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How to Create Competition-Level Architectural Floor Plans — Transcript

by Rayon Academy · 8,022 words · 1,122 segments · language en · Watch on YouTube

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  1. 0:00Welcome to lesson three of the full
  2. 0:01course, How to Win Architecture
  3. 0:03Competitions. In this lesson, we're
  4. 0:04going to build on the project concept to
  5. 0:06start defining the spatial arrangement
  6. 0:08for the museum. In response to the
  7. 0:10brief, I will show you how you can use
  8. 0:11rayon tables to track the project's
  9. 0:13response to the competition area
  10. 0:15requirements. [music]
  11. 0:16I'll then show you how to set up and
  12. 0:18draw architectural floor plans and
  13. 0:19populate them with windows, doors,
  14. 0:21furniture, [music]
  15. 0:22annotations, and all the elements that
  16. 0:23you'll need to create a clear layout.
  17. 0:25We'll also explore the extensive block
  18. 0:27library and all of the key tools in
  19. 0:29Rayon to help us create accurate and
  20. 0:31efficient floor plans. You're welcome to
  21. 0:33follow along with the class by creating
  22. 0:35a free Rayon account using the link
  23. 0:36below or jumping into the template from
  24. 0:39the description.
  25. 0:43Okay. So now using this concept diagram
  26. 0:46as a base for our drawing, I'm then
  27. 0:47going to start developing the
  28. 0:49architectural floor plan. And the beauty
  29. 0:51of Ron is that you can take a project
  30. 0:52from concept to completion with your
  31. 0:54entire document set in one place. And
  32. 0:57that is why Ron is so powerful. So in
  33. 0:59this lesson, I'll show you how to take
  34. 1:00this concept diagram we developed
  35. 1:02earlier and use them as a base to
  36. 1:04develop the architecture floor plan. And
  37. 1:06now that we've designed uh and defined
  38. 1:08the main zones, um we're going to start
  39. 1:10shaping the plan by kind of outlining
  40. 1:13some internal partitions, the external
  41. 1:15envelope of the building, and also the
  42. 1:17the internal um the internal wall that
  43. 1:20is going to be embedded into the slope.
  44. 1:22And I'm going to be talking through how
  45. 1:23you can manage your line weights and
  46. 1:24wall thicknesses to determine various
  47. 1:27obviously different elements and and
  48. 1:29walls that are going to divide up the
  49. 1:30spaces. So the first thing I'm going to
  50. 1:32do is I'm going to head over to the left
  51. 1:33hand side to the layers tab. I'm going
  52. 1:34to create a new layer called walls. As
  53. 1:37I've shown you before, make sure that's
  54. 1:38the top layer. Remember, you can move
  55. 1:39these up and down uh to manage the kind
  56. 1:42of hierarchy of your drawings. And the
  57. 1:44first thing I'm going to do is just lock
  58. 1:45these layers, which means that whenever
  59. 1:47I draw anything, I'm not going to be
  60. 1:49clashing with any of those elements. I'm
  61. 1:51going to head down to the wall element.
  62. 1:52You can always just click W. Um, and on
  63. 1:54the right hand side on the style panel,
  64. 1:56you'll be able to manage your wall
  65. 1:58thicknesses. And this is where it's
  66. 1:59really important. And you can manage
  67. 2:01these styles and implement them across
  68. 2:03your drawing set. So you might have
  69. 2:05maybe let's say three wall thicknesses.
  70. 2:08You have the external facade which might
  71. 2:10be let's say 500 mil. You might then
  72. 2:12have internal partitions that might only
  73. 2:14be 200 mil. Some might be only 100 mil.
  74. 2:17And then you've got the elements that
  75. 2:18are up against the landscape which might
  76. 2:20even be slightly thicker maybe 700 mil
  77. 2:23um because of the insulation and the
  78. 2:24lining that is required when it's bedded
  79. 2:26into the landscape. For a starting
  80. 2:28point, we will do a 0.5
  81. 2:32m wall. Change that to solid. And I'm
  82. 2:34going to save that style and rename it
  83. 2:37as external
  84. 2:40wall. Then we can start drawing this
  85. 2:43here. So maybe we have this wall here.
  86. 2:45Maybe that even continues all the way
  87. 2:46up.
  88. 2:48And that form maybe cuts back. So you've
  89. 2:52got a bit of a kind of view directing
  90. 2:54down into those zones. and you make use
  91. 2:56of all of these workshops having maybe
  92. 2:58glazing on the front here. We could then
  93. 3:01maybe have this element that kind of
  94. 3:04angles up here like so.
  95. 3:07And then maybe you could arc it by
  96. 3:09clicking the arc angle,
  97. 3:12arcing that like like so. So, let's
  98. 3:15maybe do that there. And then straighten
  99. 3:18it back up. So, you can kind of move
  100. 3:20between straight line and an arc.
  101. 3:22Straighten that back up to there.
  102. 3:26And then just like whilst we're working,
  103. 3:28we can maybe turn that off here and we
  104. 3:30can get an idea. So then we're creating
  105. 3:32a bit more of a kind of design language
  106. 3:34that's maybe a little bit more
  107. 3:35interesting that has maybe some kind of
  108. 3:37angles to it. Maybe we then have
  109. 3:41more of an angle like so into that
  110. 3:44piece. So you've got a bit more of an
  111. 3:45opening. And then maybe rather than this
  112. 3:49angled this way, maybe that could be
  113. 3:50more parallel to the landscape. So we
  114. 3:54have a bit more of an open entrance
  115. 3:55space where we can then have steps in
  116. 3:58here. So we could always start drawing
  117. 4:01some steps by going
  118. 4:04here. And then we can offset that by
  119. 4:06clicking O. We can offset that by maybe
  120. 4:10let's say 300 mil like so. So there
  121. 4:13could be maybe some kind of steps going
  122. 4:14into that space. I'll clean all of this
  123. 4:16up in a minute, but just for argument
  124. 4:17sake just going to define some zones.
  125. 4:21Now the design geometry that I want to
  126. 4:24go for is kind of as identified here
  127. 4:27where we have this element, this kind of
  128. 4:30long rectangular element that's coming
  129. 4:31down uh where we had a kind of backto
  130. 4:35back corridor here. So maybe we can then
  131. 4:38do a back wall. So we'll do detach. I'll
  132. 4:42then make that 0.7.
  133. 4:44I then save that as
  134. 4:47I'm just going to call it back wall for
  135. 4:48now. But that's the wall that's going to
  136. 4:50be embedded into the landscape. So
  137. 4:52that'll be slightly thicker.
