How to Create Competition-Level Architectural Floor Plans — Transcript
Full transcript
- 0:00Welcome to lesson three of the full
- 0:01course, How to Win Architecture
- 0:03Competitions. In this lesson, we're
- 0:04going to build on the project concept to
- 0:06start defining the spatial arrangement
- 0:08for the museum. In response to the
- 0:10brief, I will show you how you can use
- 0:11rayon tables to track the project's
- 0:13response to the competition area
- 0:15requirements. [music]
- 0:16I'll then show you how to set up and
- 0:18draw architectural floor plans and
- 0:19populate them with windows, doors,
- 0:21furniture, [music]
- 0:22annotations, and all the elements that
- 0:23you'll need to create a clear layout.
- 0:25We'll also explore the extensive block
- 0:27library and all of the key tools in
- 0:29Rayon to help us create accurate and
- 0:31efficient floor plans. You're welcome to
- 0:33follow along with the class by creating
- 0:35a free Rayon account using the link
- 0:36below or jumping into the template from
- 0:39the description.
- 0:43Okay. So now using this concept diagram
- 0:46as a base for our drawing, I'm then
- 0:47going to start developing the
- 0:49architectural floor plan. And the beauty
- 0:51of Ron is that you can take a project
- 0:52from concept to completion with your
- 0:54entire document set in one place. And
- 0:57that is why Ron is so powerful. So in
- 0:59this lesson, I'll show you how to take
- 1:00this concept diagram we developed
- 1:02earlier and use them as a base to
- 1:04develop the architecture floor plan. And
- 1:06now that we've designed uh and defined
- 1:08the main zones, um we're going to start
- 1:10shaping the plan by kind of outlining
- 1:13some internal partitions, the external
- 1:15envelope of the building, and also the
- 1:17the internal um the internal wall that
- 1:20is going to be embedded into the slope.
- 1:22And I'm going to be talking through how
- 1:23you can manage your line weights and
- 1:24wall thicknesses to determine various
- 1:27obviously different elements and and
- 1:29walls that are going to divide up the
- 1:30spaces. So the first thing I'm going to
- 1:32do is I'm going to head over to the left
- 1:33hand side to the layers tab. I'm going
- 1:34to create a new layer called walls. As
- 1:37I've shown you before, make sure that's
- 1:38the top layer. Remember, you can move
- 1:39these up and down uh to manage the kind
- 1:42of hierarchy of your drawings. And the
- 1:44first thing I'm going to do is just lock
- 1:45these layers, which means that whenever
- 1:47I draw anything, I'm not going to be
- 1:49clashing with any of those elements. I'm
- 1:51going to head down to the wall element.
- 1:52You can always just click W. Um, and on
- 1:54the right hand side on the style panel,
- 1:56you'll be able to manage your wall
- 1:58thicknesses. And this is where it's
- 1:59really important. And you can manage
- 2:01these styles and implement them across
- 2:03your drawing set. So you might have
- 2:05maybe let's say three wall thicknesses.
- 2:08You have the external facade which might
- 2:10be let's say 500 mil. You might then
- 2:12have internal partitions that might only
- 2:14be 200 mil. Some might be only 100 mil.
- 2:17And then you've got the elements that
- 2:18are up against the landscape which might
- 2:20even be slightly thicker maybe 700 mil
- 2:23um because of the insulation and the
- 2:24lining that is required when it's bedded
- 2:26into the landscape. For a starting
- 2:28point, we will do a 0.5
- 2:32m wall. Change that to solid. And I'm
- 2:34going to save that style and rename it
- 2:37as external
- 2:40wall. Then we can start drawing this
- 2:43here. So maybe we have this wall here.
- 2:45Maybe that even continues all the way
- 2:46up.
- 2:48And that form maybe cuts back. So you've
- 2:52got a bit of a kind of view directing
- 2:54down into those zones. and you make use
- 2:56of all of these workshops having maybe
- 2:58glazing on the front here. We could then
- 3:01maybe have this element that kind of
- 3:04angles up here like so.
- 3:07And then maybe you could arc it by
- 3:09clicking the arc angle,
- 3:12arcing that like like so. So, let's
- 3:15maybe do that there. And then straighten
- 3:18it back up. So, you can kind of move
- 3:20between straight line and an arc.
- 3:22Straighten that back up to there.
- 3:26And then just like whilst we're working,
- 3:28we can maybe turn that off here and we
- 3:30can get an idea. So then we're creating
- 3:32a bit more of a kind of design language
- 3:34that's maybe a little bit more
- 3:35interesting that has maybe some kind of
- 3:37angles to it. Maybe we then have
- 3:41more of an angle like so into that
- 3:44piece. So you've got a bit more of an
- 3:45opening. And then maybe rather than this
- 3:49angled this way, maybe that could be
- 3:50more parallel to the landscape. So we
- 3:54have a bit more of an open entrance
- 3:55space where we can then have steps in
- 3:58here. So we could always start drawing
- 4:01some steps by going
- 4:04here. And then we can offset that by
- 4:06clicking O. We can offset that by maybe
- 4:10let's say 300 mil like so. So there
- 4:13could be maybe some kind of steps going
- 4:14into that space. I'll clean all of this
- 4:16up in a minute, but just for argument
- 4:17sake just going to define some zones.
- 4:21Now the design geometry that I want to
- 4:24go for is kind of as identified here
- 4:27where we have this element, this kind of
- 4:30long rectangular element that's coming
- 4:31down uh where we had a kind of backto
- 4:35back corridor here. So maybe we can then
- 4:38do a back wall. So we'll do detach. I'll
- 4:42then make that 0.7.
- 4:44I then save that as
- 4:47I'm just going to call it back wall for
- 4:48now. But that's the wall that's going to
- 4:50be embedded into the landscape. So
- 4:52that'll be slightly thicker.
