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How to Floor Plan & Furnish Your Layouts| Lesson 08 — Transcript

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  1. 0:00now that we have a show in lesson 8
  2. 0:02we're going to explore the extensive
  3. 0:04rayon block texture and hatch library in
  4. 0:07order to add detail to our drawings is
  5. 0:09start illustrating the layouts these
  6. 0:11tools will allow us to add details
  7. 0:13materiality and context to our drawings
  8. 0:15whether in plan section and elevation
  9. 0:17using rayon blocks is a really easy and
  10. 0:19simple way just to drop items into your
  11. 0:21drawings to help you start visualizing
  12. 0:24and illustrating layouts and activity
  13. 0:27within the space by the end of this
  14. 0:28lesson you will know exactly where to
  15. 0:30find all of these items to begin
  16. 0:32populating your drawings how to import
  17. 0:35blocks how to create blocks how to edit
  18. 0:37blocks and also how to start adding
  19. 0:39hatches textures editing scaling
  20. 0:43transforming textures and hatches in
  21. 0:45order to start bringing your drawings to
  22. 0:47life and adding that required level of
  23. 0:53detail in the last lesson I gave you a
  24. 0:55bit of a teaser into blocks and the
  25. 0:57block library now in this lesson we
  26. 1:00going to go into much more detail and
  27. 1:01really start to fill out the drawings
  28. 1:04populate the drawings with blocks such
  29. 1:06as Vehicles Furniture people plants
  30. 1:10bathroom accessories bedroom layouts
  31. 1:14pretty much anything that you could
  32. 1:15think of rayon has it in a block form
  33. 1:18and I'm also going to show you how you
  34. 1:19can create your own blocks U by
  35. 1:21importing your own DWG for example and
  36. 1:23turning that into a block or actually um
  37. 1:26kind of elaborating further on my
  38. 1:27previous lesson And discussing how to
  39. 1:29create your own blocks by drawing them
  40. 1:31yourself um you can also edit blocks um
  41. 1:34you can pretty much do anything with the
  42. 1:36blocks which is really really useful um
  43. 1:39to be able to start populating the
  44. 1:40drawings so once again I'm going to head
  45. 1:41over to the left hand side and select
  46. 1:44the blocks Tab and as you can see you've
  47. 1:47got my blocks and Library so any blocks
  48. 1:50that you import into your uh canvas it
  49. 1:53will appear on my blocks and the library
  50. 1:56of blocks that are available in rayon
  51. 1:58are down here so as I've mentioned
  52. 2:00there's about 4,000 different blocks and
  53. 2:03you can see here you've got animals
  54. 2:05you've got accessories you've got
  55. 2:07bathroom accessories you've got hot tubs
  56. 2:10and jacuzzi you've got beds you've got
  57. 2:12bedroom layouts which is also a really
  58. 2:14interesting feature so you can actually
  59. 2:16import an entire bedroom layout as a
  60. 2:19block as you can see here you've got uh
  61. 2:23carpets chairs coffee tables dining room
  62. 2:26tables elevators gym equipment kitchen
  63. 2:29equipment lach
  64. 2:30La anything you can think of rayon has
  65. 2:34it it has 691 people uh and I really
  66. 2:37like the people in rayon and also the
  67. 2:39plants really add a nice touch to the
  68. 2:42drawings as well so as you can tell the
  69. 2:44block library is vast and it's a really
  70. 2:47great uh asset for you to really start
  71. 2:50populating your drawings and bringing
  72. 2:51them to life now we're going to start at
  73. 2:54this top right hand corner here where we
  74. 2:56have this potential kitchen area utility
  75. 2:58cupboard and toy toet so I'm going to
  76. 3:00head down into the uh kitchen layout so
  77. 3:04as you can see you can actually import
  78. 3:06an entire kitchen layout which is really
  79. 3:07useful and once again to expand on my
  80. 3:10point in the previous lesson every item
  81. 3:13that has a purple tag also has
  82. 3:15alternative views so they have plans
  83. 3:17sections and elevations for example this
  84. 3:20dishwasher here if you select the purple
  85. 3:22tag you can see that it's also got an
  86. 3:24elevation member a section member and a
  87. 3:27plan member so when you're working
  88. 3:29between
  89. 3:30section plan elevation it's really
  90. 3:33useful to know that you have these
  91. 3:34alternative views uh to your access and
  92. 3:37they're all linked together in the
  93. 3:39instance so for example you could import
  94. 3:41a kitchen layout like so a two row
  95. 3:46kitchen and we could drop that into
  96. 3:48place but this isn't quite the
  97. 3:49configuration that we're going for I
  98. 3:52think the kind of kitchen we want to
  99. 3:54explore is probably a back wall here of
  100. 3:58um maybe a sink and some kind of
  101. 4:02cupboard space also a back layer here of
  102. 4:05cupboard space so it's almost kind of
