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How to Leverage AI when Working on an Architectural Competition — Transcript

by Rayon Academy · 3,366 words · 487 segments · language en · Watch on YouTube

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  1. 0:00Welcome to lesson six of the full
  2. 0:02course, How to Win Architecture
  3. 0:03Competition. In this lesson, we're going
  4. 0:05to look at Rayon's integrated AI tools,
  5. 0:07[music]
  6. 0:07and explore how they can support your
  7. 0:09architecture competition workflow. I'll
  8. 0:11show you how to generate AI images
  9. 0:13[music] in Rayon and discuss how these
  10. 0:15could support the early conceptual and
  11. 0:17ideation stages of your project or help
  12. 0:20strengthen the visual communication of
  13. 0:22your competition entry. This is a quick
  14. 0:23and efficient addition to your workflow,
  15. 0:26allowing you to turn ideas or even
  16. 0:27finalized drawings into clear
  17. 0:29visualizations within minutes. You're
  18. 0:31welcome to follow along with the class
  19. 0:33by creating a free Rayon account using
  20. 0:35the link below or jumping into the
  21. 0:37template from the description.
  22. 0:43Okay, welcome to lesson six. In this
  23. 0:45lesson, we're going to explore how to
  24. 0:47use Real's integrated AI tools to
  25. 0:50support the development of your
  26. 0:51architectural competition entry um and
  27. 0:54assist at multiple stages of of the
  28. 0:56design process, especially now how AI
  29. 0:58has become so prominent and prevalent
  30. 1:00within the industry. It is a fantastic
  31. 1:02tool to integrate into your drawing
  32. 1:04process. So, architectural competitions
  33. 1:06reward innovation, creative thinking,
  34. 1:09and forward-looking methodologies, AI
  35. 1:11being one of them. And so these
  36. 1:13qualities shouldn't only be visible in
  37. 1:15the final boards, but should also be
  38. 1:17reflected in how you develop your
  39. 1:19project. And so using AI will allow you
  40. 1:22to work smarter, be more efficient,
  41. 1:25explore more ideas more quickly, and
  42. 1:27push creative boundaries with
  43. 1:28confidence. And that is the way that I
  44. 1:31think we should envision AI and the
  45. 1:33integration of AI in our workflow is
  46. 1:35it's not a replacement of our drawing
  47. 1:38process. It is purely a supplementation
  48. 1:40and a tool that will help us become more
  49. 1:42efficient and think of ideas and and
  50. 1:44generate ideas much quicker. So whether
  51. 1:47you're working independently or as part
  52. 1:49of a team, AI has become an essential
  53. 1:51tool for producing more compelling,
  54. 1:54polished and innovative competition
  55. 1:56submissions. And I'll show you in Rayon
  56. 1:59how you can use that as part of your
  57. 2:01kind of team's workflow uh when putting
  58. 2:04together a competition entry. So Rayon's
  59. 2:07AI panel is designed to support
  60. 2:10end-to-end workflow. So at the very
  61. 2:12early stages in the ideation and the
  62. 2:14conceptualization all the way through to
  63. 2:16producing some kind of final renders,
  64. 2:18some AI generated renders uh as part of
  65. 2:21your competition boards which I will
  66. 2:23talk through. So you don't need to leave
  67. 2:24Rayon in any capacity. Everything is
  68. 2:27here ready for you to use all in one
  69. 2:29place. And this avoids fragmented
  70. 2:31processes and significantly improves
  71. 2:33efficiency of course. So, with Rayon's
  72. 2:35AI integration, you can generate 3D
  73. 2:38axonometric views directly from your
  74. 2:40drawings. You can apply visual styles
  75. 2:42such as realistic clay or watercolor.
  76. 2:45You can prompt accurate material colors
  77. 2:47and atmospheres. You can also create
  78. 2:49competition ready visuals, including 3D
  79. 2:51maps and presentation graphics. And
  80. 2:53because this is a competition context,
  81. 2:56the outputs won't necessarily always be
  82. 2:58highly detailed or fully accurate or
  83. 3:01finished uh kind of outputs. Instead,
  84. 3:04these tools are best for highlevel
  85. 3:06ideiation, exploration, and visual
  86. 3:08communication. And so, I'll show you how
  87. 3:11to integrate them effectively into your
  88. 3:13workflow. So, the tools we're going to
  89. 3:14focus on in this lesson are the generate
  90. 3:17image, the generate tracing, the
  91. 3:20generate product, the stylizing, and the
  92. 3:23generate actionometric.