  138. 4:54And maybe then that makes quite an
  139. 4:56interesting language where we have these
  140. 4:58components that are kind of stepping in
  141. 5:00and out. So then you're starting to
  142. 5:01almost define these work shops
  143. 5:05associated with these storage units. And
  144. 5:08so to define some of this geometry over
  145. 5:10here, which at the moment is obviously
  146. 5:11just kind of a little bit too square,
  147. 5:14what I'm going to do is I'm actually
  148. 5:16going to use a square shape as I kind of
  149. 5:19have done there. But instead of it being
  150. 5:23almost
  151. 5:26directly parallel to the rest of the
  152. 5:29geometry, I'm going to shift that
  153. 5:32slightly and maybe pull that down like
  154. 5:35so. Then that will create this kind of
  155. 5:37you've got this piece going through
  156. 5:40here. You've almost got like this two
  157. 5:42axes here and then another axis here.
  158. 5:46And so I'm going to quickly just jump
  159. 5:48ahead to the floor plan and I'll show
  160. 5:50you where I'll get to. So I've arrived
  161. 5:52at something like this. And just to
  162. 5:55quickly talk you through the geometry um
  163. 5:58and the different kind of language that
  164. 5:59we have here. We've got the main
  165. 6:01corridor here with the back of house
  166. 6:03entrance at the top. The reason why
  167. 6:04we've done this is to obviously as I
  168. 6:06mentioned in the previous lesson is to
  169. 6:08separate out the back of house entrance
  170. 6:10to the main entrance and also gives this
  171. 6:13kind of main focal point at the top end
  172. 6:15here to break kind of book end this long
  173. 6:17geometry as I mentioned that we've tried
  174. 6:19to break up by roing some of these
  175. 6:21rotating some of these angles and forms.
  176. 6:24So you've got these kind of workshop
  177. 6:25spaces adjacent to storage units that
  178. 6:27just kind of creates quite a nice kind
  179. 6:28of composition in the floor plan with
  180. 6:30the backtoback corridor. One being
  181. 6:32public, one being private with these
  182. 6:35kind of entrance points through. You've
  183. 6:37then got all of these workshops that are
  184. 6:38looking out across the landscape down
  185. 6:40here as you can see kind of out the
  186. 6:44front here. And when we go into the
  187. 6:45openings and windows um using the blocks
  188. 6:48in Rayon, I'll show you how we can then
  189. 6:50start defining openings for windows and
  190. 6:52doors and all of the assets that we have
  191. 6:54available in Rayon.
  192. 6:57We've then got the main hub for the kind
  193. 6:59of gallery space which as I've mentioned
  194. 7:00is really important to come off this
  195. 7:02main entrance. So you come off this main
  196. 7:04entrance and you come into this main hub
  197. 7:06space which is almost kind of divided by
  198. 7:10this kind of maybe like a semi
  199. 7:12semi-permanent wall where you can maybe
  200. 7:14move this wall or fold it down and may
  201. 7:16maybe kind of rotate it so that if you
  202. 7:18wanted to create different kind of
  203. 7:19gallery spaces for different types of
  204. 7:21exhibitions you can almost maneuver
  205. 7:23them. But the beauty of this wall and
  206. 7:25this partition is that it creates kind
  207. 7:27of two separate zones for maybe
  208. 7:28different types of exhibition. you might
  209. 7:31have maybe models and maybe um kind of
  210. 7:34drawings and uh kind of like an archive
  211. 7:37area. Whereas at the top here where it
  212. 7:39could be slightly more kind of closed
  213. 7:40off, you might have maybe more of film
  214. 7:42area where you're showing um various
  215. 7:45displays for films. And you can even
  216. 7:48maybe break that down slightly further
  217. 7:49by adding these kind of internal
  218. 7:51partitions to break up some of the
  219. 7:52spaces like so where you've got these
  220. 7:55kind of smaller quieter zones where
  221. 7:57there might be you can control light
  222. 7:59lighting slightly better in the
  223. 8:00acoustics. These areas can create
  224. 8:02elements for where you can maybe sit
  225. 8:04down and look at some of the artwork and
  226. 8:06the kind of the elements that are going
  227. 8:08on at the entrance space. You've got
  228. 8:11your kind of main lists that are going
  229. 8:13to go down into the main storage space
  230. 8:15in the lower level. um as defined by
  231. 8:17this big block here. So those lifts will
  232. 8:20go down, but they'll also go up to a
  233. 8:23roof terrace at the top of the building.
  234. 8:25So basically the the scheme will be very
  235. 8:27accessible. It'll be integrated to the
  236. 8:29landscape and also the landscape itself
  237. 8:31will be a part um of the architecture.
  238. 8:34And when I get into the elevation and
  239. 8:36section, I will show you how that might
  240. 8:37work. Obviously then using that kind of
  241. 8:40back of house space as a kind of toilet.