  103. 4:08built into the
  104. 4:10wall and then potentially an Island
  105. 4:12located in the middle so let's find some
  106. 4:16casew work so if we scroll down we do
  107. 4:19maybe a casew work M with door we're
  108. 4:22going to drag it and drop it into the
  109. 4:25model and as you can see It'll arve like
  110. 4:28so and I'm going to drop that into
  111. 4:31place which is nice and ideal so I drew
  112. 4:34this with a 600 mil deep uh which is a
  113. 4:38kind of typical depth of a uh cupboard
  114. 4:43which you can see it snaps in like
  115. 4:46so and just to check if you wanted to
  116. 4:48check any dimensions of your drawings um
  117. 4:50and I'll go into more detail about
  118. 4:52annotating your drawings but as a quick
  119. 4:53rule of thumb you can head down to the
  120. 4:55dimensions tool at the bottom select it
  121. 4:58select one
  122. 5:00item drag select the other item and as
  123. 5:03you can see here yeah we've got a 600
  124. 5:05mil um kind of surface now we can copy
  125. 5:09and paste this along by holding alt
  126. 5:11dragging it across holding shift so it
  127. 5:13copies in a straight line and we'll do
  128. 5:15the same down this side so holding o alt
  129. 5:18hovering over the corner rotating it 90°
  130. 5:21by holding
  131. 5:22shift and then we'll also drop these in
  132. 5:26here so now we have a bit of storage and
  133. 5:28we're creating this space in the middle
  134. 5:30here for a nice big breakfast bar or
  135. 5:34something so we're going to head down
  136. 5:36here now and we're going to try and find
  137. 5:38a sink maybe we'll drop in this double
  138. 5:43sink got a nice generous
  139. 5:45sink the covered space underneath and
  140. 5:48then now we're going to draw a breakfast
  141. 5:50bar so I'm going to draw this by using
  142. 5:52the rectangle
  143. 5:53Tool uh I'm going to make sure that it's
  144. 5:57roughly probably about 12 00
  145. 6:01from the casing 2.5 width and 1.5 height
  146. 6:07now I'm also going to add a fill to this
  147. 6:09because we're going to add some casing
  148. 6:11work so let's make that fill white and
  149. 6:14then we'll also make that probably a
  150. 6:17lighter gray and maybe do
  151. 6:210.1 like so then we could add a
  152. 6:23induction hob induction cooker
  153. 6:29and we'll probably have that fairly
  154. 6:31Central and then let's add some stalls
  155. 6:35we got some high
  156. 6:38stalls and maybe we could even just
  157. 6:41rotate them slightly to make it look
  158. 6:43like there's been some movement of some
  159. 6:46sort so it doesn't look so rigid and as
  160. 6:48you can see this uh fill is sat below
  161. 6:53the chairs and we ideally want it to be
  162. 6:56um above because you want to be able to
  163. 6:58see that the uh the stor are underneath
  164. 7:00the breakfast bar so what you can do is
  165. 7:01you can select the Stalls you can either
  166. 7:04then head over to the layers and drop
  167. 7:06them below the rectangle that I've drawn
  168. 7:09like so or you can right click and you
  169. 7:12can do arrange and descend backwards and
  170. 7:15then you can CLI clicking send backwards
  171. 7:16until it is behind the layer now the
  172. 7:19kitchen is coming together um and this
  173. 7:23probably block we could potentially
  174. 7:26change because it's got quite a solid
  175. 7:28fill around the The Edge which doesn't
  176. 7:30quite match the graphics so far of the
  177. 7:32drawing so we could select the block we
  178. 7:34could have it to the right hand side as
  179. 7:35you can see it's got Styles assigned to
  180. 7:38the block we could edit the style border
  181. 7:40and fill to maybe a gray that matches
  182. 7:47the breakfast bar we can then change the
  183. 7:50black lines to the same gray and as you
  184. 7:53can see that now changes the color which
  185. 7:57just Blends in a little bit better now
  186. 7:59I'm going to do the same for the utility
  187. 8:00room I'm going to drop these in rotate
  188. 8:03them holding shift dropping them into
  189. 8:05the corner but what you'll see is that
  190. 8:07in this instance we have two corner
  191. 8:09pieces which as you can tell these
  192. 8:12square units are just going to look a
  193. 8:15bit weird being sat in the corner it's
  194. 8:17not going to quite work so this is where
  195. 8:19you can start editing the blocks and
  196. 8:21start working into them and making them
  197. 8:23fit your layouts and an important thing
  198. 8:26to note at this point before we start
  199. 8:27editing this block is that when you have
  200. 8:30a block and you have multiple instances
  201. 8:32of that block in your canvas when you
  202. 8:34start editing the block it'll also edit
  203. 8:37all the other instances in your model so
  204. 8:39you want to make sure that you before
  205. 8:41you start editing a block make sure you
