How to Draw Site Analysis Diagrams Like a Pro | Lesson 04 — Transcript
Full transcript
- 0:00welcome to Lesson Four in this lesson
- 0:01we're going to explore the site's unique
- 0:04conditions and we're going to look at it
- 0:06from a very broad contextual Insight all
- 0:09the way to a very immediate condition of
- 0:12the site in order to do this we'll
- 0:13examine the site at two scales the first
- 0:16scale at 1 to 2,500 and then we'll be
- 0:18zooming into 1 to 500 this will be to
- 0:21capture both the immediate surroundings
- 0:23and the broader context highlighting the
- 0:25project constraints and opportunities
- 0:27that will influence the design I will
- 0:29then take you through the step by-step
- 0:30process of stylizing the site plans
- 0:32turning layers on and off adjusting lme
- 0:35weights hatches and fills uh adjusting
- 0:38the colors in order to make sure that
- 0:40you're showing the correct information
- 0:42the relevant information at each
- 0:47scale so looking at the site at a 1 to
- 0:502500 scale as you can see here I've put
- 0:53together a bit of a kind of graphic
- 0:56drawing that breaks down the information
- 0:58um into the relevant and important
- 1:01information that we want to show at the
- 1:02scale as I've discussed the site is
- 1:05located in a prominent location close by
- 1:07to the local town of of PR Sands with a
- 1:10beautiful beach and we've got very good
- 1:13access for the site via these main road
- 1:16so you got the packet lane and then
- 1:18you've got the
- 1:19a394 linking the site making it a really
- 1:22great location and a really accessible
- 1:25location by vehicle to the local town
- 1:28prand and in this drawing I've also
- 1:30indicated where these uh precedence or
- 1:33not precedence but the local vernacular
- 1:36is um located and where these
- 1:38architecture features are located um
- 1:41just as a graphic tool to kind of
- 1:42highlight and and call out some of these
- 1:44features of the drawing and now in this
- 1:47drawing we've got a couple key features
- 1:49that I wanted to express so of course
- 1:52the location is a significant feature
- 1:55showing the the kind of proximity of the
- 1:58site to prand and it's relationship also
- 2:01the access of course indicating with
- 2:03this red dotted line and then the
- 2:06Contours is a significant feature of
- 2:09this drawing indicating that this is
- 2:11quite a severe slope there's a strong uh
- 2:15change in levels and that this is
- 2:17sloping down towards the beach and we
- 2:20didn't want to overwhelm the drawing
- 2:21with too much information and so this is
- 2:23a kind of a good level of information
- 2:25required for this drawing now let me
- 2:27show you how you can import a d
- 2:30into rayon and break it down to this
- 2:33level of detail so the first thing that
- 2:35we're going to do is head up to the
- 2:37leftand corner and click the menu tab
- 2:40we're going to click import and then
- 2:42DWG and then we're going to head down to
- 2:45our site model so the 1 to
- 2:482,500 and what it's going to do is it's
- 2:50going to process the model and import it
- 2:52at the exact scale of that drawing and
- 2:55then it'll appear with this set scale
- 2:57tool and this is essentially trying to
- 2:59help you Define the correct scale and to
- 3:02kind of help the software pick up on the
- 3:04right scale so what it would do is it
- 3:06will highlight a certain area with this
- 3:08blue line and it'll give you a few
- 3:09options to make sure that you are
- 3:11defining the correct scale for the
- 3:13drawing so for example we can estimate
- 3:15that this is about 100 m and then it
- 3:18will instantly assign the right scale to
- 3:20the drawing so we're going to click 100
- 3:22m we're going to click import and then
- 3:24it will come up with a pick insertion
- 3:26point which we're going to select and
- 3:30then simply drop into the model now this
- 3:32is just a process of breaking this
- 3:34drawing down into the relevant
- 3:36information as you can see this has a
- 3:38lot of detail that we won't require at 1
- 3:41to 2500 scale especially at the kind of
- 3:44graphic level and the clarity that we
- 3:46want to show in our site analysis so
- 3:48things like this with the kind of
- 3:50Contour tags all of these tags that we
- 3:53have even the colors we want to make
- 3:54sure we have a consistent color scheme
- 3:56now when you come over to the left hand
- 3:58side you will see this layer is Tab and