- 4:54And maybe then that makes quite an
- 4:56interesting language where we have these
- 4:58components that are kind of stepping in
- 5:00and out. So then you're starting to
- 5:01almost define these work shops
- 5:05associated with these storage units. And
- 5:08so to define some of this geometry over
- 5:10here, which at the moment is obviously
- 5:11just kind of a little bit too square,
- 5:14what I'm going to do is I'm actually
- 5:16going to use a square shape as I kind of
- 5:19have done there. But instead of it being
- 5:23almost
- 5:26directly parallel to the rest of the
- 5:29geometry, I'm going to shift that
- 5:32slightly and maybe pull that down like
- 5:35so. Then that will create this kind of
- 5:37you've got this piece going through
- 5:40here. You've almost got like this two
- 5:42axes here and then another axis here.
- 5:46And so I'm going to quickly just jump
- 5:48ahead to the floor plan and I'll show
- 5:50you where I'll get to. So I've arrived
- 5:52at something like this. And just to
- 5:55quickly talk you through the geometry um
- 5:58and the different kind of language that
- 5:59we have here. We've got the main
- 6:01corridor here with the back of house
- 6:03entrance at the top. The reason why
- 6:04we've done this is to obviously as I
- 6:06mentioned in the previous lesson is to
- 6:08separate out the back of house entrance
- 6:10to the main entrance and also gives this
- 6:13kind of main focal point at the top end
- 6:15here to break kind of book end this long
- 6:17geometry as I mentioned that we've tried
- 6:19to break up by roing some of these
- 6:21rotating some of these angles and forms.
- 6:24So you've got these kind of workshop
- 6:25spaces adjacent to storage units that
- 6:27just kind of creates quite a nice kind
- 6:28of composition in the floor plan with
- 6:30the backtoback corridor. One being
- 6:32public, one being private with these
- 6:35kind of entrance points through. You've
- 6:37then got all of these workshops that are
- 6:38looking out across the landscape down
- 6:40here as you can see kind of out the
- 6:44front here. And when we go into the
- 6:45openings and windows um using the blocks
- 6:48in Rayon, I'll show you how we can then
- 6:50start defining openings for windows and
- 6:52doors and all of the assets that we have
- 6:54available in Rayon.
- 6:57We've then got the main hub for the kind
- 6:59of gallery space which as I've mentioned
- 7:00is really important to come off this
- 7:02main entrance. So you come off this main
- 7:04entrance and you come into this main hub
- 7:06space which is almost kind of divided by
- 7:10this kind of maybe like a semi
- 7:12semi-permanent wall where you can maybe
- 7:14move this wall or fold it down and may
- 7:16maybe kind of rotate it so that if you
- 7:18wanted to create different kind of
- 7:19gallery spaces for different types of
- 7:21exhibitions you can almost maneuver
- 7:23them. But the beauty of this wall and
- 7:25this partition is that it creates kind
- 7:27of two separate zones for maybe
- 7:28different types of exhibition. you might
- 7:31have maybe models and maybe um kind of
- 7:34drawings and uh kind of like an archive
- 7:37area. Whereas at the top here where it
- 7:39could be slightly more kind of closed
- 7:40off, you might have maybe more of film
- 7:42area where you're showing um various
- 7:45displays for films. And you can even
- 7:48maybe break that down slightly further
- 7:49by adding these kind of internal
- 7:51partitions to break up some of the
- 7:52spaces like so where you've got these
- 7:55kind of smaller quieter zones where
- 7:57there might be you can control light
- 7:59lighting slightly better in the
- 8:00acoustics. These areas can create
- 8:02elements for where you can maybe sit
- 8:04down and look at some of the artwork and
- 8:06the kind of the elements that are going
- 8:08on at the entrance space. You've got
- 8:11your kind of main lists that are going
- 8:13to go down into the main storage space
- 8:15in the lower level. um as defined by
- 8:17this big block here. So those lifts will
- 8:20go down, but they'll also go up to a
- 8:23roof terrace at the top of the building.
- 8:25So basically the the scheme will be very
- 8:27accessible. It'll be integrated to the
- 8:29landscape and also the landscape itself
- 8:31will be a part um of the architecture.
- 8:34And when I get into the elevation and
- 8:36section, I will show you how that might
- 8:37work. Obviously then using that kind of
- 8:40back of house space as a kind of toilet.