  206. 8:43duplicate it create a new essentially
  207. 8:46creating a new type of that block so
  208. 8:49that you're not going to change all of
  209. 8:51the other items that you have so what
  210. 8:52I'm going to do is I'm going to click my
  211. 8:54block I'm going to head down to the
  212. 8:56bottom and I'm going to unblock it so
  213. 8:58this item is is no longer a block so
  214. 9:00what I'm going to do is drop this item
  215. 9:02down into this corner and I want to make
  216. 9:04this corner piece essentially to follow
  217. 9:07the language of this room so we've got a
  218. 9:09bit of an awkward kink in this location
  219. 9:11so what I'm going to do is highlight
  220. 9:12over uh the item double click into it
  221. 9:16and you can see that you get these kind
  222. 9:17of transform points you get these kind
  223. 9:20of points that you can start pushing and
  224. 9:22pulling and drag in and what I'm going
  225. 9:25to do is I'm going to select one of the
  226. 9:27points I'm going to drag it into the
  227. 9:29corner
  228. 9:30and I'm going to do the same with this
  229. 9:31one make sure that it's parallel and
  230. 9:34what you'll see is because this is a
  231. 9:36shape it will have this point where you
  232. 9:38can kind of create a curve but I'm going
  233. 9:40to drag this in so it aligns so that we
  234. 9:43then have a straight
  235. 9:44line and then as you can see I now have
  236. 9:47an item that has been edited to my
  237. 9:51layouts and then you can select that
  238. 9:53item and all of the components you can
  239. 9:56right click and you can select block so
  240. 9:59now you created a block out of that item
  241. 10:01that you've edited additionally to
  242. 10:03editing blocks in the rayon library and
  243. 10:06also creating your own blocks such as
  244. 10:08the example that I showed in the
  245. 10:10previous lesson you can also import your
  246. 10:12own blocks so I'm going to very quickly
  247. 10:14show you how you can do that so if you
  248. 10:15head over to the top left corner click
  249. 10:18the three um lines uh to the menu tab
  250. 10:22come down to import and we'll do DWG now
  251. 10:25I have an item here called Lamp which is
  252. 10:28going to be a lamp that I'm going into
  253. 10:30import and once again very similarly
  254. 10:32early on in the um other modules you'll
  255. 10:35have to select the scales so I believe
  256. 10:37that's about 1 M we then select that we
  257. 10:41click
  258. 10:43import you'll then get the option of
  259. 10:45picking the insertion point select into
  260. 10:48the canvas and we have the DWG imported
  261. 10:52and this DWG is automatically recognized
  262. 10:55as a block and that block here is in the
  263. 10:58library so you can drag that in you can
  264. 11:01then start populating your drawing with
  265. 11:03the same lamp now when you want to start
  266. 11:05finding something more specific in the
  267. 11:07block Library you can head over to the
  268. 11:08top left corner type the search Tab and
  269. 11:12we could do maybe
  270. 11:15sofa uh we'll do all these different
  271. 11:18kinds of sofas a lot lot to choose from
  272. 11:21sometimes it's a bit overwhelming like
  273. 11:23so which will drop
  274. 11:28in and we could potentially create a
  275. 11:30kind of space here that is for a living
  276. 11:33area we maybe want to mirror that so
  277. 11:35we're going to come down to the mirror
  278. 11:38Tab and we're going to draw the axis
  279. 11:41that we want the item to be mirrored
  280. 11:43from so we now have that there we could
  281. 11:46potentially have a
  282. 11:49carpet and we'll rotate that once again
  283. 11:53make sure that we're snapping to the
  284. 11:54middle we can maybe add a coffee table
  285. 12:00make sure that's
  286. 12:02Central and we're now starting to have a
  287. 12:04bit of a living room area and maybe a TV
  288. 12:06we could drop along this wall here type
  289. 12:09in
  290. 12:10TV and potentially a wallmounted TV
  291. 12:14would be pretty nice so we can drop that
  292. 12:18in now moving into the dining room we
  293. 12:20could add a dining room table some of
  294. 12:23these blocks are super elaborate as you
  295. 12:25can see if you drop that in look at all
  296. 12:27the detail that comes with that you've
  297. 12:28got a car pit you've got the flowers and
  298. 12:31everything it's pretty impressive saves
  299. 12:33you a lot of time that's for sure when
  300. 12:34you when you're creating your drawings
  301. 12:36and I'm going to do a
  302. 12:38similar process of kind of pretending
  303. 12:42that there's a bit of movement so maybe
  304. 12:44rotate this and then once again you want
  305. 12:46to make sure that the table is on top of
  306. 12:48the layer so we want to drag that up
  307. 12:51above the crosshatch side
  308. 12:54seats so that it's above we're probably