- 4:00as you can see you've got the import
- 4:02here which is essentially the DWG that
- 4:04we've just imported and if you click the
- 4:06drop down you will see that all of these
- 4:08layers are broken down so every item in
- 4:10your model will live on a layer and
- 4:12whatever layer that you draw on or
- 4:15active layer that you draw on will be
- 4:17the the kind of layer that your object
- 4:20or polyline or shape or whatever it is
- 4:24that will be assigned to the active
- 4:26layer now what I'm going to start doing
- 4:27is I'm literally going to start
- 4:29switching off some of these layers so
- 4:31got building text we don't want uh we
- 4:34want General text turn off uh we've got
- 4:38water text so any real text we don't
- 4:40really need they're not relevant and
- 4:43then what we're going to start doing is
- 4:44maybe a land form line we can turn off
- 4:47we don't really need that I would also
- 4:48spend some time just kind of deleting
- 4:50some of the geometry that I don't
- 4:52believe required um a lot of this
- 4:55landfill area or general lines we we
- 4:58don't really need so now I'm going to
- 5:00start styling the drawing by changing
- 5:02the line weights changing the color
- 5:03fills changing the line fills and this
- 5:06is a process of selecting the geometry
- 5:09heading over to the style section on the
- 5:11right hand side where you can affect
- 5:13pretty much any aspect of your canvas
- 5:15the line weight color fill Etc this is
- 5:18where you'll have a list of styles that
- 5:20are assigned to uh the polyline or
- 5:23geometry or shape that you have selected
- 5:25in your model so let's go ahead on this
- 5:27right hand side we're going to select
- 5:29edit St
- 5:30we're going to change the stroke to
- 5:33let's say gray and as you can see all of
- 5:35the contour lines that also have that
- 5:37same style have also changed to that
- 5:40light gray and to be honest we're going
- 5:41to make it even lighter because we don't
- 5:43want it to be too prominent in the
- 5:44drawing so let's drop that maybe like so
- 5:48so you now got a nice subtle contour
- 5:50line on the drawing I'm now going to
- 5:53apply the same principles throughout so
- 5:55for the hatch color for the landfill
- 5:58we're going to maybe also change this to
- 6:00quite a light gray as you can see I'm
- 6:03then going to change the water to maybe
- 6:06a hatch so we're going to head down to
- 6:08the fill option we're going to select uh
- 6:10so you've got solid texture hatch or
- 6:12image uh the texture is something that
- 6:14we'll go into a little bit more detail
- 6:16further down the line when you're adding
- 6:18certain textures to your kind of floor
- 6:21plans and giving it a realistic tone as
- 6:24you can see here you can make your way
- 6:26through all of the textures but for this
- 6:28instance we're going to go over to hat
- 6:30um and I really enjoy adding hatches to
- 6:32my drawings adds a real kind of graphic
- 6:35element to the drawing so I'm going to
- 6:36head down scroll down to maybe
- 6:38oblique uh we're going to then change
- 6:41the scale of the hatch so you can come
- 6:43down click edit head over to scale we're
- 6:46going to bump that up to maybe
- 6:4810 and voila you now have a hatched
- 6:51water but it looks a little bit too
- 6:53strong it's a little bit too dominant in
- 6:55the drawing so we're going to select it
- 6:57we're going to change it once again head
- 6:59into the Hat and we're going to change
- 7:00the stroke to a light gray once again so
- 7:03it's a little bit more subtle so I think
- 7:05at this stage the drawing is getting
- 7:07there but it's still a little bit too
- 7:08dense it's far too much information uh
- 7:11especially these building lines or or
- 7:13these kind of just general lines they're
- 7:15a little bit too heavy and I think to be
- 7:16honest let's just turn them off so then
- 7:18the roads are a little bit more
- 7:19prominent we can then obviously change
- 7:21the style of those roads to a bit more
- 7:23of a lighter gray the next step is to
- 7:26trim some of the edges crop it down so
- 7:28that we've got a nice knee Edge and in
- 7:30this instance you can use a poly line
- 7:33you can use any shape uh that you wish
- 7:36but I'm going to use the circle I'm
- 7:38going to place the circle so that we
- 7:41have our site located and the town
- 7:44center located in View and then we're
- 7:48going to come down to the editing tools
- 7:49we're going to first make sure that the