- 8:42So this could be a WC at the back. And
- 8:44then we've got a theater tucked in at
- 8:46the back here. Uh, which might be uh
- 8:48really useful to have at the back here
- 8:50because you don't need any windows, you
- 8:51don't need any lighting. You can control
- 8:52the acoustics. And so having it embedded
- 8:54into the landscape at the back works
- 8:56really well. And then the cafe and um
- 9:00kind of maybe a shop for maybe selling
- 9:03some artwork or selling some books,
- 9:05architecture books, etc. Maybe a little
- 9:07kitchen in the corner um with some kind
- 9:10of elements that are following this kind
- 9:11of design geometry. And you can maybe
- 9:13embed that into the kind of furniture
- 9:16itself uh to start kind of defining some
- 9:18of these spaces. And then this could
- 9:20potentially here be a terrace space that
- 9:22is associated with the with the cafe. So
- 9:25in terms of the actual kind of language,
- 9:27we've got as I've mentioned this kind of
- 9:29long linear rectangle, but we're then
- 9:32kind of geometry that breaks off and
- 9:34extends from that and rotates and shifts
- 9:36almost on hinges um to create these
- 9:39moments and moments of interest. And
- 9:41when we get into the elevations and
- 9:42sections, you'll see how this will start
- 9:44to work as a composition across the
- 9:47landscape. And then almost fast forward
- 9:49a bit to where we've kind of worked into
- 9:51a little bit more with some lines. Um,
- 9:53so these are just simply using some
- 9:55lines that I've I've kind of created a
- 9:570.05
- 9:58uh black to identify some kind of ramps
- 10:01and steps and where the kind of geometry
- 10:04will kind of work off those wall
- 10:06components. So up here you can see here
- 10:09now how these kind of ramps work. So
- 10:12there'll be quite a significant level
- 10:13change from this lower point to this
- 10:15upper point here. So we'll probably have
- 10:16three levels. We'll have ground level
- 10:18which is the level of kind of upon
- 10:20entry. You'll have a lower ground which
- 10:22will be this point here that ramps down
- 10:23into a cafe. And then you'll have upper
- 10:26ground here which kind of associates
- 10:27with this upper level where you've got
- 10:29this back of house entrance. And you can
- 10:31see here that we've just used some um
- 10:33some ramps and lines to identify these
- 10:35ramps in the level change and the steps
- 10:39and entrance up here into um the
- 10:43entrance space and identifying some kind
- 10:45of car parking out the front here. And
- 10:48now here you've got this kind of terrace
- 10:49that is extending out. Um so it kind of
- 10:52is this kind of form that's associated
- 10:54with the cafe that's extending out. So
- 10:56you've got this kind of platform. Um and
- 10:58then these kind of lines here, these
- 11:00guidelines just to help identify this
- 11:02kind of design design geometry and the
- 11:04separation of spaces within um within
- 11:07the uh the gallery to identify how we're
- 11:10kind of using this geometry to identify
- 11:13these spaces. And then I've also created
- 11:15a section line here um which is simply
- 11:18just a fill a hatch fill which I'm going
- 11:21to save as the um the cut line sorry.
- 11:25Um, so that was that's just a kind of
- 11:27graphic element to show that where we're
- 11:29slicing through uh the building at this
- 11:31floor plan. Um, I've done it kind of
- 11:33half tone so you can still see the
- 11:34landscape around just because I want to
- 11:36be able to see the association with
- 11:38those upper levels in this floor plan.
- 11:40Uh, but this is just to identify that
- 11:43element. And I'm just going to right
- 11:44click and lock that.
- 11:48So you can now see that how the the
- 11:50floor plan's kind of come together. Um I
- 11:53think the language is working quite
- 11:54nicely. Um and when we start working
- 11:56into it now the next really important
- 11:58thing is going to be working in with
- 12:00some blocks and some openings. And so
- 12:03the the main partitions of spaces are
- 12:05now defined and we can begin adding the
- 12:07openings and doors which are going to be
- 12:09really important to identify obviously
- 12:10the permeability of spaces where we're
- 12:12going to be letting light into the space
- 12:14where the views are and all of these key
- 12:17moments that are going to really work
- 12:19into the space. Now, so on the left hand
- 12:21side here, you'll be able to head over
- 12:23to the block library. And the block
- 12:25library has a huge amount of blocks that
- 12:29are available for you to use. And you'll
- 12:31be able to see here if you go over to
- 12:32the library, you've got kind of two
- 12:33options. You've got blocks, which just
- 12:35go through all of the blocks themselves,
- 12:37or the library, which is much easier to
- 12:39find blocks. So, you can go through and
- 12:41you could choose bathroom elements. Um,
- 12:43you can see here you've got all the
- 12:45sanitary items. You could choose maybe
- 12:49uh let's say chairs and you've got all
- 12:52of these chair items which are really
- 12:54really useful. And so having this block
- 12:56library of 10,000 plus blocks available
- 12:59in top front and side view, it makes
- 13:02them suitable for floor plan, sections,
- 13:03elevations. And when you're applying
- 13:06blocks to your your floor plan, you can
- 13:08then very easily use the same blocks in
- 13:11different views uh for your elevations
- 13:13and sections for example. So, you can
- 13:16also use layout and CAD symbols. Um, and
- 13:18having blocks directly inside the app
- 13:20makes the drawing process so much more
- 13:22faster and efficient. It's more
- 13:24intuitive and more enjoyable. It just
- 13:26makes the whole process so much more
- 13:28simple. So, to add an opening to quickly
- 13:30show you, if you head down to the bottom
- 13:32here, select opening, you can type in OP
- 13:34if you'd like. You'd also automatically
- 13:37get an element that you can then place
- 13:39in in place. But what I'm going to do is
- 13:41head over to the right side here, click
- 13:42the active block, head over to
- 13:44libraries, and you'll see that we've got
- 13:45700 plus different openings. You can
- 13:47then go to, I don't know, let's say
- 13:49maybe
- 13:51we'll go for a a glass door for argument
- 13:55sake. You want to select the item, click
- 13:56select,
- 13:59and then you'll be able to place it, and
- 14:01you then be able to select your kind of
- 14:03orientation and whether to flip it or
- 14:05not. I'm going to click that there. You
- 14:07can then select the item and on the
- 14:08right hand side here you can see that
- 14:09you've got kind of an offset option.
- 14:11You've got um the kind of zone limit.
- 14:14You can also then scale it up and down
- 14:16if you wanted [clears throat] to make it
- 14:17bigger or smaller. And you can see here
- 14:20that then you can you can flip it. You
- 14:22can mirror it and you can kind of play
- 14:24around with it until you're happy with
- 14:25the opening. So for the case of this, I
- 14:27think we probably want maybe quite a a
- 14:31big door. Um, but I think the the
- 14:33language that that we want here is a
- 14:35kind of tall thin door, but then maybe
- 14:38we could have an adjacent kind of tall
- 14:40slim window as well. So maybe something
- 14:42like this where we've got this kind of
- 14:43big swinging door um with a single
- 14:46window and this might work quite nicely
- 14:48on the elevational composition.