  309. 12:58needing this up there's probably a bit
  310. 12:59too much activity going on here now this
  311. 13:01is a long process of populating your
  312. 13:04drawings adding people in plan uh you've
  313. 13:08got lots of different types of people
  314. 13:10people doing activities playing tennis
  315. 13:12office person walking people uh doing
  316. 13:15all kinds of different sports you got
  317. 13:18loads of different options you've also
  318. 13:20got Vehicles which I think are also a
  319. 13:23nice one uh to add and with some time
  320. 13:27working into the floor plans you can
  321. 13:29arrive at something like this where we
  322. 13:32have enough information to show a level
  323. 13:35of activity and the use of the space but
  324. 13:37also not overwhelming the drawing with
  325. 13:40too much too many blocks because as you
  326. 13:42can imagine when you have so many
  327. 13:44options of blocks available it's very
  328. 13:46easy to absolutely go crazy in your
  329. 13:48floor plans for me I like to find a nice
  330. 13:50balance I don't like to overwhelm my
  331. 13:52plans too much because then it just
  332. 13:54becomes quite distracting when you're
  333. 13:55looking at the floor plan but as you can
  334. 13:57see here we have some clear
  335. 13:59zones identified and that's followed
  336. 14:02through from our initial zoning you have
  337. 14:05this arrival point with the stair we now
  338. 14:07have a kind of bookshelf here which is a
  339. 14:09bit of a feature of this Atrium space we
  340. 14:12have a nice toilet with a maybe cloak
  341. 14:14cupboard uh we have a kitchen with a
  342. 14:17utility cupboard a utility room out the
  343. 14:19back we now got a dining room um with a
  344. 14:23fireplace in the middle so we got some
  345. 14:25logs in there uh We've now got a living
  346. 14:27room with a TV uh with these views over
  347. 14:30the landscape with some outdoor seating
  348. 14:32outdoor dining we have some cars in the
  349. 14:34garage so we've made sure to put a
  350. 14:36little sports car in there this looks
  351. 14:37like a Ferrari and when we go to the
  352. 14:40Upper Floor we have the master bedroom
  353. 14:43with a nice kind of seating area uh a
  354. 14:45guy walking to show some activity a
  355. 14:47walk-in wardrobe dresser type space a
  356. 14:50nice walk-in shower uh so it's kind a
  357. 14:53bit more of a wet room uh we've got this
  358. 14:55seating area with someone sat having a
  359. 14:58read of from the bookshelf um we've got
  360. 15:00this nice Atrium space with glass
  361. 15:02ballustrade in uh we've got this smaller
  362. 15:05bedroom with a single bed and a shared
  363. 15:07bathroom and a bedroom at the end here
  364. 15:11so you can see that when you're adding
  365. 15:13this level of detail to your floor plans
  366. 15:15it really brings the drawings to life
  367. 15:17and it shows how these spaces are going
  368. 15:19to be occupied now let's switch our
  369. 15:21attention to Elevation and section now
  370. 15:24when you start working in section and
  371. 15:25elevation the best way is to come back
  372. 15:27up to your flooor plan and start
  373. 15:29identifying the objects that you want to
  374. 15:30show in section two so for example some
  375. 15:33of these items such as the plant you can
  376. 15:36come up you can select it change the
  377. 15:40definition to the other members and you
  378. 15:43can start copying down items to be able
  379. 15:45to begin populating your drawings for
  380. 15:47example when we look at section AA this
  381. 15:50would be a significant feature of this
  382. 15:52section this slicing through this
  383. 15:53reading space we can select these items
  384. 15:56like so we can copy them we can come
  385. 15:59down to the section
  386. 16:01AA we can paste them and then we can now
  387. 16:04turn these into the elevation views drop
  388. 16:07that in we can select this man reading
  389. 16:11we can turn that
  390. 16:14into this man here in fact I'm going to
  391. 16:18use a different person so we'll probably
  392. 16:21do maybe person
  393. 16:25reading um we want maybe
  394. 16:30this person looks like he's holding a
  395. 16:32book and we'll drag him in instead and
  396. 16:36we can do the same with the bookshelf
  397. 16:39and we can start adding some books and
  398. 16:42you can also import maybe some of your
  399. 16:44own artwor and turn it into a group or
  400. 16:47block for example you can drop maybe
  401. 16:51this group in here you could add a
  402. 16:52little light as a little reading light
  403. 16:55and you can really add some detail to
  404. 16:57your sections and elevations
  405. 16:59working into them using the blocks and
  406. 17:01items adding people adding activity and
  407. 17:04achieving something like so where you
  408. 17:05can add your own groups with plenty of