  242. 8:42So this could be a WC at the back. And
  243. 8:44then we've got a theater tucked in at
  244. 8:46the back here. Uh, which might be uh
  245. 8:48really useful to have at the back here
  246. 8:50because you don't need any windows, you
  247. 8:51don't need any lighting. You can control
  248. 8:52the acoustics. And so having it embedded
  249. 8:54into the landscape at the back works
  250. 8:56really well. And then the cafe and um
  251. 9:00kind of maybe a shop for maybe selling
  252. 9:03some artwork or selling some books,
  253. 9:05architecture books, etc. Maybe a little
  254. 9:07kitchen in the corner um with some kind
  255. 9:10of elements that are following this kind
  256. 9:11of design geometry. And you can maybe
  257. 9:13embed that into the kind of furniture
  258. 9:16itself uh to start kind of defining some
  259. 9:18of these spaces. And then this could
  260. 9:20potentially here be a terrace space that
  261. 9:22is associated with the with the cafe. So
  262. 9:25in terms of the actual kind of language,
  263. 9:27we've got as I've mentioned this kind of
  264. 9:29long linear rectangle, but we're then
  265. 9:32kind of geometry that breaks off and
  266. 9:34extends from that and rotates and shifts
  267. 9:36almost on hinges um to create these
  268. 9:39moments and moments of interest. And
  269. 9:41when we get into the elevations and
  270. 9:42sections, you'll see how this will start
  271. 9:44to work as a composition across the
  272. 9:47landscape. And then almost fast forward
  273. 9:49a bit to where we've kind of worked into
  274. 9:51a little bit more with some lines. Um,
  275. 9:53so these are just simply using some
  276. 9:55lines that I've I've kind of created a
  277. 9:570.05
  278. 9:58uh black to identify some kind of ramps
  279. 10:01and steps and where the kind of geometry
  280. 10:04will kind of work off those wall
  281. 10:06components. So up here you can see here
  282. 10:09now how these kind of ramps work. So
  283. 10:12there'll be quite a significant level
  284. 10:13change from this lower point to this
  285. 10:15upper point here. So we'll probably have
  286. 10:16three levels. We'll have ground level
  287. 10:18which is the level of kind of upon
  288. 10:20entry. You'll have a lower ground which
  289. 10:22will be this point here that ramps down
  290. 10:23into a cafe. And then you'll have upper
  291. 10:26ground here which kind of associates
  292. 10:27with this upper level where you've got
  293. 10:29this back of house entrance. And you can
  294. 10:31see here that we've just used some um
  295. 10:33some ramps and lines to identify these
  296. 10:35ramps in the level change and the steps
  297. 10:39and entrance up here into um the
  298. 10:43entrance space and identifying some kind
  299. 10:45of car parking out the front here. And
  300. 10:48now here you've got this kind of terrace
  301. 10:49that is extending out. Um so it kind of
  302. 10:52is this kind of form that's associated
  303. 10:54with the cafe that's extending out. So
  304. 10:56you've got this kind of platform. Um and
  305. 10:58then these kind of lines here, these
  306. 11:00guidelines just to help identify this
  307. 11:02kind of design design geometry and the
  308. 11:04separation of spaces within um within
  309. 11:07the uh the gallery to identify how we're
  310. 11:10kind of using this geometry to identify
  311. 11:13these spaces. And then I've also created
  312. 11:15a section line here um which is simply
  313. 11:18just a fill a hatch fill which I'm going
  314. 11:21to save as the um the cut line sorry.
  315. 11:25Um, so that was that's just a kind of
  316. 11:27graphic element to show that where we're
  317. 11:29slicing through uh the building at this
  318. 11:31floor plan. Um, I've done it kind of
  319. 11:33half tone so you can still see the
  320. 11:34landscape around just because I want to
  321. 11:36be able to see the association with
  322. 11:38those upper levels in this floor plan.
  323. 11:40Uh, but this is just to identify that
  324. 11:43element. And I'm just going to right
  325. 11:44click and lock that.
  326. 11:48So you can now see that how the the
  327. 11:50floor plan's kind of come together. Um I
  328. 11:53think the language is working quite
  329. 11:54nicely. Um and when we start working
  330. 11:56into it now the next really important
  331. 11:58thing is going to be working in with
  332. 12:00some blocks and some openings. And so
  333. 12:03the the main partitions of spaces are
  334. 12:05now defined and we can begin adding the
  335. 12:07openings and doors which are going to be
  336. 12:09really important to identify obviously
  337. 12:10the permeability of spaces where we're
  338. 12:12going to be letting light into the space
  339. 12:14where the views are and all of these key
  340. 12:17moments that are going to really work
  341. 12:19into the space. Now, so on the left hand
  342. 12:21side here, you'll be able to head over
  343. 12:23to the block library. And the block
  344. 12:25library has a huge amount of blocks that
  345. 12:29are available for you to use. And you'll
  346. 12:31be able to see here if you go over to
  347. 12:32the library, you've got kind of two
  348. 12:33options. You've got blocks, which just
  349. 12:35go through all of the blocks themselves,
  350. 12:37or the library, which is much easier to
  351. 12:39find blocks. So, you can go through and
  352. 12:41you could choose bathroom elements. Um,
  353. 12:43you can see here you've got all the
  354. 12:45sanitary items. You could choose maybe
  355. 12:49uh let's say chairs and you've got all
  356. 12:52of these chair items which are really
  357. 12:54really useful. And so having this block
  358. 12:56library of 10,000 plus blocks available
  359. 12:59in top front and side view, it makes
  360. 13:02them suitable for floor plan, sections,
  361. 13:03elevations. And when you're applying
  362. 13:06blocks to your your floor plan, you can
  363. 13:08then very easily use the same blocks in
  364. 13:11different views uh for your elevations
  365. 13:13and sections for example. So, you can
  366. 13:16also use layout and CAD symbols. Um, and
  367. 13:18having blocks directly inside the app
  368. 13:20makes the drawing process so much more
  369. 13:22faster and efficient. It's more
  370. 13:24intuitive and more enjoyable. It just
  371. 13:26makes the whole process so much more
  372. 13:28simple. So, to add an opening to quickly
  373. 13:30show you, if you head down to the bottom
  374. 13:32here, select opening, you can type in OP
  375. 13:34if you'd like. You'd also automatically
  376. 13:37get an element that you can then place
  377. 13:39in in place. But what I'm going to do is
  378. 13:41head over to the right side here, click
  379. 13:42the active block, head over to
  380. 13:44libraries, and you'll see that we've got
  381. 13:45700 plus different openings. You can
  382. 13:47then go to, I don't know, let's say
  383. 13:49maybe
  384. 13:51we'll go for a a glass door for argument
  385. 13:55sake. You want to select the item, click
  386. 13:56select,
  387. 13:59and then you'll be able to place it, and
  388. 14:01you then be able to select your kind of
  389. 14:03orientation and whether to flip it or
  390. 14:05not. I'm going to click that there. You
  391. 14:07can then select the item and on the
  392. 14:08right hand side here you can see that
  393. 14:09you've got kind of an offset option.
  394. 14:11You've got um the kind of zone limit.
  395. 14:14You can also then scale it up and down
  396. 14:16if you wanted [clears throat] to make it
  397. 14:17bigger or smaller. And you can see here
  398. 14:20that then you can you can flip it. You
  399. 14:22can mirror it and you can kind of play
  400. 14:24around with it until you're happy with
  401. 14:25the opening. So for the case of this, I
  402. 14:27think we probably want maybe quite a a
  403. 14:31big door. Um, but I think the the
  404. 14:33language that that we want here is a
  405. 14:35kind of tall thin door, but then maybe
  406. 14:38we could have an adjacent kind of tall
  407. 14:40slim window as well. So maybe something
  408. 14:42like this where we've got this kind of
  409. 14:43big swinging door um with a single
  410. 14:46window and this might work quite nicely
  411. 14:48on the elevational composition.
  412. 14:51Now heading over to maybe the the kind
  413. 14:54of language between the cafe and the
  414. 14:56terrace area. Maybe want some kind of
  415. 14:58bifolding doors that are kind of running
  416. 15:00along here. So, we're going to head over
  417. 15:02to the same thing. We're going to head
  418. 15:03over to the right hand side. We're going
  419. 15:04to go maybe even type in a byfold door.