- 14:51Now heading over to maybe the the kind
- 14:54of language between the cafe and the
- 14:56terrace area. Maybe want some kind of
- 14:58bifolding doors that are kind of running
- 15:00along here. So, we're going to head over
- 15:02to the same thing. We're going to head
- 15:03over to the right hand side. We're going
- 15:04to go maybe even type in a byfold door.
- 15:08So, we can we don't want a garage one,
- 15:10but we want like a glass bfold door. So,
- 15:12let's click this one. And what we can do
- 15:14here if we want it to run all the way
- 15:15across, we can then maybe copy and paste
- 15:18to arrive at something like this where
- 15:20we now have some kind of small picture
- 15:22windows on this back wall here. We've
- 15:24got these kind of double bifold doors
- 15:27that are creating that permeability. We
- 15:29then got these kind of glazing. So this
- 15:31is a a kind of a continuous curtain
- 15:33wall. So we've got these kind of panled
- 15:36glazing with these mullions running
- 15:38across this facade. And then I think
- 15:41running along here with these workshops
- 15:43would be really great to build that
- 15:44relationship with the internal external
- 15:47creating those views over the landscape
- 15:48as we previously mentioned was really
- 15:50important with maybe these kind of
- 15:52biffold garage doors at the top here for
- 15:55maybe van deliveries and back of house
- 15:57with your double door entrances into the
- 16:00storage units etc and your toilets. So
- 16:03you can kind of play around with with
- 16:05these and add as many openings openings
- 16:08as you'd like.
- 16:10>> [music]
- 16:11>> Okay, now that we have the floor plan
- 16:13almost defined with the kind of design
- 16:15geometry and the language between the
- 16:16spaces and how the kind of the spaces
- 16:19work between one another, we're now
- 16:20going to start building the furniture,
- 16:23the people, uh the cars, the trees, the
- 16:27all of the elements that would almost
- 16:29bring this floor plan to life and show
- 16:31the activity of the intended use of this
- 16:33building. Showing the kind of gallery
- 16:35spaces, the workshop spaces, the cafes,
- 16:38etc. Now, once again, we're going to use
- 16:40the extensive library that Rayon has.
- 16:42Down this left hand side, you can see
- 16:43all the different options, but what I'm
- 16:46going to do is I'm going to talk you
- 16:47through the four different block options
- 16:49that we have. So, the first one being
- 16:51standard blocks, the second one being
- 16:53parametric blocks, the third one being
- 16:55AI generated blocks, and the fourth one
- 16:57being imported and custom blocks. So, a
- 17:00standard block is fundamentally uh just
- 17:03a kind of general element that you can
- 17:05pull out of the block library. So, for
- 17:07argument sake, if we head down to maybe
- 17:11uh let's say coffee tables, as we might
- 17:13need some kind of coffee tables in here.
- 17:15So, we just drag and pull that in and we
- 17:18can kind of add those in like so. And
- 17:21you can kind of edit and amend those.
- 17:23And you'll see down here on the right
- 17:24hand side when you go into your style
- 17:26panel, if you select the item, you will
- 17:29then get the alternative view for that
- 17:31element uh once it loads a second. So,
- 17:33you get the side view, you get the top
- 17:35view. So, as I said, when you're working
- 17:37across floor plan, elevation, section,
- 17:39you've got the different options of
- 17:41being able to have the same objects, the
- 17:42same block type um but across different
- 17:45views. Now, the other block that is
- 17:47available to you is the parametric one.
- 17:50Now, to find a parametric block, if you
- 17:52head over to the um to these kind of two
- 17:55icons, you got libraries and you got
- 17:56blocks. If you then type in parametric,
- 18:02you then have this kind of little icon
- 18:04here next to where it says top view. So
- 18:06you've got this kind of parametric icon.
- 18:08And this is where you can almost start
- 18:10scaling up and down your element or
- 18:12adding multiple elements to, for
- 18:14example, if you've got a window and you
- 18:16want to add some more kind of window
- 18:17panes to that window, you can do. Or if
- 18:20you wanted to amend a kind of staircase
- 18:22and show some more steps um on that
- 18:24staircase, you can do. So, for argument
- 18:27sake, if we just take this door, for
- 18:29example, and I'm just going to show this
- 18:31as a kind of test when we drag this in.
- 18:34And I'm just going to lock that into
- 18:35place there. You'll see here you've got
- 18:37these kind of various different toggles
- 18:40where you can start extending and making
- 18:43these wider or shorter. You can start
- 18:46making this bigger or smaller and it
- 18:48almost scales in kind of proportion to
- 18:52the element. And that is the parametric
- 18:54nature of that block. And so the the
- 18:56nature of that block will basically be
- 18:58to um be adjusted dynamically. And these
- 19:02are particular items useful for elements
- 19:04like doors, stairs, furniture where
- 19:06dimensions and configurations might
- 19:08change across um across views but also
- 19:11across the floor plan. So for argument
- 19:13sake, it also show you the parametric
- 19:16stair and how that might work. So, if we
- 19:19drop maybe this stair in,
- 19:22not that we'll be using these in this
- 19:24particular drawing, but if we drop that
- 19:27stair in here, you can see how this
- 19:29might work now when you start adding
- 19:31some additional steps on or off. And it
- 19:34works really well and it's really kind
- 19:36of handy and helpful uh to be able to
- 19:38manage your blocks and to be able to
- 19:40make those kind of minor changes without
- 19:42almost wholesaling changing your blocks.
- 19:44Now the third one is going to be the AI
- 19:47generated blocks. Now this is extremely
- 19:49powerful and something that I think is
- 19:51extremely useful when you potentially
- 19:54can't find a a particular block that
- 19:56you're looking for. You have an image of
- 19:58a block that you want to you want to
- 20:00create but you don't know how to produce
- 20:02it yourself and you almost want it just
- 20:04to be produced quickly. Now what you can
- 20:06do in round is you can find an image
- 20:09that you want to turn into a block. So,
- 20:12for example, this bench might be a
- 20:13really useful bench for maybe some of
- 20:14these large scale spaces at the top here
- 20:17for the kitchen areas where you want
- 20:20kind of maybe community tables. If you
- 20:22select the image on the right hand side
- 20:23in the style panel, you'll see you've
- 20:25got various different options.