  409. 17:08detail in elevation you've got plants
  410. 17:10with their own Shadows which you can
  411. 17:12then head over on the right hand side
  412. 17:14and change uh the opacity of those
  413. 17:18Shadows by coming down here you've got
  414. 17:21people walking around outside we've got
  415. 17:23lights dropping down from the ceiling
  416. 17:25and the same for this elevation where
  417. 17:26you can show the bedrooms you begin to
  418. 17:29get an idea of kind of the character of
  419. 17:31the spaces uh the atmospheres by showing
  420. 17:34these windows and the kind of layouts
  421. 17:36the internal layouts these double height
  422. 17:39spaces you got the plant and you got the
  423. 17:40bookshelf uh and yeah you just this you
  424. 17:43don't have to go over over the top crazy
  425. 17:46with all of the information and details
  426. 17:48I like to just add a subtle amount of
  427. 17:50layouts as I've discussed just to give
  428. 17:53it an indication of activity use of
  429. 17:56space now the second part of this lesson
  430. 17:58is going to be switching our Focus away
  431. 18:00from blocks and now towards zones and
  432. 18:04hatches in lesson six you would have
  433. 18:06seen me discussing some detail me using
  434. 18:08zones for kind of space planning and
  435. 18:10breaking up the massing now I'm going to
  436. 18:12show you how to use zones when we come
  437. 18:14to a more finished floor plan like this
  438. 18:17one and how we can use a Zone to
  439. 18:19essentially begin to add a hatch um and
  440. 18:22a automatic tag which will give you a
  441. 18:25room name and a square meter so the same
  442. 18:28principles applies we're going to head
  443. 18:30down to uh the element tabs tools at the
  444. 18:33bottom so once again youve got the wall
  445. 18:35opening Zone divider and the zone so
  446. 18:38we've discussed zones before but this is
  447. 18:40going to be a case of showing you how to
  448. 18:42drop a Zone into an enclosed space in
  449. 18:46your floor plans so as you can see when
  450. 18:48you select the Zone tool it is picking
  451. 18:51up on enclosed space so any space that
  452. 18:54is being defined by walls so what I'm
  453. 18:56going to do is I'm going to select
  454. 18:59into that zone into that space and I'm
  455. 19:03going to head over to the right hand
  456. 19:04side and we're going to change the fill
  457. 19:07to a hatch so as I discussed earlier in
  458. 19:10the course you have four options here
  459. 19:13you either have a solid which you can do
  460. 19:15a solid color like red for example and
  461. 19:17you can change the
  462. 19:19opacity like so you can do a texture
  463. 19:23where you can choose from kind of
  464. 19:25realistic textures that kind of give a a
  465. 19:28more rendered appeal um for example or
  466. 19:33you could use a hatch which is what I'm
  467. 19:35going to use in this case so I'm going
  468. 19:37to use a kind of a wood floor finish uh
  469. 19:42so with that I'm going to use this
  470. 19:45Herring bone floor finish and because
  471. 19:48this is already coming out a very strong
  472. 19:51feature to the drawing I'm going to
  473. 19:54change the stroke to quite a light gray
  474. 19:58and I'm going to drop the opacity down
  475. 19:59to maybe
  476. 20:0240% so we have something a lot softer
  477. 20:05like so but as you can see once again
  478. 20:08the layer is on top so we want it to be
  479. 20:11in the background so I'm going to head
  480. 20:12over to my layer as you can see I've
  481. 20:14created a new layer called zones and I'm
  482. 20:17just going to drop that down to the back
  483. 20:19and this can be pretty much the back
  484. 20:22layer above the site plan and topography
  485. 20:25and a really useful feature of hatches
  486. 20:27is that when you select your hatch on
  487. 20:29the right hand side in the fill tab you
  488. 20:31can head down to the transform and you
  489. 20:33can begin changing the scale of that
  490. 20:37item so for example you could scale it
  491. 20:39right up so youve got some kind of much
  492. 20:41larger tiles you could scale that right
  493. 20:44down
  494. 20:46to really small tiles I'm going to keep
  495. 20:49it at scale number one but it's just a
  496. 20:52really useful way to demonstrate how you
  497. 20:54could potentially start editing the
  498. 20:56hatches by rotating them change in the
  499. 20:58offset
  500. 20:59position and it's a really useful way to
  501. 21:02start working into the drawings and if
  502. 21:04you feel like the hatches that are shown
  503. 21:07in the default hatch styles on the right
  504. 21:09hand side if you want to try and find
  505. 21:12some more hatches there is a library of
  506. 21:14100 plus hatches over on this left hand
  507. 21:17side if we head over to Styles come over
  508. 21:19to libraries and you can see you've got
  509. 21:21all these different types of hatches
