How to Easily Create Professional Roblox Models — Transcript
Full transcript
- 0:00My name's Black Eyes, and I believe you
- 0:01can become a better developer. And in
- 0:03this video, you'll be learning about a
- 0:04Blender to Substance Painter to Roblox
- 0:06Studio workflow. We will be going over
- 0:08how to model and export from Blender,
- 0:10how to import, texture, then export from
- 0:12Substance Painter, and how to get that
- 0:14finished product into Roblox Studio so
- 0:16you can start making
- 0:17professional-looking games in no time.
- 0:20So, to start, I'm just going to model a
- 0:22quick little sword.
- 0:24Boom, this will do. Nice and simple.
- 0:27This is not a modeling tutorial. So,
- 0:30here I'm just extruding out the edges to
- 0:33follow the blade shape. Then I just
- 0:35extruded those faces and brought them
- 0:38together to create faces.
- 0:40Now I add in a loop cut and adjust those
- 0:43to fit that inner shape of the blade.
- 0:46Now I'm just cleaning up some of the
- 0:47topology to make the shading look
- 0:49better.
- 0:50Just making sure it looks good.
- 0:55Now I'm going to start on the guard and
- 0:56the handle.
- 0:57Just doing some basic shapes. Just a
- 1:00rough little block out. Now I'm doing
- 1:02this little bit, adding some loop cuts,
- 1:04and arranging them around the curve. Now
- 1:06I'm doing this like gem part. I don't
- 1:08really know what it is, but it looks
- 1:09pretty cool.
- 1:11So, I just extrude out, add some loop
- 1:13cuts, and then adjust the curve
- 1:15accordingly. Next I adjust the shape so
- 1:18it fits better.
- 1:19I was stuck on here for a little bit.
- 1:22I just extruded out so it lines with the
- 1:24blade better. Now I'm just adjusting
- 1:26these points to create a better-looking
- 1:29curve.
- 1:31A lot of modeling is just extruding and
- 1:32adjusting until it looks good.
- 1:35Then I duplicate it and raise it, make
- 1:37it a little bit smaller so it fits
- 1:39around [music] it.
- 1:42Then I start on the little ring thing.
- 1:45So, I just bring in a cylinder, inset
- 1:47[music] the faces a little bit, delete
- 1:48the inside one.
- 1:50I don't know what I was doing there, but
- 1:52inset it, bridge the edge loops, select
- 1:55the faces. Actually selected the wrong
- 1:57face, but I didn't notice that until I
- 1:59started texturing.
- 2:01Then I just adjust the size, the width
- 2:03of it, so it fits better.
- 2:05Next, I'm going to start on the detail
- 2:07of the guard bit.
- 2:08Just inset [music] the face, make sure
- 2:10it looks fine. Adjust the width a little
- 2:12bit.
- 2:13Give it a little curve, so that looks
- 2:15good. Then I try insetting these faces.
- 2:18I struggled with this little bit. I'm
- 2:19not quite sure why. So, I had to adjust
- 2:21the vertices manually, but you know,
- 2:23that's fine.
- 2:25Next, I start on the actual handle bit.
- 2:29Just extruding random parts, insetting
- 2:31them a little bit to make it a little
- 2:32more interesting to look at.
- 2:35Then I just add in a cube, add some loop
- 2:38cuts, extrude a little bit, adjust it
- 2:40for these weird little parts, and yeah,
- 2:43that's about it. Next is UV unwrapping.
- 2:46Now, I have a complete tutorial on UV
- 2:48unwrapping that you should go watch. So,
- 2:49I'm just going to go quickly over this.
- 2:51Basically, just add seams to all of the
- 2:54sharp parts and where seams would
- 2:56logically fit. [music] So, there's not
- 2:58much to talk about over this part. You
- 2:59can select all sharp edges to make this
- 3:01process a little faster. Also, when
- 3:03you're adding UVs, it's a good time to
- 3:05make sure all the normals look right,
- 3:07and also to delete any unneeded faces,
- 3:09so the texture just looks a little bit
- 3:11better. Now, to make sure the UVs look
- 3:12good, I just plug it in a UV image. Make
- 3:15sure to apply the scale on all the
- 3:17objects. Add a couple more seams to pack
- 3:19in the UV. And fix any bugs that there
- 3:22might be.
- 3:23Okay. Now that I have my model all done
- 3:26and UV unwrapped, I'm going to export
- 3:29FBX. Select the objects. Type in the
- 3:33name. I'll just do cool sword. Then just
- 3:37export FBX. All right, once you open up
- 3:40[music] Substance Painter, go up to
- 3:42file, click new.
- 3:44Select the FBX. Make sure the template
- 3:47is Roblox surface appearance. Then you
- 3:49can leave all these the same. You can
- 3:51also auto unwrap if you didn't unwrap it
- 3:53in Blender, but since I did, I'm going
- 3:55to leave that blank. Now, just bake the
- 3:57material.
- 3:59I usually add super [music] sampling 16x
- 4:01to anti-aliasing.
- 4:04Then, when you're done, I'm just going
- 4:06to quickly texture this. Nothing fancy.
- 4:08Just going to search for metal texture.