  93. 3:25So, let's dive into it. on the left hand
  94. 3:27side here you'll see the AI chat which
  95. 3:30you can select and that will pop open
  96. 3:32this uh tool here. Now you'll see here
  97. 3:34that you'll already kind of get some
  98. 3:36prompts or some questions um to kind of
  99. 3:39help you along the way but to talk you
  100. 3:41through it what you have here is
  101. 3:42obviously you have a text box where you
  102. 3:44can actually ask Rayon directly uh for
  103. 3:47your prompts uh and then you can do add
  104. 3:49content and tools. So the way that this
  105. 3:51works, the way that Rayon AI is set up
  106. 3:54is that fundamentally you have two
  107. 3:56options. You can either add a file, so
  108. 3:59an already uh pre-existing image that
  109. 4:01you might have saved or already a
  110. 4:03drawing that you've exported out of the
  111. 4:04software, or you can add a screenshot.
  112. 4:07Now, from my experience, adding the
  113. 4:08screenshot is much quicker and efficient
  114. 4:10because you can kind of work within your
  115. 4:13model canvas and work within the space
  116. 4:15um and just kind of take some snips and
  117. 4:17images from various drawings or whatever
  118. 4:21you're trying to generate. You then have
  119. 4:23all your tool options here at the bottom
  120. 4:25as I just mentioned the generate image,
  121. 4:27generate tracing, generate product,
  122. 4:28stylize and create um your axonometric
  123. 4:32which is a really I think a really
  124. 4:34clever tool to help produce uh some more
  125. 4:37kind of communication material for your
  126. 4:39your submissions.
  127. 4:43And so the first tool I'm going to show
  128. 4:44you is going to be generate image. Um
  129. 4:47and so [music] what you'll have to do
  130. 4:48here is select generate image. and
  131. 4:50you'll see that it almost applies to
  132. 4:52your prompt. And then if you want to add
  133. 4:54the content, you could do add
  134. 4:56screenshot. Now, for argument sake,
  135. 4:59let's zoom in on a certain element on
  136. 5:01our elevation. And let's try and render
  137. 5:03it. So, if we just go like this, take a
  138. 5:06snip of that zone. And then you'll see
  139. 5:08the file is added there. And then I'm
  140. 5:10going to prompt it to do create render
  141. 5:13of this elevation. So, it's going to
  142. 5:16generate the image, apply it to that
  143. 5:19screenshot, and then follow the prompt.
  144. 5:21Really straightforward. Click send, and
  145. 5:23then you'll see that it just goes
  146. 5:24through a process of thinking about it,
  147. 5:26working it through, generating the
  148. 5:27image. And as you can see here, the
  149. 5:29image has been generated, which you can
  150. 5:30then preview,
  151. 5:33which looks pretty compelling. So, it's
  152. 5:35obviously converted those hatches that I
  153. 5:37have applied. So, the coarse stone and
  154. 5:39then the more brick stone applied. um
  155. 5:42it's generated that into a more
  156. 5:44realistic color palette um also with the
  157. 5:47kind of shadows and the trees etc which
  158. 5:48is all um quite convincing actually. Um
  159. 5:52so then you can you then have two
  160. 5:54options here. So you can either then
  161. 5:56reuse it um you can download that image,
  162. 5:59you can reuse that image for example if
  163. 6:01you click that it will come back down
  164. 6:03and add it back to your prompts. So for
  165. 6:04example, if you want to prompt it
  166. 6:06further, you can reuse that or you can
  167. 6:09insert image into your canvas and then
  168. 6:11it will drop into here. So let's just
  169. 6:15pull that down here. And so I think the
  170. 6:16way that I want to communicate my
  171. 6:18drawings for this competition board is
  172. 6:21going to be in a very similar tone to
  173. 6:22the elevation sections and plans as
  174. 6:25communicated here. So a kind of black
  175. 6:26and white um quite a detailed
  176. 6:29architectural drawing feel. And so the
  177. 6:32render isn't quite working at this
  178. 6:34stage. So if I select this image, I can
  179. 6:37then do use selected image. I'm then
  180. 6:39going to go down to tools. I'm going to
  181. 6:40do stylize. And then I'm going to do a
  182. 6:42clay model. So this is a really key tool
  183. 6:45that you can use to almost take one of
  184. 6:47your images or take um a snip of an
  185. 6:50elevation or section that you've created
  186. 6:52and you can then stylize that into
  187. 6:55watercolor, clay model, hand sketch,
  188. 6:57render or wireframe. In this case, I'm
  189. 6:59going to do a clay model. as you'll see
  190. 7:01here. Send that off. And then that will
  191. 7:03convert that image, that selected image
  192. 7:05into a clay model, which you can see
  193. 7:08it's just been generated here. And I
  194. 7:11think that looks really great. I think
  195. 7:13that looks fantastic. And it the way
  196. 7:15that it's kind of embedded into the
  197. 7:16landscape as well. Um, and showing the
  198. 7:18trees. Yes, it looks kind of snowy. it
  199. 7:20looks like that there's kind of snow on
  200. 7:22the trees which you can then one thing
  201. 7:24that you can do then is once you insert
  202. 7:27that image into your canvas
  203. 7:30and if just scale that up slightly you
  204. 7:32can then actually make some slight edits
  205. 7:34to it. So once you select the image you
  206. 7:35can head over to the right hand side
  207. 7:36here. I very briefly touched upon these
  208. 7:38earlier but you could like remove the
  209. 7:40background for example to make it all um
  210. 7:42a kind of white background but one thing
  211. 7:44you can do is you can select the image
  212. 7:45go down to filters and then you can
  213. 7:47adjust the exposure slightly. You can
  214. 7:49adjust the contrast slightly in the
  215. 7:51saturation. So, I quite like to make it
  216. 7:53black and white. So, I drop the
  217. 7:55saturation right down. I'm going to set
  218. 7:57the contrast to zero, but I'm going to
  219. 7:58make this potentially a touch whiter.