  510. 21:23that you can import into your model for
  511. 21:25example if you wanted to import
  512. 21:27different concrete textures you've got
  513. 21:30all of these different textures
  514. 21:31available you can change the view as
  515. 21:34cards which I find to be a little bit
  516. 21:35easier to identify the textures you then
  517. 21:38click three dots click import and that
  518. 21:41will drop
  519. 21:42into your
  520. 21:45texture library and so you have hundreds
  521. 21:47of textures and hatches to choose from
  522. 21:50now you can see that we have a hatch and
  523. 21:53a name applied with the square meter so
  524. 21:56we can then go in and change this as the
  525. 22:02living
  526. 22:04dining kitchen I don't like to go once
  527. 22:07again to over the top so this would be
  528. 22:09as really as simple as it would get um
  529. 22:12when adding hatches in floor plan I
  530. 22:14don't like going over the top height I
  531. 22:16like my drawings being quite basic black
  532. 22:18and white to make sure that the
  533. 22:20information that's being shown is um
  534. 22:22being shown correctly and that isn't
  535. 22:24kind of being overwhelmed by hatches and
  536. 22:26other information like furniture Etc um
  537. 22:30but as you can see it just adds that
  538. 22:32extra graphic touch and extra layer of
  539. 22:35detail and information to the drawing
  540. 22:37and also starts to add a bit of
  541. 22:39hierarchy so you can start to see the
  542. 22:41furniture pop a little bit more as you
  543. 22:43can see there solid white with the uh
  544. 22:46the kind of the floor tiling in the
  545. 22:48background and you can see it just
  546. 22:50starts to add a bit of hierarchy and a
  547. 22:52bit of a pop to the drawings now in some
  548. 22:54instances where you want to add a Zone
  549. 22:57but you don't have any en closed space
  550. 22:59like this for example uh because we
  551. 23:01created our own group here for this door
  552. 23:05what you can do is you can use the Zone
  553. 23:07divider tool so you can now select one
  554. 23:11point select the other to essentially
  555. 23:13close that zone to close that space so
  556. 23:17these walls will be essentially room
  557. 23:19bounding and we've now created that zone
  558. 23:21divider you can then now drop that zone
  559. 23:24into that space and you can do the same
  560. 23:26process you could potentially do a more
  561. 23:28of a I don't know a concrete type
  562. 23:32texture uh or an oblique type texture
  563. 23:36with and maybe red for example and you
  564. 23:38can start playing around with the
  565. 23:39different zones and hatches that you
  566. 23:41want to apply in plan now this is one
  567. 23:43type of hatch that I want to add but in
  568. 23:45order to add extra layers and extra
  569. 23:47information to the drawings I'm also
  570. 23:49going to add shadows in both plan and
  571. 23:53section and elevation and then I'm also
  572. 23:55going to add some more details in
  573. 23:57Windows for example to show reflection
  574. 23:59in elevation and section and just
  575. 24:02bringing the drawings to life a little
  576. 24:04bit more adding some depth to the
  577. 24:05drawings Shadows is a big one for me I
  578. 24:08absolutely love adding Shadows to
  579. 24:09drawings and it really just adds that
  580. 24:11depth to the drawings um which obviously
  581. 24:14are very
  582. 24:16two-dimensional and so the three and so
  583. 24:18the Shadows just add that
  584. 24:20three-dimensionality to the drawings now
  585. 24:23I'm going to go to the top create a new
  586. 24:25layer this is important that Shadows are
  587. 24:27now on top
  588. 24:30and I'm going to use the poly line tool
  589. 24:33and I'm going to start essentially
  590. 24:35picking a direction of Sun so for
  591. 24:38example if we have sun coming in this
  592. 24:40direction here um kind of from the
  593. 24:43Northeast down to the Southwest we can
  594. 24:46then begin to
  595. 24:48Define some Shadow so this is quite a
  596. 24:50sketchy process um but it's essentially
  597. 24:53to show some kind of depth and then what
  598. 24:55we're going to do is we're going to
  599. 24:58change that fill to a solid black but
  600. 25:01then we're going to drop it down to
  601. 25:03maybe
  602. 25:0560% and we're not going to have a stroke
  603. 25:07because the shadow won't have a stroke
  604. 25:09and we'll do the same
  605. 25:10here we'll change that to Black drop it
  606. 25:13to
  607. 25:1460% remove the stroke and I'm actually
  608. 25:17going to create a style out of this
  609. 25:19because we can begin to populate the
  610. 25:22drawings with these shadows and make
  611. 25:24sure that we have the consistent opacity
  612. 25:25throughout so I'm going to save the
  613. 25:27style as
  614. 25:32Shadows now instantly by looking at this