  420. 15:08So, we can we don't want a garage one,
  421. 15:10but we want like a glass bfold door. So,
  422. 15:12let's click this one. And what we can do
  423. 15:14here if we want it to run all the way
  424. 15:15across, we can then maybe copy and paste
  425. 15:18to arrive at something like this where
  426. 15:20we now have some kind of small picture
  427. 15:22windows on this back wall here. We've
  428. 15:24got these kind of double bifold doors
  429. 15:27that are creating that permeability. We
  430. 15:29then got these kind of glazing. So this
  431. 15:31is a a kind of a continuous curtain
  432. 15:33wall. So we've got these kind of panled
  433. 15:36glazing with these mullions running
  434. 15:38across this facade. And then I think
  435. 15:41running along here with these workshops
  436. 15:43would be really great to build that
  437. 15:44relationship with the internal external
  438. 15:47creating those views over the landscape
  439. 15:48as we previously mentioned was really
  440. 15:50important with maybe these kind of
  441. 15:52biffold garage doors at the top here for
  442. 15:55maybe van deliveries and back of house
  443. 15:57with your double door entrances into the
  444. 16:00storage units etc and your toilets. So
  445. 16:03you can kind of play around with with
  446. 16:05these and add as many openings openings
  447. 16:08as you'd like.
  448. 16:10>> [music]
  449. 16:11>> Okay, now that we have the floor plan
  450. 16:13almost defined with the kind of design
  451. 16:15geometry and the language between the
  452. 16:16spaces and how the kind of the spaces
  453. 16:19work between one another, we're now
  454. 16:20going to start building the furniture,
  455. 16:23the people, uh the cars, the trees, the
  456. 16:27all of the elements that would almost
  457. 16:29bring this floor plan to life and show
  458. 16:31the activity of the intended use of this
  459. 16:33building. Showing the kind of gallery
  460. 16:35spaces, the workshop spaces, the cafes,
  461. 16:38etc. Now, once again, we're going to use
  462. 16:40the extensive library that Rayon has.
  463. 16:42Down this left hand side, you can see
  464. 16:43all the different options, but what I'm
  465. 16:46going to do is I'm going to talk you
  466. 16:47through the four different block options
  467. 16:49that we have. So, the first one being
  468. 16:51standard blocks, the second one being
  469. 16:53parametric blocks, the third one being
  470. 16:55AI generated blocks, and the fourth one
  471. 16:57being imported and custom blocks. So, a
  472. 17:00standard block is fundamentally uh just
  473. 17:03a kind of general element that you can
  474. 17:05pull out of the block library. So, for
  475. 17:07argument sake, if we head down to maybe
  476. 17:11uh let's say coffee tables, as we might
  477. 17:13need some kind of coffee tables in here.
  478. 17:15So, we just drag and pull that in and we
  479. 17:18can kind of add those in like so. And
  480. 17:21you can kind of edit and amend those.
  481. 17:23And you'll see down here on the right
  482. 17:24hand side when you go into your style
  483. 17:26panel, if you select the item, you will
  484. 17:29then get the alternative view for that
  485. 17:31element uh once it loads a second. So,
  486. 17:33you get the side view, you get the top
  487. 17:35view. So, as I said, when you're working
  488. 17:37across floor plan, elevation, section,
  489. 17:39you've got the different options of
  490. 17:41being able to have the same objects, the
  491. 17:42same block type um but across different
  492. 17:45views. Now, the other block that is
  493. 17:47available to you is the parametric one.
  494. 17:50Now, to find a parametric block, if you
  495. 17:52head over to the um to these kind of two
  496. 17:55icons, you got libraries and you got
  497. 17:56blocks. If you then type in parametric,
  498. 18:02you then have this kind of little icon
  499. 18:04here next to where it says top view. So
  500. 18:06you've got this kind of parametric icon.
  501. 18:08And this is where you can almost start
  502. 18:10scaling up and down your element or
  503. 18:12adding multiple elements to, for
  504. 18:14example, if you've got a window and you
  505. 18:16want to add some more kind of window
  506. 18:17panes to that window, you can do. Or if
  507. 18:20you wanted to amend a kind of staircase
  508. 18:22and show some more steps um on that
  509. 18:24staircase, you can do. So, for argument
  510. 18:27sake, if we just take this door, for
  511. 18:29example, and I'm just going to show this
  512. 18:31as a kind of test when we drag this in.
  513. 18:34And I'm just going to lock that into
  514. 18:35place there. You'll see here you've got
  515. 18:37these kind of various different toggles
  516. 18:40where you can start extending and making
  517. 18:43these wider or shorter. You can start
  518. 18:46making this bigger or smaller and it
  519. 18:48almost scales in kind of proportion to
  520. 18:52the element. And that is the parametric
  521. 18:54nature of that block. And so the the
  522. 18:56nature of that block will basically be
  523. 18:58to um be adjusted dynamically. And these
  524. 19:02are particular items useful for elements
  525. 19:04like doors, stairs, furniture where
  526. 19:06dimensions and configurations might
  527. 19:08change across um across views but also
  528. 19:11across the floor plan. So for argument
  529. 19:13sake, it also show you the parametric
  530. 19:16stair and how that might work. So, if we
  531. 19:19drop maybe this stair in,
  532. 19:22not that we'll be using these in this
  533. 19:24particular drawing, but if we drop that
  534. 19:27stair in here, you can see how this
  535. 19:29might work now when you start adding
  536. 19:31some additional steps on or off. And it
  537. 19:34works really well and it's really kind
  538. 19:36of handy and helpful uh to be able to
  539. 19:38manage your blocks and to be able to
  540. 19:40make those kind of minor changes without
  541. 19:42almost wholesaling changing your blocks.
  542. 19:44Now the third one is going to be the AI
  543. 19:47generated blocks. Now this is extremely
  544. 19:49powerful and something that I think is
  545. 19:51extremely useful when you potentially
  546. 19:54can't find a a particular block that
  547. 19:56you're looking for. You have an image of
  548. 19:58a block that you want to you want to
  549. 20:00create but you don't know how to produce
  550. 20:02it yourself and you almost want it just
  551. 20:04to be produced quickly. Now what you can
  552. 20:06do in round is you can find an image
  553. 20:09that you want to turn into a block. So,
  554. 20:12for example, this bench might be a
  555. 20:13really useful bench for maybe some of
  556. 20:14these large scale spaces at the top here
  557. 20:17for the kitchen areas where you want
  558. 20:20kind of maybe community tables. If you
  559. 20:22select the image on the right hand side
  560. 20:23in the style panel, you'll see you've
  561. 20:25got various different options.