- 7:51shape is selected so the shape that we
- 7:53want to trim to come down and we're
- 7:55going to select trim so the shortcut is
- 7:57TR and this would just be the case of
- 7:59trimming the image down and anything any
- 8:02lines that are intersecting with that
- 8:04shape it will trim it and this will just
- 8:08be spend a bit of time doing this and
- 8:11you'll come to something like this which
- 8:12just looks a lot neater now the final
- 8:14few bits I'm going to add to this
- 8:16drawing is going to be highlighting the
- 8:18main access roads uh so this is just
- 8:21going to be a simple case of using the
- 8:22polyline tracing over these main access
- 8:25roads trying to be as accurate as
- 8:28possible with then to come down to the
- 8:30stroke we're going to change it to quite
- 8:32a thick stroke so maybe even 25 mil
- 8:36maybe even bigger let's go 50 I'm going
- 8:39to go with a red and we're going to
- 8:41change it to a dash so if you select at
- 8:44the bottom here you can select the
- 8:46different line types so you've got all
- 8:48of these different options and I'm
- 8:50actually going to do maybe let's do a
- 8:53DOT and then we're going to add an arrow
- 8:55head to it so we're just going to draw
- 8:57our own Arrow Head and you'll arrive at
- 9:00something like this where we have the
- 9:02kind of main roads highlighted got a
- 9:04punch of red in there so it's a nice
- 9:06graphic tool so everything's obviously
- 9:08black and white a nice kind of soft gray
- 9:10and then we've got a nice kind of bold
- 9:12Touch of red if you've seen a lot of my
- 9:15work you'll notice that I do like a
- 9:16punch of red in my
- 9:18drawings and the final thing to add to
- 9:21this drawing is going to be some
- 9:23annotation um highlighting these areas
- 9:26but also doing the call outs for the
- 9:28local vernacular and some of the
- 9:29architectural features that I've picked
- 9:31up in the local area so what I'm going
- 9:32to do is I'm going to find the building
- 9:34on the map I'm going to come down here
- 9:36I'm going to
- 9:38draw a kind of point that is pointing
- 9:41to that part of the map so we'll do it
- 9:44as like a dark gray we're then going to
- 9:46draw a call out using the polyline so
- 9:48we'll do something fairly rough like so
- 9:51click enter change that also to a
- 9:54lighter
- 9:56gray and then we're going to draw a
- 9:58square which we're going to drop the
- 10:00image in so if you hold down shift
- 10:02you'll get an
- 10:04even we might want to scale that up
- 10:07that'll be a case of importing the image
- 10:10and going through this process as I've
- 10:12discussed you then want to scale that
- 10:15down to the
- 10:20square position it so it's fairly
- 10:22centered double click into it using this
- 10:25toggle bring it into the square so we're
- 10:27kind of cropping it down and you
- 10:29eventually end up with something like
- 10:31this once you spend some time cleaning
- 10:32up the drawings and this is our one 12
- 10:352500 drawing that indicates the relevant
- 10:38information at the scale and highlights
- 10:40the key features that we want to show so
- 10:42now let's dive into 1 to 500 now at 1 to
- 10:45500 we want to show a much more kind of
- 10:48local site analysis the more local site
- 10:51conditions opportunities and constraints
- 10:54and how we're going to respond to the
- 10:57immediate site conditions and the
- 10:58immediate kind of neighboring existing
- 11:01buildings Etc so this is the drawing
- 11:03that we're kind of going to end up with
- 11:05uh as you can see here you got the site
- 11:07with the site boundary uh we've got some
- 11:09kind of symbols and hatches that are
- 11:11indicating some textures and areas of
- 11:15kind of grassland or kind of farmyard uh
- 11:18we've got all our site analysis looking
- 11:20at the Sun Path the prevailing wind and
- 11:22then obviously some of the key site
- 11:24conditions such as views towards the sea
- 11:27um and then going in a little bit more
- 11:28detail looking at the public and private
- 11:31zones and so with the site analysis the
- 11:33main things that we want to focus on the
- 11:35Sun Path prevailing wind basic kind of
- 11:38environmental features but then views
- 11:40plot access and public versus private so
- 11:43I'm now going to take you through the
- 11:44process of how we can put together a
- 11:46drawing like this so once again it's
- 11:48going to be a process of importing the
- 11:50DWG and it'll be exactly the same
