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How to Dominate Gold Lane Like MPL Champion CW in Mobile Legends — Transcript

by Heibaku · 1,673 words · 237 segments · language en · Watch on YouTube

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  1. 0:00So, I watched all of Onyx's games,
  2. 0:02especially CW, from MPL to his wilder
  3. 0:05live streams, just to figure out how an
  4. 0:08ML champion plays in the gold lane. But
  5. 0:10what makes this tutorial different is we
  6. 0:12will start from the draft phase and
  7. 0:14slowly move forward until the enemy base
  8. 0:16is destroyed. Not only that, we will
  9. 0:18also see how everything I explain here
  10. 0:20is directly practiced by CW himself. All
  11. 0:23right, let's start with the draft. We
  12. 0:25will split it into two parts. Number
  13. 0:27one, picking the right hero. And number
  14. 0:29two, picking the right talent. Gold
  15. 0:32heroes are generally divided into two
  16. 0:34types. Strong in early but weak in late
  17. 0:36like Granger. Weak in early but strong
  18. 0:39in late like Claude. To choose the right
  19. 0:41gold laner, look at your team's
  20. 0:43composition. If your mid and jungle are
  21. 0:45strong early like Lu Yi and Boxia, it's
  22. 0:48better to pick a late game marksman like
  23. 0:50Nathan or Claude. So you can become the
  24. 0:52team's insurance for the late game. But
  25. 0:54if your mid or jungler is weak early
  26. 0:57like Sicilon or Olus, pick a marksman
  27. 0:59that can carry early so your team
  28. 1:01doesn't get snowalled. Also, you must
  29. 1:04pay attention to hero counters like
  30. 1:06Lesie countering Claude or Claude
  31. 1:08countering nothing. Don't let yourself
  32. 1:10get counterpicked or you will suffer in
  33. 1:12the lane. Once you have picked the right
  34. 1:14hero, it's useless if your talents are
  35. 1:16wrong. So, follow this talent guide.
  36. 1:19First, look at whether you win or lose
  37. 1:21hero power versus the enemy marksman. If
  38. 1:23you lose, bring one defensive talent
  39. 1:26like tenacity or quantum charge. If you
  40. 1:28win, bring a snowball talent like
  41. 1:30Bargain Hunter, which makes items
  42. 1:32cheaper, or weapon master. Boost your
  43. 1:35physical attack with items. Make sure
  44. 1:37the talent matches your hero's kit.
  45. 1:39Let's see this in action. During the MPL
  46. 1:41season 13 grand final, in game one, CW
  47. 1:44picked Claude, a late game hero. So, on
  48. 1:47drafted early game heroes like Fredin
  49. 1:49and Pocketto. Same in the game six. CW
  50. 1:51picked Claude and his team picked Baxia.
  51. 1:54In game two, CW picked Roger, an early
  52. 1:56game hero. So, the team picked Forsa and
  53. 1:58Fanny to guarantee the late game power.
  54. 2:01Phase one, early game, minute zero to
  55. 2:03five. This is the laning phase where
  56. 2:05minions brings bonus gold cards and
  57. 2:07tower plating is still up, so you earn
  58. 2:10more gold. As a gold laner, you must
  59. 2:12last hit every minion. It's
  60. 2:14non-negotiable. That's how you secure
  61. 2:16gold during lane. There are two
  62. 2:18situations now. you win hero power or
  63. 2:20you lose hero power. If you win, freeze
  64. 2:23the enemy wave and make them miss gold
  65. 2:25and XP. Zone the enemy marksman so they
  66. 2:28can't reach your minions. Play as
  67. 2:30aggressive as possible to make their
  68. 2:32lane life miserable, but this puts you
  69. 2:34in a risky position since you will be
  70. 2:36further up the lane. So, check the mini
  71. 2:38map often. If the enemy mid laner or
  72. 2:40rumor disappears, you got to back off.
  73. 2:43Now, if you lose zero power, then you
  74. 2:45will have a hard time trading. So, play
  75. 2:47safe. Maximize defensive talents like
  76. 2:49quantum charge to heal from poke. Use
  77. 2:51your range and mobility to stay alive.