  562. 20:27These options being upscale, remove
  563. 20:29background, generate product, tracing,
  564. 20:32uh generate trace, and more AI options.
  565. 20:35And the option that I'm going to choose
  566. 20:36is going to be generate product. And
  567. 20:39you'll see here that it says processing
  568. 20:41jobs. It will take a minute to do this,
  569. 20:44but the beauty of this is it will turn
  570. 20:45into a block. It will turn it into a top
  571. 20:48side front profile. It will show all of
  572. 20:50the different elements. It will
  573. 20:51basically take that image and generate
  574. 20:53it into a block, which is extremely
  575. 20:55useful and powerful. And then once it's
  576. 20:57finished loading, you can see here that
  577. 20:59you can click then click insert block.
  578. 21:01And there it is. There's your little
  579. 21:04piece of furniture. As I said, the bench
  580. 21:05is from the top view. It's a bench. You
  581. 21:08can see it's created its own top view,
  582. 21:10side view,
  583. 21:13and front view, which is really, really
  584. 21:15powerful. And so, that's a really quick
  585. 21:18way of creating some of your own blocks
  586. 21:19that you want to uh kind of import from
  587. 21:22your own kind of images that you found
  588. 21:24or mood board images that you found that
  589. 21:26you want to include in your project.
  590. 21:28Alternatively, you can head over to the
  591. 21:29AI chat. Just going to move me over
  592. 21:31there. And you can then do generate an
  593. 21:34image um from a sofa or you can
  594. 21:37basically ask it whatever you want to
  595. 21:38do. So if you do use selected image that
  596. 21:41I have selected at the moment and then
  597. 21:43you could do generate
  598. 21:46into block. So you can see here from
  599. 21:49that prompt it's kind of it's generated
  600. 21:51the block. It's shown you the three
  601. 21:53views and then you can then ask it to
  602. 21:55insert it etc. You can in import the
  603. 21:58block family, insert the block family
  604. 22:00etc. And then the final one is to import
  605. 22:02and customize your own blocks. So you
  606. 22:04can also draw your own custom blocks.
  607. 22:06For example, if we wanted to create you
  608. 22:09can then select those items, right click
  609. 22:10it and then do block and that will
  610. 22:13create its own block. And you can import
  611. 22:16CAD elements for example and then
  612. 22:18convert them into blocks. You can import
  613. 22:20anything you want really and convert it
  614. 22:22into elements if you want to. And this
  615. 22:24is particularly useful if you want to
  616. 22:25import a particular DWG or PDF of
  617. 22:28manufacturer catalog blocks uh where you
  618. 22:31want to build your own block libraries.
  619. 22:33And these can be shared across projects
  620. 22:34and with your team for consistent use.
  621. 22:37And so you can essentially find a
  622. 22:39product that you want to use or a client
  623. 22:40that you want uh a particular maybe bed
  624. 22:43family or a particular wardrobe family
  625. 22:45that a particular client likes to use.
  626. 22:47You can then import that into your your
  627. 22:49model and populate it across your
  628. 22:51drawings.
  629. 22:53Now, I'm just going to now spend a bit
  630. 22:54of time um actually importing some of
  631. 22:57these blocks. And so, we're going to
  632. 22:58just spend some time working through
  633. 23:01maybe some libraries that we want to
  634. 23:02import. So, for example, we want these
  635. 23:04to be workshop spaces. Um and we want to
  636. 23:09add some kind of worktops and storage
  637. 23:11spaces and really bring these spaces to
  638. 23:13life. So, what I'm going to do is I'm
  639. 23:15going to head over here and I'm going to
  640. 23:16try and start finding some maybe some
  641. 23:19kind of work work spaces, maybe some
  642. 23:22kind of hobby accessories. It might be
  643. 23:24under um maybe find some kind of 3D
  644. 23:27printers that I can add. So, like here
  645. 23:28we can add potentially a 3D printer into
  646. 23:30the model. Let's maybe find in the
  647. 23:32blocks. Let's do wood
  648. 23:35a woodworking bench. So, we can load
  649. 23:37that in.
  650. 23:39So then maybe what we want to do is if
  651. 23:41we've got this room here and I'm just
  652. 23:43going to run through this one with you
  653. 23:44guys. If we've got this room here that's
  654. 23:46kind of
  655. 23:49split into two maybe. So you could maybe
  656. 23:51have
  657. 23:53a bench on one side and then a bench on
  658. 23:55another and it's kind of divide divided
  659. 23:57into these two zones. So you got a bit
  660. 23:59of a worktop there. And then maybe along
  661. 24:01the back wall, we could have potentially
  662. 24:03some woodwork
  663. 24:06kind of cupboards and spaces. I'm just
  664. 24:09working into this slightly to then
  665. 24:10create something like this where we
  666. 24:14maybe have some 3D printers along the
  667. 24:16walls. Uh we have two different types of
  668. 24:173D printers to show some kind of
  669. 24:19variety. We've got some storage units
  670. 24:21and some kind of shelving. We then got
  671. 24:23some stalls that we can kind of mess up
  672. 24:25and make it look like someone has kind
  673. 24:28of just left it out. So provides a bit
  674. 24:30of character and kind of movement to the
  675. 24:33floor plan. So we can even when we come
  676. 24:34to adding people, we can add those kind
  677. 24:36of sat on there. So it looks like this
  678. 24:37kind of people having conversations and
  679. 24:39stuff. And you can see that we can apply
  680. 24:41that to all the different workshops and
  681. 24:43copy those elements across. And now when
  682. 24:46we come to actually styling the drawing,
  683. 24:48then we can change maybe some of the
  684. 24:49line weights and maybe some of the
  685. 24:50colors and tones. Cuz at the moment,
  686. 24:52this is kind of coming across quite bold
  687. 24:54in the floor plan. And so when we come
  688. 24:55to style the drawings, it'll be really
  689. 24:57important to make sure we have a kind of
  690. 24:59hierarchy to the drawing. You can see
  691. 25:01here now that we've got some storage
  692. 25:03cupboards in the storage units. Um, and
  693. 25:06likewise at the top here with this kind
  694. 25:08of loading base. You've got this loading
  695. 25:09bay zone where you can maybe store in
  696. 25:11some drawings or models or whatever it
  697. 25:13might be. And then I've also spent some
  698. 25:16time at the top here and building some
  699. 25:18of these areas. Um, building some of
  700. 25:20these kind of benches out the front
  701. 25:22here. So these are kind of outdoor
  702. 25:24benches that being used. Now using some
  703. 25:26of the design language and geometry,
  704. 25:28I've created these kind of highle
  705. 25:30stoalls with some more benches and a
  706. 25:32little shop which you can see here.