  220. 8:03Do 0.02.
  221. 8:05And that's actually a really compelling
  222. 8:08image that I can now add into uh my
  223. 8:11competition board in the next lesson.
  224. 8:13And this is really fantastic at an early
  225. 8:15stage if you have done a kind of quick
  226. 8:17concept sketch and you can't quite
  227. 8:19visualize how that would look in three
  228. 8:20dimensions or how it would look. If you
  229. 8:22start applying some materiality to that,
  230. 8:25you can then prompt it in rayon as I've
  231. 8:27done here to generate the image. Um, and
  232. 8:30that will really be a great way of you
  233. 8:32testing your ideas and testing um
  234. 8:35different ideas that you you kind of you
  235. 8:37kind of have and exploring them in a
  236. 8:39realistic tone. And so this is really
  237. 8:41quite compelling and I'm I'm happy with
  238. 8:43how that's come out there. Now to go to
  239. 8:45the next tool, it's going to be generate
  240. 8:47tracing. Um so I could even select this
  241. 8:50image again. You could use selected
  242. 8:53image, go to tools, generate tracing,
  243. 8:56and this will essentially then convert
  244. 8:58this drawing into a vector drawing. Now
  245. 9:01this will really take me back to the
  246. 9:03elevation uh that I initially kind of
  247. 9:05prompted it to change into a render. But
  248. 9:09this is a really handy way of, for
  249. 9:10example, if you had a precedent study
  250. 9:12that you wanted to add into your
  251. 9:14competition board or you had a render
  252. 9:16that you've done that you want to then
  253. 9:17just kind of add a bit of a style to or
  254. 9:19convert into a drawing again, you can
  255. 9:21then generate it into a vector image.
  256. 9:25Um, so you can then make some changes
  257. 9:27and edits to it. For example, here. And
  258. 9:29even so, this gives it quite a um kind
  259. 9:31of sketchy feel, which is an alternative
  260. 9:33style that you could also add and apply
  261. 9:34to um your competition boards. For
  262. 9:37example, if I wanted to
  263. 9:41create a trace of this particular image
  264. 9:44here, select use select image, go to
  265. 9:47tool, go to generate tracing, which you
  266. 9:50can see here generated it into a bit of
  267. 9:52a sketch um which as I say handy for
  268. 9:56Preston analysis.
  269. 9:58Now the next tool is going to be a
  270. 10:00generate product. Now, I very touch
  271. 10:02briefly touched upon this in lesson
  272. 10:04three, I believe, when I was showing you
  273. 10:06how you could potentially import some
  274. 10:07furniture and turn them into blocks that
  275. 10:10you can then apply into your models. And
  276. 10:12I'm going to very quickly do another
  277. 10:13demonstration of that. And I'm actually
  278. 10:15going to test it a little bit further
  279. 10:16and choose something that might be quite
  280. 10:18complicated to generate. And that's
  281. 10:20going to be the Wesley chair. So, I'm
  282. 10:22going to just take this image. I'm going
  283. 10:24to copy that.
  284. 10:27I'm going to paste it in here. Get it
  285. 10:29down a touch. Now, what I'm going to do
  286. 10:31once again, select use selected image.