  78. 2:53Your job isn't to kill, it's to survive
  79. 2:56and minimize gold difference. Only go
  80. 2:58aggressive if your teammates comes to
  81. 3:00help. Otherwise, just focus on scaling
  82. 3:02until your core item is complete. If the
  83. 3:05lane becomes hopeless is that you get
  84. 3:07ganked or face 2v1 situations, check the
  85. 3:10map and look for macro opportunities to
  86. 3:12secure kills while roaming. Always watch
  87. 3:14the map. You are the most hated player
  88. 3:16by the enemy. If someone disappears,
  89. 3:18just back off. Don't be surprised if
  90. 3:21four people show up to gank you. To stay
  91. 3:23safe, don't stand in the red zones on
  92. 3:25the map. Stick to safe green zones
  93. 3:27instead. Okay, so how CW plays early
  94. 3:30game. In one game, CW used Batrix versus
  95. 3:33Claude. Since Beatatrix has a stronger
  96. 3:35early power, he played super aggressive,
  97. 3:37freezing enemy minions to deny gold,
  98. 3:40constantly trading damage because he
  99. 3:42wins trades. Last, hitting every minion,
  100. 3:44backing off immediately when enemy
  101. 3:46jungle disappears. But what if he's the
  102. 3:48one losing hero power? In another game,
  103. 3:50he used Claude versus Batrix. This time,
  104. 3:53he played safe, rarely traded damage,
  105. 3:56used the skill one to last hit. Every
  106. 3:58time Batrix stepped forward, he used the
  107. 4:01skill two to disengage. only went
  108. 4:03aggressive when a teammate helped in
  109. 4:05gank. Now we have come to the mid game.
  110. 4:07Minute 5 to 8. This is when lore hasn't
  111. 4:10spawned yet and turrets no longer give
  112. 4:12blading or bonus gold. Players usually
  113. 4:14have one to two items now and this is
  114. 4:16where your macro skills get tested
  115. 4:18because a small skirmish and ganks will
  116. 4:21start. Your role as a gold laner is
  117. 4:23still to farm and make money. Clear side
  118. 4:25lane minions, clear jungle camps, help
  119. 4:28with turtle, cover mid lane. You have
  120. 4:30many options. It all depends on your
  121. 4:32team's rotation. Just don't get too
  122. 4:34greedy farming. If there is a nearby
  123. 4:36fight, join in, but make sure you enter
  124. 4:39team fights last after the enemy has
  125. 4:41used their skills so you don't get burst
  126. 4:43instantly. Now, how CW plays mid game.
  127. 4:46He starts looking for roam chances.
  128. 4:48After getting his first item, he
  129. 4:50immediately runs towards turtle to help
  130. 4:52fight. He always enters fights last
  131. 4:55after enemy skills are used. If he is
  132. 4:57too far from the fight, he will just
  133. 4:59push his lane instead of rotating. Late
  134. 5:02game after Lord spawns. Okay, so now we
  135. 5:04are in the late game. Everyone is
  136. 5:06focused on clearing waves, especially
  137. 5:08far from Lord. You must not show up on
  138. 5:11the map too often. If you get caught
  139. 5:13even once, the enemy will all in and you
  140. 5:15will die. And if you die, they will get
  141. 5:17l easily. So don't die carelessly. The
  142. 5:20safest way to contribute as a marksman
  143. 5:22is hide in the bushes, wait for enemies
  144. 5:25to use their skills, then enter the
  145. 5:27fight from the back. Never ever go in
  146. 5:29first. Always enter last and target
  147. 5:31enemy mage. But if the enemy marksman
  148. 5:33didn't build wind of nature or you are
  149. 5:35using a magic marksman like Nutton or
  150. 5:37Harif, you can go for the enemy marksman
  151. 5:40instead. If no one is in the range, just
  152. 5:42find a safe angle and hit whoever's in
  153. 5:44the front. Your job is to stay alive and
  154. 5:46deal as much damage as possible. Use
  155. 5:49walls or your teammates to keep your
  156. 5:51distance. Okay, now let's see how CW
  157. 5:54plays late game. CW only steps into
  158. 5:56bushes already cleared by his teammates.