  707. 25:34You've got these kind of shelving units
  708. 25:37uh with a kind of reception desk almost
  709. 25:40or like a cafe desk where you can maybe
  710. 25:42buy some products from the shop um and
  711. 25:44where you can get your coffee and
  712. 25:46whatnot. You got the reception desk,
  713. 25:48which once again I've tried to follow
  714. 25:50that kind of design geometry. Again,
  715. 25:52trying to work into some of that kind of
  716. 25:53angular geometry that I'm quite
  717. 25:55interested in. I think that works quite
  718. 25:56nicely. Um, following some of the angles
  719. 25:59and geometries that we've generated from
  720. 26:01this form. So, you've got this main
  721. 26:03point of entry and access to the
  722. 26:05building where you've got this reception
  723. 26:07desk with desk with the lifts and
  724. 26:10toilets at the back and then finally
  725. 26:12this kind of main space for a theater.
  726. 26:15And so I've designed this so that it
  727. 26:17works quite nicely with this kind of
  728. 26:19geometry with the central point uh the
  729. 26:21central viewpoint with some of the kind
  730. 26:23of seats that kind of work off from that
  731. 26:26viewpoint.
  732. 26:27So you can see here now when you start
  733. 26:29adding furniture it starts to bring the
  734. 26:31drawing to life a lot more. It starts to
  735. 26:33show more of the intended activities. Um
  736. 26:36the gallery space doesn't really have
  737. 26:37much furniture at this point because
  738. 26:39it's it's more focused on the kind of
  739. 26:41partitions and the division of spaces
  740. 26:43where artwork's going to be displayed
  741. 26:45etc. Now the next item to add to this is
  742. 26:49going to be people to show activity
  743. 26:51people using these spaces and showing
  744. 26:53the kind of intended use. So we're going
  745. 26:55to head over to here. We're going to go
  746. 26:56to libraries. We're going to head down
  747. 26:59to people. Now there's plenty of people
  748. 27:02to choose from.
  749. 27:04Go down to people. 750 blocks. And
  750. 27:07you'll see here that they have a massive
  751. 27:08variety of different people. These are
  752. 27:10really great items to add to your
  753. 27:13drawings, to add activity, to add that
  754. 27:15kind of atmosphere and character to your
  755. 27:17spaces. You can see people riding bikes.
  756. 27:19You can see people walking in office
  757. 27:21gear. You see infant babies crying. You
  758. 27:23got p people with baseball bats and
  759. 27:25people lying on the floor and exercising
  760. 27:27and stretching. pretty much any kind of
  761. 27:29character or person that you're trying
  762. 27:32to use to create your kind of atmosphere
  763. 27:34and activity for your space is in here.
  764. 27:37So, what I'm going to do is just
  765. 27:39basically just drag in some of these
  766. 27:40people.
  767. 27:42Drag them in. See, and they'll come in
  768. 27:45to scale. When you head over to the
  769. 27:47right hand side here, you can see
  770. 27:48obviously your different options. So,
  771. 27:50this is also once again great for when
  772. 27:52you come to do your elevations. But for
  773. 27:54argument sake, I'm just going to start
  774. 27:55basically populating to show a level of
  775. 27:58activity like this um to show some kind
  776. 28:01of activity and use of the space with
  777. 28:05people sat down working together in
  778. 28:07these workshops. This is kind of what I
  779. 28:09was trying to create when I'm rotating
  780. 28:10and shifting these chairs a bit to show
  781. 28:13this kind of activity and character to
  782. 28:14the space. um which starts to really
  783. 28:17once again bring the drawings to life
  784. 28:19and we can show people in the park s um
  785. 28:22doing some yoga, people playing
  786. 28:24volleyball, people with dog walkers. Um
  787. 28:27you've got um people cycling and it
  788. 28:31really just starts to bring the drawing
  789. 28:32to life a little bit more. And you can
  790. 28:34do exactly the same for cars. So you can
  791. 28:37import some cars from the block library
  792. 28:39to show that kind of movement of
  793. 28:41vehicles and people moving around the
  794. 28:43site. And then the same for trees uh
  795. 28:46which really add a really nice touch to
  796. 28:48this drawing particularly given that
  797. 28:50this is in a park and that there is a
  798. 28:53lot of surrounding trees. And you can
  799. 28:55customize these trees by double clicking
  800. 28:56in. Uh you can then select some of these
  801. 28:59elements and start changing some of the
  802. 29:01strokes and the stroke opacity. So I've
  803. 29:04dropped some of the opacity right down.
  804. 29:06So, it's quite a kind of subtle um soft
  805. 29:09overlay of these trees and these
  806. 29:11elements and the vegetation showing the
  807. 29:13surrounding context um and the kind of
  808. 29:16detail in the trees and the linework in
  809. 29:17the trees. Once again, you have so many
  810. 29:20options to choose from. If I go into the
  811. 29:22blocks and I show you the trees, you can
  812. 29:25see here we've got so many different
  813. 29:26options of plants and trees and
  814. 29:28different places um and elements that
  815. 29:30you can use to create different types of
  816. 29:32environments. And given that this is
  817. 29:34once again in a park and it's surrounded
  818. 29:36by trees, uh it works really beautifully
  819. 29:39in this drawing. So I hope that's given
  820. 29:41you a really good idea of how these kind
  821. 29:43of blocks bring your drawings to life
  822. 29:45and how you can add activity and people
  823. 29:48to show the building of its intended use
  824. 29:50and show the context and really build
  825. 29:52that level of detail and clarity to your
  826. 29:54drawings that make it intriguing and
  827. 29:56make it interesting. and you have these
  828. 29:57moments of activities and people uh
  829. 30:00showing kind of activity of people going
  830. 30:02things going on and and what's happening
  831. 30:03in these spaces and I think it really
  832. 30:05brings the drawing to life and works
  833. 30:07really well.