  615. 25:36it's already adding some depth to the
  616. 25:37drawing and we could do the same around
  617. 25:40these kind of details where this is a
  618. 25:42kind of roof that is slightly
  619. 25:48protruding and it doesn't have to be
  620. 25:50super accurate this is purely up to you
  621. 25:54and how much detail you add to this and
  622. 25:57how ACC accely you draw it I like to
  623. 26:00keep it quite sketchy and by simply just
  624. 26:02adding a bit of Shadow the drawing is
  625. 26:04already popping a bit more and it's
  626. 26:05becoming a bit of a graphic tool for the
  627. 26:07drawing to and you can also start
  628. 26:09playing around the different tones of
  629. 26:10Shadows to make uh there a bit more of a
  630. 26:13hierarchy to show the different levels
  631. 26:15and the different volumes and also to
  632. 26:17this roof I'm going to add maybe a
  633. 26:20tile to show a bit of texture and then
  634. 26:23we're going to change that stroke to a
  635. 26:25super light gray maybe we'll just drop
  636. 26:27the opacity down to maybe
  637. 26:2920% so you've got a really nice kind of
  638. 26:31subtle and remove the outline you got a
  639. 26:34subtle hatch and then at this point we
  640. 26:36can also indicate the slope by
  641. 26:40adding a maybe subtle Shadow and now the
  642. 26:43roof plan floor plans are starting to
  643. 26:46come to life you can see the shadow adds
  644. 26:50much more depth and quality to the
  645. 26:53drawing just making it pop significantly
  646. 26:56more and now let's move into these
  647. 26:58sections and elevations where I think
  648. 26:59this really does help the drawings so to
  649. 27:02describe some depth and some maybe caner
  650. 27:04levers and overhangs and where these
  651. 27:07windows are kind of maybe offsetted
  652. 27:10let's now just start drawing in some
  653. 27:12Shadows so for example if we indicate
  654. 27:14that we have a bit of an overhang here
  655. 27:16that is creating a shadow we'll give
  656. 27:19that a shadow like so and maybe for
  657. 27:21these Shadows we can make them a bit
  658. 27:23softer they seem a touch too heavy so we
  659. 27:26can maybe drop them down to 30% and
  660. 27:28create
  661. 27:29a and create a new
  662. 27:32type called Shadows may
  663. 27:35be
  664. 27:3730% we could then maybe add some depth
  665. 27:40to the windows to show a kind of reveal
  666. 27:43and maybe these could be darker and now
  667. 27:45we have a bit of depth to the window and
  668. 27:47we can copy that across and also working
  669. 27:50some rectangles into the internal spaces
  670. 27:52and we can do the same on this
  671. 27:56one once again it be quite
  672. 28:03sketchy like so take some time working
  673. 28:07through it and in elevation you can do
  674. 28:09the same once again adding some depth to
  675. 28:12the windows indicating some areas of
  676. 28:16these Shadows that are being generated
  677. 28:18by the landscape and
  678. 28:20the
  679. 28:23various kind of overlapping elements we
  680. 28:25could potentially add
  681. 28:28a darker Edge to this overhang
  682. 28:32here indicating an
  683. 28:35overhang and there by adding some simple
  684. 28:38Shadow to the
  685. 28:40drawings we have some depth which is
  686. 28:42great for a 2d drawing something that
  687. 28:45originally looked quite flat the Shadows
  688. 28:48all of a sudden just add a bit more
  689. 28:51depth and layering to the drawing now
  690. 28:54the final things that we're going to add
  691. 28:55now is some textures to these elevations
  692. 28:57simp simly how we've done hatches on the
  693. 29:01roof here and on the ground floor here
  694. 29:03we're going to add some textures to this
  695. 29:06elevation and then also add some details
  696. 29:08to this window to show some materiality
  697. 29:11show some reflection and once more
  698. 29:14adding that depth to the drawing so the
  699. 29:16hatch that I'm going to use for this
  700. 29:17elevation is going to be a stone hatch
  701. 29:18so if I draw my rectangle so once I've
  702. 29:21drawn my Square I'm going to come over
  703. 29:23to the fill I'm going to come over to
  704. 29:24the hatch I'm going to find a stone
  705. 29:29hatch that is going to add this one here
  706. 29:35see what others they've got yeah let's
  707. 29:36add this Stone
  708. 29:37hatch which I think is perfect for this
  709. 29:40scenario so this is now starting to tie
  710. 29:42in the initial brief of responding to
  711. 29:45the local vernacular of cormal and the
  712. 29:47cormal stone so we're going to use this
  713. 29:49hatch here we're going to turn the
  714. 29:51stroke off and once again it's going to
  715. 29:53be a case of working
  716. 29:55through the colors to make it softer
  717. 29:59maybe drop that down to
  718. 30:0280% and that is much better we can also
  719. 30:05scale this hatch up and