- 4:10Now, since this brushed is the wrong
- 4:12way, I'm going to just going to do
- 4:13[music] triplanar projection. Rotate
- 4:16that 90°.
- 4:18Just going to speed it up and talk over
- 4:21what I'm doing. So, I just dragged on a
- 4:24regular old brushed metal material, and
- 4:27then I just put on some simple materials
- 4:29as placeholders. Next, I add in a little
- 4:32bit of edge damage manually because I
- 4:36like doing it manually. I think it leads
- 4:38to a more controlled and better look.
- 4:42Next, I add in some color variation from
- 4:45dirt generator. Next, I go into adding
- 4:47some details on the curves, which is
- 4:49just the sharp parts, basically. I add
- 4:51in a little bit of metal edge wear.
- 4:53Something you should try to do is add in
- 4:55some way to break up the material so
- 4:58it's not as uniform. The way I typically
- 4:59do that is adding a clouds fill layer,
- 5:01and then setting that to the black mask.
- 5:04Next, I add in a gradient just to add
- 5:07some more uniqueness to the blade. I
- 5:08also think it looks pretty cool to have
- 5:10it lighter at the top just to have that
- 5:12subtle fade. Now, I add in a curvature.
- 5:14Now, a good tip is to not use the blur
- 5:16on the curvature node. Instead, add in a
- 5:19filter and add a blur there. That way
- 5:21it's more uniform and fits [music]
- 5:23around the edges better. It's important
- 5:25to note that Substance Painter is so
- 5:26powerful because of its ability to layer
- 5:28different things. Make sure you take
- 5:30that into account when you're making
- 5:31your textures. Now, I add in some
- 5:34detailed scratches. This adds some good
- 5:36variation. Adds more character to the
- 5:38blade. Then, I move on to the handle.
- 5:40Just wrapping some leather around it.
- 5:43Create a cool little effect. Also, I'm
- 5:45skipping over the guard and the gem part
- 5:48because that I basically got lazy and
- 5:49just copied the blade texture over and
- 5:51changed a couple things. So, you don't
- 5:53really need to see that. But, for the
- 5:54handle, starting up the leather, adding
- 5:57a little dirt generator, add some
- 5:59[music] grunge to it cuz grunge always
- 6:01looks pretty nice. Then, I'm going to
- 6:02add in some scratches, so I put in a
- 6:04light material, then I put in a
- 6:06generator in the mask, set that [music]
- 6:08to scratches. Actually, a fill layer,
- 6:11not a generator. And then, just tweak
- 6:13it, add some height to it so it looks
- 6:153D. Then, I tweak some more things, add
- 6:17some color variation, make sure it just
- 6:20gets a little more detail. Then, yeah,
- 6:22that's my process. Okay, once the
- 6:25texture's finished,
- 6:26what I tend to do is just name it right
- 6:28here. Name it sword or something. And
- 6:32then, once you do that, just go to file,
- 6:34export textures, make sure all of these
- 6:36are checked, and then just export. Then,
- 6:39you can go back into Blender, open up
- 6:42your sword model, then go into shading,
- 6:47delete that, then you can press control
- 6:50shift T, find your textures, all four of
- 6:53them, and paste them in like that. Now,
- 6:55you have [music] your textured sword.
- 6:58Now, to get it into Roblox Studio, what
- 7:00I typically do is just
- 7:02>> [music]
- 7:02>> export FBX, selected images, then export
- 7:06FBX. Now, it's time to go into Roblox
- 7:09Studio. Let's open up a new experience.
- 7:11What I typically do is go into file,
- 7:14import, select sword, and you can see it
- 7:16here. Make sure everything looks good.
- 7:19These are all the parts. You can also
- 7:20merge these in Blender if you want to
- 7:21just be one object. And then, just
- 7:24import. [music]
- 7:24There's a pretty good chance that the
- 7:26sword will be massive. If that happens,
- 7:28you can scale it down in Blender, or you
- 7:30can just scale it down in Studio if you
- 7:31don't mind. But, yeah, and here it is in
- 7:34all of its glory. Here's another tip if
- 7:36the textures look weird or the metal
- 7:38looks weird, it's probably because you
- 7:40have the environment specular set to
- 7:42zero. So, if you increase this to one,
- 7:44you'll get nice-looking reflections on
- 7:45it. So, yeah, there's just a little tip
- 7:47for [music] you. Also, if the textures
- 7:49don't load with the model, like you
- 7:51don't get a surface appearance in one of
- 7:52the objects, and the sword just looks
- 7:55blank like this, what you can do is just
- 7:58add in a surface appearance, then plug
- 8:01in all the texture maps that you
- 8:02exported from Substance Painter.
- 8:04You can do it just by going in a surface
- 8:06appearance, add image, choose file, find
- 8:09where you exported, type in the name,
- 8:11and then just plug the color map into
- 8:13the color map, the metalness into the
- 8:15metalness map, and so on so forth. Then,
- 8:17once you import all of these, if all of
- 8:20these objects use the same texture, you
- 8:21can just copy the surface appearance
- 8:24and paste into selected, then everything
- 8:26else will be textured. If you have any
- 8:28questions or possible video ideas,
- 8:30please comment them below. Anyways,
- 8:32goodbye now.
- 8:36>> [music]
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