HOW TO Make A Anime Tornado In Blender! I VFX Tutorial — Transcript
Full transcript
- 0:00Hey guys, and welcome back to another
- 0:01video on the Blender Builder channel.
- 0:03So, in today's video, I'm going to be
- 0:05showing you guys how to make VFX
- 0:06tornadoes in Blender. So, without
- 0:08further ado, let's get on with the
- 0:09video. All right, so once you open up a
- 0:11new Blender file, you can just press A,
- 0:14delete everything. You go to add mesh
- 0:18circle, and now go to the X viewport,
- 0:21go into edit mode, select all, and press
- 0:24E to extrude. Press C to extrude on the
- 0:27Z-axis. So now what you need to do is
- 0:29you need to make a tornado like shape.
- 0:31So it should be smaller at the bottom.
- 0:34Go in at the middle and at the top it
- 0:36should be bigger than the bottom. So you
- 0:38guys can just follow along as I go
- 0:40through it.
- 0:43[Music]
- 0:50You want to select the bottom of your
- 0:51mesh. Click up here to turn on
- 0:53proportional editing. Press S and use
- 0:56your mouse wheel to scroll the the size
- 1:00of portion. Once you get to the center,
- 1:02I recommend moving it around a little
- 1:05bit cuz you know tornado it doesn't
- 1:06stick just still. You have to make it
- 1:08look like it turns a lot. So what I like
- 1:10to do is down a little bit. And so when
- 1:12I extrude up,
- 1:15I go to the left a little bit or the
- 1:16right a little bit. And then you can
- 1:18switch the viewports different sides.
- 1:21You can extrude again. You can rotate.
- 1:23Just do whatever you can. Just don't
- 1:25make it look too like don't do too much.
- 1:28Just make it like slight adjustments.
- 1:336 and 1/2 hours later.
- 1:35Okay. So, once you're down to that last
- 1:36part, what you want to do is you kind of
- 1:38just want to straighten it up as much as
- 1:39possible. Might be a little slanted, but
- 1:42it doesn't really matter. And so, from
- 1:43here, you just continue what you had
- 1:45going on the other side. So, just
- 1:46extrude on the Z-axis. Scale. Extrude.
- 1:52Scale. Extrude.
- 1:55Scale.
- 1:57Extrude. This is the last one. Going to
- 1:59make it big.
- 2:01What the hell?
- 2:03[Applause]
- 2:05From here, I don't know what I did, but
- 2:08for some reason, the bottom is way
- 2:11bigger. So, what I'mma do is I'mma just
- 2:13flip this like this
- 2:17and move it up.
- 2:27All right. So, right now I'm just making
- 2:28a couple of adjustments. I think the
- 2:31bottom might have been a little too big.
- 2:33From here, you can go back into object
- 2:35mode and shade smooth. And so, now you
- 2:38have the base of your tornado. And so,
- 2:41this this doesn't look cool. So, what
- 2:44you want to do is you want to duplicate
- 2:46this.
- 2:47And now you want to scale it on the X
- 2:49and Y axis. And so to do that, what you
- 2:52need to do, you press S,
- 2:54shift Z. And so what that does is it
- 2:57excludes scaling on the Z-axis. You only
- 3:00scale sideways. And now what you want to
- 3:01do is you want to make a VFX out of
- 3:03this. If you never made VFX before, you
- 3:04can check out the video in the top right
- 3:06corner. Shameless plug, I know. All you
- 3:08want to do is you want to go into tab,
- 3:09select all, subdivide at least once so
- 3:13we can get some more detail. Now go into
- 3:15vertex,
- 3:17add a vertex group, assign
- 3:21Go back to object mode. Go to the
- 3:23modifiers tab. Add modifier. Vertex
- 3:25weight edit. Vertex group is group. Fall
- 3:29off is custom curve.
- 3:32And then switch the sides.
- 3:35After you switch the sides, add
- 3:37influence.
- 3:38New mask texture. Go here.
- 3:42There's just the clouds. That gives it
- 3:44the look we're going for. Add a mask
- 3:47marker.
- 3:49Select the vertex group. Go to about
- 3:52like
- 3:53three, four.
- 3:55Add a smooth modifier or 30.