- 20:27These options being upscale, remove
- 20:29background, generate product, tracing,
- 20:32uh generate trace, and more AI options.
- 20:35And the option that I'm going to choose
- 20:36is going to be generate product. And
- 20:39you'll see here that it says processing
- 20:41jobs. It will take a minute to do this,
- 20:44but the beauty of this is it will turn
- 20:45into a block. It will turn it into a top
- 20:48side front profile. It will show all of
- 20:50the different elements. It will
- 20:51basically take that image and generate
- 20:53it into a block, which is extremely
- 20:55useful and powerful. And then once it's
- 20:57finished loading, you can see here that
- 20:59you can click then click insert block.
- 21:01And there it is. There's your little
- 21:04piece of furniture. As I said, the bench
- 21:05is from the top view. It's a bench. You
- 21:08can see it's created its own top view,
- 21:10side view,
- 21:13and front view, which is really, really
- 21:15powerful. And so, that's a really quick
- 21:18way of creating some of your own blocks
- 21:19that you want to uh kind of import from
- 21:22your own kind of images that you found
- 21:24or mood board images that you found that
- 21:26you want to include in your project.
- 21:28Alternatively, you can head over to the
- 21:29AI chat. Just going to move me over
- 21:31there. And you can then do generate an
- 21:34image um from a sofa or you can
- 21:37basically ask it whatever you want to
- 21:38do. So if you do use selected image that
- 21:41I have selected at the moment and then
- 21:43you could do generate
- 21:46into block. So you can see here from
- 21:49that prompt it's kind of it's generated
- 21:51the block. It's shown you the three
- 21:53views and then you can then ask it to
- 21:55insert it etc. You can in import the
- 21:58block family, insert the block family
- 22:00etc. And then the final one is to import
- 22:02and customize your own blocks. So you
- 22:04can also draw your own custom blocks.
- 22:06For example, if we wanted to create you
- 22:09can then select those items, right click
- 22:10it and then do block and that will
- 22:13create its own block. And you can import
- 22:16CAD elements for example and then
- 22:18convert them into blocks. You can import
- 22:20anything you want really and convert it
- 22:22into elements if you want to. And this
- 22:24is particularly useful if you want to
- 22:25import a particular DWG or PDF of
- 22:28manufacturer catalog blocks uh where you
- 22:31want to build your own block libraries.
- 22:33And these can be shared across projects
- 22:34and with your team for consistent use.
- 22:37And so you can essentially find a
- 22:39product that you want to use or a client
- 22:40that you want uh a particular maybe bed
- 22:43family or a particular wardrobe family
- 22:45that a particular client likes to use.
- 22:47You can then import that into your your
- 22:49model and populate it across your
- 22:51drawings.
- 22:53Now, I'm just going to now spend a bit
- 22:54of time um actually importing some of
- 22:57these blocks. And so, we're going to
- 22:58just spend some time working through
- 23:01maybe some libraries that we want to
- 23:02import. So, for example, we want these
- 23:04to be workshop spaces. Um and we want to
- 23:09add some kind of worktops and storage
- 23:11spaces and really bring these spaces to
- 23:13life. So, what I'm going to do is I'm
- 23:15going to head over here and I'm going to
- 23:16try and start finding some maybe some
- 23:19kind of work work spaces, maybe some
- 23:22kind of hobby accessories. It might be
- 23:24under um maybe find some kind of 3D
- 23:27printers that I can add. So, like here
- 23:28we can add potentially a 3D printer into
- 23:30the model. Let's maybe find in the
- 23:32blocks. Let's do wood
- 23:35a woodworking bench. So, we can load
- 23:37that in.
- 23:39So then maybe what we want to do is if
- 23:41we've got this room here and I'm just
- 23:43going to run through this one with you
- 23:44guys. If we've got this room here that's
- 23:46kind of
- 23:49split into two maybe. So you could maybe
- 23:51have
- 23:53a bench on one side and then a bench on
- 23:55another and it's kind of divide divided
- 23:57into these two zones. So you got a bit
- 23:59of a worktop there. And then maybe along
- 24:01the back wall, we could have potentially
- 24:03some woodwork
- 24:06kind of cupboards and spaces. I'm just
- 24:09working into this slightly to then
- 24:10create something like this where we
- 24:14maybe have some 3D printers along the
- 24:16walls. Uh we have two different types of
- 24:173D printers to show some kind of
- 24:19variety. We've got some storage units
- 24:21and some kind of shelving. We then got
- 24:23some stalls that we can kind of mess up
- 24:25and make it look like someone has kind
- 24:28of just left it out. So provides a bit
- 24:30of character and kind of movement to the
- 24:33floor plan. So we can even when we come
- 24:34to adding people, we can add those kind
- 24:36of sat on there. So it looks like this
- 24:37kind of people having conversations and
- 24:39stuff. And you can see that we can apply
- 24:41that to all the different workshops and
- 24:43copy those elements across. And now when
- 24:46we come to actually styling the drawing,
- 24:48then we can change maybe some of the
- 24:49line weights and maybe some of the
- 24:50colors and tones. Cuz at the moment,
- 24:52this is kind of coming across quite bold
- 24:54in the floor plan. And so when we come
- 24:55to style the drawings, it'll be really
- 24:57important to make sure we have a kind of
- 24:59hierarchy to the drawing. You can see
- 25:01here now that we've got some storage
- 25:03cupboards in the storage units. Um, and
- 25:06likewise at the top here with this kind
- 25:08of loading base. You've got this loading
- 25:09bay zone where you can maybe store in
- 25:11some drawings or models or whatever it
- 25:13might be. And then I've also spent some
- 25:16time at the top here and building some
- 25:18of these areas. Um, building some of
- 25:20these kind of benches out the front
- 25:22here. So these are kind of outdoor
- 25:24benches that being used. Now using some
- 25:26of the design language and geometry,
- 25:28I've created these kind of highle
- 25:30stoalls with some more benches and a
- 25:32little shop which you can see here.