  159. 5:59He never shows up on the map
  160. 6:01unnecessarily because it's extremely
  161. 6:03dangerous. In fact, in one match, the
  162. 6:05enemy claw blundered by appearing on the
  163. 6:07map. CW even pointed out it was a
  164. 6:10mistake. Once you are spotted, the enemy
  165. 6:12will target you immediately. CW always
  166. 6:15sticks with his team, never goes solo
  167. 6:17because he knows his main job is to deal
  168. 6:19damage. What makes him a great marksman
  169. 6:22is knowing when to hit tanks and when to
  170. 6:24switch to squishy targets. All right,
  171. 6:26it's time for the recap. There are four
  172. 6:29phases to every match. Draft, early
  173. 6:31game, midame, and late game. In the
  174. 6:34draft, pick your marksman based on your
  175. 6:36team's comp. Some are early strong, late
  176. 6:38weak like ranger. Some are early weak,
  177. 6:40late strong like Claude. Also pick
  178. 6:43talents based on matchup. If you lose
  179. 6:45power, take defensive talents. And if
  180. 6:47you win power, take snowball talents. In
  181. 6:50early game, if you win lane, zone, and
  182. 6:52freeze. If you lose lane, play safe and
  183. 6:54skill. In mid game, focus on farming,
  184. 6:57helping your team, and joining fights
  185. 6:58smartly. In late game, don't show up on
  186. 7:01the map. Don't die, and maximize damage
  187. 7:03from a safe position. Wait a second.
  188. 7:06Before you go, I have a bonus tip for
  189. 7:08you all. Want to know the one thing pro
  190. 7:10players do that most mythic players
  191. 7:11still ignore? It's not the mechanics.
  192. 7:14It's not item builds. It's not even
  193. 7:16rotation. It's something way simpler,
  194. 7:18but way more effective. And that is
  195. 7:20understanding aggro timing. Aggro timing
  196. 7:23means knowing when it's your turn to
  197. 7:24step forward and take control and when
  198. 7:26to back off and let your team absorb
  199. 7:28pressure. Most players lose fights not
  200. 7:30because they are weak, but because they
  201. 7:32step forward at the wrong time. Let me
  202. 7:34explain the mistake most players make.
  203. 7:36Here's what you usually see in ranked. A
  204. 7:39team fight breaks out, all five players
  205. 7:41rush in, and the MM dies first and the
  206. 7:44game is over. Why? Because the marksman
  207. 7:46walked up before the enemy used their
  208. 7:48skills. Wrong aggro timing. Now, what
  209. 7:50you should do instead if you are a
  210. 7:52marksman or any backline hero, never be
  211. 7:54the first to engage. Let the tank, the
  212. 7:56ror, or even the XP laner go in first.
  213. 7:59Wait for the enemy crowd control, the
  214. 8:01ultimates, the AoE skills. Then it's
  215. 8:04your time to step in and clean up.
  216. 8:06That's perfect aggro timing. And this
  217. 8:08doesn't just apply in team fights. It
  218. 8:10matters in poking under turret, taking
  219. 8:12objectives, zoning during lord fights,
  220. 8:14even wave clearing under pressure. So,
  221. 8:16master your aggro timing, and I
  222. 8:18guarantee you will win more team fights,
  223. 8:20stay alive longer, and carry games like
  224. 8:22a pro. And hey, if you want a separate
  225. 8:24full video just on aggro timing, how to
  226. 8:27learn it, how to read fights, and how to
  227. 8:29practice it, let me know in the
  228. 8:30comments. I might just break it down
  229. 8:32frame by frame in the next one. All
  230. 8:34right, and that's how CW dominates gold
  231. 8:37lane like an MPL champ. If this helped
  232. 8:39you, hit that like button, subscribe,
  233. 8:41and drop a comment if you want me to
  234. 8:43break down another pro player next.
  235. 8:44Until then, keep forming, keep climbing,
  236. 8:46and I will see you in the next battle.
  237. 8:48You can check this video out as well.

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