- 11:52process of breaking the drawing down
- 11:55into the key elements and features that
- 11:57we want to show making sure we have some
- 11:58of the tags turned off and essentially
- 12:01get to a point like this and now I want
- 12:03to show you two things that's going to
- 12:04add much more detail and make the draw
- 12:07is much more rich and layered so the two
- 12:10things I'm going to add is first is
- 12:12going to be trees and I'm going to show
- 12:13you how you can create your own symbol
- 12:15which you can then group and then
- 12:17populate throughout your drawing and
- 12:19then we're going to add hatches to show
- 12:20how you can show those those areas of
- 12:23farmland or grass or whatever those
- 12:25zones are but it also just adds that
- 12:27graphic element to your drawing and adds
- 12:28a bit more more
- 12:29detail so the first thing that we're
- 12:31going to do is once again head over to
- 12:33the layers and we're going to create a
- 12:35new layer called
- 12:39trees and now as you can see by having
- 12:42this button here highlighted this will
- 12:45indicate that it's the active layer and
- 12:47we want to make sure that whenever
- 12:48you're drawing anything and if you want
- 12:50it on a specific layer make sure that
- 12:52you have the active layer selected now
- 12:55this is just going to be a very simple
- 12:57case of me drawing a kind of symbol for
- 12:59a tree uh so we're going to make sure
- 13:02it's got no hatch we're going to do it
- 13:05as a light gray and then what I'm going
- 13:08to do is I'm going to find the center
- 13:09point which I can do like
- 13:13so by clicking and it will obviously
- 13:16snip to uh the edges of the circle and
- 13:19I'm now going to scale this down by
- 13:21heading down to the editing tools once
- 13:23again finding the scale tool which is s
- 13:26on the shortcut selecting the middle
- 13:29dragging it down so then we have a kind
- 13:31of Center Point for the tree and this is
- 13:34simply going to be my symbol for trees
- 13:36and usually when I'm applying vegetation
- 13:38to my drawings I like to keep them this
- 13:40simple so what I'm going to do now is
- 13:41I'm going to highlight those elements
- 13:43I'm going to come down to the bottom and
- 13:44I'm going to select group and what this
- 13:47has done now is you can change that to
- 13:50tree at the top right hand corner and
- 13:52then if you hold down alt you can then
- 13:54drag this across and populate across
- 13:56your drawings and you'll get something
- 13:58like this as you can see the tree is
- 14:00distributed across the drawing at
- 14:02different scales scaling up and down
- 14:05changing the line weight color uh to a
- 14:08nice light gray so it's not too
- 14:10dominating but it just gives a nice
- 14:12level of detail and an an extra kind of
- 14:15layer to the drawing now once again we
- 14:17want to make sure that we create a new
- 14:19layer called hatches we want to make
- 14:23sure that it's active we're then going
- 14:25to come down here and what I'm going to
- 14:27use is the polyline tool now I want this
- 14:29to be quite sketchy I don't want this to
- 14:30be too kind of specific and so I'm
- 14:33literally going to start drawing around
- 14:35these areas that I believe are a
- 14:39particular kind of Zone whether it's
- 14:41kind of farmyard or whether it's trees
- 14:43and I'm just going to very quickly and
- 14:47crudely kind of go around the edge and
- 14:49the idea of reason why I'm kind of doing
- 14:51this so sketchy is as you see when you
- 14:54add the hatch it will give it a nice
- 14:56layered look and it won't look too kind
- 14:58of precise but instead it will look like
- 15:00a more of a kind of diagram so now once
- 15:02we've closed the poly lines that's a
- 15:04really important thing to note you want
- 15:06to make sure the poly line is closed you
- 15:08come down here to the fill once again
- 15:10you got your four options you got solid
- 15:12color which you could do a solid red
- 15:14you've got texture or you've got hatch
- 15:16and the hatch that we're going to use is
- 15:19going to be this dashed oblique and I
- 15:21think this is a really nice hatch to use
- 15:23I'm going to head down to edit I'm going
- 15:25to scale this up to maybe five or maybe
- 15:28a little bit more we go seven and I'm
- 15:31also going to change this color to a
- 15:32nice light color so it's not too
- 15:34dominating and one thing we're going to
- 15:36do is we're going to turn off the stroke