- 25:34You've got these kind of shelving units
- 25:37uh with a kind of reception desk almost
- 25:40or like a cafe desk where you can maybe
- 25:42buy some products from the shop um and
- 25:44where you can get your coffee and
- 25:46whatnot. You got the reception desk,
- 25:48which once again I've tried to follow
- 25:50that kind of design geometry. Again,
- 25:52trying to work into some of that kind of
- 25:53angular geometry that I'm quite
- 25:55interested in. I think that works quite
- 25:56nicely. Um, following some of the angles
- 25:59and geometries that we've generated from
- 26:01this form. So, you've got this main
- 26:03point of entry and access to the
- 26:05building where you've got this reception
- 26:07desk with desk with the lifts and
- 26:10toilets at the back and then finally
- 26:12this kind of main space for a theater.
- 26:15And so I've designed this so that it
- 26:17works quite nicely with this kind of
- 26:19geometry with the central point uh the
- 26:21central viewpoint with some of the kind
- 26:23of seats that kind of work off from that
- 26:26viewpoint.
- 26:27So you can see here now when you start
- 26:29adding furniture it starts to bring the
- 26:31drawing to life a lot more. It starts to
- 26:33show more of the intended activities. Um
- 26:36the gallery space doesn't really have
- 26:37much furniture at this point because
- 26:39it's it's more focused on the kind of
- 26:41partitions and the division of spaces
- 26:43where artwork's going to be displayed
- 26:45etc. Now the next item to add to this is
- 26:49going to be people to show activity
- 26:51people using these spaces and showing
- 26:53the kind of intended use. So we're going
- 26:55to head over to here. We're going to go
- 26:56to libraries. We're going to head down
- 26:59to people. Now there's plenty of people
- 27:02to choose from.
- 27:04Go down to people. 750 blocks. And
- 27:07you'll see here that they have a massive
- 27:08variety of different people. These are
- 27:10really great items to add to your
- 27:13drawings, to add activity, to add that
- 27:15kind of atmosphere and character to your
- 27:17spaces. You can see people riding bikes.
- 27:19You can see people walking in office
- 27:21gear. You see infant babies crying. You
- 27:23got p people with baseball bats and
- 27:25people lying on the floor and exercising
- 27:27and stretching. pretty much any kind of
- 27:29character or person that you're trying
- 27:32to use to create your kind of atmosphere
- 27:34and activity for your space is in here.
- 27:37So, what I'm going to do is just
- 27:39basically just drag in some of these
- 27:40people.
- 27:42Drag them in. See, and they'll come in
- 27:45to scale. When you head over to the
- 27:47right hand side here, you can see
- 27:48obviously your different options. So,
- 27:50this is also once again great for when
- 27:52you come to do your elevations. But for
- 27:54argument sake, I'm just going to start
- 27:55basically populating to show a level of
- 27:58activity like this um to show some kind
- 28:01of activity and use of the space with
- 28:05people sat down working together in
- 28:07these workshops. This is kind of what I
- 28:09was trying to create when I'm rotating
- 28:10and shifting these chairs a bit to show
- 28:13this kind of activity and character to
- 28:14the space. um which starts to really
- 28:17once again bring the drawings to life
- 28:19and we can show people in the park s um
- 28:22doing some yoga, people playing
- 28:24volleyball, people with dog walkers. Um
- 28:27you've got um people cycling and it
- 28:31really just starts to bring the drawing
- 28:32to life a little bit more. And you can
- 28:34do exactly the same for cars. So you can
- 28:37import some cars from the block library
- 28:39to show that kind of movement of
- 28:41vehicles and people moving around the
- 28:43site. And then the same for trees uh
- 28:46which really add a really nice touch to
- 28:48this drawing particularly given that
- 28:50this is in a park and that there is a
- 28:53lot of surrounding trees. And you can
- 28:55customize these trees by double clicking
- 28:56in. Uh you can then select some of these
- 28:59elements and start changing some of the
- 29:01strokes and the stroke opacity. So I've
- 29:04dropped some of the opacity right down.
- 29:06So, it's quite a kind of subtle um soft
- 29:09overlay of these trees and these
- 29:11elements and the vegetation showing the
- 29:13surrounding context um and the kind of
- 29:16detail in the trees and the linework in
- 29:17the trees. Once again, you have so many
- 29:20options to choose from. If I go into the
- 29:22blocks and I show you the trees, you can
- 29:25see here we've got so many different
- 29:26options of plants and trees and
- 29:28different places um and elements that
- 29:30you can use to create different types of
- 29:32environments. And given that this is
- 29:34once again in a park and it's surrounded
- 29:36by trees, uh it works really beautifully
- 29:39in this drawing. So I hope that's given
- 29:41you a really good idea of how these kind
- 29:43of blocks bring your drawings to life
- 29:45and how you can add activity and people
- 29:48to show the building of its intended use
- 29:50and show the context and really build
- 29:52that level of detail and clarity to your
- 29:54drawings that make it intriguing and
- 29:56make it interesting. and you have these
- 29:57moments of activities and people uh
- 30:00showing kind of activity of people going
- 30:02things going on and and what's happening
- 30:03in these spaces and I think it really
- 30:05brings the drawing to life and works
- 30:07really well.
