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How to Easily Create Professional Roblox Models — Transcript

by Ice Guy · 1,618 words · 237 segments · language en · Watch on YouTube

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  1. 0:00My name's Black Eyes, and I believe you
  2. 0:01can become a better developer. And in
  3. 0:03this video, you'll be learning about a
  4. 0:04Blender to Substance Painter to Roblox
  5. 0:06Studio workflow. We will be going over
  6. 0:08how to model and export from Blender,
  7. 0:10how to import, texture, then export from
  8. 0:12Substance Painter, and how to get that
  9. 0:14finished product into Roblox Studio so
  10. 0:16you can start making
  11. 0:17professional-looking games in no time.
  12. 0:20So, to start, I'm just going to model a
  13. 0:22quick little sword.
  14. 0:24Boom, this will do. Nice and simple.
  15. 0:27This is not a modeling tutorial. So,
  16. 0:30here I'm just extruding out the edges to
  17. 0:33follow the blade shape. Then I just
  18. 0:35extruded those faces and brought them
  19. 0:38together to create faces.
  20. 0:40Now I add in a loop cut and adjust those
  21. 0:43to fit that inner shape of the blade.
  22. 0:46Now I'm just cleaning up some of the
  23. 0:47topology to make the shading look
  24. 0:49better.
  25. 0:50Just making sure it looks good.
  26. 0:55Now I'm going to start on the guard and
  27. 0:56the handle.
  28. 0:57Just doing some basic shapes. Just a
  29. 1:00rough little block out. Now I'm doing
  30. 1:02this little bit, adding some loop cuts,
  31. 1:04and arranging them around the curve. Now
  32. 1:06I'm doing this like gem part. I don't
  33. 1:08really know what it is, but it looks
  34. 1:09pretty cool.
  35. 1:11So, I just extrude out, add some loop
  36. 1:13cuts, and then adjust the curve
  37. 1:15accordingly. Next I adjust the shape so
  38. 1:18it fits better.
  39. 1:19I was stuck on here for a little bit.
  40. 1:22I just extruded out so it lines with the
  41. 1:24blade better. Now I'm just adjusting
  42. 1:26these points to create a better-looking
  43. 1:29curve.
  44. 1:31A lot of modeling is just extruding and
  45. 1:32adjusting until it looks good.
  46. 1:35Then I duplicate it and raise it, make
  47. 1:37it a little bit smaller so it fits
  48. 1:39around [music] it.
  49. 1:42Then I start on the little ring thing.
  50. 1:45So, I just bring in a cylinder, inset
  51. 1:47[music] the faces a little bit, delete
  52. 1:48the inside one.
  53. 1:50I don't know what I was doing there, but
  54. 1:52inset it, bridge the edge loops, select
  55. 1:55the faces. Actually selected the wrong
  56. 1:57face, but I didn't notice that until I
  57. 1:59started texturing.
  58. 2:01Then I just adjust the size, the width
  59. 2:03of it, so it fits better.
  60. 2:05Next, I'm going to start on the detail
  61. 2:07of the guard bit.
  62. 2:08Just inset [music] the face, make sure
  63. 2:10it looks fine. Adjust the width a little
  64. 2:12bit.
  65. 2:13Give it a little curve, so that looks
  66. 2:15good. Then I try insetting these faces.
  67. 2:18I struggled with this little bit. I'm
  68. 2:19not quite sure why. So, I had to adjust
  69. 2:21the vertices manually, but you know,
  70. 2:23that's fine.
  71. 2:25Next, I start on the actual handle bit.
  72. 2:29Just extruding random parts, insetting
  73. 2:31them a little bit to make it a little
  74. 2:32more interesting to look at.
  75. 2:35Then I just add in a cube, add some loop
  76. 2:38cuts, extrude a little bit, adjust it
  77. 2:40for these weird little parts, and yeah,
  78. 2:43that's about it. Next is UV unwrapping.