- 4:00Simple D4. Keep it on twist. Change it
- 4:02on the Z-axis
- 4:04360. And so now we have the twist look
- 4:08that we're going for. So right now the
- 4:11twist doesn't look how we want it to in
- 4:14the end. But once we're at the end, I
- 4:17can show you guys how we're gonna make
- 4:19it get that tornado look. And so now all
- 4:21we're gonna want to do is we're gonna
- 4:23just want to edit this a little bit and
- 4:25duplicate it. And so we can have
- 4:27different colors and we can have more
- 4:30spots filled in. All right. So from
- 4:32here, I'm going to take the threshold up
- 4:34a little bit since there's going to be
- 4:35so many duplicates of this. I'm also
- 4:37going to add some color just so I can
- 4:39tell the difference between these.
- 4:40Before you go over to the materials tab,
- 4:42go to the viewport shader just so you
- 4:44can see the color. It's new. And go down
- 4:47here to emission. Take it up all the way
- 4:50and take it to some shade of blue and
- 4:54change the emission color to 10. And
- 4:56what I actually like to do is I change
- 4:58the base color instead of to blue, I
- 5:01change it to red. And so it gives this
- 5:04kind of like weird it gives it like a
- 5:06different kind of look. If you look over
- 5:08here at the preview, you can see how
- 5:10it's like changing kind of. So now
- 5:14duplicate
- 5:16and rotate on the Z-axis
- 5:19and either scale up a little bit or
- 5:20scale down a little bit. I'm going scale
- 5:22up a little bit.
- 5:24Change the threshold. Be a little
- 5:26smaller. I'm going make this one just
- 5:28plain black.
- 5:31I'm going make this one smaller just cuz
- 5:32it's so dark. And so you guys going to
- 5:34see I'm just tweaking around with things
- 5:36a little bit. Also, I'm going to add
- 5:37some color to the tornado itself. Um,
- 5:41I'll just make this some sort of blue.
- 5:44[Music]
- 6:09[Music]
- 6:21Now, what you want to do is you're going
- 6:23to want to duplicate all of this. So,
- 6:25select all of it and shift D and move it
- 6:28over to this Y- axis. And so, now the
- 6:31reason we do this is because something
- 6:32goes wrong over here, we can go back to
- 6:34that. We can reset from there. So, what
- 6:36we're going to want to do is select
- 6:38every single one of these and just apply
- 6:41all of the modifiers.
- 6:43All right. So, now once you've applied
- 6:45all the modifiers, select all them and
- 6:47press Ctrl J, which joins them all
- 6:49together. So, now add a modifier and add
- 6:52the simple deform modifier. So now it
- 6:55looks kind of weird. That's only because
- 6:56it's not on the Z-axis. Put on the
- 6:59Z-axis and put in angle 7.
- 7:03And so what this does, it gives it the
- 7:05twist effect that you're looking for. So
- 7:08now there's a few things kind of want to
- 7:09tweak like in the middle right here. It
- 7:11looks a little weird. Okay, we can just
- 7:13um up it even more. So we can go to like
- 7:171820.
- 7:18Yeah, there we go. That's more like it.
- 7:20So this is like the twist we're looking
- 7:23for. Uh I'm going to change some of the
- 7:25colors just for looks. All right. So
- 7:27once you like the colors that you got,
- 7:28you can just click on this and you can
- 7:30apply the modifier. And so now from here
- 7:33we're going to add some small details.
- 7:35So now what we're going to do is we're
- 7:36going to make a particle which is going
- 7:38to be like a water droplet. So what you
- 7:41need to do is you need to add mesh
- 7:44UV sphere. Move this over to the side.
- 7:47Then you got to scale this down quite a
- 7:50bit. scale down to about here. So once
- 7:53you have it scaled down, go into edit
- 7:56mode and vertices select. Make sure you
- 7:58turn off wireframe and select the top
- 8:01verticy like that. Now change the
- 8:05proportional editing fall off to sharp
- 8:09and press
- 8:12viewport
- 8:15and press G to move it up. Make sure you
- 8:17um make the
- 8:20circle smaller so you can get that
- 8:22detail and just make it look kind of
- 8:24like a water droplet. All right. So now
- 8:26once you have your shape, your um water
- 8:29droplet shape, you want to go over here
- 8:31to render properties. And I already
- 8:32turned it on right here, but you got to
- 8:34turn on screen space reflections. And
- 8:36then once you go down here, turn on
- 8:37refraction as well. So now go back to
- 8:40the materials, add a new material,
- 8:42scroll all the way down, and turn on
- 8:45transmission.