  287. 10:34And remember, if you already had an
  288. 10:35image saved, you could do add files or
  289. 10:37you could do add a screenshot. Going to
  290. 10:38go to tools and do generate product.
  291. 10:40Now, this is going to convert it. Now,
  292. 10:42this is still kind of thinking at the
  293. 10:44moment, which is why.
  294. 10:46And then I'm going to generate that into
  295. 10:49a block. Now, because this is quite a
  296. 10:51complicated image and obviously quite a
  297. 10:53complicated piece of furniture, I'm
  298. 10:54actually intrigued to see how they will
  299. 10:56pick up on these lines and generate the
  300. 10:58block from this particular piece of
  301. 11:01furniture. But it's really clever in how
  302. 11:04it will now generate a floor plan. So, a
  303. 11:07top view, a side view, and a front view
  304. 11:10of this particular block. And it will do
  305. 11:12this for any type of furniture or any
  306. 11:14type of door or window that you want to
  307. 11:16import into um the model. it creates a
  308. 11:20block out of that generate that image
  309. 11:22that you can then um prompt to generate
  310. 11:25the product. So, it's a really handy
  311. 11:27tool to use if you don't have a
  312. 11:29particular furniture um in the block
  313. 11:32library. You can find a furniture that
  314. 11:34you want to import from a particular
  315. 11:36client or from a particular brand or
  316. 11:38whatever it might be and it can generate
  317. 11:40the block for you and it'll take a
  318. 11:42little moment to generate it. As you can
  319. 11:44see, it's working it through here. So,
  320. 11:45there they've been generated so you can
  321. 11:47see. So you can import the block family
  322. 11:50and that will import it into the block
  323. 11:52library and then you can insert the
  324. 11:53block family which you can see down
  325. 11:55here. So this is your top view. You can
  326. 11:58then go into your side view
  327. 12:02and the front view. I think that's
  328. 12:04actually really they've done a good job
  329. 12:06there of converting that um and the
  330. 12:08detailing of the lines work really well.
  331. 12:11Now, the next tool, as I very kind of
  332. 12:14already touched upon with converting
  333. 12:16this image into a clay model, I'm going
  334. 12:19to just show you some various other
  335. 12:20styles as well. So, we could maybe
  336. 12:22stylize this into a watercolor, which
  337. 12:24actually is really impressive. And then
  338. 12:27if you wanted to, you could prompt that
  339. 12:29to maybe change some of the tones of
  340. 12:30greens or stone, but I actually think
  341. 12:32that works really, really well. Um, you
  342. 12:35could either then change that to so if
  343. 12:39we wanted to then reuse that image again
  344. 12:41and we change that to hand sketch. Works
  345. 12:45really well. Very compelling. Um, this
  346. 12:48particular is actually really really
  347. 12:50nice. So I'm actually going to insert
  348. 12:51that image
  349. 12:53and we could use that as an option with
  350. 12:55our competition boards. And then the
  351. 12:58other style options is going to be a
  352. 13:01render. I'm going to use a selected
  353. 13:03image. I'm intrigued what's going to
  354. 13:04happen if I render an already rendered
  355. 13:06image. Okay. Wow, that has really
  356. 13:08rendered it.
  357. 13:10It's very realistic.
  358. 13:13That's brilliant. And then the final
  359. 13:14style that I will very briefly touch
  360. 13:16upon is going to be the wireframe. And
  361. 13:18that has come out as kind of expected as
  362. 13:21a wireframe. So there the kind of
  363. 13:23different options that you have
  364. 13:25available for you with the styling. And
  365. 13:27you can also once again prompt it um to
  366. 13:30potentially do a different style.
  367. 13:32Although that will require a bit of
  368. 13:34refinement because of course working
  369. 13:35with AI always requires a bit of
  370. 13:37refinement um and to reprompt and rework
  371. 13:40into it. But considering you can just
  372. 13:42click a button here and change a style
  373. 13:43to a clay model or a sketch, this is
  374. 13:46really impressive and it works really
  375. 13:48well. Now the final item I'm going to
  376. 13:51show you, the final tool is going to be
  377. 13:52creating an axonometric.
  378. 13:54So this will just create an axonometric
  379. 13:56view from a scene floor plan or section.
  380. 13:59And I think from my experience working
  381. 14:01in this, this works particularly well
  382. 14:03when you do a section. So you can get a
  383. 14:05bit of a kind of perspective section, an
  384. 14:08axonometric perspective, uh section. So
  385. 14:10what I'm going to do is I'm going to do
  386. 14:11add screenshot
  387. 14:13of
  388. 14:15this section here. I'm then going to
  389. 14:18apply the generate axonometric.