- 15:38because we don't want to see that and
- 15:39there you go You' got a nice area
- 15:43outlined and what I'm going to do is I'm
- 15:45going to distribute this across the
- 15:46drawing once again so do a very similar
- 15:49thing where I'm filling some of these
- 15:51zones once again super
- 15:53sketchy and then going to use the same
- 15:57hatch as before
- 15:59but I'm going to change the scale so
- 16:01that one was I believe seven I'm now
- 16:04going to change this to 10 so then
- 16:06you've got a
- 16:07variety in the scales in the tones make
- 16:11sure the hatch is turned off uh the
- 16:13stroke is turned off and you can see
- 16:15that it starts just adding a bit more
- 16:17layer to the drawing it adds a bit more
- 16:19information bit more detail and texture
- 16:22and we're going to populate this across
- 16:24the drawing as part of this lesson and
- 16:26the course in general you will have
- 16:28access to templates to blocks that you
- 16:31can use for your drawings the templates
- 16:33will help you as you make your way
- 16:35through the course but also the blocks
- 16:37will help when you're creating your own
- 16:38drawings you can drop them into your own
- 16:40drawings um and use them as you please
- 16:43so as part of this lesson we have some
- 16:45blocks some site symbols that we're
- 16:47going to use for our site analysis and
- 16:49to annotate our drawings and so I
- 16:51already have a load of blocks ready for
- 16:55you guys to use and I'm going to show
- 16:57you here over on this left hand side we
- 16:59have if we open the layers tab you will
- 17:02see that we have something called
- 17:03canvases and this is something that I
- 17:04haven't discussed yet um and this is a
- 17:07really useful feature of rayon uh when
- 17:10you're building your drawings and adding
- 17:12this this kind of amount of detail and
- 17:13layers so canvases is a space in a model
- 17:16where things can be drawn so this here
- 17:19is a canvas and you can create multiple
- 17:22canvases within a model so you can see
- 17:24here we've got one canvas here and then
- 17:26another canvas are these site symbols
- 17:29canvas essentially carries its own
- 17:30settings units uh Styles line scales
- 17:35display settings Etc and you can create
- 17:37canvases by coming up to the top here
- 17:39clicking the plus button and doing model
- 17:42Canvas OR paper canvas and in this case
- 17:44I have these site symbol canvases and
- 17:47you can simply come into here you can
- 17:49select whatever features that you want
- 17:51to bring over into your model um you can
- 17:54right click them click copy and just
- 17:56drop them into your model so it's a
- 17:57really nice way of setting setting up
- 17:59multiple kind of workspaces in the same
- 18:01model now for this site analysis we have
- 18:03a range of site symbols that you might
- 18:06find really useful to add to your
- 18:07drawings so we have Public Access
- 18:09pession access we've got Legend symbols
- 18:11we've got height symbols North Arrow
- 18:13symbols scale symbols so we got scale
- 18:16bars we've got terrain symbols view
- 18:18range Etc we've got all of them in here
- 18:20so if you want to use any of these
- 18:22symbols you're welcome to so if I simply
- 18:25select it click copy bring it over into
- 18:27my model
- 18:29and you can see that it will paste into
- 18:32the canvas now with a bit of time
- 18:34annotating the drawings these are the
- 18:36key features that I've picked up on uh
- 18:38so we've got the site location we've got
- 18:40the site boundary of course we' got
- 18:41views we've got these kind of Trail
- 18:43markers indicating that there could
- 18:45potentially be a trail around here that
- 18:47we need to be sensitive of we've
- 18:49obviously got the Sun Path we've got
- 18:51prevailing wind and on this right hand
- 18:54side we have a slightly more zoomed site
- 18:56analysis to show a little bit more
- 18:58detail tell that is more relevant to the
- 19:00immediate analysis and the immediate
- 19:02existing buildings that surround so this
- 19:05is just a case of selecting this area
- 19:08cropping it down scaling it up and then
- 19:10the site entrance of course and then
- 19:12this really important relationship with
- 19:14public and private making sure that
- 19:16we're respecting our neighboring
- 19:17properties now this gives us a good base
- 19:20for us to move forward with the scheme
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