  79. 2:46Now, I have a complete tutorial on UV
  80. 2:48unwrapping that you should go watch. So,
  81. 2:49I'm just going to go quickly over this.
  82. 2:51Basically, just add seams to all of the
  83. 2:54sharp parts and where seams would
  84. 2:56logically fit. [music] So, there's not
  85. 2:58much to talk about over this part. You
  86. 2:59can select all sharp edges to make this
  87. 3:01process a little faster. Also, when
  88. 3:03you're adding UVs, it's a good time to
  89. 3:05make sure all the normals look right,
  90. 3:07and also to delete any unneeded faces,
  91. 3:09so the texture just looks a little bit
  92. 3:11better. Now, to make sure the UVs look
  93. 3:12good, I just plug it in a UV image. Make
  94. 3:15sure to apply the scale on all the
  95. 3:17objects. Add a couple more seams to pack
  96. 3:19in the UV. And fix any bugs that there
  97. 3:22might be.
  98. 3:23Okay. Now that I have my model all done
  99. 3:26and UV unwrapped, I'm going to export
  100. 3:29FBX. Select the objects. Type in the
  101. 3:33name. I'll just do cool sword. Then just
  102. 3:37export FBX. All right, once you open up
  103. 3:40[music] Substance Painter, go up to
  104. 3:42file, click new.
  105. 3:44Select the FBX. Make sure the template
  106. 3:47is Roblox surface appearance. Then you
  107. 3:49can leave all these the same. You can
  108. 3:51also auto unwrap if you didn't unwrap it
  109. 3:53in Blender, but since I did, I'm going
  110. 3:55to leave that blank. Now, just bake the
  111. 3:57material.
  112. 3:59I usually add super [music] sampling 16x
  113. 4:01to anti-aliasing.
  114. 4:04Then, when you're done, I'm just going
  115. 4:06to quickly texture this. Nothing fancy.
  116. 4:08Just going to search for metal texture.
  117. 4:10Now, since this brushed is the wrong
  118. 4:12way, I'm going to just going to do
  119. 4:13[music] triplanar projection. Rotate
  120. 4:16that 90°.
  121. 4:18Just going to speed it up and talk over
  122. 4:21what I'm doing. So, I just dragged on a
  123. 4:24regular old brushed metal material, and
  124. 4:27then I just put on some simple materials
  125. 4:29as placeholders. Next, I add in a little
  126. 4:32bit of edge damage manually because I
  127. 4:36like doing it manually. I think it leads
  128. 4:38to a more controlled and better look.
  129. 4:42Next, I add in some color variation from
  130. 4:45dirt generator. Next, I go into adding
  131. 4:47some details on the curves, which is
  132. 4:49just the sharp parts, basically. I add
  133. 4:51in a little bit of metal edge wear.
  134. 4:53Something you should try to do is add in
  135. 4:55some way to break up the material so
  136. 4:58it's not as uniform. The way I typically
  137. 4:59do that is adding a clouds fill layer,
  138. 5:01and then setting that to the black mask.
  139. 5:04Next, I add in a gradient just to add
  140. 5:07some more uniqueness to the blade. I
  141. 5:08also think it looks pretty cool to have
  142. 5:10it lighter at the top just to have that
  143. 5:12subtle fade. Now, I add in a curvature.
  144. 5:14Now, a good tip is to not use the blur
  145. 5:16on the curvature node. Instead, add in a
  146. 5:19filter and add a blur there. That way
  147. 5:21it's more uniform and fits [music]
  148. 5:23around the edges better. It's important
  149. 5:25to note that Substance Painter is so
  150. 5:26powerful because of its ability to layer
  151. 5:28different things. Make sure you take
  152. 5:30that into account when you're making
  153. 5:31your textures. Now, I add in some
  154. 5:34detailed scratches. This adds some good
  155. 5:36variation. Adds more character to the
  156. 5:38blade. Then, I move on to the handle.