  720. 30:08down by coming over to the transform tab
  721. 30:11at the bottom we could then scale this
  722. 30:12maybe to two to get more maybe that's
  723. 30:16slightly too big maybe we'll do
  724. 30:191.5 to get some kind of big chunks of
  725. 30:22stone and then we can copy this
  726. 30:25across scaling it down as you see as you
  727. 30:28scale the item the hatch does not scale
  728. 30:32which is really useful so as you're
  729. 30:34copying this item throughout your
  730. 30:37elevation it will remain the
  731. 30:41same and in some of these instances
  732. 30:43where you have the window and the FI is
  733. 30:48going
  734. 30:49Beyond you can draw a
  735. 30:52rectangle and drop it between those
  736. 30:55details
  737. 30:58and dropping it in between like
  738. 31:00so so then the window's poking through
  739. 31:03now to Define these two volumes and two
  740. 31:07masses that are sat above one another in
  741. 31:10this elevation as I've discussed very
  742. 31:13early on using the
  743. 31:14references I thought a really
  744. 31:16interesting way of defining two zones is
  745. 31:18be able to have two contrasting
  746. 31:20languages two contrasting materiality so
  747. 31:23as you can see here we've got stone at
  748. 31:25the kind of base of the ele elevation
  749. 31:29which responds nicely to the landscaping
  750. 31:33and the integration into the landscaping
  751. 31:35and it has that kind of natural response
  752. 31:38to the ground and Landscape that we're
  753. 31:39working into whereas on this upper Mass
  754. 31:42I'm going to have a contrasting material
  755. 31:45um such as Timber maybe vertical Timber
  756. 31:47slats so I'm going to once again draw a
  757. 31:49shape using the polyline I'm going to
  758. 31:52trace and I'm going to look at using a
  759. 31:55hatch fill that is going to be vertical
  760. 31:58and in fact I'm going to change this to
  761. 32:00have a bit more of a
  762. 32:02battern appearance not
  763. 32:05that yeah that's much better and then on
  764. 32:08the roof we can show a thicker battern
  765. 32:10to show a kind of a contrasting language
  766. 32:13so for the pitched roof potentially we
  767. 32:15do something thicker like
  768. 32:19so the opacity
  769. 32:2235% and therefore you've got these three
  770. 32:24different languages that show these tiar
  771. 32:27and the different masses uh through the
  772. 32:30contrasting materiality now the final
  773. 32:33thing that I'm going to add to these
  774. 32:35elevations is a reflection in the
  775. 32:38windows now if you look at if you
  776. 32:39normally look at a window it's not white
  777. 32:41as we're drawing it here it's not clear
  778. 32:44extremely clear it's always got a kind
  779. 32:47of gray tone to it a slightly darker
  780. 32:49tone because of the reflections of the
  781. 32:52sun um and you can't normally see
  782. 32:55directly into the space so what I'm
  783. 32:57going to do is I'm going to draw using
  784. 32:59the rectangle tool I'm just going to
  785. 33:01make the glass
  786. 33:03pane gray and I'm going to add a bit of
  787. 33:06a reflection by drawing maybe a kind of
  788. 33:10rectangle like so maybe make that white
  789. 33:14maybe drop that
  790. 33:1750% like so maybe we could change the
  791. 33:19opacity slightly of this but the idea is
  792. 33:22to show that materiality of the glass
  793. 33:23and the realistic tone and condition of
  794. 33:27the flection and what we can do is we
  795. 33:29can select these
  796. 33:31components right click once again we can
  797. 33:33group them and call it glass and we can
  798. 33:37also populate these across the
  799. 33:42drawing adjusting the aspect ratio for
  800. 33:44these larger
  801. 33:48Windows right
  802. 33:50[Music]
  803. 33:51so some of them we might have to do by
  804. 33:54hand by actually going into the group on
  805. 33:55grouping them until we arrive at
  806. 33:57something like this which as you can see
  807. 34:00just adds the extra level of detail
  808. 34:02reality to the
  809. 34:05drawing and also hierarchy once again it
  810. 34:08just makes the windows pop much more an
  811. 34:12insection you can see that works really
  812. 34:15well so as you can see using the hatch
  813. 34:18Tools in both floor plan in roof plan in
  814. 34:22elevation in section you can really
  815. 34:24start bringing your drawings to life
  816. 34:26adding depth Shadow is a major one for
  817. 34:28me it's starting to show some
  818. 34:30materiality and the language that we're
  819. 34:32trying to communicate with the
  820. 34:34Contemporary Barn look um and the
  821. 34:36windows are starting to pop which is
  822. 34:38starting to look good and the windows
  823. 34:40are now helping the drawings pop and so
  824. 34:43now they're ready to begin to start
  825. 34:45being annotated

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