  390. 14:21So you can see here that it's thought
  391. 14:23about it and it's created an axonometric
  392. 14:25view here which is really compelling. I
  393. 14:30think it looks it looks really good. It
  394. 14:31looks fantastic. Obviously some of the
  395. 14:34details it won't be aware of because you
  396. 14:36can't see it in the view and so certain
  397. 14:38elements will be kind of poking out and
  398. 14:41um and extending when they might not be
  399. 14:43needing to. Um but I'm going to then use
  400. 14:46that view, that image. I'm going to then
  401. 14:50create it into a clay model to get
  402. 14:52something like this, which I think looks
  403. 14:55really great. And we could potentially
  404. 14:58then prompt it. Some of the windows look
  405. 15:00a bit odd. We could reprompt it to say,
  406. 15:03I don't know, edit to full height
  407. 15:05windows. Make facade full windows. And
  408. 15:08we'll come out the other end with
  409. 15:09something like this with the full height
  410. 15:11windows across the front here, which
  411. 15:13looks a lot more convincing. And you can
  412. 15:15see in here they've actually shown some
  413. 15:16of the work um workshops and worktops in
  414. 15:19there. So yeah, this is a really
  415. 15:22brilliant way of turning a bit of a
  416. 15:24section or an elevation into an
  417. 15:26axonometric just to add some additional
  418. 15:29images to your competition boards. Um I
  419. 15:32think it comes out really well as a clay
  420. 15:33model uh as a kind of clay looking
  421. 15:35model. We could even remove some of
  422. 15:38those um the line the border. Let's just
  423. 15:41do remove border
  424. 15:44around image as we won't be needing that
  425. 15:48when we put it on the competition boards
  426. 15:50to get something like this no border
  427. 15:53which we can then add to our competition
  428. 15:55boards. I'm going to do a few more of
  429. 15:58these and test some of these ideas. So
  430. 15:59in the next lesson you will see um a few
  431. 16:01that are going to be added to the
  432. 16:03presentation board. But as you can see
  433. 16:05here, this is a really quick and easy
  434. 16:07way. And there's lots of tools that you
  435. 16:09can use to generate certain images and
  436. 16:12generate certain products or styles or
  437. 16:15different types of using drawings that
  438. 16:16you want to add to your presentation
  439. 16:18boards. Um, obviously with AI, it
  440. 16:20requires a bit of reprompting and a bit
  441. 16:22of reworking. And so, um, a really great
  442. 16:26way of exploring these ideas is to use
  443. 16:29images that you already have or
  444. 16:31materiality that you want to add to your
  445. 16:33certain drawings. For example, we could
  446. 16:34even
  447. 16:36for argument's sake add a stone finish
  448. 16:41to this clay model if we wanted to go
  449. 16:44for a rendered look. We could then
  450. 16:48insert this image. Add selected. And
  451. 16:52let's see what this does. And so, while
  452. 16:54this hasn't quite come out as we
  453. 16:55anticipated, we didn't want the whole
  454. 16:57thing to be covered in stone, but you
  455. 16:59get the point in that you could
  456. 17:00potentially use um if you're struggling
  457. 17:03to prompt uh the AI, you can use
  458. 17:05materials as references um to apply a
  459. 17:08certain material to your images. This
  460. 17:11would be probably particularly useful if
  461. 17:12we went all the way back to this
  462. 17:14elevation here. If we wanted to add that
  463. 17:16specific material to this elevation, we
  464. 17:18could always prompt it to do that. And
  465. 17:20so you can also adjust tones and
  466. 17:22contrast or texture for consistency
  467. 17:25across boards. As I've mentioned over
  468. 17:26here, you can you can adjust the tones
  469. 17:29and exposure um to your images. So when
  470. 17:32used thoroughly, AI becomes a really
  471. 17:35powerful extension to your design
  472. 17:37process. Not a shortcut of course, but a
  473. 17:40uh almost like an accelerator to your
  474. 17:42creative process, which works I think
  475. 17:46fantastically well. And you have lots of
  476. 17:48options here in Rayon. So, now we've
  477. 17:50explored some AI tools on how you can
  478. 17:51generate some images and help you
  479. 17:53communicate your ideas. I'm now going to
  480. 17:55jump into lesson seven, the final lesson
  481. 17:58to talk how we can build our competition
  482. 18:00boards and start using some of these
  483. 18:02tools and images that we've generated um
  484. 18:05as part of our competition [music]
  485. 18:06boards. So, I'll catch you in that
  486. 18:08lesson.
  487. 18:12>> [music]

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