  157. 5:40Just wrapping some leather around it.
  158. 5:43Create a cool little effect. Also, I'm
  159. 5:45skipping over the guard and the gem part
  160. 5:48because that I basically got lazy and
  161. 5:49just copied the blade texture over and
  162. 5:51changed a couple things. So, you don't
  163. 5:53really need to see that. But, for the
  164. 5:54handle, starting up the leather, adding
  165. 5:57a little dirt generator, add some
  166. 5:59[music] grunge to it cuz grunge always
  167. 6:01looks pretty nice. Then, I'm going to
  168. 6:02add in some scratches, so I put in a
  169. 6:04light material, then I put in a
  170. 6:06generator in the mask, set that [music]
  171. 6:08to scratches. Actually, a fill layer,
  172. 6:11not a generator. And then, just tweak
  173. 6:13it, add some height to it so it looks
  174. 6:153D. Then, I tweak some more things, add
  175. 6:17some color variation, make sure it just
  176. 6:20gets a little more detail. Then, yeah,
  177. 6:22that's my process. Okay, once the
  178. 6:25texture's finished,
  179. 6:26what I tend to do is just name it right
  180. 6:28here. Name it sword or something. And
  181. 6:32then, once you do that, just go to file,
  182. 6:34export textures, make sure all of these
  183. 6:36are checked, and then just export. Then,
  184. 6:39you can go back into Blender, open up
  185. 6:42your sword model, then go into shading,
  186. 6:47delete that, then you can press control
  187. 6:50shift T, find your textures, all four of
  188. 6:53them, and paste them in like that. Now,
  189. 6:55you have [music] your textured sword.
  190. 6:58Now, to get it into Roblox Studio, what
  191. 7:00I typically do is just
  192. 7:02>> [music]
  193. 7:02>> export FBX, selected images, then export
  194. 7:06FBX. Now, it's time to go into Roblox
  195. 7:09Studio. Let's open up a new experience.
  196. 7:11What I typically do is go into file,
  197. 7:14import, select sword, and you can see it
  198. 7:16here. Make sure everything looks good.
  199. 7:19These are all the parts. You can also
  200. 7:20merge these in Blender if you want to
  201. 7:21just be one object. And then, just
  202. 7:24import. [music]
  203. 7:24There's a pretty good chance that the
  204. 7:26sword will be massive. If that happens,
  205. 7:28you can scale it down in Blender, or you
  206. 7:30can just scale it down in Studio if you
  207. 7:31don't mind. But, yeah, and here it is in
  208. 7:34all of its glory. Here's another tip if
  209. 7:36the textures look weird or the metal
  210. 7:38looks weird, it's probably because you
  211. 7:40have the environment specular set to
  212. 7:42zero. So, if you increase this to one,
  213. 7:44you'll get nice-looking reflections on
  214. 7:45it. So, yeah, there's just a little tip
  215. 7:47for [music] you. Also, if the textures
  216. 7:49don't load with the model, like you
  217. 7:51don't get a surface appearance in one of
  218. 7:52the objects, and the sword just looks
  219. 7:55blank like this, what you can do is just
  220. 7:58add in a surface appearance, then plug
  221. 8:01in all the texture maps that you
  222. 8:02exported from Substance Painter.
  223. 8:04You can do it just by going in a surface
  224. 8:06appearance, add image, choose file, find
  225. 8:09where you exported, type in the name,
  226. 8:11and then just plug the color map into
  227. 8:13the color map, the metalness into the
  228. 8:15metalness map, and so on so forth. Then,
  229. 8:17once you import all of these, if all of
  230. 8:20these objects use the same texture, you
  231. 8:21can just copy the surface appearance
  232. 8:24and paste into selected, then everything
  233. 8:26else will be textured. If you have any
  234. 8:28questions or possible video ideas,
  235. 8:30please comment them below. Anyways,
  236. 8:32goodbye now.
  237. 8:36>> [music]

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