  834. 30:11So the next thing I want to talk about
  835. 30:12is zones and tables and I want to show
  836. 30:14you how powerful it is to use round
  837. 30:17tables [music] to extract information
  838. 30:19and data out of your drawings and pull
  839. 30:21them into tables so that you can start
  840. 30:23managing your data. And so as you've
  841. 30:25seen in the previous lesson, zones are
  842. 30:27really powerful way to define spatial
  843. 30:28arrangements and relationships between
  844. 30:30rooms. Each zone automatically comes
  845. 30:33with a tag uh with key data. As you can
  846. 30:35see here, you've got the name and also
  847. 30:37the area of that space. And the beauty
  848. 30:39of this is that Rayon allows you to
  849. 30:41attach data directly to your drawings,
  850. 30:43making it easy to track space
  851. 30:45requirements in response to a
  852. 30:46competition brief, for example, in this
  853. 30:48case. So the zone tool automatically
  854. 30:50generates area data and with just a few
  855. 30:53clicks you can list this information in
  856. 30:56a live table. This can include room
  857. 30:58name, square meter areas and later on
  858. 31:00data for takeoff reports such as
  859. 31:02materials or brands for example. So you
  860. 31:04can really add a lot of detail into your
  861. 31:06tables. So, I'm going to quickly show
  862. 31:08you how to essentially pull this
  863. 31:10information out into tables and how you
  864. 31:13can start managing it and and using it
  865. 31:15to your advantage, particularly in this
  866. 31:17instance when we're responding to the
  867. 31:19competition brief. So, if we head over
  868. 31:21head over to the left hand side here,
  869. 31:22you'll have the tables tab. You can then
  870. 31:25do new table. This is where all your
  871. 31:26tables will be stored. You can rename
  872. 31:28them, etc. Now, when you do new table,
  873. 31:30you want to make sure that you click on
  874. 31:32the three buttons here and then go to
  875. 31:35categories. And you can then basically
  876. 31:37choose the different items that you want
  877. 31:39to identify in the table. At the moment,
  878. 31:41it's selected a wall zones and block
  879. 31:43instances. So, it has 800 items because
  880. 31:46it's choosing all the blocks. It's
  881. 31:47choosing all the zones and choosing all
  882. 31:48the walls. So, what we want to do is
  883. 31:51untick wall and untick block instances.
  884. 31:54And there you go. You have all of the
  885. 31:56rooms and zones essentially that are
  886. 31:59identified in the model. So, we have 14
  887. 32:02different rooms. Now currently what's
  888. 32:04being shown is just the name and you can
  889. 32:06filter that name by doing A to Z or um
  890. 32:09let's do A to Z for example so it's kind
  891. 32:12of clearly structured and then you can
  892. 32:14add a column. So if you add a column you
  893. 32:17can then choose lots of different
  894. 32:19options and this is where you can really
  895. 32:21add extensive levels of detail and
  896. 32:24information to your drawings. You can
  897. 32:26add for example you can import a piece
  898. 32:28of furniture. You could select that
  899. 32:29furniture and you could say that it's I
  900. 32:31don't know it's a Louis Vuitton sofa or
  901. 32:33something like that and you can identify
  902. 32:35that that is a branded sofa, what brand
  903. 32:38it is, even the cost of the sofa. And
  904. 32:41you can also add all that information
  905. 32:43just to help build up your data in your
  906. 32:45drawings. But for this sake, we're just
  907. 32:47going to click area. And as you can see
  908. 32:50straight away, it will tell you what the
  909. 32:52area is to that cafe, the gallery space,
  910. 32:55the loading bay, the storage, etc. and
  911. 32:57what the total sum is for that zone. So
  912. 33:00you can see here, so for the entire
  913. 33:01project, we have a total of 1,900 square
  914. 33:04mters. And we can then cross reference
  915. 33:07that to the competition brief. You can
  916. 33:10then change that to um your different
  917. 33:13views. So if you wanted to do that for
  918. 33:15your elevations or your sections on
  919. 33:17different um canvases that you have on
  920. 33:20the project, you can also then group by
  921. 33:22name or area. At the moment, we're
  922. 33:24grouping by name. Um, and then you can
  923. 33:26also see it full screen, etc. And then
  924. 33:28you can actually insert the table into
  925. 33:31your project and you can drag it over.
  926. 33:34So this is really great for then if you
  927. 33:35wanted to add this to a a sheet for
  928. 33:39example. So in your drawing sheet, you
  929. 33:42can you can then add that in and then
  930. 33:44you can double click in and you can
  931. 33:45start customizing this changing the text
  932. 33:47to black for example,
  933. 33:50changing the font etc. and then anything
  934. 33:52that you update in um the zones and the
  935. 33:55rooms or any of the data it will update
  936. 33:58live in the table. Now an example where
  937. 34:00I've done this is back in the previous
  938. 34:02lesson I've produced a kind of short
  939. 34:04table um to demonstrate the kind of back
  940. 34:06of house areas and the front of house
  941. 34:08areas the public zones and the the more
  942. 34:10kind of private zones as you can see
  943. 34:12which were identified by the zones and
  944. 34:14you can format it and produce a sheet
  945. 34:16something like this um which really kind
  946. 34:18of makes it useful for identifying that
  947. 34:21spatial arrangement and the space
  948. 34:23allocation at an early stage at a
  949. 34:25concept stage but also in the more
  950. 34:26detailed stage as I've shown you when
  951. 34:28you start adding much more detail detail
  952. 34:29to your drawings, you can add a
  953. 34:32substantial amount more detail. And
  954. 34:34because the table is live, any changes
  955. 34:36to room sizes are updated automatically.
  956. 34:39So, it works an absolute treat. And in
  957. 34:41this case, we'll create a simple table
  958. 34:42listing each with a name and area. Um,
  959. 34:46and you can place it on your canvas like
  960. 34:48so on your paper canvas.
  961. 34:52Now the final thing that I'm going to
  962. 34:54add to this drawing before we then go
  963. 34:56into the next lesson is going to be just
  964. 34:59some annotation. Now the first thing
  965. 35:00that is going to be for that annotation
  966. 35:02is going to be grid lines. Now grid
  967. 35:04lines will just purely give the drawing
  968. 35:06a little bit more structure. It'll also
  969. 35:08add it add a little bit more kind of
  970. 35:10graphical detail to the drawing and also
  971. 35:13just a point of reference for when
  972. 35:15you're working between section
  973. 35:17elevations and plans. you can then refer
  974. 35:19to the grid and it will give it a kind
  975. 35:21of structure. So what I'm going to do is
  976. 35:23I'm just going to use a line and I'm
  977. 35:26just going to start identifying maybe
  978. 35:28where we'd have a grid. And as I've
  979. 35:30mentioned before, we've kind of got
  980. 35:31these two axis. We've got this long vert
  981. 35:33this long kind of horizontal element
  982. 35:35that's kind of striking up through the
  983. 35:36building. So we'll probably have a line
  984. 35:39of a kind of grid line along that
  985. 35:40element and then we'll probably have
  986. 35:42some grid lines maybe cutting across
  987. 35:45these elements and geometries that are
  988. 35:46kind of rotating.