- 30:11So the next thing I want to talk about
- 30:12is zones and tables and I want to show
- 30:14you how powerful it is to use round
- 30:17tables [music] to extract information
- 30:19and data out of your drawings and pull
- 30:21them into tables so that you can start
- 30:23managing your data. And so as you've
- 30:25seen in the previous lesson, zones are
- 30:27really powerful way to define spatial
- 30:28arrangements and relationships between
- 30:30rooms. Each zone automatically comes
- 30:33with a tag uh with key data. As you can
- 30:35see here, you've got the name and also
- 30:37the area of that space. And the beauty
- 30:39of this is that Rayon allows you to
- 30:41attach data directly to your drawings,
- 30:43making it easy to track space
- 30:45requirements in response to a
- 30:46competition brief, for example, in this
- 30:48case. So the zone tool automatically
- 30:50generates area data and with just a few
- 30:53clicks you can list this information in
- 30:56a live table. This can include room
- 30:58name, square meter areas and later on
- 31:00data for takeoff reports such as
- 31:02materials or brands for example. So you
- 31:04can really add a lot of detail into your
- 31:06tables. So, I'm going to quickly show
- 31:08you how to essentially pull this
- 31:10information out into tables and how you
- 31:13can start managing it and and using it
- 31:15to your advantage, particularly in this
- 31:17instance when we're responding to the
- 31:19competition brief. So, if we head over
- 31:21head over to the left hand side here,
- 31:22you'll have the tables tab. You can then
- 31:25do new table. This is where all your
- 31:26tables will be stored. You can rename
- 31:28them, etc. Now, when you do new table,
- 31:30you want to make sure that you click on
- 31:32the three buttons here and then go to
- 31:35categories. And you can then basically
- 31:37choose the different items that you want
- 31:39to identify in the table. At the moment,
- 31:41it's selected a wall zones and block
- 31:43instances. So, it has 800 items because
- 31:46it's choosing all the blocks. It's
- 31:47choosing all the zones and choosing all
- 31:48the walls. So, what we want to do is
- 31:51untick wall and untick block instances.
- 31:54And there you go. You have all of the
- 31:56rooms and zones essentially that are
- 31:59identified in the model. So, we have 14
- 32:02different rooms. Now currently what's
- 32:04being shown is just the name and you can
- 32:06filter that name by doing A to Z or um
- 32:09let's do A to Z for example so it's kind
- 32:12of clearly structured and then you can
- 32:14add a column. So if you add a column you
- 32:17can then choose lots of different
- 32:19options and this is where you can really
- 32:21add extensive levels of detail and
- 32:24information to your drawings. You can
- 32:26add for example you can import a piece
- 32:28of furniture. You could select that
- 32:29furniture and you could say that it's I
- 32:31don't know it's a Louis Vuitton sofa or
- 32:33something like that and you can identify
- 32:35that that is a branded sofa, what brand
- 32:38it is, even the cost of the sofa. And
- 32:41you can also add all that information
- 32:43just to help build up your data in your
- 32:45drawings. But for this sake, we're just
- 32:47going to click area. And as you can see
- 32:50straight away, it will tell you what the
- 32:52area is to that cafe, the gallery space,
- 32:55the loading bay, the storage, etc. and
- 32:57what the total sum is for that zone. So
- 33:00you can see here, so for the entire
- 33:01project, we have a total of 1,900 square
- 33:04mters. And we can then cross reference
- 33:07that to the competition brief. You can
- 33:10then change that to um your different
- 33:13views. So if you wanted to do that for
- 33:15your elevations or your sections on
- 33:17different um canvases that you have on
- 33:20the project, you can also then group by
- 33:22name or area. At the moment, we're
- 33:24grouping by name. Um, and then you can
- 33:26also see it full screen, etc. And then
- 33:28you can actually insert the table into
- 33:31your project and you can drag it over.
- 33:34So this is really great for then if you
- 33:35wanted to add this to a a sheet for
- 33:39example. So in your drawing sheet, you
- 33:42can you can then add that in and then
- 33:44you can double click in and you can
- 33:45start customizing this changing the text
- 33:47to black for example,
- 33:50changing the font etc. and then anything
- 33:52that you update in um the zones and the
- 33:55rooms or any of the data it will update
- 33:58live in the table. Now an example where
- 34:00I've done this is back in the previous
- 34:02lesson I've produced a kind of short
- 34:04table um to demonstrate the kind of back
- 34:06of house areas and the front of house
- 34:08areas the public zones and the the more
- 34:10kind of private zones as you can see
- 34:12which were identified by the zones and
- 34:14you can format it and produce a sheet
- 34:16something like this um which really kind
- 34:18of makes it useful for identifying that
- 34:21spatial arrangement and the space
- 34:23allocation at an early stage at a
- 34:25concept stage but also in the more
- 34:26detailed stage as I've shown you when
- 34:28you start adding much more detail detail
- 34:29to your drawings, you can add a
- 34:32substantial amount more detail. And
- 34:34because the table is live, any changes
- 34:36to room sizes are updated automatically.
- 34:39So, it works an absolute treat. And in
- 34:41this case, we'll create a simple table
- 34:42listing each with a name and area. Um,
- 34:46and you can place it on your canvas like
- 34:48so on your paper canvas.
- 34:52Now the final thing that I'm going to
- 34:54add to this drawing before we then go
- 34:56into the next lesson is going to be just
- 34:59some annotation. Now the first thing
- 35:00that is going to be for that annotation
- 35:02is going to be grid lines. Now grid
- 35:04lines will just purely give the drawing
- 35:06a little bit more structure. It'll also
- 35:08add it add a little bit more kind of
- 35:10graphical detail to the drawing and also
- 35:13just a point of reference for when
- 35:15you're working between section
- 35:17elevations and plans. you can then refer
- 35:19to the grid and it will give it a kind
- 35:21of structure. So what I'm going to do is
- 35:23I'm just going to use a line and I'm
- 35:26just going to start identifying maybe
- 35:28where we'd have a grid. And as I've
- 35:30mentioned before, we've kind of got
- 35:31these two axis. We've got this long vert
- 35:33this long kind of horizontal element
- 35:35that's kind of striking up through the
- 35:36building. So we'll probably have a line
- 35:39of a kind of grid line along that
- 35:40element and then we'll probably have
- 35:42some grid lines maybe cutting across
- 35:45these elements and geometries that are
- 35:46kind of rotating.
