. 10:13opinion, Blender creates a much more
  335. 10:15realistic and generally fancier lighting
  336. 10:17when compared to Roblox. That doesn't
  337. 10:19mean Roblox can't be used to create
  338. 10:21amazing lighting setups. So, don't be
  339. 10:22discouraged by what [music] program you
  340. 10:24end up using.
  341. 10:25Once you're happy with your Roblox
  342. 10:27scene, what I typically do is use a
  343. 10:29snipping tool and clip what I want. You
  344. 10:31could also go into the view tab [music]
  345. 10:32and take a screenshot there. However,
  346. 10:34Blender is more complicated. To begin,
  347. 10:36if you have a GPU, go into edit, then
  348. 10:38preferences, and system, and click on
  349. 10:40optics if you have an Nvidia GPU, and
  350. 10:42hip if you have AMD GPU. Then, go back
  351. 10:45into the main viewport and select the
  352. 10:47render properties. Set the engine to
  353. 10:49cycles for the most realistic look. Set
  354. 10:51the viewport noise threshold to 0.5 and
  355. 10:53100 max samples and enable denoising.
  356. 10:56This will make the viewport actually
  357. 10:57functional. Next, set the noise
  358. 10:59threshold in the render properties to
  359. 11:010.2 and the max samples to 1024. And
  360. 11:04make sure the denoiser uses GPU. Then,
  361. 11:06go into light paths and set the total to
  362. 11:08anywhere between three to six. If you
  363. 11:09notice a severe drop in lighting
  364. 11:11quality, then you can raise this. Next,
  365. 11:13go into performance and set the tile
  366. 11:15size to 512 and enable persistent data.
  367. 11:17Go into color management and set the
  368. 11:19view to filmic and the look to anywhere
  369. 11:20from medium to high contrast. Now, go
  370. 11:23into the compositing tab and we'll be
  371. 11:25adding in only two nodes. If you want a
  372. 11:26quick preview, then render out your
  373. 11:28image. Now, add in a glare node and set
  374. 11:30it to fog low and high. Then, increase
  375. 11:33the size to about nine and play around
  376. 11:35with a threshold and strength. Next, add
  377. 11:37in a lens distortion and make sure it
  378. 11:38fits and set the distortion to around
  379. 11:400.025 and the dispersion to 0.04. Now,
  380. 11:44you can re-render and save the new
  381. 11:45image. Now, let's move into your photo
  382. 11:48editing program of choice. I will be
  383. 11:50using Photopea because [music] it's
  384. 11:51free, but I've heard that it's very
  385. 11:53similar to Photoshop, so you can
  386. 11:54probably follow along there. I'd
  387. 11:56recommend using a canvas size of about
  388. 11:581920 by 1080. What I typically start
  389. 12:01with is adding a camera raw filter.
  390. 12:03Then, I increase and decrease these
  391. 12:04values until I get something that I
  392. 12:06like. Be careful to not crunch the
  393. 12:07colors. You want as much depth as you
  394. 12:09can. You can look at this color graph
  395. 12:11here. If the colors start to clip at the
  396. 12:13top, then they're being crushed. Next, I
  397. 12:15increase the vibrance and saturation and
  398. 12:17occasionally change the temperature if
  399. 12:18it fits the scene better. Then I add in
  400. 12:20a curves adjustment layer and bring it
  401. 12:22slightly down in the middle. Then I
  402. 12:23personally like adding in some film
  403. 12:25grain set to overlay and slightly
  404. 12:27transparent. Next, I add in a vignette,
  405. 12:29which just adds some darkness to the
  406. 12:31edges. You can find vignettes and film
  407. 12:32grain through a quick Google search.
  408. 12:34Then I sometimes add in a color lookup
  409. 12:37with a fusion 88, but you have to set
  410. 12:39this very transparent [music] so it
  411. 12:40doesn't overwhelm the scene. Then I add
  412. 12:42in the final curves adjustment layer.
  413. 12:44This is before and after. Now, that's my
  414. 12:46process for cinematic renders, but the
  415. 12:48process for thumbnails is a little
  416. 12:49different. I'll use my most successful
  417. 12:51thumbnail as an example. I start with a
  418. 12:53simple image and add in a camera raw
  419. 12:55effect. Then I add in the second focus
  420. 12:57point, which is just a generic spawn
  421. 12:59point with a highlight around it. The
  422. 13:00highlight was created by simply drawing
  423. 13:02around it and adding in an inner shadow
  424. 13:04with an outer glow. Then I add in some
  425. 13:06effects to the main scene, such as god
  426. 13:08rays and lens dirt. Next, I add in a
  427. 13:10vignette. Then I move on to doing the
  428. 13:12text, which is a simple font with simple
  429. 13:14colors. To add depth to this text, I add
  430. 13:16in an inner shadow, an outer glow, a
  431. 13:18drop shadow, and a 3D effect. Then
  432. 13:20finally, I add in a curves layer to make
  433. 13:23the final image a little more punchy and
  434. 13:24contrasty. Now, I'm not an expert on
  435. 13:26thumbnails, but I would recommend you
  436. 13:28don't clutter it. Stick to around two to
  437. 13:30four focus points, and there's a good
  438. 13:31chance it'll do well. Anyways, goodbye
  439. 13:33now.

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