  989. 35:48So if we identify that potentially we
  990. 35:51have
  991. 35:53a grid line here. For argument sake,
  992. 35:56just for the time being, I'm then going
  993. 35:57to run this along.
  994. 36:01And in fact, I maybe take that center
  995. 36:04point of the wall. So there's a grid
  996. 36:05line across there. And then potentially
  997. 36:07we'll have
  998. 36:10a grid line
  999. 36:14along this back wall.
  1000. 36:17And then just to add a grid head, what
  1001. 36:20you're going to what I'm going to do is
  1002. 36:21just select circle,
  1003. 36:23extend that out like so. I'm then going
  1004. 36:25to make that white. I'm going to make
  1005. 36:28that red. I'm going to do the same dash
  1006. 36:30which was five.
  1007. 36:33And then what we can do is then we can
  1008. 36:35right select make that as either a group
  1009. 36:37or a block depending on what we do. Or
  1010. 36:39we can use the block that is already
  1011. 36:41available
  1012. 36:43in the block library which you can see
  1013. 36:45here there's a grid line um which you
  1014. 36:48can use and and add and edit and import
  1015. 36:50etc. But I think we have a grid
  1016. 36:53structure more or less like this. So
  1017. 36:55you've got this kind of axis running
  1018. 36:58along as I've mentioned. You've then got
  1019. 37:01these elements that are rotating and
  1020. 37:02shifting off. And then maybe these
  1021. 37:05elements that are running in this
  1022. 37:07direction could be numbers. And then the
  1023. 37:08elements running in the other direction
  1024. 37:10could be letters to create that
  1025. 37:12structure and that language. And it also
  1026. 37:14adds a really nice graphic touch to the
  1027. 37:16drawing. In this case that it's red
  1028. 37:18works really nicely. adds a little bit
  1029. 37:20of a contrast and a little bit of a a
  1030. 37:22color highlight. And I'll get into much
  1031. 37:24more detail about the kind of graphic
  1032. 37:26communication and styling within lesson
  1033. 37:28five. Um, but at this point, you can see
  1034. 37:30that the drawing kind of comes to life
  1035. 37:32when you start adding some grids and
  1036. 37:33that extra level of detail and
  1037. 37:35annotation.
  1038. 37:36Now, the final thing we're going to do
  1039. 37:37is add some section lines where we're
  1040. 37:39going to that will essentially then
  1041. 37:41introduce us into the next lesson and
  1042. 37:43where we're going to start focusing on
  1043. 37:45the elevations and sections and which
  1044. 37:47bits of the building that we want to
  1045. 37:49kind of cut through. And I think there's
  1046. 37:51two main points that we want to kind of
  1047. 37:53look at here with this section. The one
  1048. 37:56being the main section all the way
  1049. 37:58through the building. And so I've
  1050. 38:00located this almost in line where it
  1051. 38:03cuts through the gallery. It cuts
  1052. 38:05through all the workshops and cuts
  1053. 38:08through all of the cafe. So hopefully in
  1054. 38:11section we'll have this kind of really
  1055. 38:12long section cut into the landscape
  1056. 38:14embedded into the landscape. We'll also
  1057. 38:16have an elevation looking on from this
  1058. 38:19area. Um looking on to the kind of uh
  1059. 38:23the kind of south elevation. We'll call
  1060. 38:25this the south elevation. Um, and then
  1061. 38:29we've got a section going through here
  1062. 38:31which you'll be able to demonstrate the
  1063. 38:33relationship between the storage, this
  1064. 38:35access space, the workshops, but more
  1065. 38:37importantly the landscape to the right
  1066. 38:39hand side. So you'll be able to see the
  1067. 38:41step from this lower level to the high
  1068. 38:43level and how you may be able to have
  1069. 38:45people walking on the upper level so
  1070. 38:49that there's that kind of relationship
  1071. 38:50between the landscape and the building
  1072. 38:51and how people can walk and interact
  1073. 38:53with the landscape that's embedded into
  1074. 38:55the building. And then we'll have an
  1075. 38:57elevation on this side here. So we'll
  1076. 38:58have two elevations and two sections and
  1077. 39:01that will get us into the next lesson.
  1078. 39:03So this is the the kind of final piece
  1079. 39:05at this point. The really important
  1080. 39:08element that I add to every single floor
  1081. 39:10plan section and elevation that I will
  1082. 39:13do in lesson five in the stylizing
  1083. 39:15lesson is shadow. Shadow will add the
  1084. 39:18finishing touches to this drawing and it
  1085. 39:20will make it look really uh kind of add
  1086. 39:23that depth and that kind of detail that
  1087. 39:25we need in order to demonstrate scale
  1088. 39:27and and kind of position of windows and
  1089. 39:29lighting etc. Shadow will add a really
  1090. 39:32beautiful detail. But this is the floor
  1091. 39:34plan. I think it's come out really
  1092. 39:36nicely. I think the language is working
  1093. 39:37really well um with the kind of main
  1094. 39:40public zones, slightly more private
  1095. 39:42workshops, the back of house entrances
  1096. 39:44um and the cafe with the theater and the
  1097. 39:47design language is working really well
  1098. 39:48with the geometry when you have these
  1099. 39:50kind of two axes as I've discussed. And
  1100. 39:53so when I jump into the sections
  1101. 39:55elevations, it will all start to become
  1102. 39:56a little bit more clear as to the levels
  1103. 39:58and the interaction with the landscape
  1104. 40:00because obviously at this point we've
  1105. 40:02only worked in plan. And so when we get
  1106. 40:04into the sections, elevations,
  1107. 40:06this drawing will start to really come
  1108. 40:08to life and the project will come to
  1109. 40:10life. So, thank you for watching the
  1110. 40:12lesson. Um, make sure to stick around
  1111. 40:15for the next lesson where we dive into
  1112. 40:17the sections and elevations to start
  1113. 40:19seeing that integration with the slope.
  1114. 40:22Um, and all of these annotations that
  1115. 40:24I've added here are really great tools
  1116. 40:26and elements to add to uh provide that
  1117. 40:29clarity and communication to the
  1118. 40:31drawings. uh making it readable, clear
  1119. 40:34and ready for a presentation for the
  1120. 40:36submission. See you see you in the next
  1121. 40:38lesson.
  1122. 40:42>> [music]

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