- 8:47All right. So once you turn on
- 8:48refractions, you need to scroll down
- 8:50here
- 8:51settings and turn on screen space
- 8:53refraction. And this will make it
- 8:56actually reflective. And so now scroll
- 8:58back up and change the roughness down.
- 9:00Just change it to zero. And now we have
- 9:03a water or like a glass-like material.
- 9:06So what you want to do is just change
- 9:07the color of it a little bit. Uh make it
- 9:10like a light blue. Now we're going to
- 9:12make a particle effect using this
- 9:14object. But uh what you need to do is
- 9:16you need to click on the object. You
- 9:17need to go over to this option right
- 9:19here, the particle properties. You need
- 9:21to add a new and change it to hair.
- 9:25So now this looks crazy
- 9:27because we still haven't done anything
- 9:29yet. So what you need to scroll down and
- 9:31you need to change render render as path
- 9:35change that to object and then go to
- 9:37instance and select this with the
- 9:39eyropper tool. So now you can see
- 9:41there's a bunch of little dots. These
- 9:43are all the water droplets. It takes
- 9:45except we have to do some tweaking
- 9:47first. So we can just change this number
- 9:50down to like 100 maybe.
- 9:54And we can go down here to children and
- 9:57turn on sample. So what this will do is
- 9:59every single
- 10:01one of these will have a child 10
- 10:06children. It sounds kind of weird when
- 10:08you say it like that, but it's basically
- 10:10just like multiplying. So if there's 100
- 10:12up here and there's 10 down here,
- 10:13there's 1,000 little particles. So we
- 10:16can change this down actually a little
- 10:17bit lower, maybe like 50. And scroll
- 10:20back down here. What you want to do is
- 10:22increase the radius so they go out
- 10:24further. So now you can see a bunch of
- 10:27them just flying out. And they're not
- 10:29very evenly dispersed. So what we can do
- 10:32is we can change the seed to get a
- 10:35different random option. So, just keep
- 10:38changing the seed until you find one
- 10:40that you like. This one right here is
- 10:42good for me. And you can tweak around a
- 10:44little bit more with the size and like
- 10:47the randomness. So, I'm going to change
- 10:49the size, make it a little bit bigger,
- 10:50maybe
- 10:52make it more random. So, that means the
- 10:55sizes, none of them are going to be the
- 10:56same. And so, now we're going to do a
- 10:58little more fine tuning. You can go back
- 10:59to here and go to the modifiers. And you
- 11:03can leave these black lines, but just
- 11:06know that they're going to be gone in
- 11:08the render. And in my opinion, most of
- 11:10the time it ends up looking better when
- 11:11you remove them. So to remove them, all
- 11:14you need to do is you need to click on
- 11:15this. I'm going to add modifier,
- 11:18click solidify, and change it to
- 11:20complex. So now you can see there's a
- 11:23bunch of like weird things sticking out.
- 11:25I don't know what's going on. But what
- 11:27you want to do is you want to change
- 11:28this thickness just down to zero. All
- 11:30right. So, I much made a bunch more
- 11:32tweaks. And so, this is the last thing
- 11:34I'm going to do before I think I'm
- 11:36finished. It makes you add blue. It
- 11:40makes things look so much better. It
- 11:42makes them pop. Um, you can add a little
- 11:44bit of detail. You can change the color.
- 11:47Uh, make it a little more blue.
- 11:50But, Bloom really, it really just
- 11:52carries it. All right, guys. That's all
- 11:54for the video. If you guys enjoyed this
- 11:56video, make sure to leave a like,
- 11:58comment down below, subscribe. Uh, if
- 12:00you want, check out my Twitter in the
- 12:02description. I'll post a lot of things
- 12:04kind of like this. But that's all for
- 12:05today's video, and I'll see you guys
- 12:07next time. Thank you very much.
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