- 35:48So if we identify that potentially we
- 35:51have
- 35:53a grid line here. For argument sake,
- 35:56just for the time being, I'm then going
- 35:57to run this along.
- 36:01And in fact, I maybe take that center
- 36:04point of the wall. So there's a grid
- 36:05line across there. And then potentially
- 36:07we'll have
- 36:10a grid line
- 36:14along this back wall.
- 36:17And then just to add a grid head, what
- 36:20you're going to what I'm going to do is
- 36:21just select circle,
- 36:23extend that out like so. I'm then going
- 36:25to make that white. I'm going to make
- 36:28that red. I'm going to do the same dash
- 36:30which was five.
- 36:33And then what we can do is then we can
- 36:35right select make that as either a group
- 36:37or a block depending on what we do. Or
- 36:39we can use the block that is already
- 36:41available
- 36:43in the block library which you can see
- 36:45here there's a grid line um which you
- 36:48can use and and add and edit and import
- 36:50etc. But I think we have a grid
- 36:53structure more or less like this. So
- 36:55you've got this kind of axis running
- 36:58along as I've mentioned. You've then got
- 37:01these elements that are rotating and
- 37:02shifting off. And then maybe these
- 37:05elements that are running in this
- 37:07direction could be numbers. And then the
- 37:08elements running in the other direction
- 37:10could be letters to create that
- 37:12structure and that language. And it also
- 37:14adds a really nice graphic touch to the
- 37:16drawing. In this case that it's red
- 37:18works really nicely. adds a little bit
- 37:20of a contrast and a little bit of a a
- 37:22color highlight. And I'll get into much
- 37:24more detail about the kind of graphic
- 37:26communication and styling within lesson
- 37:28five. Um, but at this point, you can see
- 37:30that the drawing kind of comes to life
- 37:32when you start adding some grids and
- 37:33that extra level of detail and
- 37:35annotation.
- 37:36Now, the final thing we're going to do
- 37:37is add some section lines where we're
- 37:39going to that will essentially then
- 37:41introduce us into the next lesson and
- 37:43where we're going to start focusing on
- 37:45the elevations and sections and which
- 37:47bits of the building that we want to
- 37:49kind of cut through. And I think there's
- 37:51two main points that we want to kind of
- 37:53look at here with this section. The one
- 37:56being the main section all the way
- 37:58through the building. And so I've
- 38:00located this almost in line where it
- 38:03cuts through the gallery. It cuts
- 38:05through all the workshops and cuts
- 38:08through all of the cafe. So hopefully in
- 38:11section we'll have this kind of really
- 38:12long section cut into the landscape
- 38:14embedded into the landscape. We'll also
- 38:16have an elevation looking on from this
- 38:19area. Um looking on to the kind of uh
- 38:23the kind of south elevation. We'll call
- 38:25this the south elevation. Um, and then
- 38:29we've got a section going through here
- 38:31which you'll be able to demonstrate the
- 38:33relationship between the storage, this
- 38:35access space, the workshops, but more
- 38:37importantly the landscape to the right
- 38:39hand side. So you'll be able to see the
- 38:41step from this lower level to the high
- 38:43level and how you may be able to have
- 38:45people walking on the upper level so
- 38:49that there's that kind of relationship
- 38:50between the landscape and the building
- 38:51and how people can walk and interact
- 38:53with the landscape that's embedded into
- 38:55the building. And then we'll have an
- 38:57elevation on this side here. So we'll
- 38:58have two elevations and two sections and
- 39:01that will get us into the next lesson.
- 39:03So this is the the kind of final piece
- 39:05at this point. The really important
- 39:08element that I add to every single floor
- 39:10plan section and elevation that I will
- 39:13do in lesson five in the stylizing
- 39:15lesson is shadow. Shadow will add the
- 39:18finishing touches to this drawing and it
- 39:20will make it look really uh kind of add
- 39:23that depth and that kind of detail that
- 39:25we need in order to demonstrate scale
- 39:27and and kind of position of windows and
- 39:29lighting etc. Shadow will add a really
- 39:32beautiful detail. But this is the floor
- 39:34plan. I think it's come out really
- 39:36nicely. I think the language is working
- 39:37really well um with the kind of main
- 39:40public zones, slightly more private
- 39:42workshops, the back of house entrances
- 39:44um and the cafe with the theater and the
- 39:47design language is working really well
- 39:48with the geometry when you have these
- 39:50kind of two axes as I've discussed. And
- 39:53so when I jump into the sections
- 39:55elevations, it will all start to become
- 39:56a little bit more clear as to the levels
- 39:58and the interaction with the landscape
- 40:00because obviously at this point we've
- 40:02only worked in plan. And so when we get
- 40:04into the sections, elevations,
- 40:06this drawing will start to really come
- 40:08to life and the project will come to
- 40:10life. So, thank you for watching the
- 40:12lesson. Um, make sure to stick around
- 40:15for the next lesson where we dive into
- 40:17the sections and elevations to start
- 40:19seeing that integration with the slope.
- 40:22Um, and all of these annotations that
- 40:24I've added here are really great tools
- 40:26and elements to add to uh provide that
- 40:29clarity and communication to the
- 40:31drawings. uh making it readable, clear
- 40:34and ready for a presentation for the
- 40:36submission. See you see you in the next
- 40:38lesson.
- 40:42>> [music]
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